#It Steals stuff in Lethal Company
21 messages · Page 1 of 1 (latest)
I got no unity knowledge so idk how hard it'd be to get them in the game
I made this art once for a concept to redesign the Living Halls fella
I also had this weird creature named Dalice as a goofy "reimagining" of legs lol
I've always wanted something like this to come to Lethal
Legs would work perfectly as an enemy, aside from the "flashlights"
it would likely just be sight-based if i had to guess
I do wanna throw an idea i just had reading the "sight based" thing
First of all, barber has some flashlight mechanic I think so i dont think one for Legs in LC is too far fetched.
Second, what if the Stun 'Nades cause legs to prepare for a chase instantly, punishing those reckless enough to pop it in front of him
Of course popping one or flashing the Signal Booster during the chase acts the same as Shutter
Also just had another thought. A lot of interiors are mazey and messy, so whats stopping the Hide and Seek creature from hiding about? It cant break walls ofc but even still, the idea of a temporary Jester type enemy chasing you relentlessly makes total sense, and again, its temporary so just outrun him
OH! He could be sound sensitive! I mean turning on your light or running a single step in It Steals during the hide phase activates the chase, so why not make it a dog-like enemy
The phantom would also be neat
I said this in the intro text
The Signal Booster is LITERALLY a ghost trap from the Phantom gamemode, so why not make it so you NEED to flash it with a Signal Booster?
So yeah, what if?
Oh im blind my bad
Its fine!
I just wanted to emphasize that im surprised no ones done it yet
Like, again
The signal booster is just the ghost trap
I personally do not like the Phantom gamemode as I replay the first three modes the most when I play It Steals, but adding a multiplayer element would make it so much better.