#lag spikes?

3 messages · Page 1 of 1 (latest)

delicate ridge
#

code: 019d7e31-1791-51cf-029c-280cd31c46ce

stuff spamming logs: [Info : Unity Log] Targetable A
[Info : Unity Log] Targetable A
[Warning: Unity Log] [Dissonance:Playback] (18:42:04.155) EncodedAudioBuffer: Encoded audio heap is getting very large (70 items)
[Warning: Unity Log] [Dissonance:Playback] (18:42:04.156) EncodedAudioBuffer: Encoded audio heap is getting very large (80 items)
[Warning: Unity Log] [Dissonance:Playback] (18:42:04.156) EncodedAudioBuffer: Encoded audio heap is getting very large (90 items)
[Warning: Unity Log] [Dissonance:Playback] (18:42:04.156) EncodedAudioBuffer: Encoded audio heap is getting very large (100 items)
[Warning: Unity Log] [Dissonance:Playback] (18:42:04.157) EncodedAudioBuffer: Encoded audio heap is getting very large (110 items)
[Info : Unity Log] Targetable A
[Info : Unity Log] Targetable A
[Info : Unity Log] Targetable A

any help would be appreciated

delicate ridge
#

[Error :LethalPerformance.Patcher] System.NullReferenceException: Object reference not set to an instance of an object
at LethalPerformance.Patcher.Patches.Patch_ConfigFile.SaveOptimized (BepInEx.Configuration.ConfigFile instance) [0x00088] in //Patches/Patch_ConfigFile.cs:142
at (wrapper dynamic-method) BepInEx.Configuration.ConfigFile.DMDBepInEx.Configuration.ConfigFile::Save(BepInEx.Configuration.ConfigFile)
at LethalPerformance.Patcher.Utilities.ConfigSaverTask.SaveAsync (System.Collections.Generic.Queue1[T] queue) [0x00011] in /_/Utilities/ConfigSaverTask.cs:74 at LethalPerformance.Patcher.Helpers.AsyncHelper+<>c__DisplayClass1_01[T].<Schedule>b__0 () [0x00014] in /
/Helpers/AsyncHelper.cs:28