||Puppeteer (Manor Lord):
Catch Difficulty: 10
Abilities: 3
Unique: Deflects balls thrown during their Reflect state.
On Catch Fail: Automatically triggers the Manor Lord's enraged chase state.
On Catch Succeed: All voodoo puppets attached will stop moving and turn into scrap (same as if the Manor Lord was killed).
Absorbing Voodoo (Automatic): Manor Lord will grab their summoner and attach a Voodoo to them.
This Voodoo will be colored like the Manor Lord, and will not make the player take damage. If the player takes damage at any point while the Voodoo is out, 50% of that damage will be negated and delt to the Voodoo. This does not save the player from any instant kills (Barbers, Brackens, Masked, etc.)
The Voodoo has 100 health, and cannot take damage individually. If the Voodoo runs out of health, then they collapse and "die". If the Manor Lord is dismissed the Voodoo will instantly "die".
If the Voodoo dies, the ability will go on cooldown for 120 seconds.
Ghostly Servants (Active): Manor Lord will use one of their masks to give form to a ghostly Masked (same as the Masked's special attack). These ghosts will follow the Manor Lord and disappear automatically after 2 minutes.
You can interact with these ghosts to give them an item to hold. They will simply hold this item until they disappear. It can be taken from them at any time.
If a ghost is idle for 10 seconds without being given an item, they will begin wandering around the facility (or outside if summoned there). If they get close enough to an item, they will pick it up and begin running to the player. Once they reach the player, they will drop the item and disappear instantly.
If they get close to any (non-tamed) enemy, they will sacrifice themselves and run into it, dealing one shovel hit of damage.
This ability has a cooldown of 30 seconds. The Manor Lord may only have 3 ghosts Active at once. If the Manor Lord is dismissed, all ghosts will instantly disappear.||