#SoftDiamond's World of Other Mods

43 messages Β· Page 1 of 1 (latest)

ancient mesa
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This is a thread for my other mods (ones I created or forked with permission from the owner) where you can find them! I decided to do this for any new projects as to hopefully prevent myself from having to manage too many channels.
PushCompanyFork: https://thunderstore.io/c/lethal-company/p/SoftDiamond/PushCompanyFork/
ForceRoute: https://thunderstore.io/c/lethal-company/p/SoftDiamond/ForceRoute/
LethalPresents (forked): https://thunderstore.io/c/lethal-company/p/SoftDiamond/LethalPresents/
BCMERDice: https://thunderstore.io/c/lethal-company/p/SoftDiamond/BCMERDice/

Looking for Brutal Compan Minus Extra Reborn or Ship Inventory Updated?
BCMER: #1328677689124454461
Ship Inventory Updated: #1344527838283563131

These lists may be modified as time goes on at any time.

ancient mesa
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(Reserved)

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(Reserved)

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Released NoTimeOff

This mod makes it so that going to the company moon costs a day like other moons! That's right--coming here to buy items, selling early, everything. It all costs money! This mod is required on all clients for it to work properly.

https://thunderstore.io/c/lethal-company/p/SoftDiamond/NoTimeOff/

deft vortex
ancient mesa
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o/

ancient mesa
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A known bug issue with NoTimeOff has been found that can softlock games has been found.

ancient mesa
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PushCompany - 1.3.2

Additions

  • You can now configure the key for the PushCompany mod.

PushCompany - 1.3.3

Additions

  • CHANGELOG!
vestal token
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NoTimeOff bugs:
Expected overtime lower due to deadline decrease upon going to orbit from company. [image: $108 expected but $93 got]

Landing on company after day 2 (1 day till deadline) then taking off will eject players. Expected is to be able to still route and play after that day.

ancient mesa
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NoTimeOff - 0.2.0

Changes

  • After some more extensive testing, hopefully fixed and should work now. Not sure of the overtime prices that @vestal token mentioned, but singleplayer testing proved that the mod works and deducts days as expected. Rewrote from scratch

Edit: I did some extensive testing for this version, and the day patches I made decided to break after uploading. It worked consistently, but the only issue right now resides in the transfer from day 1 to what should be day 0, but instead shuffles to "now" which then would go to day 0 after incorrectly.

ancient mesa
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NoTimeOff - 0.2.1

Changes

  • Fixed typo in readme. Original wording was confusing
ancient mesa
vestal token
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You can land an infinite amount of times until quota has been sold (using player bodies if not scrap).
To do this you have to make sure that Company was the only moon routed/landed on in that session/lobby.

This is how vanilla behaves but I think NoTimeOff could maybe implement a patch to fix that.

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that situation is a pretty rare case though so its pretty low priority

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Any plans on supporting older versions of the game?

ancient mesa
ancient mesa
vestal token
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probably

ancient mesa
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possible

ancient mesa
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Updated message for LethalPresents

ancient mesa
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Updated LethalPresents to 2.0.1.

Added:
FateMode: You can enable fate mode if you wish to let chaos decide the percentage that something spawns. Chaos.
Whitelist for moon blacklist: Turn the moon blacklist into a whitelist instead if you want.

These features were untested but should work. Let me know if something broke and I'll fix it.

lean bramble
ancient mesa
lean bramble
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I'm sure there were a few issues yeah

ancient mesa
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I do have a few to def iron out as I can so that'll be fun

ancient mesa
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LethalPresents has been updated and should now have the ability to spawn Spike Traps from presents as of 2.0.2

cedar delta
# ancient mesa **LethalPresents has been updated and should now have the ability to spawn Spike...

A couple suggestions:

  • An option for turret/landmines/spiketraps to not be spawnable when you're on the ship (since they get parented to it and follow you between moons until you reload the file). I believe this also happens with enemies too, which is a problem if the enemy is unkillable like the Locker or Jester
  • An option to just not be able to open gifts in orbit at all

Honestly you could probably kill 2 birds with 1 stone by just adding an option to not be able to open gifts at all when at the ship, period

ancient mesa
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2.0.3 for Lethal Presents: fixed a GUID naming issue (config may need to get regenerated on your side if updating from 2.0.2 or below). Enemies and hazards spawning behavior on the ship can now be configured.

cedar delta
ancient mesa
cedar delta
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hmm, i see

cedar delta
ancient mesa
lean kernel
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Hello!

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It seems that the mod NoTimeOff is causing some issues with LethalThings

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Had to do some good tests to check what mod was causing players can't join the server

ancient mesa
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noted. I'll be working on when I can. right now, the sickness rng has hit me πŸ™

ancient mesa
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Updated LethalPresents to 2.0.4 and pushed up bepinex version requirements for themod. Mod works with v80 without needing any changes.

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I will be deprecating NoTimeOff for now, just issues with the game and it not wanting to properly do things despite the fact it should, will probably tackle it later though.

ancient mesa