#BiggerShip

1857 messages Β· Page 2 of 2 (latest)

sand minnow
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they're flat grey rn

fervent notch
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πŸ™‚

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fun!

sand minnow
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and I might be wrong but I feel like the texturing on the outside of the ship is also slightly busted but I can't tell if it's just me looking at it too much, I'll try to do some comparisons w the vanilla ship and take pics for you later

fervent notch
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you mean the metal tiling?

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I've had an idea for that, i'll try to find the screenshots

sand minnow
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the top is just fine but the sides feel off for some reason

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but again I might just be schizo so dw about it

fervent notch
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they are different from vanilla

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you are not losing your mind

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the thing is: i cannot make it look like vanilla cause of the changes i've made to the model

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it will not tile correctly if i make it smaller 😭

sand minnow
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I figured, cuz it's a diff model, but what I mean is it looks off from what I tested with way back when

fervent notch
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the tiles are much bigger, that's true

sand minnow
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which again might just be me being schizo

royal oasis
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I know what you mean but it has not bothered me much thus far

royal oasis
mystic hound
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If I change logs from developer to basic when I start the game it changes to developer again.

fervent notch
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my bad chief, will fix in the next one

fervent notch
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before

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and after

royal oasis
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This is great ^-^

sand minnow
fervent notch
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i'm thinking of making those lights a little bit brighter still

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cause those settings were taken directly from vanilla, which had a smaller area to cover

royal oasis
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I think their brightness is pretty good

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What do you hope to see/achieve with higher brightness?

sand minnow
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it is still a nasty metal coffin of a ship

pliant glacier
fervent notch
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it's increasing the "top light" brightness by 40%

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this is right now

royal oasis
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What would be the value between both?

fervent notch
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145 >>> 200

royal oasis
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I'd like to see the brightness for 175 if you don't mind

fervent notch
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that's 175

royal oasis
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I think that's pretty good

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Still dark to make it a bit gloomy but you can still see stuff

fervent notch
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i'll check 175 with TooManySuits

royal oasis
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With the new light height that should already be covered I think but good idea

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^-^

timber marsh
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making it brighter is fine as long as my face is not being flashed while walking under the light source

fervent notch
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i've increased light range

royal oasis
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Ohh

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Then with that

fervent notch
royal oasis
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Hm, it is certainly more readable than it is with the current release

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Best case I think the pages display would be changed to ignore light or sth.

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Idk how feasible/easy to do it is

fervent notch
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but it didn't really look that good

royal oasis
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Maybe add a small lamp lamp similar to the one above fireexit above the suits

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Much less bright, same color as the other lights, maybe also scaled down

timber marsh
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my thought is just raise the light source but make it reach wider area

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by raise like literally moving it up again to the ceiling

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can also move up the lamp model if u want

royal oasis
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Also valid idea, though that probably looks less nice I think

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Would be much easier though

timber marsh
# fervent notch

the top part is good i think but the lower part looks dimmer than the normal one (and the text too is still dark)

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u see how the bright part/line is on the default

royal oasis
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The placement is much more favorable in the vanilla ship

fervent notch
fervent notch
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I'll see what I can do

sand minnow
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fucking evil

mystic hound
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And for some reason, when the ship is taking off, the enemies from the ship get stuck in the left and right corners while it's flying.

royal oasis
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Had that with a Masked as well

mystic hound
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It's only a problem with bees since we leave beehives near the ship's rail.

fervent notch
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that's interesting

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so when you're taking off with enemies on the catwalk they get always stuck?

pliant glacier
fervent notch
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I'll check

sand minnow
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when taking off a few of them got stuck on the border of the ship roof

opaque monolith
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I don't think this is necessarily a you issue Mel's ship does this too, it's because of the stuff you have to do to add navmesh to the ship

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It's not a bug, more so a side effect

solid crow
solid crow
# mystic hound Nope

imperium just loads the navmesh once and does not update constantly, that's why it shows there

opaque monolith
# mystic hound Nope

What Kenji said is right, I said the same thing. It's a side effect of Bigger Ship and Mel's ships having to bake navmesh onto their ships not a bug

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Mel even said that this happens as a feature basically in her changelog when she did it for her ship

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lol

mystic hound
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ah

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Sorry

solid crow
opaque monolith
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You're fine lol

fervent notch
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the one that pushes the enemies from the ship

solid crow
fervent notch
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it's really weird that it happens

opaque monolith
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I mean I've been used to it from using Mel's ship so it doesn't bother me lol

mental flame
fervent notch
mental flame
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yeah πŸ₯Έ

fervent notch
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how's that? @timber marsh @royal oasis

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this is with brighter ceiling lights, brighter lamps, added range and wider light cones

royal oasis
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You can certainly see a lot better in the ship now

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I suppose it looks more like vanilla too, so, good job ^-^

timber marsh
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Thanks mrov very cool mrov chilling

fervent notch
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okie, i'll push the update later - thanks for the feedback! πŸ˜‡

fervent notch
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my suspicion right now is that it's something to do with mesh colliders on the railings

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will check how vanilla does it

sand minnow
fervent notch
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oh

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so they are stuck on the roof?

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could this be it?

sand minnow
fervent notch
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I've expanded that trigger and it didn't work for bees πŸ₯²

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if you're available later we can test this insanity

sand minnow
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i might be able to test, not super sure

fervent notch
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why are you like this πŸ˜”

pliant glacier
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oof

opaque monolith
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lol

fervent notch
solar saddle
fervent notch
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the thing is

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I'm referencing the vanilla one

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and I think it's doing something to put it inside of a square

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when the original texture has a different aspect ratio

ivory bough
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heyo, ive got a weird mod conflict going on. ive been using the "scanned item highlights" feature from sciencebird tweaks for awhile, but started having an issue where the highlights become super bright after adding biggership to my modpack. disabling biggership fixes the issue and makes the highlights normal again. i tried making a testing pack and just adding biggership and sciencebird tweaks, but i cant replicate the issue with just those two mods installed x.x, im not really sure what to make of it lol

mod pack and log where it occurs: 019a32e3-7ad8-d5cd-5fc1-714f0675c3ec

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without biggership:

opaque monolith
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πŸ€”

mental flame
fervent notch
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that game converts to a square at runtime lmao

sand minnow
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oh how fun πŸ’€

fervent notch
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hey monty

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hey monty

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do you have some free time rn?

sand minnow
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i am sitting in the park trying not to fall asleep and get robbed

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I won't be home for another 12+ hours I think

fervent notch
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okie

sour finch
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bio-monty's being kinda homeless
damn πŸ˜”

royal oasis
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just wants to be closer to the local biosphere

fervent notch
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just found out

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πŸ₯²

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fuck

opaque monolith
fervent notch
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i need to disable the ship navmesh when it's moving

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this will be fun

opaque monolith
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I really don't think the enemies staying on the ship when leaving needs fixed

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It happens with Mel's ship too

fervent notch
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yes, cause we both did it incorrectly

opaque monolith
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I figured it was just a side effect thing

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I never considered it to be a problem

fervent notch
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it is a side effect

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and a problem

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let me phrase this differently

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for me it's an unintended behavior that must be fixed

opaque monolith
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Well I suppose you can always tell Mel how to fix it when you figure it out but I also thought they stayed on the Vanilla ship too for some reason lol

fervent notch
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issue is: when the ship starts the navmesh stays in place for the "landed" state

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and enemies keep their position on the navmesh, not on the ship

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i've got a fix ready to test

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and that's everything for this update

opaque monolith
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Well neat, if it works you should dm Mel and tell her how to fix it for her ship

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I know she wants to update it sometime and rework some things

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So that could be a good thing to give her motivation once her pc issues are resolved

solar saddle
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mel's ship is intentionally done as it is

opaque monolith
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Ahhhh

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Yeah I like the enemies staying on the ship tbh it's funny

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Morv should keep it as a config option

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I kinda wanna keep it as a feature

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XD

fervent notch
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you must be insane

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i am not adding more configs for this mod, there's too many already

solar saddle
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@fervent notch just carve the ship out of white cubes, parent it to the normal ship, generate navmesh on those white cubes, unparent when ship starts leaving, reparent when its in orbit, repeat

opaque monolith
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LMFAO

fervent notch
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no πŸ˜›

fervent notch
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and it did not solve it πŸ₯²

solar saddle
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wut, if the white cube mesh isn't following the ship how the fuck would the navmesh be following the ship

fervent notch
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it's not only navmesh issue

solar saddle
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from what i understood you had some stuff pushing enemies out but you shouldnt need any of that

fervent notch
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there are cubes added separately from the ship itself

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and those are generating navmesh surface

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and it's positioned correctly in the scene

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but i don't know why the railings keep them in

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because i've mimicked the vanilla setup for them

solar saddle
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you can tell the ship has some sort of navmesh still on it though

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the supposed navmesh is supposed to be under you but the mask is showing that its walking on the catwalk

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also just ot make absolute sure of this conclusion

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i'd pause time using unity explorer at this instant

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and i'd go to navmeshagent of the mask

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and check for the field that references the mask being on navmesh

fervent notch
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let me try that

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fucking thing πŸ₯²

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@solar saddle this one?

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after ship starts it gets null

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and when it (the masked) lands on the ground it switches to the scene one

solar saddle
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oh nah it should be something like NavMeshAgent.OnNavmesh

fervent notch
solar saddle
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is that set to true while you're flying away?

fervent notch
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checking rn

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it stayed true

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but it was blocked by the railing πŸ˜”

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there's one more thing i haven't added yet

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and it might be the cause

solar saddle
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i dont know why it moved towards the railing

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that part doesnt make sense to me

fervent notch
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maybe the navmesh surface is not high enough?

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and enemies are being dragged downwards, but the grate stops them

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and then trying to follow the navmesh but can't pass the railings?

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i don't really know tbh

solar saddle
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ignore the grate, anything that can stop the player cant stop the enemies

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enemies are literally snapped to teh navmesh

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is your navmesh visualisation updating in real time?

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because im convinced the navmesh is following the ship as it goes up too

fervent notch
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and that's the interesting part: when the doors open the navmesh is not on the ship already

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the ship lands and aligns with the navmesh

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and it stays on the ground until round ends

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because the ship starts on the ground, the navmesh is built and then it's moved and does its animation

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so it shouldn't follow the ship during landing/starting

solar saddle
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okay if you're able to figure out what in imperium does the navmesh visualisation and force it to repeat you'd get a much greater idea of whats going on

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iirc its one of Imperium's visualizers

fervent notch
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i've tried doing that already, but it's difficult to trigger manually πŸ˜”

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i'll find that

solar saddle
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keep in mind that the default moon scene still has navmesh in it, i dont know how you got rid of its navmesh but there is a possibility that you infact didn't and instead overlapped your own navmesh with imperium's or something really funky i honestly dont entirely know

fervent notch
solar saddle
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i think you can keep running OnRefresh in unity explorer or your own code then

fervent notch
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the default moon scene still has navmesh in it

solar saddle
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i honestly dont know if disabling the gameobject would disable the navmesh on that gameobject, especially with how navmesh is baked

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i dont think disabling that gameobject disables the navmesh

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well ig

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if you disable it before navmesh generates

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that would work i think

fervent notch
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but if i disable and rebuild

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it does

solar saddle
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hmm yeah that makes sense

fervent notch
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could it be because of those?

solar saddle
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if they're plain colliders then nope

fervent notch
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vanilla railings have those cubes in Railing layer

solar saddle
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maybe if they have one of those navmesh obstacle or navmesh volume components on them

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but if its just normal colliders then it wouldn't be

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ofc you can just test that by deleting em

fervent notch
solar saddle
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or extending your navmesh further ahead of the ship and seeing if they get put even further

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yeah i doubt that would do anything

fervent notch
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this shit is frustrating ngl

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is there a way to check which layers will block the enemy?

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other than on the individual objects along the way

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the navmesh is always with the ship

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fuck

solar saddle
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the only thing that can block NavMeshAgents are the NavMesh components

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stuff like NavMeshObstacle

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just press add component to check out what other navmesh components there are

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some of em delete navmesh, some of them block agents, some of them make an area more expensive for agents to walk through

fervent notch
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fuck

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this is gonna be fun

solar saddle
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yeah, im honestly not sure how you did what you did, you sure you didnt add anything to push agents off the ship while its flying away? anything like a bounds that grows over the entire ship or bigger etc?

fervent notch
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no, i didn't

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that's the thing tho: the navmesh stays parented to the ship, so they should be on it all the time

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and they get pushed down πŸ€”

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i have an idea, but i'm hoping it's not gonna work lol

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weird

fervent notch
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it's stuck there even without a railing

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oh my fucking god

solar saddle
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ye ofc :p

fervent notch
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oh my navmesh patch didn't wrong cause i misspelled it πŸ™‚

solar saddle
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nice

fervent notch
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how is it both better and worse

solar saddle
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Skull

timber marsh
fervent notch
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i think i managed to fix it

solar saddle
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Oh?

fervent notch
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my solution is: when ship starts i'm disabling the ship navmesh and rebuilding that part

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everything is instantly deparented

pliant glacier
fervent notch
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but it's BAAAAAAD

pliant glacier
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not sure if it's this (testing on my modpack)

fervent notch
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mmmmm but it shouldnt be me

pliant glacier
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light switch position still not changed with FurnitureLock

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I had to move it manually

fervent notch
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oh no i forgot about ittttttt

pliant glacier
pliant glacier
fervent notch
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it looks fucking janky 😭

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i don't really like the execution (as it is right now), but that's something i'll work on tomorrow

royal oasis
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Did the adjustments for the lighting in the ship get pushed to Thunderstore already?
-# Don't mean to pressure, just asking

fervent notch
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no, i want to release everything at once

fervent notch
royal oasis
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Thanks, might do that ^-^

pliant glacier
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I think something broke

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also the furniture somehow got reset?

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some of them?

opaque monolith
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I don't think this is your ship mod causing this

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I did a wipe once with BiggerShip iirc and it was fine

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you may wanna check your log for errors

fervent notch
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oh what the hell πŸ˜†

pliant glacier
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but it could be another thing

fervent notch
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I think I've left a cheeky debug thing in there

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I'll send another one tomorrow, hopefully having fixed the navmesh issues

deep forge
fervent notch
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BiggerShip 1.0.6

  • removed debug logging being forced on (thanks, @mystic hound !)
  • fixed lights not illuminating walls correctly (thanks: @timber marsh , @royal oasis !)
  • fixed navmesh blocking enemies from getting off the ship (thanks: @mystic hound , @solid crow , @solar saddle !)
  • fixed MagnetLever config using wrong directions
sour finch
mental flame
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mrov took the time to update and fix the mod 😊 πŸ™Œ
mrov didnt took the time to fix images in the readme πŸ₯Ί Fish

fervent notch
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πŸ™‚

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FUUUUUUUUUUUUUUUUUUUU

sour finch
timber marsh
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very cool mrov, now readme update Fish

sour finch
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i forgorπŸ’€

polar smelt
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Morving what the hell is that mod

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Does it even work??

sour finch
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launch a game into WHAT?

fervent notch
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what do you mean

polar smelt
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In the future we will have a mod that launches directly into a moon

fervent notch
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why is it not hidden anymore

polar smelt
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Then overseer ending cutscene

fervent notch
fervent notch
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don't worry about it 🀭

polar smelt
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Morv you are amazing

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Dos it really work?

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Does

fervent notch
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yes

polar smelt
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How does it work, new save file?

fervent notch
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you can either select a savefile name

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and/or remove that savefile when loading the game

sour finch
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how does the savefile changing works? via config?

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if I for example want to start it at savefile 2

polar smelt
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This is peak for people who cant wait 5 seconds to click 2 buttons!!!

opaque monolith
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Can I change the color of the ship lights now or does it still not work? lol

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I have no idea why ShipColors can't touch them but maybe you could just add a config to the mod for it lol

fervent notch
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i tried to look through shipColor's code

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and gave up

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🀭

sour finch
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KEKW

solar saddle
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Just send you into the ship when you launch the game?

dusty night
solar saddle
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Oh

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Uh how do I tell mrov that's already a mod

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Except the save file part

fervent notch
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other than imperium (if you look hard enough)

solar saddle
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It's in the development modpack

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Uhh

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Lemme check ig

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These two mods

fervent notch
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oh yeah ig

solar saddle
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FastStartup by flerouwu and development startup

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I mean I've always used them lol, always loads me into a lobby after pressing launch game

royal oasis
# polar smelt

This is actually such an awesome idea ngl, you, mrov, will keep me much saner with this for my future testing for my modpack

fervent notch
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oh well πŸ˜…

solar saddle
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How many people don't know about this 😭

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I've been gatekeeping frfr

polar smelt
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Xu gatekeeping fr smh

mental flame
# polar smelt

i tried this mod a few weeks ago
works fine but the save file n4 is not deleted when reloading the game
which makes imperium fast startup feature better in every single way
for testing/developing at least

for playing for real idk, i think GI feature is enough

solar saddle
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did you mean to reply to me or cheese?

mental flame
mental flame
solar saddle
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lol

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i wonder if i can make imperium compat with some stuff in dawnlib like outside hazards

mental flame
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good idea

opaque monolith
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Just a heads up that we had to downgrade the mod because there was no navmesh being built inside of the ship

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it was only building on the railings

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so enemies couldn't enter the ship

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So I would stick with v1.0.5 for now

opaque monolith
opaque monolith
# fervent notch hmmm will check

Btw I would prefer the potential config option to handle the navmesh the way it is in 1.0.5, we noticed when using 1.0.7 before needing to downgrade that there is lag when landing and leaving moons with the changes done

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I need to test with imperium to see what's happening though lol

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Okay @fervent notch Well this is weird, with Imperium it shows the navmesh is appearing fine

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Let me test if an enemy can enter

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perhaps the small gaps with no navmesh here were acting gullible

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nope

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Idk why enemies can't enter

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1.0.5 works fine but 1.0.7 does not

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and there is navmesh

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weird

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Perhaps it's something with offmeshlinks?

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Gonna double check if this is you or if it may have been a moon issue

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Yeah it's you, enemies can enter fine with 1.0.5 but idk why, I do notice the navmesh looks weird with 1.0.7 though

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1.0.5, it's not floating and all oddly curved which is the biggest difference I notice

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Moon showcased is Asteroid-13

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Oh god lol

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Yeah uh

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1.0.7 is beyond fucked

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LOL

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This is 1.0.5 in comparison

fervent notch
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wait why the fuck is it red for you

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should be purple

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in imperium

opaque monolith
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navmesh always appears red in Imperium for me

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Maybe cus I set the ui color to Purple

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lol

fervent notch
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there should be one in the upper section "navmesh surfaces"

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or something like that

opaque monolith
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I was using navmesh surfaces

fervent notch
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hmm weird

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I'll check that today

pliant glacier
opaque monolith
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For me Shy Guy and no other enemies could enter

solar saddle
pliant glacier
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Hmm. True, I've only tested it with the Eyeless Dog

opaque monolith
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Yeah iirc, Dogs are also the only enemy that don't bug out from the Enemy Fix setting in ShipWindows as well

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where as masked and stuff can't attack players on the ship if that setting is on

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Idk why Dogs are generally unaffected by issues

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lmao

fervent notch
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so my copy is broken πŸ˜… πŸ˜… πŸ˜…

solar saddle
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Somehow

valid scaffold
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Sometimes its red sometimes purple

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No idea why

solar saddle
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Oh weird

karmic widget
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Yeah I've had it be purple at times lmao

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Magenta, specifically greed

pliant glacier
mystic hound
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The kidnapper tox is able to enter the ship too

pliant glacier
fervent notch
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isn't shyguy broken on v73?

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or was it updated already

opaque monolith
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Nah he works fine

fervent notch
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BiggerShip 1.0.8

  • fixed navmesh being parented to the ship (thanks, @solid crow!)
opaque monolith
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Oh hell yeah glad to see it got fixed

opaque monolith
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Peak mod dev right here

solid crow
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i just gave the concept and mrov worked the magic

winter relic
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ive been floated

opaque monolith
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We were laughing at it yesterday lmao

winter relic
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ty...

dusty night
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what beanie action figure

winter relic
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theres so many more voicelines that went unused

opaque monolith
winter relic
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which might be good for society because people would be driven insane hearing them randomly

dusty night
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interesting

winter relic
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casually sitting on ship watching cams and you just hear a high pitched screech come from the cabinet

opaque monolith
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lolol

opaque monolith
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Hey @fervent notch Did you manage to solve the incompat with Land From Orbit?

opaque monolith
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@fervent notch Just tested with Imperium, the incompat seems to be resolved

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Not completely nvm

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some navmesh is still busted

fervent notch
opaque monolith
# fervent notch which one

The navmesh that spawns in front of the door like in my screenshot of BiggerShip v1.0.5 was still in orbit with LandFromOrbit on Asteroid-13 idk if that’s your fault though since only some moons generate that and that might happen with even the vanilla ship

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Cus I tested on Gordion and the navmesh that you generate all behaved just fine, so it seems more like LandFromOrbit affecting some of the navmesh that some custom moons spawn rather than it being a you problem

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@woeful parcel Maybe you could test this later and double check it

fervent notch
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I'm pretty sure it's gonna be a moon just having navmesh there

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rather than me placing a new one and/or other mods interacting with/rebuilding the navmesh

opaque monolith
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Ye

pliant glacier
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Does this mod works with LandFromOrbit now?

opaque monolith
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I would still not use it cus it messes with some moons

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It might not break anything but better safe than sorry. I think about how Mel’s ship is much more stable without it even though it worked with LandFromOrbit so morv’s will probably be the same on those custom moons since those moons are spawning stuff that LandFromOrbit is unintentionally moving

woeful parcel
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LandFromOrbit doesn't move anything.
it just tells the ship animator to start at ~2 frames instead of at 0

opaque monolith
fervent notch
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what do you mean

opaque monolith
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iirc some moons add static navmeshes to the ship when you land on them, and Asteroid-13 for example the navmesh placed at the door is prob static. When using LandFromOrbit it probably generates it in the air rather than on the ground and it just stays there

solar saddle
#

navmesh is never attached to the ship in any moon, it's just conveniently placed where the ship would land

fervent notch
#

When using LandFromOrbit it probably generates it in the air rather than on the ground

that was only happening with BiggerShip, and only becasue it was being parented to the ship

solid crow
fervent notch
#

ummmm

#

🀷

#

should be

#

@solid crow i've just checked and it's alright

solid crow
fervent notch
#

πŸ₯Ί

opaque monolith
#

@hushed lagoon My POV btw lolol

fervent notch
#

wtf

opaque monolith
# fervent notch wtf

I have no idea lmao but I noticed Old Birds kinda acting strange around the ship constantly for that whole quota

#

That was just the funniest instance cus he was latched onto the side of the ship

royal oasis
opaque monolith
#

I'm assuming it may be this, I can't repro any of the issues I got reported to me solo or in lan

still goblet
#

Who tagged me then deleted the message

opaque monolith
#

lol

#

So don't think this is on you

#

XD

still goblet
#

ok

opaque monolith
#

Yeah I think it's some weird navmesh regen desync issue going on with Bigger Ship, for me that Old Bird was stuck attached to the side of the ship but for clients he walked in, likewise I got reported that on Crowd dogs couldn't enter the ship by a client but I tested solo and in Lan and they enter just fine

#

I also couldn't get the Old Bird to behave weirdly at all solo

opaque monolith
# fervent notch wtf

Is navmesh regen happening on everyone or the host only? If it's only happening on the host this might be why some things are behaving very strangely rn, I know Mel had to ensure it happens for everyone or it causes some desyncs. If it's not that I am unsure as to what might be going on

#

I'm unsure why none of this repros in Lan and why it's specific to Multi

fervent notch
opaque monolith
fervent notch
#

if not, then it's not my mod (until proven otherwise)

opaque monolith
#

Like I said I can't repro any of the problems solo or in Lan

fervent notch
#

I don't have any vertical surface that could generate any navmesh

opaque monolith
#

I would think the Old Bird being on the side of the ship is some weird parenting issue

#

Cus he was on the side right where the railing is

#

lol

fervent notch
#

the ship navmesh is pre-baked in the editor, placed before the landing sequence and the whole level is re-baked to attach those two navmeshes (as well as blockers under the ship)

#

so if the navmesh regenerated in such a way that it would produce vertical surfaces, I would be very concerned how that happened

opaque monolith
#

I have no idea wtf happened

fervent notch
#

let's call that bug "game did something insane for no apparent reason" and observe if it ever happens again πŸ˜†

opaque monolith
#

Funny asf at least

fervent notch
#

yeah πŸ˜‚ πŸ˜‚

fervent notch
#

BiggerShip 1.0.9

  • fixed the issue with The Tourist going through the ship (thanks, @steel cloak !)
mental flame
#

😊 yipppiiiieeeeeeeee

viscid siren
#

I finally started testing my modpack and got to see this big ship in action, and I like it a lot! Just two things I noticed, otherwise an awesome mod:

  • When closing the ship door, the left door (when standing inside looking at the door) clips through the wall and you can see it stretching

  • General Improvements has an option to move the clipboard to an alternate location, but with this ship it ends up floating. Not sure if this is more of a GI thing, but Mrov is the more active of the two devs so I will say it here

#

I have a feeling it will soon be hard to go back to the old ship

solid crow
#

The second point is 100% GI thing

sand minnow
#

can you send a clip?

viscid siren
viscid siren
timber marsh
#

unless u really just wanna move it

viscid siren
#

I do want to delete it

#

Not a fan of that sort of thing

timber marsh
#

then theres these stuff

viscid siren
#

Only thing I have checked on there is the long tube, everything else I want to keep

#

I would keep the tube if you could not literally see into its open end and thus see it unrender itself

fervent notch
# viscid siren

oh yeah, that's my best attempt at making animations πŸ˜…

#

i'll try to make it better 🀭

sand minnow
#

wait... @fervent notch didn't I send you a model where that doesn't happen?

fervent notch
#

oh the wider one

#

?

sand minnow
#

where the indents on the corner cover that?

fervent notch
#

i mean thicker

fervent notch
#

i didn't like how it looked πŸ˜”

sand minnow
#

the only change was removing the indents though?

#

fair enough! I just found it weird

fervent notch
#

yeah, i would need to adjust the animation to have less jank

sand minnow
#

as long as you're able to fix that in some way

fervent notch
#

but it's tediooooous

sand minnow
#

that's what the model was for silly! to remove the tedium

fervent notch
#

but it looked worseeeeeeeeeeeeeeeeee

sand minnow
#

I'm gonna give you kidney stones

fervent notch
sand minnow
#

fair enough!!! but also I totally disagree!! wah!!

#

about the door not the kidney stones

#

I will not give you kidney stones

mystic hound
#

no errors

opaque monolith
#

Due to an interior or moon mod

#

lol

fervent notch
#

lol

karmic widget
#

The mischievous reference to Old Birds in custom Appies:

opaque monolith
#

@fervent notch So I realized today upon having the Old Bird funny happen again is that when they're on the side of the ship it also only happens in the area where the wider suit rack is at, so I wonder if smth funny is going on where they somehow parent onto it on the host end and for clients they see them in the ship cus of that. My only other guess would be that they somehow are getting parented to the magnet lmao

#

Could be worth looking into peepoGiggles

fervent notch
#

that would be weird, I'll check

opaque monolith
viscid siren
#

I am finally having my modpack be playtested, which includes this mod! The big ship functions quite well, though what I have done to the moons is testing its limits. I have outdoor Barbers on a lot of my high-tier moons, and they can clip themselves into the ship and kill unsuspecting players. They can either go under the ship and rise up through the floor, or with several jumps can force themselves through the door while it is closed. I know this is a non-vanilla scenario, but if the ship’s hitboxes could be tweaked to prevent this it would be much appreciated!

fervent notch
#

oh that should never happen 😭

#

i'll test it when i have the chance, thanks for the find!

viscid siren
#

Cool beans

fervent notch
#

every day we stray further from god

fervent notch
#

yes

#

it's fixed now (HOPEFULLY)

fervent notch
#

it's not parenting players to the ship

#

wonderful

opaque monolith
#

Oof

steel cloak
opaque monolith
opaque monolith
# fervent notch

I immediately noticed the lighting is different, and then I see you added a light in the middle neat

fervent notch
#

it's always been there 😳

opaque monolith
#

Oh then smth with the lighting is diff then

#

lol

fervent notch
#

i had to play with the lighting a little bit cause i can't recover an older version

#

very fun

opaque monolith
#

Fair

fervent notch
#

so the lights will be different, but i tried to keep it as close as possible to the latest version

opaque monolith
#

Btw I am sorry to inform you that this is still a thing

#

XD

fervent notch
#

give me a second

#

oh i need to fix the model itself for that

#

those small parts have a different material assigned

#

fun!

#

should be good now

opaque monolith
#

@fervent notch I did not repro the Old Bird problem

#

Also started a war on Embrion

#

LMAO

fervent notch
#

OH MY GOD

opaque monolith
# fervent notch nice

I do think you fixed the ship lol, so you should be good to push it live with this fix now applied

fervent notch
#

BiggerShip 1.0.11

  • fixed an issue with navmesh being placed vertically
  • fixed an issue with some ship materials being applied incorrectly
  • fixed an issue with ship lightning being adjusted incorrectly
sour finch
viscid siren
#

Coop beans

#

Should this also fix my issue with Barbers?

winter relic
fervent notch
#

the brighter region are the blockers

#

if you find anything wrong, let me know πŸ˜…

opaque monolith
#

it happens with Vanilla and Mel's as well

fervent notch
#

yeah, after some testing it's still possible

#

his scissors hitbox is just bigger than the walls width

#

but - surprisingly - i could reproduce it only in that corner

fervent notch
#

no worries dr minecraft

opaque monolith
#

Some screenshots from The War

#

I had so damn many spawned lmao

uneven hamlet
#

Wtf why is it so cinematic lmao

sand minnow
#

this is what lethal company looks like st1nkboy

uneven hamlet
opaque monolith
# uneven hamlet Wtf why is it so cinematic lmao

Embrion with a shit ton of them spawned just looks Cinematic as fuck lmao, the moon already spawns a bunch of them but for some reason when you add even more it gets Cinematic as hell πŸ˜‚

viscid siren
#

There seems to be an issue where the rain from Stormy weather goes through the ship’s roof

#

I believe that should be fixed

mystic hound
#

Its working here

#

The only rain that goes through the ship for me its from hurricane weather from Wesley mod

fervent notch
viscid siren
#

I think I might have jumped the gun, the issue has not happened again. If it turns out to have not been a freak occurrence, I’ll send my code

opaque monolith
#

Usually that kinda issue is Reverb Trigger related

solid crow
fervent notch
karmic widget
#

ReverbTriggers on the ship do disable weather

#

Same for the ones when you go into facility

#

Otherwise you see weather inside

#

ParticleSystems do have the collision module stuff but vanilla rain doesn't use it

fervent notch
#

cause that's the one I remember giving me pain to work with

karmic widget
#

I duno if it actually disables weather though lmao

#

Reverb triggers are mysterious

valid scaffold
karmic widget
#

I mean ye but that one can vary in configuration depending on moon

valid scaffold
#

Like in front of the door

#

Part of the ship, not part of moon

karmic widget
#

Oh wait forgor ship scene does have one at the door

#

Ye

fervent notch
surreal halo
#

hey the mod gets players stuck on loading somehow, i don't know if it's an error corrolated to an other mod or just the mod itself is broken

fervent notch
surreal halo
#

i don't remember, only used it few times and don't have logs, so i might need to try it again

fervent notch
#

alrighty

#

let me know if something breaks

surreal halo
#

y'know what's the best part about it

#

it's 2pm, so no one is off of work and i have to wait for someone to willingly help me test it because i'm 100% sure it's a problem in multiplayer when there's a client

sand minnow
#

you could lan test! right?

fervent notch
surreal halo
surreal halo
#

here's another log rn, it appears to only happen on certain moons, such as Aquatis

#

wrong file

mystic hound
#

why biggership is without stairs? any mod conflict?

fervent notch
#

stairs?

mystic hound
#

ladders

#

sorry

solid crow
#

it has ladders afaik

fervent notch
#

it has ladders

#

unless you mean in orbits (with mods that allow you go there)

#

that's just how vanilla handles it

mystic hound
#

not in orbit

#

019b393b-7d7a-7e62-0cb9-97d4150dbcb4

mystic hound
#

For some reason if I revert to the lethallevelloaderupdate v1.5.6 this won't happen.

mystic hound
#

Not even the default ship is working

#

probably its a lethalevelloader issue

solid crow
#

@karmic widget my beloved come here

mystic hound
solid crow
#

i see

fervent notch
#

BiggerShip 1.0.12

  • fixed an issue when level navmesh objects being named differently caused dungeon generation to fail (thanks, @wet thorn !)
  • fixed an issue with suit rack causing softlock after being ejected
gusty tundra
#

@fervent notch discovered an issue if you use the remove pillars option.

When removing them if you walk into that extra inch of space right against the wall you get bugged and considered off the ship so then the monitors stop working and cant interact with them unless you leave the ship and re enter. I believe Fumo ran into that same issue long time ago and I think he just needed to extend the ships boundary a little more. It was the same scenario.

fervent notch
gusty tundra
opaque monolith
#

Forwarding this here since it's the proper thread

gusty tundra
#

The short version @fervent notch is when getting fired your ship is skipping something during the ejecting phase so mods like LGU can't properly reset on getting fired.

karmic widget
#

This ship is larger; a BiggerShip, if you will

gusty tundra
karmic widget
#

Non-Euclidean

#

Regular ship on the outside, wider + 3-story inside

gusty tundra
#

When landing or taking off a door opens up on the floor dropping players out lol

sterile sedge
#

life-sized terminal where players have to drop enough lb's of weight worth of items on keys to press them

winter relic
winter relic
sterile sedge
#

1 typo

#

gotta jump everywhere again

#

itd be so fun!

mental flame
# karmic widget Non-Euclidean

Would you be able to make a space station attached to the ship while in orbit to have more space in orbit but still having the classic ship when landing on a moon?

polar smelt
#

omg that sounds cool ngl

karmic widget
#

Furniture placements will be goofed though

mental flame
#

Nobody cares about furnitures in this station, we only want more space to have fun while in orbit (so things like jump challenges, or even rest areas with sofas is enough)

polar smelt
#

omg that would be peak

mental flame
#

Maybe a big TV projector?

#

Hard spawned Boombox (cant' grab) to relax on the sofa

polar smelt
#

a lil bar

mental flame
#

Yeah

fervent notch
#

will check what's going on, thanks

opaque monolith
#

Also gives you an excuse to fix the weird behavior going on when the pillars are disabled too

fervent notch
#

if that's causing issues then I don't really consider it my fault

opaque monolith
# fervent notch I'm rebuilding the navmesh when landing

The option to blacklist moons like you can with Mel's Ship might be useful for moons where things become fucky since it's not too many, would be great for Gratar too cus Gratar loads in extremely rough with the ship mods lol

fervent notch
#

then the ship navmesh won't work at all

opaque monolith
#

Is that because of how you handle it?

fervent notch
#

it has to be done this way

#

i'm removing old ship navmesh, adding mine and then rebuilding so level's navmesh and ship's navmesh can join

opaque monolith
#

Ah

gusty tundra
mystic hound
#

The pillars problem is that the two boxes from near the ship's door was moved to where the pillars are for some reason

#

Maybe because the biggership is larger and the boxes can't cover the entire ship

mystic hound
#

They are invisible near where the triggers to outside and inside are.

fervent notch
#

oh those two

#

i've resized them already for the initial release, but i'll see what happens with the pillars

mystic hound
#

Those ones that look like planks

fervent notch
#

oh hmmm

fervent notch
gusty tundra
# fervent notch this one?

Opposite side from that is a spot that breaks the monitors for the player as they are considered outside the ship and they have to re enter the ship to fix it.

#

Well better wording would be across from that spot on the other wall

fervent notch
#

okay i understand the issue

#

will fix

#

!

viscid siren
#

So uh, my friends found some OCD-triggering stuff with the vanilla ship that are carried over to this, it would be epic if you could fix them:

  • the cylindrical generator thing next to the ship door has half its bolts inverted, making you see through them
  • the player helmet on the front desk is a slightly different model than the one on the actual player model
  • props on the front desk like the batteries are actually slightly floating
  • the support pillar next to the charger port is different from the others: its bottom is curved inward instead of being straight

They also found one issue unique to Bigger Ship:

  • If you move the light switch to be inside one of the alarm lights (the ones from getting fired) it becomes unreachable
fervent notch
#

i'll see what i'm able to do, thanks for the report!

viscid siren
mystic hound
#

If you could add a little more navmesh for the left corner from the radar map. It looks like entities still think you are outside, like Vanilla Ship.

fervent notch
#

I can't really add less border

mystic hound
#

Ah

#

Thx for explain

empty spear
#

it's not a real solution but it does the job for us

fervent notch
#

the only fix I can think of it making that part of the ship thicker

pliant glacier
opaque monolith
opaque monolith
#

Set it to locked?

pliant glacier
#

or at least it didn't the last time I've checked

opaque monolith
#

It works for me

pliant glacier
#

yup

#

let me check

opaque monolith
#

πŸ€”

pliant glacier
#

thanks

mystic hound
#

only if its locked for some reason

fervent notch
#

another day where I can do nothing 😎

fervent notch
#

I haven't worked on anything lethal-related for the last 1.5 months πŸ’€

#

but whenever i come back I'll see what's up with that

opaque monolith
#

@fervent notch When playing on V80 I think I figured out what was causing that patch on eject to act weird compared to the Vanilla ship, it seems to be smth with the TooManySuits patch I think cus we played with TooManySuits and then didn't run into the issue where Suit Saver didn't work and such, no idea why but I'm guessing it's linked to that

fervent notch
#

oh fuck did i not fix it yet?

#

lmaooooo

#

i'll check

pliant glacier
#

Dies in not symmetrical (Right/Left) corner of the ship

fervent notch
#

OH NO

timber marsh
#

mrov didnt QC the ship bwaaa

fervent notch
#

tbh i was doing this by hand

hazy ferry
#

this entire time I thought you doing it by foot

fervent notch
#

couldn't figure out my blender workflow with pedals, sorry πŸ˜”

viscid siren
#

Imagine this is their actual setup and not just for a bit

fervent notch
pliant glacier
sour finch
solid patio
pliant glacier
polar smelt
#

hi i know that guy

mystic hound
#

Is Biggership working?

pliant glacier
mystic hound
dusty night
#

Motion blur is messed up with a lot of modded stuff

#

Theres probably some tag that needs to be applied to exclude from motion blur or something

opaque monolith
#

Unless the recent change Zeekerss did fixed it for the Vanilla one

solid patio
#

I just don’t have it on at all

#

unless of course your fear effect is happening

#

cuz for some reason its gotta stay on for that

#

but its not a nuisance

#

it makes sense actually

opaque monolith
#

I did confirm the motion blur issue doesn't happen with the Vanilla Ship

mystic hound
fervent notch
opaque monolith
#

Apparently this might be an issue with the ship getting reparented as if it is a furniture, so think mods like Science Bird Tweaks or DawnLib that fix ship parenting lol

#

Kinda funny

fervent notch
#

but

#

it's not reparented

#

since it is the parent

#

oh i think I see what you mean

solar saddle
#

It's not

fervent notch
#

lol

fervent notch
#

i have an idea how to fix it

opaque monolith
#

I’ve seen some furnitures do it too, pocket rooms and things like the Switchboard from Lethal Phones it do be interesting

fervent notch
#

i found a solution

#

but i'll try to see if there's less hacky one

opaque monolith
#

Neat

mystic hound
mystic hound
fervent notch
#

sorry, haven't had much time recently between my two jobs to work on lethal mods 😭

#

I'll get it fixed when I'll have some time to work on it

pliant glacier
mystic hound
#

I noticed that the biggership doesn't have the generator tube.

opaque monolith
#

Prolly intentional

#

Never understood why the generator or the tube actually exist lol

fervent notch
#

yeah, I've removed it because it looked really weird just ending in the middle