#Worst Crewmate - Difficulty mod

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plucky stump
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A mod that would increase the difficulty of the game. That one guy in every party that takes nothing seriously and just screws around, but as an NPC. This is what 100 IQ gets you in 2165.

This idiot will take up one of your player slots. If you want to play with more than three real people, [MoreCompany] is required.

When arriving to a moon, the idiot will try to take a walkie (which he will never use), a flashlight, and a shovel (which he will ALSO never use). If [ReservedUtilitySlot] is present, he will also take the most expensive utility item as well. If [LethalMin] is present, he will also take as many pikmin as he can and the most expensive whistle (none of which he will ever use). He will immediately start running to a random accessible entrance. On Adamance and Vow, he will take out whatever bridge he uses in crossing it. If there is a reverse teleporter on the ship, there is a 15% chance he will take that instead, dropping all the equipment he collected on the teleporter.

Interior enemies cannot harm him, for his ping is too great and mighty. Brackens, coilheads, and jesters will receive the jukes as he lags just out of their reach. He may try to grab scrap (if he has room), and once his inventory is full and he has at least one scrap, he will start returning. He often gets lost however, and has a good chance to fail a jump and die should he be required to jump a gap.

plucky stump
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If the scrap is one of the dice from [Emergency_Dice_Updated], or a pack of tarot cards from [LCTarotCard], he immediately grab and roll/pull all the moment he sees the item (even if it is on the ship). He may drop equipment to do this, and he may forget to pick that equipment back up again.

If he comes across a scrap item that makes noise, he will drop another scrap or equipment to obtain it, at which point he will use it constantly. He will never pick up two-handed scrap while holding something noisy, will never deposit it on the ship, and will never sell it. He just keeps spamming it. If [TooManyEmotes] or a similar mod is present, he will spam random noise-making emotes instead, and won't bother with noise-making scrap.

If he comes across a dead player (even if one from [Remnants]), he will prioritize bringing that back to the ship, dropping a random item if he doesn't have room.

Outdoor enemies are more of a threat to him. Due to his penchant to make noise, he is likely to be a magnet for blind dogs. Worms might occasionally nab him, as would giants. Old birds can't hit him though, and he will run through the fire and flames to lead them back to the ship.

He is very ignorant. He will run from anything trying to attack him. He ignores other players, ignores the time (while he's inside anyway, if he is outside and sees it's getting late, he will try to return), and ignores any alert that the ship is leaving soon. He usually ignores any equipment left on the ground inside the facility, even if [Remnants] gives it value.

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He also ignores traps. Landmines, spike traps, turrets, or whatever additional traps are added by your modpack, he just does not see them, and will walk right into them if they're in his way.

He also usually ignores the lack of players. He may, if on the ship and check on everyone, however he will not use the teleporter to retrieve any bodies in this manner. If he sees everyone is dead or otherwise just not moving for a while, he will pull the lever immediately, abandoning all bodies and even living players that were just stuck not moving at an inopportune time.

He may occasionally hop on the console and buy a random piece of furniture or a random piece of equipment, if there's enough money for it. He will also pick random affordable moons if in orbit, and will even pull the lever for you when you aren't looking. He may occasionally turn the light off or flicker it for no reason, and may occasionally move furniture around (though this would be if he has no noise to make). Putting furniture in the ship's inventory won't stop him, as he will recall it.

If attacked even once by another player, he will go for the kill. If the host tries kicking him, the host will instead immediately die, their body removed and unrecoverable (he's not a real player, remember?) If he himself dies, though, you receive the same fines you would if he were a real player.

When arriving on Gordion, if [LethalCasino] is present, he will immediately grab the most expensive scrap and gamble with it until the item is worthless. Otherwise, he will try to help selling, but keep in mind how noisy he is. He will likely piss off The Company and get killed. If not, he has a slight chance to jump off the map with whatever items he had on him, once everything is sold. He will sell anything with value, even if you don't want him to, though he won't put his equipment down for this.