#(canceled) Notezy's Moons

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heady girder
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forgot text chat

zenith apex
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btw the effect did work before with them

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but after the shift it was gone

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and they became hatless

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you can also see i became a ghost through my friends lux and snue's pov

heady girder
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Ohhh, so if you're an echo ghost to their POV, then you shouldn't be able to see them since they are in the future realtive to your current time

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So for some reason, only their hats dissapeared and not their entire models

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Btw I love seeing clips of my moons

heady girder
lunar ember
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-# it's without sound because audio screwed up

heady girder
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XD

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should probably not have the time machine effect players in the ship while it's leaving

lunar ember
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you can however make the time machine pause it's winding up when the ship is departing/after pulling the lever to prevent such cases

heady girder
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Found out this is caused by model replacement API forcing the player models to always be enabled

lunar ember
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I doubt seeing fixed time inside the interior is intentional right?

heady girder
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no :(

heady girder
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peculiar

atomic bronze
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Only one I know LQ has problems with atm moon-wise is GenericMoons v8.0, otherwise it's usually enemy/trap related

heady girder
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Updates

Recede V0.0.3

  • Enemies in the future now appear as echo ghosts
  • Fixed Model Replacement API causing players in the future to not vanish to players in the past
  • Fixed Suits breaking after time traveling
  • Fixed time travel effect for widescreen players
  • Added tip when landing on the moon for the very first time
  • Fixed True Timeline Clock not hiding with the normal clock
  • Added tip when time traveling for the very first time
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would you guys prefer if a day was extended from 11.5 minutes to 16.8 minutes to account for the extra hours at the start of a cycle? (12AM to 7AM)

lunar ember
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I mean it does hides but (at least first time travel) exposes both time clocks

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may be improvedclock thing but I check that out on vanilla clock later today

heady girder
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It's a bug with recede somehow turning on the normal clock

lunar ember
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yeah and if it's raining, it's raining inside as well as the game treats you that you're outside smh

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that also happened but before v0.0.3

heady girder
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Also what mod gives the invitentory slots item values?

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that looks cool

lunar ember
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QualityCompanyFork

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it feels buggy at times, but I don't mind it and didn't saw any gamebreaking bugs from the mod
I just disabled all of ship monitors configs from the mod to not overlap with GI's monitors

heady girder
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Adding more Features to NotezyLib

steady cobalt
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hey i had an idea for a moon that vanish over time

heady girder
lunar ember
# heady girder peculiar

But what would happen if you reach 12 AM at day 0 of the quota
Would you get left behind?
Actually
Imagine if that happens, you reach 12 AM after day 0 of quota, the ship leaves you behind and you get "get fired" screen greed

steep sky
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You know if this moon is going to have a day night cycle maybe the time should be a bit slower

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I would say "balance" but i don't have much of a reason rn.......mostly because my brain is super fried but i think it might be worth considering.

random crater
# heady girder peculiar

at the start of the final day of the quota cycle there should be a warning kind of like the midnight one

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to make it a bit clearer what will happen when the day end s

lunar ember
heady girder
heady girder
heady girder
heady girder
tropic oak
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BALDIS BASICS PLUS!!!!!!!!!!!!!

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HELL YEAH!!!!!!!!!!!!

heady girder
slate perch
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Heyo, I just found out your moons very recently and it looks very fun ! I might try it out one day ๐Ÿ˜Œ
Also, it looks very complex for some mods to be 100% compatible on some moons, i hope its not a problem lmao because i never saw multiple interiors in a single map before, and incompatibility with CullFactory could be something that people will not like... i hope this can be fixed someday

slate perch
lunar ember
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yeah, a couple of them

slate perch
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The next majora release will improve compat with many time manipulation effects so it should react better (the moon will actually be re positioned higher in the sky)

slate perch
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I did not expect that but its funny

lunar ember
heady girder
slate perch
lunar ember
slate perch
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Ah this one, ok, yeah this will be fixed no problem

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I think

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Oh, but i have a question

lunar ember
slate perch
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If the time is skipped into the future, theorically it is possible to skip beyond Majora timer no ?

heady girder
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with some bad RNG, yeah

lunar ember
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it does yeah

slate perch
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๐Ÿ’€

lunar ember
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recede with majora moon works better than I thought lol
-# at least on solo

slate perch
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If that happens I think players might die like... instantly

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which is very funny lmao

lunar ember
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at least on solo because recede's time machine sends everyone individually afaik
some will travel into the past, some into the future

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so idk how it would behave overall on majora moon lol

slate perch
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oh ๐Ÿ’€ ๐Ÿ’€

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This is very bad

lunar ember
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I can only theorize (as a loner without a friends) that the majora takes the countdown from the host

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-# still pretty weird

lunar ember
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key word: theorize

slate perch
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Yeah lol

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Youll see for yourself

lunar ember
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oh? perceive

steep sky
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I hope eventually once all of the hard work is done that the moon's look eventually will change when time shifts. Like it starts normal but you eventually see the moon as it was in the past before it was abandoned (||either nature related or a town still being present||) and if you go into the future seeing what could be its future fate (||like it being destroyed or somehow being even more abandoned or make like sonic CD and become hyper developed and mechanized||) not really important and DEFINITELY should come last but its on my feature wishlist.

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It also would make sense for the shift to be temporary and for all shifts to cease upon leaving.

heady girder
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The effects from shifting should be reset once the ship leaves the moon

steep sky
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Ye

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I'm very curious what your vision for the shifting will be.....not trying to presume. I can't wait to see what it'll all looks like.....if only i had my own recede machine....wait

lunar ember
steep sky
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If the planet is the only one that time shifts (beyond changing the time left) or if both of them do that's also cool. None of them could do it and that would be fine hence why its on my feature wishlist and NOT necessity list.

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I just think it would be cool and i think would totally add to the time travel experience.

steep sky
heady girder
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The moon has 2 timelines, the true timeline and the recede timeline.
The time machine only effects the recede timeline which is the timeline where events like enemies spawning, players being outside, and the clock follow.
The time machine only shifts a few hours back or forward in the recede timeline, so it's not really like it will be shifting to 100 years in the future or past.

lunar ember
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...nah I'm too stupid for that ๐Ÿ˜…

heady girder
steep sky
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Will i figure it probably would send you back to the normal time after a 30 seconds or a minute and is less of it actually sending you back fully and is more time warping overlapping the past with where you really are.

like taking plastic wrap coloring one half red and the other blue while keeping a middle strip uncolored and then folding the blue over the Middle. If you put your finger on the middle clear strip but fold the blue side over it yeah it not looks blue but it's still in the middle clear part in reality.

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In that vein you could make it so everything flashes or has energy crackle somewhat making it look like the area is unstable before it violently sends you to the normal time.

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Well "time" anyway

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Even though I say time it's more like the parallax dimension thing except it's time adjacent here.

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Basically you're there but not actually you're just seeing the past in a way where it looks like you're sent but you're not. That's how I kinda imagined it personally.

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In a way it doesn't fully contradict the timeline lore wise or mechanically because the terrain and everything can remain the same but maybe the shaders or weather is but different? Maybe some map objects change or ones appear that weren't there in the present or ones in the past and present change or aren't there in the future?

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Everything else can remain unchanged I just thought that it would be very interesting.

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I think it would also be fair to NOT change scrap, monsters, doors, or anything that exists in the present time and mostly just change map related things or add new things that are only in those time zones.

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Basically every now small chance to temporarily time zone shift, see different things maybe new things for like a minute, come back and everything is normal for a while.

heady girder
steep sky
lunar ember
steep sky
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....I just thought of something stupid.

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What if because of the time machine thunder storms are more common because it's charging up the atmosphere?

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Don't actually do this.

heady girder
steep sky
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Nooooooo

glossy cave
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notezy's comedy is peak ngl

heady girder
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I was actually thinking of having thundeing weathering cause random instant time shifts when lighting strikes the time machine

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But that was a little more unstable and caused more bugs thant the normal time shifts

steep sky
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Revisit this when version 1 is done

zenith apex
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we had a time disruption weather

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(pretty much recede's gimmick but it can happen in any moon)

steep sky
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That could be interesting, we should save this for later. Does pawsy have a pin message command?

heady girder
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Yes

steep sky
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I don't have permission apparently

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Dangit

analog flowerBOT
steep sky
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Anyway

heady girder
glossy cave
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omfg

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๐Ÿ˜ญ

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notezy completed Lethal Company modding

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at this rate notezy will make lethal company inside lethal company

spiral cove
# heady girder obtuse

Out of all people in the modding community, you're pushing lethal to its absolute limits, from what I can tell.

heady girder
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yep! :D

lost dawn
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get this person on the CodeRebirth team

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(joke (unless))

heady girder
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Can't consider it, I've seen CodeRebirth's source code. Their programming is way more complex than mines.

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Quoting from a video I saw, cannot remember "For gamers, it doesn't matter what your code looks like; it only matters what it does. For developers, it matters what the code looks like and does. Especially when working on a team"

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which is why I barely touched REPO modding. Because I assume when working on a team the code needs to be way more sorted, cleaner, and complex than working solo.

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There are so many induvial classes for the Enemy AI in repo than compared to the one Enemy AI class in lethal

glossy cave
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you still are way to smart for this

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you literally have made things that were thought of impossible before

flint rampart
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is it intentional for the echo ghost nutcrackers to see you in any timeline?

heady girder
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no :(

steep sky
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You are a true pioneer and innovator

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I feel 0 shame saying that I really admire your work dude

heady girder
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Thanks!

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I feel like I haven't said the enough, all of your guys response really mean a lot to me.

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The only thing holding me back is my lack of moon design skilz, but I think I'm getting better.

steep sky
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Well your kind of work I'd say means a lot when a lot of mods kinda fall into similar paths especially since modding in general has gotten a bit quiet. We need more things like parallax, coderebirth, and just in general new things that haven't been made like out of the box stuff.

lunar ember
lunar ember
steep sky
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not to mention DIMENSION SPLITTING

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it's still insane to me that parralax was the first of your moons because man you came out SWINGING.

glossy cave
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For me the craziest one is conflux

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And even more making it a lib

steep sky
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in many ways yes but making more than one interior code wise seems simpler than MAKING MULTIPLE DIMENSIONS that exist physically separate from one another while also **not **actually being their own spaces.

lunar ember
lunar ember
glossy cave
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Time for Lunar Config to shine

lunar ember
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What's this? plink

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Can it replace LQ?

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WILL it replace LQ?

glossy cave
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It will replace everything

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In Lunar Config we trust

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Seems that there is gonna be a "beta" version coming up close

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Wont have all features

steep sky
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but how easy is it to use compared to LQ, LLL, and lethal variables?

glossy cave
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But will have the basics

glossy cave
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I think i've heard of it once

random crater
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But that won't be long......

glossy cave
random crater
glossy cave
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Idk if Lunar will be like thst

glossy cave
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:0

steep sky
glossy cave
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Cute

random crater
# glossy cave Cabinet 2???

Probably not any time soon ):
Hint: I'm saying this in a moon thread for a reason
Cabinet 2 would be quite the heartstopping experience though

steep sky
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it's what i used until i had problems between it and LLL specifically when i turned on LLL's configuration file toggle for moons.

glossy cave
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And you chose this one

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Mmmmm

steep sky
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LQ is what i switched to after which fixed everything.

random crater
glossy cave
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:000โฐ000

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Vector cooking again???

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Really looking forward

steep sky
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LV is made by AMRV the same dude who made configurable company.

random crater
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We don't have devs yet
Gonna start looking for them when the concept is documented better
There's too much bullshit in my life to learn to make moons rn

steep sky
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i feel their pain

glossy cave
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Seems like making moons isnt as hard as we think

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Tho if you wanna do more wacky things

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Thats when it gets harder

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You could...

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Ask notezy...

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Maybe he will be interested

random crater
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And yeah it's gonna have wacky shit
I wouldn't ask notezy though because notezy is too busy cooking

steep sky
glossy cave
steep sky
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seriously i can't go through an LV incident agian.

glossy cave
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I have no idea how its gonna work

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I only know its a new config mod

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That sounds very promising

random crater
lunar ember
steep sky
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i haven't had LQ fail me yet and i hope it doesn't for a while. it also seems to do more than LV used to which for me was a bonus especially for the mod collection idea i had.

lunar ember
random crater
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Am I a troglodyte for using central config?

lunar ember
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Yes

steep sky
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i tried that for a while in my early days of playing mods. found it limited but better than lethal editor.

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than after that i found LV and never looked back....until about a month ago anyway.

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i went through a phase of looking for various lethal company editors and i found LV right when it was new, went through like 5 different config mods before that.

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whatever you do though do NOT use lethal utilities. major pain in the ass that can barely do anything and was the first one i used.

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anyone who uses lethal utilities to me is a masochist, no question.

lunar ember
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I remember "notezy-ish concept" of a moon I had on my mind, where the time stops sometimes including sounds and entities in complete stillness

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Like for example it's 11 AM and time starts to slow down, more more more to complete stop including entities and ambient
After some time the time resumes where it gets slowly faster and faster back to normal
Phasing like that time slowing watch from coderebirth greed

slate perch
lunar ember
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For real
Time machine somewhere in horizontal background that works exactly like on recede would be amazing to see on different moons perceive

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-# you both should collab for the 3rd legend weather after blood moon greed

slate perch
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Lmao, im sure Notezy has the skills to make that without help

lunar ember
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Maybe maybe

flint rampart
lunar ember
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or does nothing to you?
I have the same thing with thumper, so I'm pr sure that's a bug

heady girder
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I forgot to make it so enemies cant so you as echo ghosts, I only made it so enemies can't colide with you as echo ghosts

flint rampart
flint rampart
heady girder
slate perch
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Thats a good idea

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And a fun one also

heady girder
random crater
glossy cave
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I was thinking of a moon concept, kinda inspired on old LC bugs, where each person would see a different weather, moon layout, interior and maybe even enemies or smth, but they can still see each other

steep sky
steep sky
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I mean it would take a MASSIVE amount of coding and a specialized library but I love the idea of every player having their own seed, interior, scrap, and monsters but still being synced and visible to one another.

lunar ember
steep sky
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Well that just makes me curious what your actual voice is like

lunar ember
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you know tyler1?
that's how I sound like

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I'm tyler1 secretly but retired from LoL greed

lunar ember
heady girder
steep sky
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Oh god my mic is awful ๐Ÿคฃ

heady girder
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you underwater? XD

steep sky
steep sky
heady girder
heady girder
atomic bronze
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ngl that multiple landing positions feature would pair up really nicely with the multiple interiors mechanic

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Like imagine 2 (or more) facilities with a giant ravine separating the respective zones

heady girder
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Love that idea

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Updates

Recede V0.0.4

  • Reduced Nutcracker overall spawning odds
  • Nutcrackers can no longer see players in other timelines
  • Enemies can no longer see players in other timelines
  • Players appaer as echo ghosts no matter if they are in the past or future for consistency reasons
  • Tweaked power levels
  • Tweaked spawning "curves"
  • More overall enemies spawn
  • Fixed clock showing up after time traveling inside
  • The giant kiwi (Giant Sapsucker) can no longer spawn
heady girder
warm escarp
glossy ravine
heady girder
# glossy ravine <@783536050248351744>

This is just a general debug log that happens with some custom enemies when recede is checking if they should be resistant to time travel. This should not cause any bugs.

glossy ravine
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got ya

heady girder
glossy ravine
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LOL

lunar ember
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oh excuse me

#

on a planet

lunar ember
heady girder
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better spelling

heady girder
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I'm updating outfall's surface, what do you guys think about this?

tropic oak
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looks nice

warm escarp
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omfg that looks fantastic!

lunar ember
#

Looks better yeah BLANKIES

flint thunder
lunar ember
# flint thunder Wait wha?

On 5th "moon", the ship's gotta stay past midnight and extract a quota day from you
Basically a day cycle on this one, and more greed

heady girder
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Yep

analog flowerBOT
lunar ember
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Meow?

analog flowerBOT
steep sky
heady girder
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Since it would kind of suck to spend a full half hour on the planet and have it all be for nothing due to LC shenanigans. The planet has a Lost and Found, which saves (some of) your items on the ship. So if everyone dies, you can still go back and get the scrap from the last cycle.

granite shadow
lunar ember
heady girder
lunar ember
#

oh plink

steep sky
heady girder
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Did it in one line of code

steep sky
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Oh

granite shadow
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great work!

heady girder
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Less floating but there is still some semi-floating on slopes

granite shadow
granite shadow
steep sky
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I thought it would be more complicated

granite shadow
steep sky
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Especially because the elevation changes a lot

heady girder
atomic bronze
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Don't you just hate Flash Floods

lunar ember
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did the weather just changed? plink

heady girder
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yep, the weather has a changes every cycle while on the planet.

lunar ember
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fair

chilly flax
heady girder
chilly flax
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ah ok

lost dawn
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transpile the beanie

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into the shower

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with soap

chilly flax
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whats with you guys telling me to shower and not believing i do!?!

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what? Do you want VIDEO EVIDENCE?? Are you trying to get THAT out of meโ€ฆ you freaksโ€ฆ

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how vileโ€ฆ

chilly flax
unreal void
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just tried Recede

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abso fucking lute peak creation

lunar ember
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I agree
We all loved it and turned out better than I expected lol

heady girder
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I honestly didn't think it would be liked so much, since I had to cut the more complex time travel mechanics and release it as an alpha.

tropic oak
lunar ember
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How dare he not be wesley

heady girder
lost dawn
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i ate the moon

unreal void
warm escarp
steep sky
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Ohhhh, maybe a warning should be shown if the next cycle will have different weather.

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That would be good qol.

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that way you're not just hit with a flood out of nowhere or halfway to the ship fog rolls in and you can't see anything.

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Or at least you will know it's going to happen before it takes place.

lunar ember
heady girder
lunar ember
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I thought it was meant to be fixed earlier so I didn't used word "still"

glossy ravine
lunar ember
heady girder
unreal void
chilly flax
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i think its mostly related to lights interacting with fog

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so, just dont go overboard w lights

granite shadow
lunar ember
#

@heady girder @sacred lagoon beevil

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-# apparently elevator interiors and recede is not a good idea

heady girder
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0:

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what interior is this?

tropic oak
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playzone?

lunar ember
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I'm guessing the LC_Office would not work out as well

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which it also has elevator
even worse that could kill you if you get teleported into the past in the elevator hole

heady girder
#

LC Office works, I tested it

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Although the past thing is a possibility

lunar ember
#

I see

heady girder
#

When I test it the game softlocks on the RandomSeed screen

tropic oak
heady girder
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Their streaming rn

lunar ember
#

playzone is blacklisted
playzone's generated lol

lunar ember
#

we're not on recede anymore tho

heady girder
lunar ember
#

it was just me there
out of sight of the stream
I got unlucky ๐Ÿ˜”

heady girder
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okay

glossy ravine
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Playzone did spawn even though you said it should be blacklisted

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XD

heady girder
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Do you have a mod that changes the way interiors are selected?

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Because thats the only way I can think of playzone getting selected

glossy ravine
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I'm using LunarConfig so that might bypass however you were attempting to blacklist it

heady girder
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Could you provide a modpack code? I'm more curious on how the game didn't softlock when it got selected

glossy ravine
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01991fde-75d4-852c-58fb-2973460a41ae

lunar ember
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I'm out of bounds peepoGiggles

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of your interior

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it was gullible all over

heady girder
#

Slight misinterpret
Thought we were talking about Outfall
Whoops

heady girder
lunar ember
#

we're I?
yeah

lunar ember
#

wow

heady girder
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sorry abt that my mind is all over the place

lunar ember
#

we we're talking about recede all the time ๐Ÿ˜ญ๐Ÿฅ€

heady girder
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not sure if I can fix that

lunar ember
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it's kay peepoGiggles
putting both majora moon and elevator interior will come with risk

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funny risk greed

heady girder
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funny and 100% harmless risks :D

lunar ember
#

Level up! Spend your skill points.
-# (Pause menu -> Skills)

heady girder
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I should slow down a bit start following the TODO list in an order

lunar ember
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8 regions? you're insane

zenith apex
chilly flax
zenith apex
chilly flax
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@spice egret did u infect this guy?

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greenits infection

spice egret
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I may have

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I thought the gas mask would work, darn

steep sky
heady girder
#

Updates

Recede V0.0.7

  • Fixed Reverb triggers
  • Added Trees
  • The spectate UI now shows if a player that is being spectated is in the past or future
  • Fixed tesla coil electrocution SFX
  • The lights from the tesla coil's lighting now affect the time machine's model
  • Changed main's light fixture
  • Players that die are automatically reverted to the present.
  • Fixed that one AI node that was out of bounds for some reason
steep sky
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......wait there was a node out of bounds?

heady girder
steep sky
steep sky
#

Update progress: still waiting for updates.

heady girder
steep sky
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Ask and we shall receive

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I like the checker board pattern

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Be good for a diner like interior.

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What causes the explosion?

heady girder
#

kill bind

steep sky
heady girder
chilly flax
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with that being said every single moon is impervious to being blasted by their rockets

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so they wouldnt even break it

heady girder
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Neither maskeds

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I made it so Maskeds cannot spawn on any of my moons

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because they fustrate me
Like every time I try to play with a friend's modpack, some goofy mod (huntdown I think) spawns 101 maskeds
It does it like every time we play, even in early game
It's not even fun any more it just ruins my mood to keep playing

heady girder
granite shadow
#

might be the left4dead huntdown mission

heady girder
heady girder
granite shadow
#

o wow

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it looks good!

steep sky
# heady girder

This image strongly reminds me of the movie "the night house" especially its promo art.

heady girder
#

Updates

Recede V0.0.8

  • Fixed players teleporting out of bounds or dying when time traveling while on elevators
  • Fixed more out of bounds AI nodes
brave cove
#

@heady girder Now that you were able to make it so enemies are timeline based on Recede, could you do something similar on parallax with the players and enemies?

heady girder
#

Is the Pink too saturated?

chilly flax
#

looks weird...

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grass with pink spots of flowers would make sense

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methinks

heady girder
#

Good idea

chilly flax
#

let me try and dig for the adamance flower textures

#

would you want any of these?

#

id find a grass texture, make 2 versions of it, one green one pink, and then in the areas where the grass is pinkish put these flowers

#

like they are spreading around

heady girder
#

Yeah

chilly flax
#

mold spore spread

#

looks like its this

#

pink roses come with it too

#

these are all found on adamance

#

u just need to split the mesh

lost dawn
#

so what's this moon planet gonna be named again?

heady girder
#

Euphony

#

Each region on the planet will have it's own name aswell

lost dawn
#

pog

lunar ember
heady girder
#

Yeah, just like how conflux has 9 dungeons

lunar ember
#

oh dear concern

lost dawn
#

so im guessing "Truncks" is a heavily wooded area?

heady girder
lost dawn
#

nice

chilly flax
#

isnt it spelled dense?

lost dawn
#

^

chilly flax
#

this is so cool tho

#

ogugughh its awesome

#

please cook on the enviorments!!!!

lost dawn
#

and isnt it spelled "Trunks"? unless we doin a bit of naming liberties

heady girder
#

whoops

#

Don't know where that C came from

lost dawn
#

after B

chilly flax
#

truncks, very dence

#

honestly its kinda charming

lost dawn
#

much dence, such truncks

#

wow

#

and ye, i don mind

heady girder
lost dawn
#

im mostly curious what other nonvanilla environments are slated

zenith apex
heady girder
#

Updated TODO list

lunar ember
heady girder
#

How was conflux incompatible with Lethal Quantities again?

glossy ravine
glossy ravine
lunar ember
lost dawn
zenith apex
#

so we will be able to make our own "outfall" type of moons?

heady girder
#

Just with the randomly generating surface, I'm not sure if I will be able to easily port over the dungeon flow editing code to the lib

zenith apex
brave cove
#

I prefer central over lunar, tried lunar and did not like the design and system.

lost dawn
#

oh god... imagine a Vanish-like interior

zenith apex
#

whar

lost dawn
#

an interior that's continually shuffling the layout of uninhabited tiles, all while simulating a natural flow

#

tiles would all have to be 1x1 or 2x2, with dead end tiles not generating too close to each other

brave cove
glossy cave
brave cove
glossy cave
#

uhum yeah

#

@tacit crest config

tacit crest
#

yes

heady girder
#

What do you guys think about Frigid's map?

chilly flax
#

dont forget the snowy bushes and grass patches

lunar ember
#

Did you finished the mechanics that the regions are being made? plink

#

And I'm feeling good about the region greed

heady girder
#

The mechanics are almost done aside from a few rough edges

lunar ember
glossy ravine
#

@heady girder Wanted to report an issue to you with either NotezyLib or Recede. When the 2 mods are present the Tesla Gates in Piggy's variety mod don't light up properly, I had @rose canopy test to help me confirm this. Basically only 1 of them will light up but then the rest of them will all be dark

rose canopy
glossy ravine
heady girder
glossy ravine
#

I never saw errors so I do wonder if it just be run order shenanigans but I guess you'll find out

heady girder
#

I'm debating weather or not to add spacing between each region. Players that want to walk to another region would need to walk a much longer distance if they are spaced. And enemies probably won't be able to move between regions since I'm not sure if the game will crap itself if I make a NavMesh that spans each region since the regions would be thousands of units apart from each other. But I think would make the transition in theming from each region a bit less jarring.

trim lagoon
#

you can keep the regions as if they were a decently sized moon each, with the usual tricks to refrain the player to go too far without the ship

chilly flax
#

set brush strength to be very light

#

(if you dont have the terrain tools addon yet, i highly reccomend it)

#

helps alot

heady girder
trim lagoon
#

yeah, then try making "natural view blockers" like mountains, buildings yknow

#

so people don't see the other terrains popping into existence

heady girder
heady girder
trim lagoon
#

try a more crafty solution

random crater
#

Will planet regions be in notezy lib?

heady girder
#

Yep

random crater
#

Epic

heady girder
steep sky
#

Otherwise I think it's great just a bit bright but I also don't want it to just get slightly darker flat because I think the brightness is kind of fun.

atomic bronze
#

Ah so the idea for the multiple landing zones is each one will effectively be their own mini-version of a moon?

atomic bronze
# lunar ember interior set ups we're ignored or broken if I set up 1 or 3 interiors, the game ...

Late but in all fairness LQ's features regarding interiors has always been on the spotty side and required specific wrangling to not have it desync the pack (or worse). It's why in the past for my pack I just used LLL to handle interiors cause it's much more reliable at what it does.

Curious on how it handles when you tweak interior spawns for Conflux, probably fine
The more problematic one I can see potentially arising for enemies is with Euphony

atomic bronze
#

That was the impression I got when you were describing how it worked
Question is since it all exists within just one absurdly big map, could you theoretically put the landing spots close to one another and just have the same weather conditions for a landing zone if it's close enough to an already existing one

I think the different weathers for different sectors is a pretty neat idea, the same conditions one is more of an edge case if you give complete freedom to even plop a zone incredibly close to an already existing one

heady girder
steep sky
#

Third

heady girder
steep sky
#

No literally the third person, second was cheesenits and fourth was safeofarsenal

heady girder
#

oh

steep sky
#

๐Ÿ˜€

heady girder
#

99 ๐Ÿ’€

steep sky
heady girder
steep sky
#

And I thought half life had it bad

#

Oof

lost dawn
heady girder
#

Took me several days to figure out you can't just patch multiple methods to a single transpiler like this, and harmony will only patch the last attribute

steep sky
#

Yeeeeeouch

heady girder
#

But at least now that I know this I can start working on per-region spawning.

#

Also found this programming goof in the game's code

#

There shouldn't be a scenario where insideAINodes is null, but still

steep sky
#

What does it do?

sacred lagoon
#

If that were to run it'd make it so inside AI nodes are considered to be the "outside" ones

#

And the actual outside ones would be unused

heady girder
#

^ yeah ^ and It would run the calculation with a null array afterwards

heady girder
#

I noticed that with LethalSponge, you can't see the planets in the ship's camera

unreal void
#

Oh yeah I was sure something was missing lmao

#

Didnt really think much just felt weird when I looked at it

heady girder
#

Euphony is very performant :D

trim lagoon
#

it's reduced on the cameras with LethalSponge

brave cove
heady girder
#

Oh, yep

steep sky
steep sky
#

Hewo

heady girder
heady girder
#

It seems like the performance issues that happen when all 9 regions are loaded occur mainly due to enemies and not the rendering.

steep sky
#

That's actually a little weird

heady girder
#

Not only due to the spawn lag, but also because Euphony has about 3647 AI nodes when all of the regions are loaded

#

so when outdoor enemies are doing wandering caluations, they do it for all or most 3647 ai nodes

chilly flax
#

it should be likeโ€ฆ 50 nodes per regionโ€ฆ

#

normally people aim for 50 per moon

heady girder
#

Did not know that

#

I use my own tool to automatically place AI nodes, which ends up with over 400 AI nodes for all of my moons

steep sky
#

......maybe there's a way reduce the rate of calculation when they're far away? Something equivalent to animations having way less frames and resolution when they are far away from the player.

trim lagoon
#

yeah... moons depending on size are from 40-70 per moon, even less if the play area is small

#

and AI nodes tank performance a lot

steep sky
heady girder
#

Yeah I am planning on doing that but did not know AI nodes caused heavy performance issues

#

Thanks for informing me

unreal void
chilly flax
#

neat tool idea though!

steep sky
#

I knew the AI is pretty un-optimized and lags very often sometimes getting caught in trigger loops but I didn't know that moons could have that many nodes. Seems kinda excessive having 50 let alone OVER 50.

chilly flax
#

you might wanna go back and manually place the nodes, its shockingly quick to do it if you just control shift place them

unreal void
#

Maybe youโ€™d want to mess with this too :p

chilly flax
#

also it lets you control the density and spawn regions of enemies

chilly flax
#

more nodes in an area generally means more enemies will spawn around there and stay around there

unreal void
#

Also another thing tho I dont think you have too many lightsources on the moon? Its still worth checking it out

heady girder
#

yeah I don't know why that didn't come to mind that the over 400 AI nodes could be causing lag and not the mechanics on my moons

chilly flax
#

otherwise it leads to frame drops and flickering

heady girder
#

alright, I've had lighting issues with my own Unity games so I know how significant lighting is to performance

steep sky
#

Yeah light sources even though are not super draining can stack. Sometimes it's more efficient to cheat with raster graphics and make something look lit by drawing the light or removing shadows on that thing then to put up a whole light source. Half life kinda did that in many ways.

atomic bronze
#

Oh yeah an acquaintance of mine got a rude awakening about lighting being heavy to performance, they were working on a unity project

steep sky
#

Oof

heady girder
lunar ember
#

not exploding at the end of the vid is weird

glossy cave
#

I mean

#

Giant exploded

steep sky
heady girder
#

The Enemy AI lag is mostly fixed, especially with the AI node cropping.

#

Just need to balance out the way spawning works so the game won't spawn a million old birds every spawn cycle

steep sky
#

Maybe have cap limits that change hour by hour? Also definitely look into fine tuning the curve, everything comes back to the curve eventually.

steep sky
#

I just realized that someone using the lib and this design could recreate planet zebes from Metroid on nes including all of the regions.

graceful ridge
#

would it be possible to add a config to have scrap be able to spawn inside on outfall? not all of it, just the possibility

heady girder
#

Yeah I think I can do that, but not sure if I will be able to totaly control the outside/inside scrap spawn ratio

lost dawn
#

by chance, is it possible to make it so:
A. only certain interiors spawn in assigned regions
B. that if you pull an apparatus in one region, only that region is affected
?

heady girder
#

Yes
Yes

lost dawn
#

nice
nice

#

should that be implemented, i know exactly how im gonna set up this moon in my pack

steep sky
#

If only there was a mod that allowed you to put the apparatus back or to bring one and use it to power an unpowered facility.

glossy cave
#

I mean, wesley's finale uses it hehehehe

heady girder
sacred lagoon
glossy cave
#

not even bozo??

sacred lagoon
#

Well

sacred lagoon
#

I gotta make it so it actually switches it plink

glossy cave
#

would be amazing

#

imagine a eater egg where it would start reproducing some silly music and and and the entire cart would be rainbow and the explosion rainbow and and

sacred lagoon
# sacred lagoon

(This specific patch is not in the Bozo Wesley compat, I did not get around to making it actually replace it) greed

sacred lagoon
# sacred lagoon (This specific patch is not in the Bozo Wesley compat, I did not get around to m...

We do a little

Transform? apparatusSlot = rootObjects[i].transform.Find("Map/Rails/Cart/Cube (1)");

if (apparatusSlot != null && apparatusSlot.TryGetComponent(out ItemConsumer apparatusConsumer)
    && apparatusSlot.TryGetComponent(out PlayerFilter playerFilter))
{
    apparatusConsumer.validItems = [.. apparatusConsumer.validItems, .. AllApparatuses];
    apparatusConsumer.checkExact = true;

    playerFilter.heldItemFilter.shouldCheck = false;
}
heady girder
#

Euphony runs surprisingly well, and even a little better on Lunxara's mod pack. Aside from a few bugs caused by other mods mods

heady girder
#

The last moon I'm working on ^

lunar ember
#

At what % is the moon done? perceive (approximately)

glossy ravine
#

Also that ending was great

lunar ember
lunar ember
#

I see

#

9 regions to organize solo, sounds already crazy

heady girder
lunar ember
#

from 5 PM to 6 AM? peepothink

lunar ember
#

why I'm not suprised

#

if I only could I would never install this mod, but I love the extra monitors feature that keeps me on the mod ๐Ÿ˜”

glossy ravine
lunar ember
#

all I need is extra monitors peepoLie

heady girder
#

I don't really blame GL for this since any mod can prefix the clock like this. I also am second guessing myself since this pre patch only happens if the 24-hour clock config is true which isn't the case.

rose canopy
flint thunder
heady girder
flint thunder
#

XD

#

Coding is fun but it eats time

heady girder
heady girder
#

Okay, I think I understand it now.
It's both LethalHUD and General Improvments

#

BepInEx MonoMod Debug Patcher is a life saver

glossy ravine
#

Oh fun lol, are they both patching the same thing?

heady girder
#

Yes

glossy ravine
#

@unreal void @hearty light Idk which one of you will need to fix this

heady girder
#

Let me explain rq

#

LethalHUD Postfixes the Set Clock function
So when LethalHUD is installed by itself, My Prefix skips LethalHUD's postfix which is why the bug doesn't happen

#

But General Improvments Prefixes it.
And Harmony patches the function in a way that makes it so my Prefix now skips General Improvent's Prefix and not LethalHud's Postfix

unreal void
#

Lel

heady girder
#

Even if I set the priory of my prefix to first or high harmony still patches it like this causing the bug.

unreal void
#

Im switching back to harmony btw as soon as I figure out some rpc work for my chat stuff so Iโ€™ll get back to this issue later

glossy ravine
#

It makes the game run slower

#

lmao

rose canopy
#

??????

glossy ravine
#

Idek why it does but it does

rose canopy
#

do you have any basis for this

#

like any proof

glossy ravine
#

so

#

I would trust his claims

rose canopy
glossy ravine
#

Xu's also mentioned it before a couple times

granite shadow
#

purp's been wrong before

glossy ravine
#

Dunno about XuXu though

granite shadow
tropic oak
#

wtf

granite shadow
#

but it may also have an effect on performance? never heard of it tho

rose canopy
#

i have my own reservations abt monodetour but ive not heard of any slowdowns caused by it

tropic oak
#

youre telling me someone would spread lies on the internet...?

unreal void
glossy ravine
#

greed It sounds like the stuff has been debunked and it was opinionated yeah

glossy ravine
#

It does nothing for end users and it's not been useful like Hamunii said it would be

rose canopy
#

im not a fan of it being forced dependency of lethallib is the main thing

glossy ravine
#

That too

#

It was a shit move no matter how you slice it

rose canopy
#

and i havent really seen it improve anything since ive installed it

glossy ravine
#

Yeah

rose canopy
#

but i also havent seen it drop performance

tropic oak
#

is there even a mod that uses it

#

like, actually

glossy ravine
#

LethalHud does rn

#

only mod that does

#

lol

rose canopy
#

if anything it would just increase loading time by like 10 ms or something

tropic oak
#

i cant wait 2 seconds more

glossy ravine
#

and I use LethalHud cus I love s1ckboy even if I dislike MonoDetour

#

XD

rose canopy
heady girder
rose canopy
#

i'll shave 2 sec off my 90 sec loading time

granite shadow
#

it's not like, an API or LIB smth where a mod can use it if thats what you mean

granite shadow
tropic oak
#

me when lunx just said lethalhud uses it

#

smh

granite shadow
#

to what effect/what reason?

glossy ravine
granite shadow
#

:3

tropic oak
#

im montying with MQLCTP

glossy ravine
#

He just used it cus he found it easier than monomod/harmony at the time

#

essentially

granite shadow
glossy ravine
#

Good luck getting Purple to use Biodiversity though

#

But tbh it's valid if people don't vibe with it imo

#

I still have never seen the coil crabs work

#

I never see them spawn

#

Ever

tropic oak
unreal void
# glossy ravine LethalHud does rn

There were two main reasons I was / am using it. 1) has a nice little tool for transpilers but 2) my main reason was to learn something new and as a 3) side reason so to speak is because I respect and have a lot to thank to Hamunii so I wanted to show it in a way
I dont use transpiler anymore so as of right now MonoDetour is not really necessary and in some ways restrictive (although in a lot of other ways much cleaner and fits better with my style)

granite shadow
rose canopy
#

ogopogo catching my one friend off guard is the primary reason i still use it

granite shadow
#

i don't mind it

#

no one's obligated to use my shit

tropic oak
#

the harbinger and cabinet already add enough to the game

granite shadow
glossy ravine
granite shadow
#

it's there every day on titan and rend

#

!!!!

glossy ravine
#

But I do think forcing Mono Detour as a dep of LethalLib was a bad move

granite shadow
#

if it don't work then idk

#

try resetting the config or smth

glossy ravine
#

prolly why I haven't seen the coil crabs

granite shadow
#

yeah lmao

glossy ravine
#

I tried to make them spawn on custom moons but they just refuse to

#

Idk why even the Custom: tag doesn't work

glossy ravine
heady girder
#

I also tried to do a postfix, but because LethalHUD uses hooks, using HarmonyPriority does nothing and LethalHUD's postfix still runs last.

unreal void
#

Like I said in my next patch Im swapping back to harmony

#

But having troubles with some rpc work and frankly I have no idea what is my issue anymore lmao

heady girder
#

All you'd need to do is just make your SetClock hook into a normal harmony Postfix. Then since my postfix has it's priority set to last harmony should patch it so that it would run after your postfix and the clock would be set correctly.

unreal void
#

Understood ๐Ÿซก

steep sky
#

....I kinda understand....brain hurty

unreal void
heady girder
#

Alr

lunar ember
tropic oak
#

coderebirth, no

#

unless i just dont have what it needs from it enabled

glossy ravine
#

Nothing else

lunar ember
#

Oh stare

#

Heck you s1ckboy

unreal void
steep sky
#

How goes the grind?

heady girder
glossy ravine
heady girder
#

This is because AIFix determines if an enemy is outside or inside by getting the closest AI node to it when it first spawns.
But because AI Fix doesn't update it's node cache from when the level first loads, it only uses the nodes in the primary region and not the other regions.

glossy ravine
#

Hmmmm

#

@torpid crypt

heady girder
#

I was able to fix it by adding a simple method that just refreshes the cache when a new region loads.
If this keeps being an issue with other mods I might just pool AI nodes and place them when regions are loaded.

chilly flax
torpid crypt
#

If I'm understanding what you're doing correctly, it's a fascinating idea, but definitely one outside of the vanilla system expectations that AIFix is relying on.

heady girder
#

Exactly

torpid crypt
#

Glad you were able to work around it ^^

glossy ravine
steep sky
#

Bug fix after bug fix. A coder's work is never done...

heady girder
#

Copilot attempts to guess the moon names based off the first 4 letters of their names

glossy cave
#

bro sometimes copilot doesnt even let me write something, it makes the entire code by itself ๐Ÿ˜ญ

rose canopy
#

Goofy ahh copilot

glossy cave
#

yeah

#

im killing it

#

wawawawawawawawawa

rose canopy
#

wawawawawawa

lunar ember
#

meow

analog flowerBOT
tropic oak
#

buh

glossy cave
#

abibabou

slate perch
#

yes

heady girder
chilly flax
# heady girder

โ€my good sir, you appear to be too close, please stand backโ€

-the spatially aware employee

loud birch
# sacred lagoon

please make it work with the green apparatus of the GrandArmory

sacred lagoon
#

I'd just like to have it physically place the Appy so it doesn't switch to the vanilla one

#

Haven't messed with that in a bit

steep sky
#

Copilot evil

#

Copilot wants to spy on my stuff and the things in my head

#

I will bite it

heady girder
#

Will have to halt devlopment on the lib and euphony until LLL is back up

#

I also won't be able to fix my moons nor the lib even after LLL is back because I'm working on the 0.2.0 update

steep sky
#

What? The hell happened? I've been seeing reports everywhere.

heady girder
#

Basically Zeekees Updated the Netcode version of Lethal Company, which broke nearly every mod that uses networking.

#

He also updated the unity version of Lethal Company which may or may not also have broken alot of mods, I'm not too sure though.

steep sky
#

God dammit zeekers. Why?

heady girder
#

Because of a security issue with the older unity version LC was using, Zeekees had to update it

chilly flax
#

theres a working LLL patch pacoito made, but he needs permission to upload it / batby needs to respond

#

really wish batby did respond...

steep sky
#

Well at least there's an actually good reason this time.

steep sky
chilly flax
#

i mean we could ping him in a proper thread and ask

steep sky
#

Yes

chilly flax
#

i tested pacoitos patch, it works perfectly

#

it fixed both my interiors AND moons for v73 with no issues

#

i didnt even need to rebuild

steep sky
#

Well pass it out to anyone who needs until they get the go ahead for the actual release

glossy ravine
steep sky
#

Ik

#

I kinda prefer that too

glossy ravine
#

I assume if Batby doesn't reply after a few days he'll push it since devs really need LLL

chilly flax
glossy ravine
#

@sacred lagoon I'd assume this is the plan right?

chilly flax
#

SOMEONE STOP LEBRON!!!

steep sky
#

Boy what a shit storm. It'd be nice if he would give us a heads up before updating the very core code and all.

chilly flax
#

its zeekers

#

he never interacts with us

heady girder
#

totally reasonable, but it kind of sucks that he barely acknowledges the modding community.

#

Notezy's Moons (BROKEN UNTIL FURTHER NOTICE)

steep sky
#

Especially if it causes consequences like this.

sacred lagoon
#

Good news is though moons don't really need repatching/rebundling

glossy ravine
#

You just need to recompile your DLL's and update to the new netcode patcher Notezy

sacred lagoon
#

Just uhhh

#

Ye

#

Only DLL needs recompiling, with the new Netcode version and stuff

#

#dev-general message

heady girder
#

I need to learn how to branch on github

sacred lagoon
heady girder
#

Last time I tried I almost lost the source code to one of my mods (LethalMin)

sacred lagoon
#

Oh weird

#

Should keep a full backup of the project if you're worried you might goof something

#

Git do be confusing plink

sacred lagoon
heady girder
#

Thanks, but I'd rather wait for the babty to give the go ahead

steep sky
#

Damn hackers

#

Black hats really just can't leave anything alone can they?

sacred lagoon
heady girder
#

There is no evidence that the exploit was used

sacred lagoon
#

Ye

zenith apex
#

alright thats good atleast lol

granite shadow
#

ONLY YOU CAN STOP LEBRON PAQUITO

lost dawn
#

how much you wanna bet hackers wouldntve even noticed the exploit, and we couldve just lived on v72 in harmony?

granite shadow
#

that's

#

no that's just terrible LMAO

sacred lagoon
azure narwhal
zenith apex
#

damn.

heady girder
#

I think I did hear somthing about unity creating patchers for every spesfic unity version after 2017

rose canopy
#

i think repo devs just patched instead of changing version

#

zeek couldve done that for sure

#

if he wanted to include the NfGO update still it wouldve broke stuff anyway

azure narwhal
#

Though if you wanna direct any blame feel free to ask why Thunderstore still doesnโ€™t have version associated uploads

azure narwhal
rose canopy
#

makes more sense

heady girder
#

I probably would have done the same

rose canopy
#

the whole thing seemed pretty hasty

#

cus apparently theres now some weird behavior in basegame cus of the ngo update

rose canopy
#

leads me to believe zeek was just trying to get something out fast cus of the deadline for wttdp

unreal void
rose canopy
#

are they choosing to do that or do they have to

glossy ravine
unreal void
#

From what I have read you gotta move.
https://unity.com/security/sept-2025-01
^ from what I see they slowly are getting thru each patch tho but I also move my unity 6 version to a different version

Unity

A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, and macOS operating systems. Unity has provided fixes that address the vulnerability and they are already available to all developers.

unreal void
glossy ravine
#

I think I would still like it if they added a focus on replayability, the problem with the game is that after a while it stops having replayability

#

The late game isn't really great with how long the levels get and the moon phases didn't end up adding anything to help in any meaningful way

sacred lagoon
glossy ravine
#

The game wasn't built with replayability in mind and I feel like cus of how the devs designed it they don't know how to improve the late game

#

I know they're gonna drop an update this month but I have no idea if I will play it I have no interest unfortunately

unreal void
sacred lagoon
#

o

#

Neat plink

unreal void
tacit crest
#

sorry for ghost ping sick boy

#

weird though, bc im on the same version and it doesnt have a warning

unreal void
#

it might just be me lol

tacit crest
#

oh that would probably explain it

#

yeah im updating now, we'll see

#

yup it was the hub version

#

what version do I have to change to?

unreal void
heady girder
# sacred lagoon `git checkout -b v73`

I think I was able to do this by branching out on a commit before I started working on the major update. But I need to dubbed check and make sure every thing works

heady girder
#

I've also been thinking about changing Recede's time machine to time travel at entirely random hours in the day instead of just a couple of hours into the past/future.

steep sky
#

Yeeeeess

#

It would also be cool if the sky and parts of the area changed slightly as a side effect of the time jump.

#

It still has not left my head.

lunar ember
heady girder
#

So after testing it with pacotio's LLL Patch
Parallax is bugged
Conflux is bugged
Eather works fine
Outfall works fine
Recede is bugged

#

not sure how much is caused by V73 and how much is caused by me breaking my patcher project awhile ago before V73

lunar ember
#

recede's bugged ;-;

glossy ravine
#

Recede isn't even in my pack rn anyways

#

I love it but I pulled it when prioritizing halloween themed content

#

lol

heady girder
#

Will get fixes out for all of my moons and the lib asap

#

These are mostly visual bugs anyways (aside from conflux)

lunar ember
heady girder
brave cove
heady girder
granite shadow
#

I'm sure you'll be able to figure something out soon :[

heady girder
#

I missspleed it

lost dawn
#

ah

#

thought it was a moon i SOMEHOW missed

steep sky
#

Or helped to, idk who did what.

#

That's amazing.

glossy cave
#

Notezy made the lib that lets you have multiple interiors

#

Reale added it to the moon

steep sky
glossy cave
#

Of course

steep sky
#

I guess that still means that notzey still indirectly upgraded it by making the lib that allowed reale to improve it.

glossy cave
#

Im still waiting for a city-like moon with multiple interiors hehe would be awesome

steep sky
#

It would be cool especially if there was like a menu that allowed you to control that. Imagine having the lunar mall (once finished), beanie's liminal house, and piggy's LC_Office interior on a city moon.

heady girder
#

Updates

NotezyLib V0.1.4 (V73 Fix)

  • Recompiled for V73

Parallax V0.1.5 (V73 Fix)

  • Recompiled for V73

Conflux V0.1.7 (V73 Fix)

  • Recompiled for V73

Outfall V0.2.0 (V73 Fix)

  • Recompiled for V73
  • Updated Terrain Textures
  • Added Trees
  • Added Rocks
  • Increesed Map Size

Recede V0.1.0 (V73 Fix)

  • Updated Terrain Texture
  • Recompiled for V73