#Habitat Interior
1101 messages · Page 2 of 2 (latest)
DAMMIT
NOT AGAIN
got back to it, and now huge update for habitat interior right now, v80 everything, new dome, also all hallways have more furniture now. also apparatus container is no longer client desynced. expect this to release very soon

Wait this interior updated??
Oh wait
not yet

rotating babies
there is some stuff that i need to fix before v80 update but uuh i also wanted to add some tiles some time ago before that
like this for example
should i add cadavers bushes to forest types 

yes
I love bags of undefined food
you dont need to know what you are eating to be saturated.
hello! is habitat broken rn in v80 with dungenfix?
it indeed is
i think fumo is broken on v80
I just need to fix couple of things in dev version but im constantly distracted by apex legends
what moon yall put habitat on, I mainly had it on arcadia
i should lowk install both of these to exclusively do that
Could also put it on that tropical island moon
theres a couple of those…
one of mine is Demetrica; for the sake of double irony
i mean they didnt lie then
they just
misled people

just a funny lil trap at the entrance
just a lil test
hehe
a little... missinformation, if you will
just walk to the side guys
arcadia is so peak
Lua
Idr any others rn but I had it on precipice for a bit
starship 13
hmmm something isnt right
why did you rotated them too
anyway im doing something pretty interesting with SpawnGrassOnMesh component from vanila
had to rewrite some stuff to understand it (+ exclusion zones) tho because ILSpy/dnspy is bad at local variables naming
damn
well at least rotation is right
wanna know how to fix the evil murple schmurple
i know its deffusion profile
yeh

add a huge local volume to that area ig
that
uhhh
has the diff profile enabled
or have it parent to the player when indoors
the vanilla indoor profile might not support it
its not gameobject
oh you mean
volume
nah
perspectively it can render few thousands of grass meshes without fps drop
and without me placing/painting them manually
so uuh why not to learn
well, it was, uuh, more than half a year since last update huh
[1.2.0]
- v81 update
- main:
- ported to v80
- new dependancy: DawnLib
- removed dependacnies: LLL, itolib
- all quicksand(water) scripts changed to custom water scripts
- kill trigger script in big 5 sockets tile changed to custom kill trigger script
- removed steam valves from bundle
- added by mistake long time ago but i think they never apeared in dungeon
- new weights for tags:
- all = 30
- cold = 50
- hot = 50
- natural = 50
- desert = 50
- tundra = 50
- added plants for forest and desert sphere variants with plant shader with fake transmission
- misc:
- moved everything to new v80 project
- all lamps (and some other props) are now networked
- all material randomizers are now networked
- more or less standardized the assets that appeared after 1.1.0
- something else that i forgot to write here
my todo list is finally has more dawnlib entries than anything
mufo
why all the role related gifs have anime in them omg
and its almost all jujutsu
yeah....
wait does this mean habitat has hotloading support now
Yeah
Habitat was in fact interior that xu and me was testing hotliading on when it first came out
oh cool
what would happen if i use this in v73 without dawnlib
if you rollback to prev version then should be ok (kinda, something will be broken iirc)
otherwise wont even load
main door is always open iirc until apparatus taken
the halo plasma doors
its not dependant on electricity itself
theres a main door?
doors should be on until apparatus taken off

