#[WIP] Company Docks

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north mesaBOT
minor onyx
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[WIP] Company Docks

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some more screenshots
-# (OUTDATED):

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pretty much still in very early development

daring scarab
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Layout doesnt really remind me of docks

minor onyx
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just a basic layout for now so testing is easy

minor onyx
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would also be interesting to have animals like eyeless dogs, beehives and sapsuckers on there, cuz the company tried to feed "the monster" live beings, which turned out unsustainable.

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transported in using the containers

minor onyx
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h

shrewd wing
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you could use JLL to have enemies spawn from those I think

minor onyx
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they wouldnt really need to directly spawn from them, maybe eyeless dogs cuz it looks weird when they dig themselves out of the platform.

minor onyx
marsh girder
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yay, i dont need to make an icon for this one since i already have one that encompasses all Gordion locations

minor onyx
minor onyx
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i grabbed myself the company shipping containers + some from a 3d model site, which are open, to better sell the idea, that creatures escaped out of them.

round sail
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Holy peak

minor onyx
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planning one of the fire exits, to be cruiser accessible + reworked the platform so the cruiser has enough driving space (idk should i add some guard rails?)

minor onyx
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ill test that rq, but then ill maybe consider a redesign to the ship landing area to make it seem like multiple company ships had parking space (would give enough space for cruiser + wideship)

daring scarab
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Usually docks would be for boats...

minor onyx
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well its an abandoned place from the company, made for landing with the ship in the game i presume.

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no landmasses to transport stuff to it by conventional boats.

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it fits

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but idk if it will when i try to drive the cruiser to magnet

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still works

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  • when i add the guardrails, it wont be that dangerous
daring scarab
minor onyx
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specified in the description of gordion

daring scarab
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shid

minor onyx
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i rescaled it a little, it works kind of

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also made space in the wall for the tunnel

minor onyx
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added a border to hide the texture removal:

shrewd wing
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I'm so excited for this heheh

minor onyx
minor onyx
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idk but this looks cool.

minor onyx
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i only need to finish the ceiling (fix the textures), and change the lighting and it fits the theme i was going for.

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it has working reverb triggers too + fog exclusion zones.

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this combination looks fine.

minor onyx
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done modelling and texturing (most of) the tunnel

minor onyx
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closed the tunnel off on the other side.

shrewd wing
minor onyx
shrewd wing
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I think you could use the wide lights model that's on the company wall in front of the ship

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for like. general lighting in the tunnel

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what's the big fan in the middle for btw?

minor onyx
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also a reason to not have that dense fog inside of the tunnel

shrewd wing
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ooooh gotcha

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is it suspended on anything rn?

minor onyx
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i moved it to the ceiling

shrewd wing
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ahh neato :]

shrewd wing
# minor onyx

btw I would say since you're going with the "no landmasses" angle for this one I would make sure to retexture this debris to be a grayish color or to hage a texture similar to the floor/roof or something, since it comes off as natural mountain/desert rocks rn

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but I love this bit right there, it looks real nice

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collapsed tunnels are sick

minor onyx
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made it gray

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actually fits in more now

shrewd wing
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that looks great!

minor onyx
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doesnt look as bad as expected, i just have to tweak the lightsource

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peak cinema

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(ignore the white light in the background)

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looks finished to me

shrewd wing
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goes hard

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I do prefer the white light but the orange/yellow makes for some good atmosphere so I don't mind either way

minor onyx
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should the fire exit just be a pillar with the fire exit slapped infront of it (fits in how emergency doors are placed on such road tunnels) or a door that leads to a separate room? (maintenance area or something idk)

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the fire exit that is meant to be in this road tunnel

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will add 2 fire exits to the moon, tho this one will be cruiser accessible

shrewd wing
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is it just for transportation to the actual main area of Gordion?

minor onyx
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well, the wall had to be built somehow, maybe it was repurposed to house the monster of the game.

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and maintanence tunnels would make sense

minor onyx
shrewd wing
minor onyx
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combining both (maybe), but fire exits in lethal company allow one to image how it connects to the facility, which i like.

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so the pillar idea fits in

shrewd wing
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a fire exit in a maintenance room doesn't make too much sense also

shrewd wing
minor onyx
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k

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atleast that's kept simple

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roadkill

shrewd wing
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deserved

minor onyx
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fire exit done

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broken light on the right cuz why not

shrewd wing
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great work, looks great :]

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excited to see what you do w the main area

minor onyx
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im idealess rn

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best idea i have is that the main entrance is on a catwalk that you reach after getting through the many containers, which will become more dangerous, as enemies start spawning in.

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still pretty empty at the moment

elder herald
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How does the map look like? (Like the whole map from top) I am confused of where is that relative to the docks or the tunnel

minor onyx
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holup, ima get some more screenshots

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tunnel entrance

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upper platform

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topdown view

elder herald
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ohh i see it now

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is it inspired from the company building?

minor onyx
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yeah, basically the company building's backside

elder herald
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cool

elder herald
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something like this will fill very good the lower part

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on a small scale i mean

minor onyx
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yeah, containers will be used to fill most of the empty space

elder herald
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maybe an abandoned ship or maybe not, aquatis moon has one

minor onyx
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what would go under the underhangs tho?

minor onyx
elder herald
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oh then nvm the ship idea, true

minor onyx
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tho before i continue building upon the map itself, im testing for mod compatibility rn

elder herald
minor onyx
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while checking lethalmin, i just found out that the ship wansn't part of the navmesh ๐Ÿ˜ญ

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atleast glad i tried that before finding out later

minor onyx
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near a tunnel to transport resources (the one i made), even better

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similar to the ones in artifice

elder herald
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ohhh like small warehouses?

minor onyx
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the similar size to artifice storage buildings, cuz the underhangs have enough space below them

elder herald
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ok

minor onyx
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why is it doing this to me ๐Ÿ˜ญ

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the cruiser is on the ship

shrewd wing
shrewd wing
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and that's main

shrewd wing
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I thought the moon layout was smth like this, w the dock being the main playable area, the tunnel being off to the side as a cruiser route and main being a bit closer to the ship

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current layout works right now though, no issue w it

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maybe on the other underhangar you could have one of the other tunnels but have it be closed off with like a shutter door? or have something else blocking it to indicate it's not an actual path you can take

shrewd wing
solid wyvern
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it would be cool if this could have certain containers that are upright like maybe against the wall that contain old birds that break out of them when they power on normally or after the apparatus is pulled

minor onyx
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i certainly got an oldbird to spawn thorugh jll ๐Ÿ˜ญ

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when pulling the apparatus

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tho idk how fun it is when i put oldbirds in the spawn list anyways

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or they just randomly spawn at night like this, as if they were actually inside of a container before activating

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ok, only problem is when relanding on the moon again, the old bird stays

elder herald
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how ๐Ÿ˜ญ๐Ÿ˜ญ

minor onyx
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basic object permanence ๐Ÿ˜ญ

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he wants to stay

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it kind of is funny actually

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once he's activated he stays

elder herald
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But when you return it's activated?

minor onyx
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yes

elder herald
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Oh hell nah

minor onyx
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will find out how to reset this god forsaken script

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(hopefully)

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tho containers will give you enough cover

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and he can fly between the 2 platforms

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what happens if i pull app twice

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they multiply

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its 2 now

elder herald
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There isn't any template with the proper scripts already there?

minor onyx
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idk if there is a way to reset the spawn script

elder herald
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100% someone has the script

minor onyx
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tho, if you have an old bird at the start of the day, you can lure him to kill the kiwi

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ez money

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with no containers its easy to avoid death, + containers will make it easier to avoid detection

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how does bro walk on the catwalk ๐Ÿ˜ญ

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reloading your save fixes the bug for some reason too

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nvm, i finally fixed it after messing with the jll components

elder herald
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Can you try to make the map not weight more than 30mb?

minor onyx
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its actively 16,4mb

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no changes i did over the course of yesterday and today changed that

elder herald
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I guess more containers shouldn't add a lot of weight since they are the same model

minor onyx
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even tho before building the assetbundles, it gaslight's me with this ๐Ÿ˜ญ

elder herald
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๐Ÿ’€

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But then it's less right?

minor onyx
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ye

elder herald
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Ok

minor onyx
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it still bundles into 16,4mb

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just kind of weird that its so high before bundling

elder herald
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I guess that is size in the ram maybe

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Maybe then it compressed and optimizes it

minor onyx
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i compressed them into the basement, guess this is the uncompressed size

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๐Ÿ˜ญ

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it bundles hella fast too

elder herald
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I understand now why when removing eight 100mb moons made my modpack use 5GB of ram less

minor onyx
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atm im making sure to have catwalk rails across the main platform, so falling off with the cruiser becomes even less likely

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there's enough space to maneuver carefully, but just to make it fool proof ig.

elder herald
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Cool

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I like that metal grid where you can see the water in the bottom

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That would work cool with the bottom ship window

minor onyx
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yeah, this is the ship platform

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the other grate next to it is where the dropship lands

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(the red dots are for lethalmin onion spawns)

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i also tested wideship once, and you still have enough space to park the cruiser to magnet.

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compatibility with other mods seems to have no issues atm

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should i release the files for the moon already?
would help with getting better feedback

elder herald
minor onyx
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i extended it so the cruiser can drive through

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it is intended

elder herald
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The metal grid I mean

minor onyx
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the texture?

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holup

elder herald
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The thing that lets you see the water

minor onyx
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i messed with the scale, now it should be

elder herald
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YIPPIE

elder herald
minor onyx
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ye

elder herald
minor onyx
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will see later on

elder herald
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Idk, maybe huge pipes

minor onyx
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rn, im polishing up the landing platform and slowly work myself up to the top platform

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landing site > docks > upper platform

elder herald
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Just suggesting

minor onyx
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catwalk done

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no sudden cutoff

elder herald
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Do a 0.0001 chance that the drop ship drops in the water (joke)

minor onyx
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cruiser to the seafloor ๐Ÿ‘

daring scarab
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Got an idea

minor onyx
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real!!!

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i have a crane model lying around, that i didn't plan on using yet.

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idk how i would place it in tho

minor onyx
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ill try incorporating these ramps

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2 ramps on the pillars

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while im at it, im recreating the company wall from scratch, the topology is fucked up ๐Ÿ˜ญ

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if i were to probuilderise it, it straightup looks like hellspawn

daring scarab
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Made the ramps less aggresive and added boxes :)

minor onyx
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cash moners

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๐Ÿ”ฅ

daring scarab
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Im thinking some of the tunnels could have closed/jammed doors, and others could be opened similar to artifice

minor onyx
daring scarab
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And if it wasnt obvious the dropship and cruiser can spawn on the tiny pads near the ship

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Yeah, basically putting those here

minor onyx
elder herald
daring scarab
shrewd wing
daring scarab
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^^

minor onyx
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true

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im doing that

shrewd wing
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though I think it's cool to make it so only fire exit is cruiser accessible

elder herald
minor onyx
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cruiser to second platform ๐Ÿ‘

daring scarab
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My concept is somewhat wide too, so cruiser would be extra viable to go to the fire exits

shrewd wing
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so maybe you could have it so there's stuff in front of the ramp or it's too thin for cruiser

daring scarab
minor onyx
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but only problem is the enemies + containers which will turn out challenging for the driver when they want to reach main entrance.

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fun gameplay

minor onyx
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having a ramp go up here, gives this side some purpose ๐ŸŽ‰

shrewd wing
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also Jacu you should totally have the version you made as a moon LOL, I think both takes are super fun looking and would work as alternatives to eachother

minor onyx
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old birds could chase you from both platforms without requiring to fly.

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which it can

shrewd wing
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evil!!!

minor onyx
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i tried ๐Ÿ˜ญ

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these evil things fly from platform to platform

shrewd wing
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Surprised old birds aren't breaking their AI btw, I heard having any static OB spawn or doing practically anything with them other than having them spawn naturally makes them be unable to fly or do any of their animations

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maybe it's an old patcher thing though... but it's happened to most moon makers I know lol

minor onyx
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well the jll script spawns him in perfectly each time

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when you pull app

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only one forced spawn cuz, maybe inactive ones should spawn in naturally too

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but one spawning near main entrance is evil

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is there a way for jll to set an object a different model, would like a container appearing ripped open when it spawns in.

elder herald
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Like when entering it launch a rocket at you

minor onyx
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the containers block's its view

elder herald
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Or is it inactive

minor onyx
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when placed a lil further away

daring scarab
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Two valid paths to main. One easier to drive but longer, other shorter but needs some talented turning.

minor onyx
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but close enough that it becomes threatening

daring scarab
minor onyx
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cruiser to main (long and tedious), but taking it to fire exit in the tunnel is way simpler, then you can also just reach main by walking, which takes less time but limits you to 4 item slots.

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you can take the risk with cruiser, or play it safe, equaling less loot

shrewd wing
# daring scarab

imagine if LLL scene selection wasn't broken and you could have 6 different landing spots on this map

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๐Ÿ˜

shrewd wing
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I think theoretically you could also position the cruiser right below the top platform and drop loot on top of it

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no moon really allows that as a strat, that's kind of interesting...

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it'd be like a mix of titan and artifice gameplay

minor onyx
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the platforms quite long, and driving on the smaller docks part isnt worth it (cuz its way shorter)

minor onyx
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i remade this godforsaken wall

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the weird curve at the middle is gone, but i couldn't care less ๐Ÿ˜ญ (could readd it later after im done making the design stuff around main entrance.)

shrewd wing
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oooh

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didn't notice it honestly

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I think the curve made it look like a dam of sorts, so I think it's better without it (unless that's the look you wanna go for!)

minor onyx
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it fucks up the textures when i probuilderised the original wall, now its basically finally just boxes, which are clean

shrewd wing
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a beaute of a wall

minor onyx
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i atleast made sure the textures look the same from the og wall

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i could slant the pillars themselves slightly to give the dam appearance, idk why this wasnt done on the og model ๐Ÿ˜ญ

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thanks zeekerss ๐Ÿ˜ญ

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๐Ÿ™

elder herald
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What do you mean, it should have been a dam in og?

minor onyx
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the curve similar to that was there but applied in a weirdass way

minor onyx
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the main part of the wall is curved, instead of the pillars (or both)

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best part of remaking the wall is, that the company desk hole is gone

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it was engraved into the company wall mesh

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no matter what i do the file size stays at 16,4mb ๐Ÿ˜ญ (which is kinda good tho)

elder herald
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ohh ok

shrewd wing
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whoever hippo reacted me watch your fucking back I'm coming for you

shrewd wing
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by the way, what will you name the moon itself?

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I'm kinda curious

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you could just name it gordion I think? without fix mods you can't route to the company building by typing gordion so that would work

minor onyx
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its 71 Gordion Docks

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just 71 Gordion bricks the game

shrewd wing
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oops

minor onyx
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and gives you the black screen with the smoke

shrewd wing
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yeah that's a good name

minor onyx
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or adding a "-" to the name also bricks lethal company ๐Ÿ˜ญ

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idk why but i had more issues with the name, than the rest of the moon when testing it

shrewd wing
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I thought the number was a separate field or smth

minor onyx
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yeah i did that once

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didn't knew what caused the issue, until i read the errors

elder herald
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There is also a map that also is "behind" the company building

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I don't know how they did the name thing must maybe you can do something similar

minor onyx
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ik

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who said there can't be more?

patent drum
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What is this?
An actual interior entrance in the company?

elder herald
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Since you were having problems with it being Gordon or idk

shrewd wing
elder herald
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I think it's literally Sector 0

shrewd wing
elder herald
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When you type it in it says 71 gordion - sector 0, I think

shrewd wing
shrewd wing
patent drum
minor onyx
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its on gordion

shrewd wing
marsh girder
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Gordion

  • Company
  • Docks
  • Hadal
  • Sector-0
  • Tenebrous
minor onyx
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real

minor onyx
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implemented the ramps

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god has struck me down with a bsod before i could save

minor onyx
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eclipsed looks nice for some reason

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its brighter than usual, which is a good upside.

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this fucking bird that i hate.

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the ramp's are not too steep, the cruiser can drive up them

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they go completely flat at some height, so it connects to the upper platform

minor onyx
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idk what hell will get loose, when i put it to near artifice spawn and scrap chances.

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the file size shrank!!!

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this can't be real ๐Ÿ˜ญ

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including a beehive

minor onyx
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time to pack my bags ๐Ÿ˜ญ๐Ÿ™

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mod cancelled

elder herald
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Nooo

shrewd wing
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LMAO

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well yours will be the 5th now!

minor onyx
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well from how its phrased its a completely different planet

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with the numbers n such

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still built like a giant wall ๐Ÿ˜ญ

shrewd wing
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wesley doesn't like to touch maingame stuff

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esp in terms of lore n shit

shrewd wing
minor onyx
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a heck ton of ingame ships

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the moon is hella tiny

elder herald
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RAM final boss

minor onyx
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in gameplay area terms

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main and fire are placed close to the ship

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has a totally different vibe

elder herald
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I would still add your map to my modpack

minor onyx
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๐Ÿ”ฅ

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just a funny coincidence that wesley did the same thing of some sort's

shrewd wing
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I'll probably add it over wesley's just for visual consistency heheh

minor onyx
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๐Ÿ”ฅ

minor onyx
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would something like a crane fit onto the platform?

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cuz i have this 3d model at hand

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idk how i'd place it tho

elder herald
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I don't like Wesley moons that much, some maps I was literally walking 4 minutes to the main entrance and then when I knew indoor monsters spawned outdoors I completely removed it from my modpack

minor onyx
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maybe so containers could be moved from platform to platform.

elder herald
minor onyx
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maybe one crane that is still suspending a container, would be an interesting set piece

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yoooo, the model comes in pieces, i could move around the top part.

shrewd wing
minor onyx
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im too lazy to add "ropes" around the container, the vanilla ones have those, but they dissapear once i split their combined mesh (the one in the image is a custom asset)

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with the fog and rest, it actually seems fitting

elder herald
# minor onyx

Looks realistic enough, from below it will look cool

minor onyx
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i just had another bsod mid sentence ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

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tho i should have saved it just now

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i hope

elder herald
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Hell nah ๐Ÿ˜ญ

shrewd wing
minor onyx
shrewd wing
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thank you vro ๐Ÿ™

minor onyx
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the comically large magnet

elder herald
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Will it be visible?
Like normally you are looking at it from below

minor onyx
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vro ๐Ÿค

minor onyx
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AND YES I SAVED

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i only seem to find the shipmagnet material + texture in my project, idk if its part of the entire ship model.

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comically large magnet

shrewd wing
minor onyx
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im not giving this crane any collision, except its stem and platform at the bottom (the container gets 1 boxcollider)

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slapping on a mesh collider would be a funny mess

shrewd wing
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mesh colliders do be weird

minor onyx
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i cant change anything about the materials on the crane for some reason

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gotta pray it wont bump up the file size into heaven ๐Ÿ˜ญ

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๐Ÿ˜ญ (this usually takes at max 20 seconds)

shrewd wing
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oh no...

shrewd wing
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are you unable to separate them and compress them?

minor onyx
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it completely greys them out

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maybe because i only imported the model, bundled in with the textures

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i didnt have readable textures on when importing ๐Ÿ˜ญ

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now i need to reimport the crane again

shrewd wing
minor onyx
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i cant edit them no matter what ๐Ÿ˜ญ

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can't i just somehow extract them?

minor onyx
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took me ages but i got my hands on the textures

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time to compress the ever living hell out of them

minor onyx
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it keeps on bundling the textures with the crane, even tho i replaced them with copies

minor onyx
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this was hell on earth

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i had to CHECK every single submesh, to sever all ties to those shaders which, magically increase the file size

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and found one single mesh leeching off multiple mb's for just existing. ๐Ÿ˜ญ

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after extensive work on giving each submesh a different material, it finally went back to 16,5mb.

daring scarab
solid wyvern
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it would be a cool idea for the crane to have a chance to drop the container every time u walk under it like experimentations shutter door

daring scarab
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Does he rebirth chat?

elder herald
minor onyx
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BEHOLD, OPENABLE DOORS

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should there be a lever on both sides? (so trapping eachother isnt an option)

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or should it only be on the inside (so you need to go through the facility first)

elder herald
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Idk if going inside of the facility, finding the fire exit and walking to the door would be a lot of time

minor onyx
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so you don't have to go through the entire facility

elder herald
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That would be cool

minor onyx
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middle in the process of recreating these flight's of stairs

shrewd wing
daring scarab
minor onyx
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mostly done, im making a control room to the side, that's where the fire exit door lever will go.

minor onyx
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progress on the control room

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(will how some form of support below it later on)

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(mostly) one sided glass

shrewd wing
minor onyx
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looks a bit weird when you shine a light on it, cuz you only see blue

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kind of looks out of place, maybe needs more decoration

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  • the missing supports
elder herald
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cool

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just add supports to it i think it will look good

minor onyx
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should it be like 4 pillars on each corner, or a support that completely goes to the ground (no players below it)

shrewd wing
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or add more of them to make it blend in a little better maybe, unsure

elder herald
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i think completely going to the ground makes it look more important

minor onyx
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true

elder herald
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maybe you can make a ladder that goes down and connects the tunnel trough a hallway (idk if this is too much)

minor onyx
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needs some uv fixing and it could look even better

minor onyx
shrewd wing
minor onyx
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should i make it bricks

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so it fits with the roof tiling

elder herald
minor onyx
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||๐Ÿ˜ญ||

elder herald
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oh XD true

minor onyx
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(the uv's still scuffed, but it looks better now)

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it kind of makes it fit in more in my opinion

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idk, maybe it takes some time until i grow acustomed to it's appearance.

minor onyx
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i like the onesided window effect, cuz the light doesnt really get through

minor onyx
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finally added some lights to the top area

elder herald
# minor onyx

Idk if it looks weird to everything being concrete and that specific part bricks

shrewd wing
minor onyx
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i need to adjust the uv's

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so they look uniform

shrewd wing
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ye

#

i did notice that

minor onyx
#

making it the brick bigger make it seem more detail rich

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changing the glass tint actually helps even more

elder herald
#

Cool

minor onyx
#

it fixed many off putting factors

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looks mostly fine now

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any props i could fit into it?

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zeekerss, why is this in the files ๐Ÿ˜ญ

shrewd wing
#

You can only see the top row in-game

shrewd wing
# minor onyx

Still not sure about the brick color choice but it works fine enough

marsh girder
#

this is looking super sick. may even go thru the effort of editing my encompassing Gordion icon to feacher Docks. it'll likely just be a few different pixels, but point remains

kindred thunder
#

the second this gets released yoink

minor onyx
#

idk when ill pick this up again for the time being, kinda lacking ideas

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any ideas on how a second fire exit could look like (maybe also where its placed)

shrewd wing
minor onyx
#

id first try to spread some containers around the map, and slowly work myself to adding side buildings + 2nd fire exit

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maybe an industrial storage building on the sides on the upper platform to stop players from walking away, and also serving as fire exit location

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idk looks weird, but this is blackout with sciencebirdtweaks

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it looks hella weird if you only use blackout

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and nothing else to make it look better

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i got blackout working perfectly, all lights go off when you pull app, (only with sciencebirdtweaks)

elder herald
#

Cool

minor onyx
#

should i add ai nodes to the bridge to ship

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so old birds are more likely to land there after flying

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makes it a lil less safe

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but the main platform still stays safe enough

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(on where the ship lands)

#

as if you have them on the bridge they could still follow you to ship when spotted

shrewd wing
#

youre using reshade right?

minor onyx
#

ye

kindred thunder
#

The single red pikmin in the ground XD

minor onyx
#

i hope im able to pick up steam on this again

#

planning on a side building that you can enter for the second fire exit

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its pretty much unfinished, but will act as a storage building

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giving you some space to hide from threats like old birds or such

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cuz you need to crawl into the broken doors which only allow players in

marsh girder
#

pog

minor onyx
minor onyx
#

something to smooth it out a bit

#

adding lights soon

shrewd wing
minor onyx
# minor onyx

its not much, but i finally added in the second fire exit to the building im working on.

round sail
#

Iโ€™m still extremely excited for this

minor onyx
#

this shit still works on v73, just moved to the new unity version

minor onyx
# minor onyx

gave it a new support, instead of being directly connected to the ground it hangs from the wall now.

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also used some props to fill the inside and the lever for fire exit is "hidden" under the new table.

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||(it looks so bright/weird cuz it has no post processing on)||

minor onyx
#

i am also thinking about ambient lighting around the water and im trying to experiment with that atm.

minor onyx
shrewd wing
minor onyx
#

some headcanon lore to find. ||(this took a shit ton of time to make for something such simple, had to fuck around with material settings until it displayed correctly)||

shrewd wing
#

oooo that's fucking awesome

minor onyx
#

it will come with a collectible story log alongside it ๐Ÿ”ฅ

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who let bro escape the unity editor ๐Ÿ˜ญ (totally not me)

minor onyx
#

new preview images, the old one's didn't look very great.

#

they are also in pins

shrewd wing
#

nicee

minor onyx
#

the underhang that leads to the tunnel, now has industrial lights alongside it, including traffic cones, blocking the way ||(the cruiser can destroy the cones and the lights btw).||

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and i made the tunnel less long, so manually walking to the fire exit inside, opposed to driving to there should be atleast more viable now, to walk there.

minor onyx
# minor onyx fire exit done

you couldn't see the end from the fire exit in the old version btw, here is the current/new distance from the tunnel entrance.

minor onyx
#

im planning on moving the room, featuring the lever for fire exits openable door higher up on the wall, making it accessable using catwalks that are not directly on the main staircase like before, but from the other side and with the use of ladders.

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should feel more like an observation control room now

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||(oh and also a second prop one for decoration, that you can't reach cuz the way to it got broken for added environmental decay designing)||

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another idea might be putting them on the pillars, left and right of the image (but idk if that would fit as much)

#

nvm actually looks kind of fire.

minor onyx
shrewd wing
#

oo it's coming together nicelyy

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have you hopped in-game to check how it plays?

minor onyx
#

yeah, from time to time, when i do changes

marsh girder
#

the effort is astounding

minor onyx
shrewd wing