#Lunar Config

8597 messages · Page 9 of 9 (latest)

remote kernel
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ngl id not mind 2 jesters if that old mod that made them go back in their box worked

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or I mean go back after running around for a while

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even if you are inside

primal linden
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pain

narrow pivot
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I do though, and it's not just Jesters, this affects every enemy.

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We've seen 2 Brackens and 2 Kidnapper Foxes before.

meager whale
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that sounds so ass 💔

narrow pivot
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In fact, it's possible for there to be even 3 Brackens.

remote kernel
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idk if some mod overrode it before but before lunar I saw that XD

meager whale
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a lot of inside enemies are

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lunar has caused me a ton of issues w enemies before, even after uninstalling it my vanilla moons still have their spawn curves ruined

narrow pivot
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I uncap Barbers because they seem like an enemy there would be multiple of.

meager whale
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got like 12pm dogs on assurance and insta thumper at 8am the same round

meager whale
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even when I try reinstalling the mod it just fails to land

remote kernel
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also I dont think it should keep the modified spawns after uninstalling

meager whale
remote kernel
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wait what

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how

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ive never seen that

meager whale
remote kernel
meager whale
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recently I reinstalled it to the pack and deleted the old configs to regen them and I just can't land anymore

meager whale
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so I just removed LCFG altogether for the pack

remote kernel
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do you have missile turrets

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and code rebirth

meager whale
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this is a v73 pack

remote kernel
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ah

meager whale
remote kernel
meager whale
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but even then the item one doesn't generate, and trying to move in an item config from a previous version of the pack doesn't do anything cuz it just doesn't read it

meager whale
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I have 55 mod updates pending lol

remote kernel
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bruh I need to check stuff lol

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if im to guess that may have been one the bugs that only god fixed in the v81 update XP

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since some were bundled in with it

meager whale
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I'm just giving up on LCFG for this pack since the only thing I really needed it for was LLL scraps, and I removed those a few updates back

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I also wanted it in order to change Biodiversity item names

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but I can live with them so I'll be fine without it

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something's just majorly fucked w the profile so I haven't found a reason to report any of this :P

remote kernel
meager whale
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ye lol

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i'll start using it when I move to v81 but for the time being I'm good just thugging it out

remote kernel
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Anyways if im correct at least the enemy cap thing may be on dawn's end? from what I saw xu saying

meager whale
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might be ye

remote kernel
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then a fix should be out relativly soon, shes always fast with them

meager whale
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hopefully those things are fixed at some point cuz it sounds a little problematic for balancing lol

narrow pivot
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I mean technically it's overall a vanilla bug actually.

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But it never occurs in vanilla because there's never an instance where an enemy is in 2 different spawn lists.

remote kernel
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(should say I when I said modded enemies drown that out, I dont spam them on every moon ive been setting per moon XP)

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having every modded enemy installed on every moon would be pure chaos

narrow pivot
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I mean I know it's kind of a meme at this point but I do kinda wish I could find some custom moons that stuck a bit to vanilla formula but there just doesn't seem to be any really.

remote kernel
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(I mean reason I have 95% of code rebirth off rn and have been adding it in 1 by 1)

remote kernel
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im not saying that many do

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but also I cant really tell what youd count as a point agaisnt that

narrow pivot
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I mean it is specific, I won't lie.

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Like any moons that put indoor enemies outdoors, and vice versa, I generally don't like.

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I kinda get why some people do that because there's very little in the way of variety of outdoor enemies.

remote kernel
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Bracken outdoor has always been a fav of mine

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was like the only reason ages ago I used to use lethalescape

remote kernel
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I could say these 4 at least deserve a look

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if you havent

narrow pivot
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I've been looking, there's just not that much that scratch that itch well. But I'll look into the bottom 2.

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I've looked into Turbotaliz's moons, I like their moons design but they also do the thing of having outdoor enemies indoors.

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Which can be changed easily of course but still.

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I also don't like moons with silly non-toggleable easter eggs >>

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Yeah I know, I'm fun at parties. But I don't like anything immersion breaking like that.

remote kernel
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given they dont reuse the assets since all forest moons in vanilla now use unique sets of plants

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with little overlap

remote kernel
narrow pivot
remote kernel
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I thought you meant like super pop culture ones or shitposty

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which I dont like

narrow pivot
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Well I mean the disco thingy does use copyrighted music from what it sounds like

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Unless it isn't, I don't know for sure tbh.

meager whale
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I do too so I totes get it

meager whale
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and even if they did LLL lets me just remove that so it's mostly fine

woven idol
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Why I can't anymore configurate The Fiend and Shy Guy (Scopophobia) after they been deprecated (until deprecate all was fine) ?
Since mods still working 🤔

carmine warren
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also, i think that being able to edit an enemies increasedChanceInterior should also be an option, basically it's the property that maneaters use to have boosted rates on mineshaft

dreamy gazelle
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To edit the config file and options does exist a designed ui to use ?

woven idol
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maybe this one

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+gale mod manager

dreamy gazelle
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thx i'll check!

ornate harbor
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That's just a curve visualizer, but Gale is the recommended config viewer currently, there are a couple custom ones in the works tho!

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Credits to @rancid pebble for this one <3

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Probably some of the better written code in the whole mod lol

primal linden
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neat!

woven idol
ornate harbor
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Likely because their built in configuration is taking precedence over Lunar's

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Nothing I can change about that

woven idol
split trench
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@ornate harbor If there are missing entries for scrap spawns on moons does it use default or does it just set the ones that are not there to 0

ornate harbor
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Set to 0

narrow pivot
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I noticed recently that Lunar wasn't generating moon configurations for custom moons?

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Should it?

meager whale
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definitely

narrow pivot
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Oh oh oh wait I think I know what happened.

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Oh wait I don't have clear orphaned entries on

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hmm

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Nevermind for now

grim raft
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Hey @ornate harbor so the "is in store" option is broken, but also the "is scrap" option as well

ornate harbor
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'Sold In Shop' does work, in a profile with just Lunar and Dawn, I imagine it's some terminal mod not being compatible with Dawn's predicate system

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Not something I can fix

ornate harbor
grim raft
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When i set a scrap item to false, the item still spawns in

ornate harbor
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Yeah because that's not what that option does

grim raft
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Its not?

ornate harbor
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Let me find out what it does do

grim raft
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Alr thx

ornate harbor
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Seems like a lot of things use it, but primarily it determines whether an item can be sold for credits or be put in the belt bag

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Honestly I might just get rid of it as a setting

primal linden
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But it has to be explained

narrow pivot
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Sold in Shop does work on my end, but I only used it to disable purchasing flashlights.

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I think it only works for items that are already in the shop.

ornate harbor
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It works for enabling and disabling items from the shop

primal linden
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maybe doing smth like "IsScrap (Disable in store)" or smth like that

split trench
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If I’m correct I believe it just makes it a tool when disabling is scrap

dreamy gazelle
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which mod allows to create new moon to terminal ? or allows basically to ducplicate a vanilla moon

plush wasp
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I dont think you can do that

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Besides like actually making a mod

narrow pivot
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I don't know if this is on Lunar or Dawn's end, but I noticed an oddity with Lunar generating Dungeon configs.

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It says the Facility and Mansion dungeons are unknown modded dungeons.

mossy tide
narrow pivot
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Yeah

mossy tide
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Are u able to downgrade a few dawnlib versions to check if its always happened?

narrow pivot
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It doesn't happen on DawnLib 0.9.18.

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It does on 0.9.19 though.

mossy tide
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Fun, I'll have to see which of my changes could've done it

full helm
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Hello, I have been doctoring a modpack for a little while, specifically item weight spawns within lunarconfigmoons, but I'm hoping to allow any loot item to spawn on any moon. Any way to do that? I'd like to add another item drop mod that's why

ornate harbor
full helm
ornate harbor
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In the file called 'LunarTagInjection'

full helm
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I feel silly but there's no file by that name in the config section

primal linden
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maybe is not checked in LunarConfigCentral

full helm
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this one?

full helm
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The mod pack I’m doctoring has a bunch of adjustments spawnable loot, min/max scrap, and value multiplier. I don’t mind the configurations for the min/max scrap or the value multiplier, but I don’t like that it limits which loot spawns on certain planets with the spawnable scrap setting.
I’d like my red solo cup (and other modded items) to appear on any moon

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Would just clearing the “spawnable loot” line for each planet make any scrap spawn anywhere or just make no loot spawn?

narrow pivot
full helm
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I’m on the previous game version of lethal company, would updating just lunar go and ruin a bunch of things?

plush wasp
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How old is this lunar version wth

plush wasp
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Hehe

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Uhm its hard to help when is something old

full helm
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I can share my code if you like

plush wasp
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Not necessary

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Try what you said and see if it works

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From what i know, lunqr doesnt have a global option

full helm
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The clearing the spawnable scrap option?

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I’ll get back to ye

narrow pivot
full helm
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so clearing the spawnable scrap spawn makes it to where none of those items spawn :/

nocturne night
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Hey @ornate harbor is there a potential way in the next update we could be able to edit the height of objects? We can tweak width so I feel like it could make sense if height we're to be configurable too

mossy tide
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height is not a thing

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so no

nocturne night
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But then what about the trees on Vow?

mossy tide
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what about em

nocturne night
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Like on Vow their super tall

mossy tide
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yeah

nocturne night
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But when you make lethal_company:tree spawn on uh

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other moons

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their shorter

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theres no like

mossy tide
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vow's are manually placed

nocturne night
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Taller tree object

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or anything

mossy tide
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some moons just have manually placed trees

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there's no height option for bigger or smaller trees lol

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the width isnt changing the actual object of the width either

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it's just asking you to give it how big it is so it doesnt spawn inside other objects

nocturne night
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Hm

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And im assuming

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Trees in LunarConfig are automatically placed and not manually I suppose

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thus not letting it have the big size

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in which essentially

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theres zero way of getting bigger trees on moons

mossy tide
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unless someone registers a bigger tree, no

nocturne night
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Hmmm

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Registers a bigger tree

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I wonder who could do that

mossy tide
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not lunar or dawn

meager whale
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are LLL custom outside objects configurable thru dawnlib?

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like if I add them to my moon do those get registered and are therefore configurable thru lunar?

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or is that field for the outside objects just for vanilla ones?

worldly heath
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@ornate harbor I think MapObjects supposed to spawn inside cannot spawn outside through the "outside" config part

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tried Spawning Devious Traps and vanilla traps outside, it made maps endlessly load

ornate harbor
worldly heath
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Devious traps besides LRAD worked in v73

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Apparently the interior traps don't anymore

ornate harbor
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Huh, maybe something with DawnLib?

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I didn't change anything

worldly heath
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Seems like it

woven idol
mossy tide
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Why use that when you can use interior weights...?

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Does Lunar not provide interior weights?

ornate harbor
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Lunar does provide interior injection for enemies

woven idol
# mossy tide Why use that when you can use interior weights...?

I'm just worried that my weights are being multiplied by some moons' hidden multipliers

maybe I'm just unlucky, but I have a feeling that moons' hidden multipliers in some way affect interior weights.

Also, can LLL show incorrect values when using "simulate"? (Maybe it doesn't account for these hidden multipliers) If its calculation is 100% reliable - sorry for disturbing

And if possible, what is the most reliable way to check spawn chances (for both - enemies and interiors)?

mossy tide
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DawnLib recreates the simulate command and replaces LLL's, so it should be accurate

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I'm not really sure what you mean by hidden multipliers

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simulating on a moon will give you the spawn chance of the interiors on said moon as well

woven idol
mossy tide
woven idol
mossy tide
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Ah right

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Uhhh, honestly there shouldn't be much like this in base game

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Other than this there's the special enemy stuff, there's infestations, anniversary rates and maybe thats it

woven idol
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ok, sorry for disturbing, maybe just my schizophrenia.

carmine warren
ornate harbor
mossy tide
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Probably

subtle ingot
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does anyone happen to have a flat image of the moons list in the terminal with no post processing, i could swear i've seen it somewhere

dreamy gazelle
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what is offset time config
what purpose

dreamy gazelle
plush wasp
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days start at like 8 am or smth like that

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so prob works to change that?

dreamy gazelle
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yeah that's it thanks
it adds time in ingame minute to the time start

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past ≈1000 value, the day starts at very early morning like 6:30 am

gloomy trellis
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This has been brought up before but you can't edit modded bestiary entries. Will this be fixed eventually?

ornate harbor
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Lunar currently uses Dawn to access the node and keyword so unless that changes it likely won't

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Is Lunar still grabbing the bestiary values correctly, just not applying the ones you set right?

sharp anvil
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Question:

how does one check turret amount via lunar?

narrow pivot
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Use this to determine graphs too

gloomy trellis
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The configs still appear for vanilla monsters if they have a bestiary

ionic vine
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Overwolf does not own Thunderstore

subtle ingot
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is it just the mod manager then?

ionic vine
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There is no credible source to say that Overwolf owns the TS / managers

subtle ingot
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oh ok

gentle zephyr
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Is Min and Max total scrap value supposed to do nothing?

ornate harbor
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Yup, unless some other mod changes that

gentle zephyr
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Oh, sad. I was hoping to use it in order to make moons give specific amount of scrap value for balancing purposes.

gentle zephyr
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So disabling inside and outside curve does not work (I did start the game and landed to update the configs)

carmine warren
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i can try finding it real quick

gentle zephyr
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at least not on v81

plush wasp
gentle zephyr
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Gale is THE goat

plush wasp
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Ye im asking ebkr since he works on both those mod managers hehe

ionic vine
plush wasp
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not anymore

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it used to before

ionic vine
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TSMM runs on the Overwolf platform

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So the Overwolf client is always required

plush wasp
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oh

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well then

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why

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hehehhee

ionic vine
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But TSMM is not owned by Overwolf

plush wasp
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thats crazy

ionic vine
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Not really? There was a partnership around 5 years ago where OW gave money to have a mod manager on their platform, and I was hired by Mythic to build it on top of r2

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People just assume that OW owns TS, but they don’t

plush wasp
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well

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kinda clear why people would assume that no?

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if you need overwolf to use it, overwolf gav emoney to make it, with the condition that it has to be on their platform

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that sounds like a product own by them lel

ionic vine
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It’s more like something commissioned

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Overwolf want it on their platform because they can show ads and they get more overall impressions. Once people are using their client they might also use the in game stats trackers and other apps to boost their platform more

plush wasp
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a lot of people, at least here, thought thunderwolf was owned by overwolf, im just saying what could have made people think that

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honestly doesnt sound much of a commision

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sounds more like something they own

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its weird hehe

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but hey, nice to know that

ionic vine
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I’m just correcting any misinformation

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It was mentioned in the RoR2 discord that someone got the incorrect info from here, so I figured I’d correct it

plush wasp
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fair fair

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i mean who owns it isnt really that relevant tbh

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the issues people have with thunderstore are still related to overwolf, even if they dont own it

ionic vine
plush wasp
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forcing people to install more software that they dont need, and having ads everywhere is probaly why people dislike thunderstore, which both come from overwolf

ionic vine
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this is why r2modman and Gale can exist - it's not forced

plush wasp
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im specifically talking about installing tsmm

ionic vine
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to continue we should probably move though

ornate harbor
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Ok

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I didn't forget about you guys forever

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Only for a considerable amount of time

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Version 0.4.0 - The B.I.G. Update

Bug fixes, Item features, and General additions

Features

  • Added many new features to items, several are disabled by default as they're advanced!
  • Added the ability to configure the LLL tags of a moon, this option only appears if you have LLL installed!
  • Added the 'Disable Increased Chance Interior' field to enemy configs (for enemies like maneaters)
  • Removed 'Is Scrap?'

Fixes

  • Fixed Lunar grabbing empty map object weights (and any other issues with grabbing things that weren't initialized)
  • Fixed an annoying spam message if Lunar tried to parse an empty tag on an entry
  • Fixed enabling configure content on a moon removing it's tags from LunarTagInjection
  • Fixed 'Catalogue Index' ignoring configure content
  • Fixed inside objects freezing the game if you tried to spawn them outside

https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/

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Now I sleep for another 400 years

errant bolt
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Xbox, record that

meager whale
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awesome as fuck.......

narrow pivot
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Oh I don't know about allowing Floor Y Offset being exposed.

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I believe that's a variable used to determine where it is currently as it's dropping.

narrow pivot
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Wait

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that's the rotation value for Y?

mossy tide
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the y value in resting rotation does nothing

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dont ask why its done like this

narrow pivot
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Oh my god

subtle ingot
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tuff

worldly heath
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@ornate harbor question

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say I have TagInjection on, and config files per moon

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If I have a tag that adds creature inside with their integer value (like Flowerman:5) and the moon's config file that do so as well (like Flowerman:50)

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do they combine with each other or one overrides the other

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?

ornate harbor
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The moon's Flowerman value will take presedence

worldly heath
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hmm

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so in order to make the TagInjection work what should I do

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entirely disable the interior enemy function of the moon?

narrow pivot
ornate harbor
ornate harbor
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I wish it combined but Dawnlib does it look this :p

narrow pivot
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Got this pretty nasty error with the terminal

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[Error  : Unity Log] An error occured while post processing terminal text: System.Collections.Generic.KeyNotFoundException: The given key 'Dawn.DawnMoonInfo' was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1071a2cb0cb3433aae80a793c277a048>:IL_001E
  at LunarConfig.Objects.Config.LunarConfigCustomMoonOrder.GetIndex (Dawn.DawnMoonInfo moonInfo) [0x00000] in ./Objects/LunarConfigCustomMoonOrder.cs:24
  at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <ea489521390f48908a7ce45cb17a6848>:IL_0010
  at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:IL_0000
  at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <ea489521390f48908a7ce45cb17a6848>:IL_0000
  at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <ea489521390f48908a7ce45cb17a6848>:IL_0006
  at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0003d] in <ea489521390f48908a7ce45cb17a6848>:IL_003D
  at Dawn.FixedGroupSizeGroupingAlgorithm.Group (System.Collections.Generic.IEnumerable`1[T] input) [0x0008d] in ./src/API/Moons/IMoonGroupAlgorithm.cs:59
  at Dawn.MainGroupAlgorithm.Group (System.Collections.Generic.IEnumerable`1[T] input, System.Boolean reverse) [0x0008a] in ./src/API/Moons/IMoonGroupAlgorithm.cs:207
  at Dawn.MoonRegistrationHandler.DynamicMoonCatalogue (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifieddisplaytext, TerminalNode node) [0x00075] in ./src/API/Moons/.MoonRegistrationHandler.cs:393
  at DMD<>?2023343454.Hook<Terminal::TextPostProcess>?238029012 (Terminal , System.String , TerminalNode ) [0x0001b] in <0dc2774ac9ce4d1db1620f6d70a71efe>:IL_001B
  at DMD<>?-478419032.Trampoline<Terminal::TextPostProcess>?492734626 (Terminal , System.String , TerminalNode ) [0x00031] in <cddac6f97e644bb38c72c2d7a5409a64>:IL_0031
  at Dawn.UnlockableRegistrationHandler.AddShipUpgradesToTerminal (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) [0x00000] in ./src/API/Unlockables/.UnlockableItemRegistrationHandler.cs:130
  at DMD<>?1057266410.Hook<Terminal::TextPostProcess>?-481176688 (Terminal , System.String , TerminalNode ) [0x0001b] in <197fd76e044e400ca8b92e203ab11354>:IL_001B
  at DMD<>?-2030099692.Trampoline<Terminal::TextPostProcess>?-1164809812 (Terminal , System.String , TerminalNode ) [0x00031] in <78ba877cbd594e008a57609305d29a95>:IL_0031
  at Dawn.Internal.TerminalPatches.UpdateItemPrices (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifieddisplaytext, TerminalNode node) [0x0000f] in ./src/Internal/Patches/TerminalPatches.cs:138
  at DMD<>?-1147765630.Hook<Terminal::TextPostProcess>?478929712 (Terminal , System.String , TerminalNode ) [0x0001b] in <896ad820f8174e09b2a4412248a282b4>:IL_001B
  at DMD<>?1490508432.Trampoline<Terminal::TextPostProcess>?-359730198 (Terminal , System.String , TerminalNode ) [0x00031] in <c37e9a298022440880ff569b12e6322d>:IL_0031
  at Dawn.Internal.TerminalPatches.HandleTerminalTextModifiers (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifieddisplaytext, TerminalNode node) [0x00000] in ./src/Internal/Patches/TerminalPatches.cs:125
  at DMD<>?-1950961622.Hook<Terminal::TextPostProcess>?-775502524 (Terminal , System.String , TerminalNode ) [0x0001b] in <b62abdf25d5d46adb7e226e78084ca0f>:IL_001B
  at DMD<Terminal::LoadNewNode>?-87647176.LoadNewNode (Terminal this, TerminalNode node) [0x00098] in <cafb19973dd249ecb79d75ed576858cf>:IL_0098```
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The catalogue index option breaks something

normal quarry
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skul

plush wasp
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emoji

worldly heath
ornate harbor
# normal quarry

They did write a reason for reposting it in the description but I don't understand what they mean

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Anyways I'll take this as affirmation if I have people stealing my mod

ornate harbor
worldly heath
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@ornate harbor 'sup, I'm continuing the discussion I had over the Biodiversity Thread over here about the spawn rules of the "Coil-Crab" entity ; apparently the entity has two distinct spawn weights, one normal one and one for stormy weather.

Would it be possible for you to make Lunar handle the spawn weight over Biodiversity?

ornate harbor
plush wasp
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I dont think it uses dawnlib

ornate harbor
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In that case no, not really

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I'd just ask them to add a toggle off for the extra stormy weight

worldly heath
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@meager whale

ornate harbor
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And you add it in Lunar yourself

worldly heath
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that's fine I use Lunar for everything anyway

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LLL config is way too anemic for my taste

meager whale
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what do you WANT!!!!

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:(

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jk hi

worldly heath
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'sup

plush wasp
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Montaña doesnt work on biod anymore because he hates everyone

meager whale
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according to doppelganger lunarconfig just cannot modify coil-crab weights, right?

ornate harbor
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It can change the basic weights, just not the stormy ones

worldly heath
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yeah on non-stormy weather it doesn't seem to work

ornate harbor
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Oh nevermind I guess

worldly heath
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we had a stormy one with couple of these

meager whale
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Or does having lunarconfig present just prevent coilcrabs from showing up EXCEPT when it's stormy?

worldly heath
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yes and no, its inconsistent on non-stormy and seem consistent during stormy

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I'll have to do more testing

gentle zephyr
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Can't you disable spawning of creatures in Biodiversity?

worldly heath
#

yeah

ornate harbor
#

You could just do that and do all the spawning yourself in Lunar then no?

meager whale
meager whale
worldly heath
ornate harbor
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So you could just do that functionality yourself

worldly heath
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haven't tested with the weather function

meager whale
#

And the issue here is that Lunar cannot config Coil-crabs at all?

worldly heath
#

truthfully

meager whale
#

Or is it smth else

worldly heath
#

ykwhat, I'll do some more testing with no Bio' configs but Lunar's, no Lunar Ones but Bio's, and with both

#

with and without stormy

meager whale
#

aight!

ornate harbor
#

Thanks for your time Monty

#

We will continue to ping you for biodiversity related questions

#

Jk :p

meager whale
#

nah yeah do so

#

cuz I don't think beef and jacu know enough about how coil-crabs work to really answer these anyway :P

carmine warren
ornate harbor
# carmine warren speaking of that, do the injections add, override, or get overriden? like lets s...

I would guess they get added together, I know how it works with tags and I'll write that here for anyone:

  • If the moon has a weight for the thing that weight is used over tags
  • If the moon has no weight for the thing but has a tag with weight for the thing that weight is used
  • If the moon has no weight for the thing but has multiple tags with weight for the thing they are averaged out and then used
#

@mossy tide may know the intricacies better than me for the weather and dungeon injections

worldly heath
#

@ornate harbor @meager whale did some test with the CoilCrab on non-stormy weather only ; with only Bio' ruling the spawn weight, then only Lunar, then both

Seems like its completely ignored

rustic mural
#

Do Injections override existing spawns or add to them and if they do override is there a way to make it so it adds? Like if I can do it like "braken+= 5" or something.

So for example if I made it so a specific weather adds braken outside, if the map already has outside braken at a higher rate do they have their rate lowered or added onto?

gentle zephyr
#

I assume since it is called injection it means adding on top of

rustic mural
plush wasp
#

works like that

#

you can add, subtract, multiply and i think divide too

rustic mural
plush wasp
#

I dont remember the exact way to type it

#

Maybe it was :+ or +:

ornate harbor
#

: and :+ will do the same thing

plush wasp
rustic mural
#

Thank you for the heads up crafty

worldly heath
#

so idk what to think

meager whale
#

oh that's weird as hell

#

I'd likely report the issue with non-stormies to the biodiversity thread and @ mr salted beef and JacuJ

nocturne night
#

Is the Dawnlib and LunarConfig situation fixed up?

spark mountain
#

what is clamp in the LunarConfigDungeons

spark mountain
#

how the daytime and interior curve spawn works?

#

outside curve as well

gentle zephyr
# spark mountain how the daytime and interior curve spawn works?

It dictates how likely an enemy is to spawn during hour. It's a graph that goes from 6:00 am to 12:00 am and depending on how high the function is at given hour it chooses the corresponding value to tell the game how likely an enemy is to spawn. Usually it gets really high at 12:00 am. The Daytime curve is about spawning the enemies like manticoils, tulipsnakes etc. basically daytime enemies. Interior curve is about interior. Self explanatory and outside curve is about enemies that spawn outside druing the evening and night aka the more hostile fauna.

spark mountain
#

alr thanks

errant bluff
#

can confirm its not code rebirth at least

mossy tide
#

what situation is there

errant bluff
nocturne night
errant bluff
#

oh just created it in a smaller profile

errant bluff
#

happened after aadding both

#

GAH

#

forgot to saev log

nocturne night
#

So one of these mods breaks them

errant bluff
mossy tide
errant bluff
#

i forgot I added starlancer which has depedants and code rebirth
redid again without starlancer and its depedants

woven idol
errant bluff
#

so landing is fine with surfaced and emergency dice & lunar config but add code rebirth and then it causes issues
disable emergency dice or lunar config and it loads fine

#

hmm?

nocturne night
#

its not DawnLib nor Lunar

errant bluff
nocturne night
#

Okay so

#

Its not just CodeRebirth

#

Im testing a modpack without it and it still fucks up

#

Not even with Surfaced

errant bluff
#

most likely another dawnlib depedent?
thats how I narrowed it down

nocturne night
#

I know it ain't my moon

#

Can't be TerraScrap

#

I think the new updates for Lunar and Dawn hate each other somehow but I don't even know how thats possible

#

no thats not possible

#

Imma remove Boom Varients and see what happens

nocturne night
#

Pawsy will single out the errors

#

Well at this point imma keep using DawnLib 0.9.21 and LunarConfig 0.3.14

nocturne night
#

Okay so no

#

Its purely DawnLib and LunarConfig combating against each other for some reason

#

I made a pack with just Lunar, Dawnlib and their dependancies

#

and yeah

mossy tide
#

Oh right yeah that is a new bug introduced in latest lunar

#

It's not dawn and lunar fighting eachother, dawn is literally the dependency for it

nocturne night
#

I was gonna say I dunno what else to say

narrow pivot
nocturne night
narrow pivot
#

Disable catalogue indexing under moon settings, it's bugged currently

narrow pivot
#

Yeah, it's a temporary fix until Dawn or Lunar get updated

nocturne night
#

I'd say Lunar then

#

Xu says its a Lunar bug so

narrow pivot
#

Yeah most likely

#

Well yeah definitely since Xu would definitely know

nocturne night
#

Xu is smarts

narrow pivot
#

I just mean in that they would know if it were Dawn

nocturne night
#

a-

narrow pivot
#

My phrasing is bad

nocturne night
#

don't worry

#

-# my everything is bad

#

wait Terra

#

would I just make the Catalogue Index -1 to disable it?

ornate harbor
#

Under Moons

nocturne night
ornate harbor
#

Anyone got some reproduction steps?

#

I'm testing a fix

narrow pivot
nocturne night
#

well

#

step 1: go out to a bar

#

step 2: meet a nice lady-

errant bluff
#

oh

#

steps

#

my bad
add those 3 mods along with any of their depedncies
load game
create save
try to land on moon
get stuck in endless loop of never landing

carmine warren
#

broooo thats why it was broken for me 2 days ago

errant bluff
carmine warren
#

i thought it was something completely different

ornate harbor
#

There are two different issues going on here

ornate harbor
#

The catalogue index issue, that I can fix

#

I'll push that out now

carmine warren
ornate harbor
#

Also for anyone curious on the catalogue index problem, the code for that feature was written by Bongo, but Bongo didn't write it with 'Configure Content' in mind, so it would always be applied regardless of whether that option was enabled. When I fixed that issue with Bongo's help in 0.4.0, it was done incorrectly.

#

So I fixed it to work right now

carmine warren
#

why was "is scrap?" removed in the first place? im just curious

ornate harbor
#

Because it's a little complicated and I thought nobody cared about it

#

I since learned otherwise so I added it back

pulsar crow
#

it says report this in the screenshot.

errant bluff
#

probably blind but were is hte part for changing how much battery and item has

reef elk
#

Also uuuuuUUUUUUUUGH. Some of my spawning isn't working. I'm not sure why but it isn't spawning brackens outside as intended, and it's changed on LC and LLL.

#

I feel like I'm missing something but idk what, been at it for 2 hours and it's frustrating

plush wasp
#

do you have starlancerenemyescape?

#

or aifix idr the name lol

reef elk
plush wasp
#

you need the aifix hehe

#

also in what moon are you trying?

reef elk
#

I have that one. Also, I turned off LunarConfig and it works with my lethal level loader customizations SUS LC ain't working but it has the same settings

#

Pareidolia my beloved

#

It works just fine with LLL

plush wasp
#

oh so bracken works fine with LLL but not Lunar?

reef elk
#

Correct, and idk why

plush wasp
#

of course you have content config enabled

reef elk
#

Yuh I believe so

plush wasp
#

and disable the one in LLL

reef elk
#

So

LLL settings keep to normal
put LLL settings in LunarC

#

I'll send an example screenshot as to what I mean btw

#

This is typical to spawn at the beginning of the day, this is with LunarC turned off.

plush wasp
#

oh i thought you meant screenie of the config lol

reef elk
#

I mean I could do that too

#

First one is for LL, while the second one is for LunarC

#

Maybe bc there's spaces between the enemies in LLL?

#

Unsure at this point

plush wasp
#

wat

#

both look the same

#

which ones which??

#

is that thunderstore omg

#

ugly muehehehhe

reef elk
#

I think it's the spaces in LLL

#

LunarC uses spaces to gap the entities when LLL doesn't. That's why it might be imcompatible due to formatting.

#

Gonna try it out

plush wasp
#

formatting shouldnt be unless done really bad

#

a space shouldnt be the reason but try it anyways i guess

#

idk what you mean by the spaces

reef elk
#

Red = example with no spaces in LLL, yellow is with my current setup w/spaces, which could be causing the error

#

Maybe that's why tbh

#

Gonna test it

plush wasp
#

but you just said that LLL does work

reef elk
#

The entity wasn't spawning overall, but it only spawned inside

#

Gonna test outside rq

#

Yep...LunarC is messing with it somehow :/ Gonna do some bug testing.

plush wasp
#

im so confused

plush wasp
#

do you have both lunar enable content and LLL enable content?

reef elk
#

So far so good, testing bugs and misformatting errors

plush wasp
#

choose one

reef elk
#

Smallest of typos fucks my shit up something fierce

plush wasp
#

dont use both at the same time

reef elk
#

Oh?

#

Is that what's supposed to happen or is this just a recommendation 🥲

plush wasp
#

either enable the content in LLL or in Lunar

#

not in both

#

to prevent any incompatibilities

#

we dont know which one takes priority over the other

reef elk
#

[We] should prob figure that out

#

But for now

#

I shall use LunarC and see\

reef elk
#

Yuh LunarC isn't working :/

plush wasp
#

i would ask you to show your config in lunar but, without gale, a video would prob be better xD

reef elk
#

Let me do some digging

#

Would adjusting the probability curve help on moons? I haven't touched that yet

#

But I'm also afraid to mess w/it regarding entities

plush wasp
#

scaryy

#

you gotta add bracken to daytime enemies in lunar

#

if you want it to spawn at the start

gentle zephyr
#

Are there plans to add battery life to item configs?

#

So we can configure them?

#

It would have 2 fields

#

Battery capacity (numbers idk) if -1 makes it infinite, if 0 makes it always discharged no matter what and >0 just sets the capacity to that number

#

and ofc an option like
Enable battery config (Boolean) in the managing what lunar configs you want to use window

errant bluff
#

agree

crisp apex
#

What happens if you change something in a config (Like Spawnable scrap) and then disable it? Will it let other mods add their scrap to the moon without Lunar setting it back?

#

Because I’m currently having an issue where scrap mods don’t do anything since Lunar overwrites scrap spawns on moons.

plush wasp
#

yo