#Lunar Config

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ornate harbor
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I mean it makes sense

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But I'll see if Wesley/Jacob have anything to say

modern vector
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lol

late wing
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i mean if the term lerp is used correctly then what i said would make sense

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it likely also lerps to minimum if the value is too low

ornate harbor
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Also, the dynamic dungeon size min/max are settings that CC lets you touch, but it doesn't let you touch whether or not dynamic restriction is even enabled, and most interiors I've seen have it disabled... so do they just not do anything in CC?

twilit crypt
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well

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i suppose its time then

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@ornate harbor if i had to guess CC forces them to work

hollow cedar
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The transferring hell occurs now

modern vector
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Overly invasive, brute forces things it shouldn't, etc

twilit crypt
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also i thought i gave understanding for the random size min/max

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at least, good enough

hollow cedar
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speaking of new features i thought i heard before that this would be coming to lunar but are injectors planned in any way?

plush wasp
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Yes

hollow cedar
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W

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i wanna get out of CC hell but i need global scrap injector

hasty hull
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I am not a dev, so take what I say here with a pinch of salt, but here is how I understand it:

  • dynamic restriction allows you to place upper and lower bounds on how big a dungeon can be. Lerp rate is presumably how strict this is (max value will force dungeons to stay completely in the range and lower values allow some wiggle room), min and max are the sizes (I think the same as moon sizes, so 1.0, 1.8, 2.3, etc.) the dungeon is limited to
  • Random size min and max are values each dungeon uses in its generation. Making them lower makes the dungeon smaller and vice versa, and having a bigger gap between the two makes dungeons have a bigger size variation between seeds
  • Map tile size is a flat divisor used to shrink the dungeons (higher value means smaller dungeon), it was introduced in v50 to make Manor Titan more playable

In essence, the dynamic size restrictor sets upper and lower bounds to dungeon size, random multipliers influence dungeon size and variation, and map tile size is a straightforward way to shrink oversized dungeons (a big problem with modded dungeons)

ornate harbor
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I'm still not sure why it's happening but after reproducing the issue, I found that the dungeon desync between clients and hosts only happens if you change the interior multiplier from it's default value

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It doesn't actually have to do with the interiors you allow ot spawn on the moon

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So I'll probably update the descriptions and keep working to find out why this happens

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I'd assume the client just uses the vanilla multiplier while the host generates with the correct one, but as to why I have no idea

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Hopefully the next version will be more than just a bandaid fix for this

normal quarry
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The solution people used for that was to apply per-interior scales per moon

plush wasp
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⬆️

normal quarry
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Idk how it worked differently in code but it worked

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Might be better to apply that method instead of the current one

normal quarry
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lemme open my lq config

normal quarry
ornate harbor
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Interesting

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But the issue is present in LQ too?

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Even now?

normal quarry
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yes

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if you use map size multiplier

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not if you do it for each flow

rancid idol
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does editing the moon grade, moon description and moon name work?

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and do the health and killable options work for enemies?

mossy tide
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The enemy creator needs to implement death for it to work properly but health probably works

rancid idol
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okay thanks lol, none of those options worked for me but im too low on time to figure it out on my own

ornate harbor
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Did you make sure to check the 'configure content' at the top of the entries you modify?

rancid idol
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yes, everything is enabled in the central config and for their respective entries

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wait

granite heart
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central config like the mod!?

rancid idol
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it might be because run late was enabled. my fault for being lazy ❤️ ill test it out again

rancid idol
rancid idol
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okay yeah sorryyyyy my bad, all works except some of the enemy health stuff but not too fussed about that

ornate harbor
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What enemy was it?

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Health should work, death as xu said only works properly if you're turning it off

rancid idol
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blob !

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but yeah i suspected it wouldnt serve as a replacement for the everything killable mod. but it served as a replacement of 3 or 4 other mods i had installed and even works where those other ones didnt. super handy it took the LLL values on its own too, saved me a lot of time... it changed/added some scrap items on some moons but i just pasted it back in from a document i made to keep track of everything neatly. its an awesome mod

ornate harbor
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Yeah as blob isn't killable normally it won't be with this mod, and thus changing it's hp won't do anything

modern vector
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Looks like it got mad I disabled Configuring Items?

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lol

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Still broken even if I enable that

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I shall roll back to 0.1.4 for now then

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I think this explains a lot though, we ran into a few issues today trying to land the ship where it stack traced about item min value stuff and it probably originated from this

modern vector
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Btw @ornate harbor Do you plan to implement the ability to allow enemies to spawn in pairs? perceive

plush wasp
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wa

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what an specific feature hehe

modern vector
plush wasp
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doesnt barberfixes do that tho?

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ignore me

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heheheeh

ornate harbor
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And did rolling back to 0.1.4 fix it?

ornate harbor
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I see the issue

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I didn't change the error message when I copy-pasted that section x)

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It's actually to do with the dungeons

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And the fact I didn't give them a 'Configure Content' like any other entry

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Well thanks leme do that

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Version 0.1.7

Features

  • Added group spawn count value for enemies.

Fixes

  • Fixed the changelog.
  • Fixed an issue where trying to configure advanced dungeon properties would not work.

https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/
Added the spawn count thing since it takes like 2 seconds

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I'm not 100% sure if that setting will work by itself though

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It may be something that went unused

rancid idol
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this mod prints out a failed to parse walker warning after loading a moon when i try to use it to configure the spawn rates of the walker from diversity and it doesnt appear in the enemies config either. does this mean it doesn't control their spawn weights at all?

mossy tide
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diversity stuff doesnt use stuff from base game so im not surprised

rancid idol
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alright thanks, time to find a work around i guess...

ornate harbor
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Diversity seems not to use LLL or LL, so it's added content won't be recognized

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@mossy tide do you know if DawnLib just grabs all enemies so it would pick up like diversity?

mossy tide
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ye i do grab all enemies, thing is, i dont think diversity actually uses EnemyType or EnemyAI

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ill check rq

ornate harbor
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Welp, not really much I can do then

mossy tide
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yea

rancid idol
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All good, i thought of a workaround ill setup when i wake up

mossy tide
primal linden
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Even though it hurts me, I'm on the verge of uninstalling Diversity, and I'm going to replace the spawn rate of the Walker to the Mistress.

plush wasp
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I already made that decision perceive

raven edge
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not the walker

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and I don't see the watcher in that list

rancid idol
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yes muh alternative method doesnt pick up walker either, but it is a worthy sacrifice for at least the walker. as a totally professional non-dev and 0 experience coding, sacrifice is all i know ! soon, my vision will be fulfilled...

modern vector
gaunt marsh
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Diversity is extremely dated sadly. I'm not sure if it'll be updated for a good while since iirc the dev is working on a game

modern vector
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The dev is MIA period rn

gaunt marsh
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Mia?

plush wasp
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Missing In Action

modern vector
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Missing in Action

gaunt marsh
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I have no idea what that means

modern vector
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He hasn't been around for several months, not even posting info about working on his game

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He's been busy iRL as far as I know

gaunt marsh
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Ah

modern vector
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@ornate harbor Looks like Lunar Config doesn't like Heavy Item SCPs' update

ornate harbor
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Hm, seems that means the enemy does not have an "EnemyAI", which I guess I should check for

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I use that just to get the hp

modern vector
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Ahhhhh

ornate harbor
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Just made it so he won't have that option to configure :p

ornate harbor
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Scan nodes working :D

ornate harbor
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Items too! (The description doesn't quite work if the item has a value, as it'll override it)

twilit crypt
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i made the mimic

ornate harbor
ornate harbor
gloomy trellis
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What does the thinker do?

ornate harbor
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He thunked

gloomy trellis
hasty hull
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Does this mod apply any of its own patches to vanilla functions? For instance, in vanilla indoor spawn vents do not support enemies spawning in groups, and changing a moon’s time multiplier can screw up how quota days are deducted? Does this mod fix those, or do Buttery’s VentFixes and Whitespike’s Time Patcher need to be installed?

ornate harbor
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It doesn't really touch anything besides the properties themselves... so yes

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I just knew that CC did mess with some stuff, and that ended up causing some incompatibilities and I didn't want to run into the same issues

hasty hull
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I would agree with that

ornate harbor
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I should probably add notes to those settings tho

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Saying they need them

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I'm just not 100% sure all the ones that don't work by themselves (and mods to fix it)

ornate harbor
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With the help of Xu, I fixed that issue with desyncs

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I think it's finally bug free! (Until someone finds another one)

primal linden
mossy tide
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Same as coderebirths/dawnlibs if this is hazard curves

ornate harbor
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That probably didn't make sense but hopefully it did

mossy tide
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Rounded down iirc btw

modern vector
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There is no real conversion method for that

primal linden
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I just don't understand curves :[

ornate harbor
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Probability curve is a multiplier based on normalized time of day

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I don't know how the number for falloff is calculated tho

rancid idol
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I honestly copy paste them from moons that i know have good curves from experiencing them in gameplay, sometimes i landed on an early game moon with dogs already spawned and i thought that was fucked up

normal quarry
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Goated xu and crafty

mossy tide
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Ig to explain it simply, give me a minute:

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Each level has a curve that every enemy uses and every enemy has its own curve that it uses

When picking up an enemy's weight, assuming something like nutcracker 100 on experimentation, it uses that 100 * the value from the enemy's own curve, which would be a Multiplier from any value its set to really, but the x is limited to 0 and 1, which are just 0% and 100%, which just mean that at 0 the day just started, 7am, and at 100% it's ended, 11:59pm or whatever

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It's hard to explain it much better than this, the graph is just a Multiplier for base weight depending on time of day

normal quarry
mossy tide
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Well, sapsucker is a daylight enemy so like after the first 20% or whatever for the graph it doesn't matter but everytime it tries to spawn it, it does multiply weight with the value in the graph at the current time

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Also an odd quirk, I believe the start of the day us actually 6am not 8am which is when the player spawns on the moon

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Is*

meager whale
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oh it's beautiful

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thank you for that scannode update

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this breathes life into my existence

plush wasp
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what is it?

meager whale
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edited the scan nodes of two-word scrap names to have lower cases at the start for concistency's sake

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these are fiufki's their (the scraps i changed the scan nodes for) normal names are "Desk Lamp" and "Potted Plant", changed em to "Desk lamp" and "Potted plant"

primal linden
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Just to let people know, the locked/hidden option here updates constantly.
This will make Wesley's Moons Journey unlock mode not able to work correctly.

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to fix this you have to disable these options on the Enabled Moon Settings options

twilit crypt
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i dont use the progression system or even the whole moon bundle in mine with wesleys

ornate harbor
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Yeah those will break anything that messes with moon visibility like wesley's, constellations, etc.

jolly badger
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any big problems with this mod?

primal linden
hasty hull
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Ye, the ‘worst’ part about it is just that the configs are a bit overwhelming, especially if you do not know spawn curves

ornate harbor
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I'd recommend turning off anything you don't know how to/don't plan to use

ornate harbor
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Though you're always welcome to ask, I'll help where I can :D

granite heart
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oddly specific request but would it be possible to customize bestiary entries

ornate harbor
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Depends on whether or not that's something I'd be able to get with DawnLib

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But I doubt it

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Unless I just let you edit the content of like any terminal node stare

plush wasp
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It might be time to change hehe

mossy tide
normal quarry
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it says to report it so i am

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i renamed Starlancer Zero to CORRUPTED DATA and it prints this when i switch planets

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it doesnt seem to affect the name in the moon menu or the radar screen so idk what happened there

modern vector
plush wasp
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i think cus the data is Corrupted plink

normal quarry
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i know its because of the name

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i dont know what it wants to be reported

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it probably wouldnt be the routing code anyway

modern vector
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I lowkey wish we had a seperate upload for Starlancer Zero lol

normal quarry
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it would be nice but at least theyre hotloadable

primal linden
ornate harbor
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Oh... I see the issue and maybe I shouldn't let you edit moon names

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Editing the moon name also changes the ID I use to get it's configured information

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So it'll just break

primal linden
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Oh

ornate harbor
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Depedning on what ID I use for DawnLib it might work then

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But I'll probably turn that off for now

late wing
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completely random and probably unreasonable question but would it be possible for you to seperate the Moon Tag config part of the mod and make it its own thing OR is there a way to disable everything but that feature in the config?

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ok i learned you can disable bits of it, how would i disable everything but tag configs?

late wing
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How so though

late wing
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Death…

granite heart
late wing
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take this creature as compensation

willow apex
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Okay so, I understand how animation curves work but I hate just having it as a number, anywhere I can input the numbers like a website to visualise these because actually seeing it really helps

ornate harbor
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@willow apex ^^

gaunt marsh
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Been looking for something to visualize the curves for so long

hasty hull
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Guys they are just graph coordinates, you can just use Desmos or a graphing calculator

plush wasp
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Or the link they sent

hasty hull
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I am just am perplexed by people not knowing what this is

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“My math class is useless in real life”… yeah it is when you cannot see the math right in front of you

mossy tide
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like yeah, don't use the tools provided to help format or help with making the graph, use desmos or a graphing calculator, like what lol

plush wasp
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math? in my lethal company?

hasty hull
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Expect the y axis getting rounded down

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Unless the randomness of the game picking an x value is beyond the understanding of most players, this is just your bog standard reading of a graph. Know the corresponding y value of any x value, just like how math problems ask you in school

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I am not trying to be insulting with this btw, I think people just do not realize how simple it really is. The special tools are only a bit better than your normal graph generator but have everyone thinking it is rocket science

mossy tide
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i mean, i'd like to see you make a graph that takes someone 5 seconds with the tool on desmos or a GRAPHING CALCULATOR and see how long that takes, and then when you wanna edit something how long it takes, and how easy it is to see the values all across the graph

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the concept of a graph isn't new, im not inventing graphs with that tool

hasty hull
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I know your tool is the best option, and I am glad it exists to make a tedious aspect of game balance much easier. But people are acting like they have literally nothing without it.

Maybe I am just old-fashioned in thinking one does not have to 100% know things to get satisfactory results

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A flaw of mine is getting real life and the internet a bit too conflated, so thinking this “I need Xu’s graph tool to know what to do” is extends to life beyond LC Modding. My bad all, I will get off the soap box

willow apex
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Bro, i didn't want to cause an argument jeez, I know its just a graph and I was using google sheets to render 100% the same as an animation curve

willow apex
ornate harbor
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Does anyone know how I pin something

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Like in this thread

primal linden
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I may be wrong btw

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I've never used it :p

ornate harbor
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I think that's right

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Damn

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Pawsy died :(

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I'll try pinning it again later, I'm pretty sure that's right tho, the bot just says it's not responding :p

granite heart
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i assume it has but has putting items in the store been considered, even if they are not usually bought?

ornate harbor
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I definently thought about it when I switch to DawnLib, I might be able to register and unregister things from the store myself but I'm not sure how that works yet

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So don't plan on it

normal quarry
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LLL can't assign interiors to it anymore

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i have it set to only spawn Tartarus there and its only been spawning facility

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i have both the old name and new name in LLL config for the weights, it doesn't use either of them

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also for some reason, out of all the mods i have that use moon specific stuff, code rebirth is the only one that didnt need switching to the new name

granite heart
hasty hull
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I got a question in regards to how the item identifier names config (the first one in an item config list) works. The description says that this changes what Lunar Config uses to identify the item, does this apply to other parts of the mod? For instance, if I put “screw” as one of the identifiers of the Big Bolt, and then put “screw” in Experimentation’s scrap pool, will the mod spawn Big Bolts on Experimentation in-game?

ornate harbor
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I'm pretty sure it says that it specifically does not change lunar's identifiers, unless I forgot a word again

hasty hull
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Ah, so it only applies to reading the config from other mods?

modern vector
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@ornate harbor Will you be updating soon to add DawnLib support since CR has updated and UsualScrap now relies on it

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Cus I wanna remove CRLib but you have it as a dependency

ornate harbor
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I really don't know if I'll be able to update anything soon

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I have some real life things that will occupy me for a few weeks

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Sorry :(

modern vector
sage spear
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So changing the Facility's appropriate alias to, "Factory," won't have the mod recognize it as the Facility when I input Factory in a moon's int roster?

normal quarry
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those aliases cant be changed

sage spear
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Damn

normal quarry
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it says here in the config

normal quarry
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you can change moon names though

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though they have a weird bug

sage spear
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OH SHIT, FR?

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LIQUIDATION REAL

normal quarry
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that LLL won't recognize the new or old name if they're changed

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for assigning interiors n stuff

sage spear
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Doesn't matter since I'm using Lunar, right?

normal quarry
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probably not

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as long as you use the right alias

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i should probably do that for just this moon i renamed

sage spear
normal quarry
# sage spear Elaborate?

i renamed starlancerzero to CORRUPTED DATA, but if i want to assign stuff to it in lunar i'd still use StarlancerZero

sage spear
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Unrelated, but can Lunar config remove whatever this is from Expanded Mineshaft's scrap roster lmao

normal quarry
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maybe?

fresh perch
twilit crypt
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you cant remove it from there

normal quarry
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yeah its for the gimmick

sage spear
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I'm killing msyelf

normal quarry
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i just got to see it its kinda fucked up but gives nice money

twilit crypt
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none of it is worth it imo because no ending

sage spear
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Hopefully it becomes togglable

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Since I'm like

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Not using his entities

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lol

twilit crypt
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as a whole the update is just a side thing

normal quarry
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after halloween i'd imagine

twilit crypt
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i like the inclusions

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but it is pointless in the grand scheme

fresh perch
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but i voice ||one of the guys|| so it's worth it bleh bleh

sage spear
twilit crypt
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no one knows who you are

sage spear
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Bruh

normal quarry
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the individual

sage spear
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I assume this is going after the Halloween update?

fresh perch
normal quarry
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idk i just assume itll become a toggle or something

twilit crypt
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probably not because this interior is meant to only spawn on one moon

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same as dilapidated manor

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its like

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gratars "fake fire"

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but as an entire interior

fresh perch
normal quarry
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this man cannot be droping improved vanilla interiors only for them to match 1 moon

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i gladly replace all instances of mineshaft with this version

sage spear
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Same

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But I can't rn

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😭

twilit crypt
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dilapidated manor isnt an "improved" manor

fresh perch
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and they can be spawned in any moon, they're not locked afaik

sage spear
normal quarry
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it matches well with more than 1 moon

twilit crypt
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espira

sage spear
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Also will Lunar Config remove entries when I remove an int mod

twilit crypt
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thats all i can think of

sage spear
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So I don't have to go into the txt file and remove it myself

twilit crypt
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that isnt an anomalous moon anyways

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i guess seichi

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since spookichi exists

normal quarry
sage spear
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I assume that's what I'm referring to then

normal quarry
sage spear
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Ah good

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Central Config but better in every way

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Anyways, how the fuck does spawn curve stuff work

normal quarry
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which one in particular

sage spear
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I only know CC's basic scaling

normal quarry
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like hazard spawns or

sage spear
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since I'm going to be editing both

normal quarry
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the hazard ones work the same as in mod like code rebirth

sage spear
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Yeah Idk how that works either

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I haven't touched those entries

normal quarry
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the game rolls a random number and chooses a point on the graph, depending on how the curve looks there

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a linear one is 0,0 : 1,10, if game rolls 0.4 it will spawn 4

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for instance

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it can get more complicated if you want like 0,0 : 0.2,2 : 0.4,6 : 1,8

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which has a sudden spike in the middle

normal quarry
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it also allows for stuff like bell curves n whatnot its very configurable just not easily readable

normal quarry
sage spear
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I see

normal quarry
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the enemy ones are called enemy probability curve which i think (i might be wrong) act like a modifier to spawn weight

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whatever number on the curve the game chooses will be multiplied against the spawn weight

ornate harbor
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You can check pins for a tool to make curves

sage spear
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e.g. 0.2 and 2

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0.2,2

normal quarry
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0.2 is the point on the graph, 2 is the value for that point

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the graph only goes up to 1 and the value can be whatever you want between 0 and some huge number

sage spear
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On the y or x axis

normal quarry
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actually for some cases you might be able to use negative for the value? im not sure

sage spear
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for 0.2

normal quarry
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0.2 is x, 2 is y

ornate harbor
sage spear
normal quarry
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yea i figure enemy curves can be negative but not hazards

ornate harbor
normal quarry
sage spear
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Oh yeah I'm talking about the moon's entry

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Not a specific entity's probability

normal quarry
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oh for moons lemme look

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for moons increase the value on the later entries (assurance as example)

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the spawn waves are still fixed at ever 2 hours naturally (i think) but this increases the cap per wave as time goes on

twilit crypt
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one day i will painstakingly deal with this and it will take me like 8 hours greed

normal quarry
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i only changed a few of these because enemies just werent spawning on some moons, i dont wanna go through a ton of these

normal quarry
twilit crypt
normal quarry
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yes because i don't use cc clueless

sage spear
normal quarry
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i see

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i mainly didnt do it cus im lazy

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ill get around to it eventually

normal quarry
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i love making fucked up configs for embrion

sage spear
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Idk exactly how hard my Embrion will be, but I'm imagining you'll need to be stacked in tools to get a good profit from it

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The Dark Souls of Confined Contract

ornate harbor
late wing
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and ofc keep the old birds

sage spear
normal quarry
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my embrion is probably ah utril lite

sage spear
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Purple's or Wesley's

normal quarry
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purple

sage spear
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Poor ol' Embrion

normal quarry
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too many spikes

twilit crypt
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you should do a parallel to AJ utril

sage spear
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Me?

twilit crypt
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its funny

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no glacial

normal quarry
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in what way

twilit crypt
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AJ utril is

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probably my dumbest configure

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it is very specific

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and id imagine average players cannot fathom getting even a 4th of the avg bottomline

ornate harbor
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I don't think I'm good enough for the arduous packs greed

plush wasp
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same

twilit crypt
ornate harbor
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I think I made it to titan on AH with friends

ornate harbor
normal quarry
sage spear
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it really that simple?

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So it just picks a random x on the chart?

ornate harbor
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So the chart is from 0 to 1, that's the normalized time of day, so at the middle of the day it'll pick the value at 0.5

twilit crypt
sage spear
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Holy shit it makes so much sense now

twilit crypt
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the gimmick is only two handed with extremely high value ranges, and the only spawns are inside dogs and the harbinger

sage spear
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I'm just gonna need to figure out which x increment correlates to in-game time

normal quarry
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sounds horrible but also extremely specific like you said

twilit crypt
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avg bottomline is ~6.2k

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price is 3400 something

sage spear
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Oh wait you're talking about Utril

twilit crypt
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its good if you can play it right

ornate harbor
sage spear
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I'm assuming 0 is 7 AM

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Since, well, it's the bottom of the barrel

ornate harbor
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Idrk :p

sage spear
normal quarry
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7am is the first spawn wave isnt it

ornate harbor
twilit crypt
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oh also theres no outside spawns due to how fucked inside is

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and most people wouldnt know/figure out the strat i do to bring items back

normal quarry
#

oh actually

sage spear
#

What moon are you talking about Purple

twilit crypt
#

AJ utril

sage spear
#

What primary int is it again

twilit crypt
#

manor

sage spear
#

Oh okay good

#

Dogs are too fat for the Factory and Mineshaft

normal quarry
#

i would put dilapidated manor on acidir probably

sage spear
#

Is Halloween an Eclipsed variant

twilit crypt
#

i think its
manor as primary
rubber rooms
art gallery
grand armory
mineshaft as rarest

sage spear
#

If so, I'll replace Eclipsed with it for the season

normal quarry
#

not sure i think hallowed does more than just eclipsed

sage spear
#

Does it have the same baseline gimmick tho

sage spear
#

Like you'll ever encounter it, but still

twilit crypt
#

hallowed does this
||makes outside extremely dark and moodly lit with candles, additionally spawns outside traps that are broken arachnohead.. heads, which basically act as the coderebirth carnivorous plant||

sage spear
#

Oh yeah was the plant redesigned

#

It was one of the entities I used in OG CC

twilit crypt
#

no clue

sage spear
#

Fuck

normal quarry
#

i dont think so

twilit crypt
#

nope

twilit crypt
#

also its every two

sage spear
#

Y'know what I mean

#

I'm writing in a very compressed manner rn lol

twilit crypt
#

just in case you forgot

sage spear
#

Ya

twilit crypt
#

you havent touched lethal for a while

#

so

ornate harbor
#

||Does someone wanna explain the mineshaft alternative gimmick to me :3||

#

I'm curious

twilit crypt
#

is it really worth it?
imo, no

#

again as far as i can tell

#

doing all the new stuff doesnt give you an ending

normal quarry
#

||do the pipes have to be in order or can it be any order||

twilit crypt
#

it just gives expensive payouts

sage spear
late wing
#

ever

#

you would explode

normal quarry
#

nice

sage spear
#

Yeah no I'm sensitive to in-action gore

late wing
#

||thats what its all based on||

sage spear
#

Like

#

Certain in-action gore

twilit crypt
#

you would HATE whats on roart now

sage spear
#

Static gore I'm fine with

ornate harbor
#

Did he eat the diamond or something???

twilit crypt
#

btw that is EXTRA not worth it to do

twilit crypt
#

idrk

#

its not explained

late wing
sage spear
ornate harbor
#

Interesting...

twilit crypt
#

just
not worth it

late wing
#

i havent done the roart one yet

ornate harbor
#

It's a lot of steps for 600

normal quarry
late wing
#

||dont you carry the girl to a place where you decapitate her?||

normal quarry
#

Too many minerals in his body

twilit crypt
#

its that much not worth it

#

you have to go to fucking thalasso

#

to get human hearts

sage spear
#

I don't think you get just how much $600 is
Having one guy focus on the dude while everyone else is lootin' will earn you a fuckton of money
You most often earn around $600 solo or with a decent team anyways on most end-game moons

twilit crypt
#

or constantly reset gift shop

#

both suck

late wing
#

oh yeah thats

sage spear
#

It's $600 by practically doing nothing

late wing
#

difficult

ornate harbor
#

So

twilit crypt
#

you need FOUR hearts btw

normal quarry
#

The mineshaft one is self contained at least

#

So it could be worth if you have enough people

late wing
twilit crypt
#

the only one i see worth it is the thing on crowd

normal quarry
#

But for solo its a lot of time finding everything you need

sage spear
#

Lethal Company is the equivalent to Rain World on steroids

twilit crypt
#

because crowd actually has good profit outside of the special event

#

so doing both at the same time can be nice

#

and crowds is the easiest

sage spear
#

Yes, I just called LC harder than RW

normal quarry
#

Oh for the moons theyre supposed to spawn on

twilit crypt
normal quarry
#

I missed that part i put mineshaft on basically every moon that had old mineshaft

sage spear
#

The only real, "good," player I would say is Bread, but he's a loser sweat, so :p

twilit crypt
#

knowing how to play a game better than most people doesnt make me the best

ornate harbor
#

I was trying to say you're good

twilit crypt
#

bread actually beat me in "hardest thing done in lethal"

ornate harbor
#

Jeez

twilit crypt
#

id say so at least

#

he did a 20k quota while every day was eclipsed

sage spear
twilit crypt
#

whar

normal quarry
twilit crypt
#

it sounds crazy

#

but when you see what you have to survive

#

yes

#

survive

#

its not worth it

sage spear
#

Can you tell us what but spoil it

ornate harbor
#

(he's bluffing, it's really easy to get, he just doesn't want you having the profit)

sage spear
#

Wesley has like 30 moons and I couldn't be fucked going through them all again

#

He really pulled a Rain World Watcher on us

twilit crypt
#

||nearby main, theres a shrine like space that lets you place a human heart on four separate "blood fountains" i guess they are||

sage spear
#

Completionists hate him

twilit crypt
#

||when you do this, a portal opens at the center altar, and this takes you to a copy of roarts exterior with distortion effects happening||

#

||when youre here, the spot the ship is normally at is instead occupied by a rock structure with another rock acting as a table, and a saw is attached to it||

#

||theres a map on another rock next to it with several landmarks, one leads to the hanging body of the girl entity that spawns during forsaken weather||

#

||you can literally pick her body up, and you then bring it to the rocks to chop her off with the saw||

sage spear
#

And what's the survive part?

twilit crypt
#

||once you do the first swing, the saw gets jammed, and you have to hold down E on it to get it unstuck for like 30 seconds, but the entire time her spirit flies at from fog in randomized directions||

#

i will say idk if its an instant kill but it probably is

sage spear
#

Is she client-side

twilit crypt
#

||after you slam the saw down a second time, it gets jammed AGAIN, and you have to get it unstuck again||

#

||and shes faster||

#

||and progress on unjamming doesnt save if you move away||

#

||after her head is chopped off you can then take it to a spot marked on the map and bury the head, which will then cause some scary audio to play or some shit, and you get teleported back to the real roart, where the reward lays by where the portal was||

twilit crypt
sage spear
#

Sounds like a team effort thing

ornate harbor
#

Only took 10 messages to explain, seems short and easy

sage spear
#

Yeah

#

Sounds like only a problem solo

#

and this game isn't very

#

compensating solo to begin with

#

So

twilit crypt
#

i wouldve just done one message but discord sucks with stuff like ||

ornate harbor
#

Wesley played too much outlast

twilit crypt
#

the whole sequence is really cool

#

but its not worth it to me

#

the prize isnt a destiny item

#

and i dont think a new one was added

#

like i dont think theres a place to take the prize

sage spear
#

If you do it at the end of the day when you already have money, it sounds like a good profit since it's a literal $1000 you're earning here

plush wasp
#

i just hope the hearts are throwable hehe

twilit crypt
#

its avg 800

sage spear
#

Still a lot

ornate harbor
#

I think they are throw able

#

Unsure

twilit crypt
#

they are but you cant get them back when you place them so idk why that matters

plush wasp
#

are they?

ornate harbor
#

Who doesn't love chucking hearts at friends

#

Use em on mines!

twilit crypt
#

at least thalasso added the heart chamber recently so you dont have to rely on 4 hearts randomly spawning

#

still annoying to even begin this sequence

plush wasp
#

but

#

heart werent throwable before

#

is it a new thing?

twilit crypt
#

they

#

always were

#

what

ornate harbor
#

Always has been

plush wasp
#

i picked up one like yesterday

#

before the update

#

no option to throw

#

it was the first thing that came to my mind

ornate harbor
#

Were you in game?

plush wasp
#

wa

#

:0

ornate harbor
#

Idk about real ones but in lethal company they throw able :3

plush wasp
#

wait my mind

#

is exploding

#

wdym real ones what

ornate harbor
#

:D

plush wasp
ornate harbor
#

Also just want to ask

#

||Is it ok that I never actually played Wesley's journeys with progression on? :3||

plush wasp
#

its not ok EvilPawsy

#

you can play however you like

#

but not even giving it a chance is

#

curious

twilit crypt
twilit crypt
#

which is harder than the good ending

#

because we hate you

sage spear
#

Lethal Company doesn't have an ending or unlockable moons, so

#

If you just want a vanilla-like experience, that's valid

ornate harbor
#

Which ending is the original one?

#

Pre conquer

plush wasp
#

empra

ornate harbor
#

I mean is that the bad one or what

plush wasp
#

not sure if its bad, neither good

#

its a mix of the 2

#

hehehe

#

for the universe good, for the player bad

#

is there a reason you havent even tried it?

twilit crypt
#

thats the good ending

#

the bad ending is berunahs
the neutral ending is using no destiny item
and then harringtons ending is just a random scrap on utril

ornate harbor
#

I was really just putting together my pack after Wesley updated and I just unlocked all the moons with CC to be more like vanilla ig

sage spear
#

Oh yeah Crafty

ornate harbor
#

I was going for just a vanilla framework but lots more content basically

sage spear
#

Does a moon's description expand if it reaches the default limit on the hud when the ship finishes landing

#

You know

#

The blue moon description that pops up briefly before the hazard level

ornate harbor
#

I don't, I'd try it and see what happens

#

I know what you mean

#

But haven't tried it myself

sage spear
#

CC had the issue of just, not doing anything about fixing it

#

I was just wondering if u did it

ornate harbor
#

Then I'm not sure I will either

sage spear
#

Joever

plush wasp
#

i eat my words

#

heart is indeed throwable

#

no idea why it didnt let me

sage spear
#

I'm sorry?

#

Why's this thang so expensive?

twilit crypt
#

SID

sage spear
twilit crypt
sage spear
#

lol

#

Fuck

#

Nvm then

#

What is the display name in this context?

ornate harbor
#

For enemies I'm not really sure, it's an internal name

twilit crypt
#

why is display and scan separate

#

wtf

#

is display the terminal one???

sage spear
#

Nop

#

Already checked

ornate harbor
#

Display is something that's just internal I think

sage spear
ornate harbor
#

In lunar's entries you mean?

sage spear
#

Yes

ornate harbor
#

Are those all defaults?

sage spear
#

no

#

Forest Keeper is not default

ornate harbor
#

Lunar's only going to recognize what's the default in appropriate aliases

sage spear
#

What the heck is the display name for then

twilit crypt
#

update about what i was talking about btw

ornate harbor
#

It was something internal that I thought was the scan name before I added that setting

twilit crypt
#

its not an instant kill

#

still not worth it

sage spear
#

Unrelated, but will we ever get an option to rewrite bestiary entries?

twilit crypt
#

gonna upload the sequence to post it

ornate harbor
#

Maybe if I add options around terminal nodes more

twilit crypt
hasty hull
#

Notice how Brass Bell is ‘bell’ and Gift Box is ‘gift’ on the scan

ornate harbor
#

The setting does actually do something for items

#

It changes the name on the tooltip

hasty hull
#

Ye that too

twilit crypt
#

OH

#

its that

#

im dumb

hasty hull
#

You can fix legitimately evil stuff like this

#

For the past 2 years I thought I was under a Mandela effect thinking it was called 'Robot Toy'

#

When everyone else called it Toy Robot

sage spear
#

Uh

#

Where is the kidnapper fox in Lunar Config?

plush wasp
#

:0

#

why would it have the fox?

sage spear
#

Because it's an unused, completely functional entity?

#

If lasso man is there, as well as YesFox in my modpack, it should be there too

plush wasp
#

oh if you have yesfox then yeah

hasty hull
#

There must be an issue with Lunar reading it. The Fox has been completely removed from vanilla as of v70 so Lunar would not recognize it from anywhere other than YesFox

plush wasp
#

true

#

lasso hasnt been removed

#

while fox completely dissappeared

sage spear
#

Both entities (Vain shrouds and foxes) still are

#

Their networking just has been sniped iirc

hasty hull
#

Buttery said they are completely gone

#

Your word against her’s

sage spear
lusty lake
#

almost all of the code related to vain shrouds has been deleted

#

the actual generation logic is there but all the logic to grow it between days, generate it when landing, etc. is totally gone

#

all code for spawning enemies out of weeds is gone

#

all of the actual content is still there and completely accessible

#

the fox is basically still 100% there but it's only referenced in the debug level

lusty lake
#

yesfox restores all of the missing code and re-registers the fox which is how it is able to function

sage spear
#

It's weird how Zeek did more to remove the fox and shroud over lasso and red pill

lusty lake
#

zeekerss could really ruin our day by removing the fox's prefab and scripts

#

im confident that we will always be able to restore it no matter what happens but i am worried about an eventual future where it requires like 10x more headache than it does right now

sage spear
lusty lake
#

the main issue is that yesfox is totally dependent on the vanilla fur shader being packaged in the final release

#

because we dont have the source for that shader

sage spear
#

Ough

lusty lake
#

we would be able to rip the compiled shader and re-upload it via like an asset bundle or something but doing something like that would be way more annoying than what we do now

#

which is just pull the original kidnapper fox's material (which includes the correct shader) from the original prefab

#

and then assign it to the modified + networked fox prefab

#

that yesfox includes

sage spear
#

Man, he really wants these entities to die

lusty lake
#

which necessitates that its EnemyType (and its spawn prefab) be packaged into the game

#

if he ever does that, it will simplify a lot of our processes (we can just add the kidnapper fox as a brand new enemy instead of fussing with "bridging the gap") but we'd have to find an alternate solution to fix the shader

plush wasp
#

i have a suggestion

#

for the configs

#

easy one (i hope)
to make related configs be in order, be together one after the other, just to make it a bit less confusing, is not really an issue but if its an easy change idk, it would be cool

#

like having all interior related configs together (multiplier,possible interior, curve, power, probability range)

ornate harbor
#

They kind of already are...
Like interior curve, power, and probability range are next to the other enemy spawning related settings

#

They're already organized, just in a different way

stable carbon
#

[16:16:08.4507288] [Error :LunarConfig] An error occured while setting dungeon values, please report this! System.Collections.Generic.KeyNotFoundException: The given key 'Dungeon Size Min' was not present in the dictionary. at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <787acc3c9a4c471ba7d971300105af24>:IL_001E at LunarConfig.Objects.Config.LunarConfigEntry.GetValue[T] (System.String key) [0x00001] in ./Objects/Config/LunarConfigEntry.cs:81 at LunarConfig.Patches.RoundManagerPatch.startMod () [0x01cb3] in ./Patches/RoundManagerPatch.cs:346

#

i get this error whenever i open a save

grave ether
#

Is it possible that scrap using dawn lib does not appear in the moon list of the lunar config scrap.
I tried to get silly scrap to spawn but it won't appear in the list of scrap for each moon.
Usual scrap is similar it didn't appear for me but it spawned regardless using its own config

normal quarry
#

though id think it has a fallback for that

ornate harbor
#

I hoped that wouldn't be the case but it's certainly possible

ornate harbor
sage spear
#

Thanks, Batby

#

Can't even turn this shitass Simulate command off

granite heart
#

liquidation isn't a real moon

#

you can't travel to it

#

it has no scene

sage spear
#

I know

#

I renamed Bilge to Liquidation via Lunar Config

#

and whenever I type in Liquidation to go to Bilge, LLL gives me this bullshit

normal quarry
#

ya LLL doesnt like when you change names in lunar config

#

it wouldn't let me assign interiors through the LLL config

#

does it still work with the old routing code

hasty hull
granite heart
sage spear
#

It's actually over

sage spear
#

It's good if you don't, it's just inconvenient for hidden moons that have been renamed since there'd literally be no way to discover it naturally that would make sense

#

Like, why would the password to Liquidation be fucking Bilge, lmao

twilit crypt
#

i agree the display name being separate makes it almost poitless to change

#

but there is probably some really big technical reason it is like this

#

like it will destroy a ton of shit level bad

mossy tide
#

Do you mean changing the display name and the key word name used to route to it?

#

Hmm, if its that then it might not be that bad, there places where the name needs to be changed is a decent few places though for it to properly work

#

It's only when trying change the sceneName that you'd entirely break it, or the internal names for items, enemies etc

sage spear
#

I imagine it could become a problem with moons that share the same display name, like Liquidation, but I wonder if that could just be solved by having the moon that isn't locked take priority

normal quarry
#

Maybe exposing the routing code as a configurable variable separate from name would be better

ornate harbor
#

Definitely considered

#

Another thing that depends on if I can do it in dawnlib

primal linden
#

softlock on not loading when landing

primal linden
ornate harbor
#

(that is whenever it gets to mod managers of course)

ornate harbor
#

Apparently lunar config shouldn't be broken by v73

#

We'll see ig

ornate harbor
#

Ayy 1k downloads on a single version, I never thought so many people would want my mod :3

#

Thanks guys <3

primal linden
hasty hull
#

Just goes to show what I and others said about the need for a new big config mod

#

I am not active in their chats, but I am hearing that CC is having even more issues

ornate harbor
#

Sorry about that

#

Crazy noone else noticed anything in 2.5 weeks

#

Unless one of the recent updates somehow messed it up

ornate harbor
#

Dynamic min/max and random min/max but I think the error would have just caused all of them to break

plush wasp
#

hey craftyy

#

will you be changing to dawnlib?

ornate harbor
#

Within 4 to 8 business months, yes

#

It is the plan, however I'm busy

errant bolt
#

A question, i think from my observation all of these work, but when referring to scrap names to spawn on moons, should i use appropriate aliases rather than the display name?

e.g. abandonedflashlight:5/abandonedbbflashlight:5 or Abandoned Flashlight:5

hasty hull
#

The appropriate aliases would be your best bet. That config is not actually a proper config, it just lists what names Lunar Config found that are used to refer to the scrap. To get an easy answer to what name you should put in moon spawns, see if any moons have it in their default spawn weight lists

#

Only thing I am not sure on is if capitalization or spacing is important, I would assume not since this mod functions similarly to Central Config

errant bolt
#

yeah that's what I was thinking, I just needed a second opinion, thank you. I always thought of lunar config as a front end tool

ornate harbor
#

Caps and spaces don't matter

hasty hull
#

Cool

modern vector
# ornate harbor Caps and spaces don't matter

Will you be updating Lunar Config to use DawnLib soon? While it's not problematic rn since the rpcs aren't being used by anything rn CRLib is relying on the outdated netcode patcher so I imagine Xu will probably wanna deprecate it

plush wasp
#

my boy crafty is trying to

#

that's the idea

modern vector
#

I do believe in him was just wondering lol

plush wasp
#

gta 6 before the dawnlib change hehe

modern vector
#

Hmmmmm

#

@mossy tide Any chance you can push an update for CRLib just to avoid the risk of issues since it might be a bit before Lunar Config can swap?

#

I don't think anything is triggering those rpcs in my testing but better safe than sorry

twilit crypt
#

????????????

#

legmr what the FUCK are you cooking

#

i legitimately have no idea where "Girl1" spawns
ive played legmrs moons unironically, no config edits

#

this is really bizarre, and it feels like a leftover bundled in

mossy tide
#

that might just be ghost girl but accidently added in lol

twilit crypt
#

oh

#

wait

#

i think i might know what this is

#

it just doesnt work

#

so legmrs interior, the nuclear bunker, spawns additional hygroderes separately independant of the regular vanilla hygrodere spawns

#

that interior actually has functioning monster spawns, but their other one, the hotel, does not

#

monsters will just never spawn on it period

#

so i think because of that, that is why i havent encountered "Girl1"

#

and shes meant to spawn when its hotel, as independant ghost girl spawns, up to 10 times

#

that is fucking evil

mossy tide
#

LLL doesnt have interior weights though, so unless legmr did something for that themselves idk

#

but i do think you're right in that its a ghost girl that's meant to just have that many spawns lol

twilit crypt
#

i know the additional hygroderes spawn

#

fun fact they are also completely invisible!

ornate harbor
#

And I still don't know how to 'patch a constructor' 😭

mossy tide
dark portal
#

constructor is ctor

#

if you use MMHOOK, it's just an event named _ctor I think

#

static constructors though, they are impossible to patch with MonoMod.RuntimeDetour

#

for those you need Mono.Cecil in a BepInEx preloader patcher

#

because a static constructor would otherwise execute before it's hooked

mossy tide
#

nah not static

#

so they need to make a hook towards _ctor?

dark portal
#

yes

#

I don't remember if the underscore is in the name though

#

but it's .ctor in reality so it's probably an underscore for C#

mossy tide
#

likethis?

#

im new to hooks myself

#

so thats kinda what im assuming what you mean by that

dark portal
#

to get a constructor without MMHOOK, use some reflection method for getting a constructor of type

mossy tide
#

oh you mean something like this

#

whoops, yeah i coulda guessed that

dark portal
#

yes

mossy tide
#

@ornate harbor are you using monomod or harmony?

dark portal
#

why are we needing/wanting to patch a constructor btw?

mossy tide
#

they need to patch a constructor from dawnlib as a config mod to edit some sapwn weight stuff

#

i.e. for scrap spawn weights they need to edit ScrapInfo.whatever but they cant since its private set unless they patch constructor

ornate harbor
mossy tide
#

oh i have no idea with harmony :3

dark portal
#

harmony docs probably have an answer

dark portal
#

they could also access the backing field probably

mossy tide
#

oh well idk if its called a private set, but i dont think this can be accessed outside the constructor

#

as in, changed

#

i just tried making a method in that class to change it and yeah cant

#

so idk if it's possible to change it with stuff like publiciser or anything like that

dark portal
#

I don't believe .NET has magic to prevent a field from getting set, though I could be wrong

mossy tide
#

when i tried it gave an error saying its readonly

dark portal
#

huh

#

can you show what you tried?

mossy tide
dark portal
dark portal
#

you can do it with reflection I'm sure

#

if you look at the decompilation closely, you may notice the backing fields

#

which are set in the constructor

dark portal
#

alternatively @mossy tide you could make a private set so that it's easy to set while using a publicizer

mossy tide
#

nah its not meant to be edited on purpose

#

im only fine with it since im making intentional compatibility with lunar config in other places

dark portal
#

ye

#

some things though could be a part of the public API, but yeah I can understand if you don't want it to be

mossy tide
#

the public API is available to the dev, not other users

dark portal
#

ye? like uh that's the point, so that someone making a config mod could make it easier

mossy tide
#

sure, and if they want to, they'll have to do it in the right places at the right times, which means patching the constructor

dark portal
#

instead of patching the constructor though, the API could provide an event for when the constructor runs

mossy tide
#

yes but again, the user is not meant to have access to those, dawnlib already allows the dev of scrap to generate values etc as configs if they want the user to edit some stuff

#

lunar config goes against that idea by providing the user configs to stuff the developer might've not approved

#

but people like the idea of a config mod so i gave minimal compatibility in a few places so that if they wanna do it they gotta do it properly

#

and again, providing an event wont really do anything since they still need to be in the constructor to edit the values

twilit crypt
#

@ornate harbor can you consider adding options to change the price of the cruiser and ship items (upgrades, decorations, suits)

#

and maybe also an option to change furniture luck values

ornate harbor
#

Definitely to be considered when updating to DawnLib

#

Since I might have more access to those through it

mossy tide
#

ye it'll be in the constructor of whatever thing you patch

tidal pagoda
#

Oooooo

#

I didn't realize this was out

#

Is there any demo or screenshot of what it looks like?

tidal pagoda
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........oh......oh god

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....that looks......painful

normal quarry
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it isnt too bad

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if you know what to look for

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central also lets you disable specific changes to declutter some of the cfgs

tidal pagoda
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I'm good I think. I literally made a point to not use configurators like this because of how unwieldy they are even when you want to do.

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I think I'm sticking with lq for now.....at least until maybe it has a ui of some kind?

plush wasp
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Is LQ still working after the update?

tidal pagoda
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Idk

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Haven't checked

hasty hull
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Hopefully you are not in for a rude awakening

tidal pagoda
hasty hull
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I wish you the best

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Given Lunar and CC did not break with v73, LQ has a good chance. As I understand it, custom networking is what got nuked by the Unity update, which these config mods tend to not have since they change vanilla stuff

tidal pagoda
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If I remember correctly I think they were already doing that

errant bolt
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which is real...

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I understand now. don't worry

plush wasp
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Share with the class

errant bolt
ornate harbor
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A lot of moons just have them mistyped, it's literally the same exact trap

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If you want you can disable all the wrong ones and just use the main one

subtle ingot
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is there any plan to have a web UI similar to LQ? it's so incredibly helpful imo to be able to visualise these things

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(awesome stuff btw, finally got around to checking this out!!)

ornate harbor
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This

plush wasp
long kernel
errant bolt
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That

errant bolt
cursive mist
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The more stuff that you edit alongside with the more enemies & items that you add into the pack makes it all the more difference tbh

errant bolt
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this is true but this is where excel... excels, mine is quite big with 200+ items but... use some formulas n stuff and you can calculate the weights through the values you set, etc. then becomes very automatic. But i don't look forward to transferring it all into the config, but im sure i can make something that just writes it out for me automatically as well when i cross that road

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to copy and paste into the config

cursive mist
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I was waiting for excel to be brought up in some way lols

cursive mist
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I've been starting to use one to catalogue my info for future modpacks but it just feels pretty taxing cataloguing all of it after being so lazy with LQ doing it for me lol

errant bolt
errant bolt
ornate harbor
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I literally used LQ for so long and never knew about that bug

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It never really happened to my crew

errant bolt
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I thought it was just the game at this point

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BCMER dungeon size desynced, LQ dungeon size desynced, LLL dungeon size desynced

ornate harbor
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It happened to Lunar too, but the fix was literally just patching a method that runs on all clients, instead of one that only runs on the host greed

cursive mist
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I successfully managed to avoid the dungeon desyncs associated with LQ but for me it was just much safer and less tedious to edit it via LLL

errant bolt
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by the time i discovered LQ, i had already filled out LLL's config 💔

cursive mist
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So with LQ I edit everything except interiors, that's handled via LLL

errant bolt
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but i have restarted like multiple times over so i moved to lunar config anyway (indecisive lmao)

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Everything i do i look back on and think i can do better

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each iteration takes longer and longer

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the pipeline

plush wasp
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is the specific interior size

plush wasp
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or maybe ot was the other way i forgors

errant bolt
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i think you could increase the dungeon interior itself with no desync in LQ, but i never tried because looked like a headache to learn lmao

errant bolt
errant bolt
primal linden
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I just have to set this now on the config

errant bolt
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The funnest part

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I am 100% going to figure out a way to mass print it in excel to just copy and paste it into the config, im sure theres a way

tidal pagoda
primal linden
tidal pagoda
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Looks like excel made in the 80s by a depressed grocery store accountant with severe alcoholism.

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It looks practical but it makes my eyes hurt.

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Kinda reminds me of hex code but I can actually understand what I'm looking at.

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Well except for the tab on the furthest right. I have no idea what that is.

errant bolt
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I like it though, its compact and you can tell its done by someone who knows what they're doing - for myself, it's my first time using excel since 'middle school' for a project i barely passed