#[V81] Boom_Scraps N [V81] Boom_Vehicle
1976 messages · Page 2 of 2 (latest)
It just pushes them 😭
it kills brackens iirc for example
maybe starlancers ai fix does something
either that, or the return added in v56 if an enemy has a size less than or equal to 1 prevents the truck killing them
Who knows
i restore the v55 behaviour so it can kill stuff like mimics and shit
so maybe i'm just used to mine
idk
cruiserimproved also restores this functionality
cruiserimproved restores it via a transpiler and on my vehicles I just run my own separate functionality
Like that doesn't make sense if you're talking about the power level, but also if it's not then what size is it
no it's not power level
So what is it
I don't know specifics but I know enemies have a "size"
I.e mimics are one
as of v56 the cruiser just returns if it's one or less than one
this is why the cruiser can't kill smaller entities
So i should just make a script that doesn't returns if it's one of less than one
if you're having your own vehicle controller, you could
Why do i only hear about a "creature size" variable now, and its only use i've heard about is for being crushed by a/an (undisclosed weight) van
it's just a number
But seeing some other stuff in the game's files
I wouldn't even be suprised honestly
Well i'll look over allat tomorrow morning because right now is bed time for me
Good day/night sir
Methinks the CruiserImproved fixes have been ported to any possible Cruiser ID
Although additions from it are not ported
As i was able to kill enemies
only some fixes apply to all vehicles that use vanilla code
such as the enemy damage fixes
Good
Got told by a friend there's a visual bug with the scope item (the item in the shop)
Where you emote with it with badassemotes the effect is still there/visible
what effect
also i can't really control if there's gonna conflicts
yeah the monocle, that's the item, but what effect
My friend said it showing the map and when emoting it makes everything blue
also disclaimer, for any item that uses a camera : do no purchase/use more than 1 at the same time in a save as they will all be linked to the first's camera
each "camera item" has its own feed although having multiple of the same item will show 1 camera feed on every single device of the same type, be aware of that
i'm supposing it's probably because the monocle's custom volume (which controls the color of the feed on the camera) shifts the hue of everything
Yea I think that's it
and the emote mod might have its own camera which looks at the volumes on the MapRadar layer
which is where i set my volume
a bit problematic but idk if the emote mod looks at every single layer or this one in particular, in any case you could ask the owner of the mod and i could see whether a "fix" could be done about that
but for the time being idk what i could do in that case
also i think i'm gonna finally release the update after i'm done with doing some slight changes to Dedication and adding a little item
Why is it called a Milk Brick
i mean where i'm from yeah
Hey @icy lark
yesh
Whats gonna happen to everything else in the mod?
I.e. the lever action and the scraps
Sledgehammer damage fix
Bc the lever action being a scrap was very useful bc it helps balance it.
item additions
Lever action will still be there as a vanilla variant of the Hyper Shotgun
Ok, and will they have the options of being scrap?
Bc the infinite ammo loaded in the chamber is cool, but being able to buy the ammo is too op
i will probably lower its spawn rates significantly and make both shotguns found in specific spots in my interiors
Will they also be in normal interiors? Or is that a togglable option in the config?
nop
cuz i can't do that
i did say lower the spawn rates of level action though, not remove
So.... they will no longer be accessible without ur interiors?
lever action shotgun will remain a scrap to find randomly
but can be found along with the hyper shotgun in specific spots in Boom Interiors (not yet released)
Also, can u make it like a 7 round chamber or smthn.
W
nah 6 is better
And btw will the other scraps be accessible as well?
I.e. the soap bar and the sponge? #myfavoritescrapsever
i feel like 6 rounds with 7 damages for each is enough in this game
Inded
soap and sponge are already on some moons, although idk if i made their global configs
Lower the gun spawnrate and up the ammo spawnrate.
Also make ammo sellable scrap
So people will still be enticed to grab them
i ain't making ammo sellable, i ain't making them spawnable randomly on moons either
Just make them have low value like keys so u arent enticed to sell instead of use
the ammo are suppose to entice players who know about their true power
Ok, so how will they be obtained?
buy it, find it in specific interiors, or kill a guardian/the upcoming variant
i don't want the most op stuff to be super easy to obtain
you can do that yourself with lunar
and i recommand anyone who has preferences on specific scraps to do that with any they don't like/the do like
because alotta people don't like some like the magnet so you might as well wait a lil until i make the "vanilla-safe" variant of the magnet
Also add some color/orange stripes like the shotgun shells on the Bluiser
like a certain @manic plank wants
N°1 it won't be called bluiser, N°2 i plan on changing the texture later on
erg
laziness consumes
one day i will reach 200+ items, some good, some bad, some great, some terrible, but in the end (IT DOESN'T EVEN MATTEEEEERRR) i will be the greatest scrapper of the modding community
I promise u, the name bluiser is going to stick for a lot of people. Its better to give in to it now. Bc lets face it..... Bluiser is kinda a perfect name for it
Hey @icy lark if the shotgun is going to be for sale in the terminal, or the ammo, can u at least make it possible to disable them from being in the terminal? Thats the only thing that I wont be able to disable with lunar or amy other mods.
ammo being buyable in the terminal is a feature i added through Boom_Moons
although i want it to be you can modify whether it's a shop item or not in the Dawn Lib configs i believe
so we can? or cant?
all the way down
wait where is dawn lib configs?
where do i find that?
configs
which config? Bc dawn lib doesnt have a config like that
i did
is it a thunderstore issue? bc dawn lib only has one config and then a buncha .json files
i dont understand
@brazen axle
its like the config for this mod and not dawn lib that you are looking for my friend
yea but this mod doesnt have a config
it does
start the game and go into orbit, then quit the game it will generate the config after that
nvm i got it workin
hey @icy lark can u add compatibility with shotgun roulette?
i wanna be able to blow my brains out with ur beautiful gun
IN GAME
IN GAME
fair enough
if its too out of the way, then dont. bc i dont want it to be a nightmare for u lol
the Hyper Shotgun will only work with anything that has compatibility with BeanieLib
the Lever Action will only work with anything that has compatibility with the Vanilla Shotgun Script
alr well idk what that means. and tbh idk. if its possible, cool. If not, well it is what it is and i shall move on
it does kinda work, but the anims are messed up
duh, anims for it were just made for the double barrel, not for the hyper niche boom scraps' lever action
if you want compat for it with animations then ask the other mod's dev
thats a brilliant idea
thx
also i love Doline
awesome moon and i immediately added it to the modpack
i didn't make that, that's not the right thread
fuck
here goes
make sure you fix all the vanilla jank or I'll be onto you :)
such as?
Boom Vehicles just released
It currently adds :
- The Road Rage
750 Credits, that's kind of it
come at me and judge me for my vehicle sins @atomic summit
lmao, i'm mostly joking, there's quite a lot wrong with the CC though
especially when it comes to the visual model
1 being i never modeled a car
the ignition key insert noise and the ignition noises
does the road rage do something different?
obviously not, it's just a blue cruiser :trollface:
bluiser
the seat node for the driver is raised up slightly which causes the animations to be offset slightly
i think you could benefit from modelling the mirrors and stuff in blender
which i did
was too lazy to make em more detailed
why are they just cubes
lol
you could atleast round them off or something
they don't have to be fancy
mine aren't fancy
i mean, it's mostly funny to me because it makes driving look like the average 0.1 second attention span gameplay
there's cameras everywhere lol
also wanted to add buttons to the front but you can't trigger them while seated so i just put them at the back
i'm not sure what this camera is for but if it's meant to render the contour, it's not
these cameras are going to need more optimisation since there's so many
you'll need to look into making them only render if you're looking at it and make them render one after the other rather than in the same frame
it is, but if you don't use Universal Radar you won't see any contour lmao
they're also completely uncapped framerate wise
how would i cap the framerate
asking for a friend
code
bro
you could benefit from stiffening the suspension slightly
it inherits the same vanilla suspension settings which are pretty broken
what about the suspensions??
in vanilla it's not stiff enough and the truck slams down onto the wheels which causes a really bad jitter
even when stationary in park
it'll jitter ridiculously and move out of place slowly
how would i go about fixing that?
just increase the spring rate and dampening of all four wheels
dampening is what smooths out the ride of the vehicle
what values do you suggest?
in the case of the cruiser it doesn't weigh much so you don't need to increase it too much
these are not unities defaults these are what zeekerss had them at
yeah but these are Cruiser's defaults
mine doesn't work
...why
unityexplorer ingame then
it just said no
pffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
first you'll want to increase spring on all four wheels until it stops jittering, beware this might also increase ride height slightly
you can have both front wheels have an equal spring rate and the back wheels have an equal spring rate that is different to the fronts, thats not an issue
what does the spring value actually do
it's how stiff the spring is
what spring
the suspension spring
like the wheels spring or something?
i don't know what suspension is
it's what allows your wheels to move up and down
vertically
lower spring values in unity can result in softer/musher suspension and therefore more bodyroll when cornering, more of a boaty feel
have it too low and the suspension can't uphold the weight of the vehicle and it'll cause all sorts of instability
a high spring value will result in stiffer suspension, which results in less bodyroll when cornering and may have a "sportier" feel
also how do i increase the weight of the vehicle, is it the mass of the main rigidbody?
it is yes but if you're doing that you'd need to increase how much torque is applied to the wheels
okay and what is torque?
and zeeks didn't really make parameters for that so it needs to be done in code
in the case of wheels its the turning force
but in simpler terms for this case
it's the power applied to the wheels
if you increase the mass of the vehicle but keep the torque the same, it won't have enough turning force to properly drive the wheel in the direction you're trying to make the wheel turn
and it'll feel really sluggish
what if i increase the torque too much
it'll just accelerate really quickly
do i just turn too fast for the truck?
don't get confused with zeekerss default parameters by the way
in vanilla the wheel torque is increased to EngineTorque at a rate of carAcceleration * time.deltaTime
but
it's clamped between 325 and 1100
does the road rage have double the honk noise
this is when in drive and hitting the gas pedal, i should mention
in reverse, hitting the gas pedal just applies -EngineTorque
no but it does have its own horn sound ig
unclamped
so that's why driving in reverse feels so much faster
yes
because it's not gradual
it just applies max torque immediately
my truck also does the same but the rotationspeed of the driven wheels is limited by the reverse gear ratio
https://docs.unity3d.com/550/Documentation/ScriptReference/WheelCollider.html just going to put this here incase it's any help
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
what about this parameter @atomic summit
that has nothing to do with the wheels and zeeks use it as a multiplier when stuff like enemies collide with the vehicle
it's a multiplier on how much to bounce the truck up
correct
doesn't affect damages?
so then i should just lower it to make it somewhat more controllable
changing it won't impact driveability
if you made it 0 then the truck wouldn't bounce or be budged around when an enemy collides with the vehicle, for example
otherwise, this parameter has nothing to do with driveability
yeah but that means it makes it better to run over creatures
doesn't it technically?
i guess but not by much, imo
it also impacts how much the truck is bounced when hitting players and objects such as trees
perfect
well going back to it, what do you think of the Road Rage since i suppose you've tested it @atomic summit?
apart from sound effects
it needs more work done to the model
imo
i feel like it would be better if you could atleast make it look somewhat different from the CC
well you could say i found a silly little reason for that teehee
also there's the fact i can't model vehicles for sht
i never said you had to make an entirely new model
you could refurbish the vanilla model
maybe give it a different front end for example
that's kind of what my scanvans model is
so how would i get the model then?
idk how to extract the model
cuz i did add a spike bar at the front to portray the fact it deals more damages
This mod is awesome!
btw when is scraps mod update?
but srsly the Road Rage is an awesome name. u were right
ok, well it is a valid question. U said it would be ready very soon in theory
there is no rush
i was curious what happened
im sry if im buggin u too much
unity has a built in fbx exporter package
ok I absolutely love the vehicle
nice job Sire Boom!
u once again did not disappoint
hey @icy lark does the boom achievements config still work without the moon mods installed?
no
the achievements are stored inside the moons mod
which yes is a big flaw
but in a way it's achievements related to playing on the moons so idk if it's really that big of a flaw to have its achievements and suits be only usable when the moons mod is active
yea, i more or less wanted the config for the hyper slug config options
bc i see the gun is added in the enemies variants mod
ik
and the way u did it works really well
except the fact it means I need to install a 500mb mod to use it. (its not a bad mod btw, i just am using a different themed modpack and dont want the extra storage taken up)
if u could also maybe implement a version of it for the enemies variants mod maybe that could work
idk tho, im not a professional modder
i love how every few days i feel like i'm ready to publish the update
then i just get a new idea for a bunch more scraps i wanna add
scraps/items oh who cares some will be scraps, some store items
some will be like artifacts
rare items you wish you'd find and would most likely wanna keep
for various reasons
I have a suggestionnn, could you make it so the monocular scanner doesn’t beep when it’s not being used?
When we have it sitting out on shelves it can get really annoying
yeah something will be done about that next update
and all "ambiant" items like it that produce and constant sound
Sweet
Is there any way to get all the junk to appear in my games? I'm getting very little junk from this mod, and the junk from this mod is really, really beautiful.
only works on moons where boom added weight to them
wesley has very little
vanilla has a few
and idk if other moons have
i guess boom moons
so either ask boom for more weights/help him ass more weights, or use lunar config and add them yourself
I could actually do it myself, but I don't know the names for adding weight and stuff like that
lunar config
might as well add a few more wesley weights because i guess this guy i owe respect to for making such contents
next update for it is upon us all, so i think you guys should tell me a list of moons to check out so i could actually give weights to em @marsh vortex@thorn bramble
generic moons
Thallasic, Calypso, Alcatras, Goetia, Reign
Only those, and the vanilla ones.
another thing on items, some are shop items, some are scraps found in interiors normally, and some are more special
special items won't be given any weights on any moons so if y'all were hoping for that yeahh nah sry, but i will be giving a lot more weight to other moons
Yes, I see the frying pan and the jars of tomato and mustard a lot.
frying pans and jars of tomato????
jar of tomato? i dont remember that one
i didn't do that
xD
maybe they talking bout ketchup
bottle
and the caserole or whatever its called
i did make a casserole which is similar to a frying pan, and will be including a frying pan soon but like i didn't until well soon
spoilers hehee
ain't much spoiling when the item count from this mod gonna jump from 45-50 to 60-65
I don't speak English 
cro
I was referring to the pot, and the mustard, (although I think my memory failed me and I don't remember if there was ketchup, I don't think so)
too vague lol
yeah there is, there's material variants on some items so you might have seen it
kiss
do i get birb seeds?
tbh i already know all i'm getting for adding weights to those moons would be negative reception from its maker so idk i'll see what i can come up with that doesn't touch the integrity of the maps
coming back to this, after looking into it i did put some items on a lot more moons than others
such as mustard bottle and casserole
you're getting there!
from there on, it's just learning and experimenting :p
i have absolutely no idea what vision you have for this vehicle, design wise
for example, my scanvans design is inspired by mid-late 2000s GM trucks and vans
such as
after getting hit by lightning because my mates ignore every single tip i give them about playing the game
i decided to add a sunroof and replace the windshield
mostly just that
i'm unsure what i'm looking at
it'll make more sense later on
is it the cabin light?
yea
i see
wait how do you do this to an edge?
ye
you can use the modifier, or if you want to do it manually, select the edges you want to make sharp and then at the top click edge and "mark sharp"
np
cursed cruiser
@atomic summit here's what i came up with
not much of a change but at least i wont get bothered by lightnings
also added this little thing at the back to better get in
lightning can still strike you through vehicles with an enclosed roof
i've tried to add coded protection against lightning on mine, but i'm not even sure if it actually works
it will "probably work for the most part"
and the protection works better than not having a roof
yeah def
but there may be "rare instances" where it kills you
true, i did make it a tall roof so that the lightning is at least fairly distanced from players, and it also uses Room layered colliders to protect players
i wouldn't use the room layer
the Vehicle layer can block lightning
using room layer on vehicles can cause issues such as the magnet raycast being blocked
ive finally put my finger on it
also, regarding the colliders
because its glass
and realistically enemies should see through glass
was just letting you know :p
what are you, some kind of guy with a PhD in glass
no its just basic logic 😭
(appart from that yeah i gittit but it's mostly to try and prevent lightning from going through)
Boom Vehicles 1.1.0 - Scandal Patch
- Changed the Road Rage's model (and adjusted collisions according to it
- Tweaked wheels
- Removed the AI assistant voice (yep, it leaks)
- urrrggg eemmmmmmmmm idk what else i did
- Removed side mirrors
- Optimized remaining cameras by rendering them more slowly
refining the vehicle bounds rn to make sure people can drop items on the sunroof of the car
also on side and back platforms
the vehicle bounds collider is for the magnet
the item drop collider is what you'd want to scale
ye that's what i meant
but thanks for the info nontheless
Boom Scraps 2.5.0 - Sugar-free update MADE. BY. MAN.
- Added a lot of scraps (i don't remember half of them bruh 🥀 )
- Resized Wine Bottle
- Removed a bunch of Radar Meshes
- Fixed hitsounds on Cane and Sledgehammer
- Fixed Sledgehammer
new total item count : 75
have fun
Is there more spawning on vanilla moons?
I'm going to try it, the items are very pretty.
alot spawns by default on vanilla moons yes btw
Finally I'll be able to see what the honey jar looks like
oh yeah btw i did add a bunch of items on maps you suggested
did you bumped up wesleys weights?
gonna release a mini patch that adds more weights, optimizes the camera items' fps rate, and add Beanielib dependency
Having the monocle and recorder in your game can cause a strange bug when using the toomanyemote mod.
Selling it fixes the bug
Already adressed this
You can see clearly starting here
Does the zappinator only do damage to crewmates or am I just crazy?
It does deal damages to enemies but it's a raycast, and some collisions may block it from hitting enemies
Such as other enemies
I will change this however because i do feel like the fact that enemies' colliders still being active while they're dead blocks it even though they're dead is pretty bad
He has difficulty killing the eyelss dog
Does it? Never noticed while testing?
If v80 brings new scraps, i hope they're good enough that i gotta up my game
I KNOW THERE'S COOL STUFF
I NEED TO SEE IT
But not now though
Already got spoiled something i wish i didn't
Tonight i'll be checking it out and see if anything cool came up that i can use to make more vanilla+ mods
i wouldn't say "theres no new scrap" is a spoiler
Not that
Something else
I got spoiled reading one of batby's messages
log off the internet then because spoilers r gon be everywhere!!!
Btw, any theories on why lunar config wont affect the shop items?
no idea
thinking about making commissions for scraps
not sure if people would actually commission that
Lunar isn't a mod i made, and i register my scraps through LLL
Either of those mods could be responsible
Ok, is there any possibility u can send me files with the shop items removed?
Ik its askin a lot, so if u dont want to, feel free to say no.
would it be bothering to your modpack if i told you to just kinda ignore the items if you feel they're not good for your modpack
as i said before that i would look into the stuff like fridge magnet which people despise (more than they should)
i will try to do somethin about it
probably make those items registered through Dawnlib, but that'll add another dependency to a mod i'm making so uhh
y'know
youll have to add some sounds to 2 handed scrap
for when walking with them
yeah i'm doing that rn
"clink" sounds
i just designed 2 of most broken items ever lmao
vehicle patch released
checking this out, the road rage is seriously kickass (vehicle variety is something i never thought i would see in this game!)
a little curious though, how does this interact with mods (if at all,) like CruiserAdditions, BetterVehicleControls, or CruiserImproved?
since the RR uses the same base as the Cruiser (basically its main script)
mods that changes the main Vehicle script can actually change the RR
cruiserimproved is a dependancy but most of the qol from it don't affect the RR
although only some changes do happen to it as i believe only stuff like fixes
cruiseradditions has a bunch of vehicleid checks so patches dont apply to modded vehicles
yeah also that
bvc has no id checks
but i'm glad someone actually like it
mmmmmmm speaking of vehicle variety...
scanvan is absolutely on my radar, i really love how progressive in mechanical "power" the three of them feel, even if it's entirely unintentional
you can download it like, right now :p
can the weapons not have infinite ammo? they're cool but the non stop firing is too op
well i could but it's annoying to implement, and if we're talking ammo in the same way as vanilla shotgun it's high unlikely
in terms of the weapons themselves, the "heavy weapons" i've made are literally just like toys for a psychopath, i added them without any weights anywhere because i wanted to create a way later to implement them that would be really challenging but also rewarding
except for the zappinator, this one's 25k
understandable, i think the simplest way would be to make them have fixed ammo and when it runs out the weapon is useless, as for the zappinator it can be battery charged
but even then, i dont know coding so i wouldnt really know
tried the car, like it overall
tho the impact sounds could use some work imo
did find one strange bug tho
what wazzit
it's normal
see that ramp in front?
well ramp, bar
it's a damage trigger
oh is it electric or barbed
barbed i'd say
got it
but i made small spikes to represent it basically
but yeah some the sounds could use some work
besides that nice to have a new car
oh yeah compat with bettervehicle control's steering would be nice
2 things
i don't like bettervehicle
and you gotta talk to the other mod's dev for that
i only use the base vehicle controller which is modified by mods who modify the vehicle controller script
on the account that it has the vehicle ID 2
I just remember it working with the hauler so prob thought it was on their end haha
I could ignore it tbh
ill say its a caviot
eh
I meant that ill just tell my friends its a caviot XD
since we are used to the easier controls
but this has a bunch of other nice features
the hauler stopped working with it because the old fork i gave glojam a while back ran a bunch of its own code that was detached from vanilla, but at the same time i gave it its own self centering config
:p
i hate having to rely on vanilla methods because they're prone to being changed, don't allow as much flexibility and other mods might cause undesired results
i don't feel much of the same way, because if an other mod just so happen to fuck with mine and people report it to me, i can just say "then go tell them about it" because i'm not a coder and the issue isn't caused by me in the first place
i guess that's fair to an extent but my other points still stand
How is that going?
got to busy lol
I got as far as setting up basic scrap in dawnlib
may pick it up again soon
alright
currently looking more into Boom Scraps for the V81 update that'll add a lil more scraps and fix the V81 jump's related problems
Scrap mod doesn't work rigth on v81?
it should but i'm still making sure most things are updated for it anyways
you never know
afaik it works, theres just a few items in it that I still have yet to see, and stuff like the Grenade are nonfunctional
which, I was coming in to ask about if maybe a config could be made just to turn off certain items (like the grenade) so that it doesn't interfere with other mods items that are named similarly
grenade will be fixed in the next update
also what items does the hand grenade interfere with?
When lifting jet wings, I can no longer jump, use objects and throw them away. Zappinator also does not cause damage to enemies. Other weapons i didn't use
that's because the scraps mod isn't update to V81
people when a mod who's clearly not updated to V81 has problems in V81

I think it interferes with wise grenade
I'll have to try again, but when i ordered Grenade it gave me one of yours instead of the grenade from Wise o:
Hmmm
I could do an exception for shop items, and register those in particular through dawnlib, but i've already had issues dawnlib before
unlike most scraps mods, i have decided to come up with some of my own custom clink/jiggle/slosh sounds for items
which is another reason it's taking time for me to release the update for v81
among other things...
Watch Untitled by Lassie and millions of other Lethal Company videos on Medal. #lethalcompany
here's some insight to what i did for the Road Rage
sound design?
kinda ig
done a bit more than just that, but that is more so part of the bigger changes i've made since last update
@icy lark heyo! i haven't actually tested it, but does the walkie, thing, in the RR actually work?
i see
I'm sick today so i'll be slow on answers and won't work on my mods
How unfortunate (i can finally rest)
For the Road Rage, i think i wanna make it less likely for it to start rolling over if players take too sharp of a turn
i believe there was something about "suspensions" being mentionned by Scandal so i'll look into that whole thing when i can
lower the Center Of Mass on the car or increase the forceAppDistance on each wheel (positive number i.e. 0.8)
[V73]Boom_Scraps N [V81]Boom_Vehicle
What do the Recorder and ScanPad do?
Creature Recorder and ScanPad are essentially the same as the Monocle but instead of showing the radar on them
they each show something of intrest, the CR is for entities, ScanPad is for items, you can use them to see those through walls
Scraps 2.6.0 - Creature Feature, Featuring the Creature
- Added some scraps, notably : Vindium Tube, Energy Pack, Gibson, Teacup, Toaster, Weird Tool, and some other stuff i forgor.
- Added "clink" sounds to old items.
- Did some changes.
- Fixed Hand Grenades not damaging.
- Fixed Nailgun, Chaingun, Flamethrower, Grenade Launcher, Rocket Launcher, and Zappinator10K not damaging enemies.
- And that's kind of it.
as always wait for launchers to receive the update
[V81] Boom_Scraps N [V81] Boom_Vehicle
Vehicles 1.3.0 - Raging Update
- Fixed the footstools' position not changing unless you press the button twice when first loaded.
- Tweaked vehicle controls to be smoother and have better turning.
- Tweaked sounds.
Theres a weird thing I noticed using them while having TooManyEmotes installed, idk if it effects other emote mods
"there's a weird thing that happens with" yeah yeah i heard that
twice
tell the other mod's creator
i don't know
Of course
I was going to say idk if it's an issue with your stuff or theirs lol
Or just how the visual effect from those item's screens are implemented
i already said that i don't know what i can do, and atp the real thing i wonder is why people even try to dance they have these in their hands
You don't have to be holding it
well ask them about how their camera stuff is implemented
It just has to be existent in the session
cuz i just used different volumes for it
I'm gonna try a different emote mod first, if it doesn't have the same issue I'll probably just switch to that one lol
We'll see what they can do
If not it is what it is
Monocle uses MapRadar
Creature Recorder uses Enemies
ScanPad uses Props
I noticed the GUI text for the ScanPad mentions something about a translator I think?
and that it can be toggled?
Does that actually do anything? lol
oooh that's actually dialoque from the old version of it
it use to be a super complex for no reason system
that was basically 1 item (now turned into the Weird Tool) and Minimap (now the ScanPad)
where the Transmittor would work as a camera above itself
and the Minimap could read the transmission, unfortunatly that proved too hard to do and i decided to cut it
Ohhh
I think it would be nice if you could turn it off and on still, idk if the sounds all those tools make can attract Eyeless Dogs and such
Haven't experimented with them
honestly atp with all the stuff people told me about
i'm gonna make it so you can toggle them manually
cuz i'm tired of having people tell me shit regarding it
Do people complain about them a lot?
Boom is gonna boom
these are the items i've received the most amount of complaints about unironically
I dont remember the items
I remember some kind of map thingy that would do a really annoying sound
monocle
Oof oki
I wish items and scraps were 2 separate mods but hey the mod is still peak hehe
entire reason : more convenient
see, for moons and interiors i see the reasoning
but for items, nahhhh
or at least for now
I guess.....
some of em definitly could get a unique mod, but i feel like that would basically make it a small mod nobody would download instead of an addition to an overall bigger mod
Ye its fine i guess, i wouldnt have items and scraps in the same place as they are 2 completely different things, but i can see it being more convenient
just an idea for 2 scrap items
finally some ideas
deactivated landmines and turrets
I had an old mod in like 2023 that had those
there were really funny
long dead ofc
another funny item I remember from a really old mod, stack of gold bars
heavy as hell
2 handed ofc
I have some actually original ones now haha those were just 3
hyper specific ones XD
on of these mug holders, depending on the value, it has more mugs hanging off it
can't do that, although i can make it have multiple mesh variants, each with an additionnal mug
take it or leave it
hey ill take it
what else
a piston
casette tape with multiple variations
retro laptop
(essentially meant to look like a portable version of the terminal, tho non functional)
roadsign but with diff texture varients
tackle box
ship in a bottle
toy blocks with mesh varients
and a banker's lamp
those are some my favs but I got a list of about 350 item ideas XP
I cooked up ages ago
literally thought about it for a time
then forgot about it
Can you please make the fuckass doll a standalone mod lmao
I love it to death, but I don't want to install so many megabytes + unconfigurable store items just to use one scrap item
also main reason i don't wanna do this with most items is because of this
i don't want my stuff to end up like this bruh 😭
hey @icy lark is there any chance u can upload a version of the mod with only the shotguns?
and ammo respectively
why exactly
so uhhh i cant remove a bunch of the shop items...... and they kinda clutter up the shop a lot. And for artistic reasons i want to have specific items in the shop
if u added a way to disable certain shop items, i wouldnt have any issues
yeah.... 🙁
the other issues i could solve with lunar.... but those shop items...
i try to rename them, but they still take up 1/3 of a page
i have tried every solution I could think of, but nothing removes them
i'm registering them on Dawnlib rn
i really appreciate it
is it intended for the road rage to get stuck when its parked with the front side facing away from the entrnace of the ship
press the red button that says "toggle footstools"
it's basically an extra collision
and can get it stuck in ship slightly when parked by default in that direction
thanks
maybe they should automatically retract when magnetised to the ship 🙂
reminds me that when i was designing the ScanVan, i thought the mirrors were going to be too wide and would clip into the ship, so i made them fold in/out on the ignition, but in the end they barely just didn't touch the ship, so, yeah
i kept the folding because it's a fun little detail regardless
Me when i don't code
...you can always learn
Coding ? Me? Nah
didn't Kronix offer?
Look i tried coding for this game multi times
And it never amounted to anything
So i'm not doing it
Like bro come on, why do you always want me to make a custom vehicle controller when the base one has all the basic stuff i need
i'm not persistently telling you to make your own vehicle controller, and that's fine if the base controller has everything you need right now
i was just pitching a suggestion your way for the steps to automatically retract on the magnet as a quality of life thing =)
not with that attitude 🙂
but since it's now devolved into this, creating your own vehicle controller will give you alot more creative freedom to do what you want with your vehicle, if you so wish to add extra stuff like what i suggested
and if you don't want to, that's okay =) it was just an idea
Grrr me so evil, grrrrr me attitude man grrrrrr
I mean, honestly i would (but as i said, coding and I is a love-hate relationship)
it just like
takes practice
the first pieces of code i wrote for this game were like
pretty bad
Same lol
Surely someone must have code for this situation to base it off from
asking anybody else for their code if it's not a public API is like asking a commission, they'll want you to pay for it, or they'll say no
which is why i rely on publicly released stuff to make mine
also in the case of scandal or anyone else who'd make a vehicle controller script, i don't think they'd have a script that replicates perfectly what i wanna do with mine
sus
not even meant as a amogos ref lmao
yet another vehicle update coming
Boom Vehicles - 1.4.0
- Improved RR collisions so that it doesn't collide with itself and dies while just going fast.
- Moved the Front Flash button to the front cabin.
- Added a "Toggle Camera" button.
- Improved RR stability with its center of mass.
- Tweaked sound effects.
- Tweaked backdoor animations to fit the new sounds.
- Improved RR's damage trigger visuals to better show where not to go if you wanna avoid being hurt by it.
may I ask what the hyper shotgun does?
6 rounds
Up to 7 damages to enemies
.3 sec between shots
Damn.. .. . I sure wish there was a config because in 6 hours of playing nobody found it or any shells 😭
LunarConfig exists
also the shells aren't able to be found by default
can be bought, but not found
(except they can also drop from the Guardian nutcracker variant in my variants mod)
Guys, for some reason when I try to buy anything from Boom Scraps mod, all I get is monoculars...
For example, If I try to buy hand grenades, the terminal says it will cost 200 credits (but states that I am buying hand grenades), but instead of hand grenades only monoculars come
Anyone knows what might be the problem?
I tried reversing the mod version, but seems like some library update (Like LLL or something) broke the mod
gib son
ok i'm gonna start registering stuff through Dawnlib
because i guess i can't deal with the bs that is buyable items in LLL
even if with the modpacks i use it works normally
same thing, i finally found where to contact cuz i really like how mod looks but that made me feel like lost opportunity
please update it dude, when I saw a lot of guns in this mode, it changed my mood immediately
i hope it will work in the future
wish you luck❤️
guns work btw
but the way they work for clients is particular
i never found them cuz we have a lot of mods, so yea
finding our items is going to be a nightmare (and it specifically doesn't have a config for us? cuz i thought i broke something and went in config to fix it and couldn't find it)
you could use gale mod manager
and LunarConfig
this would make your modding experience 1000x better
damn, never saw GaleModManager in my life
is it good?
as good as you can use a mod manager that displays its options as well as it can be done
and also loads faster than thunderstore/r2modman
and as good as anybody out here will tell ya to use it
damn i switched from thunderstore to r2modman cuz of performance
now you're telling me there's even better one? xd
thx dude, you're really helping me out here
you want the .msi file, that's the installer
it can export my previous files?!??!?! hell yea!!!
that's already awesome
Noticed in a session tonight that everyone seemed to lag for a solid second every time the road rage changed gears
the RR uses the vanilla shift gear method
i know boom added a backup beeper to reverse gear but i'm not exactly sure what it uses
not sure if that would be causing lag spikes for some reason
it is strange that it does and i did notice this issue myself
it could be related to a Cruiser related
i don't think i ever noticed this 🤔
i doubt it because the cruiser doesn't run any expensive operations when you change gears
well it's awfully weird
have you tried removing the reverse beeper off the RR to see if it fixes it?
i'm assuming it's setting it each time you change gear
this is all the cruiser does
sets a time at last shifted, sets current gear, plays an audio, sets switch gear boosting and calls an rpc
all extremely cheap and would not cause a lag spike
can't tell
because when testing on my testing profile it doesn't really do anything with it on
so i just removed it anyway and next patch
just double checked the RR for myself on my dev profile and i don't notice any issues
some mod might have some issue with it
in any case, i'm reverting the backup beep and door triggers
also adding some collision fixes for if a player stands right behind the conductor in the back
Well I noticed one of the mods I had for the cruiser updated, maybe its that? This didnt happen before
Even with the beep
cruiserimproved does not touch anything with the gears
Gulp.. ... .
depends if it's cruiser improved or not
cruiser improved does not touch the gears
not even on the vanilla car
if it is i can look into it but i don't see why it would be 🤔
i don't see why CI would be causing lag when changing gears
do you have BetterVehicleControls?
the way i add the backup beep btw, is by adding an event to the interact trigger that's networked audio source script from itolib
drive and park disable to source, reverse enables it
it synced supposedly
that's kind of what i figured when looking at your car in unity explorer
No because thats cheating
but for some reason that causes the stick drift by desynced?
well, i don't think it's cheating but alright was just checking
I was indeed referring to the cruiserimproved one I didnt make it clear. . .
my ScanVan has a backup beeper in reverse gear and that doesn't cause lag spikes 😁
"cheating", i see it more as a mod for people who are not willing to learn
perhaps because you included that in your code
^^
You will overcorrect and die from a tree and you will like it ‼️
well true but it's still kind of the same principle
it plays an audio in reverse gear
anyways when i tested the RR earlier today i wasn't getting lag from changing gears
i don't know what causes it
the only thing i noticed was spamming reverse could repeatedly replay the audio (trying to shift from reverse into reverse) but that's not something you could fix without code and it's such a minor thing that it doesn't really matter
even then it caused no lag
i shifted from park, reverse, drive, backwards and forwards repeatedly
and nothing
because all it does is "play" the audio source
not resume
that's about what i figured lol
the other ones just stop it
but that's not really a major problem anyways
yea
could always have a "warning lever" behind the wheel to set the beep on and off
that would be pretty neat
lol up to you
it's your car
i don't really see much of an issue having it always on personally
since it's not something you could really disable irl without unplugging the thing
well in all honesty, the Road Rage was never supposed to be a "realistic vehicle" like yours aims to be
i figured that much lmfao
mine is just a whacky "Go go gadget -" typa vehicle
i think reverse beepers are funny however
i purely added one to the scanvan because it was funny
it was really annoying telling people to "GET OUT OF THE WAY WHEN I'M MANEUVERING"
i already had reverse lights but i decided it wasn't enough
and then some would die
it is also a good indicator of when the car is in reverse because the cruiser doesn't really have reverse lights
my scanvan has white reverse lights at the back like a real car, and the red back lights are brake lights
but the beeper is still funny and absolutely fits
because y'know, big truck
it does, they just suck
well it's mostly that it makes sense
the more i drove cruiser/road rage in lethal, the more i understood why the backup beep on actual trucks is a thing
because people really think they're always visible and they don't know there's an angle where you're not seen and could get crushed
no it doesn't
the red lights
the back lights don't work like you think
they only turn on if the EngineRPM <- 5f
not when the gear is specifically in reverse
it is "technically" a reverse light but it does not come on when the gear is engaged into reverse
i do know that
but it is still an indicator that the vehicle is going backwards in one way
@craggy umbra@atomic summit figured out the lag spike
Nandate?
i just forgot to remove a certain thing about the way that the trigger for the audio is handled
the gear shift triggers use a weight event component
which i forgot to fix
and each time you use the gear shift
it randomly triggers to weight event anywhere from 1-9999 times
W bug
at least now backup beep and even NEW backlights will be able to be enabled via a shifting lever behind the wheel
Also fun story my friends wanted to die a little last night
We find like 1 hyper shell and then accidentally sell it with SellAll
"Ehh oh well"
Then we find a hyper shotgun but no shells for like 3 hours and then accidentally sell the shotgun the same way 😭
you should set up sell my scrap so that it can't sell certain items automatically
on the modpack with the boys, we got it config'd so weapons don't get sold automatically and certain items neither
it avoids us having to hold certain items before selling
holy shit 😭
patch? 🙂
Wait dude, i was doing some other stuff the rest of the day and i didn't test it before going to sleep while testing other stuff
@craggy umbra patch be out
W speed
@icy lark
Do your scrap mods messes with scrap loot pool?
Like if i don’t want a certain scrap spawning in s certain moon , can i remove this scrap on the loot pool in LLL?
Something like this : diamond : 0
Could just outright remove the section itself (talking about the diamond)
Right
So if i don’t put the scrap on the moon loot pool is not going to apper then
Or they have specific tags for it
which is more versatile for config
also for all those who think the items bought can only result in the monocle such as @viscid bane@solemn forum which asked a few days ago
that ain't me
Oh damn, sorry
I didn't know
dw many people didn't know and assumed it was directly caused by my mod
most errors that happen aren't exactly caused by my mods since it almost always works when i play by myself in testing
with the latest patches of LLL
I would like to state that buyable items are fixed and can now be bought, and it won't result in trying to buy the monocle.
This means you can now buy the Plant Reaper, and Z-Flashlight at the store which are super upgrades of similar items
Not a huge issue but if you emote in the ship while the road rage is attached in orbit you get flashbanged with a neon white screen
Ill see later today if the normal cruiser does it too
it indeed does not
volume for cams
still an issue that's caused by the emotes' mod
which uses some layer which i don't know of
and i can't do anything about it
it be the same issue than if you used any of the cam items from the scraps mod btw
interesting
