#Company Hauler

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drifting berry
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driving on a moon with rainy weather will also increase the rate of corrosion

fast onyx
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every quota you get mailed a recall for a random car part

drifting berry
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if you're on/in the vehicle at the time you just disappear as it flies up

inland atlas
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Hey was compatibility with Better Vehicle Controls broken on the update to v73? Because the automatic gearbox doesn't work and it's driving me crazy! The Hauler is easily one of the best vehicle mods out there but the crappy vanilla controls make it really suck to use =(

drifting berry
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so i'd need to implement custom compat for it

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i was implementing bvc into the hauler, but the only thing i implemented was the recentering the wheel

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and now because i'm reworking it (as you may or may not know), i'm not actively working on the old one

drifting berry
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which made the hauler less dependant on the garbage vanilla code, allowing more flexibility and shit

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but it means mods like bvc wont work out the box

inland atlas
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well thats a bummer! But it also does make sense. I guess I just won't use it for the time being.

drifting berry
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personally i like vanilla controls

inland atlas
drifting berry
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plus the haulers shifter is like

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right in front of you

drifting berry
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i was rebuilding it from the ground up

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well, using the original model with a shit ton of general touch up and fixes

inland atlas
drifting berry
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but everything else is being redone

drifting berry
inland atlas
drifting berry
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i'm not a big fan of bvcs control scheme overall, i don't mind stuff like centering wheel and the keybinds

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since that's "realistic" i guess

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and isn't overly out of place

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keybinds are just an accessibility thing to an extent, although i do enjoy fiddling with the buttons by having to interact with them

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self centering wheel is what every single car in the real world does

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i will probably add keybinds to the hauler for shifting gears and stuff

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mouse wheel by default

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i feel like you get less control with bvcs gearbox option

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-# the vanilla car and the hauler are already automatics hehe

drifting berry
inland atlas
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Well i mean it is still an option, not an enforced thing

drifting berry
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i had to rip apart the entire model like

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piece by piece

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that's fair, i'll think about it

drifting berry
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i didn't want to use the vanilla one and this one fits great

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it's based on 2012 gm chevy wheels

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'cause the hauler is a GM chevy

inland atlas
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and yeah i 100% know its not realistic, me and my friends just like to play casually and already the cruiser/hauler gets a lot of hate so any way to make it easier to drive and less obnoxious is better

drifting berry
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easier than ever i'd say

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sounds like you'd hate my v55 mod ๐Ÿ˜›

inland atlas
# drifting berry

This looks nice! Very HD. That clock is ahrd to read but thats probably just perspective

drifting berry
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that's just the font (its a vanilla font and its the same one the old hauler uses) its only hd because its in editor

inland atlas
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Anyways i hope i didn't come across as rude or anything, that is not my intention. This a great mod and wanting to be able to drive it in a way i like is just a preference.

drifting berry
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picture from when i was testing it

inland atlas
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I would like it to be an option

drifting berry
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lol its not coming across as rude at all

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i'm just very opiniated when it comes to stuff like that

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and i am admittedly a bit stubborn

inland atlas
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which is why i love making it an optional thing, NOT enforced. Doesn't even have to be on by default.

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i don't like things being shoved on me either

drifting berry
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that's completely fair

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for the hauler i could probably settle for adding configs like making the control scheme like bvc

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mods like my v55 cruiser for example tho, no

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that vehicle is meant to be the embidoment of hate

inland atlas
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well im in v73 so lol

drifting berry
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๐Ÿคจ

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oh

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was about to say if your on v72

inland atlas
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mistyped

drifting berry
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it wont work

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lol

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no worries

drifting berry
inland atlas
drifting berry
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my v55 mod is a mod that aims to bring back the post release cruiser back to present day

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this works in v80

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this is my v55 mod

inland atlas
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ooohhhh

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yeah i don't care about that one (not in a rude way but you dont need to touch it)

drifting berry
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this vehicle is truly awful

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no that's fair, but i'm using it as an example of me being opiniated and shit

inland atlas
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yeah, i've been called stubborn by a lot of people too

drifting berry
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well to be fair that might not be a good example but whatever

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my scanvan is a better example

inland atlas
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a good one being that im not a fan of making the already really hard game even harder.

drifting berry
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i do not wish to add anything such as the gears shifting on their own without keybinds or looking at the shifter

inland atlas
drifting berry
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i am a very strong advocate for that hunk of junk

inland atlas
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So, do you plan on adding anything like i suggested to the Hauler itself

drifting berry
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for various various reasons

drifting berry
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i'll "think about it"

inland atlas
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yes.

drifting berry
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the hauler needs alot of work before i even consider that

inland atlas
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oh boy lol

drifting berry
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when i say everything is being redone i really mean it

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all the code

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physics

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animations

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etc

inland atlas
drifting berry
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no

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it doesnt

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believe me

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it doesnt

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i am mr vehicle himself and im here to tell you it doesnt

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the hauler is an extremely buggy mess

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the physics are so broken and alot of people will tell you that

inland atlas
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are you talking about the "hit nothing and fly into the stratosphere or blow up" problem

drifting berry
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stuff like that yes

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players standing on the vehicle can even bork it

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besides stuff like the animations i just want to flesh out a bit more and make fit to the hauler

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since it uses some vanilla cc animations that done line up properly

inland atlas
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alright, well damn. That is some crazy dedication there.

drifting berry
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like the player steering animation

drifting berry
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i am mr vehicle himself

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i should probably get back to the hauler but this is my main project right now

inland atlas
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Well atleast you have the auto recenter steering enabled, or this mod would have never even gotten a chance.

drifting berry
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i'm trying to figure out a good static friction model for the hauler

drifting berry
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atleast i fixed the steering desync ๐Ÿ˜›

inland atlas
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The original cruiser's driving controls made me hate it so much i got headaches

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and then never wanted to use it ever again

drifting berry
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i love the controls

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it takes time to get used to it

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whether thats a long period of time depends on who you are

inland atlas
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Different strokes for different folks. As for me, i was gonna have one if i had to keep using the vanilla controls. I really don't like bad controls. They are a bit of a pet peeve.

drifting berry
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i wouldn't argue they're bad

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they're just clunky

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having to look at the shifter isn't something you really ever do irl when changing gears

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for example

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you kinda just learn where the different positions are

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same for manual cars

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my irl car is a stick shift

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5 speed

inland atlas
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I'm mainly more talking about how the cruiser never recentered its wheel so it was so damn difficult and touchy to drive

drifting berry
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the front tyres desync from the angle of the wheel

inland atlas
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The lack of gear shifter is just really annoying, the no wheel recentering was a deal breaker

drifting berry
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which results in having to hold the steering wheel at a weird angle to keep it going straight

drifting berry
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idk if you use mods like cruiserimproved but that has a fix for the steering desync

inland atlas
drifting berry
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plus it syncs the wheel in vanilla

drifting berry
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PRD

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my scanvan has PRND

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:)

inland atlas
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You know my dad has a manual truck. He says it works as an anti-theft device

drifting berry
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are you in the US

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if so, makes sense

inland atlas
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yes

drifting berry
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anyways an automatic shifter is still a gear shifter

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the cruiser doesnt even have a proper transmission system

inland atlas
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He once told me someone tried to steal his car and then immediately hopped out of the car as they didn't know how to drive it

drifting berry
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lol

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lmao

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PRND

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almost the PRNDL

inland atlas
drifting berry
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lol

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you can change gears with the scroll wheel in this vehicle

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configurable keybind tho

inland atlas
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well alright then. Different opinions for different people!

drifting berry
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i'm refraining from going on a rant about the vanilla cc

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and why i defend its control scheme

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etc

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to put it simply, the cruiser was never meant to be easy nor good to use

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its meant to have a high skill ceiling

inland atlas
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Yeah i know, but that just meant it never got used, period when i played or with other people

drifting berry
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i also think having to look at stuff and interact is very lethal company

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like everything else you have to interact with

drifting berry
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if you think about it

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at the time

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nobody could drive

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for one reason or another, it was a disaster for most people

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but

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as time progressed people got kinda used to it

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and then the boost came and ruined everything

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but

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disregarding that

inland atlas
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I have VERY few people even willing to play the game with me and they are heavily casual

drifting berry
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if the cruiser was the same way, you have to ask, would people of gotten used to it still?

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because i kinda feel like the answer is yes

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even in its worst form the cruiser is still wildly overpowered and completely changes up gameplay

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well, v55 to v56 is a very big leap in terms of cruiser gameplay but still

drifting berry
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if used properly it was great

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if you had no clue what you were doing

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it was a disaster yes

inland atlas
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wasn't the cruiser not even added until v56

drifting berry
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it was v55

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v56 added boost, increased durability, made items in the truck save in orbit, added enemy protection, fixed enemies seeing through cars, made crashes less lethal to occupants (damage instead of instakill)

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also added the ability for weedkiller to heal the car

inland atlas
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ah yes i love pouring weed killer into my engine lol

drifting berry
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you couldn't do that in v55

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you couldn't even rock the car in v55

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if you got stuck in a ditch you were completely fucked

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if you got stuck on a rock you had to get out and push

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audience gasp

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there was no spamming spacebar in these times

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driving took real skill

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...and luck i guess

inland atlas
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oh boy here comes the "back in my day" rant

drifting berry
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i just recently "fixed" old birds not seeing seated players

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it makes moons like embrion a hell hole with the car

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although that functionality is part of my tweaks mod

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so its not just strictly for the v55 cruiser mod

inland atlas
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seems like we are on different sides of the spectrum. I really dislike bullshit difficulty just for the sake of it and you really seem to like it

drifting berry
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because that was the cruiser was meant to be

inland atlas
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It's not fun, it just feels unfair and makes me want to quit. But some people really like it.

drifting berry
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the cruiser is meant to be a dumpster fire

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on wheels

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well thats kinda the point

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its not meant to be good

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pretty much every piece of equipment you get is just cheaply made garbage lol

inland atlas
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then why even waste the time adding it

drifting berry
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because its fun ๐Ÿ˜›

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infact zeeks does explain this

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let me find the post

inland atlas
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not really if its just a big middle finger

drifting berry
inland atlas
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but like i said we seem to be on different sides of the spectrum

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and hey thats okay!

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It just matters that YOU are having fun at the end of the day right

drifting berry
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i think v56 is what sucked all the fun out of the car

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as thats what added the god forsaken cruiser boost ability

inland atlas
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and yet i think it still sucked too much

drifting berry
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the car being a heaping pile of garbage you had to try and drag to where you wanted was so fun

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driving is always fun in games for me

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cruiser no exception

drifting berry
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it was MEANT to suck

inland atlas
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so like i said different strokes for different folks

drifting berry
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it was MEANT to be bad

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its not MEANT to be good

inland atlas
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Okay i feel like you are pushing this a bit hard man.

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I understand your viewpoint.

drifting berry
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apologies if its coming off that way

inland atlas
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I may not agree with it, but i understand.

drifting berry
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i'm very opiniated when it comes to this, as i do not like what zeeks has been doing with the cruiser

inland atlas
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and thats okay.

drifting berry
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as of present the cruiser is an indestructible tank

inland atlas
drifting berry
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in v70 he buffed it

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massively

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most sources of damage were removed

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dogs dont even damage the car now

inland atlas
drifting berry
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trees dont damage it anymore

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the self regen was also buffed a fuck ton

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it regens up to 25 hp now instead of 7

inland atlas
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well im not here to engage in a rant about the cruiser for the next 3 hours

drifting berry
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and by default it has 30 hp

inland atlas
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thats why mods exist.

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If you don't like it, change it!

drifting berry
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i did

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i'm just saying the cruiser isnt wet cardboard in present

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lol

inland atlas
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good for you

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Seems like you really wanted someone to rant about the cruiser too and i guess i ended up being that person

drifting berry
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apologies for that, it got onto that topic and i end up just going on a rant

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i think that may be my autism at play ๐Ÿฅด

drifting berry
inland atlas
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I mean i have autism as well, its probably why i have next to no friends

drifting berry
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aw dont say that

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thats not true

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(the probably why part)

inland atlas
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well i mean i have had people to tell me to "go be disabled somewhere else" and "stop poisoning my breathing air"

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so yeah.

drifting berry
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you have to learn to just ignore people like that

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i know its difficult

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but you can do it โ™ฅ๏ธ

inland atlas
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Anyways im not here for a pity party. I just wanted to ask about hauler improvements lol

drifting berry
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yeah this went completely off topic

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i'll think about it as an accessibility option

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i'm just strongly opiniated on stuff like that for the most part, even if the people would like it

inland atlas
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an accessibility option would be great. Because then people can choose what they want.

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and that choice is important. I would have quit lethal company after only 15 or so hours due to how punishingly unfair it is without mods and it never would have become one of my all time favorites

drifting berry
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i think at the least i would rewrite how the gearbox config will work

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because one thing i dont like is holding s, it instantly goes into reverse and shoots backwards

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i think having to hold s, then it waits till the car comes to a near stop

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or having to press s twice

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like some games do iirc

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i would "prefer that" than what bvc has

drifting berry
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just curious

inland atlas
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100% vanilla, its the gear shift and the lack of steering wheel centering

drifting berry
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i see

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again the steering mechanic is broken in vanilla

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so that probably doesnt help

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like, you have to put your wheel 1/3 to the right to keep the car straight for example

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and putting it neutral means the front wheels turn left

inland atlas
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as for the gearbox, i only mean
the automatically switch between drive & reverse when pressing the forward/backwards buttons

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not the auto-shuts off for you or whatever

drifting berry
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i see i see

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turning the engine off applies the brakes anyways

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it putting the car in park when taking the key out doesn't really change much anyways

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the car isn't going to roll away with the ignition off

inland atlas
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Does this mod still work with the features of Cruiser Improved and Lategame Upgrades? It did in v72 but im curious if it still does in the v73 version

drifting berry
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plus LGU is company cruiser upgrades not the hauler ;)

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is there any specific features from cruiser improved you're wanting

inland atlas
drifting berry
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the vanilla code is pretty atrocious

inland atlas
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kinda wish we got v72 hauler on v73 lol but I can understand wanting to do things your own way, Zeeker's is not a very good coder

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But Cruiser Improved works from what you said right

drifting berry
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and i dont like depending on vanilla code

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as it results in less flexibility, requires patching to make work right and means other mods that try to edit the vanilla CC can end up affecting the hauler

inland atlas
drifting berry
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what specific features are you wanting from CI

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for the hauler

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i'm a maintainer of CI, fyi

inland atlas
drifting berry
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i do like quality of life, wym

inland atlas
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you went on a whole rant on how you like things to be tedious, almost broken and really difficult to use

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mainly with the cruiser itself

drifting berry
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and mostly just that to an extent

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:p

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sorry if it came off that way but i do not dislike qol improvements

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if you're talking about in reference to bettervehiclecontrols, thats not "quality of life" thats more "accessibility"

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cruiserimproveds leaning feature for example is a quality of life, same for the seat boost

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and the other stuff that it adds

inland atlas
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well lets see here:

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Prevent the Cruiser from sliding sideways down slopes (ie, when dropped off the magnet on Artifice).

drifting berry
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now that i think about it i know i'm kind of playing two hands here

inland atlas
drifting berry
inland atlas
drifting berry
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the damage vulnerability stuff is something i'll put on consideration for the hauler, i've not gotten round to dealing with the damage system yet

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the hauler right now as it sits already has like 3x the health of the cc

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lol

inland atlas
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Thats mainly just because we bumped into a dog or something and then sudden death

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like give a few seconds to react lol

drifting berry
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i'm not really going to be doing any qol improvements to the current hauler, since y'know, reworking it and all, lel

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i'll see how to go about the damage system

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as for dogs, were you parked?

inland atlas
drifting berry
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wh

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did the cars physics like freak out

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if so then yes i'm already very very very aware of how broken they are right now

inland atlas
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It did a bit, but not much or anywhere near it would "normally" i just think it didnt like us tapping something

drifting berry
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sounds about right

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the haulers physics have been really broken since launch

inland atlas
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well thats all I wanted to ask really. Its a shame so much compatibility was broken, but i do understand wanting to do things yourself rather than deal with Zeekers mess of spaghetti code

drifting berry
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this isn't even something i can "fix for the meantime", not like i'd want to spend the time anyways since it's not worth it imo

drifting berry
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i would argue that LGU cruiser upgrades should only be for the cruiser since this isn't a cruiser, but i know some people would probably like it to apply to all vehicles regardless

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i don't use LGU cruiser upgrades personally so maybe i'm a little bias so i apologise in advance

inland atlas
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Why the hell invest in the shitty cruiser when you can just buy the better Hauler anyways

drifting berry
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LGU support or anything of the sort is something that's just kind of on a backburner right now

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i'm nowhere near the point of adding compat right now anyways

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the hauler still needs sm work

inland atlas
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Oh that makes total sense

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im just saying does my logic make sense

drifting berry
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iiiiiii guess

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i would still argue that this isn't a cruiser, but like i said i know some people would like those upgrades to apply regardless

inland atlas
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well the fluffy seats upgrade in particular could be universal even realistically lol

drifting berry
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its going to feel less like a cruiser in the rework ๐Ÿ˜›

drifting berry
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won't deny you on that

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i would like to first get round to implementing a damage system first before i get round to considering something like LGU

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i know i don't want it just 1:1 with vanillas system of damage

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maybe like my scanvans damage system

inland atlas
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yeah i can understand not wanting that

drifting berry
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vanillas isnt instant death

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v55 was instant death

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anything v56 and up was "damage to the player"

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and you have to be going quite fast to even do that

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it has to be enough to break the windshield

drifting berry
inland atlas
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i guess i was thinking of the hauler lol

drifting berry
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maybe, with how broken the haulers physics are i wouldn't doubt it

inland atlas
drifting berry
inland atlas
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but yeah i wish you good luck with your project. It doesn't seem like many people talk in here very much so maybe i was a breath of fresh air lol

drifting berry
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i think i would like the damage penalty to be reduced

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this is a big beefy pickup

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well, its a chevy pickup so the frame is probably made of rust and paper machete

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but regardless

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its a big beefy pickup

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so i think it being able to withstand some brunt and protecting the people inside "makes sense" for the most part

inland atlas
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they give killer paper cuts!

drifting berry
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body on frame rust ๐Ÿ˜›

drifting berry
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heyo people! wanted to gauge what ya'll think for:

what driving characteristics should the reworked hauler have?

i.e. good traction? slow turning? heavy steering feel? slow acceleration but fast speed? low speed but good torque? etc

tidal gyro
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Considering we have rn :

  • Vanilla Cruiser
  • Boom's RR
  • Ur EponymousVan

If the hauler is ported for v81, the best course of action would be to detail what each of these have distinctively from each others

drifting berry
tidal gyro
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not aware no

drifting berry
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all the code, physics, etc

tidal gyro
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either way

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I'd say

drifting berry
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the model is basically the same but i did much touch up and much needed love to it

tidal gyro
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the best course of action is not to reiterate an existing mod to avoid it feeling like a dupe of sort

drifting berry
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also eponymousvan?? ๐Ÿ˜ญ

drifting berry
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but i don't know if giving it a level of technicality like my scanvan is the best idea for this truck

tidal gyro
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well its a 4 seated vehicle

drifting berry
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my scanvan is a very "unique" driving experience that is very tailored to that truck

tidal gyro
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with less "protection" on the back than the cruiser

drifting berry
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well yeah, no protection in the bed was something i was going to do already

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the cruiser has a bit of an oversight in its enemy protection and it extended to the haulers too

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i will make it "more reasonable" like my scanvan

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anyways, this is the current state of the truck, if you wanted to see what the updated truck looks like

tidal gyro
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not so far off from the original hauler

drifting berry
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well, yeah, obviously

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i don't want to stray too far from Glojams original desing

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design*

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i just gave it much needed fixes and general polish up

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and some proportion changes of my own to make it look nicer

tidal gyro
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hmm

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btw what happened to him

drifting berry
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he's okay! i still talk to Glojam every now and again, he's just a bit MIA from lethal company

tidal gyro
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burnt out?

drifting berry
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not sure, haven't asked him

tidal gyro
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well, either way, kudos to u for taking care of his work now

drifting berry
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i always liked the Hauler, and i felt confident enough that i could give it the love that it deserved

tiny ledge
# drifting berry heyo people! wanted to gauge what ya'll think for: what *driving characteristic...

i think the hauler should feel a bit "heavier" to drive (so having slower turning and heavier steering)
overall the hauler is basically a direct upgrade to the cruiser (which is fine if you make it even more expensive maybe?)
it already has a lot of upsides when compared to the vanilla cruiser (and it would be very tanky if it werent for the spontaneous combustion that used to/is still? happening sometimes)

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glad to see you working on it again

drifting berry
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the Hauler is already more expensive, i don't know how much of an upgrade it is (not to put the Hauler down or anything) but i don't really have any comments on this, apart from again, i don't think custom vehicles, hauler included, should be competing against the cruiser

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getting a good balance will be hard, i know it was tedious on my scanvan haha

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although i am "overally pretty happy" with where that van sits

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i mean, the hauler has like, a roof (but so does the scanvan) that protects from enemies (although the hauler lacks any "bed cover" so you're exposed in the back, and 5 seats (the scanvan i guess only has 3 but it's still +1 more than the cruiser), it also has a bit more health (but again, so does the scanvan) although the scanvan has "overall more reasonable durability" when compared to the Hauler (as the hauler was using pre-v70 collision damage code)

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the hauler has the train horn gimmick but like, i don't really know what utility that provides

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it just attracts dogs

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i don't really see anyone realistically using that

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the hauler is a bit easier to drive when compared to something like the scanvan, but that's just because it has an identical control scheme to the Cruiser

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so if you just compare hauler/cruiser, there's no benefit in the control scheme department

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and i guess to an extent i'm fine with that

#

i will probably add some stuff like "the car must be near stationary to shift into reverse" and a "hold the brake pedal while starting" like on most real automatic cars (holding the brake was also a thing when the ScanVan was an automatic)

#

but that doesn't impact much

#

it's more just a "mild immersion" thing

drifting berry
#

600 credits at launch iirc

#

but people complained it was too expensive for what the car offered iirc

tiny ledge
drifting berry
#

you also aren't completely impervious in the scanvan

#

wreckless driving and losing the windshield makes you vulnerable to some enemies

drifting berry
#

having certain doors open also makes you vulnerable

#

i would also like to make window state matter

#

for front cabin occupants

#

on the hauler i will probably also account for the sunroof

tiny ledge
drifting berry
#

nah i still hit shit

#

lol

#

not even i, as the creator, are perfect at the car

#

just like zeekerss and his cruiser

tiny ledge
#

i also dont mind the biggest downside to the hauler (having no boosts) as i mostly play modded moons where i wont do any boost jumps anyway

drifting berry
#

i forgot the hauler had no boosts

#

icl

#

i also forget my scanvan has them for the most part

tiny ledge
#

like for someone playing mainly art that might be an issue

drifting berry
#

well no because it takes

#

about

#

4 seconds

#

to drive to ship

tiny ledge
drifting berry
#

maybe a mild exaggeration but my point is "driving to ship is usually a very fast process"

#

the big boost is

tiny ledge
drifting berry
#

because they're lame =)

#

i mean to an extent i don't like, "blame them" considering their "end goal"

#

but i don't agree with boosting the car across the map

#

and nulling all the danger

tiny ledge
#

i feel like the majority of players jump the cruiser there

drifting berry
#

it's an intentional feature that's there, and it helps them get all their loot back safely with little to no danger, so i can see why they use it

#

but that doesn't mean i agree with it at all

tiny ledge
#

there is a jump on every moon (even on like titan) but they require a lot more practice

drifting berry
#

i think it makes the cruiser dumb stupidly overpowered and players usually get to avoid interacting with anything on the map

#

using the car on titan is just

#

no other word for it

#

dumb

#

and pointless

#

and a waste of time

tiny ledge
#

but as i said i mostly play on modded moons where driving is usually better anyways

drifting berry
#

that's fair

tiny ledge
drifting berry
#

but the ship is 3 feet away

#

this is a genuinely pointless waste of time

#

by the time you get the car up there, you could of jetpacked up and gotten a bunch of loot already

tiny ledge
#

which nobody is doing because titan is terrible

#

just saying i have seen it being used in a livestream before

#

back to hauler you dont really have to go too crazy with the changes

#

the things you have pointed out are all great additions

drifting berry
#

i think i might add some form of basic gear system, like the scanvan has had for a while (even when it was an automatic) but that's solely because i like hearing the engine go through the gears when driving

tiny ledge
#

and obv fix all the bugs with it (it has been a while since i last used it but it used to randomly fly in the air or just randomly explode sometimes)

drifting berry
#

and also because real automatics have gears, lol

#

yes that is fixed in the revamp

#

it is overall a much more stable vehicle already

tiny ledge
drifting berry
#

it would probably have an impact on driving but i have also thought about making it more just audial + the visual tachometer in the truck

tiny ledge
#

there are automatics (mainly older ones) that shift very unpleasantly

drifting berry
#

oh, no it wouldn't be that level

#

of realism

drifting berry
#

it would just reach the "shift rpm" then cut the throttle, very short delay, change gear, then give back control of the throttle

#

like the scanvan did pre-release when it was an automatic

drifting berry
#

this thing can do some kickass slides

#

anyways, currently playing the "fiddle with numbers" game

fast onyx
# tidal gyro burnt out?

nah i am just satisfied and dont want to put time into it that can be placed into new projects

ionic iron
#

:O

#

hi Glojam!

#

hope youve been doing great!

#

we miss the hauler but yeah its understandable

fast onyx
#

thanks cheese

ionic iron
#

i hope your next projects are as amazing or more than this one!

drifting berry
#

currently implementing the old ScanVans drivetrain system into the Hauler

#

should compliment it very well, i believe

drifting berry
#

map hauler

#

been driving it around OOB on experimentation and it's pretty fun

#

i think the "driving physics" side of things is "done"

#

i need to just sync a bunch of things in multiplayer but i can do that later

warped mountain
#

I'm guessing you can't have hauler and scanvan on the same moon? Lol

#

Awesome work!!

drifting berry
#

they both use vehiclecontroller

drifting berry
#

aplogies, i meant "yeah you can't have both"

warped mountain
#

No problem I still understood hahah

#

If only you could snap your fingers and swap to dawnlib!!!

drifting berry
#

blegh

tiny ledge
drifting berry
#

yes

tiny ledge
#

oh interesting

#

how is the magnet problem solved

#

do they just get despawned and spawn back in when landing

drifting berry
#

you can create seperate stations

#

like secondary magnets

#

that are movable ship objects

#

i have not experimented with it nor do i have a gist for how it'll work

tiny ledge
#

and i thought zeek coded vehicles in a way that does not allow multiple vehicles and that interaction between them is buggy

drifting berry
#

dawnlib uses its own VehicleBase which is a blank slate for creators

#

not vehiclecontroller

tiny ledge
drifting berry
#

correct

ionic iron
#

Omg that would be so peak

#

Tho no idea how magnet would work

drifting berry
#

begun work animating the windows, and also making the sunroof work + adding the "sunroof snip" feature

#

also fixed an issue where the sunroofs snip audio wouldn't sync properly, so that's cool-io

drifting berry
#

another radio remodel, will be dropping the train horn (sorry Glojam!) but it was just a pretty pointless gimmick, plus the button glass awkwardly kept clipping into stuff

#

i may flesh it out later and add numbers/buttons to it like my ScanVan, and make it glow with the headlamps being on

frosty elm
#

PLEASE

#

KEEP IT SOMEHOW

#

it was unique, funny, and a good way to bait dogs

drifting berry
#

sorry mane, aside from the button glass clipping it was a really pointless gimmick

frosty elm
#

dog bait

drifting berry
#

if i can think of a better way to integrate it i will

#

yeah but why would you want to lure the dogs to your car

#

lol

frosty elm
#

people buy walkies to bait dogs

#

so

frosty elm
drifting berry
#

i have never seen this

frosty elm
#

then, drive back to ship

frosty elm
frosty elm
drifting berry
frosty elm
#

make it one of those roof-mounted pull horns

drifting berry
#

i mean can't you just honk the horn

#

i could make the horn a bit louder so it reaches farther

frosty elm
#

i want it to attract EVERYTHANG

#

and making the normal horn do that is kinda odd

drifting berry
#

no it wouldn't attract everything

#

lol

#

i mean, i could add like

#

"two horns" to the steering wheel

#

like what some cars have

#

@fast onyx hate to bother you about this but, whenever this rework is done, would you mind updating the service manual photos and information? (since not everything on the rework is 100% identical) as i suck at doing anything with the manual, and it'd look alot better if you did it your way

#

like the train horn thing i'm probably going to integrate into the steering wheel as "two seperate horns" one way or another

fast onyx
#

its viable, would take a minute though

drifting berry
#

working on the steering animation, urgh, i hate this part

ionic iron
#

you can do it!!

drifting berry
#

i've done it before it just takes

#

patience

#

okay, animated like 1/6th of the steering animation

#

aargh

#

are we serious

drifting berry
#

okay, the third person steering animation is finally done

#

i still need to do the first person one.. urgh..

#

i will continue this later, good progress though

#

the sitting animation and half of the steering animation done

#

the steering was the one i was dreading most

thin wind
#

Peak

warped mountain
#

you got this scandal

#

nice work dude, the rework looks awesome

drifting berry
#

so the steering animation is done

#

i did begin doing the shifter animation

#

i'm also starting work on actually implementing the custom animator code ingame

drifting berry
#

increased the size of the gauge cluster to better match the scale on the original model

#

;p

drifting berry
#

oh man, the animations look alot better than i thought they would haha

#

they're by no means perfect, but i'm doing what i can!!

drifting berry
#

improved the rim model

drifting berry
#

player ignition animations are mostly complete

#

they just need some minor refinement

#

then i need to make the key turn visually and be in the players hand when inserting or removing it

drifting berry
#

the steering animation still bugs me slightly, mainly the thumbs

#

anyways, all the key visuals and stuff are basically done

drifting berry
#

slowly improving the steering animation

#

its slowly coming together

#

not related to the hauler but i've been doing a heckin ton of optimisations and shit for my v55 car

#

whew

#

also trying out some new stuff in prep for the hauler

drifting berry
#

mainly in terms of "how i sync them so people like the host can read whether a player is in X zone or not)

drifting berry
#

after reversing the steering animation it looks alot better

#

this also made me realise the cruisers should probably be reversed too

#

if you know anything about the push-pull technique, and you slowly turn the cruisers wheel, you'll realise how nonsensical the employees hand movements are for the direction the wheel is turning

#

reversing it looks way more believable and it's fun to see the employees hand actually "push" in the way of the wheels direction

#

it's really subtle but once you notice it, you can't unsee it

#

i have already fixed this for the hauler, i may do it for the v55 car and the scanvan will get it for sure

#

the haulers is way more noticeable due to it being a custom animation animated by me

drifting berry
heavy crescent
drifting berry
#

true =)

marsh ferry
drifting berry
remote leaf
#

When will it be VR compatible?

drifting berry
#

when i feel like tackling it

remote leaf
#

buying a VR headset

drifting berry
#

implemented the backseats (includes middle seat)
added push triggers
added triggers for the gear stick

#

it's looking good x3

#

also implemented brake lights + back lights

#

the center high mounted light can also work seperately

#

it is slowly feeling more complete.. haha..

warped mountain
#

nice!!!!

drifting berry
#

writing my own version of a physics region, with a couple of optimisations and such, but it will also be useable for my "vehicle zones" without needing to run two ontriggerstays ๐Ÿ˜„

#

just rebuilding my bundles after 400 years so i can finally test all the new changes i've made ๐Ÿ™‚

thin wind
#

holy dedication

drifting berry
#

well alot of this stuff will also be put into my other vehicles as well ๐Ÿ™‚

warped mountain
#

๐Ÿ‘๏ธ ๐Ÿ‘๏ธ

#

there will be a scanvan 2?!

#

I'm happy to hear development is going well Scandal!

drifting berry
#

i'll just be optimising a bunch of stuff after i'm done with the hauler

#

and giving it some general polish under the hood

warped mountain
#

hahaha that's fine

#

I just saw VEHICLES.. and I thought there was another one in the works I wasn't aware of ๐Ÿ‘€

drifting berry
#

all the player zone stuff for the hauler seems like it's working and a-okay, i've also made yet more alterations to the ignition animations to hopefully prevent the wrong key animation playing once and for all

winter ermine
#

It would be a car that's easier to drive and is smaller, but it also has the weakness of less secure loot since there's no actual roof or compartment at the back, so enemies can just pick the stuff up out the back if they wanted, that and lacking boost jumps in place of other utilities

#

(I know I'm a week late but I just got off of my burn-out break, among other stuff)

drifting berry
drifting berry
#

the skill it takes to drive is about the same as the cruiser

#

basic park reverse drive, gas pedal and brake pedal, manual recentering of the wheel

#

items being exposed in the back only really matters if a baboon can even see into the back and reach into the back

#

the hauler has pros such as "being fairly tanky", being able to carry 5 people while providing protection from enemies, and has a large health buffer, but some cons i've come up with are:

  • No full regen in orbit, must spend money on weedkiller to upkeep the huge health buffer
  • Spongy brakes, mid acceleration (though I am adding stuff like a locked diff front and back to aid in getting over terrain and it's not going to be completely incapable) and slow-ish steering (somewhere inbetween scanvan and cruiser in terms of speed). it's a big old american pickup afterall, they're like piloting the titanic
#

the lack of boost is something i'll respect as Glojams original design intent

drifting berry
#

for the record, my v55 cruiser and the hauler side by side

#

the hauler is huge

heavy crescent
#

car from 2026 meets car from 1986

drifting berry
#

2007 hauler

heavy crescent
drifting berry
#

the hauler is canonically a 2007

drifting berry
#

progress on the hauler is so good right now

#

i don't think there's really much else left to do on it except do a bit of quick multiplayer testing

#

and maybe a tad bit extra polish and a couple once overs

#

but everything is "basically done"

#

all the animations, interactions, etc

drifting berry
#

mmmhf

getting closer the more i work on this..

tiny ledge
warped mountain
#

๐Ÿ‘๏ธ

drifting berry
#

currently fighting with unities stupid wheel collider again

drifting berry
#

okay, unities stupid fucking wheel collider component is actual garbage and i'll just have to live with it like this for now

#

i am so unbelievably annoyed how garbage the wheel collider component is

#

this is part of the reason why the scanvan has such a weird friction curve

#

and now it's deciding to be a jittery mess

#

great

#

i just

#

cannot escape physics instability

#

it haunts the hauler i stfg

tiny ledge
#

if it is not worse than before it should be fine (?)

#

at least i dont remember any problems when using it

drifting berry
#

well this issue is (new) and causing super bad instability at speed

drifting berry
#

i'm just currently fighting unities shit wheel colliders to try and make them act stable

tiny ledge
drifting berry
#

the vanilla cruiser is awful in terms of its physics

#

beelieve me i would know

tiny ledge
#

i have gotten used to it by now

#

so it feels normal

#

def not when first using it

drifting berry
#

the main issue with the cruiser is that the wheels have too low of a sprung mass

#

it causes super erratic jittering all the time

#

and it's really bad at speed

#

the wheels just cannot hold up the weight of the chassis and the chassis slams down onto the wheels at all times

tiny ledge
#

when exceeding a certain speed the cruiser also swerves around and rolls over (which will often make it explode)

drifting berry
#

why is unity doing this to me

#

why does the hauler have this curse

#

_ _
i can make the v55 car drive flawlessly, i made my scanvan drive flawlessly

#

but even when i redo

#

EVERYTHING

#

from the ground up

#

the hauler still drives

#

erratically

#

i mean, atleast this is some different issue and not weird collider bugs

#

but this is still

#

beyond annoying

#

if it's what i think it is then i'll be beyond annoyed

#

nope, that changed literally nothing

drifting berry
#

this has like, put a complete halt on me releasing this today, i'm not releasing a buggy unstable mess on wheels

#

i have no idea why it's just suddenly doing this

#

even basically copy pasting the scanvans stuff over still results in a jittery mess at speed

#

but the scanvan is not a jittery mess at speed

#

there's absolutely nothing wrong with the physics and i have triple checked everything over multiple times

#

the suspension is fine, the sprung mass is fine, the friction values are a bit slippy but they're fine

#

the center of mass is fine, everything else is fine

#

but it's just acting like this

drifting berry
#

yikes. after much fighting i think i have it in a "half stable state" now

#

okay, i'm going to have to upgrade these brakes

#

otherwise this thing is just

#

an utter death trap

#

i was slamming on the brakes after going full speed and it took a hot dam minute to even start slowing down ๐Ÿ˜ญ

drifting berry
#

okay, i need to run some errands, then i can run a quick multiplayer test ๐Ÿ˜

#

i've improved the brakes, ran a few local tests to make sure the car isn't a jittery unstable mess anymore

#

and it seems fine now

tiny ledge
#

there is a good reason why so few modders mess with vehicles

drifting berry
#

you have to get super hacky and do some weird shit when dealing with unity wheels

#

yes

#

unity wheels FUCKING SUCK!!!

#

and writing your own wheel collider is literally good fucking luck

tiny ledge
#

at least you somehow fixed it

drifting berry
#

it's probably barely even fixed but i just know it seems much more stable and it's something i'd be happy releasing

#

i also increased the sprung mass of the rear wheels

#

i think the chassis of the car was sagging under acceleration at the rear

#

and causing weird hopping

#

i think that might've been one of the main issues

tiny ledge
#

i am sure any leftover issues become apparent as soon as players start using it

drifting berry
#

lol, we'll see when the time comes

tiny ledge
#

that is how it always goes

drifting berry
#

it'll be a hell of a lot more stable than before, i can assure of that

tiny ledge
#

but it is good you are taking your time and doing proper tests

drifting berry
#

yes

#

i want to try and turn the haulers reputation around

#

from being a "buggy mostly useless mess"

#

into something players can actually use and take advantage of to its fullest

tiny ledge
#

have seen way to many mods with bugs that would have definitely been found if they had playtested the mod

drifting berry
#

and also so people can just like, have fun, without random physics bullshit

tiny ledge
drifting berry
#

it was really bad physics wise

tiny ledge
#

i think it just took a ton of damage sometimes

drifting berry
#

anyways, working on the scanvan has helped a fuck ton

tiny ledge
#

every time i looked at its hp it was close to 0

drifting berry
#

not only have i been able to transfer stuff from it to the hauler, but i have been using the scanvan as a learning tool

drifting berry
#

;p

#

i've adjusted the durability in the rework but i have no idea how good it is

#

so i'll just have to see what players think of it

tiny ledge
#

no like it took damage from nothing

drifting berry
#

oh

#

that shouldn't happen in the rework

#

lol

drifting berry
#

back from errands

#

time for the multiplayer test

#

i don't need to test much

#

i just need to make sure the wheel RPM and the engine RPM are synced

#

i already know the position and steering wheel are

drifting berry
#

testing in MP

#

i only notice like

#

two issues

#

and they should be "easy" to fix

thin wind
#

but this looks funny

drifting berry
#

ack, maybe not an update today =( a bit hung up on some stuff right now

#

but i do mean it when i say this thing is genuinely so dam close

#

fixed some other issues on the hauler that i found during my mp test anyways

#

i've also sent the files to glojam so he can toy around with it to see what he thinks

drifting berry
#

v2.0.0 The overHAUL is out!!

  • Updated for v81+
  • Completely overHAULed the entire pickup.
    • This includes new animations, an improved model, various fixes, tons of code re-write, much improved physics, and much more!
#

i'm expecting numerous bug reports at any point due to the monumental amount of changes under the hood, i'll be at the ready though

#

also the readme is slightly lying the hauler is 560 credits

#

forgot to change the price

#

sorree, will fix later

drifting berry
#

i hope people genuinely enjoy this rework, i am ever so grateful for @fast onyx to pass the torch onto me to keep this mod alive, and i hope people will be able to enjoy it too, without the numerous physics bugs, this time โ™ฅ๏ธ

#

the car is going to feel different to drive in the rework, differently from the fork that i gave to glojam originally and differently to before that

#

it's a mix of pre-release scanvan and a bit of v55 car

#

so, pretty much like what i imagined it would always be like

ionic iron
#

OMG OMG OMG OMG OMG

#

OMG OMG

#

MOD SHOWCASE

#

NOW

drifting berry
#

not really worth putting in showcase because it's not technically a new mod

#

it's just a major overhaul

#

i mean, i could

warped mountain
#

I think it's worth it to put in showcase

#

Wasn't this mod very unstable before?

#

Maybe people stopped using it because of that

drifting berry
warped mountain
drifting berry
#

it is done

ionic iron
#

lets goooo

#

so happy!!!!!

#

scandal the vehicle god

thin wind
#

there we go

#

need to reinstall th app

thin wind
#

So the company hauler is very easy to use in general, even more easier then the cruiser, it feels like similar to the cruiser gameplay. the steering wheel is more easy to manage and it's more easy to center the wheel. Also the changing gear being right side of the steering wheel is nice.

There's something wrong with the crashes with this vehicle, i was going full speed and hitted a wall and i just got this damage

very easy to kill other monsters as well

#

hey, would be cool if you can storage items here

#

also you can't get killed by other mobs while inside and if your is windows close

#

i would say it's > then cruiser, but costs more and idk if it's inteaded, but it's kinda more lightweigted

#

so monsters can push the car around more easily

#

also, if you are inside the car and the sunroof is open, you can't go up and stick your head out. You have to leave the car and jump in

ionic iron
#

hauler is meant to me like a tank

#

way beefier than the cruiser

#

but doesnt have boosts

warped mountain
ionic iron
#

Make it so you can only save items

#

And maybe keys :3

drifting berry
drifting berry
drifting berry
#

Having the sunroof open or windshield broken can also make you vulnerable

#

Honestly waking up to hear basically zero issues is such a good feeling

#

woops, the mirrors still render triggers

#

er

#

noted, will fix this "soon"

thin wind
#

If the sunrood is open you cant exit the car i think

drifting berry
#

what

thin wind
thin wind
drifting berry
#

i can exit the car just fine with the sunroof open

#

not on my end

#

i have just opened the sunroof

thin wind
#

In the second seat ?

drifting berry
drifting berry
#

expect two things in v2.0.1 soon

#

culling mask fix for the mirrors

#

and a false advertisement price fix

#

other than that i'm not presently aware of any other issues

tiny ledge
#

items still save when going to orbit with it right?

drifting berry
#

yes

#

why would they not

tiny ledge
#

idk i thought i read they would not

drifting berry
#

it's something i thought about, but it would be too unfair even if it made sense

tiny ledge
#

does it auto puts items in ship with cruiser additions installed or will that option only apply to the normal cruiser?

drifting berry
#

idk

#

i don't use cruiser additions and it depends how the author of cruiser additions set that feature up

#

it's not a feature i exactly care about either

tiny ledge
drifting berry
#

items in my v55 car are lost because "authenticity", and my scanvan only loses items on the storage roof or in the back with any of the doors open

#

otherwise items are safe on the scanvan, incl the roofrack

tiny ledge
drifting berry
#

bvc worked for a little while until i gave glojam my old fork for a while

#

but it won't anymore

#

lol

#

the thing was the hauler was using 99% base cruiser scripts before

#

with no change

tiny ledge
drifting berry
#

the steering wheel isn't broken so you can put it back to center yourself ;)

drifting berry
#

so most mods that touch the base script won't touch the haulers

#

unless they explicitly patch the hauler

#

of which i'm aware of 0 mods taht do this

tiny ledge
#

i hate how the steering wheel is not consistent with the tires in vanilla

drifting berry
#

yes, this is annoying

#

but in a weird way i find it charming (but mainly only on my v55 car)

#

even so turning off true-v55 in the config matches the tires directly to the steering wheel

#

it makes the car feel much heavier to steer, but that's fine, and i guess it fits with the overall theme

tiny ledge
drifting berry
#

of being difficult to control and clunky to use

drifting berry
#

bvc just patches getvehicleinput

#

but the hauler runs its own

#

same for the v55 car

#

same for scanvan

tiny ledge
#

i see

drifting berry
#

i would rather bvc only work for the vanilla car out the box but it doesn't matter too much since i run my own logic anyways

drifting berry
#

i don't limit the steering wheel to 1/3 of its full rotation

tiny ledge
drifting berry
#

it's not hard no i'm just not interested in doing it right now

#

the haulers turning is very manageable as is right now

tiny ledge
#

yeah i have to actually test it xd

drifting berry
#

i also just love the manual recentering gimmick

#

lethal company is the only game i have ever seen do this

tiny ledge
#

but i can manage the vanilla cruiser so i dont need it either

drifting berry
#

having to manually turn the wheel back to where you want to go is very fun and i find it much more engaging than just "no input automatically center the wheel"

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if i do add auto centering it'll be like the scanvans updated auto centering

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where the wheel only starts going back when you begin moving

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and the speed it centers at varies on vehicle speed

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even still i think auto centering looks a bit weird at times

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probably because of the employees hand movements

tiny ledge
drifting berry
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yes it is

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lel

tiny ledge
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and the way you implemented it for the scanvan was a lot better than just insta center (which does not make any sense)

drifting berry
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i hate insta center

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i only put up with that when bvc was relatively new and it was the only ""fix"" for the steering wheel desync at the time

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circa 2024

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insta center just feels really bad and it's really boring

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okay imperium i don't think that's a hauler

tiny ledge
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ideally zeek fixes the cruisers tires

drifting berry
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true

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but i dont think he will

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v2.0.1 haulering

  • Fixed false-advertisement pricing
  • Fixed culling mask for the mirrors
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now i can focus on fixing the v55 car.. haha..

tidal gyro
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Eager to try it out

ionic iron
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What about the glove compartment idea :3

drifting berry
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but after seeing how much of a disaster the utility compartment on my scanvan was

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i'm hesitant

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anyWays 2.0.2 will be out soon.. with the most important fix... the windshield wiper animations

drifting berry
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fixed ;p

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seriously, the weird ignition animation bug is still there

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this permeates through all my vehicles

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i genuinely don't know what causes it

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i think it's some weird combination of holding a trigger down before getting in/out and then cancelling the ignition but trying it quickly

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but i really don't know

ionic iron
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I do think it makes sense if its only for store items and maybe keys

drifting berry
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my only issue is items just getting perma stuck there

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this happened with the scanvans utility compartment that i had to remove

ionic iron
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Oooohhh

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:(

tiny ledge
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after testing a bit this has the best feeling controls out of any of the cars

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only thing i would kind of like having a button to shift between reverse and driving because shifting is so close to the ignition trigger (maybe with scroll wheel like the scanvan as an option?)

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  • enemysoundfixes muting cruiser in orbit works with it
drifting berry
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and i am a little biased towards my ScanVan, of course

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while the manual gearbox may not be entirely intuitive for most people, it is infinitely more fun than just "hold W to go forward in drive"

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a manual transmission is always inherently more fun as you actually have to engage with the car; the clutch, the risk of stalling, the risk of grinding gears, it all comes together to "make the experience"

drifting berry
drifting berry
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no ETA on that because it's not a priority

drifting berry
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you want to go faster? got to change gear

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are you slowing down? got to manage your braking and clutch inputs to prevent stalling

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and manage your gears so you don't "lug" the engine

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i don't really think i could make the hauler "more engaging" even if i wanted to

tiny ledge
drifting berry
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yeah that's fair

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i did try to make it somewhat different

drifting berry
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it's using a mix of my old scanvans drivetrain from when it was an automatic

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i do like how it drives right now

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and i think it's better than just being a carbon copy cruiser clone

tiny ledge
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the controls themself are ofc just w and s xd

drifting berry
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i have to implement it myself due to my own LateUpdate implementation

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my scanvan has its own implementation for example

tiny ledge
drifting berry
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i have my own implementation

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because i also have to mute extra audios

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that the cruiser doesn't have normally

tiny ledge
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ah lol you auto mute it

drifting berry
drifting berry
drifting berry
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i'm fine with the core W being the gas S always being the brake ofc

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and changing gears yourself in one way or another

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the hauler has a "drivetrain" system with 5 gears, but the math behind the drivetrain is a little funky (for the sake of gameplay mainly)

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and it doesn't matter as much because the car shifts through gears for you automatically in drive anyways

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i mainly just like hearing the engine go through gears

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plus the hauler has always had a tachometer

tiny ledge
drifting berry
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i do be aware

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it's not like, terrible to deal with, but i'll keep it at the back of my mind to "maybe look into it"

tiny ledge
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yeah it is not too bad only really noticeable when you have to adjust (so going back and forth between reverse and drive)

tiny ledge
drifting berry
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just you wait till i add brake shift interlocking ๐ŸงŒ

drifting berry
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lol

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it doesn't have gears in the way my scanvan/the hauler does

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it doesn't even simulate an engine