#Company Hauler
1 messages ยท Page 3 of 1
every quota you get mailed a recall for a random car part
the dropship automatically comes down at a random time and picks the vehicle back up, then delivers it back after a while
if you're on/in the vehicle at the time you just disappear as it flies up
Hey was compatibility with Better Vehicle Controls broken on the update to v73? Because the automatic gearbox doesn't work and it's driving me crazy! The Hauler is easily one of the best vehicle mods out there but the crappy vanilla controls make it really suck to use =(
the hauler runs alot of its own code that is detached from vanilla
so i'd need to implement custom compat for it
i was implementing bvc into the hauler, but the only thing i implemented was the recentering the wheel
and now because i'm reworking it (as you may or may not know), i'm not actively working on the old one
this happened when glojam did the "big update" as i gave him my fork from before i got access to the files
which made the hauler less dependant on the garbage vanilla code, allowing more flexibility and shit
but it means mods like bvc wont work out the box
well thats a bummer! But it also does make sense. I guess I just won't use it for the time being.
personally i like vanilla controls
No i did not know you were remaking it!
i was rebuilding it from the ground up
well, using the original model with a shit ton of general touch up and fixes
Yeah i know, still having to constantly shift it around and then forgetting you are in reverse and slamming into a wall because you were trying to go forward is infuriating
but everything else is being redone
well that's what would happen irl if you forgot you were in reverse ๐
This looks like a great redesign!
i'm not a big fan of bvcs control scheme overall, i don't mind stuff like centering wheel and the keybinds
since that's "realistic" i guess
and isn't overly out of place
keybinds are just an accessibility thing to an extent, although i do enjoy fiddling with the buttons by having to interact with them
self centering wheel is what every single car in the real world does
i will probably add keybinds to the hauler for shifting gears and stuff
mouse wheel by default
i feel like you get less control with bvcs gearbox option
-# the vanilla car and the hauler are already automatics hehe
Well i mean it is still an option, not an enforced thing
i had to rip apart the entire model like
piece by piece
that's fair, i'll think about it
i'm a little overly proud with how the steering wheel came out
i didn't want to use the vanilla one and this one fits great
it's based on 2012 gm chevy wheels
'cause the hauler is a GM chevy
and yeah i 100% know its not realistic, me and my friends just like to play casually and already the cruiser/hauler gets a lot of hate so any way to make it easier to drive and less obnoxious is better
the cruiser is shockingly easy and overpowered to use
easier than ever i'd say
sounds like you'd hate my v55 mod ๐
This looks nice! Very HD. That clock is ahrd to read but thats probably just perspective
that's just the font (its a vanilla font and its the same one the old hauler uses) its only hd because its in editor
Anyways i hope i didn't come across as rude or anything, that is not my intention. This a great mod and wanting to be able to drive it in a way i like is just a preference.
I would like it to be an option
lol its not coming across as rude at all
i'm just very opiniated when it comes to stuff like that
and i am admittedly a bit stubborn
which is why i love making it an optional thing, NOT enforced. Doesn't even have to be on by default.
i don't like things being shoved on me either
that's completely fair
for the hauler i could probably settle for adding configs like making the control scheme like bvc
mods like my v55 cruiser for example tho, no
that vehicle is meant to be the embidoment of hate
well im in v73 so lol
mistyped
the version doesnt matter
so i don't see an issue here as thats way in the past
my v55 mod is a mod that aims to bring back the post release cruiser back to present day
this works in v80
this is my v55 mod
ooohhhh
yeah i don't care about that one (not in a rude way but you dont need to touch it)
this vehicle is truly awful
no that's fair, but i'm using it as an example of me being opiniated and shit
yeah, i've been called stubborn by a lot of people too
well to be fair that might not be a good example but whatever
my scanvan is a better example
a good one being that im not a fan of making the already really hard game even harder.
i do not wish to add anything such as the gears shifting on their own without keybinds or looking at the shifter
That's gotten me called stubborn quite a bit
if we're on about the v55 car i could go on a whole rant about that
i am a very strong advocate for that hunk of junk
So, do you plan on adding anything like i suggested to the Hauler itself
for various various reasons
the gear shift stuff?
i'll "think about it"
yes.
the hauler needs alot of work before i even consider that
oh boy lol
when i say everything is being redone i really mean it
all the code
physics
animations
etc
Why? I mean it already works just fine
no
it doesnt
believe me
it doesnt
i am mr vehicle himself and im here to tell you it doesnt
the hauler is an extremely buggy mess
the physics are so broken and alot of people will tell you that
are you talking about the "hit nothing and fly into the stratosphere or blow up" problem
stuff like that yes
players standing on the vehicle can even bork it
besides stuff like the animations i just want to flesh out a bit more and make fit to the hauler
since it uses some vanilla cc animations that done line up properly
alright, well damn. That is some crazy dedication there.
like the player steering animation
i am the vehicle man
i am mr vehicle himself
i should probably get back to the hauler but this is my main project right now
Well atleast you have the auto recenter steering enabled, or this mod would have never even gotten a chance.
i'm trying to figure out a good static friction model for the hauler
lol, thats quite harsh
atleast i fixed the steering desync ๐
The original cruiser's driving controls made me hate it so much i got headaches
and then never wanted to use it ever again
i love the controls
it takes time to get used to it
whether thats a long period of time depends on who you are
Different strokes for different folks. As for me, i was gonna have one if i had to keep using the vanilla controls. I really don't like bad controls. They are a bit of a pet peeve.
i wouldn't argue they're bad
they're just clunky
having to look at the shifter isn't something you really ever do irl when changing gears
for example
you kinda just learn where the different positions are
same for manual cars
my irl car is a stick shift
5 speed
I'm mainly more talking about how the cruiser never recentered its wheel so it was so damn difficult and touchy to drive
well i think the more pressing issue is the fact this mechanic is completely broken in vanilla
the front tyres desync from the angle of the wheel
The lack of gear shifter is just really annoying, the no wheel recentering was a deal breaker
which results in having to hold the steering wheel at a weird angle to keep it going straight
there is a gear shifter?
this is the thing i hated most
idk if you use mods like cruiserimproved but that has a fix for the steering desync
reverse, forward, park
plus it syncs the wheel in vanilla
You know my dad has a manual truck. He says it works as an anti-theft device
yes
anyways an automatic shifter is still a gear shifter
the cruiser doesnt even have a proper transmission system
He once told me someone tried to steal his car and then immediately hopped out of the car as they didn't know how to drive it
oh good lord
lol
you can change gears with the scroll wheel in this vehicle
configurable keybind tho
well alright then. Different opinions for different people!
i'm refraining from going on a rant about the vanilla cc
and why i defend its control scheme
etc
to put it simply, the cruiser was never meant to be easy nor good to use
its meant to have a high skill ceiling
Yeah i know, but that just meant it never got used, period when i played or with other people
i also think having to look at stuff and interact is very lethal company
like everything else you have to interact with
well
if you think about it
at the time
nobody could drive
for one reason or another, it was a disaster for most people
but
as time progressed people got kinda used to it
and then the boost came and ruined everything
but
disregarding that
I have VERY few people even willing to play the game with me and they are heavily casual
if the cruiser was the same way, you have to ask, would people of gotten used to it still?
because i kinda feel like the answer is yes
even in its worst form the cruiser is still wildly overpowered and completely changes up gameplay
well, v55 to v56 is a very big leap in terms of cruiser gameplay but still
and it was high risk high reward
if used properly it was great
if you had no clue what you were doing
it was a disaster yes
wasn't the cruiser not even added until v56
it was v55
v56 added boost, increased durability, made items in the truck save in orbit, added enemy protection, fixed enemies seeing through cars, made crashes less lethal to occupants (damage instead of instakill)
also added the ability for weedkiller to heal the car
ah yes i love pouring weed killer into my engine lol
you couldn't do that in v55
you couldn't even rock the car in v55
if you got stuck in a ditch you were completely fucked
if you got stuck on a rock you had to get out and push
audience gasp
there was no spamming spacebar in these times
driving took real skill
...and luck i guess
oh boy here comes the "back in my day" rant
i can experience most of this again with my mod ๐
i just recently "fixed" old birds not seeing seated players
it makes moons like embrion a hell hole with the car
although that functionality is part of my tweaks mod
so its not just strictly for the v55 cruiser mod
seems like we are on different sides of the spectrum. I really dislike bullshit difficulty just for the sake of it and you really seem to like it
because that was the cruiser was meant to be
It's not fun, it just feels unfair and makes me want to quit. But some people really like it.
the cruiser is meant to be a dumpster fire
on wheels
well thats kinda the point
its not meant to be good
pretty much every piece of equipment you get is just cheaply made garbage lol
then why even waste the time adding it
not really if its just a big middle finger
but like i said we seem to be on different sides of the spectrum
and hey thats okay!
It just matters that YOU are having fun at the end of the day right
i think v56 is what sucked all the fun out of the car
as thats what added the god forsaken cruiser boost ability
and yet i think it still sucked too much
the car being a heaping pile of garbage you had to try and drag to where you wanted was so fun
driving is always fun in games for me
cruiser no exception
but thats the thing
it was MEANT to suck
so like i said different strokes for different folks
apologies if its coming off that way
I may not agree with it, but i understand.
i'm very opiniated when it comes to this, as i do not like what zeeks has been doing with the cruiser
and thats okay.
as of present the cruiser is an indestructible tank
good lord no its weak as a piece of wet cardboard lol
no its not
in v70 he buffed it
massively
most sources of damage were removed
dogs dont even damage the car now
but hey thats why there are mods
trees dont damage it anymore
the self regen was also buffed a fuck ton
it regens up to 25 hp now instead of 7
well im not here to engage in a rant about the cruiser for the next 3 hours
and by default it has 30 hp
good for you
Seems like you really wanted someone to rant about the cruiser too and i guess i ended up being that person
apologies for that, it got onto that topic and i end up just going on a rant
i think that may be my autism at play ๐ฅด
zeekerss actually buffed the car again even more in the most recent patch ๐ญ
I mean i have autism as well, its probably why i have next to no friends
well i mean i have had people to tell me to "go be disabled somewhere else" and "stop poisoning my breathing air"
so yeah.
you have to learn to just ignore people like that
i know its difficult
but you can do it โฅ๏ธ
Anyways im not here for a pity party. I just wanted to ask about hauler improvements lol
yeah this went completely off topic
i'll think about it as an accessibility option
i'm just strongly opiniated on stuff like that for the most part, even if the people would like it
an accessibility option would be great. Because then people can choose what they want.
and that choice is important. I would have quit lethal company after only 15 or so hours due to how punishingly unfair it is without mods and it never would have become one of my all time favorites
i think at the least i would rewrite how the gearbox config will work
because one thing i dont like is holding s, it instantly goes into reverse and shoots backwards
i think having to hold s, then it waits till the car comes to a near stop
or having to press s twice
like some games do iirc
i would "prefer that" than what bvc has
is it just the gear shift that annoys you in vanilla
just curious
100% vanilla, its the gear shift and the lack of steering wheel centering
i see
again the steering mechanic is broken in vanilla
so that probably doesnt help
like, you have to put your wheel 1/3 to the right to keep the car straight for example
and putting it neutral means the front wheels turn left
as for the gearbox, i only mean
the automatically switch between drive & reverse when pressing the forward/backwards buttons
not the auto-shuts off for you or whatever
i see i see
turning the engine off applies the brakes anyways
it putting the car in park when taking the key out doesn't really change much anyways
the car isn't going to roll away with the ignition off
Does this mod still work with the features of Cruiser Improved and Lategame Upgrades? It did in v72 but im curious if it still does in the v73 version
cruiserimproved has a bunch of vehicleID checks so that it doesnt conflict with modded vehicles, as for LGU no since in one of the updates for the Hauler, it got alot of its own code that is detached from vanilla, which mods like LGU do not touch
plus LGU is company cruiser upgrades not the hauler ;)
is there any specific features from cruiser improved you're wanting
Well thats a bummer its not longer compatible there but alright
its for the sake of the haulers own good
the vanilla code is pretty atrocious
kinda wish we got v72 hauler on v73 lol but I can understand wanting to do things your own way, Zeeker's is not a very good coder
But Cruiser Improved works from what you said right
the v72 hauler was dependant on alot of vanilla code
and i dont like depending on vanilla code
as it results in less flexibility, requires patching to make work right and means other mods that try to edit the vanilla CC can end up affecting the hauler
well that last part was the part i liked lol
cruiser improved has ID checks to try and prevent applying patches to modded vehicles
what specific features are you wanting from CI
for the hauler
i'm a maintainer of CI, fyi
... I did not expect that honestly since they are quality of life improvements and from what i saw in your previous rant, you really don't like QoL improvements
??????
i do like quality of life, wym
you went on a whole rant on how you like things to be tedious, almost broken and really difficult to use
mainly with the cruiser itself
that was in reference to the v55/vanilla cruiser
and mostly just that to an extent
:p
sorry if it came off that way but i do not dislike qol improvements
if you're talking about in reference to bettervehiclecontrols, thats not "quality of life" thats more "accessibility"
cruiserimproveds leaning feature for example is a quality of life, same for the seat boost
and the other stuff that it adds
well lets see here:
Prevent the Cruiser from sliding sideways down slopes (ie, when dropped off the magnet on Artifice).
now that i think about it i know i'm kind of playing two hands here
You really are
Slight invulnerability for the Cruiser after taking damage to reduce the damage taken by rolling or multi-impacts at low speed.
i'm indecisive ๐
Short invulnerability for the Cruiser when critically damaged (engine on fire) allowing players to react and escape before the Cruiser explodes.
the hauler already has anti-slide slip iirc but the hauler also doesnt have broken suspension so its not much of a problem
the damage vulnerability stuff is something i'll put on consideration for the hauler, i've not gotten round to dealing with the damage system yet
the hauler right now as it sits already has like 3x the health of the cc
lol
Thats mainly just because we bumped into a dog or something and then sudden death
like give a few seconds to react lol
i'm not really going to be doing any qol improvements to the current hauler, since y'know, reworking it and all, lel
i'll see how to go about the damage system
as for dogs, were you parked?
no, we were slowly trundling along, hit a dog and then BOOM
wh
did the cars physics like freak out
if so then yes i'm already very very very aware of how broken they are right now
It did a bit, but not much or anywhere near it would "normally" i just think it didnt like us tapping something
well thats all I wanted to ask really. Its a shame so much compatibility was broken, but i do understand wanting to do things yourself rather than deal with Zeekers mess of spaghetti code
this isn't even something i can "fix for the meantime", not like i'd want to spend the time anyways since it's not worth it imo
compatibility wasn't "broken", it just requires custom compat on my end
i would argue that LGU cruiser upgrades should only be for the cruiser since this isn't a cruiser, but i know some people would probably like it to apply to all vehicles regardless
i don't use LGU cruiser upgrades personally so maybe i'm a little bias so i apologise in advance
Well i mean the point here is the upgrades are kind of rendered pointless if you have the money.
Why the hell invest in the shitty cruiser when you can just buy the better Hauler anyways
LGU support or anything of the sort is something that's just kind of on a backburner right now
i'm nowhere near the point of adding compat right now anyways
the hauler still needs sm work
iiiiiii guess
i would still argue that this isn't a cruiser, but like i said i know some people would like those upgrades to apply regardless
well the fluffy seats upgrade in particular could be universal even realistically lol
its going to feel less like a cruiser in the rework ๐
ah well yeah that's true
won't deny you on that
i would like to first get round to implementing a damage system first before i get round to considering something like LGU
i know i don't want it just 1:1 with vanillas system of damage
maybe like my scanvans damage system
Bumps wall, instant death
yeah i can understand not wanting that
vanillas isnt instant death
v55 was instant death
anything v56 and up was "damage to the player"
and you have to be going quite fast to even do that
it has to be enough to break the windshield
and you still had to be going fast enough
i guess i was thinking of the hauler lol
maybe, with how broken the haulers physics are i wouldn't doubt it
ok good i was about to retort with "what would be stopping you from adding more cushioning" lol
nothing, something like that just never crossed my mind + again i'll be giving the damage system some once overs so its not just a copy of vanilla
but yeah i wish you good luck with your project. It doesn't seem like many people talk in here very much so maybe i was a breath of fresh air lol
i think i would like the damage penalty to be reduced
this is a big beefy pickup
well, its a chevy pickup so the frame is probably made of rust and paper machete
but regardless
its a big beefy pickup
so i think it being able to withstand some brunt and protecting the people inside "makes sense" for the most part
๐ I love my paper machetes
they give killer paper cuts!
body on frame rust ๐
heyo people! wanted to gauge what ya'll think for:
what driving characteristics should the reworked hauler have?
i.e. good traction? slow turning? heavy steering feel? slow acceleration but fast speed? low speed but good torque? etc
Considering we have rn :
- Vanilla Cruiser
- Boom's RR
- Ur EponymousVan
If the hauler is ported for v81, the best course of action would be to detail what each of these have distinctively from each others
i'm not sure if you are aware but i was and still are in the process of reworking the hauler from the ground up
not aware no
all the code, physics, etc
the model is basically the same but i did much touch up and much needed love to it
the best course of action is not to reiterate an existing mod to avoid it feeling like a dupe of sort
also eponymousvan?? ๐ญ
well, in my head i don't want it to "just feel like another cruiser"
but i don't know if giving it a level of technicality like my scanvan is the best idea for this truck
well its a 4 seated vehicle
my scanvan is a very "unique" driving experience that is very tailored to that truck
with less "protection" on the back than the cruiser
well yeah, no protection in the bed was something i was going to do already
the cruiser has a bit of an oversight in its enemy protection and it extended to the haulers too
i will make it "more reasonable" like my scanvan
anyways, this is the current state of the truck, if you wanted to see what the updated truck looks like
not so far off from the original hauler
well, yeah, obviously
i don't want to stray too far from Glojams original desing
design*
i just gave it much needed fixes and general polish up
and some proportion changes of my own to make it look nicer
he's okay! i still talk to Glojam every now and again, he's just a bit MIA from lethal company
burnt out?
not sure, haven't asked him
well, either way, kudos to u for taking care of his work now
i always liked the Hauler, and i felt confident enough that i could give it the love that it deserved
i think the hauler should feel a bit "heavier" to drive (so having slower turning and heavier steering)
overall the hauler is basically a direct upgrade to the cruiser (which is fine if you make it even more expensive maybe?)
it already has a lot of upsides when compared to the vanilla cruiser (and it would be very tanky if it werent for the spontaneous combustion that used to/is still? happening sometimes)
glad to see you working on it again
the Hauler is already more expensive, i don't know how much of an upgrade it is (not to put the Hauler down or anything) but i don't really have any comments on this, apart from again, i don't think custom vehicles, hauler included, should be competing against the cruiser
getting a good balance will be hard, i know it was tedious on my scanvan haha
although i am "overally pretty happy" with where that van sits
i mean, the hauler has like, a roof (but so does the scanvan) that protects from enemies (although the hauler lacks any "bed cover" so you're exposed in the back, and 5 seats (the scanvan i guess only has 3 but it's still +1 more than the cruiser), it also has a bit more health (but again, so does the scanvan) although the scanvan has "overall more reasonable durability" when compared to the Hauler (as the hauler was using pre-v70 collision damage code)
the hauler has the train horn gimmick but like, i don't really know what utility that provides
it just attracts dogs
i don't really see anyone realistically using that
the hauler is a bit easier to drive when compared to something like the scanvan, but that's just because it has an identical control scheme to the Cruiser
so if you just compare hauler/cruiser, there's no benefit in the control scheme department
and i guess to an extent i'm fine with that
i will probably add some stuff like "the car must be near stationary to shift into reverse" and a "hold the brake pedal while starting" like on most real automatic cars (holding the brake was also a thing when the ScanVan was an automatic)
but that doesn't impact much
it's more just a "mild immersion" thing
the most expensie the hauler has ever been was like
600 credits at launch iirc
but people complained it was too expensive for what the car offered iirc
well i think base cruiser should be more expensive to begin with but i think the added roof (basically invalidating all outside enemies from being able to do anything) is a pretty good upside
the scanvan has very difficult controls to compensate, so i think the hauler being a bit more expensive is fine
you also aren't completely impervious in the scanvan
wreckless driving and losing the windshield makes you vulnerable to some enemies
that is a good idea
having certain doors open also makes you vulnerable
i would also like to make window state matter
for front cabin occupants
on the hauler i will probably also account for the sunroof
i am going to assume you know how to drive without hitting anything
nah i still hit shit
lol
not even i, as the creator, are perfect at the car
just like zeekerss and his cruiser
i also dont mind the biggest downside to the hauler (having no boosts) as i mostly play modded moons where i wont do any boost jumps anyway
i forgot the hauler had no boosts
icl
i also forget my scanvan has them for the most part
like for someone playing mainly art that might be an issue
tbf the boost is very situational on the scanvan
maybe a mild exaggeration but my point is "driving to ship is usually a very fast process"
the big boost is
there is a reason most players jump the cruiser back on art
because they're lame =)
i mean to an extent i don't like, "blame them" considering their "end goal"
but i don't agree with boosting the car across the map
and nulling all the danger
yeah esp art has like the easiest inputs
i feel like the majority of players jump the cruiser there
it's an intentional feature that's there, and it helps them get all their loot back safely with little to no danger, so i can see why they use it
but that doesn't mean i agree with it at all
there is a jump on every moon (even on like titan) but they require a lot more practice
i think it makes the cruiser dumb stupidly overpowered and players usually get to avoid interacting with anything on the map
using the car on titan is just
no other word for it
dumb
and pointless
and a waste of time
but as i said i mostly play on modded moons where driving is usually better anyways
that's fair
if you know how to do the jump it is easier to loot
but the ship is 3 feet away
this is a genuinely pointless waste of time
by the time you get the car up there, you could of jetpacked up and gotten a bunch of loot already
yeah it is only something you would go for in a squads run that tries to optimize titan as much as possible
which nobody is doing because titan is terrible
just saying i have seen it being used in a livestream before
back to hauler you dont really have to go too crazy with the changes
the things you have pointed out are all great additions
i think i might add some form of basic gear system, like the scanvan has had for a while (even when it was an automatic) but that's solely because i like hearing the engine go through the gears when driving
and obv fix all the bugs with it (it has been a while since i last used it but it used to randomly fly in the air or just randomly explode sometimes)
and also because real automatics have gears, lol
yes that is fixed in the revamp
it is overall a much more stable vehicle already
will it be noticeable when driving or just an audio thing
it would probably have an impact on driving but i have also thought about making it more just audial + the visual tachometer in the truck
there are automatics (mainly older ones) that shift very unpleasantly
yeah would be neat
it would just reach the "shift rpm" then cut the throttle, very short delay, change gear, then give back control of the throttle
like the scanvan did pre-release when it was an automatic
this thing can do some kickass slides
anyways, currently playing the "fiddle with numbers" game
nah i am just satisfied and dont want to put time into it that can be placed into new projects
:O
hi Glojam!
hope youve been doing great!
we miss the hauler but yeah its understandable
thanks cheese
i hope your next projects are as amazing or more than this one!
currently implementing the old ScanVans drivetrain system into the Hauler
should compliment it very well, i believe
map hauler
been driving it around OOB on experimentation and it's pretty fun
i think the "driving physics" side of things is "done"
i need to just sync a bunch of things in multiplayer but i can do that later
I'm guessing you can't have hauler and scanvan on the same moon? Lol
Awesome work!!
correct
they both use vehiclecontroller
i misread that at first and thought you said "can"
aplogies, i meant "yeah you can't have both"
No problem I still understood hahah
If only you could snap your fingers and swap to dawnlib!!!
blegh
does dawnlib allow multiple vehicles at once?
yes
oh interesting
how is the magnet problem solved
do they just get despawned and spawn back in when landing
you can create seperate stations
like secondary magnets
that are movable ship objects
i have not experimented with it nor do i have a gist for how it'll work
and i thought zeek coded vehicles in a way that does not allow multiple vehicles and that interaction between them is buggy
dawnlib uses its own VehicleBase which is a blank slate for creators
not vehiclecontroller
there is no mod using it rn right?
correct
begun work animating the windows, and also making the sunroof work + adding the "sunroof snip" feature
also fixed an issue where the sunroofs snip audio wouldn't sync properly, so that's cool-io
another radio remodel, will be dropping the train horn (sorry Glojam!) but it was just a pretty pointless gimmick, plus the button glass awkwardly kept clipping into stuff
i may flesh it out later and add numbers/buttons to it like my ScanVan, and make it glow with the headlamps being on
NOO NOT THE TRAIN HORN
PLEASE
KEEP IT SOMEHOW

it was unique, funny, and a good way to bait dogs
sorry mane, aside from the button glass clipping it was a really pointless gimmick
dog bait
if i can think of a better way to integrate it i will
yeah but why would you want to lure the dogs to your car
lol
to get them off your friends
i have never seen this
then, drive back to ship
its pretty common
this is a valid strategy
since i don't want to go too against Glojams original design/intent
make it one of those roof-mounted pull horns
i mean can't you just honk the horn
i could make the horn a bit louder so it reaches farther
no it wouldn't attract everything
lol
i mean, i could add like
"two horns" to the steering wheel
like what some cars have
@fast onyx hate to bother you about this but, whenever this rework is done, would you mind updating the service manual photos and information? (since not everything on the rework is 100% identical) as i suck at doing anything with the manual, and it'd look alot better if you did it your way
like the train horn thing i'm probably going to integrate into the steering wheel as "two seperate horns" one way or another
its viable, would take a minute though
thank you!!
working on the steering animation, urgh, i hate this part
you can do it!!
i've done it before it just takes
patience
okay, animated like 1/6th of the steering animation
aargh
are we serious
okay, the third person steering animation is finally done
i still need to do the first person one.. urgh..
i will continue this later, good progress though
the sitting animation and half of the steering animation done
the steering was the one i was dreading most
Peak
so the steering animation is done
i did begin doing the shifter animation
i'm also starting work on actually implementing the custom animator code ingame
increased the size of the gauge cluster to better match the scale on the original model
;p
oh man, the animations look alot better than i thought they would haha
they're by no means perfect, but i'm doing what i can!!
improved the rim model
player ignition animations are mostly complete
they just need some minor refinement
then i need to make the key turn visually and be in the players hand when inserting or removing it
the steering animation still bugs me slightly, mainly the thumbs
anyways, all the key visuals and stuff are basically done
slowly improving the steering animation
its slowly coming together
not related to the hauler but i've been doing a heckin ton of optimisations and shit for my v55 car
whew
also trying out some new stuff in prep for the hauler
i'm going to actually be looking into a better solution for "vehicle zones"
mainly in terms of "how i sync them so people like the host can read whether a player is in X zone or not)
after reversing the steering animation it looks alot better
this also made me realise the cruisers should probably be reversed too
if you know anything about the push-pull technique, and you slowly turn the cruisers wheel, you'll realise how nonsensical the employees hand movements are for the direction the wheel is turning
reversing it looks way more believable and it's fun to see the employees hand actually "push" in the way of the wheels direction
it's really subtle but once you notice it, you can't unsee it
i have already fixed this for the hauler, i may do it for the v55 car and the scanvan will get it for sure
the haulers is way more noticeable due to it being a custom animation animated by me
trying to start your duramax in 15f weather
true =)
No
When will it be VR compatible?
when i feel like tackling it
implemented the backseats (includes middle seat)
added push triggers
added triggers for the gear stick
it's looking good x3
also implemented brake lights + back lights
the center high mounted light can also work seperately
it is slowly feeling more complete.. haha..
nice!!!!
writing my own version of a physics region, with a couple of optimisations and such, but it will also be useable for my "vehicle zones" without needing to run two ontriggerstays ๐
just rebuilding my bundles after 400 years so i can finally test all the new changes i've made ๐
holy dedication
well alot of this stuff will also be put into my other vehicles as well ๐
๐๏ธ ๐๏ธ
there will be a scanvan 2?!
I'm happy to hear development is going well Scandal!
nah lol
i'll just be optimising a bunch of stuff after i'm done with the hauler
and giving it some general polish under the hood
hahaha that's fine
I just saw VEHICLES.. and I thought there was another one in the works I wasn't aware of ๐
all the player zone stuff for the hauler seems like it's working and a-okay, i've also made yet more alterations to the ignition animations to hopefully prevent the wrong key animation playing once and for all
Honestly I always thought the hauler would have really good handling
It would be a car that's easier to drive and is smaller, but it also has the weakness of less secure loot since there's no actual roof or compartment at the back, so enemies can just pick the stuff up out the back if they wanted, that and lacking boost jumps in place of other utilities
(I know I'm a week late but I just got off of my burn-out break, among other stuff)
personally i think it should have heavy turning since it's a humongous pickup truck
it is absolutely not smaller, it's larger than my scanvan and i didn't mess with the overall sizing, i just changed the front end proportions to look a bit nicer and provide slightly better visibility out the windshield (and fixed some odd issue with the rest of the model)
the skill it takes to drive is about the same as the cruiser
basic park reverse drive, gas pedal and brake pedal, manual recentering of the wheel
items being exposed in the back only really matters if a baboon can even see into the back and reach into the back
the hauler has pros such as "being fairly tanky", being able to carry 5 people while providing protection from enemies, and has a large health buffer, but some cons i've come up with are:
- No full regen in orbit, must spend money on weedkiller to upkeep the huge health buffer
- Spongy brakes, mid acceleration (though I am adding stuff like a locked diff front and back to aid in getting over terrain and it's not going to be completely incapable) and slow-ish steering (somewhere inbetween scanvan and cruiser in terms of speed). it's a big old american pickup afterall, they're like piloting the titanic
the lack of boost is something i'll respect as Glojams original design intent
car from 2026 meets car from 1986
2007 hauler

the hauler is canonically a 2007
progress on the hauler is so good right now
i don't think there's really much else left to do on it except do a bit of quick multiplayer testing
and maybe a tad bit extra polish and a couple once overs
but everything is "basically done"
all the animations, interactions, etc
mmmhf
getting closer the more i work on this..
are you releasing it today?
๐๏ธ
i'm kinda hoping for it but no promises
currently fighting with unities stupid wheel collider again
okay, unities stupid fucking wheel collider component is actual garbage and i'll just have to live with it like this for now
i am so unbelievably annoyed how garbage the wheel collider component is
this is part of the reason why the scanvan has such a weird friction curve
and now it's deciding to be a jittery mess
great
i just
cannot escape physics instability
it haunts the hauler i stfg
if it is not worse than before it should be fine (?)
at least i dont remember any problems when using it
well this issue is (new) and causing super bad instability at speed
the hauler was very unstable lel
i'm just currently fighting unities shit wheel colliders to try and make them act stable
ig yeah the vanilla cruiser feels a lot more stable but it was not terrible before
the main issue with the cruiser is that the wheels have too low of a sprung mass
it causes super erratic jittering all the time
and it's really bad at speed
the wheels just cannot hold up the weight of the chassis and the chassis slams down onto the wheels at all times
when exceeding a certain speed the cruiser also swerves around and rolls over (which will often make it explode)
yes, this is because of the sprung mass
why is unity doing this to me
why does the hauler have this curse
_ _
i can make the v55 car drive flawlessly, i made my scanvan drive flawlessly
but even when i redo
EVERYTHING
from the ground up
the hauler still drives
erratically
i mean, atleast this is some different issue and not weird collider bugs
but this is still
beyond annoying
if it's what i think it is then i'll be beyond annoyed
nope, that changed literally nothing
this has like, put a complete halt on me releasing this today, i'm not releasing a buggy unstable mess on wheels
i have no idea why it's just suddenly doing this
even basically copy pasting the scanvans stuff over still results in a jittery mess at speed
but the scanvan is not a jittery mess at speed
there's absolutely nothing wrong with the physics and i have triple checked everything over multiple times
the suspension is fine, the sprung mass is fine, the friction values are a bit slippy but they're fine
the center of mass is fine, everything else is fine
but it's just acting like this
yikes. after much fighting i think i have it in a "half stable state" now
okay, i'm going to have to upgrade these brakes
otherwise this thing is just
an utter death trap
i was slamming on the brakes after going full speed and it took a hot dam minute to even start slowing down ๐ญ
okay, i need to run some errands, then i can run a quick multiplayer test ๐
i've improved the brakes, ran a few local tests to make sure the car isn't a jittery unstable mess anymore
and it seems fine now
nice
there is a good reason why so few modders mess with vehicles
you have to get super hacky and do some weird shit when dealing with unity wheels
yes
unity wheels FUCKING SUCK!!!
and writing your own wheel collider is literally good fucking luck
at least you somehow fixed it
it's probably barely even fixed but i just know it seems much more stable and it's something i'd be happy releasing
i also increased the sprung mass of the rear wheels
i think the chassis of the car was sagging under acceleration at the rear
and causing weird hopping
i think that might've been one of the main issues
i am sure any leftover issues become apparent as soon as players start using it
lol, we'll see when the time comes
that is how it always goes
it'll be a hell of a lot more stable than before, i can assure of that
but it is good you are taking your time and doing proper tests
yes
i want to try and turn the haulers reputation around
from being a "buggy mostly useless mess"
into something players can actually use and take advantage of to its fullest
have seen way to many mods with bugs that would have definitely been found if they had playtested the mod
and also so people can just like, have fun, without random physics bullshit
apart from randomly exploding it mostly worked for me
it was really bad physics wise
i think it just took a ton of damage sometimes
anyways, working on the scanvan has helped a fuck ton
every time i looked at its hp it was close to 0
not only have i been able to transfer stuff from it to the hauler, but i have been using the scanvan as a learning tool
it was using pre v70 cruiser durability
;p
i've adjusted the durability in the rework but i have no idea how good it is
so i'll just have to see what players think of it
no like it took damage from nothing
back from errands
time for the multiplayer test
i don't need to test much
i just need to make sure the wheel RPM and the engine RPM are synced
i already know the position and steering wheel are
testing in MP
i only notice like
two issues
and they should be "easy" to fix
ack, maybe not an update today =( a bit hung up on some stuff right now
but i do mean it when i say this thing is genuinely so dam close
fixed some other issues on the hauler that i found during my mp test anyways
i've also sent the files to glojam so he can toy around with it to see what he thinks
v2.0.0 The overHAUL is out!!
- Updated for v81+
- Completely overHAULed the entire pickup.
- This includes new animations, an improved model, various fixes, tons of code re-write, much improved physics, and much more!
i'm expecting numerous bug reports at any point due to the monumental amount of changes under the hood, i'll be at the ready though
also the readme is slightly lying the hauler is 560 credits
forgot to change the price
sorree, will fix later
miss it no more as i have unleashed thy overhaul upon the world
i hope people genuinely enjoy this rework, i am ever so grateful for @fast onyx to pass the torch onto me to keep this mod alive, and i hope people will be able to enjoy it too, without the numerous physics bugs, this time โฅ๏ธ
the car is going to feel different to drive in the rework, differently from the fork that i gave to glojam originally and differently to before that
it's a mix of pre-release scanvan and a bit of v55 car
so, pretty much like what i imagined it would always be like
not really worth putting in showcase because it's not technically a new mod
it's just a major overhaul
i mean, i could
I think it's worth it to put in showcase
Wasn't this mod very unstable before?
Maybe people stopped using it because of that
yes

it is done
i don't see in the thunderstore
there we go
need to reinstall th app
So the company hauler is very easy to use in general, even more easier then the cruiser, it feels like similar to the cruiser gameplay. the steering wheel is more easy to manage and it's more easy to center the wheel. Also the changing gear being right side of the steering wheel is nice.
There's something wrong with the crashes with this vehicle, i was going full speed and hitted a wall and i just got this damage
very easy to kill other monsters as well
hey, would be cool if you can storage items here
also you can't get killed by other mobs while inside and if your is windows close
i would say it's > then cruiser, but costs more and idk if it's inteaded, but it's kinda more lightweigted
so monsters can push the car around more easily
also, if you are inside the car and the sunroof is open, you can't go up and stick your head out. You have to leave the car and jump in
hauler is meant to me like a tank
way beefier than the cruiser
but doesnt have boosts
scanvan storage compartment flashbacks..
it's meant to be tanky
Yeah i do be aware, not entirely bothered by this
It weighs more than the cruiser and has less torque force than the cruiser when being pushed around by enemies
Yes
Having the sunroof open or windshield broken can also make you vulnerable
Honestly waking up to hear basically zero issues is such a good feeling
woops, the mirrors still render triggers
er
noted, will fix this "soon"
Yeah
If the sunrood is open you cant exit the car i think
what
Would be funny 
The buttom to exit kinda disappers
i can exit the car just fine with the sunroof open
not on my end
i have just opened the sunroof
In the second seat ?
expect two things in v2.0.1 soon
culling mask fix for the mirrors
and a false advertisement price fix
other than that i'm not presently aware of any other issues
items still save when going to orbit with it right?
idk i thought i read they would not
it's something i thought about, but it would be too unfair even if it made sense
does it auto puts items in ship with cruiser additions installed or will that option only apply to the normal cruiser?
idk
i don't use cruiser additions and it depends how the author of cruiser additions set that feature up
it's not a feature i exactly care about either
yeah the items are technically not in an enclosed space but at the same time items on the roof of the cruiser also are not lost
items in my v55 car are lost because "authenticity", and my scanvan only loses items on the storage roof or in the back with any of the doors open
otherwise items are safe on the scanvan, incl the roofrack
fair i just remember the hauler used to be identical to the cruiser (i think even bvc worked?)
bvc worked for a little while until i gave glojam my old fork for a while
but it won't anymore
lol
the thing was the hauler was using 99% base cruiser scripts before
with no change
that is fine i dont need it to
the steering wheel isn't broken so you can put it back to center yourself ;)
this is only because the hauler now runs its own code independant from the cruiser
so most mods that touch the base script won't touch the haulers
unless they explicitly patch the hauler
of which i'm aware of 0 mods taht do this
i hate how the steering wheel is not consistent with the tires in vanilla
yes, this is annoying
but in a weird way i find it charming (but mainly only on my v55 car)
even so turning off true-v55 in the config matches the tires directly to the steering wheel
it makes the car feel much heavier to steer, but that's fine, and i guess it fits with the overall theme
not sure what bvc does internally and how difficult it would be to add compat for it
of being difficult to control and clunky to use
it would be easy and i could just add my own implementation
bvc just patches getvehicleinput
but the hauler runs its own
same for the v55 car
same for scanvan
i see
i would rather bvc only work for the vanilla car out the box but it doesn't matter too much since i run my own logic anyways
this is especially because i don't use the fix cruiserimproved uses
i don't limit the steering wheel to 1/3 of its full rotation
if it isnt too difficult you can maybe add a config for it
it's not hard no i'm just not interested in doing it right now
the haulers turning is very manageable as is right now
yeah i have to actually test it xd
i also just love the manual recentering gimmick
lethal company is the only game i have ever seen do this
but i can manage the vanilla cruiser so i dont need it either
having to manually turn the wheel back to where you want to go is very fun and i find it much more engaging than just "no input automatically center the wheel"
if i do add auto centering it'll be like the scanvans updated auto centering
where the wheel only starts going back when you begin moving
and the speed it centers at varies on vehicle speed
even still i think auto centering looks a bit weird at times
probably because of the employees hand movements
i mean that is realistic to some degree
and the way you implemented it for the scanvan was a lot better than just insta center (which does not make any sense)
i hate insta center
i only put up with that when bvc was relatively new and it was the only ""fix"" for the steering wheel desync at the time
circa 2024
insta center just feels really bad and it's really boring
okay imperium i don't think that's a hauler
yeah that is also the only reason i used it
ideally zeek fixes the cruisers tires
true
but i dont think he will
v2.0.1 haulering
- Fixed false-advertisement pricing
- Fixed culling mask for the mirrors
now i can focus on fixing the v55 car.. haha..
Eager to try it out
What about the glove compartment idea :3
this is something i spoke with Glojam about before and it is something that i have planned
but after seeing how much of a disaster the utility compartment on my scanvan was
i'm hesitant
anyWays 2.0.2 will be out soon.. with the most important fix... the windshield wiper animations
fixed ;p
seriously, the weird ignition animation bug is still there
this permeates through all my vehicles
i genuinely don't know what causes it
i think it's some weird combination of holding a trigger down before getting in/out and then cancelling the ignition but trying it quickly
but i really don't know
Would be amazing!!
I do think it makes sense if its only for store items and maybe keys
my only issue is items just getting perma stuck there
this happened with the scanvans utility compartment that i had to remove
after testing a bit this has the best feeling controls out of any of the cars
only thing i would kind of like having a button to shift between reverse and driving because shifting is so close to the ignition trigger (maybe with scroll wheel like the scanvan as an option?)
- enemysoundfixes muting cruiser in orbit works with it
i don't really have much input on this because, in terms of controls, it's kind of identical to the cruiser, which is like, okay, i guess, i don't know if it's anything special though
and i am a little biased towards my ScanVan, of course
while the manual gearbox may not be entirely intuitive for most people, it is infinitely more fun than just "hold W to go forward in drive"
a manual transmission is always inherently more fun as you actually have to engage with the car; the clutch, the risk of stalling, the risk of grinding gears, it all comes together to "make the experience"
i will think about this but the main reason the scanvan has keybinded shifting is because looking at the shifter to change gears in a manual would be hellish and fucking god awful
i can implement this kind of easily like i did with my scanvan and v55 car
no ETA on that because it's not a priority
because like, you can't just "hold W to go forward"
you want to go faster? got to change gear
are you slowing down? got to manage your braking and clutch inputs to prevent stalling
and manage your gears so you don't "lug" the engine
i don't really think i could make the hauler "more engaging" even if i wanted to
fair it isnt anything unique like your scanvan i just like the way it feels (which is very different compared to the cruiser hard to put it into words)
i meant that already works
it's using a mix of my old scanvans drivetrain from when it was an automatic
i do like how it drives right now
and i think it's better than just being a carbon copy cruiser clone
the controls themself are ofc just w and s xd
ESF doesn't work for scanvan/hauler/v55 car
i have to implement it myself due to my own LateUpdate implementation
my scanvan has its own implementation for example
huh it just worked
i have my own implementation
because i also have to mute extra audios
that the cruiser doesn't have normally
ah lol you auto mute it
yeah, and i'm fine with that for the hauler since it's an automatic, lol
yes, same implementation as ESF but for my van
even if i wanted to do i couldn't really think of a way to make this different or "more engaging"
i'm fine with the core W being the gas S always being the brake ofc
and changing gears yourself in one way or another
the hauler has a "drivetrain" system with 5 gears, but the math behind the drivetrain is a little funky (for the sake of gameplay mainly)
and it doesn't matter as much because the car shifts through gears for you automatically in drive anyways
i mainly just like hearing the engine go through gears
plus the hauler has always had a tachometer
i know i just noticed that the interact triggers are really close together when changing to reverse and back to drive
i do be aware
it's not like, terrible to deal with, but i'll keep it at the back of my mind to "maybe look into it"
yeah it is not too bad only really noticeable when you have to adjust (so going back and forth between reverse and drive)
yeah that kind of feedback is something i wish the vanilla cruiser would have
just you wait till i add brake shift interlocking ๐ง
well the cruiser doesn't simulate a drivetrain
lol
it doesn't have gears in the way my scanvan/the hauler does
it doesn't even simulate an engine
