#DawnLib [V80]

1 messages · Page 14 of 1

meager inlet
#

i offered to straight up let jacob take the wheel on lethaltoolbox purely because i think consistent implementations can be good for a bunch of reasons

oak linden
#

it would've been a nice alternative universe to have seen, for better or for worse, we have JLL now (and UR which is replacing it from what i heard?)

meager inlet
#

for clarification i specifically meant that lethaltoolbox existed for stuff that shouldn't be in lethallevelloader but should exist with lethallevelloader creation

oak linden
#

idk how to feel about UR replacing it honestly, more so negative, but we'll see since nothing's confirmed and its all private

oak linden
white finch
#

Too many moons depend on it greed

meager inlet
#

same as LethalToolkit but that never came out

oak linden
#

cuz i heard directly from jacob he is not happy with JLL's implementations on things

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and wants to redo it

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like, on a purely coding standpoint

white finch
#

I mean yeah I get that

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I've rewritten a bunch of things of my own plink

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For they are never 'complete'

oak linden
#

yeah, i get that too honestly

meager inlet
#

refactors stop when you die

oak linden
#

refactors stop when people get on my nerves for using code they werent supposed to and i get the brunt for their mod breaking

weary imp
white finch
#

Lol

meager inlet
#

tru dat

oak linden
#

REALISTICALLY LunarConfig should be the only mod tapping deep into what DawnLib does and crafty will always get my headsup for any significant changes I make

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but i still get shit about some mods breaking when they dont follow the proper registration rules i set and they break

meager inlet
#

this was my everlasting fight with content tags

oak linden
#

and i wanna redo the spawn weight stuff so badly but im trapped with a system that's good enough to be extended but not good enough that i like looking at it

white finch
oak linden
#

the crazy part is, the spawn weight stuff wasn't meant to ever be used outside of dawnlib, it's all based on inheriting an IWeighted interface, people are meant to make their own implementations when going outside DawnLib's recommended registrations, but everyone uses it, which isn't entirely bad but it relies on me updating it and making sure their mods dont break 🥲

#

anyway thats enough of a rant about this from me

white finch
#

The curse of being released greed

oak linden
#

technically dawnlib is not at its 1.0.0 release greed, so i get to make any changes i want wawawa

white finch
#

True can still break stuff

oak linden
#

ill probably fuck with the spawn weight stuff at some point

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im just not experienced enough code wise to make a good solution to it

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and i dont really got a maintainer or someone to help me refactor it

oak linden
#

dawnlib's been stable for ages but it getting a 1.0.0 update is so far from now (even though its technically almost feature complete theres a lot of refactoring i can do to make it better)

weary imp
#

Hi Mel

white finch
#

Yexhaw

sudden cliff
#

WHAT DID I DO

weary imp
oak linden
#

i get that, its just not how it works lol

weary imp
#

Yea peepoGiggles

white finch
#

Addon mod that adds achievements greed

weary imp
#

I did think about doing that, decided not to cuz Im already struggling to find drive to mod lethal tbh

white finch
#

Fair

weary imp
#

I mean Im having fun with lethalhud so thats that

white finch
#

Thinkin of working on Dojo -> 😃
Working on Dojo -> 😐

weary imp
#

Mhm

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Dojo probably was one that burnt me out the most..

white finch
#

Interiors be goofy

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Lotta tiny things to consider with em

oak linden
white finch
#

💀

weary imp
#

I cant really come up with cool tiles rn. I have like 7 tiles thats all I could come up with after restarting over and over with modified ideas

sudden cliff
#

have you tried having 8

white finch
#

It do be a complex theme to be fair lol

weary imp
white finch
#

Japanese architecture sounds a bit rough to replicate

sudden cliff
#

YOU SONUD ROUGH TO REPLICATE

white finch
weary imp
sudden cliff
#

WHY DO YOU KEEP TALKING TO ME

weary imp
#

You act like I cant greed

oak linden
white finch
weary imp
oak linden
#

too late, you locked yourself in

#

im telling everyone

weary imp
sudden cliff
#

WHAT are YOU doing HERE

icy tulip
white finch
twin sluice
weary imp
icy tulip
weary imp
#

Its all gon be kung fu beanie

icy tulip
#

cool

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can i have 2 and 3 also

white finch
oak linden
#

Me too I've been waiting

agile sky
# oak linden ill probably fuck with the spawn weight stuff at some point

something I might do is, I think of the API experience I want, and by this I mean, for example, for MonoDetour's design, I wrote C# using an imagined API on like a markdown document, and just thought about if it looked sane.

And to go further with the design, you can write C# code too see if you can implement that API. In MonoDetour's case, the API I thought at first wasn't possible, so I made changes so that it's possible. Another thing is that I just thought about it a lot, like the architecture and how it'd be to use.

I've mentioned this before, but there was like I believe over 6 months or was it even a year since I thought about making MonoDetour until I started developing it because I was confident enough in the vision, that it's worth it to spend all the time working on yet another API that does basically the same thing as another one, but different (while being more extensible).

So uh the point is, fuck around and let it brew in your mind until you come up with a solution you are confident in

oak linden
#

The thing is, this was supposed to be me fucking around, no one else was supposed to touch the spawn weights stuff but stuff never goes our way sometimes lol

agile sky
#

mm yeah that's fair, and that's kinda going to happen unless you prevent it

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like if the API is public, it's a matter of time until someone is going to try to use it

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also a fun thing this reminded me of, if you think something is set up dangerously, like a uh wire thing you can trip on, it's not whether or not someone is going to trip, but it's when someone is going to trip on it

agile sky
icy tulip
#

dont

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it ruined me

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/j

sacred tulip
#

it made you the best interior dev

urban plaza
#

I had accidentally corrupted some dawnlib data cause my pc crashed when testing with a few LAN games open a little bit ago so i had to go delete my whole folder in appdata in relation to lethal since dawn was screaming at me for errors i had never seen before, but ever since then, this popup keeps coming up every damn time i open the terminal. also weathers dont show in the terminal for moons either, but this could be terminalformatter, just thought id throw both in here anyway

quick dust
#

is the filter on by any chance?

urban plaza
#

yes, the terminal conflict fix integrated in dawn?

quick dust
#

for the weathers in the moon catalogue

urban plaza
#

Oh yeah in the terminal it was, have tried

oak linden
#

Rodrigo had to do that once

white finch
#

Ye if you delete your LCGeneralSaveData it prompts you to do that when you first open the terminal

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I think in some cases you can't complete it though? I feel like I've had that issue before

oak linden
#

Same

white finch
#

Can complete it in vanilla and then save it

oak linden
#

Yep

urban plaza
patent citrus
oak linden
#

last time i tried this it worked but ill give it another try

sly marsh
vernal umbra
#

holy moly i am behind in this thread but what are the proposed performance improvements

hollow viper
#

and fullscreen shader iirc

vernal umbra
#

nicce

fallow remnant
hollow viper
#

instead of material

fallow remnant
#

"instead of"? so we are getting different graphics?

hollow viper
#

i mean shaders in unity is either used on material for meshes/text or on screen

calm maple
#

I heard zeeks is going to delete all the graphics and turn LC into a text based adventure game

fallow remnant
calm maple
#

But first he's gonna release a new game called Fatal Enterprise and then refuse to update it for a year while he works on Lethal Company

weary imp
calm maple
#

"visual novel game" after the joke was that he deletes the graphics which means we'd be missing 1 of the 2 words in "visual novel" and there's already a term for multiplayer text games called MUDs (multi user dungeons)

agile sky
open wigeon
#

Posting here as well in case its relevant:

#
[Info   :me.loaforc.facilitymeltdown] Beginning Meltdown Sequence! I'd run if I were you!
[Debug  :me.loaforc.facilitymeltdown] Ensuring data objects exist: 0ms
[Debug  :me.loaforc.facilitymeltdown] Creating audio: 0ms
[Debug  :me.loaforc.facilitymeltdown] Starting effects: 2ms
[Error  :me.loaforc.facilitymeltdown] Failed to get dawn info for MaskedPlayerEnemy(Clone) (EnemyType)
[Debug  :me.loaforc.facilitymeltdown] Filtering enemies: 0ms
[Debug  :me.loaforc.facilitymeltdown] Filtering vents: 0ms
[Info   :me.loaforc.facilitymeltdown] Spawning a Walker during the meltdown sequence
[Info   :me.loaforc.facilitymeltdown] Spawning a Puffer during the meltdown sequence
[Debug  :me.loaforc.facilitymeltdown] Spawning enemies: 5ms
[Debug  :me.loaforc.facilitymeltdown] Getting effect origin: 0ms
[Debug  :me.loaforc.facilitymeltdown] MeltdownAPI.OnMeltdownStart(): 0ms
[Info   : Unity Log] Lung apparatice was grabbed. Is owner: True
[Debug  :me.loaforc.facilitymeltdown] finalizer is running..
[Info   : Unity Log] Picked up scrap Apparatus was not in the normal places; reparenting it now
[Info   : Unity Log] Picked up scrap Apparatus is not in the elevator; parenting it to spawnedScrapContainer
[Debug  :Diversity Remastered] LOOKING FOR PLAYER!!!
[Debug  :Diversity Remastered] PLAYER FOUND!!!
[Debug  :Diversity Remastered] Walker: Haunting player with playerClientId: 0; actualClientId: 0 with name: GlaciusVerglas
[Debug  :Diversity Remastered] Walker stopped GlaciusVerglas with state 1
[Debug  :Diversity Remastered] Hiding mesh!
#

With the new Dawnlib and FacilityMeltdown

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Didnt seem to break anything but then again I don't think a Masked was present

oak linden
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that's just what mirage does

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i dont know why it's creating a clone of the masked (and doing it so late)

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this has been aound since the update where i fixed the stuff in facility meltdown compat with mirage

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it's fine since all it means is i ignore that masked from spawning

oak linden
# fallow remnant what's a "fullscreen shader"?

current shader goes through every single object in the camera's view to apply the posterisation etc effect that the game has to render the effect that we see on screen, and i think it does this two times actually

newer shader applies the affect to the screen directly, hence a fullscreen shader

#

atleast thats my understanding anyway

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v0.8.7

  • Fixed an issue with negative weights being read as -- hence a positive (basically -999 was being read as a substraction operation with a value of -999, hence --999).
slender violet
#

Dawnlib is overriding tworadarmap switch command

carmine elk
slender violet
carmine elk
#

Oh I see

oak linden
sudden cliff
#

guys, I just extended days by 7028 hours!

sudden cliff
frozen widget
#

while using imperium, trying to open the store page spams this and basically softlocks the game into me waiting and not being able to do anything
[Debug : DawnLib] [Debug-Unlockables] Hiding dedication:danger_poster

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either that hiding that or something else

oak linden
#

I need your logs, I use imperium without issue with coderebirth

dull valley
#

Testing this with only DawnLib & Weather Registry along with their respective dependencies.
Dawnlib prevents Weather Registry from coloring the weather text on the ship's main screen.

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Without Dawnlib Enabled:

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With Dawnlib enabled:

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It also interferes with LethalMoonUnlocks a bit in terms of locking away Vanilla moons, but fortunately the Allow LLL to Override Vanilla Moon Locked/Hidden Status config option seems to fix that issue. Working on reviving my modpack and dawnlib is a new dependency of some of my pack's mods.

slender violet
dull valley
slender violet
dull valley
# slender violet weather registry coloring the weather text

I don't think so. It looks like a baseline feature of the mod and something with the colors was adjusted back on v0.8.0 which released about a month ago. Weather colors were also mentioned back in the 0.5.0's of Registry and that was over a year ago.

carmine elk
slender violet
#

rerouting too

dull valley
dull valley
#

I appreciate it you two

carmine elk
#

yeah idk if the issue is on Dawn or Weather Registry's side, but my guess is WR

oak linden
#

WR, I don't touch that text

carmine elk
#

I figured

spiral axle
#

will take care of that

carmine elk
#

Tweak the weathers weather boy

spiral axle
#

😭

oak linden
#

#modding-general message show the goat some love

oak linden
#

working on some much needed QoL tomorrow (Starting with better names for each element in these lists)

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this is what it would've normally looked like

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this is in the SelectableLevel asset btw

meager inlet
#

🙂

icy tulip
#

clean

meager inlet
oak linden
#

(i wouldnt know what UGUI or UIT is tbh lol)

meager inlet
#

if your ever in the mood to dip your toes into learning stuff UI Toolkit is really nice to mess with once you play around with it

oak linden
#

it would allow for modifying this stuff?

meager inlet
#

UGUI is older way of doing GUI stuff, what your doing

oak linden
#

icic

meager inlet
#

UI Toolkit is more recent solution to UI stuff that's more css based

oak linden
#

interesting

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will have to look into it then

meager inlet
#

the only caveat is custom Editor's using one solution can only render propertydrawers using the same solution

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eg. can't have a UGUI custom editor displaying UIToolkit PropertyDrawers and vis versa

oak linden
#

icic

meager inlet
#

It is one of those things we're you do end up making a fair bit of utilities and extensions and maybe an inherited class or two to get you in a comfortable workflow but after that it feels way more consistent than UGUI

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w/ UGUI i feel like i always struggle getting everything spaced right, espicially in dynamic screen sizes

oak linden
#

yea it is really hard to do that

meager inlet
#

multiple vertical lines makes me wanna kms

oak linden
#

🙃 i havent the nicest of things to say about em after some things i made

oak linden
carmine elk
#

lmao it doens't like that I removed the names from my blank references too lol. I'll add them back I guess

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I mean, it's not a big deal and still better than "element x" of course. Just kind of funny

oak linden
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lol

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yeah i use the EnemyName

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i assumed LLL uses EnemyName for replacing blanks tbh (i use both EnemyName and SO.name)

carmine elk
#

I think LLL does just the SO, so my removal of the names has bitten me before because stuff like JLL uses the item name or enemy name, not the SO name iirc. Though I think now you can just enter the name in a text field instead of giving it a blank SO.

meager inlet
#

@oak linden hope me messing with this in response to your stuff doesn't come off weird but i got curious and wanted to mess around

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this might be cool right

carmine elk
#

Personally I like it but I do really like the percentages that Dawn now shows

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If there was that stuff slid in somehow…

weary sable
carmine elk
#

But I also think the fields being labeled is kind of useful. Like, for a new modder seeing “rarity” might be beneficial

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It’s probably intuitive enough, but idk

oak linden
meager inlet
#

I'll play around a bit more and I'm happy to show you the code and stuff

oak linden
#

i wouldnt mind taking a looksie

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not to my taste personall tbh since it's a little, long? UI wise, but still cool to peep the code itself

meager inlet
#

this doesn't have callback stuff to correctly update the value yet but screenshot is just

    public override VisualElement CreatePropertyGUI(SerializedProperty prop)
    {
        VisualElement ele = new VisualElement();
        ele.style.flexDirection = FlexDirection.Row;

        Item itemValue = (Item)prop.FindPropertyRelative(nameof(SpawnableItemWithRarity.spawnableItem)).objectReferenceValue;
        int weightValue = prop.FindPropertyRelative(nameof(SpawnableItemWithRarity.rarity)).intValue;

        ObjectField itemField = new ObjectField() { objectType = typeof(Item), value = itemValue };

        VisualElement properSlide = new VisualElement();
        properSlide.style.flexDirection = FlexDirection.Row;

        SliderInt slider = new SliderInt() { value = weightValue, lowValue = 0, highValue = 300, direction = SliderDirection.Horizontal };
        IntegerField integer = new IntegerField() { value = weightValue };

        properSlide.AddMany(slider, integer);
        properSlide.DisperseChildren(1f, 0.1f);


        ele.AddMany(itemField, new VisualElement(), properSlide);
        ele.DisperseChildren(1f, 0.01f, 1f);

        return (ele);
    }
meager inlet
meager inlet
#

easy to finetune

icy tulip
#

i neeeeed it

#

looks great

oak linden
#

interesting yeah, code-wise not that complicated either, actually looks super "build-able" if that makes sense

meager inlet
#

Yeah right

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there is some extensions going on there to make it that clean but still

#

it's prob clear but the hiearchy there is like this, so

PropertyDrawer
-ObjectField (1f Weight)
-empty VisualElement for spacing (0.01f Weight)
-empty VisualElement to hold slider and int val (1f Weight)
-Slider (1f Weight)
-IntegerField (0.1f Weight)

#

it's nice to just throw in a bunch of empty elements for spacing and different contextual rects

oak linden
#

yeah makes sense

fallow remnant
#

people killed by an industrial fan keep sliding after reviving

icy tulip
#

hmm wait

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does something similar happen if you teleport someone as they get pulled

fallow remnant
#

no, we don't have any teleporters

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picking up Oxide green tablet from a crashed ship has a superpower of rendering players unable to interact with items

icy tulip
fallow remnant
oak linden
#

never herad of that one, i dont think it could be the fan but idk

cloud spruce
#

any idea why this keeps popping up everytime we can't go to the "core" moon?

urban plaza
cloud spruce
urban plaza
#

misconfigured would be if you changed the weights and had a typo or something

meager inlet
#

be good if a mod safeguard this happening though

cloud spruce
urban plaza
# meager inlet be good if a mod safeguard this happening though

I had that planned but i got really unmotivated and wanted to do other stuff😓 but yes, i deeply regret making the script without safeguarding from the get go, another experience to show how important planning and having a goal in mind is rather than winging it

meager inlet
#

i meant more like

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maybe dawnlib

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or something else big

urban plaza
#

that would save an extra concern yes lol

urban plaza
#

Shower thoughts got me. what do you think about adding in an optional guid check per assetbundle in the contentcontainer scriptableobject? @oak linden

oak linden
#

wdym?

urban plaza
#

I frogot what i waa trying to stay

quick anvil
#

Fog

quick anvil
sudden cliff
#

WAAWAWAWAAAWAWAWAWAWWAWAWWAAWWWA

#

THIS IS LITERALLY YOU

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WWAWAWAWAWAW WAWA WA WAWAW WAWAW

oak linden
#

Wow kiszony keep yapping

quick anvil
#

Have a good one!

sudden cliff
#

I HATE IT

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I HATE IT

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I FUCKING HATE IT

hollow viper
#

notice how she happy to see me

sudden cliff
#

I HATE EVERYTHING

quick anvil
sudden cliff
#

😮

#

goodnight The minorities

quick anvil
#

Goodnight mellllll

sudden cliff
#

who tf are you

sacred tulip
sudden cliff
#

WHAT'S SO CRY

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HUH

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WHAT ARE YOU CRYING

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SHUSH

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YOU"RE SO LOUD

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SHHHHH

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MY GOD

sacred tulip
#

You are child

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Behave

sudden cliff
#

but I WANTED MCDONALD'S

hollow viper
sudden cliff
#

THAT SOUNDS BAD

sacred tulip
#

WHAT

#

Xu said yes

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Im trusting xu

sacred tulip
quick anvil
#

-# get pinged idiot

hollow viper
quick anvil
#

JDJSUXDUEJNEODNRIXUNEND

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I HATE U

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I mean

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Bello stare

quick anvil
#

Oh hi beanie

hollow viper
#

dont care

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time to struggle on 8-3 p rank

quick anvil
#

On burtal remembr

hollow viper
#

yeah

sacred tulip
#

Mel died

quick anvil
#

If on violent or worse, you're bad

hollow viper
#

im not trying other difs

oak linden
quick anvil
#

D:

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I literally almost did that yesterdayyyy

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Get off me

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Lunxara's bad
Me yes good

oak linden
#

Wawawa

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Tell em mel

sudden cliff
#

yooooo it's been so long I've seen you speak in here

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how you doing

quick anvil
#

I feel pretty violent

sudden cliff
#

I literally didn't ask

quick anvil
#

Huhhh

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Okay bye

sacred tulip
#

Tldr

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Update dawnlib

sacred tulip
quick anvil
sacred tulip
#

Rare finding

quick anvil
#

How much lb's?

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Can we overweight mel?

weary sable
icy tulip
weary sable
undone grove
#

so how do i use the dawnlib config?

obtuse pecan
hollow viper
weary sable
#

😀

undone grove
#

fuck sry

#

wrong person

#

shit

#

mb

#

mb

#

mb

obtuse pecan
#

i saw that

paper fog
oak linden
#

v0.8.8

  • Added DungeonGenerationPlus compat!
  • Fixed compat with mods like TwoRadarMap.
  • Fixed compat related to terminal issues with having terminalevents and store items with similar names.
vernal umbra
#

what was the issue with tworadarmaps

sudden cliff
#

you

#

😀

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😀😀

quick anvil
#

@sudden cliff check out this moves slurp

sudden cliff
#

but

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but no

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i don't

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i

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i don't really want to

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no

quick anvil
#

You do

sudden cliff
#

no no

quick anvil
sudden cliff
#

no thank yiou

quick anvil
#

😀 <--- you rn

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(You're so happy to see me)

sudden cliff
#

I'm actually DISGUSTED to see you

quick anvil
sudden cliff
#

I almost said something really bad by accident

sudden cliff
#

about you doing the fuck you to me and almost saying it like YEAH, THAT ME

quick anvil
#

Im full of whimsy and jolly

sudden cliff
#

well I WOULDN'T EITHER

quick anvil
#

Y accusing me of fucking u

sudden cliff
#

PNO

quick anvil
#

I'll spread misinfo that you hate manuls now

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Bye

sudden cliff
#

WOW OKAY

quick anvil
sudden cliff
#

I SAID

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WOW OKAY

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I'M NOT THE PROBLEM

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IT'S YOU

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YOU YOU YOU

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YOU YOUYU YOU YOU IT'S ALL YOU

quick anvil
#

Sugoi

sudden cliff
#

YOU'RE JUST MAD

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MAD THAT I'M SO HAPPY

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THRIVING EVEN

quick anvil
#

You dont seem happy

sudden cliff
#

YES I AM

quick anvil
#

Uou clearly need ro habe a good tsy

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Dya

sudden cliff
static iron
#

Mel go flood your own thread BabyManater

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Shoo

quick anvil
sudden cliff
#

🥺

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I'm jusrt trying to spread peace

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*piss

quick anvil
#

She'll not live to see the dawn(lib)

white finch
quick anvil
sly marsh
#

@sudden cliff Lacy says Hi greed

quick anvil
white finch
quick anvil
#

She would step on the mushroom and wouldn't care

white finch
#

Who up stepping they mushroom 🍄

quick anvil
#

Lacy

hollow viper
oak linden
#

forgot to respond because mel decided to flood the dawnlib thread today

sudden cliff
#

guys, I'm feeling talkative

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@quick anvil 😀

oak linden
#

i will literally say unspeakable things to the girl you love

hollow viper
quick anvil
weary sable
#

Ok

#

I did it

weary imp
weary sable
weary sable
weary imp
quick anvil
weary imp
#

🤠

quick anvil
#

yexhaw

quick anvil
cloud flower
#

DawnLib is absorbing every other mod in an event called the great code-rebirth

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thunderstore no longer has any mods except DawnLib

sudden cliff
#

oh, thunderstore? haven't heard that in so long since I switched to DawnLib Mod Manager

quick anvil
#

Ah yes
The mod manager that breaks every 3 updates

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Once in a while it requires you to purge all of your modpacks for 4 additions for the mod manager

cloud flower
#

its worth it

quick anvil
#

Can I smell them? If not then I'm leaving

cloud flower
#

DawnLib scented candles are for sale soon

quick anvil
#

Scent changes every 4 lightings

weary sable
#

Death

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Slow and agonizing via extra dull spoon

vernal umbra
fallow remnant
#

yo, xuxiaolan, I can't remember the details. when I was pushing to sln->slnx patch, did you update your .NET SDK to version 10?

oak linden
fallow remnant
#

when I installed 10, my netcode patcher broke. any idea what am I missing?

hollow viper
#

we never switched to net 10, i think???

fallow remnant
#

I mean, as long as project targets standard2.1, the newer sdk should fine?

oak linden
#

yeah i dont think the target ever changed

fallow remnant
#

oh maybe I had to dotnet tool restore on the new version?

#

gotta try that

#

I already used the new extension members syntax in my yesterday's mod, lmao

#

now that one doesn't build. cursed-ass IT

fallow remnant
oak linden
#

interesting

fallow remnant
#

average-ass save file load experience (toy train is under the ship)

oak linden
#

lol

#

i dont evenn know how thats possible

#

i force items back onto the ship when they're OOB with my save system

fallow remnant
#

it was on the lower shelf, i think

#

and yeah, this is not even with DawnLib, I'm just shamelessly hijacking the thread

oak linden
#

ooh fair enough lol

fallow remnant
#

can't get enough of my new 67 scrap scanner

#

the shit's the ultimate brainrot, as god intended

gloomy dirge
#

question. a friend of mine was having trouble connecting to us last night. we tried everything possible to get him to join us, yet it kept declining and showing him a list of what mods he had in comparison to the lobby. we verified his process of redownloading the code so that he didnt start too early, we made a new code with the exact same settings, and even had him try joining first; all met with failure.
what im asking is if there is a chance that between the latest and prior DawnLib versions, either client/host networking was touched, or if some kind of "ping limit" (his words, not mine) was imposed?

#

part of what he saw (most of us had the exact same settings as him)

hollow viper
#

which, according to xu, not used atp by anything

#

and bunch of other funny errors

gloomy dirge
#

hmmst

vernal umbra
#

dawn save system might be broken again (with lcbettersaves)

#

brand new save and all this stuff is unlocked

#

this actually looks like stuff we had in a previous run that got deleted upon reloading the save

#

(new save in slot 2, existing savein slot 1)

sudden cliff
#

"hey, I know it's been a while..."

white finch
vernal umbra
#

this was working at one point, lcbettersaves hasnt updated in like a year, idk

oak linden
#

I haven't touched saves eithee

#

If you can figure out what version stuff started breaking in I'll test it

vernal umbra
#

oh that'll be fun

#

cus i dont know when it started

#

and there was a flurry of dawnlib activity like a week or 2 ago

vernal umbra
#

ok ok weird theory

#

it might have been the lcbettersaves thing from niche tweaks

#

i turned it on like 2 weeks ago and then it happened

#

just turned it off and everything seems fine?

#

wait nvm

#

it didnt get turned off

urban plaza
vernal umbra
#

Yeah i was hallucinating

#

Cus it started working as usual again and I thought i turned it off

#

But I didnt

oak linden
#

v0.8.11

  • Rewrote the outside hazard system to be more reliable with the amount that should be spawning.
  • Correctly applied some unapplied moon tags.
  • Implemented another PR by Darmuh for the terminal allowing editing text in different terminal display texts.

v0.8.10

  • Little fix for HUDDisplayTip not having a default constructor which only didn't work sometimes? not sure what the issue honestly is.

v0.8.9

  • Added TryDoPathingToDestination to SmartAgentNavigator for better info to caller when trying to path to a position.
  • Added CanTryToFlyToDestination to SmartAgentNavigator to allow for a custom check to see if the agent can fly to a position if it cannot path to it.
  • Improved EnemyAI's handling with the FlyToDestination parts of SmartAgentNavigator.

changelogs for the last couple updates

oak linden
#

Not too sure what to do about this, GeneralImprovements has an odd showing moon on discovery setting that I think is on by default, which is kinda fucking with DawnLib's hiding and unhiding with its moons, and causing oxyde to show double lol, and it's even causing Oxyde to have incorrect text in the terminal too

flint needle
#

wonder if you could work out some compat with Shaosil (if they're still active)

#

looks like they're not active currently tho so...

oak linden
#

i think they respond to pings and stuff

flint needle
#

worth a try I guess 🤷

#

I'm guessing you'd want them to rely on dawnlib to show/hide moons if it's present?

oak linden
#

hmm, i'd want it to not duplicate the moon ideally lol, that's basically my biggest problem

flint needle
#

haha fair

#

wonder why it gets duplicated in the first place

wind mist
#

Getting and setting prices for ship upgrades seems not to work (via Lunar), the loud horn and both teleporters say their price is 0 when doing purchaseInfo.Cost.Provide(), and trying to set it to another provider has no effect and they use their vanilla prices. Oddly enough the signal translator is an exception and both shows it's correct cost and can be changed. Here's a log with extended logging if it helps:

wind mist
#

Should I put issues here or in the GitHub?

#

I can also put the one above in the GitHub too

oak linden
#

nah im working on a few things for dawnlib rn so i'll do this one too

#

if i forgor do put it but i should be fine to finish it all today

wind mist
#

Well I have another one so want me to just say it here plink

oak linden
#

yeah go for it

wind mist
#

Well I have Experimentation which only has Masked spawning inside at a weight of 99, then I have the Mansion interior which has Bracken set to a weight of -9999, basically meaning if it's mansion on whatever moon no brackens. The issue is I landed on a Mansion Experimentation, and according to Lethal's own spawn logging, Brackens were added with a high negative weight, which seems to be confusing the spawning and just not let any inside enemies spawn. If I land on Facility Experimentation, Masked spawn just like they should no issues so it's something to do with that negative weight from the Bracken.

#

I can get you a log in a sec

#

Also as a fun side effect Imperium starts saying random things are going to spawn inside (though nothing actually spawns)

oak linden
wind mist
wind mist
oak linden
#

lol

#

im checking it out now anyway too

wind mist
#

This is what I do to change the cost:
if (enabledUnlockableSettings.Contains("Cost")) { purchaseInfo.Cost = new SimpleProvider<int>(unlockableEntry.GetValue<int>("Cost")); }

#

And this is what I do to get the cost
unlockableEntry.TryAddField(enabledUnlockableSettings, "Cost", "The cost of the unlockable.", purchaseInfo.Cost.Provide());

oak linden
wind mist
#

I've just been testing off of this convenient pack someone else gave me for a bug :p

oak linden
#

019d17d8-0c22-c0c5-76f1-7f2d01d3e995 this the one i use personally

#

unity explorer is a lifeline of any testing

wind mist
#

I only need it very occasionally

oak linden
#

@wind mist

#

try this

sly marsh
#

Oh is the Lunar Config bug with not being able to remove store items and change their prices being looked into? I was about to report it

#

lol

oak linden
#

just tested it myself, worked but isn't displaying properly

sly marsh
#

Okay that works, I'm doing a bit more pack restructuring for our CR stream tomorrow

oak linden
#

i recommend playing relatively vanilla moons, and not having many scrap or enemies

#

otherwise you really won't see anything from coderebirth

#

the default spawns are very minimal and adjacent to their mansion/workforce/facility etc themes

oak linden
#

v0.8.16

  • Fixed an issue with DuskDefinitions defaulting to mod dev defined weights if none are defined in the config.
  • Fixed issues with interior weights not being applied to enemies.
  • Fixed issues relating to ship upgrades not being completely picked up by DawnLib, also cleaned up the unlockable terminal code a bit.
wind mist
#

Is this in the release already?

wind mist
fluid spindle
#

I'm getting this large error whenever I pull the lever while selecting a new interior i've installed (any of Mones's interiors or the Site 112 one for example)

#

I'm using Imperium to select the interior, I'm using Titan as a control moon, and I've tried two of wesley's interiors just in case which worked just fine

#

but when using a new one this error appears, which halts the dungeon's loading and softlocks the ship

#

This is my full log if you need it, and I will try to provide anything else that may be necessary

oak linden
#

I'll get the logs when I get on soon

#

Wdym when you use a new one?

fluid spindle
#

as in using a new interior

#

don't know why, but while other interiors i've installed before this worked fine, these new ones don't

oak linden
#

Like in terms of when it was made? Is that what you mean by new?

fluid spindle
#

like install, though date made could also work there

#

the interiors i've installed are relatively new in their creation date

oak linden
#

You know, I'd honestly not be surprised if mones did a thing so DawnLib wouldn't work since he has me blocked but I doubt that's it, I'll look into it tho

fluid spindle
#

-# These three are the new ones I have installed

#

if it was one pack i could see it just being an issue from the interior creator, but for some reason it also happens on site 112, which is made by an entirely different person

oak linden
#

Is there a way to guarantee generating them?

fluid spindle
#

yeah I'm using Imperium to force the interior

#

all these tests are done on Titan too just to keep everything as similar as possible

#

im gonna try this again without scoopy's mod since there were 2 consistent errors that popped up on the menu talking abt their interiors

oak linden
#

Did you ever reproduce without imperium? Just incase?

fluid spindle
#

I haven't yet, I could try the SelectableInteriors mod by notezy to see

#

though i'm unsure how different it would be considering older interiors work fine even with imperium

oak linden
#

Honestly I'd just configure the interior rarity with LLL or smthn

#

Yeah that's fair

fluid spindle
#

okay, first test without scoopy's mod

#

Titan, backrooms interior by generic

#

and it works fine

#

Second test, Titan, Industrial Halls by tony

#

pull through for me tony opic i need this

minor canopy
#

Can you tell me if there is a serious error with any of the interiors in Mones Interiors?

#

generation errors?

fluid spindle
#

and tony dies

minor canopy
fluid spindle
# fluid spindle

This error right here is the one I got when attempting to force the interior to one of yours

#

i'll try again since this error came before i uninstalled scoopy's stuff

#

trying out the haunted attic

oak linden
#

Huh thats weird, the issue is related to the dungeon Generator

minor canopy
#

huh that's weird because I tested it today

fluid spindle
#

and here's the error i got

#

it's the same if i'm seeing it right

minor canopy
#

Today, when I have time, I will try to fix it

oak linden
#

The error likely comes from an earlier error pedro

#

DawnLib might not be registering those LLL interiors

fluid spindle
#

lemme comb through some of the ones i've seennnn

oak linden
#

Do you have debug logging turned on?

fluid spindle
#

is that something thats disabled by default?

#

if so then i dont have it on

oak linden
#

In the Bepinex config I think so

#

If you can load into a lobby with it turned on and send the log that'd help I think

fluid spindle
#

alr

#

wow that's a lotta log options

#

uhhhhhhhhhh

#

oop wait

#

found it

oak linden
#

Ye

fluid spindle
#

alr, got in game

#

Titan moon, haunted attic interior by Mones

#

lets see this

minor canopy
#

When I test it now, everything works fine.

#

Are you sure you don't have an old version of this mod or some breaking it mod in a modpack?

#

In Unity everything works fine too, so it probably depends on some mod that the interior is not generated

fluid spindle
#

it doesn’t look like there’s any mods that are leading to the error

minor canopy
#

I also checked this interior on my large modpack and everything works fine

fluid spindle
#

and this doesn’t just happen with one set of interiors, but on every new one I have

#

but the older ones are fine

minor canopy
#

Have you tried testing these interiors separately?

#

to assess whether it's the modpack's fault or something else

fluid spindle
#

I have not yet no

#

i’m presuming it is the modpack’s fault

#

but i dont know why

minor canopy
#

Can you send me this modpack so I can check if it could be the fault of one of the mods?

fluid spindle
#

yeah gimmie a bitttttt

fluid spindle
#

there we go

minor canopy
#

It's hard for me to determine what the problem might be due to the large number of mods

#

I would recommend making smaller modpacks instead of large ones and adding mods that you won't use. or delete and add new ones to experience something new

#

I'm talking especially about the moon and interiors

#

in large modpacks there is the greatest chance of errors

vernal umbra
#

happens during item dropship, causes it to never take off

#

(i have oxyde turned off in this profile)

#

seems like it just needs to check if oxyde is registered?

oak linden
#

it's a coderebirth bug, already reported and will be fixed soon

opal narwhal
#

Does dawn give me something to check if a moon is a company moon? Like Oxyde and Galetry? The way you explained timescale on company (gordion) to me, ig that? but then again users can change it via lunarconfig so.. probably not?

oak linden
#

The way DawnLib tags a moon as a company moon is using the spawnEnemiesAndScrap field

oak linden
#

If that's unticked, time, enemies and interiors don't work/spawn

vernal umbra
#

how does dawnlib interior hotloading work

#

does it only hotload whenever that interior has weight on a planet

#

or does it have a way to predict which interior will be picked

white finch
#

Interior needs to be set up for such a thing, but ye

vernal umbra
#

would that make loading times longer

white finch
#

Mayhaps

vernal umbra
#

i c

white finch
#

But at the cost of RAM saving

vernal umbra
#

a fair tradeoff to not have so much ram use i suppose

white finch
vernal umbra
#

i asked one interior maker if they would be interested in switching due to the hotloading, i hope that at some point all the massive interiors like wesleys stuff and black mesa can be converted

white finch
#

Not that it should be done to begin with

vernal umbra
white finch
white finch
vernal umbra
#

oh

white finch
#

While landed

vernal umbra
#

no fuck that

white finch
#

Ye

vernal umbra
#

latecompany allowed you to do that right

white finch
#

Some other goofy ones too

vernal umbra
#

i never used it cus it just seemed like a disaster

#

if latejoin in orbit still works thats just prime

white finch
#

Yeah normal late joins should be fine

vernal umbra
sly beacon
white finch
sly beacon
#

we dont claim them

static iron
#

Dawn worms

#

🪱 🪱 🪱

#

🌅

oak linden
#

And with something like loadstone you'd probably not even notice much of a difference

vernal umbra
#

cool

icy tulip
oak linden
#

You probs got a better pc than me rich boy

#

I think I'd say mine is medium, maybe a bit on the upper end of medium

#

But nowadays pc stuff is evolving stuff and my setup kinda falling off

vernal umbra
#

drop the stat sheet

sacred tulip
#

Drop it

#

Watch it be a 5090

oak linden
#

Lmao

#

No it's a 3060 iirc

#

Don't remember CPU but that ones actually bad

#

32gb ram I think?

flint needle
#

are you on windows?

oak linden
#

Ye

flint needle
#

you can see what CPU you have via Task Manager > Performance > CPU

oak linden
#

I'll have to check when I get on then

vernal umbra
#

or "about your pc"

flint needle
#

yeah "about your pc" will tell you everything

#

I'd say your setup is pretty decent but the CPU ties it all together 👍

oak linden
#

The CPU deffo needs upgrading lol

#

But yeah, decent is what I'd say the setup is as well

sacred tulip
#

3060 is fine yeah

flint needle
#

this me, I built it in like 2023

#

really wish I bought a 64GB ram kit when it was cheaper 😭

vernal umbra
#

2025 build

#

kinda wish i bought into am5 instead of lga1700

sacred tulip
#

I do not wanna send mine :(

icy tulip
#

mine used to be worse than yours

#

went from 3050ti to 5060...

#

BUT IM NOT RICH

#

paid like 600 for it and the other 300 was covered

#

it was genuinely a steal

sacred tulip
#

Im not rich!!!!! I only have two 5090ti !!!

oak linden
#

Okay cheese I believe you

#

Can I have a 5090ti too

sacred tulip
#

I wish i could believe me too...

static iron
#

On cheese's life, xu will get a better pc

oak linden
#

Thank you cheese for sacrificing yourself for me

sacred tulip
#

Any time!

vernal umbra
hollow viper
#

you literally got robbed with that price

icy tulip
#

it was incredibly cheapnit

vernal umbra
#

Rtx 5060 is only really worth 400

#

If you paid 600 for it u did get robbed

#

Asus ones get near 600 but thats because of the asus tax

#

Aka never worth

oak linden
#

he says he paid 900

#

im assuming 600 by him and 300 by his parents

#

atleast thats how i interpreted it

icy tulip
oak linden
#

icic

#

this is my pc

icy tulip
#

5060, 16gb DDR5, a CPU

oak linden
#

wait your ram is only 16gb?

icy tulip
#

yeah, but i havent had issues w it

#

and im certaintly not buying more rn lol

oak linden
#

im not familiar with the performance of ddr5 but i feel like thats probably your current bottleneck, dunno your cpu though

icy tulip
#

all my games have been running fine

oak linden
#

and yeah their prices suck rn

vernal umbra
#

For the whole pc is a good deal especially nowadays

icy tulip
#

see im not floopid

#

i wouldnt buy a 5060 for 600 bucks

vernal umbra
#

If xmp or expo is on then ram shouldn't be the hold up

icy tulip
hollow viper
icy tulip
#

youre welcome

hollow viper
#

for whole pc its ok ig

icy tulip
#

better bean than never

hollow viper
#

5060 itself is about 300$

#

maybe 350

icy tulip
#

this thing can run cyberpunk on high graphics with high raytracing at 80 fps so i think it was a good dealio

vernal umbra
#

I wonder how much was sacrificed on the ram/cpu side to get that 5060 in

hollow viper
#

dlc location

calm maple
#

speedy ram is good but more is better so you don't hit swap or invalidate cache

icy tulip
#

i double checked when i bought it, there was no apparent bottlenecks

icy tulip
normal ridge
#

im just rawdogging it with a 5600g

vernal umbra
#

Pain

normal ridge
#

its been with me for over 2 years atp, i really need to buy a gpu lmfao

vernal umbra
#

I'm interested to see how intel core ultra 300 series will go

#

Cus apparently with that architecture they can pack a really powerful igpu

cloud flower
#

its pretty good. for an APU, atleast

normal ridge
cloud flower
#

Was planning on buying a GPU, but unfortunately AI exists and the prices are through the roof

normal ridge
#

i didnt see gpus increase that much recently

#

but ill just shut up and not say anything

static iron
#

why buy when you can steal

#

its free

normal ridge
cloud flower
#

he sends all of the little green squires to take things from stores

#

theres so many that the police cant arrest all of them

normal ridge
#

he can be the mission control

static iron
#

youll have exactly 15 mins while inside to grab the gpus and get out

#

15 mins, i leave wether youre there or not

oak linden
#

6 or 7 minutes

oak linden
#

here i am, spending my precious time helping you, and you can't even steal the gpu properly

cloud flower
static iron
#

ok scotiabank

normal ridge
#

dont forget to deposit the gpu in the mule gang

static iron
normal ridge
#

and if you find a ram stick...

cloud flower
normal ridge
#

GET HIM INSTEAD

sacred tulip
#

Six seven

#

Six

#

Seven

#

Six

#

Six

#

Seven

#

Six seven

sacred tulip
#

Sevn seven

cloud flower
#

cheese im going to hurt you

sacred tulip
#

Six nine

sacred tulip
hollow viper
icy tulip
#

I WILL RIP YOUR TENDONS APART

sacred tulip
#

Try

#

Six seven

#

Six

cloud flower
sacred tulip
#

Seven

#

Six

#

SIX

icy tulip
#

THIS IS YOUR TORTURE

#

STRINGED CHEESE

sacred tulip
#

SEVEN

sacred tulip
#

Meowww

torn summitBOT
sacred tulip
#

I mean

#

67676767675767686767675767676867

#

Is this the trhewa dwe were saying 67

hollow viper
sacred tulip
#

67!!!

#

I say 6 you say 7!

#

6

hollow viper
#

7

sacred tulip
#

6

hollow viper
#

7

sacred tulip
#

Good job

normal ridge
#

so, im reloading my project

#

"Unloading broken assembly Assets/LethalCompany/Mods/plugins/TeamXiaolan-DawnLib/DawnLib/com.github.teamxiaolan.dawnlib.compatibility.dll, this assembly can cause crashes in the runtime"

#

i can just ignore this right? @oak linden

oak linden
#

Delete that dll

normal ridge
#

yeah thats what i thought

#

had the same thing happen a few months ago, just making sure

loud mortar
#

Carrying on from what I was saying in https://discord.com/channels/1168655651455639582/1271086422119677990, APLC connects Lethal Company to Archipelago, a cross-game randomizer. The original mod dev built in a way to add custom scrap, moons, monsters, and enemies to the randomizer logic, which is why the scrap weight problem exists in the first place. My original solution checked if an item's weight in spawnableScrap was 0, and if it was, used LLL's DungeonMatchingProperties.GetDynamicRarity() to check if it was not 0 for any interiors. Unfortunately, that solution stopped working when Paco fixed a bug that caused scrap with a weight of 0 to show up on single-item days.

hollow viper
normal ridge
normal ridge
#

exactly like this

icy tulip
#

TRUE

normal ridge
oak linden
#

some people are gonna hate the route price formatting for configs LOL

#

>0=*3 : Multiply weight by 3 times if price is above 0

#

==300=+300 : Add 300 weight if routing price is equal to 300

carmine elk
#

Would this be for like weathers affecting route price? That seems kind of cool. Like, making an eclipsed moon cheaper so there’s some kind of trade off (I know Weather Registry also has stuff to change scrap value, so 2 trade offs potentially)

oak linden
#

basically an LLL feature i've been meaning to add for a while

pine dirge
#

As expected, DawnLib seems to be broken on v80 SCaraara
(Well, MonkeyInjectionLibrary from this error, but DawnLib depends on it...)

[Error  : Unity Log] MissingMethodException: Method not found: void .CompatibleNoun..ctor()
Stack trace:
Dawn.DawnLib.DefineUnlockable (Dawn.NamespacedKey`1[T] key, UnlockableItem unlockableItem, System.Action`1[T] callback) (at ./src/API/DawnLib.cs:156)
TestAccountCore.Loaders.UnlockableLoader.RegisterUnlockable (TestAccountCore.UnlockableWithPrice unlockable, BepInEx.Configuration.ConfigFile configFile) (at ./Loaders/UnlockableLoader.cs:53)
TestAccountCore.Loaders.UnlockableLoader+<>c__DisplayClass0_0.<RegisterAllUnlockables>b__0 (TestAccountCore.UnlockableWithPrice unlockable) (at ./Loaders/UnlockableLoader.cs:12)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <1071a2cb0cb3433aae80a793c277a048>:0)
TestAccountCore.Loaders.UnlockableLoader.RegisterAllUnlockables (System.Collections.Generic.List`1[T] unlockablesWithPrice, BepInEx.Configuration.ConfigFile configFile) (at ./Loaders/UnlockableLoader.cs:12)
TestAccountCore.AssetLoader.LoadUnlockablesAndReturn (BepInEx.Configuration.ConfigFile configFile) (at ./AssetLoader.cs:97)
TestAccountCore.AssetLoader.LoadUnlockables (BepInEx.Configuration.ConfigFile configFile) (at ./AssetLoader.cs:85)
ShipWindows.ShipWindows.Awake () (at ./ShipWindows.cs:80)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()

And a few more error messages greed

sly marsh
#

Most mods are nuked by V80

#

Not big surprise

pine dirge
#

GoodItemScan and AutomaticSignals (The Rewrite I'm working on) work at least :3

pine dirge
#

Sweet

oak linden
#

most issues are honestly because the nuget package by lordfire isnt out yet

#

when he wakes up and does it it'll be fine

#

99% of other issues were BATBY (jk i like the changes)

fluid spindle
#

compleeeetely unrelated but i may need some advice on computer stuff if anybody here has unnecessarily extensive knowledge on it

#

bc i say i have a 1050 ti

#

and then all my friends yell at me because i have a 1050 ti

#

but i do not know how bad it truly is
they just makin it sound like i'm competing with a school calculator in terms of processing power

#

so i'm planning on getting a new computer, though i don't know where to start to get one

urban plaza
#

1050 ti was the go to budget gpu in 2016 or 2017

fluid spindle
#

yeah that checks out

#

i got this gaming laptop wayyy back in 2019

urban plaza
#

its clocked down more in laptops so a bit slower than an actual 1050 ti, that goes for all laptop gpus though, and cpus

fluid spindle
#

ah

#

okay so the school calculator is winning

urban plaza
#

potentially. integrated graphics nowadays can match a 1060 or faster, still depends on what when where how who why

fluid spindle
#

oh yeah integrated graphics

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yeah i found out recently that I have a dedicate gpu that i haven't been using

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that i only gained the knowledge of thanks to crash assistant

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thank you modded minecraft for not working half the time

urban plaza
#

lmao how do you even do that on a laptop, arent they all preconfigured to use the dedicated video card by default

fluid spindle
#

i

#

do not know

#

imma be so real

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actually lemme find my actual specs

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there we go

urban plaza
#

a gtx 1050 with 3gb of vram

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grok is this real

fluid spindle
#

trust me it was way worse bfore

#

this laptop started off with 8 gb of ram

urban plaza
#

no but like how?

#

vram isnt the same as ram

fluid spindle
#

well how bad is 3gb of vram

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it dont sound terrific

urban plaza
#

no no its not that as much as ive just never ever seen a 1050 with 3gb of vram

weary imp
#

I cant believe DawnLib integrates DLSS5 in lethal compagny

urban plaza
#

finally 💯

urban plaza
# fluid spindle well how bad is 3gb of vram

it will get you by in more games then people give it credit for, a lot of people just want to play the latest and greatest and forget about their billion length steam library

#

but 10 series driver support did end recently

fluid spindle
#

yeah im pretty sure they're at like

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5090s now

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600s

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i ont know

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only criteria i have so far is that i'd want it to be a large upgrade from what i have now

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and i mean very large

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an actual desktop computer instead of a laptop

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and it being a prebuilt because i would fear for my life if i had to build it myself

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i do not think i am up to that

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but besides all that i dont really have a good frame of reference to start off with

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yeah! that'll do!

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like idk what half those words up there mean

urban plaza
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its a long talk, son... but no... do not get a pc this expensive... lol

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why they trying to offer a 5090 and 9950x3d with that slow ass ram anyway

#

oh... i know why...

fluid spindle
#

it's not necessarily out of the question but i'd kinda like to have more options to choose from to find out what to get

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also im pretty sure they clicked the upgraded option to get like 64 gb of ram an whatever other upgrades existed

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for another 500 bucks

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still, not out of the question, but it'd be nice to know what im buying exactly to know if its good or not

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or if there's any other companies or options to choose from

#
  • why are they tryna sell a 1000 dollar monitor with an already 6.5k desktop
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tryna turn me impovershed

urban plaza
#

is this in usd

fluid spindle
#

yeah

hollow viper
#

there is also versions with gddr4 instead of gddr5 wich is sucks

urban plaza
# fluid spindle yeah

that... is fucked up... anyway, i cant clog this thread up anymore i feel bad... if youre actually willing to spend for this kind of highend pc, i would look at starforge's pro one and its specs thats $3600 and check on... other sites that dont have it listed for $3600

urban plaza
#

doesnt surprise me though with what they tried to do with 1060 3gb and 6gb and like ALL their 'low profile' slop cards

icy tulip
oak linden
#

DawnLib [V80]

icy tulip
#

v8