#Skelaah's Wild Moons

8789 messages · Page 9 of 9 (latest)

quiet pike
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ahh i see i see

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still love it, lowkey wish that the train came as often as it did during eclipsed, i find it quite exciting

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maybe something in between would work the best lol idk, not actually suggesting that though, hunting for eclipsed deadlocks is fun as is

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you've enjoyed a verrry very well deserved break thank you 🫡

hoary crown
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some of the props in the shack has no collision

sonic perch
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oh yea also I should say that I'll be updating the standalones one by one once I have the time

true notch
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I was literally about to ask about that

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might just outright use the pack now though with how much love all of the moons have gotten

sonic perch
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gonna start screenshotting my changelog instead of writing if I'm very tired (like at the moment of writing this lmao)

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also anyone who isn't able to view the imgur links in the readme, here are all the reworked icons and logos

rich wharf
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i still think chronos goes way too hard, makes no sense 😭 🔥

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phobos deimos is also peak tho

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i mean all of them are peak i love the artstyle so much

toxic perch
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I still wonder what this is about... (after reading the changelog, I think it's Achievements but I'm not 100% sure)

Also is Code Rebirth compatibility still planned? I would LOVE to play SWM with a CR focused mod-pack, I am however unsure how Obscura would fit with Code Rebirth's lore but that's a question for CR's devs

surreal arch
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is anyone else having any issues with spawn rates with this mod i use this and all i get is a one snare flea on a higher hazard level moon

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like did the mod author set the spawn rates too low or something?

sonic perch
sonic perch
surreal arch
sonic perch
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I did set a diversity meter on Acheron to quite low so you could just gotten unlucky

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Other than that I don't see what else could have happened

last ore
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oh shoot even the moon pack has it's title graphic
that's neat

quaint oxide
honest fern
last ore
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bro don't give a fuck 💔 🥀

night dock
wet yarrow
#

Skelaah how wild are these moons

quaint oxide
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I think the moonpack is not moonpacked

quaint oxide
radiant geyser
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No spoilers, does this mod have any new enemies? Or just vanilla enemies?

quaint oxide
radiant geyser
quaint oxide
true notch
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It is funny, it comes a full year since the original releases and I actually finally have some time again to find little problems and be critical of stuff again.

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Gonna spoiler stuff so people who don't want to see stuff do not see it.

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Will prolly be later today or early tomorrow when I have a substantial amount of things to say alas will leave it so I can have equal good points to express together and go along with bug reports and anything else bothersome. Have a few things already.

pastel parrot
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because he is very nice and mild mannered

left cairn
hoary crown
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Skelaah's Ǝild moons?

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Skelaah's Eild moons

sonic perch
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fr

hybrid plinth
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can't believe you don't recommend Slaughterhouse on any of your moons smh /j

hybrid plinth
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anyways I mention it cuz I'm gonna add default weights for your moons for Slaughterhouse

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realized I was missing a few people in the modern moons era

sonic perch
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if I had to pick the best fit are either Chronos or Obscura since those moons carry that ominous vibe that the Slaughterhouse has

hybrid plinth
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mhm, it will likely be configured with small weights on most moons but feel free to lmk if you have any that you especially want it on, or the opposite, especially don't want it on

sonic perch
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the only moon I'd consider to NOT be a good fit is Kanie, I just don't see the vision there

hybrid plinth
uncut light
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Me about to put PlayZone on Fracture, lil ones get to have fun in the interior while older ones have fun outside w

hybrid plinth
exotic rover
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He's fine

true notch
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Okay, one larger issue I will mention now. When landing on Bilge, you can briefly hear the elevator jingle for some reason (this was not an issue before), and the platform below the elevator lacks collision - the elevator and buttons do though but sinking into the ground is uh, not great.

sonic perch
sonic perch
quaint oxide
exotic rover
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@sonic perch do you need help with folder structure lol

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Importing into local Mod should do the same as if you uploaded the mod though

sonic perch
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The package I built for the achievements doesn't have the moons bundled and so I thought I can just copy the assets folder from that package into the WildMoons folder

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and to be fair, that actually worked on my end

mystic elk
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For some reason, I couldn't load onto deadlock at all. Every other moon works perfectly fine. (I did have imperium during testing. But even then me and my friends last night went to deadlock and we couldn't land at all.)

exotic rover
sonic perch
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hmm

sonic perch
severe imp
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were the standalone moons updated to v80 aswell?

true notch
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Not yet, no

severe imp
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also, how do the added kidnapper fox spawns work for terra, fracture and bilge? is it just the spawn weight added?

sonic perch
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good question

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I have it in the spawn pool but it can't get spawned in unless there's a certain amount of vain shrounds on a moon iirc

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at the moment I managed to get the fox to spawn on Terra and Fracture so it is possible

toxic perch
# sonic perch HOW DID I FORGET ABOUT THIS 😭

You can't just forget about this dude 😭 You had me hyped af for CR enemy spawns (your moons fit great with CR)

Don't rush adding spawns tho, take your time as collage is miles more important then a LC moon pack

short fern
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Their spawns do just be dictated by Vain Shrouds and stuff iirc

sonic perch
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would be nice to have the vain shrouds as a separate entity tbh

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kinda like Cadaver Growths

short fern
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Mayhaps

dreamy gate
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will moons get update separately?

sonic perch
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Eventually but yes

true notch
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Collision for this building is also super fucked. It is solid including the cutout where the fire exit is, so you can't actually reach the door and often get smitten when leaving from inside via fireexit.

fresh valve
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What interior do you use with this moon? I want to add it to my mod pack but if I just slap Grand Armoury on it, my friends are just gonna hate it for that fact aloneFoxCry

last ore
fresh valve
sonic perch
severe imp
oblique ore
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You just need to have Vain Shrouds for it to spawn

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And those appear if you have them active on your moon (there's a special field for it) no need to touch moonspawns

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I don't have him in any pool and he still appeared in Dejection and Thrive

pine girder
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you can use the mod foxlover to test

sonic perch
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Version 3.0.2

  • Fixed collision issues, specifically regarding the Fire Exit buildings on: Bilge, Fracture, Obscura, Deadlock, Kanie.

Fracture

  • Fixed an issue where the tutorial popup would be cut short

Deadlock / Obscura

  • Fixed an issue with a missing dungeon generator

Also updated standalone moons: Acheron, Obscura, Fracture
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/

quaint oxide
summer dagger
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ate those foods

fresh basin
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hear me out... Terra should be able to have an outside immortal snail infestation

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they fit the moon's vibe so why not

wide hemlock
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Immortal snail sadly does not work with v81 nor likely infestation ether

summer dagger
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Homer_Award what

wide hemlock
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This is not updated

summer dagger
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yo so like

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why does skelaah need to know this

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am i missing something

rich wharf
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if only you KNEW HOW TO READ

summer dagger
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i meannnn

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im right

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skelaah didnt need to know this

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but

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someone else did

rich wharf
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you are just a hater beanie!!!

summer dagger
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you are a cheeser

rich wharf
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well you are just a bea-

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agh

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you win...

wide hemlock
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I defend cheese

last ore
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I don't

sonic perch
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judging by the fact that the mod hasn't been updated yet I doubt I'd get an answer

halcyon prawn
hoary crown
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project moon fans and their only joke.....

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where have i seen that.......

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oh right

halcyon prawn
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Our only other joke is mischaracterising Philip

last ore
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the floor at chronos's fire exit is transparent stare

last ore
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oh

last ore
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kurwa uhhhh

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no collision

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-# too lazy to edit now, thanks toast

fresh forge
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yo

sonic perch
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so has anyone had an issue / softlock when trying to land on Acheron? I've been trying to recreate an issue but I just keep landing on it without any crashes

honest fern
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lol

sonic perch
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that's very weird

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the only I'm seeing is a DawnSurface error right after pulling the lever but I'm still able to land with it

last ore
sonic perch
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how do you know plink

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Beanie I accept your polishness

last ore
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😔

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I doth accepth thy polishness alsoth

summer dagger
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(he didnt)

sonic perch
exotic rover
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Ty I'll take a look when I can

paper tangle
last ore
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beanie is polish now pepeD

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Należysz do nas.

exotic rover
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Oh lol

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Harmless error atleast

short fern
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Subscribing to it after DawnLib does I mean, I forget if it continues after erroring out

exotic rover
short fern
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-# I think, maybe, probably

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I should test it greed

exotic rover
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I plan to update to fix it just incase anyway

molten root
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so i was testing multiple mods at once and went to chronos which coincidentally also had majora's moon

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||is the time for chronos faster than other moons? (which is why majora's moon crashed really fast)||

quaint oxide
pine girder
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Can Feiopars spawn on Bilge?

sonic perch
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yup, they are kinda broken tho so I might remove them

fresh valve
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Speaking of Feiopars, the one time I saw one spawn, it got stuck on the slope down after the first tutorial sip line.
I thought I was gonna run on that spot for ever but I guess it was trying to get to one of the trees at the bottom, because when I was down where the trees were, It unstuck itself

sonic perch
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Version 3.0.3

All Moons

  • Fixed an issue where the Main Entrance scannode would be positioned slightly to the side of the door
  • Properly updated standalone versions to v80

Chronos

  • Fixed the collision issue (same one as 3.0.2)

Noctis

  • Added volume shader exclusion zones to the ship and interior
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last update before my spring break starts, where I'll be away from home for the rest of the week

spark rover
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is deadlock gonna be overhauled? i like every single one of the moons but this one just sticks out to me, i really like the concept of the long dark hallway but everything outside of that hallway just feels a little yknow underdeveloped and empty, the moon is probably going for that but everything is so boxy it looks unfinished

sonic perch
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short answer: yes but it will take time probably until June-July

long answer: ever since I made Deadlock I always hated the visual aspect of it. I have actually always designed the gimmick to fit an interior, where the main entrance tile is this underground train station which leads to a gigantic railway tunnel with small recesses on the tunnel's sides which lead to other procedurally generated tiles. Problem was, I had virtually no idea how to make an interior and any attempts to make one would look like shit. So instead I opted for a moon with this gimmick. Another issue was that I put so much thought into the gimmick, I had little to no ideas about the visual side and how it would fit alongside the gimmick.
First idea was city moon, where the gimmick would turn into a metro train, but I already had an idea for a city moon which ended up being Obscura. Any "terrain-based" moons also wouldn't work, since I wanted the main path to be the train path and I didn't want to risk making an alternate path (lets say for a Fire Exit) which would avoid the entire gimmick. That, alongside the fact we don't have many of them, I opted for a gas giant moon to avoid making a terrain entirely.
I still hate it and I want to change the visual side of Deadlock, I just hope I'll get to do so without having to make an entire path, that as well as the fact that I for now I'm slowing down with modding (even tho my pace is already slow) so you'll have to wait for it

pine girder
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Stack trace:
itolib.Extensions.PlayerExtensions.IsLocalClient (GameNetcodeStuff.PlayerControllerB player) (at ./Extensions/PlayerExtensions.cs:19)
itolib.Behaviours.Effects.PlayerOuchie.Ouchie (GameNetcodeStuff.PlayerControllerB playerHurt) (at ./Behaviours/Effects/PlayerOuchie.cs:57)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0010)
UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0001)
UnityEngine.Events.UnityEvent.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0074)
itolib.Behaviours.Events.DelayedEvent.Update () (at ./Behaviours/Events/DelayedEvent.cs:73)
``` This error happens when I touch the acheron rocks floating on lava. Log spam until I get out of the moon or going inside the interior
sonic perch
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@short fern

sonic perch
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I was gonna reach out to you about this actually

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Player.Ouchie doesnt seem to do much for me

short fern
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I died to Acheron rocks earlier

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But yeah I can take a look

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Wacky though

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Oh wait

short fern
sonic perch
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player sensor + delayed event

short fern
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Hmmm

short fern
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Although hmm

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It would error out a bit earlier if you'd been doing Ouchie without a player reference

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Or wait no yeah you're doing PlayerSensor -> DelayedEvent but it should be DelayedEvent -> PlayerSensor -> Ouchie plink

sonic perch
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Ahhh I see

short fern
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PlayerSensor.CheckObjectsInRegion called periodically (with onlyAffectLocalPlayer)

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Can have it activate/deactivate the DelayedEvent in the onRegionEntered/Exited though

sonic perch
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oh yea also why is there a blank PlayerControllerB() field in the PlayerOuchie event

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does that like dynamically assign a player?

short fern
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It grabs the local client yeah

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Gotta be careful with it

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Can potentially damage everyone if it gets called on all clients

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Or wait no

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For Ouchie I have no such thing

short fern
short fern
short fern
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Most of the PlayerSensor events like onPlayerEnter have the player as a parameter, so when you call Ouchie you gotta use the one at the top that says dynamic or somethin

sonic perch
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Ohh I see

short fern
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It's done to make sure the right player's getting damaged (in case stuff's networked), but yeah

short fern
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Doing a Bounds check is a bit gullible if the PlayerSensor has any rotation pretty much lol

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I gotta handle it differently, it'll prooooooobably be fine for your use case though

halcyon prawn
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I'll admit, visually I think Deadlock would benefit from a pretty skybox rather than from a very foggy one. I know the pretty exterior isn't the main focus, but it would be a very good contrast between an open-ended sky vista with a sea of huge clouds and more claustrophobic tunnels.

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And if the interior generates far enough down below, there would be no risk of seeing it while looking out.

sonic perch
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I need to think about it some more

hybrid plinth
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Deadlock isn't even in a terrible place gameplay-wise but I do think spicing it up visually would be nice, but that's hard to achieve with the gas giant premise

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because gas giant is going to be inherently limiting, maybe you could have like, the vibe of a mining rig but gas collection? you'd have to explain that something about Deadlock's gas is especially unique / useful but

spark rover
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I just feel like its too boxy and empty, like not u need to scatter in a lot of detail

fresh valve
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I really like the eeriness of the long train tunnel with only a few safe spots but the outside could have some great machinery moving around like the moon description implies.

spark rover
fresh valve
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Haha it's so funny that everytime a post a clip someone asks thatyoiled
It's "Advanced Features" salvaged assets from a long dead mod

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It honestly should be used by everyone because the vanilla spectate layout + Performance report sucks, especially for 4+ players

quaint oxide
fresh valve
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ups read it wronggreed

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That is a feature from the mod "LethalEmotesAPI"
The funny little dude usually only appears when you are doing emotes but you can enable a config for him to be displayed all the time

lilac torrent
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hello, i would like to state that i really love certain moons of yours skelaah, however i noticed a standing issue with all of them regarding volume profiles : there's no fog

sonic perch
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Thats a compatibility issue with another mod

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I don't really remember which one but I had someone point that one out

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Nonetheless I'm glad you like them perceive

lilac torrent
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might be a mod doing it lol

sonic perch
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Check any resolution-related mods, I remember some of them have stuff related to fog changes

narrow swift
willow fable
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sblamvan

lilac torrent
narrow swift
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Scramblevran

willow fable
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whamvan

sonic perch
hoary crown
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can't consume the weed

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unplayable

sonic perch
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Oh yea

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@short fern I think item discardable causes the item's effects to stop functioning

sonic perch
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Its a bit weird to explain but it might be a similar issue where picking up the item disables all of its colliders

short fern
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Weird

late elm
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a bit late to the party but I'm totally fine with how deadlock looks atm (using vehicle hangar for the interior)
I kinda understand the will to give the moon a fresh make-up tho (Acheron, Chronos and Terra are way better now imho),
One way to stop players from avoiding the gimmick entirely with the fire exits would be to make so they are one way exits only, maybe only reachable with a jetpack at most from the outside.
a train gimmick for an interior would have been hella sick but with the dungeon generation I really don't see how it could work fine, unless the interior is unchanging 🤔

summer dagger
summer dagger
latent marlin
summer dagger
#

i heard he smelled nice but he still SUCKED

hasty flume
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Stinky behaviour

narrow swift
#

The entrance doors yearn to be animated

late elm
summer dagger
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yeah theres not really a way to inject it into interiors at all

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It would have to be part of a custom one

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i mean you could inject it

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but it would be awful

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and illogical

sonic perch
late elm
summer dagger
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waweehhhhfh…

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when summers comes… im locking in

sonic perch
#

honestly if I ever get to creating custom interiors then I might try making a metro tunnel interior

late elm
last ore
sonic perch
late elm
#

oh that would be like the train tile being the main tile and several smaller tiles around it for the rooms to check scrap for
I kinda see how that would work
Well, as long as the entities get destroyed by the trains as well I'm fine with having a lot of them x)

sonic perch
#

yea they most likely would

uneven vigil
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I did not get a video but Kanie had a couple instances where feiopars would get stuck on tree bases running forever.

sonic perch
#

I think I'm gonna just nuke the Feiopars since they are way too big of an issue

quiet pike
#

we had so much fun with feiopars on Kanye thats such a shame but lowky understandable, I think two of my friends were able to kill a trapped one by the outside fire exit one time pretty easily

hoary crown
#

ill miss running them over

sonic perch
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I dont really get how their code is supposed to detect when and why they jump on the trees, so until I understand that they probably won't be a part of my moons

sonic perch
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on a completely unrelated note, its actually insane how many ideas I've been getting for moons recently

summer dagger
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he cant drink that hes four years oild

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oiled

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soaked in oil for four years

hoary crown
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scrubbing my bug rn

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im scrubbing it

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im scrubbing it so good

uneven vigil
last ore
late elm
#

the feiopars are cool but a shame they won't be used much, both in vanilla and modded moons :/

hasty flume
late elm
#

yeah I know but they are kinda not acting properly in most maps lmao, even with a fair amount of trees

hasty flume
#

so it wont work on most moons unfortunately

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most moons that update for v80 or are made after this will probably work

late elm
hasty flume
#

All it needs is the "tree" tag and a collider

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so you can have them scale the sides of building, rocks, cliffs ect.

sonic perch
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weird, because all of the trees on Terra and Bilge have that exact setup and yet they dont work

hybrid plinth
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Feiopars explode if you do that

oblique ore
#

@sonic perch

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what's this

sonic perch
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uhhh

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is that considered too far?

oblique ore
#

where do you have your "top" point?

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also it is not centered 🥀

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(with the ring thingies)

molten root
#

there's a problem with Noctis where the platform the dropship lands on will have the items phase through it

fresh valve
molten root
#

The train horn with reverb in the tunnel would add to the horror greed

hybrid plinth
#

GOD I KEEP FORGETTING TO ADD REVERB TO [REDACTED]

sonic perch
#

actually tho, I will make a different solution to the ladder problems

oblique ore
#

i think i saw someone with the same problem idk who

sonic perch
#

yeah it was

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I'm removing the ladders altogether anyway so

oblique ore
#

drastic

sonic perch
#

yes

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I should have just done that from the start I don't know what I was thinking

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the map is already big as it is and the ladders just make the ascent slower

sonic perch
exotic rover
#

its clean but it feels like something i'd never find in normal gameplay (i havent really played so i could be wrong here) and it also defies physics a little comically, but idk if thats a concern

sonic perch
#

I guess yeah, but at the same time sometimes you just gotta sacrifice realism for better flow of gameplay

#

since the ziplines are a core part of the moon anyway, having a vertical one isn't that far off the theme

quiet pike
#

That looks super fun! I'd say I def prefer it

lilac torrent
#

also i noticed your flowers/foliage's diffusion profile isn't assigned/is broken

#

i could just tell you how to fix it

hybrid plinth
sonic perch
#

I need to find a good zipline sfx but most of em are so bad 💀

hybrid plinth
#

Cuz all your other ones go down, so making it feel like this one is motorized and pulls you up would be good

quaint oxide
molten root
#

Its kinda like beanies(?) moon with the zip lines

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Or am I still thinking of your moons

rich wharf
#

Beanie has ziplines?

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:0

molten root
#

I have both moon mods in my mod pack that I lowkey mix them up

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Ok I lied

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It was skelaahs still

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Maybe if it was angled instead and had like a mechanical/engine sound it'd be more realistic?

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Kinda like those skii things

quaint oxide
sonic perch
#

WTF ALREADY? 😭

hybrid plinth
#

Moroxide works fast when they like a thing

quaint oxide
#

:]

quaint oxide
hybrid plinth
#

Which is why they've never worked fast for my moons /j

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Cuz I never asked lol

sonic perch
quaint oxide
#

hope ya like it

sonic perch
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lets fucking go

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thank you Moro

quaint oxide
summer dagger
#

i barely have gimmicks tbh i need more

molten root
#

you should i really like your moons too

summer dagger
#

ty vro Whimsy

sonic perch
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made the sound pitch up slightly as you travel down

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it takes a while to implement sadly

rich wharf
#

Im officially never doing my moons

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Skelaah won me with the ziplines

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They are peakkkkkk

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Make them uhm a lib :3 (idk how that works)

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Wait

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Ziplines were before

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Lol

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Anyways

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Sound is peak

sonic perch
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thats thanks to Moroxide

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they cooked

rich wharf
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Its scary how good it is

sonic perch
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and as much as I wish the ziplines were a separate script, they're mostly made with a couple of existing itolib scripts

wet yarrow
#

thats pretty cool

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make one that sends you off a cliff

sonic perch
#

what if I told you... 👀

wet yarrow
#

greed good...

pastel parrot
pastel parrot
sonic perch
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yes greed

quaint oxide
#

and too high at the top of the pitch :,]

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but I like it, don't get me wrong

sonic perch
#

yea valid

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still kinda working that one out

quaint oxide
#

some recommendation from JacuJ :]

quaint oxide
sonic perch
#

I haven't seen what the cruiser sound setup has, but I'm sorta simulating something of that kind through an animation clip

past walrus
#

@sonic perch Hey, hows the progress on the vr thing i've reached out about?

summer dagger
#

patience is a virtue

rich wharf
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one more vr question and people will start dying

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by my hands

past walrus
#

also. its tenacity thats an virtue 💀

summer dagger
#

isnt someone making a mod to auto fix it

summer dagger
past walrus
#

Yeah, but better to make it work native

past walrus
past walrus
#

hmm not really

rich wharf
#

weve been waiting for diversity update for a full year

past walrus
#

Pitty

rich wharf
#

noone is safe

past walrus
#

was or is?

rich wharf
#

will

past walrus
#

Try vr mane

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Doesn't have to be this game specifically. in general

rich wharf
#

whats that

sonic perch
gilded sinew
#

#

I guess lethal have some limitations

summer dagger
#

its very possible to make an animated blackhole, just not logical to do with the skybox

sonic perch
#

technically I already made a working animated blackhole, you can see it when in orbit of Chronos

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(you might need an additional mod like ShipWindows or Doorbelle to see it tho)

gilded sinew
#

@sonic perch

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it's very slowly

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in the center you can't see much difference, but in the borders yes

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you can see it's kinda moving, but very slow

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and i guess that's intended

summer dagger
gilded sinew
#

ask skelaah 😂

summer dagger
#

oh it thought skelaah posted it

#

still applies anyways, we are in his thread

#

he will see it

gilded sinew
#

i guess he could do a animated black hole instead of skybox 💀 would be sick as hell, but probably challeging thing to do

sonic perch
spark rover
#

Skelaah's PEAK moons

sonic perch
#

(once I come back from college)

gilded sinew
quaint oxide
gilded sinew
sonic perch
#

Dont think so

quaint oxide
#

It's already good how it is rn

gilded sinew
quaint oxide
gilded sinew
#

Don’t must be , yknow

gilded sinew
quaint oxide
gilded sinew
#

If you think it’s performant heavy or something that’s fine

quaint oxide
gilded sinew
#

I prefer what skelaah wants to his mod

#

I just giving suggestions

sonic perch
#

I do have another moon incorporating a working 3D black hole, but I still need to figure stuff out

gilded sinew
true notch
sonic perch
summer dagger
sonic perch
#

its a 2-word name

#

-# (2nd word does start with an h actually)

summer dagger
#

EVENT HORIZON

#

KILLING MYSELF

#

I WAS GONNA DO THAT

sonic perch
#

NO

#

I aint doing that

exotic rover
#

No way its the Stoney Heights moon

#

I did spend like 2 minutes thinking of a funny name and couldn't

gilded sinew
summer dagger
#

cus thats what i wanted to do plink just horizon

sonic perch
#

nope

#

B------ H-----

#

ain't saying more

exotic rover
#

Weird way of typing Horizon Horizon

oblique ore
#

i know the name

quaint oxide
#

Bunny Hop!

wet yarrow
sonic perch
#

update taking a bit longer but I promise it will be worth it

sonic perch
#

Version 3.0.4

Noctis

  • Fixed an issue where the dropship items would clip through the concrete slab

Fracture

  • Added zipline sound effects (special thanks to Moroxide for providing the sound effect)
  • Removed all ladders
  • Added vertical ziplines in place of ladders

Kanie

  • Added a missing collider at the wooden bridge
  • Added a config file which changes the behavior of the gate:

Manual: *the gate opens after interacting with the lever (default) *
Open: the gate opens at the start of the round and never closes
Automatic: the gate opens whenever a player is close to it

https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/

#

I've finally managed to make a config file! (thank you Kenji, Sniper and all others that helped)

#

Lemme know if you wanna see some more configurable stuff, currently I want to add configs to:

Bilge - starting tide (Low/High/Random)
Deadlock - train behavior (Default / Eclipsed)
Acheron - Blazing Heat damage (On/Off)

summer dagger
gilded sinew
#

So that gate will finally open

#

i am a happy man now

summer dagger
#

Its bungley holesy

#

so glad youre naming it bungnit holesy

summer dagger
sonic perch
#

it just a player sensor, which opens the gate upon detecting a player

pastel parrot
#

holy shit im a genius

uneven vigil
#

how are you meant to re enter the the gate from the outside on default settings? My team all wiped to it the first time, second time we took a ladder

#

on kanie

molten root
#

There's a hole at the fence by the gate

last ore
sonic perch
summer dagger
#

Bungley holeys

sonic perch
lilac torrent
gilded sinew
#

You do

past walrus
willow fable
#

paul blart

gilded sinew
molten root
gilded sinew
uneven vigil
#

Did anyone have an issue where the host was constantly having the little bump from a zipline ending on fractured, but no one else got the bump?

uneven vigil
quaint oxide
uneven vigil
#

Lol, just thought i would bug report. Your moons are cool biylove

sonic perch
#

thank you! I'm glad you like them

lilac torrent
narrow swift
#

☠️

hoary crown
lilac torrent
#

but i'll never tell you how i rank it

left cairn
#

this wall has no collision

#

on deadlock at main

sonic perch
#

ffs lmao

#

I wonder how long did that wall not have a collider

left cairn
#

and mimics seem to get stuck next to the door

left cairn
sonic perch
#

yup

#

caused by v80 repatch most likely

short fern
#

Cube_{number} my beloved(s)

halcyon prawn
halcyon prawn
#

Also, whenever I see Deadlock's green upper sky I can't help but spontaneously sing El Manana
(I don't have the Spanish n on my keyboard)

short fern
#

Here ya go: ñ

last ore
#

ń

halcyon prawn
#

Thanks!

narrow yarrow
rich wharf
#

Ñiñiñi

quaint oxide
#

la ñepa

sonic perch
#

problem is, navmesh doesn't wanna bake properly

#

its like I got a navmesh obstacle somewhere in there but I don't see it

halcyon prawn
#

Ah damn!

sonic perch
#

the issue kinda resolves itself the moment the masked notice a player

#

but I still wanna fix it regardless

halcyon prawn
#

Best of luck with it!

sonic perch
#

@short fern would moving main entrance's telepoint also cause the masked so spawn at that telepoint when leaving the interior?

past walrus
summer dagger
#

"they are technically players but non player character"

oblique ore
#

Speaking of telepoints, @sonic perch I forgot to point out that (at least some of) your fire exits have the telepoint rotated and you exit Fire exit doors sideways

sonic perch
#

yeaaah I noticed that on Kanie specifically

#

I always forget to change them

#

might as well change them now

short fern
lilac torrent
#

just had an issue where all the non-host players basically don't get ejected by verticle ziplines

#

which just makes us drop and take fall damage

#

literally me attempting to use it

quaint oxide
#

Already reported, hopefully fixed soon

sonic perch
quaint oxide
#

Oh...

sonic perch
#

need to ask paco again for help probably

lilac torrent
short fern
#

I was gonna ask about how you had the launcher at the top set up but forgor

sonic perch
#

launcher doesnt seem to detach from players when detaching via delayed event

short fern
#

Or launcher for it rather, if it follows the zipline

short fern
#

Should just work if you do DetachPlayer() since it takes no player parameter

#

However

light shell
#

@sonic perch 'sup, for some godforsaken reasons, fracture makes my AMD software crash (and the game with it) whenever I die on the map as the host

#

any ideas why

short fern
sonic perch
#

I dont remember setting up an AMD crasher on Fracture

light shell
#

go figure leMao

short fern
#

New script idea just dropped

sonic perch
#

actually paco do you have time rn?

#

might as well try to fix it now

short fern
#

Mayhaps but there do be thunderstorm so power can go out at any moment greed

sonic perch
#

oof good luck then

short fern
#

Also gotta hug dog for she is spooked

short fern
sonic perch
#

DAMN

#

bro living on gordion

short fern
#

🥀

short fern
#

Should be doin PlatformGrabbable onDetach -> PlayerLauncher.AttachPlayer(player) using the dynamic reference

#

Then just having the launcher's detachTimer at 0.01

sonic perch
#

hmm

#

you might wanna take a look at it then

#

-# I'm in Mu vc

short fern
#

Ye I can just look through UnityExplorer

sonic perch
#

its hard to explain but basically once you attach to PlatformGrabbable, a delayed event plays with the exact time that the animation of going up the zipline has, after that it force-detaches the player (grabbable) which in turn attaches the Launcher which sends you up

#

I also set the launcher to detach upon landing

#

which for some reason doesn't work

#

oh yeah

#

I forgot to ask

#

@lilac torrent @quaint oxide did this happen at the first vertical zipline too?

#

both clips I received are from the second one

sonic perch
#

oh nvm

lilac torrent
#

like straigth all of em

sonic perch
#

okay good to know

#

what about the horizontal ones

short fern
#

You're not providing a reference to the launcher so it just defaults to the local client, however the DelayedEvent do enable for all clients, so the first local client (host) grabs dibs on the attach

#

You can do uhhhh

summer dagger
short fern
#

It is just due to PlatformGrabbable bein networked when enabling the timers, but you do want it networked (so zipline goes off for all) plink

sonic perch
#

yeah true

short fern
# sonic perch yeah true

Probably should handle it with a direct reference from onDetach to PlayerLauncher.AttachPlayer(player), and only enable attaching after the timer (or even through like an animation event)

#

If you do AttachPlayer(player) while attaching's disabled it just does nothing, so player would just fall if they haven't yet made it to the top

#

And then since you're specifying the player it should be targeting them and them only

sonic perch
#

hmm

short fern
#

I duno if it clear but try with just moving the PlayerLauncher.AttachPlayer() call from the timer next to the launcher to the PlatformGrabbable's onDetach, you can keep the other timers as-is

quaint oxide
short fern
sonic perch
#

obviously meant @pastel parrot how rude of me

quaint oxide
#

dw lol

short fern
pastel parrot
#

you know i've been meaning to try yours but last time I played your moons was when kanie got the yummy foliage

#

I have played deadlock super often thanks to vodka,t ho

sonic perch
#

Version 3.0.6

All Moons

  • Fixed an issue that causes a player to rotate to the right when leaving the Fire Exit
  • Added diffusion profiles to hopefully fix any shader issues on flowers, trees etc.

Fracture

  • Added a new ambience to both the lower and higher altitudes
  • Fixed an issue with the vertical ziplines working only for the first player that goes through them

Deadlock

uneven vigil
#

Thank you for fixing the ziplines!

copper imp
#

Is there a reason why the amount of scrap and power level are so low on fracture? It feels like both should be higher on a $425 moon

uneven vigil
#

i mean you can always edit it in LLL

copper imp
#

I increased both with lunar, I just found it interesting and was curious 🤷‍♂️

sonic perch
#

I'll see the numbers on both Bilge and Kanie to make the Fracture scrap amount fit in between them

lilac torrent
#

hey @sonic perch, Acheron has a heatwave effect right? I was wondering how you made it

sonic perch
#

I'm not at home atm so I don't remember the exact details but I made it using a unity vfx graph

#

I followed a pretty simple tutorial on youtube, I can try to find it if you want to

lilac torrent
#

i'm leaning towards : zeekerss made his disappear when close

sonic perch
#

yea if I had to guess its a camera shader of some sort

#

the one I use is a bit more manual

median bluff
sonic perch
#

I've had a fire exit issue similar to this, but it never had affected Main Entrance before

#

apparently having LethalPerformance / EntranceTeleportOptimizations fixes this issue but I don't really know what causes it

exotic rover
sonic perch
#

not sure, lemme check

#

I'm guessing they might have the same ID then?

exotic rover
sonic perch
#

Main has 0, both fire exits have 1

#

I think I know what causes the fire exit issue then

exotic rover
#

Hmm, that sooounds fine

#

Do you have isEntranceToBuilding toggled?

sonic perch
#

all of them do

#

I'm not seeing anything in "Exit Script" if that's any lead

#

okay just checked vanilla, they dont have anything in there either

exotic rover
#

Wdym?

#

Oh yeah it'd be null

#

Ig can you screenshot main and the fire exits

sonic perch
exotic rover
#

Do you have any inactive fire exits?

sonic perch
#

nope

exotic rover
#

This one's more of a longshot, do main or fire come first in terms of the hierarchy

sonic perch
#

its actually fire exits

#

hmm

#

it might be that but I doubt it

exotic rover
#

I wouldn't think so either but no idea

short fern
#

Might not matter though actually

#

I think just needs to be above 0 to count as a fire exit actually

sonic perch
#

all of them were at 1 previously

#

I wonder if that actually causes the fire exit desync

exotic rover
#

it shooooouldnt

light shell
# median bluff

same thing happened right now in our game with Phobos/Deimos

lilac torrent
#

most likely latest dawnlib update broke something

exotic rover
#

@sonic perch are your entrances parented to the Environment object?

sonic perch
#

not sure

exotic rover
#

ill look into a fix that wont need you to do anything soon-ish, hopefully

lilac torrent
#

@sonic perch please make your trees breakable on Terra pleasepleasepleaseplease <3

sonic perch
#

I will do so once I recover, currently laying sick in bed

pastel parrot
#

noooo

#

get better soon bro.....

wide hemlock
#

Oof you too? skelahh get better

short fern
#

Get worse beevil (but prove me wrong benice)

lilac torrent
exotic rover
#

@sonic perch oh btw, i did check out some of the moons reported earlier, your main entrance wasn't parented to Environment, and I think LLL also gets tripped up by it lol

short fern
#

It should be fine now

shrewd anchor
#

im trying to configure this mod for chameleon can anyone help me?

sonic perch
shrewd anchor
sonic perch
#

some of my moons don't have mineshaft as an interior so I'll only list the ones that do:
Acheron - amethyst
Terra - mesa
Noctis - slate
Bilge - gravel
Kanie - gravel
Phobos/Deimos - salt (isnt actually salt but looks the most like the outside surface)
Chronos - ice
Fracture - slate

#

and as for window variants:
Kanie - 3rd
Obscura - 6th
Fracture - 2nd

#

I did this based on the README of Chameleon on the thunderstore page

shrewd anchor
shrewd anchor
#

Also I gave Fracture the 1st one because it is not a snow moon and canyon fits well for a "Mountains, Forest" biome moon

sonic perch
#

Yea I guess that works

#

Also I think I'm finally healthy so I need to catch up on all the new stuff

shrewd anchor
#

@sonic perch At some point, can we get compatibility with Immersive Entrance and Chameleon. Immersive Entrance's portals are bugged on your moons. Chameleon's fancy entrances don't work on your moons, also it would be nice to have pre-configured settings for mineshaft rock type and mansion window variants because you know the whole thing about your moons. Buttery stancakes has stated that she has not planned on adding support for mod moons, but the dev for Sma11's moons did it, so idk.

pastel parrot
#

If you can forward a message that explains how to add compat for chameleon stuff I'd also be interested in adding support to my moons

#

I just didn't know that was a thing. Same w the mineshaft rock type thing

oblique ore