#Skelaah's Wild Moons
1 messages · Page 5 of 1
yeah theres one for players one for items it seems
it seems you need 2 lmao
the collider is the same for both players and items
which is fucking weird lmao
I use 1 for both Ferris wheel and PlayZone elevators I'm pretty sure
But I can double check
Ye
(PlatformGravity's just child of PlayerPhysicsRegion, I have not really added much to it)
I'll have to check my setup but cant rn
I beg i must learn how to horribly disfigure items for my amusement
It's just the PlayerPhysicsRegion parentNetworkObject being a scale other than 1,1,1 that causes it

but wont that scale players too??
Ye
Would need a separate PlayerPhysicsRegion with a different scale
the gameobject itself can be whatever scale
Then colliders that exclude layers
the collider itself needs to be 1,1,1
It cannot
The object holding the NetworkObject needs to be 1,1,1
The player gets parented under that while in the region
I dont even know anymore
so two player physics region scripts on different objects and ones scaled to 2,2,2 and has only the item part set up meanwhile the other is 1,1,1 and has the player part set up
gotcher
Ye probably works
lowkey this is so fucking hilarious I might leave it in
maybe a config option?
It probably breaks stuff 💀
Can do a JLL config thingy I guess
not really, the items come back to normal once you drop them on the ground
normal size I mean


You're only including Player
I do exclude all layers except Props, Player, PhysicsObject, PlayerRagdoll
ohh alright
Also this'll rescale the fuck out of the player
thats the thing, it doesnt
Probably need to include PlayerRagdoll
I don't think the player's actually getting parented
it did before when my boxcollider settings weren't 1,1,1
It is not the collider that needs to be 1,1,1
You can have the collider be as large as you want
The object needs to be 1,1,1
Since the player (and items) get parented under it
okay I will change it
Forgor one, but yeah it's these 4
just not today because I'm tired

and I might leave the funny rock as a config if I learn how to do so
that has to be my favorite bug I've ever had of all time
rivaling only the ocean on Bilge spinning when getting hit by a meteor shower
what.
Lmao I remembered that was funny 🥸
Is this on the same moon as the magic enlargement rocks?
You shouldn't need two phys regions no
On the same rocknanyways
Rock anyways
Did anyone test if moons update to v73 (like these one) work with the fox?
Ik that fix the dropship
how the fuck man 😭
oh i saw
I just laughed maniacly from the shadows
OH I DIDNT SEE IT LEAVE HOLY SHIT
AHSHADHA
IT JUST STARTS FLOATING???
Lmao I just saw that, giant chair flying lol
Small update regarding the upcoming moon, I will be postponing the beach moon to release after the community vote moon, main reason being I'm unhappy with it atm and wanna start working on Chronos' rework in advance in order to tweak it more towards how I want it to be
Current timeline is: Chronos rework and christmas update > Community vote moon > beach moon
don't be unhappy, what if i just give you a ton of tiny little kisses on your cheek so you stop being unhappy with it
what if i show you a sneek peak of my new moon
gdi Kenji trying to rizz me up
of course need to get those ranks
-# I am interested
https://i.gyazo.com/dee17a26a4fe5423349d12e19852fae7.jpg some items like to slip below certain spots on Acheron when drop podding them
all Acheron bugs (at least those that I know) will most likely be patched today since I have some time to fix em today
also Kanie will be getting a lever system for the gate sometime this week
thank you skeelnits
🫡
does the gate currently work by opening and closing at specific times during the day? I remember hopping on kanie a while ago with the cruiser but finding the gate closed before we could get to it in the car
yeah, right now its pretty random and people have complained about it for a while
I've tried multiple times in the past to no success and just gave up but I will finally just sit down and get it done
ah yeah, a lever system would be really welcome!! kanie is beautiful... I want to add it back again
a manual gate should be pretty easy to setup
try looking at the artifice garage doors and how they're setup
I rly enjoy the vibe of your moons in general
Garage door for Kanie is a singular interaction so that was pretty easy to set up
Glad you like em 
yah, so the manual gate would be similar no?
minus one extra door that opens on the animation
Yes and no, I'd have to look at how vanilla artifice does it but throughout my trial and error, I've managed to open the closed doors but then can't get them to close
I try to avoid making very interactive stuff because I know for a fact that it will probably break when trying to sync with clients
I havent tested Acheron rework but yeah I agree!
okay I know I said acheron changes would be up by now but I'm struggling with fixing the issues
🤔
i can't comment too much on that without being able to take a look for myself
idk man I don't get it
I'm trying to set the playerphysicsregions the way they are set up in the vanilla elevator and it just doesn't work the same way
uhhhhhhhhhh
@willow fable do you know about these foods?
out of all the peeps here i think you would know the best due to your epic car work
what issues are you experiencing?
basically this
items being enlargened and floating away?
and also players going into the playerphysicsregion will have their camera slightly offset for the rest of the session
items being enlargened should be an easy one to fix
idk about floating away, that one never happened after this clip
as for floating away, i haven't experienced this lol
ic
so just items being enlargened?
your rock, like my vehicle here in this case, needs to be 1,1,1 scale
if i increase the scale of this, items placed inside get larger, like vanilla cruiser
the mineshaft elevator has scales under 1,1,1 so items get smaller
try checking the size of your rock
by rock you mean the gameobject yeah?
yes
your box colliders don't need to be 1,1,1 scale afaik
none of mine are lol
although i think the mineshaft elevator has the colliders under a different gameobject
rather than the main one
ohh I see
yeah it does
either way, afaik the component with the networkobject on it needs to be 1,1,1 scale
Ye
Player gets parented under it
Thus inheriting scale
ohh
I've seen it happen to players though
okay so I need to make a separate child for like mesh in that case
well if players inherited scale then the player in that clip further up should've been enlargened massively
since the parent object has the meshes and stuff scaled up
maybe it's fucking with something on the player
either way, it's best to have it at 1,1,1
iirc only Player layer was enabled for the collider, not PlayerRagdoll
Mighta had something to do with it
But not sure
pretty much
LOL
flat fuck!
I forgot about the rock's collider
ffs
okay the players seem to be fixed but the items stay afloat and they dont follow the rock
most likely has something to do with your colliders
Items also need to land on the thing has the PlayerPhysicsRegion component iirc
They do raycast and check if the thing they're landing on has it
yeah i was about to say that looks a little small
what do your other colliders look like?
this is the mineshaft elevators item drop for example
maybe sink it a bit?
i wonder if it's your PhysicsTransform
could you try setting the PhysicsTransform to the component with the rocks actual colliders on it?
alright
I feel like I did that before and it made players clip into the rock
my PhysicsTransform is set to my trucks gameobject for example since that has all the colliders on it
the mineshaft elevator is set to AnimContainer which has all the colliders attached to it
does your VehiclePhysicsRegion have a network object? my ItemDrop gameobject doesnt have one so maybe it was also that
my vehicles gameobject has the networkbehaviour
ohh okay
i'm imaging in your case, your colliders are under a different child, so it's worth a try setting the PhysicsTransform to that child instead
a physics region
okay its definitely NOT that lmao
I have no idea what happened but I tp'ed like multiple times and this happened
wtf
HOLY SHIT
what…
okay I just got a new icon for Acheron
who shit and why was ot holy…
its peak
let us seee this peaknits
might be one of my favorites so far
adding this guy to sanctuary
(i wish)
nah, option to put him in place of one of the trial victims in wesley's moons
what was his crimes
what you fixed skelaah 
Update 2.9.2
Kanie
- The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
- The gate can now be** opened manually** with a lever (it will close itself after a while tho, so use it wisely)
Acheron
- Fixed the issue where the player's model would offset after jumping in and out of the moving rocks
- Fixed the issue where placed items would become comically large
(massive shoutout to @willow fable with the help with these 2 ^) - Made the interior fog slightly more purple
- Fixed the dropship dropping items a bit too low below the ground
- Added a new icon (absolute banger from @fervent raft )
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons
LOOK AT IT
Does the acheron really have a hole on its surface filled with lava and a facility?
No? Now it does

I assume it canon
one way to find out
Caused a black screen, when I disabled it it worked fine
black screen with green fog when you load in a save?
If so I'm getting the exact same thing
LethalInternship is throwing a fit in this log
that mod is brokeeen!!!
Is this from having both Kanie and Skelaah's moons bundle in the same pack? 
that is true but whenever I downgrade to 2.9.1 of this mod it works perfectly fine
Ya it does that thats not the problem tho as i dont have it in my problem
yeah he is replying to giganticevan
Nope just skelaahs
I know
:0
yeah having both at the same time wouldnt cause that issue
hmmm
which mod is causing issues?
@sonic perch 
There be a sneaky bonus bundle in there
Should delete kanie.lethalbundle for now
, the other one's supposed to be the only non-scene Kanie bundle there
alr

i dont have it anymore rn But i will get it back
Ye
It won't help if you share profile code though
Everyone who imports would need to delete it
thanks for the tip. was wonderin why my thing wasnt loading
The standalone Kanie does not have the bonus bundle
Could add Skelaah's moons individually, but ye
wasnt hard. also only have em in my solo pack atm
there seems to be a duplicate of "Kanie" causing issues?
Ye
cool
gdi

give me like 2 seconds to delete the file and push the fix
okay it should be up
sorry for the inconvenience, I remember deleting that specific asset bundle when exporting Kanie earlier today but I must have slipped through to the moonpack without me noticing
Is the individual Kanie okay?
Ye
It is yea
what does that even mean 
I've been there once
-# You gotta go again
Huh?
I ate those dependency
It shows it now
Dont eat it please
dw i ate it for him
Stoooop
make me >:3
Please :3 for me :3
@sonic perch getting some weird visual bugs on archeon
thats sadly a side effect of the heat distortion vfx, walking near the emitter area will cause that
I don't think I can do much about that
maybe an option to disable the distortion of possible at least?
thats how i imagine you hehe
Sorry???
irl
Im not cute
of course you are
you are badboyhalo!
ok lets not off topic this thread xD
we already have like 1 million general chats
:c
no, every chat must be a general chat
I guess I could do that
xD
new skyboxes for clear / eclipsed Chronos 
I still need to figure out the moon's layout, as that will be completely reworked unlike Kanie / Acheron which were only slightly changed
whoa this looks fire
I was waiting for someone to make a black hole skybox or some shit
-# ngl I expected wesley to be first someday 
Chronos?

I never seen a resemblence at chronos tbh
bro 😳
oh fuck that's chronos
why I thought it was acheron 💀
yup that is chronos lmao
it always had a black hole as a skybox but it's usually obscured by the fog
- it wasnt as cool
my stupid ass didn't knew that
I always potrayed it as a big white halos in the sky
lmao
It’s a bit too bright but I like
I'm still shocked that I had no clue that it was a black hole from very beginning
my dumb ass potrayed them as multiple white halo rings in the sky that cause time anomalies
LMAO
OH HELL YA
BLACK HOLE MY BELOVED
Chronos is my new fav moon
the thing is black hole on present chronos is there too 
it's just showed not very significantly
uhmm skelaah?
what are those? 
the cubes.
Tf is that lmao
@tender kettle youve dealt with this before. what do you do?
Make it a moon
jello with a magma filling
honey and grape jelly...
It looks like Ghost goo
Yummy ectoplasm
Lolol
i did a side by side comparison
and
i see no difference between a default apparatus and botanic apparatus
perhaps have it glow a cannabis green? it's stationed in a weed greenhouse afterall
Yeah there's not much of a difference
It was supposed to be a part of something more but then I scrapped the idea which left the appy as it is
so... recolor? 🙏
skelaah do it
i have cherry and berry flavored appies for vehiclehangarnits
we need lime
vehicle plangar
yish
orange tangar
What does the car yearn for 
he screams for the souls of the innocent
what have you done to make Beanits this evil, Kenji?
uhmmm he called me
ujhhhhh
he didnt do anything im just evil
lies you'd never be evil 
👀
Wow
Chronos' layout is finally done, now working on level art and the gimmick
I thought that was a photo for a second and then I relised that it was a Lethal screenie
this looks so good
prolly because I applied some small camera effects, similar to Obscura
I feel like they will fit here quite well
anything that black hole may play with it
-# just like with the time gimmick
bro 🤯
SKELAAAAAAHHH
when

RAAAAAAAAAAAAAAHHH I GOT COLLEGE
Should be out by the end of the week
I'm also waiting for an answer regarding an issue with a new gimmick (not the anomaly one) but it's minor enough to postpone for the few patches after its out
But I want the black hole 😭 for Saturday 🥸
Oh? What is it? (if you don't want to spoil then that's OK if you don't want to say anything)
Ykw lemme dm you
wow... so many secrets.....
yeah I'm very mysterious... 
Who doesnt enjoy a bit of mystery in life?
you just got spoiled! you hate mystery...........................
Urgh the urge to spoil
I Honnestly wanted to know just in case I could help skelaah
But no I can't help for that so yeah I got spoiled....... For nothing.......
🗿
excuses........
Me, princess
Can you spoil me
Grrr
i cant believe you made a secret moon out of cats and havent spoiled it yet!!!
This is factual evidence im sure of.
I cant believe Beanie would spoil the catronos
oops… sorry guys
I might be cooking
Ultimatum 2 fr fr
giant old blird...
question is which one is the good ending
they kiss and work together to eradicate all life :3
i believe Ultimatum's giant bird is called the "Commodore 2"? could title this one the "Commodore 1"
yes
the story mode i jotted down has a Commodore 3 as a boss entity
why is he named after the toilet
Evil Commodore 
:P
no idea if C2 is meant for eviling. it's certainly the moon's dungeon tho
well this one is definitely for eviling
You should recycle (or improve) that obscura effect much more skelaah
This looks peak af
Also what if I'd say moon's interior should also have such effect (if you do know how to make this)
What I told you it will 
Truenits
Sameee
I'll have to postpone the small christmas update I was supposed to release alongside Chronos but I'm lowkey rushing it to release the moon by today (that being somewhere during the next 3-6 hours) since I don't have a lot of time this week
I'm cooking dw
Okay I'm not thinking straight so I'm going to bed too, sorry but I didnt get to do it for today
I did like 95% of my work tho so I should be able to release Chronos tomorrow
the best type of thinking
of course!!!!!!! had to put on my tiny lil santa hat 
can i have one
you can be chrimmas too
Bro thinks in curves
kinda off topic but what did I just witness
https://youtu.be/HWg8dtItGCA?si=KMstsNdLGNNQt2Dp&t=21
MERCH: https://mindcap-shop.fourthwall.com/
Yes, the ball pit is in the actual level and not showcase only, and yes that's going to be your real icon falling in there not a fake one. This incredible mechanism was made possible by none other than @hdanke . The amount of ingenuity needed to make that idea possible was huge, and I'm proud of the f...
how do you even come up with something like this lmao
ayy nice
Heyyyy such a pro!!
Really good level
Specially the end gets really wacky
I wonder what the ball pit thing is tho
its a sequel to Limbo so I'm guessing its some sort of an endgame gimmick
Is it?
I remember mindcap saying multiple times that it wasnt
But maybe i was mistaken with another level
honestly I remember him saying something like that but cmon just look at the level lmao
Geometry Dash stream when
idk if I could make that very entertaining
wait lowkey that'd be funny as fuck lmao
watch me die on stereo madness 543792739239 times
we should buy GD for luni
nah she would defragmentalize into 1001 toddlers which I wouldn't take 😭
nope
You can do level requests
skelaah go back to work on chronos
Watch me die on limbo 56783458972309483973455489235723984340823709489 times
That sounds infinitely less entertaining
Thats not how it works xD
prob not but
still 😭 gd is the type of game I'm pre sure is best streamed when you're already good at it
there's no such thing as "being good at GD"
But for newcomers is a rage game
i mean i guess that's fair, prob streamed for the same reasons stuff like getting over it would be
speaking as someone who can't beat clubstep but beats deadlocked flawlessly with ease
That doesn't seem like it'd be very fun for me or any of y'all
Wow
I love deadlocked
I need to find a single fucking sound effect but I hate every single one that I find
A rage game is fun for the viewer
But
Not every level is impossible
I'm gonna be locked in 90% of the time and brb the other 10% to calm down
I can recommend some really chill ones
what, like a lobotomy level or smth?
But hey of ourse its your decision hehe
No omg
epic ball knowledge
My standards are higher hehe
Me too but honestly i prefer new levels hehe
Some of them are literally an art form
Disguised as a gd level
Caraspace 🥹
prolly my favorite GD level
oh shit wait there was also Dream flower
gdi so many peak levels
Audieovisual is my fav creator of all time omg his levels are so good
Tbh idk why but caraspace is one of the least good for me
Its amazing
But idk i much prefer his other levels
Dream flower is an all time fav
Same with commatosse omfg
That level is like
I cant say the word
yea commatose is a great one
I have beaten it like 3 or 4 times
Always die at the ufo or sum stupid death, but its so fricking cool
Same with uhm doggie newest level
The end is here
That one hits deep
skelaah confirmed comatose
😔 he will be missed
alerted the horse but didnt alert skelaah 😔
pesky skelaah, he didn't even get to succeed 😔
speaking of which, I'm pretty much done with the moon so I'll be doing a quick playtest for any bugs and I should be able to post the update in like 20 minutes
okay I forgorn't but there are still some small issues I want to resolve
Chronos Update 2.0.0
- Overhauled the entire terrain
- Added a new outside hazard - ||Bird Watcher||
- Changed the skybox into a cool fucking black hole (changes with Eclipsed)
- Increased the scrap numbers
- Increased the enemy spawn numbers
- Increased the interior multiplier from 1.4 > 1.75
- Moon's hazard level is now S+
Planned
- Rework the time anomalies (I didn't have enough time sorry)
- Fix the ice shader (it's mostly fine but needs some tweaks)
- Change readme photos
- Pray that the ||Bird Watchers|| sync with clients (I didnt test it)
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/47Chronos/
also have some screenshots because the readme still lacks em
Of course kiszony not sharing with anyone
This is so fucking cool
(I know it's just visual) but I love moons that don't just orbit the same typical sort of sun
Not only is having the moon orbit a black hole super interesting, but it's also so fucking cool visually
Hehe thank you
ofc 
be available quickeeeeerrrr wrrrrhghhhhh
CORNITS
YOOO LETS GO
ggs for the release my friend, and hype to see more
Thank you Ziggy 
okay I need to nerf the outside hazard its so unbalanced lmao
It should be faster 
community when:
Lone List*ners: ☺️
Skelaah's robots: 😡
it should kill everyone in the map
it should kill only kiszony in any map
also for now I won't be releasing new Chronos to the moonpack, at least not in its current state
I'm gonna shit on your fucking couch
if skelaah does that
please? 
let my mans fix his shit!!!
gullible Chronos

Version 2.10.0
All Moons
- Increased the amount of min. / max. scrap available
Chronos
- Added the reworked version to the moonpack
- Removed the Bird Watchers for now, they are way too unbalanced and too complex to simply tweak them
- Added compatibilty with Zigzag's Blood Moon (not a major one but it'll still be noticed I hope)
- Changed the postition of the prefab orbit so it doesn't clip into the ship sometimes
Deadlock
- Reduced the interior size down from 1.95 to 1.60
Bilge
- Tweaked with the spawn graphs, now there shouldn't be any creatures spawning at like 9am
- Increased the amount of inside hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
- Decreased the interior size from 2.15 to 1.85
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
👀
Are the individual moons being updated too? 
hi yeah, as skelaah's secretary, yes, all of them
skelaah is spending the next 100 hours locked in a room
Yes but not right now, I will need like few hours
until they're all updated

I'm happy to see you working hard on your moons Skelaah
Did DemonMae manage to help you out with the ambience stuff? I ended up going to bed cus I wasn't feeling well but saw you guys talking about it a lil lol
yeah I got a ton of advice but again, I currently have very little time to work on stuff so I'll get to it once I'm more free
Oh yeah that's fine, was just asking if she helped ya ^^ I know you've expressed a lot lately that you have limited time to work on stuff and you also shouldn't pressure yourself either
damn
so what did the Bird Watchers do after they saw ya?
@ work rn, followed by busy after work
basically those were lone listeners but not listeners but movement indicators
Watch detection test by Skelaah and millions of other Lethal Company videos on Medal. #lethalcompany
😳 whaat
looks like it just needs a bit longer of a delay. and if it tracks you after initial detection, just keep its focus on the location of detection
I will have to remake their behaviour from scratch since it was VERY rushed which not surprisingly was showing when played in multiplayer
one thing all Old Birds hate? apparatus removal. have a special one in the exterior to ensure the Bird Watchers can wake up in any landing
yeah appy mechanic is something I also wanted to incorporate
actually 🤓☝️
pulling appy off would turn them off as well
-# or make their flashing more frequent, go crazy skelaah
i know yer jesting, but appy pulls trigger all old birbs
-# unless stored into a Belt Bag via Bag Config
triggers the blackout. not the boirds
damn
can also be used to NOT trigger:
- Grand Armory ceiling descent
- Toy Store nose gun
- Rubber Rooms chase (the very first door still closes tho, effectively trapping you)
- Greenhouse decontamination
- Cosmocos angry Watchers
- Atlantic Citadel flooding
- Art Gallery painting conversions
havent tested with EMP'y yet
habitat hologram doors to open
that too
sidenote wish facility meltdown had a blacklist bc I wanna use experimatal again haha
but cant bc I like habitat and the interiors that have customs app stuff
love Facility Meltdown (especially with the ANTONBLAST music). it just doesnt play nice with my builds
exactly, if it had like per moon or per interior settings
id be much easier
if the splosion is too close to the ship, it'll pierce and kill anyone in it. bad for my multiplayer build. also potentially bad for my solo bullshit build, but my main gripe is that hoarding items wont be as simple
Oh does it not work for custom Appies
oh no it does, but many have custom meltdown like effects on the interior already
so stacking that
is awful
and in case of habitat the gimmick is to unlock parts of the interior you have unplug the app
I have not tested it in a bit but I do manually call the meltdown specifically after the second Appy is pulled on PlayZone 
could make it so one of the fire exits leads to a room on the moon outside thats innaccesible with a gauranteed valuable appy, but pulling it enables the bird watchers
hmm
as an added effect
pulling this apparatus can cause time fluctuations to happen twice as fast
as if it was (barely) holding the moon's rotation in some kind of check
a "Time Retainer", if you will
imagine pulling THAT out with FM. the facility coming down, the security revving up to kill intruders on site, and time itself unraveling into ribbon
"Dude, we just brought the apocalypse for that moon!"
"Yeah, but we got a glowing doohicky out of it!"
Haven't been looking at this server for like a month this is the coolest shit ever what
Softlocked on Obscura while looking for a way back to main 💀
uh? did i not patch that?. it should trigger as if you pulled the apparatus normally 🤔 ( at least for the vanilla apparatus )
modded apparatusses need to patch it themselves but vanilla one should trigger fine 
Ohh I was looking for this for a while, thanks for the clip
I'll patch this soon
Obscura already has that
Well not the bird watcher part but still, it unleashes an EMP which drains 75% of battery
That's also why the interior multiplier is so large
I should actually make the EMP'y much more valueable now that I think about it
[Moon] - [Apparatus] - [Pull Effect]
Noctis - Backup Power - No more big, funni light.
Deadlock - Magnetic Anchor - Train frequency triples.
Bilge - The Plug - Ensures low tide, but hard to obtain.
Acheron - Heat Supressor - Hot air damage radius widens.
Terra's unsettled status left me with a blank
These are great (Deadlock's idea is fucking hilarious but I love it)
I actually had some of these as ideas back when I first made the moons but was too inexperienced to make use of JLL but yeah I might add some of these
I remember having an idea where pulling the Bilge appy causes the entire moon to flood, even past the platform area
but that'd obviously be a bit overkill lmao
Water pumps shutdown
In all seriousness, Noctis is probably the most reasonable one out of the ideas BBA suggested
I did always wonder why it was so much less valuable than other apps
yeah I don't really know either, for some reason it has a different value in game than I set it in the editor
shit that actually reminds me I didn't update Noctis yesterday
speaking of Noctis, would yall prefer the lever over the current proximity-based system?
I think both have pros and cons
Proximity based means you don't need someone to keep pulling the lever
But a lever allows direct control over it
yea
I guess I could try to make a config but that'd require a certain ito to teach me
You had me thinking pacoito was in here posting this, you are not pacoito how dare you
lol
he was talking about pacoito so clearly it is not pacoito
that all being said, these are ideas and not expectations. the only thing i anticipate at this time is a darker green Botanic Apparatus
no confusion whatsoever
they wrote gullible in my thread
Skittstroid-13 when
idk if i'd make that
Skittstroid-15, clearly. we have a 13, two 14's, and a 16
idk about that either
🔫
not the gun 😭
Gullible
🗣️ 🔥 🔥
Yesplsplsyesyes
I dont had nothing against those watchers that much
Version 2.10.1
Bilge
- Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
- Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide
Noctis
- Noctis' ambience no longer plays in the interior
- Reduced the flash beacon's light intensity to reduce the eye strain
- Reduced the interior size to 1.25 (was 1.50)
- Slightly Increased scrap amount
Chronos
- Fixed an issue with bundling a duplicate of the Spike trap
- I recommend installing Doorbelle / ShipWindows 👀
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
Gonna have to wait with Obscura until tomorrow because EMP'y is throwing a tantrum in the editor
Version 2.10.2
Terra
- Reduced moon size by almost 60%
- Reduced price to 400 credits
- Reduced hazard level to A+ (was S)
- Changed the position of the Fire Exit
Obscura
- Changed the Fire Exit leading towards the EMP'y
- The person pulling the EMP'y out will be able to see the Unstable Core exploding
- Changed the battery drain that the EMP'y causes from 75% to 100%
- Increased the scrap value of EMP'y from ~50 to 175 credits
- Changed the Fire Exit position to be closer to the pond area
- Added a new terrain path to lead the players back to the ship from said Fire Exit
- Fixed the issue where the player could softlock by going into a specific building near the Main Entrance
Noctis
- (Hopefully...?) fixed an issue with the interior lighting being too bright
- Ambience should be more quiet now
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
Couldn't sleep so have more changes lmao
Terra is still kinda the same, just way smaller, so it might feel less empty that way
I don't really have the want to rework that moon, I'd rather start fixing Chronos
Old Bird Golem
I posted a small Obscura fix, thanks to @terse sun for spotting it out 😅
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
"small"
yes thats very small
youve made some small mistakes too, everyone does
and we get over them
like my vow bridge of eternal torment
im just joking you dont gotta take it as an attack lol
?
i was just saying its funny calling big stuff small

the vow bridge was a “minor” mistake
and you have had some funny big bugs that were referred to as small
the funny bug of skelaah moons that makes your items huge was my fav tho
or wesleys shrink bug
yeah, it just sounded like you were saying "you've made some mistakes too, don't act like you havent" lol
my bad i see how it came off like that
it's alright, i appreciate knowing it wasnt that
God idk how i managed to make a sequel (albiet much more tame) to the vow bridge
the fucking piano that i hate
🎹 
its fixed now but
ill forever have a grudge on that piano
Yeahh thats on me, the issue is pretty much critical, I called it small because it's pretty much the only change in the pack but yeah it was pretty major after all
Small fix, big issue 
yee
TZP more company: Big fix, small issue.
minor fix: fixed not being able to play the moon
comment on my obscura video that confused me
like its not even more expensive than the most expensive vanilla moon
god if the saw hyx
💀
This could be a reference to the moon once being a save zone and an actual city, it is certainly written to be that way as all of the information about it says so
It's kinda supposed to be a Calist situation where the information presented does not reflect reality
I'm still working on the Bird Watchers, I had an unfortunate accident which forced me to remake the logic of them pretty much from scratch, but I think they're much more balanced now
I'm very sorry for taking so long, yet again
take your time man, good foods need time in the oven
I know that, but I still feel like I'm always delaying stuff
Nah it's Lebron

just start saying Soon™ and the feeling will go away
speaking of which, I've hit a roadblock with the bird watchers and now (funnily enough) I have to wait to get the ability to fix it
(I am Lebron)
Christmas is canceled 
🐱 Meow!
thank you Pawsy really cool
hold on the writing is fire

Version 2.10.4
Deadlock
- Added volume shaders for slightly better presentation
- Added Eclipsed weather compatibility
- Blacklisted all other weathers including **most **custom weathers
- During Eclipsed, the train will show up way more frequently
Version 2.10.5
- Updated readme, now every moon is sorted from the cheapest -> most expensive
- Each one of the moons now has a set of recommended modded interiors (authors of said interiors are credited near the Special Thanks part)
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
Cool update for Deadlock, moons not at least having Eclipsed feels kinda wrong
@sonic perch i love time anomaly meteors
Time anomalies my beloved
wtf lmao
last time I saw this, was with supereclipse mod
Version 2.10.6
- Added a wiki page where I will be talking about all of my moons soon™
Noctis
- Removed the issue where the lantern sound effect would sometimes play multiple times
Acheron
- Fixed an issue where the floating rock would rotate to its side near the end of its animation
- Fixed an issue where staying on the rock until it sinks would fling you out of the map bounds
Wondering how this "roadmap" has changed, I'm still hoping for that anomaly moon to win when the poll comes around (we need more anomaly moons)
yeah I wanted to keep up with the roadmap but due to life stuff I had very little time to work on stuff which most likely delays the rest of the content by up to 2 months
poll will definitely happen once I finish making the new moon
also this probably is a given but no christmas update this year 😔
Any mod that could be causing this?
isn't this just an issue with acherons heatwave effect
i think skelaah mentioned it before
yup, standing too close to it causes that
I might just change it so it doesnt affect a playable area since its kinda annoying
Merry christmas everyone! I'm sorry again that there wasn't a christmas patch from me, but expect a moon poll sometime closer to end of the year! ❤️
merry christmas skelaah! and that's absolutely okay haha
you good, if you feel bad, look at pacoito that will release christmas bozoros patch on easter
dont do my goat like that
its all because of lebron
chronos' preview planet is kind of halfway in the ship after i entered orbit
i think my autopilot might've crash landed
Again? 
oh ffs how does this keep happening
crash course
Terrain pull up
Terrain pull up
Terrain pull up
-# (have I mentioned that tr*te also had that issue lol)
looks like the Botanic Apparatus doesnt save between rounds?
had one right here https://i.gyazo.com/6dde799d105148ee730c3568307fb68d.png
and one right here https://i.gyazo.com/75c4cc4f66da1e4246cde2f5d8bc54c8.jpg
should be showing up in spot 8, but nopers. only there in code https://i.gyazo.com/fbc90ed2ab29fb2657375c6dd94cf6ca.png
Likely just bundling it in the scene bundle (which unloads) 
@sonic perch How're you spawning the Botanic Appy? You gotta reference it without including an actual reference to it, or else a copy gets bundled into the scene separate from the one actually registered by LLL
yeah also if you bundle it into the scene, and LLL tries unloading the moon scene, it just won't properly unload the moon scene because the reference (the apparatus) would still exist
Oh I thought the Appy disappeared because the assets do unload
But I forget if it disappears at the end of a round or when routing to a different moon
well, there is the option of forceunload which would do that, but from pepsiman's phrasing i wasnt sure if "between rounds" meant exiting and re-entering lobby or actually just going in and out of the moon
Yeah wasn't certain either
Or I mean
I know 100% lobby reload would make it disappear, but if it disappears at the end of a round then it's not from unloading the bundle, but rather from that specific instance existing in the scene that unloads
lobby reload. apologies
Ah then yeah it doesn't unload the bundle most likely 
I use your scrap spawner to spawn the appy at Start of Round using the blank reference of it
great apparatus collection
just clicked that this also probably means the EMP'y has that same issue
do yo have,,., heating a cooling cores..
had a heating, but that run had to die due to items gettin shuffled on a lobby reload.
EMP'y is fine(?)
tho i havent plucked it in a while
Hey yall, it's officially been a year since I released my first ever iteration of Kanie! Can't believe that 8 moons and tens of patches and updates and bugfixes later we're here. Thank you everyone for playing and supporting my stupid little project! ❤️
A small update from me, the 9th moon is well underway and I'm currently finishing up the layout, so about 1-2 weeks until the expected release. I'm also sorry for all the delays with the bugfixes as I'm always so slow with them.
One last thing, as I find it kinda fitting, would yall be interested in the final moon poll being today? I have all the entries mostly written so I can send a document with all the moons properly explained with a poll below
poll now, questions later
Glad to have been a part of this journey
I have no strong feelings about the poll, put it out when you think it is best
It'll be in just a bit, making last sec adjustments
The SWMs Final Moon Poll™ is here!
The theme of the 10th and final moon from my own pack will be chosen by you guys! I'll post a google document, explaining each of 5 possible entries. Stuff like moon names and their details are subject to change.
Please read through all of the entries before choosing. You can only choose one of the moons.
The poll will be available below the google document for the next 3 days (no longer available
)
GO SPREAD THE WORD, THE MORE VOTES THE BETTER 
mmm radioactivenits
null/cmd sounds nuts but i'm scared to vote for it because of how hardcore the gimmick sounds
was stuck between it and fracture, figured ziplines would be easier (and also cool as fuck)
Toss up between fracture and blight for me
give me the evil glitch moon
I’d love the look of blight but there’s not many vertical moons so fracture might be better ouhhhhh idk
ziplines is an idea i've wanted to explore as well, so i'd love to see where you can go with it :p
you are taking a whole month on these?
i could never
likewise that’s probably why most of my moons suck
while i prefer the anomaly gimmick, the "name" wouldnt really be fun when setting up spawn weights
as for ziplines on Fracture
talk to Pacoito. Bozoros has balloon travel
i also love me my toxic and/or swamp moons
NULL/CMD looks dope of a moon name
could add a tag for it
Balloons are slides, slides are balloons 
-# (Both use the same script
)
The humble Gullible moon:

did you ever release that?
icic
But also gotta improve a couple scripts from my library for no particular reason 
sus
the particular reason in question: 
As much as I would love NULL to win, I know Fracture is going to, I'm very much hoping Blight and NULL return in someway because I would hate for this to turn into the Minecraft mob vote and only 1 of the 3 best ideas get used
For 2026 I'd like to focus on more than just moons but I think I will definitely revisit some of these ideas again because I had so much fun just writing them
Hi Skelaah, I have now asked Kenji and Beanie about this so you have likely seen, I wanted to know which 2 - 3 of the moons from SWM would you recommend for a mod-pack with the theme "random chaotic" (so Zigzag's mods, Emergency Dice, etc)
Funny how at this point this might turn into me asking every moon modder got that special curated moon list by the mooners themselves due to me being unable to decide moons
Also wanted to ask, out of the 3 recommended interiors for Obscura, which one do you recommend the most (this is for another personal mod-pack I'm making)
Skelaah's Mild Moons
1st entry: Charybdis
lmao
My top 3 would probably go to Bilge, Noctis and Deadlock as they have somewhat random and chaotic gimmicks, my favourite interior for Obscura is probably Art Gallery so I'm gonna recommend that one
"probably Art Gallery"
castellum carnis
im too dense
I'm extremely surprised you recommend Deadlock over Kanie tho
I was thinking about Kanie but I think Deadlock is more chaotic with the train
But I am glad Kanie isn't on the list as it gives me the opportunity to gatekeep Playzone for another mod-pack
@short fern give me Weedzone and we will let you out
the weedsterman trials
Pacoito is there any other moons like Bozoros my Bozoros glazing friend wants more Bozo
Bozo 2 when
Not quite, though some of Wesley's do have a few similar things 
Filitrios thematically is neat, there's also several moons with events that happen late in the day
Oldred fun button (if it spawns 😔)
Well well well I guess Wesley is next up then on my asking for moons
Shame Toy Store isn't standalone that would be the only interior I would want standalone from the interior pack
How much we gotta pay Wesley to make Toy Store standalone
watch as this PATHETIC creature struggles to cook STRAWBERRIES
Ah if seeking a goofy theme specifically, Wesley's do (usually) tend to be on the more 'serious' side lol
The only full joke moon would be like Duckstroid but it's not available standalone lol
the rubber rooms full of rats:

MorvDonalds, Hyve, Filitrios would be my picks if anything
I think they all work great
oh yeah
I have Bozoros banana peels spawn there if banana mode is enabled
BANANA MODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And Apple moon

greednits moon


On this, I think this list works great as it has, McDonalds, inside joke, and what my friend calls "free thinkers when they see a ballpit"
But I would need standalone Toy Store, I'm not installing every one of Wesley's Interiors for just Toy Store
Not sure how hard it is to make a standalone so if it's like very hard to do then forget I said anything
It's not that it's difficult, it's just a bit annoying logistically to maintain
Also sorry Skelaah for turning your channel into Wesley and Bozoros talk
Like he's already got his hands full with the 40 or so individual moon uploads lol
Most of them are behind a couple updates, compared to the full bundle
I see, it would be nice to just have Toy Store if anything, as I don't want LLL loading about every other interior when I'm not going to use them
lmao all good
Hmm, it could mayhaps be feasible to unload interiors that aren't set for any moons 
That or an option to disable and interior in the confg
Though that wouldn't help GenericInteriors 
Bro
SINGLE BUNDLE IS CRAZY
It's not as important as moon scene bundles to be fair
LLL doesn't have interior hotreloadin 
you didnt hear this from me, but since wesleys interiors are separate bundles (iirc anyway), you could just delete the bundles in your files and tell your friends to do the same lmao
though its a lil annoying
Would have to do on every pack import (mayhaps), but definitely on every update for Wesley's interiors 
yep, sadly
This would 100% work if my friends wouldn't crashout every time they had to do this, I update my mod-pack a lot and every time I send a new code they have to do this they would likely just end up flaying me
Lol
If I got back into learning Unity I might (I'll likely be too lazy and I'll just make my own mods) ask if I can maintain a standalone of Toy Store exclusively for a single mod-pack of mine
If I can wish for anything it is standalone Toy Store
freshly loaded with disappearing Botanic Apparatus. sorry i took so long 😛
[Error : Unity Log] KeyNotFoundException: The given key '3211970085' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_009B)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LC_LightningRod.LightningRod:SendSettingsServerRpc() (at C:/Users/Miloe/OneDrive/Skrivbord/LethalCompanySchool/TheManyModsOfLethalCompany/Codes/LC_LightningRod/LC_LightningRod/Patches/LightningRod.cs:75)
LC_LightningRod.LightningRod:Start() (at C:/Users/Miloe/OneDrive/Skrivbord/LethalCompanySchool/TheManyModsOfLethalCompany/Codes/LC_LightningRod/LC_LightningRod/Patches/LightningRod.cs:60)
Unrelated but LightningRod ain't updated for v73 
works just fine
Uhh hmm
Why does New Vegas attempt to register every item as a network prefab on every lobby load lol
@exotic rover Think this might fuck with stuff? 💀
i think its technically okay
but like, there's so many things wrong with this
it's just putting them onto the network prefabs list, i dont think re-registering these things there really matters
Hmm
i guess it depends on the LLL registration code whether it checks that kind of thing
this is ugly though
is it before dawnlib?
It's registering CR items
looool
yeah that is true, i do register after it
i register after everyone for the most part
Pepsi had ID shuffling goin on so I do wonder if this could mess with things lol
monomod postfix > any harmony patch
Specifically with DawnLib save stuff disabled
network object ID shuffling? hmm, i'd doubt it... but it wouldn't hurt to add logging, the only one super experienced with this im aware of was diffoz
nah the item id stuff is based on the base game indexes
the timing of registering the network prefab wouldnt matter
It does spam errors for stuff that's already registered (like vanilla items lol)
But it's in a try/catch so it doesn't break everything 💀
It's not why the Botanic Appy disappears though
I noticed the ship collect notification isn't displayed when you bring it to the ship
So mayhaps somethin's wacky with how it's set up and/or spawned @sonic perch 

How'd you do that
Can this be pinned :3 (at least while it's not yet over)
I'm wondering cuz if he got rid of the interior from loading if it has no weight, that breaks mods like lunar config etc from being able to config it


