#Science Bird Mods

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dusky pumice
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But there is not any mods that would cause that

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I’m just saying he could glance through to see if one is known to cause issues

lean pendant
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I've playtested bigger modpacks than this to fix smaller issues AAAAAAAAAAAAAA

viral tide
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@lean pendant take ur time u are the goat

shadow lily
lean pendant
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The issue is with No Console Spam, it overrides the zap gun behaviour, you can turn it off in that mod's config

dusky pumice
lean pendant
dusky pumice
lean pendant
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in order to clean up the console logs it needs to change existing code in the game (in this case the zap gun), and it seems like that always means my mod's zap gun function never gets run

viral tide
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cause i dont want other stuff to break

lean pendant
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well at that point you could just uninstall the mod, though I'd just see if there's anything else that doesn't work and disable it case-by-case

dusky pumice
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yeah does the other things that mod does break anything else

lean pendant
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at a glance the zap gun is the only obvious one, but hard to say for sure. let me know if there's anything else unusual and I can check if it's that

crimson thunder
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it could just be wild rng ig

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but figured I would ask lmao

lean pendant
crimson thunder
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Lmao fair but I just generally get that thing a lot

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XD

crimson thunder
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Is the Miku plush broken in Polished plushies? I never see it spawn

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I saw it spawn once before you pushed the most recent update but I've never seen it since you updated it lol

lean pendant
crimson thunder
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and she's set to a weight of 5 so she should spawn

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Hmmm

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I wonder if disabling one of them causes it

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I did turn off Rei, Pou, Neco-Arc, and Mendako is it possible she's tied to one of those accidentally?

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cus Teto also has a weight of 5 and she spawns like all the time

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lol

lean pendant
# crimson thunder I did turn off Rei, Pou, Neco-Arc, and Mendako is it possible she's tied to one ...

just double-checked the code and it doesn't look like anything's been mixed up, and if the ones that are disabled arent spawning that should indicate it's working

there's probably some debugging tool that could find out for sure by looking at the spawnable scrap in the pool, I can check real quick if I can do that easily. with low probabilities unintuitive stuff like that is bound to happen though

crimson thunder
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I tried spawning her with simple commands

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My only other guess is she's not properly registered for Only Load Enabled and turning on that setting broke her

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RuntimeIcons registered an icon to generate though

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so weird

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Oh wait it does it for all of them even the disabled ones

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Well I'll try enabling the ones I turned off and see if she spawns

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if not then I turn off only load enabled

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Okay well

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reenabling the plushies I turned off allowed me to spawn her @lean pendant

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So she is being tied to one of those

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I just wonder which one

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lol

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time to turn them off 1 by 1

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@lean pendant It's disabling Neco-Arc that does it

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It also turns off Miku

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Guessing that was an oopsie but yeah

lean pendant
# crimson thunder Yeah the game seems to consider her as not existing

I was confused because I couldnt recreate any of these issues when I tested and debugged just now, but turns out it's an issue with the "only load enabled" setting for some reason.

the configs are definitely tied correctly, but somehow that's messing with the order I'm assuming, I'll look into it

crimson thunder
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Are you sure her entry isn't somehow under Neco-Arc?

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Cus turning off Neco-Arc would turn off both, the others all registered fine when I had those 4 disabled

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Just Miku also turns off with Neco-Arc lmao

lean pendant
crimson thunder
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That is so weird lol

lean pendant
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hopefully I should be able to fix this quick, but if not just unchecking "only load enabled" will work as a temporary workaround I guess

crimson thunder
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Yeah I mean at least I isolated it, bugs like this are weird cus I was thinking the enabled setting for Neco-Arc was also somehow tied to Miku in some way as like a master setting

sturdy lion
lean pendant
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yeah.... but if it works it works, that's my motto

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(sometimes it doesnt work)

sturdy lion
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what about the scalability when scalability wont exist πŸ˜”

nocturne ether
crimson thunder
sturdy lion
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im talking about science bird's code

crimson thunder
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Ah

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lol

crimson thunder
lean pendant
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let's just say I do a little fucking around and finding out when it comes to lethal lib

crimson thunder
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Lmao

sturdy lion
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yeah

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plus a lot of copy paste

nocturne ether
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Hard coding it greed

sturdy lion
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this is like the old lethal things code

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well technically still the lethal things code

crimson thunder
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I can understand LethalLib being a bit of fucking around and finding out though, you said it yourself it's not the most convenient to work with

lean pendant
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it's cuz my assets arent stored in a consistent way so I was like whatever I'll just copy and paste the paths, I could probably easily make it a loop but it's mostly an aesthetic issue so idc really

I did look at lethal things as a reference at one point so that would explain it lol

sturdy lion
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using it is fine and easy, you dont need to fuck around with anything, rewriting it is a different story

crimson thunder
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Ahhhh

crimson thunder
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That mod is in progress of getting a rewrite

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XD

sturdy lion
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one dayℒ️

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i hate that they changed the ℒ️ symbol

nocturne ether
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<- β„’ enjoyer

sturdy lion
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are you compensating for something paco

nocturne ether
crimson thunder
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He's compensating for the fact that Lacy permanently engraved BALD on his forehead

nocturne ether
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I have alt+0153 muscle memoried for that symbol

lean pendant
# crimson thunder Oh yeah Lethal Things isn't the best to reference off of

I assumed it would be fine since they made lethal lib 😭, but like xu said it works pretty easily in the end so the exact implementation doesnt matter much. the reason my configs got messed up in this case is because I didnt thoroughly test the code I wrote to remove items (when unload is enabled) after I had to change it for networking stuff

sturdy lion
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i wouldnt recommend trying to remove items at runtime, especially shop items (doesnt work), i just dont load the items at the start if they're not enabled AG_Dance

lean pendant
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fixed now though, so I'll push a patch for that

crimson thunder
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Yeah do it the way Xu does it

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TestAccount also does it the same way for his mods

sturdy lion
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the way i do it is a bit overcomplicated

crimson thunder
sturdy lion
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my way works because i have like 100 pieces of content to register

nocturne ether
lean pendant
sturdy lion
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idk about test account's method, but science bird doesnt need to change their method since it works

nocturne ether
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Not required per se beevil

crimson thunder
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Yeah true

crimson thunder
sturdy lion
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my way involves registering a scriptable object for each asset bundle which contains empty entity names that conform to different scriptable objects inside of bundles like unlockables, map objects, items, enemies and weathers greed

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with each scriptable object registry having stuff to define configs, the other SO's, or whatever else they needed

nocturne ether
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Leakedβ„’ content starts with a or b beevil

sturdy lion
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this is the biggest screenshot i could've taken of a list of 57 assetbundles with only hiding one thing πŸ’€

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and even it still has cactus budling that isnt released yet

nocturne ether
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Oh I didn't even notice that lmao

sturdy lion
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but yeah i like the automatic config registration

lean pendant
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that's pretty sick. everything I do is basically a one-off so I dont worry too much about scalability or generalization most of the time

sturdy lion
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yeah if i only did one off's i would've never gone this far, this took a couple weeks where i wasnt sure it was even possible, especially the config stuff lol

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the config stuff needed editor inspector tools so that it didnt show all default values for all supported types at all times and only the supported type im clicked on

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working on a lib to release all this stuff so it makes it easier for me to release more mods though (and others if people want lol)

trail patrol
restive abyss
crimson thunder
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@lean pendant For some reason the auto teleportation is setting off the inverse lmao

crimson thunder
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Btw is it your mod that is causing the lights on the ship to turn off when using the TV?

crimson thunder
fallow hornet
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Nope

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I can look at your code though

crimson thunder
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0196f052-aa10-4a46-6b15-2305eefe786d My only guess would be Science Bird Tweaks tbh

fallow hornet
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I don't recall there being any code that touches the television

crimson thunder
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I was thinking a side effect of one of the recent updates lol

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Cus as far as I'm aware none of my mods should touch it

fallow hornet
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as a confirmation, i messed around with the tv last night while setting up furniture lock, and it didn't do that

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and ive got sbt

crimson thunder
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Hm

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Maybe TestAccountFixes?

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I did just throw that back in

fallow hornet
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i could look at that config

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but i've also got that

crimson thunder
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Yeah I'll see if it repros cus we also had Cozy Lights and I know when turning the tv on it would switch the lights off and turning it off they would turn back on

fallow hornet
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can't see any immediate issues from modlist

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btw is there a reason you use MeteorShowerChance instead of RNGConfigurator

crimson thunder
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There's nothing else I would need to adjust so RNGConfigurator would be pointless

crimson thunder
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@fallow hornet we figured it out it's Skelaah's moons cua Skelaah did an oopsie

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Lol

fallow hornet
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oh

crimson thunder
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@north iris

north iris
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😭

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@lean pendant i guess no one has really tried it

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but it seems the tape skip for galetry doesnt work

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the tape plays but isnt consumed

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and you cant skip the video

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OH AND THE MOON ALSO DOESNT UNLOCK

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COOL

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ok now after i disabled it
the tape still isnt taken
and now theres no audio coming from the video

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i cant tell if this is just due to updates of dependencies now

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tried disabling jll noisemaker fix and it still didnt fix it

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wtf

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maybe its the lethallib update that happened recently..?

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yeah ok this isnt sciencebird tweaks so i think its the lethallib update

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i

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dont fucking understand

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this is my vanilla+ profile, no major content mods or anything like that

lean pendant
north iris
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no its not your mod

lean pendant
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even the tape skip thing? well that's good if so

north iris
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ok

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i figured it out

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i had lethalnetworkapi off because i had it installed already for imperium and just disabled lollllll

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kill me πŸ™ƒ

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that being said

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the skip actually does not work

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so like

north iris
kind matrix
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Unsure if its within the scope of this mod, but i think a visual rework for Quicksand would be really cool, especially with that Earth Leviathan change that spawns a giant puddle of it
Applying a slow-moving scrolling texture towards the center
Think like, mario 64 shifting sand land quicksand areas: https://youtu.be/vmSbKtzwbPA?si=KPUlRf4h03E4fjMv

15 Points
Grab the crazy box, and once Mario starts flying, "steer" him directly into "Shining Atop the Pyramid".
Not timed.

I personally think "flying" should have been in quotes instead of "steer".

β–Ά Play video
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Yeahh those ones

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It should still visually make sense with mud on the forested moons and such
Only issue is, well, it makes quicksand easier to spot which some might not like, but its a config mod so whatever
Another issue might be getting the speed of the scrolling texture right

lean pendant
lean pendant
# north iris

not sure if this is the same issue you're having, but looks like the latest CustomStoryLogs update broke something with the cassette loader when a tape is inserted (which means that my changes to the tape insertion never happen since it breaks before that, with lots of red text in console)

let me know if you're still getting the issue with CustomStoryLogs on 1.4.6, if so then the issue is likely some conflict with another mod you're using I guess. As for the story logs issue, I'll try and reach out to them about the issue and possibly just fix it myself via SBT in the meantime

lean pendant
# north iris

It also might be an issue with me if you have the tape interact fix enabled, since it looks like they might've fixed that within the Wesley's Moons scripts already and mine might just be messing with it, that's all just my speculation though

lean pendant
crimson thunder
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Noice lmao, yeah it was funny hearing the inverse make noise and watching a body teleport onto it, the animation and effects didn't work though

viral tide
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the flickering bugfix broke when you have LobbyImprovements installed

lean pendant
# viral tide the flickering bugfix broke when you have LobbyImprovements installed

is it just a visual thing where it's always highlighting the top option? the way it works is it just keeps the currently "selected" option always highlighted, which is "resume" normally, so if any mod adds a new menu option which is automatically selected instead of resume that will be highlighted instead

if there's nothing else weird happening I think that's working as intended, been a while since I looked at it tho

viral tide
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oh ok

crimson thunder
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I had an issue with clients on Seichi being unable to be teleported by the mailbox for the longest time for example and that was finally resolved after pulling LobbyImprovements

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S1ckboy plans to discuss it with 1a3 when he has some free time, I would assume it's altering or messing with client rpcs in some way

fallow hornet
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?????????

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sounds more like s1ckboy's problem than 1a3's

sturdy lion
north iris
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solution is to not have the mailbox enabled to begin with because its evil

gloomy cove
ripe lotus
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just curious, as im getting back to updating my modpack again-
is the falling throu on gordion bug fixed?

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im either blind or didnt see any mentions about that on the changelog

north iris
ripe lotus
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damn

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all i know is that it only happened when i had sciencebirds mod.

north iris
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i have had it happen on the ship in orbit more than not

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someone who knows modding well in the butteryfixes forum post proposed its possibly a butteryfixes issue

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but we still arent sure

ripe lotus
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damn

spiral flame
north iris
spiral flame
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ah I didn't scroll up far enough to see it. Didn't know how long ago it was

lean pendant
# ripe lotus just curious, as im getting back to updating my modpack again- is the falling th...

to clarify in case you dont know the full story: this is a problem that potentially happens more frequently when using MoreCupboards specifically (ScienceBird Tweaks is totally fine as far as I know). I also know it isn't caused by MoreCupboards directly since it can happen without it, and though I did some extensive testing a while ago I was unable to recreate the bug. My only guess as to why it happens is some weird combination of mods/scrap items that makes the game not play nice with placement colliders like the desk on Gordion.

nimble pond
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unity also has a weird bug that just sometimes causes meshcolliders to not work

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on a potentially unrelated note

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i've only ever seen it happen on mobile games and even then it's like a 1 in 500 reproduction rate

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but i have seen it before

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meshcolliders just completely failing to work properly until the scene is reloaded for some reason or another

sturdy lion
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failing to work in what way?

gray condor
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xu xu xu

sturdy lion
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like not providing collisions, not being able to use Physics.ClosestPoint (that one stumped me for a bit but it was a toggle in the mesh collider)?

nimble pond
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you walk right through them as though they arent there

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reload the scene and try again and it's just the same as always

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my guess is some sort of initialization error but it seems to be an internal unity error and not caused by any game specific scripts

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hard to say for 100% sure without more information though

crimson thunder
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@lean pendant just wanna confirm this isn't cus of you, I was doing some testing on Oldred last night and saw JLL throwing a ton of errors likewise the Oldred mines seemed to not be going off. I know you patch some functions with JLL so wondering if it might be cus of your mod

lean pendant
crimson thunder
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Got ya yeah I will bring it up to Jacob and see if he knows what causes it

jagged sapphire
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this error occured when I got masked (I was solo) in Flicker (demonmae's moon)
I dont have teleporter yet.
It spammed after I got masked. It stopped after the ship got into orbit

lean pendant
jagged sapphire
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woa thx for the fast reponse! what should I do?

lean pendant
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to fix it for now you can disable the unrecoverable notification in config, I'll put a fix for this out soon though and it'll be fine after that

bright herald
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Does the additional scrap for specific interiors override the Mineshaft's default one?

north iris
bright herald
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Thanks! I was just making sure

lean pendant
hasty niche
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@lean pendant Hello, sorry if this was reported already or if it's simply unfixable. The video tape skip for Wesley's Moons does work as it should in the latest version of the Tweaks, however if the host decides to skip the video tape, the client will continue seeing and hearing the tape as if it was never skipped.
Admittedly it does not cause any further issues than this, only creates a slight dissonance between what the host and client see.

lean pendant
north iris
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doesnt work still

lean pendant
north iris
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you mean the tape insert fix..?

lean pendant
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yeah this one. I mentioned earlier they may have fixed this in the mod itself, so it might be causing problems now. not sure though since I havent actually tested it in a while.

hasty niche
hasty niche
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Admittedly, I don't use the JLL Noisemaker fix, although that shouldn't be related since it changes a completely different library.

lapis olive
shadow lily
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Would you be interested in adding a mechanic that makes nutcrackers see falling scrap items, and goes to the last location where the player was dropping said scrap items at?

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It's weird that nutcrackers 1. Don't see you drop scrap items right in front of them, and 2. Investigate scrap items they see falling from above them right in front of their eyes

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Another complicated request, so I understand if u don't wan' do it

crimson thunder
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@lean pendant Since you merged in the features of Useful Zap Gun and fumo is no longer updating the mod, can you implement the feature to zap bees as well?

lean pendant
fallow hornet
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Based sciencebird once again

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Oh btw

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Do you think it's possible to address this through your mod? Or is this more of an asset problem

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And I don't wanna press on stuff like this, because you already do great work and probably are also busy

lean pendant
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is that really base lethal casino? I know there's sometimes some console spam but I feel like I've never seen that sound effect repeating or getting stuck like that

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might have to test that sometime and see

fallow hornet
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Not sure abt base cus I haven't tried with just it in a while

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I think it might be cus I always run morecompany and it might have something instanced per player

ancient flame
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ive had the casino mod for awhile and ive never seen that happen lol

north iris
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@lean pendant random suggestion #835 from me
is it possible to fix placing some items on the company building desk pushing you away

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i assume you know what im talking about

sturdy lion
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i definitely know but @gray condor doesnt, can you explain what you're tlaking about

north iris
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well afaik it only happens with two handed items

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when you place one while being close enough, you just get pushed backwards

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might also be angle dependant

gray condor
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i dont know but @sturdy lion does

indigo bough
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With the way ScienceBird_Tweaks renames 'DustClouds' to 'Dust Clouds', could it do something similar for WeatherTweaks's Combined Weathers?

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For example, 'Eclipsed + Flooded' --> Flooded Eclipse

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I know Lethal Elements has 'Eclipsed Flare' instead of 'Eclipse + Solar Flare'

crimson thunder
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@lean pendant your mod is changing the grab prompt right? I'm noticing sometimes items just can't be picked up and I think it's cus of your patch

lean pendant
crimson thunder
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til they put it in the SSS

lean pendant
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the one thing I do which changes items directly is fixing items with null properties, but that only happens on orbit so shouldnt matter on a moon anyways clueless.

Ive dealt with a lot of weird item issues like that in my (often fixed by using SSS lol) so hard to narrow down exactly what it could be

lean pendant
lean pendant
north iris
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items on the table shouldnt have any collision
they do though lol

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they gain collision after being placed

lean pendant
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hmm, I guess the random placement makes it hard to test but I couldnt get it to a point where the collision did anything if it was there. maybe if you had a ton of items stacked and managed to get the random placement to put it on the edge?

crimson thunder
lean pendant
crimson thunder
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Yeah I do know the issue I mentioned where people saw items floating pertained to late joiners so it's possible it needs some compat fixes with things like Lobby Control, it's also possible LobbyImprovements may have caused issues in the past since I found that seemed to break some rpc related things with some mods in Multi

indigo bough
# lean pendant this would be pretty easy, so I can put it on the list for a future update

Some names you could use:

  • 'Blackout + Snowfall' --> Blackout Snowfall?
  • 'Blackout + Solar Flare' --> Blackout Flare?
  • 'Eclipsed + Blackout' --> Blackout Eclipse
  • 'Eclipsed + Flooded' --> Flooded Eclipse
  • 'Eclipsed + Rainy ' --> Rainy Eclipse
  • 'Eclipsed + Snowfall' --> Eclipsed Snowfall
  • 'Eclipsed Flare' [unchanged]
  • 'Foggy + Blackout' --> Foggy Blackout
  • 'Foggy + Eclipsed' --> Foggy Eclipse
  • 'Foggy + Flooded' --> Foggy Flood
  • 'Foggy + Snowfall' --> Foggy Snowfall
  • 'Foggy + Solar Flare' --> Foggy Flare
  • 'Snowfall + Solar Flare' --> Snowy Flare?
  • 'Stormy + Flooded' --> Stormy Flood
  • 'Stormy + Rainy' --> Rainstorm?
  • 'Stormy + Rainy + Eclipsed' --> Eclipsed Rainstorm?
  • 'Stormy + Rainy + Flooded + Eclipsed' --> Flooded Eclipsed Rainstorm?
  • 'Stormy + Solar Flare' --> Stormy Flare

Some of them I wasn't so sure about, do with it what you will
Or don't, I won't be offended :p

gloomy cove
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also no Majora?Fish

indigo bough
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Does it support compound weathers?

north iris
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unless this is on offense

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we love four monsters every two hours on eclipsed offense

gloomy cove
slow tiger
# indigo bough __Some names you could use:__ - 'Blackout + Snowfall' --> Blackout Snowfall? - '...

Imo some of the direct combinations sound a little weird to me (like Blackout Eclipse). I tried to come up with a few replacements that sound a little more unique but are still interpretable:

  • 'Blackout + Snowfall' --> Black Winter
  • 'Eclipsed + Blackout' --> Total Eclipse
  • 'Foggy + Blackout' --> Black Fog
  • 'Foggy + Snowfall' --> Whiteout
  • 'Stormy + Flooded' --> Flash Flood
  • 'Stormy + Solar Flare' --> Solar Storm
fallow hornet
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Someone else mentioned that snowfall + solar flare was like the northern lights, I could see that being a decent name

glad panther
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I would avoid getting too fancy with the names, I think it may be hard to deduce what weathers β€˜Northern Lights’ or β€˜Whiteout’ are comprised of

tribal spear
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Also aurora shoes up in base solar flare so kinda a misnomer anyways

slow tiger
indigo bough
indigo bough
lean pendant
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when I get around to implementing this I'll probably have a config list with some default names, so you can customize the combination names as you please

glad panther
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I am a fan of configs

lean pendant
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I am too if you couldnt tell

trail patrol
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I think modpack fiending for months killed my love for configs

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I ain't built for that shit no more..

lean pendant
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that's why all my configs are optional and mostly disabled by default wholesome, only real config-heads need to bother with it. I've been thinking of adding a "recommended configs" setting or somethin for a middle-ground between default setup and full customization for those who want changes but dont want to look through every setting

sturdy lion
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coderebirth doesnt have enough configs

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i should add more

indigo bough
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Unironically more configs for the crates would be really good πŸ’œ

nocturne ether
lean pendant
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it would just be a visual thing

nocturne ether
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Ah alright

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<- (Splits combined weathers by " + " to combine effects)

lean pendant
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yeah I do the same thing for my weather tweaks change lol

spiral flame
sturdy lion
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if you dont have something enabled it doesnt generate the configs for it

spiral flame
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lol.

fallow hornet
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does your mod do this

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oh wait

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i have problematic pilotry

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does that do it

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(the cabinet got moved to the original position of the ship as well)

lean pendant
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you can try disabling the fixed suit config and see, I haven't heard of that reported by anybody else before though

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could be an obscure incompatibility with some other mod

fallow hornet
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yeah i could try that

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i think its some weird behavior with problematic pilotry

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since that moves the ship

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i'll make sure though

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it's not this mod

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tried turning the fixes off and the alternative logic, neither worked

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it's just an issue with problematic pilotry i think

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the cabinet getting moved back to the root of the level might be an issue with furniture lock

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that gets compounded by problematic pilotry

plain quarry
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I can't live without toomanysuits

crimson thunder
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@lean pendant Btw this might be a bug on your end but we got Blackout earlier and the ship lights never reset from being super bright after for the remainder of the session

lean pendant
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weird, I know there have been some bugs with the floodlight brightness in the past so I'll look into that

lean pendant
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After a quick check looks like nothing is broken catastrophically in ScienceBird Tweaks with v70, only issue I could find is the rotating floodlight player targeting seems like it isn't working anymore. I'll also need to add the new furniture to the default vanilla objects to fix for fixed ship object stuff.

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The only one of my fixes that might've been added in v70 is the coilhead one, but from a glance at the code I didnt see anything conclusive so unsure as of now

livid frigate
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softlocked when leaving a moon

lean pendant
# livid frigate

I'll double check but I'm not sure if that's me. my mod does some stuff on end of round so it catches any exceptions that happen there (thus why it's my mod logging the error), but my mod doesn't actually appear in the traces, though I also don't see any other mods either.

livid frigate
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im still troubled by monsters not spawning also, my modpack is not stable in generall

north iris
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id just not really try to run modded in v70 until a few days pass

lean pendant
#

yeah it'll take a bit for all the kinks to be worked out. as far as I know SBT should be stable though (and I'm working on a patch fixing some other stuff and better v70 compatibility at the moment)

nimble pond
#

there is some mod trying to call the previous method signature for FallToGround

#

he added new parameters to it in the latest version

lean pendant
#

yeah I noticed that in the code changes

nimble pond
#

should be as simple as recompiling whatever mod it is

#

but you'll need to figure out which one first and reach out to the author or find someone else to PR

#

basically

gloomy cove
lean pendant
#

just an extra argument added

livid frigate
#

if you believe Stan its just got new parameters

gloomy cove
#

Ah few

#

Still should be enough to nuke my mods πŸ’€

livid frigate
#

i actualy havent tried majora

#

its installed and the game starts so theres that lol

gloomy cove
#

I dont think this will be broken, but some of my custom scraps should be

#

Btw does someone have a code comparison tool for v70?

gloomy cove
#

Thanks

#

oh boy i would be surprised if nothing broke with that many changes

nimble pond
#

yes he made a bunch of small changes everywhere

#

it's giving me a bit of a headache trying to update bf

gloomy cove
#

too much small changes πŸ’€ 😭

livid frigate
#

so leaving a moon softlock wasnt about science bird tweaks

#

i got leaving to work i just need to check wich mod exactly it was now

lean pendant
#

Some quick fixes out:

  • A few things for Fixed Ship Objects:
    • Now includes furniture from v70
    • Fixed whitelist excluding vanilla unlockables
    • Added a fallback parenting method if a network object spawns too late
  • Fixed incorrect brightness being set with rotating floodlight
  • LLL Lever Fix now also makes lever non-interactable after pulling it and during day transition (reported by @stable shard)
  • Removed Wesley Tape Interact fix since it seems like it isn't needed anymore
  • Tried to fix issue with CustomStoryLogs breaking Wesley's Moons myself (while we wait on CustomStoryLogs to fix it)
stable shard
solar plinth
livid frigate
#

MattyFixes

solar plinth
#

oh thanks

dusky pumice
#

@lean pendant
[19:25:38.6806226] [Error :ScienceBirdTweaks] Exception occurred within DespawnPropsAtEndOfRound: System.MissingMethodException: Method not found: void .GrabbableObject.FallToGround(bool)
at (wrapper dynamic-method) RoundManager.DMDRoundManager::DespawnPropsAtEndOfRound(RoundManager,bool)
[19:25:38.6806226] [Error : Unity Log] MissingMethodException: Method not found: void .GrabbableObject.FallToGround(bool)
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::DespawnPropsAtEndOfRound(RoundManager,bool)
(wrapper dynamic-method) StartOfRound+<EndOfGame>d__285.DMD<StartOfRound+<EndOfGame>d__285::MoveNext>(StartOfRound/<EndOfGame>d__285)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

when going into orbit

#

actually this might be because of another mod

#

yeah it was matty fixes

gray condor
tribal spear
#

Lmaoo

lapis olive
lean pendant
lapis olive
#

Ah ty. I think the only fix relating to that I really loved was the teleport button hitbox not moving while taking off, is that separate from the v70 change you're talking about? Like the shipobject thing is different in the config and more to do with furniture right?

lean pendant
#

it is part of the same thing (technically the teleporter is also a piece of furniture), but you should be fine to try using it on v69. it's just possible there could be issues, mainly if you have modded furniture, it might think the modded furniture is the new v70 furniture and try to fix it, but that would only be an issue if the modded furniture isn't compatible with my fix. so, it's only a problem under very specific circumstances, just keep it in mind on the off chance it comes up

lapis olive
#

Gotcha tysm! My hats off to the peeps immediately scrambling to get everything to work but I will be cozying up with v69 for a while lol

lean pendant
#

yeah, there are a few key mods that will take a little bit to get fully working. I got lucky and basically didnt need to change anything lol (yet)

lean pendant
#

doing a little cooking

tribal spear
#

vanilla doesn't use a gradient eh

lean pendant
#

yaww, too hard to do from a screenshot of blender I guess 😭

tribal spear
#

I think this is better but muh pairity

lean pendant
#

update is still fresh and two of the moons dont even have contour maps yet so I'm gonna wait and see how final this type of map is

#

if it stays this way I might do this for all the vanilla moons, many ifs though

tribal spear
#

this looks automatable...

lean pendant
#

dont even joke lad

tribal spear
#

hypothetical, can you export a unity map to an obj or similar

lean pendant
#

yaw easily, everything I've done for this is in Blender

tribal spear
#

cause its composed of a ton of dif objects (I know vanilla shows the shipping crates and stuff)

lean pendant
#

march and titan lol

tribal spear
tribal spear
livid frigate
#

What I've noticed yesterday is that the radar map for dine doesn't seem to be aligned properly btw

#

Not sure if the entire map or just some hills tho

lean pendant
#

yeah I've heard about that, the contour maps are definitely in need of some updates so hopefully we'll see that along with hotfixes soon πŸ™

tranquil yew
# dusky pumice yeah it was matty fixes

sorry for the reply but I think it's matty's fixes for me as well. Did you find a fix by turning off a specific option or is it just matty fixes overall if that's the case?

spiral flame
#

ye, 20 min ago

sturdy lion
#

i love mayy's fixes

spiral flame
#

Matty is now Mayy

tranquil yew
fallow hornet
#

is this mod working on v70?

crimson thunder
fallow hornet
#

i'd like to suggest a tweak if that's alright

#

to just disable a harmonypatch in QualityCompany that prevents disconnecting

#

the savemanager function is broken in v70

#

and from what i can tell it's just this in the decomp

#

so hopefully won't be that hard

lean pendant
#

I'm gonna wait a bit for all the v70 craziness to die down first, but I can give it a shot sometime

lean pendant
fallow hornet
#

lucky lucky

shadow lily
#

Are you interesting in adding a feature that allows you to jump when you're out of stamina?

lean pendant
#

Probably wouldnt be hard to add an option for

indigo bough
#

At least as of v70

fallow hornet
#

i have everything turned off except the scrap value on the hud, and the host ping

indigo bough
#

God I love QualityCompany

glass lodge
lean pendant
#

trueee, as a bird enjoyer im a big fan of the ||sapsucker||

sturdy lion
#

woah

spiral flame
glad panther
#

Change its model to this while you are at it

lean pendant
#

if you want a pukeko model I already use one in my plushies mod lol

#

the fella

glad panther
#

Nah, I need a giant one blowing out my eardrums with its scream before I die

lean pendant
#

dont we all

glad panther
#

fr though why is its scream so loud

#

Way louder than the literal sound cannons on Old Birds

north iris
#

nah i wouldnt say that

glad panther
#

I would

#

It made me flinch in my chair it was so loud, first thing to do that without straight jumpscaring me

jagged sapphire
lean pendant
#

looks like it'd be pretty involved, but some of the features are neat so I might consider it at some point

fallow hornet
#

If u add the scrap value hud elements then I'd definitely just dump QC in favor of your feature

jagged sapphire
#

this is from a playthru before in v69
when blackout or pulling the app
these errors pops out
(it happen again in v70 but I didnt catch it)

lean pendant
#

ah, yeah I've noticed that before, though it isn't usually that bad lol. I dont think it should cause any problems, but there's some things in the blackout method that I'll need to clean up.

midnight isle
#

now i've never seen any logs for what causes this but the rotating floodlight, and the fancy button panel buttons usually dont work, like the black switches cant be interacted with at all, and the button for the rotating light works but doesnt activate the light beside it nor the floodlights , its weird because sometimes it works in singleplayer, and sometimes doesnt, but it seems like it never works in multiplayer

#

if you know how to get proper error logs for it, then heres the modpack 01973555-343d-6ac0-894c-d467c6d4cc08

lean pendant
#

hmm, that's unusual. I'll look into it later πŸ‘

glass lodge
#

even tho ik its real name

sturdy lion
#

its internal name is kiwi shrug

wooden loom
sturdy lion
#

erm actukshyally its GiantKiwi

ancient flame
fallow hornet
#

I like to just call it bird

#

Because that's funnier

#

Ik there's already like 3 other birds

crimson thunder
lean pendant
#

hmm, I wonder if it's a v70 thing. I tested the basics but not everything thoroughly. from the looks of it it's an easy fix anyways

crimson thunder
#

Yeah this was a client sided error

bright herald
#

Would it be possible to add a tweak to make the small radar camera face where the person is looking at instead of having their forehead take up the whole frame?

#

Seems a little goofy why it would face that way to begin with

lean pendant
bright herald
#

fair, I just thought the placement was neat on the monitor, but the orientation was a bit useless. And now that you say it it does seem a bit tight

lean pendant
#

I think it works well as a comedic tool even if it's less realistic and practical than front-facing. "live intern reaction" type shit. tbh it'd be nice if openbodycams or similar gets an option to add the front cam there, but it would be a pretty big nerf (to openbodycams that is)

tribal spear
#

I don't like it cause it there's no actual camera there so it makes no sense

lean pendant
#

have you considered it's funny

tribal spear
#

tbh I think it'd be even more funny if it was fixed to the chest facing upwards

#

type shit

lean pendant
fallow hornet
#

the vanilla cam reminds me of that guy who did fisheye lens videos on tiktok

#

its really funny watching those types of videos where the head doesnt move at all but everything else does

sturdy lion
#

i like funo's mod that just adds "LIVE REACTION" to the top of the camera

#

makes it so much better

tribal spear
#

amazing

sturdy lion
viral tide
#

Could there be a fix for mods where you put an item into something but the item's tooltip doesn't go away?

#

Like these

crimson thunder
#

@lean pendant Does MoreCupboards still make issues more likely?

#

I found Mel's furniture mod throws so many try/catched errors and wanna replace it lol

north iris
#

with the bug that causes players to teleport to the ship orbit spawn point and constantly fall through?

north iris
#

no one knows what causes it still

#

theres only been speculation

#

so yeah it would still increase the chance of encountering it

crimson thunder
#

I guess I can keep Mel's furniture then

lean pendant
# crimson thunder <@233771575550279680> Does MoreCupboards still make issues more likely?

tbh no idea. if you don't experience the bug at all without it then maybe it's fine with morecupboards? since plenty of people are reporting having some variant of the bug without it installed, it must be some weird lower level thing. I tried testing it for a while to try and debug but was never able to recreate it 😭. I've simplified it as much as possible so it's basically just adding the vanilla cupboard with no changes (and the few things that are custom like parenting fixes are configurable)

Since the issue itself and its cause aren't really understood, it's hard to say what role MoreCupboards could play in any given situation

crimson thunder
#

and I found that her mod throws a lot of errors under a try/catch

gloomy cove
#

I have Mel's furniture mod and never got this issue

crimson thunder
#

I think did it

lean pendant
#

it's complicated because the errors always just link to some placement collider (i.e. item shelf). The issue I saw come up a bit was with company desks on Gordion or Galetry, which would throw Infinity/NaN errors even without Mel's furniture installed, and even without MoreCupboards installed

crimson thunder
#

Interesting

gloomy cove
crimson thunder
#

Well if I run into it again, I will try turning off the parenting fix

fallow hornet
#

what does cruiser improved have to do with falling through the ship

crimson thunder
#

Almost always

#

LMFAO

#

Cus it couldn't add a ridgidbody iirc

#

something like that

#

Cruiser Improved I took out right now anyways cus Buttery says it needs an update for V70, BetterVehicleControls and Cruiser Additions I kept

gloomy cove
#

Cruiser improved has also a feature to move items out of the cruiser on save load, which is not compatible with custom ships and can break other mods such as the SSS (I know this has nothing to do with the falling though th ship issue but still annoying)

crimson thunder
#

It's cus of the logic change for damaging enemies that it needs an update

gloomy cove
crimson thunder
#

Yeah

cobalt wasp
#

Hey, any chance u can make the terminal buttons pushable????

#

And maybe a roof for the cruiser that can retract a hatch when the eject button is pressed? And can fully retract with another button?

viral tide
light orchid
#

Hey guys, I'm having an issue with ScienceBird Tweaks where it won't remove the floppy disk from Diversity

#

It just removes the computer for me

light orchid
#

I have it but I was hoping to get rid of it since this mod (tries) to provide the same functionality

fallow hornet
#

Diversity no floppy has other fixes this mod doesn't do

#

Like the aforementioned removing floppies all together

#

Fixing the walker's dungeon generation

#

Fixing crashes

#

Etc

light orchid
#

I wish Diversity would get updated but it seems unlikely at this point

fallow hornet
#

It's not broken its just disproportionately hard to get with default configs

#

You have to turn the contact amount way up to even have a chance at it

light orchid
#

not what I meant

#

I have the full darkness addon enabled and the Walker's dungeon is just pitch black since

#

there's no light in there

#

so it's essentially impossible to navigate

#

I just killbind whenever I get sent there lol

fallow hornet
#

Are you talking about the stairs

light orchid
#

ye

fallow hornet
#

I'm referring to the other one

light orchid
#

there's a different one?

fallow hornet
#

The stairs are gotten by touching the walker the amount of times defined by contact amount in config

#

Default 3

#

The other one is caused by raising the walker insanity level high enough and interacting with the odd door during a hallucination

light orchid
#

like while your screen is black and white?

fallow hornet
#

Yes

light orchid
#

that lasts like 3 seconds lol

fallow hornet
#

The odd door turns into a portal basically

light orchid
#

that's like impossible to get

fallow hornet
#

Yes it's extremely hard to achieve

#

And basically no reward

#

That dungeon has basically no features so it's easy to get lost, it generates way too big, and there's only 1 exit

lean pendant
light orchid
#

oh it is getting updated ?

#

soon(tm)

lean pendant
#

the update was ready for release before, but the developer waited until v70 was out so they could update to that version and have everything still be stable, so hopefully not too much longer, but I dont know much about the state of it

light orchid
#

okay

#

also I'm new to sciencebird tweaks, i like it a lot

#

but i think the button controls for the rotating floodlight are borked in v70

#

i couldn't get them to work

indigo bough
#

Cutscene works fine, then entire screen goes black

lean pendant
#

unless it's like v71 for some reason ricardo

light orchid
#

it would be v70 when I tried it

gloomy cove
#

I agree this is bork

sturdy lion
#

i dont use the mod but i agree it broke

spiral flame
viral tide
fallow hornet
#

@lean pendant u might wanna switch these functions over since ship windows was finally pushed to stable

crimson thunder
#

@lean pendant Played with a mostly vanilla pack today with MoreCupboards and someone started falling through the world, this error is different than usual but it might explain some things

#

RPC error

lean pendant
# crimson thunder

Ah, I think that's a v70 thing. surprised it leads to falling through the floor since I thought it was pretty much stable. I'll need to update the cupboards to have the new v70 shelf changes 🫑

lean pendant
crimson thunder
#

Yeah I only saw those errors in the log, no infinity or nan stuff

#

which is nice

north iris
#

so this is for a different cause of the bug, and the primary cause is still not known

#

its so fucking over

lean pendant
# viral tide If you could fix this issue that would be cool

Apologies for not responding earlier, I do read everything here but have been sticking to just urgent issues the last few days. It's not a high priority for me to hunt down issues in small mods like that, but if any of it is really simple I might include it in my next big wave of fixes and tweaks.

On Cabinet Item Storage specifically: I used this mod myself before, and would definitely recommend using an alternative since its issues run pretty deep. I made MoreCupboards specifically to replace it, so that's a more vanilla option, but personally I've opted for SelfSortingStorage since it's just a strictly better version of it (though different in aesthetic) that's a little less vanilla.

lean pendant
vale wind
#

Any issue with science bird??

jagged sapphire
#

have no issue with science bird, they're chill and nice !

#

🀭

lean pendant
# viral tide wait what issues are there

probably nothing gamebreaking, but lots of messy network stuff (any mod which has its own netcode patcher like that is generally a bit of a red flag). items don't sync for clients on save load, don't behave normally for clients when taken out while landing, don't get removed on game over, and so on. it might still be useable, but at least in my opinion there's now mods that do its job a lot better

lean pendant
tacit heath
# viral tide If you could fix this issue that would be cool

I've tried reaching out to you before. Your pack is extremely huge and needs a lot of working on. I've offered once already to help you out with touching up you pack. Your pack is 369 mods last i checked and a lot of mods in there are old and outdated and after the last couple game updates a lot of them are probably gonna have issues. Please consider my offer and let me know cause we can reduce the amount of issues you have been reporting and you will be able to spend more time enjoying the game modded.

glad panther
#

Bro’s got the kitchen sink modpack

viral tide
viral tide
#

its not thrown together

#

its very meticulous and runs very well

north iris
#

idk man, 369 mods sounds like itd be pretty heavy

#

even if you are careful about the choices, and do fine tuning with configs and all that

#

not only would that be heavy for a majority of PCs, it would definitely increase the likelyhood of encountering random conflicts/errors/other undiagnosable computer errors

viral tide
#

yeah i fixed them though

#

like the only one causing issues is modelreplacementapi

#

and thats because... well yeah

north iris
#

then just disable it for now

viral tide
#

i did?

tacit heath
# viral tide its very meticulous and runs very well

1st do you play just solo or multiplayer? Cause I can tell you now your friends will probably struggle. Clients tend to get the worst of it from modpacks and hosts will feel fine. Plus once you start playing with others and get networking involved then thats when a lot of stuff can start breaking.

2nd i've seen you report things in various places so you have experienced bugs. You say you have fixed them but lots of times people make the mistake of pulling the wrong mods. Lots of times when stuff breaks you dont see it until something else breaks as a result and that 2nd mod could be a fine and working mod.

Feel free to DM me and i'll assist in looking over some stuff with ya. I already imported the pack. I see some stuff that can be replaced with different mods. There are some very hard hitter mods on performance in here.

viral tide
#

but sure

#

we can go over the mods

tacit heath
viral tide
#

it runs fine but ok

#

me and notebox are fine

nimble pond
#

i accidentally unfollowed this thread when v70 launched apparently

#

did zeekerss fix items getting placed weirdly in the microwave/fridge in one of the v7x patches?

tacit heath
#

@gusty ingot

#

Slayer knows what he did wrong

nimble pond
#

when i tried it on v70 it didnt work super well. items clipped into the bottom of the microwave (flat items visually disappeared) and items placed in the fridge would randomly go out the back into the ship's walls and floor

tacit heath
#

He fixed the door thats it.

nimble pond
#

i'd like for somebody to fix that

#

could be me, but if anybody has more experience, would point me the right direction at least

tacit heath
#

I believe it was just that he didnt add a colider on the back of them or something

nimble pond
#

the fridge thing is a layer issue i assume

#

im thinking the interaction layer mask and the item placement raycast layer mask have a discrepancy somewhere

#

most likely

tacit heath
#

@viral tide Already flagging BAD errors from your pack. You had logs off. Stuff will break in your pack.

nimble pond
lean pendant
nimble pond
#

tbh i dont really care about the sides clipping

#

it is gonna look silly no matter what

#

it might be a cool effect if it's subtle though

#

stuff like clipboard and sticky note get completely buried under the plate though and that's lame

lean pendant
brazen widget
tacit heath
#

Know I meant Slayer knows what Zeekers did wrong lol

gaunt hinge
#

Well Slayer probably did something wrong and knows that as well lol

brazen widget
#

True...

tacit heath
#

Yeah lets blame slayer

brazen widget
#

Sooner or later the cabinet is gonna float

#

Smh

gaunt hinge
#

Nah #BlameGlitch He's always breaking stuff

gusty ingot
gusty ingot
brazen widget
brazen widget
#

I'll see it when I believe it

gaunt hinge
brazen widget
#

Clip all furniture into the ceiling

#

Amazing dice effect

gusty ingot
#

:D

crimson thunder
#

@lean pendant Dunno if I've ever asked but do you have any particular preferences for interiors on Wither?

lean pendant
# crimson thunder <@233771575550279680> Dunno if I've ever asked but do you have any particular pr...

For vanilla, I'm overall a fan of mineshaft (as you can tell by the default values). Since the moon isn't as harsh with early spawns as something like Titan, mineshaft adds some additional challenge (and no late-game vanilla moon has it as its primary interior). I still plan on tweaking the map hazard levels a bit though, since they make mineshaft a bit more annoying than I intended.

It's hard to say for modded without just listing interiors I like, but Tower, Art Gallery, and LC_Office are solid since they all benefit a lot from late-game scrap quantity and aren't too out of place thematically.

crimson thunder
#

Cozy Office would probably equally fit since at this point I have it copy the weights of LC Office

lean pendant
livid frigate
north iris
#

LOLLL

ancient flame
#

i think around 200 is like the most someone should have lol, beyond that is probably really difficult to manage and make sure mods are compatible with each other. not to mention how chaotic having that many mods is, which personally i dont find that fun

crimson thunder
sturdy lion
#

it works perfectly fine, i would say it's bloat to add unnecessary redundancy here

crimson thunder
#

I just like the idea of having less outdated mods

#

even if they still work

sturdy lion
#

its not outdated, it doesnt need to be more up to date greed

north iris
#

add granny

lean pendant
# crimson thunder https://thunderstore.io/c/lethal-company/p/quackandcheese/ToggleMute/ I'm surpri...

I use it as well, but I don't think there's that much to be gained from consolidating literally everything, I'd assume something like that has basically no impact on boot time or anything so it's bloat in aesthetic only. I generally only port over stuff like that when I have other features that rely on it or existing implementations have some kind of issue

It can be a good habit to keep mods up to date, but for ridiculously simple stuff, how old it is doesn't really matter much

crimson thunder
#

Yeah fair lol

fallow hornet
#

besides the code this interacts with hasn't been changed like ever, right

#

i don't recall there being any changes to the voice api

lean pendant
# nimble pond did zeekerss fix items getting placed weirdly in the microwave/fridge in one of ...

from playing around a bit, seems like there are two issues: all the colliders are on the default or props layer instead of the room layer (which means you can grab stuff through the walls and also sometimes arent able to place things), and the other problem specifically for the fridge is that there are only placement triggers for the shelves in each compartment and not actual colliders, which means the raycast will go straight through it when finding a collider, so you can't easily put anything above the bottom shelf (and because of the angle you're looking this also means stuff gets moved towards the back of the fridge)

it's just a matter of changing the prefab and adding some extra objects so I could try my hand at fixing it at some point, but feel free to give it a shot yourself if you're inclined

trail patrol
#

I haven't checked many threads since the update cuz I've only been able to play a single session on v70 so sorry for replying to an okd message LOL, but does the lighter tone mean the floor is higher up or lower down in elevation?

#

I assume higher up?

lean pendant
# trail patrol I assume higher up?

higher up yeah. I haven't worked on it in a bit, but once I get some updates out for my mods I'll be getting back to making an automated version of this and trying to get some kind of prototype released soon-ish (since as far as I know there's still no way for modded moons to have a radar map without disabling the new radar system entirely)

trail patrol
#

they can make their own I think

#

s1ck and some other friends showed me theirs but idk id anyone has updated their moons to have them

#

spooky buddy also showed his map in a thread

#

but yeah there's no easy way to do it really other than Zeekers' method

lean pendant
#

yeah, and it's especially rough for those with like 30 moons, nevermind the moons which arent updated anymore, so there needs to be an automated solution at some point

dusky pumice
trail patrol
dusky pumice
#

like changing the color based on height

#

but thats not what I was saying

#

or am I wrong

#

oh

#

I see

#

nvm

fervent mesa
trail patrol
crimson thunder
jagged sapphire
#

with stuffs getting add in this mod
its kinda have the same vibes of GeneralImprovements πŸ˜‚
Its not a bad thing!
but its getting into the point where this mod is a must have! πŸ‘Œ
atleast for me

fallow hornet
lean pendant
# crimson thunder <@233771575550279680> Curious if this is even needed anymore with all the ui fix...

iirc this just makes it so that tooltips change depending on what you have bound, I change a few tooltips but I just use the vanilla system for the most part. I also checked a while ago and at that time at least it was compatible with my UI changes to the shotgun (though probably not my custom key prompts like the "hold" one, that's a bit more of an edge case).

seems like using non-default keybinds is the main reason to use it, plus some other qol stuff from the looks of it, can't say much since I've only installed it to test compatibility lol

fallow hornet
lean pendant
#

I thought vanilla had some kind of controller support but cant speak to how functional it is πŸ₯΄

fallow hornet
#

i think it already has binds set up but i don't think it shows them

#

unless it's inpututils that adds the binds

lean pendant
#

dunno if some mod has done somethin like this already, but thought it would look cool

glad panther
#

That is actually really cool

jagged sapphire
sturdy lion
#

the one in coderebirth is a bit jarring sometimes, but that one also kinda is, idk if there's a good way to make it look seamless, it might be the rough edges or shading on the items, feels like its both dark and unlit at the same time

lean pendant
#

yeah it was a brutal trial and error process, used a modified version of the shader for the scrap collected notification. decently happy with it but it'll be in an experimental state for a while until I can clean it up a bit and make it performant

trail patrol
#

I think this one looks p good, no idea about the cr one

#

I think a way to make it less jarring could be having the effect fade in and out?

nimble pond
#

i do think a transition is in order

#

also i think it's maybe a bit too bright in the buildings

#

on ship it looks ok

sturdy lion
#

this is probably where it looks worst imo

trail patrol
#

idk! i feel like the glow hits the right spot both inside and outside, but I'm open to whatever as long as it ends up looking sick

trail patrol
#

still don't think it's the worst but it does look worse than the rest

north iris
#

can we get an actual good scanner upgrade where it can slightly scan through walls and more to the far left and right so you dont miss shit

trail patrol
#

doesn't lgu have dat

north iris
#

id rather not install LGU

#

this should just be a general scanner change

#

cause its very easy to miss items due to those two things

#

and its irritating

trail patrol
#

i mean, you said upgrade

midnight isle
#

as long as it glows green and also still looks like the item, then it works

tacit heath
# north iris id rather not install LGU

Lgu upgrade is different. It just increases the range of your scanning and lvl 3 allows it to scan through walls. So it would probably combo well with science birds scanner they showed.

cobalt wasp
#

Hey @lean pendant any chance for a patch for facility meltdown that removes the apparatus tracker or whatever it is?

gloomy cove
#

Genral Improvements 2

tacit heath
#

Are you referring to the item from facility Meltdown that it adds? If so either check the mods configs for a setting to disable (it might have it) or request to the facility Meltdown dev for the setting to disable it. Having science birds tweaks add a setting to disable a specific mods shop item isn't really the best of ideas. You can just choose to ignore the shop item and not buy it too.

If this isn't what you're referring too then my bad, but its the only thing I can think of from that mod that fits what you're explaining.

tacit heath
# gloomy cove Genral Improvements 2

Waiting for science bird tweaks to add their own monitors next πŸ˜† they already upgraded the lever panel. Between that and GI monitors and my Darmuh terminal i feel ive replaced just about everything on my ship πŸ˜†

gloomy cove
#

If science bird tweaks adds its own monitor I will ask for an API like in GI lol

tacit heath
jagged sapphire
tacit heath
gloomy cove
#

Lmaoooo

#

I'll also implement the S5 as originally planned remember?

tacit heath
gloomy cove
#

😎

#

Me when I got a dm

#

πŸ—Ώ

#

Me when it's from glitch

cobalt wasp
#

Hey @lean pendant some ideas for things to add: 1. a chillzone/lounge to the company with maybe some minigames and rides for people to enjoy. 2. Maybe a more immersive crouch slide mod (the current one is very wierd), 3. Maybe a motorcycle with a sidecar that u can have either 2 player ride in, or place 2 handed items in, 4. Maybe more player animations when interacting with things, 5. MAKE IT SO PLAYERS CAN LAY DOWN IN THE FRICKIN BUNK BEDS. SRSLY.

#

This was just me spitballin some random ideas for things

#

U dont have to take them all to seriously. But the bunkbeds one I 100% needs to be a thing.

cobalt wasp
#

Its sooo buggy unfortunately

gloomy cove
#

Lethal Sleep?
Ok, make it lethal, if you sleep for too long you might never wake up 😎

cobalt wasp
#

So Science Bird looks like the perfect person to maybe do it. A less buggy bunkbed mod

#

Maybe

#

While I doubt this will ever be somethinv ScienceBird will do, I do hope they may consider it.

tacit heath
# gloomy cove πŸ—Ώ

Hold up what's that suppose to mean πŸ˜† you're the one dev I rarely can report bugs too! Stop being good at coding so I can actually DM you bug reports πŸ˜†

gloomy cove
#

There is no bugs, this is not real plink

cobalt wasp
#

Ok so @lean pendant I did talk to the creator of Lethal Sleep, and u are granted permission to add the files to ur mod and fix it up too if u want. (This is if u want to of course)

azure lark
#

maybe dark green fits well in those scenarios

midnight isle
azure lark
#

Idk how problematic is this suggestion but is it possible to make the sun start disappearing near 10:00 PM?

sturdy lion
#

the sun does disappea as time goes on though?

azure lark
#

Not like that, it's still visible depending where you are because

sturdy lion
#

ic what you mean yeah

azure lark
#

It just drifts to the edge

#

And it annoys me sometimes when we're leaving at midnight and the sun is in the distance

tacit heath
#

@sturdy lion at 10pm just have an AC Unit just shoot the moon and blow it up.

jagged sapphire
#

tweak like this would fit in SBT right?

fallow hornet
jagged sapphire
#

just recently added that and didnt test enough but that mod spams logs per second and it lags my game

#

i'll test it again if I have time

lean pendant
lean pendant
lean pendant
lean pendant
cobalt wasp
#

Id love to see it revisited and fixed up.

lean pendant
#

Some updates to a bunch of my mods, catching up on a backlog of issues (as reported by @crimson thunder @fallow hornet @light orchid @jagged sapphire @midnight isle), and some little new features:

ScienceBird Tweaks (4.3.0)

  • Tweaks for the new radar player cam:

    • Adjustable angle and position offsets (by default points up from a low angle) and option to disable seeing your own cam
    • Dynamic text box sizing to better accommodate longer names (should be compatible with "Live Reaction"), still a bit experimental
  • Prototype for highlighting objects on scan, found in Technical config (I've improved it a bit since the demo I sent earlier, but it's still pretty untested and unoptimized)

  • Updated ShipWindowsBeta changes to use ShipWindows instead

  • Added some fixes for colliders on the fridge and microwave (this is a pretty quick patch that definitely doesn't solve all their issues, I'll wait and see what Zeekers/other mods like ButteryFixes end up doing)

  • Adjusted True Blackout audio cue

  • Probably fixed shader errors thrown during True Blackout

  • Fixed some weird mod incompatibilities that could sometimes cause the floodlight to not initialize and mess up the button panel interactions

  • Fixed ship removals sometimes not working after loading a save

  • Some improvements to Fixed Ship Objects to catch network object edge cases better

  • Reworked some config categories a bit (hopefully less config shifting in the future)

  • Removed Diversity Computer Begone since it's going to redundant very soon anyways

MoreCupboards (1.4.0)

  • Re-compiled scripts and assets for v70 (should hopefully no longer cause errors and will not allow you to store it with items on it)
  • Cleaned up a lot of old messy stuff with dependencies and asset loading
  • Lowered default cupboard price
  • Added config option for separate entries to use colours instead of numbers for the names

Polished Plushies and Silly Scrap (1.0.4)

  • Renamed config to organize a bit and made the default Seal and Nuko values (slightly) less annoying (you'll have to redo any existing config)
  • Eyeless dogs can't hear seals as easily (if that config is enabled)
  • Walkies can detect Nuko from farther away
  • Fixed some issues with position offset of "scrap collected" models
  • Fixed being unable to drop Nuko or the Seal off tall ledges
  • Fixed some rare null exceptions/desyncs

ScienceBird Tweaks interior config will need be re-filled in, you can look at the raw file to find your old values

livid frigate
#

i didnt even know the polished plushies mod yet

#

my people love the plushies from the other mods

#

gonna install it

crimson thunder
#

@lean pendant Just wanted to let you know, you might wanna give a disclaimer that the update for ScienceBirdTweaks resets Interior Scrap Bonus settings

#

lol

#

I updated and it all got reset

lean pendant
# crimson thunder I updated and it all got reset

ah, yeah I changed the last few config names. your old values should still be there when you look at the raw file outside of Gale, so you can copy them over.

Apologies for the inconvenience though, I changed the order now so I won't have to keep changing it every update

north iris
#

oh ok

#

guess im forced to update mod packs

crimson thunder
lean pendant
#

yeah me too lol, I've had to do a lot of that for my own modpack. not sure if bepinex has something like that built in but if so I would be very interested

crimson thunder
spice dock
lean pendant
#

ahh, ok I'll definitely take a look then

spice dock
crimson thunder
spice dock
#

the orphan removal is code from the #1175883003474485369 channel tbh. i just prefer to leave it as a button if people want instead of having it run every boot

crimson thunder
#

Yeah the button is useful so people can migrate entries if needed and then delete them themselves

#

I also see Science Bird as the type to prefer that method over them auto deleting too lol

gray saffron
#

Hi. Lethal casino not working for me

north iris
#

why you posting this here 😭

sturdy lion
#

Hi. Lethal casino not working for me

restive abyss
#

Hi. I check that out (if y'all lying)

cobalt wasp
#

Hey @lean pendant have u had time to check out the lethal sleep code?

brazen widget
north iris
#

guys i cant play mods i dont know whats wrong all i did was uninstall a random extra mod i didnt download called "BepInEx"

restive abyss
indigo bough
restive abyss
lean pendant
azure lark
#

please consider the sun ideia too, it would be really neat πŸ™

viral tide
viral tide
#

@lean pendant hey i was thinking if you could add a feature to hide lethalconfig and lethalsettings' menu buttons?

#

and annoying stuff like view extension and menu music slider being visible in inpututils and lethalsettings

fallow hornet
#

you shouldn't be using viewextension or lethalsettings anyway

#

just do view extension through cullfactory config

#

as for menu music slider, you can just do that through GI

#

also u got this for lethal config

#

@viral tide

#

so that's all your problems solved without needing an SBT patch

azure lark
lean pendant
#

some other notes on view extension: the cullfactory one was a little iffy when I tried it, but probably improved with enough configuration. regardless, I think view extension is mostly redundant since view distance is handled per moon in LLL now iirc. if you absolutely need it due to using sfDesat's moons, you can use DiffozTweaks to disable view extension from loading (though it's a bit technical to set up)

fallow hornet
#

absolutely

#

while i'm here i might as well say what to do

#

literally just this

#

that's all that needs to be done

fallow hornet
#

the manual distance changes are still nice to have around because the only moon i noticed that actually uses it is wesley's Motra (and probably tolian's Celestria)

viral tide
#

And the menu sliders

north iris
#

thats crazy

viral tide
#

How

#

That its intuitive and easy to understand 🀯

fallow hornet
#

Yet you have problems with them

#

Do you change them all the time?

ancient flame
sturdy lion
#

the mod is simple enough it should function just fine

#

but LLL and CullFactory might override it lol

azure lark
#

lol this shit is funny

north iris
#

i just realized i can use diffoztweaks to make view extension not load for if its a dependency of a random moon

#

this is so peak πŸ™

ancient flame
north iris
#

does LLL effect draw distance tf

azure lark
north iris
#

yeah theres no reason to use viewextension cause cullfactory is just better

sturdy lion
#

it's not draw distance its just a distance for how far your camera can render things, and yeah each moon in LLL can custom set a distance with lethal's default 400 to change it so it might just override any changes you had with other mods

fallow hornet
north iris
#

isnt
that
draw distance???

#

ah yes

azure lark
#

LLL can now set custom distance?

north iris
#

Lzlzl

fallow hornet
#

Look I'm on mobile

sturdy lion
#

Lzlzl do be my favourite API

north iris
#

physicslevelloader

sturdy lion
#

thats Pylzlr

sturdy lion
crimson thunder
#

@lean pendant had this happen on Bilge, unsure if your fault or if Bilge is broken

#

I'm guessing something with your Mineshaft Elevator script is broken but idk

#

Okay it might be the moon

#

cus the interior is Facility

#

LMAO

lean pendant
#

hmm, I assume they use the elevator outdoors somewhere but I thought I fixed a similar issue a while ago.

crimson thunder
#

@wanton basin

crimson thunder
#

lemme double check

#

Yeah Summit appears to be fine

lean pendant
#

I can fix this on my end as well, so I will, but the reason it's breaking for me is it's still setting the RoundManager.Instance.currentMineshaftElevator flag (which I use to check if it's actually in the mineshaft), so I assume it's just copy pasted version of the mineshaft one with no changes.

crimson thunder
#

Probably

wanton basin
lean pendant
# wanton basin The prefab if the elevator is copy pasted but I created separate animation clips...

I've already updated my mod to not cause errors so it should be all good. If you're doing something more involved it's probably better to make your own script (I also use an elevator on my own moon, I just made my own elevator script using the original as a base, I have it on github if you're interested in that approach), but tbh if it works fine it doesn't really matter. this is just a weird edge case where two obscure things conflict

sturdy lion
#

a person im bullying will eventually make an elevator api for yall, well i think its made its just not released yet due to some crashing hiccups that me and jacob found, hopefully fixed soonℒ️ greed

fallow hornet
#

my favorite bullied person

#

not kiteℒ️

sturdy lion
#

it's the zaggington

blazing onyx
fallow hornet
#

it's broken

blazing onyx
#

oh is it? i didnt open it since the new update, i was just saying, that suggesting people abandon it may not be an option in some cases.

either way, rip.

fallow hornet
#

at the least it can be prevented from loading by diffoztweaks

#

i think some mods would actually benefit from doing a per-player config the way MelaniesVoice does

#

that mod's config isn't saved in the normal bepinex folder but can still be viewed by lethalconfig, therefore it saves between profiles and doesn't get overridden by anything

blazing onyx
fallow hornet
#

nope

#

no mod that has lethalsettings compat actually requires it to work

#

at least the ones i know

#

mirage and facility meltdown are the only two i know that use it and neither require it

blazing onyx
#

oh i thought they throw an error if its disabled. nevermind then xD

viral tide
fallow hornet
#

Which can be avoided by using the versions that aren't weird in settings

fallow hornet
#

No

fallow hornet
#

How often are you changing your view distance and menu volume anyway

viral tide
#

all the time depending on whether im using headphones or speakers

fallow hornet
#

Ok

viral tide
#

and view distance is good for people wj

#

who have lower end pcs

#

and i dont want to explain "go into cullfactory blah blah blah"

fallow hornet
#

Fair enough

#

But the things you don't like about them probably aren't gonna be fixed

#

Unless desat and whoever made the menu music slider come back to modding

viral tide
#

"seechela" made it apparently

fallow hornet
#

Didn't they just update something

lean pendant
#

I'll just say that at the moment I haven't done anything with menu UI directly, but if I end up doing any stuff with buttons and sliders I can revisit what other changes I might want to make. no immediate plans though.

viral tide
#

Cool thanks

crimson thunder
#

@lean pendant I'm curious since you patch some LLL bugs have you attempted to try and fix the issue where Atlantean Citadel slows down the game booting up cus of it spamming warnings in the console? Apparently that happens due to a bug with LLL and idk if it's easily patchable

lean pendant
# crimson thunder <@233771575550279680> I'm curious since you patch some LLL bugs have you attempt...

I've noticed that as well. from what I can tell suppressing logs is pretty tricky, especially more fundamental ones (though I'm not familiar with the details of why this LLL loading issue happens, it seems to mostly be a logging thing). I'd love to see some ways to suppress read/write errors, box collider warnings, and asset loading warnings on boot, but from what I've seen most of the mods which suppress logs are pretty finnicky.

a lot of the time it either involves totally replacing methods or weird code injection stuff, so it's not something I understand enough to be able to do at the moment. pretty sure I heard some stuff about suppressing box collider warnings recently, so hopefully we see better ways to deal with log spam eventually

indigo bough
#

It's not a big issue but scanning held items leaves a floating afterimage behind

#

I'm honestly not sure if it's a vanilla feature or from another mod

#

Just thought I'd lyk

lean pendant
#

also those scan highlights look weird... might be a mod changing shader or something, or just the way it happened to look in screenshot

#

thanks for the report tho 🫑

indigo bough
#

I think I know which mod is causing it, I've forgotten the name though give me a sec

lean pendant
#

this is how it looks normally fyi

indigo bough
#

Yeah that looks a lot better :)

#

Yeah if I had to guess, it might be caused by Lethal Sponge?

#

I'd check later when I have a minute

lean pendant
#

I also assume it's that, but not certain at all, let me know if you find it

azure lark
#

I have scanned item highlights option on but it isn't working

#

It doesn't throw any error or warnings, idk which mod is causing the incompatibility

lean pendant
#

any scan-related mods? havent tested those yet, but anything that replaces the vanilla system could cause issues

azure lark
#

I have GoodItemScan, ScannableTools, ScanShipEverywhere and HoldScanButton

#

i will disable then and try again

lean pendant
#

GoodItemScan would be most likely to cause issues, I know ScannableTools is fine though and the other two are probably also fine

#

I think it might use its own dedicated scan method, so I'll have to make a patch specifically for it

trail patrol
#

i don't use lethal sponge

lean pendant
#

hmm, must be something else then, weird

#

the scan highlights are based off the scrap collected notifications, so any mod that changes those could be causing the shader to load incorrectly

trail patrol
#

oops forgot to reply

#

but ye

#

idrk what it is honestly :(

#

i largely don't mind it cuz it looks alright

lean pendant
#

it's still a pretty experimental feature so I expect a lot of incompatibilities like this, so many different mods touch scanning and materials/shaders AAAAAAAAAAAAAA. thanks for all the reports to help narrow it down 🫑

azure lark
#

It was indeed GoodItemScan

#

Btw, it isn't too bright for me like the others

lean pendant
#

okay good to know I'm not just insane lol

azure lark
#

If you wanna take a look what mods aren't affecting it (except GoodItemScan ofc) you can have my code (It isn't heavy)
019761b1-24ba-958a-6a88-9d1f14f4af2a

trail patrol
#

i have no scan mods whatsoever so thats weird

lean pendant
#

It's probably something that changes/adds materials or shaders, which is why I initially suspected LethalSponge, but hard to narrow it down beyond that

azure lark
#

I keep my opinion from before, the effect is really good and goes well on bright places, but in dark places the highlight draws a lot of attention

indigo bough
lean pendant
indigo bough
#

Actually whilst ppl are talking about the scan, would it be possible to add support for Bell Crabs and BigMouth?

#

And also the gift mimics from TestAccountVariety actually

#

I have too many fake items πŸ˜–

lean pendant
#

I think any grabbable object should receive a highlight, except those which are skinned mesh renderers (i.e. bendy meshes with bones and stuff). there are a lot of weird modded edge cases to test tho

indigo bough
#

I haven't seen the gift mimic yet but the others don't seem to get the highlight from what I've seen

#

Again not a big issue, just worth pointing out in case it's an easy fix

lean pendant
#

I'd have to see how those mods work to know why, thanks for the info

azure lark
#

Aside from that, great work πŸ‘ keep cooking

trail patrol
north iris
#

@lean pendant random suggestion, although you probably wouldnt do it, as this is impossible to have happen without intentionally doing it
let the baby sapsucker scream like when its sold at the company desk, if a maneater eats it

restive abyss
#

Oh fuck I forgot that baby sapsuckers are scrap that maneater can be interested in and eat it 😭

north iris
#

tbh im surprised this isnt a vanilla thing

#

zeekerss tends to be attentive to these details being a thing

restive abyss
#

Wdym? Maneater can't eat it?

north iris
#

no it cant

#

i mean

#

fuck

#

it can

restive abyss
#

LMAO

north iris
#

but it doesnt scream

restive abyss
#

What time is it on you, maybe you should go to sleep grandma πŸ˜³πŸ˜­πŸ™

north iris
#

3:38 AM

restive abyss
#

Oh

#

Then it's a 7 hour difference

indigo bough
#

Scan doesn't seem to work with plushies

#

Also things still seem to be glowing weirdly even with lethal performance + lethal sponge turned off

#

Discord didn't seem to like that image so here's a smaller ver

vale wind
#

how do I turn that tweak on?

trail patrol
lean pendant
fallow hornet
#

if my assumption is right, the egg probably has a specific function that's called when it gets dragged into the sell slot. so you could probably hook into the maneater ai and call that function whenever it decides to eat that object

nimble pond