#V.E. Scanvan Thread! (and any other of my vehicles)

1 messages · Page 17 of 1

humble geyser
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if LLL adds support to allow me to just flick a switch and set a specific minimum and maximum price, i will enable price configuration

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i'm thinking a minimum would probably be 340 and a maximum of like 10000 or something dumb, i doubt anyone would make it that expensive

humble geyser
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mane 😭

weary marten
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@humble geyseri will say it's sometimes weird the mechanic of shutdowind the car, because sometimes i am pressing W, but it stills shuts it off. i say im a situation i am stuck in some place and i can't move too much

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idk if it's inteded

humble geyser
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sounds like you're stalling it

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if you're trying to pull away, try giving it some gas then releasing the clutch

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if you just dump the clutch pedal with no gas input it's going to die

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i've tried not make it overly harsh on the user but it's a tricky balancing act.. like most things

humble geyser
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what gear are you in?

weary marten
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1

humble geyser
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are you in first gear?

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you sure?

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you got a video?

weary marten
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I in bed right now

humble geyser
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ah

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alr

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lmao

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no worries

weary marten
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I will sleep for 4 hours

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I woke up and try to post

humble geyser
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the stalling behaviour is a bit finnicky, but the tl;dr of it is just keep the engine revs up

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no worries duder

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have a night night!

weary marten
humble geyser
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were you using the clutch?

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if you're trying to set off in first gear, you must be first holding the clutch down, then give it some gas, then release the clutch

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if you're at a standstill and not in neutral, you must hold the clutch down

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or else it will stall

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also this that i don't really want to copy and paste, just going to throw this in since it's relevant

weary marten
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Gas up -> clutch -> switch gear -> release clutch

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That’s what I do

humble geyser
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the "intended" way is to engage the gear while holding the clutch, don't release yet, give some gas input, then release the clutch, and the car should get movin

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also ensure your parking brake is off, of course

weary marten
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It’s more in areas like dine , that is very tighter that happens more

humble geyser
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i'd probably have to see it first hand

humble geyser
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i'll upload 1.5.1 of the sblamvan tomorrow which will mainly just have some minor player-physics collider tweaks, and some adjustments to colliders around the utility compartment

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v55 car will just get the player-physics collider tweaks

weary marten
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that was not the full torture

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but it was something like this

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if you notice anything strange

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or wrong that i doing

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btw, the super jump don't work

north pine
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scanvan has super jump? :o

humble geyser
weary marten
humble geyser
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the super jump is slightly nerfed but it do work

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and you only get 4 boosts instead of 5

humble geyser
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i also remember the torture of trying to reverse up the main door

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lol

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it is possible

weary marten
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I give up trying to reverse on snow

humble geyser
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you just have to angle the car a bit better

weary marten
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Btw

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The other run a throw my car into the valley (dine)

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I got stuck in the edge

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Tried to reverse - nothing

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Then I tried to jump and the car falled off

humble geyser
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did you get out to check what it was stuck on?

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ah

weary marten
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It only have the back wheels

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The front wheels was in air

humble geyser
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anyways, yeah you can reverse up the main and have the side door right at the main entrance, but you have to angle the car properly and gun it in reverse and do prepare for the car to slide lol (then quickly engage the handbrake)

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or you could go to fire exit

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i may increase snow traction slightly, but we'll see

weary marten
humble geyser
humble geyser
humble geyser
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and then you can just do this

weary marten
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I prefer joining frontly and reverse

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After I am done looting

humble geyser
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getting to fire is also "pretty easy"

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you just have to take a wider turn and then hop it up slightly

weary marten
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Yeah fire is easy

humble geyser
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main was really bad to get to in pre-release scanvan

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when it was like, turbo slippy

weary marten
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Automatically Center Wheel @humble geyser , what it does

#
## Settings file was created by plugin ScanVan v1.5.0
## Plugin GUID: scandal.scanvan

[General]

## Should the camera be boosted when sat in the truck?
# Setting type: Boolean
# Default value: true
Enable Seat Boost = true

## How much to boost the seat up? (Default: 1.0)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 1 to 2
Seat Boost Scale = 1

## Prevent explosions kicking you out of the front seats?
# Setting type: Boolean
# Default value: true
Prevent Seated Knockback = true

## How much to reduce the voice alert volume by? (Full volume: 1.0)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0,25 to 1
Voice Alert Volume = 1

[Host]

## [Host] If true, will enable streamer-friendly music on the radio, and disable the live-radio system
# Setting type: Boolean
# Default value: true
DMCA Radio = true

## [Host] If true, will allow enemies such as Old Birds to see players in the front seats
# Setting type: Boolean
# Default value: true
Enemy sight = true

[Quality Of Life]

## Should the wheel be automatically re-centered?
# Setting type: Boolean
# Default value: false
Automatically Center Wheel = false

## Should the wheels inputs be smoothened?
# Setting type: Boolean
# Default value: true
Smooth Wheel = true

where i change

humble geyser
weary marten
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the override thing

humble geyser
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huh

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wym

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you mean overdrive? that's a button in the car

weary marten
humble geyser
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it's near the headlight switch

weary marten
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ok

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ACW is for the weak 😈

humble geyser
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it is nice for large open maps lol

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where driving is the main focus

weary marten
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well, you can center the wheel

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is not buggy like vanilla

humble geyser
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well, yes that's true, but it is nice to not have to keep slightly correcting on large open maps

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i don't tend to use the config personally but it's there incase anyone wants it on

weary marten
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@humble geyser it's kinda weird, if the front wheels is on the air, the scanvan can't move at all

humble geyser
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handbrake light

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your handbrake is on

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the handbrake completely locks all 4 wheels up by applying the brakes

weary marten
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🤔

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i didn't hear a thing

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i

humble geyser
# weary marten

i mean you can hear the voice alert tell you the parking brake is on as soon as you hit the gas lol

weary marten
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oh yeah

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now i hear LMAO

humble geyser
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that little light on the dashboard is also an indicator the brake is on

humble geyser
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oki, i might've found out a good way to fix player-physics colliders at high speeds =)

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need to do some further testing though to make sure this won't break shit though or cause unwanted behaviour

humble geyser
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a door is ajar

glacial geode
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I spent fifteen minutes looking for this

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💀

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I couldn't stop thinking about it

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And then I tried looking it up and couldn't find it so I had to sleuth in your thread

humble geyser
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chrysler really just burying the switch

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to change the volume you had to take it to a dealer

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lol

willow charm
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I mean this is some old ass tech, im not surprised lol

humble geyser
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fancy tech was all the rage back then

glacial geode
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A door is a jar

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VS

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A door is ajar

humble geyser
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anyways i updated the v55 car and scanvan, mainly just some uh, physics collider fixes

fallow perch
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😎 😎

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Very nice!

weary marten
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What the v55 car does

humble geyser
# weary marten What the v55 car does

makes the vanilla cruiser more true to its original v55 form, although there is some general "polish up" around the edges (like general clean-up to the model, etc)

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it has 3 configs as well, you can enable baby-face as a radio track, enable a random chance for the car to be right-hand-drive, and a "true-v55" mode which unfixes some stuff to be "more v55 like". for right hand-drive, true-v55 must be off

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right-hand-drive is a gimmick of my own

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it's not a "100% perfect" v55 replica but it's pretty dam close

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v55 is when the car was first released, for reference

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very different to present day car

north pine
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Omg cant believe boost hater number 1 actually added the boost to his car :0

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Hehehe

humble geyser
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but i did nerf it, since i can't think of a better replacement atm

north pine
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Fly mode

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Lets you fly but explodes 0.1 nanoseconds after flying

humble geyser
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i did have thoughts about making flying the car actually damage it

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but that would become really counter-intuitive and punish simply getting a bit of airtime from say a bump in the road, so that probably wouldn't work

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i do still kind of like the idea of "car fall damage"

north pine
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Jetpack works

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Im sure theres a way to make it work for a vehicle

humble geyser
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i don't think it should work for a vehicle

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it's a vehicle

humble geyser
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unless i

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misunderstood

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what you meant

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from what i understood you were saying "if flying works for the jetpack, then it should work for vehicles"

north pine
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I mean fall damage

humble geyser
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ah, yeah

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well that's just player fall damage

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yeah i misunderstood then. i do think fall damage for the car would make sense

north pine
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In vehicle it would be boom

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Hehehe

humble geyser
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got the wipers working ingame, also begun work on the gauge cluster, it also now glows when the lights are switched on

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very pretty

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i think i have also decided the Hauler will probably receive a "gear system" like the pre-release automatic scanvan had

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none of you here would know what that felt like, but i think it'd work nice on the Hauler

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either that or i just add "fake gears"

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and no i don't mean a manual transmission ofc

fallow perch
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SCNDAL YOU ADDED FEEDBACK

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!!!

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YOU ADDED CLUTHC FEEDBACK

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I LOVE IT!!! THANK YOU!!!

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I am having some collision desync issues

fallow perch
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I also had something hilarious happen just now
I parked the car last second on the magnet and it parked upside down
I stayed in the car (cause the ship was taking off) and then BOOM it kicked me out of the car LOL and I died to fall dmg

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I don't know if these issues are known?

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I'll give my log when I finish this run

fallow perch
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The collision issue happened constantly, sometimes it resolved itself but after an hour everyone had the wrong Scanvan hitbox

fallow perch
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Hi! I'll explain in a sec hold on

fallow perch
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Yo

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The Scanvan had it's collisions working fine while we were in the seats, we could be sitting and the scanvan was perfectly drivable

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However when we were outside of the car, we all had a mismatched hitbox

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So when we tried to step on the back or put items in the back or step in the front seats (while not sitting), we would just phase right through

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There were like invisible walls around the car which seemed like the actual collision box but they were rotated about 90 degrees and moved slightly to the left of the car

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I think that's what I mean, collision box, not hitbox

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It's the best I can explain it

fallow perch
humble geyser
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ah, right, I kinda got told something similar before but I was never able to reproduce it

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whaaaaaaaaaaaaaaaaa

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this is the only error

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hmmm

humble geyser
humble geyser
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because i have not been having issues with collisions

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anyways, just pushed 1.5.2 with a fix for the index error on the radio

rain dragon
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@humble geyser

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I dunno if you remember us talking about it but here's the 300zx

humble geyser
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oh no i do

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there's some cool stuff there in the back!!

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looks like an old Thunderbird

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Corvette

humble geyser
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underneath*

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old Datsuns have a thing for rotting away

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you'd want to check it's not a total rotbox under the shiney paint

rain dragon
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They just moved it from a different area so it's a bit of grass growth underneath

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It's been here for a about 2 years now but I assume it's fine

humble geyser
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it's still worth checking underneath

rain dragon
humble geyser
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Datsuns are really bad for rust

rain dragon
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Old ponitac car here

humble geyser
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shiny

rain dragon
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I got two more days at this current job. I'll try to shoot you any cool car that I think you'll like

glacial geode
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Daaamn

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I hate seeing these old cars just sitting on lots rotting away

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Some of these look pretty nice

fallow perch
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6JJNPT

rain dragon
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I wished old cars weren't so expensive to maintenance

humble geyser
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do you also have steps to reproduce

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because otherwise idk where to start

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ok restarting gale fixed that

fallow perch
humble geyser
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i don't really know what to begin doing then

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i have played long sessions with the van and never encountered this issue

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only heard of it

weary marten
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@humble geyser can you do a config to remove snow slippery or nah

humble geyser
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i will think about it

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i might increase the sideways snow traction slightly, at the least

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to prevent it sliding sideways

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as much

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but it kind-of borders on the line of being something i wouldn't want configurable

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i didn't want to make the old-bird stuff configurable but i caved in

weary marten
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Like the amount of times I throw my scanvan to death is not written 😭

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In snow moons

humble geyser
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slow down and use lower gears 🙂

glacial geode
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No

glacial geode
humble geyser
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first gear is probably your best friend in the snow

weary marten
glacial geode
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☠️ ☠️ 🏴‍☠️ JesterSkull

weary marten
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🎏

humble geyser
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i have used my van quite alot on Dine/Rend, the key is just kind of modulating your pedal control and keeping to low gears

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and not going mach 5

fallow perch
# humble geyser only heard of it

Yeah I understand, sorry I can't come up with anything to guide you
All I recall doing is buying the scanvan after first quota, and showing it to my friends
It worked fine on the company but then after we went into orbit, weird collision started happening for me and a friend, two of them could still hop in the back

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After some time it started working and not working

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Genuinely no clue of why it happened

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I'll try to reproduce it on the weekend

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Also I tried your Vow strategy with the scanvan

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So much fun dude

humble geyser
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i don't really know why people keep having collision issues, because i'm not really doing anything that differently from vanilla

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so unless some mod i'm not aware of is conflicting

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or some other underlying issue

fallow perch
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That could be it

weary marten
rain dragon
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A few more to show off that's on the road today. Also if this isn't a good place to post lmk and I'll stop

humble geyser
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nono it's okay

cold dune
glacial geode
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No!!

humble geyser
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when that whole scrappage scheme or "cash for clunkers" in the US was a thing

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which destroyed hunderds of thousands of running vehicles

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some still in warranty

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and absolutely ruined the used car market

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and destroyed loads of classic cars in the process

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it was an absolute disaster

cold dune
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i was joking, i wish we had more preserved 😔

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they are cool thingamabobs and doodads indeed

humble geyser
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cash for clunkers was pretty bad because one of the things they did was run some really thick goopey shit through the engine to intentionally destroy them

cold dune
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ew

humble geyser
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there's some videos online of mechanics being made to do it even though they didn't want to

cold dune
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thats awful

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why even

humble geyser
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because one of the things was that the engine had to be destroyed

humble geyser
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it's really saddening

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this is an oldsmobile aurora v8

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such a funky looking car and i don't imagine there's many left

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this one was fairly clean too

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this wasn't even a US thing either we had something similar in the UK

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it was just outright called "the scrappage scheme" and the idea was "trade in your old car and get money off a new one!" but what most people weren't told is that the "old car" was destroyed

humble geyser
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these old wags go for a pretty penny and are a dime a dozen now

cold dune
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sadge…

humble geyser
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it was still under warranty

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the requirements were also that it must run and drive

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and be newer than 1983

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and insured and registered to the same owner for a year

weary marten
humble geyser
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what

humble geyser
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this was a program by the US government in like 08-09

weary marten
weary marten
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@humble geyser can you make the jump feature of the scanvan it bit stronger/better? it's kinda hard to get out of bad places or get to some places that normal driving can't

humble geyser
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i can, i just don't want it to allow you to do really overpowered and dumb shit like climbing up walls

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i'll play around with it for the next update

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a bit hung up with the Hauler right now

weary marten
humble geyser
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you can

fallow perch
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Just make the Scanvan be able to fly

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✅ ✅

humble geyser
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you can already turbo boost it ;p

fallow perch
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Infinite flight

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I just got an amazing idea..

humble geyser
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absolutely not

weary marten
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turbo boost is very weak

humble geyser
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yes i did indeed nerf it

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because i can't think of a better nerf at the moment

humble geyser
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oh god, there's so much consolidation i need to do between the v55 car and scanvan alongside working on the hauler

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it'll be worth it on my end though

toxic girder
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not sure why i noticed it after getting fired

humble geyser
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I don't register the truck in the terminal

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Doesn't affect anything afaik

fallow perch
humble geyser
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Your engine temperature is above normal

fallow perch
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Hey actually I noticed

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There is no voiceline for when the hood is open and you're driving

humble geyser
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yes real chrysler cars didn't have one either

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in fairness it is like super obvious when the hood is open because it turbo obstructs your screen lol

fallow perch
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LMAO yeah you're right

static horizon
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what moon is this btw?? the mushrooms look lovely

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lowres + motion blur looks sick

humble geyser
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it's demonmaes

fallow perch
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yes it's Amantia by DemonMae

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they've got I think 3 other moons for the cruiser they're awesome

humble geyser
# toxic girder

@proper fable apologies for the ping but i thought i'd put this on your radar again since i'm pretty confident this isn't:

A. an issue on my end
B. a mod incompatibility

and rather an issue with LLL

proper fable
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Uh thaaaaaaaaat ye probably LLL

humble geyser
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i kinda thought so since i don't touch anything with the vehicle in the terminal (since it's handled by LLL)

proper fable
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Assuming it's that

humble geyser
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is that for the next update?

proper fable
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Ye

humble geyser
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i see

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and yeah it's that issue

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i believe anyways

proper fable
# humble geyser is that for the next update?

Also I likely won't be adding the ExtendedBuyableVehicle config options, I know Batby has mentioned not liking things having config options in general so I haven't touched config stuff that much overall (LLL config do be fairly limited, compared to LunarConfig or stuff registered by DawnLib), but it ain't too bad to handle from separately from a plugin

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If I were to add config options it'd be weird for only ExtendedBuyableVehicle to have its own thing and not ExtendedItem or ExtendedEnemyType lol

humble geyser
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i see

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it's just that one thing i get asked about is configurable price

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i mean LLL already lets you configure moon prices and stuff

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i so i just thought it'd be nice if creators could flip a switch to disallow/allow users to config the price of a vehicle

proper fable
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Yeah that do be what DawnLib has pretty much lol

humble geyser
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i see

proper fable
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I do like config options personally but have wanted to respect design choices in LLL for the most part plink

proper fable
static horizon
humble geyser
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but vehicles like the cruiser also require setting the price in terminal nodes

proper fable
humble geyser
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my v55 for example

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i have to change these node prices

proper fable
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Oh huh

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Actually yeah I'm dumb it's just for display purposes I think

humble geyser
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it's on like the "do you want to purchase the company cruiser" nodes and stuff

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yeah

proper fable
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Or no it's also used for refunding it lol

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Well there do be references to the Terminal nodes in ExtendedBuyableVehicle

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Can do PatchedContent.TryGetExtendedContent(BuyableVehicle, out ExtendedBuyableVehicle) to grab it

humble geyser
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ah, i see, that might make things a bit easier

formal whale
weary marten
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@humble geyser do you ever drove a car

humble geyser
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Yeah

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I own a 2008 Ford KA manual

weary marten
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i assume you love cars

humble geyser
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For sure!

cold dune
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He actually despises them and made this mod so people would CRASH THEM into walls

weary marten
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and get damaged frequently

humble geyser
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i wouldn't argue it gets damaged heavily

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i gave it pretty "beefy durability" but i'd also say it's "reasonable and pretty fair"

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i have bashed the scanvan around numerous times and it has taken a while to actually get it near critical

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i've rarely had a scanvan explode either

weary marten
humble geyser
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depends on how you drive hehe

weary marten
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💀

humble geyser
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i've tried not to make it have the consistency of paper machete

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because that would be unfair

weary marten
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btw, you stream everyday

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is the hauler thing?

humble geyser
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wha

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i don't stream

weary marten
humble geyser
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ah

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right

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i fell asleep in vc

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lol

weary marten
humble geyser
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yeah i'm aware of this =(

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i'm considering just removing the utility compartment since i'm not sure this is something i can feasibly fix

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its causing more issues than anything

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i think a belt bag can get it out

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i think in the next scanvan update that utility compartment will be removed for now

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i've tried adjusting the colliders numerous times but items still keep getting stuck

humble geyser
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i've tried adjusting the colliders like i said but items still get stuck repeatedly

grave flume
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this is understandable but it will be mourned

fallow perch
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Getting on with Imperium and driving around cruiser moons has been so much fun

weary marten
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@humble geyser how the custom music things works?

humble geyser
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just disable the dmca config and install any cruisertunes mod

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or make a cruisertunes mod

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either works

weary marten
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@humble geyser

humble geyser
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i've had this reported to me before but i don't know where to begin with looking into it

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because no one knows any consistent reproduction steps

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and i've never had this happen to me personally

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the most i've gotten is "it just happens"

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which isn't useful

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i'm going to be making some changes to the vehicle collision code when i get round to the scanvan again, so i'm hoping it'll fix this, but otherwise i don't know why this happens

humble geyser
# weary marten

does sitting in the drivers seat and hopping out fix this btw?

weary marten
#

hm...

weary marten
humble geyser
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there's literally no reason for the physics body to move like this

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it's physically attached to the truck and has no code to move or rotate it

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so i guess sitting in the seat wouldn't fix that

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i don't know why this is happening though

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i'm genuinely so at a loss

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this is like the fourth report of this same bug and i don't know where to begin really looking

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if the colliders for the truck are there but are for some reason at the ship origin then i'm just at a loss

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because there is no code to move or rotate them

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they are physically attached to the truck

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and that's it

weary marten
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scanda;

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it may be a conflict

humble geyser
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that's potentially what i was thinking

weary marten
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when i upgraded a upgrade in late game upgrades it did that

humble geyser
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but i just don't know with what or why

weary marten
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i also using black mesa right now, just testing

humble geyser
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but i'm pretty sure this has happened to other people without those mods

weary marten
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a rare bug

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because i am like

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just driving around sometimes

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for a very long time

humble geyser
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could you send me your modpack?

weary marten
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and this only happened now

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019e385b-6b54-a33a-e598-104062dbb048

humble geyser
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thank you

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yeah it won't be black mesa or LGU

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it happened to ruax and he has neither of those

weary marten
humble geyser
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i don't know why it's doing this

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the player physics colliders are just randomly rotating and it's messing shit up

#

but there's no reason for them to

#

there's no code for it

#

they're kinematic

#

it happens so suddenly as well

#

you'd have to reload to fix this right now

#

i will try to look into it but i really just don't know why it happens

#

there is absolutely no reason for the colliders to do this but yet they do and it's really frustrating

fallow perch
#

I've played around with the scanvan these last few days without any friends and it never happened

#

it did happen to me with friends tho

#

but it was a long run so idk..

humble geyser
#

i've played with the scanvan in long runs and ive never had this happen

#

i just

#

don't know

#

i really don't

#

there's nothing in my code that would "cause this"

#

i don't know what's going wrong

#

i don't know if it's a mod doing something

#

it could be

#

it could be a mod messing up something

#

but i don't know

humble geyser
#

whew, college soon, i'll trundle on with the hauler afterward

#

i've noted down a bunch of stuff i need to do

#

i'll also look into force-setting the rotation and position of my player colliders (using the hauler as a test) and i confirm no issues in doing so, then whenever i get back round to the scanvan i will implement that (or i'll try freeze constraints maybe)

#

but even if that doesn't cause issues i'll still feel icky doing so

#

because something is breaking it i just don't know what

fallow perch
#

hey @humble geyser

#

what do you think of me making a fan-made trailer?

arctic ocean
#

i dont care what scandal thinks. i wont allow it

remote raft
#

i dont care what scandal thinks. i allow it

humble geyser
tepid stump
arctic ocean
fallow perch
#

LMAO

humble geyser
#

what do you folks think to adding a seat trigger or 2 to the center shelf in the back?

#

of the ScanVan

humble geyser
#

i'm thinking that you would be 'fairly prone' to being ejected from this seat in the event of a crash, but it seems like a fun idea

#

it also reminds me of the rear-facing third-row seats in old wagons

#

but instead its a shelf

fallow perch
#

It's a pretty good idea!

#

Or maybe even way back in the Scanvan near the rear door

#

It'd be so dangerous realistically but yeah

#

I would love more seats!

humble geyser
#

i do remember one idea i had for a while was sitting on the rear step

#

that would be hilariously terrifying

#

on another note i might remove the center rear view mirror

#

but we'll see

fallow perch
#

I have never used the mirrors honestly

#

It might be because I play on retro resolution LOL

#

I've tried getting useful information of the mirrors before but I just couldn't tell anything
I'll check them out again next time

#

Also yeah why is there a center rear view mirror?

fallow perch
#

I've grown accustomed

#

I can't play on decent frame rate on the other ones since I have an Intel i7 10510U with the iGPU

weary marten
#

Your pc is a toast or something ?

fallow perch
#

It's pretty good for other things

#

Just not graphically demanding games

weary marten
#

Bruh

#

You know Lethal is rendered in a low resolution

#

Even my friend with 4 gb ram in a old fucking dog shit laptop can play Lethal normally

humble geyser
#

i was literally just thinking of sitting on the rear shelf

#

the one in the back that's low down

#

where the clipboard manual usually is

rain dragon
rain dragon
humble geyser
#

i only kept it because i liked seeing people tumble around in the back

rain dragon
#

When I used to work in truck transportation and I used get yelled at for sitting on something similar to that

#

👼

humble geyser
#

just experienced the player physics collider bug.. with the v55 car

fallow perch
#

??? that's unexpected LOL

#

it happened to me twice in a row by spawning the scanvan through imperium

#

I had the right collision, but my friend didn't

#

I bought it from theterminal and it worked fine

humble geyser
#

i was also using imperium

fallow perch
#

I have a clip if it helps

#

Idon't think it's imperium though 'cause it's happened to me without it

humble geyser
#

i checked through unity explorer and it was just

#

it went to the center of the world

#

for some reason

#

and was stuck there

subtle flame
#

I used to be great at driving the cruiser and now I suck at it after using the scanvan for a while lol

#

it feels so sensitive in comparison

humble geyser
#

it is indeed pretty sensitive haha

static horizon
humble geyser
#

nah

#

my cars have been having weird collider issues

#

with the player physics colliders

#

random, but this is what the cruiser was roughly going to look like before zeekerss gave it big wheels

#

i may make this a config option for v55 car, but true-v55 must be off

#

same for the lack of cabin light and lack of ejector button

humble geyser
#

i also know this to be true because the wheels scale is a bit more than 1 on each axis

humble geyser
#

i'm not a texture artist and i don't think i could replicate this clean look

#

i could try give it a go someday but it probably won't look the best

#

i mean, flat colours is probably "pretty easy" to do, but getting the CC logo to look right might be annoying

humble geyser
# humble geyser

it also looks like the CC was much brighter in colour, whether that was due to lack of dirt i dunno

#

but it's cool

humble geyser
#

alongside working on the hauler i've been working on cleaning up the v55 car.. what a pain

#

the scanvan will be worse.. hah.. hah..

fallow perch
#

good luck dude! hope everything goes smoothly

humble geyser
#

i fixed a bunch of weird scaling on the hauler and v55 car and did a bunch of cleanup

#

the scanvan is left in terms of prefabs to do

#

then its just the code side of things

humble geyser
#

after college, i'll continue on the hauler, but because i feel like it's slowly nearing a finished state (i know, already???) i've slowly begun (if it wasn't obvious enough) doing up the v55 car, i think the next update of the v55 car will also introduce the settings i've been talking about (smaller wheels, no cabin light, no ejector seat, aka pre-release elements) as a config

proper fable
#

I also did this, which I vaguely recall being an issue you had to manually fix plink

weary marten
#

can't play the game

#

it's like that

#

infinite

proper fable
weary marten
#

1s

proper fable
#
[Error  : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: source
Stack trace:
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <ea489521390f48908a7ce45cb17a6848>:IL_000D)
LethalLib.Modules.MapObjects.AddMapObjectToLevel (LethalLib.Modules.MapObjects+RegisteredMapObject mapObject, SelectableLevel level) (at ./Modules/MapObjects.cs:143)
LethalLib.Modules.MapObjects.StartOfRound_Awake (On.StartOfRound+orig_Awake orig, StartOfRound self) (at ./Modules/MapObjects.cs:98)
DMD<>?107487288.Hook<StartOfRound::Awake>?-409891248 (StartOfRound ) (at <880200a783564e28a406d903727f1a3b>:IL_000F)
DMD<>?1151587430.Trampoline<StartOfRound::Awake>?-732274322 (StartOfRound ) (at <268bed20f49247daa6059d90068b320c>:IL_0025)
LethalLib.Modules.Weathers.RegisterLevelWeathers_StartOfRound_Awake (On.StartOfRound+orig_Awake orig, StartOfRound self) (at ./Modules/Weathers.cs:83)
DMD<>?-1214719080.Hook<StartOfRound::Awake>?-165929220 (StartOfRound ) (at <5253c13095f4490f9e5b7b4c915cfda1>:IL_000F)
DMD<>?-970972644.Trampoline<StartOfRound::Awake>?-1482032170 (StartOfRound ) (at <1d70fc65e98142e8a2890dc145ee9f52>:IL_0025)
LethalLib.Modules.Player.StartOfRound_Awake (On.StartOfRound+orig_Awake orig, StartOfRound self) (at ./Modules/Player.cs:22)
weary marten
#

i just updated LLL

proper fable
#

Can you send pack code? plink

weary marten
proper fable
#

Hmmmm

weary marten
#

@proper fable so

proper fable
#

Will push hotfix soon™

humble geyser
#

if so, i can finally get rid of that script from my scandals tweaks, that's awesome!

proper fable
humble geyser
proper fable
humble geyser
proper fable
#

Or checks for AudioMixerGroup specifically, rather

#

Since AudioMixer field is read-only

humble geyser
#

if it's checking the mixer name on an audio, mine are usually null

#

lol

proper fable
#

o

#

Well could replace it with the AudioMixerGroups ripped in the project lol

humble geyser
#

that's the thing

#

i don't include that intentionally

#

because it doesn't work properly

#

for stuff like tzp effects and such

#

my script stores the SFX one to a reference, and then on Awake gets all the audios that are attached to an array and then applies the SFX mixer

proper fable
#

Ye but if there's one there named SFX, LLL should now be replacin it with the right one (after registering the ExtendedBuyableVehicle)

humble geyser
#

so i could just make a blank one?

proper fable
#

I haven't tested but it should fix the TZP stuff

proper fable
#

But yeah it can be blank

humble geyser
#

as long as it's applying the vanilla one it should work yes

#

the issue with the ripped project one is that it has a bunch of other shit

#

that i see as a bit wasteful to include

#

in my bundles

proper fable
#

Fair

#

Only name is checked so yeah can try with a blank one

humble geyser
#

even with a blank i'd feel a bit icky because it's getting replaced anyways, i think it would be better to specify basic stuff like "every audio in this prefab should use the SFX mixer"

#

i know not every audio would be SFX but in stuff like vehicles, not once have i ever needed to use another mixer

proper fable
#

I was thinking of defaulting to SFX potentially lol

#

For any sources with a missing AudioMixerGroup

#

But not sure if it'd cause anything weird

humble geyser
#

it would probably be okay to do that

#

sfx is the safest default

#

imo

proper fable
humble geyser
#

hauler has had slow progress today but the v55 car has had decent progress

#

getting there.. slowly..

rain dragon
#

Are you basically making your own Company Hauler?

#

Or are you the original maker of that mod

humble geyser
#

i feel like it would be safe to say that "i'm in charge of the hauler now"

#

i'm using the original model (with some fixes and proportions changes of my own) and some original assets, but everything else is redone (all the code, physics, animations, etc)

#

Glojam/Train is the original creator

north pine
#

Scandal is the maintainer

fallow perch
#

Scandal is the Hauler IRL

humble geyser
#

v55 car will also be getting two new configs..

subtle flame
#

That first one is brutal... what would that do if there's a tree in the way when first landing the ship?

static horizon
#

nothing, you just do nothing 😭

weary marten
#

@proper fable can you check #help-and-troubleshooting

#

i think there's osme issues with lll

#

idk

#

i just

#

think

proper fable
#

There ain't much information in the thing you sent

humble geyser
#

so before that, trees were unbreakable and on the same layer as terrain/walls etc

#

and would've damaged the car in the event of a crash

weary marten
#

Without breaking trees is unusable

humble geyser
#

it probably isn't unuseable 🙂 but we'll see

#

i need to implement it first

#

this will only affect v55 car, for those curious, this won't affect other vehicles

humble geyser
#

the pre beta mode looks so goofy

#

also no ejector, or cabin light ofc

humble geyser
#

no tree destruction is also done

#

and i fixed an issue with my tree patch

humble geyser
#

starting work on the scanvan as well now

glacial geode
humble geyser
#

this is all in due prep

#

since to release the hauler i must update everything else at the same time

#

so the update for the hauler will also be at the same time i update v55 car and scanvan

#

so getting the other vehicles up and ready, since the hauler inches closer to being release ready, its worth getting this done beforehand

fallow perch
#

Nice!!

humble geyser
#

duality

humble geyser
#

first test is good, did identify a pretty big issue with the radio that i have now fixed

#

i'm also thinking that v55 car and scanvan may come first, then the hauler

#

but all 3 at once would be pretty cool

humble geyser
#

a little preview at what else i'm going to finally be adding..

humble geyser
#

at some point, should i look into reimplementing this honk horn animation i made a while back?

glacial geode
#

Holy shit I'm so excited to hear your Hauler rework is coming along well

humble geyser
#

i have no idea why i ever actually canned it

#

it was like the first custom animation i ever did for the scanvan

glacial geode
#

Animations are just overall so nice. I wish there was stuff as simple as a "key unlocking door" animation for vanilla interior doors. Like how in the Upturned the character misses the keyhole a few times as they try to put the key in. That kind of "humanity" showed through the character's animations is soo good.

humble geyser
#

i like having occupants in vehicles actually interact with stuff

#

i was considering making the character lean over to press the buttons on the dash on the v55 car

#

because it would just be cool

#

maybe the honk animation could work on it too

#

it's not authentic to v55 but who the fuck cares

#

it'd be awesome as fuck

glacial geode
#

Maybe a config option?

humble geyser
#

nah it would be forced on

glacial geode
#

Oh

humble geyser
#

don't see a point making it a config

glacial geode
#

Yeah haha

humble geyser
#

unless i'm super stingy about authenticity

#

but just an animation of like leaning over and pressing a button would be so super awesome

#

like for the wipers and stuff

glacial geode
#

I think you should consider more animations if it's possible for your vehicles. Like I said it just makes your character feel a lot more human when you can witness them actually interacting with the world instead of everything being a button prompt on the screen.

humble geyser
#

it's just that it's a pain to actually do all the transitions for everything 😵

glacial geode
#

No haha I can see why ☠️

humble geyser
#

every animation has to be linked together and shit

#

and have exit transitions

glacial geode
#

I know animating and rigging and stuff ain't easy

humble geyser
#

although for some stuff i can get away with doing it by code

#

but yeah

glacial geode
humble geyser
#

the scanvan sets a bunch of the player shift animations in code

#

because it would be nearly impossible to do it by just transitions alone

#

as i can't keep track of current state like that

#

they all have exit transitions tho

glacial geode
#

What does a "transition" refer to in this context? Is it just a stage of the animation?

humble geyser
glacial geode
#

Ooohhh shit. Yeah

humble geyser
#

honestly the scanvans major surgery has gone pretty well and i haven't noticed many issues

#

currently fixing the handbrake animation, already ironed out some new issues that cropped up

humble geyser
#

handbrake animation is done and i'm really happy with how it looks

glacial geode
#

Oh shit

fallow perch
willow charm
humble geyser
humble geyser
humble geyser
#

i've also increased the quality of the mirrors slightly (although the framerate and other optimisations are still in place)

cold dune
humble geyser
#

your parking brake is on

humble geyser
#

alright, i think the next thing on the agenda is reworking the internal enemy protection

#

mainly for the sake of making it easier for myself to add protection to other vehicles

weary marten
#

@humble geyser btw , after some time playing scanvan, i can feel the scanvan is kinda weak to accelarate comparing to the cruiser. Also, the scanvan get more damage more easily , like 5 damage for the driver i think ? Kinda hard to stay intact driving to entrace or to traverse in moons like now, adamance or assurance

humble geyser
#

5 damage is very fair, the cruiser does a minimum of like 20-30 damage when it hurts you in a crash

#

and will kill you much easier than the scanvan will

#

the way the scanvan takes damage is different, however

#

if i hadn't of changed it to be different from vanilla it would be extremely unfair, and i'd know because for a while it did have the vanilla damage system

humble geyser
#

lower gears have less top speed but higher torque

#

this is just the fundementals of drivetrains in cars

#

higher gears have less torque but higher top speed

#

as for damage, the scanvan uses a "velocity difference" based damage system

#

the more momentum you lost in the event of a crash, the more likely it'll damage you and the car

#

the cruiser just uses "oops you scraped a wall at high speed, blow up the car"

#

that setup was really bad with the scanvan during development

#

this has been a hard thing to balance but overall i'm "mostly happy" with how the system plays out

#

maybe i could increase some thresholds slightly

#

i have used the scanvan on ada/vow before and it is possible to avoid damaging the car and yourself

#

assurance probably isn't a moon where you'd want to take a car

#

i'm fine with the car not having 1:1 acceleration or better acceleration than the cruiser, because it uses an entirely different setup (that is "arguably more realistic" than the cruiser, but with some physics aids working in the background to not make it entirely miserable to use)

weary marten
#

i just gear 1 in vanilla moons

humble geyser
#

lower gears offer less top speed but higher torque

weary marten
#

you crash with scanvan in lower speeds compared to the cruiser

humble geyser
#

the thresholds to take damage?

humble geyser
#

it's obviously going to be different because it uses a different system, but i did want the ability for the player to take "minor damage" from 'decent bumps' without being insanely unfair

humble geyser
#

the only way you'll take damage in the cruiser is from breaking the windshield

#

which has to be a pretty quick crash

weary marten
#

kinda hard to avoid getting hurt while traversing this more treacherous terrain moons

humble geyser
#

that is true yes, i will consider looking into raising some thresholds for damage for the next update

weary marten
#

i guess the torque is fine

humble geyser
#

the torque is just a result of having a drivetrain system

#

you have the resistance of the engine, gears affecting torque, etc

#

the cruiser has none of this and is literally just "apply torque constantly at a fixed rate up until a fixed number"

#

the "physics aids" i've added are to try and now make the scanvan miserable to use

#

i.e. incline compensation

#

the car will aid in "hill starts" by applying a torque boost when setting off on steep hills

#

because otherwise you'd just stall consistently

#

since it's "fairly simple vehicle physics"

#

btw, i have increased the snow traction slightly, that'll be in the next update

#

i know you were asking about that

#

mainly the sideways grip

weary marten
#

i like the "very simple vehicle physics" phrase 😭

humble geyser
#

believe me it is lol

humble geyser
#

maybe i shouldn't word it like that, it's very "simplified"

weary marten
#

yeah most issue is the sideways

humble geyser
#

compared to what i could of made it

#

i've raised some damage thresholds, i'll have to test it ingame to see if i'm overall "happy" with it

humble geyser
#

@weary marten i believe i have something i'm "mostly happy with" for durability buffs

#

i raised some bump thresholds, lowered player damage slightly (although admittedly it already was tiny before), collisions that do damage need a faster velocity

#

i did also fix a potential immunity when getting into a super fast crash that should realistically damage you somewhat

humble geyser
#

it'll mostly be one of those things that i'll have to see how it plays out for people when i release the update

weary marten
#

Yeah ima test that

humble geyser
#

i'm kind of hoping for an update "this month" but no promises on that

fallow perch
#

Scanvan 2

humble geyser
#

scanvan 2 comes with an immersive vehicle experience and is now a rental van that can be used for 30 minutes before being automatically returned by the dropship coming in and sweeping it away

fallow perch
#

LMAO

#

This would be pretty funny

humble geyser
#

i may redo some of the default radio tracks for the scanvan

#

right side of the road will stay though

fallow perch
#

Scansportscar.. greed greed

humble geyser
#

the scanvan is clearly a sports car

#

it is corvette territory

#

...maybe

fallow perch
#

HAHAHA

#

Honestly? It kind of is

#

I've been getting pretty good at driving it full speed

#

It's really fun

humble geyser
#

that 2.8 inline 6 diesel is clearly equivalent to a 5.0l v8 in a corvette

fallow perch
#

Yeah!

#

Scanvette... greed

humble geyser
#

or 2.7, i forgot what i claim it to be

#

nevermind it's a 3.7

#

3.7l 6 cylinder diesel

fallow perch
#

That would be so expensive to drive

#

How about the ScandalGasStation

#

With the ScandalInflatedGasPrices

humble geyser
#

fuel prices would have to be ludicrous in the year of lethal company

#

i mean, fossil fuels are clearly still in use, probably because of mining on other planets

#

since you obviously aren't limited to earths resources in lethal companies universe

#

the company cruiser is 100% an example of this

#

it's a gasoline truck

#

how some people think the cruiser is an electric truck is completely beyond me

fallow perch
#

People think that?

#

Where?

humble geyser
#

some do yes

fallow perch
#

How come they don't hear the engine LMAO that's crazy

humble geyser
#

despite it having a manual key slot that needs cranking over 100 times and makes very obvious combustion engine sounds and emits high levels of smoke out of the exhaust pipe

#

but nah it's clearly electric

fallow perch
#

HAHA YEAH

humble geyser
#

i always found it amusing how people think the smoke out the back means bad

#

i thought about making the scanvans exhaust smoke react to engine damage

fallow perch
#

That would be pretty cool

humble geyser
#

i should make it so that if you keep pouring turbo boost into the scanvan and don't rev it enough to clear the reisidual weedkiller out the system it eventually locks up and damages the engine

fallow perch
#

YES

humble geyser
#

right now i just slightly nerfed turbo boost but i really want to punish trying to fly over the map and stuff

fallow perch
#

Random chance to Explode while flying✅

humble geyser
#

i mean

#

i could

#

but that would be

fallow perch
#

HAHAHAHA

humble geyser
#

really inconsistent

#

lol

fallow perch
#

Yeah I would not really do that

humble geyser
#

and it would incorrectly detect 'rolling over' as flying

fallow perch
#

I think the boost is fine I can't really think of where I would use it

#

It's more for like jumping over big holes

#

Not much verticality from my experience

humble geyser
#

this is why i made the scanvan longer, you can strategically park it across the gap and then use it as a bridge to walk over

fallow perch
#

LMAO

humble geyser
#

just good luck getting it back ig

#

some general notes about the next update for those wondering

  • Added a player-handbrake animation when disengaging and engaging the handbrake.
  • Various optimisations, under the hood internally and to the vehicle zones + physics region, also optimised fog exclusion zones.
  • Improved quality of mirrors slightly.
  • Improved durability, the ScanVan can now bear the brunt of collisions a bit more and the damage dealt to the player should be a bit more fair.
  • Increased hopping force slightly.
  • Removed the Utility Compartment for now, due to items getting stuck, sorry for this.
  • Auto re-centering wheel now works based on whether the vehicle is moving or not and the speed at which it recenters is based on vehicle velocity.
  • Fixed enemy protection checking the wrong thing in some instances.
  • (May rework the songs for the next update too)
  • Increased sideways traction in snowy conditions.
  • Fixed an error with the radio when no custom music is installed but the DMCA config is turned off.
  • Fixed the player-steering animation being reversed.
  • (May make old-bird sight a bit more fair like what Buttery did for BRB)
  • Hopefully fix player collisions once and for fucking all.
#

and for the v55 car for the 0 people that are curious about that:

  • Various optimisations, under the hood internally and to the vehicle zones + physics region.
  • Added a 'Pre-Beta' mode which includes smaller + more in-set tyres, lack of ejector-button and a lack of a front-cabin light. (requires True-V55 on)
  • Added 'No-Tree-Destruction' as a host config, this will make trees act like any other solid wall, deal damage accordingly to the car and be unbreakable by the Cruiser. (requires True-V55 on)
    • For context as to why I'm adding this, Zeekerss said he only made trees destructible 6 hours before V55 beta went live, this config was going to be part of "Pre-Beta" but I decided to make it a separate thing
  • Old Birds additionally now 'see through the back'. Good luck, Soldier.
  • Fixed the player-steering animation being reversed.
  • Hopefully fix player collisions once and for fucking all.
humble geyser
#

i went to college only to find out its bank holiday monday

#

home all day for me ig

humble geyser
#

back to work on the scanvan

humble geyser
#

been a little busy rewriting the scanvans enemy protection, whew, going to test it

#

also added in some stuff that i did for the v55 car like worms launching the car

#

because, well, funny

#

alright, looks like enemy protection is properly functional now

#

also finally got round to making side windows matter for enemy protection on some enemies ;p

humble geyser
#

but standing on the outside of the truck will allow you to be eaten

#

i mean, if you survive the fall then all the power to you

humble geyser
#

i've also hopefully somewhat fixed enemies ganking you through a closed back door (back door mesh just disabled in this photo, the doors still there in reality)

#

same for through the cabin

#

i also fixed enemies being ganked while inside the back of the car (hopefully..)

#

i'm also going to be adjusting the steering speed as well

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;p

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should feel a tad more snappy when using smooth steering

humble geyser
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oh god, i just realised a bunch of my sfxs had 0 compression

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i'll be fixing that haha

humble geyser
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the hauler has also received an updated "stay on the right side of the road" that is less shit quality but smaller in file size

humble geyser
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not every song is getting replaced on the scanvan, some will stay, for those wondering

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but some of the really crappy ones will go

fallow perch
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This is all so awesome

humble geyser
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god that took forever, got the tenth song to complete the full tracklist

humble geyser
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a bit of grime to the paintwork?

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a bit like this maybe

weary marten
humble geyser
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it's not coded to do anything to cars in vanilla

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i tried to make worms eat cars but it caused so many weird softlocks and problems

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so launching them into the air is like, the next best thing

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probably also more fair and "lethal company" like

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watching your coworkers in a truck get catapulted into the air, screaming as it soars through the sky and slams into the ground

weary marten
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I would love to see a enemy in Lethal company where you have to scream to escape

humble geyser
weary marten
fallow perch
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WHAT?!

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You're telling me I have NOTHING to worry about while in the cruiser except water and void?

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Dude

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Five damage from that fall.. that's crazy

humble geyser
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well i got complaints that you took damage too easily

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and the damage system is difficult as fuck to balance

fallow perch
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LMAO yeah I saw

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Wow

humble geyser
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i thought about making the worm deal a bunch of damage but that would be kinda awkward

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i thought the durability system was fine as is but i guess not

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i'm just kinda lost on it at this point

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i don't want to make the car invincible and make players invincible inside of it

humble geyser
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i'd still like to look into making water hydrolock the scanvan

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but i also feel like that'd be really bad in gameplay

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idk

flint prawn
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I'm kind of inclined to agree, especially with flooded weather. but idk, haven't given much thought

weary marten
humble geyser
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cool, the vanilla cars engine noise doesn't even loop properly

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i'll be fixing that for v55 car ig

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I've also fixed a bunch of stuff with various audios on the hauler and scanvan

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and v55

humble geyser
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i was looking for radio music and found this @static horizon thought you might like it

weary marten
glacial geode
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Classical music doesnt fit Lethal Company at all.

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I think we need to implement more modern music

humble geyser
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the scanvan already comes with 1920s music?? 😭

glacial geode
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☠️

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I'm joking

humble geyser
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all of the music you hear is public domain 20s and 30s music

glacial geode
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I know you're referring to Baguette but I love the old music in LC

humble geyser
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i would of loved more "modern" music but as you can guess it's all copyrighted

weary marten
glacial geode
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I was joking TulipSad

weary marten
humble geyser
glacial geode
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I think that not only is it smart to use public domain music, but it fits extremely well

humble geyser
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well the thing was i was trying to go with a 2000s theme with the scanvan

glacial geode
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I honestly fucking love older music like that so to see it popularized by Lethal Company makes me squeal

humble geyser
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and the cd player made sense to have more "modern" music

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while the cruiser has a cassette player, mine has a cd player

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with FM capability

glacial geode
humble geyser
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CAR WASH IS SO GOOD DON'T EVEN

glacial geode
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It is really really good haha

humble geyser
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the jcjenson variant used to have its own custom tracks as well

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though they were less coherent to each other as i didn't really know what i wanted to do for it, i just know i didn't want "cheery 80s-2000s pop" for it

glacial geode
humble geyser
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they were all copyrighted tracks

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lol

glacial geode
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Oh shit

humble geyser
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this was when the scanvan purely had copyrighted music

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before release

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ofc

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i could probably implement all these tracks as cruisertunes mods if i felt like it but eh

glacial geode
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I like these

humble geyser
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this is so catchy

static horizon
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@mortal owl lookie!

static horizon
mortal owl
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its the original song that ogopogo got his name from

static horizon
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I do think it fits more with the game that ogopogo monstah but I like ogopogo monstah more it's funnier </3

static horizon
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it's a good tune

static horizon
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idk if you're cutting up the songs to be about the same length as vanilla, I usually keep em under a minute if I can help it

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idk if you've heard mine? yours are so so so good tho 🥺

static horizon
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who cares about streamers 😼

humble geyser
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i have heard yours lol, on my scanvan they're mostly full tracks but i have been making some cuts to them in the name of file size mainly

static horizon
mortal owl
static horizon
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these songs are so good goddamn

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do you have the yt links to these?

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I've been meaning to build up songs like these for an LC playlist