#V.E. Scanvan Thread! (and any other of my vehicles)

1 messages ยท Page 15 of 1

humble geyser
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the HP is still the same

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its the durability that changed

willow charm
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Well, same thing basically

humble geyser
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he also buffed the self regen into oblivion and made trees deal 0 damage

willow charm
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It was his idea of good balancing

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Not realism

humble geyser
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between v56-v69 the general consensus was that the car was in a good state balance wise

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then this happens

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i guess it is zeekerss game and he can do what he wants, but i'm still going to have my own opinions regarding it

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and i know it's not just me that thinks similar

willow charm
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Again, his idea of balancing. Good or bad is irrelevant to this argument tbh

humble geyser
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i completely forgot what this argument was about

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it derailed really badly

willow charm
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Uhh.. lmao

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My argument was how you shouldn't be going for "it's a van so it must be like this because realistic"

humble geyser
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and i know that which is why i'm not choosing to go down a super realistic route

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it's already a bit arcadey in its current form, whether you think that's the case or not, you have to believe me because it is

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i know it's arcadey for a van, even if it's 'more realistic' than the cruiser

willow charm
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No yeah, but that accuracy to being a van, even if not 100% realistic, I feel is a detriment to how appealing/fun it is

humble geyser
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a van that handles like a sports car doesn't seem like fun to me

willow charm
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I've used the scanvan plenty, but there isn't anything to it that would make me want to use it over regular cruiser

humble geyser
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i actually enjoy the 'more realistic' nature, i know i'm biased, but still

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well, that's fine

willow charm
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I don't want thatttt

humble geyser
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you aren't forced to use it; but at the same time i'm open to feedback

willow charm
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It's not meant to be a sports car, no, never was what I wanted

humble geyser
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oh

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wait

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I

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MISREAD

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apologies

humble geyser
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and drives like

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it has rapid acceleration, sports car like suspension

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the steering is overly quick, as well

willow charm
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Correct, which means the van is less appealing as it has nothing else going for it. Extra protection is not worth it to me

humble geyser
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what would you want in a vehicle? and in one that's cruiser based, too

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this is more a curiosity thing

willow charm
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Right now it's been getting plenty of use because it's fresh and cool, but if it has no benefit outside that, why even bother

humble geyser
willow charm
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I want it to have benefits that make more worth it to use. That isn't limited to driveability

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Didn't I suggest a portable charger in the back at one point?

humble geyser
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if you don't want to use it that's fine, if you see nothing in it then i'm not going to sit here and try convince you otherwise, especially if you've already made up your mind up about it, but at the same time i'm also open to feedback, as long as it isn't "make it drive with wasd and make it handle like a corvette"

humble geyser
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well

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not that i can remember

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but i have poor memory

cold dune
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jacu arguing with the creator of a van that literally has the creators name in it to get it changed to be what he wants ๐Ÿ’”

willow charm
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Yeah like that's one idea that would make it interesting to me. Charging flashlights and biz at main?

fallow perch
willow charm
humble geyser
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if the charger is something that isn't going to behave weirdly outside the ship i "may consider it" as a config

humble geyser
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but again i am receptive to feedback, as long as it's not something extreme

fallow perch
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yeah it doesn't have to appeal to everyone

willow charm
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I'm worried that I won't be the only one, because this is a genuinely high quality mod otherwise

fallow perch
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I love the scanvan very much because I really like cars and have always wanted manual transmission in the cruiser
but that's just me and not everyone

humble geyser
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well, if you have ideas Jacu, toss them my way man

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i'm not against adding things to make it better or more appealing

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aside from mentioning the weight affecting the car i already have that noted down!!!!

willow charm
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Like I don't hate this thing, it does appeal to me, I still have no issue choosing it over regular cruiser because I like a challenge. But to the average player (who has no specific interest like "oh it's manual" or "challenging") it might end up not appealing enough to be worth even using over cc

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For instance Melanie's cruiser had an option for monster truck wheels. that was fun and unique, thus worth using even if it came at some drawbacks

humble geyser
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i heavily disliked the monster truck wheels

willow charm
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Beanie get out

cold dune
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scandals making it realistic...

humble geyser
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they were extremely obscene, and forgive me for what i was saying here, completely out of the realm of realism

willow charm
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Realistic isn't fun

humble geyser
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i'm not aiming for super realistic

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i'm aiming for more down to earth

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realism can be fun, but it depends on who you ask

willow charm
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Only to an extent

humble geyser
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and it depends on the thing in question, i guess

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the monster truck wheels are more of a silly gag than anything

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but i don't wish to add anything like that for this

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it would just look incredibly, well, stupid, and probably make the car 10x worse to drive

willow charm
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Nobody has made a game about being at the front desk of a grocery store and "that's it". There's always something else to it

humble geyser
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~~you'd be surprised ๐Ÿ˜‰ ~~ yeah i getcha

willow charm
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Well maybe someone has, but I doubt they were very successful

humble geyser
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that's fair

cold dune
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the charger would be neat i think

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and could be logical

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if you hook a giant car battery to it

humble geyser
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the charger one i kinda like, i'd just need to confirm that the charger isn't going to behave weirdly outside the ship

cold dune
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i think the appeal about this cruiser rn is all the little gadgets on

cold dune
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i think its okay

humble geyser
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i more mean in a moving vehicle

willow charm
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It already tells you "the charging system is malfunctioning", so it could be a fun play off that, even if it isn't 100% realistic

cold dune
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my only concern is anims

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yeah

humble geyser
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although i guess the ship also moves

cold dune
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that

cold dune
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it does indeed

humble geyser
willow charm
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You can't charge while it's moving though, right?

cold dune
humble geyser
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i don't remember

cold dune
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i mean you can sit while the ship is moving and thats the same kind of locked animation

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im pretty sure

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well, similar kind

humble geyser
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to be fair car seats lock you to them so maybe the charger wouldn't bug out

humble geyser
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i'd have to play around with it

cold dune
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hopefully

willow charm
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Maybe it could come with a free extension ladder and a special compartment for it

humble geyser
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although i would entertain the idea of having one of those wireless chargers on the dashboard with a wire connected to a USB port, and any items placed on it will be charged as long as the engine is running with good health

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side compartments... aren't a bad idea tbh

cold dune
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wdym extension ladder

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i can see it having like uhhhh

willow charm
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Maybe an embedded walkie system in the dashboard?

humble geyser
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extension ladders absolutely break vehicles in weird ways

cold dune
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yeah

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i was gonna say

humble geyser
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i think glojam wanted to make one for the hauler

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originally

willow charm
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Like this is what I mean with appeal

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Something that makes it worth choosing

humble geyser
willow charm
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You could even make that more fun by having old birds interfere with the signal when nearby

humble geyser
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i have a better idea than that

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the devious Stormy Weather:

cold dune
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wouldnt they logically do that to normal walkies

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too

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you could also have it do the company building thingy

willow charm
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Idk, throwing ideas

humble geyser
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yeah i getcha

cold dune
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would make sense

humble geyser
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i just think stormy weather would make more sense

cold dune
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the screams

cold dune
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oldbirds just use sound cannons

willow charm
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Oh yeah, that'd be a neat detail

cold dune
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i dont recal them causing signal interference

humble geyser
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i'm not entirely sure how the walkie system works and i'm not sure how much of a pain it'd be to add a 'static' effect to it

willow charm
humble geyser
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i might be able to hack the static sound to play, similar to the cruisers vanilla radio

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where it just decreases the volume of the radio and increases volume of the static

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and vise versa

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i do think a CB radio could slot in here quite nicely

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the side compartment thing i also quite like, potentially something around here

willow charm
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While you're at it, put up a small standing platform on the edge. I think it'd be funny to "cling onto" the car, like in gta

humble geyser
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you can already ride on the back ๐Ÿ˜‰

willow charm
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Like... On the outside?

humble geyser
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yah

willow charm
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Oh shit, cool

humble geyser
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i just cant gaurantee you will stay on because something something unity collision resolution (out of my control)

willow charm
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Yeahhh

humble geyser
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and it would indeed be the same for side platforms

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side platform would be more problematic because the physics region would need to extend to the sides

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and then it would mean you get 'parented' even if you're not standing on part of the truck

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although maybe i can figure something out... we'll see

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since i wanted to do something similar for the haulers side steps

late shale
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Finally worked out what the issue was, adding a network behaviour (even an empty one) onto your vehicle controller breaks the interactions (don't ask me how, the networking gets confused or something). I took your suggestion and made YPB only work for the vanilla cruiser only, meaning it will be compatible (in a non breaky way) with your van ๐Ÿ˜Ž my update should show up within a few hours if you would like to test the compatibility again

humble geyser
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I'm okay with it not applying to my vehicular, just as long as it isn't nuking the cars interactions and whatnot

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It probably don't work too well anyways with mine

late shale
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Yeah it would have been nice since the van looks really good, but it probably would have been really hard to make compatible, people can carry and play music on the boombox still so it's not all too bad

humble geyser
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Scandals maybe back-burner/things I have "noted down"

  • CB Radio
  • Charger?
  • Item weight affecting acceleration but improving overall stability + traction in snow
  • Storage light (if I can make it look "good"...)
humble geyser
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i'm hoping i can get 1.3.1 out the door in a bit, it's not major and it'll just include a nullref spam fix, a cooldown on the ignition trigger after starting the car (i'll also look into the weird imperium hold interact thing) and it'll also include some form of windshield regeneration while in orbit

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and the conditions for items in the back being safe will just be reduced to only the rear gate needing to be closed

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side door will not have any impact

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_ _
although on the other hand, i am thinking i'll hold back for now, and i'll get some more fun stuff done first before pushing 1.3.1

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the nullref spam is only minor afaik and it doesn't spam constantly every frame

humble geyser
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that is one crappy CB radio and i love it

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slowly..

fallow perch
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holy shit that is a fire idea

humble geyser
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you have jacu to thank for the idea i s'pose

fallow perch
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thank you JacuJ

willow charm
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Funny how the normal cruiser shifter is just there

humble geyser
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that's my old automatic shifter

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it's just there incase i decide to do anything with it

willow charm
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I am the one who ideas

humble geyser
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you can probably come up with better ideas than me xp

humble geyser
# humble geyser slowly..

i'm not making anything incredibly fancy since its literally just going to be one button to transmit your voice

willow charm
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Maybe a power button too?

humble geyser
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thatsss

good idea

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i'll have to look into how the walkie works

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this may require some custom scripts, which is fine i guess, as long as it isn't a massive pain up the ass

fallow perch
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you got this!!

humble geyser
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i can already tell this is going to be a royal pain up the fucking ass

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i'll see what i can do though

fallow perch
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seals of Hope

humble geyser
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i'm thinking that i'll make a custom script and also patch the walkie talkie

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i just need to wrap my head around how the walkie works

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actually that might be more effort than its worth

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idk

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i'll have to see how other mods handle similar stuff

fallow perch
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maybe LethalPhones has some useful code

humble geyser
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that.. somehow never occurred to me

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Although that's only for the phones right?

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And not walkies

fallow perch
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right yeah

humble geyser
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Playzone had a walkie transmit in the elevator

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I know that works

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So it's not impossible

flint prawn
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Is it actually for you to speak or does it just let you hear from walkies? For some reason I feel like itolib only has one and it was the latter but idk

humble geyser
humble geyser
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although i'm not sure if you can hear transmissions through it

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it would be simpler, in theory, but hearing people through it would be nice

humble geyser
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@willow charm due to how the entire walkie system works, it'll probably have to be "hold to listen and transmit"

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hope that's not too detrimental ;p

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the player voice just becomes 2d when they're talking into a walkie from what i can tell

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their voice isn't played through another audio

humble geyser
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making the kord

cold dune
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subdivide 500 times

humble geyser
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No :(

cold dune
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optimizashun

humble geyser
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it will be decimated heavily

cold dune
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five. hundred. subdivisions

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and then post it to sketchfab'

humble geyser
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Blender.exe has stopped responding

cold dune
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so people will use it and put it in their shitty asset grab games

serene surge
humble geyser
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no, i'm just using a screw modifier and a nurbs path

humble geyser
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it's simple and doing anything more complicated, especially for what i'm doing, is just a bit unnecessary

red ledge
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I'm having this camera issue, how do I fix it?

serene surge
red ledge
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no, why

serene surge
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then why are you so tall

humble geyser
red ledge
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happens as a host, now I think about it I have BetterVehicleControns and CruiserImproved installed and one of those mods affect the camera while seated inside a cruiser, I will try to disable those 2 mods first

humble geyser
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won't be either of those

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could you provide your modpack, for starts?

red ledge
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019dcbbe-ec6c-8112-855c-a360307c64ea
custom assembled, not based on any existing modpack

humble geyser
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alr, ty :) i'll have a look

red ledge
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thanks

humble geyser
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could be LethalHands, but i'll test myself

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ah, Wesleys, this may take a hot minute to download

red ledge
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sorry D:

humble geyser
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lol no worries

humble geyser
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BetterEmotes

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this mod breaks literally anything that uses custom animators/animations

red ledge
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Oh alright

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Tomorrow ill try again without this mod then, thanks for help!

humble geyser
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tested without it, and it works

humble geyser
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aside from texturing this is done.. i'm really not going to make it anything fancy

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the actual 'microphone' will just have a basic grilled texture on it and probably nothing else

rain dragon
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Been away this weekend from the most part. What's all this?

humble geyser
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CB Radio

rain dragon
humble geyser
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kinda like a walkie talkie

rain dragon
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Visual or actual in game use?

humble geyser
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ingame use

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due to limitations with the walkie code i think you will only be able to listen to people by actively holding E on it

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and you will be able to talk through it by holding E on it

grave flume
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it looks so awesome wtf this rocks

rain dragon
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Might have to get rid of lethalphones on my modpack then

humble geyser
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lethalphones works fine iirc

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lethalphones manipulates the hands in LateUpdate, doesn't mess with animations iirc

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99% sure i tested this before

rain dragon
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Yeah but this is cooler

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It does work

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I just like the walkie talkie a lot as well

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Hmm

humble geyser
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oooooooh you mean in that sense

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well lethalphones on its own seems pretty cool

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so it's "up to you"

rain dragon
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yeah

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It been awhile since i used walkie

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but doesnt it play audio out loud when holstered?

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With reservedcore modpack?

humble geyser
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phones?

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or walkies?

rain dragon
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Walkie

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Phones work great

humble geyser
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it makes player voices 2d

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which means they can be heard 'across the map'

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its a bit hackery

rain dragon
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hmm

humble geyser
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so this will be limited in terms of what it can do

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you'll have to hold interact on it to hear players through the radio

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which is fine ig, not that big of a hassle

rain dragon
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honestl doesnt have to be perfect.

humble geyser
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i'll do what i can given the limitations

rain dragon
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What if...

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that works with lethalphones

humble geyser
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a CB radio seems more fitting since its a big van/truck

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in car phones were more on higher end luxury cars

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plus the CB gives it vanilla functionality

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as opposed to having to install another mod for it to work

rain dragon
humble geyser
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oh, yah, i need to look into the scan and scanvan terminal conflict

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if needbe, termconflictfix may become a soft dep (as mods like darmuh have a conflict resolution config iirc)

humble geyser
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slowly getting there

willow charm
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polycount 500

humble geyser
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i decimated the coiled wire

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like heavily

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it's not meant to be fancy

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also i misread that at first mb

willow charm
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seems like its kinda heavy still

humble geyser
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it isn't

willow charm
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how much is it?

humble geyser
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nvm it's 3k ๐Ÿ˜ญ woops

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time for more crunching

willow charm
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dawg decimate aint it man what ๐Ÿ˜ญ

humble geyser
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i'm not exactly sure the best way to go about making a coiled wire

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i don't know how well a texture would work

willow charm
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if you want a detailed texture it needs to be unwrapped

humble geyser
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it doesn't need to be detailed

willow charm
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but since thats a solid color its fine

humble geyser
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it's kind of annoying because literally any CB radio has a coiled wire

grave flume
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i feel like a texture would be fine, it's going to get pretty compressed ingame anyway right?

willow charm
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Ive found this works pretty well, though Ive yet to find a way to do it without having to manually adjust the length

humble geyser
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1k is still a bit heavy no?

willow charm
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well yes, but compared to 5k?

humble geyser
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it was 3k but yeah

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ig

willow charm
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this is kinda as good as it gets

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next step is a billboard texture or LOD

humble geyser
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i guess i could reduce the amount of iterations as well to try get the number down

willow charm
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This is the next step

humble geyser
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if all else fails i'll just slap together a texture with a basic shape

humble geyser
willow charm
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yeah

humble geyser
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well it was going to be on the trucks LOD0 anyways

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it only needs to be visible up close

willow charm
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from far away it doesnt matter

humble geyser
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it can just be completely culled from a mild distance

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it only needs to be seen up close

willow charm
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or that

humble geyser
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even then it doesn't have to be detailed

humble geyser
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this is 800 polygons

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i think i'm just going to go with this

grave flume
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yaayyy

willow charm
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THATS ONE THICK BOY

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uhh, downscale the triangle in edit mode

humble geyser
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well now i have to redo it because blender wont let me undo that far

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sigh

glacial geode
humble geyser
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i did try downscaling it on various axis but it just ended up looking stupidly thin

willow charm
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all axis lol

humble geyser
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i did

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it didn't make much of a difference on all axis

humble geyser
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this is about 700ish tri

willow charm
humble geyser
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i'm getting the worst results imaginable

humble geyser
glacial geode
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Hey Scandal

humble geyser
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hel lo thistle

willow charm
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I... Guess that works? idk why youre having so much trouble wit this

glacial geode
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I'm not very good at modeling but maybe if you make the swirlie things flat instead of modeled 3d?

willow charm
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then it will look mediocre at best

glacial geode
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Oh

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Yeah

humble geyser
glacial geode
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That's true haha I'm just taking examples from older 2000s games

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I know old games do things like that to get the polygon count down

willow charm
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the setup from the video above is literally the lowest it will go

humble geyser
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i have tried following that

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i can reduce the Screw and get this, but this is worse for poly count

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nvm its 648 tris

willow charm
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genius

glacial geode
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That seems like an improvement?

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That's better than 800

willow charm
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while youre at it, increase the res preview of the bezier

humble geyser
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i'm usin a nurbs

willow charm
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I mean, nurbs is just a different curve type, same settings

humble geyser
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oh right i didnt see that

willow charm
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you uhh, might want to use bezier in the future for wires

humble geyser
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increasing it didn't do much

willow charm
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its more controllable from my experience

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it should just smooth out the curve so you cant tell where the points are

humble geyser
glacial geode
willow charm
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umm, surprised I can still see a few of them but its better

humble geyser
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im going to be blunt, this is lethal company, i dont think anyones going to care if they can slightly see the curve

glacial geode
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^^

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I was just thinking that

humble geyser
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i can smoothen it out a bit more but

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i dont think it matters too much

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and id rather not get too hung up on it

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ya'feel

glacial geode
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I don't think it looks too bad now

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I'm happy with that

willow charm
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yeah, but knowing the "better" ways is still good so you can push your own abilities

humble geyser
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i s'pose

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the closest you're probably ever going to see it is about here anyways

glacial geode
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What are you working on anyways?

humble geyser
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it's a CB radio

glacial geode
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I didn't read everything I only jumped in when I saw you modeling the radio thing

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Ohh

humble geyser
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it is not 3k now do not fret

glacial geode
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No I know I saw the progress ๐Ÿ˜ญ

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I just went back to actually read what was going on

willow charm
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lethal playermodel is almost 9k GRIN

glacial geode
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That's crazy it was 3k before holy fuck

willow charm
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and its decimated

serene surge
serene surge
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super low poly count, high performance

humble geyser
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baking is still something I need to learn โ˜น๏ธ

fallow perch
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hey scandal, how about a chance for the Scanvan to spawn as an automatic

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Muahahah

glacial geode
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Manual Cruiser

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๐Ÿ’”

fallow perch
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Manual v55 cruiser on the other hand

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โค๏ธ

glacial geode
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Fuck no

fallow perch
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LOL

glacial geode
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Me and Scandal were using the v55 Cruiser the other night and it blew up to a fucking Tulip Snake

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I'm not even joking

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It like hopped into the Cruiser and it exploded โ˜ ๏ธ

rugged copper
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Peak

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How is this a tulip snake, but it's not a snake, it's even flying tho

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That's not a snake
That's a fraud

glacial geode
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Mini dragon

flint prawn
glacial geode
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Their scientific name is "Draco Tulipa"

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They are small flower dragons such as myself

fallow perch
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I love the v55 cruiser

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So great

humble geyser
fallow perch
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I understand lol

serene surge
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delete default cube

humble geyser
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delete default cube, add, mesh, cube

humble geyser
rain dragon
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Black scanvan with light blue dashboard lights when

humble geyser
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nuh

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i chose green and yellow for specific reasons x3

fallow perch
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Red Scanvan with Green and Yellow Light Dashboard when

humble geyser
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...you know what i meant

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yellow for the JcJenson variant only

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green for the normal one

fallow perch
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Yeah I'm joking lmao

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Bad joke my bad

rain dragon
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Computa

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Crush this guy head for a bad joke

#

On a real note. What other colors were popular at the time?

humble geyser
#

what time period are you talking?

#

variety in car colour has shifted quite drastically

rain dragon
#

80s I guess to narrow it down

#

I know green and Red were common

humble geyser
#

lol the 80s was alot more colourful than today in terms of car colors

#

you had all sorts, bright yellows, oranges, greens, blues, champagnes, etc

rain dragon
#

And just to make sure we're talking about the same thing. The interior lighting right? Radio, windows lights, etc

#

Also orange ๐Ÿงก

humble geyser
#

oooooooooooooooooooooooooh no i thought you meant car colors

#

like, the paint

#

to some extent it depended on brand

#

mercedes had orange lighting from memory in the 80s

#

though i could be misremembering

#

i know some later 2000s bmws had orange lighting

#

anyways the reason the JcJenson one has yellow is because drones.................................... that's about it

#

the normal one just has green because i like green dash lighting and it fit well

rain dragon
#

I think the red with green makes sense to me

humble geyser
#

where are you seeing red in the van? lol

rain dragon
#

I'm saying red paint job, green interior lighting

humble geyser
#

ooooooooooh

rain dragon
#

Sorry I'm working and I'm not really supposed to be on my phone RN

#

So I'm half ass texting RN

humble geyser
#

honestly i've had thoughts about changing the default paint to something else but

#

red just

#

works really well

#

my car is a dingier more faded red than the CC but it's still red

rain dragon
#

TBH that would be a cool variant to get on Scanvan

#

Just sun damage on different parts

humble geyser
#

little does he know every scanvan is rattle canned before being sent out

#

the dodgy way โ„ข

#

while my general idea is that the van has had a really really hard life and been completely neglected and maintenance has been seen as an 'optional' thing to do, i don't really want to mess up the paint that bad, it's already not like, showroom condition

#

it's quite gritty and rough

humble geyser
#

like when it tells you the washer fluid is low and can randomly tell you to check the disc brake pads upon startup

#

they're more minor but it plays into that whole theme

grave flume
#

awww:(

#

thats so sad

humble geyser
#

the van is canonically 104 years old by the time of lethal company

#

the company hauler is uh

#

525 years old

humble geyser
#

and the JcJenson Motor Corp have just been pumping out the same thing for decades

grave flume
#

wow

humble geyser
#

i might add some more stuff to play into this theme

#

like a faint break squeal under heavy braking

#

i kinda already wanted to do this anyway but forgor

humble geyser
#

coiled

#

yoiled

#

i'll probably fancy it up later and add text or whatever to it

#

just so it doesn't look

#

so bland

grave flume
#

yay!!!

#

i like ittt

glacial geode
cold dune
humble geyser
#

i don't even know if this will let you hear people through it by holding E on it

#

guess it's just a matter of time

serene surge
humble geyser
#

thats fine because its already extremely low poly

#

its not at all detailed and looks terrible super up close

serene surge
#

I hope it disappears in LOD more than 5 meters away from it

#

amazing piece of geometry tho

humble geyser
#

it'll just be on LOD0 of the car and disappear by LOD1

#

its a terrible looking piece of geometry but its doing its job and i'm not really feeling like spending anymore time on it

serene surge
#

more coils

glacial geode
#

five trillion polygon hookah

humble geyser
#

i'm not sure how big to make this side compartment

#

i don't want it obscenely large, of course

#

i'm not even sure how useful this compartment will be but i'll add it anyways ig

humble geyser
#

well it can store 3 belt bags quite comfortably

#

i don't know if anyone will ever find themselves using this

rain dragon
#

Maybe the scanvan can come with a flashlight?

humble geyser
#

worlds most useless utility compartment coming soon, probably, maybe

grave flume
#

im going to put all my awesome things there

glacial geode
#

I'm going to use it every time so that you don't feel like it was wasted <3

north pine
#

Im gonna fill it with cheese

flint prawn
#

I'm going to smuggle arms in there

halcyon owl
humble geyser
#

well yeah, the idea is that items in it would save of course

#

well, upon reload they'll probably just become detached, and i don't even want to delve into trying to make items stay attached to 'shelves'

fallow perch
#

I love it

halcyon owl
fallow perch
#

Probably never gonna use it but it so cool

humble geyser
#

it'll just use a shelf component like in the back of the car

halcyon owl
#

I legit would actually use it a lot, UsualScraps has a defib, and since I am the only one who knows how to drive it in my group, it'd be helpful to have it on standby if I "ACCIDENTALLY" blew up a landmine

humble geyser
#

i guess it could be handy for the driver to hop out and grab something quickly

#

since it's on the left side of the car

humble geyser
#

needs.. minor tweaking, but it's there

#

i also need to make items save in here (and while i'm at it i'll do the same for roofrack items)

fallow perch
#

wow

humble geyser
#

it came about when i made items in the back safe only

#

just been a bit lazy about the roofrack rn

fallow perch
#

Nah it's fine

subtle flame
#

by not saving, you mean like how they get lost when you return to space?

#

I thought that was by design tbh

humble geyser
#

i've been meaning to exclude roofrack items but i've just been a bit lazy

subtle flame
#

I thought it was pretty funny that the items I tossed onto the roof of my car got lost in transit as I traveled through space

humble geyser
#

i like the roofrack as a bit of a gimmick but i don't really want items to be lost on it

#

it seems a bit unintuitive even if it "makes sense"

#

items on the roof of the storage compartment are lost and i'm fine with that

subtle flame
#

I actually thought it was hinted at in the manual as well

humble geyser
#

kind of

#

it says all items must be placed in the back

#

to prevent injury or loss of equipment

subtle flame
#

yeah that's why I thought it was intentional

#

it does make the roof rack kinda useless or at least dangerous to use though

humble geyser
#

the roofrack no the storage roof yes

#

the one thing i liked doing was putting the Tuba from terras scrap on the roof rack

#

it looked funny

#

with the changes zeeks made to AI, baboons no longer break when they see scrap on the top of the car now as well, so i'm happier to make the change of them saving

humble geyser
#

items on the roofrack or in the utility compartment now save

#

i also switched to using a HashSet for item collection

#

should be better for perf

#

i have just remembered that the hq_fixes mod would probably let you void this safety system i've added and completely negate the no item safety on the v55 car

#

hmmmmmmmm

#

i'm not sure how to go about that tbh

#

maybe i could return false on items Update method that are about to be deleted

#

just as you enter orbit

#

but if anyone ever brought back the popup then it's going to a bit weird

#

might have to patch SetItemInElevator

glacial geode
#

If anyone puts stuff up there you are getting left behind

humble geyser
#

the roofrack will be safe in 1.3.1

#

items on the storage roof will be lost

#

the utility compartment is now also safe

#

and items in the back will only require the back door shut

glacial geode
#

Oh, you're adding the ability to save items to the ship when magneted?

humble geyser
#

1.3.1 probably won't introduce the CB radio for anyone curious

glacial geode
#

Like the modern Cruiser?

humble geyser
glacial geode
#

Oh

humble geyser
#

which also means items in the utility compartment won't be lost either which i had to do anyways

#

i'm still unsure about how much the utility compartment will be used but i hope it wasn't a genuine waste of time

glacial geode
#

I'll use it

humble geyser
#

i'll also be fixing some RPC spam on the tyre skidding effects :p

#

just caught this

humble geyser
#

sidenote i would ALSO like to "fix" baboons not seeing players in the front seat of cars

#

mainly for the v55 car

#

it's kind of overlooked but its the same issue as radmechs

humble geyser
#

also in 1.3.1, for now, windshield state will not be saved upon reload

#

i will be implementing my half regen state thing for the window though

#

so during a round, if you lose the windshield on that van, it can only ever regen up to a certain state (i.e. cracked)

#

if its just cracked initially then it can regen up to a fully clear state

#

so breaking the window will mean "the window can never regenerate more than a cracked state"

#

only ever cracking it will ensure that the window can regenerate to a fully clear state

willow charm
#

That's a little annoying for visibility tbh

humble geyser
#

a windshield is better than none

#

but alright, i guess i can make going into orbit completely regenerate it regardless of state :/

willow charm
#

I mean, make it a config I guess

humble geyser
#

it's not really something worth making a config over imo

willow charm
#

On vanilla cruiser it doesn't matter, but since the windshield affords protection here + it being cracked hampers visibility, it's just kinda two punishments in one to have it unable to regen to fixed

humble geyser
#

turning off the cabin light can negate the visibility thing :p and even just having a shattered one still protects you

willow charm
#

To an extent I guess

humble geyser
#

and if it was broken completely, regenerating to a shattered state was still better than nothing

willow charm
#

Wait how would going to company work? Lol

#

Doesn't that count as an orbit sequence?

humble geyser
#

wym

#

just being in orbit is counted as "in orbit"

#

say you take off from a moon, and enter orbit

#

that's orbit

willow charm
#

So if you land at company and leave it counts as an orbit

humble geyser
#

yes, as soon as you go into orbit, that counts as in orbit

#

company wouldn't work any differently

#

when the sounds mute themselves thats "in orbit" for example

#

on the car

willow charm
#

Well, if it doesn't regen all the way no

humble geyser
#

what

#

?????

#

the idea was:

if you lost the windshield completely, subsequent trips into orbit would only regenerate it to a "cracked" state and never anything more, losing it again would mean going into orbit just regens to a cracked state, etc
if you just shattered the windshield only, a trip into orbit would regen it fully

#

but now it's just going to be "it regenerates fully regardless of its current state" and reloading will no longer save a broken state

willow charm
#

Yeah I meant if it would regen twice all the way to fixed it would mean going to company is a free fix

humble geyser
#

ohh no, if you lost it completely youd lose the ability to regen it fully on that van

willow charm
#

Idk I'm micromanaging this mod too much ig

humble geyser
#

no no it's okay

humble geyser
#

i'm probably going to give a slight buff to the vans durability in terms of when bumping into enemies

#

i'm thinking small enemies = no damage and reducing the max damage enemies can deal to the car from 2 --> 1

#

oh wait enemies already only do 1 damage

#

just the small enemy change then

rough garnet
#

is that the thing trucks have that lets them talk to eachother?

humble geyser
rough garnet
#

cool

#

is it js gonna be a walkie in the SV?

humble geyser
#

kinda

rough garnet
#

wicked

humble geyser
#

Scanvan - 1.3.1

  • Added a 1 second cooldown to the ignition trigger after starting the car.
  • Fixed a NullRef spam on the player-zones.
  • Added a side-compartment.
  • Fixed items on the roofrack not saving.
  • The windshield can now regenerate in orbit.
  • Fixed skidding effect RPC spam.
  • TerminalConflictFix is now a soft dependancy, but not required. This should prevent the 'scan' command and typing 'scanvan' causing issues in the terminal.
  • Updated README.
#

V55 - 1.1.7

  • Fixed a NullRef spam on the player-zones.
  • Fixed skidding effect RPC spam.
#

some stuff i forgot to mention in the changelog - items being counted as collected on the magnet now uses a HashSet instead of an OverlapSphere

#

should in theory be better for perf especially with loads of items

#

and i removed some logs and changed some log levels

#

no CB radio for 1.3.1, that still needs some work :)

#

any new issues, as always, lmk

humble geyser
#

I'm considering going MIA for a bit from working on my mods for Lethal Company, as I have a bunch of projects for another game that I have been meaning to work on for over 5 months now (I kept holding off due to the scope of the dam thing, but not working on it isn't going to make it go anywhere). I'll still be here if you all want to drop in feedback, or if there's something seriously game-breaking that I need to fix :)

arctic iris
#

If you do end up doing that, good luck!

humble geyser
#

Deep down I've been wanting to work on this for so long, but the game it is for has undergone like a bajillion changes under the hood, and I don't know how much is going to need rewriting

fallow perch
#

Go ahead dude!! You got this

grave flume
#

i hope those projects treat you well! you've been doing a lot of great work for your lethal stuff :-)

humble geyser
#

(just bringing this convo from Lunas thread before i flood it)
well, this depends on where you live i guess

#

and i won't argue against that

#

because car dependency is just bad all around for everyone

#

even for people who like cars

#

because all the people who don't want to drive are end up being made to drive

#

and well, i'm sure you can see what issues that would bring about

fast flower
#

fuck id even be ok driving more if people who really should not be driving werent driving bc they had too

#

ofc there are bad drivers who like cars, alot but also many that just do it bc they have placed ot be

slim quail
#

USA practices what i like to call "negative freedom" when it comes to cars

#

basically theres 2 types of freedom,

fast flower
slim quail
#

positive freedom means giving options of what you want to use, and making it available

#

negative freedom is forcing people into one option but that one option can do basically anything

#

because USA's infrastructure is so car-dependant we're experiencing negative freedom

#

luckily american citizens are starting to realize after all this time that alternatives like rail arent so bad as theyve been told

#

so we may be on the road toward converting to positive freedom

fast flower
#

not for a while

#

at least

slim quail
slim quail
# fast flower at least

it will take a long time, but change doesnt happen quickly. the big part is convincing people that modes of transit other than cars are worth their time

fast flower
slim quail
#

most americans don't agree with rail because of the whole "america is so big, how do they plan to connect all of it?"

#

and yes, america is too big to connect it all by rail

#

which is why rail projects need to be localized

fast flower
#

@humble geyser train when ๐Ÿ˜

humble geyser
#

then no one can complain that my scanvan is too hard to drive ๐Ÿ˜›

slim quail
#

starting out by establishing them in high-traffic areas will give people more reason to use them, and eventually reduce strain on car infrastructure

fast flower
slim quail
#

i'll cite the electrification effort Caltrain is going through

humble geyser
slim quail
#

their ridership is up a lot higher than it was a few years ago, so there is the demand for reliable rail infrastructure

humble geyser
fast flower
#

I havent used it in ages

#

I used to be really good

humble geyser
#

i mean, fair enough..? i guess?

fast flower
#

as a joke

#

XD

fast flower
#

I was trying to find the gif of a battle starting

#

on discord

#

that was a mistake

#

(not even bad but who uploaded that XP)

rain dragon
#

( can't grab items back from the side compartment)

humble geyser
#

I don't think there's much I can do about this, for the record

glacial geode
#

Scamvan

nimble berry
#

im willing to admit that im at fault here but the scanvan wont drive for me no matter what i do
the very conspicuous shifter on the dash doesnt have an interact prompt for me and it really seems like it should

slim quail
#

for shifting

nimble berry
#

ah thank you

humble geyser
#

you can change the default binds if they don't suit ya as well

#

you also need to use the clutch when changing gear

static horizon
#

this probably how finally learning to use the scanvan feels

neat kiln
#

Why is TerminalConflictFix meant to be a hard dependency for scanvan?

north pine
humble geyser
#

I did mention in the changelog it is not a hard dep

#

if you have another mod that you use instead with conflict resolution then you can use that instead

serene surge
#

yo, on the latest update I'm unable to take a seat in either of the front seats of the Scanvan

humble geyser
#

huh?

humble geyser
#

I haven't really changed anything regarding the seats nor have I had issues with them

#

i can sit just fine

#

i tried every seat as client and host and i don't have issues sitting in either of them

serene surge
#

reverted to 1.2.9, where it still works fine

019de4a0-40c5-f4b5-02a2-7bfcec6def23

#

LAN, single player

#

was showing the Scanvan to a friend. took about 15 mins to figure out the ignition

#

the moment of REALIZATION is never gonna be not funny

humble geyser
#

oki, i'll take a look =)

#

so it just refuses to let you sit down at all?

#

from a freshly spawned van?

humble geyser
#

unrelated sidenote, since you have LLL and lcbettersaves, you'll also need lcbettersavesfix

#

anyways, i can't seem to replicate this bug on the latest ver

#

tested all seats as host

#

tried multiple times

humble geyser
#

does this sound about right?

#

i'm leaning on the side of this being a mod incompat, as i have reloaded plenty of times with a van and not had this issue

#

but i will take a look regardless =)

#

okay, looks like this is a genuine issue

#

i will address this as soon as possible

#

i wasn't setting hasBeenSpawned = true

#

๐Ÿคฆ

humble geyser
#

@slender oxide heyo! sorry for the random ping, but i noticed one of your modpacks has my van it, but i also noticed you have MultiCruiser, just thought i'd let you know a few things:

  • Lethal Companies systems is not supportive of multiple cruisers, plus you have mods that cache VehicleController, all of this means various functionality will only work for one vehicle

  • My ScanVan is similar, for various performance reasons I cache my own van (to avoid having to do expensive searches) plus the fact that the base game makes many assumptions that there will only be 1 VehicleController at a time, spawning multiple is going to cause many issues. (my van inherits VehicleController as well, plenty of its functionality will only work for one van)

hope this helps =)

#

anyways, on another note, the v55 cruiser has received the same 'seat interaction' fix ^^

slender oxide
#

Oh yeah I think I forgot to ditch multicruiser. Had it before I included Scanvan.

Thanks for the heads up! I'll be removing multicruiser when I get home. alright

humble geyser
#

Np ๐Ÿ‘Œ

humble geyser
#

i release a cruisertunes mod and forgor to change the short description

#

๐Ÿคฆ

#

i will probably add the Mt Yurbuttsk songs at a later date :3

fallow perch
#

Nice!!!

humble geyser
#

use of scanvan is recommended =)

#

'cause y'know, manual gearbox and all (and you can control the radio volume like in RV)

#

very fitting, hehe

pseudo monolith
#

RV scanvan

humble geyser
#

quite honestly a contender for one of my favourite songs in the game

#

the quality is a little.. questionable.. but i couldn't find it anywhere else

#

might see if i can record it myself later

serene surge
serene surge
# humble geyser does this sound about right?

YES, the magnet was on, and the van was on the other side. I remember I though to myself "hmm, isn't that something that CruiserImproved was supposed to fix? I guess it doesn't work with custom vehicles"

humble geyser
neat kiln
#

Could you add configurable price for Scanvan?

humble geyser
#

i think 440 is a fair price for the car personally, but if you think otherwise then I guess I might be open to feedback

glacial geode
#

1 credit

neat kiln
humble geyser
serene surge
humble geyser
#

kinda excited, hope this goes to plan

humble geyser
#

doesn't look like it's really possible with UE5 =(

#

sucks

humble geyser
#

i figured it out =)

glacial geode
#

Yayy <3

humble geyser
#

i guess all the final versions have some filter applied

#

the snow map has some bangers

glacial geode
#

This is that song you were having trouble getting from RV There Yet, right?

humble geyser
#

yus

#

but there's actually more in the files as it turns out

#

specific to the snowmap

glacial geode
#

That's good you found it

#

Oh

humble geyser
glacial geode
humble geyser
#

it's just that Babayan was the only one i found uploaded online, but it was recorded ingame

glacial geode
#

Is Casette_ChristmasTime.ogg that one Charlie Brown song

#

On December 9, 1965, A Charlie Brown Christmas aired on TV screens across America and instantly captured the hearts and ears of a generation. Bolstering the animated special, based on Charles M. Schulzโ€™s immensely popular PEANUTS comic strip, was an engaging score from Bay Area jazz artist Vince Guaraldi, who brought characters like Charlie Br...

โ–ถ Play video
humble geyser
glacial geode
#

Oh

humble geyser
#

certified bangers are now added in 1.0.3, along with this every audio has been updated to use the raw rip rather than recorded directly ingame =3

#

all the raw rips had some sort of filter applied, so i haven't had to make any changes to them

#

they're all consistent now x3

thorny sapphire
#

Hey wait

#

HEY WAIT A SECOND

#

HELL YEAH

glacial geode
#

Yeah!!

thorny sapphire
#

Now make a helicopter

#

(/j, for now)

glacial geode
#

WAIT an air vehicle would be SOO COOL IN LC

#

Something like the gyrocopter from 7 days to die

thorny sapphire
#

Me when im flying around onโ€ฆ. Its been that long i forgot the old bird moonโ€™s name

glacial geode
thorny sapphire
#

Thank

#

Me when im flying around on embrion and somebody pulls the apparatus:

glacial geode
thorny sapphire
#

Ok but could you imagine how genuinely hilarious that would be, your crewmate walks outside seeing you dodging a thousand missiles (or more likely, a broken helicopter on the ground)

#

And they like: ohโ€ฆ.

#

Also if liquidation ever becomes FOUND MEDIA then we could have boats, or even submarines maybe

humble geyser
#

a helicopter doesn't really make much sense for the vanilla moons tbh

#

all the maps are made with walkability in mind (but some can be cruisered), a helicopter would be too much of a liability (because its lethal company, yah? your equipment is usually shit), and then you'd fly for a total of like 3 seconds before reaching main.. taylor swift i guess..

#

the truck atleast makes "a bit more sense" and isn't as hilariously inefficient as a helicopter would be

humble geyser
#

i have identified a bug with reloading with the ignition on..

arctic ocean
#

wanted to report a couple bugs from our session

#
  1. the audio occlusion (from the cabin?) impacts voices over the walkie talkie
  • unless you have direct line-of-sight to the person communicating with you over the walkie talkie, their voice will be muffled and difficult to understand over the radio.
  • the way that zeekerss made the walkies work is really strange lol. when someone is speaking over the walkie talkie, if you have a walkie talkie enabled in your inventory, it takes their actual player voice, makes it globally audible, and applies radio effects over top of it. (this is why if someone starts speaking into a walkie talkie right in front of you, you can no longer hear their voice except through your radio. this is also why you can't hear voices being transmitted from nearby radios, because it only applies these changes if you have your own powered radio)
  • i assume you can just patch your logic to forcefully unmuffle a player's voice when PlayerControllerB.speakingToWalkieTalkie is True for the speaking player and GameNetworkManager.Instance.localPlayerController.holdingWalkieTalkie is True (i think this would cover all cases?)
humble geyser
#

seems simple enough to me

arctic ocean
#
  1. the audio occlusion is applied overactively as a spectator
  • I noticed while I was dead and spectating people in the cabin/back storage that their voices were muffled, even though I was directly spectating them.
  • probably should always forcefully unmuffle the directly spectated player (should be reachable through GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript, though this might sometimes be null)
  • but i think it will also require a little extra logic to do line-of-sight checks from the player you are spectating, because when alex and cookie were together in the back both of them were muffled for me even though i could see both clearly
humble geyser
#

yus, i am aware of spectating and it's something i was actually thinking about last night

arctic ocean
#

the audio occlusion is super duper cool and i love it, i'd just be happy to see the edge cases fixed ๐Ÿ˜

humble geyser
#

but it's not something i'm too bothered about atm (not a priority)

#

the walkie stuff i will look into fixing

#

as that's a genuine issue

humble geyser
#

i will look into this later, i gotta go now =(

arctic ocean
#

anyways i wanted to also take the opportunity to gush for a little while but i wanted to do it when we weren't distracted in voice chat

#

i think it is no exaggeration to say this is possibly the coolest lethal company mod i have ever played

#

experiencing v55 for the first time was awesome because having this sort of "mobile home base" in the form of the cruiser

#

with a fully functional gear shift

#

and all the little doodads like windshield wipers, a dashboard radio, the jail window, etc.

#

it was just such a breath of fresh air

#

and honestly i've come to take most of it for granted now that i've had 2 years to play around with the cruiser

#

but like, playing with the scanvan for the first time instantly transported me back into that state of mind

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all the little doodads that you implemented "just because"

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the step that you can use to reach the back storage of the cruiser easier

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the rack on top of the cabin where you can keep items

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the sun visors that are totally interactable despite serving 0 gameplay purpose

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the attention to detail with the scanvan's physicality and how it interacts with the game state

arctic ocean
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the closed cabin offering greater protection than the cruiser, but only when the windshield hasn't been broken

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needing to put items into the back storage and lock it up, or they disappear in orbit

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etc.

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and there's so much else i can think of

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the interactable parking brake with a lighted display on the dash

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the ability to control the volume of the radio

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the dashboard lights you can toggle on when it's dark outside

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the little compartment with a shelf under the back storage

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the passenger door on the back storage zone

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there is so much love and care and attention crammed into every square inch of this vehicle

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at times it hardly feels like i am interacting with an object in a video game

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from a purely utilitarian standpoint i guess it is fairly redundant with the cruiser

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the cruiser is cheaper, easier to maintain, and absolutely easier to control (which is funny considering most people rag on its controls)

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but it offers so much less of an immersive roleplaying element

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there was a time when i thought the cruiser was a fairly definitive "real world vehicle" in the world of lethal company

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but it is obvious how much of an abstraction and simplification it actually is

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after comparing it to the scanvan

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i appreciate that there was a lot of effort in making the control scheme genuinely different and interesting

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i think it is very difficult and unintuitive (but to be fair, the cruiser was too, for a good while)

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and that will probably turn a lot of players off

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since the cruiser serves the same gameplay purpose of "transport a lot of scrap at once really fast" and has a way lower skill floor

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but at the same time if the scanvan was just a cruiser reskin then it's like... i think there'd be even less reason to use it at all

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if zeekerss were to add more vehicles i assume he would do something like what you have done

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instead of "2 cruisers", having a "manual cruiser" and an "auto cruiser" gives them both room to breathe and express their own appeals instead of one functionally obsoleting the other

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(or like, i know there's some speculation that there might eventually be a "water vehicle" for liquidation v55 beta, and i think that'd control fundamentally much differently than the cruiser does)

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im not sure i will ever be good at using the scanvan

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i know i definitely am not right now

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but i love everything else about it already and i definitely feel a pull to master it

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so i can appreciate the whole package

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anyways i understand that some things were scrapped for quality of life

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and since vehicles are "just one part" of lethal company's entire scope as a game i do understand the need to simplify for the sake of it fitting in with the overall gameplay scheme

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but honestly i'd love to see you just crank all the knobs to 11

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you mentioned you made the back storage save items as long as you roll down the backdoor, but like.... if the point is the compartment needs to be a closed system unaffected by outer space, leaving the other door open should be considered unsafe too

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i would fully support reverting that change

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i recall you mentioning, at one point, that the car key would be an actual physical item that you could keep in your inventory and lose if you were irresponsible with it and i think that'd be really fun

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lots of roleplay opportunities there

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i.e. some of your friends keep the key in the ignition and activate the lovely driving companion that drives you crazy

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maybe you decide to leave the car key in the back storage so you will be able to find it later, and then your crew buries it under a pile of scrap, and you get grilled about "losing the key" because someone else is trying to drive back and cant find it

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i dont care if it gets immediately boiled down to a meta of "drop the key next to the driver side door and never take it anywhere else" because the possibility of interaction there is just inherently fun

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and it can't be helped if not everybody chooses to interact with it

arctic ocean
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and i think it'd be fun to see that degree of mechanical intricacy

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i do get that it's a bit of an undertaking to implement a way to fix the dead battery, and i totally understand how it'd "just suck" to lose all your scrap and have to buy a replacement car because you totally lose the ability to return it to your ship

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but i'd totally support you experimenting with fleshing that out if you ever felt inclined

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i know you also mentioned, a long while ago, there are some actual gameplay interactions with the AC unit and the different temperatures you can set

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not sure if that ever panned out but it'd be super awesome

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sorry for the massive wall of text

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TL;DR: this mod is really cool, and i love it, even if im no good at it

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legitimately a magical experience

north pine
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Omg

thorny sapphire
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Like a comically slow jetpack for the whole crew

cold dune
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let just tape baloons to each other

grave flume
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i hope i have said as much but i agree 1000% with everything buttery has said here

golden meteor
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cookie hates and disagrees with everything buttery has ever said in buttery's life got it

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could've been harsher i guess

grave flume
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i would NEVER SAY THAT!!!!

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im gonna cry now i would never ever say or feel that. ijn my whole life.

grave flume
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BWAAHHH!!!!

humble geyser
humble geyser
# arctic ocean from a purely utilitarian standpoint i guess it is fairly redundant with the cru...

from a purely utilitarian standpoint i guess it is fairly redundant with the cruiser

yup, this is something i honestly can't even deny, and it's something i got ragged on for quite a bit; for the most part, this mod has just been what i wanted to make, which is probably a bad approach to going about this.. i have some stuff noted down that "might help with this" but to what extent i don't know

i recall you mentioning, at one point, that the car key would be an actual physical item that you could keep in your inventory and lose if you were irresponsible with it and i think that'd be really fun

yus, this is kind of one of those things i "forgot about" but i still think this would be cool, i just need to make a "key id" save and figure out how to make the key in the players inventory disappear correctly and make the car give the key to the player properly without breaking shit (similar to the v4 apparatus that can be inserted into a "docking station")

i also recall you mentioning that at one point the scanvan would run off of a battery that you could run dry by leaving the headlights/cabin light on without running the engine

yeahh.. this is one of those things that i just didn't think would work out well in gameplay, i had all the code there that would "fix" the dead battery, but i never had a system in place at the time to "fix" a dead battery, i guess i wanted a reason to punish players for just leaving the headlights on for the most part (hence why i added the hazard lights if you want to have "some lights on" like on a snowy moon)

i know you also mentioned, a long while ago, there are some actual gameplay interactions with the AC unit and the different temperatures you can set

this was actually with the "LethalElements" weather mod that added Blizzard and Heatwave! until V80 broke them.. the Cadaver stuff is something i would still like to do however

grave flume
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for the most part, this mod has just been what i wanted to make, which is probably a bad approach to going about this..
maybe take what i say with a grain of salt as someone not developing on nearly this scale but i totally disagree tbh, it's been really really awesome to see the sort of stuff you want to put in and it really shows with the love and detail that it has. if you don't want it to compete then that's fine! it'll find its audience with those who want the same things you want

humble geyser
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1.3.3

  • Fixed car ignition being un-interactable after reloading a lobby with the engine on.
  • Fixed issues with talking into a walkie-talkie while the receiving user is in the truck. (or vise-versa)
  • Fixed issues with spectating players and audio muffling.

(the last two I'm hoping I have fixed, I have tested them and they seemed to be working, if there's any issues I didn't catch regarding them please let me know, thank you!) =)

cobalt crane
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lethal company isn't about going meta for the average player

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the extra protection it provides is also a big plus for me ngl

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could lean into that perhaps?

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even just with a config option for health

humble geyser
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the car has 46 hp by default (16 more than the cruiser) but the durability is different to that of the Cruiser

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i'm quite happy with where the car sits in terms of durability, especially with some of its shortcomings

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i didn't want it overly fragile, due to the tradeoff of being more difficult to control n' such, i think having it a bit more "tanky" is okay in this instance

cobalt crane
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yeah well I'd survived a dog attack for like a full 3 minutes in there

humble geyser
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it was a hard thing to balance

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the car does take damage from dogs

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the vanilla car doesn't as of v70

cobalt crane
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oh

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well that's dumb...

humble geyser
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tell me about it

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lol

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butterybalance brings this back for the vanilla car from memory

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so does my v55 car

cobalt crane
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I guess wheeled vehicles are kind of difficult to integrate into the game

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with the current maps at least

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I mean march was pretty viable until now

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but yeah I like where the scanvan sits atm

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I don't think it needs balancing to be meta or wtv like I said

humble geyser
# cobalt crane I guess wheeled vehicles are kind of difficult to integrate into the game

i think one of the more 'major problems' i've been 'finding' is that most people would prefer more 'utility' out of a custom vehicle, otherwise "there is no real point in using it" because the cruiser kinda already does everything for them, and any extra challenge is just seen as "not worth dealing with". i don't neccessarilly disagree with them, but it's not a competition i want to really be competing in (of being better than the cruiser)

cobalt crane
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although I'd appreciate a feature to be able to move within the front portion of the vehicle to get off the other door and wtv

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yeah I don't know what you could do about that. I personally think it's in a decent place as is because the base cruiser is in an awkward place in vanilla either way

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it's got fun features

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may not be the most useful ig

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I like the rt radio and all

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what about messing with some sort of warranty

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it's meant to be a more reliable vehicle than the cruiser right?

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could perhaps have free replacements for x days after purchase idk if that's out of the scope of your vision

humble geyser
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i don't know to what extent i want to mess around with the warranty system, i think the system zeekerss has in place is "okay" although it applying to every single vehicle is a bit weird (but at the same time i guess he didn't think there'd be more vehicles in the game)

humble geyser
humble geyser
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and balancing changes (i.e. items only save in the back with the doors shut (or now on the roofrack and utility compartment)) are mostly seen as unappealing and "worse than the cruiser" because the cruiser just saves everything attached to it regardless

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so for the most part, making it not do what vanilla currently does or vanilla but "better" is just seen in an inherently negative light

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which really sucks, i'm not going to back down on stuff like that, as i think it's fair and it's not much of a hassle to close doors up (in the case of item safety)

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but it's also just "one of those things" i'm not willing to make any form of config for (even though Buttery did for her butterybalance mod for example)

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i already felt pretty shitty making old birds seeing you in the cab a host only config

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that felt like crossing a line for me (the "intended experience" line)

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i know it's not "inherently a good thing" to have old birds barrage you with missiles while driving a car, but it just feels so empty to not have old birds target people in cars, and it completely nulls them as any form of threat

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i don't think the counterplay to robots should be "buy this car for like 400 dollars and you'll be a-okay and get off scott free"

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like sure, i could just completely remove any changes that people perceive as "making it worse than vanilla" but then the car loses alot of its identity and anything that seperates it from just being "another cruiser"

cobalt crane
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that's true

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I wonder if it'd be possible to make tbe vehicle heavier to explosions specifically

humble geyser
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well I can "basically do this" already

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my method is a bit hacky though, in fact I even spoke to xu about making it so creators can modify stuff related to explosions for their vehicles

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For DawnLib vehicles s

humble geyser
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i may add the ability to shift without the clutch (at the expense of damaging the car)

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alongside a crunching noise from the gears

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;p

fallow perch
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YES!!!

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I love that idea!!

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But maybe.. could you add some feedback for the clutch? Or is that still too hard

finite quest
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Does cruiser tunes work with this mod?

fallow perch
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I think it'd make for better understanding that the clutch isn't depressed all the way and you're damaging the car

rain dragon
humble geyser
finite quest
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Scanvan will not start

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OH okay got it

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after a few attempts to try to move it and make it work-

This mod isn't for me