#V.E. Scanvan Thread! (and any other of my vehicles)
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Well, same thing basically
he also buffed the self regen into oblivion and made trees deal 0 damage
between v56-v69 the general consensus was that the car was in a good state balance wise
then this happens
i guess it is zeekerss game and he can do what he wants, but i'm still going to have my own opinions regarding it
and i know it's not just me that thinks similar
Again, his idea of balancing. Good or bad is irrelevant to this argument tbh
Uhh.. lmao
My argument was how you shouldn't be going for "it's a van so it must be like this because realistic"
and i know that which is why i'm not choosing to go down a super realistic route
it's already a bit arcadey in its current form, whether you think that's the case or not, you have to believe me because it is
i know it's arcadey for a van, even if it's 'more realistic' than the cruiser
No yeah, but that accuracy to being a van, even if not 100% realistic, I feel is a detriment to how appealing/fun it is
a van that handles like a sports car doesn't seem like fun to me
I've used the scanvan plenty, but there isn't anything to it that would make me want to use it over regular cruiser
i actually enjoy the 'more realistic' nature, i know i'm biased, but still
well, that's fine
I don't want thatttt
you aren't forced to use it; but at the same time i'm open to feedback
It's not meant to be a sports car, no, never was what I wanted
well that's what the cruiser handles like
and drives like
it has rapid acceleration, sports car like suspension
the steering is overly quick, as well
Correct, which means the van is less appealing as it has nothing else going for it. Extra protection is not worth it to me
what would you want in a vehicle? and in one that's cruiser based, too
this is more a curiosity thing
Right now it's been getting plenty of use because it's fresh and cool, but if it has no benefit outside that, why even bother
so you do want it to handle like a sports car on rails?
I want it to have benefits that make more worth it to use. That isn't limited to driveability
Didn't I suggest a portable charger in the back at one point?
if you don't want to use it that's fine, if you see nothing in it then i'm not going to sit here and try convince you otherwise, especially if you've already made up your mind up about it, but at the same time i'm also open to feedback, as long as it isn't "make it drive with wasd and make it handle like a corvette"
no
well
not that i can remember
but i have poor memory
jacu arguing with the creator of a van that literally has the creators name in it to get it changed to be what he wants ๐
Yeah like that's one idea that would make it interesting to me. Charging flashlights and biz at main?
ooh you should make a corvette!!!
the scanvette..
that would be neat methinks
People in lobbies I been in have already contemplated between the two, it's just gonna get worse as the new factor wears off
if the charger is something that isn't going to behave weirdly outside the ship i "may consider it" as a config
you don't have to use this vehicular if you don't like it/see use in it
but again i am receptive to feedback, as long as it's not something extreme
yeah it doesn't have to appeal to everyone
I'm worried that I won't be the only one, because this is a genuinely high quality mod otherwise
I love the scanvan very much because I really like cars and have always wanted manual transmission in the cruiser
but that's just me and not everyone
well, if you have ideas Jacu, toss them my way man
i'm not against adding things to make it better or more appealing
aside from mentioning the weight affecting the car i already have that noted down!!!!
Like I don't hate this thing, it does appeal to me, I still have no issue choosing it over regular cruiser because I like a challenge. But to the average player (who has no specific interest like "oh it's manual" or "challenging") it might end up not appealing enough to be worth even using over cc
For instance Melanie's cruiser had an option for monster truck wheels. that was fun and unique, thus worth using even if it came at some drawbacks
i heavily disliked the monster truck wheels
Beanie get out
scandals making it realistic...
they were extremely obscene, and forgive me for what i was saying here, completely out of the realm of realism
Realistic isn't fun
i'm not aiming for super realistic
i'm aiming for more down to earth
realism can be fun, but it depends on who you ask
Only to an extent
and it depends on the thing in question, i guess
the monster truck wheels are more of a silly gag than anything
but i don't wish to add anything like that for this
it would just look incredibly, well, stupid, and probably make the car 10x worse to drive
Nobody has made a game about being at the front desk of a grocery store and "that's it". There's always something else to it
~~you'd be surprised ๐ ~~ yeah i getcha
Well maybe someone has, but I doubt they were very successful
that's fair
the charger would be neat i think
and could be logical
if you hook a giant car battery to it
the charger one i kinda like, i'd just need to confirm that the charger isn't going to behave weirdly outside the ship
i think the appeal about this cruiser rn is all the little gadgets on
wesley has them in an interior
i think its okay
i more mean in a moving vehicle
It already tells you "the charging system is malfunctioning", so it could be a fun play off that, even if it isn't 100% realistic
although i guess the ship also moves
that
the charging system malfunction (irl) refers to the alternator not working but yeah that's not a half bad idea
You can't charge while it's moving though, right?
i think u can
i don't remember
i mean you can sit while the ship is moving and thats the same kind of locked animation
im pretty sure
well, similar kind
to be fair car seats lock you to them so maybe the charger wouldn't bug out
i'd have to play around with it
hopefully
Maybe it could come with a free extension ladder and a special compartment for it
although i would entertain the idea of having one of those wireless chargers on the dashboard with a wire connected to a USB port, and any items placed on it will be charged as long as the engine is running with good health
side compartments... aren't a bad idea tbh
Maybe an embedded walkie system in the dashboard?
extension ladders absolutely break vehicles in weird ways
oh yeah, a CB radio
i think glojam wanted to make one for the hauler
originally
You could even make that more fun by having old birds interfere with the signal when nearby
wouldnt they logically do that to normal walkies
too
you could also have it do the company building thingy
Idk, throwing ideas
yeah i getcha
because its actually a basegame thing
would make sense
i just think stormy weather would make more sense
the screams
yeah
oldbirds just use sound cannons
Oh yeah, that'd be a neat detail
i dont recal them causing signal interference
i'm not entirely sure how the walkie system works and i'm not sure how much of a pain it'd be to add a 'static' effect to it
This I mean, if the radio is on at company check every second and roll a very small chance to play the hidden audio through it
i might be able to hack the static sound to play, similar to the cruisers vanilla radio
where it just decreases the volume of the radio and increases volume of the static
and vise versa
i do think a CB radio could slot in here quite nicely
the side compartment thing i also quite like, potentially something around here
While you're at it, put up a small standing platform on the edge. I think it'd be funny to "cling onto" the car, like in gta
you can already ride on the back ๐
Like... On the outside?
Oh shit, cool
i just cant gaurantee you will stay on because something something unity collision resolution (out of my control)
Yeahhh
and it would indeed be the same for side platforms
side platform would be more problematic because the physics region would need to extend to the sides
and then it would mean you get 'parented' even if you're not standing on part of the truck
although maybe i can figure something out... we'll see
since i wanted to do something similar for the haulers side steps
Finally worked out what the issue was, adding a network behaviour (even an empty one) onto your vehicle controller breaks the interactions (don't ask me how, the networking gets confused or something). I took your suggestion and made YPB only work for the vanilla cruiser only, meaning it will be compatible (in a non breaky way) with your van ๐ my update should show up within a few hours if you would like to test the compatibility again
Ah, yeah, I see, sounds good! glad you managed to figure it out
I'm okay with it not applying to my vehicular, just as long as it isn't nuking the cars interactions and whatnot
It probably don't work too well anyways with mine
Yeah it would have been nice since the van looks really good, but it probably would have been really hard to make compatible, people can carry and play music on the boombox still so it's not all too bad
Scandals maybe back-burner/things I have "noted down"
- CB Radio
- Charger?
- Item weight affecting acceleration but improving overall stability + traction in snow
- Storage light (if I can make it look "good"...)
i'm hoping i can get 1.3.1 out the door in a bit, it's not major and it'll just include a nullref spam fix, a cooldown on the ignition trigger after starting the car (i'll also look into the weird imperium hold interact thing) and it'll also include some form of windshield regeneration while in orbit
and the conditions for items in the back being safe will just be reduced to only the rear gate needing to be closed
side door will not have any impact
_ _
although on the other hand, i am thinking i'll hold back for now, and i'll get some more fun stuff done first before pushing 1.3.1
the nullref spam is only minor afaik and it doesn't spam constantly every frame
holy shit that is a fire idea
you have jacu to thank for the idea i s'pose
thank you JacuJ
Funny how the normal cruiser shifter is just there
that's my old automatic shifter
it's just there incase i decide to do anything with it
I am the one who ideas
you can probably come up with better ideas than me xp
i'm not making anything incredibly fancy since its literally just going to be one button to transmit your voice
Maybe a power button too?
thatsss
good idea
i'll have to look into how the walkie works
this may require some custom scripts, which is fine i guess, as long as it isn't a massive pain up the ass
you got this!!
i can already tell this is going to be a royal pain up the fucking ass
i'll see what i can do though
i'm thinking that i'll make a custom script and also patch the walkie talkie
i just need to wrap my head around how the walkie works
actually that might be more effort than its worth
idk
i'll have to see how other mods handle similar stuff
maybe LethalPhones has some useful code
that.. somehow never occurred to me
Although that's only for the phones right?
And not walkies
right yeah
Playzone had a walkie transmit in the elevator
I know that works
So it's not impossible
Is it actually for you to speak or does it just let you hear from walkies? For some reason I feel like itolib only has one and it was the latter but idk
well it would let you speak and listen
https://github.com/pacoito123/LC_itolib/blob/main/itolib/Behaviours/Interactables/InteractTalkable.cs you may be right
although i'm not sure if you can hear transmissions through it
it would be simpler, in theory, but hearing people through it would be nice
@willow charm due to how the entire walkie system works, it'll probably have to be "hold to listen and transmit"
hope that's not too detrimental ;p
the player voice just becomes 2d when they're talking into a walkie from what i can tell
their voice isn't played through another audio
making the kord
No :(
optimizashun
it will be decimated heavily
Blender.exe has stopped responding
have you seen the Blender file for procedural spring geometry nodes?
no, i'm just using a screw modifier and a nurbs path
it's simple and doing anything more complicated, especially for what i'm doing, is just a bit unnecessary
I'm having this camera issue, how do I fix it?
are you from Netherlands?
no, why
then why are you so tall
log file? modpack? client or host?
happens as a host, now I think about it I have BetterVehicleControns and CruiserImproved installed and one of those mods affect the camera while seated inside a cruiser, I will try to disable those 2 mods first
019dcbbe-ec6c-8112-855c-a360307c64ea
custom assembled, not based on any existing modpack
alr, ty :) i'll have a look
thanks
could be LethalHands, but i'll test myself
ah, Wesleys, this may take a hot minute to download
sorry D:
lol no worries
oh, i see the culprit already
BetterEmotes
this mod breaks literally anything that uses custom animators/animations
tested without it, and it works
aside from texturing this is done.. i'm really not going to make it anything fancy
the actual 'microphone' will just have a basic grilled texture on it and probably nothing else
Been away this weekend from the most part. What's all this?
CB Radio

kinda like a walkie talkie
Visual or actual in game use?
ingame use
due to limitations with the walkie code i think you will only be able to listen to people by actively holding E on it
and you will be able to talk through it by holding E on it
it looks so awesome wtf this rocks
Might have to get rid of lethalphones on my modpack then
lethalphones works fine iirc
lethalphones manipulates the hands in LateUpdate, doesn't mess with animations iirc
99% sure i tested this before
Yeah but this is cooler
It does work
I just like the walkie talkie a lot as well
Hmm
oooooooh you mean in that sense
well lethalphones on its own seems pretty cool
so it's "up to you"
yeah
It been awhile since i used walkie
but doesnt it play audio out loud when holstered?
With reservedcore modpack?
it makes player voices 2d
which means they can be heard 'across the map'
its a bit hackery
hmm
so this will be limited in terms of what it can do
you'll have to hold interact on it to hear players through the radio
which is fine ig, not that big of a hassle
honestl doesnt have to be perfect.
i'll do what i can given the limitations
a CB radio seems more fitting since its a big van/truck
in car phones were more on higher end luxury cars
plus the CB gives it vanilla functionality
as opposed to having to install another mod for it to work

oh, yah, i need to look into the scan and scanvan terminal conflict
if needbe, termconflictfix may become a soft dep (as mods like darmuh have a conflict resolution config iirc)
polycount 500
i decimated the coiled wire
like heavily
it's not meant to be fancy
also i misread that at first mb
seems like its kinda heavy still
it isn't
how much is it?
dawg decimate aint it man what ๐ญ
i'm not exactly sure the best way to go about making a coiled wire
i don't know how well a texture would work
if you want a detailed texture it needs to be unwrapped
it doesn't need to be detailed
but since thats a solid color its fine
it's kind of annoying because literally any CB radio has a coiled wire
i feel like a texture would be fine, it's going to get pretty compressed ingame anyway right?
yes
Ive found this works pretty well, though Ive yet to find a way to do it without having to manually adjust the length
1k is still a bit heavy no?
well yes, but compared to 5k?
i guess i could reduce the amount of iterations as well to try get the number down
This is the next step
if all else fails i'll just slap together a texture with a basic shape
LOD?
yeah
well it was going to be on the trucks LOD0 anyways
it only needs to be visible up close
from far away it doesnt matter
it can just be completely culled from a mild distance
it only needs to be seen up close
or that
even then it doesn't have to be detailed
i think i did something horribly wrong
this is 800 polygons
i think i'm just going to go with this
yaayyy

i did try downscaling it on various axis but it just ended up looking stupidly thin
all axis lol
like this?
this is about 700ish tri
i'm getting the worst results imaginable
i'm not sure if i can do any better than this i won't lie
Hey Scandal
hel lo thistle
I... Guess that works? idk why youre having so much trouble wit this
I'm not very good at modeling but maybe if you make the swirlie things flat instead of modeled 3d?
then it will look mediocre at best
jacu i've tried everything under the sun to try to get it to look better without making it 400000 million polygons
That's true haha I'm just taking examples from older 2000s games
I know old games do things like that to get the polygon count down
the setup from the video above is literally the lowest it will go
i have tried following that
i can reduce the Screw and get this, but this is worse for poly count
nvm its 648 tris
genius
while youre at it, increase the res preview of the bezier
i'm usin a nurbs
I mean, nurbs is just a different curve type, same settings
oh right i didnt see that
you uhh, might want to use bezier in the future for wires
increasing it didn't do much
its more controllable from my experience
it should just smooth out the curve so you cant tell where the points are
blegh

umm, surprised I can still see a few of them but its better
im going to be blunt, this is lethal company, i dont think anyones going to care if they can slightly see the curve
i can smoothen it out a bit more but
i dont think it matters too much
and id rather not get too hung up on it
ya'feel
yeah, but knowing the "better" ways is still good so you can push your own abilities
What are you working on anyways?
it's a CB radio
I didn't read everything I only jumped in when I saw you modeling the radio thing
Ohh
it is not 3k now do not fret
No I know I saw the progress ๐ญ
I just went back to actually read what was going on
lethal playermodel is almost 9k 
That's crazy it was 3k before holy fuck
and its decimated
make a tube, and bake a texture of lighter/dark spring spiral
make it look like this one
super low poly count, high performance
baking is still something I need to learn โน๏ธ
Fuck no
LOL
Me and Scandal were using the v55 Cruiser the other night and it blew up to a fucking Tulip Snake
I'm not even joking
It like hopped into the Cruiser and it exploded โ ๏ธ
Peak

How is this a tulip snake, but it's not a snake, it's even flying tho
That's not a snake
That's a fraud
Mini dragon
Manul cruiser
Their scientific name is "Draco Tulipa"
They are small flower dragons such as myself
LMAOAOAO
I love the v55 cruiser
So great
I had vague thoughts about making the jcjenson one an automatic but ehhhh
I understand lol
50 brainrot youtube tutorials later:
delete default cube
delete default cube, add, mesh, cube
I have had thoughts about this but it would be done so hackily as I wouldn't want to really change the cars acceleration or anything
...you know what i meant
yellow for the JcJenson variant only
green for the normal one
Computa
Crush this guy head for a bad joke
On a real note. What other colors were popular at the time?
what time period are you talking?
variety in car colour has shifted quite drastically
lol the 80s was alot more colourful than today in terms of car colors
you had all sorts, bright yellows, oranges, greens, blues, champagnes, etc
And just to make sure we're talking about the same thing. The interior lighting right? Radio, windows lights, etc
Also orange ๐งก
oooooooooooooooooooooooooh no i thought you meant car colors
like, the paint
to some extent it depended on brand
mercedes had orange lighting from memory in the 80s
though i could be misremembering
i know some later 2000s bmws had orange lighting
anyways the reason the JcJenson one has yellow is because drones.................................... that's about it
the normal one just has green because i like green dash lighting and it fit well
I think the red with green makes sense to me
where are you seeing red in the van? lol
I'm saying red paint job, green interior lighting
ooooooooooh
Sorry I'm working and I'm not really supposed to be on my phone RN
So I'm half ass texting RN
honestly i've had thoughts about changing the default paint to something else but
red just
works really well
my car is a dingier more faded red than the CC but it's still red
TBH that would be a cool variant to get on Scanvan
Just sun damage on different parts
little does he know every scanvan is rattle canned before being sent out
the dodgy way โข
while my general idea is that the van has had a really really hard life and been completely neglected and maintenance has been seen as an 'optional' thing to do, i don't really want to mess up the paint that bad, it's already not like, showroom condition
it's quite gritty and rough
the voice alert kind of plays into this
like when it tells you the washer fluid is low and can randomly tell you to check the disc brake pads upon startup
they're more minor but it plays into that whole theme
the van is canonically 104 years old by the time of lethal company
the company hauler is uh
525 years old
although i like to imagine the van dates back a-lot longer than 2428
and the JcJenson Motor Corp have just been pumping out the same thing for decades
wow
i might add some more stuff to play into this theme
like a faint break squeal under heavy braking
i kinda already wanted to do this anyway but forgor
coiled
yoiled
i'll probably fancy it up later and add text or whatever to it
just so it doesn't look
so bland


i don't even know if this will let you hear people through it by holding E on it
guess it's just a matter of time
not to be a party pooper, but that will take up roughly two stylyzed pixels on screen
thats fine because its already extremely low poly
its not at all detailed and looks terrible super up close
I hope it disappears in LOD more than 5 meters away from it
amazing piece of geometry tho
it'll just be on LOD0 of the car and disappear by LOD1
its a terrible looking piece of geometry but its doing its job and i'm not really feeling like spending anymore time on it
five trillion polygon hookah
i'm not sure how big to make this side compartment
i don't want it obscenely large, of course
i'm not even sure how useful this compartment will be but i'll add it anyways ig
well it can store 3 belt bags quite comfortably
i don't know if anyone will ever find themselves using this
Maybe the scanvan can come with a flashlight?
worlds most useless utility compartment coming soon, probably, maybe
im going to put all my awesome things there
I'm going to use it every time so that you don't feel like it was wasted <3
Im gonna fill it with cheese
I'm going to smuggle arms in there
like, literal rotten arms!
from dine!
If it saves items then it'd be super useful, you could make a mini medbay if you had the UsualScrap mod or just have it for shovel storage or other useful items. (By save I mean like you can place stuff in and even if you go into orbit, the items stay, or save like a cabinet.)
well yeah, the idea is that items in it would save of course
well, upon reload they'll probably just become detached, and i don't even want to delve into trying to make items stay attached to 'shelves'
Oh frick yes dude
I love it
Understandable, I'm honestly not even sure how that'd work, cause for one, I don't know how to code much, and two, I am unsure if the code for the shelves is just a furniture based function or if it can even be tagged in a way to store stuff between save and load
Probably never gonna use it but it so cool
it'll just use a shelf component like in the back of the car
I legit would actually use it a lot, UsualScraps has a defib, and since I am the only one who knows how to drive it in my group, it'd be helpful to have it on standby if I "ACCIDENTALLY" blew up a landmine
Oh, right
i guess it could be handy for the driver to hop out and grab something quickly
since it's on the left side of the car
needs.. minor tweaking, but it's there
i also need to make items save in here (and while i'm at it i'll do the same for roofrack items)
they didnt save?? ๐ญ
wow
i just haven't gotten round to doing it yet
it came about when i made items in the back safe only
just been a bit lazy about the roofrack rn
Nah it's fine
by not saving, you mean like how they get lost when you return to space?
I thought that was by design tbh
yes
no
i've been meaning to exclude roofrack items but i've just been a bit lazy
I thought it was pretty funny that the items I tossed onto the roof of my car got lost in transit as I traveled through space
i like the roofrack as a bit of a gimmick but i don't really want items to be lost on it
it seems a bit unintuitive even if it "makes sense"
items on the roof of the storage compartment are lost and i'm fine with that
I actually thought it was hinted at in the manual as well
kind of
it says all items must be placed in the back
to prevent injury or loss of equipment
yeah that's why I thought it was intentional
it does make the roof rack kinda useless or at least dangerous to use though
the roofrack no the storage roof yes
the one thing i liked doing was putting the Tuba from terras scrap on the roof rack
it looked funny
with the changes zeeks made to AI, baboons no longer break when they see scrap on the top of the car now as well, so i'm happier to make the change of them saving
items on the roofrack or in the utility compartment now save
i also switched to using a HashSet for item collection
should be better for perf
i have just remembered that the hq_fixes mod would probably let you void this safety system i've added and completely negate the no item safety on the v55 car
hmmmmmmmm
i'm not sure how to go about that tbh
maybe i could return false on items Update method that are about to be deleted
just as you enter orbit
but if anyone ever brought back the popup then it's going to a bit weird
might have to patch SetItemInElevator
the roofrack will be safe in 1.3.1
items on the storage roof will be lost
the utility compartment is now also safe
and items in the back will only require the back door shut
Oh, you're adding the ability to save items to the ship when magneted?
1.3.1 probably won't introduce the CB radio for anyone curious
Like the modern Cruiser?
i've just made it so items on the roofrack won't be lost when entering orbit
Oh
which also means items in the utility compartment won't be lost either which i had to do anyways
i'm still unsure about how much the utility compartment will be used but i hope it wasn't a genuine waste of time
i'll also be fixing some RPC spam on the tyre skidding effects :p
just caught this
sidenote i would ALSO like to "fix" baboons not seeing players in the front seat of cars
mainly for the v55 car
it's kind of overlooked but its the same issue as radmechs
also in 1.3.1, for now, windshield state will not be saved upon reload
i will be implementing my half regen state thing for the window though
so during a round, if you lose the windshield on that van, it can only ever regen up to a certain state (i.e. cracked)
if its just cracked initially then it can regen up to a fully clear state
so breaking the window will mean "the window can never regenerate more than a cracked state"
only ever cracking it will ensure that the window can regenerate to a fully clear state
That's a little annoying for visibility tbh
a windshield is better than none
but alright, i guess i can make going into orbit completely regenerate it regardless of state :/
I mean, make it a config I guess
it's not really something worth making a config over imo
On vanilla cruiser it doesn't matter, but since the windshield affords protection here + it being cracked hampers visibility, it's just kinda two punishments in one to have it unable to regen to fixed
turning off the cabin light can negate the visibility thing :p and even just having a shattered one still protects you
To an extent I guess
and if it was broken completely, regenerating to a shattered state was still better than nothing
wym
just being in orbit is counted as "in orbit"
say you take off from a moon, and enter orbit
that's orbit
So if you land at company and leave it counts as an orbit
yes, as soon as you go into orbit, that counts as in orbit
company wouldn't work any differently
when the sounds mute themselves thats "in orbit" for example
on the car
Well, if it doesn't regen all the way no
what
?????
the idea was:
if you lost the windshield completely, subsequent trips into orbit would only regenerate it to a "cracked" state and never anything more, losing it again would mean going into orbit just regens to a cracked state, etc
if you just shattered the windshield only, a trip into orbit would regen it fully
but now it's just going to be "it regenerates fully regardless of its current state" and reloading will no longer save a broken state
Yeah I meant if it would regen twice all the way to fixed it would mean going to company is a free fix
ohh no, if you lost it completely youd lose the ability to regen it fully on that van
Idk I'm micromanaging this mod too much ig
no no it's okay
i'm probably going to give a slight buff to the vans durability in terms of when bumping into enemies
i'm thinking small enemies = no damage and reducing the max damage enemies can deal to the car from 2 --> 1
oh wait enemies already only do 1 damage
just the small enemy change then
whats a cb radio haha
is that the thing trucks have that lets them talk to eachother?
citizens band radio but basically yus
kinda
wicked
Scanvan - 1.3.1
- Added a 1 second cooldown to the ignition trigger after starting the car.
- Fixed a NullRef spam on the player-zones.
- Added a side-compartment.
- Fixed items on the roofrack not saving.
- The windshield can now regenerate in orbit.
- Fixed skidding effect RPC spam.
- TerminalConflictFix is now a soft dependancy, but not required. This should prevent the 'scan' command and typing 'scanvan' causing issues in the terminal.
- Updated README.
V55 - 1.1.7
- Fixed a NullRef spam on the player-zones.
- Fixed skidding effect RPC spam.
some stuff i forgot to mention in the changelog - items being counted as collected on the magnet now uses a HashSet instead of an OverlapSphere
should in theory be better for perf especially with loads of items
and i removed some logs and changed some log levels
no CB radio for 1.3.1, that still needs some work :)
any new issues, as always, lmk
I'm considering going MIA for a bit from working on my mods for Lethal Company, as I have a bunch of projects for another game that I have been meaning to work on for over 5 months now (I kept holding off due to the scope of the dam thing, but not working on it isn't going to make it go anywhere). I'll still be here if you all want to drop in feedback, or if there's something seriously game-breaking that I need to fix :)
If you do end up doing that, good luck!
Deep down I've been wanting to work on this for so long, but the game it is for has undergone like a bajillion changes under the hood, and I don't know how much is going to need rewriting
Go ahead dude!! You got this
i hope those projects treat you well! you've been doing a lot of great work for your lethal stuff :-)
(just bringing this convo from Lunas thread before i flood it)
well, this depends on where you live i guess
and i won't argue against that
because car dependency is just bad all around for everyone
even for people who like cars
because all the people who don't want to drive are end up being made to drive
and well, i'm sure you can see what issues that would bring about
id like cars if they were an optional part of life in many places haha
fuck id even be ok driving more if people who really should not be driving werent driving bc they had too
ofc there are bad drivers who like cars, alot but also many that just do it bc they have placed ot be
USA practices what i like to call "negative freedom" when it comes to cars
basically theres 2 types of freedom,
its because car companies have too much power to stagnate public transportation efforts
positive freedom means giving options of what you want to use, and making it available
negative freedom is forcing people into one option but that one option can do basically anything
because USA's infrastructure is so car-dependant we're experiencing negative freedom
luckily american citizens are starting to realize after all this time that alternatives like rail arent so bad as theyve been told
so we may be on the road toward converting to positive freedom
doubt it
not for a while
at least
i agree with you, and without getting too political, my beliefs are they shouldnt be allowed to influence this kind of thing
it will take a long time, but change doesnt happen quickly. the big part is convincing people that modes of transit other than cars are worth their time
ive just lost my faith in the average person to care enough
most americans don't agree with rail because of the whole "america is so big, how do they plan to connect all of it?"
and yes, america is too big to connect it all by rail
which is why rail projects need to be localized
@humble geyser train when ๐
semitruck with a 16 speed manual
then no one can complain that my scanvan is too hard to drive ๐
starting out by establishing them in high-traffic areas will give people more reason to use them, and eventually reduce strain on car infrastructure
I still will ๐คก
i'll cite the electrification effort Caltrain is going through
#1348033280896929926 message
their ridership is up a lot higher than it was a few years ago, so there is the demand for reliable rail infrastructure
very useful if you have no clue what you're doing, i can confirm after watching it ๐
imma realearn the jetpack instead 
I havent used it in ages
I used to be really good
i mean, fair enough..? i guess?
im just being sligthly an ass
as a joke
XD
A wild Periwinkleanie appears
I was trying to find the gif of a battle starting
on discord
that was a mistake
(not even bad but who uploaded that XP)
Periwinkle
Try crouching
I don't think there's much I can do about this, for the record
im willing to admit that im at fault here but the scanvan wont drive for me no matter what i do
the very conspicuous shifter on the dash doesnt have an interact prompt for me and it really seems like it should
use the scroll wheel
for shifting
ah thank you
manual shifting with interact prompts would be hell (reverse-neutral-first-second-third-fourth), apologies i don't mention it but it is keybinded
you can change the default binds if they don't suit ya as well
you also need to use the clutch when changing gear
this probably how finally learning to use the scanvan feels
Why is TerminalConflictFix meant to be a hard dependency for scanvan?
without it:
scanvan = first 3 letters -> scan command
with it:
scanvan = buy scanvan!!!
it isn't but it conflicts with the scan command
I did mention in the changelog it is not a hard dep
if you have another mod that you use instead with conflict resolution then you can use that instead
yo, on the latest update I'm unable to take a seat in either of the front seats of the Scanvan
huh?
logs? modpack? client or host? reproduction steps?
I haven't really changed anything regarding the seats nor have I had issues with them
i can sit just fine
i tried every seat as client and host and i don't have issues sitting in either of them
reverted to 1.2.9, where it still works fine
019de4a0-40c5-f4b5-02a2-7bfcec6def23
LAN, single player
was showing the Scanvan to a friend. took about 15 mins to figure out the ignition
the moment of REALIZATION is never gonna be not funny
oki, i'll take a look =)
so it just refuses to let you sit down at all?
from a freshly spawned van?
just testing the latest ver, it seems to work okay for me on this pack in LAN singleplayer
unrelated sidenote, since you have LLL and lcbettersaves, you'll also need lcbettersavesfix
anyways, i can't seem to replicate this bug on the latest ver
tested all seats as host
tried multiple times
okay, so i have reproduced this, upon reload with a magnetised van i cannot sit in the van, and it's on the wrong side of the magnet
does this sound about right?
i'm leaning on the side of this being a mod incompat, as i have reloaded plenty of times with a van and not had this issue
but i will take a look regardless =)
okay, looks like this is a genuine issue
i will address this as soon as possible
i wasn't setting hasBeenSpawned = true
๐คฆ
should now be fixed in 1.3.2, however long that takes to come through
@slender oxide heyo! sorry for the random ping, but i noticed one of your modpacks has my van it, but i also noticed you have MultiCruiser, just thought i'd let you know a few things:
-
Lethal Companies systems is not supportive of multiple cruisers, plus you have mods that cache VehicleController, all of this means various functionality will only work for one vehicle
-
My ScanVan is similar, for various performance reasons I cache my own van (to avoid having to do expensive searches) plus the fact that the base game makes many assumptions that there will only be 1 VehicleController at a time, spawning multiple is going to cause many issues. (my van inherits VehicleController as well, plenty of its functionality will only work for one van)
hope this helps =)
anyways, on another note, the v55 cruiser has received the same 'seat interaction' fix ^^
Oh yeah I think I forgot to ditch multicruiser. Had it before I included Scanvan.
Thanks for the heads up! I'll be removing multicruiser when I get home. 
Np ๐
i release a cruisertunes mod and forgor to change the short description
๐คฆ
anyways, here's every cassette song from the game "RV there yet" for the Mabutts Valley level, in the form of a CruiserTunes mod :3
https://thunderstore.io/c/lethal-company/p/Scandal/Cruiser_There_Yet/ _ _
i will probably add the Mt Yurbuttsk songs at a later date :3
Nice!!!
use of scanvan is recommended =)
'cause y'know, manual gearbox and all (and you can control the radio volume like in RV)
very fitting, hehe
ScanV pronounced Scan V
RV scanvan
i've added "BABAYAN" from the Mt Yurbuttsk level now =)
quite honestly a contender for one of my favourite songs in the game
the quality is a little.. questionable.. but i couldn't find it anywhere else
might see if i can record it myself later
thanks, I didn't know that
there were simply no interact trigger prompts at all
YES, the magnet was on, and the van was on the other side. I remember I though to myself "hmm, isn't that something that CruiserImproved was supposed to fix? I guess it doesn't work with custom vehicles"
yup, this is fixed in 1.3.2 haha, i did originally fix it for my own vehicle but goofed something up in 1.3.1
Could you add configurable price for Scanvan?
not really feasible since the price is hardcoded by LLL
i think 440 is a fair price for the car personally, but if you think otherwise then I guess I might be open to feedback
1 credit
I changed Cruiser price with ButteRyBalance and wanted to also change Scanvan price but that's sadly not possible
it's probably not something I can easily do on my end, sorry
gotta cash out the whole price
i've extracted the raw .uasset files from the game, and it appears there might actually be more tracks on the Snow level, hoping i can extract them (plus these will be in their original quality rather than just recorded ingame)
kinda excited, hope this goes to plan
Yayy <3
i guess all the final versions have some filter applied
the snow map has some bangers
This is that song you were having trouble getting from RV There Yet, right?
yus
but there's actually more in the files as it turns out
specific to the snowmap

it's just that Babayan was the only one i found uploaded online, but it was recorded ingame
Is Casette_ChristmasTime.ogg that one Charlie Brown song
On December 9, 1965, A Charlie Brown Christmas aired on TV screens across America and instantly captured the hearts and ears of a generation. Bolstering the animated special, based on Charles M. Schulzโs immensely popular PEANUTS comic strip, was an engaging score from Bay Area jazz artist Vince Guaraldi, who brought characters like Charlie Br...
Oh
certified bangers are now added in 1.0.3, along with this every audio has been updated to use the raw rip rather than recorded directly ingame =3
all the raw rips had some sort of filter applied, so i haven't had to make any changes to them
they're all consistent now x3
WAIT an air vehicle would be SOO COOL IN LC
Something like the gyrocopter from 7 days to die
Me when im flying around onโฆ. Its been that long i forgot the old bird moonโs name
5-Embrion

Ok but could you imagine how genuinely hilarious that would be, your crewmate walks outside seeing you dodging a thousand missiles (or more likely, a broken helicopter on the ground)
And they like: ohโฆ.
Also if liquidation ever becomes FOUND MEDIA then we could have boats, or even submarines maybe
a helicopter doesn't really make much sense for the vanilla moons tbh
all the maps are made with walkability in mind (but some can be cruisered), a helicopter would be too much of a liability (because its lethal company, yah? your equipment is usually shit), and then you'd fly for a total of like 3 seconds before reaching main.. taylor swift i guess..
the truck atleast makes "a bit more sense" and isn't as hilariously inefficient as a helicopter would be
i have identified a bug with reloading with the ignition on..
wanted to report a couple bugs from our session
- the audio occlusion (from the cabin?) impacts voices over the walkie talkie
- unless you have direct line-of-sight to the person communicating with you over the walkie talkie, their voice will be muffled and difficult to understand over the radio.
- the way that zeekerss made the walkies work is really strange lol. when someone is speaking over the walkie talkie, if you have a walkie talkie enabled in your inventory, it takes their actual player voice, makes it globally audible, and applies radio effects over top of it. (this is why if someone starts speaking into a walkie talkie right in front of you, you can no longer hear their voice except through your radio. this is also why you can't hear voices being transmitted from nearby radios, because it only applies these changes if you have your own powered radio)
- i assume you can just patch your logic to forcefully unmuffle a player's voice when
PlayerControllerB.speakingToWalkieTalkieisTruefor the speaking player andGameNetworkManager.Instance.localPlayerController.holdingWalkieTalkieisTrue(i think this would cover all cases?)
seems simple enough to me
https://github.com/ScandalTheVandal/Scanvan/blob/master/CruiserXL/Behaviour/TruckSoundManager.cs this is what i'm doing
Truck! Contribute to ScandalTheVandal/Scanvan development by creating an account on GitHub.
- the audio occlusion is applied overactively as a spectator
- I noticed while I was dead and spectating people in the cabin/back storage that their voices were muffled, even though I was directly spectating them.
- probably should always forcefully unmuffle the directly spectated player (should be reachable through
GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript, though this might sometimes be null) - but i think it will also require a little extra logic to do line-of-sight checks from the player you are spectating, because when alex and cookie were together in the back both of them were muffled for me even though i could see both clearly
yus, i am aware of spectating and it's something i was actually thinking about last night
the audio occlusion is super duper cool and i love it, i'd just be happy to see the edge cases fixed ๐
but it's not something i'm too bothered about atm (not a priority)
the walkie stuff i will look into fixing
as that's a genuine issue
i will look into this later, i gotta go now =(
anyways i wanted to also take the opportunity to gush for a little while but i wanted to do it when we weren't distracted in voice chat
i think it is no exaggeration to say this is possibly the coolest lethal company mod i have ever played
experiencing v55 for the first time was awesome because having this sort of "mobile home base" in the form of the cruiser
with a fully functional gear shift
and all the little doodads like windshield wipers, a dashboard radio, the jail window, etc.
it was just such a breath of fresh air
and honestly i've come to take most of it for granted now that i've had 2 years to play around with the cruiser
but like, playing with the scanvan for the first time instantly transported me back into that state of mind
all the little doodads that you implemented "just because"
the step that you can use to reach the back storage of the cruiser easier
the rack on top of the cabin where you can keep items
the sun visors that are totally interactable despite serving 0 gameplay purpose
the attention to detail with the scanvan's physicality and how it interacts with the game state
the fact you can roll the windows up/down and it muffles the voices of your friends
the closed cabin offering greater protection than the cruiser, but only when the windshield hasn't been broken
needing to put items into the back storage and lock it up, or they disappear in orbit
etc.
and there's so much else i can think of
the interactable parking brake with a lighted display on the dash
the ability to control the volume of the radio
the dashboard lights you can toggle on when it's dark outside
the little compartment with a shelf under the back storage
the passenger door on the back storage zone
there is so much love and care and attention crammed into every square inch of this vehicle
at times it hardly feels like i am interacting with an object in a video game
from a purely utilitarian standpoint i guess it is fairly redundant with the cruiser
the cruiser is cheaper, easier to maintain, and absolutely easier to control (which is funny considering most people rag on its controls)
but it offers so much less of an immersive roleplaying element
there was a time when i thought the cruiser was a fairly definitive "real world vehicle" in the world of lethal company
but it is obvious how much of an abstraction and simplification it actually is
after comparing it to the scanvan
i appreciate that there was a lot of effort in making the control scheme genuinely different and interesting
i think it is very difficult and unintuitive (but to be fair, the cruiser was too, for a good while)
and that will probably turn a lot of players off
since the cruiser serves the same gameplay purpose of "transport a lot of scrap at once really fast" and has a way lower skill floor
but at the same time if the scanvan was just a cruiser reskin then it's like... i think there'd be even less reason to use it at all
if zeekerss were to add more vehicles i assume he would do something like what you have done
instead of "2 cruisers", having a "manual cruiser" and an "auto cruiser" gives them both room to breathe and express their own appeals instead of one functionally obsoleting the other
(or like, i know there's some speculation that there might eventually be a "water vehicle" for liquidation v55 beta, and i think that'd control fundamentally much differently than the cruiser does)
im not sure i will ever be good at using the scanvan
i know i definitely am not right now
but i love everything else about it already and i definitely feel a pull to master it
so i can appreciate the whole package
anyways i understand that some things were scrapped for quality of life
and since vehicles are "just one part" of lethal company's entire scope as a game i do understand the need to simplify for the sake of it fitting in with the overall gameplay scheme
but honestly i'd love to see you just crank all the knobs to 11
you mentioned you made the back storage save items as long as you roll down the backdoor, but like.... if the point is the compartment needs to be a closed system unaffected by outer space, leaving the other door open should be considered unsafe too
i would fully support reverting that change
i recall you mentioning, at one point, that the car key would be an actual physical item that you could keep in your inventory and lose if you were irresponsible with it and i think that'd be really fun
lots of roleplay opportunities there
i.e. some of your friends keep the key in the ignition and activate the lovely driving companion that drives you crazy
maybe you decide to leave the car key in the back storage so you will be able to find it later, and then your crew buries it under a pile of scrap, and you get grilled about "losing the key" because someone else is trying to drive back and cant find it
i dont care if it gets immediately boiled down to a meta of "drop the key next to the driver side door and never take it anywhere else" because the possibility of interaction there is just inherently fun
and it can't be helped if not everybody chooses to interact with it
i also recall you mentioning that at one point the scanvan would run off of a battery that you could run dry by leaving the headlights/cabin light on without running the engine
and i think it'd be fun to see that degree of mechanical intricacy
i do get that it's a bit of an undertaking to implement a way to fix the dead battery, and i totally understand how it'd "just suck" to lose all your scrap and have to buy a replacement car because you totally lose the ability to return it to your ship
but i'd totally support you experimenting with fleshing that out if you ever felt inclined
i know you also mentioned, a long while ago, there are some actual gameplay interactions with the AC unit and the different temperatures you can set
not sure if that ever panned out but it'd be super awesome
sorry for the massive wall of text
TL;DR: this mod is really cool, and i love it, even if im no good at it
legitimately a magical experience
Omg
Ok but what if we have a fan with 4 seats
Like a comically slow jetpack for the whole crew
let just tape baloons to each other
wrt this the thing you (scandal) mentioned about infection rate increasing with the heat on would be so incredibly cool
i hope i have said as much but i agree 1000% with everything buttery has said here
cookie hates and disagrees with everything buttery has ever said in buttery's life got it
could've been harsher i guess
i would NEVER SAY THAT!!!!
im gonna cry now i would never ever say or feel that. ijn my whole life.

BWAAHHH!!!!
holy woweee, dw about it!! sorry if i can't reply with a response similar in length but i'll go through some stuff you mentioned โฅ๏ธ
from a purely utilitarian standpoint i guess it is fairly redundant with the cruiser
yup, this is something i honestly can't even deny, and it's something i got ragged on for quite a bit; for the most part, this mod has just been what i wanted to make, which is probably a bad approach to going about this.. i have some stuff noted down that "might help with this" but to what extent i don't know
i recall you mentioning, at one point, that the car key would be an actual physical item that you could keep in your inventory and lose if you were irresponsible with it and i think that'd be really fun
yus, this is kind of one of those things i "forgot about" but i still think this would be cool, i just need to make a "key id" save and figure out how to make the key in the players inventory disappear correctly and make the car give the key to the player properly without breaking shit (similar to the v4 apparatus that can be inserted into a "docking station")
i also recall you mentioning that at one point the scanvan would run off of a battery that you could run dry by leaving the headlights/cabin light on without running the engine
yeahh.. this is one of those things that i just didn't think would work out well in gameplay, i had all the code there that would "fix" the dead battery, but i never had a system in place at the time to "fix" a dead battery, i guess i wanted a reason to punish players for just leaving the headlights on for the most part (hence why i added the hazard lights if you want to have "some lights on" like on a snowy moon)
i know you also mentioned, a long while ago, there are some actual gameplay interactions with the AC unit and the different temperatures you can set
this was actually with the "LethalElements" weather mod that added Blizzard and Heatwave! until V80 broke them.. the Cadaver stuff is something i would still like to do however
for the most part, this mod has just been what i wanted to make, which is probably a bad approach to going about this..
maybe take what i say with a grain of salt as someone not developing on nearly this scale but i totally disagree tbh, it's been really really awesome to see the sort of stuff you want to put in and it really shows with the love and detail that it has. if you don't want it to compete then that's fine! it'll find its audience with those who want the same things you want
1.3.3
- Fixed car ignition being un-interactable after reloading a lobby with the engine on.
- Fixed issues with talking into a walkie-talkie while the receiving user is in the truck. (or vise-versa)
- Fixed issues with spectating players and audio muffling.
(the last two I'm hoping I have fixed, I have tested them and they seemed to be working, if there's any issues I didn't catch regarding them please let me know, thank you!) =)
I definitely agree with this. people who download the mod likely don't even use the cruiser all too often (apart from if they want to utilize the boost to cheese transportation) because the scanvan feels much more intuitive and fun to use imo
lethal company isn't about going meta for the average player
the extra protection it provides is also a big plus for me ngl
could lean into that perhaps?
even just with a config option for health
the car has 46 hp by default (16 more than the cruiser) but the durability is different to that of the Cruiser
i'm quite happy with where the car sits in terms of durability, especially with some of its shortcomings
i didn't want it overly fragile, due to the tradeoff of being more difficult to control n' such, i think having it a bit more "tanky" is okay in this instance
yeah well I'd survived a dog attack for like a full 3 minutes in there
it was a hard thing to balance
the car does take damage from dogs
the vanilla car doesn't as of v70
tell me about it
lol
butterybalance brings this back for the vanilla car from memory
so does my v55 car
I guess wheeled vehicles are kind of difficult to integrate into the game
with the current maps at least
I mean march was pretty viable until now
but yeah I like where the scanvan sits atm
I don't think it needs balancing to be meta or wtv like I said
i think one of the more 'major problems' i've been 'finding' is that most people would prefer more 'utility' out of a custom vehicle, otherwise "there is no real point in using it" because the cruiser kinda already does everything for them, and any extra challenge is just seen as "not worth dealing with". i don't neccessarilly disagree with them, but it's not a competition i want to really be competing in (of being better than the cruiser)
although I'd appreciate a feature to be able to move within the front portion of the vehicle to get off the other door and wtv
yeah I don't know what you could do about that. I personally think it's in a decent place as is because the base cruiser is in an awkward place in vanilla either way
it's got fun features
may not be the most useful ig
I like the rt radio and all
what about messing with some sort of warranty
it's meant to be a more reliable vehicle than the cruiser right?
could perhaps have free replacements for x days after purchase idk if that's out of the scope of your vision
i don't know to what extent i want to mess around with the warranty system, i think the system zeekerss has in place is "okay" although it applying to every single vehicle is a bit weird (but at the same time i guess he didn't think there'd be more vehicles in the game)
i'm going to leave this up to the end users interpretation ๐
the cruiser is in such an awkward place that it becomes really difficult if you want to "innovate" on the cruiser (a task which in its self is already pretty hard to do regardless, and neither really my goal, i'm not trying to actively compete against the cruiser)
and balancing changes (i.e. items only save in the back with the doors shut (or now on the roofrack and utility compartment)) are mostly seen as unappealing and "worse than the cruiser" because the cruiser just saves everything attached to it regardless
so for the most part, making it not do what vanilla currently does or vanilla but "better" is just seen in an inherently negative light
which really sucks, i'm not going to back down on stuff like that, as i think it's fair and it's not much of a hassle to close doors up (in the case of item safety)
but it's also just "one of those things" i'm not willing to make any form of config for (even though Buttery did for her butterybalance mod for example)
i already felt pretty shitty making old birds seeing you in the cab a host only config
that felt like crossing a line for me (the "intended experience" line)
i know it's not "inherently a good thing" to have old birds barrage you with missiles while driving a car, but it just feels so empty to not have old birds target people in cars, and it completely nulls them as any form of threat
i don't think the counterplay to robots should be "buy this car for like 400 dollars and you'll be a-okay and get off scott free"
like sure, i could just completely remove any changes that people perceive as "making it worse than vanilla" but then the car loses alot of its identity and anything that seperates it from just being "another cruiser"
that's true
I wonder if it'd be possible to make tbe vehicle heavier to explosions specifically
well I can "basically do this" already
my method is a bit hacky though, in fact I even spoke to xu about making it so creators can modify stuff related to explosions for their vehicles
For DawnLib vehicles s
i may add the ability to shift without the clutch (at the expense of damaging the car)
alongside a crunching noise from the gears
;p
YES!!!
I love that idea!!
But maybe.. could you add some feedback for the clutch? Or is that still too hard
Does cruiser tunes work with this mod?
I think it'd make for better understanding that the clutch isn't depressed all the way and you're damaging the car
If you do this it needs to be the LOUDEST gut wretching noises so I can stare at my friends with disbelief.
yes, but disable the dmca music in the config


