#V.E. Scanvan Thread! (and any other of my vehicles)
1 messages · Page 13 of 1
barely scraped enough for the vehicular to test your steps :p
ooh.. what the hell
the host is sat in a different seat for me as a client
trying to enter the seat doesn't cause an error, though
and sitting in the middle seat kicks the driver out and causes issues
and now the middle passenger is in the driver seat
then getting in the driver seat causes problems
@cobalt crane alright, i think i reproduced your issue, i'm going to look into it now
oh yeah that checks out
they were asking me why I was sitting in the middle seat
i can't see anything wrong in code and i'm not sure why this issue never came up in testing
i'll dig deeper
I'd stall the car before that since I couldn't switch gears
you can't stall in neutral
a fresh van is in neutral
the engine kept stopping a sec after contact
then it was in gear
and you need to keep holding the clutch
if you're starting while not in neutral you need to keep holding the clutch until you've set off properly
or yeah, it'll stall
it do take some practice! i'd suggest trying it on the company building
yeah!
clutch down, mouse wheel up or down to shift up or down, then disengage the clutch (if you're moving)
when setting off give it some gas
while releasing the clutch
don't try to start in like fourth gear or something because it wont have enough torque
and it may struggle or die
the car has 4 forward gears, for reference
all the way to the right and down is reverse (the car also has reverse lights)
in the middle is neutral
etc
you can configure the keybinds, fyi
they're just under CruiserXL
so if the defaults don't suit you
you can change em
alr!
i'll make some changes to the seat code and i'll see if it stops the weird animation issue
i wonder if the line
__instance.onInteract.Invoke(playerController);
is causing issues
kay, on my test profile with the ver of the van you were using, i don't have any issues with the host getting in or anything @cobalt crane
so now i'll try your profile with imperium and see if the same issue persists
okay, same issue persists
i'm leaning towards some weird issue on your pack
i think something is messing with interact triggers
the driver door state isn't even being synced properly
and thats a vanilla script
i disabled YPlay and both spray paint mods and now interact triggers work, seats work fine too, its either one of those mods @cobalt crane
thank ya for bringing this to my attention though
alongside some minor cleanup and the bolt texture fix, i'll also be finally doing LethalMin support for any ya'll that use pikmin
alongside the cabin light button being moved to the roof
and i'll update the list of incompats
Thank you. It's not a huge deal but yeah there is kind of a clutter of buttons on the left side of the wheel - I struggle to quickly find the one I need in the middle of driving so one extra button being moved away from this location should help drastically <3
the only two buttons to the left of the wheel will be overdrive and headlights now
Not using "clutter" in a negative connotation here btw. It's not like this thing is supposed to be super intuitive.
Yeah
although headlights does have a keybind ig so
the cabin light being on the roof is a goog change and it do make sense
It's "F" right?
i just dunno why it never occurred to me
For the keybind
by default yes
Yeah
you can change it
Oh, that's nice. I might change it cause it conflicts with my flashlight toggle but yeah I appreciate you made it a toggleable button
anything that has a keybind is changeable
the only problem is the on screen tooltips not changing correspondingly
i'm not sure if i can fix this easily
Makes sense!
why are you doing this now when i never touched you!!!!!!
my own creation hates me
oh ok fixed it
that was easy
You never WHAT WHO? 
the elements!!!

i think the pikmin shit is almost done
i kept just not doing it out of pure laziness
even though its just reassigning like 2 things
i think i'm going to boost the hop force slightly
its a bit weak
low-rida
Scandal, to prevent the Scanvan engine from stalling when the vehicle comes to a stop, do you suggest I hold shift to engage the clutch to prevent stalling? Is that how it works?
I'm still kind of figuring out the more nuanced things like that but for the most part I have everything figured out. Just want to prevent the engine from shutting off when the vehicle comes to a stop. It's one of the only things I haven't gotten the hang of yet.
Yeah
Just hold the clutch right before or during
You can then change gears and keep moving
Thank you. Yeah makes sense, just wasn't entirely sure if this was the correct method or not.
Anytime!
yes
just fyi, i didn't intentionally code "you need to clutch when braking"
it's just how the stalling works
the brakes are pretty powerful and because you can't modulate the brakes, they kinda just apply full braking force and lock up the wheels
the locking up of the wheels is what means you need to clutch in while in gear, since the engine is still connected to the wheels when not using the clutch and not in neutral, the engine can't turn since the brakes overpower it
you could also try feathering the brakes a bit, if you notice the speedometer suddenly dropping that's the wheels locking up
since speedometers read off wheel speed (like mine)
in the real world you do usually clutch in anyways when coming to a dead stop
the brakes are set on gradually but they're pretty fast
so you can feather them and not lock the wheels up too bad
especially since there's no ABS
Oh fuck
Alright, yeah.
Thank you so much for the explaination, I really appreciate it <3
I will keep these practices in mind the next time I'm driving the Scanvan.
Yeah
its what you do in the real world when coming to a stop
if you're slowing down a bit you shouldn't need to unless you need to change down a gear to keep the revs up
Alright 
Steering wheel support /j
considering how much of a pain joysticks appear to be i'm not sure how much of a pain this is going to be, i have the general idea of how to make it works its just detecting inputs
Yeah I figured hahah
the idea is that you map the wheels full range from -1 to 1
with 0 being neutral
and then just apply that directly to the steering wheel animation float
which is also -1 to 1 usually
and then make the steering inputs zero so you don't increment it
It's weird how it's so horrible to get controller inputs
well another problem is people can rebind them 🤷
i could probably make set controls really easily
but for rebindable stuff its a pain up the fucking ass
and i know people will complain at me if they can't rebind stuff
oh.... i just made a harrowing realisation
i was getting confused why there's two seperate "stick" axis (left and right)
but then i realised
there's two sticks on a controller.
i can't believe how much of an idiot i am
Was that the whole problem?
idk
part of it
oooh okay i completely bricked a bunch of patches on my van
er
either that or lethalmin is doing something with the camera
What's Pikmin support about??
idk but there's some stuff it tries to find on the cruiser like the navmesh zone for the back and it fails on mine
one of my friends uses pikmin alot and keeps telling me to fix it and i kept being lazy about it
okay no i did just break something because cruiserimproveds camera is working
but i find it weird because the clamp camera patch works
huh? apparently i pushed a broken version of the van with broken lethalmin support??
wh??????
but i pushed the last update 5 hours ago
and the dll was modified less than 5 hrs ago
time travelling??????
ok it breaks even without lethalmin
how is this
possible
okay, this is just annoying, even an older versions of the van now doesn't have a working raised seat nor learning
what the fuck??
kay, 1.1.6 works
so i guess 1.1.7 just breaks the seat camera because... idk, it just does! it felt like it
i don't understand any of why this is happening
my patch hasn't failed
it's just
not working
but i havent touched the seat camera
at all
okay there's no way atp, 1.1.5 doesn't even work for me with the seat cam
okay, it might be the.. bundle..?
Went through this on the exact same moon. Straight hell.
its dawning on me it might the anim bundle
you can now configure this as of 1.1.7 :<
going to try push 1.1.8 as soon as i can to fix the seat cam tho
no.. no its not
it just keeps breaking and "what it might be" keeps changing
ig i'll rebuild my bundles
see if that helps
i'm wondering if i posted an old bundle in 1.1.5-1.1.7
this is taking so painstakingly long
what should've taken like 5 minutes has turned into hours
this... changed nothing
urhhhhg
now 1.1.4 wont work at all
this van is just cursed
its cursed
i don't know what's wrong
If you're pretty sure it worked back then and it isn't now, I wonder if another mod is causing a conflict?
its not
i just have the van and imperium
for some reason now the seat boost just isnt working
i tried mixing and matching bundles or old dlls
and sometimes it worked
sometimes it didnt
weird
but i don't get why its not working because the limiting player camera rotation based on window open state works
which is in the same patch
it was working when i posted 1.1.7 and now its just not working
then 1.1.6 and 1.1.5 decided to break too
none of this is making any sense
okay, i tried 1.1.6 and now that works
now i'll try 1.1.7
now 1.1.7 works
????????????????????????????
and then using 1.1.8s dll doesn't work
but using 1.1.8s bundle does work
so that narrows it down to something in my code
but the question is what did i change so significantly to break it
and my answer is "idk"
and now... it's working.. normally..
okay, i might've narrowed this down then but
i do not understand why
okay, well, i'm going to consider this solved
that was the most annoying few hours of my life
the finest piece of machinery can finally be updated
beautiful
1.1.8 is out!!
- lethalmin support has been added
- moved cab light trigger to the roof
- fixed some visual issues with the body
- increased hop force slightly
- "keys in the ignition" and or "your headlamps are on" is now tied to door-state instead of driver not being present
for anyone wondering what previous versions (1.1.7 - 1.1.6 added):
- old birds seeing players in the front cab is now a host only config, default is ON
- voice alert volume can be lowered drastically (but never muted, only applies per voice line about to be played but can be changed midgame) (client-side config)
- car now doesn't get launched as much from explosions
oh yeah the uh, local music should sync the timestamp properly now too
i think i need to start making notes whenever working on stuff, i keep remembering shit i changed after i've posted the update
add it to changelog retroactively so next update people will knows
this was a good way to spend my time instead of studying for my finals
good idea, i just have poor memory :(
it's just that i was juggling through 3 different thing trying to fix something that should've taken 5 minutes, but it ended up taking like 2 hours
i'll try keep that in mind though ^^
the v55 car was also updated, just mainly includes lethalmin support
and i forgot to update the date on the changelog for that vehicular
sigh
whatever, minor
more annoying than the Controller support?
nice!!
...unsure
hahahaha
i think i may look into adding basic audio muffling (just the trucks audios) based on whether you're inside or outside the truck
idk how hard it'd be to do player voices, though
Would that be something you can learn from other mods/mod makers?
potentially
i just haven't even looked into the player voice stuff yet
basic sfx should be easy though
Yeah make sense
One of my favorite mods that involves player voice is LethalPhones and it has a cool way of like handling voices if you're in proxy of listening to someone phone call.
I can for sure imagine it when driver is talking to someone in the back and he just shuts the panel between the driver seats and back
and their voice just gets all muffled
i don't know if i'll go as far to doing the rear cabin window, but we'll see
i just basically want "if outside and the doors and windows are shut the radio and other stuff is muffled"
I don't think you should it seems like a coding nightmare
and "if inside and closed doors, the engine audio etc is muffled"
yeah
well it shouldn't be im just lazy
actually you know what fuck it i will make the cab window affect it
I can't rememeber if regular cruiser has it. (Been to long since i used it) but doesn't it have play a little sfx for when it closes and open? that sounds like a little/low hydraulics noise?
Something you could add for little flavor
i thought i had that sound?
on mine its just a manual pull though
the handle is inside the back compartment
yeah it does have an audio
if it's not playing i can fix it
but i swear it worked
Lemme double check in a bit
I dunno why but R2modman isn't throwing up the update for your mod atm
thunderstore takes ages for shit to come through
on second thought i cant be bothered
LMAO
It does work btw
Okay good
this basic muffling do be working
it do be kinda nice
maybe i can look at how water muffles yer voice
i'm also going to add roof rain audio like the hauler had
i am inclined to believe muffled voices is working
yes
because there's no button in the cabin
only rear compartment occupants can use it
so the handle is on the inside
Might've been resolved by now but adding collision that blocks helmet's raycasting which checks if there's a roof would work l
I forgot the exact layer but it's the same as default roofs are using
I think you can’t fork it. Compat if it’s on your end would be fine I think
I don't mind people adding compat to immersive visor. I would actually be thankful if people does
Are you the dude that made IV?
I have booleans that I can read to tell if the player is inside the truck or not
I.e. in the back or cab
Yeah, and @dapper meteor is also me
Ah shit, neat! Alright, I'll put adding compat for IV on my things to do then
Thank ya :)
I've taken a look at it and it should be like dead simple
seems like it do be working now
i just patched LineCastForCeiling
roof rainn
very cozy
at some point i need to add wesleys weather (hurricane) compat
for stopping rain leaking into the vehicular
and also rain sfxs
oh, and forsaken rain
Oh hell yeah
Chilling in the van while my friends suffer inside the facility
i like the vehicular feeling cozy inside
just don't want people feeling overly comfortable
i am not trying to make a safe haven on wheels
Also breaking the windshield will make raindrops appear if you're in the front
Although idk if I should keep that
Idk if rain would realistically reach you there
Form that angle
The Hauler 
That's how I feel inside the Hauler LOL it's so nice looking, inside its interior
on the topic of the hauler does it do the smoke thing on lobby start that freezes your game basically with anyone else
when you have it installed
it is indeed broken in v80
i think i more meant i don't want people to feel like its a safe haven where you're invincible to everything
you're literally an underpaid meatsack driving a 440 credit red box on wheels that has an antiquated voice alert system from the 1980s
if sigurd lived another 20 years he would of been able to hear that his keys were in the ignition
update for smcalbmevan... soon... maybe today...
just worried about the player voice muffling, really hope it won't cause any problems
i may make it an experimental client side config
on by default
just need to do some general tweaks/fixes and then update probably ready
I played a bit of lethal last night and completely forgot that you moved the cabin light. I was scrambling like an idiot looking for it in the dark.
lmfao
Oh, I thought that might have been the other thing you meant saying this. Haha sorry
Yeah I thought you were talking about literal luxury comfort not like pshycological comfort
i guess i'm going to take a quick peak at how difficult it would be to stop wesleys hurricane and forsaken rain leaking into the vehicular
like i do with vanilla rain
Oh those mods work?
i think so
Nice!
thought they didn't function for v80 yet
they worked fine last session but just know there might be some goofs
apparently the v55 car is just
broken entirely
anyways with the help of buttery i can get the wesley weather stuff working
deprecated the v55 cruiser until i can fix it, i'm sure the 0 people that use it are rolling in their sleep rn
although now it has become higher on my prio list because of this
did you update it and it just broke?
or what happened?
buttery informed me about how it's just completely broken, not sure what yet
potentially
i don't think it'll be hard to fix
it's just some missing script or something
for audios
i'm just going to try the old "rebuild the bundles" first
v5 cruiser when?
how did it break this badly
what did i do
😭
the car makes no noise now either
uh
figured it out
[BepInDependency("ScandalsTweaks", BepInDependency.DependencyFlags.HardDependency)]
apparently not having this line nukes it
but the part i don't get
is having this same line in the scnavna
scanvan*
breaks the seat camera
Huuuh
okay, i was hoping to get an update out today but this is going to take a bit more work than expected
Explains my horrific nightmares from last night
did the car have no audio?
did we all have fucking nightmares?
it's something IN scandals tweaks player controller patches
but idfk what
I slept like a bawby
I had a nightmare last night that I shot my sorcerer cousin to death by accident and I lived through two days in that world trying to find a way to dispose of the body in very gruesome and realistic ways
I tried to get like a barrel of acid to dissolve the body in but the person i was gonna buy it from dipped from the deal so I had to find another way to do it and I thought about cutting it up into little itty bitty pieces and stuffing it into my matress
but then I lost the body for like a good few hours but it turned out it was just in my pocket folded like a billion times like a little piece of paper
anyway I found it and put it in my closet and then I woke up
Awwwwww
Yeah this type of shit happens in my dreams sometimes too 😭
It's really bad
i fucking HATE you
are you 5?
☠️
stabs you repeatedly with a rusted knife
Ok chill out monty before i call police
the finger is my knife im killing you!!!!
Last warning
wesley told me he had a dream about ghost girl
Im calling walter white
i'll kill that bald bitch!!! grah!!!
LOL yeah I have horrible fucking dreams sometimes it's awful
My dreams are very often grounded and realistic - just, stuff I would do in real life. So when it derails like that it's kind of scary

it changed, it isn't
I was on the roof and suddenly fell without hitting anything. When I got into the truck, I couldn't get out anymore
idk if its related to my mods, but I'd like to report it.
Hey Scandal! Just wanted to say that I really like the Scanvan so far from the testing I've done in my modpack. Good to have a cruiser alternative while the Hauler is "in the shop" so to speak.
I do have one slight request though, and if you don't want to do it, that's fine as I know you have a certain vision for how things should work with the scanvan.
Can there be a config/keybind for a gas pedal button specifically while the scanvan is in reverse gear? My group uses bettervehiclecontrols that does W for gas in drive, and S for gas in reverse, and I can tell that this mix-up in controls compared to the Cruiser is going to be much more of a hurdle for them than the manual transmission.
Bettervehiclecontrols allows you to return to the vanilla cruiser controls with just a few keybind tweaks, so maybe Scanvan could have a something similar, just a keybind that is unbound by default?
"I don't know how Demond can drive this fufkin ting so smoothly, I go three meters forward hit a small rock and the engine dies He keeps telling me to use the clutch but I just dont understanfd how to drive this. It keeps yelling at me about the oil just like dad always did I can hear Rich in the vents again oh god.
Sigurd danger level: 90% the voices drive you crazy"
I'm actually getting hang of the scanvan on good terrain but I just feel like Sigurd would only complain about it
(It's also worth nothing that the "small rock" is the size of an employee)
It's actually really good to be able to stay in lower gears I think, you don't always want to go fast
I basically never leave first gear when driving it
unless you're on a moon with a nice, long, flat road there's very little reason to ever go fast
The modded cruiser moons are great for the Scanvan
But yeah it's very rare I leave first gear when driving on normal moons aswell
this seems like more a hastle than it's worth for a manual gearbox, i really don't think you'd want this
it's not even just "i don't like this idea" it's "i don't think this would even work properly given what is currently there"
whuh?
you got a modpack code? reproduction steps? were you host? client? logs?
i guess i'll consider adding a "reverse keybind" that is unbound by default for the next update and just acts as another gas pedal
idk how well it'll work but i guess i'm not too against doing it
lower gear do also provide better low end torque
y'know, while i do know it can be a bit more of a bumpy ride the slbmamblevan can indeed be used on vanilla moons
i love using it on rend/snowy moons, the tyres are slippier on snow and its a fun challenge
but even moons like vow i can drive on without needing to hop or jump
shame March was reworked to be a terrible moon for vehicles
yeah.... tell me about it....
I absolutely love the march rework, just a shame that the number of cruiser accessible vanilla moons is shrinking
although at the same time atleast march got something and its just generally a much better moon to play on now
right, so my way of going about the hard dep issue is
remove that line and don't worry about it
the scanvan doesn't break catastrophically without it unlike the v55 car, soooo (but it is STILL required to be installed or else shit DOES break)
after college, i think i'll trundle on with getting the update for the van done then i can turn my attention to the v55 cruiser
oh i also got the roof rain sfx to work with wesleys hurricane
so shit is going good
i am going to make the rain colliders a bit bigger as the hurricane seems a bit brutal and can very rarely leak in, i'd like to prevent that as much as possible
i might just make it 1 collider that covers the entire cab and storage compartment and extends out a bit
if there do be any other weathers with some form of rain or stuff that falls from the sky (i.e. snow) please do indeed lmk ^^
lethalelements i sadly can't do afaik due to how the snow works
Idk if this is the mod to do it but I think having the ability to remove the basic cruiser from the shop would be nice. Especially if multiple custom vehicle mods come out.
Probably doesn't really serve a purpose tbh, I just figure removing the cruiser would make more room for its contemporaries in planning. Or something.
i don't really entertain the idea of completely removing the cruiser from existence as it doesn't hurt being there and it gives choice for the people that want it ^^
I also feel like it would be a hassle to do so, I don't handle adding the vehicular to the shop or anything, that's all LLL
Ah alright. I don't really think it would be useful enough to justify anyway.
Good morning
Goodmorning
Hey @humble geyser, I'm running this mod pack for a group of friends atm. And I wanna make the Scanvan the main vehicle that everyone drives. First lemme give context on the style of this mod pack.
It's essentially a roguelike mod pack that I'm running. Where the the moon's randomly selected everyday was random weather modifiers it being vanilla, and the other being modded. I have some modded moons on there that are cruiser only. What I was originally doing was having the courier cruiser mod so my ship starts with a free cruiser everyday.
My workaround atm if you just adjust the starting credits and buy the scan van on the first day but I running with issues with people not knowing how to drive manual or let alone the cruiser and I don't want to lose the cruiser and have to rebuy every day.
This message was sent from text to speech so my bad if something is off
so my question basically is are you considering adding a config check for allowing a free scanvan to be delivered everyday like courier cruiser
ah, was it you that mentioned this before? i think i mentioned that i could make a submod
it would be hilariously easy to make
i think.. maybe..
i just need to find out what ID LLL assigns to my vehicle
or maybe i don't, i'll see how CruiserCourier does it
does CruiserCourier deliver by dropship or just auto attach it to the ship magnet?
It's attached to the magnet. I'm not sure if cruiseraddition has a affect on that
That's the other mod I'm running along side
ah, yeah, i was just looking at CruiserCouriers code and that matches up
yeah this would be hilariously easy to do
although first i'd like to fix up and finish the other stuff i was doing 😅
i think i may make a "VehicleCourier" and you enter the display name of a vehicle in your config before loading into a game
i.e. Scanvan
display name is what is displayed on the terminal list
I appreciate you taking time outta your day for it.
So the "VehicleCourier" would basically work with all current and future Vehicles mods?
hopefully
CruiserCourier just looks for any vehicle with a display name of Cruiser
so i assume it would work
Gotcha
I know very little about coding so I wasn't sure if it was as easy as I thought it would be.
it doesn't seem like it'd be that complicated
although now that i think about it, it may not be fully compatible with all future vehicle mods
ones that use VehicleController and call Base.Awake yeah
if you use VC you have to call base.awake for compat reasons
I think I get it. Just different codes that are used from now till then?
if a vehicle uses DawnLibs VehicleBase it's probably not going to work with it
unless i soft dep dawnlib, maybe
all roads lead to DawnLib dependencies
give it some time, this is just the beginning 

i might implement rain buildup for immersive visor/vanilla for wesleys hurricane and forsaken
anyways progress good
got all the particle triggers sorted
i've always wondered how much of a performance impact this has
i don't think it's really negligible
but if it is then i'll reconsider my options
Wait does that mean that wipers on the car has a purpose? Or just flavor atm.
nah
when i said rain buildup i just meant the players visor
i wish tho
fixed Forsakens rain
i have NO idea if it works properly in v80 (i think it kinda does?) but i know lunx played with it on a few streams and seeing rain leaking in annoyed me
since i already "fixed" it for vanilla rain
i'm a bit of a sucker for immersion and having rain and fog leak into say the cab or back compartment would piss me off so bad
Me, Wesley, Kenji, and a bunch of others were just playing a big mod pack a few days ago that had Wesley's weather's in it and they were working fine they said
alright, awesome
We had hurricane one day and it was working as intended
Idk about the other weathers but yeah they told me the weathers were working fine when I asked because I was surprised
neato
idk it seems to be working okayish here
You playtesting them right now?
I might add them to my modpack if they're working.
only briefly yeah
I just have been trying to avoid mods that haven't explicitly been updated for v81
i'm just testing the ones with any form of rain
Oh, yeah. Like Forsaken and Hurricane?
yes
no more forsaken or hurricane rain leaking into the cab
also roof rain audio will work with them
np 👌
it'll be in the next update
i'll do the same for the v55 car too but i also need to do some additional fixing to that
v55 car needs emergency fixing
who would've guessed
i've been on the fence about adding the roof rain audio to the v55 cars back compartment
it's like
not authentic
but
it would be nice
Yeah
okay, i think the scanvans update might be ready, i'd still like to know more about
this issue
but anyways
019db0d0-cae5-f41a-9f2f-d68d5dc480b2
maybe is because i have cruiser improved?
nah, wouldn't be that
could you provide more info? i.e. a log, were you host/client, reproduction steps
otherwise i'm not too sure where to start, because i've never had this happen
I closed the hood and jumped onto the roof, then I just clipped through
host
hm, i see
alright, i'll take a look in a minute with your modpack
i am suspecting it to be a modpack issue, though
i've jumped on the hood to the roof plenty of times as host during testing and in game
infact i did it just earlier when testing the rain stuff
probably
did you click any specific buttons that you can remember or anything?
or was it just jump from hood to roof and fall through
was this solo? or with other people
just trying to gather as much reproduction info as i can
I was putting weed killer closed the hood and was going to put it on top of the truck
on artifice
oki, thanke :) i will try this myself
better disable random moons tho
allright
i am not playing for that long just to get to art to test something
lol
i would probably die too many times on my own
lol
that's an oddly specific number to choose
idk why i put 1.1
lol put it to whatever it's your config i just thought it was funny
game changer
ooh, okay, that could be part of it
i already fixed this error in the next update
so if it's this
then this will be fixed next update
i'm not saying it is that, but if it was causing your problem then it'll be fixed next update already
infact i'm going to push the next update now and get it out the way considering there's that huge wall of red text
i will just test the voice muffling on the slbmalbevan first tho
Sometimes I try to roll down the window and end up getting out of the vehicle
do you plan to add a delay before exiting the truck?
i could make the door a hold trigger
so you have to hold it down for a few seconds
but that might be subjective
in my opinion this is way better
I know on the regular cruiser the entire door is the exit prompt
that's true however i only made this change because of the window trigger
i didn't do this as an intentional "haha fuck you realism"
i hope people can undestand this
the prompt to exit is over the handle
Honestly this could honestly be fixed by having the lights on the stuff like we talked about a bit ago.
So there is a clear difference of what you're looking at.
yah, i just haven't gotten round to that yetto
and i need to push an update as soon as i can because some shit do be a bit busted
and then i can update the v55 car, then its "smooth sailing" until further notice when someone reports "so looking at the truck at a 24.3 degree angle on titan while holding a rubber duck causes the truck to explode"
you should make that a feature
yea
seems like voice muffling is working
also tested driving into pits of water
no problems as far as i can tell
splamvan update incoming, then i can rest a bit easier
1.1.9!
- Added basic audio muffling for the trucks audios.
- Added an experimental system to muffle player voices based on whether they're inside the truck or not. Please report to me if this causes problems.
- ImmersiveVisor compatibility (no on-screen rain when in truck)
- Updated README.
- Added missing changes to changelog.
- Updated window opening+closing SFX.
- Added a roof-rain SFX.
- Eyeless Dogs will no longer hear the vehicles engine on the magnet if it is at an idle-rpm (i.e. in neutral) (unless it's 'knocking')
- Fixed a Landmine patch error, apologies for this.
- Fixed Wesleys Hurricane and Forsaken weather leaking into the truck.
and i accidentally left the date as the 20th
fuck sake
i wrote the changelog originally on the 20th
oh well
any new issues caused by this update lmk!! ^^
Is that fix for the engine being idle also for the normal Cruiser as well as part of Scandal's Tweaks?
it do be silly that they get stuck focusing on it
no it's not a 'fix' its just a qol i added for the van
Ah
the engine idle is part of the scanvan its self
not scandals tweaks
dogs will not hear it if it's just idling on the magnet (unless the engine is actively 'knocking')
i just think the hum noise is about the eqv to the ships engine noise at idle (and its a consistent humming sound as well)
when its off the magnet i think it makes sense for dogs to hear it even at idle
but for the ship it can become a pain up the ass
if you rev on the magnet dogs will hear it though (with the scanvan)
yup
they're just ignoring it
unless i rev the engine
trying the ignition will alert them too
it do be a nice qol imo
oh, apparently i still have it where if the radio is near silent it won't alert dogs
alright, i'm going to update the v55 cruiser then look into doing this, i think
Word. If it ready by the time I get off of work I'll let you know how it goes
i have no idea when it'll be ready
i'm thinking i might just completely rewrite scandals tweaks
i think it's just
something is so wrong with it
and i don't know what
scandalstweaks used to be named something else but then i tried changing its name
and i think that might've
fucked it up
i think the replacement will just be like "scandals utilities and tweaks"
but it will be done correctly this time
anyways i need to run some errands
and now my current plan is:
rewrite scandals tweaks/make a replacement mod for it that is done correctly (the old one will just become a blank file probably with a dependancy to the new one)
v55 cruiser
update scanvan with new dependency
then look into making a 'VehicleCourier'
if i can i'd like to change the scanvans internal name from CruiserXL to Scanvan but idk how much of a headache that'll be
since no ones going to think to search CruiserXL unless they see the mod icon attached to it
I won't lie it did take me a while to connect the dots and found it within the config list
yeah, it's just the old internal name and I apologise but it's just a pain to rename it
idk how hard this would be to do if you end up making the vehicle courier mod, but it'd be pretty neat if you could put multiple vehicles into the config and it'd pick one at random
well it would probably be possible to just make a config that if true, selects a random vehicular from the list of buyable vehiculars
other than all my missing occlusions it seems like transferring the name from CruiserXL to Scanvan isn't going to be that painful
some internals will still be called CruiserXL but this should make the configs and shit be called ScanVan
what wha? on chrysler cars the all monitored systems message only played once you started moving??
wtf??
or atleast on this video i just watched
Sounds all good! I appreciate the consideration. 
how do you start the scanvan
hold the clutch pedal while starting
it do be in like the last page of the manual, iirc
i forgor for 1.1.9 so i'll have to try remember for 1.2.0
this thing stalls real fuckin easily
just give it some gas
come to a stop and it dies
lol
clutch in
the wheels lock up under heavy braking
since there's no ABS
so yeah it's gonna die unless you clutch in or feather the brakes
believe me i have tried make the clutch and stalling as forgiving as i can
since i have to make this work on keyboard
so clutch while braking or
you can yeah
if you're coming to a fullstop/slamming on the brakes to avoid something then clutch in is best
for slowing down you probably won't need to unless you need to change gear
it's a learning curve
depends on how badly the wheels lock up under braking
that would probably make sense because think of it this way
when you're not on the clutch and not in neutral, the engine and wheels are connected
if you hit something and come to a dead stop
the wheels will stop turning pretty quickly
which will kill the engine
at low speeds you're more likely to stall (when tapping something for example) since you're closer to the "stall threshold"
keeping the revs up generally helps :)
man i must suck at driving
it just takes practice
i thought i finally got it down on 3rd try then it got stuck on the ship railing
after this many tries it makes sense to me but my friends are gonna have no fucking clue how to use this
well that's why the art of practicing exists
you don't get good at something by not practicing it
i guess thats true but they can barely drive even the normal cruiser lol
pretty much no one was good at the cruiser when it first came out
ah
i see
lol
but with time and practice people got "good"
although i'll use that term loosely
one of them didnt know it explodes if you dont take it out of park before hitting the gas
since most people when they say "i'm good at cruiser" it usually translates to "i know how to fly it" nowadays
the classic
im the opposite
im usually good at driving it but ive never tried flying it
me too, i like to think
omg it happened again
aside from the time i was using the v55 cruiser with my crew in the back and accidentally accelerated into a rock, my last words being "oh shi-" and the car exploded and killed us all
i don't think getting stuck on the ship railing is something i can 'fix'
that's unities collision resolution at play
lol
its probably something wrong with wider 2story
the never ending cycle of opening and closing unity and going back through shit a thousand times over
It works fine with normal 2 story
But uh to avoid it getting stuck on the railing Mel has a config you can play with for the magnet
wym
it was getting stuck while trying to drive it away from the ship
sounds like mlem-alanie needs to resize their vehicular bounds collider
im trying it one more time with smooth turning off
i've not had my vehicular get stuck in the ship magnet so not sure
if the vehicular is stuck i doubt smooth steering is the issue lol
i got stuck in the first place because the steering was slow and didnt turn away from the railing before getting stuck
so im trying again in the hopes i just dont touch it
ah
the steering speed is a bit quicker than vanilla but the inputs are interpolated
so the wheel takes a second to reach its maximum rotation velocity
and then releasing the inputs tapers off
so it keeps spinning for a moment
im on tauralis right
yes
theres a little gap to get out from behind the ship and theres a light
im making a hard left to avoid the light but the steering doesnt go right as fast as i expect
so it rubs against the ship railing and gets stuck
ill just record it
i can't really do anything regarding unities collision resolution
i think im used to BVC turning
you can enable auto centering
the scanvan steering is slower than that
okay, let me explain the vanilla steering real quick
in vanilla
the steering wheel has like
900+ degrees something of visual rotation
but at 1/3 of that the front wheels reach "full lock"
so what bv does
bvc*
is nukes 2/3s of the steering animation
so the wheel only spins 1/3 of what it visually is capable of
but it means it "wont desync"
so i guess in essence it is "faster"
but to compensate on mine
the first few turns of the wheel
have the most effect on steering
i'm not nuking 2/3s of the steering animation because that's lame
my overall steering wheel speed does turn a bit faster, but the amount it has to turn to actually reach full lock is greater
😭
anyways turning off smooth steering just uses vanilla inputs for incrementing steering
btw did u still do the thing of leaving the lights on drains battery
ah
i just don't think it would've worked out too well in gameplay
oh
my magnet offset was previously tuned for the hauler
ah
i guess it got messed up or something
all in all
actually getting to use the scanvan was pretty cool
Yea my friend group won't even bother trying to learn the cruiser because they think it's a waste of time. They leave it to me and I basically have to use the cruiser couruer mod or they'll be like "we're not buying that"
making a Chrysler-styled on-board vehicle display
basically if something was wrong (i.e. engine oil level low) it'd show a red light in the engine compartment
second digital display do be incoming
chrysle r
the original dash did have a "vehicle overview" of the truck but i never got round to making it work
i would like to make this one actually functional butttt i'm lazy so it might take me a hot minute
i would love to give the scanvan an old 80s digidash like the chryslers had
dunno how much of a pain up the rear it'd be though
updated some of the symb ols
mainly the "ALERT!" one
since it was meant to signify oil pressure low
so i think having a message informing you to pull over immediately is better
since oil pressure loss irl is like catastrophic to an engine
irl it would be the engine oil light illuminating but i'm also using that for "oil level low"
ough that would look so good but i don't want to ruin performance, if this would even be negligible
although with the main light on it do not really be that visible
soo
HELL Yeha
i will continue the vehiculars off tomorrow as i'm tired
sorry no 1.2.0 today
and no v55 cruiser for the 0 people that use it
take care Scandal! goodnight
goodnight cheemse
cook at your own pace
have a good sleep Scandal
I have not forgotten about your issue btw I just have a lot on my plate and mind to do first
I should try the v55 cruiser sometime.. Idk how different it is though. All I know is v70 specifically made the cruiser too forgiving
I liked it before it became near impossible to destroy and I didn't like those changes
there's no jump and no boost
cruiser is way more fragile
i think you get more damage from it aswell
that's main key diffs i recall
it's an instant death in the event of a crash for seated players
Items don't save in the car either
I wish the keyboard let you control how far down you push the pedals
(That's not a feature request, I'm lamenting that it's not possible)
i still need fix the vee 55 car but ive just been having to rip apart shit over and over
for 1.2.0s next update
will only apply in reverse gear and just engages the gas pedal if pressed
more biblically accurate written messages to display on the dashboard
new font allows me to fit more onto the display
if this has really no perf impact i'll keep it
they have no shadows
no volumetrics
small fade distance
hmrph, i guess i might rework how some of the voice alerts work
also going to implement the immobiliser light i kept forgetting to do
it was just meant to turn on when the alarm is blaring
the config works
with 1.2.0 you will need to redo your config, apologies
it'll be under ScanVan now
probably same for keybinds, too
blinker fluid low 🤖
Then make it a thing 
just cut a hole in your indicator lense and wait for it to rain
free aquarium hack
uhm
okay nice i accidentally
made the mirrors disappear
if not sat in the truck
tHAnkfully i know what's wrong
anyways i need to run some errands
i'll get back to this
but progress goog :3
What's on the agenda for today?
Honestly been fun reading/ observing this mod
Had a suggestion but not sure how it would work with your dash.
I was thinking the other day when I told you that the cabin of the scan van was really dark so it was hard to find stuff.
I suggested lights for buttons and stuff on the window and cabin switch, etc. but it still left the gear shift in the dark and it kind of hard to know what gear you are in the dark especially with noise drowning the gear changing. So I was thinking if it was possible to add a number on the dash, representative of the gear you're in.
well, i guess i can make a start on the window buttons
as for the gearstick, uh, i've thought about this, but i'm not entirely sure
imo, you don't really need to know what gear you're in most of the time
you can usually tell when it's struggling or not
i'll have a think about it, though
Yeah that's true
the engine noise is a good indicator
I don't think the gear matters a ton, so long as you're going forwards or bacmwards
my irl car doesn't even have a tachometer
i just have a speedometer and a fuel gauge
i have to shift by listening to the engine note
and the 'feel' of the car
well in reverse there's only 1 gear
so it especially doesn't matter for that
this is the tachometer for the ones who don't already know
or in simpler terms "engine rpm/engine speed"
this is like the second indicator of when you should change up/down a gear/when the engine may be struggling
but listening to the engine note is probably easier
Does the Scanvan like it when I make the engine struggle all the time 😭
its trying its best
LOL
this van has probably seen alot of terrible driving already
well, i'm still curious how many people actually got it started
when i first released it, it was kinda impossible to know unless you asked me, which isn't idela
idela
ideal
it's in the manual now though ofc
Yeah I felt bad that I had to ask some of the controls at first but I'm happy that I'm much more familiar with how it functions now.
nono its okay its my fault for not including it at first
Oh, does the service manual actually include like the tool tips and stuff now?
on the last page
Yeah
Hell yeah. Looks good
So are these lights going to be on while the cabin lights are off, or are they going to be toggleable when the headlights are switched on?
they will be toggled with the headlights
just like the radio, heater, and gauge cluster
it makes more sense for them to be with the headlights since that's how cars usually do it
Yah just making sure.
Yayay I agree
Wait
Does that mean you could theoretically have the cabin lights turn on if the any of the door is opened?
Because honestly that will probably help trying to find the ignition when first getting in the car
well the ignition is probably the easier one to find
and plus its kinda labelled in the manual
so you know the general area of where it is

plus the door shuts when you get in anyways
unless i made the cabin light have a delay
like some cars do
Yeah thinking about my current car rn
I open the door cabin lights turn on,
I close the door cabin lights still are on,
I insert the keys and turn and then they turn off.
i remember one of my Motor Vehicle tutors in college telling us about how, when he worked for Nissan, he was the one who originally pitched adding a capacitor that would make the interior light have a delay before turning off
just some fun trivia
Wait that's cool
inserting the keys and having it turn off isn't a bad idea
although i think it would be better if the light faded
if i did that
A dimming light after like 5 seconds?
But I feel like that's probably a pain to code
it probably wouldn't be that hard, but it would add an extra layer of technicality
this vehicular is already overly complex under the hood
whether adding this level of detail was worth it idk, maybe
maybe this vehicular gives people who are craving "more" out of the cruiser
who knows
i know for sure that, as much as i liked the vanilla cc, i was craving more out of it
so i took it upon myself to do something about it
I would say that's the main reason why I heavily invested in the development of this mod.
personally i'm really happy with the direction i took the vehicular
and i'm glad i broke out of the bubble of not wanting to make it feel different from the cruiser
When I first got into manual driving as a teen it was so engaging and stimulating as hell for my little brain
i'm going to see how much i like having to hold E on the doors
it wont be a long hold time
For getting in and out?
Ahh right
I forgot someone was saying they were getting out from the vehicle when trying to press the window
immobiliser light works
pretty lights
i will probably make the vehicle diagram a bit smaller
since irl there was space for a 'door open' light
oh
right
the mirrors
i need to fix that
Oh I meant to ask
Are you taking these pictures in game or in unity?
ingame
well that ones ingame
using imperium freecam zoomed in
you can kinda tell because of the overall resolution
I was curious because my dash board looks like a blurry miss so I'm not sure if it was an issue in my settings or it clearly in other software
oh, well, yeah, it will, because i zoomed in with freecam in that pic
but other than that i don't have anything changing how the game looks
driver and window buttons ingame
okay, need to fix the radio volume button not working (happened when changing a bunch of internal stuff for 1.2.0)
then hopefully i'm done for realsies, then i can fix the v55 car
i still need to look into the potential falling through the car bug
but i still suspect thats a modpack issue
fixed it
i have one more thing to fix
sblamvan update incoming
1.2.0 - the painful update
- Updated dashboard symbols.
- Fixed internal name being 'CruiserXL'. You may need to reconfigure your user-config and keybinds, apologies, but going forth all new configs, or keybinds, will be under 'ScanVan'.
- Added a 'reverse gas pedal' key. Unbound by default. (request)
- Added a symbol and light to the window buttons when the headlamps are on.
- Adjusted some of the voice alert thresholds.
cheers wes
Lmao
Your tree is in the ignition


