#V.E. Scanvan Thread! (and any other of my vehicles)
1 messages Β· Page 11 of 1
just confirming i didn't brick the big cat or anything
ah, i might see why my targetable thing doesn't work
i'll try address this in 1.1.0
They were only able to hit me once
so the van is breaking the pumas?
yeah, okay, i'll defo look into this
thank you for informing me :)
Np
I should mention, they were swiping at me if a bit before the clip and only one swipe landed
i see
i think i know why
should be easy to fix
if i can make them not target you in the truck if all the doors and windows are shut i think that'd be ideal
because otherwise they just kinda get stuck on the van
kay, i might've narrowed down the problem when dcing
hope n' pray, maybe
nah, it's just throwing the exact same shit
kay, i fixed the error, but the player who left is still like, well, stuck to the seat
iirc this is kind of a vanilla issue
go ahead :)
Idk if it was a bug or what but this shit was frying me
My mic was broken in this clip but I was laughing my fucking ass off dude how did this even happen π
the car uses unities wheels which can just freak out if the geometry isnt smooth
there's nothing inherently wrong with the cars physics, it's sadly not something i could rectify without making an entirely custom wheel collider which is a whole can of worms in its self :(
I wish my mic didn't do that I was laughing my ass off it was so funny
might be worth informing demonmae about
Do they have a Mod Release thread?
Thank you, I couldn't find it before. I wanted to subscribe to their thread previously
np!
you getting the hang of higher gears? haha
i see you finally got up to third
I've been trying them out. It's a little confusing, but the more I drive this thing, the more sense it'll make. It's reminding me of changing gears on my bicycle. I've never driven before IRL, so that's the closest thing I can compare it to.
i'd be surprised if it isn't, and if it isn't then i can look into it
but i am 99% certain
this vehicle is probably the most stable vehicle physics wise in lc :p
No I bet it's the geometry of the map. It did look a little funky, and the Scanvan hadn't done nothing like that previously. I've been using it like all day
not to brag or anything
No I believe you because you seem to really know what you're talking about and seem intune with IRL car mechanics and how they correlate into a video game.
it's kind of at the mercy of unities wheels right now
and unities wheels are quite sensitive to weird geometry
That was genuinely so funny oh my god
That was like the last thing I ever expected it to do
that was pretty funny, at least it didn't kill you lol
i do hope demonmae flattens the geometry out a bit
with a vehicle like this it becomes really noticeable and it can throw the truck around quite a bit
all the sharp angles in the road and stuff
and if you aren't using the auto recenter config it can be a bit of a doozy to control lol
That would be nice. I really appreciate these vehicle moons they made, they're really nice. And they have quite a few other moons that are good for the vehicles in their other moon packs too I play on a bit.
we played on demonmaes moons today in our play session
i'm really shocked the scanvan could do any of those super steep inclines
sure we had to do them in first gear but
it had the torque
Yeah LOL
plus the assist i guess also helps
we never tried hillstarting on them though
wonder how that'd go..
some of the slopes had a sharp angle at the bottom so this van kinda hits against them
since it's made more for the cruiser which is shorter and stubbier
but style takes precedent in my books π
Yeah
but yeah they do be fun anyways
i kinda hope to see more vehicle moons in the future
Me too. There's not a ton. I mean I know of quite a few by Demonmae but other than them I don't see many people make vehicle moons.
Poweredmoons does a few good vehicle oriented moons but idk when they'll be updating their mod to v81
:(
actively brainstorming how to deal with players that dc in the seats
zeeks never accounts for this in the vanilla cc
it looks like he tried to account for it, but it's not sufficient to completely remove the player from the vehicle
any non used players are owned by host, so i need to get creative
i think power was gonna update but got demotivated
unfortunate cus they were good maps
Why?? I liked their moons
irl things if i had to guess
Oh
also i guess the files for scallg got completely ruined or something cus he took it out of the bundle
okay, it looks like i can hack together something to handle disconnecting players in the seats
although it still thinks the seat is occupied
hrmph
oh wait i was setting the wrong thing to null
i don't know why i've been saying 1.1.0 this entire time i meant 1.0.8
i think i'm dum
Heβs leaking future updates π±
I don't want to bombard you with bug reports or anything, take this more as a funny clip if you want to (besides its just a mod confict with Code Rebirth and the Blue Dress Lady)
oh, yeah, i am aware of the ghost mommy issue
i had this happen when messing around on oxyde a while back
it's because she enables some of the zap gun effects
which just breaks when you're in a vehicle seat, this isn't just specific to my scanvan
@golden meteor perchance invehicleanimation check?
and dw about bombarding me with bug reports ^^
I will bombard you (no bug reports tho)
bug reports help me catch things i might've missed and polish the car up around the edges
a video of the exact same thing happening to me ages ago https://cdn.discordapp.com/attachments/1348033280896929926/1394366930873221221/ghost.mp4?ex=69dd24e6&is=69dbd366&hm=fd376b6aa1934f2ead9591cdf95e3f1dba3fb3ba0ac1ff7c6cf8c7d7662f9a29&
it do be something i cannot fix on my end
Woaaahhh old Scanvan alert 
It's really cool seeing how the dashboard used to look
the gauge cluster is mostly the same now but i just added numbers to the dials
and altered the colors
because this was only going to fly with me for so long lol
Really? The stick is different and the radio looks decently different. There isn't an AC unit either - at least not the dials
ohh you mean the actual dash
sorry thought you meant the gauge cluster
where the speedometer is
and stuff
this is the first ever gauge cluster i made and it's horrible
i'm glad i remodelled it
lol
Aww that doesn't seem too bad. I like the look of it. But yeah it does look objectively better now
some more old scanvan stuff
no third row seating and no enclosed roof
this shit was a convertible for a long time
Like if you legit added it like that it honestly would work just fine. That information isn't super important to me anyways when driving so I don't care for it's accuracy too much.
i just hate how bulbous and weird it looked
i vaguely modelled the new one after LDV vans
Oh
Yeah, that's true
old horn
and old alarm
also older model
me when the van sounds like a 1970s american landyacht

i mean the speedometer isn't even accurate anyways
i just like having the dials there and seeing them move
it do read wheel speed but it is indeed lying to you
the tachometer is kind of accurate
its a little behind iirc
but it's mostly accurate
the van has a redline of like
5k i think
since it's meant to be a diesel
Oh, haha. Alright
before a/c i had this beauty up in the rear view mirror
then i fully implemented the heater for lethal elements and i just nuked it
Omfg is that one of those uh like
rear view mirror fan
Shitty little fans
Yes
i loved how dumb they looked
the cabin fan model can be found in beaniebes vehicle hangar (whenever he can update it)
Personally a big fan of the fans that beam lasers in your eyes so you crash
i was giggling hysterically when i laid my eyes upon it
Wow, you got the whole fan running with animations and stuff just to remove it?
it was literally just using .Rotate in SetCarEffects
I actually like that
it was literally not that fancy
and then it had a speed that was interpolated based on if the car was on or off
which is why it gradually speeds up and down
i mean i still have the model for it and everything
it's just not in the current model
the fan was never originally for this anyways
it was for the prop in beaniebes vehicle hangar that i put together
I don't think it'd be worth adding since you already have the AC unit and all that
yeah exactly
the heater controls already replaced that
for the lethal elements compat
Yeah
lethal elements is broken right now sadly...
so for now it's just a noise generator
What mod is that? The weather mod?
but so was the fan, so
yes
it added blizzard, heatwave etc
and the heater in my truck could keep you warm in blizzard and safe and protected
and cool during heatwave
all the doors and stuff had to be shut ofc
How does the heater interact with it? Ohhhhh will it like counteract heatwaves and blizards?
yes
the fan speed just affects the heat transfer rate
Do that
it was kinda easy for the most part
i just patched some of lethal elements methods
i just had to account for a bunch of shit so it do get a bit messy
like i have to account for if the vehicle is parked under shelter outdoors
n shit
putting the heater to cold during blizzard would make you freeze very quickly
So fascinated that it interacts with the weather like that
and using it during heatwave would make you very hot π₯

i guess it's not really weather but fun fact
if you drive on anything tagged with Snow
i made the tyres a bit more slippery
it's not near as bad as it once was at some point in time but you will get some extra slip
so you have to be careful
this is probably where a manual comes in really handy
Oh, that's cool
makes driving on specific moons a bit more engaging 
wow this disconnect in seat thing is really fighting me huh
okay, well, i don't know if i can push an update out in the next ~2 hours since i have college soon
but, after college i should be able to get an update out the door
which should fix:
- disconnecting while seated
- puma protection not working (hopefully this isn't a pain up the ass to do)
- eva door alerts playing when they shouldn't
- probably some other stuff i forgor
i'm probably also going to update the README to make some stuff more clear
awesome!
i'm just hoping the dc while seated "fix" doesn't cause any problems since it do be a bit hacky
Is Circuit Bee protection possible?
absolutely! Thank you for reminding me
You're welcome
i'm wondering what to do in regards to worms
i might just make them fling the vehicle into the air
could be funny
i once tried making them eat vehicles but it just kept softlocking players
about what i'm envisioning right now
company hauler gameplay
Honestly from what I've experienced with vanilla and modded LC vehicles, they are 10x more stable and safe than that of Helldivers II
the hauler is a mess rn lol
you should try the scanvan x3
I have!
Really took a while to get used to using the clutch
figures
i imagine like 99% of people will need a moment to get used to it
i guess it depends on who you are but i think there can be fun in learning and getting good at something
I do not drive because I'm from Europe and haven't needed to for the first 21 years of my life.
But yeah no in all honesty it is like learning to drive the cruiser again
i think for the first two weeks i'm going to have to put learner plates on the scanvan aren't i
the big ol red L
maybe the forest giants can take pity on you
kiddin
i'm not even really shocked lmao
Getting used to shifting the gears between Drive and Reverse (and Park) took a bit to get used to back in the day, combined with the abysmal physics and health related stuff.
park reverse drive is pretty straight forward haha
It isn't when you've never been introduced to the concept π₯
ah well i guess that's fair
but even if you know nothing really
they're like
labelled clearly
unlike reverse neutral first second third fourth + using the clutch and modulating your pedal inputs depending on driving situation
automatic cars are more user friendly for most people
Shit is literally easy mode.
pretty much
i made the manual as like one of the last minute changes to the van
lol
i already had the model and some animations but it needed a few more animations and needed implementing ingame
Oh I did get a chance to check out the v55 cruiser yesterday too (was off work since my allergies where playing up), took it to embion and um err. I made it to main pretty easily, was "lucky" enough to find appy straight off the bat and decided to try my luck.
We did not make if half way back to the ship . . .
LMFAOOO
yeah driving on embrion at like the start of the day on clear is easy
..it's when the old birds start waking up does it become torture
as long as you had fun, that's all that matters :)
coughing cruiser vs 30 nuclear old birds
old birds not seeing people in cars is something we've been deprived of for so long
so true
and i'm really glad i managed to get it working
because it's just glorious
the hauler is genuinely more stable than the bastion on launch π
driving a bastion in colonies was giga ass π
nudging one of the prop vehicles and getting sent into the stratosphere
"fixing" old bird los for vehicles might be my greatest achievement and i cant wait to see all the chaos that ensues for people
the thrill of your friends screaming in the back while trying to navigate through what is essentially a warzone with explosions left right and center, loads of loud crying and assortment of other loud noises is so fucking fun
and it's something we haven't had for like
nearly 2 years
atp
they can't see seated players
only when they're flying but they will just land on you and not aggro
it's because they look for your transform which gets buried inbetween the vehicles colliders
baboons have the same issue iirc

yeah, shit is ass.
classic cruiser is way more rewarding to successfully use
absolutely spot on
Modern cruiser is just a tank that makes the game easy
true
old cruiser is terrible in every way and that's what made it rewarding and fun
unrelated but @rough garnet vro the first and only timer I did a GATER mission on Oshaun, me and my guys dropped by the vehicle and straight away there where like 3 or so impalers by it. Few seconds later we get the fucking "mission failed" stick after I watched this heavily armoured drilling machine get launched half way across the map and exploding on impact.
i couldnt care for boost nerfs because i dont use it but durability nerf would be fire haha
I just realised you are a fellow hollotablianchud
my first gater mission doesnt really count because my friend landed on it instantly π
tea kettle sid from a few nights ago that me and 2 folks got on embrion when using v55 cruiser
dragging all the kettles out so we didn't lose them was pure chaos and i was last man standing
Hey Scandal, does lightning damage the Cruiser in vanilla or the v55 recreation?
lightning never damaged it
in v55 it struck through it because it never checked for vehicle layer
but it never damaged it ever
Yeah okay I was gonna say I remember getting smitten when in the back and I assumed it was the cruiser itself exploding, and with modern I had noticed ligning just hits it and does jack shit
lightning struck through my v55 cruiser?
yar, back in the day
in v55 lightning just struck through the car yes
and it could smite you in the back
in v56 that was fixed
...kinda
It bothers me that lightning does not at least deal minor damage to the cruiser.
i think that would be a bit too mean since if you just put a ton of metal in the back your cruiser would go up in flames extremely quickly
i think the poor durability of the old cruiser and unwieldy nature is the best method of balance
especially for something that could trivialize scrap collecting
please just fix eyeless dogs and old birds...
im not a huge fan of the boost but i dont use it so idrc
i just want to see some nerfs to bring it closer to his original vision
i personally would settle for something like v55 but with hop feature and a few other bits
fax
i will still be a bit of a hardcore fan of the original v55 cruiser
but
i personally would be more happy
if we had something like that
babyface on the radio π
you can indeed enable this on my v55 cruiser
I also added the unused radio 1 track
babyface is off by default just incase of the 1 streamer that might use it
cause it's copyrighted
random sidenote but in v1.0.8 i think i will reduce the volume of the voice alert slightly on the Scanvan
since it do be a bit loud
i may also give it the ability to lower the radio volume and raise the radio volume just like the real cars
I got this ping dead out of my mind at 5am and was so confused
Yeah I totally forgot about this
no worries lel
I mean there must be a reason why he decided to buff it
It was actually a praised decision more than disliked, the main thing I miss is being able to kill Giants with 1 hit if you were driving fast enough
it's a bit of a mixed bag :p there are people that do not like the buffs as it goes against the whole idea of the car, with that being that it's meant to be fragile and awkward to use
I obviously dislike it, if you couldn't already tell, because having a nearly indestructible tank on four wheels that transports an infinite amount of scrap at a time, and can also fly, completely strips any lick of skill out of the car and does not fit into lethal company.
The cruiser was never meant to be this all powerful game changing piece of equipment you could buy for a pretty cheap price, making it fragile, clunky and hard to control is such a good counter balance when it has the potential to trivialize gameplay.
Makes me upset it's not in the game, but I get it π
I love that song. I always use ButteryStancakes' mod that readds it to the Cruiser
He doesn't know what direction he wants to go with the cruiser by the looks of it
Because he nerfed it slightly on v80
But it's still a mostly indestructible tank
The people that praise changes like the v70 buffs just do not "get" the company cruiser :p
Those people also just.. I don't know.. I don't know how to put it. I guess for one they just don't understand the cruiser is fundamentally meant to be terrible for starts, but also, I guess they'd rather just have things easier, maybe because the cruiser completely trivializes scrap collection and it means they can just hoard shit tons of loot in one go
I guess those people just don't appreciate the art of learning how to use something properly to get good use out of that something :p
Sorry if this is a bit poorly worded I'm typing on my.phone and I'm tired
The cruiser just feels so overly numb and boring to use right now, there's no sense of vulnerability and you know you can just overpower 99 percent of things in your path without consequence
The skill factor has also kinda been tossed out the window
What is the difference between the v55 Cruiser and now the v81 Cruiser? I didn't know there were a ton of changes.
This sounds like it sucks, though, from what you're describing. I completely agree with everything you're saying.
I enjoy the fact that the vehicles in Lethal Company are really unintuitive and are a literal learning process.
You can't just hop in and drive. You have to sit with it, familiarize yourself with it. Spend time and care actually learning it's nuiances. It's why the Scanvan is growing on me. It's fucking complex, difficult, but that learning process is very much enjoyable to me. I yearn for that in a vehicle mod and you delivered on that front perfectly for me.
as far as i know the v81 cruiser canβt be damaged by dogs and baboon hawks and old birds donβt target players sitting in the car
donβt quote me tho i could js be lying haha
I'll explain when I'm home
i'll just give a brief timeline that should explain stuff:
v55 release: car was extremely fragile, fast collisions were insta death for seated players, items didnt count as collected
v56: added weedkiller boost ability and ability to heal car using weedkiller, items in the car count as safe in orbit, the insta death was turned down to damage the player, the car was made slightly more durable and traction was reduced to make it a bit more stable
v70: most sources of damage removed making it nearly indestructible, car has a self uprighting feature, self regen buffed a fuck ton, car has a short boost after hitting the gas after changing gears, enemies such as dogs dont damage it anymore
v80/v81: minor nerf by adding small bump collision damage (you have to be going slow anyways) and self regen nerfed slightly
in v70 i guess there was also the "nerf" that the car wont instakill large enemies at fast velocities anymore
and it was turned down to do 12 max damage
you canβt run over the fox in v80 as well right?
Oh, so thats why ive never had issues with dogs lmao
that's because he changed the fox's enemy size to small
I really wish someone would have a look at the damage model of the car though. Its really inconsistent
WEEDKILLER HEALS THE FUCKING VEHICLES?????!?!?!!???
and in v56 he made small enemies unkillable
yes
its also used for the boost ability
I thought it only activated the boost
nah it do heal
first it heals, and at max health it adds boost
the only way to heal the car fully in v55 was taking it into orbit
this is still a feature but yh
let old birds, dogs and baboon hawks target/damage the car right and make scrap only save if you have it in the back of the van πββοΈ
i liked that if you fucked it up halfway through the run you'd have to try and delicately drive a ticking timebomb back
old birds don't target the car specifically in my mod, the method i went with is a bit hacky but it works
I'm genuinely surprised dogs don't damage the Cruiser??? Like, you're ramming into a massive creature. When people hit shit like moose and stuff IRL your vehicle is totaled, and moose are a lot less beefy than an Eyeless Dog
i made it so that if the player collider it detects is in a vehicle animation, then it sees through the vehicle layer
this doesn't sacrifice los blocking for non seated players
but it do allow them to see you at all times when seated in a car as if the car was invisible
which i'm okay with
works well for my v55 mod (feels more authentic) and makes them more of a threat
otherwise you could just face the back of the car to them and be fine
they used to
but as of v70 they do not
the old bird los stuff is actually part of my scandals tweaks mod, you don't even need the v55 cruiser or scanvan to have this feature
Is your v55 Cruiser mod compatible with the Scanvan? I want to revert to the old Cruiser
yes
just don't use any mods like cruiserimproved with the v55 cruiser
because, well, i'm sure you can figure out why that wouldn't work
it's an entire model replacement with its own controller
Alright I'm gonna download that right now cause I want the old Cruiser, it sounds more fitting for Lethal Company.
The only Cruiser content mod I have installed is this:
https://thunderstore.io/c/lethal-company/p/ButteryStancakes/RadioBabyFace/
I assume this mod is compatible
radiobabyface doesn't work on my v55 cruiser but i have my own implementation
Oh
it won't cause errors but the reason it won't work is because
it adds the song to the radio
and then my mod replaces the prefab with the updated model
which doesn't have the song that butterys mod adds
so you don't need radio baby face if you're using v55 cruiser but it won't break anything
you just need to enable it through the config
Thank you for letting me know, I'm glad I asked. I didn't think something like that would cause issues
So just enable Babyface via your mod in the config?
it doesn't really cause issues its just that my model overrides the original cruiser prefab after butterys mod adds babyface to the radio
yes
these are the only 3 configs i added
Alright, thank you <3
right hand drive is my own gimmick and it only works if true-v55 is off
just adds a random chance for the car to be right hand drive
because i can
true v55 unfixes some stuff to be more like v55, otherwise if it's off it's like a "slightly more polished and slightly less buggy v55"
what about v56 cruiser?
but what about v56 cruiser?
never (maybe)
idk i don't think i'm interested in making a v56 cruiser
i had code in the v55 cruiser that would enable some v56 stuff but
it's unused
the god forsaken turbo boost..,,. urghhgh,,.
Is the turbo boost not a feature in the v55 Cruiser? I don't really care about it - I never use it. But I know that it's important to people who break this game apart.
it is not, correct
v55 never had this ability
That's interesting.
The turbo boost is a cool mechanic but man it like
Ruined the Cruiser
OMG WAIT I remember that
you gotta get out and use the push prompts like some sort of freak!!!
the engine bay in v55
no boost bar
cant be healed with weed
vee 56
Does going into orbit completely heal it?
Oh alright that's nice
my goal with the v55 cruiser is to try be as authentic as i see fit
Yeah
disabling true v55 will just fix some issues like the suspension and steering and make it a little more stable but still be awful to use overall
It can't be that bad
i only added this as a config since i was trying to answer the question of "did the jank also make the v55 experience"
the broken suspension just causes jitter at all times and it's really bad at speeds and when turning lol
the broken steering is just the usual desynced wheel
the "non true v55" steering matches the front wheels to the steering wheel directly which makes it feel "heavier to steer" but i guess that fits thematically with the truck
I'm gonna try it out once I configure Lunarconfig on my modpack. Someone just told me about it yesterday so I can force-set interiors on specific moons (So I don't get shit like a manor on a moon that's supposed to be industrial. Or an industrial interior on a moon that's supposed to be a Manor.)
oh yeah i also raised the price back to 400

in v56 it was reduced to 370
and its been that since
lol it's for sure an experience
make sure to drag all loot out the trunk and take it into the ship before going into space
don't want to lose it all now do we 
gotta use teamwork if you have a buncha items
I already do that. My boyfriend is always confused but I just like to have everything inside the ship LOL
He doesn't understand why I do it when it already counts when we put the vehicle on the magnet
with the v55 car it is a requirement so you don't lose everything but that's fair lol
item collection is a thing that "makes sense" but it changes so much about cruiser gameplay
I actually was glazing the hell out of the little step on the rear of the Scanvan because it meant I could put the vehicle on the magnet before taking everything out
whereas before you might of had to set off a bit earlier to drive back, then drag everything out and put it into the shp
ship*
with the current day cruiser you can just
put it on the magnet
and boom
everythings safe
it was suggested as a way to make the car "more viable"
it makes sense to an extent but like, items on the roof also count as safe...
Wtf
and buttery made a good point that items on ship railing aren't safe, so why should items on the roof of the car be safe
YEAH that's true
putting items on the roof of the car was also heavily abused as it used to break baboon ai
and it prevented baboons from grabbing loot
i don't think it breaks them anymore but i have not confirmed this
oh yeah another thing i forgot about in my "timeline"
as of v70
trees dont damage the car
at all
pre v70 the car hitting a tree was dealt 1 damage
i do indeed bring this back
but i account for snowmen since he made them breakable too with the same script
snowmen will not damage it
Why do so many hazards not damage the Cruiser?
like?
I didn't even really pay attention until you mentioned it
I've ran over countless dogs and had no damage dealt
And killed them
in present day cruiser?
because any enemies under or equal to a certain size as of v70 are just not allowed to deal damage to the car
That kind of sucks
zeeks intentionally removed dealing damage from hitting trees
Hey scandal you think I could parallel park using the same methods used irl
Is there a way to disable the Upturned phone call song and the other song added to the v55 Cruiser radio?
You can disable Baby Face via the config
don;t think you can with the other one currently
No I want Baby Face, but not the other two.
I meant these two
hop feature is peak
They rlly don't, most people I know who used the cruiser already dislike how indestructible it became
yeah I can just drive in circles and let the cruiser spin out and hit everything and nothing will happen to it
v55 cruiser is a separate model?
Huh, I never even knew it plays those?
I guess that explains why they are in the files
Yeah
Yeah like everything under the hood on v55 is different to how it became in v56.
is the model different literally just because of the boost thingy or
Makes sense
oh yeah right i kinda forgot i added that LMFAOO
i just added that one for fun, but i s'pose i can add a config for it or smth
yes, aside from the manual and different engine bay, in my case, i fixed literally every single issue with the model
the other one is actually an unused song on the cruisers radio
https://youtu.be/8BPRH7bLzNg?t=241 timestamp
the name in the corner doesnt EXACTLY correspond to the person whos playing the game (usually it is correct tho)
you could probably find some more here:
https://www.patreon.com/zeekerss
How did you get that song? That's actually a really interesting piece of LC media I've never seen preserved or even mentioned before
well it's still in the files because the red pill obunga enemy plays it at a super low pitch
which is why it it's not lost in the ripped files
Ooooohhhhhh
How did you even know that?? That's so fascinating to me!
idk i was just messing around in unity editor and i looked at obungas sound
and it was Radio1
I knew about red pill but not the radio song or the fact red pill plays that song very low pitched
I have it in my cruiser tunes pack but yeah I hadn't heard it anywhere else other than the video scandal sent
i never mentioned it but one of my other ideas for the v55 cruiser was that it would have elements of "pre-release" cruiser as well, as a config maybe
I found it on the website I use for getting LC audio files without needing to open unity
so i.e. no eject button, no cabin light, (maybe blue tinted headlight pattern like in that video?)
i wish i had the clean texture for the cc like in that video but sadly i do not
i will remove this one, forgot about this one entirely, my bad
It's alright haha just bugged me slightly. The songs clashed with the 1920's to 1930's music
understandable
i will push an update for it ASAP
and then i can try and finish up the scramvans update
Alright, thank you. I actually like this v55 cruiser a lot
i'm surprised literally anyone but me likes it lmfaoo
it's the epitome of "bullshit" but i do think its alot of fun and i'd like for everyone to be able to experience the cruiser like the day it came out
I love janky shit π
its a very different experience from modern day cruiser as well imo
like i also fixed giants not being able to grab you out the cab and shit
i did add enemy protection but only for the back specifically
That's good
so it's not "fully authentic", i guess it's more "v55 if it worked properly"
with only some intentional jank left as a config as it does make the truck more unwieldy
Are you in charge of reworking and esentially maintaining the Hauler mod for v81? Or is Glojam going to be working on updating the original mod to v81, and your rework is a separate project?
yes i'm in charge of reworking it, but for the meantime i imagine glojam is just going to be maintaining the original for now until i'm done with it
the rework will replace the original
Ooohh, alright.
a little bit yeah, tho it does sound like some sort of news broadcast background music so I decided to include it in mind
nah he's talking about the fact i just randomly added PhoneTheme3
i don't even remember why
oooh sorry I was too scrolled down
i just thought "why not"
no worries
i am actively rebuilding the bundle w/o it :p
I like it for the boombox tbh I like that buttery added it in upturned variety
but for cruiser yeah it's better to not have it I thinkk
^^ Yeah it would fit the boombox way more than the Cruiser LOL
Oh it's included in Upturned Variety? I didn't even notice. I never really use the boombox
Oh I was about to say yeah I thought it was a different one lol
unrelated but i might add this as an alternate door alert on the scramblevan
one of the most like, "iconic" eva alert noises
β οΈ
from the older 11func noises
Please add that it would be really funny
It sucks I don't hear the EVA alerts really anymore now that I got used to using the Scanvan 
for the most part i guess that makes sense, they aren't just meant to randomly play for no reason
My friends think it's annoying but I think it's really charming and cute for the vehicle to have an automated voice system like that.
though i did consider adding some
oh yeah i need to lower the volume of it slightly
i can see why people find it annoying but i enjoy it
Yeah haha I love the voice <3
https://youtu.be/Y7T_ph61pxw?t=71 like this one (timestamp)
In this Video you will hear every voice line that you can find on the EVA 24 Function Unit.
The Audio was recorded directly from the amplifier on the circuit board.
Unlike other people I decided to share these ancient recordings with the world instead of keeping them on my hard drive :D
So now you can transform your car into a talking one.
For weedkiller? (Does the Scanvan use Weedkiller? I haven't tried.)
it does have weedkiller ability but yes weedkiller is one idea i had for the washer fluid lol
just as something you could top up to make it shut up about it
for a while
Lol
Pretty sure a door is a door and not a jar but ok
ajar
ajar = slightly open
lol
which one is it then?
im p sure it's the same one
yeah I can hear it in the vid lol
but I feel like that's just the same one from upturned variety lol
upturned variety adds https://www.youtube.com/watch?v=tI40uH2QJiE&list=RDtI40uH2QJiE&start_radio=1
Its called "Boombox" in the files.
Music by Zeekerss.
I know. Iβm just being the iconic βSniper1.1 phunnyβ.
OH wait yeah I just looked it up it's a diff one
I mixed it up cuz I used to use that website I mentioned for listening to that song specifically
fsr
i'm just going to go over some of the v55 cruisers enemy protection and add uh, protection against pumas i guess
okay, going to test it first before i push an update for it!
nice i believe the scanvan is like
breaking shit rn
just need to test if my dc while seated fix also works for this vehicle too
i might turn it into its own seperate script so i dont need to keep copy pasting it to each vehicle
and that way only my vehicle seats have that code
lol completely missed this
maybe
visibility is a little on the "poor" side since it's a big van
but you can probably parallel park it using irl methods
let's freaking go
my driving teacher told me on vans and pickup trucks I can align the back wheel with the rear bumper of the other car, then do a 30 degree turn while going backwards and then go straight and then when the mirror is aligned I can turn again while going back
I will most definitely try it out when parking next time LOL
who even needs to finish their driving tests when you can drive the scanvan β€οΈ
learning to drive in letal compam,ny
Thank you Scanvan for teaching us to drive manul
... I mean manual
it is... just not working
i don't know why
i keep getting a nullref despite null checking everything
oh, i see
yup, fixed it
updated the v55 cruiser which removes that one song and fixes the dc issue while seated
Radio1 is staying though since it's a piece of "pre-release-cruiser"
i wish i had access to early builds of v55 before release
i would love to compare differences
just leave your keys in the ignition or start randomly opening doors and it'll start talkin' again
the eva voice annoyance becomes essentially null and void when you start complying
lol
I love that it would bark at me for leaving the HEADLIGHTS on
yes lol
they did do that irl
same for the keys
i guess it gives a reason to use the headlights
since for the most part no one ever switches them
ever
Then I started to toggle the headlights off before I got out and take the key out and now I just comply with everything so I never hear the voice 
on older 11 func evas it said "Don't forget your keys" followed by the long beeps
and instead of headlamps it said headlights
wording changed between the 11 and 24 function
24 function had a-lot more alerts tho
ofc
like brake pads, checking headlamps, brake fluid level etc
well, i guess that's a good thing for people that find it a nuisance, just start complying and it'll be nice and quiet π
just don't leave your keys in, turn your lights off, close your doors, and you'll be a-okay
at one point i did have a "battery system" where not having the engine running and leaving the headlamps on and stuff would drain the battery but
i cut that feature
adding red locust bee protection right now
i have also made the eva a bit quieter, finally
shouldn't be as overbearingly loud now
very close to updating the scanvan ^^ going to run one final test
bee protection do work indeed
1.0.8 Of the Scanvan is released!
- Puma protection fix (maybe..)
- Bee protection
- Fixed dc'ing while seated causing softlocks
- Adjusted hints, added a hint for when the car is stalled for the first time
- Adjusted readme to include the default controls
And i accidentally left the ver as 1.0.7, fuck
let's flipping go Brah
in the changelog anyways
car should still have all the new stuff
also fixed eva alerts requeuing when they shouldn't
and lowered the eva volume
forgor to mention that
oh yeah I had something happen to me with lightning
I had a key in my inventory and when lightning struck it killed me and my friend, is it supposed to do that or is it supposed to protect you? I figured nothing bad would happen since there is a roof on top of me lol
were you in the truck?
i don't think there's much i can do because of how lightning works
it calls a Landmine explosion which is just a nightmare of spaghetti to try and figure out
i tried adding protection but
i guess it isn't working?
Oh
Wait
I forgor i removed that patch
π
i'll look into it
thanks!!
yup seems like this works
1.1.0 Released
- no more lightning ganking you through the car
any issues let me knowww ^^
awesome!!
I told my friend you fixed it and he wants to let you know you are very cool for making this mod
ty!!! ^^^^^
i think after college i'll look into fixing items going through the seats and into the abyssal void that is "shit you dropped under the car seats never to see again"
and i'll also look into making items on the roofrack save
Uhhhh. Yeah idk if there is a fix for this. Buuuut. What I do when driving the Scanvan during stormy weather, is I put everything metallic in the back. Actually I just put everything back there during a storm. Keys, flashlight, scrap, utilities.
I've driven twice during stormy weather, having multiple lightning strikes hit the Scanvan, and not once did I die.
It's most likely cause the key was directly in your inventory so it struck your player directly instead of the Scanvan.
Just put everything in the back if it's stormy, and you should be safe <3
I hope this helps!!
nah sometimes lightning can gank you in the cab depending on where it strikes but I realised I accidentally removed my patch that should prevent that from happening so now it should never happen
it can happen in vanilla with the rear compartment too it's just rare due to the height of the rear box area
I think sometimes the explosion check would leak into the cab and that's why it did damage
So now it's coded that if you're in the truck it cannot do damage to you
That's good <3
it was cuz I was consolidating some stuff and forgot that I removed that patch lol
Obviously didn't mean to
Yeah
these are nice cars, but they're quite driverphobic when it comes for stormy weather 
is this with 1.1.0?
1.1.0 should fix this
okay yeah that's why
lol
i readded the lightning patch i accidentally nuked back into 1.1.0
so you shouldn't die in the cab or storage compartment
this is pretty good lmao
this, is good news
we can finally bee bees-
but anyway, steering with this car is hella difficult 
but I love the design either way
the steering has smoothened inputs so it doesn't stop instantly turning
another thing i did was, the steering wheel has a full steering rotation like a real car
and the front wheels match the steering wheel but they have a curve
the first few turns have the most effect
and it tapers off towards the end
there's an auto center config, if it helps
but does the car really need to be reignited every time it stops? π₯Ί
use the clutch
you're stalling it
a real manual car would also do the same thing
you may be right
How is this happening to people π
this is an older version but it had to do with how lightning strikes work
this mf'er survived thunder many times somehow I'm starting to thinking that he's zeus
sometimes the lightning strike "leaks into the cab" and can kill you
and it's not just the car
i added a hint for this in 1.0.9 when you stall it for the first time ^^
But it seemed like it was due to the lightning striking the player and not the cab. The player was holding an item that could become conductive. I've never been struck - but the people who report being struck were holding a conductive item.
when you're not in neutral and you just slam on the brakes, the brakes overpower the engine, the wheels lock up and the gearbox, which is still actively connected to the engine with the clutch not pressed, cant turn the wheels so it just locks up and dies
if i did this in my irl car it would do the same 
I'm glad it doesn't replace the cruiser entirely, as my friend already was sick of starting up the car and had to order normal cruiser
I am NEVER doing driver license 
starting the car is basically the same procedure as the normal one
my autistic ass won't be able to comprehend manual shit
except for holding clutch and using brakes
the brakes work the same
normal one's automatic
i'm just saying that when you slam on the brakes it locks up the wheels because there's no ABS
which can very quickly result in a stall because of how a manual works
if you feather the brakes to just slow down a bit it'll be fine
if you lock them up for too long it can stall
as i've said before it do be a learning curve and i know it's not for everyone ^^
you can either take the time to try and learn it or just not use it, i suppose
Installing the v55 Cruiser mod Scandal made makes the Scanvan feel incredibly balanced.
Not being able to jump or heal the Cruiser makes taking the Scanvan more viable if the terrain is a little more tricky. But the Cruiser costs slightly less, and is much easier to drive than the Scanvan is (despite the Scanvan only being slightly more expensive than the Cruiser).
They kind of compliment each other because both have strengths and weaknesses. Where as if I ordered the v81 Cruiser it just would feel better than the Scanvan in every way. Especially since it can literally count items into the ship when put on the magnet, and tons of other shit.
the vanilla cruiser?
Slow and steady wins the race
yours
ah, yeah
mine has a simulated drivetrain system with gears and gear ratios
the top speed is dependant on the gear ratios and final drive
the vanilla cruiser just applies torque consistently in drive up until a certain number at a fixed rate
side note: i think zeekerss would of absolutely made the cruiser more realistic if he knew what he was doing
kinda doubtful
considering how most of the maps aren't cruiser-friendly
idk there's a couple unused variables that hint, to me, towards zeekerss wanting to have a more realistic car
even just variables like MinEngineRPM and MaxEngineRPM speak to me that he wanted to make it more realistic
since the cruiser never simulates any form of drivetrain or engine rn
Would you ever consider bringing these ideas to life in the future in another Cruiser mod?
my scanvan already utilises these variables
MaxEngineRPM is the redline
MinEngineRPM is the idle rpm
the scanvan redlines at 5k rpm
and idles at like
800
the cruiser has the minenginerpm set to 1000 and maxenginerpm to 3000 but they're never used
I don't understand nerd language, so in big tldr; I just say
either way, good mod π π
me like
max engine rpm is the max speed of the engine
for example on my scanvan if you look at the gauge cluster
the middle needle is the engine speed
if you use the gas in neutral you'll see it "rev up"
alongside hearing the engine rev up
when you let go of the gas it goes down but not to 0
to the minenginerpm (idle rpm)
the numbers on the dials for the tachometer are multiplied by 1000
which is what the "x1000r/min" is
rpm is just revolutions per minute
pretty fast shit
wow this is even more realistic than i thought
is this sanoradia
had a great time on lethal with the scanvan today, no problems at all
maybe sometimes when a friend hopped on the hood and the car started "hitting" them
car collisions with something but no damage is applied
ah yeah i'm aware of this
i think i know how to fix this
by the way I would love (I know it'd be very hard to do) a mod that added a second magnet and would let you have a cruiser and a scanvan (or 2 of those)
I thought of that because of when I had the scanvan but then I saw the cruiser in the store and was like
hmmm... cruiser.... and scanvan.... π‘
i'd need to convert the scanvan away from using a VehicleController like onto DawnLibs VehicleBase in that case
orConvert the cruiser!!! hahahah
DawnLib allows secondary "magnets" and shit
but it uses its own VehicleBase script that you use
is it different in a good or bad wway ??
good
right now because my van inherits vehiclecontroller (same script as cruiser) spawning two vehicles with vehiclecontroller's would cause a buncha issues
not really its just i havent gotten round to it yet
yes, it's completely barebones, which is nice as you don't need to inherit all of the cruisers garbage code and methods
I'm assuming that means changing a bunch of code?
nah it just means transferring all my code + the code that i need from the cruiser onto dawnlibs vehiclebase and then reassigning everything in editor
i just haven't played around with the station stuff yet "aka second magnet"
Everytime I play this mod it makes me want to learn C# even more
you got this scandal
storage light?

i'm just thinking about the "hint" display messages and i don't think they're ideal, so i'm thinking of two things:
A. rewrite a part of the manual to include stuff about the clutch (probably the best, maybe on the last blank page)
B. add a config to turn the hints off forever
the gear-stick does explain some stuff about the clutch but it doesn't explain like, setting off and shit
i think the gear stick section is ifne as is, so i think a dedicated "clutch" section would be good
i think i will do A. ^^
for now the hints will suffice for people, but after i redo the manual section i will remove the hints entirely
it's a bit better.. but i don't know how much i actually like this
i will continue working on this after college ^^
for now, the service manual has been updated and the hints removed ^^
feedback is appreciated ^^
and i forgot to update the readme, urgh, whatever, i'll fix it when i have a reason to actually push another update for it
Is this a new addition? I noticed it's really dark back there during play sessions. I usually have to turn my flashlight on to navigate the trunk, so a light in there would be a really awesome quality of life addition.
I assume it's the lighting that's bothering you?
If this is the case, try different light fixture shapes, maybe? Or have the light going along the Scanvan interior lengthwise. This might change how the shadows are cast to appear more desirable.
I apologize, I didn't mean to ping you twice for the same message.
ooh I wonder how people will react lol
no no it's okay, yeah I was trying to add a rear storage light but I can never make it look not out of place
I'm hoping I didn't forget anything π the clutch isn't that complicated and what I put on there should explain all you need to know
Any way you could increase the range instead of the intensity?
^^ Something like this yeah. Try experimenting a little more, when you have the chance <3
lol the range was pretty far, I'll play around with it another time
@humble geyser you wish you could make something like this
Scandal is in shambles right now
true..
lol, i should probably remove the leftover shift triggers from the old auto-box
they cause a bunch of warning logs on ownership transfer
this is harmless but it do be kinda annoying when it clutters logs
noooo keep them in π i love the log clutter
plus i'm probably never reimplementing the automatic gearbox
though i'll probably just keep the assets aside incase i want to implement it again in some other form
going to be updating the ignition key model + using the animator i had instead of the spaghetti transform code
Nice!
so it looks like the EVA just completely mutes the radio irl (on 11 funcs atleast.. idk about 24 funcs)
and then when it's done speaking it unmutes the radio
apparently pulling the fuse out for the EVA would cause the fuel gauge and shit to go out lol
trust chrysler in the 80s to do anything wiring...
1.1.2 - Scblamblenvan
Updated ignition key animation + model
Increased EVA volume slightly, the EVA can also mute the radio while it's speaking
Removed unused shift triggers that clogged up the logs with warnings on ownership transfer
any probl ems lmk ^^
yay! more scanvan
ah, right, okay, i forgot to set the ignition animation when it stalls
i was going to push 1.1.3 as a hotfix for this but of course thunderstore is like, dying right now
What's wrong with Thunderstore right now?
scblamblrnvan vs the plangar

forgor to mention but i got it out
reverse bay parking in plangar
every time u mention EVA i know its because of the voice assistant in the scanvan but my brain defaults to evangelion
Hey, is this a good place to provide feedback for this mod? As well suggestions?
fo sure!
Ok I'll keep very brief. Just also add that I REALLY like this mod. It kinda reminds me when I first learned driving stick. And it just fun and interactive as well.
-
Add a noise for when the car stalls, I know the noise cuts out for when it's stall and the dash goes dead. But a better audio for when it stalls would add a lot of characteristics to it and tell people who aren't aware that the car has stalled
-
My own complaint is that the car feels like it drives on ice and it slides a lot at high speed. I like the way the regular cruiser feels with the "Bettervehiclecontrols" mod. I guess it's what I'm saying it needs a bit more traction? Cause I often find myself over correcting the turns I make.
-
This point is more so of a personal want. But I wanted to know if you planned on adding a config option for a free scanvan daily that comes attached to your ship much like the mod "cruisercourier".
4.I'm unsure if it works from the mod itself but add a magnet hotkey that functions exactly like the "bettervehiclecontrols" that magnetize the vehicle to the magnet.
If you need me to clear up what I'm saying in any of these and let me know and I'll try to elaborate better when I'm home.
hey scandal, i had an idea for the scanvan
or just cars in general
the ability to hide under the cars when theres something nearby
I like 1 and 3 but I still love the scanvan without them :)))
I'm all for visual/audio feedback
like the clutch
@humble geyser Could I have the original audio files for the Scanvan radio songs so that I can upload a video archiving them? I heard some of the Hauler songs (which I love) but also many new ones
CONTEXT:
Radio station broadcasts for the Company Hauler.
PARAMETERS:
Purchase (550 credits) or locate a Company Hauler and tune the radio to the desired channel.
EXECUTION:
A Company Hauler can be purchased at all times from your autopilot ship's computer terminal. The Company Hauler costs 550 credits to purchase. It comes with a service m...
Hey @humble geyser I found a bug
Was trying out using a controller on the Scanvan and it keeps turning left on any steering input
If I try to turn right, it goes left
Also, if it is possible and you have time, could you figure out how to set up analog inputs on controller? For the steering and pedals
I don't have a controller so it's kinda of difficult for me to test on my end
Have you tried setting your keybinds?
Yeah sure! Give me a mo
-
This is something I'd like to do!
-
The car does not have bad traction (infact, the opposite, it actually has really good traction) However, the steering has "smoothened inputs" so the steering wheel keeps moving a little after releasing the input keys, if it helps you can enable the auto-centering config I added, just like BVC has for the vanilla CC.
- Another thing with BVC is that it completely nukes 2/3s of the steering wheels animation (to "fix" the desync in vanilla) which means you "don't need to turn as much" to turn where you want (the front wheels reach full lock at this angle in vanilla). I don't do this as that's lame, my steering wheel has a full 900 degrees of rotation like a real car, but I also added a "curve" to the front wheels which means the first few turns of the steering wheel have greater effect on how much the front tyres turn, and it tapers off towards the end (also like a real car to an extent with rack-n-pinion steering. This is one of those things that you'll need to just get used to
-
I'll.. I never thought about this, I'll have to think about it, maybe a seperate submod or something
-
I got asked about this, but I'm not sure if I'm personally interested in this, ages ago I did have an idea for one of those remote gate openers (like we had at our old flat) that hangs from the rear view mirror, but for the magnet instead, but nothing ever came of it
Yea
I didn't touch steer though
Ah, okay, I see the issue
I can look into this but I'm not too sure how to go about it
Could it be possible you map positions of the left stick to wheel positions instead of speed? When using center wheel
I may be asking for too much
I'm not sure how to "grab" the position of the stick is the issue lol
Isn't it from -1 to 1?
probably
Oh okay I see
i'll read into InputUtils since that's what i use
I'm gonna go sleep
See ya! Good luck
Cyas!
What I might do for controllers is remove the steering keybinds all-together and use the vanilla moveInputVector (kind of assuming that this will work for controller sticks)
idk, i'll have to look into it
would probably help if i had a darn controller
uh, you can't really 'fit' under the car when it's on flat ground
but cars do block LOS
^ stalling SFX
may also use this for an engine shutoff sfx
oh yeah, I might add the ability to "grenade the engine" by shifting to too low of a gear for the speed
it'll have a timer of course it won't be instant
my idea is that the van goes into a limp mode
I don't want it to be entirely unusable
I just want consequence for doing something like this
i'm thinking of adding a knocking noise at low engine health
maybe a little quieter but yh
Thank you <3
They're in your DMS!
Are you thinking about making it dead in the sense that you need to buy a new one or it just fixes itself next landing/day?
nah
limp mode and rodknock
and maybe can't be healed beyond a certain hp (unless taken into orbit?)
we'll see
that might be too mean
i want it to still be useable but i don't want people to just get off scott free for doing something like this
but i don't want it to feel too unfair
maybe the exhaust will just start gushing out big blue plumes of smoke as well lol
i could just damage the car in the same sense driving in park does in vanilla
I getcha. Maybe you could add two different types of modes of difficulty for that situation in general? An "expert mode" for people who know how it works and it could be tighter timing, along with is own consequences.
and "base mode" in which it is RN?
oh yeah btw bear not sure if you saw this, but i hope the steering explanation helps ^^
I don't know the reality of coding these things so I'm just spewing things ideals it
ehh i'm not too sure, right now you can just shift to first while going like 70 mph and the car will shrug it off
which rubs me the wrong
Yeah! I did. When I get home tonight I'll miss with the settings and feel the differences
the only setting pertaining to steering is the auto centering config i added
otherwise, steering this car is just something you get used to
since "it's like vanilla" but it's also not
if it helps you can also look at how much the tyres are rotated based on where you position the steering wheel
so you can see how much of an effect your steering input has
my tyres are indeed not broken like vanilla ^^
Flat tyres π
Tyre puncturing mechanic would be insane
in vanilla you can have tyres pointing visually right but the car goes straight
OMG
I KNOW WHAT YOU'RE TALKING ABOUT
THAT BUGS ME SO BAD
same for my v55 cruiser but.. we don't speak about that
if you disable true-v55 mode on my v55 car it fixes this
and also fixes the suspension so it's not a jittery mess
the car is still an unwieldy pile of garbage
yeah same
No it's not don't say that about my baby!!!
it was like the first thing i fixed when i begun working on the scanvan
v55 is my hate child
my v55 cruiser is terrible and i love it
Yeah I love it too
also disabling true-v55 mode allows you to enable the random right hand drive chance, if you really want that
