#V.E. Scanvan Thread! (and any other of my vehicles)
1 messages · Page 8 of 1
is this fps drop alleviated when you turn the mirror config off?
idk didn't try without them yet
but i'll check it out for sure 👍
i nerfed the hdrp camera mirrors in multiple ways but i feel like it may be inevitable that they cause lag
believe me it will be lol
my trucks main optimisations are:
only rendering mirrors at a fixed framerate
only rendering mirrors the player can actually see
only rendering when sat in the cab
it's something i will also apply to the Hauler
they also only render one after another
rather than at the same time
i have a rough idea on how to "mostly" handle host player on vehicle collisions that might fix some issues with the host and like, being in the cab for example
going to give it a shot, shouldn't be too hacky
oh yeah, seems like its working
host can't exactly push the truck anymore
the backdoor bug might require something else though
cracked windshield mat
doing code cleanup and model cleanup
so ignore the missing roof lmao
gem alert
huh?
Coal alert
so i somehow made it that inserting the key into the ignition crashes the game
hmmmmmmmm
transfers all energy to the vehicle
okay fixed that one, lmao
muh mirrors vanished
i've also finally added the ability to leave the middle passenger seat from either the drivers side or passenger side
i actually dont possibly know where they could of went or why they now vanish
wait no thats a lie i do know why
Who nose what that thing sticking through the glass of the magnifying glass is?
DDDAAAAAAAAMN
tweaked the glass cracked mat slightly
also got it to work properly ingame
so that's neat
hmm
maybe it doesn't look as good as i had hoped
might have something better in a mo' :p
I didnt even noticed it till i read what you said
Should prob be way more noticeable
Even if its not as realistic
Or maybe could have different levels of broken??
If thats even possible
i know, i've been trying to get it more noticeable, but it's not really going the way i want
i'm going to try a new texture
i thought about this but i really can't be bothered
i just want it so that the windshield doesn't vanish into thin air
because
- i like having the windshield
- car windshields are laminated irl
one day
i haven't had to really fix, well, anything recently
had a 4hr+ play session with my group a few nights ago, and nothing bad came up with the truck
so i was happy
i did address the host player vehicle physics jank stuff, but that was something i wasnt sure on how to fix before
but my solution is pretty solid
oh, i know one thing i need to do is in regards to the forces applied to players riding on the truck
much better me thinks
was just thinking about this
maybe i could have
shattered windshield --> windshield completely breaks/disappears
something basic
doesn't have to be realistic I guess
however as a consequence for it disappearing completely I might make it so giants and old birds can grab you
I think that's reasonable punishment for being too fast :3
friend suggested that the heater should be ineffective too, so I'll definitely do that too
this looks peak honestly, the work you put into this truck really shows everytime i check back on the thread
- added windshield shattering then windshield breaking entirely if in a serious collision again (with the addition of giants and old birds being able to grab you if its broken entirely), heater is also ineffective with a missing windshield
- fixed windshield break sound never playing
oh, new issue, rear door colliders well, dont stop players going through them
should be easy to fix, i think i know what it is
feexed
hopefully fixed some logic with the fox protection 🥴
as far as i can tell, the fox is only ever owned by the host, which meant my protection only worked on the host, woopsies
i had a few ideas on how to go about it, i've settled for checking closest point with a cooldown interval of 0.25
also the giant kiwi can also now damage you in the van if the windshield is broken, joyous
okay no the fox protection is COMPLETELY broken
okay, imperium was breaking it
and scratch the uh, closest point thing, i have another idea in mind
i honestly couldn't tell you
it's good
i need to do some compatibility stuff for the most part now
I haven't touched it today tbh, been out the house pretty much all day today; college, fixing a broken speaker wire on my car (all the door card had to come out and shit), and I had some other shit to do
I've only really just got home
Explode
how’s that hauler revamp going 👀
haven't really been on my computer for a few days
currently working on getting the Hauler "somewhat working" ingame, somewhat implemented the drivers seat and some networking stuff
still need to figure out if i can limit the suspension bump stop force going beserk, since it can send the truck really skyhigh
not ideal
the radio also works because that's just obligatory
i think i worked out a half decent solution for suspension bump stops
its not as springy as i would of hoped, but it should work for gameplay
it seems to counteract penetration force from the wheel going into the ground pretty well
but its not overly harsh
although i don't want to speak too soon and find out that a small bump will cause it to skyrocket into the air
the american patriot special
well, we're getting somewhere, maybe
it's looking nice, though
the front seats need moving back since the player otherwise sits way too far forward lol
the oxygen tanks take up alotta space, forgot about that tbh
the truck also hasn't immediately flown into space from breathing on it, so i'd say it's already an improvement over the current one physics wise
i do need to adjust the tyre grip since it feels way too loose in the rear end
it doesn't feel like it's putting power down properly
I do wonder, would it ever be a possibility to have a second magnet to carry a second vehicle?
just theoretically
is it a thing that could even be done
I think DawnLib was looking into that for vehicles
idk if it was done/how it would work
all I can imagine is pushing the exitsing ones furrther back onto the ship
if in this case we wanted to keep them both on the same side
dawnlib has this as a feature
but currently i'm coding this as a vehicle for LLL
maybe in the future i'll switch this over
it's basically a placeable ship object
"stations" dawnlib calls them
now im wondering how youd make them fit without looking weird XD
or getting in the way
i have no idea
maybe have a magnet on top?
and how on earth would you get the car up and down
cruiser boost 👍
only idea for 2 is both on the same side as the cruiser normally is
and not every custom vehicle will have boost
thats why the hauler is on the side and the cruiser is on top
cruiser pushed beck closer to the back of the ship
anyways this sort of stuff is not something i'm going to be looking into right now
on the other hand for a more convenient way, have the magnet have a terminal
that lets you select
which vehicle
currently the hauler inherits VehicleController so it kinda has to use the base game magnet
ive mentioned this before
thats prob the most realistic/practical way to do it
it's not the most realistic but it's probably the best for gameplay and is more "simpler" to implement
Thats what I meant by realistic
realistic in terms of
i also thought that any vehicles you select in the garage could be delivered by dropship at no cost
actually getting made
as for storing a vehicle, idk, maybe just leave it behind at gordion or the terminal just despawns it
I just imagined like the suit pages mod
just instantly swaps to the next one
when you press the button
if i convert the hauler to dawnlib then yes it will come with its own "magnet" station and you will be able to have a cruiser and a hauler
but for now its just one or the other
can wait to loose my cruiser when landing on some moons XD
yes
me being a user of both Cruiser and Hauler in sessions with the boys, i usually order either one i think would be fun to mess with without really caring for the fact the other one is not available
this is great lmfao
a... pocket garage
@willow charm remember this
hrmmm… hmmm….
would be kinda like gta
carousel of cruiser
Imagine a version of the cruiser that has like a mini Ferris wheel on the back. Each bucket holds like one 2 handed scrap or like 2 - 5 (I would choose 3) one handed scrap.
they can add it to bozoros and call it the clown car
clown cruiser
progress on the Company Hauler is going great
I see no issues here
thats how the moon landing went
That's a very funky lookin washing machine
temporal disturbance
feeling good, got some anti-slide slip implemented into the wheel (so it doesn't slowly slide down cliffs when parked)
well, do need to test this a bit further
before i speak too soon
i eat my own words, man, this shits a pain up the ass
looks fine to me
looks like a fine to me
alwaes worching.....................................
enjoy
any issues let me know!!
forgot to mention betteremotes is obviously incompatible
is advanced company incompatible
we don't speak of that name round here
🥴
basically most mods that touch the vanilla cc + betteremotes will not work with this masterpiece
mmmmm more tweak mod
it replaces the vanilla ccs prefab + clipboard manual
what do these two do
fix untaggables is from cruiserimproved, but it just basically prevents an interact prompt from "ghosting"/carrying over untagged colliders
resizing the players animator hash is used when syncing the players animator, uh, i forgot the name, like the list/order
one of my vehicles had more layers than the normal animator
so it just broke without that
oh so it prevents animation desync or something
cool
more dependancies!!
i was debating whether to put proper photos in the description, but tbh i just don't see the point
it looks almost identical to a normal company cruiser
you kinda just get what it says in the title
I'm gonna be signing a new bill that forces every public modpack to have this mod installed, or else they'll be subjected to 35% tarrifs
the ultimate cruiser driver torture method
company approved
this thing is an absolute hunking unit
prepare for death
and lots of it
I hope this genuinely is the same cruiser as v55 though
it's as close as you'll get in present day
it drives basically exactly the same
its an unstable mess
there are some slight differences (that i made on my own accord)
that i feel fit with the overall theme of this vehicle
the front wheels match the steering wheels full animation, which means the car feels heavier to steer
there is a right hand drive variant
its just random chance whether you get it
thats one of the few things that "isnt pure v55"
but its a fun gimmick and "doesnt feel too out of line" imo
its just flipping round assets, for the most part
there's still a left hand variant lmao
the chance is seeded, so it genuinely just is random
Just like in real life
eh, not entirely
"dude this is just like team fortress 2"
most vehicles you buy in your country will probably have the wheel on the usual side your country drives on
unless you're buying say, an import car
(i.e. JDM in a left hand country)
or USDM in a right hand country
etc etc
the right hand drive cruiser drives exactly the same as the left hand one
Does it?
yes
the physics are unchanged between the two
lol
it'll "just feel weird" because you're obviously so used to left hand
Well that's true
and it's not just lethal company, a vast majority of videogames with vehicles are left hand drive
since thats the most common type
it has come through on Gale by the look of it :3
is the tweak mod something I should grab as a player or is it more a dev or dependacy thing
you can grab it as a player, it has a utility which might be handy for devs (may expand upon later); it is also a dependancy of my stuff
up to you
I meant more, are they like fixes a player would notice
like one of the many fix mods from buttery
for example
maybe maybe not
they're kinda small
i just didn't feel like adding them into each seperate vehicle
hm
omg scandal you finally released a mod!!!! so happy! congrats :3
weirdly nerve racking it was
the external forces thing should prevent being catapulted sometimes when leaving a vehicle, because you built up an enormous amount of force and it never decays when in a special animation
anything else i feel that could be useful elsewhere, i'll chuck into this mod
or if its something that would otherwise just be copy pasted from mod to mod
on another note, i'm happy i finally released misery upon the world, in the form of a red truck
it's really safe, i promise <3
it should be mostly "bug free"
some jank is intentional, though
the cruiser, as intended, as it should have always been 🥴
i'll be honest i kind of forgot to test my updated player zone system, so i'm hoping that isn't problematic atm
i'll push a patch out as soon as i can
okay, yeah, i see some potential flaws with this, will be easy to rectify though
okay, this is making no sense
kay, fixed the main truck zone
but the storage zone is being
difficult
wonder if i messed up the layers
wonder if the missing rigidbody had any part in it
hmmm
ya
fixed it
pushed 1.0.1 out which fixes some serious issues with the player zone stuff
YES
YESS
YEEEEEEEEEEESSSSSSSSSSSSSSSSSS
FUCK FUCK FUCK
What issues does compatibility between these three cause?
We have all sorts of "shielding" for the Cruiser off
cruiserimproved breaks the cruiser spawning with this mod as it tries to setup networking on mine and well, just explodes
cruiseradditions for the most part flatout wont even work properly and alot of transforms will be off since i fixed the scale of mine
if you're downloading the v55 cruiser, then you shouldn't be praying that improvement mods work with it lol
its meant to be a literal piece of garbage on wheels
my v55 cruiser completely replaces the normal one with an updated model and it runs its own seperate controller, so most functions patched by these mods will just never work
but it still calls Base.Awake for compat reasons, which means any mods like CI or CA patching Awake will try to run shit on mine
since the ID is still zero
so it assumes "vanilla cruiser"
although in some aspects mine is "better"
like for example it has my improved player and vehicle interactions so the host can't launch the vehicle from funny angles
i improved enemy protection in the back and added protection from more enemies
although being on the outside of the truck or in the cab makes you extremely vulnerable
apart from certain enemies like maskeds (since it doesn't make a whole lot of sense that they can grab you imo, mainly when you're moving and they clip through the truck, thats just bs!)
i also fixed a bunch of bugs that the normal cruiser otherwise had
though, some ""bugs"" have been left in intentionally as imo they're just core to the "cruiser experience"
there's quite a bit going on under the hood of this vehicle
Does the model have any visual differences?
yes
i fixed every single little visual issue with the model
every
single little one
I presume it's not client-side, right?
correct
it has custom networking as well
so i couldn't really make it client side
We'll give this little crock of shit a roll to see whether I should abandon Additions/Improved for it
lol, that's very subjective
if you enjoy a challenge, this might be for you
just don't be mad when you die in some freak accident with it
the current day cruiser with any improvement mods is just insanely overpowered and so easy to use
this is more "down to earth" and "back to basics"
Zeekerss really fucked up making its hull more durable
We're mainly interested in the mod so you can't shoot to late-game so easily with a reliable source of transportation to get DAISY or Ms. Cruiser (Really overpowered gals) on like, the second quota
i don't know how much you know about the v55 cruiser in its "purest" form (when it first came out) but this thing is extremely fragile and will kill you very quickly
i also restored little functionality like trees damaging the car
We loved v55 Cruiser
since that was nuked in v70
We were adamant defenders of it
i love the v55 cruiser lmao
WHAT
i love a good challenge
So we were just paranoid for nothing Ig
yeah trees dont damage the car in v70
before, they did
i did account for snowmen though since they use the same system
snowmen won't damage it
trees will
i'm not that evil!
It'll patch correct if spawned with Imperium, right
imperium won't spawn the right one
you can buy it from the dropship though and it'll be fine even w/ imperium
some other things about this cruiser:
breaking the windshield while sat in the cab will instakill, unlike v56+ where it just damages you
you cannot boost, jump, fly etc
you cannot heal it with weedkiller
durability is worse (ofc)
i DID restore the instakill enemies functionality, but made an exception for the sapsucker which'll be dealt 12 damage like current day
you can heal it, by taking it into orbit
lol
Zamn
i also restored small stuff like the original service manual photos
We'll buy it and test it on our labrat moon (Offense)
before it was plastered with weedkiller on the last page
alr
the v55 cruiser funnily enough has much better grip than 56+
like
stupidly better
its unstable at low speeds
Is it properly $400 btw
yes
i also made weedkiller 60 credits because i'm mean
yesfox is a dependancy because, uh, you wouldn't have a use for weedkiller otherwise, but you can disable it if you want, its not a hard dependency
this is how it was in v55
i just felt like it
Oh, nice
We play with the kidnapper fox
although on the topic of tyres, there is one thing that might feel a bit "odd" on mine
my front wheels visually match the steering wheels full rotation, which makes it feel "heavier to steer"
Should be $30 tbh considering how much of it is required to fight a population of vain shrouds
It's whatever though Ig
i personally like this, you keep the full steering animation and shit, and it feels like a zeekerss thing to do
its meant to be "difficult to control"
we need one of those backpack sprayers
and having less control over the steering adds to the chaos
pump operated
are you using any emote mods
Code give birth
like betteremotes
cactoo
betteremotes breaks custom aims
How the fuck does that conflict with a Cruiser mod
you got a different variant of the cruiser 😉
you'll have to look closer at that one you got delivered
it breaks any mods that apply custom animations as it constantly overrides the animator
i had to fix some visual issues on the base animations
cuz they bothered me
not something i can fix on my end unfortunately
Oh, do Cruisers not have boost anymore?
emote mods like toomanyemotes should work fine since they use an entirely different method
mhm
just like v55
that page is directly from my rip of v55
I see
i pay special attention to the small things
i think i have a problem
oh fun fact i animated the small vertical column buttons
I don't see anything different
Slop mod (/j)
the point is to keep it as vanilla looking as possible
but trust me i fixed a shit ton of visual problems
if you get up and close and start inspecting closely you'd start to notice lol
Why's it on this side? Is this rare?
its just a seeded chance
i added it as a gimmick
i wanted a gimmick to add that wouldn't be "wildly out of place"
and i remembered a suggestion ages ago in the zeekcord of someone saying it should be a chance that the cruiser comes as right hand drive
so i implemented it
custom animations and all
ejector seat works for the other seat as well lol
Cute
Ig we'll sacrifice BetterEmotes for this
Gonna suck though since we're losing on a lot of social value
This?
entirely up to you lol
yes
any mods that use that should work just fine
since they don't replace the animator
no just using that with BE wont "fix it"
BE needs to fix their implementation or move over to lethalemotesapi
atleast, anything using LEAPI should work, i haven't uh, tested, but from what i've heard about the implementation it doesn't interfere with the players actual animator
i wish BE didn't break other mods, because i'd use it otherwise
i've tried to make my vehicles animations as compatible with mods that have custom anims (i.e. piggys)
with my order of execution
so that it restores the correct animator, etc
just out of curiosity
did 1.0.1 come through on your mod manager yet
Nope
1.0.1 has a pretty major hotfix for the "vehicle zones" that i use for various things like enemy protection
ic
Wdym enemy protection?
my cruiser has 2 "zones"
one covers the whole truck and one is the storage compartment
in vanilla, protection extends for the whole truck
which is why you're mostly invincible minus certain conditions
and it only works if the truck isn't too tilted
on mine, protection in the back always works regardless of angle
Ah, are you able to be grabbed out a truck properly then?
and only the back is protected with the door shut
Does that mean old birds will also see you driving a truck?
Ah
and not an easily fixable one
it requires messing with their line of sight mechanics
Can u push destroyed cars as well
yes
Alr
i don't remember if i disable attaching it to the magnet with it destroyed
i think i did
I presume the Cruiser doesn't have this fix
although i might re-enable it and save the wrecked state lmao
uhhhhhh
dont think so
Tryna make my client-side modpack's cruiser as similar as to yours
lol
that would be easy to implement
it just wraps the "audible noise" from collisions in ignitionStarted
you can scan the jetpack?
Yea
anyways yes a scan node would be nice, but i'm being careful with what i do
i mean, i like authenticity, but i'm willing to compromise in some areas i guess
i'll "think about it"
my other trucks have scan nodes
just not this one
standing key no
scan while seated uhh i dont explicitly disable or enable that
yeah
exactly
and handsfree doors i dont think so no
Alr
but i'd need to check the prefab again
Not this too, right?
i think i might have actually implemented that
Oh
let me check
kay i lied
but i know it has a navblocker of sorts
its just not like cruiserimproveds
also if this is for a client side modpack this setting wont matter
this is a host only config
iirc
good to know...
Wut abt this
i do not have that on mine no
Ik
Just for when I want to host my own games
Which I don't do often
although my scandalstweaks mod does fix external forces not decaying while seated, but otherwise no, old bird missiles will launch you
ah alr
Cuz LC's playerbase at least publically is a toxic cesspit
fair fair lmao
Now we got it
awesome
currently working on implementing the babyface track as a host only config
just beware it's not streamer friendly!!
for now
Babyface is likely coming to v80 anyways, so
yeah well still
besides the one coming in v80 is different from the one zeeks originally posted
iirc
i still want to add it for the meantime
if it is different like i'm remembering, i could also add a config for whether you want the original or the new one
nah
he made the music remix for it
but cant add it until next year

also going to fix the engine rpm sync since it was still set to "front wheel drive" mode for clients lmao
and tweaking the tyre skidding effects
yeah he was gonna add babyface until dopadream discovered it doesnt go public domain until january 1st of 2027
so now we have 9 more months to go
lol
he still plans to add it though
oh, okay, my drivetrain sync has just been broken for like, ever, i guess
oh, wait, no i know the issue
...maybe
yuppo, i fixed it
now i need to figure out why it struggles to run people over
1.0.2 released
- fixed drivetrain sync issues and fixed the truck being unable to run over employees
- added host only config for the baby-face track
fuck, i forgot the namespaces of some of my compat patches
shouldn't cause issues for the meantime but i'll fix it later
pushed 1.0.3 with some tweaks to sync intervals and fixed namespacing, not major but it's done now :p
so something i completely forgot about and also discussed with Buttery
in v55, the car never counted items parented to it as collected
which meant you had to manually drag all the items out and put them into the ship
currently, on mine, all items are collected like v56+-present day
however, after talking with buttery, i'm thinking of two options
any items on the roof of the truck + items in the back with the door open are lost in space
or
remove items being collected entirely (authenticity)
it depends on what i'm willing to sacrifice
i will definitely do something like this for the Scanvan
Config
but for the v55 cruiser, i'm unsure
ehh
i don't really want to do configs for the v55 cruiser
the only config it has right now is baby face radio track
the v55 cruiser is kind of built around being a horrid mess that is actively working against you
and i'd like everyone to have basically the same experience
and you can change the driving keybinds (WASD), but that's it
then it should work how it worked on v55
in theory yes, but after speaking with buttery i might be willing to compromise
although, having it exactly like v55 would seriously shake up cruiser gameplay
because then you cant just drive back with all the loot and have it all be collected
you have to scramble to get all the items out
truly awful experience
thats the v55 way!
well, again, this is one of those mods where i don't like the idea of it being configurable, as its built around being 1 way and everyone can have the same miserable experience
this mod isn't meant to be fun
baby face is only a config due to streamers
at the same time though i can make compromises
like
for example
enemy protection isn't like v55
giants could grab you out the back in v55
but it's one of those things that cross the line imo
i did make it so enemies, such as giants, can grab you outside the cab though and shit
this thing isn't "100% pure v55"
i am making changes "i see fit"
but it depends on how far i'm willing to go
it's a mix of "original v55" "my ideas" and "how i imagine zeeks intended for it to be"
at the very least, a host-side toggle for the right-side driver chance is probably worthwhile
for "true authenticity"
i think making it "v55 without compromise" is totally understandable though and honestly i support it
configuration is nice but im personally i feel like sometimes end users are a bit too demanding of configurability instead of appreciating "the author's vision"
i guess us making mods for lethal company is kind of the same deal
but like
idk
this one i'll think about it since this was just a fun gimmick i wanted to throw in, this one is totally fair i suppose
i do enjoy configuration, but this mod is one of those few that i feel doesn't "deserve" configs? if that makes sense
atleast, not any configs that "change up the experience"
if you're downloading this mod, you should be prepared for the cruiser to actively work against you and be a nightmare to use (especially if you aren't used to the control scheme)
i don't want to give this vehicle "training wheels" for example, that goes against the whole goal with this
this thing will never be true 100% v55, of course, because otherwise i'd completely nuke any enemy protection and make enemies see through cars for example
and that crosses a line imo
well i think it's pretty fair to make the argument that this was always intended
it just didnt work because of the layermasks being broken (which zeekerss didnt have time to figure out)
and once he did figure out the layermasks wasnt enough
he added some extra code to fit his original vision
enemies seeing through the back as intended? lol
he just changed the layermasks in the wrong place before v56
the enemy one is totally fair yes
he changed the default value of the layermasks in v55 but they were getting overwritten by the wrong layers from the inspector
but i was kinda just talking about if it was 100% how it was in v55
and because of that, i am okay with making changes here and there
yeah i just mean this isn't like... "betraying v55 design" because zeekerss tried this with v55, it was just bugged
it is "v55 if it worked as it was supposed to" which honestly i think is more appealing to see in a mod anyway
as for the enemy protection i dont know
i do think zeekerss would have implemented that into v55 if he had the time to figure it out before his release window
he probably just figured the layermask changes were enough until he actually got to test those changes in reality
v55 if zeeks stuck to the original vision, and just did general polish up here and there
the Cruiser that should have been, imo
maybe
the enemy protection i'm fine with having on mine + expanding outwards, as its one of those things that "makes sense" in my eyes, i guess
i don't like being partially protected in the cab, but with the way i setup my truck that won't happen, and i doubt it was intentional on zeeks part
probably just forgot about the physics region covering more of the truck than the back part
- some of my own touch up/ideas
for the most part, if you remember how the v55 car was, this'll feel basically exactly the same as that
in the midst of addressing some issues with my player pusher script
anyways, primarily, in the next update i'm removing items being safe entirely in the truck
just for the v55 cruiser, of course, for authenticity sake
make sure to remove your items!
You could have a long magnet on the top of the ship that reaches out to the opposite end of the original magnet and faces downwards so that whatever car that drives under it will be immediately attached
Extremely rough drawing and it probably looks very clunky
Right would be the original magnet and the one at the top is the new one
Though ideally speaking, the left magnet would be extended to be far enough away from the walkway of the ship so that ejecting the hauler won't result in it getting stuck
i get your vision but the issue with this is:
there is railing along the leftside of the ship
what happens when another vehicle creator has another of their own docking station/magnet
anyways, dawnlibs docking stations work like ship furniture that you can move around
the Hauler is currently on LLL, and i don't feel like spending all that time to implement my own magnet solution. if anything, i'd just convert the Hauler over to dawnlib
1.0.4 of the v55 cruiser released https://thunderstore.io/c/lethal-company/p/Scandal/Version55_Company_Cruiser/
changes:
- various model tweaks
- removed items being safe in orbit + removed any protection while in the truck going into orbit
- items being safe had some of the biggest impact on Cruiser gameplay, and considering this is how it was in 55, this is the route I went. sorry not sorry
- fixed truck launching you from walking into it at an angle
Yeee, I understand my vision is flawed
It was mostly just a suggestion
Honestly I have no idea how having 2 magnets on the ship would be comfortably done without reworking the entire design of the ship from scratch
this is why i've suggested a basic terminal garage system where you can just pick what car you want out and it either poofs into existence or is delivered by dropship
and then can be stored in the terminal
although it would need to be near the ship
woops, forgot to mention that i reduced the cooldown on the rear storage shelves to near instant
in v55, it was instant, but apparently this causes softlocks with the player (which i've confirmed). if this reduced cooldown causes problems, let me know!
Oh btw, just out of curiosity: I remember you mentioning that you developed a special version of the cruiser that has a lot of QOL stuff built into it (or something like that, my memory is a bit foggy)
Will that ever get released? maybe after the new hauler comes out?
that was the scanvan iirc
that's my scanvan! and yesh it will be released, definitely way before the hauler though lol
the scanvan is "basically almost complete" while the hauler requires "alot"
i can't fully remember what i need to do on the Scanvan, i know i need to rewrite some of the player animation code stuff at the least
oh, there's some other small changes i want to add
like removing item protection if items are on the roof or in the back with the doors open
i've only just realised that some of my zone logic is backwards in the v55 cruiser
uh, woops?
i'll fix this laaaaater
alongside fixing and cleaning up the v55 cruiser, i've been doing the same to the Scanvan
there was quite a lot wrong with the scanvans colliders
i'm not sure how half of the shit that relied on them ever worked
the scanvan is acting so weird now, the suspension randomly shoots up if its tilted at a funny angle and i genuinely can't figure out why
?????? okay that's probably it
i dont remember applying a material but
anyways once this is figured out, i'm going to "dearcadify" the scanvan
it's "too fun to drive" and "too stable"
mainly i want it to be a bit more top heavy
literally nowhere have i done this nor is it possible to even do this
and now it's not giving me this error again but still breaking
why
i changed nothing
literally nothing
anyways, working on making items that are only in the back safe
with the doors shut ofc
so, regarding the scanvan:
i removed the anti-slide slip, i believe this was causing the suspension issue, i may look into trying to reimplement this if i can get it to behave properly
i have got "items on the roof are lost" working properly by the look of it + items left in the back with either the side door open or lift gate open will also be lost
i will probably add an exception for items on the roofrack, but otherwise it'll be lost
fixed the tyre slip effects on the Scanvan, boring stuff
fixing that also made me realise that i might need to slightly refactor one of the things i added in cruiserimproved
So how fixed is it in general?
the Scanvan? it's better than before
anyways, i've been thinking. i will add a host config for whether you want a right sided chance for the v55 cruiser
it will be off by default
nice, the v55 cruiser has a host only bug where passengers dont get their animator replaced
easy fix, though
i'm going to make it so you can blow the car up on the magnet while holding the gas in park
1.0.5 of the v55 cruiser released
- various fixes and effect tweaks
- fixed host-passenger animation bug
also actually fixed external forces not fading this time for real (part of ScandalsTweaks)
fuck, the player pushers aren't acting correctly
arghghgh
well some of the more major issues r fixed anyways
pushed 1.0.6 which should finally fix the player pusher, plus some other visual tweaks
does scandals tweaks have any benefit to use in a pack without the v55 cruiser
it has some patches to prevent audio animation events playing null audios and causing nullrefs, I also patched external forces not fading when in special animations which should prevent being flung when say exiting a car
Outside of these not really, there's some other small stuff but it doesn't really impact gameplay at all
It has some other tweaks but they're just for stuff that annoyed me (i.e terminal saying cruiser for custom vehicles, so now it just says "vehicle" in place of cruiser)
Originally it was just going to kind of be "fixes for small oddities I noticed when playing" then I decided it can just be my misc mod for all the stuff I don't want copied mod to mod
Which is why there's the audio animation stuff
Scandals tweaks will be part of all all vehicles I do
Incl hauler
There's also some patches from CruiserImproved, like fixing items being unscannable in physics regions and fixing interact prompts ghosting
Since imo they're more "general fixes" that isn't worth copying from mod to mod
Owo
I c
I'd say the first one is pretty significant for modpacks of decent size
i mean, not really, since anytime i noticed these nullrefs it's not like they were spamming
but they did annoy me, so i just decided to patch all the animation events
they would just occasionally go off
i believe it's just something not setup correctly on some modded moons
lol woops? i kept some experimental code i was testing for cruiserimproved in scandalstweaks
the v55 cruiser also still works in v80
although motion blur does NOT play nice with it
ah, okay, there is an issue with the v55 cruiser
something with killplayer
i'll look into this later
i want to play v80 properly
well
the solution that i've gone for
is one buttery and i were talking about
and it's
if the player is seated
the old bird will see through the cruiser
is it impossible to drive with v55 CC or normal one?
wdym
wanna make sure you're talking about the base CC or not
because vanilla CC is completely driveable
this patch kinda applies to any vehicle, but any mod can patch the method to accommodate their vehicle mod
it literally be the easiest moon to drive on
yes but
old birds seeing you in cars
in that photo i pulled appy
so they were all awake
it was genuine chaos
i was being barraged with missiles
in vanilla there's an issue with old birds LOS
happy chaos
and they cant see seated players
good
because their transform gets "protected"
no not good
it's definitely not intentional, its just a bi product of how zeeks coded their LOS
the reason old birds arent a threat is because they literally just cant see you
and that's just
lame
they're meant to be dangerous
(ofc)
the only reason they saw you in v55 was because the layer mask didnt include vehicles
so every enemy could see through cars
and im glad i finally have a solution in place
embrion cruiser gameplay is so extraordinarily lame and boring in vanilla
old birds just completely ignore you
which makes no sense
why should sitting in a car make you impervious to their line of sight
they see you while flying
and will try to land on you
but wont aggro
when flying they have a different LOS that specifically looks for players
i think it only makes sense that they aggro onto seated players on the ground
@arctic ocean
updated the Scanvan for v80 and fixed some issues between the v55 cruiser and scanvan
did some more playing around on embrion
it genuinely is
undriveable
with old birds active
v1.0.7 of the v55 cruiser released
- updated to v80
- various physics adjustments
- minor model tweaks to bring it closer to exactly how it was in v55
- al.
What is scandal tweaks???
its just for my general patches/fixes/whatever, also for stuff that i dont want to copy from vehicle to vehicle
i.e. the patch to fix items being unscannable when parented to physics regions
it was initially going to be a "fix for oddities i noticed in vanilla" and then i just kinda repurposed it to be "for whatever misc needs"
which is why it has the soundmanager patches and stuff
i just updated it with the patch to make old birds see players seated in vehicles (most crucial missing piece for my v55 mod)
if there's any issues caused by this lmk <3
another "tweaks and fixes" mod ;]
but specially made for Scandal's mods
about as factual as it gets
i'm thinking, for earth leviathans
i might make them launch the car upwards
into the air
i tried making them just eat the cruiser before but it just softlocked the player
so i think being launched might be funnier
@marble robin boosting came in v56 and imo its one of the most disastrous things to happen to the CC
its a highly abused mechanic and its the absolute antithesis of the point of the car
it just allows you to skip the entire map, avoiding danger and any real play or skill
That’s very true
I don’t actually use the cruiser to jump anymore
i dont boost either
my scanvan still has boost but, i dont use it since i know how to drive
my v55 cruiser, well, i cant boost in that ever
I was okay at it at one point
lol
i kinda had a grasp on it as well
but ive kinda 180d on it and "i dont care about it" anymore
i care more about the original vision
but, zeeks did a complete 180 on that
if you read his patreon posts from around the time of v55, he made it clear the CC wasnt meant to be good
he even stated lethal company isnt about empowering the player
and "if you get the company cruiser, you get lethal company"
and i feel that was absolutely right with the post release cruiser
it was a giant steaming pile of garbage, "false advertising" to quote
well i guess, if you know how to drive
i think boost should have been forward propellant but you get I frames
what you have to remember at the time when v55 came out, nobody knew how to drive
I love driving on vow
so you can launch yourself off a ramp but thats it
and nobody understood that it was """realistic"""
that reminds me
v70 got rid of trees damaging cars
which means you can obliterate the entire of vows trees and the car wont take damage
i reimplemented this for my v55 mod and it makes forest moon gameplay alot more.. strategic and chaotic
this is evident by the fact if you just look at any videos at the time when v55 was out in beta
they're mostly just like
You also lower the health of the cruiser too
no
the cruiser always had 30 hp
wait
i misunderstood
yes the car will lose health
1 damage per tree
like how it was pre v70
I was also asking does the mod lower the health back to prior v70 health
its always had 30 hp
but it does bring it back to v55 durability
the goal is to keep it as authentic as possible, but i did make some tweaks
Okay
i.e. i fixed up ever visual issue with the model, i made various minor physics tweaks (fixed host-vehicle interactions) etc
i might add a "true jank" mode that unfixes some stuff that i, er, fixed, for a "more true v55 experience"
i also rewrote enemy protection
in v55 there was none, but i wanted the back to atleast be safe
this is basically "v55 if it worked properly", i s'pose
like forest giants can now grab you out the cab properly
but can never grab you out the back
even with the vehicle upsidedown
also added protection from more enemies
stuff that "made sense" i added in
i'm being quite picky with what i add here
sidenote there's currently 2 configs, they're both off by default
1 adds back in the unused babyface radio track, to complete the full 6 radio songs (2 unused with 1 being babyface)
the other is my own, it enables a random chance for the cruiser to be right handed
That’s a lot of changes there
Can mimics get you if the cruiser back is open still
tl;dr the goal is to be AS authentic as i see fit
they should be able to
i just added coded protection when sat in the cab while moving
since sometimes they could phase through cars if running them over
and unfairly grab you
That’s true but I mean they can also phase through the back and grab the driver too if the back was open
If I recall correctly
enemy protection is something i could of just "binned of entirely" for the sake of authenticity, but i just saw it as "too unfair"
ohh right uhh
i never tested this
okay wait so i'm dum
i just made it so
if you're sat in the front seats
mimics can never kill you
in vanilla enemy protection is weird and it extends for the whole extents of the truck
and it depends on the back door being open or closed and the truck not being angled too much
which is why giants struggle to grab you
and its also why you're protected on the roof or hood
my v55 cruiser only has protection for players within the storage compartment bounds
Makes sense
the steering might feel funny on my v55 mod, as i clamped the front wheels to the same range as the full steering animation
thats the only thing that will feel "odd" imo
it will feel "heavier to steer"
but i imagine zeeks would want that
Yea maybe it will feel better even
it'll just feel slower to turn where you want
the steering animation is exactly the same
but the front wheels will match it linearly
rather than being like 3x faster than the steering wheel and outpacing it
That sounds fine then
Also I totally forgot
I wanted to test some stuff with cruiser on the new v80 stuff
there isnt much interaction with the new stuff and cruiser
Well there are some things I wanted to try
Like trapping enemies in the back
Also I want to try recreating a glitch that perma slowed me so I can put it in the bugs section of zeekerss discord
Want to do that as well
i see
There some stuff I can try
Just to be clear I am not at all complaining, but I am curious as to why this is so big:
it has a bunch of shared vanilla assets that i use for my vehicle mods
like the v55 cruiser
but it'll also be used by the scanvan and the hauler
apologies for that 😅
i could break the bundles off into a seperate mod if you want just the tweaks mod on its own and dont use any of my other mods like the 55 cruiser
materials, textures, etc
although now that i look at it yeah why is it that big, i'll look into that
there isn't like
an enormous number of shit in there
its just a bunch of vanilla assets that i also optimised
i thought for now it's probably easiest if they go into my tweaks mod
i will break it off into a seperate mod at some point i guess
On a separate note, I am so happy that the scanvan (v5 cruiser) is finally uploaded
such fucking peak
the scanvan isnt the v55 cruiser
the scanvan and v55 cruiser are 2 seperate things
scanvan was your custom vehicle right?
yeah yeah oops. I have been awake for only 10 minutes so am paying the price
this is the v55 cruiser
lol no worries
the v55 cruiser is fun bad, you should try it out :3
I remember many moons ago when you showed off the right-hand drive, such a small random thing but I love it. Will check it out once I've sorted some work stuff out.
the v55 cruiser has a random seeded chance to be right hand drive, its a host only config whether you want that chance enabled and its off by default
theres also a config to add back in the babyface radio track (off by default cuz copyright)
which would complete the full 6 radio tracks for the CC
2 unused (1 is babyface ofc)
ive made alot of changes to the v55 cruiser that make it more authentic to v55
as authentic to v55 as i saw fit
you should also try embrion with it ;) i may or may not have "fixed" something with the old birds
Real ones remember the Saab
mmmm the saab
yes i do remember this, of course
i have my own saab i need to work on :p
it was my fathers haha, its not currently on the road as its needs alot of work
its just in storage until i can get round to it
my main car is a 2008 ford ka
this is a 2004 9-5
I c
the 9-5 is a good car
just like
look out for rust
are you in the US?
if not, dont buy the 3 liter diesels
the 3ls suck ass
theres a reason theres none left
they blow headgaskets and crack cylinder liners like crazy
ah, so the NG
yeah thats nothing like this one
the NG is just an insignia underneath
I figured it was just some GM rebadge
Which is why its not so appealing anymore
they were a little more refined than an insignia
the '04 in storage is a GM era saab
but is good car :)
and in all due respect saab would of died in like the 80s if it wasn't for GM
god knows what they would of turned out to be otherwise lol
i really like the gm-era saabs
well, most of them
you hideous beast.........,,.., (this was just a concept vehicle based on the Tribeca)
I'm imagining the alternate timeline where Saab became a competitor to BMW and Audi
the subaru rebadge that never was thank fucking god
this thing is so ugly
Pretty tame compared to some designs from the last couple years
I still wonder what Subaru was thinking when designing the tribeca
