#Hoarding friend

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unreal zephyr
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Hello dear viewers, in short, I'd like to have a mod where you can ally a hoarding bug to help you on your daily routes. The idea is from https: //youtu.be/IAlLkZOxO6g?si=LRTJY9Z4FB4RboZK video.
Features: any spawned hoarding bug is the cassual vanila enemy.
Each has own 'friend meter'
Befriending: If a player drops scrap item and the hoarding bug picks it up, the hoarding bug deppending on the item value, will fall into the state of 'comradeship' with player. Or when dropped four scrap items, at once, or one by one, any value, and a single loot bug takes them all, and succesfully brings them into the nest, it would induce 'comradeship'.
When comraded - plays yippee sfx :)
Bug 'Comradeship': The befriended bug would follow the player, in or outside the facility, and even stay on the ship into next runs. The bug would become an unofficial member of the crew. (Ai behavior similar to the 'AI intern mod')
The bug follow the player who ally them, carry one item or scrap, given, or found, and the player can safely take it from them. Once free of item, the bug will look for another item to pick, and bring to the player.
They can be interacted with - when player dances, they dance too. They do their sfx when they see a player. If a player that ally them dies, they will try to carry their body no matter what back into ship if they can. If they make it, they'll stay on the ship to the next routes and stay with the player
Whenever they don't make it on the ship, or die, they're lost.
The bug have three 'shovel hp', and can be killed. It tolerates one hit, but when second time, it goes into agro mode on the one who has dealt the damage. If it wasn't the befriended player, the bug will remain friend. If it is the befriended player, the bug will go feral, and roam.
Thanks for anyone's attention, I'm sorry for requesting, I'd love to do all of this myself, but I am really no programer. I am glad I can make an edit of a sound file in already exising mod XD
Have a good day! <3