The goal of Quota Overhaul is to make the quota system as fun, rewarding, and configurable as possible. I've taken inspiration from several existing mods, added some stuff of my own, with some community input sprinkled on top.
Features
Quota Settings
In vanilla, there are internal variables to control several aspects of the quota. All of these variables are now configurable:
- Starting Quota
- Starting Credits
- Base Quota Increase
- Quota Increase Steepness
- Qutoa Randomness Multiplier
- Quota Deadline Days
Player Count Scaling
The quota increases the more players you have. This should make high player counts more balanced. The scaling is always based on the highes number of concurrent players seen during that quota, to avoid exploits. Very configurable.
Configurable Credit Fines
You can toggle fines on and off, change the percent fine per dead player, or use the new Dynamic Mode, which is more configurable and scales based on the number of players online (specifically, the record player count on a given moon run).
Increase Quota on Death
You get penalties to the quota for dying! This is intended to replace losing all your scrap when all players die, and maybe the credit fines if you want. Configurable with the same options as credit fines.
Loot Saving
You can keep all your hard earned scrap, set a 50/50 chance for each precious piece loot, lose it all, or anything in between.
Equipment Loss
You could also risk your handy equipment for an extra punishing experience.
Credits
Quota Overhaul takes inspiration from:
- Quota Tweaks by mrov
- Save Our Loot by MrHydralisk
- Custom Death Penalty by ImpulsiveLass
Check out the github repo to see the roadmap, report bugs and submit your ideas for quota related features!
https://thunderstore.io/c/lethal-company/p/LuciusofLegend/QuotaOverhaul/
https://github.com/LuciusofLegend/QuotaOverhaul/tree/1.1.0
Added role 





a MF can just PLAY THE GAME from time to time


