#Seeya's mods, Custom Posters | Configurable Quota

170 messages · Page 1 of 1 (latest)

deft swift
compact snow
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?modder 860487033675317270

burnt flaxBOT
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dynoSuccess Added role Modder to .see_ya

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Yay! @deft swift you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

last vine
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oh hey a rare case of new moon maker actually making a thread yoiled

willow nest
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eyy that looks cool!

deft swift
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Looks great with LethalElementsBeta

waxen torrent
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@deft swift just wanted to let you know the fence is bugged, trying to jump back over it to go back to the ship is impossible. Luckily we have Blizzard which freezes the lake but otherwise trying to get back from main would be a death sentence

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It has an invisible wall for some reason that's not there when doing the jump to get to main

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disregard if you go in the frozen lake you can't get out

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yeah needs fixed

willow nest
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pretty good moon, needs to be optimized a bit :p but its good, very vanilla

deft swift
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There’s a hole in the fence where the stop signs are. Jumping over the fence is optional.

waxen torrent
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How did I not see it? XD

deft swift
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But yeah, still need to remove the invisible wall on the fence)

waxen torrent
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I really liked the moon though, although idk why you have a dll included for enabling or disabling debug logging

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lol

deft swift
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I left it inside, will remove

waxen torrent
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Ye

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Hopefully you can optimize it btw, it seems to be using mostly vanilla assets so I imagine the assetbundle size could go down to around 20mb or so, S1ckboy can help you if you need it NODDERS

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He's the optimization god at this point

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XD

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But to only have a bug with the fence on release is impressive, I ran into no other issues

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Felt very vanilla too, I liked it

compact snow
hallow axle
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The design is very interesting, especially since normally I feel like it's harder to differentiate polar moons like Dine and Rend as they tend too look really similar

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Nice work

willow nest
deft swift
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Frostfall view from the top. Spoiler!

hallow axle
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I like the design !

last vine
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📝

last vine
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earned. super solid moon

hallow axle
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Looks lovely !

deft swift
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Amazing!

deft swift
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17 Frostfall v1.0.1, "Fixes, Improvements"

  • Fixed AudioSource log spam during Blackout weather.
  • Increased maximum indoor enemy power.
  • Removed pipes from the nearest mountain to the ship.
  • Made it so players can't jump over the fence on the left by the ship.
  • Fixed some grass being in the sky.
  • Moved guidance poles closer to the lake leading to the main entrance.
  • Added a small terrain path from the fence hole to the entrance.
  • Removed the invisible wall above the fence.
  • Raised the water level.
  • Moved the Warehouse fence slightly closer to the Guidance Poles.
  • Improved placement of Guidance Poles going to Fire Exit 1 and 2.
  • Increased Main Entrance Ambience sound range.
  • Optimization:
    • Reduced asset bundle size from 58MB to 35MB.
    • Improved FPS slightly.
  • Changed logo. (Thanks BBAPepsiMan!)
  • Fixed Pole Cords LOD have strange fade.
  • Fixed some Rocks having too big Collider.
  • Some terrain changes.
hallow axle
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I have played on frostfall. It's really hard to go back to the ship from the fire exits are first glance

deft swift
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What do you mean by hard? Like the enemies on the path or the layout?

hallow axle
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The path layout, but it was with v1.0.0

deft swift
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17 Frostfall v1.0.2, "Hot-Reload"

  • Moon is now Hot-Reloadable.
hallow axle
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Yeah that's something users will never see

deft swift
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yeah ik but why not

candid carbon
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amazing first moon 👏

waxen torrent
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@deft swift Just wanted to ask if the moon is terra-meshed? Cus if not you should definitely terramesh it ^^

waxen torrent
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Yay

willow nest
waxen torrent
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Still unsure why the moon includes a dll for debug logging

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lol

waxen torrent
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@deft swift your log seems to fail to load

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Oh yeah I know why, it's cus of a conflict with Harvest Moons

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Harvest Moons adds a Bridge log, and yours errors cus of it

deft swift
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Will fix that, thanks for the info!

deft swift
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Next moon.
Eclipsed and Clear weathers

hallow axle
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It looks like Celest

deft swift
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Yeah, I wanted to make something similar to Celest. Really like that moon

hallow axle
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Yep

distant zinc
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Not sure if its Imperium shinanigans, but the invisible walls are visible...
Could be worth checking plink

deft swift
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Oops, forgot to disable mesh renderer Fish

deft swift
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17 Frostfall v1.0.4

  • Removed NavMesh where entities shouldn't walk.
  • Reduced size from 35 MB to 19 MB.
  • Reduced Max Daytime Enemy Power from 20 > 4.
  • Reduced Max Outside Enemy Power from 15 > 10.
  • Increased Mouth Dog spawn chance.
  • Reduced Forest Giant spawn chance.
  • Forgot to disable mesh renderer for invisible wall
  • Overhauled lighting.
  • Fixed 'Bridge' story log.
  • Fixed floating rope (hate them)
  • Some terrain changes.
hallow axle
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Wait it's the second time you reduce the moon's size

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how did you reduce from 58MB to 19MB lol

deft swift
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S1ckboy's optimization tutorial helped a lot foiled

hallow axle
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Instantiation ?

deft swift
hallow axle
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Nothing, nevermind

deft swift
deft swift
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Maybe I will make this thread to be for my all of the mods later

deft swift
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Seeya's mods, CustomPosters | MenuMusicControl | Frostfall

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CustomPosters v1.4.0

  • Improved other mods compatibility.
  • Changed recommended sizes in pixels for each poster in README.
pearl wyvern
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Does the custom posters mod refresh the posters every round like the other poster mod?

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Or is it on lobby reload/getting fired?

deft swift
pearl wyvern
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Oh I was just wondering that's all

deft swift
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CustomPosters v2.0.0, "Major update"

  • Removed ShipWindowsBeta compatibility as ShipWindowsBeta was pushed to ShipWindows.
  • Fixed vanilla posters not re-enabling if there were no posters loaded.
  • Little more texture loading optimization.
  • Added support for:
    • .jpg
    • .jpeg
    • .bmp
  • Improved configs.
  • Added a setting to all posters in poster pack to disabled/enable poster.
  • Added a setting PerSession which allows user to choose from randomizing posters on every lobby reload or game restart.
  • Added chances config for PerPack and PerPosters
    • PerPack:
      • If any pack has a Chance > 0, use weighted selection.
    • PerPoster:
      • If poster (e.g., Poster1.jpg) has a Chance > 0, use weighted selection.
    • 0% chance means equal probability [ standard behavior ].
  • Improved and removed some logs.

https://thunderstore.io/c/lethal-company/p/seechela/CustomPosters/

pearl wyvern
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"Added a setting PerSession which allows user to choose from randomizing posters on every lobby reload or game restart."

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oh im postering it im postering it

pearl wyvern
deft swift
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Nah, it’s good. This was the feature I wanted to add in the first release but had some issues then

deft swift
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Seeya's mods, Custom Posters | Menu Music Control | Frostfall

deft swift
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CustomPosters

[3.2.0] - 2025-10-15 - "Synchronization"

Added

  • Added video playback synchronization. Hosts video playback time is synced with all clients.
  • Added posters synchronization. Host now selects the active poster pack and syncs it across all clients.
  • Added toggleable Networking option to config.
  • Added LethalNetworkAPI as dependency.
pearl wyvern
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oh WOW that's amazing

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also what does video playback mean?

deft swift
willow nest
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Wait do you mean mp4 support that posters could technically be gifs in game like idk harrypotter type animated newspapers?

deft swift
willow nest
pearl wyvern
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this is fucking incredible

willow nest
pearl wyvern
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heyo heyo!

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@deft swift do I need to put anything extra on my mod to make images be transparent now?

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my other poster mod that also has a little stamp in place of the occupancy sign doesn't have this issue

deft swift
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Oh, thanks for reminding me about that. I will try fixing that next update mb

deft swift
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fixed in next update

pearl wyvern
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awesomeee

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thank you so much!

deft swift
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CustomPosters

[4.0.0] - 2025-10-24 - "yuh"

Added

  • Added vanilla meshes of Poster5 and Tips.
    • There's an option in the Settings section to use both of them, one of them or neither of them.
  • Added keeping packs or posters per save slot in a new setting KeepPackFor.
  • Added support for multiple poster packs within a single mod.
    • So, basically create multiple folders in your mod folder and place posters in them as shown in the README and they will count as poster packs.

Changed

  • Replaced PerSession toggle option with KeepPackFor dropdown option to choose between Lobby, Session and SaveSlot.
  • Poster positions and rotation of ShipWindows, TwoStoryShip, and WiderShipMod were improved to be closer to the vanilla.
  • Reduced default volume of .mp4 posters from 20 to 10.
  • Reduced default max distance of .mp4 posters from 4 to 3.5.

Fixed

  • Fixed posters not randomizing with PerPoster mode.
  • Fixed transparent image backgrounds being black.
pearl wyvern
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THANK YOU SO MUCH GOAT

pearl wyvern
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hey there, im playing w some friends and we all have the same modpack code, but for some reason they as clients cant see my posters

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we only have a single posters pack installed

deft swift
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I will look into that when I be back home

pearl wyvern
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019a13b4-7412-41f3-179c-ce213d2e5a36

pearl wyvern
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same issue, different modpack

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im pic #1

deft swift
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[4.0.1] - 2025-10-25 - "Bluh"

Fixed

  • Fixed clients not having host selected posters (maybe?).
deft swift
pearl wyvern
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thanks a lot! I'll try and play today and see if it works now

deft swift
pearl wyvern
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I did not get to play, sorry!

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I may be able to sometime this week, I'll tell you if it fixes it

deft swift
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tested with my friend the v4 and fixed version and issue hasn't occurred on fixed one BabyManater

pearl wyvern
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ayy nice

thick drift
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My posters load, but they're using the original ship layout's positions. I have Melanie's 2-story ship mod enabled, as well as wider ship. Does it have something to do with the config settings for the Vanilla model?

deft swift
thick drift
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Here you go: 019a4f5e-a47e-a065-255e-017a9316ff55

deft swift
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[4.0.2] - 2025-11-04 - "Bluh"

Added

  • Added compatibility with 2StoryShip Legacy ship layout.

Changed

  • Slightly improved Poster5 rotation when using 2StoryShip.
thick drift
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Alright, I'll give it a look. Thank you!

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Ahh wait, nvm. It hasn't updated to the latest version on the modmanager yet. Once it's updated, I'll let you know if it worked

thick drift
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Nice, it works

runic parcel
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yea so embrion doesnt load for me when using this mod, very weird, have no idea whatd cause that

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ill get a log file in a sec

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oh

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i should mention

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im talkin ab customposters

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and im testing rq to see if its incompatible with the other poster mod forgot name

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all such generic names yk

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lethalthis lethalthat

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oh wait

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it was lethalposters

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oh and

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disabling it seems to have fixed it

thick drift
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Moving my question from the troubleshooting channel here: The Mp4s work like a dream, but they've been overtaking every other poster from every single pack and I'm not sure why they're being prioritized

deft swift
deft swift
thick drift
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Noice, thank you

dawn jacinth
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custom posters networking doesn't look like its working in v80

deft swift
deft swift
deft swift
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not soon stare

deft swift
iron charm
deft swift
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Yeah

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Seeya's mods, Custom Posters | Configurable Quota

iron charm
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Hello, tried your mod.
It's very good and almost perfect!

But there's one thing I'd like to see improved. If I understand correctly, the
penalties in dynamic mode currently calculate from the total player count,
not from PercentCap.

If so, could you please add a config option (or rework the logic) so that it calculates based on PercentCap instead?

Example with an 8-player lobby, 6 alive + 2 dead, dynamic mode ON:

Current behavior (based on total players):
dead/total = 2/8 = 25% → +25% added to quota

Proposed behavior (based on PercentCap = 0.05):
(dead/total) * PercentCap = (2/8) * 0.05 = 0.0125 → +1.25% added to quota

This would make the penalty scale relative to the configured PercentCap,
rather than always being a raw fraction of the total lobby size.

deft swift
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I can do that

deft swift
deft swift
iron charm
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Hello! Idk what causes it, but sometimes mod triggers new quota and resets day count (deadline must change and randomize deadlines turned off).

019e285d-ee4c-f291-6ff7-6060ab827d12

Tried to reproduce it in singleplayer, but it looks like it's a multiplayer issue.

iron charm
# iron charm Hello! Idk what causes it, but sometimes mod triggers new quota and resets day c...

Everything was fine till day 5, then it bugged out for like 2 or 3 days straight.
From the logs, the only useful thing I found was this:


[19:57:41.8359860] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Bozoros ,Circus Facility ,Quota: 2 , Day: 2 , Weather: Hurricane

[20:04:59.4210713] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Bozoros ,Circus Facility ,Quota: 2 , Day: 3 , Weather: Foggy > None

[20:18:42.9586073] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Hometown ,Dark World CH2 ,Quota: 3 , Day: 4 , Weather: Foggy

[20:23:29.9429302] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Hometown ,Dark World CH3 ,Quota: 3 , Day: 5 , Weather: Foggy

[20:40:22.6259615] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Hometown ,Dark World CH1 ,Quota: 4 , Day: 6 , Weather: None

[20:53:47.6813803] [Info   :LethalLevelLoader] Created New Day History Log! PlanetName: Hometown ,Dark World CH3 ,Quota: 5 , Day: 7 , Weather: Forsaken```
pearl wyvern
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I fuck w this

icy oasis
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if Recovery Bonus is at 0 is it like vanilla settings? So If you recover a body you dont get a penalty or how does this setting work/do?

deft swift