Now, I know what you're thinking: "Sniker, you're clinically insane". And to that, my answer is "I know".
This mod could introduce some TF2 or TF2-inspired items.
- Bonk! Atomic Punch: an energy drink that when consumed temporarily gives you a huge speed boost and a reduction to all damage, at the exchange of you dropping all your items, drink included.
- Crit-a-Cola: an energy drink that when consumed temporarily makes your weapons deal more damage, at the exchange of you taking more damage from all sources.
- Sapper: a throwable device that disables electronics. When thrown at a landmine, turret or spike trap, it will be disabled for as long as the sapper is attached to it (the sapper can be taken off the hazard). When thrown at a secure door, it will open/close depending on the current state of the door. When thrown at an Old Bird, it will temporarily be stunned and move much slower.
- Invisibility Watch: a watch that allows you to go invisible. If you switch to a different item in your inventory, the watch turns off. The watch has a pretty short battery life of around 45 seconds. You can still be heard, but monsters will not see you. If you are damaged while invisible, the watch turns off
- Revolver: has six shots which deal 2 damage each. Not sure where you'd get the ammo.
- Rocket Launcher: a weapon that can only shoot one rocket before needing to reload. Again, not sure where you'd get the ammo.
- B.A.S.E Jumper: a parachute which you can deploy to prevent yourself from dying of fall damage. Infinite-use.
- Übersaw: a knife with a needle attached to it. Works like a knife, but is slower. Upon damaging an enemy, gain a moderate amount of Übercharge as shown by a bar in your top-left. When the Übercharge bar is full, you can press a key to gain complete invincibility for a few seconds.
Most of these items would likely be purchasable from the store, but some could be found within the facility.