#Terra's Scrap
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i like designing moon content configuration around the mineshafts +6 items
creative liberties can be taken with it in mind
With LLL you can Thanos basically all v56+ content, it is workable
Wait wdym
You can set interior and enemy spawns
I like barber tho he stays
arber
I mean I would probably configure all that via an external plugin though.
Since there's some trap count adjustments I would want to make as well
centralconfig is my recommendation
Central Config is an extension of LLL that lets you modify trap counts and interior size
you can also make all enemy spawn curves equalized so spawn weights are more accurate
I prefer lethal quantities
the most that effects is hives spawning at random daytime intervals
so I would suggest that
LC having to use a web page editor is what puts me off, too complicated
supposedly flattenenemycurves doesnt alter hazards
This is a setting you can just leave off too
I mean that with editing trap counts with CC, it makes them have a flat curve.
yeah thats fair I just don't really like the look of the config areas and having to scroll so much
To each their own
also lethal quantities keeps the vanilla spawn curve I believe
For example, if you make current Dine have a flat spawn rate for say turrets
You will see way more turrets on Dine.
Even if you use the same min and max for them.
That's why I opt to just have a plugin to edit the spawn datas to my likings
Well as Jack said, LC seems to be better in that regard
Maybe with enemy counts but it really does make interiors with absurd trap counts way more common.
The way you'd get it close to vanilla is reduce the max to be around what the trap count is average in vanilla
But it also means that you won't see anymore rare super crazy trap days
Well the takeaway I want to give is that everything you want is a couple of hours of config editing or programming away
Perfect v50-ish LC on the modern versions
Well there's also still the fact that I'd probably want to disable cruiser.
That you would probably need a plugin
You could use a shop edit mod to make it 99999 credits or smth but that is just a bandaid fix, would look funny in the store
I mean alternatively I could nerf the boost feature but also make it easier to control.
That is what I want for it funny enough
I will say that some cruiser focused moons are really fun
My ideas for Cruiser, CruiserImproved already allows for several of these
I've been toying with the idea of trying to possibly adding custom moons and interiors to the mix but there's none that really stick out that particularly fits my taste
I have seen a lot of moons in my day, what do you like? Maybe one is out there
I want something that still fits vanilla Lethal's style but doesn't try to be super extra.
for example, I like Oldred's concept and art design.
But I don't really like some of it's gimmicks such as the weird floating spike mine things or the weird scrap that it has.
Or the whole having interior enemies on the exterior.
I also like the concept of stuff like Toyhouse
but I wish I could have Toyhouse without the extra traps and stuff added to it.
In fact that's something about Wesley's interiors, they're all great concepts but I don't really like the gimmicks associated with them.
And you can't disable them so it makes me inclined not to use them.
Ye, interiors are hard to replicate but the moons maybe
I could use this to rack my brain for a similar vanilla-style moon
I mean I kinda wanted to remake some moons but to be more vanilla styled
But even that got some pushback it seems.
what
What moons?..
Stuff like Aerona and Oldred.
But people suggested that might not be a great idea, and even asking the creator of Areona they said no so...
Idk how it would be an issue if you make it from scratch
I think a more vanilla looking version of oldred would be be cool
Powerful’s moons are good vanilla-style Cruiser moons imo, particularly Tauralis (I actually have this in my modpack)
I think distinct moon variety is nice as well
Those are not good Cruiser moons though…
wait was terra asking about specifically cruiser moons?
I mean that was the plan.
These are his specifications
Here he mentions Cruiser
yeah then distinct moon variety I feel fits those (though not all of them)
I would recommend retinue as probably my favorite of them
I like Aerona because it felt like the snowy sidegrade to Artifice
and I like the concept of Oldred but I'd probably do a moons that's just heavily polluted to the point where plant and even bug life aren't sustainable.
Wesley’s moon Fission feels surprisingly vanilla and has this theme
or at least the redone oldred
The idea is that I wanna do like a heavily polluted factory moon that's high in value but has a very very hostile enemy spawn set.
If you want an industrial moon I would also recommend Ganimedes, though that moon has outdoor scrap spawns
Something like
Thumper
Coil-Head
Nutcracker
Jester
Barber
Like that's the entire interior enemy spawn list
Just an idea, you could rework Embrion to be this moon in your plugin
Not polluted but still desolate
I could but I would want it to be a moon that's still partially reasonable to get loot in.
Well you could make the Old Birds less numerous, and in vanilla they cannot see you in the Cruiser so Embrion is a Cruiser moon
Other than that do look at Tauralis
also I forgot to say that I edited the description of the moon with lethal quantities
I think
Fire exit having pseudo-interior is make-or-break for that moon though
yeah I guess so
Another thing I notice with a lot of custom moons is that they try to have more than 1 fire exit.
Attenuation and Detritus are pretty basic
Which I mean, I feel like that's a March specificc gimmick.
While it wouldn't hurt to have more moons that have multiple fire exists, I feel like a lot of custom moons have them.
Retuine has 1 overall, Tauralis has 2
2
Ah
it has 2 within the dog tunnels
oh wait
fuck
if cruiser were to be removed then Attenuation would make no sense
damn\
I mean I might not remove cruiser
there is a crashed cruiser on it
At the very least I do think it's boost jump capabilities should be nerfed to 3.
anyways I would recommend investigating distinct moon variety to see if you like any of them
they also all have stand alone downloads
Just make sure to turn off the Gokus
thats generic moons
Oh right
one of the main reasons I suggested distinct moon variety is that they all are unique while still having an almost perfect vanilla style
I'll look into them
What happened? Something he said in his server?
Ain't no way I'm catching up on the whole channel before I get off break goodness gracious 😭
Dw mane I'm def a rebalanced mineshaft and terra's scrap enjoyer
I get not wanting to be part of the game rn though, especially in the modding scene
We haven't seen an update for a long time now, idk how some of yall have the motivation to keep going but I respect it
I haven't touched the game for multiple months besides a recent session just to hang with some strangers/friends
@tepid egret @pine perch So like it's a couple things
Namely just nerfing moons like Artifice arbitrarily and adding useless code to his game that serves to be a jab at people who were angry he tried to nerf the jetpack.
? What useless code
Also Artifice's nerf didn't change much
You still get a lot from it. It seems to me he just thought it was a little too overturned
If he was that petty, he would've nerfed stuff like the cc jump
Well not just stats
I don't like CC that much
I don't like Mineshaft
I don't like Maneater mechanically
I didn't like the Fox mechanically
I guess it's just personal preference, but I don't think it's fair to say he's jabbing at people for it
I mean there is an unused streamlined mode for jetpack
So basically
Streamlined mode is an unused flag for the jetpack where if its set to be on, the jetpack will instead teleport you between the main entrance and ship with an applaude sound effect
There's no reason to add something like this other than to make fun of people
Seems like just a harmless joke to me
or an inside joke
None of us really know the context anyway
Considering he hasn't taken further action outside of that, I don't think he really cares
Honestly, considering how bitter some high quota players are, I wouldn't blame him if that were actually the case
I mean Ig but it was definitely in response to people being displeased with jetpack being nerfed in v50 beta
I mean HQ is practically dead in LC anyway now
Unless someone gets the mythical v69 run that's theoretically possible but very unlikely, HQ is most optimal on v56
I might just have rose tinted glasses but I loved Lethal's gameflow during v50
Have you not seen public lobbies
And like it's just been straying away from that ever since
I don't play public lobbies
its not that serious actually
- I don't count v56, "high quota scores"
Idk I don't vibe with it
Kid named Mineshaft
Mineshaft Artifice is geniunely peak I'm sorry
- 6 scrap is busted
Maybe I'm just unlucky but I've seen the worst Mineshafts on Art
The only real problem child with the Mineshaft are barbers personally, but they don't crop up often in vanilla, and on Artifice specifically, uncommonly
I've seen Mineshafts where like 25+ scrap will spawn in like weird far off end of a cave
And the route to it is longer than getting to main on Embrion
At least it isn't actually Embrion's main
Seriously though, I have not encountered this
So Idk what to say really
I've seen it when studying Mineshaft generations when making my one rebalance mod for it
Either way, I don't vibe with this game that much anymore, I like having fun and v69 is anything but tbh
Do you like playing modded at all, or do you not have a passion for LC anymore
I wonder what you'd think of my modpack
since it's my personal vision of a, "finished", Lethal Company
Aside from one moon
I don't have the passion.
I liked Lethal as being a really high stress and honestly fast paced loot collector where you had to strategize over circumstances
That's kind of how my modpack is tailored (To me)
It's more about your endurance, not combat
I will probably come back at some point but I really much preferred how older Lethal played
I also am kinda looking to refactor all my mods at some point, a lot of my stuff might get deprecated
I wanna break down my rebalance mod into separate things
I had a whole argument with Iambatby over a topic like this, I called LC’s current setup a “high score game” and he thought I was crazy
We all come to the game for the horror and comedy but the high score aspect the quota brings is what keeps us imo
Btw since you (Terra) are not up to it, I started pestering XuXolian to change item names in ImmersiveScraps to resolve its conflict with this mod and she said she will get around to it. Hopefully this will be resolved!
She*
Yknow what, I'll add prefixes tonight
I see, thanks
I personally love the cruiser, only other game I've played that lets me drive a cool ass car is pacific drive, and that game is centered around your car. Idk, I think the truck is a cool gimmick that I never saw coming.
I guess now that the game can appeal to a wider range of opinions, it's sort of lost it's niche-ness to an extent, though I'd argue not by much. The difficulty may have suffered too now that we have new tools, although I've never seen anyone master the CC on their first few drives. It does take genuine practice, and the reward is pretty satisfying imo (just about any outside monster can still ruin your day lol)
Tryhards will be tryhards so ofc they're gonna take advantage of everything to the fullest.
As for the baby, can be annoying fo sho. I just enjoy playing the game anyway. Idk that's my yap sesh about the direction of the game, you don't have to agree
Me when I constantly write essays (you can tell I haven't touched grass when I have this much to say ab a video game 💀)
i kind of agree with this. mineshaft is by far the most polarizing interior for me as even with 8 slots and some stamina increases solo its usually i find either 50 to 600 dollars on assurance or 200 to 1400 on titan vs a consistent 40-60% on other interiors
CC is fun but it entirely depends on the moon its on
this game was not made for the car but i think thats part of the fun
I don't necessarily have an issue with the CC being hard to drive
oooh thats what that sfx in the files comes from lol
My issue with CC is mainly the boost mechanic it has.
I think the CC should have it's boost nerfed but have better controls overall.
But I also don't like the idea of the CC being just a thing that can carry a boatload of items.
I mean I guess it needs to for the item to even make sense but like trying to strike a balance with it is hard
for anyone that wants to hear it I think it's this
Maybe that was just a joke but the timing really does suggest otherwise. Oh Zeekerss…
it was added in the same update that unnerfed jetpacks
i dont think there is any way to interpret it that is not cynical
lol
any correct way, anyway
idk, I just have seen some pretty hardcore Zeekerss defenders on here that say everything is a reflection of the players
Thats real, its a bit broken especially when you're good at it
@pulsar wraith So how would you want me to go about adding prefixes
After trying v49 controls a bit I honestly do think v50 Jetpack is better funny enough. Yeah it is a bit slower but v49 Jetpack has such sluggish turning that speed is really hard to use
the most I can do is add prefixes to the names of the files for the prefab and item assets
Whatever identifier scrap mods like Central Config use is what I need changed
I am unsure how the process occurs unfortunately, if there is truncation of smth
Ah so here's the issue
I can't really add prefixes to the item name without it affecting ingame in some way
the best I can do is add prefixes to the asset names themselves
CC seems to still just show the ingame item name
Unfortunately, when you sell an item, it lists items sold by their item name.
Immersive Scrap just bites the bullet and have prompts say “[G] drop ImmersiveHammer”. It is a necessary evil and not too distracting imo
I don't really wanna resort to that.
LQ can actually differentiate items based on asset names
but CC can't
(LQ is goated)
It seems a modpack migration to LQ is in order, I have been learning about a few weaknesses of CC as of late 😭
other secret option is to give generic descriptors like "Old Wallet" or w/e
To be honest, this is just a pitfall of Unity modding
You could make it a config that is default off
I know you did not want configs but this would be invisible to people who do not concern it
I don't want to do configs.
Plus I'm pretty sure that would cause a desync anyway so I don't want to do that.
Well, you can just change the Asset Names ig and migrating to LQ is my problem
This is the other option
I don't want to do that either.
The point of these scrap are that they're supposed to fit in with vanilla scrap.
i dont think anybody is saying v50 jetpack is worse than v49 jetpack
And I wanna maintain that as much as posssible.
but the point is that jetpack requires more skill to control in v49 and prior
people were unhappy with the jetpack nerfs in v50 beta
and wanted them to be reverted
and then v50 went an extra step and buffed it to be another step better
which made the jetpack balance problem worse
but nobody complaining about v50 beta jetpacks is going to complain about jetpacks being buffed
idk for some reason I was under the impression v49 Jetpack was better if you knew how to control it
no v50 jetpacks are better in every way
Then I actually used it
they have the same acceleration value but way less inertia
so you reach higher speeds much faster
and there's no momentum when you make turns
flight is already crazy for movement efficiency but at least one is still tethered to some semblance of physics
lol
I see
Anyway Terra I will settle for this
Will take what I can get, I was looking at LQ anyway at this point
Any option for CC seems to be a no-go
i would probably not get too comfy with LQ
it has been unmaintained for almost a year and it causes a lot of sporadic bugs
because of how it changes things under the hood
overriding any values for old birds causes them to stop waking up when apparatus is pulled
for example
I mean when I made my items, I weren't even intending for them to be used outside of my modpack
The only other thing I could do is manually release each scrap as it's own mod
ima be so fr it ain't serious enough to have more than just a "that sucks" if you get what I mean
Would it not be easier to just make a “Terra’s Scrap with Prefixes” mod at that point
I am aware, and I am grateful for your consideration
well i mean
i agree it's not a big deal but it is still the truth
it's like, one of the most ""nothing burger"" things ever
it still does not feel like a healthy addition
it was born out of unhealthy criticism too, of course, so it's not exactly unfair
but it is not a meaningless change
It gives evidence for the motivation of the v60 Artifice nerf actually being targeted at sweats
i dont know that i'd say that
not necessarily
the jetpack received extremely vocal pushback
i think it is very possibly to justify the artifice changes were not made out of malice or cynicism
i dont think they are an improvement but i dont think it is hard proof zeekerss is sniping high level players
Not hard proof, just evidence
Actually wait
What did I just say
I mean it is not definitive
But it can definitely be seen like that
I still don't think it's anything that deep
lol
I mean what other reason would he add it?
yes
Just as a troll
It's not deep enough that anyone should really care like a year later or w/e
there are a bunch of other explanations for the artifice changes
but it's hard to see "jetpacks teleport you now" being added as a feature in the same update that reverted a ton of jetpack nerfs that were universally panned
and write it off as nothing
not sure what you mean by this
like... a year later, 2 years later, it happened still
and the reason it was implemented isnt going to change 5 years from now
lol
In hindsight it was nothing but it felt different at the time and could feel different again in the future if Zeekerss decides so
Wait
Some vanilla scraps do have generic descriptors though. And do not need to change all of your scrap names, only around five. Could this work??
I mean yeah some do but I don't feel as if any of my scrap need that
Look, there's really no way around it that doesn't involve making changes I don't feel like making.
I shouldn't need to feel beholden to make my mod compatible with any other scrap mod that might have items that use the same name.
In all honesty, stuff like CC and LQ should have ways to differentiate items even with weird case scenarios like this.
Impulse (CC dev) will be my next stop
I had one more idea but alas, you are right in that you are not obligated to anything. I just had an idea for my modpack and it unfortunately led to this
I am the kind of guy to ask questions about stuff for better or worse
Thank you for your time
Just for the record, this is NOT an encouragement to try and pester Impulse into making a system that does differentiate items either.
I guess me saying I ‘pestered’ XuXolian was a poor choice of words. I asked once and then made an amended proposition the initial one did not quite pan out
idk if asking a total of twice is pestering
As I originally said she has been receptive to the second idea, I just wanted to inform you and apologize if it came off as guilt-tripping
It's fine, dw about it.
But also like I just wanted to put it out there so I doesn't look like I'm insinuating that they should definitely add it with no question.
I mean overall this is just an issue with Unity modding in general.
fwiw I was not gonna go stomping in and be like “Terraformer9x told me your mod is broken because it does not read item asset names”, though tbf how could you know
So I know though, what identifier does CC use to grab scrap names?
It uses the item name
I forget what it's internally called so it might be itemName actually
Basically there's 2 (technically 3) identifiers for items.
- the item asset name
- the item's
item name - the item's scan node (if it has one)
I did know that scan nodes were a separate name, Immersive Scrap has its items not have the prefixes on those
But there being 3 total is news to me
Well the issue with scan nodes is that the item also has to have one so I wouldn't rely on them.
There'd have to be a way to differentiate what item comes from what mod
Give me a second I want to see something
Are these by chance the asset names of some of the scraps in your mod (exactly as they appear):
Bucket
TopHat
TrafficCone
Toaster
WineBottle
Yes internally that is their asset name
but their item names would be:
Bucket
Top hat
Traffic cone
Toaster
Wine bottle
These are the five ‘offending’ items. Immersive Scrap gives its equivalents the same item names, but I can confirm their asset names are different. So if CC could read asset names it would solve the issue
I mean it's more than just asset names.
There would have to be a way to differentiate items depending on what mod they're apart of.
I think LLL attempts to solve this with the extended mod stuff
Is this a different/better solution, or is it required as part of the solution?
It's required for a long term solution.
I suppose it would address the case where items have identical names on all levels
the thing is that with LLL, it can differentiate what items comes from what mod iirc.
However, lets say there were 2 scrap mods that didn't use LLL.
If these 2 mods had an item with the same name, it would be difficult to differentiate the items as you have to rely on some hacky method.
Both IS and your mod use LLL
CC also uses LLL (hard dependency), so maybe implementing LLL’s differentiation methods into CC may not be too difficult
This is just me talking though
I see, though I would bet asking Impulse to just add LLL’s mod checks to CC would be an easier sell than whatever this would entail
Gotta make this sound easy so she does it 😅
I know, I'm just giving a hypothetical
I should mention LLL’s scrap capabilities in-game are a bit limited, for instance I cannot use it to give modded scrap my own weights without using the scrap mod’s config
Does this change anything?
Not really.
It's kinda all these intricacies is why I mod lethal to my liking but have never really been interested in trying to do super dynamic customizable stuff with it.
I am asking so I can go to IamBatby to inquire about if LLL can do this, and then go to Impulse with a precise explanation of the problem and solution
This will be my plan of attack
I mean the fact that LLL does this as part of ExtendedMod makes me assume it's for that reason.
XuXolian also is being asked by others to update IS, she may lump my request in with the rest
If that does not happen I now have a plan
either way it's just a joke
whether it's mean spirited or not is up to how you read it
He didn't need to add that code, the effort he put in making that could've been better spent fixing a bug or something.
One of the main reasons why jetpack was so well liked back then was because they were the only reliable counter against giants outside of stun grenades.
But Zeekerss has said that he never intended jetpack to be used like that.
And that giants were meant to be dodged "stealthily"
I mean while that may work on moons like Vow and March, that definitely didn't work on any of the snow moons.
could've been better spent fixing a bug or something.
yeah, like the one giants have with their stealth meter
unsure if you know about what im referring to
the reason giants suck so much to deal with in vanilla is due to a bug with how their aggro works
there was also a bug where giants stay nearby ship after deaggroing, but this was patched
Oh yeah I know, some of their stealth mechanics don't even work.
I know that like most of them are fixed but there are still some things that are broken.
its why i say giants, at least in vanilla, are by far the most unfair monster in this game to deal with
it is literally only because the stealth decay does not work
it is a very intrusive bug, has not been fixed for months, and everyone new to the game will experience it until its patched
and a majority of people wont even know its a bug
This is kinda why I say Zeekerss should focus more on bug fixing rather than adding stuff because of situations like this.
in my opinion
this is mostly not true
lethal company has a lot of issues, but a lot of them wont be experienced or noticed by a majority of people
the only things i really despise are the giant stealth decay bug, and the bug where if you arent the host, you cant crouch to not be seen by old birds flying
i would be completely fine if zeekerss patched no other bugs from anything added before the next update
I wouldn't be fine with that, there' still plenty of other stuff that should be fixed.
For example, melee just being outright broken and non-functioning depending on certain circumstances
gameplay is more important
you can probably bring up something i forgot exists
like melee issues
Yes, and being able to kill things is very important.
but if its something like
nutcracker music still going after its dead
that isnt really a priority imo
Otherwise people are gonna get the wrong impression that killing things are futile in that game.
it would be nice, but theres more important matters
I disagree, especially seeing most of the changes past v50.
well going back to that example
youll scoff at it happening, but then it ends as quickly as it happened
either because youre leaving, or youre not going near the body anymore
What?
it really is not a major priority to fix minor annoyances that dont majorly impact the game
I'm not talking about stuff like the nutcracker music bug
..?
you acknowledged my example, then said you disagree
I was meaning bugs that affect gameplay.
Y'know what, I don't even want to have this conversation anymore.
It's shit like this as to why I don't even work on making stuff for this game anymore.
I'm tired of having to justify my arguments over and over and over and over and over and over and over and over
I think the sentiment that Zeekerss should focus on bugs fixes over new content is a slowly growing one
I'm sorry but this whole discussion really just stresses me out because like I just genuinely feel like there's little hope for this game.
Like all this game has is the modders tbh
The golden age could never last forever
Modding is generally what keeps games alive long-term, look at Mario 64 or Doom
There also is challenge runs, which this game has a quiet but surprisingly large population of players interested in
I get your point that the game has left the mainstream, but I think that just because people got their fill of the basic gameplay loop. v60 and v64 brought some cool new content but people were not flocking to them like v50 I think for this reason
im just going to say this and just leave the forum post
and i really do not mean this in a mean-spirited way
but if this is how you feel, then you shouldnt continue to stir up discussions that will do nothing but amplify those feelings
and if what you have to do is end creation of mods for the game to do that, then just do it
its not the ending i want, im sure its not the ending several people want, and its possibly not even what you truly want to do deep down
but it seems evident all youve been doing is making anything related to lethal company just negativity in your own thought-train related to it, and you really shouldnt let that cause you to become this upset or view the game as an awfully crafted thing, to the point you cant even just talk about it
I mean, yeah, which is why I haven't been touching this game for a while now.
Only problems I've encountered are from user error
I still entrust LQ as my modpack backbone
(Haven't checked back on it in a while but the base game hasn't updated yet so I'm not worried)
It could definitely use some fixing but from what I've gathered in server convos it is still more reliable than CC
idk Old Birds not waking up from App pull if you change anything about them is pretty big
Only real issue I have had with CC is map hazard curves being flattened if the max and min are modified, everything g else is fine
would you allow someone else to upkeep the mod if you leave the game
just wondering since its a great scrap mod
I mean if they wanted to, though I still made the models for the scrap
id have full credit given to you ofc
this would just be in the case it broke without support
I could release the source material atleast
I'm still not even sure if I will leave modding 100%
The one thing I wouldn't want to happen though is for someone to take this mod and for them to just add scrap to it that uses models from sites like sketchfab
Yeah, this would just be upkeep in case a new version breaks it
I wanted to make a sketchfab scrap mod (cherrypicked models to fit LC) but would make that a separate mod lol
(also would make sure to cut down the verts so id no fry the game lol)
I rememeber someone making a grappling hook mod with 4 mil verts lol
That's another thing, it's really hard to mod this game without risking some sort of compatibility issues with other mods
Tbh most games ive modded hated other mods lol
only games I had that didnt have them constantly fighting was stardew valley and The Binding of Isaac
I still remember when a mod that added new music to minecraft made the end dimention not exist
lol
This game would really lend itself to being on a different engine, personally I would vote Source.
unity is
one hell of a jank beast
ive seen many great games on it
but those are usually from teams
not a solo dev'
The thing about Unity is that it isn't intended for games that are meant to be moddable or have mod support
seeing how you need stuff like BepinEx just to make it work
It's also apparent given how Unity games store their data.
tbh im surprised we got this far lol
ask me a year ago and id not expect this many big mods lol
Yea
I do think this game could work on Source engine though, the only problem would be enemy AI I feel like.
You might think I'm capping but even Creation engine might be a better candidate than Unity, as much as I hate to admit that.
or fuck even the Binding Of Issac Repentance, despite me saying the mods are heavily compatible, thats because of community effort, it being a closed source proprietary engine with built in modding tools, The official modding tools and api, the api is so bad the community had to make a modding plugin to rip the game open and fix all the issues with the api to make modding much easier, better performing, polished, and compatible. As well as allowing many things that SHOULD be in the api but arent as well as hundreads of bugfixes
lethal company on kex framework
Microsoft PowerPoint
Wait one problem with Source engine might be dungeon generating.
Source can't really do dungeon generating in a reliable clean way
Average minecraft modding experience tbh
I started doing that again after LC and got a reality check when I was reminded that every single minor version breaks mods (except 1.21 - 1.21.1)
Not to mention the growing split in modloaders
Nothing will ever convince me fabric is better(for players I mean)
Only benifits those with weak pcs
(One again not talkin for mod making)
Ironic you say that cause I just started fabric modding myself lol
I'm pretty sure it's just waaaay better for server hosting
Nvm I misread that I think
every time I played on forge servers shit would fall apart a week or two into the server's lifespan, meanwhile I've been able to maintian fabric servers for at least 2 months (until the Minecraft phase went away)
Yeah for devs its better overall
solo I don't really think there's much of a difference between the two performance wise except for people with lower end PCs
which tbh is a huge boost, I've got a ton of friends with weaker PCs
I like fabric cause it doesn't give you the hacky looking startup screen, I never liked that part of forge personally
I just hate fabric for spliting the modbase, tho if forge stopped existing after 1.12 id not be
Thats the ideal timeline lol
But hey at least it aint quilt lol
Idek what quilt is or why its here lol
They wanted to make fabric 2 bc they didnt like the fabric devs but almost nobody supported it soooo
I also like that you have the choice if you want a mod menu in fabric. Its all the little things. I'm an immersion/customization freak
Oh huh
Immersion starts when I enter a world
For me
Idc about anything before
Well I'm weird 
Unironically if fab had better exclusived id be less mad
It has some dont get me wrong but if there were more equal choices choosing would at least be interesting
Sinytra connector does seem promising
If there was a connector that brought neoforge to fabric I would be complete
Its only ever given me problems
Even if the mod loaded
Anything signifigant usually is really buggy if it even loads
If its a big mod yeah I can imagine
Even small single item mods
Heck even ones that just tweak mechanics
Where you using forge or neoforge?
Forge
I play 1.20.1 and neoforge isnt supported enough there
And 1.21 doesnt have enough mods yet
At least the ones I use on 1.20
I see
Well it seems to work better for 1.21
I can get something like a custom crossbow mod running
What mods you play with?
Maybe we should take this to dms actually
Sure but wont be that active rn
Wym?
Oh thats chill, dw about it then
I said you could, but in that case please leave links to the original mod. Anyway, I want to come alive again and do a bit of LC stuff
Ah, I'm very sorry, I genuinely forgot.
Tho I'm waiting for V70 to come out before I make my next move.
I wouldn't mind someone doing a sequel to this moon if people liked it, while keeping the same vanilla style, as I just don't have the time to do it xd
I kinda just wanted a frosty Artifice rival.
hey terra, could you do more scraps for your mod? i really like em
I want to return to this at some point but I've been playing a lot of vanilla and soft-modded v72 lately.
I've been thinking of recreating my rebalance modpack and by extension some of my rebalance mods.
I've also just been knee deep in other stuff not related to lethal.
On top of that, I also go to work -.-
oh, well i hope all goes well for you, if anything just know that your scraps mod is probably the best vanilla one, and that you should definitly add some more in the future
congrats on getting a j*b!!!
that'd be sicknasty...
Ive had one for a while now actually haha
Im going onto 4 years next year
well congrats on maintaining that j*b then!! you're doing great hahah
Good to know you are still kicking Terra
I was worried you had left you good, you were expressing a lot of dissatisfaction with LC Modding for a little bit there
i mean, seeing how peak his stuff is compared to some others, it's not that suprising
I haven't had a dissatisfaction with LC modding as much as I've had a dissatisfaction with LC in general.
It doesn't hook me in like v50 used to
I don't really like the whole "Adamance then Artifice with Cruiser" meta
I've been playing it though and yeah I definitely think Cruiser is definitely way OP
Like it's actually so OP that jetpack is barely even worth it with its price tag of 900
finally someone with normal tastes
I've always been a jetpack fan, yet people always shit on it fsr
Cruiser basically just lets you skip 90% of the exterior on Artifice
Jetpack is weighed down by the fact you can only carry single handers which I think ties into Lethal's lategame cycle way better since you still need to transfer two handers on foot
Oh and it also being 900 compared to the cruiser which is only 370
(And also needing weed killer but yeah)
cruiser being 370 is a joke to me tbh
you don't need weed killer if you don't do the jump and are just good with the cruiser
I mean yeah that is possible but the jump is generally just safer
I wish there was a mod to disable it for modpack reasons
The cruiser that is
I am surprised Zeekerss has not changed the Cruiser’s boost jump so Artifice is not a joke
Yeah HQ would hate it but they already are trapped on v56 so
I do not think there is a mod to outright disable the Cruiser, but you can use a shop price edit mod to just make it unobtainable, which of course has the caveat of it still being listed in the store
yeah well it should stay that way, at least they don't flood more recent versions as much
HQ people have been branching out to later versions a bit
I think the v60 Artifice loot nerf was supposed to be Zeekerss response to the cruiser jump
(and the fact mineshaft gave +6 scrap)
i feel like just giving each hangar a radio tower would've done the job quite well
or making a flying enemy that can explode the cruiser in mid air
smth like that
Nah I don't want another BS enemy
We already have like two of those lmao
Actually 3-4 ish
which
literally only the forest keeper and maneater are really bullshit
mfs can't be happy with original monster designs 🥀
genuinely butler is not that bad, and barber is just globally hated only because people see it so little when it's literally being repressed by the main dev of the game like it's some sort of bad monster that should never be seen
and bracken, how can you even hate him bro, as a beginner yes, but as a real player how
solo buts kinda sucks
If the moon has 5 brackens and then the hate is justified cause that's legit awful
barber I don't see the hate for unless it's like a visuals thing, if you learn it it's p easy to manip really! I also think it's kinda silly looking I like hi
gloom:
Maneater, Kiwi (kinda), Giants, and Butlers (again kinda)
bro are you even being for real right now
don't put disrespect on kiwi like that bro
I'm 
he's literally so uncommon of an enemy and optionnal that he isn't a threat
I think maneater is especially egregious on art where you can access both entrance points without being restricted of the other
cuz on vow and assurance I legit just plop em outside the fire exit first thing I do, not like they can do much once they're there
the devious maneater on its way to reach you accross the map in less than 15 seconds
That's why I say "kinda" with Kiwi
Make them touch grass
fr
the kiwi is literally an enemy that feels like it was made to out any sort of bad players
letting my stupid chud son out for a walk
like bro, if you complain about the kiwi you're either a greedy player with no strategy nor brain, or just don't understand why this concept even exists
Kiwi is just a noob trap, its otherwise a pretty valuable ally
no, it's a "hey guys i have a plan" trap
the typical "i have a plan" but he doesn't
I just think Kiwi HP is ridiculous, but its otherwise not that much of an issue
But also like it doesn't matter since it's not worth engaging and plus it can potentially be a bad idea to kill it
its HPs are in order to make players not be able to cheese it effectively, and even if they do, it's just a big waste of time
Since it's basically a baboon magnet
In fact I haven't aggroed a baboon in v72 solo yet because of the kiwi lol
bro has NOT played on adamance
On Adamance yes
kiwi spawn rates on adamance : 4,03
Barber in Mineshaft can corner you super easily
Butler too but less so
That is the certain context in question, that is part of the reason Dine is a ghost town as of v60
1st it has to spawn at the FIRST SPAWN OPPORTUNITY, second it only has 4% chance so basically 1/25th of chance to spawn
Idk I get it pretty frequently
that's on adamance, one of the only 3 maps it spawns on
lucky bastard
Like 60% of the time I get it
Oh my god
Speaking of Mineshaft
I need to show this drawing I did in ms paint depicting an encounter I had recently
The Mineshaft experience ™
Oh yeah Adamance also keeps giving me nutcrackers fsr
Nobody hates Barber’s concept, it just has a lot of bad situations. As for its bugginess, everyone I think has accepted the signature Zeekerss jank at this point
Oh yeah so I learned that Bracken can defy gravity in Mineshaft
There was a fire exit door on a ramp tile and I was standing on it and a bracken was just floating at the same level as me
bracken has ultra instinct btw guys
one time, i shot him a singular frame before he touched me, and still died
i don't mean no disrespect but he looks like he's on the ground
@hot cave btw i just wanted to tell you that i got inspired to make my own item models, and here is a Wine bottle i came up with this morning (it's not that good but it gets the job done ig)
Not knowing or caring about meta is such a blessing.
For realsies yeah
I can see myself getting really tired of the game if I go the meta route, I'm just happy prancing around in my horribly unbalanced offense and embrion w not a care in the world
So true-
As I just made the cruiser gal like 500 bucks and legit got almost all but 2 items on noctis
Which honestly might be bugged as no enemies spawned -
It's alright, the label is a bit too noticeably pixelated
i mean, i was too lazy to make a texture on something else than blender's intergrated texture maker
that's the only reason, and also that i prefer pixelated arts
Some of my scrap were textured from within Blender, though most aren't
namely the Wallet and Boot
It's funny because you can tell too
Boot's UV is really cursed
I was always more of a fan with how v49 handled it
While Rend was the "meta moon" back then, Dine and Titan were still pretty fun to grind quotas on
And even with v50, you didn't need to hard rely on Adamance unless you're going for WR
If you got atleast 1200 on Q1, that'd be enough for Rend + Jetpack
Jetpack being increased from 700 to 900 is still one of the most uncalled for changes
true
genuinely, jetpack being 700 was already quite alot for most of people, it being 900 made v55 one the worst updates genuinely, Fox was just badly implemented due to lack of fixing and stuff, Cruiser was also quite buggy and underused, Barber was (and still is) the least common enemy in the game, and Jetpack having its price reduced made it just stupidly hard to even like this update
after all most of these were fixed, but Barber is still the rarest enemy, the jetpack is now reduced to being a lategame item when it use to be buyable along with harder moons in quota 2-3, and fox was just... removed
Jetpack being 700 is reasonable for how powerful it is
but that's still reasonably attainable and being able to go to Rend by Q2, atleast in v50
It meant for Q1, you had to collect atleast around 1180-1200 scrap value to afford a jetpack, a shovel, and a route to rend
v56 broke that whole dynamic by making it 900, introducing a much cheaper yet much more powerful alternative
For Arti-cruiser by Q2 you need around 1800 which is only reasonably attainable on Adamance for Q1
I think 900 is fine for Jetpack personally, yeah it is not a total free transfer pass but it makes your game much faster, easier, and simpler. Q2 Jet/Rend in v49/v50 is just as ridiculous as Q2 Cruiser/Art in v56 in my opinion, the endgame feels too cheap. The Cruiser is definitely underpriced, maybe the old 700 price is good for it. I think Cruiser being a bit cheaper makes sense since it is less versatile and more finicky than Jetpack, though more powerful. The Weedkiller also adds to the price
I think 450 cruiser and 700 jetty would be appropriate, but that's just at a glance
I also think it's way harder to fuck up the jetpack than it is to fuck up the cruiser (non-cruiser jump)
the thing is, the cruiser is much harder to control than the jetpack, so the price is kinda justified, besides, if it was any higher, people would actually truly ask themselves why they would even buy it, because trust my i've seen alot of people say they didn't wanna buy the car for alot of reasons, the price being the reason only a handful of times
Jetpack/Rend is nowhere even near as powerful as Art/Cruiser
I don't get how it makes it "faster"
The massive drawback of jetpack is not being able to grab two-handers
Something which the cruiser can completely bypass especially if you get consistent with the jump.
Another thing to mention is that TZP is next to useless with the existence of the cruiser.
I can't even really think of an applicable use for it in modern lethal
that thing should be sooo much cheaper
what is it, like 90?
I think tzp is useful for like outside navigation only rn, not much of an use inside cuz of how much your vision blurs
yea that's not great! can't even afford it q1 as a soft replacement for gophering or anything
something I will agree w the rest of y'all on forever is that the item prizes are kinda booty atm, lotta stuff is too cheap when it should be more expensive and vise versa
kind of, I don't think it's amazing if you think of common occurrences like dogs on night time adamance
like w all that low vis (nighttime + weed fog) you'll run into some hazardous shit eventually
oo good point yeah
Art it gets a little more use on just because it's more often than not just old birds
if you do shack route on rend you can probably make more use of it without worrying
Of course, you gotta have situational awareness using it
Giants are mainly the issue on Rend
Ok tbh so are dogs lmao
ye LOL
You either gotta pick dying to a giant or it camping your ship on Rend
Did you ever make it a config option 
Tbh configs are like the most daunting thing for me to do simply because I still have trouble figuring out syncing
Plus again I would want to keep stuff immersive
.. have it disabled by default silly
Or I can just not do one.
Besides, renaming an asset via config sounds like compatibility hell.
Science Bird did figure it out with their mod, renamed Big Bolt to Big Screw since, y’know, that is what it is
I usually do not like saying this, but that really is just skill issue. You can learn the controls in like 10 minutes on Gordion, and especially with the decent durability buff you do not need to be a pro driver to use it on most moons. You can bumble your way to an exit over a couple of minutes and still be fine
-
Yes you are not getting HQ WR with Jet/Rend, but it still is a crazy powerful strategy and the solo meta iirc, not to mention the v49 HQ meta. It is just so powerful for how relatively easy it is.
-
Is Jetpack not fast than transferring on foot? You go faster, ignore terrain, and monsters are almost a non-issue.
3./4. I agree the Art jump is a bit ridiculous, I am shocked Zeekerss has not tried (in earnest) to remove it. Like I said, Jetpack is not all-powerful but still worth a full 900 I think.
- Well like I said, I think 370 is too cheap for the Cruiser, I would pay 700 for it. TZP is also been pretty overpriced, even at 80 it feels a bit steep. In v50 it was more of a convenience, you could easily do without it. In my modpack it costs 55 (and Cruiser costs more) and only then is it seeing use
Oh I misunderstood what you meant by "faster"
I disagree otherwise though, 900 is ludicrous.
Jetpack is not an end all be all solution, you still need to reliably get two handers back.
That's particularly what I like about jetpack too compared to cruiser, it's actually way more balanced people like to give it credit for.
I find it a bit disheartening when people talk about jetpack as though it's this really stupidly OP item.
Jetpack doesn't let you skip exteriors as freely as you think either, if you're not careful you can attract dogs to attacking the ship causing them to camp it
Titan is a good example of this actually
I agree it is not OP or skill-less. I think it would be 700 if it still had v49 controls, the current iteration is pretty easy. I can see wanting 700 price due to the Cruiser at 370 (which again I think is too low), but it is not overpriced at 900 I think
900 is ridiculously steep for solo
Its 1450 for Rend + Jetpack
At that point you might as well aim for Arti Cruiser
Im not really some top tier HQ player, I can only really manage 1200-1300 Q1s usually
Unless I'm grinding Adamance which... I fucking hate doing
Adamance try to be fun challenge (impossible)
I agree it could be discounted to 700 for solo, among the many other buffs I think solo should get
It is worth 900 for duos and higher though, even if you have Cruiser it is handy, especially if your modpack has its endgame moon be one not with a Cruiser jump
900 is definitely the limit for me, for instance Purple put it up to 1000 for AH which I think is unnecessary
I mean even in duo or squads, it doesn't hurt having it 700
Making it 900 just feels like saying to the players "no fun allowed"
I guess for me there just is no rush to immediately be at the endgame situation right after q1. I am never gonna go for HQ WR, so q2 endgame moon + jet/cruiser is not auto reset
Not sure if that is how you play but from what you have said you seem to really like consistently having it by q2
code rebirth air control /j
Don't get me wrong, I'm by no means that great of a quota player either.
However Lethal is at it's most fun for me on the hard moons.
Namely Titan in all honesty.
Titan does have its charm, with the giant Factories with loot rooms stacked with hundreds of credits. Artifice does not hit the same due to the loot being less concentrated in Mineshaft and Manor. Artifice is also pretty easy for an endgame moon, lower-end power levels, only modest traps, and somewhat tame spawn curves. Definitely lacking the aura Titan had in the olden days in my opinion
titan my beloved
I agree yeah
Art is fine but it's not the most intense one our of all of em
dine is just unbalanced
which is why I go in circles a lot in the early game instead of heading straight for stockpiling loot
like. I'll start off going to offense for two days then go ada, then for q2 if I have a cruiser I love going to embrion to fuck around
maybe dine if im cruiserless
that embrion strat is what i do
then when I'm really tight for money I'll go somewhere else that actually pays well
it's just fun to go to fucked up evil moons when you can
have you ever tried a ironman challenge
no actually, but I would love to
it's a quota on every moon or a day on every moon? i forget
a day
hardcore IM is a quota
i think HCIM solo is impossible unless you get full clears with bold gar & cash register only
sounds like it yea
since solo wr is 6999 and it was done in i assume 11 quotas
guys are we not talking about a multiplayer game here?
besides, even in multi, 900 is way too damn big to consider for first quotas, and more often than not you'd see people save up for anything else than jet until they REALLY get the money for one, or a sale comes by
Solo perspective is valid I think, especially nowadays since the game has passed peak popularity
I've always played more solo than squads.
squads 💀
is this mod disontinued since it's deprecated now?
Just lost one of the mods ever 😔
what is there to break with it though
none of the items have custom behavior from what i know
I mean, with Zeekerss coding anything is possible
A mod like this should be pretty safe though
the mystery LLL update that breaks every piece of unmaintained custom content:
ye I'm just saying, in the case that ever happens (which is unlikely) it could be taken over
that is true
not saying this will happen ever btw cuz LLL has been pretty good about maintaining old moons
there's even some moons from pre-v50 that definitely still work
they just need stuff like companycruiserfix
(i love you transmission and serenity)
and crest too
wish it didn't have a weird trigger above the ship that implodes jetpacks 😔
I miss transmission
I still use it
it's pretty fun
love how simple the layout is, it's really effective
would most likely repost them myself if i ever get to know how to decompile them and just redo it
because this mod is literally what inspired me to do my scraps mod, and down the line made me start my modding carreer on this game
I see no reason to if the mods (specifically the scrap one) still works fine
unsure if terra's other stuff works fine or not
If it breaks i'll try to
What's all the scrap that's in this mod again? I forgor
You know what they say
The mod page has a wiki for if you need a handy chart
Heya guys, I know it's been a while. If it isn't obvious, I am looking in picking this project back up.
Currently I'm in the process of migrating it from LLL to DawnLib.
There is a caveat to this, because DawnLib is relatively new and doesn't support defining weights by route pricing, I can only really define weights for the vanilla moons.
Well we got Lunar Config for that, besides you always expected us to is config mods to add your stuff to modded moons anyways
Right, that will more so have to be the case now.
Exception is the boot because I have it spawn on every moon with a weight of 1.
Good to have you back!
Planning to add new scraps after getting the DawnLib port settled?
Yes
The fabled Pizza box will be added once the dawn port is done.
Also, in case I do retire again, I do plan on releasing the sources for my models.
awesome to see you back, shame about the dawnlib port.
if you do i still am eyeing them up lol
The thing is I could very well keep them on LLL
But it's kinda like that one xkcd comic about standards.
There's many different bases to develop mods on, I'm using DawnLib because it's the newest and seems to be the cleanest right now.
Plus, DawnLib supports having scraps use item groups so it absolutely gets my vote for that alone.
what are item groups?
i have no dog in this race, just prefer what i prefer. would you be opposed to someone making an ll/lll fork?
Item groups are a setting in item assets.
It's hard to explain exactly how they work, but think of fancy lamps specifically.
Y'know how fancy lamps always spawn in specific spots in mansions and facilities?
It's because they're part of the "table top" item group.
There are specific scrap spawn locations that are tagged to only support a specific item group.
LLL doesn't let you set these afaik still, but DawnLib does.
AMAZING
return of the king
let's freaking go
welcome back king
it was tiring being the only vanilla-like scrap maker
Thank you guys 🙏
i dont know what this means but i +1 it
pizza box is hype
Terra returning is the best news I've heard all day, my modpack jumps for joy 
Darn that was fast
We're so back
we did this once at a construction site
minus the lamp
employees know their shit
There is a specific kind of scrap I've been wanting to add for a while now, even before I left.
I know that other scrap mods have something similar but I wanna add a ringing alarm clock scrap with an alarm gimmick to it.
I don't know how to to about coding something like that though.
My idea is that upon picking it up for the first time, it will have a random delay set before it starts ringing and it needs to be used to turn off for good.
There's also a chance it might not go off period.
libraries :
I mean, yeah libraries exist.
i personally use itolib and JLL quite a lot to make some of my more ambitious scraps
just giving exemples here but i've made actual weapons with it (there's no reload function though)
I should check your scrap mod at some point
Yeah like I'm mostly good at the modeling part, and getting them into the game
i thik this would be really cool
i think i could help with implementation if you arent sure how to do it
i dont use any libraries so im not sure their feature sets but i can easily think of a way to do this
The only thing I can think of is making a unique prop script for it
ya you'd just make a new item script that inherits from GrabbableObject and add all your custom functionality to it
add 2 floats (or a vector2) for the random delay range
add some fields for animation strings (assuming you want the clock to have animated bells, and animated rewinding)
probably some fields for noise loudness and range
etc.
you can use ItemActivate() to add the code for rewinding the clock
and EquipItem() would start the timer if it's still in the inactive state
all of that sounds really feasible and easy
I'll be giving it a try once the weekend rolls around, which luckily is tomorrow for me
Functionality wise I can't imagine it being that hard to make.
It should be easy since I'm thinking of it only needed to be deactivated once if the alarm is active
And any alarms still active get disabled upon entering orbit.
Clocks already on the ship from a save load will be inactive
terra would you like some unique item sounds (and i'm not talking about the ones debbicar made)
Oh sure! though it depends
I am very picky so do bear in mind.
imma just send you all those i made in DMs and you use whatever you want honestly
i didn't make much but some of them i think are better than vanilla personnally
Sure shoot them my way
good to see u again terra
By the way, TonightWeDine broke a little with v81. It still works, but the main entrance doors asset is not properly relocated, making it all look a bit scuffed. Will it be updated?
That was your other big mod imo
That's the only one I might pick up again but I might put it under a different name.
Tbh I do kinda want to have some of my thunderstore stuff deleted because it's either really broken nowadays or it's about stuff I don't want to follow up on
Like that one rebalances mod is kinda unnecessary because I can make some of the weight and hp changes via lunarconfig
Actually was kinda wondering
Outside of the buggy stuff introduced by v81, does TonightWeDine still function on a networking basis?
I think the thing is with v73's changes to Dine, it's been completely redefined as a moon.
I've always thought that pre-v50 Dine was the best iteration because it felt like Rend with a bit of the danger stuffed more inside than out.
The whole scrap pool being made gore also pretty much limited what high tier moons I can add some of my high tier scrap too.
The whole v73 change to Dine is just super jarring to me
yeah i really loved using the old fire exit but now with v73+ having like 200 items to find
having the entrances across the map is more detrimental than anything
now it's an awkwrd change to make
im currently running into the same problem where brb makes a bunch of changes that conflict with stuff that happened in v80 and now idk how much of that i want to maintain and how much i just want to be rid of
Yeah like I like the bug fixes and improvements Zeekerss did bring to v80 but I can imagine how much of a nightmare it can be for mods like yours
With Chameleon too since he updated the doors.
yeah it's more of a design thing than a code thing (although under-the-hood changes did really upset SCF development so there's that)
my vision for moon balance is just so different from what has actually happened. i used to buff all the tier 2s, especially adamance because it was so hectic
but then v80 officially nerfed adamance and reduced the chaos instead
so now i have to adjust everything into a completely new frame of mind and all of these changes are happening to a public mod people were already using
just kind of frustratingly paralyzing i guess
Version 81.1.0
- Terra's Scrap now uses DawnLib instead of LethalLevelLoader.
- Version formatting has changed.
lethal_company_version.major_version.minor_version
- Added 4 new scrap!
- Check the wiki for more details (and spoilers!)
https://thunderstore.io/c/lethal-company/p/Terraformer9x/TerrasScrap/
- Check the wiki for more details (and spoilers!)
Aaa, I forgot mods take a while to update on the Thunderstore.
welcome back
Thank you 🙏
Actually it's funny because one of the new ones is relatively rare since it only spawns on one moon.
Looks like I’m gonna have to add this back my mod pack. BTW Lunar Config lets me set custom internal aliases for items so I don’t have to worry bout that duplicate names issue with ImmerseiveScraps from a while ago
Peak
i just know you added a hyper realistic intact human corpse as a scrap on dine w ragdol physics
thank you terra you're so goated 🙏
it usually takes like 2 hours
non-ts mms don't take as long I don't think?
not 100% sure if that's just for updates or what
Yeah it's already up on the site.
nah I mean like Gale
Yea, it takes a long time for mod managers.
no I'm saying some mod managers take less to get updates of mods
than other mod managers
Oh, what, you're back?
Hello
How are you enjoying v80?
i've had trouble before as a thunderstore user importing gale and r2 mods cuz some stuff wasn't updated on TS yet but it was on gale and r2 (purple's pack specifically)
Better than the other updates.
True...
What about kidnapper foxes?
I've heard they're a lot toned down regardless.
that does remind me
did you keep the boot on dine 🙂
Yes
nice
dine still spawns whoopie cushions and easter eggs at 1 so i feel like the boot being there is funny
Boot is set to spawn on every moon at 1
all those feet and so few boots
even customs
Lol
they simply ate the boots
Have you seen the fucking zed dog-rare foot on Rend
Insane Rend nerf!!!!
Is that actually a change?
Yes
artifice had like a <1% chance of 45 spike traps when v80 released
but then that was a problem so he changed it to 60 landmines
That's such a strange change
as far as i can tell this is the only scrap table change in v80
foot at 2 weight on rend
2 WEIGHT FOOOOOOOT 🤑
he changed loot counts and curves and spawns a lot, just not any of the loot tables
but v85 is supposedly adding another set of new scrap so i guess itll get more attention then
What if Tuba becomes canon
Always bet on v85 tuba
so strange lmao
i loveee the tuba
Yay, it uploaded on the mod manager
it might be peak
oh wow gotta check that out then
ohh it's peak
I wish I could post in showcase, but I don't got the role yet oof
@hot cave Ooooooo you're back
Didn't even realize until now
Does this mean terra's rebalances are also coming back? :D
Nop
I'm only really coming back for this mod and perhaps the Dine one.
A lot of my rebalance mod's changes can be done via LunarConfig anyway.

