#Terra's Scrap

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hot cave
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However with most stuff being built with the latest version in mind I'm a bit forced to work with the latest version.

thorny bluff
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i like designing moon content configuration around the mineshafts +6 items

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creative liberties can be taken with it in mind

pulsar wraith
hot cave
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Wait wdym

pine perch
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You can

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change Artifice's stats with LLL/CentralConfig

pulsar wraith
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You can set interior and enemy spawns

hot cave
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Oh that

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I mean yeah I know

pulsar wraith
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Bye bye mineshaft, maneater, and barber

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Hello v50 art loot

hot cave
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I like barber tho he stays

pulsar wraith
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Well then he does

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It is all up to you

thorny bluff
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arber

hot cave
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I mean I would probably configure all that via an external plugin though.

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Since there's some trap count adjustments I would want to make as well

thorny bluff
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centralconfig is my recommendation

pulsar wraith
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Central Config is an extension of LLL that lets you modify trap counts and interior size

thorny bluff
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you can also make all enemy spawn curves equalized so spawn weights are more accurate

wide wyvern
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I prefer lethal quantities

thorny bluff
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the most that effects is hives spawning at random daytime intervals

wide wyvern
hot cave
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I want to keep the spawn curves though

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especially with traps

pulsar wraith
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LC having to use a web page editor is what puts me off, too complicated

thorny bluff
pulsar wraith
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This is a setting you can just leave off too

hot cave
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I mean that with editing trap counts with CC, it makes them have a flat curve.

wide wyvern
pulsar wraith
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To each their own

wide wyvern
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also lethal quantities keeps the vanilla spawn curve I believe

hot cave
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For example, if you make current Dine have a flat spawn rate for say turrets

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You will see way more turrets on Dine.

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Even if you use the same min and max for them.

thorny bluff
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that explains recent issues with my mod pack i guess

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thats cool

hot cave
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That's why I opt to just have a plugin to edit the spawn datas to my likings

pulsar wraith
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Well as Jack said, LC seems to be better in that regard

hot cave
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Maybe with enemy counts but it really does make interiors with absurd trap counts way more common.

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The way you'd get it close to vanilla is reduce the max to be around what the trap count is average in vanilla

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But it also means that you won't see anymore rare super crazy trap days

pulsar wraith
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Well the takeaway I want to give is that everything you want is a couple of hours of config editing or programming away

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Perfect v50-ish LC on the modern versions

hot cave
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Well there's also still the fact that I'd probably want to disable cruiser.

pulsar wraith
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That you would probably need a plugin

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You could use a shop edit mod to make it 99999 credits or smth but that is just a bandaid fix, would look funny in the store

hot cave
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I mean alternatively I could nerf the boost feature but also make it easier to control.

pulsar wraith
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That is what I want for it funny enough

hot cave
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I will say that some cruiser focused moons are really fun

pulsar wraith
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My ideas for Cruiser, CruiserImproved already allows for several of these

hot cave
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I've been toying with the idea of trying to possibly adding custom moons and interiors to the mix but there's none that really stick out that particularly fits my taste

pulsar wraith
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I have seen a lot of moons in my day, what do you like? Maybe one is out there

hot cave
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I want something that still fits vanilla Lethal's style but doesn't try to be super extra.

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for example, I like Oldred's concept and art design.

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But I don't really like some of it's gimmicks such as the weird floating spike mine things or the weird scrap that it has.

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Or the whole having interior enemies on the exterior.

pulsar wraith
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Do you have this art by chance?

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Wesley’s moons are a blind spot for me

hot cave
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I also like the concept of stuff like Toyhouse

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but I wish I could have Toyhouse without the extra traps and stuff added to it.

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In fact that's something about Wesley's interiors, they're all great concepts but I don't really like the gimmicks associated with them.

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And you can't disable them so it makes me inclined not to use them.

pulsar wraith
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Ye, interiors are hard to replicate but the moons maybe

pulsar wraith
hot cave
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I mean I kinda wanted to remake some moons but to be more vanilla styled

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But even that got some pushback it seems.

dusk nymph
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what

hot cave
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Stuff like Aerona and Oldred.

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But people suggested that might not be a great idea, and even asking the creator of Areona they said no so...

pine perch
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Idk how it would be an issue if you make it from scratch

wide wyvern
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I think a more vanilla looking version of oldred would be be cool

pulsar wraith
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Powerful’s moons are good vanilla-style Cruiser moons imo, particularly Tauralis (I actually have this in my modpack)

wide wyvern
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I think distinct moon variety is nice as well

pulsar wraith
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Those are not good Cruiser moons though…

wide wyvern
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wait was terra asking about specifically cruiser moons?

hot cave
pulsar wraith
pulsar wraith
wide wyvern
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yeah then distinct moon variety I feel fits those (though not all of them)

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I would recommend retinue as probably my favorite of them

hot cave
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I like Aerona because it felt like the snowy sidegrade to Artifice

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and I like the concept of Oldred but I'd probably do a moons that's just heavily polluted to the point where plant and even bug life aren't sustainable.

wide wyvern
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I would like that

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I think that they would probably both be hidden moons

pulsar wraith
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Wesley’s moon Fission feels surprisingly vanilla and has this theme

wide wyvern
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or at least the redone oldred

hot cave
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The idea is that I wanna do like a heavily polluted factory moon that's high in value but has a very very hostile enemy spawn set.

pulsar wraith
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If you want an industrial moon I would also recommend Ganimedes, though that moon has outdoor scrap spawns

hot cave
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Something like

Thumper
Coil-Head
Nutcracker
Jester
Barber
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Like that's the entire interior enemy spawn list

pulsar wraith
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Just an idea, you could rework Embrion to be this moon in your plugin

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Not polluted but still desolate

hot cave
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I could but I would want it to be a moon that's still partially reasonable to get loot in.

pulsar wraith
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Well you could make the Old Birds less numerous, and in vanilla they cannot see you in the Cruiser so Embrion is a Cruiser moon

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Other than that do look at Tauralis

wide wyvern
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also I forgot to say that I edited the description of the moon with lethal quantities

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I think

pulsar wraith
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Fire exit having pseudo-interior is make-or-break for that moon though

wide wyvern
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yeah I guess so

hot cave
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Another thing I notice with a lot of custom moons is that they try to have more than 1 fire exit.

wide wyvern
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Attenuation and Detritus are pretty basic

hot cave
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Which I mean, I feel like that's a March specificc gimmick.

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While it wouldn't hurt to have more moons that have multiple fire exists, I feel like a lot of custom moons have them.

pulsar wraith
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Retuine has 1 overall, Tauralis has 2

wide wyvern
pulsar wraith
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Ah

wide wyvern
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it has 2 within the dog tunnels

pulsar wraith
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I see

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Forgot

wide wyvern
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oh wait

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fuck

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if cruiser were to be removed then Attenuation would make no sense

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damn\

hot cave
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I mean I might not remove cruiser

wide wyvern
hot cave
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At the very least I do think it's boost jump capabilities should be nerfed to 3.

wide wyvern
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anyways I would recommend investigating distinct moon variety to see if you like any of them

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they also all have stand alone downloads

pulsar wraith
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Just make sure to turn off the Gokus

wide wyvern
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thats generic moons

pulsar wraith
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Oh right

wide wyvern
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one of the main reasons I suggested distinct moon variety is that they all are unique while still having an almost perfect vanilla style

hot cave
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I'll look into them

tepid egret
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What happened? Something he said in his server?

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Ain't no way I'm catching up on the whole channel before I get off break goodness gracious 😭

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Dw mane I'm def a rebalanced mineshaft and terra's scrap enjoyer

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I get not wanting to be part of the game rn though, especially in the modding scene

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We haven't seen an update for a long time now, idk how some of yall have the motivation to keep going but I respect it

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I haven't touched the game for multiple months besides a recent session just to hang with some strangers/friends

pine perch
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Huh

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Did he say something?

hot cave
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@tepid egret @pine perch So like it's a couple things

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Namely just nerfing moons like Artifice arbitrarily and adding useless code to his game that serves to be a jab at people who were angry he tried to nerf the jetpack.

pine perch
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? What useless code

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Also Artifice's nerf didn't change much

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You still get a lot from it. It seems to me he just thought it was a little too overturned

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If he was that petty, he would've nerfed stuff like the cc jump

hot cave
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I mean even so

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I still think this game is heading in the wrong direction

pine perch
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Eh

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The unmaintained mountains of bugs, yes

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Stats, nah, not really

hot cave
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Well not just stats

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I don't like CC that much

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I don't like Mineshaft

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I don't like Maneater mechanically

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I didn't like the Fox mechanically

pine perch
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I guess it's just personal preference, but I don't think it's fair to say he's jabbing at people for it

hot cave
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I mean there is an unused streamlined mode for jetpack

pine perch
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A what

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I have never heard abt this

hot cave
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So basically

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Streamlined mode is an unused flag for the jetpack where if its set to be on, the jetpack will instead teleport you between the main entrance and ship with an applaude sound effect

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There's no reason to add something like this other than to make fun of people

pine perch
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Seems like just a harmless joke to me

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or an inside joke

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None of us really know the context anyway

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Considering he hasn't taken further action outside of that, I don't think he really cares

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Honestly, considering how bitter some high quota players are, I wouldn't blame him if that were actually the case

hot cave
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I mean Ig but it was definitely in response to people being displeased with jetpack being nerfed in v50 beta

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I mean HQ is practically dead in LC anyway now

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Unless someone gets the mythical v69 run that's theoretically possible but very unlikely, HQ is most optimal on v56

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I might just have rose tinted glasses but I loved Lethal's gameflow during v50

pine perch
hot cave
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And like it's just been straying away from that ever since

pine perch
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That shit is filled to the brim with high quota runners

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or maybe I'm just unlucky

hot cave
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I don't play public lobbies

pine perch
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but it's mostly Ass/Rend/Art lobbies

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So, it's for sure not dead

hot cave
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I mean there's not really a point to do HQ tho

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The WR is pretty optimized as it is

pine perch
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Personal high scores are fun I think

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That's my guess

dusk nymph
pine perch
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  • I don't count v56, "high quota scores"
hot cave
pine perch
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Let's see your endurance with v60's mechanics, pussy

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/j

hot cave
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Kid named Mineshaft

pine perch
pine perch
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  • 6 scrap is busted
hot cave
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Maybe I'm just unlucky but I've seen the worst Mineshafts on Art

pine perch
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The only real problem child with the Mineshaft are barbers personally, but they don't crop up often in vanilla, and on Artifice specifically, uncommonly

hot cave
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I've seen Mineshafts where like 25+ scrap will spawn in like weird far off end of a cave

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And the route to it is longer than getting to main on Embrion

pine perch
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At least it isn't actually Embrion's main

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Seriously though, I have not encountered this

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So Idk what to say really

hot cave
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I've seen it when studying Mineshaft generations when making my one rebalance mod for it

pine perch
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Odd

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Maybe it's the six extra loot Idk

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but you said 25+

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so

hot cave
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Either way, I don't vibe with this game that much anymore, I like having fun and v69 is anything but tbh

pine perch
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Do you like playing modded at all, or do you not have a passion for LC anymore

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I wonder what you'd think of my modpack

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since it's my personal vision of a, "finished", Lethal Company

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Aside from one moon

hot cave
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I don't have the passion.

pine perch
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Dang

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Fair enough though

hot cave
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I liked Lethal as being a really high stress and honestly fast paced loot collector where you had to strategize over circumstances

pine perch
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That's kind of how my modpack is tailored (To me)

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It's more about your endurance, not combat

hot cave
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I will probably come back at some point but I really much preferred how older Lethal played

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I also am kinda looking to refactor all my mods at some point, a lot of my stuff might get deprecated

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I wanna break down my rebalance mod into separate things

pulsar wraith
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I had a whole argument with Iambatby over a topic like this, I called LC’s current setup a “high score game” and he thought I was crazy

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We all come to the game for the horror and comedy but the high score aspect the quota brings is what keeps us imo

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Btw since you (Terra) are not up to it, I started pestering XuXolian to change item names in ImmersiveScraps to resolve its conflict with this mod and she said she will get around to it. Hopefully this will be resolved!

pine perch
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She*

hot cave
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Yknow what, I'll add prefixes tonight

pulsar wraith
pulsar wraith
tepid egret
# hot cave I don't like CC that much

I personally love the cruiser, only other game I've played that lets me drive a cool ass car is pacific drive, and that game is centered around your car. Idk, I think the truck is a cool gimmick that I never saw coming.

I guess now that the game can appeal to a wider range of opinions, it's sort of lost it's niche-ness to an extent, though I'd argue not by much. The difficulty may have suffered too now that we have new tools, although I've never seen anyone master the CC on their first few drives. It does take genuine practice, and the reward is pretty satisfying imo (just about any outside monster can still ruin your day lol)

Tryhards will be tryhards so ofc they're gonna take advantage of everything to the fullest.

As for the baby, can be annoying fo sho. I just enjoy playing the game anyway. Idk that's my yap sesh about the direction of the game, you don't have to agree

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Me when I constantly write essays (you can tell I haven't touched grass when I have this much to say ab a video game 💀)

dark tusk
# hot cave I don't like Mineshaft

i kind of agree with this. mineshaft is by far the most polarizing interior for me as even with 8 slots and some stamina increases solo its usually i find either 50 to 600 dollars on assurance or 200 to 1400 on titan vs a consistent 40-60% on other interiors

dark tusk
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this game was not made for the car but i think thats part of the fun

hot cave
gaunt rose
hot cave
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My issue with CC is mainly the boost mechanic it has.

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I think the CC should have it's boost nerfed but have better controls overall.

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But I also don't like the idea of the CC being just a thing that can carry a boatload of items.

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I mean I guess it needs to for the item to even make sense but like trying to strike a balance with it is hard

gaunt rose
pulsar wraith
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Maybe that was just a joke but the timing really does suggest otherwise. Oh Zeekerss…

warm haven
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it was added in the same update that unnerfed jetpacks

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i dont think there is any way to interpret it that is not cynical

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lol

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any correct way, anyway

pulsar wraith
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idk, I just have seen some pretty hardcore Zeekerss defenders on here that say everything is a reflection of the players

tepid egret
hot cave
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@pulsar wraith So how would you want me to go about adding prefixes

pulsar wraith
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After trying v49 controls a bit I honestly do think v50 Jetpack is better funny enough. Yeah it is a bit slower but v49 Jetpack has such sluggish turning that speed is really hard to use

hot cave
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the most I can do is add prefixes to the names of the files for the prefab and item assets

pulsar wraith
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Whatever identifier scrap mods like Central Config use is what I need changed

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I am unsure how the process occurs unfortunately, if there is truncation of smth

hot cave
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Ah so here's the issue

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I can't really add prefixes to the item name without it affecting ingame in some way

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the best I can do is add prefixes to the asset names themselves

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CC seems to still just show the ingame item name

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Unfortunately, when you sell an item, it lists items sold by their item name.

pulsar wraith
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Immersive Scrap just bites the bullet and have prompts say “[G] drop ImmersiveHammer”. It is a necessary evil and not too distracting imo

hot cave
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I don't really wanna resort to that.

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LQ can actually differentiate items based on asset names

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but CC can't

tepid egret
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(LQ is goated)

pulsar wraith
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It seems a modpack migration to LQ is in order, I have been learning about a few weaknesses of CC as of late 😭

dusk nymph
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other secret option is to give generic descriptors like "Old Wallet" or w/e

hot cave
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To be honest, this is just a pitfall of Unity modding

pulsar wraith
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You could make it a config that is default off

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I know you did not want configs but this would be invisible to people who do not concern it

hot cave
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I don't want to do configs.

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Plus I'm pretty sure that would cause a desync anyway so I don't want to do that.

pulsar wraith
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Well, you can just change the Asset Names ig and migrating to LQ is my problem

pulsar wraith
hot cave
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I don't want to do that either.

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The point of these scrap are that they're supposed to fit in with vanilla scrap.

warm haven
hot cave
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And I wanna maintain that as much as posssible.

warm haven
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but the point is that jetpack requires more skill to control in v49 and prior

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people were unhappy with the jetpack nerfs in v50 beta

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and wanted them to be reverted

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and then v50 went an extra step and buffed it to be another step better

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which made the jetpack balance problem worse

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but nobody complaining about v50 beta jetpacks is going to complain about jetpacks being buffed

pulsar wraith
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idk for some reason I was under the impression v49 Jetpack was better if you knew how to control it

warm haven
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no v50 jetpacks are better in every way

pulsar wraith
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Then I actually used it

warm haven
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they have the same acceleration value but way less inertia

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so you reach higher speeds much faster

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and there's no momentum when you make turns

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flight is already crazy for movement efficiency but at least one is still tethered to some semblance of physics

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lol

pulsar wraith
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I see

pulsar wraith
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Will take what I can get, I was looking at LQ anyway at this point

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Any option for CC seems to be a no-go

warm haven
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i would probably not get too comfy with LQ

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it has been unmaintained for almost a year and it causes a lot of sporadic bugs

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because of how it changes things under the hood

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overriding any values for old birds causes them to stop waking up when apparatus is pulled

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for example

pulsar wraith
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Darn, LQ fans hiding stuff from me

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Guess there is no winning

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😭

hot cave
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I mean when I made my items, I weren't even intending for them to be used outside of my modpack

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The only other thing I could do is manually release each scrap as it's own mod

dusk nymph
pulsar wraith
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Would it not be easier to just make a “Terra’s Scrap with Prefixes” mod at that point

pulsar wraith
warm haven
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i agree it's not a big deal but it is still the truth

dusk nymph
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it's like, one of the most ""nothing burger"" things ever

warm haven
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it still does not feel like a healthy addition

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it was born out of unhealthy criticism too, of course, so it's not exactly unfair

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but it is not a meaningless change

pulsar wraith
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It gives evidence for the motivation of the v60 Artifice nerf actually being targeted at sweats

warm haven
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i dont know that i'd say that

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not necessarily

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the jetpack received extremely vocal pushback

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i think it is very possibly to justify the artifice changes were not made out of malice or cynicism

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i dont think they are an improvement but i dont think it is hard proof zeekerss is sniping high level players

pulsar wraith
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Not hard proof, just evidence

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Actually wait

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What did I just say

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I mean it is not definitive

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But it can definitely be seen like that

dusk nymph
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lol

hot cave
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I mean what other reason would he add it?

warm haven
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yes

pulsar wraith
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Just as a troll

dusk nymph
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It's not deep enough that anyone should really care like a year later or w/e

warm haven
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there are a bunch of other explanations for the artifice changes

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but it's hard to see "jetpacks teleport you now" being added as a feature in the same update that reverted a ton of jetpack nerfs that were universally panned

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and write it off as nothing

warm haven
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like... a year later, 2 years later, it happened still

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and the reason it was implemented isnt going to change 5 years from now

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lol

pulsar wraith
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In hindsight it was nothing but it felt different at the time and could feel different again in the future if Zeekerss decides so

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Wait

pulsar wraith
hot cave
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I mean yeah some do but I don't feel as if any of my scrap need that

dusk nymph
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nothing ever changes obviously

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wait wrong thing

hot cave
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I shouldn't need to feel beholden to make my mod compatible with any other scrap mod that might have items that use the same name.

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In all honesty, stuff like CC and LQ should have ways to differentiate items even with weird case scenarios like this.

pulsar wraith
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Impulse (CC dev) will be my next stop

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I had one more idea but alas, you are right in that you are not obligated to anything. I just had an idea for my modpack and it unfortunately led to this

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I am the kind of guy to ask questions about stuff for better or worse

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Thank you for your time

hot cave
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Just for the record, this is NOT an encouragement to try and pester Impulse into making a system that does differentiate items either.

pulsar wraith
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I guess me saying I ‘pestered’ XuXolian was a poor choice of words. I asked once and then made an amended proposition the initial one did not quite pan out

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idk if asking a total of twice is pestering

pulsar wraith
hot cave
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It's fine, dw about it.

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But also like I just wanted to put it out there so I doesn't look like I'm insinuating that they should definitely add it with no question.

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I mean overall this is just an issue with Unity modding in general.

pulsar wraith
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fwiw I was not gonna go stomping in and be like “Terraformer9x told me your mod is broken because it does not read item asset names”, though tbf how could you know

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So I know though, what identifier does CC use to grab scrap names?

hot cave
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It uses the item name

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I forget what it's internally called so it might be itemName actually

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Basically there's 2 (technically 3) identifiers for items.

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  1. the item asset name
  2. the item's item name
  3. the item's scan node (if it has one)
pulsar wraith
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I did know that scan nodes were a separate name, Immersive Scrap has its items not have the prefixes on those

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But there being 3 total is news to me

hot cave
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Well the issue with scan nodes is that the item also has to have one so I wouldn't rely on them.

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There'd have to be a way to differentiate what item comes from what mod

pulsar wraith
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Give me a second I want to see something

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Are these by chance the asset names of some of the scraps in your mod (exactly as they appear):

Bucket
TopHat
TrafficCone
Toaster
WineBottle

hot cave
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Yes internally that is their asset name

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but their item names would be:
Bucket
Top hat
Traffic cone
Toaster
Wine bottle

pulsar wraith
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These are the five ‘offending’ items. Immersive Scrap gives its equivalents the same item names, but I can confirm their asset names are different. So if CC could read asset names it would solve the issue

hot cave
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I mean it's more than just asset names.

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There would have to be a way to differentiate items depending on what mod they're apart of.

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I think LLL attempts to solve this with the extended mod stuff

pulsar wraith
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Is this a different/better solution, or is it required as part of the solution?

hot cave
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It's required for a long term solution.

pulsar wraith
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I suppose it would address the case where items have identical names on all levels

hot cave
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the thing is that with LLL, it can differentiate what items comes from what mod iirc.

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However, lets say there were 2 scrap mods that didn't use LLL.

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If these 2 mods had an item with the same name, it would be difficult to differentiate the items as you have to rely on some hacky method.

pulsar wraith
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Both IS and your mod use LLL

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CC also uses LLL (hard dependency), so maybe implementing LLL’s differentiation methods into CC may not be too difficult

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This is just me talking though

pulsar wraith
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Gotta make this sound easy so she does it 😅

hot cave
pulsar wraith
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I should mention LLL’s scrap capabilities in-game are a bit limited, for instance I cannot use it to give modded scrap my own weights without using the scrap mod’s config

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Does this change anything?

hot cave
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Not really.

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It's kinda all these intricacies is why I mod lethal to my liking but have never really been interested in trying to do super dynamic customizable stuff with it.

pulsar wraith
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I am asking so I can go to IamBatby to inquire about if LLL can do this, and then go to Impulse with a precise explanation of the problem and solution

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This will be my plan of attack

hot cave
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I mean the fact that LLL does this as part of ExtendedMod makes me assume it's for that reason.

pulsar wraith
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XuXolian also is being asked by others to update IS, she may lump my request in with the rest

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If that does not happen I now have a plan

gaunt rose
#

whether it's mean spirited or not is up to how you read it

hot cave
#

He didn't need to add that code, the effort he put in making that could've been better spent fixing a bug or something.

#

One of the main reasons why jetpack was so well liked back then was because they were the only reliable counter against giants outside of stun grenades.

#

But Zeekerss has said that he never intended jetpack to be used like that.

#

And that giants were meant to be dodged "stealthily"

#

I mean while that may work on moons like Vow and March, that definitely didn't work on any of the snow moons.

thorny bluff
#

could've been better spent fixing a bug or something.
yeah, like the one giants have with their stealth meter

#

unsure if you know about what im referring to

#

the reason giants suck so much to deal with in vanilla is due to a bug with how their aggro works

#

there was also a bug where giants stay nearby ship after deaggroing, but this was patched

hot cave
#

Oh yeah I know, some of their stealth mechanics don't even work.

#

I know that like most of them are fixed but there are still some things that are broken.

thorny bluff
#

its why i say giants, at least in vanilla, are by far the most unfair monster in this game to deal with

#

it is literally only because the stealth decay does not work

#

it is a very intrusive bug, has not been fixed for months, and everyone new to the game will experience it until its patched

#

and a majority of people wont even know its a bug

hot cave
#

This is kinda why I say Zeekerss should focus more on bug fixing rather than adding stuff because of situations like this.

thorny bluff
#

in my opinion
this is mostly not true

#

lethal company has a lot of issues, but a lot of them wont be experienced or noticed by a majority of people

#

the only things i really despise are the giant stealth decay bug, and the bug where if you arent the host, you cant crouch to not be seen by old birds flying

#

i would be completely fine if zeekerss patched no other bugs from anything added before the next update

hot cave
#

I wouldn't be fine with that, there' still plenty of other stuff that should be fixed.

#

For example, melee just being outright broken and non-functioning depending on certain circumstances

thorny bluff
#

gameplay is more important

#

you can probably bring up something i forgot exists

#

like melee issues

hot cave
#

Yes, and being able to kill things is very important.

thorny bluff
#

but if its something like
nutcracker music still going after its dead

#

that isnt really a priority imo

hot cave
#

Otherwise people are gonna get the wrong impression that killing things are futile in that game.

thorny bluff
#

it would be nice, but theres more important matters

hot cave
#

I disagree, especially seeing most of the changes past v50.

thorny bluff
#

well going back to that example

#

youll scoff at it happening, but then it ends as quickly as it happened

#

either because youre leaving, or youre not going near the body anymore

hot cave
#

What?

thorny bluff
#

it really is not a major priority to fix minor annoyances that dont majorly impact the game

hot cave
#

I'm not talking about stuff like the nutcracker music bug

thorny bluff
#

you acknowledged my example, then said you disagree

hot cave
#

I was meaning bugs that affect gameplay.

#

Y'know what, I don't even want to have this conversation anymore.

#

It's shit like this as to why I don't even work on making stuff for this game anymore.

#

I'm tired of having to justify my arguments over and over and over and over and over and over and over and over

pulsar wraith
#

I think the sentiment that Zeekerss should focus on bugs fixes over new content is a slowly growing one

hot cave
#

I'm sorry but this whole discussion really just stresses me out because like I just genuinely feel like there's little hope for this game.

#

Like all this game has is the modders tbh

pulsar wraith
#

The golden age could never last forever

#

Modding is generally what keeps games alive long-term, look at Mario 64 or Doom

#

There also is challenge runs, which this game has a quiet but surprisingly large population of players interested in

#

I get your point that the game has left the mainstream, but I think that just because people got their fill of the basic gameplay loop. v60 and v64 brought some cool new content but people were not flocking to them like v50 I think for this reason

thorny bluff
# hot cave I'm sorry but this whole discussion really just stresses me out because like I j...

im just going to say this and just leave the forum post
and i really do not mean this in a mean-spirited way
but if this is how you feel, then you shouldnt continue to stir up discussions that will do nothing but amplify those feelings
and if what you have to do is end creation of mods for the game to do that, then just do it
its not the ending i want, im sure its not the ending several people want, and its possibly not even what you truly want to do deep down
but it seems evident all youve been doing is making anything related to lethal company just negativity in your own thought-train related to it, and you really shouldnt let that cause you to become this upset or view the game as an awfully crafted thing, to the point you cant even just talk about it

hot cave
#

I mean, yeah, which is why I haven't been touching this game for a while now.

tepid egret
#

I still entrust LQ as my modpack backbone

#

(Haven't checked back on it in a while but the base game hasn't updated yet so I'm not worried)

#

It could definitely use some fixing but from what I've gathered in server convos it is still more reliable than CC

pulsar wraith
#

idk Old Birds not waking up from App pull if you change anything about them is pretty big

#

Only real issue I have had with CC is map hazard curves being flattened if the max and min are modified, everything g else is fine

tepid egret
#

Hurm

#

Well, it has been a while since I touched LC

toxic finch
#

just wondering since its a great scrap mod

hot cave
#

I mean if they wanted to, though I still made the models for the scrap

toxic finch
#

this would just be in the case it broke without support

hot cave
#

I could release the source material atleast

#

I'm still not even sure if I will leave modding 100%

#

The one thing I wouldn't want to happen though is for someone to take this mod and for them to just add scrap to it that uses models from sites like sketchfab

toxic finch
#

I wanted to make a sketchfab scrap mod (cherrypicked models to fit LC) but would make that a separate mod lol

#

(also would make sure to cut down the verts so id no fry the game lol)

#

I rememeber someone making a grappling hook mod with 4 mil verts lol

hot cave
#

That's another thing, it's really hard to mod this game without risking some sort of compatibility issues with other mods

toxic finch
#

Tbh most games ive modded hated other mods lol

#

only games I had that didnt have them constantly fighting was stardew valley and The Binding of Isaac

#

I still remember when a mod that added new music to minecraft made the end dimention not exist

#

lol

hot cave
#

This game would really lend itself to being on a different engine, personally I would vote Source.

toxic finch
#

one hell of a jank beast

#

ive seen many great games on it

#

but those are usually from teams

#

not a solo dev'

hot cave
#

The thing about Unity is that it isn't intended for games that are meant to be moddable or have mod support

#

seeing how you need stuff like BepinEx just to make it work

#

It's also apparent given how Unity games store their data.

toxic finch
#

ask me a year ago and id not expect this many big mods lol

hot cave
#

Yea

#

I do think this game could work on Source engine though, the only problem would be enemy AI I feel like.

toxic finch
hot cave
#

You might think I'm capping but even Creation engine might be a better candidate than Unity, as much as I hate to admit that.

toxic finch
# hot cave You might think I'm capping but even Creation engine might be a better candidate...

or fuck even the Binding Of Issac Repentance, despite me saying the mods are heavily compatible, thats because of community effort, it being a closed source proprietary engine with built in modding tools, The official modding tools and api, the api is so bad the community had to make a modding plugin to rip the game open and fix all the issues with the api to make modding much easier, better performing, polished, and compatible. As well as allowing many things that SHOULD be in the api but arent as well as hundreads of bugfixes

warm haven
#

lethal company on kex framework

toxic finch
hot cave
#

Wait one problem with Source engine might be dungeon generating.

#

Source can't really do dungeon generating in a reliable clean way

tepid egret
#

I started doing that again after LC and got a reality check when I was reminded that every single minor version breaks mods (except 1.21 - 1.21.1)

#

Not to mention the growing split in modloaders

toxic finch
#

Only benifits those with weak pcs

#

(One again not talkin for mod making)

tepid egret
#

Ironic you say that cause I just started fabric modding myself lol

gaunt rose
tepid egret
#

Nvm I misread that I think

gaunt rose
#

every time I played on forge servers shit would fall apart a week or two into the server's lifespan, meanwhile I've been able to maintian fabric servers for at least 2 months (until the Minecraft phase went away)

toxic finch
gaunt rose
#

solo I don't really think there's much of a difference between the two performance wise except for people with lower end PCs

#

which tbh is a huge boost, I've got a ton of friends with weaker PCs

tepid egret
#

I like fabric cause it doesn't give you the hacky looking startup screen, I never liked that part of forge personally

toxic finch
#

I just hate fabric for spliting the modbase, tho if forge stopped existing after 1.12 id not be

#

Thats the ideal timeline lol

#

But hey at least it aint quilt lol

tepid egret
#

Idek what quilt is or why its here lol

toxic finch
tepid egret
#

I also like that you have the choice if you want a mod menu in fabric. Its all the little things. I'm an immersion/customization freak

toxic finch
#

For me

#

Idc about anything before

tepid egret
#

Well I'm weird plink

toxic finch
#

It has some dont get me wrong but if there were more equal choices choosing would at least be interesting

tepid egret
#

Sinytra connector does seem promising

#

If there was a connector that brought neoforge to fabric I would be complete

toxic finch
#

Even if the mod loaded

tepid egret
#

Really? I haven't tested extensively

#

Though I guess it may never be perfect

toxic finch
tepid egret
#

If its a big mod yeah I can imagine

toxic finch
#

Heck even ones that just tweak mechanics

tepid egret
#

Where you using forge or neoforge?

toxic finch
#

I play 1.20.1 and neoforge isnt supported enough there

#

And 1.21 doesnt have enough mods yet

#

At least the ones I use on 1.20

tepid egret
#

I see

#

Well it seems to work better for 1.21

#

I can get something like a custom crossbow mod running

#

What mods you play with?

#

Maybe we should take this to dms actually

toxic finch
tepid egret
#

Wym?

toxic finch
#

Im a lil on and off bc of me being on phone rn

tepid egret
#

Oh thats chill, dw about it then

cunning hawk
#

why does the toaster look like a ghast

#

amazing mod btw

pulsar ocean
hot cave
#

Tho I'm waiting for V70 to come out before I make my next move.

pulsar ocean
#

I wouldn't mind someone doing a sequel to this moon if people liked it, while keeping the same vanilla style, as I just don't have the time to do it xd

hot cave
#

I kinda just wanted a frosty Artifice rival.

fervent oak
#

hey terra, could you do more scraps for your mod? i really like em

hot cave
#

I want to return to this at some point but I've been playing a lot of vanilla and soft-modded v72 lately.

#

I've been thinking of recreating my rebalance modpack and by extension some of my rebalance mods.

#

I've also just been knee deep in other stuff not related to lethal.

#

On top of that, I also go to work -.-

fervent oak
#

oh, well i hope all goes well for you, if anything just know that your scraps mod is probably the best vanilla one, and that you should definitly add some more in the future

gaunt rose
hot cave
#

Im going onto 4 years next year

gaunt rose
#

well congrats on maintaining that j*b then!! you're doing great hahah

pulsar wraith
#

Good to know you are still kicking Terra

#

I was worried you had left you good, you were expressing a lot of dissatisfaction with LC Modding for a little bit there

fervent oak
hot cave
#

I haven't had a dissatisfaction with LC modding as much as I've had a dissatisfaction with LC in general.

#

It doesn't hook me in like v50 used to

#

I don't really like the whole "Adamance then Artifice with Cruiser" meta

#

I've been playing it though and yeah I definitely think Cruiser is definitely way OP

#

Like it's actually so OP that jetpack is barely even worth it with its price tag of 900

fervent oak
hot cave
#

I've always been a jetpack fan, yet people always shit on it fsr

#

Cruiser basically just lets you skip 90% of the exterior on Artifice

#

Jetpack is weighed down by the fact you can only carry single handers which I think ties into Lethal's lategame cycle way better since you still need to transfer two handers on foot

#

Oh and it also being 900 compared to the cruiser which is only 370

#

(And also needing weed killer but yeah)

fervent oak
fervent oak
hot cave
#

I mean yeah that is possible but the jump is generally just safer

#

I wish there was a mod to disable it for modpack reasons

#

The cruiser that is

pulsar wraith
#

I am surprised Zeekerss has not changed the Cruiser’s boost jump so Artifice is not a joke

#

Yeah HQ would hate it but they already are trapped on v56 so

#

I do not think there is a mod to outright disable the Cruiser, but you can use a shop price edit mod to just make it unobtainable, which of course has the caveat of it still being listed in the store

fervent oak
hot cave
#

HQ people have been branching out to later versions a bit

#

I think the v60 Artifice loot nerf was supposed to be Zeekerss response to the cruiser jump

#

(and the fact mineshaft gave +6 scrap)

fervent oak
#

or making a flying enemy that can explode the cruiser in mid air

#

smth like that

hot cave
#

Nah I don't want another BS enemy

#

We already have like two of those lmao

#

Actually 3-4 ish

fervent oak
#

literally only the forest keeper and maneater are really bullshit

pulsar wraith
#

Barber and Butler are awful in certain contexts

#

Bracken also has a lot of haters

fervent oak
#

genuinely butler is not that bad, and barber is just globally hated only because people see it so little when it's literally being repressed by the main dev of the game like it's some sort of bad monster that should never be seen

#

and bracken, how can you even hate him bro, as a beginner yes, but as a real player how

gaunt rose
vocal iris
#

If the moon has 5 brackens and then the hate is justified cause that's legit awful

gaunt rose
#

barber I don't see the hate for unless it's like a visuals thing, if you learn it it's p easy to manip really! I also think it's kinda silly looking I like hi

hot cave
#

Maneater, Kiwi (kinda), Giants, and Butlers (again kinda)

fervent oak
fervent oak
vocal iris
#

I'm based

fervent oak
#

he's literally so uncommon of an enemy and optionnal that he isn't a threat

gaunt rose
#

I think maneater is especially egregious on art where you can access both entrance points without being restricted of the other

#

cuz on vow and assurance I legit just plop em outside the fire exit first thing I do, not like they can do much once they're there

fervent oak
hot cave
#

That's why I say "kinda" with Kiwi

gaunt rose
fervent oak
#

the kiwi is literally an enemy that feels like it was made to out any sort of bad players

gaunt rose
#

letting my stupid chud son out for a walk

fervent oak
#

like bro, if you complain about the kiwi you're either a greedy player with no strategy nor brain, or just don't understand why this concept even exists

hot cave
#

Kiwi is just a noob trap, its otherwise a pretty valuable ally

fervent oak
#

the typical "i have a plan" but he doesn't

hot cave
#

I just think Kiwi HP is ridiculous, but its otherwise not that much of an issue

#

But also like it doesn't matter since it's not worth engaging and plus it can potentially be a bad idea to kill it

fervent oak
hot cave
#

Since it's basically a baboon magnet

#

In fact I haven't aggroed a baboon in v72 solo yet because of the kiwi lol

fervent oak
#

bro has NOT played on adamance

hot cave
#

On Adamance yes

fervent oak
#

kiwi spawn rates on adamance : 4,03

hot cave
#

That's fairly common actually

#

For day spawns

pulsar wraith
#

Butler too but less so

#

That is the certain context in question, that is part of the reason Dine is a ghost town as of v60

fervent oak
hot cave
#

Idk I get it pretty frequently

fervent oak
#

that's on adamance, one of the only 3 maps it spawns on

fervent oak
hot cave
#

Like 60% of the time I get it

#

Oh my god

#

Speaking of Mineshaft

#

I need to show this drawing I did in ms paint depicting an encounter I had recently

fervent oak
vocal iris
#

The Mineshaft experience

hot cave
#

Oh yeah Adamance also keeps giving me nutcrackers fsr

pulsar wraith
hot cave
#

Oh yeah so I learned that Bracken can defy gravity in Mineshaft

#

There was a fire exit door on a ramp tile and I was standing on it and a bracken was just floating at the same level as me

fervent oak
#

bracken has ultra instinct btw guys

fervent oak
#

one time, i shot him a singular frame before he touched me, and still died

fervent oak
hot cave
#

No he is floating there trust me

#

Im standing on top of a fire exit door there

fervent oak
#

@hot cave btw i just wanted to tell you that i got inspired to make my own item models, and here is a Wine bottle i came up with this morning (it's not that good but it gets the job done ig)

fickle thorn
gaunt rose
#

For realsies yeah

gaunt rose
#

I can see myself getting really tired of the game if I go the meta route, I'm just happy prancing around in my horribly unbalanced offense and embrion w not a care in the world

vocal iris
#

So true-

As I just made the cruiser gal like 500 bucks and legit got almost all but 2 items on noctis

Which honestly might be bugged as no enemies spawned -

hot cave
fervent oak
#

i mean, i was too lazy to make a texture on something else than blender's intergrated texture maker

#

that's the only reason, and also that i prefer pixelated arts

hot cave
#

Some of my scrap were textured from within Blender, though most aren't

#

namely the Wallet and Boot

#

It's funny because you can tell too

#

Boot's UV is really cursed

hot cave
#

While Rend was the "meta moon" back then, Dine and Titan were still pretty fun to grind quotas on

#

And even with v50, you didn't need to hard rely on Adamance unless you're going for WR

#

If you got atleast 1200 on Q1, that'd be enough for Rend + Jetpack

#

Jetpack being increased from 700 to 900 is still one of the most uncalled for changes

fervent oak
#

genuinely, jetpack being 700 was already quite alot for most of people, it being 900 made v55 one the worst updates genuinely, Fox was just badly implemented due to lack of fixing and stuff, Cruiser was also quite buggy and underused, Barber was (and still is) the least common enemy in the game, and Jetpack having its price reduced made it just stupidly hard to even like this update

#

after all most of these were fixed, but Barber is still the rarest enemy, the jetpack is now reduced to being a lategame item when it use to be buyable along with harder moons in quota 2-3, and fox was just... removed

hot cave
#

Jetpack being 700 is reasonable for how powerful it is

#

but that's still reasonably attainable and being able to go to Rend by Q2, atleast in v50

#

It meant for Q1, you had to collect atleast around 1180-1200 scrap value to afford a jetpack, a shovel, and a route to rend

#

v56 broke that whole dynamic by making it 900, introducing a much cheaper yet much more powerful alternative

#

For Arti-cruiser by Q2 you need around 1800 which is only reasonably attainable on Adamance for Q1

pulsar wraith
#

I think 900 is fine for Jetpack personally, yeah it is not a total free transfer pass but it makes your game much faster, easier, and simpler. Q2 Jet/Rend in v49/v50 is just as ridiculous as Q2 Cruiser/Art in v56 in my opinion, the endgame feels too cheap. The Cruiser is definitely underpriced, maybe the old 700 price is good for it. I think Cruiser being a bit cheaper makes sense since it is less versatile and more finicky than Jetpack, though more powerful. The Weedkiller also adds to the price

gaunt rose
#

I think 450 cruiser and 700 jetty would be appropriate, but that's just at a glance

#

I also think it's way harder to fuck up the jetpack than it is to fuck up the cruiser (non-cruiser jump)

fervent oak
hot cave
#

I don't get how it makes it "faster"

#

The massive drawback of jetpack is not being able to grab two-handers

#

Something which the cruiser can completely bypass especially if you get consistent with the jump.

#

Another thing to mention is that TZP is next to useless with the existence of the cruiser.

#

I can't even really think of an applicable use for it in modern lethal

gaunt rose
#

what is it, like 90?

hot cave
#

I can't remember actually

#

Its 80

gaunt rose
#

I think tzp is useful for like outside navigation only rn, not much of an use inside cuz of how much your vision blurs

gaunt rose
# hot cave Its 80

yea that's not great! can't even afford it q1 as a soft replacement for gophering or anything

hot cave
#

To be fair, it is a pretty strong item

#

Or... was

gaunt rose
#

something I will agree w the rest of y'all on forever is that the item prizes are kinda booty atm, lotta stuff is too cheap when it should be more expensive and vise versa

gaunt rose
#

like w all that low vis (nighttime + weed fog) you'll run into some hazardous shit eventually

hot cave
#

It's useful for transferring two handers lategame

#

Especially on Art or Rend

gaunt rose
#

oo good point yeah

hot cave
#

Art it gets a little more use on just because it's more often than not just old birds

gaunt rose
#

if you do shack route on rend you can probably make more use of it without worrying

hot cave
#

Of course, you gotta have situational awareness using it

#

Giants are mainly the issue on Rend

#

Ok tbh so are dogs lmao

gaunt rose
#

ye LOL

hot cave
#

You either gotta pick dying to a giant or it camping your ship on Rend

next swallow
#

Did you ever make it a config option pleading_apple

hot cave
#

Plus again I would want to keep stuff immersive

next swallow
#

.. have it disabled by default silly

hot cave
#

Or I can just not do one.

#

Besides, renaming an asset via config sounds like compatibility hell.

pulsar wraith
#

Science Bird did figure it out with their mod, renamed Big Bolt to Big Screw since, y’know, that is what it is

pulsar wraith
pulsar wraith
# hot cave Jetpack/Rend is nowhere even near as powerful as Art/Cruiser
  1. Yes you are not getting HQ WR with Jet/Rend, but it still is a crazy powerful strategy and the solo meta iirc, not to mention the v49 HQ meta. It is just so powerful for how relatively easy it is.

  2. Is Jetpack not fast than transferring on foot? You go faster, ignore terrain, and monsters are almost a non-issue.

3./4. I agree the Art jump is a bit ridiculous, I am shocked Zeekerss has not tried (in earnest) to remove it. Like I said, Jetpack is not all-powerful but still worth a full 900 I think.

  1. Well like I said, I think 370 is too cheap for the Cruiser, I would pay 700 for it. TZP is also been pretty overpriced, even at 80 it feels a bit steep. In v50 it was more of a convenience, you could easily do without it. In my modpack it costs 55 (and Cruiser costs more) and only then is it seeing use
hot cave
#

I disagree otherwise though, 900 is ludicrous.

#

Jetpack is not an end all be all solution, you still need to reliably get two handers back.

#

That's particularly what I like about jetpack too compared to cruiser, it's actually way more balanced people like to give it credit for.

#

I find it a bit disheartening when people talk about jetpack as though it's this really stupidly OP item.

#

Jetpack doesn't let you skip exteriors as freely as you think either, if you're not careful you can attract dogs to attacking the ship causing them to camp it

#

Titan is a good example of this actually

pulsar wraith
#

I agree it is not OP or skill-less. I think it would be 700 if it still had v49 controls, the current iteration is pretty easy. I can see wanting 700 price due to the Cruiser at 370 (which again I think is too low), but it is not overpriced at 900 I think

hot cave
#

900 is ridiculously steep for solo

#

Its 1450 for Rend + Jetpack

#

At that point you might as well aim for Arti Cruiser

#

Im not really some top tier HQ player, I can only really manage 1200-1300 Q1s usually

#

Unless I'm grinding Adamance which... I fucking hate doing

pulsar wraith
#

Adamance try to be fun challenge (impossible)

#

I agree it could be discounted to 700 for solo, among the many other buffs I think solo should get

#

It is worth 900 for duos and higher though, even if you have Cruiser it is handy, especially if your modpack has its endgame moon be one not with a Cruiser jump

#

900 is definitely the limit for me, for instance Purple put it up to 1000 for AH which I think is unnecessary

hot cave
#

I mean even in duo or squads, it doesn't hurt having it 700

#

Making it 900 just feels like saying to the players "no fun allowed"

pulsar wraith
#

I guess for me there just is no rush to immediately be at the endgame situation right after q1. I am never gonna go for HQ WR, so q2 endgame moon + jet/cruiser is not auto reset

#

Not sure if that is how you play but from what you have said you seem to really like consistently having it by q2

weary niche
hot cave
#

However Lethal is at it's most fun for me on the hard moons.

#

Namely Titan in all honesty.

pulsar wraith
#

Titan does have its charm, with the giant Factories with loot rooms stacked with hundreds of credits. Artifice does not hit the same due to the loot being less concentrated in Mineshaft and Manor. Artifice is also pretty easy for an endgame moon, lower-end power levels, only modest traps, and somewhat tame spawn curves. Definitely lacking the aura Titan had in the olden days in my opinion

gaunt rose
#

I agree yeah

#

Art is fine but it's not the most intense one our of all of em

weary niche
#

dine is just unbalanced

gaunt rose
#

which is why I go in circles a lot in the early game instead of heading straight for stockpiling loot

#

like. I'll start off going to offense for two days then go ada, then for q2 if I have a cruiser I love going to embrion to fuck around

#

maybe dine if im cruiserless

weary niche
#

that embrion strat is what i do

gaunt rose
#

then when I'm really tight for money I'll go somewhere else that actually pays well

#

it's just fun to go to fucked up evil moons when you can

weary niche
#

have you ever tried a ironman challenge

gaunt rose
#

no actually, but I would love to

#

it's a quota on every moon or a day on every moon? i forget

weary niche
#

a day

#

hardcore IM is a quota

#

i think HCIM solo is impossible unless you get full clears with bold gar & cash register only

gaunt rose
#

sounds like it yea

weary niche
#

since solo wr is 6999 and it was done in i assume 11 quotas

fervent oak
#

besides, even in multi, 900 is way too damn big to consider for first quotas, and more often than not you'd see people save up for anything else than jet until they REALLY get the money for one, or a sale comes by

pulsar wraith
#

Solo perspective is valid I think, especially nowadays since the game has passed peak popularity

hot cave
#

I've always played more solo than squads.

fickle thorn
#

squads 💀

delicate dove
#

is this mod disontinued since it's deprecated now?

gaunt rose
#

most likely

#

but it should still work

tepid egret
#

Just lost one of the mods ever 😔

gaunt rose
#

it do be MIT doe...

#

in case anyone ever wants to make any changes to it or it breaks

mellow fossil
#

what is there to break with it though

#

none of the items have custom behavior from what i know

pulsar wraith
#

I mean, with Zeekerss coding anything is possible

#

A mod like this should be pretty safe though

gaunt rose
#

ye I'm just saying, in the case that ever happens (which is unlikely) it could be taken over

mellow fossil
#

that is true

gaunt rose
#

there's even some moons from pre-v50 that definitely still work

#

they just need stuff like companycruiserfix

#

(i love you transmission and serenity)

#

and crest too

#

wish it didn't have a weird trigger above the ship that implodes jetpacks 😔

mellow fossil
#

I miss transmission

gaunt rose
#

I still use it

#

it's pretty fun

#

love how simple the layout is, it's really effective

fervent oak
#

because this mod is literally what inspired me to do my scraps mod, and down the line made me start my modding carreer on this game

gaunt rose
#

unsure if terra's other stuff works fine or not

fervent oak
pine perch
#

What's all the scrap that's in this mod again? I forgor

wide wyvern
timid slate
#

Toaster?

mellow fossil
#

You know what they say

pulsar wraith
hot cave
#

Heya guys, I know it's been a while. If it isn't obvious, I am looking in picking this project back up.

#

Currently I'm in the process of migrating it from LLL to DawnLib.

hot cave
#

There is a caveat to this, because DawnLib is relatively new and doesn't support defining weights by route pricing, I can only really define weights for the vanilla moons.

pulsar wraith
#

Well we got Lunar Config for that, besides you always expected us to is config mods to add your stuff to modded moons anyways

hot cave
#

Right, that will more so have to be the case now.

#

Exception is the boot because I have it spawn on every moon with a weight of 1.

pulsar wraith
#

Good to have you back!

#

Planning to add new scraps after getting the DawnLib port settled?

hot cave
#

Yes

#

The fabled Pizza box will be added once the dawn port is done.

#

Also, in case I do retire again, I do plan on releasing the sources for my models.

raven atlas
#

awesome to see you back, shame about the dawnlib port.

raven atlas
hot cave
#

But it's kinda like that one xkcd comic about standards.

#

There's many different bases to develop mods on, I'm using DawnLib because it's the newest and seems to be the cleanest right now.

#

Plus, DawnLib supports having scraps use item groups so it absolutely gets my vote for that alone.

gaunt rose
#

what are item groups?

raven atlas
#

i have no dog in this race, just prefer what i prefer. would you be opposed to someone making an ll/lll fork?

hot cave
#

It's hard to explain exactly how they work, but think of fancy lamps specifically.

#

Y'know how fancy lamps always spawn in specific spots in mansions and facilities?

#

It's because they're part of the "table top" item group.

#

There are specific scrap spawn locations that are tagged to only support a specific item group.

#

LLL doesn't let you set these afaik still, but DawnLib does.

gaunt rose
#

ahh

#

ok that's kinda cool

pulsar wraith
#

Ye

#

Make Boots be “table top” so they look extra cursed

quartz zealot
#

let's freaking go

fervent oak
#

it was tiring being the only vanilla-like scrap maker

hot cave
#

Thank you guys 🙏

hot cave
gaunt rose
warm haven
#

pizza box is hype

past knoll
#

Terra returning is the best news I've heard all day, my modpack jumps for joy GunkfishHappy

gaunt rose
pulsar wraith
#

Darn that was fast

quartz zealot
#

minus the lamp

#

employees know their shit

hot cave
#

There is a specific kind of scrap I've been wanting to add for a while now, even before I left.

#

I know that other scrap mods have something similar but I wanna add a ringing alarm clock scrap with an alarm gimmick to it.

#

I don't know how to to about coding something like that though.

#

My idea is that upon picking it up for the first time, it will have a random delay set before it starts ringing and it needs to be used to turn off for good.

#

There's also a chance it might not go off period.

fervent oak
# hot cave

i always wanted to do a pizza box, but i'll let you do that terra

hot cave
#

I mean, yeah libraries exist.

fervent oak
#

i personally use itolib and JLL quite a lot to make some of my more ambitious scraps

#

just giving exemples here but i've made actual weapons with it (there's no reload function though)

hot cave
#

I should check your scrap mod at some point

#

Yeah like I'm mostly good at the modeling part, and getting them into the game

warm haven
#

i think i could help with implementation if you arent sure how to do it

#

i dont use any libraries so im not sure their feature sets but i can easily think of a way to do this

hot cave
#

The only thing I can think of is making a unique prop script for it

warm haven
#

ya you'd just make a new item script that inherits from GrabbableObject and add all your custom functionality to it

#

add 2 floats (or a vector2) for the random delay range

#

add some fields for animation strings (assuming you want the clock to have animated bells, and animated rewinding)

#

probably some fields for noise loudness and range

#

etc.

#

you can use ItemActivate() to add the code for rewinding the clock

#

and EquipItem() would start the timer if it's still in the inactive state

#

all of that sounds really feasible and easy

hot cave
#

I'll be giving it a try once the weekend rolls around, which luckily is tomorrow for me

#

Functionality wise I can't imagine it being that hard to make.

#

It should be easy since I'm thinking of it only needed to be deactivated once if the alarm is active

#

And any alarms still active get disabled upon entering orbit.

#

Clocks already on the ship from a save load will be inactive

fervent oak
#

terra would you like some unique item sounds (and i'm not talking about the ones debbicar made)

hot cave
#

I am very picky so do bear in mind.

fervent oak
#

imma just send you all those i made in DMs and you use whatever you want honestly

#

i didn't make much but some of them i think are better than vanilla personnally

hot cave
#

Sure shoot them my way

mellow fossil
#

good to see u again terra

pulsar wraith
#

By the way, TonightWeDine broke a little with v81. It still works, but the main entrance doors asset is not properly relocated, making it all look a bit scuffed. Will it be updated?

#

That was your other big mod imo

hot cave
#

Tbh I do kinda want to have some of my thunderstore stuff deleted because it's either really broken nowadays or it's about stuff I don't want to follow up on

#

Like that one rebalances mod is kinda unnecessary because I can make some of the weight and hp changes via lunarconfig

#

Actually was kinda wondering

#

Outside of the buggy stuff introduced by v81, does TonightWeDine still function on a networking basis?

#

I think the thing is with v73's changes to Dine, it's been completely redefined as a moon.

#

I've always thought that pre-v50 Dine was the best iteration because it felt like Rend with a bit of the danger stuffed more inside than out.

#

The whole scrap pool being made gore also pretty much limited what high tier moons I can add some of my high tier scrap too.

#

The whole v73 change to Dine is just super jarring to me

warm haven
#

having the entrances across the map is more detrimental than anything

#

now it's an awkwrd change to make

#

im currently running into the same problem where brb makes a bunch of changes that conflict with stuff that happened in v80 and now idk how much of that i want to maintain and how much i just want to be rid of

hot cave
#

Yeah like I like the bug fixes and improvements Zeekerss did bring to v80 but I can imagine how much of a nightmare it can be for mods like yours

#

With Chameleon too since he updated the doors.

warm haven
#

yeah it's more of a design thing than a code thing (although under-the-hood changes did really upset SCF development so there's that)

#

my vision for moon balance is just so different from what has actually happened. i used to buff all the tier 2s, especially adamance because it was so hectic

#

but then v80 officially nerfed adamance and reduced the chaos instead

#

so now i have to adjust everything into a completely new frame of mind and all of these changes are happening to a public mod people were already using

#

just kind of frustratingly paralyzing i guess

hot cave
hot cave
#

Aaa, I forgot mods take a while to update on the Thunderstore.

warm haven
#

4 new scraps...

#

oh how you spoil us...

#

welcome back terras scrap

wide wyvern
#

welcome back

hot cave
#

Thank you 🙏

#

Actually it's funny because one of the new ones is relatively rare since it only spawns on one moon.

pulsar wraith
#

Looks like I’m gonna have to add this back my mod pack. BTW Lunar Config lets me set custom internal aliases for items so I don’t have to worry bout that duplicate names issue with ImmerseiveScraps from a while ago

#

Peak

gaunt rose
#

i just know you added a hyper realistic intact human corpse as a scrap on dine w ragdol physics

#

thank you terra you're so goated 🙏

hot cave
#

Aa you're welcome

#

It looks like it hasn't updated on the mod managers yet.

gaunt rose
#

it usually takes like 2 hours

#

non-ts mms don't take as long I don't think?

#

not 100% sure if that's just for updates or what

hot cave
#

Yeah it's already up on the site.

gaunt rose
hot cave
#

Yea, it takes a long time for mod managers.

gaunt rose
#

no I'm saying some mod managers take less to get updates of mods

#

than other mod managers

pine perch
#

Hello

#

How are you enjoying v80?

gaunt rose
#

i've had trouble before as a thunderstore user importing gale and r2 mods cuz some stuff wasn't updated on TS yet but it was on gale and r2 (purple's pack specifically)

hot cave
pine perch
#

True...

hot cave
#

Feiopar and Gunkfish are really fun

#

Cadaver... not so much.

pine perch
#

What about kidnapper foxes?

hot cave
#

Tbh, I haven't even gotten a fox yet.

#

Idk how

pine perch
#

Yeah, they're a lot rarer than before

#

Well, vain shrouds are

hot cave
#

I've heard they're a lot toned down regardless.

gaunt rose
#

foxes are more shy than before yeah

#

which is good, they're a lot more manageable

warm haven
#

did you keep the boot on dine 🙂

hot cave
#

Yes

warm haven
#

nice

#

dine still spawns whoopie cushions and easter eggs at 1 so i feel like the boot being there is funny

hot cave
#

Boot is set to spawn on every moon at 1

warm haven
#

all those feet and so few boots

hot cave
#

even customs

warm haven
#

Lol

gaunt rose
pine perch
#

Insane Rend nerf!!!!

hot cave
#

I mean it still can't be as bad as boot

#

boot is technically a nerf to every moon

pine perch
#

True

#

Are you aware of Artifice's maximum of 60 landmines too lol

hot cave
#

Is that actually a change?

pine perch
#

Yes

warm haven
#

artifice had like a <1% chance of 45 spike traps when v80 released

pine perch
#

Previously, it was 45 spike traps

#

Yea

warm haven
#

but then that was a problem so he changed it to 60 landmines

hot cave
#

That's such a strange change

warm haven
pine perch
#

I mean.. it's a nerf, I guess??

#

It's so fucking weird

warm haven
#

foot at 2 weight on rend

pine perch
#

2 WEIGHT FOOOOOOOT 🤑

warm haven
#

he changed loot counts and curves and spawns a lot, just not any of the loot tables

#

but v85 is supposedly adding another set of new scrap so i guess itll get more attention then

hot cave
#

What if Tuba becomes canon

pine perch
#

Always bet on v85 tuba

gaunt rose
warm haven
hot cave
#

Yay, it uploaded on the mod manager

dusk nymph
#

it might be peak

gaunt rose
dusk nymph
#

ohh it's peak

hot cave
#

I wish I could post in showcase, but I don't got the role yet oof

gaunt rose
#

@icy cave fuck you

#

@turbid citrus hello, hi! we need role, thank you !

prisma birch
#

@hot cave Ooooooo you're back

#

Didn't even realize until now

#

Does this mean terra's rebalances are also coming back? :D

hot cave
#

I'm only really coming back for this mod and perhaps the Dine one.

#

A lot of my rebalance mod's changes can be done via LunarConfig anyway.