#Castellum Carnis - The Flesh Interior

1 messages · Page 2 of 1

vapid kraken
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this interior FLESH, actually

odd cargo
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Whipped up a couple of concepts for potential flesh tone variants (Standard, Snowy, Amethyst)

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Probably won't pursue it for a bit but its a fun thing to conceptualize

azure rivet
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jk lol

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hard to tell the diffrernce though

odd cargo
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Yeah, I'd want it to be subtle. The snowy bit could probably be a bit more pale tbh

cyan lantern
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Amethyst could use a pinch more pink and snowy could be pale yeah

plucky plinth
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on snowy maybe you could see the blizzard through the whole in the roof

vocal inlet
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hypothermic carnis

odd cargo
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A few lil tweaks here 'n there

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Casually noticing the edits to the purple version is hardly noticeable oops

odd cargo
plucky plinth
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thanks

brazen helm
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how about main entrance variants

plucky plinth
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that could be interesting depending on how it is done

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I think that moving the main entrance door randomly like the mineshaft/mansion could be done?

limpid prawn
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just had an idea for doors in the interior what if they were like the doors in the nautiloid from baldurs gate 3

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how they open ^

gritty dew
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replacing the front door

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when you have the interior

limpid prawn
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that would also be sick

brazen helm
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or the mouth doors in ultrakill

limpid prawn
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that would be cool as well

gritty dew
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unless I missed it is there a stomach room?

limpid prawn
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no idea

dense rock
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No

odd cargo
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So I actually drew up some sketches for two different door types early on--one of which was literally just the Gluttony door, and the other was a three flap heart valve-like door. The entrance to the bone archetype was supposed to be a door as well, but was going to always require a key which would shatter it open. I never implemented the heart valve door because I couldn't mentally figure out how its collision would work, and the bone door would suck from a gameplay perspective

odd cargo
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That being said

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A friend had a really unique idea that I might do in the future

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And instead of acid I'd want to make it an oversized Hydrogere

limpid prawn
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that would be cool

gritty dew
gritty dew
silk star
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Which tile is that?

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The purple one?

odd cargo
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Yeah the purple dome room

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It has a flat floor for gameplay purposes

gritty dew
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yeah that makes sense

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dam I thought I had a cool idea

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and it exists already haha

silk star
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Mainly because of the hair-like fibers on the floor

brazen helm
gritty dew
silk star
gritty dew
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like those ones that eat fish tongues

brazen helm
gritty dew
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the series that got me to watch wendigoon

odd cargo
gritty dew
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peak fiction

odd cargo
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Hahahaha

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One of my earlier concepts for the hand pit room had a tongue on it

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Instead of like the thumb

gritty dew
lyric sorrel
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could do injuries

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like ulcers

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or sores

gritty dew
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you ever hear of those tumors that grow teeth hair and eyes

odd cargo
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Teratomas, right?

lyric sorrel
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little homunculus

gritty dew
limpid prawn
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and after a certain amount of time it goes back to normal and gets refilled again

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maybe it could be on flooded moons only

plucky plinth
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that would be cool

odd cargo
# lyric sorrel could do injuries

I have concept for an alternative version of the hand jump room that lacks the hands and is purely injuries. I want to tackle that variant at some point.

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The big part about making tumors or glands as details is properly conveying that that's what they are

lyric sorrel
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blood fountain

odd cargo
lyric sorrel
odd cargo
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This one prop is the closest I got to adding one, but it also needs to blend in with the world geometry convincingly

limpid prawn
odd cargo
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I'd want to make it fun though and not just a chore to deal with

odd cargo
lyric sorrel
# odd cargo

making these another vent variant could be cool

odd cargo
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Which is why they only appear with the regular flesh material

lyric sorrel
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a zit that pops and an enemy comes out

limpid prawn
lyric sorrel
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or maybe a cut that bleeds as an enemy comes out

limpid prawn
lyric sorrel
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annoys me

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visually it works

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but functionally

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the water never works

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its just like

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an effect

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doesnt drown me

limpid prawn
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i mean its almost a year old it probs doesnt work anymore

plucky plinth
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it drowns like 30% of the time

gritty dew
plucky plinth
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still very broken

gritty dew
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oxygen is a must have in my packs

odd cargo
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I thought about having some kinda blood flooding mechanic for the interior

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But that just doesn't seem fun

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I want to stay relatively vanilla

gritty dew
limpid prawn
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if it was for like a single room or something it would be fine

gritty dew
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kinda like how armory has the spike celling

odd cargo
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Probably with what Sterworld said--a single room with a workaround

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That'd probably be the best option

gritty dew
limpid prawn
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i hate the stamina drain function

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it should only take stamina when your under water

gritty dew
limpid prawn
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speaking of the armoury interior spike ceiling it would be cool to have a room thats roof slowly falls down

brazen helm
limpid prawn
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wesleys desolation moon has a cool fleshly thing that blocks the path for a bit

lyric sorrel
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didnt realise that was a thing

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is it counted as a hazard?

limpid prawn
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i dont know

silk star
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They're static models that replay animations from what I can see

warm owl
lyric sorrel
silk star
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No, it's apart of the moon's scene

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So it's exclusive to Desolation and only Desolation only because of that

silk star
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(Look at the topology of the eyes...)

warm owl
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nah its def not the same model

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before it was just like a slightly deformed stretched sphere

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its nothing crazy rn but its much better than before

lyric sorrel
warm owl
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its part of the moons scene

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it is the on the moons scene

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a bunch of them are just placed below the map near where the interior spawns and they are set to slowly fall down

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so they just slowly appear in random places falling down\

lyric sorrel
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strange way to do it lmao

arctic scroll
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best way to do it

odd cargo
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Yeah that makes sense

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Easy way to circumvent having to inject props into a dungeon generation

stuck portal
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And that's why the moons from wesley are the best, all of them have unique gimmicks

warm owl
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the unique gimmick of a braken outside

arctic scroll
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the unique gimmick of 0 lights

odd cargo
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the unique gimmick of an outside jester

silk star
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The unique gimmick of a fucking indoor forest keeper on Gloom...

azure rivet
silk star
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Yes

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I had the misfortunate of encountering one long long ago

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Thankfully their weight is low

gritty dew
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I go there often

silk star
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Might've been either removed or lowered Idk

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Back then, I didn't edit my moons

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So everything was by default

azure rivet
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even tho people are saying how underwhelming the gimmicks are, they still more gimmicks than most moons lol

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yeah it's a super low chance on gloom

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just checked

gritty dew
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even a minor gimmick like that makes the gameplay feel different

azure rivet
gritty dew
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maybe id be like a cave

odd cargo
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Yeah lil gimmicks can go a long way

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I'd like to think Railroad Ridge had a neat enough gimmick with the connected fire exits

gritty dew
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derelict

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from voxx's moons

lyric sorrel
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I love derelict

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Love getting a boat dropped on top of my head

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Synthesis has a pretty fun gimmick too

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Although basic (which I kinda like tbf, less is more)

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But fun nonetheless

still plover
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i just want wait for zeranos

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might have the craziest gimmick yet

brazen helm
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why did I randomly hear a snow footstep

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also defenitley not trypophobia inducing

late horizon
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Chat is this sound designed

Im at school rn but i love sound designing disgusting squelchy shit

Definitely trying this mod out later

plucky plinth
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somewhat

cyan lantern
plucky plinth
lime moss
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it's the puddle footsteps

brazen helm
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that did NOT sound like a puddle

cyan lantern
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Probably snow3

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Its really damn loud though

lime moss
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oh i see you're talking about the really loud sound

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it doesn't really match snow3

late horizon
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the icon reminds me of that one minecraft story mode chapter

odd cargo
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What moon were you on?

late horizon
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Im recording absolutely disgusting noises using an extremely rotten halloween pumpkin

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Might throw up

Will record that too if i do

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💀

odd cargo
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Oooooooo 👀

brazen helm
late horizon
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wait its an image

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im stupid

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anyway

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pumpkin

late horizon
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gives me shivers bruh 💀

hexed pebble
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that's what good mac n cheese sounds like

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sound design is off the charts

unreal parcel
late horizon
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I have like a folder with 40 minutes of absolutely disgusting sounds

Like

Gulpy squelchy nasty

Ew

Just

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Yeah thats how to describe it lmao

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Ew

late horizon
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(can we talk about how the lethal company fortnite skin technically costs more than the actual steam game)

brazen helm
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I wanna talk about how good the skin itself looks

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and how bad the pickaxe is 😭

late horizon
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its still alright

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couldve been better

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the dance is great though

brazen helm
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example: the oxygen tank while crouching

late horizon
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yeah

still plover
brazen helm
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and the skibidi toilet backbling 👍👍👍

lime moss
still plover
late horizon
odd cargo
odd cargo
# late horizon

Like Moroxide said, there's now two footstep sounds... I like both sound packs you all made equally, so I can maybe find a way to incorporate both of them once I get back to the project since these hecking slap

odd cargo
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...Once I figure out how to get the sound replacement thing working. That being said I'm still on my break since my friend would crucify me if I opened my unity project again this week

late horizon
lime moss
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honestly i prefer the regular vanilla sounds

lone bramble
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dude this is fucking sick wtf

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this is the first interior other than the office one that actually seems vanilla alongide being high quallity

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I love it

boreal meadow
lone bramble
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thanks for the reccomendation anyways

boreal meadow
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There’s some screenshots on the mod page I think

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I’ll find them real quick

boreal meadow
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It’s mostly tighter corridors similar to the factory

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But can have larger rooms

lone bramble
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oh shit thats nice

boreal meadow
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Genuinely a great interior

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It’s also getting updated soon to have a few more features which make it similar to the factory

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Definitely worth giving a go if you want more vanilla styled interiors

plucky plinth
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and I am not biased since one of my room ideas got into the mod

lone bramble
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lol

lone bramble
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but do you know any good vanilla moon mods?

boreal meadow
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heh

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No

lone bramble
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oop

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ok lmao

boreal meadow
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Rebalanced moons does rebalance some of the moons

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But I don’t play with modded moons that often, one of my friends that joined recently has 8GB of RAM

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He wants to upgrade soon so I’m avoiding RAM heavy content for the current modpack

lone bramble
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ah mk

lone bramble
# boreal meadow

this interior mod is very good just feels a bit empty (Im a perfectionist mb)

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still one of the best besides this one and LC_Office tho

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imo

boreal meadow
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It’s getting an update soon

lone bramble
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fr?

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W

boreal meadow
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Don’t think there’s any new tiles, mostly just changes like the lights being off sometimes in rooms like factory I think

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Last time I checked it was getting an update soon though

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Could be wrong

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¯_(ツ)_/¯

plucky plinth
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its a break room

lone bramble
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niceee

plucky plinth
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and I suggested it so thats why I'm not biased

boreal meadow
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Forgor about that

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Saw it mentioned once and it’s a neat idea

lone bramble
daring mica
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Hey, played this yesterday

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stupidly uncomfy in VR. 10/10 map

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Made me feel like Minos prime

late horizon
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I played this in VR as well

for about 3 seconds

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😭

brazen helm
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its gotten to the point where I need to disable this interior on solo playtroughs/modpack testing

daring mica
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dude the moaning and groaning is

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A

lyric sorrel
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a panopticon room would go so hard

lime moss
lyric sorrel
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Don’t tell me there’s actually a tile for it

silk star
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||I got the ULTRAKILL reference in the cliff abyss tile yesterday while debugging||

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It was directly to the right of main lmao, so I immediately heard it

lyric sorrel
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That ain’t a reference I don’t think

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That’s just ||cruiser music||

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If it were playing ||the fire is gone|| it would be

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||big vast empty room I never assumed was an ultrakill reference, just a cool thing||

silk star
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It’s the song that was sampled in Minos Prime’s Spinal Staircase ost

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I ended the recording before I could actually get to the specific sample because

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y’know

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the jester was there

lyric sorrel
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I need comparisons then cause I cannot hear it🗣️🗣️

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I’m not doubting you also

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Just

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I can’t hear it

silk star
lime moss
lyric sorrel
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Tbf it makes sense

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Iv spent the least amount time playing the game in the prime sanctums

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Skill issue on my behalf 😔

odd cargo
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Been a hot minute 👀 Hope everyone had a Merry Christmas!!

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Lemme see about catching up with all I missed

odd cargo
odd cargo
odd cargo
# lyric sorrel a panopticon room would go so hard

So about that.... I actually drew up some concepts for a Prime Sanctum(s) inspired room, but once I blocked it out I realized it was far too big and clunky to explore around. Still might play around with the concept in the future though

odd cargo
lime moss
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oh huh

odd cargo
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A few little updates as well--I'm testing with having the "two handed" room be properly affected by the passage of time and snowy weather. Having some trouble getting the scripts working but the assets are ready to go

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I'm prototyping a new "ravine" room, and I might have a concept for a new interior I might dabble in

odd cargo
vapid kraken
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the spoingle

vocal inlet
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Lemmy? .o.

odd cargo
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Lemmy? What's that?

unreal parcel
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Lemmy!

vocal inlet
odd cargo
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Oh no

gritty dew
odd cargo
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This is a prop I actually wanted to release Castellum with, but I got annoyed at myself for constantly pushing the release out further and further so I decided to hold off 'til later

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(Its later now)

odd cargo
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Hahahaha

silk star
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I love it

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Deadass almost called it cute, I’m weird

odd cargo
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Hey man, to each their own 👀

silk star
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True lol

odd cargo
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One more WIP before I get some sleep

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Really excited to implement this light, and subsequently update the older ones too with my new shader

fierce valley
odd cargo
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Nope, it's actually a unique light for the void room. I showed a coworker of mine a WIP of the void room a week or two before release and they commented the light looked like a lit matchstick and that kinda soiled the design for me. So this will be used for ground based lights, should another room come about that will need one too

lime moss
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can you make it do a funny dance

odd cargo
lime moss
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this is so awesome

silk star
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Btw

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Could Popper be updated soon™️ to include both her reg and Christmas skins?

odd cargo
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Yeah don't worry, I'll be dropping her update when the new year drops

silk star
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Swag!

lavish ruin
lethal finch
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are there any moons you guys would suggest putting this on?

lyric sorrel
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Reign

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It kinda fits for some weird reason

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Can’t explain why, it just does

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Base game titan works super well too

lethal finch
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idk why i dont have reign

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what moon pack is it part of?

lyric sorrel
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It’s just called

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Reign im pretty sure

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Little niche one, vanilla like

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Honestly one of my favourites

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It’s nice

lethal finch
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oh interesting, might check it out but also i already have way too many moons

lyric sorrel
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Goes well along side dine, rend and titan imo

lethal finch
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i have almost 50 moons

lyric sorrel
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Scary

lethal finch
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yeah

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and im using central config to customize the interiors on every single one

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also loot tables and yada yada

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if i could see how much time i've had Gale open in total, it would be easily more than i've spent actually playing the game

lyric sorrel
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Individual moon loot tables are a hassle

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I just have loot tables for individual interiors

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Keeps it much more compact and personalised

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And I just have moons affect the multiplier / scrap amount

lyric sorrel
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I have many text document spread sheets of all my interior, enemy and scrap rates

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And weather configs for enemy and scrap injections

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Yummy weather flooded = 2.5x Bruce boosted weights

lethal finch
lyric sorrel
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Ahh fairs

lethal finch
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should probably document my other things too though

lyric sorrel
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I recommend having at least one moon that has equal chances for all interiors

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I have artifice set for that

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Gotta have at least one unique moon for interior rates

lethal finch
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maybe

lethal finch
upbeat jasper
lyric sorrel
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Horrifying

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Also

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Would it be possible to add something to this interior that reuses/recycles the kidnapper fox tongue code

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Like a ceiling barnacle or smth

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That drags players up

upbeat jasper
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Dude this place is sick af

hexed pebble
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you are being digested

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this does not look safe

lime moss
lyric sorrel
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Tragic 😔

upbeat jasper
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In the latest update right?

lyric sorrel
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Yeah but I think that’s their on barnacle

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Not specifically using kidnapper fox code

willow thicket
odd cargo
odd cargo
willow thicket
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Just a tongue grabbing a player is probably doable but Im not 100% sure

arctic scroll
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doing damage interactions etc? not gonna be doable without any custom code lol

lyric sorrel
odd cargo
odd cargo
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People are more than welcome to make custom traps for it as a side addon, but I wouldn't want it mixed into the interior by default

willow thicket
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Completely fair, I think some interior specific hazards would go hard but its your choice in the end (ofc others could technically do it but that imo wouldnt be authentic)

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What you made is one of my favorite interiors so far and I personally havent even had the chance to play in it haf just saw pics and streams of it

odd cargo
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Ah gosh thank you so much 🤍

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Admittedly I do have a hazard tile in mind for the labyrinth but I'd want to make sure its fair and doesn't really impede gameplay too much

crystal dagger
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Constantly Gnashing teeth?
So many ideas to play around with

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Snot/Mucus pools on the ground (think of them as a water alternative as if someone was in a flooded cave system) that could slow players down if shallow (if thats what one would want to use for a mechanic)..

Hostile mutated fetuses (stuck in the walls/floors) that can cause damage or hold a player in place/slow them down if they walk close enough

odd cargo
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There's a lot of unique possibilities with the interior theme, but my whole thing is that I don't want to stray too far from the vanilla style too much

crystal dagger
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ah i see.

odd cargo
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Too many hazards or gimmicks absolutely kills interiors for me

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Actually had to downpatch a couple because too much got added that me and my group didn't like

crystal dagger
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so probably just a simple pool of mucus that slows peopel dow nas they traverse across/over/ it(?)

crystal dagger
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care to elaborate on what they were? o:

odd cargo
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Naw, I don't wanna send any bad vibes to the creators

crystal dagger
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im curious in regards as to whether or not you'd be willing to opt for them being configurable

crystal dagger
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geez, that's fair. if its really sensitive material..
Would you be willing to share in DM<s and sate my curiosity?

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DMs*

odd cargo
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It's not sensitive, I just don't want to be disrespectful to their visions

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I will say in regards to Castellum

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I have an idea in mind for a zipper mouth floor hazard that opens in a pulse similar to the Panopticon, or perhaps a room that constricts in a similar fashion to timed spike traps

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I feel the zipper mouth would be more interesting/fair to work around since spike traps already can spawn in the map

crystal dagger
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in regards to the contsricting rooms that is

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constricting*

odd cargo
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The plans currently are to get some of JLL's scripts working so I can add some extra detailing to the map, but upgrading to v69 for the Unity project has not been cooperating with me

odd cargo
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Like seeing a giant line of teeth on the ground opening and closing on their own is pretty obvious, but having a whole room that can close would be hard to show without it being fast

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And that'd be a problem with heavy scrap

crystal dagger
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cant say ive seen anyone implement puzzle rooms to LC yet (though you may consider that as branching off from vanilla gameplay)

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too far off from*

odd cargo
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I do yeah. If it's not in like with the Factory/Manor/Mineshaft then I'm probably gonna keep away from it. Plus I'm not a programmer

crystal dagger
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fair. neither am i. haha

rain turret
lyric sorrel
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yummy options

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i can do enemies too

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or rather enemy multipliers, they tend to be better imo than enemy injections

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for office I have shrimp set to 2.5x

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flooded weather be epic

odd cargo
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Omg it preserved my stupid DungeonFlow filename

shut grove
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I thought that was intended

odd cargo
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Nope, hahahahaha

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I went through 4 other iterations before I got one that worked properly

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"Lines Attempt" was the fifth and final one

rain turret
twilit nebula
odd cargo
cyan lantern
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Just a lil dude

dense rock
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just a guy

rain turret
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the perfidious polyp

crystal dagger
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@odd cargo how about'a fun lil alternative to valves and steam?

Sphincter (or just orifices) that spew out gas/fumes?

Only difference between the normal fumes from steam, is that it can also flur your vision like the TZP inhaler?

lime moss
upbeat jasper
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I think the animation is fine but the flickering might be a bit fast

hollow spear
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I think it's swag

odd cargo
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After looking at it with some fresh eyes yeah the lights are a bit fast. I slowed them down a good amount so it looks more natural, although the wiggle animation's going to stay the same speed. Glad y'all dig it though!

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Currently looking to upgrade my decomp of the game from v64 to v69 for the updated JLL scripts but so far I have had 0 luck. Every script associated with the base game gets nuked, and reassigning them manually clears all the settings I had

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To be honest I've yet to find a reliable method of upgrading unity packages without everything imploding

arctic scroll
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Do you have your stuff on github?

odd cargo
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I do not. I am not tech savvy in the slightest when it comes to code

arctic scroll
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Hmm are you able to send your Unity project somewhere? I'll see if I can get it working with a v69 and take a look at a github thing for it

odd cargo
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If you give me a bit I can upload it to mega.nz

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I have pretty slow internet so it'll take a bit

arctic scroll
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Yeah take ur time

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I'm not able to touch it for another couple hours anywa6

odd cargo
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I appreciate it either way, thank you again

arctic scroll
arctic scroll
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attempt number 1 at this thing

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i'm just having it in the background while i do some work lol

hexed pebble
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maybe you can like bunch everything up into a prefab

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repatch the project

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then drag everything out

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basically like nothing happened?

arctic scroll
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still going, lol

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if this doesnt work i have another way but its kinda funny how long this is taking

hexed pebble
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honestly it's taken longer for me

arctic scroll
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oh no this isnt me importing assets, this is me fixing scripts in the new patcher for v69 stuff lol

upbeat jasper
arctic scroll
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im gonna try something else lol

arctic scroll
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ill need core to check the stuff out but i think i've got most stuff working on the latest patcher

rugged iris
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One of the better interiors so far imo, great work!

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finally one that gives a higher quality impression and really fits into the game

warm owl
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I (think) this also might be one of the first to be fully (or mostly) custom modeled

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Instead of like the unity asset store

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But I might just be wrong

rugged iris
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yeah

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it shows

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it's really great

storm star
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This is arguably my favorite modded interior thus far. Reminds me of playing OoT and being inside Lord Jabu-Jabu

odd cargo
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🤍🤍🤍

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Thank you guys so much!! I'm really flattered you guys like it so much

odd cargo
dense rock
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unrelated to anything other than this happening on this interior when I played with da oomfies last night

odd cargo
#

AHAHH, oh man he was waiting for you

plucky plinth
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1 frame of the death

crystal dagger
dim lotus
#

is tehre an apperatus

odd cargo
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It spawns in the center of the generation

unreal parcel
odd cargo
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Remember everyone, big dumb dev objects are your BEST friends when debugging nonsense

lyric sorrel
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From whom the bell tolls

odd cargo
#

Pushing an update to 1.0.4 right now! Thanks to @arctic scroll , the project file was successfully patched up to v69 allow for JLL's scripts to work properly! Patch notes:

  • Added a unique ground light prop to the "void" room
  • Added veins to the fire exit metal walls
  • Fixed the normal map on some of the veins
  • Fixed the main entrance and fire exit walls not having collision
  • The "two handed" room skylight now changes with the time of day and weather. Supports:
    • Stormy
    • Eclipsed
    • Snowy
    • Snowy eclipsed
  • Updated the Apparatus room's pull event
#

Because of the update there might be a few minor issues here 'n there. I'm 95% sure I got all of them ironed out but do let me know immediately if anything's gone awry!

lone bramble
#

yo thats fire

#

I just watched the update release in real time

#

u need to like

#

make more interiors and stuff since like

#

ur very skilled and stuff

odd cargo
#

Ah shucks thank you so much

#

I do have two unique interior ideas in mind, one of which I feel would be a very unique experience

lone bramble
#

im not even just saying that I just want more high quallity interiors loll

odd cargo
#

Heck yeah

lone bramble
#

fr

odd cargo
#

I will say just as a heads up, don't expect it any time soon--I'm a very meticulous worker and I've got other things I need to tend to :(

#

I do have one bigger update planned for this interior though before I can call it "completed"

unreal parcel
#

take your time man.
We are loving what you've done :]

odd cargo
#

🤍

#

Thank you so much

unreal parcel
#

soon the LethalResonance mod will have something special if you have this mod installed :]

odd cargo
#

👀 💦

unreal parcel
#

anytime soon (It's not under my control)

odd cargo
#

No worries! I'm excited to give it a shot and see what you all have whipped up

#

Also now that I've got this update out, I'm going to work on a little tie-in piece for the School Dungeon!

cyan lantern
unreal parcel
#

Yes :]

odd cargo
#

Holy moly Castellum passed 50k downloads

#

Thank you all so much

lethal finch
#

tis peak

native harbor
#

Much deserved!

warm owl
#

one of the best interiors

#

def my top 3

plucky plinth
#

very nice

lime moss
#

the bones seem to have some sort of passive illumination for some reason?

odd cargo
#

Do you have a screenshot?

odd cargo
lime moss
#

this specifically happens in the bones, everywhere else is dark as normal

#

better image probably

arctic scroll
#

Might be one of the materials' settings, I know a couple of those provide a weird shine

odd cargo
#

If I had to guess, it's probably because they're almost pure white. The player "night vision" illuminates them a LOT so its probably that or something of the sort. That or the moon's volume profile causing some weirdness

odd cargo
lime moss
#

the moon is sector-0

odd cargo
#

These are the materials--the emission is totally black

arctic scroll
#

Hmm, what about the section above that

#

Can u screenshot that

odd cargo
#

Just your standard, Standard Unity material

arctic scroll
#

My guess would've been the specular stuff but I think that's transparent not opaque materials anyway

odd cargo
#

Yeah

lime moss
#

i think the skylight rooms should become fully dark sometime before midnight instead of exactly at midnight

arctic scroll
#

It probably is just the players light, if you wanna make sure you could test with some sort of free cam or disabling the players light with unity explorer

#

Wouldn't know what to do other than maybe make it slightly gray

lime moss
#

the modpack has a mod that actually halves the player light

odd cargo
#

I'm going to investigate it really quick on Sector-0

#

Huh... Well that's odd

#

It looks like there's something about Sector-0 that messes with the lighting/shadow cut off

#

Also it appears the outside ambience bleeds into the interior

#

Yeah it looks like there's something going on here. Let me double check the interior with other levels real quick

#

Yeah it appears it might be a Sector-0 bug

#

Imperium's teleport function doesn't seem to work on it either. Unrelated but interesting nonetheless

odd cargo
#

Pseudo-related but man I need to update Railroad Ridge... I feel its missing a lot still

azure rivet
#

Railroad Ridge custom app

#

Joking lol

#

I rly like the flesh interior btw, so many people I play with haven't seen it so seeing their reactions are hilarious

odd cargo
#

Love to hear it! If you get it recorded I'd love to see how they react

odd cargo
shut grove
lethal finch
harsh mica
#

moon

odd cargo
#

A stylized level I made into a moon for a friend

lethal finch
#

ok that's pretty cool I'm ngl

#

personally I'm already at way too many moons in my modpack so I can't add it but it looks really cool

odd cargo
#

Little teaser for my part of the school interior before I head to work

harsh mica
#

Feels very educational anatomy diagram with the shading here

warm owl
#

@cloud portal school interior real

warm owl
# cloud portal waow

just thought id ping you because iirc you seemed to like the concept of a school interior but didnt have one that scratched your itch or something so maybe this one can when its done

lime moss
#

how did you do the filter that slowly fades in once you pull the apparatus?

odd cargo
# lime moss how did you do the filter that slowly fades in once you pull the apparatus?

I put an enormous trigger (500x100x500) in the Apparatus room that starts with a weight of 0. Once the Apparatus is pulled the weight slowly moves to 1 over the course of a couple of minutes. I used a Channel Mixer and Color Adjustment override for the effect, since those could smoothly transition with the weight changing. Stuff like Color Curves, while it achieved a better effect than I ended up going with, turned on immediately once the weight was above 0

odd cargo
warm owl
#

🤔

odd cargo
unreal parcel
warm owl
#

Fr

unreal parcel
#

completely intrigued, I want to see how you continue cooking

odd cargo
#

The most I can say is its for a collab, so you'll have to stay tuned! Might not release for a little bit though

#

Probably all I can show off to be honest. That being said, after this I'm going to start prototyping a new loot room I have in mind

hexed pebble
#

dude i SWEAR

#

lethal company multiplayer is always fun

#

but the millisecond you go solo it's a horror game

odd cargo
#

Hoh my GOD

#

That got me good, goodness gracious

odd cargo
odd cargo
#

A big critique I've heard is people looking for scrap in the labyrinth, finding nothing, and getting demoralized from it

#

I don't want to completely change my vision for the map, but I'm working on a new loot room for the labyrinth to hopefully help mitigate this a little bit

#

So with that being said, here's a teaser of the new material I made for it. Hope you guys like lots of scar tissue

cyan lantern
#

thats one happy wall

odd cargo
#

oh my god it does look like a face

twilit nebula
#

i assume it's cuz there's just not supposed to be much scrap in those tiles?

odd cargo
#

Gameplay spoilers
||For the flesh area, it's inspired by the factory--designated loot rooms that spawn at the beginning and end of the dungeon generation. For the bone area, it's inspired by the manor--occasional scrap as you traverse but primarily in dead ends and the occasional unique room.||

#

I'm actually working on a hint picture I'm going to include in a dropdown on the release page

hexed pebble
#

oh yeahhh i was gonna say
i've been testing stuff for the past couple hours and i couldn't really find that much scrap

#

even if i go to high tier moons like titan

odd cargo
#

Yeah.... Tbh I've been debating on nixing the primary scrap spawns from the bone area

#

The ||horn rooms on deadends|| is where scrap primarily spawns there

twilit nebula
#

that was my only gripe w this one originally cuz we just had a hard time finding anything

#

you could circumvent this the easy way and just add extra scrap to the pool when the interior spawns

#

like how mineshaft does it

odd cargo
#

I actually wanted to do that, but couldn't find where that setting's located, so I figured it was hard coded

twilit nebula
#

it's probably hard coded yeah

odd cargo
#

This is the basic blueprint of the interior based off my original concept sketches

#

I've been hesitant to put scraps spawns in the labyrinth because I worry it'd devalue the loot rooms, be even harder to find, and they might spawn in the various pillars

vocal inlet
#

only thing the bone labyrinth needs is trimming of the obstructing pillars. loot in it is fine

#

thas just my opinion tho

odd cargo
#

I did tone down the flesh pillars early on by a smidge, I might look into potentially doing the same for those

vocal inlet
#

woot

modest walrus
#

||suggestion to make the snow moon version of the interior turn way more blueish-purple when you pull the app since the body is no longer alive and providing heat||

odd cargo
#

👀

#

I really really really dig that idea

#

I'll experiment with it once I get the new rooms done

plucky plinth
# plucky plinth ||I agree||

I also feel the blizzard should go a little more inside the opening on the hole in the 2handed room (it should also have less light)

odd cargo
plucky plinth
#

good

wary linden
odd cargo
#

Damn I thought I squashed this bug

odd cargo
#

I tested it with [relative] base game settings and it generated on Titan just fine

unreal parcel
#

most prob is that it got fixed in one of the updates

wary linden
#

the only mod used
but ye its only a problem after LLL 1.4.0
some number of interior got problems some dont

odd cargo
wary linden
odd cargo
#

Oh shoot sorry, overlooked it

#

Aight hang tight

wary linden
#

i alr made change to config so they weight 9900 on all moons ucan just go anywhere

odd cargo
#

Excellent 👌

#

So with your DevTools mod, it fails

#

But if it and its Lib are disabled, it loads just fine

#

I tested it with and without Imperium and it seems to work just fine

#

Takes a bit to load but that's just Titan

wary linden
#

AnimatedPlink not my testing mods being the fall of me
thanks for finding out

#

its kinda funny how i have problem with devtool bac then then imperium works
after that imperium broke things and devtool works again
repeats lol

odd cargo
#

Hahahahaha, a vicious cycle

#

Yeah for some reason Imperium's bricked on my friend's side but for mine it's totally fine

#

Debug tools are wack, but God they're great

odd cargo
odd cargo
twilit nebula
#

boogerfall

odd cargo
vapid kraken
#

what the hell is it then

next temple
#

bile I assume

willow thicket
vernal frigate
#

In the mod derange company there’s an enemy that block wherever it spawns and only way to go through is to kill it

willow thicket
#

That mod still works? Lmao

vernal frigate
#

Honestly idk if it still does keanu

#

And also ment to send a reply but failed

#

Ngl would love to have it but can’t even be configured

cyan lantern
#

you don't need to reply if its like one message above, needless ping perceive

odd cargo
#

I do want to release my other shaders for Castellum once I get this update done, but I want to explain certain details though since they're a bit sloppy

odd cargo
willow thicket
odd cargo
#

Oooo, sure thing! I'll hit you up in DMs

vernal frigate
#

Tho iirc it deals damage if you walk into it

signal herald
#

how do i configure this mod

#

nevermind i think i found it in LLL

native harbor
#

👀

odd cargo
#

👀❗

orchid valve
#

Same result both with Celest in the list and without

#

I just noticed that i can't even sim celestria, it simulates Celest

orchid valve
#

Writing it as 9-Celestria:99999 didnt help

hexed pebble
#

That’s a problem with the moon names themselvrs being too close

#

Download TerminalConflictFix and try it again

orchid valve
orchid valve
hexed pebble
#

Idk what to do there then

orchid valve
hexed pebble
#

But castellum isn’t the problem here

orchid valve
#

and sneaky beartraps 😁

odd cargo
#

Don't really know how to hold a proper poll in here so I'll do it through emoji ratings. I've got one new room basically finished, but the other I've been trying to model out a look I'm happy with. Would you all rather have the new room now, or wait until the second room is done? I have a patch I can push to fix a couple of minor issues should the latter win
1️⃣ Release the new room now
2️⃣ Wait for the the second room to be finished

#

Also sorry for the absence been hit with a bit of burnout

plucky plinth
#

its okay

unreal parcel
true kiln
#

If it doesn't already, could I request for this interior to have the Bloody content tag?

wild epoch
#

i mean it aint that bloody

#

since its just flesh no blood

#

but yes it should anyways just tryna be a smartass

odd cargo
odd cargo
wild epoch
obtuse folio
#

that's just kool-aid

#

drink it it's good for you

half crystal
#

On what moons do you guys put this interior on?
I really want to try it but I don't know any moons that fits

wild epoch
#

would be cool if someone could make gordion a level which houses this interior

#

so you would be walking inside the company monster

half crystal
#

The only one I know is Sector-0 but that one has its own interior

gritty dew
#

that one is D tier at best

#

im sorry rosie

#

XD

half crystal
#

Never actually went to sector 0 so idk

gritty dew
#

it prob has a lil more now but this is pretty much it

#

these screenshots are a little outdated

half crystal
# gritty dew

Thanks, might change Sector-0's interior for Carnis then

wild epoch
jagged vector
# half crystal On what moons do you guys put this interior on? I really want to try it but I do...

I like to put it on:
-Any unnatural horror themed moons, like Gloom, Atlas Abyss etc, just as a chance
-Similarly, a low chance on something like a mansion moon can always make it very surprising and disturbing when it does pop up. Like a very low chance on Solace
-Derelict, since its a interdimensional scrapyard, full of random stuff, it makes sense inside/underneath could be literally anything
-Gorgonzola, as if its the inside of a giant beast or infestation eating through the cheese. Its all kinda squishy and biological. Asteroid-14/Hyve or whatever its called now is also like that and can work

rich chasm
jagged vector
#

Ooo i've not seen yet

rich chasm
#

it's perfect for this i'd say

odd cargo
#

About to drop the update to 1.0.5--the patch notes are a bit messy but I typed them in as I made the changes

  • Added a blueprint and advice to the mod description for those who struggle with finding scrap
  • Fixed the minimap hiders for the "void" room
  • Tweaked one of the sounds in the "void" room
  • Added +1 light spawn as preparation for an upcoming room
  • Adjusted some lighting and animation speed in the "two handed" room to better match their respective weather
  • Moved the scrap spawn in the "horn" rooms a smidge closer to its entrance
  • Added content tags "Bloody, Flesh, Living, Organic"
  • Reduced the "spiral" hallway's weight for the start of the dungeon (0.75 → 0.55)
  • Adjusted the bone archetype's branch lengths (2:4 → 2:3)
  • Added minimap arrows for the "spiral" hallways to designate its vertical nature from similar tiles
  • Added minimap hiders for the "spiral" hallway
  • Darkened the bone texture for better scrap visibility on the ship minimap
    • Does not affect rooms that use the bone texture for detailing
  • Updated the "flesh to bone" tile with more detailing to better match its concept
  • Slightly increased the chance of the "nasal cavity" room to extend
  • Added minimap hiders for the "nasal cavity" room
  • Fixed the mouth vents' color on the minimap
  • Fixed the "lung forest" room requiring you to jump to exit if you have too much weight
  • Added a scrap spawn to the pit version of the flesh "crossroads" room and the entrance room
  • Adjusted the various light fade distances to further improve optimization
"Yeah, I'm not a huge fan of how this interior makes me feel on the inside."
 - Call_Me_Bread
#

Something I wanted to improve with this was scrap density since that's a common complaint, but I didn't want to totally nix my vision for how they spawn throughout the interior. The upcoming rooms will help this further but for the mean time I'm hoping the two new scrap spawns, and reducing the max branch lengths for the bone area by 1 will help with this a bit. For those who want more help, the cheat sheet in the description will help guide you a bit.

willow thicket
#

Hoooly

odd cargo
#

Also one of the bigger changes is the bone texture. I used the Mapper tool to test the socket hiders but never realized how badly the scrap triangles blended in if you were using the ship minimap. (me and my main crew haven't been able to playtest it since early December) I only darkened it a bit, but its just enough to help make scrap more visible, and it makes the archetype far moodier

#

The patch notes are really long but they're all mostly little things I've been wanting to fix lol

unreal parcel
#

yay

odd cargo
#

The next things I want to add are some more labyrinth details, to spice up the entrance room a bit, and to make the eyeball and throat rooms also have matching weather lights. Besides the new rooms of course

native harbor
#

🫡

lone bramble
#

bruh ofc a giant update comes out legit 2 hours after I make my modpacks mods unupdateable (long story)

#

u should like

#

go back in time and release the mod 4 hours ago

#

grrr

#

jk obvs tho lol fire mod

odd cargo
#

Hahaha no worries! Despite the patch notes being long it's mostly a bunch of small fixes I've been meaning to get to so you're not missing much. Glad you like the mod!

lime moss
arctic scroll
#

Minimap hiders?

lime moss
inner mauve
#

I use those all the time

odd cargo
#

Yeah they're crazy good to have to help with navigation. I like to add them to pillars and other geometry to really help those who prefer being the man in the chair to decern what they're looking at. The lung trees, meat pillars, and bone struts are the best examples I have

#

I added a gradient one to the spiral room that I think really helps with it

stone sequoia
#

(Also oof why was I scrolled too far up thanks discord?)

odd cargo
#

I haven't properly played Sector-0 in a hot minute. I remember really enjoying the OG interior despite the FPS issues though

unreal parcel
#

v1 didn't fit for me
v3 is the most stable but kinda laggy
v2 was "almost" perfect

gritty dew
#

so maybe its better than im thinking

unreal parcel
#

I mean, If the lag in Sector-0 can be fixed, I have no problem keeping this interior.

lime moss
normal viper
lime moss
odd cargo
#

Unless it uses stencils 🤔

crystal dagger
#

BUT it's also Far better than anything i could do! lol

odd cargo
#

Inside of us all are two wolves. One wishes to share as many WIPs as possible, and the other wants to keep everything under wraps until it's done. This is to satiate both a bit

unreal parcel
#

looks amazing

odd cargo
#

Thank you! I'm really excited with how this second room is turning out. It's definitely been the most complex to get set up with its various sockets but I think it'll pay off

lavish ruin
#

will you add any stingers to this?

odd cargo
lavish ruin
#

there already is one?

#

if its possible, could you add a config with option for it to always play?

odd cargo
#

I have no coding experience so I can't control anything outside of LLL's default config generation. I figured assigning it there would have it work like the vanilla ones

dense rock
#

Might have to do custom stuff

#

Unsure how LLL handles stingers since they got hardcoded in v60

untold cobalt
#

amongst other things

#

My recommendation would be to just set up a trigger at the entrance with a random chance to play a stinger when you enter the first time, and then disable it after the random chance is rolled

#

That's how Wesley and I do it

odd cargo
#

Ooohhh, sounds good! I'll see about experimenting with it--what % do you personally prefer?

lime moss
#

what does the stinger sound like?

odd cargo
odd cargo
#

Hell yeah 👌

upbeat jasper
#

ooh we're talking stingers?? Nothing beats the stinger for my upcoming project y'all got nothing on me

cyan lantern
#

oh boy

odd cargo
#

I'm hyped to see what you've got cooking up 👀

upbeat jasper
#

Btw that was all in jest too, Castellum Carnis is fantastic and the stinger you have sounds great, curious to see what you'll have after the place holder

odd cargo
#

Oh no worries, I didn't take it as a slight at all, and thank you so much. I definitely want something similar sounding to that (since I greatly associate this interior with flash Isaac's Womb chapter), but just more in line with Lethal's deep piano sounds

serene vector
ruby scroll
#

Anyone else experiencing too little loot density in this interior?

sonic sleet
ruby scroll
sonic sleet
#

I don't have the issue but in my modpack it's paired with a very hard moon haha

#

Might be an issue when paired with easy moons

rich chasm
#

i got this interior multiple time on different moons and never had any scrap problems greed

odd cargo
lyric sorrel
#

But I might just be used to LC office rates

#

Either way I don’t mind it, I think the scrap rates/positions are perfect on this interior

untold cobalt
jagged vector
#

I am not sure if the Bloody tag works properly, for Atlantica its supposed to change the moon to Redlantica but it doesn't apply for this interior
The Slaughterhouse interior has the tag and it works fine
#1204432295025578014 message

#

Perhaps a typo or something with the tag (?)

odd cargo
jagged vector
#

is that the same as Slaughterhouse?

untold cobalt
#

Should be

#

Also @odd cargo I need to DM you about something

odd cargo
#

That's super weird... I'll try messing around and see if there's anything else wrong

#

The new rooms are just about done so I might be able to push the update soonish™️

odd cargo
#

I like how a single capital letter can totally nuke an aspect of gameplay

#

As soon as the changelog's out you all will realize in hindsight what was busted all this time. I just had to make a note of it here because it's so dang silly

twilit nebula
#

I can't wait gaaaah

lime moss
#

when's the update? waiting for the bloody interior tag to work...

odd cargo
#

Sorry I've been busy with some IRL stuff lately. The update should be out soon--I've had some weird bugs I've been trying to squash that actually impact gameplay in a pretty impactful way (unable to grab items if dropped in certain places and enemies walking through specific walls)

#

Admittedly I have been playing some Ultrakill too since the Ultra Revamp's out oops

lavish ruin
#

found out revisitstingers works with this now

vapid marsh
odd cargo
# unreal parcel peak update :]

IT'S SO GOOD! I adore the subtle changes they made to Violence, especially the very end of 7-4. Adding King Gizzard to the Cybergrind also gives a natural stat boost I swear

odd cargo
odd cargo
lavish ruin
azure rivet
#

Hey, I think this is the right log but the fire exit didn't work when this was the itnerior\

#

I went to the fire exit from the outside and it said it was blocked

odd cargo
odd cargo
# azure rivet

Yeah I recently encountered this myself. There's a REALLY low chance for it to happen but 99% of the time it'll generate the amount of fire exits needed. I'm gonna add one new labyrinth room to fix this in the coming update

azure rivet
#

Thanks! Also, awesome interior!

odd cargo
#

You're most welcome! And thank you! I'm really glad you like it

odd cargo
#

Found the error with the tags

#

-# I don't wanna talk about it

lavish ruin
#

has anyone gotten this weird bug before? (the red cube is main entrance)

#

posting it here just in case it might be from the interior

#

i can only see that when im in the room with the ramp and ladder

lavish ruin
#

leftover debugging stuff maybe?

#

(it also appears outside and highlights fire entrances)

lime moss
odd cargo
odd cargo
#

But I will admit that this stupid tickbox has given me more strife than I'd like

lavish ruin
#

actually wait

#

i think at the time i was using lethal sponge which is mod that changes a ton of rendering stuff

#

and the mod is still in its early stages so it might be that

jagged vector
#

Personally, i am quite a big fan of the interior
But alot of people i play with dislike it due to the loot distribution, even with the size cutdown
As they describe, they find it tricky to locate the loot rooms, and there is many many dead-ends. Going down a long-ish path and then often not having anything at the end is quite annoying
I think a simple fix would be to have it to have bonus scrap spawns like the Mineshaft does
Both interiors concentrate the loot into certain regions so i think it'd make sense
Besides that, i could try adjusting the scale more to be even smaller in LLL or something

odd cargo
# lavish ruin

Sorry I haven't had the chance to look into this yet! Been grinding away to try and get this update ready outside of being tired from work. I'll try to get to it soon

odd cargo
#

I haven't updated LLL in a while, but does it support for adding extra scrap spawns to an interior? I've looked into it before and couldn't find anything in regards to it so I figured it was hardcoded for the Mineshaft

lime moss
lime moss
#

as far as i know LLL does not have a feature for it

odd cargo
#

Hmmm...

#

I could maybe try and add a global prop spawner that forces scrap spawns

twilit nebula
#

would be kinda sick honestly

odd cargo
#

Heck yeah. Let me see if I can get that implemented before work tonight

odd cargo
#

Oh yeah, we in there

#

It's a little jank so they don't show up on the scan until after the ship properly lands, but it works!

vocal inlet
lavish ruin
#

its not a bug or anything

odd cargo
#

Ah okay, glad to hear you got it all sorted!

lime moss
# odd cargo Oh yeah, we in there

since these are just guaranteed scrap spawners wouldn't that guarantee this amount of scrap generates every time the tile does, and thus make scrap maybe too common?

odd cargo
#

Basically I now have a setup that mimics the Mineshaft's +6 extra scrap spawns

#

This room was empty initially (Experimentation moment) and once the ship touched down, all these scrap here showed up. I installed the setup for this room only so I could watch and make sure it worked

jagged vector
odd cargo
odd cargo
#

So after a rigorous few hours of network testing and debugging it seems like Loadstone's going to be a requirement for the new update

#

The vanilla interior generation lags so bad it desyncs one of the new rooms

#

I owe gothgutts a sandwich for how much she helped with testing

modest walrus
#

woohoo

odd cargo
#

Castellum Carnis has been updated to 1.1.0 !

  • Added two new flesh loot rooms
    • Reduced the interior's max size due to the scale and chance of these rooms (15:18 → 13:16)
    • Made Loadstone a dependency to prevent a new room from desyncing during generation
  • An irritant has produced ||███████||
  • Added a new flesh labyrinth room to guarantee at least two fire exit spawns
  • Added 6 extra scrap spawns similar to the Mineshaft
  • Fixed "Landmines" (not "LandMines") not spawning in the interior
  • Improved the smoothing on the spawner mouths to [slightly] blend in better with the walls
  • Added a few configs
    • Employee corpses
    • Skylights changing with weather and time of day
    • Entrance stingers
    • Droplet particles
    • Six extra scrap spawns
  • Fixed the content tags
  • Updated the shader for the bioluminescent lights
  • Updated the flesh "crossroads" room's breathing animation
  • Updated the "eye" and flesh "crossroads" rooms' skylights to match the weather like the "two handed" room
  • Fixed the 'grass' of the "eye" room covering scrap icons
lime moss
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castellum carnis has a weight for liquidation??

lime moss
azure rivet
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Wait it says in the update spawns a labrinth garunteeing at least two fire exits. What happens if I'm on a moon that has 3-4 fire exits? Will two labrinths spawn to make up for it?

odd cargo
odd cargo
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||The room was a massive undertaking so I didn't branch out too much||

lime moss
odd cargo
azure rivet
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So there's a chance for fire exits to not work if the moon has a lot?

odd cargo
odd cargo
lime moss
odd cargo
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||The latter makes only the two rare terrains show up, those I don't want to spoil ||

dense rock
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||Amythest? 777||

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oh wait

odd cargo
dense rock
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||Oh no that's just how I think LLL has the tag spelled loll||

lime moss
# odd cargo ||The latter makes only the two rare terrains show up, those I don't want to spo...

||they don't seem that common on company moons? loaded up sector-0 with castellum carnis like 10 times, only saw the ||||gold|||| terrain twice. (would it be possible to make that terrain appear guaranteed on empra from wesley's moons? i think it'd fit well) every other time it was just generic flesh. also, the other terrain is very cool (unless you don't count the little hole above the room as terrain, in which case i haven't seen both of the rare terrains).||

dense rock
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I

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||I don't think Embrion even has the Amethyst tag lol||

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||[Info :LethalLevelLoader] ContentName: Embrion | Content Tags: Paid, Rocky||

twilit nebula
dense rock
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yeah it doesn't even have the Amethyst tag (spelled right or not) 😭

odd cargo
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Dang... Well hey at least it should work for custom moons. ||The full list of tags for that variant are "Amythyst, Amethyst, Amethest, Amythest, Crystal, and Gem"||

odd cargo
lime moss
odd cargo
wintry axle
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What scrap spawns were added?

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(In the most recent update)

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Is it just more scrap spawns with the interior?

odd cargo
twilit nebula
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I loooove the change man, I find it helps the interior a ton

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I also found the appy room for the first time

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so fucking cool

vocal inlet
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unique appy when .3.

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talkin 255,0,0 in terms of RGB.
"Plasma Apparatus" (since "Bloody" is already taken)

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... got a little excited. apologies, and great update ^^

inner mauve
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Hemoglatus

azure rivet
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Hemoglatus is actually perfect lmao

lime moss
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i think the vanilla apparatus is fine with this

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not every single interior needs a unique one

azure rivet
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True but like Hemoglatus, that's frickin genius!

twilit nebula
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yeah

lime moss
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if it does get one i hope it can be disabled...

odd cargo
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As for the unique Apparatus, I'm still on the fence about it. If I were to make it I would make a config toggle between the vanilla one and the custom one

azure rivet
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||the room with the green light actually made me say woah how cool it looked||

odd cargo
sour sapphire
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Finally got to try this interior with my group today. Was NOT mentally prepared ITPing into what felt like a heart. Great great work, our group loves it. BabyManater

sonic sleet
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Love that interior! But I've always been afraid of loadstone. Anything I should know to configure it? Known incompatibility or quirks?

lime moss
vocal inlet
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for some reason

covert finch
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Today I played the updated interior, only saw one new room (the acid one) but I like it a lot!
There's something I heard while exploring, I don't know if it's a mod-specific ambiance or a vanilla one I never heard before, but it sounded like a yelping dog or something. Spooked me a lot.

odd cargo
odd cargo
odd cargo
covert finch
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I see, that's neat!

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Also, gotta say, I love the sheer diversity of looks this interior has.

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I think my favourite rooms are... I think these are the naval cavities? The ones with the purple-pinkish, bulbous things.
Sadly didn't encounter them on my recent runs but I love how alien they are.

odd cargo
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Thank you so much! And heh, that room is a fun one even if its a bit more on the uncommon side.

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A good friend of mine related it to the "blue fire" texture from the original Doom

covert finch
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Oooh!

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Does look a bit like it!

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The bulbous room with those """trees"'"-like thingies makes me uncomfortable in a good way. As in it looks alien but also so endearing. Come to think of it it's indeed uncommon, I haven't seen it in a while.

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From experience they only spawn to break up two bone tunnels from touching each other, never seen any by the flesh tunnels.

odd cargo
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Oh yeah! I call that one the "lung forest" and was one of the few rooms I had a very clear vision of when I first conceived the interior. It was originally going to be WAY bigger but I was reeled back from scope creep lol

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I'm really glad to hear you like that one despite making you uncomfortable, hahahaha

lime moss
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you could theoretically make it be way bigger now..

odd cargo
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Potentially, but to be honest I'm not sure how fun it'd be to actually play since it was almost its own archetype it was going to be so big

lime moss
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ah

arctic scroll
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not big enough

odd cargo
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Better? yoiled