#Lethal Anomalies

1760 messages Β· Page 2 of 2 (latest)

uncut kernel
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Look if content configuration is enabled!

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And if you are using LQ or CC i would also recommend looking them and see if you have any enemies config there

unkempt oar
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i dont have lq and im not sure what cc is but i dont think i have that either, i'll see what I can do! you've been super helpful

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i might finally get gale now too it might help me fix this easier lol

uncut kernel
uncut kernel
unkempt oar
unkempt oar
uncut kernel
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It also runs and loads super fast

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Im nΒ°1 gale fan hehe

unkempt oar
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ooooh i see i see, yeah im willing to try it out, thank you number 1 gale fan

uncut kernel
unkempt oar
uncut kernel
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but yeah back to your issue

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it may be LLL

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if it isn't, try bumping up the weight a lot just to see if it was bad luck or it really isn't spawning

unkempt oar
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i dont believe its bad luck, i added this mod back when tourists were added and havent seen them a single time, spent a while comparing the chances between an unedited config and an edited one, an unedited config always had at least 1 sparktower on adamance on the regular and none for any other time

unkempt oar
# uncut kernel it may be LLL

been installing gale rn, does it have a sort of search function for checking if certain words would be in the LLL config? from what I know i wasnt able to find something like that on r2modman

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im always having to scroll this big long list of every moon and interior ive ever downloaded on this pack even if i dont have them installed and cleared my cache, honestly kinda cool as i see it as a growing little collection but it would certainly help if a search was possible

uncut kernel
unkempt oar
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oh i see

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it might be a tiny improvement, but good to know before i try endlessly looking for it myself

uncut kernel
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feels more like a LLL thing to change

unkempt oar
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oooh yeah you're right

uncut kernel
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but i may be wrong tho, maybe a search bar inside the list itself

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that could work

unkempt oar
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also about gale, am i able to export a code and have people who are still on r2modman to download and play together? I'd rather not have them all swap to it if possible

uncut kernel
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gale is just the mod manager

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wont be any issues if others use a different mm

unkempt oar
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thats a relief! thank you!

uncut kernel
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profile codes are global in ts, so they will be the same for ts, r2 and gale

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tho gale has a very cool feature where you can sync a profile with others so whenever you change a config, remove a mod or add a mod, others can just update the code themselves instead of getting a new code everytime!

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but enough gale ranting

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this isn't even gale's thread haha

unkempt oar
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but yeah lol this is only for certified ANOMALIES

unkempt oar
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i think i might have realized my issue..!! theres a non-zero chance its because halation is basically entirely concrete 😭 im not super knowledgable on the subject, but i do know surfaces have their own materials and if certain things can spawn on them like vein shrouds, i turned it up to 80 on vacuity and had them spawning perfectly there! still nothing on halation, but im fine with that

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at least i now have gale 🫢

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doesnt really explain how i never got it for the other moons though.. but i'll take it they're sure spawning now lmao

uncut kernel
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im not entirely sure tho

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also forgot to mention but Zelda said tourist have the same spawn hours as dogs, so if you aren't playing till night you'll probably never see them

unkempt oar
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yeah ive played towards night a bunch, still havent seen them naturally sspawn aside from the first time I tried them on my own. might honestly be luck/i have also heard they spawn super duper later? like around 11 or 10 or something, dogs usually spawn earlier

uncut kernel
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tho i was testing them on exp

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and exp loves spawning dogs really late

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since then i haven't had that issue again hehe, probably bc i changed them to other moons where dogs spawn earlier

unkempt oar
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ohhhhhhhhhhh

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that makes a lot more sense now lol

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thanks! i cant wait to see this mod more in my sessions (my group hasnt even seen any of it yet since they're pretty out of the loop with themodding community, cant wait!)

uncut kernel
pine birch
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Heya! I'm glad it works better now

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Sorry I'm not checking in too often here

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I'm happy that you enjoy the mod, and checking out the base game saintsmirk

dire mountain
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I think I got blown up by one of those statue guys yesterday

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it was strange LOL

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my friend said he saw some weird coil-heads outside posing and that they followed him to the ship

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very cool mod yes!!!

unkempt oar
# pine birch Heya! I'm glad it works better now

Yeah it's been working great now! Been experimenting them on other moons and it's been so great so far, I especially love tourists on tunere since they spawn decently early there, one time they were even there when first arriving on the ship (very fun I love them sm)

dire mountain
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yeah that happened to me LOL

pine birch
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Also! I can pretty easily add modded items to the list of bright items they're interested in

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So if you got scrap mods you'd like to be compatible with the tourist I'll take in the suggestions

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For now it's only vanilla items and Premium scraps items (I'm not biased Zigzag is definitely not a friend)

dire mountain
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i don't know how they work but this interests me

cosmic tartan
dire mountain
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E-Gypt

cosmic tartan
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Ty!

dire mountain
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no problem!

plucky basin
pine birch
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However if they got too close to you and the light on their chest is turned on they're stalking you, and they won't get distracted

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They can stalk an item instead which will stop them from going anywhere else for ~30 seconds, then that specific item won't interest them anymore

pine birch
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(I do plan on making the towers intangible when the ship is leaving eventually)

blazing fossil
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Oh yeah

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That would be a good idea

pine birch
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Heheh the maintenance update is almost done

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I'm looking around for a way to remove the weird white glint on the tower texture, but if I don't find it I'll just send the other few patches anyways and fix that later

dire mountain
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I think it might be the roughness value on the model

pine birch
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I'll check that out

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Good thing about the unity part is that it's less specific so instantly there's a lot more tutorials and help around

pine birch
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well, maintenance update is complete, Imma upload this in a bit

blazing fossil
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based

unkempt oar
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anomaly bros we are so back

dire mountain
pine birch
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Oop I fell asleep before uploading it

hoary edge
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What a sleepy fella!

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It's been a while since i've played, but I super love this mod. Seen you finished the tourists, yeah?
Is there any plan of mayhaps adding a friendly dumpster, or the various bunny things?

uncut kernel
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But they resting from LC modding

hoary edge
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Ah, the tour bus is a fun one. Would be neat to see

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Very fair that theyre taking a break. Modding is big work

pine birch
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I'd love to add the bunnies but I haven't been able to find their model in the game files yet

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I do have the tour bus model and that one's pretty straight forwards so while I look for the bunnies I'll try adding that

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Motivation is coming back slowly dw :D

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And now the project is on a github zigzag has access to so if it breaks and I'm not mentally well, he can help fixing things without it taking months

hollow kraken
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Any chance you could make the Tourists explode when hit by the cruiser?

plucky basin
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it can be easily done, probably by detecting the cruiser collider

dire mountain
hollow kraken
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It's also standalone but I recommend the full pack

dire mountain
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Oh yeah I know that one

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I like powerfull's, initially really disliked the quasara rework cuz it was pretty walkable before but now it's super cruiser centric (like their other moons)

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but the vibes are great

pine birch
hollow kraken
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Just noticed the tourists still have the "white parasite pixels" that were fixed on the towers

plucky basin
pine birch
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Do they try to walk inside the back if there's items in them?

hollow kraken
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I know they don't target the cruiser but yeah I had items in the back

unkempt oar
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is it possible to consider making tourists not explode when colliding with monsters and only players? i looove the tourists but im constantly finding them mostly gone and taking out the other enemies by the time we're outside, it kinda defeats itself and everything else outside which feels like an issue

pine birch
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Hi sorry forgot to reply saintdead

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What version are you using! In the latest one, tourists won't explode when colliding with enemies if they're not being looked at to avoid them dying on their own

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If that's still not enough, I can easily get a config working to disable that if people would like

unkempt oar
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Oh what! That's strange, yeah I've been using the latest version

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Maybe I overlooked something, I'll look into it ty!

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I wouldn't mind the configuration either but hey it may just be something wierd going on with my pack lol

pine birch
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Do not worry the mods code is slightly better than this

hollow kraken
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who is this deranged individual?

dire mountain
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it's meant to make fun of how bad his shit is

plucky basin
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A LMAO

hollow kraken
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who actually is he tho?

dire mountain
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only for his code to be abysmal dogshit

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||there's like so much more to it but that's the basic rundown||

hollow kraken
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Oh he works at blizzard that explains everything

dire mountain
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worked* but yeah

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and he got his position through nepotism no less

hollow kraken
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yeah that tracks

oblique swan
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He was just a tester

dire mountain
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I'm pretty sure he was QA yeah

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he didn't even code for them lol

plucky basin
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lmao, thats even worse for his case

blazing fossil
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(And also cus he got mad at someone on WoW for not using mana orb, didnt use it himself, and doubled down instead of admitting his mistake)

dire mountain
dire mountain
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to try and savotage it is soooo petty

dire mountain
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old stuff gaining more traction EXCLUSIVELY cuz of the SKG shit

blazing fossil
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Games having to have EoL plans have a good chance of being done in non EU countries just because it would be easier to have 1 unified plan then a bunch of them for different countries

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Though it is funny that his main argument is that it'll permanently damage live service games

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First of all, I would love to go back to a time when everything wasn't a live service, and second, just keeping the servers on or sending out the community server sdk on EoL isn't that hard

plucky basin
pine birch
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Sorry for the lack of updates again btw

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It's the same thing as before, mental health and all

dire mountain
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it's all good :] mod's in a good state right now, so don't worry!

pine birch
hollow kraken
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Obvsly mental health totally takes precedence (take care of yourself!) but
If you do update the mod could you fix tourists killing people through the ship?

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Had some ppl in my group complain about it, that's all

pine birch
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The explosion is a landmine explosion, idk if I could fix that easily

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Wait that was two weeks ago cu_gratis

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I've been outed for not checking this thread it's over

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(Summer has been busy for me, I'll try to get back to work now that everyone is also going back to school)

pine birch
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I'm working on an alternative behavior for the spark tower that would not punish large groups walking by together

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And rather focus on breaking line of sight from the tower often

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I'll try to make that available as a config for people to test soonβ„’

pine birch
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The idea is that whenever a player is within range and line of sight, there'll be a small electricity arc sent towards them, and the tenth will be the actual lightning, but breaking line of sight instantly resets the count

dire mountain
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oh that's actuallymad cool

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i love it

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cook zelda!!!

plucky basin
dire mountain
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this will be awesome

pine birch
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Progress report for September, the alternative behavior for the spark tower is almost complete! Also, I've been working on the bunnies, and I've slowly been adding damage types to the game

pine birch
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I'm probably gonna make the noise rise in pitch as you get continuously zapped

foggy viper
pine birch
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Secondary! You'll be able to choose in the config whether you want this one or the old one

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This one is I hope less confusing about how it works, and more forgiving for bigger groups

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The old behavior is kinda unique because it forces people to go one by one, but it kinda just turned into an area of denial thing that people would avoid altogether

foggy viper
# pine birch gotta polish visuals and audio still but that's what it'd look like

just a small request, if it's possible ofc.
On the main (Actual) behavior, I think it'd be good to some small sparks (like in the video) to make the player know when you're in range or not.

right now it's kinda hard to know if you're outside the range of the tower or not, so maybe having that mini-spark maybe at the half of the time before its main attack would be a good indicator

pine birch
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Oh yeah that's doable

foggy viper
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great!

pine birch
foggy viper
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It's like a small warning of the result if you keep in that range

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But thank you anyway for listening to me, and I apologize for bothering with this.

dire mountain
dire mountain
plucky basin
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For the lightning, zelda and I are using a modified version of the vanilla lightning prefab, all of this is generated by code

dire mountain
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yummers...

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I have a friend who has an unreleased weather ready to go but their lightning doesn't show up fsr, I thought it was because it's not ripped correctly but if y'all got your hands on it then I'm not sure

plucky basin
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If it's done entirely in the editor then idk, but if it's done with code I can help it should be an easy fix

pine birch
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I've bashed ly heqd trying to make a lightning effect in unity for an entire day before learning I could reuse the lightning prefab and tweak them as much as I wanted to

pine birch
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I haven't gotten on yet does the update break this mod

plucky basin
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Probably

pine birch
simple frost
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Is there another halloween patch?

pine birch
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Didn't really think about it but yeah could be fun

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Probably nothing huge cause there isn't that much content in the mod yet

simple frost
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Oh you were talking ab the update for this mod mb

pine birch
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Ohh

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You meant for lethal?

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Zeekers changed the Unity version because the one he was using had a safety issue with network stuff?

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I'm not sure I'm correct but it's the echoes I've heard

simple frost
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Ohh I see

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I checked steam, it's ture

pine birch
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I'll release the v73 compatibility with the spark tower alt behavior sometime this week

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Scrap bunnies I hope I can get done this month?

pine birch
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updated πŸ‘

plucky basin
pine birch
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(Also I broke the images in my readme but I'm very unbothered to update again just to fix it

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Since I'm adding the bunnies soonβ„’ it'll be fixed then

plucky basin
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Guys, don't forget to check the new alt behavior for the Spark Tower (by activating it in the config) when you are playing in a large lobby, it should be more fair πŸ€—

dire mountain
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that's def gonna be my new default, yeah

pine birch
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You can configure how many consecutive zaps are needed before killing the player

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Set it to 1 to unlock the gatling gun mode

plucky basin
plucky basin
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That also makes all other players in the game crash

pine birch
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oops it's an issue with the code of what I'm working on for the scrap bunny

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I forgot to disable one patch that calls for an object I'm not registering yet

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Fix has been sent, sorry about that saintchair

dire mountain
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yaaay thanks zelda

pine birch
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Writing this changelog was a special kind of humiliating

plucky basin
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Lmao Readme is back alive πŸ™Œ πŸ™Œ

pine birch
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I've been thinking about the visuals of the bunnies

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Since they're balls of scrap metal in the game like a dust bunny is just a collection of dust

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I think it'd be cool if instead of trying to rip the base model I try to make one that's a collection of scrap items from the game with a rust like teture

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But since both the tourists and tower use the in-game models I'm wondering if it'd be weird to change that way of doing things

dire mountain
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oh that would be super cute

simple frost
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Now I'm imagining tourists as coilheads on their last legs

simple frost
pine birch
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I think I'll go for that then

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I can use flashlights to replace the emissive spots from the original model

pine birch
simple frost
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We puttin the lethal in lethal anomalies with this one πŸ—£

dire mountain
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theres' so FCUKING MANY

uncut kernel
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sir thats not even close

dire mountain
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i still dont get how they work tho LOL

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and i've had em clip into the ship quite a few times, weird dudes

plucky basin
pine birch
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Yeah if there's too much space below the ship they tend to like going under it and clip through

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I'm not sure how to get rid of that

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I could always just increase the height of the navmesh agent or whatever it's called but it feels kinda ugly as a solution

oblique swan
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increasing the height wont fix it

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agent size is only for collision between other agents

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not world physics

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they go under the ship because you allow it in the agent mask

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under medium and small space

pine birch
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Ohh I'll try to fix that then

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Adding the tour bus will also be a way to get rid of tourists

dire mountain
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interesting!

pine birch
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How about

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Making the tour bus blow up prevents tourists that spawn afterwards from spawning a group around them

dire mountain
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what's the tour bus btw?

dire mountain
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they're def fucked up on moons like Embrion that have way too much shit going on

pine birch
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it's these guys

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My idea is to make them appear when there's a set amount of tourists on a moon

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And you can make it blow up to instantly trigger every tourist

uncut kernel
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Ooooh

dire mountain
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I also think maybe (and this is from an enemy designer's perspective) the mechanic where they get distracted by items is not conveyed super properly, esp since you don't really know it's shiny items that attract em + what items count as shiny

uncut kernel
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I thought the tour bus was smth else

dire mountain
pine birch
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Go ahead I'm taking notes spearwrite

dire mountain
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Oh oki oki I'll drop some

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AFTER LUNCH!!!! MUAHAHAHAAAA

uncut kernel
pine birch
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it's 7pm it's not lunch time

uncut kernel
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Idk why i confused the tour bus with a thing from another game, let me see if i can find it

uncut kernel
dire mountain
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2pm beevil

dire mountain
plucky basin
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lmao those americans

dire mountain
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lol

uncut kernel
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Im killing you

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How tf do timezones work

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We had 1 hour of difference

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Why do we not have that anymore

uncut kernel
plucky basin
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you know its moving

uncut kernel
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Thanks french zigzag greed

plucky basin
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πŸ˜‚ yeah no problem

dire mountain
uncut kernel
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If only france was real

uncut kernel
# uncut kernel

Its from a game called once human, its a walking bus and if you get close you can go inside and i think its a quick travel idk havent played the game

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Idk why i always confuse these 3 games

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Pacific drive, dredge and once human

pine birch
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I have to play dredge at some point

uncut kernel
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Same same

uncut kernel
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Ok i think it has to do with the seasonal changes

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When we first spoke, it was summer time for me so thats why i was 1 hour later, now we both are on the same time bc summer not anymore :3

pine birch
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I just noticed there's a slight fade at the bottom of channels now has it always been there

dire mountain
# pine birch Go ahead I'm taking notes <:spearwrite:1241020679097159710>

One thing that is communicated to the player in a good way is their weeping angel behavior, I think that part is flawless. They're also effortlessly creepy, I love their poses heehee

The explosions feel like they happen a bit too randomly, though; do they happen when they're touched? after a certain amount of time? I can never tell because sometimes I'm not even close that to them and they still explode. The chain reaction is cool though, I've got some funny clips of them doing weird shit I'll send later lol!

Then you have the red light thing they do sometimes- Is it supposed to indicate when they're distracted by an item? I think if that is the case then there should be an accompanying sound effect or twitching animation (or both!) for when that happens so the player knows when switching from an empty hand to an item that they're drawn to said item(s)

uncut kernel
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Wooow you eat fast!

dire mountain
dire mountain
plucky basin
uncut kernel
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Ok im joking

plucky basin
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πŸ’€

uncut kernel
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The fade in thing its from like a month ago

plucky basin
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ah ok pfiew

uncut kernel
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And the thread thingy i have no idea i think you are hallucinating

plucky basin
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what no it was bigger before

pine birch
# dire mountain One thing that is communicated to the player in a good way is their weeping ange...

I'm glad I could convey the creepiness they have in the base game through the expressions changing instantly hehe

They do explode when they're touched, either by a player or an enemy, but because they'd often die on their own the latter only happens if they're actively being looked at

The red light is when they're "stalking" something, which means they reached the item of interest and they won't change their target for something shinier for a bit

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Once they checked that item out they won't be interested by it again

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it's been a bit since I did their AI but iirc if an item is being held by a player they pathfind towards that player, but it's still the item that interests them

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But players technically count as an "item of interest" but its neutral, so some items are more interesting to them

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The way a tourist calculates how interesting an item is is by multiplying the distance to that item to a specific value the item has, and then it takes the item with the lowest score (both closer and more interesting)

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There's a bunch more stuff going on for certain items because I wanna check if they're on or not, like flashlights

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By the way if anyone has a way of getting a list of items added by mods it'd make adding more modded scraps a lot easier

uncut kernel
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Maybe LQ

dire mountain
oblique swan
dire mountain
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it seems a little bit complicated to balance then

ionic narwhal
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here is a clip for you guys about a human missile crine

brave basin
simple frost
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LMAO

plucky basin
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did you just smacked your friend with the stick towards the tower? plink

pine birch
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Nah I support that

pine birch
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You know the funniest part

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If your friend was sunk just a bit more it wouldn't have happened

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There's a point in the sinking animation where the player isn't targetable anymore iirc

simple frost
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That's kind of weird actually, I get it but I don't

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Would be sick if a giant could "save" you from a puddle before being struck by an old bird or something

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Or even skip the giant and just get blasted outta the puddle by missiles (I think too much)

pine birch
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I'm gonna be working on a shit post idea I've had for a bit to get my mind off this, I think I need it lmao

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It should only take like a day or two

dire mountain
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I'm all for it hehehe

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Also I just realized. do tourists explode when they come in touch with like, grenades and other throwable items?

pine birch
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I genuinely don't know

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I don't think they do

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Also I did get them to stop roaming under the ship + stop being pushed into your field of view by other tourists

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I'll add the tour bus as well in the update and it should be ready by Saturday for our next session with my friends

pine birch
dire mountain
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up to chapter 2 but yee

pine birch
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Ah, sadly it'll be a chapter 4 spoiler

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I can describe it as a shitpost variant of facility meltdown

dire mountain
pine birch
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I have been working on the bunnies, but it's nothing I can really put in an update just yet

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Since the bunnies literally deal all the damage types I want to add in this mod I've been working on that but it's under the hood stuff

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I've also had another idea I'd love to make but idk if I have the knowledge to make it happen

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Eventually I'd like to turn the limbo layer from Ultrakill into an interior

dire mountain
pine birch
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oh my god this so fucking funny (at least to me)

foggy viper
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I love it

pine birch
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It's pretty much halfway done now but I should sleep I promised zigzag I wouldn't get carried away and work on it super late

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(It is currently 4am)

plucky basin
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And again my fellow crewmate is staying awake until 4am ++ to do a shit post πŸ—Ώ πŸ—Ώ πŸ—Ώ πŸ—Ώ

pine birch
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I love using my free will

pine birch
plucky basin
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goofy af

pine birch
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ok the mod is done, I'll test it with zigzag tomorrow and unless we find a big problem it should be released tomorrow

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Consider it my contribution to spooky month I suppose

plucky basin
pine birch
pine birch
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Tour Bus should be done by tomorrow

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Also on top of that I'll add a config that lets people customize the size of the groups tourists spawn with them by setting the minimum and maximum amounts

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Not a huge update incoming but I'll be done with the tourists

uncut kernel
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yippee!!

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really excited to see the tour bus hehe

pine birch
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I'll probably make it toggleable if you want mobs to be able to trigger the bus or not

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By default that'll be off because it means technically all tourists on the map may just explode out of nowhere

uncut kernel
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i have no idea what the tour bus does hehe

pine birch
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Walking into it or shooting it will make every tourist on the map explode, and further tourists will not spawn in groups

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One bus will spawn if enough tourists exist on a moon, and finding it basically rewards you but it is also a dangerous explosive

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This update is basically the "nerf tourists" update

uncut kernel
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haha

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i love tourist but they are sometimes really sneaky hehe

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1 billion tourist and its too late when you see them

pine birch
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Yeah

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Also they won't be going under the ship anymore so you'll be more safe inside the ship

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And I'm reducing a tiny bit the range at which they explode when near a player because on certain slops they were able to blow up when you weren't looking at them

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I'm trying to stop every way they'd feel unfair at times

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The one billion tourists issue is something I never really caught because in the modpack I play on with my friends, their spawn chance stays relatively low so we rarely have to deal with more than two groups spawning, but yeah in other modpacks, or moons that spawn a lot of mobs, just 4 groups is enough to get you ~25-30 tourists

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Being able to customize group size will allow you to really choose how you want them to act

uncut kernel
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amazing!! really cool update Zelda! i just hope you dont burn yourself and try enjoying it :3

pine birch
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Small groups, more spawn weights give you lots of tourists but scattered everywhere
Big group, small spawn weight can give you an army but it's rarer

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Honestly making Jackenstein was necesary

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I love this mod but it's kind of sisyphean because it'll never "truly" be completed

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Making something that's actually finished and won't be updated (asides from maintenance or fixing bugs) was a cool break and I feel a lot better jumping back in this

uncut kernel
#

amazig

plucky basin
uncut kernel
#

yeah taking some time is really good for your mental health

pine birch
#

no more white pixels on the tourists

regal horizon
#

Oh wow, was that unintentional?

plucky basin
#

i think im cooked

uncut kernel
#

Nah you are zigzag stare
-# rip

pine birch
pine birch
#

Now they'll stay here

#

They won't climb on the ship and won't explode through the walkway

regal horizon
#

With the two story ship mod, going upstairs would explode them if they were inside the ship

pine birch
#

Yeah, it was generally janky with them being able to go inside

#

Also for some reason they had a mapdot but the gameobject was inactive, that's been fixed

#

it's terrifying

regal horizon
#

they're coming....

pine birch
#

I just have to do a bit of testing to make sure nothing's desynced or broken and I'll be able to release that

dire mountain
dire mountain
uncut kernel
pine birch
#

** Update**

"Looks like somehow our tourist problem can get worse. On moons with high concentrations of them, we've noticed some bigger, unmoving masses of several tourists merged together. Not only that's creepy, but also it hints at the existence of some sort of hive mind between them... Perhaps you'll figure out a way to use that to our advantage."

uncut kernel
#

Sooo cooooool!!!!

pine birch
pine birch
#

Also yesterday during our session I've noticed that with the alternative behavior enabled for the spark tower the final lightning that kills sometimes doesn't show up for everyone who isn't being killed

#

What's even weirder is that it happens not to everyone, not consistently, and it even happened to me even though I was hosting

#

If anyone encounters this, I'd be happy if you could take a clip and send it here so that I can try and understand why that happens because I'm very confused

coral ivy
#

@pine birch is this mod on v73

pine birch
#

The last two versions of it yes

coral ivy
pine birch
#

Can I see the errors?

coral ivy
pine birch
#

No problem

#

Did the errors happen when loading the game, or in one?

coral ivy
pine birch
#

Was it a few seconds after the clock appears on screen, for no particular reason

#

That's when I make the towers spawn

#

Also, was it warnings or errors

coral ivy
#

Errors

#

It was something about reverb audio I think

pine birch
#

Cause I'm pretty sure the game sends a lot of warnings about it and it's kinda normal

#

But if it's errors then yes I should be worried

coral ivy
#

No it was error and it only happened after I installed the mod

#

It might be something else so I will test again later when I get the errors

pine birch
#

Yeah, there isn't much I can say without seeing what's going on

regal horizon
#

do you by some chance have audio reverb fix with experimental settings enabled

coral ivy
#

@pine birch I sent it to 9999 but neither will spawn

019a03b5-5d2b-0ff8-d2c1-1343b545e294

pine birch
#

I don't see any errors coming from the mod in the console but I agree they don't seem to spawn on experimentation

#

I'm not sure what's up with it

uncut kernel
#

you said those silly tourist used dog spawns right?

#

if that is still true

pine birch
#

wdym?

uncut kernel
#

then they spawn extremely late in the night

#

like 10 or 11 pm

#

idk what yall are talking bout xD

pine birch
#

I don't remember saying that

uncut kernel
pine birch
#

Ohh

#

afaik they do spawn early in the day too

uncut kernel
#

not in exp

#

in exp is extremely late

pine birch
#

tbf I don't mind that so much

#

Tourists are pretty dangerous and experimentation is meant to be chill

uncut kernel
#

yeah

#

its not an issue

#

unless you are using exp for testing them hehe

pine birch
#

I am but I use Imperium

#

Which also means I have to play the "is this error from me or from imperium" game

uncut kernel
#

test in another moon

pine birch
#

Without errors it's hard to tell what's going on

#

Could be my mod, could be another mod interfering

#

I know it works on its own, and it loads normally in your pack, but I'm not sure what's causing the issue

uncut kernel
#

Is it still the experimentation issue? Or is it something else?

stone galleon
#

Could there be a config to disable the explosion when a tourist spawns?

pine birch
#

Wdym? There's no explosion when they spawn

stone galleon
#

oh well i got a lot more things to look into then.. 😭

coral ivy
#

@pine birch

Suggestion: Have a chance for spark towers to be hit by lightning in hurricane or stormy, and once hit it will activate the zap animation. I think this could add some more dynamic play.

stone galleon
#

I'm having tourists blowing me up inside my ship, idk if thats meant to happen

dire mountain
#

are you using any ship mods?

stone galleon
#

None that edit the ship itself, just problematic pilotry

dire mountain
#

mmm

#

yeah problematic pilotry would maybe cause that

plucky basin
#

What I know is that since a recent update tourist should no longer walk inside the ship and same thing for below the ship
However I noticed some mods like BiggerShip by Mrov still have the vanilla area below the ship (idk what to call it) and this can make tourist go under the ship on specific spots (the outer areas, where the ship was widen a bit)

#

Maybe problematic pilotery is not moving this area along with the ship landing animation

#

Which will cause issues

#

But in any case that's not a Lethal Anomalies problem

stone galleon
#

got it, i ended up just disabling problematic pilotery, thanks for the help!

pine birch
#

Hello! Sorry I was out for a few days cause I was sick

#

Yes I've noticed mods that change the ship size generally don't work well with tourists and they manage to clip under the sides unfortunately

#

I'm not sure what I can do about it other than making them pathfind away from the ship entirely which would be a little overkill

stone galleon
#

All good, it seems to definitely have been problematic pilotry even if with the navmesh regen option!

pine birch
#

When in doubt it's always someone else's fault rivhell

#

More seriously though, these tourists have been difficult to work with, the line between dangerous and unfairly not fun is thin

dire mountain
#

felt

modern glade
#

I did test them with wider ship + 2-story and they didn't seem to come into the ship.

#

I know they did in a previous update so i guess it was fixed(?) for at least those specific ship mods?

plucky basin
#

yeah it was "fixed"

#

for the vanilla ship

#

which is the same width as 2 story

#

as for the area under the ship, it should be unchanged in 2 story again, but it is different in BiggerShip, like in BiggerShip tourist can roam below specific spots where the vanilla ship is supposed to be
let's ping my good old friend @fast cliff so he can fix that, lol, hello mister weather what did you do to the area below the BiggerShip? (im not sure what to call it)

fast cliff
#

navmesh blockers all around

#

you can see it in imperium

plucky basin
fast cliff
#

I'll send you a screenshot of how big they are

#

and you can draw your desired size 🀭

plucky basin
fast cliff
#

maybe not

#

I'll catch you later today to get more info

plucky basin
#

Ok

uncut kernel
#

Ok

true basin
#

this is a beautiful contribution to society

#

gotta love hwo this is tagged as a spoiler as if literally anybody would understand why the hell theres a ms paint pumpkin yelling YOUR TAKING TOO LONG chasing u around lmfao

blazing pilot
#

@pine birch tried the new mod

#

very fun items lol

dire mountain
#

NEW MOD?

pine birch
#

Thank you thank you

#

It's a mod for my random scrap ideas

#

Somewhat similar to PremiumScraps

blazing pilot
#

no shade against PremiumScraps

#

but not my style haha

pine birch
#

I'm biased in favor of it

#

For some reason

#

I'll keep it semi vanilla ig? Where it won't be totally immeersion breaking, but it will get relatively random

blazing pilot
# pine birch For some reason

random is fine and ofc with a config im not miffed about meme stuff if its a decent balance ratio of more vanilla to random lol

uncut kernel
#

The feliz navidad cactus should mimick your voice hehe

#

It prob would be way too hard to do

#

But would be funny

pine birch
#

Ehhh

uncut kernel
#

Would be like the real ones hehe

pine birch
#

Maybe some soft dependency with mirage

uncut kernel
#

Oh yeah

#

Do you think thats possible?

#

Do idk if mrage would do what im saying

pine birch
#

Possible, most likely, easy, probably not

uncut kernel
#

Like you say smth and it immediately repeats it after, in a goofy voice

pine birch
#

mhmm

uncut kernel
#

Like talking tom

pine birch
#

If it instantly repeats it probably

#

I'll look into it

#

But I can't promise it for now cause this is way out of my knowledge

uncut kernel
#

Thats how they work irl at least

pine birch
#

yeah

uncut kernel
#

Gotta be hard

#

And not really worth it probably haha

#

Still good mod

#

(I have only seen the cactus)

pine birch
#

The mega flashlight does need general improvements for now for clients to see the beam is someone else uses the flashlight

#

It's an issue that also affects the spotlight in the gratar lootpool

#

I'll try to figure out how the patch works to implement it in the mod

uncut kernel
#

You could look into flashlighttoolloader i think was the name?

#

@jovial timber made it

#

To add more options to the flashlights

#

Good to have as a dependency

pine birch
#

ohh I'll look into it yeah

#

Using general improvements was good enough for me at first because we have it in our modpack and I didn't have to put it as a dependency

#

The flashlight works without it, it's just other people won't see it as big as it's spposed to be

plucky basin
#

no worries i completely understand that

jovial timber
blazing pilot
pine birch
#

Oh yeah I should make a thread for that scrap mod

#

I haven't really been working on the anomalies much because I kinda lost my obsession for Pacific Drive

fast frigate
#

does the song that this mod plays when taking the apparatus with meltdown not work with the experimental version of meltdown?

pine birch
#

Potentially, it's been a bit since I updated this mod

fast frigate
#

Dang. Would just use the normal version of FM but it's currently broken so i have to use experimental

plucky basin
#

wait for it to be fixed then

fast frigate
#

we have been for like, months

#

which makes no sense to me cause experimental seems to work fine?

#

so im not sure why it hasn't been updated yet

twilit tusk
twilit tusk
#

are more enemies planned for this? i hope so, this is one of 4 enemy mods that actually fit the game a decent amount\

uncut kernel
#

i think there were more planned, but idk if Zelda is still working on it

hoary edge
#

There are honestly so many more anomalies in Pacific Drive than I seemed to recall. I often thought, "how would any of these even work in lethal company?" But, a lot of them would actually be pretty decent outdoor enemies.

Would love to get dragged into the sky by a bubblegum buddy . Goodbye world

#

Anyhow, The tourists, tour bus, and spark tower are already awesome in the mod and i'm thankful to have them!

#

I need to beat Pacific Drive myself, tbh...

uncut kernel
#

Idk whats about

#

Looks interesting but ive only seen the trailers

hoary edge
#

Yes! Absolutely play it! It's a survival crafting game, lots of narrative and lore and stuff. It's very cool

#

It's been a long time since i've played it myself, but essentially the character you play as is a delivery driver and while doing his job he gets a little too close to an anomalous area and gets sucked into it.

Now trapped in the Olympic Exclusion Zone, you and your newly found and very normal car have to venture deeper in, through the various zones, to uncover the true nature and origin of the anomalies and find a way to get yourself back out.

regal horizon
#

The game looks pretty

hoary edge
#

Its very pretty and fun and cool

hoary edge
#

🩡 🩡 🩡 🩡 🩡

pine birch
#

I'm gonna try getting back to this mod

#

I'm working on making the hand flares and the honeypots to add something else than a mob

#

And then resume work on the scrap bunnys if I can find their goddam model in the game files

hoary edge
#

Take your time 🩡🩡
Hope you've been doing well lately!

pine birch
#

I've been alright ig

#

Focusing on other things and I think my life is a little better now but I still suck at focusing on what I want to do

#

It's either I'm fully locked in on somthing and I will not stop until it's done, or I completely ignore it even if I know I want to do it, and there's no in between

hoary edge
#

I'm glad you're life is a little better! that's good to hear! 🩡

hoary edge
pine birch
#

hooray πŸ‘

dire mountain
#

YAY

manic kayak
#

when new monster/thang

pine birch
#

Uhhh

#

Yeah

#

More seriously though, I'm working on the Honeypots, the abandoned cars with loot in them, because it's easy to make and it'd get me back into this mod smoothly

#

I can just grab the model for the broken cruiser and use that

dire mountain
#

augh that's gonna be sick

pine birch
#

Is it possible to register a bestiary entry for something that is not registered as an enemy?

dire mountain
#

I'm not quite sure how bestiary entries work, but it should be possible

pine birch
#

I get the honeypot to appear at the start of the game and it spawns items inside itself

#

I need to make ir actually appear somewhere random on the map and improve a few things but that should be done tomorrow

hoary edge
#

🩡 hope you're doing well!

winged mason
pine birch
#

I wish, but ripping game files is really hard

#

Curse of it not being a Unity game

winged mason
dire mountain
#

fr fr, this is one of THE best enemy mods out there

#

I don't even care that they're from another game for this one. I'm usually very picky about that stuff but for these ones they're just SO good I can't miss out on them

blazing pilot
#

like if they werent from another game

#

id say zeek could add them

#

at least visually

dire mountain
#

to some extent yeah

#

idk about a sentient tower that shoots lightning but the tourists 100%

blazing pilot
uncut kernel
#

towers fit so fucking welllllllllllll

#

they are peak i love em

dire mountain
uncut kernel
#

grrrr

blazing fossil
uncut kernel
#

i didnt even knew it was sentient

#

where does that info comes from? the bestiary?

blazing fossil
#

probably from the game it comes from

uncut kernel
#

oh but it doesnt have to be a 1 to 1 port with the same lore and everything, or has it?

#

i guess zelda knows more

#

also i mean old birds sentience is debatable in the lore right?

#

or is it a known fact if they are sentient or not

blazing fossil
#

i dont think old birds are sentient

#

nothing really pointing to it

uncut kernel
#

but their migratory behaviour is kinda weird no?

#

why do they fly to other moons without direction and sleep in them?

#

hmmmmmmm

blazing fossil
#

best guess is just

#

cant find things to kill, i'm moving out

dire mountain
#

which is cool asf but it could only be explained away by it being sentient or an anomalous entity

blazing fossil
#

i mean

#

option 2

dire mountain
#

I think their patterned behavior if anything implies their lack of sentience

blazing fossil
#

the explanation i saw on the pacific drive wiki is that they have LIM's in them and use local plasma power sources

#

so its some seriously high voltage situation

dire mountain
#

ohh ok

#

that's kinda cool

uncut kernel
#

i mean for me they are just unstable

#

and any electronic device that gets close to them makes them burst into shooting lightning everywhere

#

since our characters have electronic devices

#

it triggers them once we get close to them

blazing fossil
#

oh right

#

the helmet scanners

uncut kernel
#

for example ye

#

like, maybe thats not the actual lore of them

#

but it can be easily changed to fit a more vanilla style

#

and also, is not like anomalies dont exist in the game

blazing fossil
#

could also just be anything conductive on our body

uncut kernel
#

hi ghost girlll

blazing fossil
#

like the whole suit cant be made of rubber

uncut kernel
#

ye

blazing fossil
#

theres gotta be some metal on it

#

like the air tanks

uncut kernel
#

tons of reasons!!!

#

for me the tower is just a hazard

#

maybe left there by the company (or whatever the lore said happened to the moons) and with time they worsened

#

into that state they are right now

#

where everything that comes close enough makes it spark into lightning

#

very unstable

blazing pilot
pine birch
#

Tourbuses spawn when there's a lot of tourists around

#

I register them as an enemy with 0 weight

hoary edge
#

Personally, I can't wait for Bigfoot and Inside Out Door

#

-# it would be funny... it's just a door that kills everything near it when it's opened.

blazing pilot
#

it killed my entire group XD

winged mason
pine birch
#

That's very true

#

But if we think that way the Majora Moon weather is just a way to halve your time on a moon

plucky basin
#

that is....
yes

pine birch
#

Lethal Company is a lot of simple behaviors that collide together and create complex situations

#

It's one of the reasons why I made the alternate behavior for the spark tower I wasn't super happy with how complex and kinda vague it was

#

The new one is much simpler : stay in Los for too long and you die

#

Fine on its own, but if there's a dog nearby and you can't run it suddenly becomes a lot more interesting

dire mountain
#

truth!!! which is why I love the new behavior

hoary edge
#

I forgor that setting was even the new behavior. I've always had it set on the slow build-up because it felt so right, and the rapid strikes made my ears bleed lol πŸ˜…

#

Was the rapid strike mode even real? I feel like I'm making it up πŸ˜΅πŸ’«

pine birch
#

The Zone works in mysterious ways

misty wolf
#

Anyone else straight up not finding any spark towers? Been playing offense like 7-8 times with imperium and not a single one has spawned. Anyone got a clue if theres something preventing it? I don't see any errors in console

misty wolf
manic kayak
misty wolf
manic kayak
dire mountain
#

most helpful user

misty wolf
dire mountain
#

don't think so, I also played without turists for a bit and they were fine

#

you using something like lunar config or a config mod of sorts?

dire mountain
#

maybe try checking out their entry on lunar config and see if there's anything going on there? if not then you can try bumping their chances thru that config and see what happens

dire mountain
#

oh what the hell

#

that's on the moon side, maybe try on the enemy side and see if there's any entry there lol

#

but that would explain them not spawning loll

manic kayak