#Rats

655 messages · Page 1 of 1 (latest)

dim oriole
novel ocean
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The rats from that one deprecated bunker interior finally escaped

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God is good 🙏

north edge
dim oriole
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There will be a rat king

cyan crow
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omfg this is great

dim oriole
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ITS HERE

dry tinsel
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dishonored rats, nice

dim oriole
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yess

mint knot
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this mod is based

nocturne coral
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Crazy?

dry tinsel
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btw, how does it work? something like 1 main rat that controls the rest?

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It's hard to imagine that everyone would have their own EnemyAI

dim oriole
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they all use enemyai but its heavily modified and the AIIntervalTime is doubled so they only get updated every 0.5 seconds rather than 0.2

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and they all have power level 0 so they dont mess up spawning with other monsters

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I plan to optimize it more in the future

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I most likely will use 1 main rat to control the rest or they will be controlled by the nest

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or the rat king will control all the rats and he wont be able to die

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im open to ideas

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but the rat king is my current plan

fathom ermine
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Omg thats so cool

spring hazel
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Modded? I was modded once. They put me in an api, a bepinex api, and bepinex makes me modded.

feral plume
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huh this is actually a really neat enemy

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does them travelling through the vents prevent other enemies from spawning from that vent?

dim oriole
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Just does the open vent animation, enemies can still spawn

feral plume
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there doesn't seem a config to change the rarity of the nest

harsh raptor
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C

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Crazy?

nocturne coral
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I was crazy once.

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They put me in a room.

pliant monolith
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Can I pick one up

tardy tartan
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crazy? i was crazy once. they locked me in a room. a rubber room. a rubber room full of rats. and rats make me crazy.

azure tangle
terse geode
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RAT

timid swallow
dim oriole
timid swallow
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Why are these rats so aggressive

dim oriole
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They're company rats

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That's why

timid swallow
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They just adapted to hunting bigger things?

dim oriole
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Yes

timid swallow
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Ok

cyan crow
pure remnant
pure remnant
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I suppose since they still pose a threat when in large quantities that they could have an actual power level

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something like 0.1 power level so that 10 rats take up 1 (?)

feral plume
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1 rat would technically also take 1 power

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but 10 rats would still take 1

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11 rats would take 2

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21 rats 3

pure remnant
feral plume
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other enemies using decimals are STPUID!!!!

half flint
dim oriole
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How is it going for everyone performance wise?

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I know i tried testing it last night with 100 mods and it was giving me performance issues a little bit

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If anyone has any ideas for how i can optimize it better, let me know

azure tangle
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i have almost 300 mods including this one but it didn't cause any issues for me that weren't already there

vestal sun
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I'll be checking this out tomorrow. Excited to see this one!

vestal sun
dim oriole
dim oriole
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RAT UPDATE

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1.0.1

  • Added some optimizations for the RatAI
  • Celebrating yet another birthday bash
harsh raptor
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RAT UPDATE

dim oriole
severe spire
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i think this might be lagging my game to 20 fps

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not sure if its this mod yet or not

half flint
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Now when you say the rat king is planned, do you mean da giant rat dat makes all of da rulez, or do you mean the rat king from ninja turtles

harsh raptor
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or the rat king by wikipedia defenition...

dim oriole
fathom tide
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Loving this mod just wish my pc could handle it

fathom tide
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Just having the rats installed sets my fps to 20 as soon as any moon is loaded, uninstalled back to 70fps

severe spire
dim oriole
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Yeah, I'm working on optimizing them big time

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The rat king should help a lot, I'm gonna make it so he does all the calculations for the rats

foggy plume
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Mithzan used your mod in his new video

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The Worst Mod Ever Added to Lethal Company


⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/


🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
0193567a-103b-af97-9d4f-d1dc5eccca12


🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
_____...

▶ Play video
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Around 6:30

dim oriole
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Oh boy

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Lol

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They're way too easy

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They definitely need a buff

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Rat king will be that buff

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Rat king will teach you not to kill rats :)

foggy plume
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Rats really adds to the immersion in the rubber rooms

dire anvil
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Do i Need to set the spawnrates with LQ of rats or are they an Hazard?

feral plume
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i think they're a hazard

vestal sun
# feral plume i think they're a hazard

I could be wrong but I think they are actually an enemy with a very low power setting. They are also killable and drop enemy remains with sell bodies too.

feral plume
vestal sun
feral plume
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the rats themselves are enemies yes

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but the spawner is a hazard

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the rats have an enemy power level of 0

vestal sun
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I thought it was like .1 or something.

pale bay
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Wish the model was a bit simpler.

frigid canopy
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Can there be a rare rat named Jenny

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I've got a friend that's obsessed with rats and her name is Jenny

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She's got a light grey rat that has a little white bow on their left ear

sour zodiac
frigid canopy
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What did I do

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🐀

frigid canopy
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Jenny rat Jenny rat Jenny rat

dim oriole
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By pure luck, i found the 3d model for this rat and im so happy

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It will have no animations except for a death animation like the current rat where it just lays sideways

dim oriole
glass iron
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How is this for stability? I know its in beta, but I really want to try it but dont want to have to tinker too much with my modpack to make it runnable

frigid canopy
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Gonna name them all Jenny

dim oriole
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I'm working on making it more performance friendly

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As far as compatibility, it should be compatible with most mods

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Sell bodies is a bit broken though unless you blacklist the rats, since you can sell the rats for a lot of money

dim oriole
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Progress update:

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Here is the new rat king (with rat for comparrison; size is not final):

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he will have some more animations and a lot of unique mechanics

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including increasing performance by acting as a controller for all the rats

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Here are the new Jerma rats and rat king:

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You will need to enable a config option to use the jerma rats

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They will also be an alternative for increased performance since they will have no animations except for a death animation, in which the rat will flipped over

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The rat king will essentially be a boss fight

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He will spawn if you kill too many rats or close all the sewer grates

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He can also spawn from vents naturally like any other enemy, but there can only be one of him

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if you kill him, you get his crown, which will have a high scrap value

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and maybe a special ability

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I am working on other projects atm, so i wont have as much time to work on him as before, but it still very much in progress and animations are being worked on

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Look forward to it ^^

opal sun
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🔥🔥🐀🔥🔥

hybrid trout
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now heres a thought

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dynamite rats

sour zodiac
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Can we shake the rats?

hybrid trout
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can we grab rats and throw them at people

dry tinsel
lofty plank
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rat smasher

dim oriole
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damn, now i need to make it so you can squeeze the rats

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also christmas update dropping soon

sour zodiac
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Hyped

frigid canopy
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I wanna pick up the rats and bring them back to the ship

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I want a pet rat

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I also love how the king is just a bigger than average rate

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This mod is peak

dim oriole
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1.1.0

  • Taking the apparatus now opens all nests
  • Some optimizations to the rats
  • Added christmas hats for the rats
  • Changed max default rat spawn time from 30 to 20
  • Added configs for modifying how many nests should spawn
  • Changed AI Interval time from 0.4 to 0.3 as well as a config option for it
  • Added config option for less rat squeaks
  • Michael its your birthday today
hybrid trout
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Where a bunch of rats get their tails tangled

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Its called a rat king for some reason

fathom tide
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Looking forward to trying out this update! Hopefully I can handle running this mod now

pale bay
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Are Jerma Rats in?

opal sun
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||.............................................................................................................yes||

dim oriole
dim oriole
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Need to brainstorm some ideas

opal sun
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start as giant rat. kill it and it spawns [configurable number here] regular rats and the crown

dim oriole
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That sounds more like a brood mother situation tho, not a rat king

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Rat king is when a bunch of rats have their tails bunched and wrapped together

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And they can't escape, which leads to their death

opal sun
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just a thought

opaque jackal
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Rat king crown scrap would be a nice reward for rodent regicide

dim oriole
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Yeah, i already have the crown ready for a rewarded scrap item, that is coming

hybrid trout
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Spinning rat wheels that throws rats everywhere

opaque jackal
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Hell yeah

dim oriole
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It's gonna allow you to have some control over the rats

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I wanna make it so if you do the point emote, they'll all rush at whatever you point at and eat them

opaque jackal
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I wonder if there could be some interaction with the mod that adds cats

dim oriole
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Ooo, good idea actually

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I was thinking of ways to control the rat population aside from closing the rat nest with the terminal

opaque jackal
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Cats oughta do the trick

dim oriole
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Rat traps wouldn't be so good because they only kill 1 rat, so you'd need a lot of them

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Unless it's some kind of multi rat trap contraption

opaque jackal
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Well you could add one of those uhhh. Cage traps.

dim oriole
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Or like a nail gun turret, and make it so the rats can get nailed to walls and stuff xD

dim oriole
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I used to watch a lot of rat trap videos back then

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This one youtube channel that did mouse trap mondays

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Forgot what channel it was tho

opaque jackal
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Make it big enough to hold a few rats. Sell rats for profit.

dim oriole
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Ohhh yeah, my family has a bunch of those set up in our yard for catching raccoons and foxes so they don't eat our chickens

opaque jackal
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Same idea yeah

dim oriole
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Still looks like it would only catch whatever rats run into the trap at once tho

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Cuz it closes when it catches them

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I'll look into it tho

hybrid trout
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Rat trap hazards with this mod would be funny

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Sorta like inside bear traps from code rebirth

glacial spire
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i got the sell bodies mod along with rats and lemme tell ya, those rats can make ya money fast when you go up to their sewer gate and start hitting em with shovels. they pile up fast

hybrid trout
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Each rat kill should make rats faster and do more damage

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Rabbid rats everywhere

glacial spire
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yeah id go down fighting rats to the death for quota

opaque jackal
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I already do that with the flamingo scp

opal sun
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give the rats each a chance to wear one of several hats
||thatd increase file size so dont probably||

dim oriole
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you can blacklist the rats from the sell bodies mod

hybrid trout
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step 1 find rat hole

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step 2 have shovel

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step 3 kill rats

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step 4 get shockwave gal to send back bodies

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step 5 profit

opal sun
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step 0 have Piggy's Variety
step 1 (alt) have m4a1

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or

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have Betty and play a fun game of Red Light Green Light

opaque jackal
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step 0: install lethal hands
step 1: square up
step 2: profit

fathom ermine
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Step 3: wake up in the rubber rooms

hushed barn
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Oh God imagine the reality of specific enemy weights based on Interiors, just set Rats to be the dominant enemy if the Rubber Rooms is picked

pliant monolith
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Consume

dim oriole
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Time to give the rats each 50 health NikoAnnoyed

gilded flicker
#

Having this error when leaving the moon:

[17:55:28.5560142] [Error  : Unity Log] NullReferenceException
Stack trace:
Rats.RatAI.TargetRandomNode () (at ./RatAI.cs:835)
Rats.RatAI+<RoamCoroutine>d__64.MoveNext () (at ./RatAI.cs:682)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

[17:55:28.5705692] [Error  : Unity Log] NullReferenceException
Stack trace:
Rats.RatAI.TargetRandomNode () (at ./RatAI.cs:835)
Rats.RatAI+<RoamCoroutine>d__64.MoveNext () (at ./RatAI.cs:682)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

[17:55:28.5740822] [Error  : Unity Log] NullReferenceException
Stack trace:
Rats.RatAI.TargetRandomNode () (at ./RatAI.cs:835)
Rats.RatAI+<RoamCoroutine>d__64.MoveNext () (at ./RatAI.cs:682)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

And I think this error could be associated to this mod too:

[17:55:16.2028379] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RoundManager.UnloadSceneObjectsEarly () (at <d491ed1d4cc34874a2498af41192fe04>:IL_0045)
RoundManager+<DetectElevatorRunning>d__149.MoveNext () (at <d491ed1d4cc34874a2498af41192fe04>:IL_004F)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
dim oriole
#

It should be fixed now, lmk if theres any more issues

dim oriole
#

1.1.2

  • Fixed crash that occurs when ship goes into orbit
  • Added spawn weight curves for the sewer grate for modifying spawn weights for each moon
sterile fern
#

This reminds me of my favorite movie: the movie

sour zodiac
ivory fulcrum
#

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this with rats 1.1.2 still crashed

dim oriole
ivory fulcrum
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When going back into orbit

half flint
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You may want to post the log

ivory fulcrum
half flint
#

Oh sorry mobile didnt show the preview lol

hybrid trout
#

I love logs

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The more logs i get

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The more fire i can have this winter

dim oriole
frozen timber
#

And I will say sorry to all the people who love this mod for taking snowy's time xD she's working on a big mod for december for me ^^

dim oriole
fathom tide
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I was but downgraded back to 1.1.0 and that version is crisp

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Gotta say our group thinks the rats are arguably the best custom enemy mod especially with the Santa hats

Some feedback, wish we could config how quickly the rats take away player bodies. They drag them away so quickly it's like there's nothing you can do to stop them even with a teleporter.
Can there be a configuration option to allow teleporting bodies back even after being dragged into a sewer vent?

If losing the themes of dying to being absolutely devoured by them are a concern, the corpse from being killed by a slime could be fitting to show all that's left is the suit and mask

sterile fern
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How do we read the spawn curve? Not sure which values to change to make them spawn more

dim oriole
dim oriole
sterile fern
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or would i just put 0, 1 ; 1, 1

dim oriole
sterile fern
#

This mod is cool. Any plans on adding the “were the rats” song as a config option? lol. Maybe like by the vent or something

hybrid trout
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Any plans of adding a deep fryer for all the rats to jump into?

dry tinsel
#

Any plans to adding happy birthday song to @austere sundial

dim oriole
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Yes, no and no lol

dry tinsel
#

shame

sterile fern
#

Hey so I have a question… if I’m trying to make it 25% would I write 0,0 ; 0.25,0 ; 0.5,0 ; 0.75,0 ; 0,1

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Or would that be 1/5?

keen tulip
#

@dim oriole #1309390403459354715 message
Rare chance for this song quietly emanate from one of the sewer gates they spawn from? With cute a little light show?

keen tulip
burnt sonnet
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is there any incompatibility with mods? or maybe some advice?

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does the AI of rats work normally on custom lunases? Can they run into the ship and pick up the bodies?

burnt sonnet
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Why do they squeak so often?

bleak pebble
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this is peak

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idk why you made this but it is SO elaborate

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love

burnt sonnet
dim oriole
keen tulip
#

Like...

WAY UP?!

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I want the squeaks to be so loud they cause a fear effect each time I hear them

burnt sonnet
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so that it is not so frequent

keen tulip
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More frequent >:)

hybrid trout
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"I want every squeak to put the fear of god in men"

sour zodiac
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we need deepsqueak reverb

bleak pebble
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what is 0,0 1,3 in words?

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guessing that is the end point and start point? linear

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or is that 0-3 in the whole day like other traps?

burnt sonnet
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probability that 0% - 0 will be rats

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I don't understand myself...

bleak pebble
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yeah 0,10 1,10 creates 10 exactly

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can I add keyframes?

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I should be able to do 0,0 ; 0.2,0 ; 0.4,0 ; 0.6,0 ; 0.8,0 ; 1,1?

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@dim oriole you think this works for your config?

dim oriole
#

yeah, that should work

sterile fern
#

So would that make it like a 1/6th chance of spawning?

bleak pebble
#

I think

keen tulip
#

If there will be Rat King... will there be big Rat Queen?

hybrid trout
#

rat gal

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be very, very afraid...

keen tulip
#

Rat gal in high heels? 🤔

dim oriole
#

if you make rat gal, ill make rat king fall in love with rat gal

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and make rat jr.

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rat jr. will be a grabbable rat you can take with you to each moon

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he will sniff out the nest and bring you cheese

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and you can turn the cheese into cheese cake

keen tulip
#

I think you have to do that now.

bronze shoal
#

just make hte rat gal yourself at that point DogeKEK

dim oriole
#

then you can make rat army

hybrid trout
#

I WAS BLUFFING!!!

dim oriole
#

and take over the company

hybrid trout
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now i gotta do it smh

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😔

keen tulip
#

Rat king and Rat Queen, with a little Rat prince. You can trade them cheese to acquire a rat pet

dim oriole
#

and summon rat jesus

dry tinsel
dim oriole
#

rat jesus will come down to sacrafice himself on the rat cross

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and create a rat religion

keen tulip
#

Jelly belly pet rat Gummi candy?
https://youtu.be/T4r91mc8pbo?si=aqvS6_KHs4jeuy2f

Jelly Belly Pet Rat Gummi Candy - Runforthecube Candy Review.
✌🏻 Buy Products Previously Reviewed: https://www.amazon.com/shop/runforthecube
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▶ Play video
dim oriole
#

you can use the rat religion to summon rat ghosts

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and they have a 50% chance of possessing rats, to make rat zom-

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okay im done

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this is all obvious joke btw

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although if there is rat gal, maybe ill make a special interaction between rat gal and rat king idk

keen tulip
#

We will rat ship them together

dim oriole
#

I do want to make a rat map someday maybe

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like a sewers or something

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and you can find this big nest and it will have multiple rat kings

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but thats future plans

keen tulip
#

Jelly belly pet rat gummi candy?

dim oriole
#

Yes

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Adding that to the list

frigid canopy
#

Are we going to be able to grab the rats and shake them eventually

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RatShaker

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And they give us wisdom

austere sundial
#

@hybrid trout where’s the rat gal model😔

dim oriole
#

if im gonna do it i wanna do it right

frigid canopy
#

YES

keen tulip
sterile fern
#

Any eta for jerma ray release?

dim oriole
#

Very soon actually, its pretty much done rn with a huge overhaul to performance but the rats can't take explosive or shotgun damage because of how zeekers handles damage for it. It's kinda dumb but he uses the hittable interface to take damage from shovels but he doesn't use the same for shotgun or explosions.

sterile fern
#

That’s so weird. Guess rats must be bonked only

half flint
#

There are mods that do make it so explosion damage kills enemies, maybe you can have it synergize with FairAI

bronze shoal
#

FairAI makes it possible for enemies to trigger landmines, not for landmines to damage em

#

That's just vanilla

lofty plank
#

Yea

dim oriole
#

Update: the animations are done RatDance

keen tulip
dim oriole
#

so one of the things im thinking of reworking is the vents, right now, everytime a rat wants to use a vent it has to check if the if it can get to the vent and get to the destination of the vent. so instead of that im thinking of just making it so when a rat uses a vent to get back to the nest, instead of venting to the closest vent to the nest and calculating which vent that is, it just teleports to the nest, since the nest is sort of a vent anyways, or like maybe the sewer and vents are connected somehow idk

#

this could make the rats a lot more performance friendly

#

I could also make it so it calculates what the closest vent is when it spawns and just uses that vent everytime, but if that vent gets blocked somehow (big metal doors or locking a door) then their ai could get broken

bronze shoal
#

What about the idea of them being small enough to go under the doors?

#

That's easy enough to do

dim oriole
#

yeah, i already am doing that, but i dont know if that works for those big doors you have to use terminal codes to open

#

i might just make it so that they only use the vents if there is no path to the nest

#

and if there is no vent they can vent to that they can then path to the nest from, theyll just teleport straight to the nest

keen tulip
dim oriole
#

Rats rats we are the rats

keen tulip
#

The real rats are the friends we made along the way

median belfry
#

@dim oriole

#

I get this when I go near the rats [00:46:29.1043924] [Error : Unity Log] NullReferenceException
Stack trace:
Rats.RatAI.IsPlayerNearANest (GameNetcodeStuff.PlayerControllerB player) (at ./RatAI.cs:896)
Rats.RatAI.OnCollideWithPlayer (UnityEngine.Collider other) (at ./RatAI.cs:912)
(wrapper dynamic-method) EnemyAICollisionDetect.DMDEnemyAICollisionDetect::OnTriggerStay(EnemyAICollisionDetect,UnityEngine.Collider)

#

it spams in console

dim oriole
median belfry
#

also

#

how do I config it in central config

#

it wont auto generate the name for the rats

dim oriole
#

idk what you mean

#

also i have some more future plans for the mod after the rat king:

#

Ideas for controlling rat population:

  • A expensive ship command or one time purchase that makes all steam valves go off at once and dispense poisonous gas for a time
  • A portable gas dispensor that sprays poisonous gas around an area and slowly spreads out
  • Single rat traps for only 1 credit
  • Expensive nail gun turret buyable in shop that kills rats
  • Glue Rat Traps (sellable?)
  • Poison canister (pour it down sewer grates to stop spawning regardless of wether the grate is closed or not)
  • Cats!
median belfry
# dim oriole idk what you mean

In central config, it generates a name for each of the moon enemy configs. For some reason only the rats are the one thats not generated

median belfry
median belfry
dim oriole
#

i will eventually tho

median belfry
#

you could put the sewer on the wall

dim oriole
median belfry
#

and how does the rat nest spawn

dim oriole
median belfry
#

I guess it looks fine on the floor it just looks weird because you can see the ground through the sewer

dim oriole
#

the rat nest spawns based on config

median belfry
#

oh

dim oriole
#

configSewerGrateSpawnWeightCurve

median belfry
#

alright thanks

keen tulip
#

Cats?! Compatibility with Needy Cats?!
Cat v. Rat gang wars?!

dim oriole
#

id love compatibility with needy cats

#

but id need the developers help with that xd

median belfry
dim oriole
#

it is, but it doesnt work together, like the cats dont chase down and eat the rats or anything

median belfry
#

oh

dim oriole
#

i like the idea of buying glue traps that can hold like 5 rats and you can sell them to the company xd

fallen bane
#

How does the spawn setting for the sewer grate work?

median belfry
#

@dim oriole How do you close the rat sewer

dim oriole
#

Terminal

keen tulip
#

RATSHAKER™ – The Ultimate Solution to All Your RAT Problems! Tired of pests taking over your space? Say goodbye to them for good with RATSHAKER™, the revolutionary new way to deal with unwanted pests! Just take and shake, and RATSHAKER™ does the rest. No traps, no mess, no unmarked disposal barrels! With RATSHAKER™, you take control! Feel the sa...

Price

$2.99

Recommendations

1562

▶ Play video
#

rat shaking DLC when?

frigid canopy
#

It's in their list of ideas, I think

feral plume
#

how does the spawn weight curve config work?

median belfry
#

@dim oriole does your mod do this

bronze shoal
#

coderebirth doesw

median belfry
bronze shoal
#

it's for the new enemy

median belfry
#

what enemy

bronze shoal
#

janitor

median belfry
#

hmmm

sand crest
#

Hello! I just wanted to report a small bug where the rats occasionally appear to be flying inside the Grand Armory interior from Wesyley’s Interiors in order to move around. It’s not a big deal but it’s definitely strange and quite amusing to watch

bronze shoal
#

That would be a problem with grand armory

opal sun
#

typically happens with elevators, i can only assume
enemies aren't exactly programmed to just wait for/on custom elevators when in use, so they learned to fly in that specific part of the interior

glass iron
#

Its just a problem with their AI, you can see it in Mansion interior too

opal sun
#

well it better not change. i love the insanity they invoke

dim oriole
#

Rat king is on his way

keen tulip
#

Big RAT

hybrid trout
dim oriole
hybrid trout
#

One day

#

In the month of may

keen tulip
#

Rat hand holding 🙏🏻

#

Peace with the rats. No rat shaking

vivid basin
#

is there a item to kill rats?

#

how to kill him

keen tulip
#

By killing them

opal sun
#

preferably in a violent way

keen tulip
#

Maximum violence.

#

Is the rat dating sim out yet?

sand crest
#

Hey ! Our game froze because of this mod and I don't why here is the console error

dim oriole
#

could be an error with a dead body or something

#

do you have any mods that mess with the player or enemy bodies?

keen tulip
#

Hi, @dim oriole how are the rats doing?

dim oriole
#

They're coming along, working on a lot of other stuff so I haven't been able to work on them as much as I'd like to

keen tulip
#

No, i mean like... emotionally. Are they okay? Are they being cared for?

dim oriole
#

They are in shambles

keen tulip
#

How come?! Why are they unhappy?!

dim oriole
#

Yes

rain topaz
#

why does typing the rat vent/grate code show a cooldown similar to disabling a turret. Do we always have to type the code?

dim oriole
#

Because it's just how the terminal commands work

rain topaz
dim oriole
#

Oh no, typing it once will close the rat vent, it works as a toggle

#

You don't need to keep typing the code in

dim oriole
#

Poll time! Im considering reworking how the nests work. Currently to close them and prevent rats from spawning, you need to type in a code on the terminal, but i was thinking of maybe adding rat poison instead. it could be a shop item you can buy and pour down the drain of a rat nest to stop it from spawning rats. I will also add more ways to control the rat population via traps. Closing nests will have a high chance of spawning the rat king but traps will provide an alternative way to keep the population under control without that risk.

#

removing terminal code method also makes it easier to update the rat nest model in the future since it doesnt really make sense to be able to close it with terminal commands if its a nest made out of dirt or scrap

glass iron
#

itd end up like weed killer being needed for kidnapper foxes wouldnt it?

also i havent played the mod yet, ive just been keeping an eye on it so what do i know lol

dim oriole
#

it would be a big jug and also act as kind of a boss summoning item since poisoning the rats will have a chance to summon the rat king

#

so its not like you need to have it to keep the rats under control, you can still just kill them or use traps

glass iron
#

fair enough

glass iron
austere sundial
#

I-

austere sundial
dim oriole
#

Yes :3

austere sundial
#

D:

#

im mortified

dim oriole
#

Its okay its just sleeping poison

#

they wake back up after the ship leaves

austere sundial
#

ohhhhhhhh

#

ok

#

u have my vote : D

hybrid trout
#

I love democracy

upbeat nova
hybrid trout
#

Thank you

#

Im named after my favorite person

dry tinsel
hybrid trout
#

Happy birthday rat

spring hazel
dim oriole
#

But I really like the giant idea, I might put that in

dim oriole
# dim oriole
poll_question_text

Should I replace terminal codes with rat poison?

victor_answer_votes

21

total_votes

24

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_name

🧪

opal sun
#

excellent. now my frens wont be able to shut the vents Trollface

dry tinsel
opal sun
dim oriole
#

yummy

median belfry
#

@dim oriole how do I config this

dim oriole
#

I explained it earlier it this thread

#

I'll find it later

dim oriole
#

Soon

opal sun
#

™️

formal umbra
#

it would be cool if you have the mod needy cats in the same modpack the rats run away from the cat

dim oriole
#

I agree

dim oriole
heady sparrow
formal umbra
keen tulip
#

BIG RAT

dim oriole
#

1.2.0

  • Added the Rat King
  • Added Snap Traps
  • Added Glue Boards/Glue Traps
  • Added Rat Poison
  • Added the Rat Crown
  • Incredibly optimized the mod to increase performance
  • Rats no longer vent
  • Rats can no longer be shot by shot guns (for now)
  • At high threats, rats will call the rat king to hunt a player
#

The rat king is here!

keen tulip
#

Can the rat king be shot though?

#

@dim oriole Is the Rat King 🐀👑 going to be replaced by the... "Rat King" 💯🐀
Or are we going to have both?

grim wraith
#

What about WiWiWi????

dim oriole
#

wiwiwi

keen tulip
#

@dim oriole Given the Thistle Nebula's habit of inflicting rapid and extreme evolution on creatures, such as the Thumper being a "shark" and the Spore Lizard being an "Alligator," what's the likelihood that, in the future, our rats don't look like rats?

dim oriole
#

im not sure

#

maybe

keen tulip
#

Now that the rat king is out, what's next?

#

Oh! I see "more rat types."
I'm just going to throw some random things out there.
"Rat centipede"
"Rat bat"
"Rats with fricken lasers on their heads"

formal umbra
#

i enabled jerma rats but they dont seem to be updated even when restart the game

dim oriole
#

Whatd you mean?

formal umbra
#

like its still the same model

dim oriole
#

Ahh, i see. I'll take a look today

#

I never really tested it tbh lol

#

I was confident it would work

formal umbra
#

rip but thx

sterile fern
#

I’m the biggest rat dat makes all of da rules

rocky schooner
median belfry
#

@dim oriole is this normal?

#

why is it golden

dim oriole
#

its supposed to be golden yes

median belfry
dim oriole
#

yes

hybrid trout
#

why is it golden?

grim wraith
#

yeah why?

median belfry
dim oriole
#

sure, pour some poison in it

hybrid trout
#

get a mod to reduce game saturation

#

make everything black and white

bronze shoal
dim oriole
#

gladly thumbsup

keen tulip
#

It's golden because the fuggin Rat King said "Bling my shit upp💯👑"

#

And they did. They gold plated his houuse

dim oriole
#

i was thinking of adding that in some how

#

maybe when you use the jerma rats

toxic geode
#

Hi, just saw that there was an update to add the rat king! It looks sick!
Can it spawn even if there is no rat nests? I lowered those spawn rates and I'm not sure how it will affect the king.

dim oriole
#

Yes, it can spawn without the nest

sterile fern
#

I can confirm the jerma rat config isn’t working

keen tulip
#

He retired, and took the rats with him

dim oriole
#

damn yeah, I set up everything for the jerma rats and linked the prefab and everything except for the actual code to spawn them if the config is enabled

#

nice job me

median belfry
#

@dim oriole The new rat poision is broken, when picking it up, it bugs your game.

dim oriole
median belfry
dim oriole
#

What other mods are you using?

#

nvrm i think i found the issue

dim oriole
#

it should be fixed now

dry tinsel
#

broke it again please

#

big fan

dim oriole
#

Eh???

toxic geode
#

I got an error last week when I played, didnt happen every quota, but I think it's when the king was spawned. It's a possibility that there was not a lot or no rat nests since I lowered their spawn rate.
Right before we finished the quota, while everything was despawning and before saving the day, the host crashed. (Happened 3 times and then we disabled the Rats mod 😦 ).
The log:

[02:55:24.7957335] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Rats.RatNest.SpawnRat () (at ./RatNest.cs:177)
Rats.RatNest.Update () (at ./RatNest.cs:98)

#

Just noticed that there was an update since I played last week. maybe it's already fixed ^^'

hardy cipher
#

not sure what causes this

dim oriole
#

Oh damn lol

regal mica
#

i forgot about this album

median belfry
#

@dim oriole

#

it changes when I move my camera

dim oriole
#

yeah idk whats causing that tbh

#

when does it happen?

median belfry
dim oriole
#

Strange cuz i loaded the game up and it looked fine for me harold_shrug

toxic geode
#

If that helps I think that's what a highly reflective material looks like when it can't load it's texture.

tame nacelle
#

Hey how good are the configs for this mod?

#

like can I really configure it to how I want

dim oriole
#

You should yeah

lofty plank
#

Hey, I can configure what enemies the rats eat right???

dim oriole
#

No

hybrid trout
#

Can i configure each pixel and hair on the rats

#

I want to customize every single one

median belfry
#

@dim oriole

dim oriole
median belfry
#

no

#

I have not had a chance to test yet

dim oriole
#

ah yeah, thats already a known bug then

#

and its been temporarily fixed

#

i made it so instead of gradually going from gold to gray, it just becomes gray when its filled with enough poison to stop spawning

#

until i can figure out how to fix the visual bug or find some other way to indicate that the nest has been fully poisoned

#

please do let me know if you encounter any other bugs tho ^^

#

or performance issues

#

I havent heard much feedback and i have too many projects im currently working on to play it myself, so feedback is very welcome

#

i can only fix bugs i know about

median belfry
#

@dim oriole Could you add a config to disable some shop items?

dim oriole
#

yeah, i can

median belfry
#

thanks

devout sandal
#

whenever i go to the company after the end of a quota, Im crashing, and it looks like its because its trying to spawn a rat nest there. idk.
(imma see if using Kittenji's 'NavMeshInCompany' fixes this tomorrow)

median belfry
#

@dim oriole I looked on the github because I was going to fork it and add the configs for enabling/disabling shop items, but when I looked I already saw the code for it in there. Are there bugs or have you just not gotten to upload it yet?

dim oriole
median belfry
#

@dim oriole Is rats working in v73?

dim oriole
candid hare
#

Dunno if this is anything serious, but was getting this error 🙂

Stack trace:
Rats.RatAI+<SwarmCoroutine>d__69.MoveNext () (at ./RatAI.cs:609)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)```
deep wing
#

playtested this with other mods, the rat king was invincible, it made this loud pained squealing noise, then proceeded to chase me down lol

lapis crystal
#

hey has anyone encountered this issue with the rat king before? the big nest is attached to him

dim oriole
#

Ye im working on a fix

deep wing
#

through configs?

dim oriole
#

Im not sure but I am currently working on a big update that should significantly boost performance, add more configs and fix a lot of bugs. It will take some time tho

deep wing
#

Alr

#

I’ve used this mod before in smaller modpacks

#

I have a feeling update will be fire

dim oriole
#

For sure, especially with pathfinding lib, it should allow me to spawn way more rats than before

#

I wanna add new content too, ill do a poll for what I should add next soon

#

So be ready for that

#

Trying to find a way to make the snap traps and poison more useful/less annoying to use. Right now it feels kinda gimmicky.

#

Was thinking about maybe doing a "rat infested" weather, where a rat kind is spawned once the ship lands and there are a lot more rats and nests. Also wanna make rats go outside

deep wing
#

Question, will rat be shootable

#

bc rat king was invincible last time i tested

#

even with shovel

#

i think i mentioned it before

dim oriole
#

Yes, hes supposed to be shootable

#

Him being invincible was a bug

deep wing
#

I see

#

Epic

deep wing
#

if you haven't thought about it already, you should maybe consider giving rat king outdoor power

#

adding the cheese moon to my modpack

#

idk what it was called lol

opaque drift
#

Hey @dim oriole I know you're probably busy fixing/improving Rats at the moment, but is an update to CHRISTMAS SNAIL on the table at all? LCSoundTool so buggy Cry

formal umbra
#

would it be possible to make the rats squeak chance every like 5 - 10 secs cus i have the chance at 0.0001 and all they do is squeak

keen tulip
#

What else is a rat to do other than squeak?

median belfry
#

[23:51:05.8864067] [Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
Rats.TESTING.SubmitChat_performedPrefix (HUDManager __instance) (at ./Patches/TESTING.cs:54)
HUDManager.SubmitChat_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <bc42cf6950c34b22862bb697b6cfe961>:IL_001C)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

@dim oriole
in v81

opaque drift
#

Rats, my beloved stare

dim oriole
#

soon

#

:3

#

they will be back

#

i need to update a lot of my mods <<

opaque drift
#

Yay catdance

opaque drift
#

I love you @dim oriole

opaque drift
#

Got some error spam about maximum rats, don't know how big of an issue that is mechanically, but it def hits perf <3

spring hazel
#

Saw that the mod updated, epic poggers : )

spring hazel
#

Had this spamming while testing the mod with imperium
-# And i didn't even get to see them spawn : (

dim oriole
#

Yeah, its still broken rn

#

Im working on a fix