#Mostly Vanilla Enemies (aka piss poor LC enemies ideas)
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how would you feel if you got grabbed and constrained by a bone creeper with tusks
just putting that out there
I've been working at this store for a year and just now recalled there is guest wifi
There may be no hope left for me ๐
Ngl I think one of us is gonna have to learn to code
I mean, I have a basic understanding, but I use godot
Unity scares me
Godot you say? I inow a full on indie game that will use godot
(No code yet)
Ye man ๐ซก I've actually put a game on itch already, though it was a huge fail lol
Can you dm that link? Iโd love to check it out
Nvm its in your bio
I forgot about that lol
I have plans to change the gameplay entirely, perhaps affecting "arcade mode" as well. I'll have to get back into it at some point since it's still far from my vision
(Back to LC) Hrrrmmm to improve existing animations or to begin on carcass roach...
Improve existing animations but then think to yourself โim done with this shitโ and move on to the carcass roach, but then go to bed and not be able to sleep because you realize that the animations arent the best they can be, so in the morning you grind out the animations and then you do it for so long that you start to not like them at all anymore
And then-
Thats how my brain goes anyway
@sullen niche
Mobile users will thank you
thanks
can you also pin the ones for the carcass roach and karllum?
Try this
I'll see if I have any power to do so
darn
By scrolling down a bit they're actually pretty to find, but if you wanna pin here's the messages
Could prob condense it to fewer messages in the future but it's alr lol
Sorry everyone for the slow progress by the way, with the holidays going on I've been spending more time with friends and another project. Since the Spiner is almost completed for beta testing material (minus choppy anims and a complete lack of code/incomplete textures/unity project) I think tmr or the next day I'll finally start on the Host
I feel like I've said this before ๐ค
i just wanted to bring up the host
more specifically your design
it's cool but uhh
i personally feel it just comes out as a "butler 2.0"
with the silver plater n all
sorry if this comes out as rude in any way
That's alright, tbh I didn't really do much digging into "host stereotypes"
and also the closed eyes
it's fine
like this is one of the first results for "cartoon butler"
again sorry if im rude
it's just eh
fr?
Yeah the silver platter doesn't have to go in
Those are meant to be like, eyes hidden by shadow or sum, I just made them fully black with somewhat thick eyebrows
ah ok
My main vision was in the head shape tbh
Thought the long face might give an uncanny look
The mustache was misinterpreted but I kinda like it lol
yeah
how do you feel about my rendition?
just want to know
i tried to make them both feel different but similar to the butlers
mostly different
they also have a mustache if you got it confused with eye sagging
Yeah thats good thinking, and I think your drawings are good for getting the general idea across definitely. I think it's just small details that are hard to tell for me - like I'm not sure if it's a rough sketch or exactly how you envision the final product to be yk?
For example, I like your idea, I'm just not sure if you want the head to be an oval or if there will be some other details such as a chin shape, whether to make the eyes vertical lines, etc
huh
didn't think about a chin
they head would probably just be an oval
a weird lumpy oval concidering they're related to the butlers
for the eyes
yeah make them just vertical lines
when i was making it i wanted to avoid giving them the dotted butler eyes
Hrrrrmmmm I'll keep these points in mind
Just the vertical lines I'm not sure about but I can try it
Can make it look like they're chizled into the head or something
These guys aren't also full of bees are they?
i was thinking a minature slime would be in them
but it would be black
like sludge or something
Interesting ๐ค
i wouldn't say they would have to be filled with something but that would be my idea if it had to be done
Could reflect that by subtly adding some leakage to the eyes, kinda like how I did for spiner initially
I mean it's up to you if they are or not, the heads could be blocks of wood if you wanted lol
what would you do?
sorry I havent't been looking that much on this thread. What is thy chill opinion for?
should the butler have some sorta creature in them when they die
similar to the butlers
if it's the same species then yeah lol
my idea if we were to go that route was a small sludge like slime
Idk, i feel like there a reason for the bugs lore wise and having a slime inside wouldn't even allow the body to stand
Well
hmm
Not sure, prob depends on how the host entity came to be in universe
well the host as an entirely different enemy is kind of odd considering how similar it is to the butler
Maybe a different gimmick but host butler like they sim
that's like hoarding bug and collecter bug
I feel like a unique gimmick should be present but still try to keep it similar lore wise. Like if it'll have the same appearance skin wise then some kind of thing inside of it
yeah im not sure if we should have some sorta thing in the host when they die
i just
eh
Wait I have a crazy idea
?
they sometimes give players drinks
and they have a chance to be poisoned
what if you make the drink the same color as the unique slime or vice versa. That way it's the slime giving you a portion of itself in an attmept to harm you
and destroying the host, you realize what it was all along
uhh
ok so
when they decide to give a player a drink
they go to where a player can't see them
and prepare the drink
and sometimes can visibly be seen adding the poison
or something
maybe the poisen could come from it's finger?
huh
That way it'll still tie in with the slime idea
i was thinking it would be a poisoned tablet
and it like dissolves in the drink
@fading vortex opinions on chill guy's idea?
Idk, imagine a thumper using laxatives
I don't think monsters should be smart enough to use ACTUAL drugs lmao
A more simplistic and animilistic style would be through using the slime's slime as the poison imo
Like how the Masked uses "red liquid" to spread
WHAT
It would be funny if you take the drink, the host follows you around waiting for you to drink it
and if you don't after awhile it'll attack you
but you can give the drink to someone else and it'll follow them
So, this slime idea could be interesting I think. It would be different and marketable
But I think this entity may take a lot more brainstorming and polishing concept wise than we initially anticipated. Like, I'm kinda over here pondering a whole different vibe for the host, but maybe that's cause it's so late
i'd say we got the design down
it's just the mechanic that needs a wee bit tweaking
I mean that was the top of my head lol. I jsut put a min of thought into it. I can help brainstorm an more polished idea gimmick overnight if that'll be okay
If you do want to consider a gimmick from me that is. You don't have to
Perhaps I'm slowly conceptualizing a different enemy in my head. I just have this strange urge to design a manor entity that has this tall statue vibe
a manor enemy that's tall?
At that point I think I'd be getting off topic, mb
I do not actually
DUUUUUDE
Upturned enemies in lethal company would be fire
"๐ฟ"
there's already shrimp actually
For piss poor I think we'll try to put out original stuff, well, I think we should anyway. But somebody did post a mod idea for upturned enemies as a mod and I freak with that idea too
I think shrimp rly buggy rn tho lol
Mmmmm shimp
i just mean an enemy inspired by the Mannequins
Yeah that sounds good
i was thinking the name could be the "marble men"
and they would be made of marble
I think that's more of the vibe I had in mind when I did that host drawing. Tall, menacing, but not immediately hostile. Now it makes more sense as a seperate thing after better understanding your host idea lol
i was thinking they would be inmobile at first
similar to old birds
I freak with that
Maybe the more times a player looks back at them, the more likely they are to move
Rough idea
Maybe it's just the beginning stage
Why did I send that gif
Flashbanging myself repeatedly
(Room is dark)
It's now 2am so imma try to sleep but I like what we're cookin
oh
Do you mind if I pitch a rough design idea tmr or sum?
maybe if a player stares at them for a long amount of time
or constantly keeps turning to them
they would just charge full speed at that player
Imagine you smack it with a shovel 10 times thinking you're safe
Then you turn around and the ground starts shaking lmao
Maybe mechanically, it would make more sense that when the player looks away, that would count as a signal for it to move. Sounds like coilhead AI, except they can only move so many inches.
Unless it would be more creepy to actually see it move slightly every time you have eyes on it. Would prob be too much of a giveaway to the player though right off the bat. Not sure... can always brainstorm more
yeah i was thinking maybe something similar
but eh
too similar to the coil-head
it would be much for scary for you expecting it to be a coil-head but it just starts bolting for you
Then again, coilheads you have to stare at. These guys you could ignore like the ghost girl and be fine. I guess that sounds like a crossover of those enemies now ๐ค
I like this
Just gotta be sure to time it right
Happy new year
Happy 25 ๐
We made it another year
Curious as to how this year will go
If I get the time today, hosting begins
I'll stick to the latest concept art
This one right?
yeah
Cool cool
Apparently I don't know how to import things for reference ๐
i dont see a problem
You right
This is normal i think, happend when i was toying about with the plasm wraith model, its just some weird mesh deform bone things
I got it to work properly by just importing an fbx, glb/gltf stuff is currently outside my understanding
@native dagger Thoughts on how the coat is going before I do the legs?
Not done with the body/arms yet but its a bit longer than how you had it, happened unintentionally while trying to extrude legs and I thought it may look neat so I shaped it up
when you do the texture I think the pants should be striped
Me when I stripe
Tbh I don't think I'm a great textures guy. Maybe some time down the line I'd be better at it, but I can try it if there's no one else to do it
Bro uas square mustashe
Can you show it wih textures or not started yet
Haven't done that yet
Kk
Prob won't be getting to it for a while unfortunately
nice
Ngl he got the Squidward nose.
Me when I cant spell
Now I'm thinking I do wanna change the end of the coat
I'll think more
I think the bowtie should just be a normal tie so it looks more different than the butler
at that point might as well give them a suitcase
20 votes chat, slowly growing in popularity ๐
- note to self the torso to legs proportions looks super wack ๐ญ
And I will be pulling up the ends of that suit more likely
I like it having weird proportions
block
There we are, now he prob just has a slight case of gorilla arms
Which is kinda perfect for covering employee's face with a towel actually
yea i think u should keep the huge arms actually
๐ค
very nice
Thanks yall, gonna frick around with slapping textures on and then seeing what I can do
Copy paste the butslersskin btw
lookin sick
cool
side note: i'd imagine that instead of the carcass roach trying to knock you to the floor, they would just latch onto and maybe do like 50 damage every 3 seconds since i'd imagine having a giant cockroach jump on you would be terrifying
something similar to this video https://www.youtube.com/watch?v=9ruRvh2m8Bw
Funny video I found in my feeds and thought I should share with you guys... Just for laughs
@fading vortex opinions?
sorry for ping
Could be cool if it latched onto you similarly to the snare flea. Then again, it seems like all the bugs do different things. Spiders make webs, hoarding bugs hoard stuff, and fleas slowly suffocate you.
I feel like mechanically, it seems too similar to the flea. Maybe since it's named the carcass roach, it could manipulate or do something with player bodies?
Either it could aggro on at least one player to acquire a body, or it's only a threat after somebody is already dead. I'm kinda leaning towards the latter option, I don't think that concept has been taken yet...
Any ideas?
At this hour, one idea I have is that the roach simply hides "underneath" dead bodies. There may be small visual clues for this. If an unsuspecting employee comes within range, the body could be launched at them to deal damage ๐ I can prob think of something better in the morning though
Maybe they can jump at employees?
SCARY fact: If we get four more star eyes reacts, we will surpass the Cabinet thread (with no coder ๐)
How'd it go? Always been excited seeing the progress
it went well
there were no sounds
also we found like 2 bugs
but I did get killed by a bracken while trying to not look at the cabinet so that gameplay mechanic worked
any success with modders
Not yet, I wonder if I should just ask around for coders in the modder threads or if that would be frowned upon
I think I will at least once
Or twice
There lowkey just may not be enough coders in the server
You can go ahead if you want
Uhh
Or channels I should say, not threads lol. I'll just drop a message in the enemies channel and see if anyone picks up. If not it's all good, prob just need to be patient for some time
Also no shot we have the same amount of ๐คฉ reacts as Cabinet?!
Deleted message detected
You know too much

Do y'all think it's possible to force enemies into ooblterra's enemy list so that they're affected by the "bind WTO outside/inside enemies to Oobl lab"?
Honestly have no idea, as someone who hasn't played Ooblterra
Chat I am in dire(ish) need of advice for something completely unrelated to lethal company or this thread
what is it?
I'm making a platformer game and want to add a pipe system in the form of "golfball tunnels"
Don't know if I should keep it simple and make them function exactly like super mario pipes, let the player travel through them underground, or do something completely different
I guess I could go the cannon route and make them shoot the player like an actual golf ball
Maybe I just won't add them yet, and focus on enemies instead 
Have you already goaded something?
Goaded?
Never heard that word before, if you mean whether I have something to show for it, I have it published on itch but it's got no platforming rn, that was when I tried going as a roguelite or something... Not sure what it was.
I'm prob gonna hold off on updating until I have "world 1" finished which will be a while
Coded sorry typo
Lol all good
I looked it up and it is a word actually
But yeah I guess I have coded everything for it
Whether it's good code is another story lol
I made a model ||(with terrible topology) || of the old hatchling because I love it's consept
Cool
Sorry if this comes off as rude in any way but I see you based it off the old concept art
I updated the design a bit ago to be less circular and fit in with the old bird more
Nah it's okay
That looks pretty damn cool with the fog effects, you must have been working with blender for a while?
Yeah
Chat just a hunch, but I think Note is somewhat familiar with blender ๐ค
Lol that's awesome mate
LethalKill
updated
is this a bad time
(jk i havent read this threads idea it's just a similar design at most)
No way its Zort 
Could you maybe send the wireframe?
And poly count too?
Not the worst Iโve seen but thereโs a lot that can be done here
A tip you could use for the future is, when you create a cylinder, on the bottom of the screen you have an option for how many sides it will have
I usually set that number to something like 16 or 12
Man I wish I knew how many hours I have in blender
I prob have less than or around 12
one of these are not about defending homes against robbers
i just saw that 
LOL
We have surpassed Cabinet in star reacts
To celebrate I will now buy the game from Zeekers and implement every mod idea that never came to fruition 
nice while it lasted
Perhaps I promoted them lol
any sound design needed yet?
this is definetly something the mod will need in the future, but id say the top priority rn is to get a modder
Did we ever get a coder? I've been away for a bit and don't really feel like searching through hundreds of messages
Feeling up to some walking sounds for the Spiner?
We do need coders, but you're pretty swell at sounds so at least we'll have that ๐ช
Here's the latest anim if the visuals help
Real!
@fading vortex any progress on the host?
Nothin yet, been shifting focus on a portfolio to get into school
I'll prob get back to it though at some point
@
exporting these all as 1 file (so i dont have to go back and export every single one if i need to redo it)
let me know if they need any changes or additions
or a complete redo
(spiner footsteps)
Not bad, though I wonder it had less of a thud to it if that makes sense
How would like, a wooden stick sound on a hard surface?
If that were recorded
yeah it seems a bit too much thud. maybe like a little scrape too? that might help.
if i doesnโt help disregard lol
Not to just be "here's a tutorial, now work" but https://discord.com/channels/1168655651455639582/1187553119568134265
If anyone wants to try
I MAY try my hand at it but most likely not
if i were to i would probably just do the karllum since they're the easiest to code
probably
id recommend looking into it. it will be very benefitial for the future when you have other ideas you want to make. you wouldnt need to go through the hastle of looking for someone when you have the ability to do it yourself
I will fight thou to the death

Im trying my hardest lmao
Challenge accepted 
(Your music is bangin though)
His music is in fact, bangin
I dabble in a little music too but good gyat I can only imagine what your guys' DAWs look like
I appreciate your efforts my dude
This is a gold mine
If I actually had the time I would very likely take this up
But my current focus has its place rn
You may have the windows I dont understand
But i have mic and stick 
Mic is good
is there a minecraft sound in there? lol
OPEN
THE
GODDAMN
DOOR
no
but i won't unhear the slime sound now
ah shit why does it sound like minecraft
Ah hell nah its literally just zombie ๐
https://youtu.be/24Raitrqhb4?si=ji46Y7B8xZ1a4gDZ&t=58
Here are all the Minecraft zombie sounds. ๐งโโ๏ธ
#zombie #sounds #minecraft
if you enjoyed the video, please subscribe. to download these sounds, go to https://ytmp3.cc/ And paste the link of this video into the bar. ๐ฌ
Every time you need a certain Minecraft sound, find this channel and select one of my several useful videos! ๐ฟ
I think it sounds more like a pigman
but anyway
im restarting because i fucking hate it now that i see it sounds like a minecraft sound
(not that minecraft is bad)
aw hell naw wtf did i just make
I jumpscared myself
ok it doesnt sound like minecraft anymore
Swag, this is a solid base sound I think, after messing with it in audacity and pushing it together since the dude will be making a lot of steppy noises
Coming out to something along the lines of this ingame
Me after deleting a message
๐คซ ๐งโโ๏ธ
So any progress on models or are you still busy with that portfolio?
I'm prob gonna be busy for as long as I'm in this server, but I can theoretically do some model work on the side
But if someone else would like to pick up on textures for the time being feel free, as I'm more likely gonna discontinue doing more models until we've assembled a full team
Huh
Ok
I'll try to see if we can get a coder on the team
I haven't prior because it seems shameless but ehh
Nah, I think it's fine to ask around. Only problem is we honestly don't have many coders to begin with
There was another pretty cool enemies concept, but it never came to fruition I think for the same reason
What was it called?
I this from minecraft where a zombie is breaking down a door
Bro not minecraft again ๐
no
no it is not
Edit: never the fuck mind
ZOMBIES WILL BREAK WOODEN DOORS (not iron) ON HARD DIFFICULTY/MODE D: (update 12w06a) check out my channel for moar!
DOWNLOAD FROM: http://mojang.com/2012/02/09/minecraft-snapshot-12w06a/
Hey I think we may got a coder
I got in contact with a person that a friend suggested to me
He said he can't right now as he doesn't know a whole lot about actual enemy ai coding and that he's working on something else
But in a few months he may be able to help
Can't confirm it though
Sounds cool
I have time
Me likey this one!
Mmmโฆyes
It appears i have undoubtedly accomplished my assignment in a satisfactory manner ๐ต๐ฟ
Good job mate ๐ฟ
What if the carcass roach could like hide in bodies when there's a player near
So that they can trick them into bringing the roach onto the ship
holy shit that looks amazing wtf
Now this idea me likey
Indoor -> outdoor entity 
Thank you mane ๐
Wish I had someone model my enemies too 
Can't wait to see this ingame tho
Do you by chance know any coders who would be willing to help with this project 
@mellow sail
THE zort
I found this thread today and the ideas are awesome so I read it all from the start, this is very interesting and y'all do a great job !
Wish I could be of any help but all I can do is thank you for the hard work and cheer for you. I can't wait to see it in game and I'll follow your progress with great interest !
I dont know what the enemy ideas are here but from what ive seen they dont seem to be fitting of code rebirth
or lethal lol (not immersive, cr ref?!?)
did you see this? lol
ionno but surely kill your owl ass
If it attacks me its annoying 



Lego ninjago
It basically kidnaps its favorite player
I believe things of importance are pinned
piss rich LC enemy ideas
It didn't show that it replied to his thing so I was gonna resend it
oh lmao
Would making every character an anthropomorphic female and putting the word "girl" at the end of the name make it fit better?
theres such a good joke that could be too wild to say but the temptation is murdering me
hold up lemee go read the rulebook again
ok yeah i cant really say that nvm
it was really funny though trust
would be better 
I respectfully disagree, MEOWrodigo
Meow!
Maybe the carcass roach could move similar to an actual cockroach
Where they sometimes stop in place
im just joking, im making fun of people who say anything is not immersive
cuz alot of modded isnt

True
I bet CR gets that a lot
Me when that bastard slowly emerged from my speaker that one time
Allegedly they're scared of vibrations, I learned this i sprobably not the case sinc eI played this on full blast and it didn't budge
WARNING! This is the brown frequency, known to make people have bowel movements.
Listen with headphones for the best effect.
People say that?
No
your bio says you take commissions?
Full rn, got 3 I'm working on
aight
just for the possible future, are there any requirements for you to do a commission?
Uh, I guess there's a lot of talks before the commission officially gets taken up because if I get a request like "animate this model too" and its not rigged then I'd need to charge for rigging too etc
how much do you charge for coding alone?
depends on the enemy quite a lot but it's usually within a couple hundred minimum (ยฃ)
what about for 5 enemies?
would depend on the enemies but it would be quite a lot
ok
water poor LC enemy ideas
Damn no more piss rich lmao
Didnt even change poor to pour
๐
If this mod gets started and then published we should call it piss rich again 
Congrats on the publish Cash ๐ค
im not the best coder (xu and hamunii can confirm indeed) but i can always help a bit
help would be appreciated ๐
You're hired ๐ฟ
yooo!111 dm me :3
I gotta sleep now but we can talk here in the morning
no worries, didnt sleep at all today lol
๐ญ Bro's got to lock in
But yeah if we start making progress on this models will be back up and running
Lemme see, pretty sure someone made an enemy guide
sure! i have open dm's, dm me anytime you want, i can code pretty much
Sounds good, unfortunately I could not find that tutorial, may be misremembering it for a post on this server
I would talk to Cash about enemy details, but if you need anything model-related I can message you ๐ค
yeah, it would be cool if we had a gc of some sort, so we can comunicate better ofc!, but as for now, im not doing anything till cash dm's me
I was waiting for you to DM me
Nope, i AM waiting for you to dm me
should the spiner carry around corpses if the corpse in question was their favorite player?
to make it tricky to reclaim bodies?
Hmm not sure, it would be a non-threat if players aren't concerned about recovering bodies
yeah
should i make an enviormental creature?
like something similar to the manticoils n such?
Sure mane
on second though eh
Ye
Silly goober protecting players that are already dead
Hello biodiversity 2
greetings
Wait yeah this is legit biodiversity
But different
Reminds me of that one mod that has more nutcracker varient ideas (hint hint wink wink)
It seems we have a coder, so that's pretty swag
y'all i have an enemy concept
or wait
nah y'all don't wanna hear it
idk.. if you do then here it is
https://discord.com/channels/1168655651455639582/1332745174937370765
Come on guys we need biodiversity 2
Not yet
Iโm still trying to get into the credits of biodiversity 1 ๐ญ
I was like
the audio guy for a while
And then I took a massive break ๐
They should credit "Turnprofessional" instead
Go advertise your HL2 sniper somewhere else
Stop begging
Gonna take a break from this server since it's one of the places I tend to "doomscroll"
I'll respond to ping but for the team here, feel free to send messages in the gc for me to see them
What makes you want to doomscroll here?
I just be scrolling a lot
spiner and host my beloved
Biodiversity 2 electric booglue
I love these ideas
wait is this still an idea or is it a wip progress mod now ๐ญ
it depends on what you consider a mod to be wip and not an idea
did that coder get hired or no?
I left a message for someone
and I'm here! ^^ I will need to get in touch with someone that will get me all the info, files avaibles and with whom I can discuss the needs for the project in MP (oh and english is not my native language so please be patient ^^)
No problem, welcome aboard ๐ I'll send a request so I can add you to a gc
indeed
cool
Not cool
Mod exploded
As far as coding goes it is a one man job and that man also happens to have a life
Unlike myself, and even I can't make progress on my game as fast as I'd like to
Moral of the story, coding takes a chunk of your life
Here's what the mechanic for spiner is most likely gonna be
is there any more details on โtransportโ?
the host should use the golden cup as its drink i think
and when the player drinks it it turns into a standard golden cup
the one hes holding could have different ornaments and be more expensive
sapphire cup or sumn
he has a random chance to use a golden cup or just... a plastic cup
both work
Sippy cup
like "sorry bro, this is Experimentation, we too broke to afford cups of solid gold here" ๐
oh oh and also the mugs
Madcatz controllers, 'member those?
Mr.Lips, 'member that?
weird see-thru tech needs to come back
everything by me
Become a Restful Cube: https://www.patreon.com/NobeyOne
It's (partially) alive!
how difficult is the process of making new monsters?
you gotta model, rig, animate an enemy, then add it to unity, code it for multiplayer, test it, bug fix it, etc
does it require extensive code knowledge or is it relatively beginner friendly?
a code base is needed for sure
as to how extensive that needs to be depends on the enemy you want to make
if its similar to what zeekerss already has then you just look at what he does
but in a way the main issue is you need to get used to zeekerss code base
as someone who has a relatively ok understanding of modding despite never actively modding, only myself making packs and such for minecraft,
from what i understand, the bread and butter of modding comes down to APIs/Libraries, which are like mini code languages that simplify/expedite the modding process, having things like outlines for certain things you'd be trying to code (i.e. a library for making new entities would have things like an outline for spawning, pathfinding behavior, node interactions, etc.)
the API's in lethal company just help you insert things like enemies into the game, wont help you with coding behaviour, you'll have to do allat yourself
we're not at the minecraft level yet lol
I see, I see, I have so many ideas for this game and seeing this thread, just a few sketches, then a model, and then some kinda in-game representation of the design is fascinating to me
@rocky galleon creating an enemy is one hell of a ride, the avaible tutorials are terrible if English is not your native language (even if you speak it very well),even if you don't know how to code and avoid coding as much as you can you will still need a deep understanding of the logic behind the game, and you will have to work with unity too so know a little bit of it, I'm in my 7th week of work (without tutorial) on enemy mods and I begin to get a good grasp of it's functionality ^^ (after hours of reading of decompiled code from the original game to retro engineer it ^^)
sooooo it's possible, but to do things correctly it's hard and demanding
follow tutorials, dont just try to do everything yourself lol
He's just cracked like that
What a silly little creature!
oh this is sick
i can maybe get someone on makin the host if nobody has yet ๐ผ
i got a buddy
lemme know tho cuz i aint boutta read the entire chat ๐ข
Spiner is indeed the main focus for now
The only work done on the host is a wip model
do yall perchance have a decompile or somethin
so i can give him it
thats IF there is one of course
@fading vortex ?
I should have it, he can have a go
Probably should mention the model is mostly finished besides some finer details and coloring
I would get an image of the wip model but I can't find it
oh hell yeah
The player model I'm using is a bad rip as it turns out, unfortunately
So like the spiner the host will likely be huge ๐
who would sort out the animations
Currently my job, though if you know someone with experience hmu
i dont wanna overload my buddy like that lmao
even then im not 100% sure if he'll take that up, he hasn't replied yet
All good mane
Maybe your friend can help out with some of the other enemies?
What are some things he's worked on prior
well when it comes to lethal company he's only made emotes and mc cosmetics, although he knows unity as far as im aware
he DID model an enemy before
Any images of these?
but his hard drive died and he lost it all
i can maybe find images of the enemy
they're old i'd have to scroll a bit back
i'mma do that right now
found em
also yeah i can get some
The model looks pretty cool, though I would show him how to run the decimate modifier if he hasn't learned that already (I did the same thing starting on on spiner)
As for the texturing, really cool generally speaking. But for lethal company, much too detailed/high res imo
yeah i also thought the textures were a bit too much
is correct size
I pinned that in our group chat, thank you for this ๐
@fading vortex what about that decomp?
Decomp?
i was asking about it
The defomp for the host
no i don't mean that
i'm talking about the game
thats why i said if there even is one
I may be slow
lol
If you're asking whether the enemy is in the game, naw not yet
Do I have it decompiled?
yeah
he just said that's like the one thing he wants
otherwise it's unlikely that he'll do anything
know anyone who might have it?
I guess we can ask our coder
you right
My bad yo I did not see you asking anywhere for the decompiled game
Thats why I was so confused
getting the decompiled game is easy
ur good lol
i have no clue how
ight
Contribute to nomnomab/unity-lc-project-patcher development by creating an account on GitHub.
follow the instructions on the github
it aint for me but thank you ๐๐ฟ
Contact @stray harbor if you want to talk to our coder
well i was really just looking for the decomp, i'll give further info once my friend replies
it was for him either way
on another note, are y'all looking for any music lol
just for funsies
We got a guy for that too
can i help
@raven dirge you need help with music or something?
Nah
iโm so glad this mod is becoming real ๐
the old hatchling and host are gonna be perfect for my modpack man
there's exactly a 999.99 percent chance the mod will be canceled!1!!
to be real here, im really glad people liked this so much to actually have people interested to work on it
since most of the time, threads in the mod-ideas section never get this far unless money is involved
yeah
iโm kinda upset the security cam idea prolly wonโt go anywhere
i reposted it kinda bc the original guy took it down
iโm glad this mod is getting worked on though
spiner and corpse roach are suuuper solid enemies
im really thankful to have gotten far with these piss poor ||(ah! he said it!)|| enemy ideas I made and to have actual people work on it due to their liking of them
Oh wow ok
good job cashbot, you're biomonty now

Small update
nice!
nice!
im not sure if the host has his sound effects done yet (since ik this mod is still in the coding process)
but i feel like if he does i imagine him having like
posh laughs as an idle sound effect
i think it would also be funny that if he dies, instead of producing masked hornets, a single queen hornet comes out of him and immediately withers away
Is this becoming biodiversity 2
He probably won't have an actual voice but maybe
Need a voice actor hit me up
๐ญ
I mean iโm the sound designer so iโd guess youโd ask me for a laugh if you needed one anyway
yipee yahoo
Because of biodiversity's success I entrust bio monty as the new coder, asset maker and sound designer 
Everyone give a round of applause!
That's a lot more than most of the people
I read this as cornputer tbh ๐
lamo 
l'mao
l'mayo
TRUEEE
Opposite of false
Thank you cashbot 
!false
this is what progress and development looks like in its purest form
Pineapple
Yknow I got to thinking
And then I thought some more
And I answered my own question
Just though you guys should know ๐ ๐
๐ ๐๐ด๐
They have fallen head over heels for you
this is what I do to the wax soldier every day
Waxy milk ๐
Sounds horrible :D
walking nuclear bomb
True
Uhh
Spiner is probably almost done
We just need SavG to finish up the animations n stuff
I believe @worthy kayak is going to enjoy this ๐
Guys he's a fake thats not the real CashB0t
(We also need to make sure everything is fine in testing)
Me when I get you
Biodiversity 2 :shocked_reaction:
Alright guys
Every character here is going to be replaced by the wax soldier
please send help
MVE or Cabinet which will release first ๐ค
Though maybe we should just name the initial mod after spiner since the rest are not guaranteed
Lowkey I wonder if LC is still as alive as it was a couple months ago. I've been away for a good bit now
i mean it's pretty good rn
Piss More LC Enemy Ideas
you heard the man
Mostly Vanilla Enemies (aka piss poor LC enemies concepts
Mostly Vanilla Enemies (aka piss poor LC enemies ideas)
I wish I could reply to whatever these messages are called ^
CashB0t changed the post title: Piss More LC Enemy Ideas
TRUEEE
im so fucking pumped so fucking excited grrr grrrrr
im a rabbid dog im downloading these frame 1 manual download not even gonna wait for thunderstore
i be jumping on ts alts to inflate the ratings on the mod page im beasting over this frothing at the muoth
It is probably almost completed but nobody can't say for sure as the dev don't have any feedbacks to fix potential bugs or tweak the code if needed before releasing it... if only he had something to work with... damn... ^^
I was gonna test it but my friend but they haven't responded yet
Oh you're not the only one at fault ^^ I gave the file to our whole team
Maybe the team as a whole can test it
At least the ones on the same time zone ^^
something that was helpful for us during dry periods was @'ing everyone for a game session where we all just fuck around with the mod and try and break it
we would schedule for a specific day at a specific time, maybe provide different days as options
Mmmm yes @ everyone
great idea
He melted
@no-one
@me
My friends no longer care about lethal company so this would be the optimal way to go lol
Heck, let's get some of the server's playtesters in on it
Animations are ready for an initial release. We just need sound effects and then to have anims and sounds implemented and then the enemy is basically complete
LESGOO ๐ฃ๏ธ
I'm pretty much free all week minus friday
im free on weekends
That should work
Yall I just had an enemy idea
How the freak do I explain this
It's like a hypnosis type deal... the longer you're exposed to it, the more you start getting sucked in towards it
Basically this
Dunno how well it would fit into lethal I just remembered the concept
The wii was peak
Why did I suggest this when it's not at that stage yet
Such a fool I am
@ashen python I'm gonna shake sounds outta you like a piggy bank ๐ฟ
๐ฅ
What we needing
(I am in the car on a 3 hour drive lmao)
๐ญ
Ig we just need iterations of a stepping sound mainly
And uhhhh prolly an ambient noise the spiner makes, unless he's silent
@native dagger Does he make noises?
I will find some cripling sound for it's tiny legs when he walk
And some quack eventually
Or some kind of breathing
Lmao quacking spiner returns
For when it stalk
Unless someone give better idea.... I warned you ^^
What I assumed is that it would make a noise kinda similar to a hoarding bug, but more like... gargly if that makes sense ๐ญ
And I think it'd be funny if it sounded like a rubber duck when you smack it but Cash gets the final say on that
Yeah thats why we got Spinmaster on the team ๐ช
If nobody can provide the files it will be complicated ^^
Dw, I trust he's got it
Maybe like
Little squeaks?
Not sure
making sure you have a clear idea of what the enemy sounds (audio), moves (visuals) and acts (mechanics) like is always a good thing to do early on in development, but it can be a little fun to come up with stuff on the fly later on
what's the enemy look like?
Iโll start when I get home
Iโm hype
Got the new dubstep drip too
We are so back ๐ฃ๏ธ
I like these, and dayum the ambient sound is menacing
Is there a version without delay/reverb?
Frick yeah
me sipping my mcdonalds sprite cup
real
how close is this to completion
im wonderin
The behavior code is wrote, the 3d model exist and some of it's animation too, It need to get animation and sound added in the behavior code and synced in session for multiplayer. For now, in term of coding the project is on hold, to let the team alphatesting it and give feedback. Once I get those feedback, the final blend file with final animation and sound library I will be able to enter in the last part of the developing, adding animation, sound, fixing bugs, adjusting values of the behavior and then the final polishing, adding reference to the team members in the files, creating the log entry for the ingame library, the thunderstore page, the github page, passing most of the float value public in a configuration file so the players can tweak them in mods option... and a last batch of testing all that
In short, most of the work is done, it stay a good numbers of hours of work to do (probably a few weeks worth of work as soon as I get what I need from the team)
I would say the enemy spiner is 80% done I think ?
If anyone happens to be reading this on may 1st can you reply to me and just ping "test mod" pls thank you ๐
test mod
Thanks cuh ๐ค
i killt them
You bastard
Testing wouldn't even be that hard ๐ I think we only need like ~30 mins based on what I've already seen
Now when the animations/slightly updated model are in... (and sounds)
Then I think we have more to look out for
If Jeez is still up to the task, of course. He's done a lot for us and we thank you Jeez 
Yez
We need to
I wanted to yesterday but the whole time was murderd in a freak accident
Next time I'll send 327 pings in the gc
I don't understand shit... test all you need, take notes, comments and whatever you want to say, and in the end send it to me, I will analyse it all, on what was done and what need to be done, I will then post the road map of the following steps of the project according to your feedback
Awesome sauce
Did you perchance see the notes I got from that LAN session? Not sure if that could just be because of the way I was doing it, but I'm inclined to believe that's how it would behave in a genuine multiplayer session too
No, I did not receive anything (and I would ask nicely to write it correctly if possible, English is not my native language, and it might be bad to lose some Intel cause I don't understand some slang ^^)
so guys what has happened
We are almost there
Yeah today was a day off in France so I took it away from my computer... to my other computer to play claire obscure expรฉdition 33...




