#Mostly Vanilla Enemies (aka piss poor LC enemies ideas)

1 messages ยท Page 2 of 1

fading vortex
#

Prolly confused and afraid lol

twin canopy
#

how would you feel if you got grabbed and constrained by a bone creeper with tusks

#

just putting that out there

fading vortex
#

I've been working at this store for a year and just now recalled there is guest wifi

#

There may be no hope left for me ๐Ÿ’€

native dagger
fading vortex
#

Ngl I think one of us is gonna have to learn to code

#

I mean, I have a basic understanding, but I use godot

#

Unity scares me

mild bridge
#

(No code yet)

fading vortex
#

Ye man ๐Ÿซก I've actually put a game on itch already, though it was a huge fail lol

ashen python
#

Nvm its in your bio

fading vortex
#

I forgot about that lol

#

I have plans to change the gameplay entirely, perhaps affecting "arcade mode" as well. I'll have to get back into it at some point since it's still far from my vision

#

(Back to LC) Hrrrmmm to improve existing animations or to begin on carcass roach...

ashen python
#

Thats how my brain goes anyway

fading vortex
#

SUPER real

#

I just need to animate more to get better at it

indigo geode
#

@sullen niche

sullen nicheBOT
fading vortex
#

Mobile users will thank you

native dagger
#

can you also pin the ones for the carcass roach and karllum?

indigo geode
#

Pinging pawsy only pins first post unfortunately

#

You try the pawsy command again

fading vortex
#

I'll see if I have any power to do so

fading vortex
#

By scrolling down a bit they're actually pretty to find, but if you wanna pin here's the messages

sullen nicheBOT
fading vortex
#

Epic

#

We are now true professionals

sullen nicheBOT
native dagger
#

sorry for the extreme amount of pins

#

i pinned everything i thought was important

fading vortex
#

Could prob condense it to fewer messages in the future but it's alr lol

#

Sorry everyone for the slow progress by the way, with the holidays going on I've been spending more time with friends and another project. Since the Spiner is almost completed for beta testing material (minus choppy anims and a complete lack of code/incomplete textures/unity project) I think tmr or the next day I'll finally start on the Host

#

I feel like I've said this before ๐Ÿค”

native dagger
#

speaking of the host

#

uhh

fading vortex
native dagger
#

i just wanted to bring up the host

#

more specifically your design

#

it's cool but uhh

#

i personally feel it just comes out as a "butler 2.0"

#

with the silver plater n all

#

sorry if this comes out as rude in any way

fading vortex
#

That's alright, tbh I didn't really do much digging into "host stereotypes"

native dagger
#

and also the closed eyes

native dagger
#

like this is one of the first results for "cartoon butler"

#

again sorry if im rude

#

it's just eh

fading vortex
#

Oh the eyes weren't meant to be closed

#

I see what you mean now

native dagger
#

fr?

fading vortex
#

Yeah the silver platter doesn't have to go in

#

Those are meant to be like, eyes hidden by shadow or sum, I just made them fully black with somewhat thick eyebrows

fading vortex
#

My main vision was in the head shape tbh

#

Thought the long face might give an uncanny look

#

The mustache was misinterpreted but I kinda like it lol

native dagger
#

yeah

#

how do you feel about my rendition?

#

just want to know

#

i tried to make them both feel different but similar to the butlers

#

mostly different

#

they also have a mustache if you got it confused with eye sagging

fading vortex
#

Yeah thats good thinking, and I think your drawings are good for getting the general idea across definitely. I think it's just small details that are hard to tell for me - like I'm not sure if it's a rough sketch or exactly how you envision the final product to be yk?

For example, I like your idea, I'm just not sure if you want the head to be an oval or if there will be some other details such as a chin shape, whether to make the eyes vertical lines, etc

native dagger
#

didn't think about a chin

#

they head would probably just be an oval

#

a weird lumpy oval concidering they're related to the butlers

#

for the eyes

#

yeah make them just vertical lines

#

when i was making it i wanted to avoid giving them the dotted butler eyes

fading vortex
#

Hrrrrmmmm I'll keep these points in mind

#

Just the vertical lines I'm not sure about but I can try it

#

Can make it look like they're chizled into the head or something

#

These guys aren't also full of bees are they?

native dagger
#

but it would be black

#

like sludge or something

fading vortex
#

Interesting ๐Ÿค”

native dagger
#

i wouldn't say they would have to be filled with something but that would be my idea if it had to be done

fading vortex
#

Could reflect that by subtly adding some leakage to the eyes, kinda like how I did for spiner initially

native dagger
#

@worthy kayak opinions?

#

sorry for the ping at this hour

fading vortex
#

I mean it's up to you if they are or not, the heads could be blocks of wood if you wanted lol

worthy kayak
native dagger
#

similar to the butlers

worthy kayak
native dagger
#

my idea if we were to go that route was a small sludge like slime

worthy kayak
#

Idk, i feel like there a reason for the bugs lore wise and having a slime inside wouldn't even allow the body to stand

#

Well

#

hmm

fading vortex
worthy kayak
#

well the host as an entirely different enemy is kind of odd considering how similar it is to the butler

#

Maybe a different gimmick but host butler like they sim

#

that's like hoarding bug and collecter bug

#

I feel like a unique gimmick should be present but still try to keep it similar lore wise. Like if it'll have the same appearance skin wise then some kind of thing inside of it

native dagger
#

yeah im not sure if we should have some sorta thing in the host when they die

#

i just

#

eh

worthy kayak
#

Wait I have a crazy idea

native dagger
worthy kayak
#

So how the host work?

#

Like something about a drink?

native dagger
#

and they have a chance to be poisoned

worthy kayak
#

what if you make the drink the same color as the unique slime or vice versa. That way it's the slime giving you a portion of itself in an attmept to harm you

#

and destroying the host, you realize what it was all along

native dagger
#

ok so

#

when they decide to give a player a drink

#

they go to where a player can't see them

#

and prepare the drink

#

and sometimes can visibly be seen adding the poison

#

or something

worthy kayak
#

maybe the poisen could come from it's finger?

native dagger
#

huh

worthy kayak
#

That way it'll still tie in with the slime idea

native dagger
#

i was thinking it would be a poisoned tablet

#

and it like dissolves in the drink

#

@fading vortex opinions on chill guy's idea?

worthy kayak
#

Idk, imagine a thumper using laxatives

#

I don't think monsters should be smart enough to use ACTUAL drugs lmao

#

A more simplistic and animilistic style would be through using the slime's slime as the poison imo

#

Like how the Masked uses "red liquid" to spread

limpid marsh
worthy kayak
#

It would be funny if you take the drink, the host follows you around waiting for you to drink it

#

and if you don't after awhile it'll attack you

#

but you can give the drink to someone else and it'll follow them

native dagger
fading vortex
#

So, this slime idea could be interesting I think. It would be different and marketable

But I think this entity may take a lot more brainstorming and polishing concept wise than we initially anticipated. Like, I'm kinda over here pondering a whole different vibe for the host, but maybe that's cause it's so late

native dagger
#

i'd say we got the design down

#

it's just the mechanic that needs a wee bit tweaking

worthy kayak
#

I mean that was the top of my head lol. I jsut put a min of thought into it. I can help brainstorm an more polished idea gimmick overnight if that'll be okay

#

If you do want to consider a gimmick from me that is. You don't have to

fading vortex
#

Perhaps I'm slowly conceptualizing a different enemy in my head. I just have this strange urge to design a manor entity that has this tall statue vibe

fading vortex
#

At that point I think I'd be getting off topic, mb

native dagger
#

i just got an idea

#

y'all know the statue enemies from the upturned?

fading vortex
#

I do not actually

worthy kayak
#

honestly no lol

#

But hmu beforehand so I could brainstorm somethign if you'd like

native dagger
fading vortex
#

DUUUUUDE

worthy kayak
#

Upturned enemies in lethal company would be fire

fading vortex
#

"๐Ÿ—ฟ"

native dagger
fading vortex
#

For piss poor I think we'll try to put out original stuff, well, I think we should anyway. But somebody did post a mod idea for upturned enemies as a mod and I freak with that idea too

worthy kayak
fading vortex
#

Mmmmm shimp

native dagger
fading vortex
#

Yeah that sounds good

native dagger
#

and they would be made of marble

fading vortex
native dagger
#

similar to old birds

fading vortex
#

I freak with that

#

Maybe the more times a player looks back at them, the more likely they are to move

#

Rough idea

#

Maybe it's just the beginning stage

#

Why did I send that gif

#

Flashbanging myself repeatedly

#

(Room is dark)

#

It's now 2am so imma try to sleep but I like what we're cookin

native dagger
#

oh

fading vortex
#

Do you mind if I pitch a rough design idea tmr or sum?

native dagger
#

maybe if a player stares at them for a long amount of time

#

or constantly keeps turning to them

#

they would just charge full speed at that player

fading vortex
#

Imagine you smack it with a shovel 10 times thinking you're safe

#

Then you turn around and the ground starts shaking lmao

#

Maybe mechanically, it would make more sense that when the player looks away, that would count as a signal for it to move. Sounds like coilhead AI, except they can only move so many inches.

Unless it would be more creepy to actually see it move slightly every time you have eyes on it. Would prob be too much of a giveaway to the player though right off the bat. Not sure... can always brainstorm more

native dagger
#

but eh

#

too similar to the coil-head

#

it would be much for scary for you expecting it to be a coil-head but it just starts bolting for you

fading vortex
fading vortex
#

Just gotta be sure to time it right

lost hamlet
#

Happy new year

fading vortex
#

Happy 25 ๐ŸŽ‰

twin canopy
#

We made it another year

fading vortex
#

Curious as to how this year will go

#

If I get the time today, hosting begins

#

I'll stick to the latest concept art

#

This one right?

native dagger
fading vortex
#

Cool cool

native dagger
fading vortex
#

Apparently I don't know how to import things for reference ๐Ÿ’€

odd pier
#

i dont see a problem

fading vortex
#

You right

mild bridge
fading vortex
#

I got it to work properly by just importing an fbx, glb/gltf stuff is currently outside my understanding

#

@native dagger Thoughts on how the coat is going before I do the legs?

#

Not done with the body/arms yet but its a bit longer than how you had it, happened unintentionally while trying to extrude legs and I thought it may look neat so I shaped it up

stoic pivot
#

when you do the texture I think the pants should be striped

fading vortex
#

Me when I stripe

#

Tbh I don't think I'm a great textures guy. Maybe some time down the line I'd be better at it, but I can try it if there's no one else to do it

fading vortex
#

For today

#

Texture is mostly gonna carry on this one

#

Hands and feet later

mild bridge
fading vortex
#

Oh yeah lmao

#

That'll be transparent

#

No mustache view

mild bridge
#

Can you show it wih textures or not started yet

fading vortex
#

Haven't done that yet

mild bridge
#

Kk

fading vortex
#

Prob won't be getting to it for a while unfortunately

lost hamlet
fading vortex
#

Yeah kinda

#

I may go for a more pinocchio look unless thyats how Cash wante dit

fading vortex
#

Me when I cant spell

fading vortex
#

I'll think more

stoic pivot
#

I think the bowtie should just be a normal tie so it looks more different than the butler

native dagger
stoic pivot
#

ok

#

fair

native dagger
fading vortex
#

20 votes chat, slowly growing in popularity ๐ŸŽ‰

stoic pivot
fading vortex
#

And I will be pulling up the ends of that suit more likely

stoic pivot
#

I like it having weird proportions

fading vortex
#

Perhaps... but it will haunt my dreams

#

Slightly more interesting head shape (?)

fading vortex
#

There we are, now he prob just has a slight case of gorilla arms

#

Which is kinda perfect for covering employee's face with a towel actually

lyric sparrow
fading vortex
#

๐Ÿค

fading vortex
#

Thanks yall, gonna frick around with slapping textures on and then seeing what I can do

mild bridge
twin canopy
#

lookin sick

native dagger
#

cool

#

side note: i'd imagine that instead of the carcass roach trying to knock you to the floor, they would just latch onto and maybe do like 50 damage every 3 seconds since i'd imagine having a giant cockroach jump on you would be terrifying

#

@fading vortex opinions?

#

sorry for ping

fading vortex
# native dagger <@484093286374440962> opinions?

Could be cool if it latched onto you similarly to the snare flea. Then again, it seems like all the bugs do different things. Spiders make webs, hoarding bugs hoard stuff, and fleas slowly suffocate you.

I feel like mechanically, it seems too similar to the flea. Maybe since it's named the carcass roach, it could manipulate or do something with player bodies?

Either it could aggro on at least one player to acquire a body, or it's only a threat after somebody is already dead. I'm kinda leaning towards the latter option, I don't think that concept has been taken yet...

fading vortex
#

At this hour, one idea I have is that the roach simply hides "underneath" dead bodies. There may be small visual clues for this. If an unsuspecting employee comes within range, the body could be launched at them to deal damage ๐Ÿ’€ I can prob think of something better in the morning though

native dagger
#

Maybe they can jump at employees?

jade dock
#

I was gone for a while

#

what did I miss in the modelling world

fading vortex
#

Welcome back, the host is hosting rn

#

Spiner isn't completely done though

native dagger
fading vortex
#

SCARY fact: If we get four more star eyes reacts, we will surpass the Cabinet thread (with no coder ๐Ÿ˜”)

stoic pivot
#

that reminds me

#

I tested the cabinet with vector

fading vortex
#

How'd it go? Always been excited seeing the progress

stoic pivot
#

it went well

#

there were no sounds

#

also we found like 2 bugs

#

but I did get killed by a bracken while trying to not look at the cabinet so that gameplay mechanic worked

fading vortex
#

Damn lol

#

Well I'm glad it's going well

jade dock
#

any success with modders

fading vortex
#

Not yet, I wonder if I should just ask around for coders in the modder threads or if that would be frowned upon

#

I think I will at least once

#

Or twice

fading vortex
#

There lowkey just may not be enough coders in the server

native dagger
#

Uhh

fading vortex
#

Or channels I should say, not threads lol. I'll just drop a message in the enemies channel and see if anyone picks up. If not it's all good, prob just need to be patient for some time

#

Also no shot we have the same amount of ๐Ÿคฉ reacts as Cabinet?!

#

Deleted message detected

native dagger
fading vortex
native dagger
native dagger
#

Do y'all think it's possible to force enemies into ooblterra's enemy list so that they're affected by the "bind WTO outside/inside enemies to Oobl lab"?

fading vortex
#

Honestly have no idea, as someone who hasn't played Ooblterra

#

Chat I am in dire(ish) need of advice for something completely unrelated to lethal company or this thread

fading vortex
#

I'm making a platformer game and want to add a pipe system in the form of "golfball tunnels"

Don't know if I should keep it simple and make them function exactly like super mario pipes, let the player travel through them underground, or do something completely different

#

I guess I could go the cannon route and make them shoot the player like an actual golf ball

#

Maybe I just won't add them yet, and focus on enemies instead TerminalThumbsUp

jade dock
#

Have you already goaded something?

fading vortex
#

Goaded?

#

Never heard that word before, if you mean whether I have something to show for it, I have it published on itch but it's got no platforming rn, that was when I tried going as a roguelite or something... Not sure what it was.

I'm prob gonna hold off on updating until I have "world 1" finished which will be a while

jade dock
#

Coded sorry typo

fading vortex
#

Lol all good

#

I looked it up and it is a word actually

#

But yeah I guess I have coded everything for it

#

Whether it's good code is another story lol

native dagger
raven dirge
#

I made a model ||(with terrible topology) || of the old hatchling because I love it's consept

native dagger
#

Sorry if this comes off as rude in any way but I see you based it off the old concept art

#

I updated the design a bit ago to be less circular and fit in with the old bird more

fading vortex
raven dirge
fading vortex
#

Chat just a hunch, but I think Note is somewhat familiar with blender ๐Ÿค”

#

Lol that's awesome mate

native dagger
raven dirge
mellow sail
#

is this a bad time

#

(jk i havent read this threads idea it's just a similar design at most)

native dagger
fading vortex
#

No way its Zort plink

jade dock
#

And poly count too?

raven dirge
jade dock
#

Not the worst Iโ€™ve seen but thereโ€™s a lot that can be done here

#

A tip you could use for the future is, when you create a cylinder, on the bottom of the screen you have an option for how many sides it will have
I usually set that number to something like 16 or 12

jade dock
fading vortex
#

I prob have less than or around 12

native dagger
odd pier
#

one of these are not about defending homes against robbers

raven dirge
#

i just saw that 1000QuotaStare

fading vortex
#

LOL

#

We have surpassed Cabinet in star reacts

#

To celebrate I will now buy the game from Zeekers and implement every mod idea that never came to fruition plink

native dagger
#

Why don't we have coders

fading vortex
#

LOL

#

Idk ๐Ÿ’”

native dagger
stoic pivot
stoic pivot
fading vortex
#

Perhaps I promoted them lol

native dagger
ashen python
#

any sound design needed yet?

jade dock
#

this is definetly something the mod will need in the future, but id say the top priority rn is to get a modder

twin canopy
#

Did we ever get a coder? I've been away for a bit and don't really feel like searching through hundreds of messages

raven dirge
fading vortex
#

We do need coders, but you're pretty swell at sounds so at least we'll have that ๐Ÿ’ช

fading vortex
#

Here's the latest anim if the visuals help

fading vortex
native dagger
#

@fading vortex any progress on the host?

fading vortex
#

Nothin yet, been shifting focus on a portfolio to get into school

#

I'll prob get back to it though at some point

native dagger
raven dirge
ashen python
#

exporting these all as 1 file (so i dont have to go back and export every single one if i need to redo it)

let me know if they need any changes or additions

or a complete redo

#

(spiner footsteps)

fading vortex
#

Not bad, though I wonder it had less of a thud to it if that makes sense

#

How would like, a wooden stick sound on a hard surface?

#

If that were recorded

ashen python
#

i'll

#

try that

twin canopy
#

yeah it seems a bit too much thud. maybe like a little scrape too? that might help.

#

if i doesnโ€™t help disregard lol

native dagger
#

If anyone wants to try

#

I MAY try my hand at it but most likely not

#

if i were to i would probably just do the karllum since they're the easiest to code

#

probably

jade dock
ashen python
#

Im trying my hardest lmao

quasi geyser
fading vortex
#

His music is in fact, bangin

#

I dabble in a little music too but good gyat I can only imagine what your guys' DAWs look like

fading vortex
fading vortex
#

If I actually had the time I would very likely take this up

#

But my current focus has its place rn

ashen python
quasi geyser
#

Mic is good

ashen python
quasi geyser
lyric sparrow
#

DOOR

ashen python
#

ah shit why does it sound like minecraft

quasi geyser
#

Ah hell nah its literally just zombie ๐Ÿ’€
https://youtu.be/24Raitrqhb4?si=ji46Y7B8xZ1a4gDZ&t=58

Here are all the Minecraft zombie sounds. ๐ŸงŸโ€โ™‚๏ธ

#zombie #sounds #minecraft

if you enjoyed the video, please subscribe. to download these sounds, go to https://ytmp3.cc/ And paste the link of this video into the bar. ๐Ÿ’ฌ

Every time you need a certain Minecraft sound, find this channel and select one of my several useful videos! ๐Ÿฟ

โ–ถ Play video
ashen python
#

I think it sounds more like a pigman

#

but anyway

#

im restarting because i fucking hate it now that i see it sounds like a minecraft sound

#

(not that minecraft is bad)

#

aw hell naw wtf did i just make

I jumpscared myself

#

ok it doesnt sound like minecraft anymore

fading vortex
#

Swag, this is a solid base sound I think, after messing with it in audacity and pushing it together since the dude will be making a lot of steppy noises

#

Coming out to something along the lines of this ingame

native dagger
quasi geyser
#

Me after deleting a message

fading vortex
#

๐Ÿคซ ๐Ÿงโ€โ™‚๏ธ

native dagger
native dagger
fading vortex
#

I'm prob gonna be busy for as long as I'm in this server, but I can theoretically do some model work on the side

#

But if someone else would like to pick up on textures for the time being feel free, as I'm more likely gonna discontinue doing more models until we've assembled a full team

native dagger
#

Ok

#

I'll try to see if we can get a coder on the team

#

I haven't prior because it seems shameless but ehh

fading vortex
#

Nah, I think it's fine to ask around. Only problem is we honestly don't have many coders to begin with

#

There was another pretty cool enemies concept, but it never came to fruition I think for the same reason

native dagger
#

Ignore that user I sent

#

Not sure if they're trustworthy

safe fjord
ashen python
quasi geyser
native dagger
#

Hey I think we may got a coder

#

I got in contact with a person that a friend suggested to me

#

He said he can't right now as he doesn't know a whole lot about actual enemy ai coding and that he's working on something else

#

But in a few months he may be able to help

#

Can't confirm it though

fading vortex
#

Sounds cool plink I have time

native dagger
ashen python
fading vortex
#

Good job mate ๐Ÿ—ฟ

native dagger
native dagger
#

What if the carcass roach could like hide in bodies when there's a player near

#

So that they can trick them into bringing the roach onto the ship

dark mauve
#

holy shit that looks amazing wtf

fading vortex
#

Indoor -> outdoor entity Trollface

fading vortex
dark mauve
#

Can't wait to see this ingame tho

fading vortex
#

Same, it may be a little bit

#

What enemies have you drawn?

native dagger
fading vortex
#

THE zort

bright root
#

I found this thread today and the ideas are awesome so I read it all from the start, this is very interesting and y'all do a great job !
Wish I could be of any help but all I can do is thank you for the hard work and cheer for you. I can't wait to see it in game and I'll follow your progress with great interest !

fallen cosmos
#

Nuh uh

fallen cosmos
#

I dont know what the enemy ideas are here but from what ive seen they dont seem to be fitting of code rebirth

#

greed or lethal lol (not immersive, cr ref?!?)

dark mauve
#

did you see this? lol

fallen cosmos
#

But what it do?

dark mauve
fallen cosmos
#

If it attacks me its annoying greed

dark mauve
ashen python
fallen cosmos
#

Poppage corn

#

Hand it over

ashen python
#

๐Ÿฟ

ashen python
fallen cosmos
#

For a master of spinning you dont spin much

#

Show me some spinjitsu

fallen cosmos
#

Lego ninjago

native dagger
#

I believe things of importance are pinned

#

piss rich LC enemy ideas

ashen python
#

i saw that

#

and yes

native dagger
#

It didn't show that it replied to his thing so I was gonna resend it

ashen python
#

oh lmao

native dagger
ashen python
#

theres such a good joke that could be too wild to say but the temptation is murdering me

#

hold up lemee go read the rulebook again

#

ok yeah i cant really say that nvm

#

it was really funny though trust

native dagger
native dagger
fading vortex
sullen nicheBOT
native dagger
#

Maybe the carcass roach could move similar to an actual cockroach

#

Where they sometimes stop in place

fallen cosmos
#

cuz alot of modded isnt

fading vortex
#

True plink I bet CR gets that a lot

fading vortex
#

Allegedly they're scared of vibrations, I learned this i sprobably not the case sinc eI played this on full blast and it didn't budge

mellow sail
native dagger
mellow sail
#

Full rn, got 3 I'm working on

native dagger
native dagger
mellow sail
#

Uh, I guess there's a lot of talks before the commission officially gets taken up because if I get a request like "animate this model too" and its not rigged then I'd need to charge for rigging too etc

native dagger
mellow sail
#

depends on the enemy quite a lot but it's usually within a couple hundred minimum (ยฃ)

mellow sail
#

would depend on the enemies but it would be quite a lot

native dagger
#

ok

native dagger
#

water poor LC enemy ideas

fading vortex
#

Damn no more piss rich lmao

ashen python
#

Didnt even change poor to pour

๐Ÿ’€

native dagger
#

piss poor LC enemy ideas

#

back to piss poor

fading vortex
#

If this mod gets started and then published we should call it piss rich again Trollface

fading vortex
#

Congrats on the publish Cash ๐Ÿค

frank stream
#

im not the best coder (xu and hamunii can confirm indeed) but i can always help a bit

native dagger
fading vortex
#

You're hired ๐Ÿ—ฟ

frank stream
#

yooo!111 dm me :3

fading vortex
#

I gotta sleep now but we can talk here in the morning

frank stream
#

no worries, didnt sleep at all today lol

fading vortex
#

๐Ÿ˜ญ Bro's got to lock in

fading vortex
#

But yeah if we start making progress on this models will be back up and running

#

Lemme see, pretty sure someone made an enemy guide

frank stream
#

sure! i have open dm's, dm me anytime you want, i can code pretty much

fading vortex
#

Sounds good, unfortunately I could not find that tutorial, may be misremembering it for a post on this server

#

I would talk to Cash about enemy details, but if you need anything model-related I can message you ๐Ÿค

frank stream
native dagger
frank stream
#

Nope, i AM waiting for you to dm me

fading vortex
#

I'll make a gc if you prefer that

#

Sent both of yall requests + Spinmaster

native dagger
#

should the spiner carry around corpses if the corpse in question was their favorite player?

#

to make it tricky to reclaim bodies?

fading vortex
#

Hmm not sure, it would be a non-threat if players aren't concerned about recovering bodies

native dagger
#

yeah

#

should i make an enviormental creature?

#

like something similar to the manticoils n such?

fading vortex
#

Sure mane

native dagger
#

on second though eh

mild bridge
#

Silly goober protecting players that are already dead

native dagger
fallen cosmos
#

Hello biodiversity 2

native dagger
mild bridge
#

But different

#

Reminds me of that one mod that has more nutcracker varient ideas (hint hint wink wink)

wise portal
native dagger
lost hamlet
native dagger
#

Ok images aren't working to get conversations going here

#

Uhh

fading vortex
#

It seems we have a coder, so that's pretty swag

wise portal
#

y'all i have an enemy concept

#

or wait

mild bridge
#

Come on guys we need biodiversity 2

ashen python
fallen cosmos
#

They should credit "Turnprofessional" instead

native dagger
fading vortex
fading vortex
#

Gonna take a break from this server since it's one of the places I tend to "doomscroll"

#

I'll respond to ping but for the team here, feel free to send messages in the gc for me to see them

native dagger
fading vortex
#

I just be scrolling a lot

native dagger
raven dirge
limber stump
#

spiner and host my beloved

mild bridge
#

Biodiversity 2 electric booglue

white nymph
#

I love these ideas

river perch
#

wait is this still an idea or is it a wip progress mod now ๐Ÿ˜ญ

raven dirge
#

it depends on what you consider a mod to be wip and not an idea

fading vortex
#

We have assets made, it's WIP

#

(Progress is at a standstill rn though)

limber stump
#

did that coder get hired or no?

fading vortex
#

I left a message for someone

stray harbor
#

and I'm here! ^^ I will need to get in touch with someone that will get me all the info, files avaibles and with whom I can discuss the needs for the project in MP (oh and english is not my native language so please be patient ^^)

fading vortex
#

No problem, welcome aboard ๐Ÿ™‚ I'll send a request so I can add you to a gc

native dagger
raven dirge
stoic pivot
#

indeed

raven dirge
native dagger
#

To those who are curious, this is still being worked on

#

At least I think

stoic pivot
#

cool

fading vortex
#

Not cool

#

Mod exploded

#

As far as coding goes it is a one man job and that man also happens to have a life

#

Unlike myself, and even I can't make progress on my game as fast as I'd like to

#

Moral of the story, coding takes a chunk of your life

native dagger
#

Here's what the mechanic for spiner is most likely gonna be

limber stump
#

is there any more details on โ€œtransportโ€?

lofty remnant
#

the host should use the golden cup as its drink i think
and when the player drinks it it turns into a standard golden cup

#

the one hes holding could have different ornaments and be more expensive

#

sapphire cup or sumn

lyric sparrow
lofty remnant
#

both work

fading vortex
#

Sippy cup

lyric sparrow
#

like "sorry bro, this is Experimentation, we too broke to afford cups of solid gold here" ๐Ÿ’€

lyric sparrow
stoic pivot
native dagger
fallen cosmos
#

then export with fbx all

rocky galleon
#

how difficult is the process of making new monsters?

mellow sail
#

you gotta model, rig, animate an enemy, then add it to unity, code it for multiplayer, test it, bug fix it, etc

rocky galleon
#

does it require extensive code knowledge or is it relatively beginner friendly?

fallen cosmos
#

a code base is needed for sure

#

as to how extensive that needs to be depends on the enemy you want to make

#

if its similar to what zeekerss already has then you just look at what he does

#

but in a way the main issue is you need to get used to zeekerss code base

rocky galleon
#

as someone who has a relatively ok understanding of modding despite never actively modding, only myself making packs and such for minecraft,

from what i understand, the bread and butter of modding comes down to APIs/Libraries, which are like mini code languages that simplify/expedite the modding process, having things like outlines for certain things you'd be trying to code (i.e. a library for making new entities would have things like an outline for spawning, pathfinding behavior, node interactions, etc.)

mellow sail
#

the API's in lethal company just help you insert things like enemies into the game, wont help you with coding behaviour, you'll have to do allat yourself

#

we're not at the minecraft level yet lol

rocky galleon
#

I see, I see, I have so many ideas for this game and seeing this thread, just a few sketches, then a model, and then some kinda in-game representation of the design is fascinating to me

stray harbor
#

@rocky galleon creating an enemy is one hell of a ride, the avaible tutorials are terrible if English is not your native language (even if you speak it very well),even if you don't know how to code and avoid coding as much as you can you will still need a deep understanding of the logic behind the game, and you will have to work with unity too so know a little bit of it, I'm in my 7th week of work (without tutorial) on enemy mods and I begin to get a good grasp of it's functionality ^^ (after hours of reading of decompiled code from the original game to retro engineer it ^^)

sooooo it's possible, but to do things correctly it's hard and demanding

mellow sail
#

follow tutorials, dont just try to do everything yourself lol

fading vortex
#

He's just cracked like that

keen hill
native dagger
wind ibex
#

oh this is sick

#

i can maybe get someone on makin the host if nobody has yet ๐Ÿ˜ผ

#

i got a buddy

wind ibex
lyric sparrow
#

i dont think there is

#

like 80% sure

#

pretty sure spiner is main focus rn

native dagger
#

Spiner is indeed the main focus for now

native dagger
#

The only work done on the host is a wip model

wind ibex
#

so i can give him it

#

thats IF there is one of course

native dagger
#

@fading vortex ?

fading vortex
#

I should have it, he can have a go

native dagger
#

Probably should mention the model is mostly finished besides some finer details and coloring

#

I would get an image of the wip model but I can't find it

fading vortex
#

True that, just opened it and forgot how much there is lol

wind ibex
#

oh hell yeah

fading vortex
#

The player model I'm using is a bad rip as it turns out, unfortunately

#

So like the spiner the host will likely be huge ๐Ÿ’€

wind ibex
#

oh snap you better get that sorted lol

#

im likin it tho

fading vortex
#

Fo sho

#

Thanks mane

wind ibex
#

who would sort out the animations

fading vortex
#

Currently my job, though if you know someone with experience hmu

wind ibex
#

i dont wanna overload my buddy like that lmao

#

even then im not 100% sure if he'll take that up, he hasn't replied yet

fading vortex
#

All good mane

native dagger
#

What are some things he's worked on prior

wind ibex
#

well when it comes to lethal company he's only made emotes and mc cosmetics, although he knows unity as far as im aware

#

he DID model an enemy before

wind ibex
#

but his hard drive died and he lost it all

#

i can maybe find images of the enemy

#

they're old i'd have to scroll a bit back

#

i'mma do that right now

wind ibex
native dagger
#

@fading vortex opinions?

#

Yay or nay?

wind ibex
fading vortex
# wind ibex found em

The model looks pretty cool, though I would show him how to run the decimate modifier if he hasn't learned that already (I did the same thing starting on on spiner)

As for the texturing, really cool generally speaking. But for lethal company, much too detailed/high res imo

wind ibex
#

yeah i also thought the textures were a bit too much

fallen cosmos
#

is correct size

fading vortex
wind ibex
#

@fading vortex what about that decomp?

fading vortex
#

Decomp?

wind ibex
#

i was asking about it

native dagger
fading vortex
#

Ohhh the file?

#

I can send it

wind ibex
#

no i don't mean that

#

i'm talking about the game

#

thats why i said if there even is one

fading vortex
#

I may be slow

wind ibex
#

lol

fading vortex
#

If you're asking whether the enemy is in the game, naw not yet

wind ibex
#

the game decompiled

#

๐Ÿ˜ญ

#

lethal

fading vortex
#

Do I have it decompiled?

wind ibex
#

yeah

fading vortex
#

Nah I'm not doing any of the coding mane

#

Purely modeling

wind ibex
#

he just said that's like the one thing he wants

#

otherwise it's unlikely that he'll do anything

#

know anyone who might have it?

fading vortex
#

I guess we can ask our coder

wind ibex
#

you right

fading vortex
#

My bad yo I did not see you asking anywhere for the decompiled game

#

Thats why I was so confused

fallen cosmos
#

getting the decompiled game is easy

wind ibex
#

ur good lol

wind ibex
fallen cosmos
#

just run the patcher

#

ill send the link

#

it lists all instructions in the github

wind ibex
#

ight

fallen cosmos
#

follow the instructions on the github

wind ibex
#

it aint for me but thank you ๐Ÿ™๐Ÿฟ

native dagger
wind ibex
#

well i was really just looking for the decomp, i'll give further info once my friend replies

#

it was for him either way

#

on another note, are y'all looking for any music lol

#

just for funsies

native dagger
#

We got a guy for that too

wind ibex
#

can i help

native dagger
#

@raven dirge you need help with music or something?

raven dirge
#

Nah

limber stump
#

iโ€™m so glad this mod is becoming real ๐Ÿ™

lofty remnant
#

the old hatchling and host are gonna be perfect for my modpack man

native dagger
#

to be real here, im really glad people liked this so much to actually have people interested to work on it

#

since most of the time, threads in the mod-ideas section never get this far unless money is involved

limber stump
#

yeah

#

iโ€™m kinda upset the security cam idea prolly wonโ€™t go anywhere

#

i reposted it kinda bc the original guy took it down

#

iโ€™m glad this mod is getting worked on though

#

spiner and corpse roach are suuuper solid enemies

native dagger
#

im really thankful to have gotten far with these piss poor ||(ah! he said it!)|| enemy ideas I made and to have actual people work on it due to their liking of them

jade dock
native dagger
vague spire
native dagger
raven dirge
native dagger
native dagger
#

Small update

odd pier
#

nice!

limber stump
#

nice!

native dagger
lofty remnant
#

im not sure if the host has his sound effects done yet (since ik this mod is still in the coding process)

#

but i feel like if he does i imagine him having like
posh laughs as an idle sound effect

#

i think it would also be funny that if he dies, instead of producing masked hornets, a single queen hornet comes out of him and immediately withers away

mild bridge
#

Is this becoming biodiversity 2

native dagger
ashen python
#

I mean iโ€™m the sound designer so iโ€™d guess youโ€™d ask me for a laugh if you needed one anyway

raven dirge
lost hamlet
raven dirge
native dagger
#

This still is being worked on for those who are worried

vague spire
#

yipee yahoo

fading vortex
#

Because of biodiversity's success I entrust bio monty as the new coder, asset maker and sound designer yoiled

#

Everyone give a round of applause!

vague spire
#

WHAT

#

HUH

#

hey i can only do one and a half of those things

stray harbor
fading vortex
native dagger
raven dirge
fading vortex
#

l'mao

native dagger
#

l'mayo

stray harbor
fading vortex
#

TRUEEE

native dagger
#

Opposite of false

fading vortex
#

Thank you cashbot plink

stray harbor
#

!false

native dagger
vague spire
# native dagger

this is what progress and development looks like in its purest form

lost hamlet
#

Pineapple

raven dirge
native dagger
stray harbor
fading vortex
#

Yknow I got to thinking

#

And then I thought some more

#

And I answered my own question

#

Just though you guys should know ๐Ÿ˜ƒ ๐Ÿ‘

stray harbor
#

I got ab-DUCK-ted

fading vortex
#

๐Ÿ˜‚ ๐Ÿ˜‚๐Ÿด๐Ÿ˜‚

lost hamlet
native dagger
#

They have fallen head over heels for you

raven dirge
vague spire
#

this is what I do to the wax soldier every day

native dagger
jade dock
raven dirge
raven dirge
solid sleet
#

walking nuclear bomb

fading vortex
#

True

native dagger
#

Uhh

#

Spiner is probably almost done

#

We just need SavG to finish up the animations n stuff

#

I believe @worthy kayak is going to enjoy this ๐Ÿ‘€

fading vortex
#

Guys he's a fake thats not the real CashB0t

#

(We also need to make sure everything is fine in testing)

native dagger
fading vortex
#

Me when I get you

native dagger
#

Biodiversity 2 :shocked_reaction:

#

Alright guys

#

Every character here is going to be replaced by the wax soldier

vague spire
#

please send help

native dagger
fading vortex
#

MVE or Cabinet which will release first ๐Ÿค”

#

Though maybe we should just name the initial mod after spiner since the rest are not guaranteed

#

Lowkey I wonder if LC is still as alive as it was a couple months ago. I've been away for a good bit now

vague spire
#

i mean it's pretty good rn

native dagger
#

Piss More LC Enemy Ideas

vague spire
#

you heard the man

native dagger
#

Mostly Vanilla Enemies (aka piss poor LC enemies concepts

#

Mostly Vanilla Enemies (aka piss poor LC enemies ideas)

fading vortex
#

I wish I could reply to whatever these messages are called ^

#

CashB0t changed the post title: Piss More LC Enemy Ideas
TRUEEE

raven dirge
native dagger
#

Uhh

#

Spiner is probably almost complete

vague spire
#

im so fucking pumped so fucking excited grrr grrrrr

#

im a rabbid dog im downloading these frame 1 manual download not even gonna wait for thunderstore

#

i be jumping on ts alts to inflate the ratings on the mod page im beasting over this frothing at the muoth

stray harbor
# native dagger Spiner is probably almost complete

It is probably almost completed but nobody can't say for sure as the dev don't have any feedbacks to fix potential bugs or tweak the code if needed before releasing it... if only he had something to work with... damn... ^^

native dagger
#

I was gonna test it but my friend but they haven't responded yet

stray harbor
#

Oh you're not the only one at fault ^^ I gave the file to our whole team

native dagger
#

Maybe the team as a whole can test it

stray harbor
#

At least the ones on the same time zone ^^

vague spire
#

something that was helpful for us during dry periods was @'ing everyone for a game session where we all just fuck around with the mod and try and break it

#

we would schedule for a specific day at a specific time, maybe provide different days as options

fallen cosmos
#

Mmmm yes @ everyone greed great idea

vague spire
#

not in here smarty!!!

#

they prolly have their own group chat or server for dat

fallen cosmos
#

No

#

Because id be in it for all my contributions greed

native dagger
fallen cosmos
#

He melted

vague spire
#

exactly

#

we also have our own role for it in case we don't wanna @ everyone

fallen cosmos
#

@ everyone is better

#

greed more people to help

native dagger
#

@no-one

stray harbor
#

@me

fallen cosmos
#

@dry thistle

#

Hi mel

native dagger
fading vortex
#

Heck, let's get some of the server's playtesters in on it

vague spire
#

meeee me me i can join hello

fading vortex
#

Animations are ready for an initial release. We just need sound effects and then to have anims and sounds implemented and then the enemy is basically complete

fading vortex
#

I'm pretty much free all week minus friday

vague spire
#

im free on weekends

fading vortex
#

That should work

fading vortex
#

Yall I just had an enemy idea

#

How the freak do I explain this

#

It's like a hypnosis type deal... the longer you're exposed to it, the more you start getting sucked in towards it

#

Basically this

#

Dunno how well it would fit into lethal I just remembered the concept

raven dirge
fading vortex
#

The wii was peak

fading vortex
#

Such a fool I am

#

@ashen python I'm gonna shake sounds outta you like a piggy bank ๐Ÿ—ฟ

ashen python
#

What we needing

(I am in the car on a 3 hour drive lmao)

fading vortex
#

๐Ÿ˜ญ

#

Ig we just need iterations of a stepping sound mainly

#

And uhhhh prolly an ambient noise the spiner makes, unless he's silent

#

@native dagger Does he make noises?

stray harbor
#

I will find some cripling sound for it's tiny legs when he walk

#

And some quack eventually

#

Or some kind of breathing

fading vortex
#

Lmao quacking spiner returns

stray harbor
#

For when it stalk

stray harbor
fading vortex
#

What I assumed is that it would make a noise kinda similar to a hoarding bug, but more like... gargly if that makes sense ๐Ÿ˜ญ

stray harbor
#

I kinda understand

#

But I'm no sound designer...

fading vortex
#

And I think it'd be funny if it sounded like a rubber duck when you smack it but Cash gets the final say on that

#

Yeah thats why we got Spinmaster on the team ๐Ÿ’ช

stray harbor
#

If nobody can provide the files it will be complicated ^^

fading vortex
#

Dw, I trust he's got it

vague spire
#

if all else fails I volunteer for that

#

shouldn't be super hard

native dagger
#

Little squeaks?

#

Not sure

vague spire
#

making sure you have a clear idea of what the enemy sounds (audio), moves (visuals) and acts (mechanics) like is always a good thing to do early on in development, but it can be a little fun to come up with stuff on the fly later on

#

what's the enemy look like?

ashen python
#

Iโ€™ll start when I get home

Iโ€™m hype

#

Got the new dubstep drip too

We are so back ๐Ÿ—ฃ๏ธ

fading vortex
#

I like these, and dayum the ambient sound is menacing

#

Is there a version without delay/reverb?

fading vortex
#

Frick yeah

fallen cosmos
ashen python
fading vortex
#

Idk if the tomatoes I used for breakfast were fresh

#

Probably

native dagger
lofty remnant
#

how close is this to completion
im wonderin

stray harbor
#

The behavior code is wrote, the 3d model exist and some of it's animation too, It need to get animation and sound added in the behavior code and synced in session for multiplayer. For now, in term of coding the project is on hold, to let the team alphatesting it and give feedback. Once I get those feedback, the final blend file with final animation and sound library I will be able to enter in the last part of the developing, adding animation, sound, fixing bugs, adjusting values of the behavior and then the final polishing, adding reference to the team members in the files, creating the log entry for the ingame library, the thunderstore page, the github page, passing most of the float value public in a configuration file so the players can tweak them in mods option... and a last batch of testing all that

#

In short, most of the work is done, it stay a good numbers of hours of work to do (probably a few weeks worth of work as soon as I get what I need from the team)

#

I would say the enemy spiner is 80% done I think ?

lofty remnant
#

sounds swag

#

wish you guys good luck man

raven dirge
fading vortex
#

If anyone happens to be reading this on may 1st can you reply to me and just ping "test mod" pls thank you ๐Ÿ‘

fading vortex
fading vortex
#

True!

#

It was tested in LAN by yours truly with gale

vague spire
#

i killt them

native dagger
fading vortex
#

Testing wouldn't even be that hard ๐Ÿ’” I think we only need like ~30 mins based on what I've already seen

#

Now when the animations/slightly updated model are in... (and sounds)

Then I think we have more to look out for

If Jeez is still up to the task, of course. He's done a lot for us and we thank you Jeez yoiled

fallen cosmos
#

Multiplayer testing

#

Both sides, if its synced for cliwnt and host greed

fading vortex
#

Yez

#

We need to

#

I wanted to yesterday but the whole time was murderd in a freak accident

#

Next time I'll send 327 pings in the gc

stray harbor
#

I don't understand shit... test all you need, take notes, comments and whatever you want to say, and in the end send it to me, I will analyse it all, on what was done and what need to be done, I will then post the road map of the following steps of the project according to your feedback

fading vortex
#

Did you perchance see the notes I got from that LAN session? Not sure if that could just be because of the way I was doing it, but I'm inclined to believe that's how it would behave in a genuine multiplayer session too

stray harbor
#

No, I did not receive anything (and I would ask nicely to write it correctly if possible, English is not my native language, and it might be bad to lose some Intel cause I don't understand some slang ^^)

fading vortex
#

Of course

#

I'll forward to dms, I don't think I said anything unusual

raven dirge
jade dock
#

so guys what has happened

limber stump
fading vortex
fading vortex
limber stump
fading vortex
#

It would seem we are back on track... only issue now is that life is life-ing

vague spire
#

shit happens

#

still excited

stray harbor
#

Yeah today was a day off in France so I took it away from my computer... to my other computer to play claire obscure expรฉdition 33...