An AI error keeps spamming the console, and at the same moment, game drops at 1 fps.
Modpack code: 01934b71-97f8-80d1-16cf-a91a5e62257d
Here is an example of the error:
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.CompareTag (System.String tag) [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001
at (wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
at StartOfRound.SetPlayerSafeInShip () [0x0008b] in <d491ed1d4cc34874a2498af41192fe04>:IL_008B
at (wrapper dynamic-method) AudioReverbTrigger.DMDAudioReverbTrigger::ChangeAudioReverbForPlayer(AudioReverbTrigger,GameNetcodeStuff.PlayerControllerB)
at AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) [0x0018b] in <d491ed1d4cc34874a2498af41192fe04>:IL_018B
#Game drops at 1 fps randomly, at the same time an error occurs.
9 messages · Page 1 of 1 (latest)
let me know if this helps:
01934b90-1966-acd2-35d4-c62f2efe1f8d
I disabled all redundant mods and if possible I provided a replacement. I also included some mods that help with typical issues.
Feel free to uninstall the disabled mods if it fixes it for you.
Side note, if you want more SCP mods you should check out ProjectSCP
im gonna test this, any idea from where the error comes from? cant figure out
If the fps drops again, try to write what time it happens so you can reference the log easier.
It just looks like a lot of EnemyAI issues.
the problem still happens when entering the ship on certain maps (asteroid 13 right now)
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
StartOfRound.SetPlayerSafeInShip () (at <d491ed1d4cc34874a2498af41192fe04>:IL_008B)
(wrapper dynamic-method) AudioReverbTrigger.DMDAudioReverbTrigger::ChangeAudioReverbForPlayer(AudioReverbTrigger,GameNetcodeStuff.PlayerControllerB)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <d491ed1d4cc34874a2498af41192fe04>:IL_018B)
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
StartOfRound.SetPlayerSafeInShip () (at <d491ed1d4cc34874a2498af41192fe04>:IL_008B)
(wrapper dynamic-method) AudioReverbTrigger.DMDAudioReverbTrigger::ChangeAudioReverbForPlayer(AudioReverbTrigger,GameNetcodeStuff.PlayerControllerB)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <d4
here is another log, i'm uploading a video right now