#RebalancedMoons + Atlas

1 messages · Page 15 of 1

sinful jungle
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grass looks better on vow

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the only thing i notice off here (other than the super tree ofc xd) is that the fog is above your head

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zeeker issue but i should prolly still fix that

sinful jungle
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update Out

mental breach
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@sinful jungle Spamming on Offense when flooded

sinful jungle
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?

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umm

mental breach
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AudioReverbTrigger errors at main entrance too

obtuse mortar
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show errors

mental breach
sinful jungle
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oh

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great i literally just pushed a hotfix lol now i have to do another one

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give me like 5 minutes

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ah

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yeah

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i added reverb triggers to the main entrance and im really smart and forgot to add the audio sources

obtuse mortar
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lol

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i figured

sinful jungle
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idk wtf this is though

obtuse mortar
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that sub emitter thing? usually a thing when rainy, i was about to look it up cuz im curious

mental breach
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I think that spam might actually be a bug with Sub Systems cus I had Sub Systems that game and it's not happening now that I landed with a diff interior

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I shall inform DemonMae

sinful jungle
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well

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in any case thanks for letting me know abt the triggers

obtuse mortar
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Actually I gtg for a bit so I'll look into that a bit later

mental breach
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Something has a null audioclip though somewhere

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lmao

sinful jungle
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i get those a lot regardless of what planet im on

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like even just in vanilla

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im not sure what causes it

mental breach
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Yeah they seem to have happen at random

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lol

sinful jungle
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im thinking like some entity does it?

mental breach
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Probably

sinful jungle
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fix out now

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i didnt test it but its probably fine tm

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ok yeah it works

sharp finch
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it's probably referring to the "destroy" stop action assigned to the droplet particle

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when rain touches terrain

sinful jungle
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someone needs to water these

sharp finch
mental breach
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@clear cradle Do you still have that update on the backburner somewhere? lol

proper grotto
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Unless I’m overthinking it completely they just look duller to me

sinful jungle
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they just miraculously look dry on offense now

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i think its because i changed the fog color

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idrk

proper grotto
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That checks out I guess ¯_(ツ)_/¯

unique wyvern
ruby crow
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this mod paired with mapimprovements make artifice and embrion my favorite moons visual wise

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the changes and additions are really awesome

unique wyvern
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for realsies yeah

clear cradle
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We love pairing Rebalanced Moons with Map Improvements

forest plover
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frfr

sinful jungle
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the fog?

unique wyvern
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oh did you not change the shroud colors?

sinful jungle
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idk why they look like that

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no

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i didn't do anything

unique wyvern
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oh weird

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I thought they were like a darker color for some reason

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the fog is good tho yeh

sinful jungle
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idk

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its weird

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they look different on offense lol

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it's kinda cool

unique wyvern
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I think that's cool honestly

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ye

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I think I showed you them but it reminds me of those biome variant shrouds I designed a few months back

sinful jungle
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i still miss your

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yeah

unique wyvern
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I used a similar dark color for the desert ones

unique wyvern
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i mean just saying I wouldn't be opposed if you put those in snowy weeds

sinful jungle
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I would if i knew how

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idk how to texture plants

unique wyvern
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also this was my first day on your rebalanced titan

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we were playing with the super eclipse mod Ehehehehehe

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it was fucking hell

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it was both eclipsed and super eclipsed, which means spawn rates were tripled LMAO

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here's another pov LOL

unique wyvern
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or do you mean you don't know how to texture plants, as opposed not knowing how to replace their textures/model

sinful jungle
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like

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i literally just don't know how to texture plants

unique wyvern
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oh LMAO

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i mean it's not super hard, I could probably do it

sinful jungle
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idk what the process for that is

unique wyvern
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I assume the model for vains is just a bunch of image plains, right?

sinful jungle
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yeah

unique wyvern
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neato, if I had a bit more blender experience I could prolly pull it off myself

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since it's just image planes

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I'll put that on my to-do

sinful jungle
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i mean

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modelling them takes 5 seconds

unique wyvern
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if only you knew how fucking ignorant and slow I am lmao

sinful jungle
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i just dont get like

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idk

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ill look at the texture later

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maybe he just took leaf pngs and warped them a lot

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and changed the color

unique wyvern
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that's how I did the leafboy textures, so maybe?

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looking at them they don't look like super fucking complext tho so idk

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he could've just drawn that shit

sinful jungle
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oh fair

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i wouldnt put it in snowy weeds tho tbh id prolly deprecate the mod and put them either here or in a new one

unique wyvern
clear cradle
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how does Rebalanced work with Artifice Blizzard? Does one scene take priority?

unique wyvern
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I think they work just fine in tandem

sinful jungle
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i dont change artifice's terrain directory or anything

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so

spark heath
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I'm fairly certain this isn't a mod conflict since I tried disabling everything but rebalanced moons and it's still happening; when touching down on Rend the fog just, vanishes into thin air, entering the facility and leaving makes it come back again, but going near the ship makes it vanish again, haven't tested any other snowy moons like Dine

sinful jungle
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no yeah its a conflict in my brain i think because i somehow shipped the mod with those triggers set to 0 fog density

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after i already fixed this before

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one second

ancient wolf
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i can feel the fucking pain in those update notes

sinful jungle
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this game has really terrible audio systems ngl

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but like i get it

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he didnt intend for other people to be dicking around with it

sinful jungle
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i think the "worst" update i had to do was 1.7.0

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the rope ladder in particular was very time consuming to figure out

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but also that update had a ton of custom assets

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lately ive been having fun tho

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like just recently i added unique grass textures for each lush moon

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except march which retains the vanilla moss texture

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they're very subtly different

clear cradle
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are you still changing offense to oranger?

sinful jungle
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yeah thats been out

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for a litttle bit

clear cradle
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same hex code?

sinful jungle
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lemme grab it for you

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i also changed the normal strength

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#E5D1CC

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normal strength is 1.5

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thats all i changed

clear cradle
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also can you put the nav modifiers as children to the cement facility on embrion? it'd save me the hassle, but no rush

sinful jungle
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were old birds spawning in the sky

clear cradle
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Cube (4) & Cube (5) in BoundsWalls, and NavObs in NavObstacles

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they just completely block the navmesh around where I put main

sinful jungle
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oh NavObs is actually a leftover from vanilla embrion that i forgot to remove

clear cradle
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I need to send you screenshots of the expanded facility too

sinful jungle
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I deleted NavObs but

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thats in the vanilla scene

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so

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you should be checking for that regardless

clear cradle
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Yeah I probably am

sinful jungle
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idk why he used a navobs

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holy shit, that building is ugly lol

clear cradle
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that's why we both replace it

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What moons do you have yet to rebalance?

sinful jungle
# clear cradle What moons do you have yet to rebalance?

I'm hardly rebalancing them at all anymore tbh. Since the mod's balancing side is entirely done through buttery's end now, all this mod does atp is refurbish the vanilla scenes with some new features here and there. Basically what you are doing but with extra steps. I'm prolly gonna rename the mod whenever I feel like its.. not in beta anymore, which will prolly be sometime around lethal company's release. I'll prolly call it vanilla moon overhaul or something like that, idk

but yeah, the only moons I've yet to actually change to some important degree (other than culling out unused stuff) are Experimentation and Rend, and I don't really have any interest in changing either tbh. I feel like they're fine

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Oh and Assurance

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right

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that one always slips my mind

high haven
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rend gets no love from either vanilla map changing mod

sinful jungle
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I just feel like it's, okay

high haven
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meanwhile dine gets something from both

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justice for rend

sinful jungle
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vanilla dine is a disaster

clear cradle
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Mine started with Adamance & Dine because they do suck

sinful jungle
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I did do some minor tweaks to rend

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but nothing super crazy

high haven
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u did mention removing some OOB objects that didn't need to be there

clear cradle
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Rend is unfortunately last on my list because it's the best vanilla moon imo

sinful jungle
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oh i guess that too yeah

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i wasnt thinking abt that

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i fixed up the fog so it doesn't abruptly cut off at the fire exit and i also made it so it gets less dense when you're near the main entrance

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that and the lights are tied to power ofc

clear cradle
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I have more ideas for Rend than I do March tbh

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but the people are clamouring for everything but Rend improvements

sinful jungle
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march is also like fine, i only moved the fire exit because i thought it would be fun to have 1 entrance each for every side of the moon

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and the bridge was a last minute addition from a suggestion and is practically a death trap

ancient wolf
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march and adamance are probably my least favorite vanilla moons

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theres no loot in march and adamance exterior is absolute agony as giants dogs and levis are kind of common there

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vow is also up there because mineshaft and bracken is a cruel combo

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i think rend is great but the 25% nutcracker chance is... jesus christ

unique wyvern
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you know I woulda said no a few days ago but I've found some neat ship-fire routes on rend, I used to think it was disgustingly linear

unique wyvern
sinful jungle
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it had like

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one memorable thing

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v50 dine is better imo

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pre nerf

unique wyvern
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the interior spawns,,,

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it's rend's offense

unique wyvern
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imo

high haven
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All I remember about v49 dine was that it was extremely similar to rend

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Like the layout felt almost the same aside from the path to main being longer and the fire exit being in a different spot

sharp finch
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v49 and v50 dine are the same map

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v50 just added more hills, rotated the ship 180, and moved the fire exit

snow kite
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I wonder if part of the reason people liked v49 Dine was that game knowledge was not as widespread so many players did not realize how much better Rend was. Better fire exit and no stormy weather were v49 Dine’s only real advantage

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It was atmospheric yes but stat wise it was still pretty rough, though better than v60

sharp finch
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my hypothesis has long been that dine felt good back in v40- because nutcrackers didn't exist

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rend's "signature spawn" was the coilhead instead and dine spawned more items

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so it would have had a better bottom line

sharp finch
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so

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as objectively bad as offense and old dine were, they were uniquely challenging and that's definitely an appeal

snow kite
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Did Old Dine have a different loot table? Otherwise it might still have the issue for more items but they are worse so no real profit increase

high haven
sharp finch
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dine basically copypasted rend's loot table

high haven
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This is like the 1 thing I know for sure

sharp finch
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it had like 2 differences

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i think dine had a higher cash register chance and a slightly lower candy chance or something

snow kite
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I see

sharp finch
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one second

snow kite
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One thing I do like about Old Dine is the idea of a trap-heavy moon, I wish that would be revisited since I think this was a better execution than Titan’s turret lottery

sharp finch
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left is rend, right is dine

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at launch

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the loot table was completely revamped in v50

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and then it got a bunch of adjustments again in v60

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anyways

sharp finch
snow kite
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As much as I like the unique v50 loot table this old table is more of what Dine should have

sharp finch
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because at launch, it didn't spawn any traps, and fall damage was limited to 20 per hit, which meant you could literally never die from jumping down (as long as you healed from critical injuries)

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v45 nerfed both of those things on top of buffing rend a lot with the addition of nutcrackers

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which is when dine and titan started to fall behind

snow kite
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Necessary changes imo, besides Rend being broken with 24% Nutcrackers

sharp finch
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just spinning the ship 180 degrees and reducing the thickness of the fog makes it play completely differently but the same core layout is there

snow kite
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Honestly the balance of ultra-old versions is interesting to me, before Nutcrackers and while March had a higher item count the moons seemed rather balanced

sharp finch
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well

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some stuff got shifted around

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march used to be much better (assurance loot pool, more items, smaller interior, etc.)

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but it also used to cost $100 to route to it

snow kite
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Fair imo

unique wyvern
sharp finch
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vow used to be a tier 2 that spawned much more items and cost $20 to route to

unique wyvern
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also flood

sharp finch
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offense used to be a tier 1 after assurance

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etc

sharp finch
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they both have identical base terrain

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it was just adjusted a lot, that's what i was getting at

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he didn't start over with a new layout

unique wyvern
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that's why titan and embrion are S tier for me

sharp finch
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the extension ladder fire exit and old floods were cool

sharp finch
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it's so claustrophobic and straightforward now it actually feels kind of cozy in a weird way

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i think it plays a lot better now but it doesn't have the same edge it used to

unique wyvern
sharp finch
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i found out because terra posted it in his dine thread

unique wyvern
sharp finch
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way back when

sharp finch
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i always like unearthing cool "archaelogical" details about the game's development history

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and v9 is kind of a treasure trove of that

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$200 zap guns

snow kite
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This is not everyone’s taste but I like the idea of tier 2 moons being lightly better but costing a little to route to

sharp finch
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assurance and march had swapped loot pools (which explains why they were so similarly balanced in v30, and why assurance ranks so much higher than the other tier 1s in earlier versions)

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offense had a completely different fire exit in v9

snow kite
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Tier 1 Offense and tier 2 Vow are the only things presented here I do not like

snow kite
sharp finch
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i sent one to dopadream

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let me see if i can find it

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otherwise i will have to boot up the project

snow kite
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Hmm

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I do like how it is in that side of the map that has no gameplay relevance nowadays, but I do not think it is any better than the current one

sharp finch
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kinda makes me wonder how offense would play with 3 entrances

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on one hand i think offense has the most interesting fire exit of any of the vanilla maps right now

clear cradle
marsh wave
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glad the fire exit changed to the other spot, that one is kinda lame

sharp finch
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i don't think march needs to be the only map with more than one fire exit

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in vanilla it is a unique gimmick but i dont think that necessarily makes it good

snow kite
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Current fire exit is probably better because with this one Offense’s already slow transfers would be even worse

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The moon that needs 2 fire exits is Titan imo

clear cradle
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March having 4 entrances is offset by the x2 interior size so it's not even a bonus

sharp finch
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i like titan having more fire exits just because it is such a massive interior

marsh wave
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I feel like only March and Dine needs more than 1 fire exit, the other are "mostly" fine

sharp finch
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but

snow kite
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Exactly, Titan is huge

sharp finch
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i dont think that interior size is the only reason more maps need more fire exits

marsh wave
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problem with Titan is because the exterior is small, having more fire exits are a huge benefit on titan

sharp finch
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dine has a lot of interesting terrain and setpieces that are completely out of the way from any sort of gameplay

snow kite
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If Titan was a manor map I would not think it needs another exit

sharp finch
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the light poles leading to this collapsed tree is cool

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i wonder what's happening over here

snow kite
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But since it is factory and mineshaft and has terrible loot circles due to its size it would benefit from having another one

sharp finch
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oh. oh yeah it's nothing

marsh wave
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factory isn't even that bad on Titan

sharp finch
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also i just think it's criminal to do away with dine's signature mountain fire exit

marsh wave
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tonight we dine hybrid fire exit is truly peak

snow kite
marsh wave
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also, i tried rebalanced moons with tonight we dine hybrid and the fire exit disappeared

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i thought it was compatible?

sharp finch
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im pretty sure compatibility was never promised or designed around

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tonight we dine is compatible with chameleon

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because terra runs his patches after mine and checks for my fancy doors object

marsh wave
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sad

sharp finch
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but if you want to use tonight we dine and rebalanced moons i think dopadream said you should just turn off the dine scene

marsh wave
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i'll try map improvements later

clear cradle
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It's compatible with everyone :)

marsh wave
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but when i tested all together i noticed some strange things?

snow kite
marsh wave
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There were some maps that a strange white line appeared, Embrion main entrance has the black square on the windows positioned wrong (Embrion A with the scene override from rebalanced moons), Dine was completely fucked up with TonightWeDine+Map Improvements+RebalancedMoons (i expected that)

clear cradle
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I know about the rebalanced embrion, but what's wrong with Dine?

sharp finch
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if you mean theres a small white line next to the ship

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that is imperium doing that

marsh wave
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oh, that explains some things

marsh wave
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but that's just incompatibility with TonightWeDine, i'll test later Dine B without rebalanced moons to see if i get 2 fire exits without breaking anything

clear cradle
marsh wave
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oops, idk how i broke that then

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i'll try to replicate

clear cradle
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But if Rebalanced & Tonight are breaking then I wouldn't be surprised if everything is breaking

marsh wave
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there was something i wanted to ask, wouldn't it be cool if the changes could be decided by the interior? Ex: Adamance A/Embrion A if the interior was mineshaft

clear cradle
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Chameleon Map Improvements

unique wyvern
snow kite
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I never felt that on March, which has 3 fire exits on a 2.0 interior. I think 2 fire exits on Titan’s 2.2 interior would be fine

sinful jungle
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yes

marsh wave
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Rend and Dine roof when

sharp finch
sinful jungle
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its cool but

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idk

sinful jungle
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i kind of like that some of the buildings are just ominous cubes

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i just think rend could do with one that isnt like

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flipped offense/assurance

marsh wave
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yeah, it's cool but it feels weird

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idk if it's because the roof is too tall or it's unfit on Rend

sinful jungle
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like it reminds me of shit like this

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i wish rend's building looked like this

marsh wave
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although it could look better on Dine

marsh wave
marsh wave
sinful jungle
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but thats the whole point tho

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its an apocalypse bunker that emulates high class life

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on the inside

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thats why theres fake windows

marsh wave
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🤔 maybe

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compatibility with TonightWeDine when plink

sinful jungle
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what? never

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lol

unique wyvern
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you get it

obtuse mortar
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Wesley moons compatibility wen

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It's only like 27 moons just make em better

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Should be easy

sinful jungle
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can you imagine how rude that would be lmao

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RebalancedWesleysMoons

obtuse mortar
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Maybe a lil DogeKEK

forest spruce
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So you're saying that you are being rude to Zeekers

sinful jungle
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huh

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i.. never really thought abt that

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🤔

marsh wave
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Upturned rebalance when

sinful jungle
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i think it boils down to like

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ur still playing zeekerss' game that you purchased

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and he still benefits from that

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wesley does not benefit from anyone reuploading his work

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lol

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if wesley made his own game on steam that would be different i guess

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is what im saying

forest spruce
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Wouldn't your mod depends on his tho? Still making his download count go up

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(This isn't a literal discussion, btw.)

sinful jungle
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oh I guess I could do that

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theoretically

marsh wave
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ok, but the real question is

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when will you rebalance R.E.P.O

sinful jungle
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why do you want tonight we dine support

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cant you just

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disable the dine scene and use it

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id be more interested in supporting it if this mod didnt already do what it does in its own way

unique wyvern
marsh wave
sinful jungle
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wait so

unique wyvern
sinful jungle
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uhhh

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does that like

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not already work?

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ill have to check the code for tonightwedine, if it adds stuff based on scene name

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theres nothing i can do

marsh wave
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wdym

sinful jungle
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rebalancedmoons uses unique scenes

sinful jungle
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so mods that change stuff based on scene name dont work

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i.e butteryfixes cant patch a lot of stuff in rebalanced moons, so i had to work with her to manually fix things myself

high haven
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we need more brutalist main entrances in this game

sinful jungle
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yess

high haven
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might i suggest:

sinful jungle
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oh my god a tower would be insane

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honestly

high haven
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i love buildings that emanate an evil aura

sinful jungle
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if i did this id probably do some really fucked up shit like making the width of the interior small but theres tons and tons of floors

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lol

high haven
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can you even do that

sinful jungle
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it'd have to be a custom interior i think

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kinda like how bozoros replaces factory

high haven
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might need some dungenplus integration or something

sinful jungle
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yep

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not that i mind

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dungenplus is sexy

high haven
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to make the horizontal bounds small but vertical bounds go crazy

marsh wave
sinful jungle
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darn

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that

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might be an issue i can fix lol

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sigh

sinful jungle
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what

marsh wave
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if i'm not mistaken, TonightWeDine just moves the original fire exit and main entrance placement to old spots from previous versions

sinful jungle
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i dont play with your stinkin moons whats up..

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did u do that already

river ferry
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I may

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Or may not

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Have another interior being made

sinful jungle
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oh cool

river ferry
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(Thank you again for that LC piano having that is a godsend)

obtuse mortar
# high haven might i suggest:

0:50 Cool Friends by Silva Hounds (Murtagh & Veschell Remix)
4:04 The Lunar Whale by Danimal Cannon
5:50 Spectra by Chipzel
8:08 Unlocked by Plesco
13:01 Close To Me by Sabrepulse
18:27 Into The Zone by Shirobon
20:45 Vindicate Me by Big Giant Circles
23:20 Try This by Pegboard Nerds
26:43 Final Boss by Nitro Fun
30:53 Annihilate by Destroid

▶ Play video
unique wyvern
clear cradle
forest spruce
#

or maybe not, just a random thought I had

clear cradle
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Yeah I can see that, but the main focus was for improving the vanilla moons, and the system I use to do that allows for custom moons as well

cinder jackal
azure ferry
sinful jungle
#

its just the same map but more linear

wild elbow
clear cradle
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@sinful jungle You've modified the nav areas for a lot of the maps and it's interfering with some of the improvements, so can you send me Offense, Vow, & Artifice scenes?

sinful jungle
#

ough

clear cradle
#

: )

sinful jungle
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incredibly sorry about that

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yes

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i was optimizing the navmesh on a lot of moons

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and i never took other edits into account

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theres a ton of extra bounds walls etc

clear cradle
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Yea I checked every moon and it's just those 3

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surprised you didn't do Adamance there's a lot of extra nav mesh there

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Also I think some of your trigger's on Artifice need to be removed from the nav mesh because there was some floating nav mesh squares around

sinful jungle
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orly

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let me check

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and ill send you a unity package in a bit

clear cradle
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Yea I was using Imperium to see the navmesh so take it with a grain of salt

sinful jungle
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hmm

sinful jungle
clear cradle
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In game after it rebakes

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let me get screenshots

sinful jungle
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if it doesnt bake in editor it should be ok

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but idk

clear cradle
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ok then I dont know what it was

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but Cube.002 needs read/write access on Artifice

sinful jungle
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that's the antenna model

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in vanilla it has read/write set to false

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so navmesh doesnt bake to it

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i cant change it without a custom mesh anyways

clear cradle
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put a navmesh modifier on it to remove it because like the Hanginglamps it gives errors

sinful jungle
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you can ignore read/write errors

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they dont mean anything

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it just won't write navmesh to them

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the only time its an issue is if its playable space like terrain mesh

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its just logging the skipped meshes in navmesh

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also im pretty sure if i put a modifier over it it'll still error

sinful jungle
#

@dense hull wake up

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pls

dense hull
#

?

sinful jungle
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ok for one i love your pfp

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also

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i just wanted your opinion on smth bc im kinda torn

dense hull
#

Alrighr

sinful jungle
#

which do you think fits artifice more
they probably look different in game ofc but, the left is the vanilla artifice sky and the right is the "fixed" one from butteryfixes (its just the not snowy sky)

#

i kinda wanted to do the right one for consistency but the left is kind of a vibe

#

so idk

#

we believe the vanilla sky was left dark on accident

#

because it was snowy

dense hull
#

Right since it fits better with Artifice’s lore

sinful jungle
#

oh rlly

#

can u elaborate i kind of forgot everything abt it

dense hull
#

Artifice was used for the creation and distribution of general uncover technology, and probably had a hand in the attack of the Anglen Capital

clear cradle
ancient wolf
#

quick little feedback thing: i like that when you pull out apparatus this turns off, small but neat little detail if this was done by you

unique wyvern
#

Iirc doper made it so every outside light is tied to the appy

#

on a few moons

sinful jungle
#

i did on every moon yeah

ancient wolf
#

oh nice

clear cradle
#

I should do that for my lights too

#

what's required to do that

sinful jungle
#

you have to tag the prefab as poweredlight

#

and then you have to give it an animator with the respective animator made for that light mesh

#

i had to make some custom ones for some lights that were missing them

#

like for example the spotlights on artifice

#

or the dim LED lights

clear cradle
#

what does the animation do

sinful jungle
#

it has 3 states

#

flicker

#

on and off

#

and the game controls what state all powered light animators are on through a script

#

and it gets them by the tag

#

hold on

clear cradle
#

does it need an audio source too or is that optional

sinful jungle
#

i believe it needs an audio source or it will error yeah

#

but you dont have to apply sounds to it

obtuse mortar
#

are the animators culled by default in teh animator settings? i'd be a bit concerned about so many animators otherwise (idk how many powered lights there usually are tho)

#

though idk how culling them would make em act, sometimes culling animators goes weird

clear cradle
sinful jungle
#

also i lied

#

you dont need an audio source

#

it has a null check i forgot

clear cradle
#

epic

#

I'm just gonna steal the animations/animators from your scenes if you don't mind

sinful jungle
#

i do not!

sinful jungle
dense hull
sinful jungle
#

its the same skybox

#

one is darker

dense hull
#

What

sinful jungle
#

lethal company has one sky texture

dense hull
#

Well, I still vibe with the right personally

sinful jungle
#

its kinda hard to tell

#

but its the same

marsh wave
#

I wouldn't mind if it has a config to disable that change

#

I can see people liking the dark vibe from end moons

#

What if I asked for the ladder on Vow to be a config Trollface

proper grotto
marsh wave
#

she's gonna add an extra ladder out of spite 😭

woven tiger
#

moons that change skyboxes partway through the day don't do this when atlas changes their skybox

sinful jungle
sinful jungle
#

id just blacklist said moon from atlas' config

#

tbh

clear cradle
sinful jungle
#

wtf

#

cool

mental breach
dense hull
#

@sinful jungle ?

#

True or rubbish

sinful jungle
#

rubbish

#

keep it

high haven
#

since when did they decide hot reload patch isn't needed

sinful jungle
#

never

#

its still required

high haven
#

it's not like LLL has been updated since then

sinful jungle
#

well

#

it has

dense hull
#

LLL works fine in their modpack without it apparently

charred turret
#

i dont use it and nothing breaks so

#

what

sinful jungle
#

but my specific case was never accounted for

charred turret
#

OH

sinful jungle
charred turret
#

i see

sinful jungle
#

for me

#

on rebalanced moons

charred turret
#

ok that makes sense

dense hull
#
  • I use Rebalanced Moons
#

so

sinful jungle
#

without my patch landing on first day makes LLL error

high haven
#

oh it has

#

when was it

dense hull
#

Also I fw with the darker Offense

#

Good job on it

#

Did you also give the uh

#

fog a warmer tone

sinful jungle
#

yes

#

its not blue

dense hull
#

W

sinful jungle
#

anymore

#

its orange

dense hull
#

love it

high haven
#

oh

#

last lll update was like 4 days after hot reload patch so ig i missed it

dense hull
#

The orange tone meshes so well with Atlas' desert skybox

charred turret
#

yeah you dont need it unless you use rebalancedmoons

#

which i didnt think of

sinful jungle
# charred turret ok that makes sense

sorry i kinda got lost in conversation but to put it simply, with RBM currently on its own, making a new save and landing without rerouting will cause an error and the ship wont land

#

bc LLL doesn't account for me changing scene stuff on lobby creation

#

i have to tell it to do that

high haven
#

could it just be merged into LLL eventually

sinful jungle
#

would be cool

#

wouldnt hurt anything either

#

all it does is ensure that the current bundle of the moon the ship is routed to is loaded

#

when lobby is created

dense hull
#

Dopa

#

Did you change the volume of Rend's blizzard

#

Wait no

#

What the fuck is wrong with the soundscape

#

It's just

#

randomly quiet and then loud at certain points

#

Incompat with this maybe? or is it a vanilla issue

wild elbow
#

im having a ton of problems with fire escapes. it happens seemingly at random, that i enter through a fire escape, and when i exit through the same door it takes me to a completely different fire

sinful jungle
#

well

#

the ambience is quiter near the main entrance of the building and inside the ship, everywhere else its based on height

wild elbow
#

and when i go back in, it's the second fire exit's tile in the facility

sinful jungle
#

thats vanilla behavior though

sinful jungle
#

are you using another mod that adds fire exits or something

wild elbow
#

this happens both in vanilla moons and modded ones

sinful jungle
#

yeah i dont like

#

patch fire escapes or anything

wild elbow
#

hmm nah

sinful jungle
#

and i definitely dont touch other modded moons fire exits

wild elbow
#

im only reporting this here cause its the one that adds fire exits to the vanilla moons

#

its very odd

#

anyways

sinful jungle
#

might be worth asking in the LLL thread

forest plover
charred turret
#

thats a rare generation bug in vanilla

#

there is an extremely rare chance for two fire exits to spawn on top of each other

forest plover
#

Ive had it happen a bunch

charred turret
#

i had this happen once

forest plover
#

like consistently i have this happened, i assumed something with map improvements and its conditional fire exits. But my modpack is large and i never looked into it so its just a guess

sinful jungle
#

mmm

sinful jungle
#

its possible that map improvements is adding new fire exits with the same ID as mine

#

that could cause teleport errors

charred turret
#

this is on a vanilla+ profile with only clientside mods in a public lobby with no mods being ran by the host

#

i was not the host myself

sinful jungle
#

ive never seen this ever

wild elbow
charred turret
#

i recently also had a random surge of this occuring

#

but it was just by pure insane unfathomable chance

#

well
the fire exit generation code doesn't actually state that every indoor fire exit has to be unique for the code to workthe game creates a fire exit warp tile and then randomly assigns each fire exit to the warp tile inside
and there's a dungen room collision thing that i didn't fully understand but basically if the game tries to generate the same room in the same orientation in the same position twice (progress looping back into itself) it just does
if that happened and both of those rooms happened to gen a fire exit in the same position too, they'll probably be combined into one fire exit
The only alternative is that less than 3 fire exits generated, that means the 2.0 multiplier moon didn't have any more space for fire exits, and it seems impossible because right as you enter there is a blank wall opposite of the fire exit, so that's at least one more position
i've seen this particular thing happen with jump pit tiles because they have 6 entrances and therefore loops happen more commonly, it creates some interesting generation quirks like messing with monster pathfinding and mines/turrets/traps spawning suspended in the air

But for this to happen on a staircase tile with only 2 entrances, and for both of the tiles to generate a fire exit in the same exact position on a 2.0 size moon, is astronomically unlikely

sinful jungle
#

idk why but the message starting with well immediately signaled to me that buttery wrote this

#

lol

wild elbow
#

im astronomically unlucky then lol

sinful jungle
#

did she

charred turret
#

she did not write this

#

someone in breads server did

sinful jungle
#

im crazy then

forest plover
#

Wack

#

well i havent played since so ill beleive its just unlucky

sinful jungle
#

oh i should have read it more

#

i just landed on march and the exits are working ok here

#

was it on a specific moon?

#

artifice maybe?

sinful jungle
dense hull
#

Alright

sinful jungle
#

also the fog volume might be slightly different yes, i changed it so that it doesn't abruptly cut off in the fire exit pit

#

but it should be functionally the same

dense hull
#

I'm dead rn so I'll record when I can

unique wyvern
charred turret
sinful jungle
#

but i dont think it is

charred turret
#

i dont believe so

#

im making the point that it likely isnt your mod

#

and that this is a vanilla thing

sinful jungle
#

why did i just hear a loud school bell on manor wtf

#

ive never heard that before

charred turret
#

rare ambient noise

forest plover
#

When I noticed the bug severely it was artifice with rebalanced & map improvements extra fire exits

#

but ill trust its vanilla cause never had this before lol

charred turret
#

i did have it happen like 3 more times after that

#

but i think thats just due to small interior sizes

sinful jungle
#

idk

charred turret
#

and i dont use dopas mods

sinful jungle
#

maybe its LLL

#

or something

#

makign it happen more

#

lol

#

if its supposedly "rare"

charred turret
#

possibly

#

i wont deny that at least

#

but i dont think your mods are changing anything

#

well i guess technically theyre adding more chances to experience it since youre giving moons more fire exits

#

so that would do it

#

but not alter the chance of it itself

sinful jungle
#

its fucking minging

#

suck ya dad

clear cradle
#

Its weird because I've had no issues with adding fire exits while using other mods that add fire exits

sinful jungle
#

i mean if its an issue replicable without either 2 mods installed its a bit hard to figure out the root cause

#

or if theres even anything we can do

clear cradle
#

I would've noticed back with Dine & having both TonightWeDine & Rebalanced, & the Artifice issue is just because the trigger's in the wrong spot

#

¯_(ツ)_/¯

sinful jungle
#

ive never had it happen ever either

marsh wave
#

idk how this happened

sinful jungle
#

O

#

LOL

#

HELP

marsh wave
#

i was just messing with MapImprovements and RebalancedMoons config

sinful jungle
#

I was debugging

#

Forgor

#

💀

#

give me a fat second

marsh wave
#

I noticed that Embrion had some cool effects that distorted objects far away

#

i can't see them

sinful jungle
#

o the heat waves

#

ill look into it

ancient wolf
#

heat waves are the best and i wish more planets had them tbh

#

also embrions ambience is creepy as hell

marsh wave
#

there's something wrong here

sinful jungle
#

nah

#

intentional

marsh wave
#

same with Experimentation?

#

fine

sinful jungle
#

i redid all the hanged lights everywhere im pretty sure

#

well maybe not art

marsh wave
#

Would you mind giving hitbox to this big structure on Vow

sinful jungle
#

i suppose

marsh wave
#

It looks cool on Exp

sinful jungle
#

thats why

marsh wave
#

shouldn't i sink here? lol

marsh wave
#

is the blackout outside something from rebalanced moons?

sinful jungle
#

what moon is this

#

why is that light on

#

does map improvements add it

marsh wave
#

offense

sinful jungle
#

it looks like offense

#

ic

#

yes the outside lights are supposed to be tied to the breaker like it says in the description of the mod

#

not sure why one light is on though

marsh wave
#

i had Offense C from Map Improvements

#

idk if it adds a extra light

ancient wolf
sinful jungle
#

its not super secret

#

again its in the description

marsh wave
#

The moon changes overshadow the breakerbox feature

sinful jungle
#

i cant teach ppl how to read xd

#

its literally like the 4th listed change

ancient wolf
#

people refuse to read

#

i was more making a joke about the breaker box but yea half of gamers just dont read 😭

sinful jungle
#

ok im fixing up stuff rn

#

thanks for letting me know xd

#

oh i see :/

#

it looks like project patcher didnt properly decompile the heat wave stuff..

#

@sharp finch do you think you could help me out here maybe?

#

idk what to do

#

like i have no idea how he made the heat wave stuff

#

wait maybe i can ask distinct

#

they're like the only person to make an amethyst moon

sharp finch
sinful jungle
#

yeah i was thinking that

#

but if asset ripper cant read it

#

idk if ill have better luck

#

idk

#

maybe

sharp finch
#

you could also just make your own

sinful jungle
#

LOL

#

oh yeah

#

i could

sharp finch
#

this might be the same tutorial zeekerss used

#

to be real

sinful jungle
#

i forgot i can like

#

do anything

#

sometimes i forget that

#

ill wait for a response from distinct first

marsh wave
sinful jungle
#

and if not ill follow this

#

thanks

sinful jungle
#

i dont think theres any other visual effect in lethal company that uses this component

#

its just heat waves

marsh wave
#

i was refering to the blackout

sinful jungle
#

oh yeah

#

well

#

i did already

#

it was just that one i guess

marsh wave
#

oh ok

sinful jungle
#

idk how i broke that one specific lamp

marsh wave
#

why is Rend fog "less dense"?

sinful jungle
#

i think you're just outside of the trigger

#

this is where its placed in vanilla

sinful jungle
#

i think?

#

yeah its not

marsh wave
#

i'm 99% sure it's less dense? i'll take a screenshot

sinful jungle
#

it only is near the main entrance im pretty sure

#

i actually had to increase the density of the volume because i increased the size of it so that the fire exit doesnt abruptly cut the fog off

#

but it fades out instead when you go down there

#

mind you that rend fog has a scrolling smoke texture so every screenshot of it will look a little different

#

but like

#

its pretty much the same

#

essentially its not different enough for me to care

#

or notice

marsh wave
#

Left is Rebalanced and Right is Vanilla

sinful jungle
#

okay well something is causing the fog values to change at runtime according to unity explorer and idrk what so ill just set the ship wind triggers to set the proper fog

dense hull
sinful jungle
#

it didnt for me

#

but it is now

#

idk why

dense hull
sinful jungle
#

but whatever, ill fix it

dense hull
#

Looks like something out of like

#

Buckshot Roulette

sinful jungle
#

its kinda cool

#

i like the outlines tho

sinful jungle
#

ill just make my own and then implement the vanilla ones if distinct gets back to me

#

also im almost certain this is the tutorial zeek used

#

it looks so similar and its the same component lol

sharp finch
#

yes

sinful jungle
#

i knew something was missing from embrion

#

im surprised i never notice exactly what

marsh wave
sinful jungle
#

i dont think its either of those

#

idk

#

i think reverb triggers are just being buggy

dense hull
#

I use both

#

So

marsh wave
#

idk what could possibly be too

sinful jungle
#

to put it simply

#

uhhh

#

reverb triggers can control fog, but i set the ones near the ship to just not touch any fog volume at all because the initial fog value is set to be thick like the gifs i sent

#

and that ... worked

#

until now, i guess

#

now something is setting it to be really thin and idk why

#

but like, going near the main entrance and leaving fixes it

#

so i know the triggers still work

zenith dust
unique wyvern
#

looks ominous asf with toxic smog

sinful jungle
#

the ai nodes look so ominous

#

:D

#

sorry im trying to figure out the heat waves rn before i fix it lol

unique wyvern
#

they could never make me hate you diversity landing cutscene <3 (except that I can't turn you off after a single landing on a moon)

unique wyvern
sinful jungle
#

:]

#

🍇

unique wyvern
#

ok but like don't lie and tell me that horizon doesn't look cool though

sinful jungle
#

it looks neat yea

unique wyvern
sinful jungle
#

what the hell

#

why

unique wyvern
#

?

#

it took me like 5 minutes lol

#

also I like the screenshot

sinful jungle
#

i bet you missed one

#

darn

unique wyvern
#

and it's 🫵 YOUR 🫵 job to find it

sinful jungle
#

i accidentally made a black hole

unique wyvern
#

find my nodes

unique wyvern
unique wyvern
sinful jungle
#

yeah posterization is a thing

#

i forgot

unique wyvern
#

I do it a lot with my art program's default brushes it's fun

unique wyvern
sinful jungle
#

limited colors

unique wyvern
#

oh ye

ancient wolf
unique wyvern
#

here's the original screenshot

sinful jungle
#

i got it working

#

honestly i think i made it look better than the vanilla one

#

its more wavy

unique wyvern
#

maybeh

#

it kinda looks like dustclouds more than a heatwave but it might be the gif compression

marsh wave
#

The vanilla heat wave has a distinguishable weird effect/outline? and moves very slowly

sinful jungle
#

idk what texture it uses bc it doesnt decompile

marsh wave
#

😭

#

It isn't bad, but it's kinda wobbly like moving water

azure ferry
#

Lol

sinful jungle
#

OMG

#

LOL

#

HELP that might have actually been subconscious when i was translating the design into 3d space 😭

dense hull
#

Wait that might actually be peak

#

You know Experimentation's main entrance

#

This but with Embrion's current redesigned main entrance like the MvM carrier

azure ferry
#

Lol 😆

sinful jungle
#

forgot to say but there was a mini update yesterday

#

embrion isnt full of pink grapes anymore

versed bone
#

the duck from code rebirth is no more /j

sharp finch
sinful jungle
#

for all ai nodes

sharp finch
#

very nice

sinful jungle
#

in fact

#

im pretty sure its the icosphere model you provided me for the upturned bottles

#

LOL

#

i accidentally selected that one

unique wyvern
#

thanks for fixing the pink

raw rampart
unique wyvern
#

@stuck oar researched it extensively, I even have a thread on the ideas section about this in the hopes someone releases a standalone fix in the future

sinful jungle
unique wyvern
#

I don't really know man

stuck oar
#

make fire exits null.. but really its a fix mod that should fix it

unique wyvern
#

I brought it up to batby and he dismissed it, jacob said it most likely wasn't him as he never touched anything with fire exits and I never got a reply from lady raph

stuck oar
#

oops

#

i mean make fire exit EXIT POINTS null

unique wyvern
#

The issue was most present when using LLL + JLL and lady raph's dungen plus

sinful jungle
unique wyvern
#

so that's why I asked all of em at different points in time

sharp finch
#

i dont think it replicates in vanilla (i have never ever seen anybody report it without using mods, but then again, almost everybody plays with mods)

unique wyvern
#

It's really annoying on moons with a ton of fire exits, it threw a few runs for me on Hyve and Calist

sharp finch
unique wyvern
unique wyvern
sharp finch
#

in vanilla lobbies

#

pubs

sinful jungle
#

purple told me it happened in their vanilla+ modpack

sharp finch
#

playing with his profile

sinful jungle
#

with no custom moons

sharp finch
#

yes, purple is who i am referring to

#

i think he posted here earlier

unique wyvern
#

yeah the source of the convo is a report from purps

sharp finch
#

i saw it happen on stream while he was joining vanilla pubs

#

so that's fun

#

it doesnt make a ton of sense to me how it happens since fire exits are ordered by distance to the entrance

unique wyvern
#

I... get the only thing someone can do is release a fix mod with a fix like LI's, I haven't actually played on my old packs since cuz it was really frustrating back then but next time I do I'll attempt to use LI to see if it still happens

stuck oar
# sinful jungle ..?

something makes fire exit 1 and the main entrance exit points NOT null...

so when LLL goes to assign them correctly.. it doesnt assign them correctly, because they are already assigned wrongly.. by making the exit points NULL before LLL assigns them, they assign correctly.

its a vanilla origin bug (i think) but it shows up more frequently the newer LLL/JLL/DGP versions you install, i went back to november 2024 versions and struggled to replicate it.

sharp finch
#

which means it should (theoretically) only be possible if fire exits are generating in a different order on different clients

#

and at least 2 exits have identical distances from the entrance while also being in different positions

unique wyvern
sharp finch
sinful jungle
stuck oar
#

so moon makers COULD fix it by writing code to do the fix on their moons, but imho, a widespread fix should be made

sinful jungle
#

theres a few gameobjects inside the fire exit prefab

#

you have to be specific

unique wyvern
#

so I'm just confused and out of my depth here

sharp finch
#

well, im sure it replicates more often with certain interiors

#

especially if they tightly match a grid and use exactly symmetrical coordinates

#

that would increase the likelihood a lot

unique wyvern
stuck oar
sharp finch
#

to be honest

#

idk why zeekerss sorts them by distance

#

maybe it was just his best idea at the time

#

but it would cause weird skews in fire exit placement

stuck oar
#

i dont think the issue is distance though

#

i think the issue is just that they get assigned before LLL handles them

sharp finch
#

which doesn't seem like it's intentional

#

but shrug

sharp finch
#

which was probably a good idea

#

because this bug shouldnt replicate at all if they always generate in the same order on clients

#

even if he was doing distance sorting

#

because orderby is stable

#

orderby would only provide different orders on different clients if their underlying instance IDs were ordered differently to begin with

#

at least im like 99% certain on that

#

i dont think different entrances would have different distances on different clients

#

but maybe im wrong

#

anyways barring all of that

sharp finch
#

entrance teleports are network objects

#

and would have the same ID on every client

#

lol

stuck oar
sharp finch
#

i could probably make a pretty simple patch for that if people want to try and see if it helps

sinful jungle
#

ive never been able to replicate this with just LLL and RBM on its own

#

fyi

sinful jungle
#

or at all, for that matter

sharp finch
#

exit IDs get assigned to the fire exits and do not care at all if there is an entrance/exit point already selected