#RebalancedMoons + Atlas

1 messages · Page 7 of 1

zenith dust
#

I've seen them on offense

glossy harness
#

I've seen them on other vanilla moons, too. Even ones not touched by this mod. That was with only RebalancedMoons, Chameleon, and Imperium installed

glossy harness
#

I would just wait until the update is ready

#

If you use Gale, you can test for desyncs yourself by configuring the settings to launch multiple game instances, then start a lan session and join with the second instance

sinful jungle
#

@gloomy moth maybe u can help me dog im struggling... its dire
i have this for the fancy door stuff but when you try launching without chameleon it just throws this error sobbing

#

i set chameleon as a soft dependency

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what am i doin wrong brother!!!!

obtuse mortar
#

patching soft dependencies scares me

#

made a new mod just to avoid doing that

sinful jungle
#

can i just not do that :(

#

wasnt aware

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mannn

obtuse mortar
#

well what are u patching anyway?

sinful jungle
#

1 sec im in bed let me pull it up

#

its the outside manor door stuff

obtuse mortar
#

alright, and what mod did terra make, i can look at the code

sinful jungle
#

oh i was just grasping at straws

#

I don't think he did it the same way i did

obtuse mortar
#

hmm yeah idk how to patch soft dependencies properly without needing an entirely new dll, but why not just make an inactive gameobject with the right mesh renderer and filter, either that or buttery might be able to expose an API so you dont have to patch their methods lol

sinful jungle
#

wait

#

can i have multiple dlls in my thing

#

doesn't diversity do that

obtuse mortar
#

you can multiple dlls yeah, thats what i do

gloomy moth
#

I just did this if (Chainloader.PluginInfos.ContainsKey("butterystancakes.lethalcompany.chameleon"))

sinful jungle
#

so did i :<

#

let me try doing it directly ig

#

then if that dont work ... new dll time

gloomy moth
#

Ooh I see what you're trying to do

#

I'll be honest, you kinda have to implement your own Chameleon implementation, where in your mod adds in the fancy door replacement.

obtuse mortar
#

what they're doing isnt necessarily wrong

#

it kinda is better than doing your own because it sticks to the other mod handling it just as it "should"

sinful jungle
gloomy moth
#

That's what I did tho

sinful jungle
#

it seemed healthier

#

no i mean

#

i was told to do it how i did it

#

iirc you kinda redo the implementation

#

right

gloomy moth
#

Well I really just move the fancy door prop if it exists

sinful jungle
#

ic

gloomy moth
#

but I imagine a better way to do it is just having a fancy door prop in the map and enabling it if the plugin detects chamelon and the fancy door option to be active.

#

And then enable it if the interior happens to be either mansion or SDM

#

Actually it makes me think.

sinful jungle
#

chameleon has confit

#

config

#

theres no way to check for that

gloomy moth
#

It's the only way of doing beside creating a whole separate dll

sinful jungle
#

then i shall

sharp finch
#

i told you to do it this way because i didnt expect this would be a problem

obtuse mortar
#

im gonna @fair sandal just incase theres something im missing about how to patch a soft dependency

sharp finch
#

if i am mistaken and there is no way to patch a soft dependency

fair sandal
#

context?

sharp finch
#

then i would probably do it terra's way, with a gameobject search after chameleon places the door object and repositioning it

gloomy moth
#

Except in this case there wouldn't be a fancy door prop since it's a custom scene.

obtuse mortar
sinful jungle
#

they're placed based on level

#

they still get placed on my scenes

gloomy moth
#

Ah right, it does it by level name?

sinful jungle
#

ye

#

but anyways i really have no issue doing a 2nd dll if i can lols

sharp finch
#

i dont think there will be a feasible way to ship 2 separate DLLs on thunderstore and differentiate between the two based on chameleon status

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unless i misunderstand what is being suggested here

obtuse mortar
#

you can ship out two dlls in a zip simultaneously, i ship out 2 dlls and 30 assetbundles

#

though idk what u mean by based on chameleon status

sinful jungle
#

diversity does too

sharp finch
#

having 2 DLLs isn't the problem but i thought the suggestion was having 2 versions of the DLL based on if chameleon is loaded or not

#

but i think i misunderstood

sinful jungle
#

no

#

just a 2nd dll that contains the patch

sharp finch
#

i see

fair sandal
sinful jungle
#

Wait huh?

#

The first comment

#

dont put the attribute?

#

i am doing that

obtuse mortar
sinful jungle
sharp finch
#

if you have [harmonypatch] in the class's attributes then patchall() is going to apply it

fair sandal
# sinful jungle dont put the attribute?

Harmony will search every class with the HarmonyPatch attribute, and the whole point of doing this is so you don't need to call Harmony patch for that class and instead can call one method that patches everything

sinful jungle
#

I see

sharp finch
#

so having a second patchall(typeof) doesn't have the desired result

obtuse mortar
#

you'll also need to put this ontop of your method:
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]

#

similar to how i do here

sinful jungle
#

noted

fair sandal
fair sandal
#

via reflection => no inlining

sinful jungle
#

noted(2)

fair sandal
#

issue is if you call a method:

void Main()
{
    DoThing();
}

void DoThing()
{
    Console.WriteLine(OtherMod.Instance.SomeString);
}

It might get optimized to essentially this by the JIT compiler (afaik):

void Main()
{
    // method call got inlined, now void Main needs OtherMod
    Console.WriteLine(OtherMod.Instance.SomeString);
}
#

so the no inlining will tell the JIT compiler to not do the inlining optimization for the method when it's called

#

I don't know what the no optimization attribute is for though

obtuse mortar
fair sandal
#

ye

sinful jungle
#

i did it

#

yayy it still works

brave lotus
#

but i can't seem to be able to join myself

#

both instances are on LAN mode

sinful jungle
#

you have to type 127.0.0.1

brave lotus
#

oh shit

sinful jungle
#

and press enter

brave lotus
#

makes sense

#

i tried localhost lol

#

ty

sinful jungle
#

ah

#

thats fair

#

i tried that too lol

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@uncut raven maybe u could make "localhost" redirect to 127.0.0.1?

brave lotus
#

im confident this mod works now with the update and its back on the list but im having issues with the terminal and other stuff

#

glad this got updated

uncut raven
#

Technically the lobby should show up on the list on LAN anyway tho if u have it set as public

sinful jungle
#

does lan even have a public option

uncut raven
#

Ye

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On lobbyimprovements it has public, ip only and local only

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Ip only is the same as public just it doesn't make it discoverable on the lobby list

sinful jungle
#

If i get reports of desyncs again im going to fold into a cube and die

dense hull
# sinful jungle If i get reports of desyncs again im going to fold into a cube and die

we've all had that one roommate who just can't help but mutate into a restful cube! https://open.spotify.com/track/3IKjbXLSEecogHE1sK5TZ8?si=MhTRDkpzSAOk3il7pLZ9QQ
Become a Restful Cube: https://www.patreon.com/NobeyOne support me here

The song title is “Pontiac 1998 Grand Prix Is The Chariot And We Are The Driver”, it’s mine and you can find ...

▶ Play video
sinful jungle
#

It should theoretically be impossible

crude valley
#

Remember

#

All bugs have a -1 offset

#

If you get one bug report, that bug doesn’t exist

#

It’s only until you get a second report where you should acknowledge it 😄

cinder jackal
sinful jungle
#

So if nova cant load the mod but only nova, dont worry about it?

#

got it :D

cinder jackal
#

RAH\

brave lotus
sinful jungle
#

dude fuck you LMAO

#

i saw the first few words and almost had a panic attack

brave lotus
#

please hes hungry

sinful jungle
#

Starve.

cinder jackal
#

dopadream has become evil...
DopaNightmare D:

olive plover
#

Were there any desynchronizations within the complex?

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Is this when different players see different generations?!

brave lotus
#

yep

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should be fixe

olive plover
#

Even without RM I have desynchronizations xD

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I still don’t understand why

rancid gale
#

Same. I think when testing with my gf, we had desyncs, so I had us turn off RM bc I remembered there was that possibility. Tested again, desyncs again. Later on, I tested on LAN with myself with RM disabled, no desyncs.

I think we may both be schizophrenic

olive plover
sinful jungle
#

but idk

#

like through LLL i mean

rancid gale
#

Yeah not sure, she's not the most tech literate but I did help her step by step. Maybe an oversight somewhere on my end

sinful jungle
#

if you sent her a code after configuring everything it should be OK

#

sometimes stuff is jank tho

brave lotus
#

is it that by chance lol

rancid gale
#

Oh yeah, always making sure everyone has the same configs lol

rancid gale
brave lotus
#

oh

rancid gale
#

I'm pretty sure... I have goldfish memory though

sinful jungle
#

try again sometime maybe, and delete your LLL config so it can regenerate (unless you have something worth keeping there)

#

i did an update for fixing desyncs this morning

rancid gale
#

🙏

#

Imma try it soon, should fix everything

sinful jungle
#

If your computer allows it, I'd suggest trying through lan

#

i think you said you're able to do that right

#

yeah

rancid gale
#

Right, I was doing that not too long ago with gale

sinful jungle
#

it should show all 3 vanilla interiors

rancid gale
#

I forgot about that!

#

Thx for the tip

sinful jungle
#

np :>

obtuse mortar
sinful jungle
sinful jungle
#

would like to mention i once again forgot to update the readme

#

march's interior size is 1.8 not 1.75

snow kite
#

I will have to check this out now, I discovered this while I was deprecated so I decided to wait until the kinks were ironed out

#

Always cool seeing people’s takes on balancing the game’s moons

dense hull
#

Cuz March is 1.75 in mine

sinful jungle
#

it just used to be 1.75 here

#

but i increased it because it felt a tad too low

dense hull
#

Huh

crisp mango
#

I don't know if this has already been reported, but I'm leaving this here so it can be corrected in the future.

tawdry spruce
sinful jungle
#

im confused

#

oh

#

i have no plans on doing compat stuff with this mod, sorry, it just seems like way too much work on my end

dense hull
#

Rip 💔

crisp mango
dense hull
#

Also Dine softlocks you when you try to land on it with both MapImprovements and RebalancedMoons running at the same time

spring trellis
spring trellis
dense hull
sinful jungle
#

?

dense hull
#

MI does

sinful jungle
#

how on earth

spring trellis
#

i dont see the issue but alright

dense hull
#

Fuck if I know

dense hull
#

I'd like to use both mods at once without them bricking the game, even if it means I can't use Dopa's Dine scene, but I ultimately have to pick one atm

spring trellis
#

you can use both if you turn off the first MI dine option? if you mean to swap between vanilla and dopa's dine i have no suggestion lol

dense hull
#

I prefer the first option, and besides, I'd like the extra fire exits to be usuable if I were to ever pick the second and third

spring trellis
#

yea thats the kicker 2bh. i just disabled MI ada and dine and left it

dense hull
#

Rough

sinful jungle
#

oh

#

well that would explain why it is not turning off

dense hull
dense hull
sinful jungle
#

Literally bc i forgot 1 line lol

sharp finch
#

this is very funny

sinful jungle
#

IM SILLY

sharp finch
#

unfortunate yes but it is funny

sinful jungle
#

all that mapping shit for me to not use it

#

lmao

crisp mango
#

Noooo!
Why did you removed the Goopy Goblin :[

sinful jungle
#

i forgor

crude valley
#

holdup

#

something doesn't seem right

#

but i need a second opinion

#

you shouldn't be able to be passing strings in your rpcs

#

it shouldn't even compile (?)

sinful jungle
#

?

#

it works tho

#

i was told i could

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and i did

crude valley
#

ahhh right apologies

#

you cannot send collections of strings

sinful jungle
#

u scared me for a sec lol

crude valley
#

oh no dw there was a solution regardless but

#

once new lll is out ill show you a cool trick for networking

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which is once i figure out why the fuck my actions are broken

obtuse mortar
#

i've always wanted to take a look at serialising stuff for rpc's and whatnot, so if its that i would love to take a look too

crude valley
#

Yeah

obtuse mortar
#

i think the magic man for actions is also @cunning steeple, so i'd bother him

crude valley
#

yee

#

the tl'dr for serialising stuff is you find a way to easily switch between your client side object reference and a networkable value

#

so networkobjectreferences work because they actually just send their little uint id

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since those are unique it knows what that means on both ends

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next LLL has NetworkEnemyTypeReference, NetworkItemReference and NetworkExtendedLevelReference. the first two use the fact that each item and enemy have a unique network prefab associated with them. levels use their unique index based id

tawdry spruce
obtuse mortar
crude valley
#

its technicially out on nuget 😭

#

most of this is just boilerplate shit i copied from the actual NetworkObjectReference implementaiton

obtuse mortar
#

ah shit, nuget has it first? 😂 well i hope thunderstore gets it soon too

crude valley
#
        public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
        {
            serializer.SerializeValue(ref m_ExtendedLevelId);
        }

this is basically ur rpc params equivalent

#

anything you need passed through the network is referenced here

obtuse mortar
#

hmmm

sinful jungle
#

at least not on my end

#

i didnt know this mod existed until like a week ago

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or so

tawdry spruce
#

wait but wasn't there like an entire error happening if it wasn't installed with rebalanced moons?

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i dont know if im talking abt a different mod or not

#

gimmie a sec

obtuse mortar
crude valley
#

uhh member or smth idk. some people do that for private stuff

#

im just following ngo convention

obtuse mortar
#

ohh okay

crude valley
#

so yeah tldr public side of the struct takes in and out an extended level, private stuff converts that too and from it's level id

sinful jungle
#

i thought u were talking abt

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map improvements

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im sorry i dont understand what your question is

tawdry spruce
#

wait

#

oh

#

OOHHHHH

#

okay yeah i see the confusion

#

someone in the map improvements thread asked if there can be compat between that mod and RebalancedMoons+Chameleon

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i thought that the person was asking if there could be compat specifically between RebalancedMoons and Chameleon

#

completely didn’t see the map improvements part of that

sinful jungle
#

I have compat for chameleon, but i don't have plans to support map improvements

#

that'll have to be on their end

tawdry spruce
#

so i said there was compat, and got confused when you said there wasn’t, when we were talking abt two different mods there

cunning steeple
sinful jungle
#

@sand rivet thx again for helping me optimizing this by more than half of its filesize <3

#

amazes me that the download is under 80mb lol

sand rivet
sinful jungle
#

ur srsly awesum

sand rivet
#

No worries! ^^

#

Im glad you got it figured out by yourself mostly tbh

#

Usually if I have time and I'm able to I like to walk people thru these stuff in vc

sinful jungle
#

yea i really just had to be pointed in the right direction

sand rivet
#

but I wasnt near my pc

tawdry spruce
#

I need this man

sand rivet
#

👀

sinful jungle
#

millions must optimize

brave lotus
sinful jungle
# sinful jungle

has anybody had the chance to try this out yet btw (esp with modded interiors)

#

i only tested with storehouse iirc

#

oh and wesleys

#

but it should all be working ok

sharp finch
#

generally people remember all the problems they encounter over all the times things worked right without issue

#

so i think if conversation and reports have slowed down that's most likely a good sign

#

even if there hasn't been a ton of positive feedback in its place

#

my philosophy anyway

sinful jungle
#

ye i figure

#

im just checking

#

inc

#

i wanna make a moon

snow kite
#

Ah, interesting. What kind of moon?

sinful jungle
#

dunno yet. something gloomy with constant overcasts, maybe lots of water

snow kite
#

So kinda like Gordion but as an actual moon

sinful jungle
#

ehh maybe. it would still have nature

#

im not thinking like

#

sector 0

snow kite
#

So then like Scallg

#

There also is Assertion

#

Although those do not have a ton of water

sinful jungle
#

why do moon creators insist on not adding screenshots??

#

so weird

sand rivet
#

.-.

#

that makes me mad ngl

sinful jungle
#

really dude?

#

you're only gonna link your channel, which mind you, has zero content on lethal company

#

same for the source link too

#

🙄

snow kite
#

I could grab some for you

sinful jungle
#

It's ok lol i was just a tad curious

#

anyways idrk what community moon id compare it to, i do not play with custom moons often so my point of reference would just be the vanilla ones (and maybe distinct's)

#

would prolly be a t2 moon

snow kite
#

Zeimalt has photos, it is a gloomy forest

sinful jungle
#

i already know what i'd name it

#

but that stays locked in my little brain for now

sharp finch
#

@sinful jungle lol i downloaded conviction at one point when it was like

#

1 of only 5 or 6 vanilla style moons on thunderstore

#

it is a super oldie

#

anyways screenshots would not have been incredibly flattering

sinful jungle
#

something is better than nothing

sharp finch
#

it also had 5x interior size and spawned multiple dogs and giants immediately upon landing despite having 0 trees, hills, or buildings for cover

sinful jungle
#

5???

sinful jungle
#

what

dense hull
#

No wonder it was so hard

sharp finch
#

Yes

#

Lol

sinful jungle
#

bro pressed numbers on his keyboard

snow kite
#

Conviction is so bleh, exterior that is just a trail with nothing else and is absolutely stuffed with enemies

#

It just feels cheap

dense hull
#

I liked the lights though and the name

#

Felt pretty ominious aesthetically

snow kite
#

Those are cool yeah but that is it

#

Worse Rend exterior

#

Also fire needing extension ladder is just feels like a big middle finger

dense hull
#

I haven't played Conviction enough to remember where its fire exit is

#

In-fact, I don't think I've ever actually been to it

snow kite
#

It is just a rectangular concrete block raised off the ground with fire at the top iirc, only there to make it harder

#

It is opposite direction to main, with its own light trail iirc

#

Assertion’s exterior is not mind-blowing but is a huge step up

snow kite
sinful jungle
#

i imagine it would cause a fuckton of lag

#

but idk

#

cullfactory + loadstone might circumvent it

#

man

#

i remember when cullfactory was brand new and was lowkey kinda dog lol

snow kite
#

Yeah Cullfactory is required for an interior that big

sinful jungle
#

it had no portal culling

#

and didnt work on the radar

snow kite
#

Well they all gotta start somewhere

sinful jungle
#

it progressed really fast though

snow kite
#

Assertion says it is harder than Conviction, I wonder if its interior is even bigger

brave lotus
#

travel around moons record samples and make a forum post here

#

just giving a tour of em

#

for like every moon mod

#

because it annoys me too 😭

rancid gale
#

In my experience, if they didn't put effort into the thunderstore page, they didn't seem to put much more effort into the moon itself (or they're just new to modding and aren't all that concerned with presentation)

brave lotus
#

nah, look at tolian's moons page

#

had to go page-by-page

#

ive seen great moons w a lot of ratings/downloads and no images too

#

cant recall right now

#

but also one image doesnt tend to do a lot of justice

#

thats why i considered doing a short vid or at least 3 ss

sinful jungle
#

im not gonna download a moon with zero screenshots

brave lotus
#

yeah...

tawdry spruce
#

oh actually wait i just remembered

#

how is map improvements incompatible with RM?

#

i thought it just puts prefabs in the scene?

sinful jungle
#

it probably isnt

brave lotus
#

it wa compatible, just had desyncs

tawdry spruce
#

ah

brave lotus
#

but looking at the threads

tawdry spruce
#

alr

brave lotus
#

seems like it was RM's fault

#

not cause of an incompatibility

#

cant tell you for sure tho

sinful jungle
#

nah

#

like

#

if you combine both you'll get an invisible wall on ada im pretty sure

brave lotus
#

oh

sinful jungle
#

i cant fix that

brave lotus
#

didnt see that

sinful jungle
#

and dine also doesnt work

#

iirc

brave lotus
#

in what part of the map

tawdry spruce
#

no idea

sinful jungle
#

prolly where i changed the terrain

tawdry spruce
#

i know it was said in the thread though

sinful jungle
#

the fire exit route

brave lotus
#

ah

#

id have to test it properly, i cant remember

sinful jungle
#

this is normally a cliff in vanilla

brave lotus
#

i remember leaving out the fire exit fine, but i mightve not had both mods at once then

#

your mod's the one that makes the rocks actually climbable right?

#

next to the ship

sinful jungle
#

uhh

#

i did add new rocks next to the ship, yes

brave lotus
#

awesome

#

that was super great

sinful jungle
#

it originally kept you safe from giants but i fixed that lol

brave lotus
#

i normally wouldnt mind the super roundabout way i like halfo f lethal's difficulty coming from jank and things like having two-handed-items

#

but not being able to climb the rocks properly and having to go allll the way up was painful

#

and softlocked us because of rain once Sob

#

bridge broke

sinful jungle
#

and there was mud?

brave lotus
#

yeeep right in the spot

sinful jungle
#

that's unfortunate

#

lol

brave lotus
#

baboon hawks at the rocks

#

that alone made adamance much more enjoyable

obtuse mortar
#

@sand rivet go optimise coderebirth

#

It's so big

#

110mb for like 40 assetbundles

tawdry spruce
#

WHAT

sharp finch
#

i mean

#

chameleon has less than half that number of asset bundles

#

and is already kind of big

#

i feel

#

unless im misremembering

tawdry spruce
sharp finch
#

i feel like 110mb for how much stuff is in code rebirth is "probably fine?"

tawdry spruce
#

of criminal

sharp finch
#

wesley's moons are close to a gig

#

so

obtuse mortar
#

All I'm missing is learning some static batching stuff for my flora

crude valley
#

i just wanna say

#

scoopy lowkey the goat filesize wise ngl

#

25mb two interiors

sinful jungle
#

what in the goddamn 😭

#

no shot

sharp finch
#

chameleon

#

loll

obtuse mortar
sinful jungle
#

dog how

#

bro generates his textures through code

tawdry spruce
#

dude some of the oldest crap has like

#

the best file size

#

did you know the old christmas village moon was literally like

#

a couple hundred KILOBYTES?

obtuse mortar
tawdry spruce
#

i saw the .lem for it

sharp finch
#

dungeon is really samey yeah

#

i imagine most of the props in it and the sewer are atlas'd as well

#

they are pretty low res

obtuse mortar
#

Coderebirth has like 160 unique flowers and the reason they're one of my lowest in size is because there's only like 4 materials cuz textures get overused, I think anyway

crude valley
#

Scoopy’s stuff is also all handmade so more focused

sand rivet
obtuse mortar
sand rivet
sand rivet
obtuse mortar
#

2 high quality interiors for 3mb

sand rivet
# obtuse mortar 2 high quality interiors for 3mb

Its insane, tho I havent tried them, Im guessing theres not many tiles just yet but still the filesize for 2 interiors to be 3 mb is godlike (Mel also told me the second interior added almost nothing which I have no idea how she did it)

ruby crow
#

well the materials in the museum are fairly simple

obtuse mortar
#

there's a decent number of tiles, and the first interior has a few puzzle like structures

brave lotus
marble hill
#

like from a user perspective, i obviously wanna know what it looks like before i download it, and from a creator perspective I can't imagine spending hours of hard work making my own moon and then not show it off even a little bit when publishing it

brave lotus
#

is the thunderstore page that hard/inconveniencing to use

#

mayb it is idk

woven tiger
#

to make an image show up you have to link it in the readme

#

which i suppose it can be a bit annoying to upload a screenshot to another site

sinful jungle
#

fucking annoying ASSHOLE kept ruining my runs

#

by waddling onto the ship and then eating all our scrap

obtuse mortar
#

You'll enjoy the janitor then, it definitely won't do that

sand rivet
sinful jungle
#

JESUS CHRIST WTF 😭

#

OK ILL ADD HIM BACK HOLY SHIT

sand rivet
#

Gib him bek BLUBBERSWTF

sand rivet
obtuse mortar
#

If you just declare early on you're ignoring him in advance he can't do anything

sand rivet
#

pre-ignore is just way too cruel

sand rivet
wild brook
#

hello ! can I request this specific post to be removed on a custom scene on rend?

sinful jungle
#

i dont touch rend's scene tho! :P

#

wait are you asking me to edit rend for this purpose?

#

i would rather not 😅

#

i would either have to remove the post through code (bleh) or add an entirely new scene just for this one change

wild brook
sinful jungle
#

can i ask how did this even happen

#

how did the car get in there

wild brook
#

thats the side of magnet for the cruiser

sinful jungle
#

huh

#

do you have a bigger ship mod?

wild brook
#

yep

sinful jungle
#

ah i see

#

hmm

#

eh what the hell, I could look into it

#

maybe i can just find the object and move it to the right a bit

wild brook
#

its not much of a priority but thanks anyways ! love your mod ❤️

sinful jungle
#

yee

#

big ship is kinda funny so i wouldnt mind making accommodations for it xP i just didnt understand what was happenin here

crude valley
#

you asked the bigger ship mod dev first tho right

sinful jungle
#

idk if they'd be willing to like

#

do scene changes tho

#

thats already kinda my forte here so i wouldnt necessarily mind

#

i dont see the harm in it really

crude valley
#

oh forsure just ideally if they think its a problem to solve on their end would be better there

wild brook
sinful jungle
#

you should def let them know tho

#

oh i could even do a check if the biggership mod is active to do the change

#

honestly maybe i should do a pull request

#

on their end

sinful jungle
#

pole in car. ow

#

car hurty

tawdry spruce
#

Well i don’t think you’re allowed to park there anyways

#

It’s in a fire lane

rancid gale
#

True

#

C'mon Satou you know better

zenith dust
#

this is on adamance

sinful jungle
# zenith dust

am i dumb is this not what the game normally looks like

zenith dust
#

I don't think but maybe I hallucinated it being different

#

let me record in vanilla

sinful jungle
#

idek what would cause this

#

cus i don't change volume stuff on adamance

#

in emby it made sense cuz i was

zenith dust
#

rebalanced moons

zenith dust
sinful jungle
#

@crude valley help

crude valley
#

is that vanilla interior stuff

sinful jungle
#

yeah

crude valley
#

i do not know

sinful jungle
#

wtf would even

sinful jungle
#

did you land on embrion b4 this

dense hull
sinful jungle
#

thats my only guess

zenith dust
dense hull
#

i didnt know it was actually like exclusive to rebalanced moon's scenes

zenith dust
obtuse mortar
#

isnt there some foggyiness thing where some fog takes priority?

obtuse mortar
#

i could be wrong

#

heard it from @sand rivet

sinful jungle
# zenith dust rebalanced moons

@sharp finch do you know how volume stuff works in interiors
where does the fog come from and is it influenced by the surface at all

zenith dust
#

modding magic

sharp finch
#

i havent looked into it and cant look right now sorry

sinful jungle
#

no worries

#

was just wondering

#

sorry

#

well

#

sorry jack but im stumped

#

i dont know what the issue is

zenith dust
#

its not a big issue and sometimes it is cool but it would be better if it had some sort of way to replicate it on purpose or disable it

#

the main reason I sent the 2nd video was because I wanted to prove that it wasn't just on embrion

sinful jungle
#

then that means it isnt an issue with me modifying embrions volumes

dense hull
sinful jungle
#

I cant fix it if I don't know what the issue is

zenith dust
dense hull
#

i think the issue is just a clay surgeon on embrion taking a fat wiff of a vape

zenith dust
#

because I do like the idea of fog inside maybe in embrion or other moons to make the interior more different

sinful jungle
#

this would be a lot easier for me to fix if i knew what volumes controlled the fogginess indoors

crude valley
#

id look at the audioreverbtriggers

sinful jungle
#

you think i forgot an audiosource ref somewhere?

#

maybe

#

ill look in a bit

crude valley
#

they mess with fog too

#

iirc

sinful jungle
#

yea

#

ur right

#

@zenith dust can you check if offense is also fcked

#

at some point

zenith dust
#

it seems to be somewhat random or maybe effected by weathers

gleaming pilot
#

I think this mod isn’t letting me change the interiors properly, but only on some moons like March.

I’ve added a new interior to it but I can’t get rid of Mineshaft or Mansion using LLL.

zenith dust
#

did you do the rebalanced moons march or the vanilla one?

#

since it technically makes a duplicate march for the changes to be made

rancid gale
#

I think I was able to edit the RBMs themselves (before I realized this ^) and still have those edits, not entirely sure though if they work fully as expected

#

Used LQ btw

#

But yeah prolly best to edit the vanilla scene

gleaming pilot
zenith dust
#

fog mansion

#

this does actually look quite good

gleaming pilot
dense hull
#

Did you set their weights to 0?

gleaming pilot
#

Tried removing them, tried setting them to 0, made sure the text was using the correct characters. Seems like those two weights cannot be changed at all.

sinful jungle
#

if you do not turn that off in the config then it'll continue to do that

sinful jungle
#

if the setting is on then it'll change the weights again when the ship lands

dense hull
#

ah

sinful jungle
#

Rebalanced Manul

sinful jungle
#

publishing now

cinder jackal
sinful jungle
#

ye

#

sorry xd

cinder jackal
#

thought it was interior fog...

sinful jungle
#

nah interior fog is a lot worse

cinder jackal
#

honestly thats what it should have been rn its bullshit

sinful jungle
#

yeah

#

i kinda agree

#

should i do a mod that changes it

#

xd

#

i kinda hate the one that just removes it entirely

cinder jackal
#

Rebalanced fog

sinful jungle
#

i might just include it in rebalancedmoons

#

but idk

#

eh ill just push this update for now

sinful jungle
#

i saw a deleted message here so i assume they figured it out but ill reiterate anyways

#

this mod is super duper compatible with chameleon

#

they make out like gay lovers

#

no, i do not regret my choice of wording

#

but yeah if anyone wants a more indepth explanation of how this works under the hood, heres a diagram that demonstrates the process

cunning steeple
#

that's very explanatory

#

and very graphic

#

what the fuck

sinful jungle
#

😇

#

same applies for weather tweaks btw

gleaming pilot
sinful jungle
#

love wins 💗

languid fiber
#

Huh so that's the mod page means by "utilizing LethalLevelLoader to replace some", I was wondering why tf in my LethalQuantities UI there's duplicate entries for most of the vanilla moons

#

Like so

ruby crow
#

im pretty sure vanilla scenes stay in game

#

ship just gets routed to the modded versions

sinful jungle
#

not necessarily

languid fiber
#

Uh random question but considering the duplicate scenes, if I add the moon name onto the list of eligible moons for LLL, will I need to add the moon name twice or will it scream at me for there being two

#

Or can I just do one and boom, it, somehow applies to both

sinful jungle
#

list of eligible moons for LLL?

#

im confused

languid fiber
#

Er

#

I worded that poorly sorry

#

Adding moons for modded interiors I mean

sinful jungle
#

my mod uses the duplicate entries as a basis for the stats (and the scene) and then it applies everything to the vanilla moons

#

they arent registered in the terminal

sinful jungle
#

i forgot and i can't check rn

languid fiber
#

Nah it's all good, I'll give it a shot when editing my modpack and report if anything weird happens

sinful jungle
#

but if you need a list of the duplicate entries (they use cyrillic letters to appear the same but they're actually different) they're at the bottom of my config

ruby crow
#

doesnt centralconfig have some compat with rebalanced?

languid fiber
sinful jungle
sinful jungle
#

my mod i mean

#

it still uses the vanilla selectable levels

#

it just changes the scene and all the properties

#

its all on github if you wanna check

#

looking for group

#

looking for players

#

looking for group players players LFG looking for players group

#

@cinder jackal how do i do it :(

cinder jackal
#

meow

summer pewterBOT
cinder jackal
sinful jungle
#

was the other one removed

cinder jackal
#

i think so..

sinful jungle
#

sadge

cinder jackal
#

LFG anybody?...

#

yeah its gone..

#

old birb

sinful jungle
#

i still need to add that line of code that makes you explode if you press W and your name is TulipNova

dense hull
#

the what

sinful jungle
#

i keep forgetting to do that

cunning steeple
dense hull
#

WHAT

zenith dust
#

maybe in the config you could make it so embrion always has the fog?

sinful jungle
#

i didnt touch embrion's sky volume

#

its probably still foggy on embrion

zenith dust
#

cool then

sinful jungle
#

i might keep it that way tbh

#

i kinda dig it

zenith dust
#

maybe the fog could be tinted 1% purple

sinful jungle
#

👀

#

purple haze

sinful jungle
#

testing purple fog now :3

zenith dust
#

urple

sinful jungle
#

idk if this is too much (before/after) but holy shit its so pretty

#

@dense hull im letting you be the judge of this

#

lol i think this is too intense xd

dense hull
#

I don't ever usually like colored interiors, so my opinion will practically be useless

#

All I can say is that it should be a togglable

#

It looks nice, I guess

sinful jungle
#

the sky is already toggleable dumb

dense hull
#

I meant the fog

sinful jungle
#

one in the same

dense hull
#

Oh ok

sinful jungle
#

though

#

i should make the toggle separate from the snowy ones

dense hull
#

Probably considering they're two completely different artstyles

sinful jungle
#

nope, they come from the same hdri library

dense hull
#

What

sinful jungle
#

the ""artstyle"" you're seeing is 360 photos of real life places

#

and they come from the same library

#

that zeekerss got his from

dense hull
#

The ice moons and amethyst moons have two completely different aesthetics is what I'm saying 💔

#

One person might not like the other, but wants to keep the first

sinful jungle
#

oh thats what you mean

#

yeye

dense hull
#

How do you feel abt this

sinful jungle
#

how do i report this

dense hull
#

LMAO

sharp finch
#

but i also kind of agree that interiors having colored fog looks weird

#

im not sure that i can pinpoint why

dense hull
#

Lithium being a prime example 💔

sharp finch
#

for me i was thinking more like infernis

dense hull
sharp finch
#

and that other wesley moon with the red lights and the intercom that never shuts up

#

Lol

dense hull
#

Looks too abstract/surreal to me

sharp finch
#

hawalia also

dense hull
#

Hawalia just has fucked lighting

sharp finch
#

it is extremely blue on the inside

dense hull
#

That's not an aesthetic choice

zenith dust
dense hull
#

It's a bug

sinful jungle
#

oh ye

#

i decreased it

#

i was just testing changing the color in general

sharp finch
#

if it isn't intended it should be fixed

sinful jungle
#

i made it really intense to make sure it was working

sharp finch
#

i see

zenith dust
#

oh yeah

dense hull
sharp finch
dense hull
#

Yeah, it doesn't even have a thread

#

Moon is cooked

zenith dust
sharp finch
#

but i think it'd be difficult to strike a balance between "not subtle enough" and "unnoticeable"

#

so i wish you luck

#

in any case i look forward to the screenshots

sinful jungle
#

unity editor time

#

i mean explorer

#

unity explorer time

#

that should make finding the right value easy

zenith dust
#

I think the main problem is the saturation

#

maybe something like this would be better

#

lavenderish color

sharp finch
#

i did that a bunch for the water colors and door colors in chameleon

#

maybe iteration super quick and easy

sinful jungle
#

idc if people hate it this looks like spooky

#

rn i have this

sharp finch
#

that looks good but i think it could be a bit more intense if you wanted

sinful jungle
#

titan

#

or something

zenith dust
#

maybe

#

yeah

zenith dust
sinful jungle
#

idk one second

cinder jackal
#

that interior fog reminds me of this offense fog bug

sinful jungle
#

damnit

#

mrov cursed me with blackout

cinder jackal
#

what happened!

sinful jungle
#

i landed on blackout on accident

#

lol

cinder jackal
dense hull
#

If I want Embrion's custom int fog gone, that means the sunset skybox will go as well 💔

sinful jungle
#

o

#

whatever fine ill make it a goddamn separate toggle

cinder jackal
sinful jungle
#

if i feel like it actually idk

#

we will see

cinder jackal
zenith dust
#

nice

cinder jackal
#

my slots have rubbed off onto you...TulipEvil

sinful jungle
#

a mod for that already

#

cant betterfog do this or smth

wind marlin
#

yeah

cinder jackal
sinful jungle
#

yeah i kinda dont wanna do allat

dense hull
sinful jungle
#

no i have to now

#

u dont get it

#

(i kid)

#

nah but its fine it shouldnt be that annoying to do

#

oh hello there

zenith dust
#

urple guy

cinder jackal
#

rushing to find the sped up barber clip..

dense hull
#

(It's not the FNaF Purple Guy, it's just a plush model literally called purple guy iIrc)

sinful jungle
#

holy shit i kinda forgot how the vanilla barbers loook ingame xd

#

they're so plasticy

#

plastic barber x clay surgeon yaoi

#

what

#

why did i say that

cinder jackal
#

this is why i call them Plastic surgeon

dense hull
#

Lethal queers yearn for the clay barber yaoi

sinful jungle
#

this is why we are friends

cinder jackal
dense hull
cinder jackal
sinful jungle
#

@dense hull ok so good news

#

unity has a tickbox that i can control that just enables/disable the fog coloring

#

so it actually wont be difficult at all

sharp finch
#

Lol

sinful jungle
#

do not laugh at me i do not understand volume stuff..

#

😢

#

i assumed i would have to dynamically change the fog color and i just didnt feel like doing that lol

sharp finch
#

that's okay

#

i think i blacked out and posted "Lol" because i dont even know what that is in response to

#

if im being honest

sinful jungle
#

oh

#

they wanted an option to disable the fog color stuff and i was like wehhhhh im lazy

#

but i can still do that and be lazy so all is well

sharp finch
#

it is kind of nice

#

the overrides approach of render pipeline stuff

#

very convenient

sinful jungle
#

yea

#

im just confused like

sharp finch
#

it is not immediately intuitive to mod i think but it's nice to be able to cache settings and stuff even if you don't want to immediately use them

sinful jungle
#

if overrides are off

sharp finch
#

or just need a quick toggle on/off

sinful jungle
#

where does it get the valuje from

sharp finch
#

default settings

sinful jungle
#

oh

sharp finch
#

i think HDRP has an asset assigned in project settings with the default values

#

if i remember right

dense hull
#

Dopadream, have u ever played Subbernautica

sinful jungle
#

yes

#

i got around to the point where you cure yourself but i never beat it

dense hull
#

Oh

#

What do u think of the garg mod

#

A demo for it finally came out

sinful jungle
#

i know nothing abt the modding scene :p

dense hull
#

Oh ok

snow kite
# sharp finch im not sure that i can pinpoint why

Little late to this but I agree with no liking colored fog on moons. I mean irl forests do not have green fog and deserts not have yellow fog so it just feels weird. Maybe Embrion could have a light pink gee because of amethyst particles in the air idk how that works.

Only haunted moons like Espira pull it off well for obvious reasons imo

sinful jungle
zenith dust
#

I thought it was green on adamance?

sinful jungle
#

eh

#

its like

#

a greenish yellow

#

anyways

#

this isnt visible inside because its done through an actual physical volume

#

im pretty sure the sky volume is global

#

so

#

this is what i have right now, i think it looks nice honestly

wind marlin
#

puke yellow

sinful jungle
#

its really subtle and optional

sinful jungle
#

diseased

#

idk why lol

#

its kinda funny

zenith dust
sinful jungle
#

yum!

zenith dust
snow kite
sinful jungle
#

ye true that

#

i think i struck a good balance tho

sinful jungle
#

like older ones or smth

woven tiger
sinful jungle
#

im not using that color anymore

sinful jungle
#

yee

#

i went for a more subtle one

sinful jungle
woven tiger
sinful jungle
dense hull
#

Barbie moon

snow kite
#

It is a little strong imo, tone it down a teeny bit and it will be perfect

zenith dust
sinful jungle
#

eclipsed is already more intense than this

#

regardless

zenith dust
#

ok

sinful jungle
#

it looks like this ingame

rancid gale
#

Are we tweaking fog colors or am I taking this outta context?

sinful jungle
#

ye its just an optional setting

#

im doing

rancid gale
#

Ohhh neat

sinful jungle
#

@sharp finch this is so menacing

#

im definitely keeping this

sharp finch
#

lol

#

that is cool

crude valley
#

imagine colour starts to fade when your the only person left

sinful jungle
#

TRUE

#

but ye this is such a vibe

#

i wonder if it affects other interiors at all

sinful jungle
woven tiger
sinful jungle
#

code

woven tiger
#

ah, scary

sinful jungle
#

boo! 5 lines of code!

#

then u can just

dense hull
snow kite
#

Excuse me for being a dumb dumb but what is happening here? Are you just increasing the contrast on the lighting or something to make it super dark?

sinful jungle
#

nah im decreasing the temperature to make it white

#

instead of orange

snow kite
#

I see

#

I do like the look

sinful jungle
#

its for titan

#

im gonna do a thing where like

#

when only one player is left the lights flicker and then they get dimmer

#

at like a 50% chance or something

snow kite
#

Reminds me of insanity remastered, as that mod had mechanics related to lights

#

Dimming lights is a fun horror feature

snow kite
#

The more I look at it the better it gets

sinful jungle
#

people are going to HAAAATE this

#

and i do not care one bit Lmao

crude valley
#

yippeeee

snow kite
#

Make casuals realize Titan is not the best moon, always a W

sinful jungle
#

nah im just making a cool moon cooler

#

it aint out of spite or anything

snow kite
#

It does make Titan harder, if only a little

#

I bet some people will not like that

#

Casuals just worship Titan I find

sinful jungle
#

2 bad i threw them an extra fire exit, they'll live

#

xd

snow kite
#

True

sharp finch
#

to be honest i dont see many casuals praising titan

#

in the first place

#

titan used to be so good it was worth the praise

#

and there was a really long adjustment period after titan got big nerfs and other planets like rend got buffs

wind marlin
#

was it ever the meta moon

sharp finch
#

where i guess "casuals" would've still seen it as the best

sharp finch
#

didn't spawn turrets

#

didn't spawn landmines

#

wasn't much larger than rend or dine when it generated factories

#

manor was way rarer

#

fall damage was always 20 flat damage regardless of distance (and thus could never kill)

sturdy pumice
#

@sinful jungle I think the poltergeist issue resolved itself. I’ve yet to test it with multiple players, but the lighting issue may have been due to the wrong fog being used on rebalanced levels.

sharp finch
#

nutcrackers didn't exist yet and rend was mostly coils

#

etc. etc.

wind marlin
#

I wouldn't know

#

I got Lethal probably like

sharp finch
#

titan got hit with a bunch of huge nerfs back to back while rend got a bunch of buffs in v45 and it pretty quickly became meta

wind marlin
#

a week before v45

#

and only played maybe once or twice

sharp finch
#

and then artifice dropped and changed lethal endgame forever

#

lol, well, in fairness i only played lethal company v40 the day before v45 released and we didn't make it to rend until after that

#

so im just talking from a standpoint of purely technical knowledge

#

not actual experience

#

maybe it really did still suck but im doubtful

wind marlin
#

shrug

snow kite
#

Casuals like Titan because the easy exterior means they can hope for a good seed instead of getting good at the game

#

I mean even HQ solo is just gambling for Titan seeds so not much has changed

wind marlin
#

ehh

sharp finch
#

i would argue enjoying titan is way less casual than enjoying rend or dine

#

... well, maybe not dine as of v60

wind marlin
#

I can imagine it was more liked because it was the most expensive

sharp finch
#

but titan has fucked up spawn rates and the verticality isn't a freebie anymore

#

fall damage can kill you or at least seriously maim you

#

climbing up stairs is way slower

snow kite
#

Maybe my view is slanted causal friends (around 6 of them) insisted Titan was better than v56 Artifice

sharp finch
#

i think zeekerss intends to put them on par with each other

#

but in its current spot i think artifice still beats out titan pretty easily

#

i think titan is pretty good as of v50

#

and it's still okay in v69 although the boosted mineshaft chances from v64 can hurt

#

titan is definitely the hardest moon except for like, dine, maybe? so if you're putting up with it i think that's less casual, if anything

snow kite
#

Toss up between Titan and Embrion for hardest moon imo, depends on if you have Jetpack

sharp finch
#

embrion is pretty easy with a car