#RebalancedMoons + Atlas
1 messages · Page 7 of 1
I've seen them on other vanilla moons, too. Even ones not touched by this mod. That was with only RebalancedMoons, Chameleon, and Imperium installed
I would just wait until the update is ready
If you use Gale, you can test for desyncs yourself by configuring the settings to launch multiple game instances, then start a lan session and join with the second instance
@gloomy moth maybe u can help me dog im struggling... its dire
i have this for the fancy door stuff but when you try launching without chameleon it just throws this error sobbing
i set chameleon as a soft dependency
what am i doin wrong brother!!!!
well what are u patching anyway?
alright, and what mod did terra make, i can look at the code
oh i was just grasping at straws
I don't think he did it the same way i did
hmm yeah idk how to patch soft dependencies properly without needing an entirely new dll, but why not just make an inactive gameobject with the right mesh renderer and filter, either that or buttery might be able to expose an API so you dont have to patch their methods lol
you can multiple dlls yeah, thats what i do
I just did this if (Chainloader.PluginInfos.ContainsKey("butterystancakes.lethalcompany.chameleon"))
so did i :<
let me try doing it directly ig
then if that dont work ... new dll time
Ooh I see what you're trying to do
I'll be honest, you kinda have to implement your own Chameleon implementation, where in your mod adds in the fancy door replacement.
what they're doing isnt necessarily wrong
it kinda is better than doing your own because it sticks to the other mod handling it just as it "should"
i was actually told to do it this way over your method haha
That's what I did tho
it seemed healthier
no i mean
i was told to do it how i did it
iirc you kinda redo the implementation
right
Well I really just move the fancy door prop if it exists
ic
but I imagine a better way to do it is just having a fancy door prop in the map and enabling it if the plugin detects chamelon and the fancy door option to be active.
And then enable it if the interior happens to be either mansion or SDM
Actually it makes me think.
not a great idea
chameleon has confit
config
theres no way to check for that
It's the only way of doing beside creating a whole separate dll
then i shall
to be fair
i told you to do it this way because i didnt expect this would be a problem
im gonna @fair sandal just incase theres something im missing about how to patch a soft dependency
if i am mistaken and there is no way to patch a soft dependency
context?
then i would probably do it terra's way, with a gameobject search after chameleon places the door object and repositioning it
Except in this case there wouldn't be a fancy door prop since it's a custom scene.
patching a soft dependency successfully, with or without the mod being downloaded lol
it would
they're placed based on level
they still get placed on my scenes
Ah right, it does it by level name?
i dont think there will be a feasible way to ship 2 separate DLLs on thunderstore and differentiate between the two based on chameleon status
unless i misunderstand what is being suggested here
you can ship out two dlls in a zip simultaneously, i ship out 2 dlls and 30 assetbundles
though idk what u mean by based on chameleon status
diversity does too
having 2 DLLs isn't the problem but i thought the suggestion was having 2 versions of the DLL based on if chameleon is loaded or not
but i think i misunderstood
i see
patching a soft dependency should work like normal, so:
// Don't put HarmonyPatch attribute thing for this class
class SoftDepComp
{
void MethodForDependencyNoInlineNoOptimization()
{
Harmony.PatchAll(typeof(SoftDepComp)); // I don't use Harmony
}
[HarmonyPatchstuffhere]
void DependencyPatch(SomeInstance __instance)
{
}
}
true it could be the inlining thing
if you have [harmonypatch] in the class's attributes then patchall() is going to apply it
Harmony will search every class with the HarmonyPatch attribute, and the whole point of doing this is so you don't need to call Harmony patch for that class and instead can call one method that patches everything
I see
so having a second patchall(typeof) doesn't have the desired result
you'll also need to put this ontop of your method:
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
similar to how i do here
noted
no need actually, since the method is got via reflection by Harmony
interesting, okay 
via reflection => no inlining
noted(2)
issue is if you call a method:
void Main()
{
DoThing();
}
void DoThing()
{
Console.WriteLine(OtherMod.Instance.SomeString);
}
It might get optimized to essentially this by the JIT compiler (afaik):
void Main()
{
// method call got inlined, now void Main needs OtherMod
Console.WriteLine(OtherMod.Instance.SomeString);
}
so the no inlining will tell the JIT compiler to not do the inlining optimization for the method when it's called
I don't know what the no optimization attribute is for though
neither do i, but twas in the template
ye
hey, saw this and i tried it today
but i can't seem to be able to join myself
both instances are on LAN mode
you have to type 127.0.0.1
oh shit
and press enter
ah
thats fair
i tried that too lol
@uncut raven maybe u could make "localhost" redirect to 127.0.0.1?
im confident this mod works now with the update and its back on the list but im having issues with the terminal and other stuff
glad this got updated
Yeah that wouldn't be too hard for me to do
Technically the lobby should show up on the list on LAN anyway tho if u have it set as public
does lan even have a public option
Ye
On lobbyimprovements it has public, ip only and local only
Ip only is the same as public just it doesn't make it discoverable on the lobby list
If i get reports of desyncs again im going to fold into a cube and die
we've all had that one roommate who just can't help but mutate into a restful cube! https://open.spotify.com/track/3IKjbXLSEecogHE1sK5TZ8?si=MhTRDkpzSAOk3il7pLZ9QQ
Become a Restful Cube: https://www.patreon.com/NobeyOne support me here
The song title is “Pontiac 1998 Grand Prix Is The Chariot And We Are The Driver”, it’s mine and you can find ...
It should theoretically be impossible
Remember
All bugs have a -1 offset
If you get one bug report, that bug doesn’t exist
It’s only until you get a second report where you should acknowledge it 😄
RAH\
hey man i tried your mod out and my friend says he cant see the burger can you make an update quick hes gotta go in 5 minutes
please hes hungry
Starve.
dopadream has become evil...
DopaNightmare D:
Were there any desynchronizations within the complex?
Is this when different players see different generations?!
Same. I think when testing with my gf, we had desyncs, so I had us turn off RM bc I remembered there was that possibility. Tested again, desyncs again. Later on, I tested on LAN with myself with RM disabled, no desyncs.
I think we may both be schizophrenic
It's difficult to catch out of sync and understand why it's happening
sounds like config mismatch
but idk
like through LLL i mean
Yeah not sure, she's not the most tech literate but I did help her step by step. Maybe an oversight somewhere on my end
if you sent her a code after configuring everything it should be OK
sometimes stuff is jank tho
rm updated recently
is it that by chance lol
Oh yeah, always making sure everyone has the same configs lol
Nah this was on 1.4.9
oh
I'm pretty sure... I have goldfish memory though
try again sometime maybe, and delete your LLL config so it can regenerate (unless you have something worth keeping there)
i did an update for fixing desyncs this morning
If your computer allows it, I'd suggest trying through lan
i think you said you're able to do that right
yeah
Right, I was doing that not too long ago with gale
When you get the chance and do, the first way you can immediately check if the interior stuff is working is by typing "simulate march" in the terminal
it should show all 3 vanilla interiors
np :>
lockpicker: 🥲
would like to mention i once again forgot to update the readme
march's interior size is 1.8 not 1.75
I will have to check this out now, I discovered this while I was deprecated so I decided to wait until the kinks were ironed out
Always cool seeing people’s takes on balancing the game’s moons
Did bro confuse the numbers with my modpack 😭
Cuz March is 1.75 in mine
no i dont use your modpack
it just used to be 1.75 here
but i increased it because it felt a tad too low
Huh
I don't know if this has already been reported, but I'm leaving this here so it can be corrected in the future.
there is compat with rebalanced moons and chameleon
so what can be corrected??
im confused
oh
i have no plans on doing compat stuff with this mod, sorry, it just seems like way too much work on my end
Rip 💔
I've heard that there is an invisible wall in Adamance when those 3 mods are installed.
I haven't been able to test it.
Also Dine softlocks you when you try to land on it with both MapImprovements and RebalancedMoons running at the same time
this is from MI's first dine option being on, other two let you land but the fire exits are unusable
its more on MI's side than RM cause MI added the invis wall in the first place to make that area climbable (like how it used to be)
It loads Dopa's scene regardless of RM's config unfortunately,,
?
MI does
how on earth
i dont see the issue but alright
Fuck if I know
Because the two aren't compatible with each other
I'd like to use both mods at once without them bricking the game, even if it means I can't use Dopa's Dine scene, but I ultimately have to pick one atm
you can use both if you turn off the first MI dine option? if you mean to swap between vanilla and dopa's dine i have no suggestion lol
I prefer the first option, and besides, I'd like the extra fire exits to be usuable if I were to ever pick the second and third
yea thats the kicker 2bh. i just disabled MI ada and dine and left it
Rough
Fixed
Literally bc i forgot 1 line lol
IM SILLY
unfortunate yes but it is funny
Noooo!
Why did you removed the Goopy Goblin :[
i forgor
holdup
something doesn't seem right
but i need a second opinion
you shouldn't be able to be passing strings in your rpcs
it shouldn't even compile (?)
u scared me for a sec lol
oh no dw there was a solution regardless but
once new lll is out ill show you a cool trick for networking
which is once i figure out why the fuck my actions are broken
i've always wanted to take a look at serialising stuff for rpc's and whatnot, so if its that i would love to take a look too
Yeah
i think the magic man for actions is also @cunning steeple, so i'd bother him
yee
the tl'dr for serialising stuff is you find a way to easily switch between your client side object reference and a networkable value
so networkobjectreferences work because they actually just send their little uint id
since those are unique it knows what that means on both ends
next LLL has NetworkEnemyTypeReference, NetworkItemReference and NetworkExtendedLevelReference. the first two use the fact that each item and enemy have a unique network prefab associated with them. levels use their unique index based id
wait i thought there was already compat to make them work together?
interesting, that makes a lot of sense
its technicially out on nuget 😭
take a look at this
most of this is just boilerplate shit i copied from the actual NetworkObjectReference implementaiton
ah shit, nuget has it first? 😂 well i hope thunderstore gets it soon too
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
{
serializer.SerializeValue(ref m_ExtendedLevelId);
}
this is basically ur rpc params equivalent
anything you need passed through the network is referenced here
no?
hmmm
at least not on my end
i didnt know this mod existed until like a week ago
or so
wait but wasn't there like an entire error happening if it wasn't installed with rebalanced moons?
i dont know if im talking abt a different mod or not
gimmie a sec
whats the m_ prefix mean? i think s_ is a private static so i get that
uhh member or smth idk. some people do that for private stuff
im just following ngo convention
ohh okay
so yeah tldr public side of the struct takes in and out an extended level, private stuff converts that too and from it's level id
oh you mean chameleon
i thought u were talking abt
map improvements
im sorry i dont understand what your question is
wait
oh
OOHHHHH
okay yeah i see the confusion
someone in the map improvements thread asked if there can be compat between that mod and RebalancedMoons+Chameleon
i thought that the person was asking if there could be compat specifically between RebalancedMoons and Chameleon
completely didn’t see the map improvements part of that
I have compat for chameleon, but i don't have plans to support map improvements
that'll have to be on their end
so i said there was compat, and got confused when you said there wasn’t, when we were talking abt two different mods there
abandon curseforge, problem solved
@sand rivet thx again for helping me optimizing this by more than half of its filesize <3
amazes me that the download is under 80mb lol

ur srsly awesum
No worries! ^^
Im glad you got it figured out by yourself mostly tbh
Usually if I have time and I'm able to I like to walk people thru these stuff in vc
yea i really just had to be pointed in the right direction
but I wasnt near my pc
I need this man
👀
millions must optimize
has anybody had the chance to try this out yet btw (esp with modded interiors)
i only tested with storehouse iirc
oh and wesleys
but it should all be working ok
generally people remember all the problems they encounter over all the times things worked right without issue
so i think if conversation and reports have slowed down that's most likely a good sign
even if there hasn't been a ton of positive feedback in its place
my philosophy anyway
Ah, interesting. What kind of moon?
dunno yet. something gloomy with constant overcasts, maybe lots of water
So kinda like Gordion but as an actual moon
So then like Scallg
There also is Assertion
Although those do not have a ton of water
like
really dude?
you're only gonna link your channel, which mind you, has zero content on lethal company
same for the source link too
🙄
I could grab some for you
It's ok lol i was just a tad curious
anyways idrk what community moon id compare it to, i do not play with custom moons often so my point of reference would just be the vanilla ones (and maybe distinct's)
would prolly be a t2 moon
Zeimalt has photos, it is a gloomy forest
@sinful jungle lol i downloaded conviction at one point when it was like
1 of only 5 or 6 vanilla style moons on thunderstore
it is a super oldie
anyways screenshots would not have been incredibly flattering
something is better than nothing
it also had 5x interior size and spawned multiple dogs and giants immediately upon landing despite having 0 trees, hills, or buildings for cover
5???
What the fuck 💔
what
No wonder it was so hard
bro pressed numbers on his keyboard
Conviction is so bleh, exterior that is just a trail with nothing else and is absolutely stuffed with enemies
It just feels cheap
Those are cool yeah but that is it
Worse Rend exterior
Also fire needing extension ladder is just feels like a big middle finger
I haven't played Conviction enough to remember where its fire exit is
In-fact, I don't think I've ever actually been to it
It is just a rectangular concrete block raised off the ground with fire at the top iirc, only there to make it harder
It is opposite direction to main, with its own light trail iirc
Assertion’s exterior is not mind-blowing but is a huge step up
5x interior is insane, Ganimedes has 3x and gives you 4 fire exits and there is light talk on if it is too big. Also people have said an interior size that big sometimes causes generation problems
i imagine it would cause a fuckton of lag
but idk
cullfactory + loadstone might circumvent it
man
i remember when cullfactory was brand new and was lowkey kinda dog lol
Yeah Cullfactory is required for an interior that big
Well they all gotta start somewhere
rooms would just stop rendering based on distance and would pop out of existence
it progressed really fast though
Assertion says it is harder than Conviction, I wonder if its interior is even bigger
i honestly considered doing a favour to the community and just like
travel around moons record samples and make a forum post here
just giving a tour of em
for like every moon mod
because it annoys me too 😭
In my experience, if they didn't put effort into the thunderstore page, they didn't seem to put much more effort into the moon itself (or they're just new to modding and aren't all that concerned with presentation)
nah, look at tolian's moons page
had to go page-by-page
ive seen great moons w a lot of ratings/downloads and no images too
cant recall right now
but also one image doesnt tend to do a lot of justice
thats why i considered doing a short vid or at least 3 ss
im not gonna download a moon with zero screenshots
yeah...
oh actually wait i just remembered
how is map improvements incompatible with RM?
i thought it just puts prefabs in the scene?
it probably isnt
it wa compatible, just had desyncs
ah
but looking at the threads
alr
seems like it was RM's fault
not cause of an incompatibility
cant tell you for sure tho
oh
i cant fix that
didnt see that
where was this?
in what part of the map
no idea
prolly where i changed the terrain
i know it was said in the thread though
the fire exit route
i remember leaving out the fire exit fine, but i mightve not had both mods at once then
your mod's the one that makes the rocks actually climbable right?
next to the ship
it originally kept you safe from giants but i fixed that lol
i normally wouldnt mind the super roundabout way i like halfo f lethal's difficulty coming from jank and things like having two-handed-items
but not being able to climb the rocks properly and having to go allll the way up was painful
and softlocked us because of rain once 
bridge broke
and there was mud?
yeeep right in the spot
not even super easy to go up it either, was a challenge to go up while being chased and going up the normal way was more viable
baboon hawks at the rocks
that alone made adamance much more enjoyable
WHAT
i mean
chameleon has less than half that number of asset bundles
and is already kind of big
i feel
unless im misremembering
this is nothing short
i feel like 110mb for how much stuff is in code rebirth is "probably fine?"
of criminal
Oh yeah 100%, I'm just messing with s1ckboy, I've told him most of what he needed to know for optimising stuff other than his useless sound degrading tips
All I'm missing is learning some static batching stuff for my flora
12 asset bundles and 14mb
chameleon
loll
Damn hes good
dude some of the oldest crap has like
the best file size
did you know the old christmas village moon was literally like
a couple hundred KILOBYTES?
He probably just really smart about using one or two textures for everything
i saw the .lem for it
dungeon is really samey yeah
i imagine most of the props in it and the sewer are atlas'd as well
they are pretty low res
Coderebirth has like 160 unique flowers and the reason they're one of my lowest in size is because there's only like 4 materials cuz textures get overused, I think anyway
Scoopy’s stuff is also all handmade so more focused
Im not recommending that to anyone and im not doing that to most of my stuff
ill always hold it over your head for recommending it atleast once

Look at Melanie’s interiors 
2 high quality interiors for 3mb
Its insane, tho I havent tried them, Im guessing theres not many tiles just yet but still the filesize for 2 interiors to be 3 mb is godlike (Mel also told me the second interior added almost nothing which I have no idea how she did it)
well the materials in the museum are fairly simple
there's a decent number of tiles, and the first interior has a few puzzle like structures
Fair
i know, right?
like from a user perspective, i obviously wanna know what it looks like before i download it, and from a creator perspective I can't imagine spending hours of hard work making my own moon and then not show it off even a little bit when publishing it
to make an image show up you have to link it in the readme
which i suppose it can be a bit annoying to upload a screenshot to another site
im sorry.. he was too op
fucking annoying ASSHOLE kept ruining my runs
by waddling onto the ship and then eating all our scrap
You'll enjoy the janitor then, it definitely won't do that
Gib him bek 
good good

It's okay there's actually a really easy way to stay fine, turns out you can ignore that s1ckboy guy in advance
If you just declare early on you're ignoring him in advance he can't do anything
pre-ignore is just way too cruel
whos that
?
i see Noone
hello ! can I request this specific post to be removed on a custom scene on rend?
huh?
i dont touch rend's scene tho! :P
wait are you asking me to edit rend for this purpose?
i would rather not 😅
i would either have to remove the post through code (bleh) or add an entirely new scene just for this one change
yeah but if its not possible dont mind then 😅
thats the side of magnet for the cruiser
yep
ah i see
hmm
eh what the hell, I could look into it
maybe i can just find the object and move it to the right a bit
its not much of a priority but thanks anyways ! love your mod ❤️
yee
big ship is kinda funny so i wouldnt mind making accommodations for it xP i just didnt understand what was happenin here
you asked the bigger ship mod dev first tho right
idk if they'd be willing to like
do scene changes tho
thats already kinda my forte here so i wouldnt necessarily mind
i dont see the harm in it really
oh forsure just ideally if they think its a problem to solve on their end would be better there
thats what I think too so I asked here
you should def let them know tho
oh i could even do a check if the biggership mod is active to do the change
honestly maybe i should do a pull request
on their end
I dont see the problem
am i dumb is this not what the game normally looks like
idek what would cause this
cus i don't change volume stuff on adamance
in emby it made sense cuz i was
vanilla is also with the foggy weather outside
@crude valley help
is that vanilla interior stuff
yeah
i do not know
wtf would even
i genuinely have no idea
did you land on embrion b4 this
i thought this was just because i increased the resolution of my game
thats my only guess
no
i didnt know it was actually like exclusive to rebalanced moon's scenes
I wasn't on embrion all game
isnt there some foggyiness thing where some fog takes priority?
hence outside foggy would make it less foggy inside
i could be wrong
heard it from @sand rivet
@sharp finch do you know how volume stuff works in interiors
where does the fog come from and is it influenced by the surface at all
modding magic
i havent looked into it and cant look right now sorry
no worries
was just wondering
sorry
well
sorry jack but im stumped
i dont know what the issue is
its not a big issue and sometimes it is cool but it would be better if it had some sort of way to replicate it on purpose or disable it
the main reason I sent the 2nd video was because I wanted to prove that it wasn't just on embrion
then that means it isnt an issue with me modifying embrions volumes
it's been somewhat disorientating for me, i'd prefer it be fixed or be made an option
I cant fix it if I don't know what the issue is
yeah I think fixing it should be the main thing then after trying to recreate it in a more controllable way
i think the issue is just a clay surgeon on embrion taking a fat wiff of a vape
because I do like the idea of fog inside maybe in embrion or other moons to make the interior more different
this would be a lot easier for me to fix if i knew what volumes controlled the fogginess indoors
id look at the audioreverbtriggers
yea
ur right
@zenith dust can you check if offense is also fcked
at some point
it seems to be somewhat random or maybe effected by weathers
I think this mod isn’t letting me change the interiors properly, but only on some moons like March.
I’ve added a new interior to it but I can’t get rid of Mineshaft or Mansion using LLL.
did you do the rebalanced moons march or the vanilla one?
since it technically makes a duplicate march for the changes to be made
I think I was able to edit the RBMs themselves (before I realized this ^) and still have those edits, not entirely sure though if they work fully as expected
Used LQ btw
But yeah prolly best to edit the vanilla scene
Right, it uses different characters for the modded moons. I didn’t have this problem before so I’ll just reinstall and see if it uses the pre-existing weights.
Okay, I straight up can’t remove Mineshaft or Mansion from March.
Did you set their weights to 0?
Tried removing them, tried setting them to 0, made sure the text was using the correct characters. Seems like those two weights cannot be changed at all.
turn off interior overrides for march
if you do not turn that off in the config then it'll continue to do that
ergo this does not matter
if the setting is on then it'll change the weights again when the ship lands
ah
Rebalanced Manul
wait was that why offense manor was slightly foggy...
thought it was interior fog...
nah interior fog is a lot worse
honestly thats what it should have been rn its bullshit
yeah
i kinda agree
should i do a mod that changes it
xd
i kinda hate the one that just removes it entirely
Rebalanced fog
i might just include it in rebalancedmoons
but idk
eh ill just push this update for now
i saw a deleted message here so i assume they figured it out but ill reiterate anyways
this mod is super duper compatible with chameleon
they make out like gay lovers
no, i do not regret my choice of wording
but yeah if anyone wants a more indepth explanation of how this works under the hood, heres a diagram that demonstrates the process

love wins 💗
Huh so that's the mod page means by "utilizing LethalLevelLoader to replace some", I was wondering why tf in my LethalQuantities UI there's duplicate entries for most of the vanilla moons
Like so
im pretty sure vanilla scenes stay in game
ship just gets routed to the modded versions
not necessarily
Uh random question but considering the duplicate scenes, if I add the moon name onto the list of eligible moons for LLL, will I need to add the moon name twice or will it scream at me for there being two
Or can I just do one and boom, it, somehow applies to both
my mod uses the duplicate entries as a basis for the stats (and the scene) and then it applies everything to the vanilla moons
they arent registered in the terminal
im pretty sure u just add the vanilla moon names
i forgot and i can't check rn
Nah it's all good, I'll give it a shot when editing my modpack and report if anything weird happens
but if you need a list of the duplicate entries (they use cyrillic letters to appear the same but they're actually different) they're at the bottom of my config
doesnt centralconfig have some compat with rebalanced?
Gotcha, thanks for the pointer
i have no clue what it does honestly that mod scares me
but it doesnt work like this
my mod i mean
it still uses the vanilla selectable levels
it just changes the scene and all the properties
its all on github if you wanna check
looking for group
looking for players
looking for group players players LFG looking for players group
@cinder jackal how do i do it :(
meow
Meow!
can i use looking for groups?
was the other one removed
i think so..
sadge
i still need to add that line of code that makes you explode if you press W and your name is TulipNova
the what
i keep forgetting to do that
why are you french-kissing my child
WHAT
cool
maybe in the config you could make it so embrion always has the fog?
i mean
i didnt touch embrion's sky volume
its probably still foggy on embrion
cool then
GRR
maybe the fog could be tinted 1% purple
testing purple fog now :3
urple
idk if this is too much (before/after) but holy shit its so pretty
@dense hull im letting you be the judge of this
lol i think this is too intense xd
I don't ever usually like colored interiors, so my opinion will practically be useless
All I can say is that it should be a togglable
It looks nice, I guess
the sky is already toggleable dumb
I meant the fog
one in the same
Oh ok
Probably considering they're two completely different artstyles
nope, they come from the same hdri library
What
the ""artstyle"" you're seeing is 360 photos of real life places
and they come from the same library
that zeekerss got his from
The ice moons and amethyst moons have two completely different aesthetics is what I'm saying 💔
One person might not like the other, but wants to keep the first
how do i report this
LMAO
just my opinion and i know this is kind of hypocritical coming off from chameleon
but i also kind of agree that interiors having colored fog looks weird
im not sure that i can pinpoint why
Lithium being a prime example 💔
for me i was thinking more like infernis
It just doesn't look as realistic compared to everything else in the game
and that other wesley moon with the red lights and the intercom that never shuts up
Lol
Looks too abstract/surreal to me
hawalia also
Hawalia just has fucked lighting
it is extremely blue on the inside
That's not an aesthetic choice
I think the fog could be a less purple than that
It's a bug
if it isn't intended it should be fixed
i made it really intense to make sure it was working
i see
oh yeah
Idk if it's getting updated anytime soon
i think subtle palette changes could look fine
I agree
but i think it'd be difficult to strike a balance between "not subtle enough" and "unnoticeable"
so i wish you luck
in any case i look forward to the screenshots
unity editor time
i mean explorer
unity explorer time
that should make finding the right value easy
I think the main problem is the saturation
maybe something like this would be better
lavenderish color
lol yeah
i did that a bunch for the water colors and door colors in chameleon
maybe iteration super quick and easy
wait i fw this
idc if people hate it this looks like spooky
rn i have this
that looks good but i think it could be a bit more intense if you wanted
i feel like this would be cooler on like
titan
or something
what does it look like on mansion embrion?
idk one second
that interior fog reminds me of this offense fog bug
what happened!

I just realized
If I want Embrion's custom int fog gone, that means the sunset skybox will go as well 💔
muahahhah cursed with making you allow users to set the hex code of what the fog will be
nice
my slots have rubbed off onto you...
dude isnt there like
a mod for that already
cant betterfog do this or smth
yeah
yeah i kinda dont wanna do allat
You don't have to do it, damn
no i have to now
u dont get it
(i kid)
nah but its fine it shouldnt be that annoying to do
oh hello there
urple guy
rushing to find the sped up barber clip..
Random thought, but I wonder if Zeekerss based the barber's design off of the purple guy plush in the v50 intro
(It's not the FNaF Purple Guy, it's just a plush model literally called purple guy iIrc)
https://cdn.discordapp.com/attachments/974101195545280542/1280072975076429845/uncapped_uncapped_edit_1725263383575.mp4?ex=67817a9b&is=6780291b&hm=68d65d1728af82ab3a9a569a054dbfecc6e0fcb0b428ebfb1fadd4e095017872& couldn't find the overhaul one so this is the best we got...
holy shit i kinda forgot how the vanilla barbers loook ingame xd
they're so plasticy
plastic barber x clay surgeon yaoi
what
why did i say that
this is why i call them Plastic surgeon
My drawing
Lethal queers yearn for the clay barber yaoi
this is why we are friends

@dense hull ok so good news
unity has a tickbox that i can control that just enables/disable the fog coloring
so it actually wont be difficult at all
Lol
do not laugh at me i do not understand volume stuff..
😢
i assumed i would have to dynamically change the fog color and i just didnt feel like doing that lol
that's okay
i think i blacked out and posted "Lol" because i dont even know what that is in response to
if im being honest
oh
they wanted an option to disable the fog color stuff and i was like wehhhhh im lazy
but i can still do that and be lazy so all is well
it is kind of nice
the overrides approach of render pipeline stuff
very convenient
it is not immediately intuitive to mod i think but it's nice to be able to cache settings and stuff even if you don't want to immediately use them
if overrides are off
or just need a quick toggle on/off
where does it get the valuje from
default settings
oh
i think HDRP has an asset assigned in project settings with the default values
if i remember right
Dopadream, have u ever played Subbernautica
i know nothing abt the modding scene :p
Oh ok
Little late to this but I agree with no liking colored fog on moons. I mean irl forests do not have green fog and deserts not have yellow fog so it just feels weird. Maybe Embrion could have a light pink gee because of amethyst particles in the air idk how that works.
Only haunted moons like Espira pull it off well for obvious reasons imo
no offense but im kinda throwing these "realism" arguments out the window because vanilla march has purple tinted fog and adamance has yellow fog :P
I thought it was green on adamance?
eh
its like
a greenish yellow
anyways
this isnt visible inside because its done through an actual physical volume
im pretty sure the sky volume is global
so
this is what i have right now, i think it looks nice honestly
puke yellow
its really subtle and optional
yeah adamance lowkey looks like '
diseased
idk why lol
its kinda funny
free pollution
yum!
yeah that might be better
True, but vanilla has it be very subtle and match the soil color. It is not like some modded moons where it feels like the skybox bleeds into the interior
it kinda just looks like they're different bulbs
like older ones or smth
it looks absolutely amazing on the surface but i don't think it should be inside
you're thinking of gratar...
im not using that color anymore
.
but what does it look like outside
Barbie moon
It is a little strong imo, tone it down a teeny bit and it will be perfect
maybe the current color could be used for eclipses (if thats possible?)
ok
Are we tweaking fog colors or am I taking this outta context?
Ohhh neat
imagine colour starts to fade when your the only person left
i could do a light flicker rpc when theres only one player alive and then it dims
how did you do this???
code
ah, scary
DONT SAY THAT SHIT MAN, THAT SHIT SCARY
Excuse me for being a dumb dumb but what is happening here? Are you just increasing the contrast on the lighting or something to make it super dark?
its for titan
im gonna do a thing where like
when only one player is left the lights flicker and then they get dimmer
at like a 50% chance or something
Reminds me of insanity remastered, as that mod had mechanics related to lights
Dimming lights is a fun horror feature
This without the flickering is something I would not mind in Chameleon
The more I look at it the better it gets
this is so heat thank you for this idea
people are going to HAAAATE this
and i do not care one bit Lmao
yippeeee
Make casuals realize Titan is not the best moon, always a W
It does make Titan harder, if only a little
I bet some people will not like that
Casuals just worship Titan I find
True
to be honest i dont see many casuals praising titan
in the first place
titan used to be so good it was worth the praise
and there was a really long adjustment period after titan got big nerfs and other planets like rend got buffs
was it ever the meta moon
where i guess "casuals" would've still seen it as the best
arguably before v45 it was the best moon
didn't spawn turrets
didn't spawn landmines
wasn't much larger than rend or dine when it generated factories
manor was way rarer
fall damage was always 20 flat damage regardless of distance (and thus could never kill)
@sinful jungle I think the poltergeist issue resolved itself. I’ve yet to test it with multiple players, but the lighting issue may have been due to the wrong fog being used on rebalanced levels.
titan got hit with a bunch of huge nerfs back to back while rend got a bunch of buffs in v45 and it pretty quickly became meta
and then artifice dropped and changed lethal endgame forever
lol, well, in fairness i only played lethal company v40 the day before v45 released and we didn't make it to rend until after that
so im just talking from a standpoint of purely technical knowledge
not actual experience
maybe it really did still suck but im doubtful
shrug
Casuals like Titan because the easy exterior means they can hope for a good seed instead of getting good at the game
I mean even HQ solo is just gambling for Titan seeds so not much has changed
ehh
i would argue enjoying titan is way less casual than enjoying rend or dine
... well, maybe not dine as of v60
I can imagine it was more liked because it was the most expensive
but titan has fucked up spawn rates and the verticality isn't a freebie anymore
fall damage can kill you or at least seriously maim you
climbing up stairs is way slower
Maybe my view is slanted causal friends (around 6 of them) insisted Titan was better than v56 Artifice
i think zeekerss intends to put them on par with each other
but in its current spot i think artifice still beats out titan pretty easily
i think titan is pretty good as of v50
and it's still okay in v69 although the boosted mineshaft chances from v64 can hurt
titan is definitely the hardest moon except for like, dine, maybe? so if you're putting up with it i think that's less casual, if anything
Toss up between Titan and Embrion for hardest moon imo, depends on if you have Jetpack
embrion is pretty easy with a car

