#Beanie's Mods🌳(Enter The Gigastructure)
1 messages · Page 54 of 1
not a bad idea
surprised nobody has used the gordion door actually
I might genuinely use that youve given me an idea
Yeah that's what I'm saying
bunker tomorrow!!!
bunker yesterweek
garage for airplanes
bunker whenever paco finishes the doohickey
They're just OnTriggerEnter in real life 
SPEAKING ABOUT PACO WTH
hi paco

paquito bonito
You would cook with this
how do i get it to turn off natively when they exit range if im using the vanilla anim thingy
PlayZone elevator starts a timer to close doors after they open, but there's a shorter timer that runs PlayerSensor.CheckObjectsInRegion() and resets the first timer if there's a (living) player inside the region 
summoned
RELEASE MALL
soon my friend
i also yearn to see the mallnits
ok so i gotta use a player sensor
i promised to get something out within the next two weeks
we all yearn to finally see the mall
my only concern is that
uhh
if i do on enter -> play anim
and then
on exit -> play anim
if multiple people enter in succession
wont it invert
and close
how do i just have it toggle the bool for the anim if one player is near
me too
that’s a whole lotta modder language i don’t understand yet
me too bruh theyre speaking gibberish
dude
youre litterally greeb
just think harder
Can't win with r...
cant with with these fubbletubuli
oh i forgot to do that didnt i
can yall just compile a megadoc of fixes for me because v80 means ill need to update every interior anyways
@wind marlin @zinc mango
i choose you
sup
all your beanie interiors?
mhm!!!
office door is an instant trigger (vehicle hangar, storage complex)
interact triggers use the wrong handicon which stretches
no mapradar except on liminal house and deepcore mines
deepcore mines mapradar too square-y which makes them sort of "unreliable" in so cases
one of deepcore mines' tunnels is too tight and monsters cannot path through it whatsoever
that's all off the top of my head
ok i need more slightly specific stuff
aight
it's a corridor where you barely fit a player through
hand icon when trying to open doors (notably office doors)
i based it off the vanilla door
vehicle hangar's is still broken
but
i swear i fixed complex's
i did
time to hold 0.3
so its only vhangars
CHANGE THE PROMPT CHANGE THE PROMPT
CALM DOWN
🐱 Meow!
no no
this is complex's
i dont have v hangar fully ported to my v80 project yet
but when i do i can replace teh door
oof
like its in there but alot of references are broken
so
expect some odd stuff to occur
when v80 comes for it
i might miss minor things
ill try and look closely
i cant even fix it until i get the dungen editor fixing tool
since i cant save prefabs missing scripts
and its slow to fix dungen refs
Won't it take like 10 20 mins if you just use the ng missing tools recovery script
wait yeah this is different
i was talking about the prompt that says click lmb to open or smth like that
uhhh
well
idk how to have it automatically do it
without doing it to like
everything
or well
idk how to have it automatically fix in general
its scary to me
Well I think automatic is broken but the manual one is just two button presses a prefab
vehicle hanger smells bad put some air fresheners in it
youre literally stink green
pEASANT
I had about 300 SO's broken at one point in one of my projects, it did take me a good 30 mins lol, was painful
EASANT
30 mins is a small price to pay
how do i run it automatically for the whole thingaling
(i have a backup so)
im runnin it on that
p
Don't think you can, I did it manually
It's not like i opened up every prefab and fixed em though
It gets all the broken prefabs and let me press a button to scroll to the next one, so I press the correct script, then press an arrow to go to the next prefab to fix
ok
i can just hold down the 1 key
and it auto selects best choice
i hope nothing breaks
gulp
i went through for 5 minutes to see if any first choices would be off
none were
i have faith
good lord thats 4000 broken scripts
what having tons of propsets does to a man
You know
Makes me wonder if propset is what you're supposed to be using
If its like 4000 instances in one interior
"HeCouldDoThis" ilysm sniper
the bar hasnt moved we might be cooked
bake the beanie
There must be a really great asset in there
for it to spend so much time importing it
i tried out reign just now and whatever people were saying about the footsteps is true
its doing the grass sounds on all the snow
zeekers im going to kill you (kindly)
i think buttery or xu said it had the capacity to be really nice to use but he ended up hardcoding values instead of just making something cleaner
ooo use DawnSurface (you're actually limited to grass and rock sounds only rn with terrains in vanilla lol)
and yeah like i said, ng tool automatic doesnt work
isnt that what your thing showed
oh
.
oh lol, yeah you dont have to
terra mesh
but we do need a script terrain tags for other stuff 😭
because terrain layer 1 is always grass and 2 is always rock its
uh
really bad
while yes, dawn would be an option we need to consider the moons that wont update for v80
LLL needs some kind of override for it by default
and likewise, a script to reimplement it but with custom variables n whatnot
so you can set your own
Whar 
im just as confused as paco
removing the override zeekers did so old moons without support dont have overriden sounds
i think
is what theyre trying to say
do old moons use terrains though?
i know a good chunk of wesleys and all of mine do
oh, i thought yall terrameshed
nikkis do too iirc
wesley is half and half
meshed for moons that look better like that
i started terrameshing and genuinely hated how it made my moons look so i ditched it
i also just like being able to edit the terrain whenever
that's fair
yesss
...come to think of it i think wesley and beanie are the only people i know who use meshed terrains
i think kenji is unmeshed
right?
did yall split your terrains into multiple colliders?
why would we have done that
basically you need to make the vanilla terrain tag code exclusive to the vanilla planets and then optionally implement a customizable version of it for custom moons
well
not need
but it would be nice
for different tag sounds, im trying to figure out how you guys had grass sounds on grass terrain and snow sounds on snow terrain
back before this update it was just that the entire terrain had the one tag
snow, sand, whatever
no alternating footsteps
but now because we use footsteps its overwritten no matter what we have the tag as
as far as im aware
yeah
and like with collateral where theres like 8 terrain layers, the grass is stone and stone is grass
okay i see what you guys mean now
with no way to really change it without either meshing or repainting
so unity terrain supports up to 8 textures?
mhm
thats pretty neat, i thought it was only up to 4
either that or my crack ass addon allows me to go that high
I thought it was up to 4 too lol
ive run with terrain tools since i started
Hmmm
so i might be mistaken
reason we thought it's 4 is cuz terrain texture applies the texture based on a splat map with the 4 channels, RGBA, so maybe it does something different to that
i did hear someone else, probably kenji, say 8 as well, so i believe it, it's just unexpected
ill take a quick peek at whatever the fuck my thing is doing
quick my ass bruh COME ONNNNN
well that doesnt look good
nvm unity was just shitting itself
i know veld has at minimum 5 textures so
none of my terrain layers were showing i was about to shit my pants
light grass, dark grass, yellow grass, path, rock wall, snow
wait thats 6
so minimum is 6
or else veld would explode
do you also use terrain tools
yeh
most old moons used terrain instead of terramesh, esp ones before v60 or so
jesus
it's only a thing people more involved in the community did really, most moons that didn't have threads here were not terrameshed
these are the two doohickies that come with it
no idea if this is what yall wanted to see or not
@burnt topaz @tough urchin
pee map
yeah im lowkey mad I "lost" my dreg terrain, I wanted to make some changes to it but I can't fucking find it 💔
nop
yee thats interesting, ill look into it to see if i can figure out how its fitting 8 textures in there
you meshed?
bitch?
urhh cant you search by terrain data specifically
mine are meshed, most of them yeah, the only unmeshed ones are Taldor and Dejection
bitch I have three
also talking about vodka here
vodka has 4 moons and im pretty sure they're all meshed
AND MONTY ISNT?
thats it
were painting you with montybrush
from hit wesley moon
I only meshed 1 out of the three tho cuz like... Dreg needed it to look good, Court has no visible terrain above the water and Age came out when we knew sponge was gonna "become vanilla" so I didn't bother with it
monty is monty
monty is gonty
Ohh it generates two separate ones?
Interestin
starting july 18th
YEAH AND YOU KILLED MY GRABNDMA
BECAUSE GREEB KILLED MY GRANDMA!!!
yuh
I can validate, i sent the money
unfortunately caps at 8 though
im going to uncap you
TRUEEE

ill miss you

beats you
hard
well I did
Hasn't even sent me assets
Still wondering why we're doing two unity projects
idk😭
can we normalize putting emojis in thread names
imma do that tmr
i bet it would make certain threads easier to distinguish
YES
PLEASE
was cool when kenji used to do that
i did get confused sometimes thinking it was a ping tho hehehe
If you do that, I could do that for my thread too. Just would like to see yours first, to use as a template to change mine.
It sounds like a nice idea!
I need to know which emoji to use
🐈
i think my entire uhh
online persona i suppose
is cats
so that would work
use the other one
Yeah, haha. True
🐱
the uhm one in your server
I dont have nitro
I kinda fw this one
i do think the emoji should explain the mod more than the person making it, but that might be harder to do
kenji used to add emojis depending on the latest mod he uploaded
how do i convey 8 moons and 5 interiors
so for you it would be symbiosis related emojis
Well
there isnt any swamps
i checked when making the post lol
🌿 this is really it
no no
i can make it a cat
wanna know why
beanielib

that has a cat icon
so i can do it
ok
shit maybe blockers dont block stuff like that
(blockers as in what generates instead of a door when a dead end occurs)
Beanie's been exiled from it's own den lmao 
Afaik the blocker doesn't prevent navmesh from generating behind it unless you do something something to specify otherwise
Symbiosis rework is gnarly, nice work! I am glad the option for the smaller interior won the pull, I can only imagine the alternative…
does he know?

by the time the results came in i had already done a ton of fire exits
i had last seen it with like 8 votes for large
and then as i finished the large version it came back like “oops they actually changed their minds”
its like titan size but its almost entirely one handeds and theres 4 exits so i think its a unique balance
carbon monoxide

rude
i didnt even say im
yum

what interiors and moons have been updated for v80?
23-Symbiosis is one of Beanie's only content mods to be properly reworked and updated for v80, other than their furniture mod (which I believe still has a visual bug when motion blur is turned on, where furniture item "jitter" when the ship is landing or leaving a moon. Though, I've seen this happen with many other mods, so it's not necessarily an issue with their furniture mod.)
I actively have been using Beanie's furniture mod in v80 without any issues apart from the very minor one I mentioned, that is fixed by turning off motion blur.
All of their other moons work pretty much just fine.
There might(?) be a few minor bugs on their v73 moons, and the main entrance doors don't have their new v80 animation, but I had played on their v73 moons a little bit, and they all worked perfectly normal.
The interiors are a different story.
I've seen people playing on Storage Complex in v80, as well as Liminal House. Beanie confirmed Deepcore Mines was working in their play-tests on v80. I heard Vehicle Hangar has some issues generating props correctly in some instances. I do not know the state of Midnight Sanctuary.
(All instances of the interiors mentioned previously were used in-part with DunGenReferenceFixer, to allow some interiors to become compatible with v80.)
thanks!
You're welcome 
The liminal house seems fine in my gameplays
Yeah I heard that one is working well too
can we put furniture inside the pocket rooms?
I dunnow if its possible but i like the ideia
Yes, you can!
You just have to walk into the door instead of interacting with it I think
I've done it before to make videos, decorating the pocket rooms to make them look like sets. It even works with their furniture mod
(Testing it rn)
Just select the furniture you want to move, and walk up against the pocket room door you wish to move that furniture item into. It should still be selected upon arriving in the pocket room.
Place the furniture where you desire, and it should have worked!
It even saves furniture locations upon re-logging into a save file.
In the video, I tested it with one of Beaniebe's furniture items to show that modded furniture works, but of course any vanilla furniture item can be moved to a pocket room in this same fashion.
thank yoooou
You're welcome <3
gonna make a entire house with my girlfriend hehe
That sounds nice. It's weirdly fun to decorate these pocket rooms in this game. I don't use this mod in my modded playthroughs, but I often mess around with it on my free time using Imperium just to have fun and decorate. It's a relaxing diversion to scrap collecting.
Great for making custom sets for videos - it's what I primarily use it for.
Yeah, me and my friends spend half of the time in the company
With the gambling mod
Custom boombox, and this type of bs
I made this using various Beanie furniture, Beanie's Basement pocket room, vanilla furniture, and a couple scrap items (Most of the scrap items are from mods.)
Sending this to give people an idea of how you can decorate these pocket rooms nicely <3
No
Awaw
thank you for perfectly explaining that while i was away 
Omg nebula
You're welcome. I apologize if I got anything wrong. I'm going off observations and my own experience

no, but i havent found any broken scripts yet.
I am sure that the transmitter and reciever, counting script and breaker box script work since i used them in deepcore and it functions
Haiiiii
Hihi
the thing is beanielib is very basic and doesnt reference into vanilla at all really besides maybe the shotgun script
Oh yeah the tag script seemed to work as well!
so if i had to guess, nothing broke
since its all very basic
Once I get my project back I could test the shotgun script
buuut if literally anything seems slightly off lmk
peam
ill be gone for the week starting tmr 
fucking sucks
So beanie lib works
X3
The consequences of not procrastinating 😔

Absolute fucking RANK
look its not my fault the slop emits the greenits particles
Does the slop affect the gunkwater backfish?
They're the same colour so they probably enjoy the disgusting slop greenits particulates

Wait, did you actually add those to the outside spawn pool yet? Or were you only mentioning it as something you were gonna add in the future?
I haven't actually seen any outside yet
its a daytime spawn
but they dont spawn indoors
they prefer the gunky daytime
Fartzone 2
HOW DID U KNOW
augh
54321
ok on second thought
i wont release this update this week
not enough time to add what i want
and ill be gone for the week
ough
i so eepy
goobnite
NOOOOOO
why :(

When i rebuild for v80 i should add lore logs
before i wanted to do special stuff like wesley and generic are doing but i think id rather just have story logs be the thing
release the thalassic logs
the thallasic log will literally just be the company execs crashing out and abandoning the company 💔
because of the veldnits incidents
Please p;lease pleaa sepraepaela spealsepr alsdkpoaf msaekljf saefiposaejfwaepfnllsaekfsandmfliawe f YES this would be so cool and awesome and sweet!!!!!
the only log ive written so far is the trunkhyde log and hes dead in a ditch
i think i did an okay job of mirroring vanilla creture logs
idk what exactly to do for my logs though because some of them wont be in the typical format of an existing employee left them
Ok also guys i am officially away for the whole week 
this is so ass
theres a building over here called bird kingdom @vestal maple 
the side is just like 500 birds
funky ones
Whqt ☠️
Oh its just an aviary with hundreds of funky little fellas
Wait that actually sounds really interesting
I love going to exhibits like that
Me and my friend went to a new aquarium that was like just built not too far away from me in Halifax and it was so cool. There was a blue lobster and shit there. Lots of cool stuff to learn and look at.
Stuff like that is soo cool. You're probably only walking by it, but it would be soo cool to check that aviary out lol
and then i saw a sign for marineland

thats the place where they have basically left like 30 dolphins in a tank and closed down
Oh, you're in Ontario??
Omg I haven't been to Marineland since I was sooo young
I couldn't even go on like any of the rides
Oh my god if you are in Niagara I know the exact aviary you were talking about
they shut down and abandoned some animals
Oh, they completely shut down? I heard they were still open a few years ago during quarantine, but they only had like the most pitiful amount of stuff available to go look at or do
it could be barely considered open
Ooohhhh.
Yeah
Must still be in the same state I remember seeing it in a few years ago
It's really sad that they still have all those sea animals there.
I thought this related to why you have to be away
theyre turning me into a bird
☠️
Holy shit did this just release???
This mod looks awesome. I noticed that the Vandal Electronics vans that appear in Vehicle Hangar have a vastly different dashboard and other elements despite looking similar to the Company Cruiser on the exterior.
Or maybne I'm thinking of different vans that appear in Vehicle Hangar? I know there's cruiser-like vans that appear that have cool looking dashboards
I just scrolled down to the screenshots of this mod and it looks nothing like what I was thinking of LOL. This looks soo cool.
Send some love to that persons thread if you like it :)
I did! I sent them a nice message. I love cruiser mods - the Company Hauler is such an awesome mod. And I cannot imagine adding a vehicle to Lethal Company is an easy task by any means, so I want to show them lots of support for their efforts.
These screenshots of the vehicle look sick. The features it says it adds too all sound wonderful.
I noticed they got help from the person who made the Company Hauler mod - to create the manual for this new modded vehicle. That's really cool!
the vandal electronic vans in vehicle hangar is just a chevy express i modelled in my free time
the cruiser based ones are just something i threw together out of my v55 cruiser and they reuse the old scanvan skin before i retextured the whole thing
since i didn't just want to hand off a company cruiser model with nothing changed to it
i do like that they are a bit unique compared to the normal cc
they blend in a bit better too
Ooohhhhh
silence
i wont be home for 7 days
i have a 168 hour shift 
Have an amazing time outside beanie!!!!
Cherish these moments
Because it will be your last
that sounds like a threat
it literally is
This bald freak
NO

gloompus
@placid plover youve been insulted
I'm not him 'cause i'm not bald
EL BARTO

hey guys ive been sent into the machine yes thats right im in the giga doohickey i might never return but its okay

they are forcing me to generate power
are you saying that the apparatice machine has a beanie inside and the apparitice is just a juice box to keep the beanie hydrated so it can generate the power?
yes
i drink the funny liquid
beanie trip news:
ouhh guy hhhghffhhgg
i just had the most delicious food ever
genuinely
probably the best thing ive ever eaten
Oigjfhjjh

bliss
What even was it?
omg peak
how did i taste
not cool Beanie . . .
Oh... that's gore...that's gore of my comfort character...
LOL
What the fu-
he was delicious
his family too
its okay he always comes back
try it sometime
been saying that all this time!!
he glows a radiant gold because he is full of radiation
its how he never dies
Hes the character in the show that always comes back
despite obviously dying
He always comes back
If yall don't vote eegrelsbert mines you are getting slimed
squeepcore is goated tho
this is too gay
this is gay
squeepcore is the superior option this is bullshit
grinklesbert
same braincell
thank you cheese
☠️
no thats for symbiosis
Holy shit everyone picked the same one instantly
dude
now we need wesley to go back to his old moon names
omg that would be amazing
galetry -> museuma
thallasso -> hydrene
Were they actually called that
they were

i think the galetry theme is still named that internally
galetry's assetbundle is also called that iirc
a bunch of assetbundles are still their old names
like tritaloo
i remember when his shit first dropped people were poking around the names and wondering if they were extra hidden but nah wesleys just a bonehead and never renamed the files
togif.gif
hi boner
no its bibler
my game. WHY
look we as a community all agreed these names display higher qualities
they are simply better
i agree with b⬛⬛r
before this ytp type shit it was peak, yall are giving your mods cyanide or something
turning it into giggle heehee
not quite my tempo
bro has never seen the thalassic bees
togif.gif
or the gokus
the truth is they were never serious...
or the ascension manuler
or the deeproot garden oye
made me click
bro why is this happening
i thought tempo was music
what thallasic bees
thats solitude you fuck
oh wait
i am so sorry
i failed you
thats it
oh you guys wont put this in the actual game right, just on thunderstore
ill have to stink on it
oh phew
huh
we are?
thats why we are voting on it
kenji already did
or the ~~Taldor ~~Tildoot oye
oh yeah i forgot about the manul in all of my interiros
check the roof of thallasic the next time you play
what
XD
it could mean literally anything
beefer
bowler
beeder
bunker?
Dictionary
Definitions from Oxford Languages · Learn more
bun·ker
/ˈbəNGkər/
noun
1.
a large container or compartment for storing fuel.
"a coal bunker"
2.
a reinforced underground shelter, typically for use in wartime.
verb
1.
fuel (a ship).
2.
Golf
(of a player) have one's ball lodged in a bunker.
"he was bunkered at the fifth hole"
It's the golf one isn't it
Interesting how all of them end with an "er" hmmm
it means blunar
blunar blonfig
Blunar no mall
bibiir
“Learn more” pls 🥺
Little Saint Veld island
i know the meaning, im just wondering about its appearance in-game, and oh so its a new mod interior?
it generates in a straight line and every room has a blast door
its great
what are we renaming Manuls to?
manule
geniuts
Smingle
whered it go? <:C
dude he just stole my food
THIEF
IM FAT I NEEDED THAT
he'll steal your curtains next
Mmm refreshingle
im drinking sewer water

sluurp
i love the symbiosis slop water
sluuurp
mugule
Awesome

hows this mod different than the defibs in usual scrap
its like call of duty zombies, no item needed
hmm
bodies are also heavy as hell to make it hard to get them to safety
- Very configurable
- No item required
- Some of the options give it more of the feel of "you actually need to go find your peers to revive them"
i c, this sounds like it would pair really well with the mod lucius is working on that punishes just teleporting bodies
also dynamic number of revived depending on the lobby
tp bodies disables revival
oh yeah teleported bodies cant be revived
and bodies weigh a ton
also bodies who are destroyed
it's configurable but yeah that's the base
in various ways
so it is risky to sit for 5 seconds and revive
for small lobbies its nice not to have a few people waiting for one to finish up
especially if you died early
poltergeist is nice but
it will get dull XD
tho peak strategy for opening security doors
die
open it as ghost
revive
at least in my modpack with poltergeist and defibs the first quota gets boring for dead players cus defibs are expensive
I do like it a lot tbh, i tend to limit it to 0.75 revives per person in lobby
i think i could work out a way to balance this
especially with lucius' teleporter mod
a revive mod that doesnt require money is a godsend
bc money ones are boring
having an option to revive inside the facility for a risk or tp to the ship with a penalty and use a limited-use item
and not worth it
and its actually done well
lgu 1000g revive worth it trust 

nah u just no based

most of them i have off because of compatibility concerns
I just have heavily nerfed stat upgrades
i think upgrades like that are just inherently flawed and should be store items instead
but some like the revive are off cus theres better ways to do it
ur inherently flawed and should be store items instead
hehehe
hot take ig, especially after the utility slot, the belt bag is pretty useless
feel like in order to use LGU at its best you need to have some mod that makes quotas more intense
so that the ones that add more scrap or increase value become necessary at some point
I love the deeper pockets ones
one my main ones I grab in runs
ive got bagconfig to hold one handers and limit 5 tools
even 5 tools is overkill imo
i used to run the mod that makes the belt bag weight change with how much was in it, but it broke real bad
I just dont see a reason youd need it
bagwheel with it was cool tho
that mod kinda gave me a reason to use it
i wish bagwheel dynamically updated to what you put in the bag
true
tbh I just pretend the bag doesnt exist now
util slot is enough for me
and even then
half the time I dont use it XD
bc I forgot to buy tools
old habits die hard
also yes this upgrade is the goat
like if youre using lgu its because of this
I deleted all the enemy and ship releated upgrades
it also looks really funny when you use it with a dead body
I only have stat ones
and some player abilities
like the lockpick
also no tool upgrades
I just wanted stat progession
ill be real I pretty much configed it into AC XD
the ones i remember turning off are walkie gps, scrap keeper, landing thrusters, quantum disruptor
landing thrusters is just broken forever afaik
scrap keeper because quota overhaul is already handling scrap loss
walkie gps is just kinda weird
and quantum disruptor cus idk if it is multiplicative or overrides moon timings
I dont trust non Lunar config mods with the day speed patcher
ye i just use lunar
though i think dawnlib fixed the day speed bug so i dont use whitespike's anymore
I make pretty much all moons with 1 ,0.9
I just want a lil extra time
if its lategame a lil more
i want to set up one of the moons to actually have less time
and have a buttload of scrap so u gott ajust grab what u can fast
embrion 
since path to main is short
i have all vanillas turned off for now but maybe i will undo that and rebalance them
not have most of them be free
I just dont wanna bother
trying to make it not a shitpost
i already have detritus so i probably will just not do anything to embrion
I will once distinct is updated
I made a promise id avoid unupdated moons for this pack lol
ive only had issues, lack of animated doors is already annoying for me and ive had fucked up footstep sounds
also I went insane on moons last version and I dont wanna repeat that
so this helps
wanted to make a more polished pack
that I can config in a reasonable time
so im adding bit by bit as stuff gets updated
I had everything in code rebirth off
and im adding them one at a time
between each session me and my friends have
its been fun like that
also have time to to CR's plants
really nice with v81's new plantlife
just need to take time to make it spawn at appropriate levels
and on only good moons for it
the cr plants are nice but id prefer if moon makers add their own foliage now that basegame supports it better
and then have the cr plants at a very low level
well yeah but its a good bandaid fix, tbh main moons I had that needed it
are the old vanilla ones lol
that havent been changed yet
Experimentation - 0.00,5.00 ; 1.00,12.00 | Vow - 0.00,18.00 ; 1.00,35.00 | Offense - 0.00,10.00 ; 1.00,22.00 | Assurance - 0.00,8.00 ; 1.00,18.00 | March - 0.00,20.00 ; 1.00,45.00 | Adamance - 0.00,25.00 ; 1.00,55.00 | Rend - 0.00,4.00 ; 1.00,10.00 | Dine - 0.00,6.00 ; 1.00,14.00 | Titan - 0.00,3.00 ; 1.00,8.00 | Artifice - 0.00,2.00 ; 1.00,6.00 | Embrion - 0.00,0.00 ; 1.00,0.00 | Oxyde - 0.00,0.00 ; 1.00,0.00 | Symbiosis - 0.00,18.00 ; 1.00,35.00 | Velit - 0.00,18.00 ; 1.00,35.00 | Goetia - 0.00,5.00 ; 1.00,12.00 | Amantia - 0.00,8.00 ; 1.00,18.00 | Taldor - 0.00,18.00 ; 1.00,35.00 | Dejection - 0.00,18.00 ; 1.00,35.00 | Kiri - 0.00,8.00 ; 1.00,18.00 | Allure - 0.00,8.00 ; 1.00,18.00 | Ignaris - 0.00,2.00 ; 1.00,4.00 | Row - 0.00,5.00 ; 1.00,8.00 | Esoterica - 0.00,0.00 ; 1.00,0.00 | Harbringer - 0.00,0.00 ; 1.00,0.00 | Lua - 0.00,0.00 ; 1.00,0.00 | Expurgation - 0.00,2.00 ; 1.00,3.00 | Riptide - 0.00,0.00 ; 1.00,0.00 | Kiln - 0.00,0.00 ; 1.00,0.00 | Ascention - 0.00,0.00 ; 1.00,0.00 | Hollowed - 0.00,0.00 ; 1.00,0.00 | Nostalgia - 0.00,0.00 ; 1.00,0.00 | Xenos - 0.00,5.00 ; 1.00,12.00 | Frieren - 0.00,0.00 ; 1.00,0.00 | Defectus - 0.00,2.00 ; 1.00,3.00 like for basic grass additions I didnt overdo it
i think since the utility slot exists now they would be better as passive or semi passive items
like a decent amount of them are phrased as items anyways
as someone who's never config'd dawnlib... what the fuck is this dawg
are these curves?
mini curves yes
for plantlife
ok that makes sense then
still looks fucking hellish but I assume you just copypaste shit from a website right?
website?, I use notepad (tho I just use the same 4 curves, just used dependant on the moon)
you make one and then copy it a bunch of times
switch the names and some numbers
sometime I edit the slightly but its mostly the 4 of them
and thats it
some mods like cr default to like 10 entries per curve but i cap at 4 and its fine
id assume the bare minimum is 1 but thats just a straight line
always have 2 at least for good measure
I just use nerfed curves and use the same ones univerally XD
I dont do per moon trap curves, ban some
from some moons
just add like a few per moon
for the curves
for things like bear traps and flora i just have 2 entries
yeah
for hazards i think i have 4 but thats it






