#Beanie's Mods🌳(Enter The Gigastructure)
1 messages · Page 45 of 1
i wish you could bake triplanar textures
that would be so insanely helpful
but nooo
its gotta move every time the object moves
TRUE
when the ship moves you enter extreme psychosis
10 minutes remaining, heres the code:\
dm if you wanna joinits
additionalcontentframework ☹️
ignore that
i dont recall it causing any bugs but
i might be wrong
its very broken 😭
add gradientsuit, colorfulsuit
there are tons of suit mods
you chose the only suit mod in the game thats broken xD
shush
fair since its not deprecated and its one of the first to appear
i havent touched this modpack in
months
missed it...
new join code coming soon
or url
i mean
steam://joinlobby/1966720/109775244027520662/76561199443105514
LMAO
thank you beanie the poolroom is awesome
the hands are stretched
we then proceeded to wipe to a singular turret and loose everything
Strategically Placed Chair https://i.gyazo.com/5f0fc0088883dcfe0aab21820534a7d9.jpg
bro 😭
the fucking disco ball is sending me
what are the washing machines from
items can be a bit finnicky to play around with, but they work
cool but its not vanilla enough
seperate menu? other franchises?
not vanilla enough smh
btw the poolroom does something very interesting when landing
https://medal.tv/games/lethal-company/clips/m7sHEV6NVQKPPk_A6?invite=cr-MSxuQVYsMjAyMzE5MzA3
Watch Untitled by random_axolotl and millions of other Lethal Company videos on Medal. #lethalcompany
gamering room https://i.gyazo.com/33beca12ad5c197a178fd4e57e09069c.jpg
with closet to Narnia
aware
dude i love this
totally making more pocket rooms soon
naaaah, focits on furnishings
something like a display case would be cool
stuff inside the pocket rooms counts as on the ship, yea? askin for luck reasonings
pretty sure aslong as the furniture is outside of storage it counts
putting aside configs or the ability to disable them, for those who don't use them separating it does have certain benefits. Think about randomly seeing stuff on thunderstore, say, by title, a separate mod could communicate in the title that there are pocket rooms, whereas a general furniture mod can't exactly communicate that on a surface-level as easily. People will usually just imagine what usually comes to mind when hearing furniture
mel spitting facts (that was my thought process to vote)
rolling chair but it spins on the y coordinate instead of x/z
you take 10 damage each time you bang your head on the floor
cabinet
interactable where you can actually store things
so we can remove that ugly red one
so the ones from liminal house?
Nightstand / Dresser / Wood cabinet
kinda yeah, if you wanna reuse then yesh hehhe
cabinet
monster where you can actually store things
and if you look at it, it can remove the ugly red crew member
washing machine
dryer
kitchen sink
dish washer
park bench
bird house
kiddy pool
@patent hinge any of these good?
maybe more wall decor?
Like hanging potted plants or ones that are mounted on walls
i just finished a shelf that can store itenms
make a bird npc like the goldfish in the fish bowl
or not an just have a birdhouse for decor
hmm
a bird that is animated and makes random noises would be cool
ill note that for later
dont just buy a bird model off the unity store though please
like the monster from The Thing mod
honestly idk
if i ever use models that arent my own i always redo them to fit lc more
Very VANILLA!
can we have beanie as a furniture
but like actually an interactable cat would be cute
needy cats
splendid.
spookly
@undone ice look its two story ship
story 1 and story 2
isnt it magical
tbis is fucking awful i love it
carpets can be used as floors
lole
The wall shelf is amazing
so all the new furnitures coming soon are
Red Carpet
Blue Carpet
Shelf
Lamp
Cabinet
building a mini fortress in the ship with this one
wait
if you use them in the basement pocket room
u might be able to extend the balcony
fucking fortnite building
all i gotta do is split up the pocket rooms into their own mod (will come with fixes and improvements) and then ill release this
wont take long
...birdhouse...
not doing that one today
would take too long
i would have to model and animate a bird
and
ough
I've been outdone
deprecating rn 😔
what about a firepit
uhmmm
idk
sounds cool but how would
that

wait
u should do that
for cooking
secondary cooking tool
cOoKiNg?!
Where's the cooking mod update mel..
😨
Mel remove the numbers from the furniture and replace them with letters
like ShelfA ShelfB ShelfC?
Yeah
That shows proffesionalism
Rather than numbers
And maybe try to add a space or something
Idk how complicated adding a space is tho
I think space makes it so vanilla terminal, uh, basically conflicts easier
unless I did something wrong, I remember trying Wall 0 instead of Wall0, and typing Wall 1 tried to buy Wall0
It just removes the space when you attempt to purchase it
Yeah that's just due to the 3 letter terminal thing
but typing Wall1 exact works, just once there was a space, it didn't track it the same
First three letters match to the first word it finds, thus the need for TerminalConflictFix
Or DawnLib (which includes a thing for that)
wait a minute
Or wait actually I think you need to do underscore for an 'exact match'
Like Wall_0
But ye could change da names then
I forgor if you had already switched to DawnLib for da furniture
Mel do you think youre going to remove the fridge/microwave oven from F&C?
I guess I can then, just have to make sure I don't mess up things by changing the names ig
Oooo
Idea
Scale down the Manor fridge and make it a minifridge
So its different
fridge, uh, I was supposed to change to be a different style, but then never did 😢, and maybe move the mod it's in
the microwave, I remember this, but uh, it's actually just a mini-oven/toaster-oven, similar to air fryer but older
oh I like that actually
Make it say Airfryer or ehatever generic term for air fryer is
Is air fryer the company or the appliance
2-sToRy FrIdGe works w Wider Fridge Mod
This guy doesn’t own an air fryer
(I don’t either)
I do actually
well, it's not really an air fryer, it's just more similar to it than microwave
it's like these things
Toaster Oven
yeah, I see what you mean
Bingo
I guess I can try that, yeah. I just hope nobody makes a similar thing sharing exact name 😨
Why do they call it oven when you
of in the cold food of out
hot eat the food
Yeah that would suck
@undone ice seriously though your furniture/utility and farming/cooking mods add a lot of depth to lethal company
no you wont
@patent hinge who wins Veld Corp or Taldor Enterprise
idk the full scale of what taldor has done
the most veldcorp has done is let people starve to death and get frozen in jade / let people get massacred by an apex predator
and they just bought a buncha planets
however...
a different scarier company may exist in the future
wait where is this stated
i might be dumb but theres no story logs in ur moons right?
a lot of my future/concepted content revolves around Europa Robotics Co.
obviously none of that is fully released or finished yet
what company makes the stuff in wesley's?
some of it isn't really "companies"
but the Trials is all done by Trite Control Corporation
theres frozen bodies on nephrite
and i think the desc of veld talks about people dissapearing
but i havent made logs or stuff yet
they are pretty hard to notice
also i have a whole lore thing about i bunker i need to put on there
i saw one i think
ok so like
i have an entire company planned out w lore and shit
but i lowkey dont have a name for it
idk how to feel about rival companies
the whole thing of the game is that theres nowhere else other than the company
maybe thats what they want you to think
halden electronics
theres established militaries
old bird log
anglen
annd
buemoch
"The subject of who developed the Old Birds has been an intense debate since their first recorded appearance on December 18 of 2143, when over fifty Old Birds invaded the Anglen Capital. This is considered one of the first major causes for the downfall of the Anglen Empire. The most commonly upheld theory takes into account the tension between the Anglen and Buemoch military throughout the 2100's, however nothing has been proven in the centuries since. The design of the Old Bird, down to the tempering of metals, appears intended to conceal its origin. It has been called the "walking ransom letter."
the unspoken of company actually ties into this lore heavily
or well
manufacturer
the game is set in the year 2500
how much shit happened in these years
world is set in the year 2026
theres two enemies I really wanna make (well 3) that tie into the lore of the aformentioned manufacturer
alas
i cannot code for shit
and i gotta model em first
make someone else do it
no
i will model them
at least i can do that
but if someone else wants to code em
i have a bunch of concepts locked away in here...
show me
tell me
...
i actually have drawn one
you can turn them into collapsibles??
teach me
one thing i will share is this
NO STEALING MY NAMES THO...
ill get angry and die
i spent 500% of my brain power thinking of them
vintage also wouldnt be part of progression
cus eventually
i will do it
and i havent written down anything about collosus yet...
drag n drop
I too reminisce of the times I had when I was in touch with the Soviets
intervention lol
what about it
idk its fun
intervention actually has most of its skyscraper models done
I was also on Beanie's Island
im genuinely struggling to put the lore together in my head how i want it to go
cus like
viscera is a total curveball
deleting 
but it will be part of progression
anomaly moon?
idk????
you can always find a way to fit in your universe if you try hard enough
its the reason intervention went cold
it literally ate its sun
well
one of its suns
what the deuce.
and literally nobody knew about the giant organism eating stars so they assumed it was divine intervention
(get it)
(like the name)
oh my goodness.
evil cosmocos
Yummy
i get it.
hyx's younger cousin
i am reviewing your furniture btw in the new episode of TWILC
im splitting my lore in parts
update coming out tonite
the first one you unlock a company moon
bruh
my lore goes a little like this
i REALLY need to get to understand coding for those
The Compass?
The Manufaturer™️
👀
Manu...
Mistyped but that’s funny too
manuland
its a tech company
considering that i said they tie into the armies of vanilla and would have their own enemies you can guess what they do
Apple? Microsoft? Tesla?
@patent hinge any funny images for the end of TWILC?
i usually put a funny photo at the end
non-cat photos preferably
hmm
The Color Council!
i dont got many funny lc screenshots sadly
do whatever
i wouldnt record it yet tho
like i said
update coming soon
- seperating pocket rooms
as in
tonight
likely
missin out on the shelves and whatnot
that can be a surprise for the viewer!
my idea worked
Omg my bad
changelog - beanies furniture
-1.0.2 - New furniture and pocket room removal
-removed pocket rooms and put them in their own mod called Beanies Pocket Rooms
-added new furnitures: Blue carpet, red carpet, shelf, lamp and cabinet
Beanie the cook
Beanie the chef
Ive already ate too much beanie pls
Keep cooking
narrowly got it in b4 midnight
Gotta delete video no
W
Redo this week
Release - Beanies pocket rooms
-1.0.0 - Release / split from beanies furniture
-added ambience and extra lighting to the garden
-garden now has a shrine that is capable of spawning up to two small scrap items!
-garden door has better placement
-added shelves in the basement to hold items
-pool water now works
oops wait
i removed the shelves due to complications
forgot to remove it from the desc
README UPDATE TIMEEE
Congrats benits
yea why not
No why yea
who are you
this is so hateful, I'm leaving
no i meant is as in
Hey kenji you are so cool and awesome
BYE
you can't die, don't try to fool me
They are getting too smart
hehe
Beanie's Mods (Room For Improvement)
i love my silly little titles
get it haha
roioms
rooms
roomr
yoo those pool rooms really remind me of that doom mod myhouse.wad bathroom place
im gonna model the enemy i was talking about later…
I realized i already have its main weapon

maybe next week
what pocket rooms do you guys want next too
deepcore

still trying to figure out how ill do that one right
and which tiles are the best
oooj… but what if i made an entire full liminal house
with bedrooms and bathroo and kitchnits
uhmmmmmmmmmm
sooooo
https://thunderstore.io/c/lethal-company/p/Beaniebe/Liminal_House/
we miiiight already have one....
really cool mod you should check it out
dj dance floor for toomanyemotes
SHIT
UR RIGHT
THE PARTY ROOM
FROM LIMINAL HOUSE
i was saying as a pocket room you dingit…
theres a party room??
1/15 chance
oh
has a functioning disco ball and dance floor snd speakers
and balloons
I see it pretty frequently
we got it todau
shoulda joined us

Gemstone crystal cave
If that makes sense
the beanling horde
havent you heard
we have an entire burrow
just for beanlings

hi going insane! im im
does this change the position and rotation of where the rooms actually are? asking for "I don't wanna redecorate" reasons
nope it shouldnt
make a pocket room where you're in beanies pocket
make a pocket room where you're in beanies room
make a pocket room where you're in beanies basement
that comes with the liminal house pocket room i guess

What evil scientist dod this
Catfishnits

Spin the wheel, make sure to have an option for a japanese moon 
no…

out of my planned stuff stinky
NOT adding anything new…
ill look into deepcore today
all thats really left is the spider burrow and drill
@upbeat wigeon do you even care about that spider burrow variant? 
yea, why?
i was gonna say if you didnt care about it at all id rather put it off till later so i can actually get the update out
but ill do it today
ive been sitting on this for so long
i just gotta place all the webs

ough
my least favorite thing ever is having to just go through and manually place the assets in like all 25 existing tiles
Makes sense
Turn your brain off till it's done type work
maybe
Hmm
i should take a break today
ive got hw and
worked yesterday and the day before on the pocket rooms and whatnot
the issue is i cant stop delaying
i dont wanna burn out
Then finish it quickly and just sit on the upload button for two weeks
and i dont wanna delay till next weekend

i have tests this week so i cant work durin the week
Im caged
next weekend…
ill do it next weekend
im free then
its a short one
but
it will be fine
and then after deepcore
i lock in on superbmerkit
and intervention
since they go together
and after that…
no cluenit
probably poolrooms
the issue with supermarket is
what do i really do with it
its a supermarket
not a whole lot of room for innovation
or unique layouts
the most i can do is change shelf layout
i do have docking bay, employee rooms and waste management planned but
regardless

supermarkets are a whole lotta the same thing
there will be different sections
normal
produce
cold food
It likely wont be as varied as my other interiors on release
well
the shelves will be
but there wont be a ton of tiles
think of it like wesleys sewers
its a good interior but theres not a huge amount of tile variation
it will rely on propsets alot
I love how storage complex has been rotting and meanwhile ive been like FIVE HUNDRED UPDATES TO LIMINAL HOUSE!
you can also add like the greenhouse area where they have the plants and stuff they sell
wait
I'm thinking of a different store
I like the ideas there
you can add the area where the bake the fresh bread and stuff, or freshly cut the meat and stuff, and there's the counter place
and then the display cases
yeah bakery, deli and checkout area
the checkout area might be best for the entrance room and then have multiple variants of it
I think that would be cool about a deli or bakery is that you could hop the counter and go behind to a storage room type place
yeha thats planned
checkout will be main
idea: repurpose the game's test room as a pocket room
Football inside a pocket room to kick around
Beanie accidentally leaked a part of the supermarket interior
i will not elaborate
You’re not alone beanie
only lunar witnessed his tragic death
Your mental health issues might not be diagnosable but you’re not alone
im ABOVE mental health.
i am SOMETHING ELSE.
cannot be categorized by our current scientific data and knowledge
Lunar died 2 years ago
Why do you think mall hasn’t been released yet?
it’s almost like he’s still here
at least schleming shlamingle is still here
We NEED an air fryer furniture
Keep pocket rooms in the furniture pack? (they will become always availible ship upgrades regardless)
16
16
2
No make it a seperate mod (might break existing rooms)
@hazy night youuu....
got any spare furnits
lyin around
I had a big ahh tv somewhere
the chonky tv
uhh, no, I havent made any because my friend you have not given me any ideas or a greenlight
made it for XXL scraps
90% sure you asked and i said feel free
what you need fool
gorp
i need
FLESH
ok what i actually want but dont have is
a four poster addon for the bed
so a new bed version but more fancy
like this or something
so just textures not models then?
gotcha
ok lemme make a comprehensive list
me too, i need a lot of things...
_
I might do something but I kinda wanna focus on my shit rn
any help is appreciated
x
focusing on shit? wow melanie
I will cheer on in the background
@patent hinge what about furnitures for the outside of the ship
I feel like you are confusing me with someone
kinda just cant do that
here i helped you
youre welcome
you're the best
flamseys outside furniture mod, get to work
you can place em there, it just makes them unmoveable
ye
beanie where’s the lobotomy weather
ate those food
uhh, the list I made before
Cactus plant pot, touching deals 1 damage 
Also the hell is fairy lights
kind of like string lights
Oh aight, ill just leave interactables as separate objects I guess
Pocket room that has a camera and render texture where the “hole” is and the texture is shrunk/grown to make it the players inside and outside look way bigger or smaller
Trust
Although if you did an animated bird make a config that makes it occasionally generic bird sound
manul enclosure pocket room
I lowkey wanna do this now
I wanna walk into my ship and see a really small dude in a bird house
If uhh, if I were to make a button, should it have no rotation for easy animation?
How would that make it easier to animate?
Shouldn’t really matter because in Unity you can animate based on local vs global so if you have it on local it should be able to just push it downwards based on the way it’s rotated
does it inherit the rotation values from blender?
Urgghh idk I use probuilder
Maybe just make it like that now and then rotate it in Unity itself
🤢
I'm confused with this question, you've exported this from blender to unity before
Things*
No?
well yeah, but I havent messed with unity before
It'll be fine, it'll have the rotation values from blender
In blender it'd be at an angle, ie I can apply local rescaling to create the button press
I just dont know if that is transferred via fbx
You would wanna export both versions of it and set it up as an animation to happen on unity
Okay well if it remembers the rotation on a per object basis then all is good
???
What
yeah idk what that meant lunxara
Yeah, do the rotation, apply transforms, though things can get messed up if you apply transforms on an armature
He literally just said he can create a version of it that is pressed
No that's not what he said

Idk I'm getting confused now
im just enjoying the show
As far as I’m aware with probuilder, when you export the model will be rotated as it currently but the way to rotate it will be set back to normal IE when you start a normal cube
Button should get pressed in this direction.
How does unity handle that?
For reference I know the button for the ship teleporter is at an angle, how is that made?
So I do believe exporting it as it is flat and then just rotating in unity to get that local rotation/movement
Ah wellll uhhhh I was thinking about him making 2 versions of the button one not pressed down the other one pressed both as a fbx lol and setting up an animator trigger to have it be pressed down when interacted with
The object is rotated by default from when he exported to unity and then just scaled (but it's all done via an animation the scaling bits)
I think you can animate objects in blender
Not sure if it'll transfer to unity from that but I imagine it should
That's just not how animations work, that's be duplicating the model a fuckton just for a few animations
Yeah I figure the animation was just a scaler in unity, but I was mostly thinking how does unity handle imports from blender via FBX. If the local object rotation is lost (as in transforms are applied during export) then just scaling via one axis would do this
Yeah no I figured that was wrong after I remembered my Lamia tail animates and it is all one model I’m just still waking up and my brain did a stupid lmao
Whereas with local rotation it would do this, which is how I want it to work
This is how it would look like I believe
alright wtf is going on
Dunno, but dont make it any more confusing
The button flies away when pressed
Just apply transforms then export and have faith
So it remembersthe object rotations during FBX export?
Yeah
Wouldnt that mean I dont have to apply transforms..?
Oh I thought you meant with apply transforms
Uhh according to Rodrigo it should be fine
Yeah, exporting will save you orientations and everything as in in blender. Apply transforms is basically used to zero and object to say that this new postion/scale/orientation is the new default
Yeah, exporting will save you orientations and everything as in in blender. Apply transforms is basically used to zero and object to say that this new postion/scale/orientation is the new default
stop copying me wtf
Yeah this is what I was asking, thanks
applying transforms just means if you scaled it in blender to like 1.5 and have weird rotations, applying transforms makes its new scale 1, 0 0 0 rot and 0 0 0 pos
Yeah I know how that works, i just wasnt sure how FBX handles them
Fbx saves pretty much everything
Didn't save s1ckboy from the torture
Anyway, rotating display case thing
Thats right
no, idiot, that's display case thing
Wheres my blender 
HOLY SHIT
HES SO SMART
can i have a room that looks like it has 4 rooms but its only 3
im totally making a pocket room where its a door but attached to the door is a little camera that renders the room super small
can i have a room that only has a single pillar
and whenever you go behind it you go to a different room
Foosball (i love reusing zeekers textures
pleasee do this
Thanks I’m so fucking awesome
Although the one thing that would be weird is that you wouldn’t hear the people in the house and vice versa
Idk if it’s possible to set up like a thing that can play the audio on the other side
Without code
Although jll might have some bullshit to fix that
do the wesley rubber rooms thing where they teleport you based on which direction through the door
(for the stair thingy)
the humble walkie
Pocket room that physically, actually shrinks the player

if i get a library for collider based gravity reparenting id do this
I mean the DawnLib gravity stuff would work
Though it doesn't rotate the player camera just yet, just their gravity
Oh and also there do be a way to unshrink the player with PlayerPhysicsRegions (I have not cooked the dedicated script for that stuff for my library)
Player enters PlayerPhysicsRegion with a scale of 0.5 -> Player gets parented under the region and has its scale applied to them (multiplied by 0.5) -> Player exits the region and gets parented to the player container (multiplied by 1)
In order for them to return to normal size, they'd have to get parented to something with 2x scale 
hey beanie do you have like, a dirt texture?
plant pot
🪴
dont you need to animate the physics region
the ones from greenhouse
and
a couple ones i made for uhh
midnight sanctuary
and ive got plants to fill em
probably shoulda mentioned the underlined ones are done 
Shouldn't need to
Just touching a region will parent and apply its scale
What sort of wooden chest are we looking at here
i wrote it in the doc and fucking cut it off from the screenie
im a dumbass
yeah about what I figured
I'll double check it work like how I'm thinkin though
so what part exactly needs to be scaled down
the scale of the object that has the script on it?
or the collider
cus i actually did get a shrinker working before
i cant remember
exactly which it was
but it needed an anim of the region shrinking
well
i never tested with no anim
i just assumed
The physicsTransform in the PlayerPhysicsRegion
ic
Nevermind I be wrong, hmmm
Player does get rescaled accordingly
But yeah if you animate it shrinking it'll shrink the player parented to it as well
Thing is though
There was a period of time where the Bozo Ferris wheel shrank the player by 5%
due to the carts being at 0.95 scale
And I remember that causing the player to be slightly shorter for the rest of the session lol
But I don't rescale the region in the animation, wheel just spin and cart goes back and forth slightly
wait so
it DOES need to be animated?
Maybe if it's in an Animation?
Like not even shrinking, if the PlayerPhysicsRegion is controlled by an Animator maybe it goofs the player scale
Nothing needs to be animated, he's saying if you don't want the scaling of the player to be instant you would animate the gameobject getting smaller
Check the code, how does it turn you back to 1 1 1 scale
It don't 
Or rather uh
Transform.parent
Which is the same as Transform.SetParent(worldPositionStays: true)
And should apply the correct™ scale*
Hmm, dunno then
But ye I'm not talkin about animating it specifically
Just having the rescale happen
Beanie do have an easter egg on Halcyon to shrink players through an animation, but it don't unshrink 
In any case though I probably should make a dedicated script for player rescaling lol
One that can reset properly
yes but the one time i tried it, it broke
didnt appear for clients
so i was normal size
Okay yeah this seems to be the case lol
If there's an Animator affecting the PlayerPhysicsRegion at all, it'll change player scale
If I turn it off it no longer does it
Or wait maybe?
Hmmm
No maybe not, hmmm
the confusion of zeek shrink
I shall do a quick thing for it though 
(unironically please do make an actual functional good one)
Lol
I wanna have it handle 'animation' of player changing size too
But yeah you could do a significantly simpler implementation probably 
@burnt topaz heres how you shrinknits people
you need to divide the size of the whole player parent AND their hud model
which are in seperate places
evil zeekers...
im a dwarfd
Oh didn't realize that actually
But it do make sense
now get to work on that shrink script /j
ill wait to do it cus
im betting you'll do it anyways
and do it better than i could
😭
Oh I was gonna do that immediately 
Other stuff I'm working on are really dumb dice rolls
Which uh
This may actually be used for 
Lol
im thinking uhh, you set box colliders and entering them transitions the player to the size set in the script
so

so a 1 x 1 x 1 would set to normal
and would be required on the borders of shrink zones
actually
hmm
it should have 2 settings
permanent
and
leaving the radius resets your size
or well, leaving the trigger
I was just gonna do a PlayerAttachable to have it be arbitrary
Like uh
they likely reparent and fly off to the out of bounds player holding area
WHERES THE FUCKING BIRDHOUSE!
i eated it
Player attaches through any means -> shrinks to target scale, either instantly or lerped/smooth damped, player detaches -> shrinks back
also do a grow script..
You could do one that does it permanently though lol
Although uh
I can just have it not do anything on detach
You can’t run from DawnLib forever

I gotta also consider LittleCompany compat 
would inherently work w it
since u can just
scale up
cool