#[BETA] CreatureMin
1162 messages · Page 2 of 2 (latest)
you can turn on LethalMin Pikmin type configs
then run the game to make the custom configs
You can also customize stuff like the color.
Also give Breadmin different custom sounds
why not onions for all of them
since Breadmin and Crumbmin can already be stored inside the Pikmin Containers
it would feel weird to be able to store them in both, and it might get messy
Who wants an Expansion that adds onions for types that can't be stored?
4
4
1
Yes
1181287712943259738
yoiled
Btw the expansion will have to wait until full LethalMin releases
So, how does the parasitic pikmin work?
It doesn't have any scripts, cause idk how to code somewhat. But I'll explain what the other stuff is of the Parasitic Pikmin
The Parasitic Pikmin is immune to all attacks, except Lethal, Explosions, and Crushing. The Parasitic Pikmin is like a stronger Bulbmin, dealing 0.15 damage every 15 frames and dealing 3 damage when eaten.
huh, cool
thats broken as hell
The hidden costs that you’re lucky to even find one
That or I am just incredibly unlucky
Soooo unlucky or
Man
This image just activated every cell in my body, and they are all in attack mode.
JustLarm right now with Louiemin
I can’t deny it lmao
how long must i wait until im able to do this?
i am just now realizing i am posting this in the wrong channel
Bad Bucket 
Meant to send it in the lethalmin Pikmin 3 channel
Repomin????? Real????
Bump 
🅱️ikmin
anyways I'm reviving this cause of LethalMin getting out of beta so I have to update everything to be compatible
today
v.5.1.0
- Added compatibility with LethalMin full version.
https://thunderstore.io/c/lethal-company/p/Rangerbb275/CreatureMin/
next update is gonna contain onions
discovered that there might be an oversight that causes custom types to not play extra idle animations, will fix that soon.
I had to put the basic idle animation in extra idles for them to work
just fixed it in 1.0.1
me sitting down with my Breadmin and Crumbmin (Note helped me get the screenshot)
sacarfice the child
I swear Pikmin make it so much easier to get the eggs from the Giant Kiwi
v.5.1.1
- Added findable onions to 4 types
- Fixed Wollymin's name from Parasitic Pikmin to Wollymin
- Changed Wollymin to spawn after day 6 instead of Day 3
https://thunderstore.io/c/lethal-company/p/Rangerbb275/CreatureMin/
tried making a Joustmin and Spotty Bulbmin but the rigs both broke/didn't work
Pssst... Make Parasitic Pikmin Parasitic...
wdym
Able to "infect" Enemys, maybe with a small chance, or the parasitic pikmin are just really rare. Wouldn't be able to infect bigger enemys tho, like dogs, giants, oldbirds. But it would be funny to have a lootbug eat a parasitic pikmin, then gain a sprout and follow your commands. (Basically turns into lethal mon lol)
I love this idea and multiple people have recommended it, but I sadly do not know how to code.
That's such a shame 😔
I'm thinking the code would be like:
if parasitic:Eaten() then
[idk how to do chances and idk how I'd do this part]
else
parasitic.DamageDeltUponDeath
theres a lot more I'm missing than this
hes a bit too strong
The Parasitic already does that
I just forgot to make the damage range higher than 0
Make a hoarding bug Pikmin
Lol
It would gather loot like a lootbug until whistled
Yeh it is the lethal company equivalent of bulbmin
Or it could follow an adult hoardingmin (same exact hoarding bug ai) untill you kill it then you steal its babies
So just bulbmin
But more bulbmin
What bulbmin should’ve been lol
That would make them so good as normally the most id find is 4 but if I could hill its mother I could get them in bunches
Take notes note
what should I call the Man-at-Legs cause thats the next type
oh just realized Man-at-Legs shorten is MLG
and it has a gun so
MlGmin
MLGmin might have the coolest animations probably cause its a giant robotic spider instead of a little tiny creature
Oh my god this will be peak
What do they do...
Do... do they shoot ....
They are a fast attacker 
wait I wanna see something real quick
awesome ...
I wrote down some ideas for min types i wanted to try making and a hoarding bug pikmin was in fact one of them so you beat me to the punch haha
The basic idea was a cross between white pikmin and breadmin that had to be left behind
I was trying to see up here if when the Min-at-Legs attacks, it could have a particle emitter play (LethalMinLibrary has some custom scripts for other people to give compat with but there is none that could do that sadly)
I think its only immunity should be bullet
I mean its a big ball of metal
I have it resistant to Bullet, Explosive, and Stab right now
That woiks
I wanted to ask btw-- how does one go about sprouting wollymin if they can't carry?
The MLG probably wouldn't be able to carry either huh
uhhh idk
wait let me think
also MLG won't have an onion
Yeah that checks out
yeah okay Wollymin just can't make seeds
My obly guess for wollymin would be to get a bunch of different types to carry a body and hope they decide to put it towards wollymin
atleast they can still be stored
Wollymin just don't even try to grab on
originally they did grab onto the item but that is because Note forgot to code it (good thing I put the carry weight of Wollymin 0)
maybe you could buy wollymin sprouts?
like from the shop?
maybe?
or just find a way to influence which onion type they carry it to
problem is I don't know how to code so I don't think buyable seeds could work
Just get bulbmin to do it, and make it so that if all other types have their onions they are forced to pick wollymon
To do what
Carry a body
It doesn’t make sense for them to get one
The whole thing about the parasitic Pikmin (the ones with a host) is that they don’t use an onion to propagate. How do they even get the body of thier host if they come from an onion? Is the onion just storing a bunch of hosts? Thats ridiculous.
yeah idk what I was thinking when I gave them onions lol
that'll be changed next update
For the creturemin mod is there a way to check if they can activate mines?
I think they trigger mines when I toggled that feature off for the pikmin
there is no configs for Creaturemin as idk how to code
you also might want to tell Note this as he sometimes forgets to do stuff with custom types
Got ya
Hey, so what a re all the imunities in Creaturemin? the modpage dosen't say anything besides their attack power
Breadmin are immune to Explosives
Crumbmin are immune to nothing
Fiery Blaxmin are immune to Fire and Stab
Parasitic Pikmin are immune to Fire, Water, Electricity, Poison, and Spore
Wollymin are immune to Water and Sticky
mainly to carry scrap with their quick speed
a creature pikmin, a fascinating idea
ok hi im the creaturedev (other then chaos) and genuinely for the longest time this lethal company mod has always been such an anomoly to us!!! we weren't sure if you (as the dev) where a fan or it was just a crazy coincidence (esp considering the wollymin, breadmin and even the crumbmin) so learning it was a coincidence is kinda the funniest thing
I didn’t even know it existed, I’ve also only played Pikmin 4. I just really like the Bulbmin’s idea it’s a very big coincidence that you managed to find this thread 
Also I just stared modding PEAK so I’m gonna update this mod soon to remove the onions
Fair but uh, how related?
wdym?
How’s modding peak and updating this related
I've been working on modding PEAK, so I don't have time to update this mod
Can we get shearmin and bearmin, bearmin would not be able to latch on but deal, 2x as much damage as purple, and shearmin would be 5x as fast as whites, but be literally incapable of combat
Bulbearmin would bite and be even bigger than breadmin
About the size of oatchi
(Pikmin beta concepts image here)
I can’t cause library for LethalMin is deprecated