#Clay Surgeon Overhaul

1966 messages · Page 2 of 2 (latest)

timid island
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before

signal raft
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no, when prefabs get instantiated, unity automatically appends "(Clone)" to the end of their name

timid island
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^

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my mod also do this

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so youll get like

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clay surgeon(clone)(clone) i think lol

idle rover
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ah i see i see

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yeah Azim was asking me what mod in the pack was doing that and i didnt know

hybrid agate
jaunty ravine
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I am glad Central Config exists, LQ feels so archaic in comparison with its Web UI. Plus LQ has lots of features that are way too niche, it feels cluttered

timid island
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idk i love a lot of the features LQ has

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i use it for a lot of stuff

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im just saying; don't use it for enemy spawns if you can

vagrant apex
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i prefer LQ just because it offer way more options and don't require any extra plugin
spawning enemies worked fine for me on LQ, but it's harder to setup than it looks

timid island
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Can't

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tried

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it's beyond fucked

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the cloned surgeons that get spawned by LQ dont even read my config values

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so they play max volume ambience and blur your screen to shit when you get close to them

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and i cant force the mesh to stop rendering either

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at least not that i know of

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LQ simply is too weird with enemies

idle rover
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Damm

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It is what it is

timid island
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He makes you sleepy now. configurable too

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his ambience was also updated to properly loop and sound a little nicer

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out now'

hazy thistle
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Whenever you’re heavily damaged, you have a sort of smear effect applied to your screen. I think something like this would help emphasize your player getting drowsy near a clay surgeon

timid island
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yea i actually wanted to do that

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i tried doing this with a motion effect component

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it was not working

gritty frost
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I kinda don't understand why he should make you sleepy though

timid island
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well

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you can turn it off

hazy thistle
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Aside from that, love the new ambience and effects

timid island
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its just lore stuff

gritty frost
hazy thistle
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They could probably do fucked up shit like that related to sleep considering they’re anomalous

gritty frost
hazy thistle
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“I had a dream about the Barber”

gritty frost
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🤔

timid island
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just couldnt

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unfortunate

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might take a look at the motion blur mod

gritty frost
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thinking about it I've never read the Barber's lore log lol, that's my bad

hazy thistle
timid island
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@hazy thistle

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i hid an image in the files

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:]

hazy thistle
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If it’s kidnapper fox hate then I’m coming for you

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Oh

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Why they sad

timid island
hazy thistle
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Vain shrouds too?

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They have feelings too

timid island
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why do you think i made snowy weeds...

hazy thistle
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Oh my God Lois this is so freaking epic

timid island
hazy thistle
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Motion blur permanently bound to CB like me to chained to the gates of Hell

timid island
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actually

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that gave me an idea for a plugin

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if i can get it working

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would be cool if i could apply that effect to the camera when the player is critically injured

hazy thistle
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Yeag

supple creek
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the faint drums sounds like they could play into a fire beat

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I really love this

timid island
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which is cool

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i am happy with it

narrow creek
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ive been a HUGE fan of this mod and the barber and this new effect is just so cool, it implying the barber is some sort of manifestation of a dream is just so cool to me. ive always seen him as some sort of weird ghost thing (or just flat out unexplainable), but this is just so cool to think about. love the effect!!

jaunty ravine
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Maybe we could take the whole dream thing a bit further so that when there is a Clay Infestation there is a more permanent sleepy overlay, for the whole day

hazy thistle
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O ya

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Have you ever considered giving the alt skins their own iridescence? Kind of like the concept art I showed u

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I noticed, mainly on red, that the iridesence doesn't appear at all

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If it is there, it's very faint

jaunty ravine
hybrid agate
jaunty ravine
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What is this from

hybrid agate
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orbit

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the enemys stayed...

frosty shell
hybrid agate
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D:

timid island
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fucking hate this games atmosphere but yeah that effect is really cool

timid island
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ill do that next patch probably

hazy thistle
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Col

jaunty ravine
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This is a small thing but would you consider adding the colored handles to the scissors on your model? I always liked that detail and how MoreEnemyVariety changes the color of the handles too

jaunty ravine
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Darn

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Worth asking

hybrid agate
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vanilla barber

humble niche
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Clay as in pot

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Pot as in flowerpot?

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Flower as in pikmin

hybrid agate
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NO

hazy thistle
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@timid island Fyi the snipping animation doesn't work

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Clay surgeons only play their landing animation when killing someone

timid island
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No it does work

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free cam and look at the scissors

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it blends the jump and snip animation together

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iirc

hazy thistle
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Oh it does

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Hardly noticable ngl

timid island
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I could change it

hazy thistle
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I had to pause the video on a select frame to notice it

timid island
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it was just like that in vanilla

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er

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the blend settings i mean

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but its probably less noticeable there

hazy thistle
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I didn't even know they had a snipping animation in vanilla either

timid island
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i should adjust it

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mhm they do

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it barely plays

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like

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it mostly just plays the jump animation

hazy thistle
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It'd be better if the clay surgeon completely stopped after snipping during its cooldown

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Looks kinda buggy having them immediately jump again

timid island
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doesn'/t it?

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like doesn't it stop moving after snipping

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oh do you mean the animation

hazy thistle
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Yea

timid island
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ill look into it

hazy thistle
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The animation

timid island
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i need to add different iridescence for the skins too

hazy thistle
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Dousing them in shampoo should do the trick

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Always clean ur barbers, frens

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So, I may be a little cooked

hybrid agate
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no...

hazy thistle
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Random AI revamp idea for thy clay surgeons

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You know how lesser baboon hawks follow their alpha

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I was thinking since the master barber is the one who plays the drumroll, and lone rookie barbers kind of makes that whole thing redundant, that rookie barbers should follow, or at least stick around their master

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Not only making things a little harder, but y'know, the drumroll difference mechanic actually coming into play for once

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Ofc this isn't apart of the comm, so it's totally up to you whether you add this potential garbage or not, but I'm interested in hearing your thoughts on this

hazy thistle
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Just realized

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U don't have Sneaky Purple in the skin roster

hazy thistle
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Rookie barbers don't spawn in vanilla anymore

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Barber's max spawn was neutered to one because Zeekerss didn't feel like fixing the issues /w rookie barbers for whatever reason

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Besides that, no

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They don't follow their master

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Readd it?

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It doesn't exist to begin with

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BarberFixes does that

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Which is a hard dependancy of ClaySurgeonOverhaul to begin with

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Clay surgeon compilation on their native moon :3

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Creatures of dream

signal raft
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barbers have never followed the master

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the master just does the drumroll and controls the timing of all the others' jumps

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they have always pathed independently from each other

hazy thistle
timid island
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hotfix out to fix stupid hitbox bullshittery

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i apologize @rustic vector @hazy thistle 😭

hazy thistle
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Swagilicious

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Terraformer experience it too? Lmao

timid island
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yes he drew me a whole diagram dude

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and i basically told him "fuck off, thats not possible"

hazy thistle
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And then I came in with evidence LMAO

rustic vector
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I knew I wasn't tweaking

autumn quest
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where do you test the claysurgeon? never saw it somewhere in the dungeon spawn by itself, only through imperium,is there like a low chance or any specific moons for it to spawn?

supple creek
timid island
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just keep landing at dine, i suppose

timid island
# timid island no

I would like to elaborate on this decision as it is a common question I get asked

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I will not be adding "colored" scissors to the Clay Surgeon, as cool as I think it looks with the Barber, I'm really adamant with sticking with the "surgeon" vibe and surgical scissors realistically never have colored handles.

jaunty ravine
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Makes sense when you put it that way

hazy thistle
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ur guys nearly gave me a fucking heart attack on vow

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im on my vanilla+ modpack rn and i wasnt really expecting them to be there

real bridge
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He's coming to touch you.

hazy thistle
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😭

timid island
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bro..

real bridge
# timid island bro..

i dont mean in "That" sort of way.
I know not to make "those" kinds of jokes here.

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sorry if it came off as such

hazy thistle
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uhhuh

real bridge
# hazy thistle uhhuh

did you never see that episode of old school looney tunes where bugs bunny takes off his cartoon gloves and slaps (i believe it was) elmer fud? (It was him or yosammity sam).

Without his scissors, it really looks like he's ready to slap someone.

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nope.. it was yosammity sam.. and i remembered it wrong. he uses a yellow glove that he put a brick in..
Sorry folks.

real bridge
hazy thistle
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"+", is really a lie, but there isn't much custom content, and the vanilla moon's stats are the same

real bridge
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ah alright.
I asked because a friend of mine is working on a iteration of Vanilla+ and im always curious about peoples ideas and what they'd recommend or change

real bridge
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Oof..

gaunt kite
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What are the spawn weights of the clay surgeon? Does he spawn on modded moons?

sonic iron
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Pretty sure it replaces the Barber, so it should spawn on any modded moon that can spawn it already

jaunty ravine
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That is correct, the Clay Surgeon fills in for the Barber with this mod installed

jaunty ravine
# real bridge ah alright. I asked because a friend of mine is working on a iteration of Vanill...

For me, Vanilla+ means the modpack makes a big effort to stay close to Zeekerss’ envisioned gameplay, only adding to that and not inventing wholly new stuff. I would consider rebalances, vanilla-style modded moons, and vanilla-style monsters to be Vanilla+, especially if they are added in a sensible way.

New mechanics (Facility Meltdown, bounties for killing monsters, or time manipulation), stuff that references other IPs, or heavy modifications or additions to existing gameplay would not be Vanilla+ to me.

Some stuff are kinda in between, like Natural Selection or Enhanced Radar Booster, as while they are designed to fit into Vanilla, they may be too drastic for some players’ liking

timid island
gaunt kite
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Can I change the spawn weights with LLL?

timid island
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Uh yeah because its just the barber

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LLL won't let you change the curve though

gaunt kite
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good enough

jaunty ravine
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Higher spawn curve is fine tbh, it is needed for than like 2 to spawn

timid island
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its needed for like

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any to spawn 😭

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barber is insanely rare

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in vanilla

jaunty ravine
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Ah

timid island
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the only downside is that like

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my higher curve is adjusted for the really low barber spawn weights of vanilla moons

jaunty ravine
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It also does have a low spawn weight too, and only 1 spawns

timid island
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so if a custom moon decides to make barber spawn rates really high.. you'll probably only get clay surgeons

jaunty ravine
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Ah

timid island
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i have yet to see this happen tho

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all in all the new spawn settings have been a pretty net positive

jaunty ravine
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They have

timid island
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which is crazy, because i think ive only iterated on the spawn curve like through one play session

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i never had to change it again i just hit the sweet spot first try lol

jaunty ravine
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We take those

jaunty ravine
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Your rebalanced moons mod will pair well with this one by encouraging moon variety

timid island
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when i fix it

jaunty ravine
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I bet you will

signal raft
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and march too kinda

timid island
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disagree juice

signal raft
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dine is sitting at a cool "4th worst"

timid island
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dine is "pay more money for worse rend loot and maybe get instantly eaten by a giant when exiting main entrance" because zeekerss cant node properly

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at least offense has the niche of being a fun/hard free planet u can just route to early game and it (usually?) doesn't fuck your entire run over if you play ur cards right

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its just kinda Mediocre

signal raft
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dine is strictly inferior to rend but by that same logic offense is strictly inferior to assurance

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so thats just a wash

timid island
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(and costs money)

signal raft
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$50 credits is kind of a nothing difference

timid island
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you're paying for the full price though lol

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you could be spending that money routing to rend

signal raft
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it is only a 50 dollar difference though just like the loot is relative to rend

timid island
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routing to vanilla dine in a group is how you get people angry at you

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offense is like ok whatever cuz u can just go there for one day and fuck off to somewhere else

signal raft
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at least in my friend group that is the reaction to offense

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and we like going to dine to avoid endless rend phase

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its not v49 anymore

timid island
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v49 dine was better

signal raft
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Lol absolutely not

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but i guess

sharp lynx
timid island
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maybe nostalgia glasses but Holy shit evil fucking fish

sharp lynx
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clay sturgeon

timid island
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ITS REAL

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i love you v50 dine

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so awesome

signal raft
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is this the indoor curve

timid island
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out

signal raft
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lol

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outdoor spawns were basically a non-issue in v50

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all the way up until v60 completely blasted the curve

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and power level

timid island
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oh i meant v60 sorry

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forgor

signal raft
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oh\

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well yes

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i don't disagree that the outdoor curve is still a problem

timid island
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actually

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now that i think about it

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v50 dine wasnt that bad

signal raft
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v50 dine was really awesome though

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and v55 was actual peak

timid island
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yeah okay it was kinda fun

signal raft
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i am actually so sad that zeekerss finally fixed dine in v50

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after v49 nerfed titan and came out to a stale rendgame

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and then spent every single update afterwards nerfing dine and leaving rend untouched to the point where it has regressed right back to where it started

timid island
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was super weird when he swapped the main with fire and then proceeded to not fix the nodes so a giant will wander onto the door
oh and didnt this make the moon impossible on flooded for a bit until he patched it

signal raft
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the moon isn't impossible on flooded

timid island
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its not

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i know its not

signal raft
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it never has been

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but he hasn't improved it at all either

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ever since v60 both entrances start underwater

timid island
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i thought it was when the main entrance moved and then he moved it again to be slightly higher

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am i misremembering

signal raft
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no he just adjusted the geometry a bit to change the shape/rotation of the entrance

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he didn't meaningfully escalate it at all

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it's in basically the same spot as it used to be

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anyways i will forever be the offense hater until it gets any actual meaningful changes

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i can at least appreciate that zeekerss has been experimental at all with dine

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and he struck gold with v50 and v55

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before he decided to just completely tank it again

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i dont understand

jaunty ravine
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Darn I missed this whole convo 😭

jaunty ravine
# signal raft nah offense is worse than dine

I think Dine is worse than Offense because it is paid (so you are wasting credits in addition to time) and the gap between it and Rend is bigger than Offense to Assurance.

Offense does have a little more loot than Assurance iirc, just not enough to justify the risk (and a lot of it being 2 handed items), while Dine has statistically worse loot than Rend (more items but worse quality items, resulting in the same cash value with more items). Also Dine’s exterior is just terrible, Giant camping galore and transfer times just a bad as Offense. v50 Dine was probably better than Offense but current patch Dine is definitely not imo

shut sable
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I’ve never understood the hate for offense

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I’ve had worse experiences with it than other moons but I feel it’s over hated

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Its fire exit although difficult to jump to is really useful

jaunty ravine
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Problem with Offense is the amount of 2 handed scrap it generates and it’s bad (for the player) enemy pool

shut sable
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I’d say it’s spawn pool isn’t too bad, especially after coil head nerf

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Mostly it’s spawn curve, you can have monsters pretty early in the day

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You just have to hope they spawn far in the building

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Dine has the same issue outdoors

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Old bird at 10AM is unreasonable

jaunty ravine
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Coil Heads on Offense are bad too because of Thumpers, they are a nasty pairing

shut sable
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Can’t argue with that, it’s subject to opinion ¯_(ツ)_/¯

humble niche
silver onyxBOT
shut sable
humble niche
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Blob and hoarding bug

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that clip of a hoarding bug pushing the blob

shut sable
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Atleast with thumper and nut they don’t spawn on the same moons

timid island
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nutcracker + coilhead combo makes me wanna twist my balls off

shut sable
humble niche
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Ehmmmmmm

jaunty ravine
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Something too with Offense is how sluggish its exterior is, at least to me. Travel times are longer compared to the other free moons (besides March but that is different) and all the Dogs make you go even slower. Also Offense fire exit

humble niche
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Spore lizard coilhead?

shut sable
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Or atleast comparable to March Adamance and Dine

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Which it should be since it’s a mid tier moon

jaunty ravine
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I disagree with the tiers tbh, Adamance is harder than Rend despite being a tier lower

shut sable
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Adamance isn’t that difficult

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But to be fair rend is easier

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It does come at the cost of an awful fire exit and 550 credits

jaunty ravine
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Rend fire exit is fine imo, monsters are rarely there and travel time is similar to main

jaunty ravine
shut sable
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Define “exploit”

jaunty ravine
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  • Walking up the tree (I doubt that is intended)
  • Climbing out-of-bounds to skip the pit in the middle of the map
  • Using Clipboard trick to get Baboon Hawks stuck
shut sable
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I do none of those

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The only thing I think I do which can be considered cheaty is a jump not many people talk about

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When you’re facing away from main entrance, there’s a part of the cliff to the left of the house and bridge, down the valley.

jaunty ravine
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Oh that, I do actually know that

shut sable
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This right?

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The line where it starts being an exploit is a bit blurry, but I’d say a large part of the game depends on players discovering hidden or unintended routes

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Adamance plays on that a lot, it’s mu favourite moon for that and many other reasons

jaunty ravine
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I just think it is crazy that Adamance is only playable with a bunch of movement techs that bypass the presumably intended routes (2 bridges and valley pit)

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No other moon is nearly as much like that

shut sable
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The bridge also doesn’t completely break

jaunty ravine
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True

shut sable
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Which considering it was a new type of bridge was definitely intended

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Zeekerss is very smart when it comes to game design, I do wholeheartedly believe large parts of the game are built around finding alternative routes. Especially adamance and offense

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Offense has a few uses for the ladder for example

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And dine before v50

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Some would argue it’s just giving an excuse for forcing players to use ladders, but the ship passes right under the pipe on offense

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Can’t really look at that and look at a bunch of other LC mechanics and games like the upturned and call it unintentional

rustic vector
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A lot of stuff before v50 was designed with very good intention I feel like.

jaunty ravine
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I agree the second bridge being traversable post-collapse is intentional

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Basically the only fully vanilla route that is not suicide

rustic vector
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v50 has some really good ideas but kinda got a little iffy with the whole jetpack drama and butlers.

shut sable
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The whole reason for the jetpack stuff was because Zeekerss found it fun flying closer to the ground dodging obstacles

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It was intentionally designed to be like that, it even has a proximity alert sound

jaunty ravine
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Oh yeah Butlers are basically a knock against Dine tbh, more annoying and less helpful than Nutcrackers. Another reason it has a large gap between it and Rend

shut sable
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But what Zeekerss wants and what the community wants can be two different things

jaunty ravine
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Ye, people take the game too seriously

rustic vector
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People are allowed to though.

jaunty ravine
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Yes until they make demands from the dev

rustic vector
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The jetpack changes he made would've genuinely made the game un-fun.

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(this is getting off-topic for this thread btw)

jaunty ravine
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Eh

shut sable
jaunty ravine
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Yeah Butlers are so bad 😭

shut sable
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One of the times I went to dine there were 5 butlers in a room with me, alongside the Bracken and nutcracker

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It was 9pm so it should be expected for a 600 credit moon

rustic vector
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It honestly feels like I'm the only person who defends jetpack fsr.

shut sable
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But usually they’re spread out

shut sable
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¯_(ツ)_/¯

jaunty ravine
shut sable
rustic vector
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Before the cruiser, the jetpack was the only reason full clears on Rend (and even Dine) were possible. If it got nerfed the way it did, then it would've made that impossible.

jaunty ravine
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How slow was it? I never tried it

shut sable
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Not to mention flying close to the ground is hard on forest and ice moons

rustic vector
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On Rend, it took like half a charge just to get to the entrance

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sometimes more than half

jaunty ravine
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I should say when I like the jet pack changes I am referring to the finalized v50 changes. The beta changes sound horrible

shut sable
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I like modern jetpacks

rustic vector
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Oh yeah I'm referring to beta jetpack

shut sable
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One thing I’ve liked about them is how due to the fact they have limited battery you have to be conservative about where you take them, unfortunately you can just recharge them any time at the ship

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They give a lot of freedom though

rustic vector
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The dynamic that really drives them home is that they can only carry one-handers

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So they're not a get out of jail free card for the exterior

jaunty ravine
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Ye, prior to Cruiser TZP still had a use

rustic vector
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Yes, another reason I kind of do not like cruiser meta

jaunty ravine
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It seems to be a growing sentiment among old school players that v50 was the peak, and that v56 made the game less interesting for sweats

shut sable
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I think lots of the equipment should be cheaper

jaunty ravine
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$60 Boombox

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Only good for slime tech

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Double the price of shovel

shut sable
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Boombox is useful to put on the front of the ship (where the cruiser magnet is, not the entrance of the ship) on eclipsed titan

jaunty ravine
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Interesting

shut sable
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And radar booster just outside to deal with the giants. Although that one I don’t use as much since its a quick sprint down anyway

shut sable
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Then the boombox does the rest

jaunty ravine
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There is a mod that makes it so Radar Booster has synergy with both Teleporters and I really like it, it makes 3 items way better

shut sable
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Isn’t it BetterRadarBoosters or something similar?

jaunty ravine
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Yeah

shut sable
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They also made majorityvote and that lockpick mod

jaunty ravine
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Lockpicker buff is not totally needed imo, it has a solid niche

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Radar Booster is very meh in v69 though

shut sable
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GeneralImprovements teleporter settings are pretty useful

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I have inverse teleporter set to a lower cool-down and bring in equipment

gritty oar
shut sable
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My team actually uses it now instead of just having a 400 credit piece of trash in the ship

jaunty ravine
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Yeah that is nice, I forgot about that

shut sable
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You get in quicker but gamble your location

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Bringing in equipment is useful too, since I like to bring a lockpicker

gritty oar
shut sable
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You come across a lot of locked doors if you inverse a few times

shut sable
jaunty ravine
gritty oar
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oh

shut sable
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Radar boosters in vanilla don’t really serve any purpose

jaunty ravine
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Mod is great

shut sable
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They have a lot of great uses which makes me want to use them, but they have a lot of issues

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Not to mention they also bug out the monitor

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Atleast LobbyControl fixes that

jaunty ravine
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Big problem in v69 is how Cruiser eliminates exterior so Radar Booster’s best use (flash) has been power crept

shut sable
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LobbyControl, BetterRadarBoosters and OpenBodyCams are a great combo for making radar boosters useful

jaunty ravine
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Truuuue

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That is what I use

shut sable
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Combining it with walkie talkies as well gives a lot of control from the ship

jaunty ravine
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It is nice to buff terminal, only real use for it in vanilla is making turret spam manageable on Titan

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v49 Dine needed terminal guy too but that is long behind us

shut sable
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Later in the day some people in my group stay in the ship. I wouldn’t usually advise it but I can’t control how they like to play

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Maybe like on assurance if I’ve just looted fire exit and can’t find much more I’d give some help by disabling turrets

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After bringing it back ofc

jaunty ravine
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I actually like that playstyle, all 4 people go in early on and then later on 1 stays in ship to do terminal and provide insurance

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Like after 3-4pm

shut sable
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Used to do that with adamance until we learned more counterplay and discovered paths

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When you start to play with 5 or 6 players it becomes a bit more invalid

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Less risk with going deeper

jaunty ravine
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I do think Adamance is a bit silly for a tier 2 moon, 13 indoor and outdoor power (same as Artifice) feel too high

#

That exterior becomes so crowded

shut sable
#

Artifice has 18 power

#

And a smaller map

jaunty ravine
#

Everywhere I see Artifice has 13 power and dungeon multiplier of 1.8

#

Adamance has 1.15 multiplier

#

Not sure where you got your stats from

shut sable
#

I

#

huh

#

I could’ve sworn it was 18

#

Was it ever 18 in past?

jaunty ravine
#

Titan is 18

shut sable
#

Where the hell did I get 18 from?

shut sable
jaunty ravine
#

Honestly these are all examples of how vanilla moon balancing is pretty wacky

shut sable
#

Either way I love adamance

jaunty ravine
#

Artifice and Rend feel underpowered while Adamance and Dine feel overpowered, and Offense and March could use small adjustments

shut sable
#

Huge monster diversity, pretty good scrap, plenty of jumps, detailed map

jaunty ravine
#

Adamance is very funny I will say that

shut sable
#

Not many reasons or hate it

#

In my modpack I have it set as a mansion too just to make it more unique

#

Essentially an early game rend, similar but different interior spawns

#

Mansion monsters and scrap on a forest moon is a breath of fresh air, highly recommend it if you plan on changing adamance ever

jaunty ravine
#

I actually do have a similar thing in my pack

#

Not quite the same though

#

To tie this all back to Dopadream’s mods I hope she gets her rebalanced moons mods working, it seems to struck a nice balance between what we all are saying

gaunt kite
#

The bestiary entry for this mod is literally perfect plink

timid island
#

It makes me sad that the person whom I collaborated on it with deleted their account

#

I wonder if they've seen this mod, and know their work is here

#

i hope they can be proud haha

timid island
hazy thistle
#

Got my first clay infestation ever just now, and it was on Office Rend

#

It wasn't pleasant, but it sure was fun

#

A lot more fun than hoarding bug/nutcracker infestations could ever be

hybrid agate
timid island
#

oops wrong channel

timid island
#

thanks for 50k. i do hope to update this to have improved iridescence for skins soon

shut sable
timid island
#

whats wrong with the readme?

shut sable
#

Nothing

timid island
#

o

shut sable
#

But if it gets you more downloads you can do another readme update to celebrate that

timid island
#

oh lmao im not gonna farm downloads by just updating the readme

#

i wanna keep the updates somewhat meaningful

shut sable
#

In seriousness congratulations, 50k is a massive milestone and I’m glad to see this mod succeed. It makes barbers fulfil what they were intended to be

magic grove
jaunty ravine
#

50K this soon is crazy, congratulations

#

Just shows how meh the Barber is in vanilla

#

You made the Barber into what people thought it would be when it first came out

gaunt kite
#

the virgin Barber vs. the chad Clay Surgeon

hazy thistle
#

bro acting like two legends cannot co-exist

rustic vector
#

They've had it hard enough in the vanilla game.

hybrid agate
#

Metal surgeon...

jaunty ravine
jaunty ravine
#

Just thought of this, would it be cool if Clay Surgeons had blood on their scissors?

#

Not sure how it would look tbh

fluid jay
#

Could argue it would look more surgeon-y I suppose 🤔

It's a sort of blade weapon, like the kitchen knife that also happens to be stained

But imo, theres something about the perfectly clean scissors I think I like

#

Interesting thought though, would more likely make an encounter more creepy

jaunty ravine
#

That is what I thought

#

It is subjective

gaunt kite
#

Maybe if the blood was added after killing a player (optional)

timid island
#

thats the only reason i havent implemented this

#

it was actually a considered feature from before i released the mod

gaunt kite
#

I’d say it should fade with the rest of the model.

timid island
#

I just feel like either solutions would look odd in practice

#

like why would the blood also fade away

#

it doesnt make sense in my head :p

signal raft
#

idk i think it's fine

#

how do they turn invisible in the first place while still being corporeal enough to snip you with scissors

#

anyway

timid island
#

well

#

my internal reasoning is that its a physical manifestation of a dream
you get closer, you get sleepier, and it becomes more real the more loopy you get

#

but this is just my "headcanon" for what is essentially my own take on this enemy

#

im not talking abt the vanilla barber

jaunty ravine
#

You get sleepy enough that your body decides to split itself in half?

timid island
#

again its a physical manifestation

#

its very real

#

but you're the one creating it

#

if that makes sense

#

its like if a nightmare you had suddenly started existing for some unknown reason

jaunty ravine
#

Group dreaming is theorized to be a thing so I guess that checks out well enough

timid island
#

ye its like a "have you seen this man in your dreams" type deal

#

its supposed to be a phenomenon

jaunty ravine
#

Even with that I think it should get bloody, I think of how Freddy Kruger retains damage done to him between manifestations in the FT13 movies

#

That is just me though

timid island
#

oh ye

#

its not out of the question

#

i just thought it might be odd

#

so i never did it

#

freddy also does come to mind lol

jaunty ravine
#

I suppose it would be a bit unprecedented since other monsters do not change upon killing players. Then again though Thumpers and Brackens do not make you squirt blood everywhere

#

Actually monsters getting bloody after killing a player would be a cool mod

fluid jay
#

Random thought, but what if the barber is 4-dimensional and that's why it appears to clip so weirdly into nothingness

#

I never really thought about this enemy and I'm not suggesting anything ab this mod needs to change

#

But is that what zeekerrs was going for perchance? Idk why I never questioned the oddities of this guy's nature. I guess I always took it at face value as something added purely for mixing up gameplay

timid island
#

idk. i never put too much thought into what zeekerss intentions were

#

i just read the log entry for the barber, and created a sort of branched off idea from there

gaunt kite
timid island
#

true lmao

jaunty ravine
vivid raptor
#

is that real

gaunt kite
#

I guess it fits the fox’s design

timid island
#

i dont think the invisibility mechanic was intended for the fox

#

@signal raft im pretty sure it wasnt wasnt it

#

it was just the snip-in-half thing

timid island
#

idk about the other thing though

vivid raptor
#

yeah

signal raft
#

i dont recall zeekerss saying anything about the invisibility effect

#

just that the fox was supposed to snip players in half

#

and then when he decided that made no sense

#

he wanted to make a giant scissors guy to reuse the death animation he made

signal raft
#

and im very glad he didn't

timid island
#

yeye

#

thats how i remember it too

#

i felt like i would've remembered if he said the invis mechanic was for the fox originally

gaunt kite
#

I wonder how/if/when Zeekerss is gonna rework the fox

timid island
#

not gonna happen

#

most likely

gaunt kite
#

sad

hazy thistle
#

E

#

DON'T GIVE UP JUST YET, FOXTROTS

jaunty ravine
jaunty ravine
jaunty ravine
# gaunt kite I wonder how/if/when Zeekerss is gonna rework the fox

Imo the Fox itself is fine besides 7 hits to kill being overkill (5 is kinda the reasonable limit imo), the Vain Shrouds are what were broken. Having none one day and then 20 the next and an early Fox is just dumb, plus the Weedkiller was pretty bad at its job (very limited uses and sorta janky hitboxes). Make the Shrouds more manageable and the Fox is fine imo

timid island
#

ye

#

thankfully yesfox and kidnapperfoxsettings lets u configure basically all of that

#

these are my weed spawning settings

#

works pretty well

#

oops i cropped the first one bad

jaunty ravine
#

I will have to try those

#

I agree less Shrouds and lower threshold for Fox is better, it buffs Weedkiller

timid island
#

ye it actually has given me the option to circumvent the fox by purchasing weed killer

#

so its kinda neat

#

it presents a nice ultimatum

#

waste time/money on weed killer and not have to worry about the fox later

#

and ofc

plain patio
#

hello! i had a question about this mod... is there some kind of custom config i could use to force spawn the clay surgeon to test it out? i have yet to encounter it once in multiple hours of playing/tweaking mods but i'm more than happy to send my settings or whole modpack if something seems to be conflicting

hazy thistle
#

Imperium

#

Barbers are stupidly rare in vanilla

#

So it's not surprising you haven't been seeing any of their reskins

timid island
#

if you have some mod that changes spawn curves that could be it

#

or if you have spawn overrides off in the config

#

download imperium with this mod and land on dine a few times, open the oracle

#

i guarantee you'll get one at least once

hazy thistle
#

I've gotten them quite a lot there in vanilla

plain patio
#

as far as i know i dont think i have anything that changes spawns but i'll try out the mod imperium that you mentioned and give it a go!
i didnt know that it spawned more on T3 moons. could it be the same for modded moons? right now, i only have about 6 from the author Tolian and dont think i'd be getting any others since my mod pack is meant to be more horror/serious focused

timid island
#

it'll work on any moon that spawns barbers

#

modded or not

#

yknow, i noticed with this mod they're pretty common on Pestilence lol

#

which is fun

plain patio
#

it works! well i heard the snare or sounds it makes but died before i got to see it. thank you for your support

cloud moat
#

this is what the barber should be in vanilla

silver onyxBOT
#

Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!

timid island
#

aw

#

i wanted to send a video

#

lazy

#

i will in a bit

timid island
#

@hazy thistle

narrow creek
#

spreading my clay 'barber' surgeon propaganda to the masses

hazy thistle
#

Did u break the iridescence?..

#

I don't seem to see it

timid island
#

i havent even updated the mod in months how do u think i couldve broken it xd

hazy thistle
#

Not a clue

#

I don't use AggressiveMaterialFix anymore, so it's not that

timid island
#

I'll look I guess

#

super weird

#

i still need to fix the iridescence with the skins anyways D:

#

i still havent done that

frosty shell
#

i love how much this mod improves barber

#

he actually seems functional unlike vanilla

#

thanks to this mod and barberfixes

round fulcrum
#

I was curious: does this mod work with other skin replacement mods like extra enemy variety? thinking if it requires a special config or not

shut sable
#

caps

#

No

#

it has some in built skin options though

round fulcrum
dull owl
shut sable
#

Is the screen effect just visual or does it have some gameplay purpose?

timid island
#

its just visual

#

you can turn it off if you don't like it

shut sable
#

Always figured the primary but I never spend that much time around them so ¯_(ツ)_/¯

shut sable
#

Thank you

timid island
#

I need to update this

#

I fixed the config but I need to fix the skins iridescence as well

timid island
#
  1. iridescence config is broken (fixed already but not released)
  2. some minor optimizations
  3. (hopefully) fixing the motion blur in the screen effect (yes, its supposed to have motion blur but its been broken since i released that feature)
    4.different iridescence colors for different skins so they look nicer
kindred atlas
#

does anyone know if this works with Lategame Upgrades' 'Clay Glasses' that lets you see barbers from farther away? Or does it alter too much and thus make that upgrade totally non-functional?

timid island
#

btw

#

@signal raft something funny

#

i got the motion blur working

#

but i think its causing a ton of lag

#

lol

#

when i get near a surgeon the volume makes my fps like cut in half

#

its kinda funny

hazy thistle
#

I've experienced this in SCP:CB yet my fps was actually fine

timid island
#

i had an fps counter

#

i figured out the cause tho

#

i had the sample count too high

hazy thistle
#

Ah

timid island
#

i set it to like, 2

#

and it fixed the issue

steel schooner
timid island
#

i dont know sorry

steel schooner
#

this is so sad

hazy thistle
#

I mean

#

If the materials have the same codenames and whatnot

#

It should

timid island
#

yeah but i override that variable

#

that controls the invisibility

#

for the config

#

idk what clay glasses does

#

internally

hazy thistle
#

Wouldn't it depend on which mod patches it first or

timid island
#

i think

#

unless clay glasses is also hard setting the float as well

#

then its one or the other

signal raft
#

i will look at both later

#

but i can 99% bet one mod just takes priority over the others

#

if LGU uses a transpiler then CSO will take priority

#

otherwise it's probably just load order that decides

steel schooner
#

support for it would then perhaps be epic if one does take priority

timid island
#

if i can figure out how sure

kindred atlas
#

I think I am running into a strange mod conflict but don't know what it is. Has anyone run into the issue of the old vanilla barber model showing overtop of the new one but totally unanimated and visible from any distance even though the new CSO one works and looks and moves fine?

hazy thistle
#

LethalQuantities incompat IIRC

kindred atlas
#

oooooh, okay thank you, yes, that particualr moon DID in fact have its spawning handled by LethalQuantities

#

that also sucks though... does that mean I cannot use LQ AT ALL to spawn barbers?

#

(with this mod?)

hazy thistle
#

LQ just fucks up the clay surgeon's model for whatever reason

#

I would reccommend CentralConfig over LQ anyways

kindred atlas
#

well since his primary gimmick is being invisible until up close, I'd say he doesn't quite work as intended if LQ is totally breaking a core component of how the player encounters him lol

hazy thistle
#

Less incompts, updated, and overall more streamlined

kindred atlas
#

does CentralConfig have equal or more features? I read through it's page a bit and it sounded like LQ offered more

hazy thistle
signal raft
#

lethalquantities is a bit of a landmine

#

it has to patch a ton of things to allow as much customizability as it does

#

and it has been unmaintained for nearly a year

hazy thistle
#

It's pretty much got everything you need

signal raft
#

i cant promise centralconfig will be better for your use case but it is at least receiving active support

hazy thistle
#
  • no website needed
kindred atlas
#

I built like 13 moons from scratch with customized scrap pools and inside and outside enemies and spawning curves for each individual enemy and interior dungeon selection and yadda yadda yadda for my modpack

#

do you think it's worth the work to migrate ALL of that over to CentralConfig?

hazy thistle
#

Yeah, you can transfer everything over except for the spawn curves

signal raft
#

only you can answer that question

hazy thistle
#

I say spawn curve due to the variable, but you can still restore it decently

signal raft
#

i could look into why lethalquantities breaks barbers just to see if there's something dopadream can do to fix it

#

but if the problem is what i think it is

kindred atlas
#

it was such a pain to build all those moons in LQ, but if it's truly worth it for modpack stability, I suppose I could bite the multi-dozen-hour bullet and migrate all that over to CentralConfig

signal raft
#

personally i think it's more lethalquantities' problem to fix

#

and im not 100% sure compatibility can be implemented without lethalquantities being changed

kindred atlas
#

alrighty, well thanks for the info, sounds like I'm in for a hell of a lot more work to unshittify my modpack after leaving it untouched for so many months

steel schooner
grim mortar
#

For the talk about Clay Glasses, it takes as input the value provided by vanilla and multiplies it according to what's currently set to in the upgrade (specifically taking as input maxDistance).

#

So it gets replaced if there's any postfix which doesn't take account any previous operations.

hazy thistle
#

Is the smear effect not compatible with Imperium

hazy thistle
#

So yeah this is really weird

#

The iridescence and smear effect just like

#

decide to work when they want to

#

Reentering the facility brought both of them back somehow

timid island
#

huh

#

ill look into it ig

hazy thistle
#

Happens in spectate too

#

They randomly decide to work again in spectate sometimes

cinder oar
#

i mean is it really worth fixing if it's an imperium related bug

#

lol

hazy thistle
#

No

#

This happens outside of Imperium too

timid island
#

idk if its imperium related yea

#

idk what the issue is here exactly

#

no errors

hazy thistle
#

My only guess is an Enemy Skin Registry thing

timid island
#

idk

#

i doubt it

hazy thistle
cinder oar
timid island
#

i feel like i have also recognized

cinder oar
#

but outside of spectate it works fine?

timid island
#

that the motion blur effect is inconsistent

hazy thistle
cinder oar
#

i feel like the effect applying during spectate mod is kinda.. weird

hazy thistle
#

It’s working in spectate, but broken while alive

cinder oar
#

weird

hazy thistle
#

@timid island Yeah, the smear effect only works in spectate

#

Idk why'

timid island
cinder oar
#

me too ye

slow birch
timid island
#

@primal violet any way for me to request an emote

primal violet
#

What kind of emote

timid island
#

narpy deep fried a screenshot of this mod a while back and made an emote of it and i lost it to time until they sent it to me in dms again

#

its called clay stugeon

#

very important to me

#

hes polite

hazy thistle
#

Clay surgeons when they see the KFC deep-fryer:

primal violet
#

I'm going to bedddd and I have plans tomorrow but like remind me later or get Atomic on it

hybrid agate
#

metal stugeon soon™️

slow birch
#

Baldi clay surgeon skin when?

timid island
#

would go hard af

#

ill think abt it

#

i wanna add some silly skins

#

like the weird metal surgeon nova always blabbers about

hybrid agate
timid island
#

i am absolutely not doing that

primal violet
timid island
#

oh god its a sticker

#

even better

#

@hazy thistle

hazy thistle
#

Fish

timid island
#

feesh

hazy thistle
#

New discovery

#

The lens distortion straight up doesn't work while alive

#

Only the sleepiness filter does

#

or is it tied to the sleepiness filter, and I'm just stupid

timid island
#

lens distortion..?

#

oh right

#

yes its the same volume

sour glen
hybrid agate
#

oh

sour glen
#

yes tulipsmile

hybrid agate
#

yep im killing you

hybrid agate
#

that red heart is emitting Evil energy...

gritty frost
cinder oar
#

i love clay gurgon overhaul..

signal raft
#

clay stugeon

vague shard
#

Clay clurgeon

cinder oar
#

Hey dopisis

#

So the mod sciencebird tweaks added a cute lil effect for when you scan items that's currently being changed in a weird way when claysurgeon overhaul is present? atleast that's what disabling mods one by one showed a few users in the thread

#

something to do with the filters this mod adds? maybe?

#

im not entirely sure, but if you want you could try chatting with sciencebird about it so that you can find a way for it to not do dat?

#

this is presumably what it looks like with claysurgeon on vs off (video is off)

limber cypress
#

fyi I'll be looking into this on my own time as well since it's probably something I can fix, just working on other mods atm 🫡

cinder oar
#

ery nice

timid island
#

very sorry i missed this

#

is there anything i need to do on my end ? @limber cypress

#

i dont understand the conflict here

limber cypress
# timid island i dont understand the conflict here

me neither lol. I just load the existing hologram shader used for scrap collected icons, so if you dont touch that at all it's probably some weird lower level shader conflict. I'm hoping I can just load the material at a different time to fix it, but regardless it's very likely solvable on my end

timid island
#

all this mod does is package a new clay surgeon prefab and replaces the barber with it

#

it is dead simple

#

so i am beyond confused

#

my mod also enables motion blur in the game, for the screen effect only

#

thats the only thing i can think of

limber cypress
#

gotcha, thanks for the info

timid island
#

its all open source btw

gritty frost
#

@timid island If you're still planning to update this soon, we need the Pepsi Barber skins plink

timid island
#

sure

gritty frost
# timid island sure

If it's possible to add the Empra gold one and allow it to be specific to Empra that could be sick too

gritty frost
timid island
#

oh yeah sure

gritty frost
timid island
#

do you have any other suggestions

#

maybe not skin related

#

just in general

gritty frost
#

@tepid cradle You got any ideas?

tepid cradle
#

cookie cutter is dope(a)

timid island
#

i meant like feature requests

tepid cradle
#

pajama snips is also really good

gritty frost
# timid island just in general

I guess the only suggestion I have is maybe making the scissors able to be closer to the original model? I think there's a certain vibe they have going for them

tepid cradle
#

OH

#

idrk why lunxara asked me, i think CSO is fine

timid island
#

i suppose i can

tepid cradle
#

i just want the other barber skins if blaze is cool with it

gritty frost
#

Cus I like both lol

tepid cradle
#

what i like about the barbers scissors is theyre also made of clay

#

and that imo is how the scissors are also invisible unless close to it

gritty frost
#

Yeah, and being able to have the reskins apply to the Scissors would be cool too

tepid cradle
#

they feel like an apendage that happens to be scissor shaped

gritty frost
#

Something about the Scissors changing with the reskins in Colorful and Extra vibes

tepid cradle
#

ah! so jolly

timid island
#

btw

#

i forgot to mention but

#

the scissors do have metallic mapping on the vanilla model

#

its just not conveyed very well

tepid cradle
#

i see

timid island
#

unless its like

#

shiny clay i guess hehe

#

not a bad headcanon

#

i think it is funny

tepid cradle
#

its like sparkle slime from extraenemyvariety

limber cypress
#

@timid island sorry to bother ya, I've finally gotten around to looking at the issue this mod causes with my scan materials. It is indeed the motion blur effect (specifically the hdrp setting supportMotionVectors) that doesn't play nice with my shader. I can probably tinker around with a fallback shader to use if that setting is enabled, but as a short-term solution I assume nothing will fundamentally break if I just set it to false again? It's an experimental feature locked behind a config option anyways so hopefully the impact should be minimal

timid island
#

the motion blur effect is kinda shit

#

it doesnt do what i want it to

#

i was trying to do like

#

a drunk kind of blur like when you bleed in containment breach

#

but i couldnt figure it out

#

and it also randomly breaks

#

i might just remove it in a future update

limber cypress
#

gotcha, well should be all good then 🫡

gritty frost
hazy dock
#

I have a question if you could make it to where we could set custom skins for specific moons? To kind of make moons feel more thematic since your model overrides distinctenemyvariety skins

timid island
#

update soon probably

cinder oar
timid island
#

did zeekerss like die btw

#

whats going on

#

so out of the loop

#

@signal raft

signal raft
#

the last time he mentioned lethal company at all

timid island
#

i didnt think you were awake

signal raft
timid island
#

oh

signal raft
#

he was on break for a little while and since his return he's been working on WttDP instead

timid island
#

this post

#

gg

signal raft
#

and im trying to get my sleep hours back on track anyway

timid island
#

take care

signal raft
#

normally i try to wake up 20 minutes ago but it hasnt been like that for at least 3 weeks

#

lol

timid island
#

its a bit ironic

#

my schedule has been relatively fine but for some reason i couldn't sleep all night

#

i am just now trying to get some sleep

signal raft
#

solo players taught me how to [Die] instantly with this one easy trick

timid island
torpid solstice
#

I like the fact that you can get stuck

cinder oar
#

i think he just wants to focus on getting that one out cuz we're closing in on october

#

spooky season and all

hazy dock
# timid island update soon probably

I look forward to it! Your rendition of the barber is like super good it's just the fact I can't ust distinctvariety's skins for it nor can I assign but yes that would be awesome if you could ✂️

gritty frost
#

@timid island Curious, you said that your mod affects spawn curves do you know how that would convert over to the curve settings in Lunar Config? cus I noticed in Vanilla the curves for Barbers are extremely sad lol

timid island
#

I don't even know what lunar config is

vague shard
#

:0

gritty frost
timid island
#

I can't answer that

gritty frost
#

The Vanilla Curve for Barbers is uhhhh

gritty frost
timid island
#

No, I have other stuff I want to get done first

gritty frost
#

Valid, was just wondering since it's been a couple months lol

plain patio
#

hello! when you ever get around to it, is it possible to find a way to fix the barber's sleepy screen effect working through different elevations and if you might add a config for how far the barber can jump in any direction? thank you for your hard work.

edit: it seems like this might be a problem with the custom map “hotel insanity”, it seems like enemies still target players under or above the floor they’re at 🤔 i’ll be sure to let that mod author know soon. my mistake friend!

sonic linden
vague shard
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Is this mod fine in v73?

vague shard
gritty frost
vague shard
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Yippee!!!!

gritty frost
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@timid island I'm curious when you plan to update this, I really wanna bring it back but I have had issues in the past of the motion blur filter randomly activating on some moons lol

timid island
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ive been taking a break from lc related stuff while i wait on v80 to exist

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which is soon i think idk

gritty frost
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Fair, fair

sonic linden
gritty frost
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BarberMaterialTweaks at least seems to work fine, but I would assume cus it's not using a custom shader

timid island
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normals are prolly just too strong for the new screen shader I'll turn them down when i update this again

gritty frost
timid island
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it looks like v80 somehow miraculously fixed the sleepy blur of the surgeons

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i guess motion blur being added

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its so disorienting i like it a lot

shut sable
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what was broken with it before?

gritty frost
gritty frost
timid island
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@signal raft i wanted to do this but im not sure if it reads as surgical scissors anymore

signal raft
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i mean

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i think the latter looks better

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and i think it is still "effective enough" at conveying the concept

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but i think it's definitely more standout with the former

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so idk what you prefer

timid island
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i like this

timid island
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btw im not adding a pepsi man skin, i considered it but it just doesn't fit my vision lol

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i want the skins to remain as traditional forms of clay, at some point i might wanna add "swirled"/mixed color variants, like two clay surgeons got mashed together or something

vague shard
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That would be amazing!

timid island
gritty frost
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lol

timid island
timid island
narrow creek
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THIS IS SO DOPE!!!! loove seeing this mod worked on more, very lovely

narrow creek
# timid island

Ohhh this is so much scarier, the little drip is a cool touch

timid island
shut sable
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i love this

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its so cool

gritty frost
timid island
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it'll look nicer. in the next update

gritty frost
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Was just funny having them all gather around him 😂

timid island
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i hired a vfx artist to help me do the blur effect

gritty frost
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But yeah I look forward to the update

timid island
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@signal raft

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you're all fucked

vague shard
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haiii

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does this mod work on the latest version????

timid island
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update isnt out but it works

short stratus
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current version does not work with deathanimations by chillosopher it prevents being visible

timid island
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it quite literally replaces the barbers prefab entirely

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so in other words the vanilla barber doesnt exist with this mod

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which that mod is probably using

timid island
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unless i can figure out what it is

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thats just a guess

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but i doubt the next update will magically fix the incompatibility is what im saying

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just bc of how this works