#Clay Surgeon Overhaul
1966 messages · Page 2 of 2 (latest)
no, when prefabs get instantiated, unity automatically appends "(Clone)" to the end of their name
ah i see i see
yeah Azim was asking me what mod in the pack was doing that and i didnt know
I am glad Central Config exists, LQ feels so archaic in comparison with its Web UI. Plus LQ has lots of features that are way too niche, it feels cluttered
idk i love a lot of the features LQ has
i use it for a lot of stuff
im just saying; don't use it for enemy spawns if you can
i prefer LQ just because it offer way more options and don't require any extra plugin
spawning enemies worked fine for me on LQ, but it's harder to setup than it looks
Can't
tried
it's beyond fucked
the cloned surgeons that get spawned by LQ dont even read my config values
so they play max volume ambience and blur your screen to shit when you get close to them
and i cant force the mesh to stop rendering either
at least not that i know of
LQ simply is too weird with enemies
z
He makes you sleepy now. configurable too
his ambience was also updated to properly loop and sound a little nicer
out now'
You know SCP: Containment Breach, right?
Whenever you’re heavily damaged, you have a sort of smear effect applied to your screen. I think something like this would help emphasize your player getting drowsy near a clay surgeon
yea i actually wanted to do that
i tried doing this with a motion effect component
it was not working
I kinda don't understand why he should make you sleepy though
Aside from that, love the new ambience and effects
its just lore stuff
Yeah I was wondering if it might be lore related
The og nursery rhyme implies they came from a dream, so yea
They could probably do fucked up shit like that related to sleep considering they’re anomalous
og nursery rhyme?
“I had a dream about the Barber”
🤔
i will implement this if i figure it out btw
just couldnt
unfortunate
might take a look at the motion blur mod
thinking about it I've never read the Barber's lore log lol, that's my bad
Swagilicious
i literally love him
why do you think i made snowy weeds...
Oh my God Lois this is so freaking epic
motion blur no workie
Motion blur permanently bound to CB like me to chained to the gates of Hell
actually
that gave me an idea for a plugin
if i can get it working
would be cool if i could apply that effect to the camera when the player is critically injured
Yeag
dang the ambience sounds like something you would hear in the nether
the faint drums sounds like they could play into a fire beat
I really love this
not too sure what i did when updating it but its super anxiety inducing for me now lol
which is cool
i am happy with it
ive been a HUGE fan of this mod and the barber and this new effect is just so cool, it implying the barber is some sort of manifestation of a dream is just so cool to me. ive always seen him as some sort of weird ghost thing (or just flat out unexplainable), but this is just so cool to think about. love the effect!!
Maybe we could take the whole dream thing a bit further so that when there is a Clay Infestation there is a more permanent sleepy overlay, for the whole day
O ya
Have you ever considered giving the alt skins their own iridescence? Kind of like the concept art I showed u
I noticed, mainly on red, that the iridesence doesn't appear at all
If it is there, it's very faint
Reminds me of this screen effect that would happen in FNaF Security Breach, I always thought it was a good effect to build tension, especially in a game that otherwise lacks it

What is this from
i despise this bug so much
D:
have nevevr read truer words
fucking hate this games atmosphere but yeah that effect is really cool
yes
ill do that next patch probably
Col
This is a small thing but would you consider adding the colored handles to the scissors on your model? I always liked that detail and how MoreEnemyVariety changes the color of the handles too
no
vanilla barber
Clay?
Clay as in pot
Pot as in flowerpot?
Flower as in pikmin
NO
@timid island Fyi the snipping animation doesn't work
Clay surgeons only play their landing animation when killing someone
01940574-bddf-9591-82fe-43734c05d9c2
No it does work
free cam and look at the scissors
it blends the jump and snip animation together
iirc
I could change it
I had to pause the video on a select frame to notice it
it was just like that in vanilla
er
the blend settings i mean
but its probably less noticeable there
I didn't even know they had a snipping animation in vanilla either
i should adjust it
mhm they do
it barely plays
like
it mostly just plays the jump animation
It'd be better if the clay surgeon completely stopped after snipping during its cooldown
Looks kinda buggy having them immediately jump again
doesn'/t it?
like doesn't it stop moving after snipping
oh do you mean the animation
Yea
ill look into it
The animation
i need to add different iridescence for the skins too
Dousing them in shampoo should do the trick
Always clean ur barbers, frens
So, I may be a little cooked
no...
Random AI revamp idea for thy clay surgeons
You know how lesser baboon hawks follow their alpha
I was thinking since the master barber is the one who plays the drumroll, and lone rookie barbers kind of makes that whole thing redundant, that rookie barbers should follow, or at least stick around their master
Not only making things a little harder, but y'know, the drumroll difference mechanic actually coming into play for once
Ofc this isn't apart of the comm, so it's totally up to you whether you add this potential garbage or not, but I'm interested in hearing your thoughts on this
Rookie barbers don't spawn in vanilla anymore
Barber's max spawn was neutered to one because Zeekerss didn't feel like fixing the issues /w rookie barbers for whatever reason
Besides that, no
They don't follow their master
Readd it?
It doesn't exist to begin with
BarberFixes does that
Which is a hard dependancy of ClaySurgeonOverhaul to begin with
Clay surgeon compilation on their native moon :3
Creatures of dream
barbers have never followed the master
the master just does the drumroll and controls the timing of all the others' jumps
they have always pathed independently from each other
hotfix out to fix stupid hitbox bullshittery
i apologize @rustic vector @hazy thistle 😭
yes he drew me a whole diagram dude
and i basically told him "fuck off, thats not possible"
And then I came in with evidence LMAO
I knew I wasn't tweaking
where do you test the claysurgeon? never saw it somewhere in the dungeon spawn by itself, only through imperium,is there like a low chance or any specific moons for it to spawn?
Dine has a high chance I think, other than that they spawn more on modded moons. But they are usually rare.
So does ||Embrion||
With clay surgeon overhaul, they should be about as common as id say ghost girl on tier 3 moons
just keep landing at dine, i suppose
I would like to elaborate on this decision as it is a common question I get asked
I will not be adding "colored" scissors to the Clay Surgeon, as cool as I think it looks with the Barber, I'm really adamant with sticking with the "surgeon" vibe and surgical scissors realistically never have colored handles.
My comm: /j
I totally agree
Makes sense when you put it that way
ur guys nearly gave me a fucking heart attack on vow
im on my vanilla+ modpack rn and i wasnt really expecting them to be there
He's coming to touch you.
😭
bro..
i dont mean in "That" sort of way.
I know not to make "those" kinds of jokes here.
sorry if it came off as such
uhhuh
did you never see that episode of old school looney tunes where bugs bunny takes off his cartoon gloves and slaps (i believe it was) elmer fud? (It was him or yosammity sam).
Without his scissors, it really looks like he's ready to slap someone.
nope.. it was yosammity sam.. and i remembered it wrong. he uses a yellow glove that he put a brick in..
Sorry folks.
If i may, you mentioned you were playing on a Vanilla+ Modpack. How far would you say it goes in the "+" sense?
What are you not willing to do with it?
"+", is really a lie, but there isn't much custom content, and the vanilla moon's stats are the same
ah alright.
I asked because a friend of mine is working on a iteration of Vanilla+ and im always curious about peoples ideas and what they'd recommend or change
Oof..
What are the spawn weights of the clay surgeon? Does he spawn on modded moons?
Pretty sure it replaces the Barber, so it should spawn on any modded moon that can spawn it already
That is correct, the Clay Surgeon fills in for the Barber with this mod installed
For me, Vanilla+ means the modpack makes a big effort to stay close to Zeekerss’ envisioned gameplay, only adding to that and not inventing wholly new stuff. I would consider rebalances, vanilla-style modded moons, and vanilla-style monsters to be Vanilla+, especially if they are added in a sensible way.
New mechanics (Facility Meltdown, bounties for killing monsters, or time manipulation), stuff that references other IPs, or heavy modifications or additions to existing gameplay would not be Vanilla+ to me.
Some stuff are kinda in between, like Natural Selection or Enhanced Radar Booster, as while they are designed to fit into Vanilla, they may be too drastic for some players’ liking
Its just the barber
but it has an increased spawn curve
so it will be overall more common (about as common as ghost girl on t3 moons id say)
Can I change the spawn weights with LLL?
good enough
Higher spawn curve is fine tbh, it is needed for than like 2 to spawn
Ah
the only downside is that like
my higher curve is adjusted for the really low barber spawn weights of vanilla moons
It also does have a low spawn weight too, and only 1 spawns
so if a custom moon decides to make barber spawn rates really high.. you'll probably only get clay surgeons
Ah
i have yet to see this happen tho
all in all the new spawn settings have been a pretty net positive
They have
which is crazy, because i think ive only iterated on the spawn curve like through one play session
i never had to change it again i just hit the sweet spot first try lol
We take those
Tbf it is meant to be somewhat rare, though it does not help the only 2 moons that have Barbers at above 5% spawn chance are the 2 worst moons in the game 😭
Your rebalanced moons mod will pair well with this one by encouraging moon variety
when i fix it
I bet you will
nah offense is worse than dine
and march too kinda
disagree juice
dine is sitting at a cool "4th worst"
dine is "pay more money for worse rend loot and maybe get instantly eaten by a giant when exiting main entrance" because zeekerss cant node properly
at least offense has the niche of being a fun/hard free planet u can just route to early game and it (usually?) doesn't fuck your entire run over if you play ur cards right
its just kinda Mediocre
dine is strictly inferior to rend but by that same logic offense is strictly inferior to assurance
so thats just a wash
(and costs money)
$50 credits is kind of a nothing difference
you're paying for the full price though lol
you could be spending that money routing to rend
it is only a 50 dollar difference though just like the loot is relative to rend
routing to vanilla dine in a group is how you get people angry at you
offense is like ok whatever cuz u can just go there for one day and fuck off to somewhere else
at least in my friend group that is the reaction to offense
and we like going to dine to avoid endless rend phase
its not v49 anymore
v49 dine was better
maybe nostalgia glasses but Holy shit evil fucking fish
clay sturgeon
is this the indoor curve
out
lol
outdoor spawns were basically a non-issue in v50
all the way up until v60 completely blasted the curve
and power level
yeah okay it was kinda fun
i am actually so sad that zeekerss finally fixed dine in v50
after v49 nerfed titan and came out to a stale rendgame
and then spent every single update afterwards nerfing dine and leaving rend untouched to the point where it has regressed right back to where it started
was super weird when he swapped the main with fire and then proceeded to not fix the nodes so a giant will wander onto the door
oh and didnt this make the moon impossible on flooded for a bit until he patched it
the moon isn't impossible on flooded
it never has been
but he hasn't improved it at all either
ever since v60 both entrances start underwater
i thought it was when the main entrance moved and then he moved it again to be slightly higher
am i misremembering
no he just adjusted the geometry a bit to change the shape/rotation of the entrance
he didn't meaningfully escalate it at all
it's in basically the same spot as it used to be
anyways i will forever be the offense hater until it gets any actual meaningful changes
i can at least appreciate that zeekerss has been experimental at all with dine
and he struck gold with v50 and v55
before he decided to just completely tank it again
i dont understand
Darn I missed this whole convo 😭
I think Dine is worse than Offense because it is paid (so you are wasting credits in addition to time) and the gap between it and Rend is bigger than Offense to Assurance.
Offense does have a little more loot than Assurance iirc, just not enough to justify the risk (and a lot of it being 2 handed items), while Dine has statistically worse loot than Rend (more items but worse quality items, resulting in the same cash value with more items). Also Dine’s exterior is just terrible, Giant camping galore and transfer times just a bad as Offense. v50 Dine was probably better than Offense but current patch Dine is definitely not imo
I’ve never understood the hate for offense
I’ve had worse experiences with it than other moons but I feel it’s over hated
Its fire exit although difficult to jump to is really useful
Problem with Offense is the amount of 2 handed scrap it generates and it’s bad (for the player) enemy pool
That’s fair it has a lot of two handed items
I’d say it’s spawn pool isn’t too bad, especially after coil head nerf
Mostly it’s spawn curve, you can have monsters pretty early in the day
You just have to hope they spawn far in the building
Dine has the same issue outdoors
Old bird at 10AM is unreasonable
Coil Heads on Offense are bad too because of Thumpers, they are a nasty pairing
Can’t argue with that, it’s subject to opinion ¯_(ツ)_/¯
Not as bad as coil and bracken from opposite directions
Thumper and nutcracker
Atleast with thumper and nut they don’t spawn on the same moons
nutcracker + coilhead combo makes me wanna twist my balls off
Blob and Maneater
Ehmmmmmm
Something too with Offense is how sluggish its exterior is, at least to me. Travel times are longer compared to the other free moons (besides March but that is different) and all the Dogs make you go even slower. Also Offense fire exit
Spore lizard coilhead?
I’d say its normal speed
Or atleast comparable to March Adamance and Dine
Which it should be since it’s a mid tier moon
I disagree with the tiers tbh, Adamance is harder than Rend despite being a tier lower
Adamance isn’t that difficult
But to be fair rend is easier
It does come at the cost of an awful fire exit and 550 credits
Rend fire exit is fine imo, monsters are rarely there and travel time is similar to main
Do you go through the intended path or use exploits
Define “exploit”
- Walking up the tree (I doubt that is intended)
- Climbing out-of-bounds to skip the pit in the middle of the map
- Using Clipboard trick to get Baboon Hawks stuck
I do none of those
The only thing I think I do which can be considered cheaty is a jump not many people talk about
When you’re facing away from main entrance, there’s a part of the cliff to the left of the house and bridge, down the valley.
Oh that, I do actually know that
This right?
The line where it starts being an exploit is a bit blurry, but I’d say a large part of the game depends on players discovering hidden or unintended routes
Adamance plays on that a lot, it’s mu favourite moon for that and many other reasons
I just think it is crazy that Adamance is only playable with a bunch of movement techs that bypass the presumably intended routes (2 bridges and valley pit)
No other moon is nearly as much like that
The bridge also doesn’t completely break
True
Which considering it was a new type of bridge was definitely intended
Zeekerss is very smart when it comes to game design, I do wholeheartedly believe large parts of the game are built around finding alternative routes. Especially adamance and offense
Offense has a few uses for the ladder for example
And dine before v50
Some would argue it’s just giving an excuse for forcing players to use ladders, but the ship passes right under the pipe on offense
Can’t really look at that and look at a bunch of other LC mechanics and games like the upturned and call it unintentional
A lot of stuff before v50 was designed with very good intention I feel like.
I agree the second bridge being traversable post-collapse is intentional
Basically the only fully vanilla route that is not suicide
v50 has some really good ideas but kinda got a little iffy with the whole jetpack drama and butlers.
The whole reason for the jetpack stuff was because Zeekerss found it fun flying closer to the ground dodging obstacles
It was intentionally designed to be like that, it even has a proximity alert sound
Oh yeah Butlers are basically a knock against Dine tbh, more annoying and less helpful than Nutcrackers. Another reason it has a large gap between it and Rend
But what Zeekerss wants and what the community wants can be two different things
Ye, people take the game too seriously
People are allowed to though.
Yes until they make demands from the dev
The jetpack changes he made would've genuinely made the game un-fun.
(this is getting off-topic for this thread btw)
Eh
I once said I prefer rend over dine because of butler spam, and someone told me rend has nutcracker spam. The difference between the two though is nutcrackers stay in one spot most of the because of the fact they open their helmet and scan rooms. Butlers speed up greatly when there isn’t a player nearby, and deliberately follow the players
Yeah Butlers are so bad 😭
One of the times I went to dine there were 5 butlers in a room with me, alongside the Bracken and nutcracker
It was 9pm so it should be expected for a 600 credit moon
It honestly feels like I'm the only person who defends jetpack fsr.
But usually they’re spread out
I didn’t use jetpacks back then so I wouldn’t know
¯_(ツ)_/¯
I think it was better because it makes it more casual-friendly, something that is totally lost on the HQ community
Reminds me of people asking for an end update for Minecraft, when most people in their playthroughs never go to the end. About 10% go there
Before the cruiser, the jetpack was the only reason full clears on Rend (and even Dine) were possible. If it got nerfed the way it did, then it would've made that impossible.
How slow was it? I never tried it
Not to mention flying close to the ground is hard on forest and ice moons
On Rend, it took like half a charge just to get to the entrance
sometimes more than half
I should say when I like the jet pack changes I am referring to the finalized v50 changes. The beta changes sound horrible
I like modern jetpacks
Oh yeah I'm referring to beta jetpack
One thing I’ve liked about them is how due to the fact they have limited battery you have to be conservative about where you take them, unfortunately you can just recharge them any time at the ship
They give a lot of freedom though
The dynamic that really drives them home is that they can only carry one-handers
So they're not a get out of jail free card for the exterior
Ye, prior to Cruiser TZP still had a use
Yes, another reason I kind of do not like cruiser meta
It seems to be a growing sentiment among old school players that v50 was the peak, and that v56 made the game less interesting for sweats
I think lots of the equipment should be cheaper
This
It's true
Boombox is useful to put on the front of the ship (where the cruiser magnet is, not the entrance of the ship) on eclipsed titan
Interesting
And radar booster just outside to deal with the giants. Although that one I don’t use as much since its a quick sprint down anyway
You can use a loud horn to call them over too
Then the boombox does the rest
There is a mod that makes it so Radar Booster has synergy with both Teleporters and I really like it, it makes 3 items way better
Isn’t it BetterRadarBoosters or something similar?
Yeah
They also made majorityvote and that lockpick mod
Lockpicker buff is not totally needed imo, it has a solid niche
Radar Booster is very meh in v69 though
GeneralImprovements teleporter settings are pretty useful
I have inverse teleporter set to a lower cool-down and bring in equipment
why
My team actually uses it now instead of just having a 400 credit piece of trash in the ship
Yeah that is nice, I forgot about that
You get in quicker but gamble your location
Bringing in equipment is useful too, since I like to bring a lockpicker
Whats wrong with radar booster enhanced in v69
You come across a lot of locked doors if you inverse a few times
Radar boosters, not the mod to enhance them
I mean Vanilla Radar Booster
oh
Radar boosters in vanilla don’t really serve any purpose
Mod is great
They have a lot of great uses which makes me want to use them, but they have a lot of issues
Not to mention they also bug out the monitor
Atleast LobbyControl fixes that
Big problem in v69 is how Cruiser eliminates exterior so Radar Booster’s best use (flash) has been power crept
LobbyControl, BetterRadarBoosters and OpenBodyCams are a great combo for making radar boosters useful
Combining it with walkie talkies as well gives a lot of control from the ship
It is nice to buff terminal, only real use for it in vanilla is making turret spam manageable on Titan
v49 Dine needed terminal guy too but that is long behind us
Later in the day some people in my group stay in the ship. I wouldn’t usually advise it but I can’t control how they like to play
Maybe like on assurance if I’ve just looted fire exit and can’t find much more I’d give some help by disabling turrets
After bringing it back ofc
I actually like that playstyle, all 4 people go in early on and then later on 1 stays in ship to do terminal and provide insurance
Like after 3-4pm
Used to do that with adamance until we learned more counterplay and discovered paths
When you start to play with 5 or 6 players it becomes a bit more invalid
Less risk with going deeper
I do think Adamance is a bit silly for a tier 2 moon, 13 indoor and outdoor power (same as Artifice) feel too high
That exterior becomes so crowded
Everywhere I see Artifice has 13 power and dungeon multiplier of 1.8
Adamance has 1.15 multiplier
Not sure where you got your stats from
Titan is 18
Where the hell did I get 18 from?
Was going to say did I get titans interior mixed up with artifices exterior somehow
Honestly these are all examples of how vanilla moon balancing is pretty wacky
Artifice and Rend feel underpowered while Adamance and Dine feel overpowered, and Offense and March could use small adjustments
Huge monster diversity, pretty good scrap, plenty of jumps, detailed map
Adamance is very funny I will say that
Not many reasons or hate it
In my modpack I have it set as a mansion too just to make it more unique
Essentially an early game rend, similar but different interior spawns
Mansion monsters and scrap on a forest moon is a breath of fresh air, highly recommend it if you plan on changing adamance ever
I actually do have a similar thing in my pack
Not quite the same though
To tie this all back to Dopadream’s mods I hope she gets her rebalanced moons mods working, it seems to struck a nice balance between what we all are saying
The bestiary entry for this mod is literally perfect 
It makes me sad that the person whom I collaborated on it with deleted their account
I wonder if they've seen this mod, and know their work is here
i hope they can be proud haha
Got my first clay infestation ever just now, and it was on Office Rend
It wasn't pleasant, but it sure was fun
A lot more fun than hoarding bug/nutcracker infestations could ever be
i hate seeing deleted accounts
oops wrong channel
thanks for 50k. i do hope to update this to have improved iridescence for skins soon

To celebrate you should do a readme update
whats wrong with the readme?
Nothing
o
But if it gets you more downloads you can do another readme update to celebrate that
oh lmao im not gonna farm downloads by just updating the readme
i wanna keep the updates somewhat meaningful
In seriousness congratulations, 50k is a massive milestone and I’m glad to see this mod succeed. It makes barbers fulfil what they were intended to be
Nice! Congrats!
50K this soon is crazy, congratulations
Just shows how meh the Barber is in vanilla
You made the Barber into what people thought it would be when it first came out
the virgin Barber vs. the chad Clay Surgeon
bro acting like two legends cannot co-exist
Don't you dare diss my mans the Barber
They've had it hard enough in the vanilla game.
Metal surgeon...
Bro had his whole family murdered in v62 😭
Just thought of this, would it be cool if Clay Surgeons had blood on their scissors?
Not sure how it would look tbh
Could argue it would look more surgeon-y I suppose 🤔
It's a sort of blade weapon, like the kitchen knife that also happens to be stained
But imo, theres something about the perfectly clean scissors I think I like
Interesting thought though, would more likely make an encounter more creepy
Maybe if the blood was added after killing a player (optional)
Would the blood fade at a distance tho?
thats the only reason i havent implemented this
it was actually a considered feature from before i released the mod
I’d say it should fade with the rest of the model.
I just feel like either solutions would look odd in practice
like why would the blood also fade away
it doesnt make sense in my head :p
idk i think it's fine
how do they turn invisible in the first place while still being corporeal enough to snip you with scissors
anyway
well
my internal reasoning is that its a physical manifestation of a dream
you get closer, you get sleepier, and it becomes more real the more loopy you get
but this is just my "headcanon" for what is essentially my own take on this enemy
im not talking abt the vanilla barber
You get sleepy enough that your body decides to split itself in half?
again its a physical manifestation
its very real
but you're the one creating it
if that makes sense
its like if a nightmare you had suddenly started existing for some unknown reason
Group dreaming is theorized to be a thing so I guess that checks out well enough
ye its like a "have you seen this man in your dreams" type deal
its supposed to be a phenomenon
Even with that I think it should get bloody, I think of how Freddy Kruger retains damage done to him between manifestations in the FT13 movies
That is just me though
oh ye
its not out of the question
i just thought it might be odd
so i never did it
freddy also does come to mind lol
I suppose it would be a bit unprecedented since other monsters do not change upon killing players. Then again though Thumpers and Brackens do not make you squirt blood everywhere
Actually monsters getting bloody after killing a player would be a cool mod
Random thought, but what if the barber is 4-dimensional and that's why it appears to clip so weirdly into nothingness
I never really thought about this enemy and I'm not suggesting anything ab this mod needs to change
But is that what zeekerrs was going for perchance? Idk why I never questioned the oddities of this guy's nature. I guess I always took it at face value as something added purely for mixing up gameplay
idk. i never put too much thought into what zeekerss intentions were
i just read the log entry for the barber, and created a sort of branched off idea from there
I can headcanon it as you partially becoming part of the dream when it kills you, since your last thoughts are about the Barber killing you.
true lmao
Going in to v56 Zeekerss had an unused invisibility mechanic and a kill animation where the player is split in half that was meant for the Fox but ultimately not used. He wanted a simple solution to use both
is that real
I guess it fits the fox’s design
i dont think the invisibility mechanic was intended for the fox
@signal raft im pretty sure it wasnt wasnt it
it was just the snip-in-half thing
i know for a fact the death effect was originally intended for the fox
idk about the other thing though
yeah
i dont recall zeekerss saying anything about the invisibility effect
just that the fox was supposed to snip players in half
and then when he decided that made no sense
he wanted to make a giant scissors guy to reuse the death animation he made
he did say he might remove it from the barbers though
and im very glad he didn't
yeye
thats how i remember it too
i felt like i would've remembered if he said the invis mechanic was for the fox originally
I wonder how/if/when Zeekerss is gonna rework the fox
sad
It was not, sorry if my wording confused you
Seriously, Barbers would be so goofy and non-threatening if you could see them coming a mile away, the invisibility makes them
Imo the Fox itself is fine besides 7 hits to kill being overkill (5 is kinda the reasonable limit imo), the Vain Shrouds are what were broken. Having none one day and then 20 the next and an early Fox is just dumb, plus the Weedkiller was pretty bad at its job (very limited uses and sorta janky hitboxes). Make the Shrouds more manageable and the Fox is fine imo
ye
thankfully yesfox and kidnapperfoxsettings lets u configure basically all of that
these are my weed spawning settings
works pretty well
oops i cropped the first one bad
I will have to try those
I agree less Shrouds and lower threshold for Fox is better, it buffs Weedkiller
ye it actually has given me the option to circumvent the fox by purchasing weed killer
so its kinda neat
it presents a nice ultimatum
waste time/money on weed killer and not have to worry about the fox later
and ofc
hello! i had a question about this mod... is there some kind of custom config i could use to force spawn the clay surgeon to test it out? i have yet to encounter it once in multiple hours of playing/tweaking mods but i'm more than happy to send my settings or whole modpack if something seems to be conflicting
Imperium
Barbers are stupidly rare in vanilla
So it's not surprising you haven't been seeing any of their reskins
cso increases the spawn curve of the barber by a lot, but you'll only really find it more on t3 moons bc of how stupid rare it is on the others
if you have some mod that changes spawn curves that could be it
or if you have spawn overrides off in the config
download imperium with this mod and land on dine a few times, open the oracle
i guarantee you'll get one at least once
Except Vow I think
I've gotten them quite a lot there in vanilla
as far as i know i dont think i have anything that changes spawns but i'll try out the mod imperium that you mentioned and give it a go!
i didnt know that it spawned more on T3 moons. could it be the same for modded moons? right now, i only have about 6 from the author Tolian and dont think i'd be getting any others since my mod pack is meant to be more horror/serious focused
oh yeah
it'll work on any moon that spawns barbers
modded or not
yknow, i noticed with this mod they're pretty common on Pestilence lol
which is fun
it works! well i heard the snare or sounds it makes but died before i got to see it. thank you for your support
this is what the barber should be in vanilla
Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!
happy to see my low quality edit here lmao
spreading my clay 'barber' surgeon propaganda to the masses
Did u break the iridescence?..
I don't seem to see it
019512ae-0d50-5b71-d926-da8d096a0fed
i havent even updated the mod in months how do u think i couldve broken it xd
I'll look I guess
super weird
i still need to fix the iridescence with the skins anyways D:
i still havent done that
i love how much this mod improves barber
he actually seems functional unlike vanilla
thanks to this mod and barberfixes
I was curious: does this mod work with other skin replacement mods like extra enemy variety? thinking if it requires a special config or not
NO
caps
No
it has some in built skin options though
Oh, so it just overrides them? This is what I would prefer actually, so nice 
Ye the surgeon will override skins, but I still recommend disabling the barber’s SkinRegistry skins in the config because any barber skins that replace sounds will still carry over said sounds
Is the screen effect just visual or does it have some gameplay purpose?
Always figured the primary but I never spend that much time around them so ¯_(ツ)_/¯
I need to update this
I fixed the config but I need to fix the skins iridescence as well
- iridescence config is broken (fixed already but not released)
- some minor optimizations
- (hopefully) fixing the motion blur in the screen effect (yes, its supposed to have motion blur but its been broken since i released that feature)
4.different iridescence colors for different skins so they look nicer
does anyone know if this works with Lategame Upgrades' 'Clay Glasses' that lets you see barbers from farther away? Or does it alter too much and thus make that upgrade totally non-functional?
btw
@signal raft something funny
i got the motion blur working
but i think its causing a ton of lag
lol
when i get near a surgeon the volume makes my fps like cut in half
its kinda funny
R u sure it's lag or is it just the motion blur doing this job
I've experienced this in SCP:CB yet my fps was actually fine
Ah
i would also like to know this
i dont know sorry
this is so sad
yeah but i override that variable
that controls the invisibility
for the config
idk what clay glasses does
internally
Wouldn't it depend on which mod patches it first or
i think
unless clay glasses is also hard setting the float as well
then its one or the other
it's very likely it is not
i will look at both later
but i can 99% bet one mod just takes priority over the others
if LGU uses a transpiler then CSO will take priority
otherwise it's probably just load order that decides
support for it would then perhaps be epic if one does take priority
if i can figure out how sure
I think I am running into a strange mod conflict but don't know what it is. Has anyone run into the issue of the old vanilla barber model showing overtop of the new one but totally unanimated and visible from any distance even though the new CSO one works and looks and moves fine?
LethalQuantities incompat IIRC
oooooh, okay thank you, yes, that particualr moon DID in fact have its spawning handled by LethalQuantities
that also sucks though... does that mean I cannot use LQ AT ALL to spawn barbers?
(with this mod?)
Clay surgeons still work as intended
LQ just fucks up the clay surgeon's model for whatever reason
I would reccommend CentralConfig over LQ anyways
well since his primary gimmick is being invisible until up close, I'd say he doesn't quite work as intended if LQ is totally breaking a core component of how the player encounters him lol
Less incompts, updated, and overall more streamlined
does CentralConfig have equal or more features? I read through it's page a bit and it sounded like LQ offered more
Their gimmick is apart of their model
lethalquantities is a bit of a landmine
it has to patch a ton of things to allow as much customizability as it does
and it has been unmaintained for nearly a year
Aside from not being able to edit spawn curves via a graph, but instead a variable, it's about the same.
It's pretty much got everything you need
i cant promise centralconfig will be better for your use case but it is at least receiving active support
- no website needed
I built like 13 moons from scratch with customized scrap pools and inside and outside enemies and spawning curves for each individual enemy and interior dungeon selection and yadda yadda yadda for my modpack
do you think it's worth the work to migrate ALL of that over to CentralConfig?
Yeah, you can transfer everything over except for the spawn curves
only you can answer that question
I say spawn curve due to the variable, but you can still restore it decently
i could look into why lethalquantities breaks barbers just to see if there's something dopadream can do to fix it
but if the problem is what i think it is
it was such a pain to build all those moons in LQ, but if it's truly worth it for modpack stability, I suppose I could bite the multi-dozen-hour bullet and migrate all that over to CentralConfig
personally i think it's more lethalquantities' problem to fix
and im not 100% sure compatibility can be implemented without lethalquantities being changed
alrighty, well thanks for the info, sounds like I'm in for a hell of a lot more work to unshittify my modpack after leaving it untouched for so many months
honestly i think using the website is pretty nice...
For the talk about Clay Glasses, it takes as input the value provided by vanilla and multiplies it according to what's currently set to in the upgrade (specifically taking as input maxDistance).
So it gets replaced if there's any postfix which doesn't take account any previous operations.
Is the smear effect not compatible with Imperium
So yeah this is really weird
The iridescence and smear effect just like
decide to work when they want to
Reentering the facility brought both of them back somehow
0195df4e-7bcd-e025-2086-2c6e75ebe02d
My only guess is an Enemy Skin Registry thing
I have all logs on right
during spectate like you said, right?
i feel like i have also recognized
but outside of spectate it works fine?
that the motion blur effect is inconsistent
And sometimes entering/leaving the facility
i feel like the effect applying during spectate mod is kinda.. weird
No, other way around
It’s working in spectate, but broken while alive
weird
i mean I've definitely seen it without any spectate mods installed so I know that isn't the issue
me too ye
How do u make so many goated mods
@primal violet any way for me to request an emote
What kind of emote
narpy deep fried a screenshot of this mod a while back and made an emote of it and i lost it to time until they sent it to me in dms again
its called clay stugeon
very important to me
hes polite
Clay surgeons when they see the KFC deep-fryer:
I'm going to bedddd and I have plans tomorrow but like remind me later or get Atomic on it
metal stugeon soon™️
would go hard af
ill think abt it
i wanna add some silly skins
like the weird metal surgeon nova always blabbers about


also nevermind idk wtf i was thinking
i am absolutely not doing that
Fish
feesh
New discovery
The lens distortion straight up doesn't work while alive
Only the sleepiness filter does
or is it tied to the sleepiness filter, and I'm just stupid
i know this was a month ago but, nova spotted
yes tulipsmile
yep im killing you
that red heart is emitting Evil energy...
We need the variants ExtraEnemyVariety has as options lol, you did the Colorful ones but not those and we really need em
i love clay gurgon overhaul..
clay stugeon
Clay clurgeon
Hey dopisis
So the mod sciencebird tweaks added a cute lil effect for when you scan items that's currently being changed in a weird way when claysurgeon overhaul is present? atleast that's what disabling mods one by one showed a few users in the thread
something to do with the filters this mod adds? maybe?
im not entirely sure, but if you want you could try chatting with sciencebird about it so that you can find a way for it to not do dat?
this is presumably what it looks like with claysurgeon on vs off (video is off)
fyi I'll be looking into this on my own time as well since it's probably something I can fix, just working on other mods atm 🫡
ery nice
very sorry i missed this
is there anything i need to do on my end ? @limber cypress
i dont understand the conflict here
me neither lol. I just load the existing hologram shader used for scrap collected icons, so if you dont touch that at all it's probably some weird lower level shader conflict. I'm hoping I can just load the material at a different time to fix it, but regardless it's very likely solvable on my end
all this mod does is package a new clay surgeon prefab and replaces the barber with it
it is dead simple
so i am beyond confused
my mod also enables motion blur in the game, for the screen effect only
thats the only thing i can think of
gotcha, thanks for the info
its all open source btw
@timid island If you're still planning to update this soon, we need the Pepsi Barber skins 
sure
If it's possible to add the Empra gold one and allow it to be specific to Empra that could be sick too
screenshot?
oh yeah sure
https://imgur.com/a/extraenemyvariety-skins-list-Ax8e6I6 If you wanna add options for all the extra ones the list is here lol
@tepid cradle You got any ideas?
cookie cutter is dope(a)
i meant like feature requests
pajama snips is also really good
I guess the only suggestion I have is maybe making the scissors able to be closer to the original model? I think there's a certain vibe they have going for them
I guess ive been suggested this a fuckton im just kind of against it because i wanted it to have surgical scissors
i suppose i can
i just want the other barber skins if blaze is cool with it
Making it a config option would work
Cus I like both lol
what i like about the barbers scissors is theyre also made of clay
and that imo is how the scissors are also invisible unless close to it
Yeah, and being able to have the reskins apply to the Scissors would be cool too
they feel like an apendage that happens to be scissor shaped
Something about the Scissors changing with the reskins in Colorful and Extra vibes
ah! so jolly
they arent
btw
i forgot to mention but
the scissors do have metallic mapping on the vanilla model
its just not conveyed very well
i see
unless its like
shiny clay i guess hehe
not a bad headcanon
i think it is funny
its like sparkle slime from extraenemyvariety
@timid island sorry to bother ya, I've finally gotten around to looking at the issue this mod causes with my scan materials. It is indeed the motion blur effect (specifically the hdrp setting supportMotionVectors) that doesn't play nice with my shader. I can probably tinker around with a fallback shader to use if that setting is enabled, but as a short-term solution I assume nothing will fundamentally break if I just set it to false again? It's an experimental feature locked behind a config option anyways so hopefully the impact should be minimal
the motion blur effect is kinda shit
it doesnt do what i want it to
i was trying to do like
a drunk kind of blur like when you bleed in containment breach
but i couldnt figure it out
and it also randomly breaks
i might just remove it in a future update
gotcha, well should be all good then 🫡
Any eta on when we are getting an update that adds the new skins and stuff btw?
I have a question if you could make it to where we could set custom skins for specific moons? To kind of make moons feel more thematic since your model overrides distinctenemyvariety skins
update soon probably
i will look into this
gho.... so cool!......
the last time he mentioned lethal company at all
i didnt think you were awake
oh
he was on break for a little while and since his return he's been working on WttDP instead
i usually wouldnt be but i need to be somewhere early today
and im trying to get my sleep hours back on track anyway
take care
normally i try to wake up 20 minutes ago but it hasnt been like that for at least 3 weeks
lol
its a bit ironic
my schedule has been relatively fine but for some reason i couldn't sleep all night
i am just now trying to get some sleep
solo players taught me how to [Die] instantly with this one easy trick
oh i have a friend who made a mod so you can walk through them while theyre winding
I like the fact that you can get stuck
working on his other game rn but he's not like done w lc or anything
i think he just wants to focus on getting that one out cuz we're closing in on october
spooky season and all
I look forward to it! Your rendition of the barber is like super good it's just the fact I can't ust distinctvariety's skins for it nor can I assign but yes that would be awesome if you could ✂️
@timid island Curious, you said that your mod affects spawn curves do you know how that would convert over to the curve settings in Lunar Config? cus I noticed in Vanilla the curves for Barbers are extremely sad lol
I don't even know what lunar config is
:0
https://thunderstore.io/c/lethal-company/p/Crafty/LunarConfig/ It uses the same Method that CR does for curves essentialy
I can't answer that
The Vanilla Curve for Barbers is uhhhh
Did you ever get around to working on that update that adds the new skins btw?

No, I have other stuff I want to get done first
Valid, was just wondering since it's been a couple months lol
hello! when you ever get around to it, is it possible to find a way to fix the barber's sleepy screen effect working through different elevations and if you might add a config for how far the barber can jump in any direction? thank you for your hard work.
edit: it seems like this might be a problem with the custom map “hotel insanity”, it seems like enemies still target players under or above the floor they’re at 🤔 i’ll be sure to let that mod author know soon. my mistake friend!
Is this mod fine in v73?
So cool
Yeah, it doesn't use any rpc's so it works just fine
Yippee!!!!
@timid island I'm curious when you plan to update this, I really wanna bring it back but I have had issues in the past of the motion blur filter randomly activating on some moons lol
ive been taking a break from lc related stuff while i wait on v80 to exist
which is soon i think idk
Fair, fair
👍
Btw was testing this, and I've noticed the Material looks really noisy now I would assume cus of the Shader changes in v73 so when you do manage to update it again you will probably need to port it to the newer version of Unity to fix it looking so noisy, I even tested disabling the Iridescence to be sure it wasn't that
BarberMaterialTweaks at least seems to work fine, but I would assume cus it's not using a custom shader
neither of them are
normals are prolly just too strong for the new screen shader I'll turn them down when i update this again

it looks like v80 somehow miraculously fixed the sleepy blur of the surgeons
i guess motion blur being added
its so disorienting i like it a lot
what was broken with it before?
It never worked consistently since it kinda was hackily adding motion blur
I guess since it exists natively you no longer need to add it via the mod at least lol
@signal raft i wanted to do this but im not sure if it reads as surgical scissors anymore
i mean
i think the latter looks better
and i think it is still "effective enough" at conveying the concept
but i think it's definitely more standout with the former
so idk what you prefer
i like this
btw im not adding a pepsi man skin, i considered it but it just doesn't fit my vision lol
i want the skins to remain as traditional forms of clay, at some point i might wanna add "swirled"/mixed color variants, like two clay surgeons got mashed together or something
That would be amazing!
Valid, the one I really wanted mostly from Extra was the Empra Gold one for Empra
lol
new entry
THIS IS SO DOPE!!!! loove seeing this mod worked on more, very lovely
Ohhh this is so much scarier, the little drip is a cool touch
LOL the effect is so jank
it'll look nicer. in the next update
Was just funny having them all gather around him 😂
i hired a vfx artist to help me do the blur effect
But yeah I look forward to the update
that was so fast
@signal raft
oh my god,,,,,,,
you're all fucked
ye
update isnt out but it works
current version does not work with deathanimations by chillosopher it prevents being visible
not sure what that mod is but it will prolly still not be compatible in future updates just cuz of how this mod works
it quite literally replaces the barbers prefab entirely
so in other words the vanilla barber doesnt exist with this mod
which that mod is probably using

