#Scared Baboon

32 messages · Page 1 of 1 (latest)

tranquil sinew
hidden swift
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thanks for this!

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and the presence of settings, mwah

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Does it work with voice chat actually? Or it's more like everything that makes sound in the game?

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Good lord, you have no idea for how long I dreamt about yelling at them and they'd react

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You're a champ yoiled

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I could try to do that tomorrow sure

frank abyss
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if i were to leave the cfg at default, what all would cause babhawks to be afraid?

toxic terrace
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i cant lie i genuinely thought they were already like this for a long time

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until i realized they dont give a fuck and attacked me anyway

hidden swift
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If you care to make the config "perfect" you could add "Voice sensitivity" "Boombox sensitivity" "Loud horn sensitivity" etc etc you know

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but it's like good enough right now though 🫡

vague lintel
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is the max for this 0,8?

austere stream
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bros cooking

bitter osprey
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Do group sizes affect anything?

hidden swift
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Ehmm.. Today's session with Scared Baboon led us to half of the Baboons freezing on place, both ones whom we yelled at and both ones we did not interact with

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Also yelling at them and making noises did not make them flee at all

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Maybe incompatibility with Starlancer AI ? I don't see any other mod that could cause incompatibility, I will test again soon with and without Starlancer AI to see that, if anyone wanna test feel free

hidden swift
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You testing with or without Starlancer AI?

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Ah

hushed roost
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This may be a stupid question, but can they be scared by the sounds of other baboons? and how loud should the sound be?

hidden swift
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If you need external/with mods testing of a mod version, I can do, I'm all on manual installation

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Thank you v much 🫡 I'll go test that alone, i'll only be able to test it with the whole group in a day or two

tiny torrent
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can someone tell me if this is due to scared baboon? Specfically towards the end on Triskelion. There was terrible lag

tiny torrent
hushed roost
tiny torrent
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@sinful horizon hey this is relevant to harbingers

sinful horizon
# tiny torrent <@350031690326081537> hey this is relevant to harbingers

I'm not sure what part I'm supposed to be looking at. If you are referring to the ownership errors, this should not be from harbinger. The harbinger does not ever swap its ownership from the host so either another mod would be doing this or a creature being teleported refuses to be owned by the host.
edit:
I think I found what is being refered to:

Stack trace:
HarbingerBehaviour.AICode.HarbingerAI.testInPickupDistance () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:264)
HarbingerBehaviour.AICode.HarbingerAI.DoAIInterval () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:154)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
HarbingerBehaviour.AICode.HarbingerAI.Update () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:279) ```

Looking at the code this should never be the case. I will need more info to replicate it.
tiny torrent