#Scared Baboon
32 messages · Page 1 of 1 (latest)
thanks for this!
and the presence of settings, mwah
Does it work with voice chat actually? Or it's more like everything that makes sound in the game?
Good lord, you have no idea for how long I dreamt about yelling at them and they'd react
You're a champ 
I could try to do that tomorrow sure
if i were to leave the cfg at default, what all would cause babhawks to be afraid?
i cant lie i genuinely thought they were already like this for a long time
until i realized they dont give a fuck and attacked me anyway
If you care to make the config "perfect" you could add "Voice sensitivity" "Boombox sensitivity" "Loud horn sensitivity" etc etc you know
but it's like good enough right now though 🫡
is the max for this 0,8?
bros cooking
Do group sizes affect anything?
Ehmm.. Today's session with Scared Baboon led us to half of the Baboons freezing on place, both ones whom we yelled at and both ones we did not interact with
Also yelling at them and making noises did not make them flee at all
Maybe incompatibility with Starlancer AI ? I don't see any other mod that could cause incompatibility, I will test again soon with and without Starlancer AI to see that, if anyone wanna test feel free
This may be a stupid question, but can they be scared by the sounds of other baboons? and how loud should the sound be?
If you need external/with mods testing of a mod version, I can do, I'm all on manual installation
Thank you v much 🫡 I'll go test that alone, i'll only be able to test it with the whole group in a day or two
can someone tell me if this is due to scared baboon? Specfically towards the end on Triskelion. There was terrible lag
it was harbinger
Really? Any idea why
idk
@sinful horizon hey this is relevant to harbingers
I'm not sure what part I'm supposed to be looking at. If you are referring to the ownership errors, this should not be from harbinger. The harbinger does not ever swap its ownership from the host so either another mod would be doing this or a creature being teleported refuses to be owned by the host.
edit:
I think I found what is being refered to:
Stack trace:
HarbingerBehaviour.AICode.HarbingerAI.testInPickupDistance () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:264)
HarbingerBehaviour.AICode.HarbingerAI.DoAIInterval () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:154)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
HarbingerBehaviour.AICode.HarbingerAI.Update () (at C:/UnityProjects/HarbingerBehaviour/HarbingerBehaviour/AICode/HarbingerAI.cs:279) ```
Looking at the code this should never be the case. I will need more info to replicate it.
So it happened on triskelion if that helps at all. As soon as we landed it was lagging bad. I’ve never had issues like this with harbinger before so I was surprised. Also it seemed like a similar error was happening for the baboons. Should I try to replicate it?