#MelanieMelicious Mods π± (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)
1 messages Β· Page 11 of 1
change your changes
adapt and adjust your changes π
Well, I did a new lobby with a new counter and all that jazz with DawnLib item saving back to normal settings, and the counter is still here. I really don't know how this got resolved. I saved the log for you anyways just in case it might help. if it does vanish again, I will save that log immediately and I'm keeping the debug stuff on.
I have a feeling it's not a DawnLib bug tbh since other furnitures using DawnLib have been okay
I also hope whatever is going on is an easy fix

Hey good news is you'll have them cached incase you ever wanna join us again Mel
We do miss you
thanks!
Np
I think the issue may be my MoreCupboard mod. I did a reload of our lobby and my additional cupboard vanished and was replaced by the original, which isn't functional. The counter I purchased as a test is still here.
wait it got replaced?
Yes. I saved a log of the reload if you'd like it.
okay wait can you screenshot your configs for dawnlib
i have a feeling there's a misunderstanding in the way i worded the cofigs
configs
These are the only ones I adjusted before
No sorry, I think I misunderstood and only turned on the Bepinex ones
oh lol okay, i mean both are required but ye
turning it on will tell me whats getting saved and loaded
reason i got confused is that nothing should be getting replaced when loading furniture, if something doesnt exist anymore its just gone, if something is getting replaced there's likely a serious issue lol
Everything in the InternalDebugging section?
I noticed something, after my download finally finished for your pack
my furniture mod was on the previous version, so the update might have not reached you at the time
let me check one more thing
yep
hm okay, but always in stock was still enabled. Since in the previous version, disabling it made all furniture just like, cease to exist
I'm still going to test in old version, see if I can reproduce the issue. Then see if it happens after updating
honestly i think dawnlib handles the alwaysinstock thing, cuz all ship upgrades have that turned on and all furniture dont
but u could be overriding if you run after me lol
also thats the trick, i delete all cosmetic interior and moon mods by filtering for em on every profile im testing
yeah, I delete them before launching. But uh, tbh I guess I never properly checked if I can give them exceptions to not download in the first place, on Gale
oh tbh idk if i can
and if I could do that on other managers, then uh, I guess I should use a different one for testing
yeah, my issue was actually downloading them before I could remove them π
and you know my internet
I think if you use the drop down in Gale to see what is gonna be downloaded you can exclude things but not sure
I donβt think you can with R2 or TMM however
Ah yeah I wasnβt sure
wow, I couldn't reproduce the issue on the previous version
I thought I remembered it being a thing last time I saw Alex or Lacy bring up the menu but since I wasnβt fronting I figure my fragmented memory is playing tricks on me
Okay, I really don't think your mod is the issue! I did the test of buying a piece of furniture, landed the ship, took off, then reloaded the lobby and your furniture was fine. Then I bought a cupboard from the MoreCupboard by ScienceBird mod. I landed again, took off, and reloaded, and that cupboard (a blue one) vanished and was replaced by the red cupboard. Your furniture remained with no issues.
hmmm, alrighty, well thank you for testing, reporting, and updating! It was also a nice warmup to ease me back into Lethal's modding, to prepare adding stuff soon. And you know, hopefully finally release the like medium interior update I prepared, and never released
More melanie mods? I'm so for it. Glad to help. π
You should do us all a favor and make a cupboard mod that DOES work, my team will suffer without the extra storage lol. We have a hoarding problem.
melanie "famous moon maker" melicious
thank you melanin delicious i have a haus now
i forgot my bed pillows though gulp
i yearn for more pocket room types...
WHAT! I CAN'T SLEEP IN THIS! IT'S ALREADY TAINTED WITH NO-PILLOWNESS
also uh, any specific layouts you have in mind you think woudl be cool? π
I genuinely have been considering an open-plan 2-story pocket room π
lemme draw em
wait a minute
literally just make the mansion bathroom tile a room
its so perfect
but change it so you can store items in the drawers
rather than it spawning items
ok now ill draw some
oooh yeahh, the mansion bathroom would be real cozy. I guess a basic config for if it comes pre-furnished would be nice, too
this maybe
darker = lower elevation
basically double the size of the current bedroom
each half is at a different elevation and its bisected by stairs and a railing
you could do a kitchen in the bottom area with your kitchen stuff and a little garden in the top for example
cozy room
also a mini balcony room would be cool
but difficult
yeahh, I like this. Oooohhhh, a balcony room sounds cool
something like this but swap the stairs for a ladder that allows two handed items
to save space
actually hmm
how did one get manor decor in said pocket room..
then you wouldnt be able to put furniture at the top
I can't believe you tried to SABOTAGE me
in due time my friend
and more
uhmm just engineer super tiny stairs gulp
will do
stalk my thread if you wish
ill probably announce it there
and post minor things
I'll see what I can manage, that can also still look nice, but not crampt
mhm!!
also, those window placements look pretty nice, too, if you also think they'd be nice
i love the pocket rooms it satiates my hunger for decor without making the base ship huge
Yeah id do the left and right one
makes sense to me
as far as this room I think it should have no windows
to mix it up a bit
I'd love this tbh, a small little cozy 2 story room
YES EXACTLY, the pockets rooms are so nice for that. And have a kind of, cool unique vibe compared to a fully shared ship extension
WE will all be using pocket rooms and biggership
what if, what if, config options π
YES PUHHLEASE
also im assuming turning this off means you only tp in while holding furniture
neat
yeah
I do look forward to when you update your ship mod though and do compat with Bigger Ship, I do miss all the customization options of 2SS when using Bigger Ship a ton
I need the wooden walls and floors back 
it's just so cozy
I hope to do that soon, just waiting for when I'm more specifically in ship-specific mood, but I guess room-mood means I'm getting close
Yeeeeee ^^
i do wish biggership had material options but i dont blame morv its probably a headache
i like it being just a bit wider + my little hangout rooms
That's the whole reason for Mel's compat she plans to do
her customization on morv's ship
Also im curious mel did you literally just do a fire exit prefab as a furniture and it just works because its technically on the moon
without 2 story?
cus i dont use the second story much and i like it schmol on the outside
Yeah, she mentioned when she reworks the ship mod eventually she plans to add the option to have no 2nd floor when using it with wider even
ohh thats peak
mel.. my moms kinda shiplessβ¦ please mel i need thisβ¦
oh yes yes, I uh, I HOPE I CAN ACTUALLY DO IT THIS TIME. It isn't even hard, I'm just so π
also uh, sort of, I still had to like, do some re-parenting stuff and changes before, and a couple other weird things. I kind of made them weirdly, so they feel messy to me π
Ayo why you laughing Mel that's disrespectful
stop laughing mel, this is disrespectful
π
its okay melβ¦ my moms kinda financially stable nowβ¦ shes no longer shiplessβ¦
if it works it works
as long as the user doesnt see the duct tape its fine 
oh also felony if i gave you the painted wall texture i used for liminal house would you consider adding it as an option for the pocket rooms mod
i cant even remember if you can change pocket room materials
im floopid
true
the liminal house wall is like the rough-ish painted wall texture
I could actually pack the materials into a bundle for felony felicitous if they wanted
so they just import it and apply

hmm
I'm sorry to say guys, you probably won't hear from mel for a couple of months, I can't really talk about it much since it's private but yeah she'll hopefully be back at some point sooner rather than later
i hope they are okay...
wait are you just joking
me too
to respect melanie's wishes i cant talk about it much
i hope they are great...
-# "please say sike" /j
Actually though hope she gets through whatever's going on soon 
Sad to hear
I forwarded this to her thread in the REPO server for ya
I don't think she's interested in repo anymore, also she gave me explicit say to tell people here this so try to keep things here just incase
go back, you dead
goodnight mel
i miss mel. π
That was sooner than expected
you expect mel to play by the rules?
qhat
Time flies
wait thats a hilarious idea. make new floors tileable in a way you can just define how many floors you want and the ship will generate that many floors π₯
I wanna fly a skyscraper
i'll do you one up
do something similar for mels rv cruiser since you can already configure it for 2 stories
DRIVEABLE SKYSCRAPER!!
has the worlds highest center of mass and immediately tips over
the inspiration
you actually have to roll it around instead of driving it due to that
get the whole crew to push it forward
or have the host wedge themselves into the trunk hatch and launch it into orbit
comedically tall ship with an equally as comedically tall cruiser attached to it
cruiser rolling, the new meta π₯
π π€
Is there a way to let enemies walk on top of the ship with 2 story + wider ship?? (Nvm I'm coocoo I thought dogs could usually get up there (They can't π))
With the 2 story ship can we get an option to disbale the balcony. That is plenty of usable space being taken up by a hole in the floor
That option already exists....
It's off by default
I never knew that ugh I never check those configs I always check the one in game
Any chance in the future with the cooking mod to have more recipes or a watering mechanic for the plants?
one day, infinite story ship is gonna drop, and somebody is going to crash trying to put the integer limit
I did want to do more recipes, and to do some changes, especially to the farming part compared to what it is rn. But I uh, gotta see when I'm in the mood to do it π
ooh yeah, dogs can't. On the 2-story wider, they can go up the first ledge, which I mainly did to limit one version of camping and killing the dogs
Tileable ship mod 
if only you responded to my dms π₯²
idea. "Elevator". take the one from Mineshaft and turn it into furniture. not for convenience reasons. just have something for me to go up in, then walk out of when at the top
even if no floor at the top
NO!!!!! I cant ill DIE
I could do that but it wouldnt fit at all in my furniture pack
also im lazy

lazy =/= stinkie
you aint laznits, just stinknits
oh, also, yeah I would. When I'm touching stuff
I wanted to do this like way back, but also lazy
ok lemme go dig it out of my growing pile of trash
melazy and stinknits
turns out its just this normal texture with the following settings (you can set base color to whatever you want, it will be white by default)
i lied
it also has a detail map
this adds more visual flair and makes it look slightly worn
and heres the tiling for the main texture
alrighty, thanks. Since you can also change the colors for the materials in the configs, I'll probably just go for something around what your house interior has
the house has pure white normally
Hi, sorry to bother you, and I dont know if it has been asked recently.. but in the furniture mod, when i place the fire exit anywhere in the ship, it says it's.. blocked.. and i saw/heard people telling me that it's actually usable, but how? I do have the wideship, 2-story ship, celestial and windows for ship mods. Is it a bug? Is there anyway to fix it or make it work? Please I love the idea π
I was also reading a bit into the thread and I do have the mansion ship model with default ship layout in the configs
it's uh, a bit silly, and I never decided to do it on my end when the fire exit is enabled, but it needs a mod that re-registers fire exits on moon land. Like LLL for example
Why is the base game poster not in the widership+2story mod? Is this a bug?
You mean "LethalLeverLoader"? I just gotta install it and it should (hopefully) work?
yeah
I just haven't added the posters since the very beginning π’ I even added the copycat moveable posters in utility furniture, before adding the static posters for 2SS π
I did add LLL but now it won't let me land on any moon cause of this.. 
(I am in solo)
Is there any other similar mod that could work? I feel like it's because LLL isn't updates for v73 of the game.. I do have the whole error of it tho in front of me, but I am a complete noob and it anyways has to be about the mod being not updated
do you not have LLLU
on v73 you need this along with the base one
It always amazes me someone playing modded but not having LLL
some people don't play modded moons or interiors
Why did the Widership modder forget the posters on the wall?
I feel a little down cuz the posters that were there are goneπ’
huh, I think wider ship by itself has the posters. But if you're doing wider + 2-story, then that's me who didn't add the posters, because I've just been more interested in doing other stuff. Not sure when I will feel like doing it
That's right, that is how I'm using it. Please give me back the postersπ’ they are the pride of the game.
I did not have, thanks! (I did search for LLL but it wasn't this updated version i found on the store) - I will try later today if the fire exit will hopefully work
Exactly that, I didn't need it until now
Yeah, tho lots of other things also require it but yeah not saying its a bad thing, it just amazes me
Its a rare find hehe
no. youre saying its a bad thing n i h8 u!!!! boohoo!!!
lol ye
Ive seen more people with LE and LCAPI than without LLL hehehe
I should genuinely make a bingo card
Sooo.. I did try with both together (normal and updated, just like it said) but the fire exit still refuses to work
In any case, if you want @rich ice, I do have the whole error copied
For now I will just give up on it π₯²
about cirkit bee issue #modding-general message
Could we get 2 more pocket rooms. Another store room and possible a bedroom (or the ability to choose what room it is in the config)
Another bedroom????, Why not a pool??
Because I need more room for my organized scrap piles
i pitched some idears to them
the bathroom from manor with a filled tub would be nice
- openable drawers to store items in
Give me the power to create the f##### tardis
Lethal Company: Procedural Generative Ship Edition
Now with AI
Trust me bro
Dis gud
Ship crashes game before you even pull the lever, lmaooo
Melanie should make a ship that's just you entering a massive version of your own ship while giant mirrored versions of you move into an even larger ship in a recursive loop, kind of like this:
It's all quota. It's quota all the way down
I would love to see this become a thing
Skyscraper ship with 50 floors and every floor being it's own tile or smth
Semi-joking, a "moon" that is actually just your ship spontaneously generating a fourth floor that leads into an interior of sorts resembling your own ship in certain ways would go extremely hard
Ship becoming a ship moon with ship interior
that aint a bad idea. an oversized company ship, housing a hanger full of the regular sized ones
My brain hurts looking at that image
oops, I disappeared for like 3-4 weeks and only said it in one place
but guys, it's okay, because I'm back, and am making it everybody's business now
Welcome back, figured you might be interested that on Monday I will be playing NG+ for Karamari Hospital in Spooky's HD then will be playing the OG Game + DLC's on the OG Game after cus people really wanted to see me play the OG during my playthrough of HD
Smh just got back from the hospital after you shot her 
-# (/j)
Twice
You came back at funny timing, cus I just actually beat the HD game + DLC's the other day but I wanna do NG+ to unlock that Sword for Endless Mode on HD
wow, plays entirety of Melanie game the entire time I'm gone, finishes before I'm back. I heard a yuri happened literally the day after I said in that one place, that I'd be gone for a while
everybody hates me π
even BBNO$

that's why holes kept appearing everywhere
lol gdi Specimen 2
Also unfortunate news while you were away
Your voice no longer works
It became paywalled
π
I know Crit and Glitch were working on trying to find an alternative source for it but uhhh idk how that's been going lol
hello meltastic melandria
Tibet's being attacked?!
hi mel!!! hope you are doing wonderful!
correct
the real 2nd tho
2 things
-
All farming/cooking scraps are missing their sounds
- I guessing it just needs a v73 recomp?
-
LGU samples are no longer registered as cookable into Imitation Meat Scraps
i didnt wanna flop problems on ya as soon as ya got back
I'll see when I can get to this. It'd probably be an easy check, fix, and test, but yeah
Ig mel could use the new sounds from v73 for the cooking scraps now to add variety
mmm flesh
emotional
Hi! I've been having an issue with cooking food. it seems everything I cook ends up being extremely cheap between 1 to 10$. and it happens on basic unchanged settings. does aynone know why might that be happening?
seems like it only affects players in my lobby though, when I cook as a host prices are fine
Prices have always been desynced for clients, it's a longstanding issue
Clients grinding bodies for meat will also not consume the item for the host, allowing it to be grinded a 2nd time by the host themselves
This was prior to v73 but if no changes were made besides the network stuff it's probably still in
is it me or im the only one who cannot put any furnitures in those rooms ?
Oh yeah, I forgot to mention, the fourth poster on the left part of the ship spawns in a weird corner. This only happens in my friend group's modpack, but my private modpack has the fourth poster visible in the corner instead, so you don't need to peep around just to see it
does anyone know why this doorway is covered up like this π (i got wider ship installed as well)
disable side walls in wider ship config
check 2 story ship config
i did and i don't see anything about the door controls besides this and I have no clue what i'm looking at rn
hello are the interiors stable? never tried em
Yeah they are fairly simple so ye
awesome
Just blacklist them on cullfactory
i will
oh yeah, updates, updates. I just been uh, taking a break and doing other things, and I'm a bit out of practice π. Iono when to expect updates, just whenever I feel like it π’
hi mel
never speak to me or my family ever again yurilover69
how do i get boombirds to stand on the top of the ship and not the second floor ...
i think its funny that they do that
its their ship now
oh yeah, I just been uh, lazy π
but also I gotta fix something with the private version of 2SS before I can update anything to it, so, π¬
LAZY MELANIE
I have no idea what these things check for π¬ so idk how atm. Maybe I'll check, but I'm also doing a lot of different things else atm
OKAY
gonna be watching a minecraft civ event video later mel, be there or be square
see guys, I'm going to be doing such important things later
JUST A PATCH that doesn't add anything new yet
Pocket Rooms 1.0.4
- Changed ship bounds change to use mesh collider for more flexible rooms sizes and preparing compat for other pocket room mods (thanks Beanie for the idea).
π
"WOW"
Can you also please look into the issue where enemies get stuck teleporting in and out of them?
lol
She actually cant
okay y'all, this is just a separate library to let peopel share scripts for their own pocket rooms, without duplicates, and without having to load mine if they don't want to: https://thunderstore.io/c/lethal-company/p/MelanieMelicious/Pocket_Room_Library_MelanieMelicious/
Pocket Room Library 1.0.0
- Initial release and separation from Pocket Rooms.
- Added configs for time required for enemies to exit and enter rooms.
Pocket Rooms 1.0.5
- Separated main pocket room function scripts to a separate library, to prevent duplicate scripts for the same function. (THANKS A LOT BEANIE, NOW I HAD TO UPDATE AGAIN π‘)
- Added configs for time required for enemies to exit and enter rooms.
π¨
it doesnt mean anything its just im slightly green now
you're welcome for photosynthesis
also in hindsight, I'll just do later, but I can probably add more configs to classify enemies between size, and then give them different times (and configs for said times) to stand by the doors before teleporting. Because the difference between a masked and a dog can be pretty significant
GO ON
ASK
did you test ingame how wide it was up there
I'LL ONLY JUDGE YOU
just so i know
uhhh, it should be about the same as the mesh thing you have. So you can use that for referencing when making rooms
it's pretty convenient that theres a library for pocket rooms, i was about to start doing a very big one - i might still end up making my own scripts though. I need to find a way to keep item positions saved in the pocket rooms, and im using a functioning teleporter rather than a door
I got no idea about navmesh stuff so i was just going to disable the portal when on the moon lol
the maximum size is around 50x50
which is pretty large
but
not huge
oh is this something you were already planning? And then I just come in like, "oh yeah, so I separated it." Uhhh, did you already start?
mr hat and mel collab π
oh also yeah, for context, there's been a change since Beanie thought of doing the ship bounds different, so we could now have larger rooms
so long as you put em above teh ship
I was pretty much just about to start, i spent the last few days chipping away at setting up the models and materials and changing the animations and bla bla, i was going to start triggers today, it is the entire miside house + basement
I was thinking of adding a box collider through code somehow to shipbounds through code as a prefix ?
uh oh
perfect timing
ooohhh I see
ok so that might fit
absolute worst case scenario we add and bundle a wider mesh
idk why im saying we i only made the first one
and then mel improved it
or made it taller
kinda good you mentioned this, since pretty sure from what I've both checked in the code, and tested, that the game will only check for one <Collider> type, it doesn't check from a list on the same object. Just one, since it only references the colliders. This was an issue I had, which is why we couldn't have larger rooms, until Beanie had the idea to just switch it to a convex mesh collider, and I was like, wow. And yeah, then with some testing, it worked
yeah, we can always make it wider/longer on that top area
also yeah perfect timing
oh yeah, as far as any navmesh stuff, I could try help you figure out how to do it, if you want
I was going to follow the prefab setup of pocketrooms before latest updates with minor changes (forgot what), it looked like the rooms were just parented to the ship really far away?
this just saved me a ton of time trying it myself lol uhhhg man thts a shame
yeah, pretty much. Specifically up. Any other direction could cause problems
Forbiden knowledge
π
Gatekeep to save the world. ill take you up on that offer, ill msg when i get up to it. i got a few other quirks i gotta do beforehand that i could try to describe but will turn into a yap paragrpah
tty
alrighty, no worries! And yeah, I'm fine with being DMed at any time. It's kinda nice being able to help save time for somebody else on some things
literally DMing as we speak
Is the Mel plushie supposed to be facing down when your holding it 
i cry
-mel 2025
and 26
(i dont think it should be?)
xu and/or rod have it set specifically to do that
At all times, she does spinny funny on the ground 
yes
so idk if it's the lib or the room mod itself, but in the 3 story ship (in my case), it's hard to move around in the ship when it's landing or departing. in my latest departure, i clipped through the ship
using the latest of both former mods
for some reason the new pocketrooms update stopped me from being able to move furniture in my ship
ah good, wasnt just me
was trying to move the Stone from TestAccount Variety and thought it all of a sudden lacked compatibility
hmm
weird
can I have a modpack code, since I haven't been able to reproduce this in my test pack, before posting. In the meantime, revert to the older version
the item moving or the ship being sjhaky?
weird, it worked with all 3 modded ships. And then one change messed it up I guess
because yeah, slightly before uploading, I tested all 3 ships
okay, I fixed it. Going to push an update @hasty flame
Pocket Room Library 1.0.1
- Fixed being unable to build, save items, etc. occuring in some cases.
the spelling mistake is going to haunt me
and the landing/departure stability?
yep, that should be fixed, too. It's all related to ship bounds, so it was being weird with one thing
oh nice
you didn't hear this from me, but I didn't actually test the stability when landing and going into orbit in-game, until you said that π
but yeah, I can verify it's fixed
now that I have double-checked
you heard it here first, folks
π
https://i.gyazo.com/4306c77b3ce9b8d9d6044cd5237ec784.jpg they aint savin in the rooms
idoohey banooky
but it's okay, xu pointed out something that caused an entirely other issue with what I'm doing. So I'm now just looking into actually figuring out what things use ship bounds, and patching them to still act like the player is in the ship. Though for item saving, it's a little different. Pretty sure in DawnLib there's a saving thing including for items, to keep them in the rooms, though
I was really hoping it would just be ship bounds, i guess to test it ill just make the ship bounds collider ridiculously big in orbit
the real dream is reparenting items to their respective unlockable prefabs on lobby load π evil storage cupboard vs lovely modded drawer
wazzzup with the internal/external cams, just an issue atm?
LMAO

omg hi mel
oh I thought I fixed that, I guess I actually didn't, oops
very kind public response
Honestly itβs just good to see you cooking after so long Mel, some small bugs and issues are forgivable ^^
Has anyone else been noticing the ship's fire exit from here using the same fire exit as one in the interior or is it just me?
thats its whole point
it
connects to the interior
That's not quite what I was asking. Before, it would create a new fire exit in the interior. For example, if you had it unlocked and you landed on March, there would be four fire exits instead of three. I'm noticing that I still have same same number of fire exits, and the one the ship has is the same exact one as the interior (or the closest one if multiple exist like on March).
forgot i had this made. you're welcome, Mel π
uhhh, I'll maybe look into it in a bit, later. I've bit busy learning some new things so I can do the pocketrooms lib completely differently. It would work substantially better with said changes, and also the current state, there was something I didn't realize, which caused an issue, which is also why I reverted the pocket rooms mod, back to pre-library state
but as far as the stuff I've been looking into, progress seems nice so far, even if I haven't spent too much time on it yet
@rich ice hi i recently learned you can see loot nodes with imperium so ive been going around interiors and seeing them
how the fuck do you have items spawning at these though, if theres no nodes
and yes i checked under them before anyone asks
meshes and material for item nodes are not necessary
so if there is no mesh = you cant see node
or its just spawning thru smth like jll
or spawn synced object
i see
ooohh, yeah, I didremove the disabled mesh renderers and stuff, like fumo said
Is she sick in the head? Maybe
Find out in the next episode of, melanie
π’
im sick in the dreads
i dont
have dreads
thats why they are gone
they got sick
I hope they get better soon π
2-story ship idea: Furniture and materials that resemble the museum and mausoleum you've made, complete with assets that let you display them as ship decor
Bonus: A fork of Lethal Snap where portaits and paintings can hang off the walls, like the photos from the polaroids
funny you say this, since I had a similar idea to the first idea you had, except a little different. But this one sounds nice to include, too
can I change my pfp back to the normal one now π
no
I did notice this but thought it was an intended change since it was very OP to have one that took you back to the ship instantly. Maybe I'm wrong though. π
So I guess I'm not the only one then...
Any ETA on when the voidness on those internal/external cams will be fixed? I adore this mod but my crew uses those so have opted to disable for now.
oh, yeah, uhhh, I'll see if I can fix another issue I had that prevented me from updating, and then fix this issue. Since I'm pretty sure I already know what causes that
Lol gotcha, thanks Mel.
@rich ice hi mel
i think either your pocket room mod or the pocket room library is causing an issue where players become unparented from the ship during takeoff and landing
video example
2nd example, the only changes made was disabling the 2 pocket rooms mods
is that because of ship bounds being turned into a mesh collider or related to the elevator bool i forgot the name of
Might have something to do with the mesh collider
It definitely started happening after that point
you dont need the library anymore, since pocketrooms was reverted temporarily whilst the library gets worked on
Cant wait for 3 story ship
3 story chip when the 4th story releases in book form
oh yeah, remove the uh, library for now. I gotta rework it. I can't use the mesh colliders, so I've been figuring something out every now and then
alright, thanks
sorry i had to be the one that broke the news that her idea for the mesh colliders actually sucked pretty badly and was gonna break more stuff π
when i saw mesh colliders in the changelog i kinda figured it was gonna mess something up
but i didnt expect it to do that
the problem wasnt that it was using mesh colliders, it was just a lack of understanding on how unity bounds work
what needed to be understood about how unity bounds work specifically? just asking out of curiosity
they're cubes, they're always cubes, and they'll never not be cubes
(AABB)
so mesh colliders get as big as they need to be to fit the larger cube
basically, if your mesh collider is the black part
your collider bounds are the green part
all these cubes make a square...
I thought mesh colliders wrapped around the mesh renderer/filter (forgot which one you put the mesh in)
they do
well, technically they wrap around a mesh you give em
but their internal bounds
are just a square
well, i guess a cube
you can see this in unity explorer
if you look at extents
it makes no sense unless its a cube
this is why MeshCollider.bounds.Contains will give you anything within the green part, not just the black part
hm interesting. what about this case then:
for a mesh collider around the ship (if using the ships mesh) to replace the ship bounds collider and seeing the given behaviour of the clips above from wawa, my guess is in hangarship bool wasnt flipping because the collider only wrapped the mesh and rather than it being the usual box collider that sufficiently covers the ships interior. i havent tested this or checked out myself, just going off what im seeing
sorry, badly formatted by me, sounded better in my head
honestly, the problem with wawa's video is probably the issue of mesh colliders, but i'd need to look into the code pretty specifically to see what went wrong, i don't know exactly where mel fucked up in it, mel's library caused the collider of the ship to be so much bigger than the ship itself, which would've meant that the player would be inside the ship from much further away
but something was being weird clearly for it to count em not in, maybe cuz the parenting system isn't entirely reliant on that collider but still is, no idea
mkay have fun (tell me if something bad still happens)
2-sToRy ShIp 2.1.2
- Fixed internal and external camera not showing the ship or catwalks.
Ty! I def will lol
What about the extra fire exit? Does it still overlap one that is already in the interior?
So... uhh... for MelanieMelicious 2 sToRy ShIp works w Wider Ship Mod 2.1.1 to 2.1.2... using Wider Ship Mod & Ship Windows. (20 Mods...)
This happens
Fixes if I buy a window, also... this doesn't happen if I downgrade to 2.1.1
019bdfe2-2181-9287-9ac3-4d1281cdf66c
okay, easy fix, going to uplaoad
okay, should be fixed whenever the mod managers sync
2-sToRy ShIp 2.1.3
- Fixed ship becoming not good if ShipWindows was enabled, and not having any windows bought.
@rich ice I'm still having the issue where the ship's fire exit overlaps with the fire exit on the moon (both fire entrances go to the same place, but exiting the fire exit always returns you to the ship. Is this intentional?
oh uhhh, haven't looked into it yet, I've been a bit all over the place in where I'm focusing. Trying to fix something else atm, and reports for fixes that are pretty easy or I know the cause of, I'll quickly pause for. Unfortunately idk about this one atm since how I made the fire exits are a bit odd, but I'll see when I can check it
Alright, wasn't sure if this was intentional or something on my end, because it's been several months since I've been playing modded LC, so it could be possible either my newer modpack or an update on this mod or other mods could've caused something. But last I recall, the proper behavior of the ship's fire exit was to add an extra fire exit to the moon's interior, whatever it may be.
I've seen it overlap every so often before, but it seems to happen every time now
yeahh, it was supposed to create a new one. So something's happening for sure
Fix'd
π
okay, I think I figured out where I was having the issue with the new thing I was learning and trying to do, yet had one specific issue with, to change (and fix) pocket room lib. So now that I have it figured out, I just have to just like, apply it on everything, and then yeah, I can put things back
the worst part is I was delayed just because of 2 mistakes causing failures, making it look like nothing was working. When really, I understood it all pretty well, and was just missing 2 things I needed to keep track of
which is always how it always seems to go tbh
okay y'all
I have finished
please don't take this the other way π
.
Pocket Room Library 2.0.0
- Entirely changed everything from initial release.
- Now using transpilers to adjust vanilla code to account for pocket room colliders, alongside ship ones, instead of changing the size and shape of ship bounds (tHaNkS Xu Xiaolan for convincing me to learn this).
Pocket Rooms 1.0.7
- Pocket Rooms Lib is completely changed and fixed. Now depends on it again.
oh no, I have to make a wiki and/or a template for rooms now

Whens the farming mod getting updated
oh yeah, uh,I guess I can get started on that
Now I just hope you manage to fix your Discord shenanigans going on Mel
So youβre not having issues with talking in servers lol
Please stop posting cursed images of Alex thanks
can we just appreciate everything mel has done
thank you mel
ignore the pinheads in the back
OH MY FUCKING GOD LMAOOOOOOOOO
Mrov that is inappropriate it is not that funny, come on man π (I had to hold a straight face after posting that in front of my lecturer)
too bad I've laughed
Why is the bunni watching Imbibitor Dan Heng on the ipad?
Also, Fire Exit has been acting really goofy lately. It'll either be a one-way into a facility, only for the way out to lead to the standard fire exit placement on that particular moon, and then it's mysteriously blocked at other times
bnuy waiting for rerun
This is certainly an image of all time
https://i.gyazo.com/2d28313ec3855d0e839b15c23996b7be.jpg stuff still not staying in room :[
just in case
send modpack code
019be97f-a59a-3cf1-b91b-bc0fa8919b73
warning: oof
WHAT
have fun mel
important question, are they dropped, or are they placed on shelves of the stockroom, placed or dropped on furniture, and where were they dropped in the room. I want to make sure of certain things
and was it all the items
also
FUCK
self sorting storage
was it only the ones in there that teleported?
that was the only stuff. didnt set anything else down, use the preinstalled shelved, nor left on any furnishings
okay, I'm going to test with the SSS on my test pack. See if that still happens. I hope it's only with the SSS, but I'm also suspecting it could be something with storages, since I noticed something with the shelves, where dropped items didn't teleport for me
hmmm
I didn't get it with the SSS, BUT I also noticed I got it with normal storage shelves
dropped items stay in the rooms
hmm
mmm
weird, I double checked something without changing anything, suddenly normal storage is working
hmst
rooms were completely void of scrap after reload, no matter the placement
just in case (again)
and in case it's asked for again:
019bece3-db5e-ec7c-3233-31f796aeeaab
okay, I'm going to go look into this, since I'm definitely suspecting an incompatibility happening
I think I already know what's happening, and I just gotta do a very quick patch to fix that
Okie!
I think I found the issue
it's a bit weird, I noticed that items in the rooms will teleport if the entrance is at out walls of the ship. But placing it anywhere else, it seems fine. I have to look into this a bit more, for how to fix that, but at least I have a generally better idea of what's causing it
but I can't seem to reproduce this on my test pack? I've also managed to isolate your pack to only 14 mods enabled, and had it happen there. Yet it seems to not happen in my personal test pack
hmmm
I'm going to look at configs ig
whatappen
it's still a bit weird, since I don't fully know what's happening yet, I only know what configs cause it
which
okay, so I think yeah, I missed something in vanilla save system. Since items save in the rooms when using DawnLib's unlockables/shipfurniture saving system, but if you disable it (or more of enable disabling it), suddenly the items stop saving

I think I managed to fix it, but I noticed an issue with SSS items suddenly just not appearing at all, regardless of where it is. So I have to make sure I'm not doing something that breaks it, now
scratch that, the issue I had with SSS was because I kept switching save systems, on the same save
yep, I fixed it, yippee. You can uh, worship me now
I'll push the fix in a bit, just need to make sure it still works the other way, too
only catch is that the stockroom's shelves no longer work rn, but I might just push an update anyways, and look into that later
Woah
You're like
A celestial entity of sorts
Celestial Melanie.... It has a good ring to it
new plush variant
There is already another Mel plushie variant coming π
This bitch got too many forms
π
Pocket Room Library 2.0.1
- Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).
- Custom room bounds no longer hard-coded to look for inner door's parent prefab. Now bound to customizable list of colliders per room.
Pocket Rooms 1.0.8
- Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).
pass
H-HELP
and you cant stop it mel
HELp
MelanieMelicious Mods π± (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)
so terrified
π°
oh shoot
I may have left a debug message that's spamming the log. I gotta remove that rq π¬
its so hard to live in a world where rodrigoes are constantly harassed and disrespected.
Evil
I LOVE Farming and Cooking best mod ever
So good they added it to real life
mel ya did it π
sure your shelves drop their contents, but the important part is fixed. thank you ever so kindly
yEaH, now time to ignore the new but smaller issue for several months
yexhaw!
So I updated the mods, and now I can't even get into the pocket rooms
(Installed the pocket rooms library for the dependency of the pocket rooms. Then updated the pocketrooms from 1.0.6 to 1.0.8, then I updated the 2-story ship from 2.1.1 to 2.1.3, and 6 other mods had an update, but should not affect this whatsoever. After doing this, it completely breaks the interactions with the doors, resulting in me teleporting backwards. Fresh save btw)
It worked perfectly fine before all these updates; after that, it broke.
https://medal.tv/games/lethal-company/clips/lZnr6dCFYoOjTtxNt?invite=cr-MSxwZ2csMTkxNzQ4NTcz&v=26
Watch Bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
yo if not being rude or anything. could you test your pack with CruiserImproved disabled?
Sure! I'll try that out later today.
okay, thanks for mentioning CruiserImproved. I just added it to my test pack, and it seems like it's incompatible with something in my transpiling. I'll look into this
okay, seems like we're targeting/matching the same line, and then removing it, disallowing the second one from finding the one it's looking for. I can just uh, make my patch happen first, stop removing the lines so I don't break anything looking for the same lines, and just place my new ones a little bit after
I keep having to brb, but I should have a fixed version ready. I just want to test it on one more pack that also reported an issue, to make sure there isn't another incompatibility, and it was just the same one
okay, gonna wait a little longer to push this. Turns out there was another incompat, and I'm just going to really quickly rewrite some stuff, seeing the pattern of what's causing the incompatibilities
this should also hopefully fix any other possible incompatibilities that I don't know of, yet
i have a question about the mod, is there way to make it so the 2nd floor is purchasable, if not is it possible to add it? in the events of that being the case i'd suppose it'd only be buyable in orbit due to navmesh shenanigans
Is the inner walls being restored for the host when fired being fixed too 
yeah, still a handful of things to do for some other mods, too. Though currently PocketRoomLib is a bit in my priority since I don't want it to mess up saves, and also I want to have it working perfectly for if others use to make their own pocket rooms
that being said, whereas before I didn't feel like looking into turning the ship to have a config to make it buyable, there's a chance I might look into it nowadays
outside of that though, I've been generally pretty busy recently, too, so who knows
Understood. It's not a massive deal, we can all just quit to menu and reload the save when we lose, just annoying lol.
@rich ice Just a quick reminder that after an eject if you have ShipWindows the Vanilla ship appears inside your ship with 2 Story Ship v2.1.3 but not v2.1.1
Gonna send some logs for you
2.1.1
I see Crow mentioned it btw mb, just figured some logs might help diagnose it easier
2.1.3
Love you Mel, your hard work in this community is so appreciated π We will likely keep plans to play this Saturday this time unless Hytale updates again cus I know you wanna play a lobby with us again ^^
Sylvia: I can front for it, would be fun to play Lethal again if the other alters are still feeling burn out 
is this normal? when going out or going in while the ship is descending or ascending, something is pushing on the porch
tested only 2 story ship + wider
019c05de-ba11-8edf-3c01-c34db876e7de
is there any report of people suddenly losing the 2story mid round?
like suddenly the vanilla ship wall is blocking the 2story doorway and stuff
it happened to my group, 2 out of 4 people got blocked (host and 1 other client)
havent grabbed their logs hopefully there is something
It happens when you're fired if you have ship windows installed. Can only fix it by reloading the save.
Mel's fully aware of this stuff, just something we'll have to deal with for the time being until it's fixed.
Mid round I've never encountered myself though, that's...odd.
yeah the host was playing solo and failed first quota, then other guy joined and got trapped on the second floor mid game lol
thanks for the workaround
CAT
wallo
oh yeah, this is just with the extended catwalk, since I didn't extent the bounds to account for that. This happens normally
oooh yeah, I still gotta fix that, just been kinda occupied with things
ship region not extending
uploaded another patch, didn't post the previous one from like a week ago. I'll post both:
Pocket Room Lib 2.0.3
- Fixed incompatibility with CruiserImproved.
- Rewrote transpilers to open compatibility with other patches.
2.0.4 - Fixed soft incompatibility with loaforcsSoundAPI Lethal Company, preventing players from being able to build before first landing on save load/game start (and hopefully other similar issues).
- Added soft compatibility with loaforcsSoundAPI (unrelated to incompatibility).
take yer time melnit
I cna do that rn actually, i gotta open up Unity to work on something else after, anyways
ACCIDENT
I double click π
Ran into a minor bug, after quota failure we are returned to a normal size ship. Going to main menu and back to the save fixes so no biggie. wanted to reach out and see A.if its a known thing, B.if its this mod or wider ship or something else.
019c20f4-29af-c0c8-cec7-6b742e1f986b if relevant
I just scrolled up and this sounds like what someone said Mel's aware of mb
just learn beanish
Brain rot, the language of Beanie 
beanrot
When do we get the Melrot though? It is her thread 
you sure you want mel rot?
WOW
iykyk
I hate these edited pictures lol
jareth made it 
they just handed over the man π
I made that like a few weeks ago lmao
posted it in the lethal chat too so either you or another alter already saw it XD
so here's the thing
we playing normal but then 1 of my friends slips thru a door pocket room(the storage one) while the ship is leaving
they died, seemingly pushed out of the room
thats when Audioreverbtrigger error spammed when we are on orbit (only when orbit)
we got it first leaving Chronos moon from Skelaah's
Profile : 019c2973-ced6-e71b-4ea5-1ff0c87d5a69
Host logs :
uh oh
time to test π
oh
that being said
I noticed an issue in most recent patch
π
no nvm, I didn't notice an issue in most recent patch
that means IGNORE WHAT I JUST SAID
STOP READING IT
woah guys, I'm gonna do something crazy, look at this
π
HAAAALP I CANT STOP READING IT
wait, I actually did notice an issue in most recent patch
which means read it all along
I can't erase pen, but I tried underlining the part you can reading, and crossing out the old don't reads

hmm, that being said, thing I noticed doesn't seem to be the cause of the issue. It would just cause a completely different issue
at least on test pack, time to see the pack where this stuff happened
Peak Mel, guaranteed to figure it out 
hmmm, I haven't been able to reproduce it yet
I'm going to drop a patch update to fix the thing I found, but I don't think it's related at all to the reported issue. I'll still try figuring out what happened here for a little longer before uploading said patch. But if I can't find it, I'll upload and keep looking
okay, well I ended up also fixing another thing, but I have no idea if that fixes the reported issue, since I'm not sure how to reproduce it. But here's the next uploaded patch:
Pocket Room Library 2.0.5
- Fixed missing line in soft compatibility with SoundAPI.
- Fixed slight IL branch jump mismatch.
hi mel
oh, thanks for reminding
I uh, finally wrote the wiki thing and posted a template
here, have a blast: https://thunderstore.io/c/lethal-company/p/MelanieMelicious/Pocket_Room_Library_MelanieMelicious/wiki/
Hi nel 
FelonyMalicious, I just checked out your source code a little bit...
Your ShipWindows compatibility is so cursed 

please don't look at it π I need to change literally everything, but I prefer doing other things no
like it's actually so bad, but my time is better spent elsewheer atm
π
but my time is better spent elsewheer atm

Like... Why are you adding a HarmonyPatch to the EventAPI instead of registering a callback? ;-;
dont ever look at my stuff

especially if i ever need to patch something
just dont
She did say she plans to completely redo the ship mod at some point lol
I wouldnβt be too harsh on her she has learned a lot since she first started modding

We only give the harshest of judgments here!
Jokes aside, this was mostly just an observation 
Hehe just can tell she already hates her old code by her responses
She was prolly over there like 
@rich ice update the farming mod so i can showcase it in this week in lethal company
4333333333333333333qwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888giii9
sorry cat stood on keyboard
π
such a way with words
say please 
meanwhile, slight bug time
Sapsucker is ignoring the blacklist i set for it with my rooms
didnt remember whether the internal name had a space or not, so i just put both
room is BedRoom1 with its default settings
019c30b2-ab80-d149-f8e6-8e28dc9af5d8
(shaved down to 269 mods)
Nice
oh, I think I know what this is about. Also, yeah, it's the one without a space (in this case). But uh, I think it's preventing the sapsucker from teleporting, but it's still using the offmeshlink I put to let enemies (that can path on medium spaces, example, inside the ship) navigate into the rooms towards you. So I'm assuming there was a delay before it actually got into the room. This, uhh, I can try think of something I guess
left wall bugged after being fired.. i d k why, reported this to shipwindows thread as well as i know ship windows updated recently.. but this was our first game reset in like a month so i wont rule anything out xD (our games last a long time)
019c359f-7243-57b3-25f7-3f7f0d82c8e4
yeahhh, this is an issue that came back, that I gotta fix still. It's thankfully not super serious, just a little inconvenient to have to reload lobbies every firing. But still something I should probably get to soon
I deal with mel alot

you mealed a dell
fair, wasnt sure, saw no mention of it, just thought id report.
This... probably isn't the best time to suggest new furniture items considering what was recently being discussed, but have you considered adding furniture that lets players hang up scrap like Paintings to be displayed more properly?
I have, actually since the near beginning of the furniture mod. I just uh, never ended up feeling like doing it after so long π. But it should be easy tbh
That would be kinda neat, to be honest
not the other way around
someone read to him
If you need help with modelling furniture I can help with that
Hey you

im gonna add new furniture at some point
since i got the supermarket openables
so i migght make them into furnits
also i gotta do pocket rooms
Yellow yellow
Anyway
Mel can model on her own, she already modeled all the cooking stuff
I am... Fully aware
@rich ice isnt it true you broke your ghost hands and cant model anymore
ignore that you need to type to respond it only impacts modeling
animal abuse
we will be cooking you alive in the marrow furnace for this
animal animal abuse
I think I found out what happened
give me a sec
also wtf
iono
Mel since you're here clients couldn't enter the pocket rooms for us at the start of stream today
I was playing with Luxnara when Pocket Rooms didn't work. Here is my log file
turns out likely same issue Satou had, that I'm pretty sure EVERY client experienced universally. This wasn't even anything to do with networking either, it's just because of how host and client have inconsistent timing of StartOfRound's Start(), which caused a stupid little oversight
anyways, I guess I can upload fix now, rejoice
Pocket Room Library 2.0.6
- Fixed pocket room bounds not working for clients due to StartOfRound's Start() timing inconsistency between clients and host. Wow, Melanie, it's almost like this was foreshadowed months earlier.
tldr
poket fix
you are lucky I'm getting all these bug reports and fixes before you make your own rooms
THANK ME
THANK ME NOW
WHERE IS IT
thnak to
exactly why i waited! (its not im just a lazy bastard)
bungle
oh yeah, I appreciate the offer. I'm not against working with other people, I just typically work by myself a lot π, but if I ever do want to split work, I can consider it. And yeah, if I do take up an offer, obviously you'd be credited
appreciate my offer
you work for free
why are you small
-# 
She dont got it on rn π unequipped
Hello bird
π¦ Who?
The game
If you are fired by Quata, you lose access to the stairs when you return to your ship.
known problem, fix comin someday 
switched to the DawnLib save system. went to test it after removing SmartItemSaving and makin sure the GI saving was disabled. when launching into orbit, i got a single error, and the ship didnt fully transition into orbit; it flew into space, the doors shut, the weather stayed, the results didnt play out, and the day didnt turn over. the error mentioned pocket room boundaries.
019c4ede-8739-31ff-555e-f4bef23c85a9
uh oh, time to check
here, I though I finally got them all π
WHAT DO YOU MEAMN PREGNANT
Have a great day Mel 
Could mayhaps add a null check in here 
However
I know not why one of them is missing in the first place
m(u)preg
She's having Mu's baby?
@junior rose You impregnated Mel?
Mel makes your suit and cosmetics, you reward her with baby
π

