#MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

1 messages Β· Page 11 of 1

rich ice
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wow wtf, I said changes so many times

floral ocean
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change your changes

oak sand
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adapt and adjust your changes πŸ˜„

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Well, I did a new lobby with a new counter and all that jazz with DawnLib item saving back to normal settings, and the counter is still here. I really don't know how this got resolved. I saved the log for you anyways just in case it might help. if it does vanish again, I will save that log immediately and I'm keeping the debug stuff on.

carmine topaz
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I have a feeling it's not a DawnLib bug tbh since other furnitures using DawnLib have been okay

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I also hope whatever is going on is an easy fix

rich ice
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me stuck on downloading Wesley's Moons

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πŸ˜”

carmine topaz
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We do miss you

worn escarp
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Np

oak sand
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I think the issue may be my MoreCupboard mod. I did a reload of our lobby and my additional cupboard vanished and was replaced by the original, which isn't functional. The counter I purchased as a test is still here.

floral ocean
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wait it got replaced?

oak sand
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Yes. I saved a log of the reload if you'd like it.

floral ocean
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okay wait can you screenshot your configs for dawnlib

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i have a feeling there's a misunderstanding in the way i worded the cofigs

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configs

oak sand
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These are the only ones I adjusted before

floral ocean
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okay, false is correct

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did you turn on the debugging ones?

oak sand
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No sorry, I think I misunderstood and only turned on the Bepinex ones

floral ocean
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oh lol okay, i mean both are required but ye

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turning it on will tell me whats getting saved and loaded

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reason i got confused is that nothing should be getting replaced when loading furniture, if something doesnt exist anymore its just gone, if something is getting replaced there's likely a serious issue lol

oak sand
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Everything in the InternalDebugging section?

rich ice
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my furniture mod was on the previous version, so the update might have not reached you at the time

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let me check one more thing

floral ocean
rich ice
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hm okay, but always in stock was still enabled. Since in the previous version, disabling it made all furniture just like, cease to exist

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I'm still going to test in old version, see if I can reproduce the issue. Then see if it happens after updating

floral ocean
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honestly i think dawnlib handles the alwaysinstock thing, cuz all ship upgrades have that turned on and all furniture dont

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but u could be overriding if you run after me lol

floral ocean
rich ice
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yeah, I delete them before launching. But uh, tbh I guess I never properly checked if I can give them exceptions to not download in the first place, on Gale

floral ocean
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oh tbh idk if i can

rich ice
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and if I could do that on other managers, then uh, I guess I should use a different one for testing

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yeah, my issue was actually downloading them before I could remove them 😭

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and you know my internet

carmine topaz
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I think if you use the drop down in Gale to see what is gonna be downloaded you can exclude things but not sure

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I don’t think you can with R2 or TMM however

rich ice
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doesn't let me on gale

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most I can do is click the mod, and it asks to open the link

carmine topaz
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Ah yeah I wasn’t sure

rich ice
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wow, I couldn't reproduce the issue on the previous version

carmine topaz
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I thought I remembered it being a thing last time I saw Alex or Lacy bring up the menu but since I wasn’t fronting I figure my fragmented memory is playing tricks on me

oak sand
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Okay, I really don't think your mod is the issue! I did the test of buying a piece of furniture, landed the ship, took off, then reloaded the lobby and your furniture was fine. Then I bought a cupboard from the MoreCupboard by ScienceBird mod. I landed again, took off, and reloaded, and that cupboard (a blue one) vanished and was replaced by the red cupboard. Your furniture remained with no issues.

rich ice
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hmmm, alrighty, well thank you for testing, reporting, and updating! It was also a nice warmup to ease me back into Lethal's modding, to prepare adding stuff soon. And you know, hopefully finally release the like medium interior update I prepared, and never released

oak sand
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More melanie mods? I'm so for it. Glad to help. πŸ˜„

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You should do us all a favor and make a cupboard mod that DOES work, my team will suffer without the extra storage lol. We have a hoarding problem.

copper sage
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melanie "famous moon maker" melicious

rare gyro
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thank you melanin delicious i have a haus now

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i forgot my bed pillows though gulp

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i yearn for more pocket room types...

rich ice
rich ice
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I genuinely have been considering an open-plan 2-story pocket room 😭

rare gyro
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wait a minute

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literally just make the mansion bathroom tile a room

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its so perfect

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but change it so you can store items in the drawers

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rather than it spawning items

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ok now ill draw some

rich ice
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oooh yeahh, the mansion bathroom would be real cozy. I guess a basic config for if it comes pre-furnished would be nice, too

rare gyro
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this maybe

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darker = lower elevation

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basically double the size of the current bedroom

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each half is at a different elevation and its bisected by stairs and a railing

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you could do a kitchen in the bottom area with your kitchen stuff and a little garden in the top for example

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cozy room

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also a mini balcony room would be cool

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but difficult

rich ice
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yeahh, I like this. Oooohhhh, a balcony room sounds cool

rare gyro
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something like this but swap the stairs for a ladder that allows two handed items

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to save space

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actually hmm

rough berry
rare gyro
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then you wouldnt be able to put furniture at the top

rich ice
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I can't believe you tried to SABOTAGE me

rare gyro
rare gyro
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stalk my thread if you wish

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ill probably announce it there

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and post minor things

rich ice
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I'll see what I can manage, that can also still look nice, but not crampt

rich ice
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also, those window placements look pretty nice, too, if you also think they'd be nice

rare gyro
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i love the pocket rooms it satiates my hunger for decor without making the base ship huge

rare gyro
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makes sense to me

rare gyro
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to mix it up a bit

carmine topaz
rich ice
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YES EXACTLY, the pockets rooms are so nice for that. And have a kind of, cool unique vibe compared to a fully shared ship extension

rare gyro
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WE will all be using pocket rooms and biggership

rich ice
rare gyro
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also im assuming turning this off means you only tp in while holding furniture

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neat

rich ice
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yeah

carmine topaz
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I need the wooden walls and floors back LacyHeart

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it's just so cozy

rich ice
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I hope to do that soon, just waiting for when I'm more specifically in ship-specific mood, but I guess room-mood means I'm getting close

carmine topaz
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Yeeeeee ^^

rare gyro
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i do wish biggership had material options but i dont blame morv its probably a headache

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i like it being just a bit wider + my little hangout rooms

carmine topaz
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That's the whole reason for Mel's compat she plans to do

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her customization on morv's ship

rare gyro
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Also im curious mel did you literally just do a fire exit prefab as a furniture and it just works because its technically on the moon

rare gyro
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cus i dont use the second story much and i like it schmol on the outside

carmine topaz
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Yeah, she mentioned when she reworks the ship mod eventually she plans to add the option to have no 2nd floor when using it with wider even

rare gyro
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mel.. my moms kinda shipless… please mel i need this…

rough berry
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any chances on this?

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I'd love to have one that can actually fit in a room

rich ice
rich ice
floral ocean
rich ice
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LAUGHING

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😭

brisk widget
rich ice
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😭

rare gyro
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its okay mel… my moms kinda financially stable now… shes no longer shipless…

rare gyro
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as long as the user doesnt see the duct tape its fine plink

worn escarp
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hi im the user

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i see the duct tape

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its not fine

rare gyro
# rich ice 😭

oh also felony if i gave you the painted wall texture i used for liminal house would you consider adding it as an option for the pocket rooms mod

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i cant even remember if you can change pocket room materials

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perceive im floopid

rough berry
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more materials for the walls would be awesome

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(or even some type of wallpaper)

rare gyro
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the liminal house wall is like the rough-ish painted wall texture

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I could actually pack the materials into a bundle for felony felicitous if they wanted

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so they just import it and apply

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hmm

floral ocean
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I'm sorry to say guys, you probably won't hear from mel for a couple of months, I can't really talk about it much since it's private but yeah she'll hopefully be back at some point sooner rather than later

rare gyro
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wait are you just joking

floral ocean
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to respect melanie's wishes i cant talk about it much

brisk widget
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i hope they are great...

worn escarp
tranquil pecan
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Actually though hope she gets through whatever's going on soon plink

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Sad to hear

carmine topaz
floral ocean
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I don't think she's interested in repo anymore, also she gave me explicit say to tell people here this so try to keep things here just incase

brisk widget
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go back, you dead

worn escarp
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goodnight mel

copper sage
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i miss mel. πŸ™

floral ocean
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That was sooner than expected

copper sage
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you expect mel to play by the rules?

tranquil pecan
rough berry
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4th floor extension when

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I want the krusty towers on this ship

iron sandal
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wait thats a hilarious idea. make new floors tileable in a way you can just define how many floors you want and the ship will generate that many floors πŸ”₯

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I wanna fly a skyscraper

real lotus
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do something similar for mels rv cruiser since you can already configure it for 2 stories

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DRIVEABLE SKYSCRAPER!!

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has the worlds highest center of mass and immediately tips over

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the inspiration

iron sandal
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you actually have to roll it around instead of driving it due to that

iron sandal
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get the whole crew to push it forward

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or have the host wedge themselves into the trunk hatch and launch it into orbit

real lotus
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comedically tall ship with an equally as comedically tall cruiser attached to it

real lotus
orchid girder
west bloom
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Is there a way to let enemies walk on top of the ship with 2 story + wider ship?? (Nvm I'm coocoo I thought dogs could usually get up there (They can't πŸ™))

sinful girder
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With the 2 story ship can we get an option to disbale the balcony. That is plenty of usable space being taken up by a hole in the floor

carmine topaz
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It's off by default

sinful girder
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I never knew that ugh I never check those configs I always check the one in game

worn escarp
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Never check the one ingame

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Most configs are not in there

rough berry
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Any chance in the future with the cooking mod to have more recipes or a watering mechanic for the plants?

rich ice
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one day, infinite story ship is gonna drop, and somebody is going to crash trying to put the integer limit

rich ice
rich ice
orchid girder
copper sage
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idea. "Elevator". take the one from Mineshaft and turn it into furniture. not for convenience reasons. just have something for me to go up in, then walk out of when at the top

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even if no floor at the top

rare gyro
rare gyro
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also im lazy

copper sage
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lazy =/= stinkie

rare gyro
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yeah im not stinkyee

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only lazy

copper sage
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you aint laznits, just stinknits

rich ice
rich ice
rare gyro
copper sage
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melazy and stinknits

rare gyro
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turns out its just this normal texture with the following settings (you can set base color to whatever you want, it will be white by default)

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i lied

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it also has a detail map

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this adds more visual flair and makes it look slightly worn

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and heres the tiling for the main texture

rich ice
rare gyro
elder solstice
# rich ice alrighty, thanks. Since you can also change the colors for the materials in the ...

Hi, sorry to bother you, and I dont know if it has been asked recently.. but in the furniture mod, when i place the fire exit anywhere in the ship, it says it's.. blocked.. and i saw/heard people telling me that it's actually usable, but how? I do have the wideship, 2-story ship, celestial and windows for ship mods. Is it a bug? Is there anyway to fix it or make it work? Please I love the idea πŸ™

elder solstice
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I was also reading a bit into the thread and I do have the mansion ship model with default ship layout in the configs

rich ice
grand compass
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Why is the base game poster not in the widership+2story mod? Is this a bug?

elder solstice
rich ice
elder solstice
# rich ice yeah

I did add LLL but now it won't let me land on any moon cause of this.. plink

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(I am in solo)

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Is there any other similar mod that could work? I feel like it's because LLL isn't updates for v73 of the game.. I do have the whole error of it tho in front of me, but I am a complete noob and it anyways has to be about the mod being not updated

modest mica
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on v73 you need this along with the base one

worn escarp
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It always amazes me someone playing modded but not having LLL

fervent robin
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some people don't play modded moons or interiors

grand compass
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I feel a little down cuz the posters that were there are gone😒

rich ice
grand compass
elder solstice
# modest mica do you not have LLLU

I did not have, thanks! (I did search for LLL but it wasn't this updated version i found on the store) - I will try later today if the fire exit will hopefully work

elder solstice
worn escarp
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Its a rare find hehe

fervent robin
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no. youre saying its a bad thing n i h8 u!!!! boohoo!!!

fervent robin
worn escarp
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Ive seen more people with LE and LCAPI than without LLL hehehe

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I should genuinely make a bingo card

elder solstice
# modest mica do you not have LLLU

Sooo.. I did try with both together (normal and updated, just like it said) but the fire exit still refuses to work

In any case, if you want @rich ice, I do have the whole error copied

For now I will just give up on it πŸ₯²

grand compass
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about cirkit bee issue #modding-general message

sinful girder
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Could we get 2 more pocket rooms. Another store room and possible a bedroom (or the ability to choose what room it is in the config)

frozen scroll
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Another bedroom????, Why not a pool??

sinful girder
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Because I need more room for my organized scrap piles

rare gyro
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i pitched some idears to them

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the bathroom from manor with a filled tub would be nice

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  • openable drawers to store items in
worn escarp
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uhm what about a pocket dimension that is the entirety of experimentation?

rare gyro
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oh true

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this would have zero consequences on performance

frozen scroll
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Give me the power to create the f##### tardis

native cape
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Now with AI

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Trust me bro

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Dis gud

brisk widget
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use dungen to generate ship

gilded stone
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Melanie should make a ship that's just you entering a massive version of your own ship while giant mirrored versions of you move into an even larger ship in a recursive loop, kind of like this:

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It's all quota. It's quota all the way down

mellow pilot
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Skyscraper ship with 50 floors and every floor being it's own tile or smth

gilded stone
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Semi-joking, a "moon" that is actually just your ship spontaneously generating a fourth floor that leads into an interior of sorts resembling your own ship in certain ways would go extremely hard

mellow pilot
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Ship becoming a ship moon with ship interior

copper sage
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that aint a bad idea. an oversized company ship, housing a hanger full of the regular sized ones

frozen scroll
rich ice
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oops, I disappeared for like 3-4 weeks and only said it in one place

rich ice
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but guys, it's okay, because I'm back, and am making it everybody's business now

carmine topaz
tranquil pecan
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-# (/j)

carmine topaz
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You came back at funny timing, cus I just actually beat the HD game + DLC's the other day but I wanna do NG+ to unlock that Sword for Endless Mode on HD

rich ice
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wow, plays entirety of Melanie game the entire time I'm gone, finishes before I'm back. I heard a yuri happened literally the day after I said in that one place, that I'd be gone for a while

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everybody hates me πŸ˜”

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even BBNO$

carmine topaz
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Hey at least you'll get to be there to watch me play the og Melanie Game

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πŸ˜„

tranquil pecan
carmine topaz
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Missed you a ton Mel

rich ice
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that's why holes kept appearing everywhere

carmine topaz
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lol gdi Specimen 2

carmine topaz
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Your voice no longer works

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It became paywalled

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πŸ˜”

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I know Crit and Glitch were working on trying to find an alternative source for it but uhhh idk how that's been going lol

fervent robin
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hello meltastic melandria

copper sage
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now that your back

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1st and foremost, welcome back to Hell.

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2nd [TBA]

rich ice
worn escarp
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hi mel!!! hope you are doing wonderful!

copper sage
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the real 2nd tho

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2 things

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  • All farming/cooking scraps are missing their sounds

    • I guessing it just needs a v73 recomp?
  • LGU samples are no longer registered as cookable into Imitation Meat Scraps

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i didnt wanna flop problems on ya as soon as ya got back

rich ice
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I'll see when I can get to this. It'd probably be an easy check, fix, and test, but yeah

meager tiger
rare gyro
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mmm flesh

fervent robin
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emotional

glacial lynx
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Hi! I've been having an issue with cooking food. it seems everything I cook ends up being extremely cheap between 1 to 10$. and it happens on basic unchanged settings. does aynone know why might that be happening?

glacial lynx
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seems like it only affects players in my lobby though, when I cook as a host prices are fine

cloud panther
fossil remnant
tall obsidian
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Oh yeah, I forgot to mention, the fourth poster on the left part of the ship spawns in a weird corner. This only happens in my friend group's modpack, but my private modpack has the fourth poster visible in the corner instead, so you don't need to peep around just to see it

south sonnet
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does anyone know why this doorway is covered up like this 😭 (i got wider ship installed as well)

brisk widget
south sonnet
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ty

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btw does anyone know why these door buttons are covered?

south sonnet
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or wait

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is it possible to move the door controls to their original place?

brisk widget
south sonnet
brisk widget
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door panel position

south sonnet
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ahhh

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okay ty very much

glacial venture
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hello are the interiors stable? never tried em

modest mica
glacial venture
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awesome

modest mica
glacial venture
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i will

rich ice
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oh yeah, updates, updates. I just been uh, taking a break and doing other things, and I'm a bit out of practice πŸ˜”. Iono when to expect updates, just whenever I feel like it 😒

copper sage
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hi mel

oak chasm
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hi mel

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hope you do good yoiled

floral ocean
lime kestrel
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was this considered by chance?

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Just another pathway added, that's... about it

frozen valve
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how do i get boombirds to stand on the top of the ship and not the second floor ...

glacial venture
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i think its funny that they do that

static hedge
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its their ship now

rich ice
floral ocean
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LAZY MELANIE

rich ice
rich ice
floral ocean
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gonna be watching a minecraft civ event video later mel, be there or be square

rich ice
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see guys, I'm going to be doing such important things later

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JUST A PATCH that doesn't add anything new yet

Pocket Rooms 1.0.4

  • Changed ship bounds change to use mesh collider for more flexible rooms sizes and preparing compat for other pocket room mods (thanks Beanie for the idea).
rare gyro
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breaking news, beanie forces mel to update again

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you may throw tomatoes at me

rich ice
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😭

worn escarp
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"WOW"

carmine topaz
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lol

floral ocean
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She actually cant

rare gyro
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yeah her eyes got removed today

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how insensitive of you

copper sage
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hmm

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i b thinking

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and it hurts ;u;

rich ice
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Pocket Room Library 1.0.0

  • Initial release and separation from Pocket Rooms.
  • Added configs for time required for enemies to exit and enter rooms.

Pocket Rooms 1.0.5

  • Separated main pocket room function scripts to a separate library, to prevent duplicate scripts for the same function. (THANKS A LOT BEANIE, NOW I HAD TO UPDATE AGAIN 😑)
  • Added configs for time required for enemies to exit and enter rooms.
rare gyro
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YOURE MAKING ME GREEN WITH YOUR HATE

rich ice
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😨

rare gyro
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it doesnt mean anything its just im slightly green now

rich ice
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you're welcome for photosynthesis

rare gyro
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time to get to work cookin

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oh yeah i was gonna ask

rich ice
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also in hindsight, I'll just do later, but I can probably add more configs to classify enemies between size, and then give them different times (and configs for said times) to stand by the doors before teleporting. Because the difference between a masked and a dog can be pretty significant

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GO ON

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ASK

rare gyro
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did you test ingame how wide it was up there

rich ice
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I'LL ONLY JUDGE YOU

rare gyro
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just so i know

rich ice
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uhhh, it should be about the same as the mesh thing you have. So you can use that for referencing when making rooms

neat rapids
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it's pretty convenient that theres a library for pocket rooms, i was about to start doing a very big one - i might still end up making my own scripts though. I need to find a way to keep item positions saved in the pocket rooms, and im using a functioning teleporter rather than a door

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I got no idea about navmesh stuff so i was just going to disable the portal when on the moon lol

rare gyro
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which is pretty large

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but

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not huge

neat rapids
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I dont remember if its that big

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whats 50x50 even? like the scale?

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no...

rare gyro
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for perspective the red is 50x50

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player can be seen inside

rich ice
rare gyro
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mr hat and mel collab πŸ‘€

rich ice
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oh also yeah, for context, there's been a change since Beanie thought of doing the ship bounds different, so we could now have larger rooms

rich ice
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yeah

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THREE

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TWO

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ONE

neat rapids
rich ice
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uh oh

neat rapids
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perfect timing

rich ice
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ooohhh I see

rare gyro
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absolute worst case scenario we add and bundle a wider mesh

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idk why im saying we i only made the first one

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and then mel improved it

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or made it taller

rich ice
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kinda good you mentioned this, since pretty sure from what I've both checked in the code, and tested, that the game will only check for one <Collider> type, it doesn't check from a list on the same object. Just one, since it only references the colliders. This was an issue I had, which is why we couldn't have larger rooms, until Beanie had the idea to just switch it to a convex mesh collider, and I was like, wow. And yeah, then with some testing, it worked

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yeah, we can always make it wider/longer on that top area

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also yeah perfect timing

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oh yeah, as far as any navmesh stuff, I could try help you figure out how to do it, if you want

neat rapids
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I was going to follow the prefab setup of pocketrooms before latest updates with minor changes (forgot what), it looked like the rooms were just parented to the ship really far away?

neat rapids
rich ice
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yeah, pretty much. Specifically up. Any other direction could cause problems

rich ice
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😭

neat rapids
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Gatekeep to save the world. ill take you up on that offer, ill msg when i get up to it. i got a few other quirks i gotta do beforehand that i could try to describe but will turn into a yap paragrpah

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tty

rich ice
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alrighty, no worries! And yeah, I'm fine with being DMed at any time. It's kinda nice being able to help save time for somebody else on some things

copper sage
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literally DMing as we speak

pseudo frigate
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Is the Mel plushie supposed to be facing down when your holding it stare

rare gyro
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-mel 2025

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and 26

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(i dont think it should be?)

copper sage
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xu and/or rod have it set specifically to do that

rare gyro
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oh

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ok

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i remember it only facing down when on the floor

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tho

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maybe im wronkl

pseudo frigate
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At all times, she does spinny funny on the ground stare

copper sage
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so idk if it's the lib or the room mod itself, but in the 3 story ship (in my case), it's hard to move around in the ship when it's landing or departing. in my latest departure, i clipped through the ship
using the latest of both former mods

hasty flame
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for some reason the new pocketrooms update stopped me from being able to move furniture in my ship

copper sage
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ah good, wasnt just me

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was trying to move the Stone from TestAccount Variety and thought it all of a sudden lacked compatibility

rich ice
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hmm

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weird

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can I have a modpack code, since I haven't been able to reproduce this in my test pack, before posting. In the meantime, revert to the older version

copper sage
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whose?

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because

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well

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yknow

rich ice
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anybody who has the issue

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I think I see the issue, actually

copper sage
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the item moving or the ship being sjhaky?

rich ice
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weird, it worked with all 3 modded ships. And then one change messed it up I guess

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because yeah, slightly before uploading, I tested all 3 ships

rich ice
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Pocket Room Library 1.0.1

  • Fixed being unable to build, save items, etc. occuring in some cases.

the spelling mistake is going to haunt me

copper sage
#

and the landing/departure stability?

rich ice
copper sage
#

oh nice

rich ice
#

you didn't hear this from me, but I didn't actually test the stability when landing and going into orbit in-game, until you said that 😭

#

but yeah, I can verify it's fixed

#

now that I have double-checked

copper sage
rich ice
#

😭

copper sage
rich ice
#

idoohey banooky

#

but it's okay, xu pointed out something that caused an entirely other issue with what I'm doing. So I'm now just looking into actually figuring out what things use ship bounds, and patching them to still act like the player is in the ship. Though for item saving, it's a little different. Pretty sure in DawnLib there's a saving thing including for items, to keep them in the rooms, though

neat rapids
#

I was really hoping it would just be ship bounds, i guess to test it ill just make the ship bounds collider ridiculously big in orbit

the real dream is reparenting items to their respective unlockable prefabs on lobby load πŸ’” evil storage cupboard vs lovely modded drawer

sly steppe
#

wazzzup with the internal/external cams, just an issue atm?

floral ocean
#

LMAO

sly steppe
torpid fiber
#

omg hi mel

rich ice
#

oh I thought I fixed that, I guess I actually didn't, oops

rich ice
#

very kind public response

carmine topaz
ruby pond
#

Has anyone else been noticing the ship's fire exit from here using the same fire exit as one in the interior or is it just me?

rare gyro
#

it

#

connects to the interior

ruby pond
#

That's not quite what I was asking. Before, it would create a new fire exit in the interior. For example, if you had it unlocked and you landed on March, there would be four fire exits instead of three. I'm noticing that I still have same same number of fire exits, and the one the ship has is the same exact one as the interior (or the closest one if multiple exist like on March).

rare gyro
#

hmm

#

that is odd

copper sage
#

forgot i had this made. you're welcome, Mel πŸ˜€

rich ice
#

uhhh, I'll maybe look into it in a bit, later. I've bit busy learning some new things so I can do the pocketrooms lib completely differently. It would work substantially better with said changes, and also the current state, there was something I didn't realize, which caused an issue, which is also why I reverted the pocket rooms mod, back to pre-library state

#

but as far as the stuff I've been looking into, progress seems nice so far, even if I haven't spent too much time on it yet

covert ocean
#

@rich ice hi i recently learned you can see loot nodes with imperium so ive been going around interiors and seeing them
how the fuck do you have items spawning at these though, if theres no nodes

#

and yes i checked under them before anyone asks

brisk widget
#

so if there is no mesh = you cant see node

#

or its just spawning thru smth like jll

#

or spawn synced object

covert ocean
#

i see

rich ice
floral ocean
#

Find out in the next episode of, melanie

rich ice
#

😒

rare gyro
#

im sick in the dreads

#

i dont

#

have dreads

#

thats why they are gone

#

they got sick

rich ice
#

I hope they get better soon πŸ˜”

gilded stone
#

2-story ship idea: Furniture and materials that resemble the museum and mausoleum you've made, complete with assets that let you display them as ship decor

Bonus: A fork of Lethal Snap where portaits and paintings can hang off the walls, like the photos from the polaroids

rich ice
#

funny you say this, since I had a similar idea to the first idea you had, except a little different. But this one sounds nice to include, too

#

can I change my pfp back to the normal one now 😭

oak sand
ruby pond
#

So I guess I'm not the only one then...

sly steppe
#

Any ETA on when the voidness on those internal/external cams will be fixed? I adore this mod but my crew uses those so have opted to disable for now.

rich ice
#

oh, yeah, uhhh, I'll see if I can fix another issue I had that prevented me from updating, and then fix this issue. Since I'm pretty sure I already know what causes that

sly steppe
#

Lol gotcha, thanks Mel.

torpid fiber
#

@rich ice hi mel

coral shoal
#

i think either your pocket room mod or the pocket room library is causing an issue where players become unparented from the ship during takeoff and landing

neat rapids
#

is that because of ship bounds being turned into a mesh collider or related to the elevator bool i forgot the name of

coral shoal
#

Might have something to do with the mesh collider

#

It definitely started happening after that point

neat rapids
#

you dont need the library anymore, since pocketrooms was reverted temporarily whilst the library gets worked on

torpid fiber
#

Cant wait for 3 story ship

neat rapids
#

3 story chip when the 4th story releases in book form

rich ice
coral shoal
#

alright, thanks

floral ocean
#

sorry i had to be the one that broke the news that her idea for the mesh colliders actually sucked pretty badly and was gonna break more stuff πŸ˜”

coral shoal
#

when i saw mesh colliders in the changelog i kinda figured it was gonna mess something up

#

but i didnt expect it to do that

floral ocean
#

the problem wasnt that it was using mesh colliders, it was just a lack of understanding on how unity bounds work

neat rapids
floral ocean
#

(AABB)

#

so mesh colliders get as big as they need to be to fit the larger cube

#

basically, if your mesh collider is the black part

#

your collider bounds are the green part

neat rapids
#

all these cubes make a square...

#

I thought mesh colliders wrapped around the mesh renderer/filter (forgot which one you put the mesh in)

floral ocean
#

they do

#

well, technically they wrap around a mesh you give em

#

but their internal bounds

#

are just a square

#

well, i guess a cube

#

you can see this in unity explorer

#

if you look at extents

#

it makes no sense unless its a cube

floral ocean
neat rapids
#

hm interesting. what about this case then:

for a mesh collider around the ship (if using the ships mesh) to replace the ship bounds collider and seeing the given behaviour of the clips above from wawa, my guess is in hangarship bool wasnt flipping because the collider only wrapped the mesh and rather than it being the usual box collider that sufficiently covers the ships interior. i havent tested this or checked out myself, just going off what im seeing

sorry, badly formatted by me, sounded better in my head

floral ocean
#

honestly, the problem with wawa's video is probably the issue of mesh colliders, but i'd need to look into the code pretty specifically to see what went wrong, i don't know exactly where mel fucked up in it, mel's library caused the collider of the ship to be so much bigger than the ship itself, which would've meant that the player would be inside the ship from much further away

#

but something was being weird clearly for it to count em not in, maybe cuz the parenting system isn't entirely reliant on that collider but still is, no idea

rich ice
sly steppe
#

Ty! I def will lol

ruby pond
#

What about the extra fire exit? Does it still overlap one that is already in the interior?

lime kestrel
#

Fixes if I buy a window, also... this doesn't happen if I downgrade to 2.1.1

#

019bdfe2-2181-9287-9ac3-4d1281cdf66c

rich ice
#

oh

#

oops

#

okay lemme uhhhh, fix that rq

lime kestrel
#

Kinda funny that buying a window = wider ship, though

#

hmm...

rich ice
#

okay, easy fix, going to uplaoad

rich ice
# lime kestrel This happens

okay, should be fixed whenever the mod managers sync

2-sToRy ShIp 2.1.3

  • Fixed ship becoming not good if ShipWindows was enabled, and not having any windows bought.
ruby pond
#

@rich ice I'm still having the issue where the ship's fire exit overlaps with the fire exit on the moon (both fire entrances go to the same place, but exiting the fire exit always returns you to the ship. Is this intentional?

rich ice
ruby pond
#

Alright, wasn't sure if this was intentional or something on my end, because it's been several months since I've been playing modded LC, so it could be possible either my newer modpack or an update on this mod or other mods could've caused something. But last I recall, the proper behavior of the ship's fire exit was to add an extra fire exit to the moon's interior, whatever it may be.

#

I've seen it overlap every so often before, but it seems to happen every time now

rich ice
#

yeahh, it was supposed to create a new one. So something's happening for sure

lime kestrel
rich ice
#

πŸ˜€

rich ice
#

okay, I think I figured out where I was having the issue with the new thing I was learning and trying to do, yet had one specific issue with, to change (and fix) pocket room lib. So now that I have it figured out, I just have to just like, apply it on everything, and then yeah, I can put things back

#

the worst part is I was delayed just because of 2 mistakes causing failures, making it look like nothing was working. When really, I understood it all pretty well, and was just missing 2 things I needed to keep track of

#

which is always how it always seems to go tbh

tranquil pecan
rich ice
#

okay y'all

#

I have finished

#

please don't take this the other way 😭

.

#

Pocket Room Library 2.0.0

  • Entirely changed everything from initial release.
  • Now using transpilers to adjust vanilla code to account for pocket room colliders, alongside ship ones, instead of changing the size and shape of ship bounds (tHaNkS Xu Xiaolan for convincing me to learn this).

Pocket Rooms 1.0.7

  • Pocket Rooms Lib is completely changed and fixed. Now depends on it again.
#

oh no, I have to make a wiki and/or a template for rooms now

floral ocean
harsh atlas
#

Whens the farming mod getting updated

rich ice
#

oh yeah, uh,I guess I can get started on that

floral ocean
#

Never

#

Back to the interiors mel

carmine topaz
#

So you’re not having issues with talking in servers lol

carmine topaz
#

Please stop posting cursed images of Alex thanks

torpid fiber
#

can we just appreciate everything mel has done

#

thank you mel

#

ignore the pinheads in the back

orchid girder
floral ocean
#

Mrov that is inappropriate it is not that funny, come on man πŸ˜” (I had to hold a straight face after posting that in front of my lecturer)

gilded stone
#

Also, Fire Exit has been acting really goofy lately. It'll either be a one-way into a facility, only for the way out to lead to the standard fire exit placement on that particular moon, and then it's mysteriously blocked at other times

brisk widget
coral shoal
copper sage
floral ocean
#

send modpack code

copper sage
#

019be97f-a59a-3cf1-b91b-bc0fa8919b73
warning: oof

torpid fiber
#

🫑

#

Rip mel

rich ice
#

WHAT

floral ocean
#

have fun mel

rich ice
#

and was it all the items

#

also

#

FUCK

copper sage
#

self sorting storage

rich ice
copper sage
#

that was the only stuff. didnt set anything else down, use the preinstalled shelved, nor left on any furnishings

rich ice
#

okay, I'm going to test with the SSS on my test pack. See if that still happens. I hope it's only with the SSS, but I'm also suspecting it could be something with storages, since I noticed something with the shelves, where dropped items didn't teleport for me

copper sage
#

hm

#

wish i had better results

rich ice
#

hmmm

#

I didn't get it with the SSS, BUT I also noticed I got it with normal storage shelves

#

dropped items stay in the rooms

#

hmm

copper sage
#

mmm

rich ice
#

weird, I double checked something without changing anything, suddenly normal storage is working

copper sage
#

hmst

sly steppe
#

@rich ice Could you look into this when you get the chance? Cry

copper sage
#

rooms were completely void of scrap after reload, no matter the placement

#

and in case it's asked for again:
019bece3-db5e-ec7c-3233-31f796aeeaab

rich ice
#

okay, I'm going to go look into this, since I'm definitely suspecting an incompatibility happening

rich ice
sly steppe
#

Okie!

rich ice
#

it's a bit weird, I noticed that items in the rooms will teleport if the entrance is at out walls of the ship. But placing it anywhere else, it seems fine. I have to look into this a bit more, for how to fix that, but at least I have a generally better idea of what's causing it

copper sage
#

alrighty

#

πŸ˜€

rich ice
#

but I can't seem to reproduce this on my test pack? I've also managed to isolate your pack to only 14 mods enabled, and had it happen there. Yet it seems to not happen in my personal test pack

#

hmmm

#

I'm going to look at configs ig

rich ice
#

holy shit I found it

#

time to see what I gotta do to deal with this now

copper sage
#

whatappen

rich ice
#

it's still a bit weird, since I don't fully know what's happening yet, I only know what configs cause it

copper sage
#

which

rich ice
#

okay, so I think yeah, I missed something in vanilla save system. Since items save in the rooms when using DawnLib's unlockables/shipfurniture saving system, but if you disable it (or more of enable disabling it), suddenly the items stop saving

copper sage
#

keep me updooted if ya can. thanks for lookin into this, fren

sly steppe
rich ice
#

scratch that, the issue I had with SSS was because I kept switching save systems, on the same save

#

yep, I fixed it, yippee. You can uh, worship me now

#

I'll push the fix in a bit, just need to make sure it still works the other way, too

#

only catch is that the stockroom's shelves no longer work rn, but I might just push an update anyways, and look into that later

floral ocean
#

You're like

#

A celestial entity of sorts

#

Celestial Melanie.... It has a good ring to it

copper sage
#

new plush variant

floral ocean
#

There is already another Mel plushie variant coming πŸ˜”

#

This bitch got too many forms

rich ice
#

😭

#

Pocket Room Library 2.0.1

  • Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).
  • Custom room bounds no longer hard-coded to look for inner door's parent prefab. Now bound to customizable list of colliders per room.

Pocket Rooms 1.0.8

  • Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).
rich ice
#

WOW

#

I guess I'll go grill my shelf

floral ocean
#

The celestials will save you mel

#

They'll take you with them

rich ice
#

H-HELP

brisk widget
rich ice
#

HELp

#

MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

brisk widget
#

so terrified

rich ice
#

😰

rich ice
#

oh shoot

#

I may have left a debug message that's spamming the log. I gotta remove that rq 😬

torpid fiber
#

Hi mel

supple mantle
#

its so hard to live in a world where rodrigoes are constantly harassed and disrespected.

torpid fiber
#

Hi mel

worn escarp
#

Evil

torpid fiber
#

πŸ₯Ί

#

W-where sea lion

#

No AAAAEUGH

harsh atlas
#

I LOVE Farming and Cooking best mod ever

torpid fiber
#

So good they added it to real life

copper sage
#

mel ya did it πŸ˜€

#

sure your shelves drop their contents, but the important part is fixed. thank you ever so kindly

rich ice
#

yEaH, now time to ignore the new but smaller issue for several months

rough berry
#

So I updated the mods, and now I can't even get into the pocket rooms

(Installed the pocket rooms library for the dependency of the pocket rooms. Then updated the pocketrooms from 1.0.6 to 1.0.8, then I updated the 2-story ship from 2.1.1 to 2.1.3, and 6 other mods had an update, but should not affect this whatsoever. After doing this, it completely breaks the interactions with the doors, resulting in me teleporting backwards. Fresh save btw)

It worked perfectly fine before all these updates; after that, it broke.

https://medal.tv/games/lethal-company/clips/lZnr6dCFYoOjTtxNt?invite=cr-MSxwZ2csMTkxNzQ4NTcz&v=26

Watch Bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany

β–Ά Play video
maiden basin
rough berry
rich ice
#

okay, thanks for mentioning CruiserImproved. I just added it to my test pack, and it seems like it's incompatible with something in my transpiling. I'll look into this

rich ice
#

okay, seems like we're targeting/matching the same line, and then removing it, disallowing the second one from finding the one it's looking for. I can just uh, make my patch happen first, stop removing the lines so I don't break anything looking for the same lines, and just place my new ones a little bit after

rich ice
#

I keep having to brb, but I should have a fixed version ready. I just want to test it on one more pack that also reported an issue, to make sure there isn't another incompatibility, and it was just the same one

rich ice
#

okay, gonna wait a little longer to push this. Turns out there was another incompat, and I'm just going to really quickly rewrite some stuff, seeing the pattern of what's causing the incompatibilities

#

this should also hopefully fix any other possible incompatibilities that I don't know of, yet

meager tiger
#

i have a question about the mod, is there way to make it so the 2nd floor is purchasable, if not is it possible to add it? in the events of that being the case i'd suppose it'd only be buyable in orbit due to navmesh shenanigans

sly steppe
#

Is the inner walls being restored for the host when fired being fixed too happehmonke

rich ice
#

yeah, still a handful of things to do for some other mods, too. Though currently PocketRoomLib is a bit in my priority since I don't want it to mess up saves, and also I want to have it working perfectly for if others use to make their own pocket rooms

that being said, whereas before I didn't feel like looking into turning the ship to have a config to make it buyable, there's a chance I might look into it nowadays

#

outside of that though, I've been generally pretty busy recently, too, so who knows

sly steppe
#

Understood. It's not a massive deal, we can all just quit to menu and reload the save when we lose, just annoying lol.

carmine topaz
#

@rich ice Just a quick reminder that after an eject if you have ShipWindows the Vanilla ship appears inside your ship with 2 Story Ship v2.1.3 but not v2.1.1

#

Gonna send some logs for you

#

I see Crow mentioned it btw mb, just figured some logs might help diagnose it easier

#

Love you Mel, your hard work in this community is so appreciated πŸ’– We will likely keep plans to play this Saturday this time unless Hytale updates again cus I know you wanna play a lobby with us again ^^

#

Sylvia: I can front for it, would be fun to play Lethal again if the other alters are still feeling burn out SylviaHeart

maiden basin
verbal hound
#

is there any report of people suddenly losing the 2story mid round?
like suddenly the vanilla ship wall is blocking the 2story doorway and stuff

#

it happened to my group, 2 out of 4 people got blocked (host and 1 other client)
havent grabbed their logs hopefully there is something

sly steppe
#

Mel's fully aware of this stuff, just something we'll have to deal with for the time being until it's fixed.

#

Mid round I've never encountered myself though, that's...odd.

verbal hound
#

yeah the host was playing solo and failed first quota, then other guy joined and got trapped on the second floor mid game lol
thanks for the workaround

harsh atlas
rare gyro
#

@felonyfeliciotous wallo

sly steppe
#

CAT

brisk widget
#

wallo

rich ice
rich ice
rich ice
#

uploaded another patch, didn't post the previous one from like a week ago. I'll post both:

Pocket Room Lib 2.0.3

  • Fixed incompatibility with CruiserImproved.
  • Rewrote transpilers to open compatibility with other patches.
    2.0.4
  • Fixed soft incompatibility with loaforcsSoundAPI Lethal Company, preventing players from being able to build before first landing on save load/game start (and hopefully other similar issues).
  • Added soft compatibility with loaforcsSoundAPI (unrelated to incompatibility).
rare gyro
#

i still gotta do my roomnits...

rich ice
#

I STILL GOTTA WRITE WIKI AND MAKE OFFICIAL TEMPLATE

#

😭

rare gyro
rich ice
#

I cna do that rn actually, i gotta open up Unity to work on something else after, anyways

rare gyro
#

or dont ig

#

do whatever

rich ice
#

YEAH

#

I love immediately disobeying

rich ice
#

ACCIDENT

rare gyro
#

who kilt mnuty

#

bloy

rich ice
#

I double click 😭

rare gyro
#

bnoy

#

they put him in a soup

hollow bolt
#

Ran into a minor bug, after quota failure we are returned to a normal size ship. Going to main menu and back to the save fixes so no biggie. wanted to reach out and see A.if its a known thing, B.if its this mod or wider ship or something else.

#

019c20f4-29af-c0c8-cec7-6b742e1f986b if relevant

#

I just scrolled up and this sounds like what someone said Mel's aware of mb

carmine topaz
#

@rare gyro Sometimes your brain rot is hard to read lmao

#

I can make it out though

rare gyro
#

just learn beanish

carmine topaz
#

Brain rot, the language of Beanie greed

real lotus
#

that's what the b in brain rot stands for

#

b(eanie)rain rot

unique tapir
#

beanrot

carmine topaz
#

When do we get the Melrot though? It is her thread greed

floral ocean
#

you sure you want mel rot?

brisk widget
#

melrot is constantly happening

#

but not by mel

carmine topaz
#

WOW

brisk widget
#

iykyk

carmine topaz
#

I hate these edited pictures lol

torpid fiber
carmine topaz
#

What the actual fuck?

floral ocean
#

jareth made it greed

carmine topaz
#

☠️

#

@acoustic lodge What the hell? Lmao

brisk widget
#

they just handed over the man πŸ˜”

acoustic lodge
#

posted it in the lethal chat too so either you or another alter already saw it XD

rare gyro
maiden basin
#

so here's the thing
we playing normal but then 1 of my friends slips thru a door pocket room(the storage one) while the ship is leaving
they died, seemingly pushed out of the room
thats when Audioreverbtrigger error spammed when we are on orbit (only when orbit)
we got it first leaving Chronos moon from Skelaah's

Profile : 019c2973-ced6-e71b-4ea5-1ff0c87d5a69
Host logs :

rich ice
#

uh oh

#

time to test πŸ˜”

#

oh

#

that being said

#

I noticed an issue in most recent patch

#

πŸ˜€

#

no nvm, I didn't notice an issue in most recent patch

#

that means IGNORE WHAT I JUST SAID

#

STOP READING IT

#

woah guys, I'm gonna do something crazy, look at this

#

πŸ˜€

sly steppe
#

HAAAALP I CANT STOP READING IT

rich ice
#

WHAT

#

HOW COULD YOU

sly steppe
#

RAWR

#

I mean CAW

rich ice
#

wait, I actually did notice an issue in most recent patch

#

which means read it all along

#

I can't erase pen, but I tried underlining the part you can reading, and crossing out the old don't reads

sly steppe
rich ice
#

hmm, that being said, thing I noticed doesn't seem to be the cause of the issue. It would just cause a completely different issue

#

at least on test pack, time to see the pack where this stuff happened

sly steppe
#

Peak Mel, guaranteed to figure it out AnimatedPlink

rich ice
#

hmmm, I haven't been able to reproduce it yet

#

I'm going to drop a patch update to fix the thing I found, but I don't think it's related at all to the reported issue. I'll still try figuring out what happened here for a little longer before uploading said patch. But if I can't find it, I'll upload and keep looking

rich ice
#

okay, well I ended up also fixing another thing, but I have no idea if that fixes the reported issue, since I'm not sure how to reproduce it. But here's the next uploaded patch:

Pocket Room Library 2.0.5

  • Fixed missing line in soft compatibility with SoundAPI.
  • Fixed slight IL branch jump mismatch.
torpid fiber
#

stare hi mel

rich ice
#

oh, thanks for reminding

#

I uh, finally wrote the wiki thing and posted a template

torpid fiber
#

Hi nel yoiled

native cape
#

FelonyMalicious, I just checked out your source code a little bit...

Your ShipWindows compatibility is so cursed plink

rich ice
#

like it's actually so bad, but my time is better spent elsewheer atm

torpid fiber
#

😭

brisk widget
brisk widget
#

you cant use my own gif against me

native cape
rare gyro
#

especially if i ever need to patch something

#

just dont

carmine topaz
#

I wouldn’t be too harsh on her she has learned a lot since she first started modding

native cape
native cape
carmine topaz
#

She was prolly over there like 1000QuotaStare

harsh atlas
#

@rich ice update the farming mod so i can showcase it in this week in lethal company

tranquil pecan
neat rapids
#

4333333333333333333qwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888giii9

#

sorry cat stood on keyboard

worn escarp
#

πŸ‘€

copper sage
#

meanwhile, slight bug time

#

Sapsucker is ignoring the blacklist i set for it with my rooms

#

didnt remember whether the internal name had a space or not, so i just put both

#

room is BedRoom1 with its default settings

#

019c30b2-ab80-d149-f8e6-8e28dc9af5d8

#

(shaved down to 269 mods)

carmine topaz
rich ice
# copper sage Sapsucker is ignoring the blacklist i set for it with my rooms

oh, I think I know what this is about. Also, yeah, it's the one without a space (in this case). But uh, I think it's preventing the sapsucker from teleporting, but it's still using the offmeshlink I put to let enemies (that can path on medium spaces, example, inside the ship) navigate into the rooms towards you. So I'm assuming there was a delay before it actually got into the room. This, uhh, I can try think of something I guess

ripe lotus
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left wall bugged after being fired.. i d k why, reported this to shipwindows thread as well as i know ship windows updated recently.. but this was our first game reset in like a month so i wont rule anything out xD (our games last a long time)
019c359f-7243-57b3-25f7-3f7f0d82c8e4

rich ice
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yeahhh, this is an issue that came back, that I gotta fix still. It's thankfully not super serious, just a little inconvenient to have to reload lobbies every firing. But still something I should probably get to soon

sly steppe
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Yeah welllll, I deal with it a lot Melllll because I'm not gud angrycat

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lol

torpid fiber
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I deal with mel alot

sly steppe
copper sage
#

you mealed a dell

ripe lotus
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fair, wasnt sure, saw no mention of it, just thought id report.

ruby pond
#

This... probably isn't the best time to suggest new furniture items considering what was recently being discussed, but have you considered adding furniture that lets players hang up scrap like Paintings to be displayed more properly?

rich ice
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I have, actually since the near beginning of the furniture mod. I just uh, never ended up feeling like doing it after so long 😭. But it should be easy tbh

ruby pond
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That would be kinda neat, to be honest

oak chasm
rare gyro
#

im gonna add new furniture at some point

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since i got the supermarket openables

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so i migght make them into furnits

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also i gotta do pocket rooms

oak chasm
#

Mhmm

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Cool cool

rare gyro
oak chasm
#

Yellow yellow

rare gyro
#

blue blue

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thats bluesh

oak chasm
torpid fiber
oak chasm
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I am... Fully aware

rare gyro
#

ignore that you need to type to respond it only impacts modeling

rare gyro
#

we will be cooking you alive in the marrow furnace for this

proven bolt
rich ice
#

give me a sec

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also wtf

rare gyro
#

oh

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guys

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she doesnt know

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schrodinglers melaknee

carmine topaz
# rich ice also wtf

Mel since you're here clients couldn't enter the pocket rooms for us at the start of stream today

fleet path
rich ice
#

turns out likely same issue Satou had, that I'm pretty sure EVERY client experienced universally. This wasn't even anything to do with networking either, it's just because of how host and client have inconsistent timing of StartOfRound's Start(), which caused a stupid little oversight

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anyways, I guess I can upload fix now, rejoice

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Pocket Room Library 2.0.6

  • Fixed pocket room bounds not working for clients due to StartOfRound's Start() timing inconsistency between clients and host. Wow, Melanie, it's almost like this was foreshadowed months earlier.
brisk widget
#

tldr

rich ice
rare gyro
#

poket fix

rich ice
# rare gyro poket fix

you are lucky I'm getting all these bug reports and fixes before you make your own rooms

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THANK ME

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THANK ME NOW

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WHERE IS IT

rare gyro
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thnak to

copper sage
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fuck u

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(thanks for workin so hard)

rare gyro
copper sage
#

bungle

rich ice
torpid fiber
#

you work for free

rich ice
#

for for for FREE?!

#

-# πŸ₯Ή

brisk widget
#

why are you small

rare gyro
#

-# stare

torpid fiber
dry pelican
torpid fiber
#

πŸ¦‰ Who?

worn escarp
#

The game

shadow bough
#

If you are fired by Quata, you lose access to the stairs when you return to your ship.

verbal hound
copper sage
#

switched to the DawnLib save system. went to test it after removing SmartItemSaving and makin sure the GI saving was disabled. when launching into orbit, i got a single error, and the ship didnt fully transition into orbit; it flew into space, the doors shut, the weather stayed, the results didnt play out, and the day didnt turn over. the error mentioned pocket room boundaries.

019c4ede-8739-31ff-555e-f4bef23c85a9

rich ice
#

uh oh, time to check

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here, I though I finally got them all πŸ˜”

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WHAT DO YOU MEAMN PREGNANT

carmine topaz
#

Have a great day Mel LacyHeart

tranquil pecan
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However

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I know not why one of them is missing in the first place

copper sage
carmine topaz
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She's having Mu's baby?

tranquil pecan
carmine topaz
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@junior rose You impregnated Mel?

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Mel makes your suit and cosmetics, you reward her with baby

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😭

tranquil pecan
#

@rich ice Actually you probably meant to patch QuickMenuManager.LeaveGameConfirm here plink

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That list only gets cleared when exiting the whole game, not when going back to main menu

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Should probably still add the null check when checkin the bounds of the Colliders in that list though

rich ice
#

oh oopsie

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I blame MelanieMelicious for not looking deeper into what I was patching

carmine topaz
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You blame yourself?

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Honestly don't be too hard on yourself you admitted you needed to remember some things cus you took a break for a while you're doing a great job honestly Mel

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It's understandable to make some mistakes