#MelanieMelicious Mods ๐Ÿ˜ฑ (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

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fervent robin
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as far as features go I'd maybe like to see bigger windows on the back?

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and maybe an option to remove these frames?

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the frames I also think could maybe use another art pass, they're a lil too thick I think but that's just personal preference

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I love how you can change the color of the car btw, it's super cool how much customization you have in your mods

rich ice
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kind of surprised I never added a config for the frames tbh
And also yeah, something seemed a bit off with the frames. Also, do you mean thick by like, if you look at it while looking towards the window, or thick from looking at the side? I kinda agree with both either way

fervent robin
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I feel like they stick out too much

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this one is super minor but are the doors on the RV also smaller? or is that just placebo from the back being longer

rich ice
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doors are the exact same ๐Ÿ˜ญ

fervent robin
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yeah I figured heheh

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Not something you need to change I was just curious about that

torpid fiber
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hi mel

rich ice
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OKAY, I'll get to do next small ship update for those last few features soon. I just really felt like working on the portable rooms atm ๐Ÿ˜ญ

rich ice
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(one of) my issues with using off mesh links for enemies using the doors, without applying a custom script or patch to make them teleport instantly, instead ๐Ÿ˜ญ

torpid fiber
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I heard mel will delete everything and restart

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Thank you mel

floral ocean
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Go now go @rich ice, walk out the door

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just turn around now, cuz you're not welcome anymore

rich ice
carmine topaz
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Also hope this gets fixed lmao

quaint oxide
# carmine topaz

this also happens on the 2nd floor if you have the windows disabled

carmine topaz
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It's definitely some odd material thing

real lotus
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they clip into the back in vanilla too

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the rear wheel arches on the vanilla truck are too small for the rear wheels and they sit lower down than the front ones

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the easiest fix (to prevent clipping into the storage compartment) is to just jackup the rear suspension height

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or you can rework the shape of the rear wheel arch and add a wheelwell cover on the inside

carmine topaz
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I'm never surprised by vanilla jank at this point

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lol

real lotus
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i reworked the shape on mine and added small covers inside, because i wanted to keep the suspension travel without it looking odd and having them noticeably clip through the back

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my wheels are a little smaller than the vanilla ones, but they're the same shape as the front and they sit at the same height as the front ones. i also redid them on my v55 car, but that doesn't nearly have as big of a wheel cover inside as the Scanvan

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if you push the vanilla one any pay close attention you can notice how the wheel is clipping through the bodywork on the outside lol

real lotus
torpid fiber
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@rich ice this mod stole my wallet

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can you fix this

maiden basin
oak chasm
coarse carbon
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Hello, sorry to bother you and sorry my English is bad (I'm French) but I would like to ask you a question about how to change the spawn percentages of your interiors on lethal company me and my friends, we love your mods and we would like to be able to play them more inside I have never modified the folders, I have never done any code but I think your folders are scripted so if you don't mind, I would like you to explain to me or if you mind giving me access to give me a modified folder so that your interiors spawn more I would be really grateful. Thank you

torpid fiber
fervent robin
coarse carbon
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Thank you, but when I open the file it tells me this. I don't know if I opened it wrong, but personally I don't really understand what I see.

fervent robin
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ah...

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I would say just delete the config

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it should regenerate next time you open up a lobby

coarse carbon
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thx

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this ?

brisk widget
coarse carbon
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ok

brisk widget
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this is what you want

coarse carbon
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THHXXX !!

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this .?

floral ocean
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that looks like LethalLevelLoader's config

fervent robin
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make sure to turn on content configuration

coarse carbon
fervent robin
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unless you set it to true, any changes you make to the chances won't work

coarse carbon
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ok

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thx

fervent robin
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yes!

coarse carbon
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true ?

fervent robin
coarse carbon
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thx you

cobalt geyser
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Hello @rich ice
I am a HUGE fan of your mods! I play with basically all of them and they are a must have for whenever I play lethal company with friends.

I do have a few suggestions to your mods that I would like to pitch if that's ok with you?

cobalt geyser
# torpid fiber sure

Awesome! c:

My first suggestion is.. when purchasing "walls" and "doors" from your utility mod, it would be really nice if the textures of the walls and doors match the textures you set when modifying your textures via the 2 story expansion mod

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In addition, it would be really nice if we could change the textures of the railings in addition to changing their apperance from mansion/default

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A minor inconsistency i noticed but it looks like the stairs that lead to the third floor is using the rails textures while the stairs that lead to the 2nd floor uses the wall textures. I'm not sure if this is caused by me adding wider ships or not but it would be really nice if the stair leading to the third floor used wall textures instead of railing

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im a HUGE fan of the wider cabinet item from utility furniture. My only issue honestly is that its green. It would be nice if it was red instead to match the vanilla cabinet as well as the workshop and workstations. Alternatively (tho i understand this might be more difficult and not really worth it) maybe there could be a way to change the color of the workshop workstation and cabinets?

oak chasm
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The color can already be changed afaik

cobalt geyser
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OH?

oak chasm
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its either through the config or another mod

cobalt geyser
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That i'm not aware of. My apologies. How do you change it?

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idk which update introduced it but I absolutely loved the update where you can now move around vanilla furniture as well. Though I did notice that not all things are movable. Namely the suitrack, the terminal, and that generator thing on the bottom right there. I understand that, for balance reasons, the terminal should stay in the first floor so I wont ask for it to be moved around (tho it would be cool if we could) but would it be possible for the clothes rack and that generator thing to be movable?

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same with the oxygen canister here

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im not sure if this is caused by the shipwindows mod but it would be really nice if the third floor window here was either turned into a regular floor, removed so that its a hole, or just move up so its more centered with the hole in the 2nd floor. I know the 3rd floor is super unnecessary but I love messing around with the ship interior and sometimes I wish I had more space to place stuff

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it would also be nice if the stairs that led to the third floor were moved position wise. considering how small and generally unused the balcony to the left of this image is it would be nice if the stairs to the third floor were here instead

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something like this?

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which i suppose means extending the first floor wall up to the 2nd floor which i think is fine

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Finally, i think it would be really nice if the amount of walls and doors you can purchase are doubled or even tripled (or even configurable?)

I also miss the alternate door types you can buy. Stuff like solid door made for a perfect door for bathrooms for the ship and whatnot. I do love having multiple doors so if the alternate doors could be added back without deleting the new doors that would be great

cobalt geyser
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Anyways, sorry for the wall of text there. I know you're busy with the new room thing (omg im so excited for that you have no idea how long ive been wating to put DECORATIONS in there)

You're doing such amazing work I cant wait to see what you do next

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oh also one last thing. Some parts of the ship can be very very dark by default. It would be nice if we could somehow purchase more lights to put around the ship.

torpid fiber
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ill get to it

fathom marlin
cobalt geyser
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Yay

torpid fiber
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I melanie melicious will do everything

torpid fiber
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greed Once again

rich ice
torpid fiber
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identity theft prevails

cobalt geyser
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sorry for posting all that ๐Ÿ’€

torpid fiber
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ok bye mel

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have fun

fathom marlin
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have a great day mel

torpid fiber
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LISTEN HERE YOU LITTLE SHIT

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ILL HAVE YOU KNOW

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mel please dont decimate me thanks

rich ice
# cobalt geyser Hello <@337421106430607372> I am a HUGE fan of your mods! I play with basically...

you got the correct Melanie, I was just quiet. Been kinda going through my own thing for past couple days, probably coulda been like a month. But seeing your excitement flipped a switch, and I suddenly went to, "ah, well I can't leave you hanging!"

but yeah, still doing stuff behind the scenes. I like all the ideas and suggestions you've proposed, and a lot of them I'd like to get into for customization. I will comment on some: third floor window can be disabled into normal floors (unless it's not working?). Suits and terminal might have issues in trying to move. And also the door variants still exist, just under the same "door" name, because buying at terminal sucked
also also also, I really like seeing you're just as excited about all the ship extension and furniture stuff. It's just fun having portable house ๐Ÿ˜€

torpid fiber
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tldr?

rich ice
torpid fiber
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have a great day mel

fathom marlin
rich ice
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but yeah, I also happen to have to go rn, so I basically came back to say brb

brisk widget
rich ice
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maybe it was short-lived, but I guess I'll still try not to disappear like I would've

cobalt geyser
# rich ice you got the correct Melanie, I was just quiet. Been kinda going through my own t...

thank you for responding ๐Ÿฅบ

I was a bit anxious at first because I was worried I offended you by dropping that huge wall without your actual consent ๐Ÿ˜ญ

I REALLY love decorating my ship as well. Like you said: portable house. I have so much fun messing around with all the options that your mods provide. I also try and mix and match other mods too to try to try to make the ship feel as home-y as possible. It's a nice sort of relaxation from the whole "getting torn apart by monsters in the facility" thing

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Also I hope things are going well for you. I'm glad to hear that you're back. c:

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Ill take a look at the third floor window thing and the door thing. Maybe I messed something up on my end? ๐Ÿค”

Ill mess with the mod configs and see what I can churn up.

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Also yes that's three toilets in the same room. We are competitive shitters.

rich ice
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it's okay, the wall of ideas switched me back for a bit, so now I'm inspired to not disappear ๐Ÿ™‚

also, now thinking about it, I actually did convert all the doors, instead of keeping them separate styles, that was my bad. I meant to keep them separate, but ended up not giving them their alternate doors back

On the other hand, any ideas for other furniture you'd like to see, you think would be cool? I've also been wanting to add more, after the ship layout

coral shoal
rich ice
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I am thinking, having an infinite amount of walls for config could mess up ID stuff. I might try a "reserved amount" that you can config each for being wall, or gate, or door (and what style), etc.

rough berry
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PLEASE

rich ice
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and material used for each wall, too, I guess. That would definitely serve wall WELL for having pocket rooms with different wall textures

cobalt geyser
# coral shoal what furniture mods do you use

I have all the MelanieMelicious mods, Ship Home Decor (still works but kinda glitchy), MIrror Decor, SneakoChair, Smooth Reserves Decor, Code Rebirth, and LethalMin! I THINK that's all of them? I may be wrong.

rough berry
coral shoal
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cool, i tried using smoothreserves a long time ago but it was just so much stuff, and it was hard to buy

cobalt geyser
rich ice
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yeah, I definitely plan to re-add the alternatives. Assuming I can make the configs work, I could try have say, 10-20 "reserved wall slots" that you can choose each for being a blank wall, gate, door, and which door they use

cobalt geyser
cobalt geyser
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As for new furniture... What if...

Standing Lamp: A standing lightsource is super nice and can brighten up the ship to make it less dark.

Chandelier: A nice ceiling light that could go well with fancy table and fireplace.

Fancy Sitting Chairs: Something to go with vanilla Fancy Table. Maybe you could buy 2-4 and the only action they do is you can sit on them (think of like how you sit on the electric chair)

Barstool: more chair variant. Could be used if youre trying to make a kitchen bar or a regular bar or just want a nice sitting chair at the terminal.

L shaped desk: more desk variants. Could act as additional storage space with the shelves or be another place to put stuff on. Could be metallic to maybe blend in with the terminal to create a more fancy "terminal" spot or just be a nice office desk that you can have in a bedroom or office room.

Office Chair: IDK if this is possible as a furniture but imagine a funny chair that you can move very slowly on. Maybe it could be better as an item if the coding for it as a furniture is too complicated?

Fire Alarm: A funny switch that when flipped, makes the sprinkler system in the ship go off or something while alarm noise plays. When this is on and the ship gets hit with lightning or someone put the wrong thing in the charger, everyone in the ship takes a bit of damage cuz electricity is flowing through the water or something LOL.

Cubical: A simple box with one opening. Place L shaped desk in here to basically make an office or you can place the cubical around the terminal to make that an office spot.

Dresser: Simple dresser to put clothes (or scrap) in

Wardrobe: Simple wardrobe to put clothes in. Maybe with precise item placement management on the player, there could be enough space in the back for you to cram the placeable fireexit inside of it to basically make the wardrobe a portal to narnia. except narnia is evil and full of monsters that want to rip your head off. Actually... wait that's just regular narnia

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(sorry for wall again)

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oh also water cooler and an expresso machine that when interacted lets you get a cup of water or a cup of coffee respectively. idk what theyd do but i think it'd be funny

rough berry
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Could rip out the chandelier from the manor main room. That would be nice!

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(should be smaller but hey!)

cobalt geyser
# coral shoal cool, i tried using smoothreserves a long time ago but it was just so much stuff...

its complicated at first for sure. It has it's own unique UI and it uses unique strings for its items rather then the actual item name which i think is so that it doesnt conflict with other mods. Ive gotten used to it's ui tho so its fairly mangable for me to navigate and i like it because it offers a variety of household furnituires. I particularly like the kitchen set it provides as well as the bathroom stuff it gives. I just wish the items were interactable. All of them do nothing so it's more or less just nice extra decoration

cobalt geyser
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ohh speaking of mansion. There's a lot of cool furniture from the mansion like the bathtub and the bathroom counter + sink if you want to try and rip those

rough berry
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A couch would be nice to sit with your best buds and not just by yourself. (We always have just the sofa and another couch mod that NOBODY can sit on EVER)

cobalt geyser
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Oh TRUE. I wish there was a way to make the vanilla couch and other couches in general be able to be sit on. Same with toilets

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you cant sit on toilets only make them flush ๐Ÿ˜”

rough berry
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๐Ÿ‘

lime kestrel
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I have a small suggestion for the default layouy for 2story ship

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If there could be a pathway here, since a window can appear there when bought, it would be nice

cobalt geyser
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but i can see the appeal for when its just a two story ship

lime kestrel
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Prob, yea

wicked ruin
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Don't have windows on yet still saw light coming from outside

fervent robin
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dude the rv cruiser w the bottom thingy added looks so peak

wicked ruin
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Does anyone know if the Tree decor is considered an xmas decor? I disabled xmas decor but the three still popped up in the terminal today

fervent robin
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I heard there's some of the furnitures that can't be disabled

cobalt geyser
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I havenโ€™t found a good use for it in my ship yet but Iโ€™m still experimenting

wicked ruin
lime kestrel
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That path shouldn't get in the way, though depends on how you add it in

cobalt geyser
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oh oh @rich ice one more furniture suggestion... Maybe some sort of gardening table?
Somewhere to put the farming plots from the melanie food mod c:

cobalt geyser
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Also generally more tables where we could put furniture would be nice. Like for the farming mod it would be nice if we had proper places to put the grill and whatnot. Maybe a kitchen countertop to put them?

little hull
little hull
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is there any way to fix this? the thingy is floating

torpid fiber
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focus

little hull
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focus

copper sage
cobalt geyser
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Focus

tall obsidian
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Do custom posters not work for 2-story? They were working OK beforehand, but now they refuse to load through the mod manager. Can't make heads or tails as to why I'm not seeing them anymore

rich ice
rich ice
rich ice
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also yeah I saw, but hit another being different moment for a bit. But I like all the furniture ideas, and the bridge idea, if people like, I could look into (I would make it thinner though). And if I do 3rd story stairs idea, then I could maybe have some kind of under-stair room thing the bridge leads to

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wow

brisk widget
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hi mel

rich ice
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forst thing you say to me is telling me bad things to Melanie

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๐Ÿ˜ฆ

brisk widget
rich ice
cobalt geyser
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Also my friends and I were playing more lethal the other day

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We have the enemy corpse mod added

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And I spent a whole moon killing spiders and grinding up their bodies for meat to put in the freezer

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๐Ÿ˜„

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Itโ€™s a good thing vanilla lc also has a fridge furniture

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I have two fridges full of spider meat

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โ€ฆidk what to do with them tho

brisk widget
rich ice
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I love the different corpse mods, they were fun in adding alternate incentive to kill monsters, and also satisfying

cobalt geyser
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ME TOO

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Btw

rich ice
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and then I remember when I first did food mod, it was because I made a joke about a sausage maker to turn dead players into loot you can keep

cobalt geyser
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Is there any reason why we canโ€™t put stuff on top of the stove?

rich ice
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oh

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maybe I set it to the wrong layer

cobalt geyser
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Like furniture

rich ice
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I'll have to fix that

cobalt geyser
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I can put stuff inside the stove but not on top

rich ice
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ah

cobalt geyser
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Would it be evil to cook pikminโ€ฆ.

brisk widget
rich ice
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yeahhh, I probably just need to fix the layering. I'll change it rq, though idk when I'll updade actual food mod next. I still have to update furniture and rooms at the same time

cobalt geyser
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Btw how do I uhhhโ€ฆ. Get cheese?

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I have meat, wheat, potatoes, carrotsโ€ฆ. But I want a grilled cheeseโ€ฆโ€ฆ..

rich ice
# cobalt geyser Btw how do I uhhhโ€ฆ. Get cheese?

ohhhh yeahhh, the grilled cheese is actually (currently) only able to be made when you have cheese items from Gorgonzola moon. If you keep default settings. Though you can technically add other items to be considered cheese

cobalt geyser
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OHH. Okay i dont think ive ever been there before

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ill have to look that up

rich ice
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also also also wanna see pocket room rework and separation sneak peeks

cobalt geyser
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YEAS

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YES

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YESIMNWEGWP'G

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YES

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๐Ÿ‘€ ๐Ÿ‘€ ๐Ÿ‘€ ๐Ÿ‘€ ๐Ÿ‘€

rich ice
cobalt geyser
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wait

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NEW ROOMS??

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THIS IS SO COOL GRAHHHHHHH

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ALSO MULTIPLE ROOMS WHAT

rich ice
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yEaH, since I'm separating it into its own mod, I decided I can also give it new rooms. That, and also I did configs to customize the wall and floor colors and materials. And added ability to turn on and off lights

cobalt geyser
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SO FREAKING COOL AHHHHHHHHHHHHHHHHHHHHHHHH

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i do have a question relating to the room stuff

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can dogs go in there?

rich ice
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YEAH, I'm excited because it's definitely fun seeing this stuff being used

rich ice
cobalt geyser
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LMAO

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how many rooms will there be? I noticed 3 doors so far

rich ice
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rn it's three, and then I decided when I got the basic stuff working, I should then proceed to do furniture mod stuff. Since I need to update both mods at the same time (removing old pocket room from furniture mod, then also adding a couple things). I have other rooms planned, but rn it's just 3, yeah

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also there's a config in new version to allow which enemies should not be allowed to teleport through doors (mainly to keep out giant enemies)

cobalt geyser
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Honestly this is extremely cool. My biggest worry funnily enough is not having enough furniture/beds to furnish all these rooms now LOL.

rich ice
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IKR

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another incentive to keep updating furniture mods ๐Ÿ˜ญ

cobalt geyser
rich ice
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oooh what is it

cobalt geyser
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vents in rooms ishowsonic

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LOL

rich ice
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๐Ÿ˜ญ

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enter room to thumper

cobalt geyser
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hear me out... they are only active if a player is actively in that room during a moon

cobalt geyser
rich ice
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that DOES sound fun to do tbh

cobalt geyser
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so like if a player isnt in that room, an enemy wont show up there. but if a player is camping in the room for too long during a moon, some horrific bs shows up

rich ice
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anda little michievous

cobalt geyser
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it was a minor issue that my friends and I noticed with the current avaliable room. While the issue is mostly fixed with what you shown so far, it still is an incredible safe and powerful spot to camp in. My friend has this strat where he stores all our loot and stuff in there so baboon hawks and other bs animals cant just walk in and take them. And its also a good camp spot if ghost girl is haunting someone since she cant get in that room

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so i think adding vents would be really funny

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LOL

tall obsidian
# rich ice 2-story doesn't have built in posters yet, unfortunately (after several months),...

I recall sending screenshots of posters some months ago. The difference between Then and Now is that the vanilla posters were able to load in place, albeit not the ones you purchase. Those retained their default look no matter what I did. Now, the base posters are completely absent. I know that the charger got moved recently, but did the last few updates affect the vanilla posters?

rich ice
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oh gotta brb rq

cobalt geyser
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but ya amazing work so far melanie this is SO COOL GRAHHHHH

rich ice
torpid fiber
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Omg hi mel

rich ice
rich ice
torpid fiber
torpid fiber
rich ice
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๐Ÿ˜€

cobalt geyser
torpid fiber
cobalt geyser
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you could potentially make an interesting strategy with that. Maybe place your doors in a way so enemies spawn in a specific area in your ship that you designate as the "kill zone" or something

torpid fiber
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A frown makes a good umbrella for your tears greed

cobalt geyser
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so when they come out you can just beat them up easy

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compared to in a facility

cobalt geyser
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OH...........

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outside jesters might be a bit unfair thinking about it LOL

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or outside baby

cobalt geyser
rich ice
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uh, well I haven't made the vent thing, but if I do a custom thing for it, then yeah, I would be able to. So I could do things like limit it to spiders, thumpers, etc.

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or eVeN cOnFiGuRaBlE

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tbh that would be kinda cool, having a spider appear in say, the storage room

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with all the webs

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if you put hoarding bugs, then they're taking all your loot CattoCry

tall obsidian
rich ice
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hmm

rich ice
tall obsidian
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Like, there are literally no windows anywhere

rich ice
tall obsidian
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I'll try it out

rich ice
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if that doesn't work, then after, try doing the same but for 2-story config. And if that does work, then tell me, mainly since it tells me what I should try avoid changing in configs, if a config update broke it (when I was doing door panel config resets for example)

cobalt geyser
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And yeah configurable option for people that are crazy

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I think spiders and hoarding bugs should be the most common. You know since how irl houses commonly have spiders and flies

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Plus I think a hoarding bug camp constantly stealing the scrap in your ship sounds funny as hell LOL

tall obsidian
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Good news! I got the windows to work finally. The posters not working properly are a shame, but I at least got the windows to work again

rich ice
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๐Ÿ˜€

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I'm glad I deflected from posters not working to having the windows fixed for you

oak chasm
# rich ice

Think you can shove a "camera" into the window so you could actually see outside?

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Or maybe just use the same fake screen as the mansion interior does

rich ice
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that might be really performance heavy if I did a camera thing, for one, assuming if I end up doing it properly. I could do a fake skybox thing in the windows like I did for my interiors, or like you said a mansion thing. I did real window at first to naturally match the day lighting and moon colors and stuff

rich ice
lime kestrel
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Think there could be some Cozy Lights for the 2F of the ship? (Prob 3F as well.) Since that only shows on the 1F.

rich ice
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you know, I've actually been asked about that a few times before, and I planned to look into it, but never ended up doing so since I get so caught up doing other stuff ๐Ÿ˜ญ

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I'll see when I'll start playing around with it since it's come to mind a lot more

cobalt geyser
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if possible it would be nice to control where they go too. I adore the cozy lights but i really wish i could orient them the way I want. Though I imagine that might be nearly impossible to set up

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and if that is the case dw about it I can probably manage with predefined locations

torpid fiber
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Add uncozy lights

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Make them very bright

little hull
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this is killing me ๐Ÿ˜ญ

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Im just a building newbie

solid reef
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does anyone have values for this that will replicate the vanilla placement?

torpid fiber
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0 19 029 392 837 1728 398

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trust

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im melanie melicious

solid reef
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Huh

rich ice
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that's only position though, but rotation should be fairly simply, and if you get it wrong, you can just exit the save (not game) and load it again

solid reef
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ahh thank you

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i got it kinda close just messing around with it lol

torpid fiber
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the donut speaks lies

wicked ruin
rich ice
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I'll double check that soon, to fix that up in a bit

rich ice
wicked ruin
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Also question, I was wondering will there be an option to fully close the second floor eventually? I think you said it would be done but I'm not 100% so I'll just ask

rich ice
wicked ruin
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It's all good! Honestly idm.

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Idm waiting if it's planned Robot

quaint oxide
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Hello!
Several enemies seem to be having trouble killing when you're on the first floor of the ship.
When you exit the ship or go up to the second floor, this is fixed.

Also, enemies continue to enter from the ground on the right side of the ship instead of the main entrance.

carmine topaz
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It was disabled by default

quaint oxide
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ok

carmine topaz
quaint oxide
quaint oxide
carmine topaz
#

62 Lithium,147 Gratar,42 Cosmocos,25 Fission-C I'd put this in the blacklist, Mel is gonna update these settings next time she updates the ship mod I'm pre sure

quaint oxide
carmine topaz
#

Gratar just loads really slowly and we had cases of some people ((pacoito)) getting crashes during it regening

#

Cosmocos has multiple scenes and stuff so it would break

#

Fission cus of the Jester

quaint oxide
#

so, it wont load?

carmine topaz
#

The Jester breaks when regen is on on Fission

#

Nah Gratar loads

#

it's just really rough

quaint oxide
#

hmm

brisk widget
carmine topaz
#

I don't know why Gratar is so rough with regen, it's like that with both Wider and 2 Story

cobalt geyser
#

@rich ice i have an additional suggestion for 2 story ships..... What if there were additional "exits" to the ship? Maybe you could purchase a shutter door for the 2nd and 3rd floor but these shutter doors are half the size as the original door. Maybe unlike the regular door these doors do not require power and are simply switched open and close (tho maybe this can be a config thing too to give enemies the ability to walk in through the 2nd or 3rd floor) Maybe they could be off to the side walls instead of the front or back walls of the ship.

rough berry
cobalt geyser
#

a ceiling hatching would def be interesting too. I think that could work alongside the 2nd and 3rd story doors

wicked ruin
frozen agate
#

hi am getting this error while trying to import my old modpack Failed to import profile: Failed to install MelanieMelicious-MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod-1.1.10.

#

and cannot install the pack

#

is there a way to skip this mod and just redownload newest version?

rich ice
frozen agate
#

019695b3-73a1-b1d9-2393-c7a213b722f0

#

well it worked for me like 2 months ago

rich ice
#

since you should be able to, after downloading the mod from the store, change versions of it, too

frozen agate
#

i only tried to just install the newest version of the mod then overwrite the mod pack it still gave me error

#

but ill see what i can do later

rich ice
#

yeah, I'm pretty sure if it's a different version, it'll just try to redownload it since it's a different version with different files. But if it's the exact one, it won't do anything. At least on Gale

rich ice
frozen agate
#

thank you, ill check later, no need to do moreMC_Heart_Full

rich ice
#

I'll keep the pack for a bit in case you end up having issues. But if it works fine, update me on that

frozen agate
#

of course, it has hella mods and like 90% of them are heavily configured

#

but rn its kinda outdated

#

anyways ill update u asap

rich ice
#

you know, I'm realizing a couple months ago, I was doing an update to diversify Mausoleum, and also in general make Melanie Interiors start using JLL. But I never ended up finishing and updating it. I'll continue it soon, just have some other things I'm focusing on atm

rich ice
frozen agate
frozen agate
#

but i got some issue that some items are invisible (like shovel and apparatus), are there any known issues or conflicts between mods?

frozen agate
#

and how do i disable this wall and move it to the other side?

rich ice
rich ice
torpid fiber
#

Melanie

torpid fiber
#

Hi mel

brisk widget
#

hi mel

fathom marlin
#

hi mel

#

have you checked my status mel greed

rich ice
copper sage
torpid fiber
covert ocean
torpid fiber
#

[Its locked]

wicked ruin
#

Trying to scale my quota in my modpack depending on the amount of moons I have but to do that I need to know the highest possible luck in base lethal and any furniture's luck added by mods

rich ice
wicked ruin
#

Thank you! If I remember correctly you was making/working on furniture. If that update is soon you can put that alongside the readme when you update idm. Unless you wasn't working on the furniture idk. Just whenever works!

rich ice
#

oh yeah, I never gave an update on luck values, oops

#

okay lemme list them in just a bit

#

me 2 months later:

wicked ruin
#

will this include the new furniture's values as well? 1000QuotaStare

rich ice
#

yeahhh, I update the list everytime I add new thins, so the luck stuff should be included once I uh, write it in

wicked ruin
#

sweet! Thank you. And if you can't get the update out now that's fine. No rush

rich ice
#

Utility Furniture 2.0.0

  • Moved pocket rooms to its own mod (and improved how they work, and added more).
  • Added 4 sittable chairs. Style toggleable in config.
  • Added 3 more beds. All beds can now have style/type configured.
  • Added 2 toggleable standing lamps.
  • Added 1 floor piano that you can manually press or step on to play notes to impress yourself!
  • Added 1 crib for people who want cozy place for the bAbIeS.
  • Added 3 open-shelves. May add config to interchange with cabinets, workshops, etc.
  • Walls, doors (and their different styles), and gates can now be interchanged between each other in config.
  • Walls and doors can also have materials and shared material colors changed.
  • Increased wall slots to 15.
  • Slightly increased wall length.
  • Added configs to enable/disable every individual grouping of furniture.
  • Fixed moveable posters being invisible.
  • Added example furniture images in description/readme.
  • Added luck values to readme/description.
  • Don't TLDR me istg
    2.0.1
  • Fixed readme/description furniture listing, wtf did I do.

also sUrPrIsE nEw mOd even though everybody already knew it was coming: https://thunderstore.io/c/lethal-company/p/MelanieMelicious/Pocket_Rooms_MelanieMelicious

Pocket Rooms 1.0.0

  • Initial release and separation from Utility Furniture.
  • Added StockRoom0, and BedRoom0-1
  • You can now directly bring and build with furniture inside the pocket rooms (you need to walk into door with furniture instead of interacting, to bring it).
  • Enemies can now follow you into, and path around the pocket rooms. Enemies can be blacklisted by type to be unable to use doors.
  • Rooms now come with their own light switch.
  • You can now configure material and colors for the room floors and walls.
  • Items should now stay in rooms when reloading/rejoining an existing save, instead of teleporting back to ship.
fathom marlin
#

tldr

honest ledge
#

tldr

rich ice
floral ocean
#

tldr?

torpid fiber
copper sage
#

Mel transformed

torpid fiber
#

Oh god fumel is canon

#

@brisk widget initiate code fumo

fervent robin
#

great job mel

#

๐Ÿ˜€

#

I'll def be grabbing this for a pack soon
||-# still holding out hope for a name revamp though||

lofty blaze
#

i come back to lethal every like 8 months just to shed a tear of happines at how peak your mods are

#

its like you sensed my presence i came back yesterday faceholdingbacktears

rich ice
lofty blaze
#

jpreg

rich ice
floral ocean
#

AAAAAAA

#

Oh it's just you mel

#

Sorry it was just such a hideous sight it scared me

rich ice
floral ocean
#

Stay orange

wicked ruin
#

thank you for the update!!

rough berry
rich ice
#

OH YEAH, I SHOULD PROBABLY PUT A WARNING at some point

rich ice
#

nah, I'll check that in a bit, just having some downtime

floral ocean
#

Just disable the teleport while moving the door itself?

copper sage
#

happy birthday, Mel yoiled

rough berry
#

Quick little furniture suggestion

What if there was signs you could write on and place around the ship

What if you could label a room or a hallway for directions to where something is

Like this:

(Think of it as the whiteboard mod, but you can place more and they are smaller and efficient)

<--- Storage room

Bathroom ---->

Customizable text/coloring

Something like these: (You get the gist. I'm a fanatic when it comes to ship furniture)

#

Or just labeling a room with a simple sign (Or some nameplate you can write on said wall when placed to write what room this is. Trust me there are people like that that don't know where to go in such large areas)

torpid fiber
#

Happy birthday mel! ๐ŸŽ‚ ๐Ÿฅณ ๐ŸŽ‰

brisk widget
#

Happy birthday mel! ๐ŸŽ‚ ๐Ÿฅณ ๐ŸŽ‰

fathom marlin
#

Happy birthday mel! ๐ŸŽ‚ ๐Ÿฅณ ๐ŸŽ‰

floral ocean
#

Omg I totally forgot, happy birthday Mel!!

wicked ruin
#

I hear happy birthday a lot so idk if they serious but if they are, HAPPY BIRTHDAY. YOU ARE A GREAT ASSET TO THE COMPANY. WE REWARD YOU WITH FORCED OVERTIME!!!

rich ice
#

WJAT

lost herald
#

Happy birthday Mel!

rich ice
#

THEY'RE DOING IT AGAIN

torpid fiber
#

Of course mel

#

It comes every year

honest ledge
#

tldr]

copper sage
#

happy birthday mel! ๐Ÿ˜€

supple mantle
rich ice
#

IT

lost herald
#

is your birthday!

torpid fiber
#

Yippee

junior rose
#

happy birthday mel :D

willow nexus
#

Appy birfday Mel!! pikaBelieveinChu

torpid fiber
#

stare isnt this fun mel

#

So many people

copper sage
#

i think she's havin a great birthday

oblique vapor
#

Happy Birthday Mel๐Ÿฆง

rich ice
#

NOT YOU

oblique vapor
#

@torpid fiber mel is bullying me on her birthday

brisk widget
#

cool

#

good job mel

coral shoal
#

did doors get removed or something

#

oh nvm, they were merged with the wall settings

limber cliff
#

Happy Birthday @rich ice

red ether
#

@rich ice Happy birthday!!!!

tame siren
#

HAPPY BIRTHDAY MEL ๐ŸŽ‰๐Ÿฅณ๐ŸŽˆ๐ŸŽ‚

cobalt geyser
#

THANK YOU FOR THIS AWESOME UODATE

frozen scroll
#

oh shit happy birthday mel

#

These dont seem to hold items well i had bought pluckaphones and placed 3 here as backups and they vanished

tall obsidian
#

Okay, so just for shits n giggles, I booted up my save file just to see how much the apartment changes things and I accidentally created a Portal situation where I can take a Room door into itself and create an infinite loop, LMAO

#

I'm starting a new save file anyway, but I just need to generate a new config, is all

coral shoal
#

the doors teleporting you when just walking into them is a bit restricting of where you can put them (if they are in a high traffic area of the ship it will teleport people a lot), is it possible that they only teleport if you're moving something?

tall obsidian
#

So imagine placing a bedroom door, grabbing the door with the intent to move it somewhere else, but then walking up to that very same door while you're in the process of moving it... and teleporting yourself into the room you're also moving. If you place the door in the room, you're placing the room inside of itself, and if you try to walk through either door (regardless of the one you came out of, you loop into the same room from both doors

#

I stored the door away and it forcibly ejected me on top of both rooms where you can pretty much see the entire map, and the only real way out of that situation is to just fall to your death, lmao

#

If there's one item that should absolutely be restricted from being placed in that room for sure, it's the Terminal. In theory, it's possible to softlock yourself from an entire run if you place a terminal in a bedroom, leave the room, select the room's door to move it, walk into that same room, trap yourself, and then even if you were to manually stow it away, you'd be forced to off yourself from the map, leaving the terminal stuck in that room with no way of retrieving it

#

I was thinking about restricting room doors from entering themselves, but then you could probably break the game all the same if you do, say for instance, Bedroom0 door in Bedroom1 door and Bedroom1 door in Bedroom0 door. Those rooms might loop into each other, but it's funny. The terminal potentially getting stuck with shenanigans like that? Catastrophic, lmao

copper sage
#

How to Make a Black Hole 101

#

Chapter 1: Dividing by 0

#

Chapter 2: Dropping a Slice of Toast that has Jelly on Both Sides

#

Chapter 3: Ripping the Tag Off of a Matress

#

Chapter 4: Mel's Room Doors Being Placed Inside of Each Other

#

Chapter 5: coming 2026

torpid fiber
#

I dont want to see mel's black hole

lost herald
#

chapter 5: rubber rooms blackvoid area teleporting you into the bracken that teleports you

copper sage
#

(ยฐ[]ยฐ)

honest ledge
#

๐Ÿ˜€

#

I always dreamed on sleeping sideways
thank you mel

#

-# dw about it, I think FurnitureLock after your mod update rotated it lol

rich ice
#

๐Ÿ˜€

floral ocean
#

worry mel

rich ice
#

smh

floral ocean
#

you're not you when you're not worried

young palm
#

can i put maneater in the crib?

brisk widget
#

nobody can stop you

rich ice
# young palm can i put maneater in the crib?

I mean, not really atm, since there's no separate navmesh on it. I can add one for enemies that can path small spaces if I really wanted, just there could be some cases it's abusable for small space enemies

rich ice
rich ice
#

nvm now I disagree

brisk widget
#

hi disagree

rich ice
#

WHY

#

โ˜น๏ธ

floral ocean
#

i have issue

copper sage
#

a minor request, delinie delicious
a config option to turn off automatic door entry

torpid fiber
#

a minor request, delinie delicious
a config option to turn off melanie from mod icon

coral shoal
copper sage
#

hmm

frozen scroll
#

Poolroom hehehah

balmy acorn
#

i'm lagging in crypt (only the host i think) do i have to ban the interior from cullfactory ?

tall obsidian
#

A liminal style bedroom (even it's just a texture option) would kinda slap, honestly

#

"Why yes, I do have an office setup and an indoor pool. How could you tell?"

molten isle
#

Quick Q, is there a way to get posters back on the ship or is 2 Story Ship/Wider Ship not compatible?

sinful girder
#

Question, is it possible to make the scrap stay in the pocket rooms (maybe like a config option).

rich ice
#

sorry, I've been a little unresponsive again. Just uh, been getting carried away with some nice things, I've uh, been distracted ๐Ÿ˜ญ. I'll try get to some things I was supposed to do rn, first

brisk widget
#

HAVE A NICE DAY

rich ice
#

NO

#

๐Ÿ˜ญ

#

CAN'T DO THIS TO ME

carmine topaz
fervent robin
#

I hope you're doing good mel : D

honest ledge
#

Yeehaw

nocturne sapphire
#

๐Ÿซก

balmy acorn
#

hiii

#

i saw the update

#

does it fix the bug on wider ship that let some ennemies cross trough the ship ?

rough berry
#

so I have no idea why but this window lookin strange. (Also anytime I install shipwindows the 3rd floor big window doesn't come up as an option at all)

#

(this is with widership + 2 story ship with the 3rd floor)

frozen scroll
rich ice
rich ice
indigo dirge
#

Mel you should have the best day ever!!

frozen scroll
#

Agreed

unique tapir
#

have an okay day mel

brisk widget
#

update is delayed guys

rich ice
#

HEY

tall obsidian
tall obsidian
#

Oh, and one other thing: It's also possible to softlock someone in a bedroom door if you position the door towards a wall or some other obstruction, and you happen to be inside trying to leave the room, you can lock yourself inside 'cause you'd just teleport back in it. If there was a way to maybe end up back in the main part of the ship somehow to circumvent that, it'd be great

rough berry
#

Will there ever be a hanging plants furniture or any type of more wall decor or roof recor?

frozen scroll
#

or teleporting via walking into it i dont know which but i almost had that happen

tall obsidian
# frozen scroll Exiting via holding E gets you out btw

I did this too, but when I was doing some remodeling, I had placed the door I entered a little too close to the wall, and when I walked towards it, I ended up in the room, then I tried stepping out of it. I guess because it's positioned too closely to the wall, the door would register my model as it leaves and pulls me right back in. Unlike the door-inside-door divide-by-zero gimmick from the first patch, this one was just flatout completely impossible to get out of in-game

frozen scroll
#

ah shi

rough berry
#

will the pocket rooms actually be able to keep loot in them whenever placed or..?

#

cause they just got teleported after rejoining

floral ocean
#

Iirc items get spawned before stuff like that generates and Mel can't do much about it

#

@rich ice why do you change the ships bounds

tall obsidian
#

Actually, come to think of it, a room type I'd like to see is a double-door setup where the room itself has two entry points, and depending on the door you go through, you come out of that door. You could do something nifty like place Door #1 on the first floor of the ship and Door #2 on the second or third, and take an alternative route upstairs and vice versa, Euclidean geometry be damned

EDIT: The room in question could be something like a living room or a kitchen

#

Also, I dunno if this is possible, but if there was someway to teleport into the rooms facing forward, that would be great. Characters coming out the other end sideways does this weird thing where your character kinda nopes out of the room sometimes because you slightly graze the door trying to move forward, and it kinda makes traversal awkward at times. Dunno if that can be fixed

rough berry
fervent robin
#

on lobby reload

#

oh nvm

rich ice
rich ice
rich ice
rich ice
# floral ocean <@337421106430607372> why do you change the ships bounds

I don't really like doing it this way, but that's just kind of my way of making it so placing stuff in the rooms still works, items on my end at least, save in the rooms, and players both don't teleport back to ship on orbit, and to keep them parented when in the rooms if the ship moves. If you have a better idea, I'd look into it

also, if you mean like changing the actual reference to the ship bounds to a different one, and then changing it back, it's a bit of a funky way of saving item positions. Changing the bounds before items spawn doesn't like to save the positions still, but changing it to something already with the bounds, do. Yeah, probably better ways to deal with that, I just kind of did this for now

rich ice
#

oh also, I still need to fix the 2SS window slots when windows are not enabled ๐Ÿ˜ญ, I've just been silly and doing other things. I meant to do it like exactly a day ago

rough berry
rough berry
#

Good news! They stayed after rejoining on a fresh pack. But whenever I go to my pack with 237 mods, I place them on the shelves in the pocket area, and yet all of them get teleported back after rejoining. So it's definitely something with my pack or some form of compatibility that I don't know about.

rich ice
rough berry
sly frost
#

i dont know if its possible buuuut... any chance we could have a setting to move all of the monitors/ship controls directly up and on the 2nd floor?

rough berry
rough berry
# sly frost what?

How did you make the ship's textures lower quality, or just smoother? Like the terminal, the monitors, or the railings!

sly frost
coral shoal
#

no no

#

this is postprocessing disabled

#

a few mods can do this including lethalsponge

coral shoal
sly frost
coral shoal
#

oh

native cape
#

Pool floor when?

I want to be covered in Dihydrogenmonoxide before leaving the ship greed

sly frost
worn escarp
copper sage
#

meowdy

ripe houndBOT
honest ledge
#

Simon says "Meow Meow"

ripe houndBOT
rich ice
#

I finally figured out a silly tiny little issue with Wider+2SS enemy pathing issues on the ship roof, and then I had another fun idea for a furniture, and I'm like despair because I have too many things I want to do at the moment

floral ocean
#

just do em all

rich ice
#

oh YEAH

#

when you say it like that

floral ocean
#

just incase, im not being sarcastic AG_Sip

rich ice
#

I just wish I coudl like, instantly do everything sadx2

floral ocean
#

Well instantly is a different story

#

You really don't want everything done instantly

#

The fun is in doing the thing, not having the thing

rich ice
#

yOu kNoW wHaT i MeAn

floral ocean
#

yeah yeah

fervent robin
sly frost
#

do you think we could get a config option to fill in the floor here so we have even moar space to decorate on the 2nd story (metal floor or glass floor options would be rad)

#

btw love the mod, thanks for everything you do :3

gilded stone
#

Mine style having a mini version of the caves as furniture when?

#

/ j in case you're wondering, lmao

copper sage
sly frost
copper sage
#

furniture lock mod

#

wont get rid of the railings, but you can jump over those

rich ice
rich ice
#

It's wonderful
It's delicious

#

this does not look correct after what I replied to

copper sage
#

๐Ÿ™ƒ

rich ice
#

OKAY NOW I HAVE TO MAKE SURE I CLARIFY, RACISM IS BAD. I WAS JUST SAYING WONDERFUL DELICIOUS THING BECAUSE I LIKE TO RE-VOCALIZE THE THING GIF WAS SINGING

#

๐Ÿ˜ญ

copper sage
#

i see no gif stare

fervent robin
#

i see no gif

rich ice
#

๐Ÿ˜ญ CAN'T DO THIS TO ME

copper sage
#

do what?

rich ice
#

I'M JUST A FRIENDLY MELANIE

copper sage
#

@torpid fiber can you confirm this?

torpid fiber
#

im rodigo

rich ice
copper sage
#

thanks for fixing the exit orientations with the doors, mel yoiled

native cape
oak chasm
carmine topaz
oak chasm
#

Piss that makes you tired? Sounds about right

sinful girder
#

Has anyone figured out why scrap teleports out of the rooms? I've got a fairly large mod pack and its still teleporting out of the pocket rooms

rough berry
#

Anywho, decoration idea.

"Employee of the month (or day)" plaque

Prob 275 Credits idk

as a wall item for the ship, wherever you wanna place it on the wall

It can either be randomly selected or the host can select someone by pressing e on it with a pop-up of a list to choose from. (Think of the ship's camera pov thing, but use it on the employee of the month thing as a still image or somethin, idk.)

Either way. Wall decor!

(or it could just a wall decor with the name of said person without an image of them to make it easier.)

rich ice
rich ice
rough berry
copper sage
#

just default employee suit in the photo. nameplate changes based on who's alive and how much they accomplished

#

that way, there's no need to fiddle around with snapping a picture every day

#

hmm... or "Employee of the Quota"

#

and

#

if more than one person accomplishes the same amount as each other, the photo randomly picks the name

#

from among them

tall obsidian
#

Would be cool if something similar to Lethal Snapshots was brought back, except the Employee of the Month plaque "captures" the chosen player's "best moment", lmao

rich ice
copper sage
coral minnow
#

Hi, I really enjoy your 2 Story Ship mod, itโ€™s one of my favorites! I was wondering if youโ€™d consider adding an option to unlock or purchase the 2nd/3rd floor instead of having it from the start. I think this could add a nice sense of progression and achievement. Thank you for all the work youโ€™ve put into the mod! ๐Ÿ’–

silver drift
#

That would be fucking awesome

copper sage
#

that'd be a nightmare to program

rich ice
#

so I actually can kind of do this in a really lazy but sort of easy way without having to look into anything new, and just need to change some things. And then change it later to a better way once I'm in the headspace to figure it out

copper sage
carmine topaz
# copper sage

When are we getting a Mel skin for the Ghost Girl anyways?

honest ledge
carmine topaz
#

@desert lantern We need it to happen

worn escarp
#

odd that there isnt a skin of that yet

honest ledge
#

There should be a skin for ghost girl of a ordinary ghost in blanket smh BLANKIES

honest ledge
honest ledge
#

Yes this u rn
Go sleep

#

Jobless creature

worn escarp
#

hey!

#

no need to truth bomb me!

honest ledge
gilded stone
fervent robin
#

they were gonna do smth like that but ghost girl skins have weird visual jank so I believe it's scrapped for now

jovial zealot
#

Hello! The ship windows used to work with the 2 story ship but it doesn't anymore. I swapped some load orders between them but nothing really did work. Can somebody explain if im missing anything else or doing something wrong? ty ^^

brisk widget
jovial zealot
rich ice
# jovial zealot Sorry for the late reply. I deleted like 20 mods to see if anything will get bet...

so I have a couple suspects as to what might be happening. First, have you tried deleting and letting the config files regenerate, for 2-Story Ship, and/or ShipWindows? Make sure you remember/save the settings you set for both, before doing that

If that doesn't work, I need to try recreate the issue on my end first, since it seems to still be working for me. Is it possible if you could send me a mod profile code?

torpid fiber
#

I has issue where mel says yeehaw

jovial zealot
#

01995d53-ce1f-24d0-d48f-d18e7ba0297d

rich ice
#

I've been on and off because I'm kind of on break from modding stuff, but since it seems to work on my end with that code, I might have an idea to what's happening. I'll try to get to a potential fix in a bit

jovial zealot
#

Oki ty

copper sage
#

mel get back to working on wesley's moons thanks

brisk widget
#

mel get back to working on racism 2 thanks

rich ice
#

HUH

#

๐Ÿ˜ญ

brisk widget
#

its my thread now

#

shoo

covert ocean
#

@rich icewhat would i input to make cullfactory not effect museum

#

it looks really jank

worn escarp
#

The internal name, you can find it with LQ hehe

carmine topaz
#

LQ isnโ€™t really needed anymore

fervent robin
#

idk if this is known but this part of the catwalk is tagged metal so it emulates the footstep sounds of the ground even tohugh it's not touching it

brisk widget
#

because you standing on rail but model is a bit off

covert ocean
#

its just "Museum"

#

but it doesnt work

#

or maybe idk how to use cullfactory configs

torpid fiber
#

orple

stone ginkgo
#

using this mod wondering if anyone elseiis encountering cooking nto working

#

i can grind ingredients but not cook

teal quail
covert ocean
teal quail
#

Outstanding

fervent robin
#

@supple mantle where didyou find this

supple mantle
#

my friend's server lmfao

#

got a ton of gems from there

covert ocean
carmine topaz
worn escarp
#

isnt that how they usually look?

carmine topaz
#

idk I don't think so

worn escarp
#

maybe its the skin, or the angle it was taken

covert ocean
#

its just due to not seeing the barber often

#

that is how their hands normally look

carmine topaz
#

Nah I think I'm too used to ClaySurgeonOverhaul

worn escarp
#

im watching pictures of them rn, and they do look kinda weird in the picture, but i think it has to do with the angle it was taken

real lotus
pastel ivy
#

did anything change about the furniture mod that would make mods like furniture lock stop applying to it?

#

the auto unlock does not work anymore

copper sage
#

if you dont have 3 floors, it'll all just be floating above the ship

#

same spot

pastel ivy
#

for some reason it is just not unlocked

#

so i have to buy it again basically

copper sage
#

if you have both CodeRebirth and DawnLib, are they both updated?

pastel ivy
#

i also tried resetting the config for furniture lock but that did not help

copper sage
#

you have "start unlocked" checked, yea?

#

and not "spawn stored"?

pastel ivy
#

yeah

copper sage
#

hmmst

pastel ivy
#

and i think it started happening after i updated to v2.x.x

#

but i only noticed because i usually keep my saves

copper sage
#

wait wait wait... you wouldnt happen to have the moon "Thormina" installed, would you

copper sage
#

then im outa ideas

pastel ivy
#

does start unlocked work in your pack?

#

for the extra furniture

copper sage
#

works fine for me (except the CR stuff. still trying to pinpoint that)

pastel ivy
#

because i suspect it might be another mod causing it to not work

copper sage
#

well only one thing to do

pastel ivy
#

vanilla furniture works and the only new mods i added are lunarconfig and shipwindows

copper sage
pastel ivy
#

0199a5f8-0450-5ed0-d458-b2e11891135a

rich ice
# pastel ivy did anything change about the furniture mod that would make mods like furniture ...

well I can confirm it seems to be something weird happening in the pack. Furniture Lock's 1.4.2 start unlock seems to work with mine in a control group test pack (that has ShipWindows), but not in the given code specifically (unless ShipWindows is removed)

However, the Furniture Lock's 1.4.3 version seems to work for your pack now, with ShipWindows enabled.

I do still want to figure out what specifically is happening. But according to the log, there is some unlockable ID conflict happening, likely with ShipWindows, that only seems to be happening in this pack

#

so I actually just looked at FurnitureLock thread before investigating further. I only checked window unlocks were the same before, but just saw it's shutter switch thing. I'm just gonna double-check test rq to make sure. But yeah, good to know for future reference now

#

so at least it shouldn't be anything I'm doing, which means, yay, I don't have to do anything. Since I'm on break

#

also jeez I am a yapper

copper sage
#

thanks for yappin, and have a great break

torpid fiber
#

shes playing minecraft

#

feel free to distract her anytime

#

in dms

#

and by mass pinging her

cloud sundial
#

@floral ocean

#

Excuse the Pikmin errors

#

But new Weather bugs!

#

Still does the weird

#

Leave the game and come back

#

then causes the game to softlock

worn escarp
#

wrong thread

#

or

#

idk im so confused

cloud sundial
#

WGERE IS ANYTHING

cloud sundial
worn escarp
#

#1387434268577370324

cloud sundial
floral ocean
#

Moon weight if it helps

cloud sundial
#

The only reason?

floral ocean
#

Yes

#

The format is =8 or =+8

#

Not =8+

cloud sundial
rich ice
#

hi, I read this earlier, thought I was in the 2 sToRy DaWn thread, and didn't realize it was actually my thread until now

#

oh and then I actually read it, and it was meant to go there

floral ocean
#

i was wondering why i couldnt find that bug report earlier

cloud sundial
#

This is obviously Dawnlib Thread

covert ocean
copper sage
#

Mystery Science Theater 3000

fossil remnant
#

E

ripe lotus
#

posting this here, because questions lead to answer and here seems like the best place to askabout the ship floor/walls...(especially as i was using 2 story ship)

in the video attached, my friend was repeatedly falling through the ship...

my question is why could they stand in certain places perfectly fine....? but also walk through the walls of the ship..and fall through the ship in the middle?

surely there must be something different about those areas of the ship.. to which the rest of the areas could be changed to prevent falling through the ship in the future? (for both players, and items)

the last time i saw falling through the ship, i got rid of being able to walk around outside.. and i was bouncing all over the ship.. but my friend in this video was standing perfectly fine... not bouncing... so if anyone knows the difference between the places they fell.. and the places they walked fine... it could provide a fix maybe?

this is basically aimed at whoever knows anything about the floor/walls of the ship, though i was using the 2 story ship... but i dont know if those parts of the ship are vanilla ship or 2 story ship, or a mix.. etc..

EDIT: actually i maybe need to get testaccount's attention, as in the video the problem may be the area around the window ๐Ÿ˜ฎ (although i would assume the wall stuff is not anything to do with shipwindows, at least not that part of the wall?)

bleak sky
ripe lotus
oak sand
#

Hi, first off I love the mods! They add so much to the game for my group and I. Hoping I can get some help with a small issue. I'm having an error where I can't grind wheat in the Farming&Cooking mod! It doesn't do anything in game and I get unity log errors seen here. Am I misunderstanding how this is done? Thanks!

floral ocean
#

ye mel needs to update to latest netcode patcher

oak sand
#

Oh, thank you! I'll just keep them as furniture for now and wait for the functionality then lol.

rich ice
#

oKaY, I will finally stop by real quickly to update food mod and furniture mod to use the newest netcode patcher. I uh, won't touch Unity versions yet because ๐Ÿ˜Š

rich ice
rich ice
oak sand
#

Very excited, thank you!! Your mods are awesome

rough berry
rich ice
# rough berry still never got back on this

oh yikes, yeah, it would still be happening. I kind of failed last time I tested, and never got back to it ๐Ÿ˜ฌ, I'm uh, going to try again actually, since weirdly, the mods I thought would be responsible, weren't doing it, at least by themselves?

rough berry
rich ice
# rough berry Well, whenever you try it out, let me know how it goes! (It's for V72. I have a ...

so I was just skimming, I removed a couple mods since they green fog screened me and errored out for me, the HUD one and LethalThings. I also updated all mods, and just so I could launch faster, removed every moon and interior mod, suits mod, mirage, and emotes mod. So I could test faster.

In what I ended up with, items weren't teleporting. I'll have to now do another few tests with the unedited but still updated mods pack. Possibly still removing the 2 mods that prevented me from entering a game, if they continue to do so. If items don't teleport for me after this, then I wouldn't know why it's happening for you

also btw the ship is very nice and cozy

#

I guess in hindsight, even if they did teleport, I still wouldn't know what's causing it, since not sure what or why any of what I previously considered unlikely causes, are touching, that would suddenly teleport the items

#

oh god my little baby system did not like trying to launch the unedited pack

copper sage
#

no dessert for it tonight

rich ice
#

๐Ÿ˜ข

#

well uh, not sure I can test the unedited pack, my system cannot handle it ๐Ÿ˜ญ, but uh, unless something in a moons mod, interiors mod, emotes mod, suits mod, mirage, HUD mod, or LethalThings is teleporting stuff... then idk atm

oak sand
#

Can report the farming&cooking performance is working well so far ๐Ÿ™‚

carmine skiff
#

I use an offline setup (so still v72), but i was curious if you could add some compatability with Oxygen Mods tanks.

Using 2 Story ship, theyre a bit away from the wall as opposed to the normal Oxy tanks which are flush against it.

Coupled with Wider Ship, the tanks are pretty smack dab in the middle.

I can of course disable the tanks in Oxygen's Config, but im hoping there will be a compatability between the two.

Looking for the "Fill Tanks" option on your default placement of the tanks? Essentially a duplicate tank that allows that interaction.

That way i can just disable the tanks Oxygen puts down

rich ice
carmine skiff
#

Oh hey ^^

Ill make sure to write down the versions n such, provide pictures etc later today

carmine skiff
#

When using 2 Story and Oxygen alone, the tanks are in the same vanilla position

#

2 Story v2.1.1 (lowered for v72 compatability)
Wider Ship v1.4.3 (most recent)
Oxygen [by consequential] v1.6.5 (most recent)

modest mica
#

anyone got the coordinates to move this guy over to the other side

verbal hound
modest mica
#

it just disapeared lol

carmine skiff
#

Oh boy thatd take a lot of tweaking.

If i were u, first id rotate i think X by 180 to flip backwards, then move by 1. If no movement, then 5.

carmine skiff
rich ice
#

oooh alrighty, I'll do the oxygen tank placement stuff in a bit. Just setting some stuff up for a friend atm

rich ice
rich ice
#

nevermind I double down

brisk widget
#

wow ok rodigo

copper sage
#

mel please fix beanie

carmine skiff
#

Heya Mel, reporting another incompatibility with a couple mods

Its pretty likely that neither Light Controls or Outer Door Buttons will be updated as theyre 11+ months old. I figured perhaps it was because of the added cells from the portal rooms i was also using but no 0-o

So what i use involving the ship

Wider Ship
2 Story
Ship Windows + Celestial Tint (ship doors on)
Outer Door Buttons
Light Control

So heres the thing. When using Wider/2 Story, Light Controls and Outer Door Buttons causes duplicated button panels across the front left of the ship (past the magnetic switch out into space).

Using just the light panel without the outer door button doesn't cause the issue.

Only having the outer door buttons also doesnt cause an issue, its when both are on that things get crazy.

Light controls is pretty old and has alot going on under the hood, so making a patch for that might be a headache.

So a simple solution. Would you be able to perhaps add an option in the config to have a little green monitor button on the outside of the door?

As long as it doesn't create duplicate panels everywhere, thats it.

I can live with just not having the button, its just convenient when testing or if your friends lock u out and you have mods to increased door timeout

#

โšก TLDR: technically incompatible with Light Controls, but mostly an issue with the Outer Door Button mod. Maybe adding your own button would be easier than a patch.

Causes several duplicate labels to spawn that trail off out to the right of the ship.

Reproduction needs both Light Control and Outer Door Button. Separately they're fine. Also no duplicate panels without Wider/2 Story involved

rich ice
carmine topaz
unique tapir
#

๐Ÿ‘€

unique tapir
#

[09:33:02.6060861] [Error : Unity Log] KeyNotFoundException: The given key '2937166773' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_009B) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) RoomTeleport:TeleportPlayerServerRpc(Int32) RoomTeleport:TeleportPlayer() UnityEngine.Events.UnityEvent1:Invoke(PlayerControllerB)
InteractTrigger:DMDInteractTrigger::Interact(InteractTrigger, Transform)
GameNetcodeStuff.PlayerControllerB:ClickHoldInteraction()
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?75951348(PlayerControllerB)
CodeRebirth.src.Patches.PlayerControllerBPatch:PlayerControllerB_Update(orig_Update, PlayerControllerB) (at ./src/Patches/PlayerControllerBPatch.cs:170)
MonoMod.Utils.DynamicMethodDefinition:Hook<GameNetcodeStuff.PlayerControllerB::Update>?675039748(PlayerControllerB)

.

#

error when entering a pocket room plink

#

seems to work fine though

carmine topaz
#

Yeah @rich ice Seems you forgot to update the pocket rooms to the new netcode patcher

rich ice
#

mah bad

rough berry
#

Before Christmas or December rolls around, will there be a chance to make a 2nd xmas tree, but smaller..?

carmine skiff
#

vote for dashboard sized christmas tree for the terminal

native cape
carmine skiff
#

Oh god lol

carmine topaz
#

@coral shoal and anyone else that might be interested, if you use LandFromOrbit removing it will fix enemy pathing issues

modest mica
# carmine topaz

weird havent run into issues yet, but I havent played extensively as of late so it very possible im just missing the issues

#

how could I check this myself, as maybe its an issue with using it wider ship + mel's

#

idk just like to verify myself

carmine topaz
modest mica
modest mica
rich ice
#

there are a few things I need to update, I've just been all over the place as of late

teal quail
carmine topaz
# rich ice o

Yeah this explains why enemies used to enter the old ship sections a lot with LandFromOrbit I would imagine

#

and why old birds and stuff on Calist would ignore the existence of the extended ship areas although it was funny

floral ocean
#

Whos gonna tell em imperium doesn't update its navmesh constantly

carmine topaz
carmine skiff
upper lodge
teal quail
carmine skiff
#

Oh ffs i cant read

teal quail
#

See above

#

Lmfao

carmine skiff
#

Im day 3 into a flu :<

carmine skiff
#

But yeah, he so cute

#

OH

#

I remember this thing

teal quail
#

It him

#

He lives rent free in my brain now

#

and in my ship

carmine skiff
#

I remember some lady i think was on yt shorts like "people keep askin if its ai, do you really think id use ai at all let alone to make a stiny silly fish on the internet" or something

#

The country drawl w the stink fish flailing arms was so cute

#

Unless that was an entirely different but similar fish

teal quail
carmine skiff
#

I love it

teal quail
#

The die plays a basic instrumental from this while it's sitting around, then a bit of the music when you roll him

coral shoal
#

newest version of utility furniture is not working with FurnitureLock

#

nothing i set to start spawned is spawning, buying them from the store is not spawning them

#

pocket rooms are working though (in solo at least)

rich ice
coral shoal
carmine topaz
#

I havenโ€™t had any issues with the Utility Furnitures

rich ice
# coral shoal 019a52dc-6e2c-9316-b902-d22beb20e17d

okay, thanks. I found out what was causing this to happen on your pack. Turns out a small change I made to the always available in store options, actually broke it here if it was disabled. So I just gotta fix that

I also found I broke the chair's from appearing visually, so yeah, just gotta fix that too

carmine topaz
#

Ah I see so it's the 2.0.3 update that's a bit brokey

#

I didn't realize you updated both it and pocket rooms

#

I'll keep it on 2.0.2 for now LacyHeart You're doing good work Mel I just checked the changelog and it's understandable for a couple issues to crop up when initially swapping API's

#

Keep up the good work Mel

#

๐Ÿ˜„

floral ocean
#

And why was it not workin

carmine topaz
#

I shall quickly test if enabling this fixes v2.0.3

#

Since Mel said it should fix it

#

it indeed does work

rich ice
# floral ocean What'd you do/change to make it work?

it's just a part where I was changing the unlockable type before registering the furniture. Since before I had to do that, and disable the always in stock options.
But seems I don't need to do that anymore, and it started causing issues having it

#

as in, I don't need to change the type anymore. I'm still changing the always in stock options, and it works now

oak sand
#

After the change over to using DawnLib for the furniture pack, all of my furniture vanishes every time I reload my game. Has anyone else experienced this?

floral ocean
#

And modpack code

rich ice
#

hmmm, lemme test something

#

I might have just done a big stupid

#

on my end

floral ocean
#

Sure

oak sand
#

019a561a-f261-7481-9574-b31bf112c75f

Here's the modpack code (it's...extensive)! Figuring out the log now. I only have my most recent launch since I just opened the game again like 5 minutes ago. ๐Ÿ™‚

oak sand
#

Not sure if this helps but the wide lime green cabinet appears to be the only immune to the issue. ๐Ÿ™‚

floral ocean
oak sand
#

Yup! It is a new save, only a couple of days in and started after the DawnLib update.

floral ocean
#

hmm

#

i cant try it rn since im not on pc, but can you try turning off dawn's save system configs?

#

ideally i'd also need stuff like debug logs and whatnot with dawn's debug logs also enabled but that can be a bit much to ask for

rich ice
#

I'll say stuff I found. I can reproduce it, though not in my test pack. In the pack I can make it happen in, I can be in the same game session, and rejoin the save, and the stuff does disappear

floral ocean
#

yeah, from there the game is just disabling mods until its okay

#

well, technically the first thing is enabling my debug logs to make sure stuff is running first but yeah

oak sand
#

Turned off the save system and I will update you if things vanish after my group and I do a little playing. Thank you guys for being so responsive! Love your mods as always, they add so much to the game.

rich ice
oak sand
#

No FurnitureLock here!

rich ice
#

alrighty, good to know

oak sand
#

No, nothing is unlocked on start. We just buy it all.

floral ocean
#

hmm okay, can you go to the bepinex config and enable debug logs on console etc, it'll be like a dropdown of log types but i need that one mainly.
Then go to the dawnlib config, find the config with a bunch of check boxes and turn all of em on, they should be my debug log configs

#

from there, just create a new save, buy something, leave the save, re-enter the save, they should be gone but ill have my logs

oak sand
#

The item I bought is still here in my new game. I feel pranked. ๐Ÿ˜› I'm going to save this log and see if relaunching the entire game causes the issue because that's when I have usually noticed things going missing.

rich ice
#

hmm, then I guess I found a similar but not the same issue (I actually tested if I could reproduce it in a different pack, first)

oak sand
#

Relaunching now to see if it happens again.

rich ice
#

well I guess I definitely found a different issue. This one was just something with the auto-unlock with FurnitureLock, not saving. But buying the stuff lets me avoid the issue entirely. I'll be opening your pack now to reproduce your specific issue

oak sand
#

The counter I bought is still here! You fixed it! ๐Ÿ˜„

#

Sorry, if it happens again I will absolutely send logs over. Not sure what occurred here.

floral ocean
#

wait what how was it fixed

rich ice
#

or you mean xu fixed it, with the config change suggestion?

#

because I didn't do anything ๐Ÿ˜ญ

floral ocean
#

oh yeah turning off the dawnlib saving will fix it cuz the problem is there, but please test with it on so i can see what the issue is ๐Ÿ˜ญ

#

for the sake of your gameplay you should turn it off while its not working for you but i would like to see if i can spot the issue lol

oak sand
#

I'm on it. Sorry y'all, brain is fried from work and I did not follow instructions well lol.

rich ice
#

I'm also going to be doing some tests with it anyways, with some changes on only a couple changes on some of my stuff, to see if it changes anything