#MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

1 messages Β· Page 7 of 1

rich ice
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OH YEAH, WHAT IF I CREATE A NEW SHIP EVERY FRAME

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you'll never outnumber me

carmine topaz
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This is likely why this error happened @native cape lmao

carmine topaz
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I could only get it with UDA though

carmine topaz
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LMAO

native cape
carmine topaz
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Why does it do that anyways? Doesn't Vanilla just naturally do that

carmine topaz
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Xu has mentioned this plenty of times

native cape
native cape
floral ocean
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and the catch is just:

try
{
// code
}
catch
{}
brisk widget
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I actually never tested what will happen if i get fired only with wider

raw prawn
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No errors are escaping someone's wraith

native cape
rich ice
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yeah, you get a fine

brisk widget
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No one reported = dont care

carmine topaz
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@native cape

native cape
carmine topaz
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48 tries and 16 catches in the code of 2 Story Ship greed

native cape
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I'm gonna rewrite 2 Story Ship next greed

rich ice
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yeah, I gotta up my numbers

carmine topaz
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Why are you using so many try catches Mel?

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πŸ˜…

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it's all of your mods even

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XD

rich ice
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so I don't have to care about 50 million reports of mod incompats

native cape
carmine topaz
raw prawn
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to trap you in vanilla ship purgatory

native cape
brisk widget
carmine topaz
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I mean DiFFoZ has done tons of profiling with my pack and Zaggy has as well with Mel's mods present and neither have found any overhead from Mel's stuff

brisk widget
carmine topaz
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Well

native cape
carmine topaz
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The Fire Exit I suppose is an exception

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lol

rich ice
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give me rewrite battlepass

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I want to communicate through vibes

carmine topaz
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I at least hope the issue with Ship Windows after a wipe is an easy fix lol

coral shoal
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the melpass is only 950 melbucks

native cape
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Done. You now communicate using Vib(e)rations

carmine topaz
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I know Mel was gonna be pushing an update to fix the floor window anyways so that's just an extra fix to include

copper sage
urban jolt
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anyone having issues with belt bags phasing out of the ship during takeoffs/starting a save?

coral shoal
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i think that was reported in sciencebird's thread

urban jolt
lone juniper
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A few mods recommend using 2story ship as a means of regenerating the ship navmesh. Is this the only mod that does that?

brisk widget
lone juniper
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Ngl I was asking because of problematic pilotry. Lethalintelligence says under compatibility for problematicpilotry

masked cannot path to the ship unless a mod like 2story ship regenerates the ship navmesh
I just assumed that meant problematic pilotry didn’t regenerate the navmesh on its own. I also know I’ve seen at least one other mod mention using 2story ship to regenerate the navmesh but idk off the top of my head.

brisk widget
lone juniper
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πŸ€·β€β™€οΈ

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Thanks for the info. It seemed the two mods worked properly together last I played, so now I know 2story ship isn’t necessary for compat

wicked ruin
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I don't know if it's 2 story or vanilla, but the charging station seems slightly lower than normal so when someone goes to charge something, their feet clips in the ground than after goes back to normal

karmic surge
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Does a higher number mean faster growth?

floral ocean
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yes, since it's chance based

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so it'd be between 0 and 100

karmic surge
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Thank you

lament gorge
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I'm not sure exactly what's happening (trying to figure it out rn) but the RV cruiser isn't spawning anymore when I buy a replacement. Like after the first cruiser gets left behind all the other cruisers I buy are regular cruisers...

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Just curious if anyone else has had a similar thing happen. I've only installed a few new things lately... Namely CodeRebirth, but idk what would be causing this.

floral ocean
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i dont touch the cruiser in the current update so not coderebirth

lament gorge
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I just removed so many mods and it's still doing it, even with cruisercourier which definitely didn't do it before. Idk why even if I don't have an RV cruiser spawned, the first one is always an RV cruiser. However, the second cruiser spawned isn't.

wide hull
lament gorge
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idk if thats fixable but mentioning it in here and in that thread if there is one

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notably cruiserterminal and rvcruiser seem to bork but cruiserimproved stuff stays, so I assume its fixable

ripe lotus
# brisk widget readme is a bit old ig (and weird because what did author mean by this)

it says that because i found at the time, that wider ship and problematic pilotry both led to masked either accessing the ship in ways they shouldent, and in the case of problematic pilotry.. accessing the ships original position, while not recognising the position the ship was actually in., im aware both have received updates since then, but i havent tested.

i just basically wrote "i would advise using 2story ship as it fixes the issues", which may be fixed now anyway πŸ™‚ (as you said, old readme)

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also, i think my readme has been misunderstood... i was saying 2 story ship was required/reccommended to be used at the time, to avoid issues that occured without it (ie, when wider/problematic were installed without 2 story)

brisk widget
ripe lotus
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just checked both wider ship and problematic pilotry, both have updated navmesh, so removing those lines from my readme xD sorry i didnt check before, just always had 2 story ship installed since it came out so never noticed it was fixed.

uncut girder
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Melanie Melicious Utility Furniture Pack? This one's causing me errors, including not being able to move more furniture or extreme lag. My frame rate was dropping, and I think it's because I'm constantly checking something while moving.

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And now that I reinstalled it, for some reason I stopped having lag when I entered the room, but since I did that, it wouldn't let me grab any objects anymore.

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Can someone check the mod pack? I just don't really know much and I would appreciate it if someone could really help me.

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01958cb5-04b1-1932-4d82-bb7b187b881d

uncut girder
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Another problem is that when trying to buy the door window for some reason it changes with the door 1 of the furniture

royal prawn
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is it a known issue that standing in the spot on the ship behind where filing cabinet and bunkbeds normally spawn causes enemies to path to you by going out on the exterior railing instead of coming into the ship? I tested being under the stairs, and being on the second floor, and on the second floor railing, and enemies like eyeless dogs or immortal snail were able to reach me and kill me just fine, but this specific spot tricks them into thinking I'm out on the exterior catwalk of the ship for some reason. I really wanna use this mod but I don't want players to become invincible by using this godspot lol.

coral shoal
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this is a thing in basegame as well i think

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the colliders are weird so sitting in the bunkbed corner in base ship also thinks you're outside

royal prawn
coral shoal
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yeah so

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if ship takes off and you're in that corner

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it will teleport you when the doors close

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cus it thinks you're outside

royal prawn
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lol

raw prawn
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also why loud horn is good there lol

royal prawn
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I notice my 2-story RV was using regular vanilla cruiser physics collision size when I first purchased it, but upon buying another one, it used the collisions that matched the RV model. Is this a known issue from another mod incompat of some kind?
I suppose it's easy enough to get around, just forces you to buy a cruiser and intentionally abandon it, then all future cruisers are the proper RV with its correct collision mesh

royal prawn
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also, anybody run into this lil floating boi outside the ship after installing 2-story ship?

floral ocean
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idk i'd fly using imperium to check ito ut

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might be rv cruiser

brisk widget
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wakey wakey melanie, your mod is broken

royal prawn
# floral ocean idk i'd fly using imperium to check ito ut

it's not out in space, it's right beside the ship hovering above the exterior railing and has no collisions. Looks like it's a piece of generic tech meant to look mounted on a wall outside the ship but it's in the wrong spot and orientation for some reason

brisk widget
wide hull
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Yeah, if you ever see something weird on that (exit the ship and turn right) side of the ship, assume it's a coordinate-related compatibility error. A lot of mods I test will think the default ship is over there.

royal prawn
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I can't use 2-story ship, masked can get inside by just phasing through the wall where the suit rack is 😭

wide hull
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Oh .... shit, really? <.<

royal prawn
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yeah 😦

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was on Gloom, spawned a masked in, shut the doors, waited

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he houdini'd right through the suit rack wall and got me

wide hull
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Wait.... with or without wider ship?

royal prawn
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without

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I didn't wanna use wider ship because it has multiple god-spots where enemies think you're out on the railing and never enter the ship

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2-story ship at least only has one behind the bunkbeds and filing cabinet

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but if the whole ship is rendered permanently unsafe, I just can't accept that for my modpack 😦

wide hull
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Hmm, I just realised I've never tried 2-storey with wide ship but only the right (facing door from inside) side widened.

royal prawn
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I cannot seem to get my RV cruiser to function right, the tires won't visually increase in size like they should

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and the collisions refuse to obey the new cruiser model shape either 😦

uncut girder
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The same thing happens to me. Insecurity is a problem. I thought it was the masked men who came to see me, but it was too early, and I don't know how they came in.

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Could it be that the mod creator is planning to fix it?

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It's just that the other time I asked for help it was a little faster.

rich ice
# royal prawn I can't use 2-story ship, masked can get inside by just phasing through the wall...

Moons that don't have their navmesh made in a similar way that most compatible vanilla moons do, have that issue. Moons that do should usually work fine. That's why I put a navmesh blacklist config for moons that aren't built like that, to stick with the original ship navmesh. There is a default list, but any other moons outside of that I'd either have to add, or players would have to add, themselves, and I don't currently do any automatic checks

rich ice
uncut girder
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OK THANKS

rich ice
rich ice
rich ice
rich ice
rich ice
uncut girder
royal prawn
rich ice
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I decided I feel like trying fix rn, so if I release an update for the RV soon, it would help if you can confirm the issue still happens to you after it updates? I'll say when I've updated (might take up to an hour for mod managers to sync after I upload one). Depending on how large your pack is, maybe send a profile code so I could use it as a test?

rich ice
wide hull
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im sorry im sorry i never asked for this i actually really like your mod dont look at top messages ahhhh

brisk widget
rich ice
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but what if I pretended I didn't see that

brisk widget
torpid fiber
royal prawn
torpid fiber
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make it every 10 mins and its a deal

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@rich ice copy that and @ them once the update is live

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write it down

rich ice
torpid fiber
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exactly

rich ice
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and then I have to write it down

torpid fiber
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keep a detailed report of each ping

royal prawn
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ah heck let's make it every 10 seconds, go big or go home

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spam @ me until a mod gets mad at you

wide hull
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blobwiggle herer it comes

copper sage
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oh god, i see it, too

rich ice
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So I actually ended up mostly doing a mild rewrite, and then adding direct compatibility with other cruiser mods.
I should also have hopefully fixed cruisers after the first to now be RV variants as well @lament gorge (never replicated the issue, but these changes should affect it).
For physics colliders, I didn't actually test if the attempted fix works, yet @royal prawn, since I'm stopping for a bit, and might check in an hour+. But if the fix doesn't work, uh, hopefully the other fixes compensate

2-Story RV Cruiser 0.1.3

  • Added MultiCruiser compatibility.
  • Added direct Cruiser Additions compatibility (including moving cruiser light switch).
  • Mild code adjustments to more consistently refer to individual cruisers rather than generally, for more reliability.
  • RV cruiser setup now occurs slightly later to try fix physics collider and other potential initiation issues.
copper sage
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captain chef mel

royal prawn
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I'll test for you rn, thx so much

rich ice
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ooh, remember, unless you're doing a manual install from the site, any mod manager apps will have some delay. Thunderstore might be half an hour, Gale could be a full hour, etc.

copper sage
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ts = at least 2 hours (not accounting for commercial time)
gale = roughly an hour

wide hull
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You're awesome Mel, you've been working for hours greetings

copper sage
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that's a picarto emote

wide hull
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Yeppers

copper sage
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recreated that one with my bestie's oc

wide hull
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tal_love niceu

torpid fiber
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@rich ice youre awesome mel πŸ₯°

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deprecate your mods greed

copper sage
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(admittedly some parts were traced, but just to get the anatomy right)

wide hull
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lmao

coral shoal
royal prawn
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update still ain't showin' up in thunderstore 😭

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nvm there it is

royal prawn
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wheels are correct size, though don't appear attached to the RV (which is likely on purpose since that would require further model changes to the RV so not a real issue, just something to note for a later version)
and the collisions for the RV are completely fine upon first purchasing it.
Only problem is the pre-existing issue of the RV being easy to push (namely by standing under it and jumping, but unless mobs can do this to the RV monster truck too, I see this as a non-issue and simply an alternative way for players to get the RV unstuck more aggressively than simple E-pushes)

Thank you so much @rich ice for fixing this up so I can have it in my modpack πŸ˜„

copper sage
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A MelanieMelicious, Inc. trademark!

Experience the offroad like [[SUNDAY, SUNDAY, SUNDAY]] with these clever little [[dismembered]] wheels! [[This baby]] can get you from 66-Drive to [[The Hiiiiighway to Hell]] in a matter of [[2 weeks later]]!

[[ACT]] now and we'll DOUBLE this already [[CandyLand]] deal!
Call the [[hashtag]] on the screen in the next [[5... 4... 3...]] and we'll throw in [[BONUS]] set of wheels for absolutely [[$4.99]]!

Order today! They're literally [[Free Fallin']] off the shelves!

uncut girder
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@rich ice At least to solve the problem that I can't buy the door window by name, the other thing was if it failed because the monsters entered with the 2-story ship

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Sorry if it sounds strange, it's because I don't speak English very well.

carmine topaz
rich ice
rich ice
# uncut girder <@337421106430607372> At least to solve the problem that I can't buy the door w...

oh, yeah, for door window, if it's trying to buy different item instead, you need to type exact name of the item, in lower case. But if it has spaces, it might not work.
But you can also use Ship Windows Beta for now, which has a different shop (do not use both normal and beta together).
Last option, is you can also go in config for Utility Furniture to disable wall furniture (if you don't use them).

If enemies act weird on the ship on some moons, sometimes you need to go in the 2-Story Ship config, and add those moons in navmesh blacklist.

I might check your modpack in a bit to add moons to default navmesh blacklist config

coral shoal
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Cruiser was still very easy to push around

royal prawn
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getting out of the RV (mostly from driver seat) often causes the RV to get knocked back violently about 15 to 20 feet, which I am assuming but have not tested has the capacity to kill anyone still inside (standing in the back and not seated) via physics impact damage. It's not a big deal to just let passengers out first, but it's still quite dangerous. If nothing reasonable can be done about the RV physics, is it maybe possible to at least change where exiting seats places the player? The issue seems to be that the player is just baaaarely inside the collision of the opened door, so perhaps a quickfix would be having them be a bit farther away from the door when exiting to try and mitigate how often this happens?

royal prawn
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unhooking the RV from the ship when monster truck is enabled also seems to often tip the RV onto its side, even if no players but the seated driver are present or interacting with it

dry pelican
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i really can't tell what i did wrong in my pack

coral shoal
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thats quite a predicament

dry pelican
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but also, im not sure if my pack was stable, so this may be just a random compatibility issue with other bugs / broken things in there

coral shoal
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does it have collisions or you were able to go through it

dry pelican
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there was collisions yes, some players were stuck on the 2nd floor because of that

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but like, we did a full game reset some time after and i couldnt reproduce this

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so idk

brisk widget
dry pelican
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like i said, we did a full reset of the game after, so all logs got deleted because of the new logs, and there was no issues with that

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im not really reporting this as a real issue, just i thought it was funny

hexed python
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free table and podium

teal quail
# dry pelican so

I found a way to do that, I used Darmuh's Terminal Stuff's restart command and it spawned in a copy of the vanilla ship

dry pelican
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i dont have this mod installed but ok

teal quail
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Could be related lol

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Maybe terminal stuff calls on a similar function to spawn the vanilla ship in

coral shoal
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got this, the truck that came was just a normal cruiser
0195a783-794d-1a9b-fc62-70ec49c4c1e3

carmine topaz
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I remember Powerfull's moons preventing some of the collision fixes and stuff from working before from the Cruiser mods if a Cruiser was ordered on them

coral shoal
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oh

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it was ferangdalion

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but i ordered it before the level changed (if that matters)

carmine topaz
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Yeah it's a bug with Powerfull's moons I believe, I think he has some duplicate asset for the Cruiser or something

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Ah

coral shoal
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it doesn't happen on scallg though

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and it didn't happen on ferangdalion until today

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so maybe i just got unlucky

wide hull
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Uh, hey Melanie? Is the bookcase supposed to spawn upside-down?

carmine topaz
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I don't recognize this furniture

wide hull
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It's from the Item_Furniture_MelanieMelicious mod. It doesn't say so but it has genuine extra furnishings besides the scrap chairs n such

carmine topaz
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Ah that one I haven't used lol

wide hull
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It's got a few nice items like the aquarium :>

inner carbon
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I have a request regarding 2-story ship, if possible - is it possible to add a config to move the door monitor to be above the door panel like so? I know that 2-story has the door panel, which I am using - but the monitor afaik is only moveable with lethalpiperemoval (which I would like to get rid of in my modpack)

carmine topaz
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XD

inner carbon
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and at this point I am only keeping piperemoval to move the monitor and it's like '-'

carmine topaz
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I don't recommend moving anything with piperemoval

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it comes with a performance hit

inner carbon
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ye it's why I wanna get rid of it \o/

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but before I cut it off, I wanna see if anything can be done about the monitor first, haha

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I am unfortunately driven by aesthetics

carmine topaz
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@rich ice πŸ€”

wide hull
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Does Matty's FurnitureLock deal similar performance hits? It also edits furniture positions.

honest ledge
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My question is what melanie's RV and terminal have in common

rich ice
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I can't wait for failed to convert oxygen to 0

rich ice
# wide hull Does Matty's FurnitureLock deal similar performance hits? It also edits furnitur...

It shouldn't, since the performance isn't from moving things by itself. It's that Lethal Pipe Remover does it every frame if you change a position for something, which is what causes the issues.

Also yeah, item furniture, like one of my first mods. I was supposed to migrate the rest of the real furniture to Utility Furniture (and fix/improve some) and said I would a while ago, but just haven't yet. The shelf, yeah, was an oopsy upside-down, but when I move it, it'll be fixed. Also glad to see more people appreciate the aquarium πŸ˜€

wide hull
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:>

rich ice
# carmine topaz <@337421106430607372> πŸ€”

I don't do a check for if you have Cruiser Terminal enabled yet, so it just tries to move it regardless, and if it can't find it, it just doesn't without causing any real issues. It only shows that error now because I added some logging at some of the catches

rich ice
wide hull
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Oh, it's old and forgotten. Is that why you can buy two fireplaces and a second counter (not counter0) but it doesn't have the nifty store item (E) interactions?

rich ice
wide hull
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Off the top of your head, do you know if Moveable_Suits has the same performance issues?

rich ice
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no idea, but if you can change the suit positions mid-game, and they change instantly, then it has a higher chance of it, but doesn't mean it does either

wide hull
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It works the same way that pipe does but it only moves the suits (not the rack) and lets you invis the rack/boots. I'll have to test it then. What settings will let me see how often it updates?

rich ice
wide hull
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Oh gosh you're so nice for checking that for me! Thank you (/ ' - ')/

torpid fiber
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Mel isnt nice

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There is only cruelty behind those voids you call eyes

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Dont be deceived!

wide hull
torpid fiber
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She took funos voice

brisk widget
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and never used it

torpid fiber
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And then mu stole it

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And then @willow nexus lost the game πŸ˜”

royal prawn
# rich ice oh okay, that's easy to do

Whenever I intentionally parked next to a physical obstruction so that I could not be placed beside the RV at its open door when exiting, and instead was placed in the failsafe spot of right in the driver's seat, the RV never seemed to have a physics bug-out moment. I suspect it is highly relevant whether or not the player is on the ground or jumping from the ground, not simply touching the RV while in a free-move state (since jumping while in the back doesn't cause the physics to bug out at all).

Therefore, I think the smartest fix would be to simply try and override whatever exit-spots I vaguely recall CruiserImproved having and instead just make the player always end up in the driver's seat when exiting, and that should be the best bet to stop physics bug-outs the most while also making sure the player is placed somewhere predictable and safe when exiting the RV from a seat.

torpid fiber
carmine topaz
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@rich ice Cruiser mod is bugged

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Turned into a Vanilla Cruiser for me after a lobby reload

coral shoal
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do you have a log

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last time something like that happened to me it printed an error in log about the rvsetup failing

carmine topaz
coral shoal
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i did see specifically this stack trace

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assuming this is when you loaded in

carmine topaz
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That error always happens

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lol

wide hull
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d-d-double patch...

rich ice
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Utility Furniture 1.0.0

  • Added buyable ability to move certain ship objects: charger coil, small screen above door panel, main speaker, and air filter.
  • Migrated Item Furniture's aquarium to here.
  • Set certain fire exit component to inactive when in orbit to combat frame drops when not landed (effectiveness untested).
  • Changed fire exit type config to be more intuitive (and fixed incorrect labelling).

2-Story RV Cruiser 0.1.4

  • Added extra setup step to try fix cruiser returning to vanilla variant on lobby reload (didn't repo issue normally, fix may be ineffective).
  • Moved default seat exit positions to be inside the cruiser to combat breaking the sound barrier.
  • Moved magnet position further out if monster truck tires are enabled, to prevent cannon impression.

@inner carbon I decided I would instead finally make certain ship parts moveable, though I also made this in Utility Furniture. Configurable to enable/disable. Haven't tested how well it works in multiplayer.
@wide hull I put aquarium in Utility Furniture πŸ˜€ but didn't get to moving the shelf and stuff 😒
@royal prawn I moved the exit positions to be on the seats like recommended, and also moved magnet further if monster tires are enabled
@coral shoal @carmine topaz no idea if I fixed reload thing at all

royal prawn
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huzzah! thank you! yoiled

carmine topaz
coral shoal
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interesting

rich ice
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wait huh another thing already did that

wide hull
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If it doesn't tint the room yellow I'll consider it a win

rich ice
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what do you MEAN you don't want pee ambience

floral ocean
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in unity iirc

rich ice
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oh

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so what's Gl

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or GI

floral ocean
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General Improvements

rich ice
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oh okay

wide hull
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I just noticed earlier today that enabling it tinted my default white lighting slightly yellow

rich ice
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should have been General Lmprovements

floral ocean
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truly

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you've gotten them mel

carmine topaz
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@rich ice I seem to be unable to copy the position for the moveable charger

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in FurnitureLock

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Idk if the others are bugged I will test soon

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Okay well Screen0 works fine

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But it floats off the wall when moving it I've noticed

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Filter0 can't copy position

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Speaker0 works fine

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so the Charger and Filter are odd

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and the screen needs a fix for it floating off of the wall

royal prawn
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the exit in the seat fix seems to work beautifully, great job @rich ice. I have however discovered that, while getting out of the truck never causes physics wig-outs anymore, getting into a seat can still cause the truck to have a physics wig-out burst of particularly violent proportions... but only if you get into the seat from an angle where your player bounding box clips directly through the RV's cabin floor or back-end corner. Meaning, if you are rubbing up against the RV then get into a seat (ESPECIALLY for Monster Truck mode) or you get into a seat from a bit behind the cabin, you can pretty much make a physics wig-out burst happen 100% of the time guaranteed. Getting into a seat while a few feet away from it (or especially as far away as you can be while still reaching the E-prompt) will never cause a physics wig-out, because the player's center bounding box doesn't clip majorly through the RV's model.

This behavior got me thinking, now that getting out of seats is fixed, is it possible to make it such that when getting into a seat, the player is teleported perfectly parallel and level with the seat first, then teleported into where they should actually be positioned for sitting in it? If this is done in that order, the player bounding box center would never phase through the RV's collision model, and thus wouldn't cause physics wig-outs from getting into seats either.

The direct cause seems to be that when a player is transitioning from world collision with terrain to RV collision like standing in the back or being seated in the front cabin, the RV does NOT like this transitional period, and if the player's center mass touches the RV collision mesh during this transitional moment, the RV captures some of the frames and turns them into pure nitrogen propellant for each frame. This is why you can cause a minor wig-out, or a major one deliberately, based on the specific angle you got into a seat while standing on world terrain.

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getting into a seat from riding in the back of the RV does not seem to cause any physics wig-outs. I suspect the reason is because the player's bounding box, while technically clipping very-much through the RV's model, is going from collision parenting to the RV to still collision parenting to the RV. It's only when going from world terrain or collision handled by anything but the RV to then having it handled by the RV that this transitional stage can cause physics wig-outs. It's also why wedging yourself under the RV in monster truck form, then jumping a bunch can cause minor physics wig-outs.

coral shoal
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in that case it wouldn't be thrown around very much since it has the heft to prevent it from being tipped over by a simple push

royal prawn
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oh also, the Cruiser Additions storage area light button was in the proper place for the RV monster truck, but in non-monster truck regular RV form, it was here, floating a bit away from the wall for some reason...

solid reef
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does anyone have the vanilla values for this panel?

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im ok with it floating i just want it back where it was

wide hull
#

not exaactly

carmine topaz
solid reef
#

muscle memory

wide hull
#

1 sec I'm loading in atm

solid reef
#

usually i buy a wall as furniture and set it up where the panel is

carmine topaz
#

It's easy to adapt tbh if it's in roughly the same height lol

#

Ah

wide hull
#

-4.8, 4, -4.3

solid reef
#

ty!

#

oh i mean the vanilla position like where it usually is before applying the mod

wide hull
#

Personally I recommend the cozy -3.425, 2, -4.3 greetings

carmine topaz
#

I put mine here

lament gorge
# royal prawn oh also, the Cruiser Additions storage area light button was in the proper place...

So this was working in the 0.1.3 version for me, but now with the new update I'm having the same thing. Also I never use monster truck, just the 1 story RV cruiser.

Also ferangdalion totally bugs out the RV cruiser, makes it the vanilla one and bugs out the drop spot so it falls down the cliff. On top of that it bugs it in such a way that the game doesn't let you call in a new cruiser until you reload the lobby, always saying you already have a cruiser no matter how many different moons you go to without a cruiser. This second thing is probably a powerfullmoons thing tho. Notably I've been able to call in the RV cruiser successfully on all the other powerfull moons with 0.1.4

wide hull
solid reef
#

i used to just move it with lethalpiperemoval but my game chugs now and apparently thats probably one of the reasons

carmine topaz
#

Powerfull's moons touch the cruiser in odd ways

#

Idk why

#

Just don't buy Cruisers on them

lament gorge
#

ye I saw you mention that. Just tested and all the other powerfull maps seem good now tho

carmine topaz
#

I had bugs with buying one on Quasara

carmine topaz
#

-3.425 seems like such an odd specific value

#

XD

lament gorge
wide hull
#

Noooo it's off-center if you do that

carmine topaz
#

it looks fine to me

wide hull
#

No no no, on mine with the ribbed-for-my-pleasure walls CavaLaugh

carmine topaz
#

I think the only difference is yours is a bit closer to the arch lol

#

Oh yeah you don't have the fancy wall

#

that makes sense

lament gorge
#

Ah yes something is definitely occurring lmao. I was just testing buying the rv cruiser on powerfullmoons then leaving it, and now I've just bought one on experimentation and all the animations are off. So idk if it's powerfullmoons stuff carrying over, or what

#

storage light button floating too ofc

carmine topaz
#

Buying one on a Vanilla moon should fix it, that looks like the bug relating to holding some item before using the Cruiser

wide hull
#

It's beautiful \(; w ;)/

solid reef
#

i figured this would be the vanilla position but

#

what wild y rotation

wide hull
#

All the default stuff is weird like that

#

Like if you inspect the single screen wall monitor in unity explorer, it's actually rotated like -275.429 Z combined with -180 x or whatever to ultimately still be slightly slanted

lament gorge
#

oh button still floating tho

inner carbon
#

gonna restart the game just to see if something can be finagled there

carmine topaz
inner carbon
carmine topaz
#

Filter0 isn't invisible though that is odd

inner carbon
#

what a strange thing

#

it was invisible until I reloaded it enough times from storage

#

reloaded and yeah the speaker disappeared again '-'

carmine topaz
#

Lol

wide hull
#

One of us One of us

raw prawn
solid reef
#

ye

raw prawn
solid reef
#

ty πŸ’–

carmine topaz
#

Btw @rich ice Long standing bug that could use a fix, when using ShipWindows and ship colors the floor color can't properly be changed

#

can be done properly if ShipWindows isn't present but not when it is present

carmine topaz
#

I noticed it was slightly uneven when trying your value and it bothered me lol

#

I still see it being slightly more towards the door actually lemme just try -3.42 rq

carmine topaz
#

Finally perfected it, -3.418 god OCD is a bitch πŸ˜…

native cape
rich ice
#

okay, I realize the attempted fix for cruiser changing to vanilla on reload might have also messed up the previous compat for Cruiser Additions, resulting in floating switch again. If anybody who was able to see the issue tested it, did it fix that? If not, I can remove the attempted fix entirely

I like the nuclear ballistics tests for the cruiser. I'll uh, see what I can do about it launching when seating at a certain angle.

Crazy what a moon can do to the cruiser 😒

I'll try add vanilla panel coords in mod description at some point I guess.
And I'll try see about why ship colors can't change the floor when using ShipWindows.

And I'll have to try figure out what's happening with moveable ship parts being invisible sometimes, and being funky with furniture lock. BUT there's a chance if another mod reparents those parts, that's the reason it fails. I'll also say that putting it in storage will probably make things disappear most of the time. I was supposed to uh, prevent that from being allowed.

jolly mauve
#

Is there any way to disable the "Left" Part of the Wider ship mod when paired with the 2 story ship mod.

I've fiddled with the configs for windows, each sides, walls, etc and no matter what it applies both sides of the wider ship mod when I would just like the right side with the 2nd floor. Anything I might be doing wrong or is it just not possible.

torpid fiber
junior rose
#

i swear like 99% of the current big mods out there would end up deprecated if people actually listened to jokes about deprecations

torpid fiber
#

Mu greed

junior rose
#

Hi rodrigo

torpid fiber
#

First time talking today

#

How youve been

junior rose
#

Yes indeed

jolly mauve
#

Right but with 2-story enabled, I have this little corner area plus the door, I'd also like to have the second story but not with the space on the left that is just big and empty

junior rose
#

how about you

torpid fiber
#

greed grow any hair yet?

junior rose
#

Have been growing hair my entire life and haven't stopped

junior rose
#

Idk why you keep insinuating that I lack hair

torpid fiber
#

Because glitch is too busy doing other things

junior rose
#

Oh so because the actually bald person isn't about you turn against me, an innocent little mu, and spread unfounded lies and deceit about my physical appearance

#

How dare\

brisk widget
#

thats because you are bald

torpid fiber
#

Nothing personal

#

Its just business

#

Baldness...

junior rose
brisk widget
floral ocean
#

I dont have Internet but mu mu mu

junior rose
torpid fiber
#

greed xuimama

junior rose
torpid fiber
#

You have a face?

junior rose
#

Also someone's just gonna edit my hair out anyway

brisk widget
torpid fiber
#

I thought you wore a mask because no face

junior rose
#

I have a face irl

torpid fiber
#

Whats irl?

junior rose
#

in real life

torpid fiber
#

Lethal is real though...

junior rose
#

real means things you can see touch feel taste etc.

brisk widget
junior rose
#

Holy shit read

#

Life means not dead

torpid fiber
junior rose
#

But I have hair!!!

#

you're right though hair doesn't taste very good

torpid fiber
#

Fomu ill eat your hair

brisk widget
#

good

#

I recently got my hair cut and have nowhere to put the hair I cut off

junior rose
#

bald

torpid fiber
#

Baldmo...

brisk widget
junior rose
#

DON'T YOU TURN THIS BACK ON ME

junior rose
#

I ALREADY SENT LOGS

torpid fiber
#

What goes around comes around

brisk widget
#

damn

junior rose
#

No

#

I sent logs once that proved I wasn't bald

#

Lemme find them

brisk widget
#

what is this text

#

write better, i cant read this book

junior rose
#

It's a fucking log fumo

brisk widget
#

its not

junior rose
#

Not even a full one I cut it off at the relevant part

brisk widget
#

its message txt

junior rose
#

oh, mobile

#

hang on

brisk widget
#

your writing skills haven't improved, smh

junior rose
#

what

brisk widget
#

im tired

junior rose
#

go to sleep

junior rose
#

Yaaaay! :D

#

cute cat

#

wasn't expecting it

#

πŸ‡

brisk widget
#

he also didn't expect that you were bald

junior rose
#

god damn it

brisk widget
junior rose
#

what does planned mean

#

is it like keikaku

brisk widget
floral ocean
junior rose
#

I'm pre sure there was an old fansub of this that went "all according to keikaku" and explained that it was japanese for plan in a translator note

#

Idk why that was idk death note much either

junior rose
torpid fiber
#

The xu way

brisk widget
torpid fiber
floral ocean
torpid fiber
junior rose
#

(i'm at least half-joking when i say this)

floral ocean
#

Mu if I answer this I'll get banned

#

Anyway grg

#

Gtg

junior rose
#

Uh\

torpid fiber
#

Half joking just like when you say you arent bald

junior rose
#

Okay

#

Bye xu

junior rose
torpid fiber
#

Haha another funny mu joke

junior rose
#

I was serious with that too

torpid fiber
#

Classic mu

junior rose
#

I have hair

torpid fiber
#

Always a jokester

junior rose
#

It came free with my fucking scalp

torpid fiber
#

No you dont, you have the oldest scalp known to man

junior rose
#

I HAVE HAIR

torpid fiber
#

@willow nexus

#

Need you to confirm this

#

Did you lose the game?

junior rose
#

I GOT MY SCALP DAY 1 OF MY FUCKING EXISTENCE

junior rose
torpid fiber
#

Uh

junior rose
#

i can confirm that i did

#

Thanks rodrigo

torpid fiber
#

Youre welcome baldy

willow nexus
junior rose
#

Stop calling me that

torpid fiber
junior rose
#

you just did

#

:3

willow nexus
#

nuh uh

junior rose
#

Yuh uh

torpid fiber
#

Yuh uh

willow nexus
#

uhm

torpid fiber
#

Its 2 against 1

willow nexus
#

nuh uh

junior rose
#

Yuh uh

torpid fiber
#

Yuh uh

willow nexus
#

i just won

junior rose
#

There is no winning the game

#

Only losing

torpid fiber
#

Yeah you won the most game loses

willow nexus
#

I did cuz now you guys are on the same side

#

jokes on you both

#

I lost but at what cost

junior rose
#

Wait until he calls me bald again

torpid fiber
#

Shes still bald

willow nexus
#

^also Mu right now

junior rose
#

I'm not bald

willow nexus
torpid fiber
#

Then you both lost the game

#

.

junior rose
#

Nuh uh

willow nexus
#

Nuh uh

#

you lost it Rigo

junior rose
#

Everyone lurking and witnessing this conversation lost

torpid fiber
#

The dot signifies the end of the paragraph, thisnis the end of this novel

junior rose
#

except us we're built different

willow nexus
torpid fiber
brisk widget
#

I like how we just clutter up this thread

junior rose
#

I'm not bald tho and I doubt s1ck is also

torpid fiber
junior rose
junior rose
#

hi xu

willow nexus
#

oh no Bald Xu

torpid fiber
#

Snarky xu

floral ocean
willow nexus
junior rose
#

where are you

floral ocean
#

Well there was a small chance David Tennant would be here

junior rose
#

ik you just said you didn't know

floral ocean
#

I'm going on TV though I think

torpid fiber
#

On my way

junior rose
#

oh like that one guy who was doctor who once that people really liked

#

Yeah fair enough you enjoy your time

floral ocean
#

Yes

#

They played apt

#

Now playing that's that me espresso

torpid fiber
#

Xu overworks me and then goes out to party πŸ˜”

junior rose
#

for once I'm not under a rock and know what those songs are

torpid fiber
junior rose
#

Not to hide my lack of hair

#

which is to say

#

I don't hide that

#

Because I have hair

#

And it'd be stupid to try to compensate for a problem I don't have

#

I'm good at phrasing guys I swear

junior rose
#

I think the bigger ship is very cool

#

same with the utility furniture

#

I like having fancy cupboards and storage thingies

rich ice
rich ice
jolly mauve
#

Thanks

lament gorge
torpid fiber
#

Conspiracie Suspicious

copper sage
#

even if they did, not like theyd be made into marketable plushies

carmine topaz
#

I don't care enough to test the vanilla ship ngl

lament gorge
#

Also I'm not sure if it's RV cruiser, but I've noticed the ship horn doesn't work anymore, and the cruiser uses the ship horn sound.

rich ice
rich ice
#

baby changes

2-Story Ship 1.1.3

  • Fixed both ShipColors compat for floors when ship windows is and isn't enabled (tested once).

2-Story RV Cruiser 0.1.5

  • Added config to change RV mass (default is double the old mass).
  • Changed a previously step to fix Cruiser Additions compatibility.

@carmine topaz this should fix the floor colors with Ship Colors.
@royal prawn @coral shoal I added config to change the mass of the cruiser to whatever you want so people can decide if they want cannon or heavy glass push door
@lament gorge @royal prawn this should maintain the previous fix while also re-fixing the cruiser light switch position.

royal prawn
#

yay, more ballistics tests! ty @rich ice πŸ˜„

coral shoal
#

awesome, i will try it soon

kindred steeple
#

the ship doesnt appear on the internal ship camera

#

(using 2 story and wider ship, it works with only wider ship though)

raw prawn
junior rose
#

YIPPEE

raw prawn
#

on the downside I think 1.1.3 broke Ship Styles for the floor plink game is trolling me

brisk widget
coral shoal
torpid fiber
rich ice
#

quoppers win πŸ˜”

kindred steeple
torpid fiber
#

you heard them mel, a ping each second until its released

kindred steeple
#

uh oh

rich ice
brisk widget
#

hmm

#

then its just that cam ig

#

even radar shows the ship

#

actually what about material?

#

doubt it but still

rich ice
#

for default materials, I have them finding the vanilla ship's materials. For custom materials, give me a sec to get a confirmed answer because building a test bundle, but they should be HDRP/Lit

brisk widget
#

yeah kinda same

rich ice
#

I have LoD on my ship, but besides some people seeing railings disappear at a certain distance, then unless camera is considered super far or something else, idk why it would cull it. But I'm testing removing LoD to see if it's different

rich ice
#

yeah okay, it was LoD, so camera is pretending to be far away I guess

lament gorge
jovial loom
#

Hey, so me and my friend were playing with the utility furniture mod and after the update my friend cant enter ANY fire exit on the map(disabling the fireexit in options helped) i can enter every fire exit but sometimes they mix up and when entering the fireexit from inside of the facility it suddenly changes itself to the one on the ship

coral shoal
quaint oxide
#

uhm, hello!
Is this intended in the latest update?

raw prawn
#

no

#

might be able to do cache clearing to fix it

#

way I fixed it was making a new profile which is not really ideal lol

royal prawn
#

the set mass config for the RV seems to be utterly useless in preventing physics wig-outs. I tested it at 400, 800, 1600, and 40000 mass, yet entering the passenger seat from a close-up angle still made the RV flip into the sky every single time to the same exact degree it always did.

either the config is not actually functioning at all, or what causes the physics wig-outs is in no way impeded by the RV's mass.

#

Since the only real issue I have found that causes consistent physic wig-outs is getting into seats, would an even easier quickfix perhaps be to disable a player's collision to the RV immediately as they get into a seat such that when they zip into place, their bound box isn't even sending physics data to the RV collision mesh at all? Then simply re-enable their collision immediately as they get out of the seat?

carmine topaz
quaint oxide
#

uhm, clearing cache makes the things worse

carmine topaz
quaint oxide
carmine topaz
#

Yeah possible it's that

#

Btw props to Mel for implementing the position for the charger I had set up in GI natively in the new update lunxara_love_with_tail I noticed it unintentionally cus I disabled the placeable charger in GI when doing some tests that she copy pasted it :3 I'm happy to no longer see it clipping into the wall NODDERS

#

Fixed version

#

Then here was mine, I did a test to see if she copied it and the scan nodes do indeed overlap lol

#

I don't mind, I'm happy I could help lunxara_love_with_tail

quaint oxide
carmine topaz
#

However I use Furniture Lock to unlock the shutter switch and not the ShipWindows config

quaint oxide
#

yeah, I'm using normal, maybe that's the issue

carmine topaz
#

Oh probably

quaint oxide
#

maybe now it's not compatible with the normal version?

#

cuz it was in the latest version

carmine topaz
#

Probably cus normal ShipWindows had some weird janky compat done for ShipColors

#

and Beta doesn't have that

quaint oxide
#

I'm testing the beta version rn

quaint oxide
#

I have floor windows disabled but it still there

#

so strange

#

I'm deleting widership config jic

carmine topaz
quaint oxide
#

I don't know how to do that

#

I've only changed visibility on some items

carmine topaz
carmine topaz
#

Maybe the new floor changes have a different visibility

quaint oxide
#

so the defaults were changed?

carmine topaz
#

MetalTile is the vanilla floor

#

I found a funny

#

Lmao

#

@rich ice

royal prawn
# royal prawn the set mass config for the RV seems to be utterly useless in preventing physics...

update: the mass config IS definitely working, setting the mass to 400,000 makes the cruiser totally undrivable because it can barely move up a 5-degree incline and has its revving motor sound looping endlessly, thinking it is traveling at high speeds due to the crazy weight value. Seems mass just simply is not any kind of solution for physics wig-outs caused by player bounding boxes transitioning from world collision to RV collision during brief frames of movement

royal prawn
#

also can confirm, Cruiser Additions storage light button is back in correct place for both RV and RV monster truck

zealous crescent
# quaint oxide I'm deleting widership config jic

Did you figure out a solution? I'm having the same issue. I've tried resetting all three configs, disabling/enabling the floor windows nothing seems to work. Also the floor material configs seem completely messed up too. I ended up just giving up and downgrading to the previous version of 2 story ship.

carmine topaz
rich ice
carmine topaz
#

I approve

#

It was a pleasant surprise when it felt like it hadn't even moved from where I had it

#

XD

rich ice
#

really dunno what's happening with the materials suddenly all being hulls, so now I gotta find out what's happening

carmine topaz
#

Yeah it's strange, it probably relates to what you mentioned in my Twitch chat yesterday

rich ice
#

but that's only if I can repo the issue

#

I managed to repo on non-beta ship windows, but it only showed up after I changed the floor material AND didn't have the floor window unlocked

carmine topaz
#

Yeah idk why Moroxide was consisntently reproing it regardless, Endox also somehow reprod it with my pack but as you saw I didn't on stream but I did notice that oddity with the roof which is where I'm guessing you plan to add support for the Roof Window in ShipWindows Beta

raw prawn
#

It wasnt w ur pack

carmine topaz
#

Ah well you said it was with my configs at least

raw prawn
#

Yeah it was

#

(I don’t need 200 mods just to mess around with ShipColors)

rich ice
#

okay, seems like I fixed it, there was just a couple things missing after the changes made to fix color changes. But to fix the roof windows, I have to do the entire Unity thing, so I'll just do that rq then update

rich ice
rich ice
#

2-Story Ship 1.1.4

  • Changed Wider 2-Story Ship Windows Beta roof window size (temporarily hid roof window shutters.
  • Fixed material config mismatch caused in previous patch.'
  • Fixed material mismatch where Ship Windows Beta roof window is located, when not present.

Utility Furniture 1.0.1

  • Potential fix for multiplayer fire exit bug when using buyable ship fire exit (untested multiplayer).
  • Slightly adjusted moveable Screen0 position.

wait a minute, editing messages to add pings doesn't do anything

#

didn't touch camera thing yet, wasn't sure if mostly obscure ship camera visuals was worth potentially better performance when away from ship, so no ping 😦
@raw prawn @carmine topaz @quaint oxide @zealous crescent this should fix material mismatch issues.
@carmine topaz this should move Screen0 back a small bit.
@jovial loom I haven't tested this on multiplayer yet, but I applied an attempted fix. If this still doesn't work, I'll revert all fire exit changes entirely to when they did work fine

rich ice
quaint oxide
#

Thanks, I'll make a look

wide hull
quaint oxide
#

okay so...
The floor got fixed, and thank you with that :]

#

But I'm seeing that the windows floor, even if deactivated, an outline is generated

rich ice
#

πŸ₯Ί

#

okay, I guess I'll apply a slightly different solution, which should fix it

royal prawn
# rich ice I never got to repo this issue yet, so unsure how common it is in normal gamepla...

To repo it, simply press up against the RV on the right side next to passenger seat, then look up a bit to enter said passenger seat while as close as possible to it but still standing on the ground outside the cabin. It will cause a physics wig-out 100% of the time, no matter the mass of the RV. Monster Truck form exacerbates the issue drastically due to the harsher angle from player to seated position.

quaint oxide
wide hull
#

You bastard, now I also see it!

lapis verge
#

the error is random so sometimes it works sometimes it doesnt (in 0.1.5)

native cape
quaint oxide
#

Uhm, hello!

torpid fiber
#

bye

quaint oxide
#

I've got a report from a friend and... I have a slight suspect that it's this mod and/or the shipwindows mod.

floral ocean
#

goodbye

torpid fiber
floral ocean
quaint oxide
raw prawn
#

is this the fabled

quaint oxide
#

But I don't have MoreCupboards

raw prawn
#

heartbreaking, I know

#

I can imagine unrelated though

#

iirc should just be where the original would be if 2ss + wider

coral shoal
#

didn't have morecupboards, wider ship, or 2 story ship installed

modern grove
#

They fell into the Backrooms XD

coral shoal
#

real

#

he mustve found the monster right away though

#

cus he died

maiden basin
#

request for RV cruiser. when monster truck tires are enabled, the back will have a ladder to climb to get inside. (maybe we are skill issue or that the truck is too high to climb only by jumping)

fervent robin
#

Idk if this was mentioned but rain goes right through the ship atm

ebon ledge
#

fog does as well, though that isnt just a two story ship problem

fervent robin
#

really? huh

wide hull
#

it's a g-g-g-ghost ship!

floral ocean
#

A Mel emote?

wide hull
#

Made it just for that xD

floral ocean
#

Lol

rich ice
#

maybe that's why they call me blue

rich ice
wide hull
#

Were they french? Because I think sacre bleu means something like holy cow...

rich ice
quaint oxide
#

Some says it is moreCupboards mod (I don't have that mod).

#

Lunx told me it's CruiserImproved when someone late-joins when a player is holding scrap in the ship

rich ice
rich ice
quaint oxide
#

I think it's something related to the Cupboard, but I'm not sure :']

rich ice
fervent robin
quaint oxide
#

My friend gave me the logs in case someone can help :']

#

this was spamming when it happened

carmine topaz
#

cus it fails to register that scrap, then if that scrap gets placed in a cupboard the client gets Infinity or Nan spam and falls through the world

#

Lol

brisk widget
quaint oxide
brisk widget
#

program for clips

brisk widget
quaint oxide
fervent robin
#

medal spams your logs with that

#

no way around that, afaik

#

even if you turn info logs off

rich ice
quaint oxide
#

lol

#

I don't think medal causes the floor non collisionable

#

but that'd be funny

royal prawn
copper sage
#

it's fine as is

#

theyre supported by ghost magic

rich ice
#

so little you won't see them, got it

copper sage
#

πŸ™‚

maiden basin
#

Is this ok to ignore? I'm using furniture lock mod to unlock on start

rich ice
#

for the second part. The first part, that can pretty much be ignored. Just has to do with how I'm reparenting, but shouldn't be causing issues in this case

rich ice
#

2-Story RV Cruiser 0.2.0

  • Added steps and assist to back of cruiser.
  • Added extended suspension when using monster truck tires are enabled.
  • Added previously test bottom trimming because I didn't remove it when bundling this update.
  • Changed default mass config to 200 (normal mass default).

Trimming was from a thing I was doing, and since I left it there from a couple months ago and haven't touched it, it was the model I had to edit to add the steps and stuff.
@maiden basin hopefully those steps help getting into the back of the cruiser.
@royal prawn I added the little extension so monster wheels don't show you a magic trick, but didn't touch player collision when entering at an angle 😦

royal prawn
#

thank yoooou, the physics wig-outs can be avoided by just entering the seat parallel and dead-on, so imo reasonable workaround. tbh I was more looking forward to no more floating tires anyway πŸ˜„

copper sage
#

now we just need the eject button to launch you thru the ceiling plink

#

(half joke; indifferent either way)

torpid fiber
#

we need mels rv cooking mod

#

with a chemistry set

#

for cooking blue rocks

supple mantle
#

breaking company

wide hull
#

all crystals are blue if you look at them through Mel

rich ice
#

all the crystals are sad 😒

floral ocean
#

mel is the happiest person i know

#

not possible

royal prawn
#

the monster truck tires (according to the additional undercarriage extensions) are not properly aligned with where they should be, it seems. The back tires need to be about a foot or or so back

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the front right tire seems to be sticking noticeably farther away from the chasis than the front left tire for some reason

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which is also most noticeable with the undercarriage extensions touching the front left tire but not the right

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not trying to be nitpicky, but I am only bringing this up because I am curious if it would alter how the monster truck RV would handle. I cannot actually tell if the wheels are misaligned with each other, but if they were... would that theoretically make certain turn directions more difficult or something?

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also, the little shelf at the back front wall of the storage that the clipboard spawns resting on doesn't actually have collision like it does in the normal company cruiser. This means players cannot step up on it and crouch to see a straight view out of the storage-to-cabin window, which zeekerss was quite particular about lining up so that that was possible. Could we have that collision on that specific front shelf restored? as it stands, standing here makes you too tall to see out of the storage-to-cabin window, but crouching makes you too short to see out of it either

rich ice
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oh, uh oh, I got rid of that step up. That should be easy enough to re-add though

I'll look at the wheels more precisely soon, just kind of rushed and started the update shortly before it was released

royal prawn
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no worries, thanks so much for maintaining this, it's such a great part of my modpack lol

rich ice
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πŸ˜€ thanks for the suggestions and everything, since they help motivate and tell me changes or things that'd be nice to add

also yeahh, it's definitely nice since the cruiser is almost like a mini ship to spend time on

royal prawn
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oh yeah definitely, gives that much more value to cruiser-mandatory moons, makes doing pickups and big scrap hauls more fun and approachable

lament gorge
rich ice
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uhhhh

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it might be; I never saw that myself, and I think sharktemplar would've seen and reported it. But even then, idk why it would do that for an old save in this case. I'll see if I can repo it using pre-update saves

torpid fiber
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damn mel i though you hid- i mean fixed that

lament gorge
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No worries! Also would it be possible in a future update to get item storage shelves up here as well? It seems like such a cozy lil spot for a shotgun, but I could see items getting stuck up here lol. Tysm for all you do.

coral shoal
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mini smart cupboard in the top clueless

lament gorge
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connected via 1000 lines of code that break under the slightest weather change greed

coral shoal
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oh yes for sure

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does not work in cloudy or blackout

royal prawn
rich ice
rich ice
lament gorge
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Another win for the perfect map - experimentation πŸ’― (I only saw the bottom issue bc the ship is so far off the ground lol)

By the way, would you consider adding a config option to have the old (pre this update) cruiser mesh? I get it if not if you don't want to maintain all these different versions, monster trucks, two stories, etc. etc. it's a lot!

But at least for me as a non-monster truck 1-story boy myself, I liked the less thicc look.

honest ledge
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2 story RV cruiser something something

rich ice
lament gorge
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That's what I was hoping you'd say lol. It would be awesome if stuff could be made configs.

inner carbon
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I tried moving the screen again, and I'm still getting this gap \o/

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however, if I do it on the opposing wall...

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unless it's the framing on the back that's forcing it to jut out, in which case, leeeethaaaaaal '-'

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furniture lock still can't log the location correctly, though, for some reason

rich ice
# inner carbon I tried moving the screen again, and I'm still getting this gap \o/

maybe I just didn't move it back enough...

If you have logs enabled, you can for now, temporary solution, copy the coordinates it says is saved, then find which axis to move back a little. No idea why FurnitureLock can't copy, though, since I made them the same way I make normal furniture. But thinking back, the reparenting had a network object issue that might be preventing it from being tracked by Furniture Lock the same way?

inner carbon
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as you can see for some reason, lmao

royal prawn
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@rich ice it seems only the host can cause a physics wig-out with the monster truck RV, a non-host client entering seats at close-up angles or rubbing around underneath the chasis doesn't cause any physics wig-outs at all. Very interesting behavior...

carmine topaz
royal prawn
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oh okay

kindred steeple
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with wider ship and 2 story ship a old bird managed to walk inside the ship AND get up the stairs

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it flew up and fell through the ceiling to land inside

barren vine
rich ice
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2-Story RV Cruiser 0.2.1

  • Added config to enable extra bottom trimming.
  • Added step-up collider to see out peek hole at the front of back of the cruiser.
  • Fixed missing face underneath cruiser.

@royal prawn this should re-add the step-up collider to look out that window. I didn't look at the tires before uploading 😭
@lament gorge this should fix the underneath section being missing, and add a config for the bottom trimming. Oops, I missed adding the shelf 😭

maybe I'll do another small patch in a bit. I only delayed because I was doing other things for a couple days

lament gorge
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Assuming it's not included with the trim config ofc lol

wide hull
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Did these always lack collision and I've just never noticed, or did something change?

wide hull
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WOAH

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So fast ._.

brisk widget
wide hull
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t-thank you for your expeditious assistance

maiden basin
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small thing πŸ˜…

wide hull
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Does 2SS disable parts of the ship in orbit or is it something else?

wide hull
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oohhhh you cheeky ghost, now I know why "visible" layers are still invisible... MEL! You set their scale to 0 0 0 ! aDevilPing

floral ocean
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visible layers?

wide hull
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the ship posters aren't disabled, they're just set to the size 0

rich ice
rich ice
rich ice
wide hull
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Meeeeellll, everything auto-destruct when I try to enable it in orbit pouty

torpid fiber
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Meeeeelll everything auto-destruct

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Always

torpid fiber
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Please hide all errors

floral ocean
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that's funny

torpid fiber
wide hull
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She also made it so a bunch of stuff is auto-disabled in orbit? If you enable it it auto-suicides. They only show up when you land pouty

wide hull
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Mel, what the heck dayo? You are forcing us to render side machinery? CookieCatDisgust

rich ice
wide hull
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wtf feelslilyman

coral shoal
rich ice
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6, take it or leave it

torpid fiber
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Wheres my 50 story ship melody

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With an elevator

copper sage
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isnt there a limit to how far items/furniture can be outside of the ship before resetting back to 0,0,0 upon file reload?

rich ice
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but seeing you said in orbit, that's probably the stuff disabled by vanilla. Vanilla disables stuff in orbit, enables them on land

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@brisk widget I think I'm starting to get what you experienced

rich ice
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I'm getting reports for vanilla 😭

wide hull
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Oh yeah it was the stuff like the outside ladder/outside machine side panel junk that would ignore my visibility settings. I do eventually want to make a mod that turns the vent/posters/alarm lights/suits+rack/desks+wall monitors in to moveable furniture though >:3

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unlimited decor works lol

torpid fiber
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melanie melicious

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stop typing

rich ice
# wide hull Oh yeah it was the stuff like the outside ladder/outside machine side panel junk...

ooh, well, since I already have the stuff for that setup in Utility Furniture, it's also easy for me to just add the rest of the stuff. I mostly didn't because uh, I just didn't πŸ˜€ and also since some things I knew were disabled in 2-Story, and wanted to re-enable them there before adding them, so I wouldn't get reports.

Some things might have issues though, like the desk lever and the suits on the rack. And then posters are actually just one model, so they'd have to be done differently with new models and taking the original poster textures. Some things might also just need to be networked with the parenting, which I'm not doing atm

torpid fiber
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we all know you cant write

torpid fiber
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you cannot silence me

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you may have stolen fumos voice

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but i wont let you take mine

rich ice
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sorry I can't hear you

torpid fiber
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precisely

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all according to plan

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@brisk widget go scarab

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destroy

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while shes weak

wide hull
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I humbly accept your generousity

lament gorge
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Step-up collider to look out the lil window is epic btw, reminds me of that what is love meme

maiden basin
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those have no colliders?

rich ice
maiden basin
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what is that thing called?

oak chasm
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Lamp

maiden basin
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thanks!

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one more thing. If I want it to be invisible in ShipColors config, where should I look?

raw prawn
languid agate
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does anyone else also have this hole in the second story window?

rich ice
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shiet

maiden basin
carmine topaz
wide hull
# maiden basin what is that thing called?

Sorry if this is already answered but your post is where Discord opened. The unity name for those objects are Light, Light1, Light2, and Light3 (each with the subname RedLight)

wide hull
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I don't use the floor window but I decided to try it out. The glass panel doesn't fit the shape of the hole and there's no black frame like the ones on the walls.

raw prawn
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hole is for shipwindows beta

wide hull
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3rd floor's glass panel seems to be correctly sized but no frame.

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(not sure what is correct or incorrect)

rich ice
wide hull
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No no like the Default (blank) or Mansion options.

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Not sure if they're suppose to be added or not, just wanted to mention it

rich ice
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the beta is planned to be the "replacement" (though TestAccount also wants to give people the option to use the old style somehow). So I'd say it's up to you, but for now, if the lack of oxygen in your ship is a bit bothersome, I'd say you could, for now, at least

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oh, yeah, the floor windows have no frames in any style atm

wide hull
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Ah okay

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I wanted to try it out because of those 1 or 2 pixel wide gaps you see without the outline filter

rich ice
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I double-checked just now, and you were right; seems like something I did messed up the third floor glass from changing to the correct material. I plan to update 2SS soon to fix the other issues anyways, too

rich ice
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okay, I haven't posted changelogs here in a while because I was hiding the fact that I didn't fix cruiser tire alignments, and I still haven't πŸ˜€ but I'm going to post a couple changelogs from before, and from just now.

2-Story RV Cruiser 0.2.3

  • Fixed cruiser step supports being slightly short of connecting to cruiser when extra trimming disabled.
    0.2.2
  • Added config to enable back cruiser steps.

Utility Furniture 1.1.0

  • Added Speaker1 and Alarm0-3 moveable ship objects.
  • Added Poster0-5 as moveable ship posters. Affected by ship poster-changing mods
  • Slightly adjusted positions for moveable Screen0, and Speaker0.

2-sToRy ShIp 1.1.6

  • Fixed non-beta ShipWindows floor window hole shape mismatch.
  • Fixed minor outline where ShipWindows floor window would appear, when floor window is not present.
  • Fixed third-floor window hole always being empty regardless of window settings.
    1.1.5
  • Re-activated and moved many previously inactive ship objects.
carmine topaz
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@rich ice the third floor floor window is gone for me after the update

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There's a small outline but the window isn't appearing

lament gorge
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Old cartoons when something in the background is going to move

fathom marlin
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i learned that the masked dont have to take the stairs 😭

wide hull
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I don't think it's entirely 2SS's issue and has something to do with Ship Colours messing up the priority when it updates the stuff. For example, I have Windows, 2-Storey, Wide, Tinted, and Colours atm. Sometimes, if I toggle the visibility of a layer- say, the 2nd floor's inside railing, the game will suddenly think that Windows' 'black & stars' is suppose to be on top of Tinted's brighter lights and moon. Other times, certain toggles will tell the game to turn off Windows altogether and the gaps are filled in with walls (still has frames).

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I had to to disable both 3rd floor's floor window and 3rd floor's front window to get the floor window till fill in with metal (front window still working) shrug

rich ice
fathom marlin
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"Flicker" by DemonMae

wide hull
rich ice
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tiny patch

2-sToRy ShIp 1.1.7

  • Fixed 3rd-story floor window never showing up regardless of configs.
wide hull
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Oh, I just realised I never tried to move the vent. Is that mveable ? :o

rich ice
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oh

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I didn't do that πŸ˜€ πŸ˜€ πŸ˜€

wide hull
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... lmao omg im sorry.. ahhhh

rich ice
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oh, no, I was actually supposed to when I re-enabled it in 2SS, but then focused on alarms and posters

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I'll throw it in to the next time I update, since I also want to make more parts moveable, like the suit parts and all that. Including the oxygen tank if you have the oxygen mod enabled, that lets you refill oxygen

wide hull
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Yooo

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I like the idea of that mod

rich ice
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I never got to try it out in the modpacks I played, but it seemed pretty cool, and I found out about it when somebody asked for compat in moving it in 2SS

wide hull
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Same.Seems neat but avoided it because I wasn't sure if I was going to keep the tanks visible

waxen comet
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utilideez

scenic condor
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are there any mods that makes landing with this mod not work?

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it just instantly puts me on the planet and i cant open the door

lean sedge
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Hi Melanie, is there an option to resize the Christmas tree? It's too big for the ship. It would be perfect if it could be made a bit shorter.

torpid fiber
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Hello mel is this mod an april fools mod or is this a real mod that expands the ship

maiden basin
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dunno if its an issue with the new move ability feature in utility feature. when filtering moons with terminal formatter, its buying the filter0 in the store.

rich ice
rich ice
rich ice
torpid fiber
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Sorry for late response part 3

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Where were you when 2 story ship is kill

scenic condor
wide hull
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Hey Mel, would it be possible to set the Model0 for Poster5 (tips) to 1 1 1 size like the rest of the Model0s? Apparently the true size of the tips poster is double the width and the vanilla size we're used to is an individual edit from the devs. :o
I noticed that when I reset the Plane.001 to 1 1 1 size, only the tips poster got bigger. Secret Unlock derpface3

wide hull
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speaking of... why are a bunch of things sized strangely? screens are 1.04 0.95 1.12 and such. The poster sizes are so arbitrary so why scale them instead of just using the size image you want? wondering

rich ice
# wide hull speaking of... why *are* a bunch of things sized strangely? screens are 1.04 0.9...

the size of stuff like the screen having a lot of decimals like 1.93274 is just vanilla, and I don't touch the scales of those in the moveable furniture.

The posters, I had to give most of them their own model because all the posters are using the same material, and just displaying different sections of the same image. Except for one, which is the one that isn't scaled to 1, 1, 1, because that uses its own image entirely, but only that one, for some reason. Which I just gave a default Unity plane and scaled in Unity to reduce imported meshes by 1 plane

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zeekers only gave one poster a separate image, and the rest are in the same, meaning each poster being separated into their own, can't actually use the same mesh

wide hull
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Unity is so weird, gee! I was trying to learn more about the poster stuff because all the mods seem to use their own template (cookie cutter layout of a 1024Γ—1024 img) and eventually noticed that some of the posters get stretched nad squished, even in vanilla (?) Like, not A LOT, but definitely not the "advertised size" shrug

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Like, hammer guy gets flattened a bit, and I think most/the rest :p

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(even in vanilla)

rich ice
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kind of think of it like this. Let's say we have a plane. What the plane shows of an image applied to it, is based on its UV map. If we set the UV map to display the image fully with each corner of the image on each corner of the plane, then it doesn't matter how we scale the mesh, it will always show the full image, and so the image will squish and stretch with the mesh

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it's like if stickers changed their size based on the surface you put them on

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but yeah, since the posters are mostly one image, each poster needed their own mesh with different UV mapping to show those parts of the image

wide hull
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Sounds like a lot of work! You know, your custom individual posters seem to be better/the bestwhen it comes to sizes. I haven't figured out the exact layout to maximise size without triggering those squishy debuffs but so far I've compared unmodded, Lethal Posters, Custom Posters and Solos Poster Changer, and whatever you did to the 1-5 made them pretty good (there is that sorta... slanted(?) bottom on 5 though. 9/10 QoL work girl ty ty

rich ice
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yeah, fun fact, the slant was also in vanilla because it was part of its intended poster design, so I tried to preserve that in the moveable version

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aka I really need that extra 1/10

floral ocean
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nice mod

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3/10