#MelanieMelicious Mods ๐Ÿ˜ฑ (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

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grand ruin
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with two-handed items...

inner carbon
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GRILLED CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESE

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mel knows what the people WANT '-'

finite hearth
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See, one must simply master jumping onto the tiny ledge that sticks past the railing on some sides

copper sage
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ledge was nerfed in v50 iirc. now only certain spots allow it

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sees update

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here i go [[redecorating]] again

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(dont worry, im lovin these updates ๐Ÿ˜„ )

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we'll also need cheesebunger recipe at some point

finite hearth
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It at least works on the door end with the extended patio

gilded stone
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Late Game Company's jump upgrade and being able to pocket 2-handed items works wonders, but the other ledge mentioned is a viable spot on March

rancid thicket
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at some point might want to make new moons that are just the old ones but the humungous ship is actually usable (kinda like the cruiserable moons mod)

analog nimbus
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hello! does this have compatibility for shipcolors?

raw prawn
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yes

analog nimbus
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cool! thanks! ^^

inner carbon
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are there plans eventually to rename all of the furniture items to be more "standard"? for example, there are currently 3 different ovens (oven0,oven1,oven) and are all different items. it can get a bit confusing \o/

rich ice
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oh oops, I was quiet for a long time

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yeahh, I did want to do a name revamp at some point, and it wouldn't be hard to do (though it would mess up existing saves). But I decided quick and easy thing was too hard and wanted to do big ambitious project ideas instead, so far

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also tiny thing I didn't include in changelog for food mod (oops), but when I added the grilled cheese, I also made slider recipe give you 2 sliders, each half the price, instead of one at full price

waxen comet
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welcome back lol

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also counter0 is a bit broken

rich ice
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oh yeah yeah, I remember reading the LoD was weird, which should be a simple fix. The white box thing is weird since I didn't change anything from how the other storage things are, and I also don't see that on my end ever, so not sure what's up there atm

young palm
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what if we can extract electric honey from beehive

shadow jay
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Through the grinder maybe?

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What would we even cook with it though?

solar hawk
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I'd say bake it (oven) with grain and cookie mold pan to get honey flavored cookies

shadow jay
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I love the idea of resource processing

gilded stone
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Funny idea for the cooking mod: BOTW-style firepit that lets you cook anything, including scrap, giving you a possible Dubious Food item (complete with sound effects)

naive widget
patent vector
rancid thicket
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yeah that makes sense

rich ice
rich ice
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but yeah, still want to add more for the existing one obv, plus I have yet to play a real normal play session on it, so uh, rebalancing and bug reports would be appreciated

past aspen
wild egret
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it would be really cool if the 2 story ship was an upgrade you could get

pliant knot
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excited to check out the interior!

wicked ruin
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is the plushie supposed to be 0?

rich ice
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wait shoot, I was supposed to change that, oops

modest mica
rich ice
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the paintings and stuff actually do have value, but it's doing the same thing the food mod items does for clients

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plushie though, is actually just 0, oops

modest mica
rich ice
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yeahhh still very beginning in my opinion though, but I really wanted to get it out and get public feedback for changes to make

modest mica
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Am looking forward to using it in the future

rich ice
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oh yesss yess, I actually do agree with the still feeling a bit empty part. I'll definitely want to add stuff to fill in the spaces soon

wicked ruin
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It's starting point is really good though. The cat and dog paintings everywhere kinda off for me but I mean the fact I can get the paintings as scrap is awesome

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And the Trex thing

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Is literally so unique

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It's awesome

rich ice
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I do plan to add more painting varieties, and ones that fit the vibe more. And also in general, more types of showcases and all that. But YESS I'm glad you like the t-rex thing. Hopefully I did at least okay with how balanced it might be, though

wicked ruin
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Idk how balanced it would be. Is all the new scrap added onto a level's scrap count?

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Cuz if so that might be unbalanced a bit lol

brisk widget
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too many melanie in my life

modest mica
wicked ruin
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until there is none left

wicked ruin
modest mica
brisk widget
modest mica
brisk widget
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evil wizard rodrigo stole all my memories

wicked ruin
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LLL won't work with the yavin inteiror

modest mica
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it breaks the lighting

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and spams errors

brisk widget
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not even custom one

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disapointed

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nvm 100/10

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but still a small note: your interior will most likely burn someone's eyes out if they play it for a long time

modest mica
shrewd wraith
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i had to put the max dungeon size to 0.1 and it still was huge

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i was confused as to why

brisk widget
rich ice
# modest mica now yavin runs at 10 fps on experimantation

oh yeah, I told them about the lighting thing, though idk if they're doing anything for it yet. For the LLL settings not working, I know why since I had to figure that out for my own, earlier, and I'll tell them about it when I next can

Not sure about the fps drops unless it's the lighting. But we did notice it started lagging randomly in a different session when there wasn't an update for it. I'll try helping them to see about these issues for their interior

modest mica
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btw

ivory sedge
modest mica
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lil idea for the skeleton

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maybe you gotta damage it to get the pieces?

wicked ruin
modest mica
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I think that would balance it out

ivory sedge
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Hear me out

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2 story iPhone

brisk widget
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not very chill of you

slate sphinx
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1 apparatus turns off the lights

modest mica
slate sphinx
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second apparatus causes meltdown

modest mica
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we need

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0 story'

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everything

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just removes the entire game

slate sphinx
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5 story facility interior

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eblevator

wicked ruin
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2 story coil head

modest mica
slate sphinx
wicked ruin
slate sphinx
wicked ruin
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that sounds kinda good nlg

slate sphinx
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thats unbalanced as heck

wicked ruin
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a fused coil head that requires multiple people to watch it

copper sage
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@rich ice how dare you post peak on a day i work late ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

supple mantle
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the game gets refunded to you

modest mica
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melanie gives money to us

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personally

supple mantle
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in a neat lethal compant themed package

inner carbon
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I'm just double checking something about 2-story ship - does the eject button still work considering the new material above the cruiser's usual open top?

waxen comet
rich ice
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atm you ouch your head if you eject, but might do something to make it still work normally, and config for top part to become more just global cruiser customization in general

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also yeah, atm seems like some paintings cause some issues on clients that I have to fix. A few people experienced it, and I experienced it once on a hallway painting but haven't seen it for the main entrance painting. I'll have to look into what's breaking it

inner carbon
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icicic \o/ and plans for reintegration for shelves in the cruiser to be able to place things?

rich ice
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they should be able to place things still, from when I played as both host and client? Maybe I just had a weird scenario, but it would make sense if it breaks on client

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I'd have to look into a fix for it, if it is by default, broken like that, and for some reason I was immune as client

inner carbon
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I'll have a re-finagle, because I was in god mode/imperium

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so that might've affected it

copper sage
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tried the museum and, i gotta say

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it is a real pleasure robbing that place with a modded Belt Bag

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my only recommendation is renaming the unique fossil parts. that way a reload wont turn them into a different bone

waxen comet
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museum interior is amazing, but i will say this is a bit too much

copper sage
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not enough*

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need a Stegosaurus fossil, too

rich ice
rich ice
copper sage
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great job, mel

waxen comet
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for a beta

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its amazing

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i cant wait to see the future updates to this interior

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how long have you been working on the interior?

rich ice
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like a couple days, in and out

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couple as in a few, not 2

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yeah, I started it like a few days after grilled cheese update in food mod

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oh, but like I knew very basics of interior-making way before, since I wanted to assist my friend a bit, when they made theirs

modest mica
wicked ruin
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Ngl I had some weird interior generation that clipped me into a small room hallway that had no exit. It was singleplayer, vow, and I was in the mesuem interior

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i did install the minecraft interiors alongside it but just figured I'd let whomever know

rich ice
wicked ruin
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and

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I should've took more pics mb

rich ice
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oh shoot yeah, was it bottom or first floor?

wicked ruin
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The entrance

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I jumped to try to get out

rich ice
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you're in backrooms

wicked ruin
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and it clipped me there

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meseum was backroom sinterior all along

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on the right was two pedestal thingys

rich ice
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ahh okay, I'll look into trying to fix this. This happened to me a lot more when bottom floor had 2 doorways at the side spawning halls, so I temporarily removed those. But yeah, I'll try fix this

wicked ruin
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also your friend's interior is also pretty good

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Idk if it has a custom app and I know I can see the moon since there is sky

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but still a cool interior

rich ice
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yeahhh, it's part of got me wanting to try my own interior, too. It's actually their first mod for Lethal, so pretty cool having it be a moon + interior. But yeah, also bound to have some issues for a big jump

wicked ruin
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I didn't even realized it came with a moon

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lmfao my bad

rich ice
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Updated mods:

Melanie Interiors 0.0.1

  • Added door sockets to post-main entrance bottom floor side walls.
  • Probably fixed major item desync issue for museum items.
  • Probably fixed chance of tile overlap in entrance room.
  • Fixed Plushie item having no value.
  • Fixed visual mesh gap in a tile.
  • Reduced dinosaur fossil values.
  • Slightly increased maximum possible branch length.
gilded stone
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Wait, actually, what if we had an interior where it's just the ship entering some cosmic storm, and when you "land", it's more of the Ship you're in, but stretched into a landscape with an interior that's just... more ship

copper sage
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i still say the unique bones need their own names. skull, arm bones, ribcage, foot bones, vertebrae, tail bone...

sharp jackal
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I like the museum Idea a lot but it is empty. Reminds me of this video
https://youtu.be/QxJZ7giOefs?si=juXPV4z4HNOUvoii
Maybe you can take inspiration from it.

Today we'll be searching the depths of the internet for a mysterious "Creepy Dinosaur Game" from my childhood...

โ€ข SOURCES: https://docs.google.com/document/d/1HUO3cVYMKfTk-9Bygj25DKDjz2oRtZF_WjJF6ieuhKQ/edit?usp=sharing

โ€ข PATREON: https://www.patreon.com/saganhawkes
โ€ข SPOTIFY: https://open.spotify.com/artist/3tYN0aD5MYboKohIw2lsdx
Second Chan...

โ–ถ Play video
carmine topaz
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Cus I know if you stick Starlancer's Apparatus in there it will prevent you from losing it

ashen wing
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Hello, i had a issue with the furniture mod, when i load my save from last night with the same modpack ( i just remove a interior less ), my friends have a error in their console but not me (the host) with the fire exit added and because of that the ship doesn't land on Artifice

patent vector
rich ice
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haven't seen it happen with the fossils yet, but might just be coincidence

brisk widget
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killed mel so she could write here, no thanks

rich ice
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okay more update, seems like it might be specifically dropping the paintings with the normal drop button, breaking only clients. Dropping it before or after it breaks from anything else, like dying or teleporting, or some modded effects, fixes it. Bones seem to be safe from the issue

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okay, I have a few ideas to what I'm doing differently with the paintings that's causing this issue. I'll try to apply them next patch and hopefully fixes everything

slate sphinx
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what did I miss

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I didn't even realise 2 story truck was in fact a reality

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is it like actually benefitial to use tho...?

oak token
slate sphinx
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sooo is the secret museum strat dropping all the paintings so the hoarding bugs take those back to the nest instead of the scrap youre scavenging

rich ice
# slate sphinx I didn't even realise 2 story truck was in fact a reality

I mean in some specific cases it can be, but the config for enabling monster truck tires are actually more useful for going over certain obstacles and making it harder for enemies to reach you, at the cost of slightly different driving dynamic. The 2nd floor can be disabled, and colors can be changed in config, too

slate sphinx
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Ive been waiting so long for a recolorable cruiser

hollow harbor
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you got museum images?

keen mortar
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Was the fire exit removed?

patent vector
slate sphinx
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allright im gonna check it out, I love driving the cruiser, and I am assuming the tires make the cruiser usable on more moons

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can you switch between tire modes ingame tho, or are you forced to use one?

clear stump
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cullfactory issue?

autumn zinc
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@rich ice is there a way to have windows on the second floor? if not, will you add them? I just think it'd really open the place up

autumn zinc
wicked ruin
autumn zinc
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in config just check which one it's on

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the default should be depthculling i believe so if you haven't touched the mod's config then it's not that

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i mean it's not the issue that is

finite hearth
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Loaded up the 2story rv and changed it's config once in-game, closed lobby to reload, and after coming back in got an NRE (and for some reason getting those on load shreds save files for me? At least I have backups)

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Looks like 2story ship encountering something wierd with shipwindows?

rich ice
rich ice
# keen mortar Was the fire exit removed?

If you mean from the ship fire exit from Utility Furniture; no, it still exists. If you're joining somebody else's game, or if you imported a code with config changes, they may have set the fire exit to be disabled

rich ice
rich ice
# clear stump cullfactory issue?

yeah, normally doesn't cull like this for me. So it's probably a weird reaction with how it's trying to track in my interior, and considers it being out-of-sight

rich ice
rich ice
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and then here's last thing I came do to. Updated mods:

Melanie Interiors 0.1.0

  • Added experimental playable tile puzzles with ranging difficulty, for rewards, in museum interior.
  • Added small showcase room.
  • Second attempt fix for paintings breaking only clients, if picked from the wall, then dropped.
  • Fixed walking inside wall at front entrance (dysfunctional, purely visual).
copper sage
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the amount of loot in this interior makes my loot goblin side act like a kid in a candy store.

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one thing we'll need tho is more painting designs.

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i do believe i can whip up a thing or 2 to add into the mix coiled

autumn zinc
patent vector
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When you grab it, it laughs

rich ice
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TYPE FASTER

copper sage
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nah, the laughter in a can is enough... but i do have a slight idea

copper sage
rich ice
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yEaH

finite hearth
carmine topaz
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@rich ice Paintings still break clients

rich ice
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yeah, we found out. It's bizarre since the bones and paintings are made near-identically, and double-checked all the functional details were synced. Next time, I'm just going to try outright remaking the prefabs and asset files

rich ice
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oKaY here we go again:

Melanie Interiors 0.1.1

  • Third attempt fix for client painting desync issue. (PRETTY confident about this one!!!)

This time, I found something I did really wrong for the Network Object scripts on ONLY the paintings, but did correctly on the bones and relic

copper sage
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speaking of bones

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looted museum of entire skeleton
shoved entire skeleton into ShipInventory shoot
withdrew them a few moons later to sell
they all turned into vertebrae bones agony

rich ice
# finite hearth 0193cc5d-0be4-3a6c-2d3b-b36e774d776c

now, by save shredding, what typically happens? One of the first things I usually notice in certain cases, is the Ship Windows windows not appearing on a save that had them. This happened both in this pack with, and a version without any of my mods. Both on new saves, loaded once to work, and second to break.

For the NREs, it seems like it's probably just what I'm doing with try catches instead of direct checks then execute, which is why the error doesn't normally show up. It's still completing its script for me since the try catches basically skip whatever is inside, that it can't do. So unless the try catch NREs still break you, specifically, for some reason; since the second-load breaks without my mods, and doesn't happen in other packs that do have my mods, it seems like it's likely something else in the 300+ pack that's breaking it

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either way, it'll still be a good idea for me to change what I'm doing with try catches, since errors don't look nice, and can cause confusion

finite hearth
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I guess that's just what it spat out when the round manager broke then (at least that seems to be what causes the 0/509 and 7 day, 3 hour quota, never landing, and any ship changes not loading?), which tends to delete items/upgrades/quota/vanilla data in general for me, but not stuff like lgu upgrades, haven't been able to pinpoimt why or why the round manager breaks... sorry to have misidentified then, not sure how I hadn't caught the pattern if it's currently consistent on relobbying :/
Thank you so much for the help!

clear zealot
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Spookyโ€™s Jumpscare Mansion referenced

shadow jay
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I love the museum aesthetic! I don't understand what's meant to be done with the tile puzzles but the trex is such a good concept

young palm
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what about seperated store commands for utility furnitures like srfurniture did?

rich ice
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oops; I still didn't include images in description. I guess "next time." Anyways, small patch. I want to start the next interior idea, and continue adding more to this one, soon:

Melanie Interiors 0.1.2

  • Puzzles now have a chance to show pattern of activated tiles needed, alongside the normal symbols needed to be active (easier).
  • Puzzle relic rewards are now 1-handed items.
  • Increased chances of easier puzzles over harder puzzles.
  • Added couch bench props to fill in some empty space.
  • Moved hazard spawns on one tile to prevent some cases of turrets spawning in the walls.
carmine topaz
rich ice
modest mica
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on assurance

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how tf

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I didnt have anything that effects spawns ๐Ÿ˜ญ

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Overall I like the direction its going rn but I have one issue

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The item scanning doesnt seem to work properly still

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no matter how many I scan it just says total 60

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even if scanning multiple

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The puzzle is cool, more decor like that even if not function would very much gove the museum vibe

copper sage
rich ice
# modest mica Well I wanted to test the new update, then somehow 3 nutcrackers and a barber sp...

I'm suspecting at least part of this is something I was missing in how I did vents. I happened to had just opened Unity earlier, to check something, so I made a change to fix this, for next time I update.
The item values, I also did a change just now to see if it helps it, but I have yet to test it

but yEah, I'm also liking where I've been going with it, a lot, especially with some of the unique dynamics I've seen when playing on it in actual sessions; kind of freshens things up a bit

rich ice
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was more focused on bones knowing how to shapeshift

copper sage
finite hearth
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Meditate on the bones, learn their secrets

unborn moth
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love this mod, it just seems to cause a lot of lag when near the ship.

carmine topaz
unborn moth
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hmm haven't tried any furniture yet

candid eagle
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I just found this bug where if you store your $12 worth paintings from the museum to 'ship inventory' and load them in company, the appearance of paintings changes to painting items from vanilla which worth way more than $12.

rich ice
rich ice
candid eagle
rich ice
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so a current way I have the dungeons generating is in most "art showcase rooms," I actually have a lot of the display cases show up more often later in generation, and not earlier/close to main entrance. I did this since I linked extra item spawns to the displays, but has a trend of making first-impression of people using main, think the place is more empty. I'll probably just make the display cases (besides paintings) spawn more like the benches, and move the extra regular item spawns to a chance based on depth, if their respective display cases are present in the room

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I'll still want to add more general decor either way, it just compensates for one side of the generation being more empty

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I'm saying this without Unity open; I'm just planning what I'll change later

open citrus
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would it be possible to have a smaller xmas tree for inside the ship?

unborn moth
copper sage
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me when i finally understand what the egypt puzzles want and a nutcracker spawns right next to me

brisk widget
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me when my pfp was hung on the wall like a painting for a museum (I literally live in your walls now)

wicked ruin
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I think I heard someone Melenie helped the person who made the Yavin interior/moon, so I figured i'd tell you here, there seems to be some kind of door error that is spammed on that moon.

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I mean nothing seem to hurt gameplay except it was a bit stuttery, probably due to the error logs.

rich ice
wicked ruin
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Or is the stuttering 100% from the doors only?

rich ice
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oh the logs definitely are doing a lot, especially with clients, since I noticed uhhhh, like +100k lines after a session with a few days on the moon. And even worse with more clients atm

wicked ruin
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I don't know 100% what the error even means lol. I just think I remember seeing "door" in it

rich ice
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a lot of lag, especially with a bigger lobby, and the doors will not be synced for clients. I would probably say to wait until they're able to update Yavin with the fix

wicked ruin
rich ice
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you're welcome! Also yessss, and as narcissistic as it sounds, it's become one of my favorites to play

rich ice
open citrus
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yoiled thx

maiden basin
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is there an issue on enemies and ladders? JP cant go down and stuck there

wicked ruin
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jkjk

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but I didn't know there was

slate sphinx
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Jp spawns one if the interior doesnt have one

wicked ruin
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ohhh okok

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what does jp do? I heard it was goofy

candid eagle
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I also realized that spring cannot come up or come down in that situation

maiden basin
# wicked ruin what does jp do? I heard it was goofy

when JP spawns, you can hear him whispers "I must find it" then an apparatus spawns along side him within the facility. if he finds it, he'll use it as a weapon to hurt players. if defeated he drops the appy with higher value.

copper sage
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what if ||you dont rob the T-Rex piece by piece, and just have a big clunky fossil in a 1 story ship?||

rich ice
floral ocean
floral ocean
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everything in this interior is two handedddd

rich ice
floral ocean
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oop

shrewd wraith
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Itโ€™d be cool if you could add a full lootable exhibit
Like if there was a huge dinosaur skeleton you could take apart and carry back to the ship

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Maybe some paintings too

floral ocean
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And a duck painting

rich ice
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but yeah, I actually did make most things 2-handed as like a secondary balancing, since these only add extra items to be able to loot, but I wanted to try keep a certain price where it was still worth it to pick up sometimes

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I changed it for the ankh relic since I decided, if people put a little bit of time in the puzzle, they can have it one-handed; free extra item

shrewd wraith
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To be real though, have you ever though abt making unique apparatuses for special exhibits in the interior?

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Like you have one themed around egypt, or dinosaurs, or whatever historical thing would be in there

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And one of those special apparatuses would be chosen to spawn in the interior

rich ice
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that would be cool, having a chance for a different apparatus each time you get the interior

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connected to a specific exhibit

shrewd wraith
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Yeah itโ€™d be neat to have multiple unique apparatuses so itโ€™s not the same one every time

rich ice
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which speaking of, I did want to have dedicated exhibit areas too, that expand past the current "general exhibits" that exist atm. Not to replace them, just to add their own unique ones

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but yeah, for sure; I'll definitely want to plan doing this for apparatuses

rich ice
shrewd wraith
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God iโ€™m using that dinosaur example alot

rich ice
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yeah something sort of like that; I have a few plans in mind that would be really cool to execute whenever I get to them. Though I'm frequently rotating which project I'm working on, whenever I feel like doing one or the other

floral ocean
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Also idk if you did this, but you'll want the "door" gates to carve the navmesh

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When they're locked atleast

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I couldn't tell if you did that by default cuz enemies can't open doors to begin with tbh

rich ice
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okay, enemies will be happy now

ivory sedge
elfin furnace
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i like the dinosaurs

cloud panther
copper sage
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gonna need to practice those egypt puzzles. only one is easy enough to not need it

shadow jay
coral shoal
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I started using your RV cruiser recently, and I think it's a very good change to the cruiser. I always thought the cruiser could do with a little more space inside and this is exactly what I was looking for. There are just a few things that I noticed with it:

1: The light in the cab is now very bright and blocks part of the windshield from the glare

2: The rear axle clips through the cruiser wheels and looks a little unnatural, and the wheel wells aren't centered with the position of the wheels

3: The cruiser is very easy to shove now, where the original felt like it had more weight to it. Sometimes when getting out of the cruiser it pushes the cruiser a few feet away

aside from these I'll definitely be using this fulltime. If you need any help with testing it i'll be available

coral shoal
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it turns the cruiser more into a camper shape

carmine topaz
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lol

coral shoal
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i have a feeling the thing about it being pushed easy is cus of some property for the box of the cruiser that isn't present on the modified model

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or is reduced or something

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the rest of my issues are just with looks

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also idk what you were talking abt with the lightning

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cus when i tested it on a stormy planet the mesh above it was blocking the lightning when i had a shovel in the driver seat

carmine topaz
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It's not super common

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But it does happen

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So being able to keep metal items further back prevents it

coral shoal
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i guess this mod just doesnt let it happen cus of the overhang

carmine topaz
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Basically with the vanilla Cruiser it's always guaranteed to happen if a Metal item is right behind the driver on the shelf that's there, otherwise it's up to rng

coral shoal
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probably something with the targeting logic of the lightning bolt

carmine topaz
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I'm not sure if the overhang fixes it lol

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Yeah probably

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I know it's not intended though since the Cruiser is supposed to protect you from getting killed to lightning lol, but the game has it's jank

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and the Cruiser is definitely the most janky addition but I love it

coral shoal
#

i assumed it wasn't a guarantee for the driver since it doesn't have a roof

carmine topaz
#

XD

#

But if metal stuff is placed in the back it shouldn't murder you

coral shoal
#

in theory if its in back it should just hit the roof yes. i think what happens is it gets offset to the front just so slightly due to lag or something and that means it misses the roof and goes into the cabin

#

if that theory is correct then the overhang also having colliders would mean it can't happen anymore

carmine topaz
#

As far as I'm aware btw the issue with the Cruiser flinging and stuff is related to the host-specific bug the Cruiser has where you can collide with it in weird ways

#

I think it gets exaggerated

#

If you're host and get in the passenger seat for example it goes flying and this happens with the vanilla cruiser btw, same if you close the back door on yourself

#

However none of the issues happen to clients

coral shoal
#

very strange

carmine topaz
#

Yeah we just need a mod that fixes that bug

rich ice
# coral shoal I started using your RV cruiser recently, and I think it's a very good change to...

yeahh, I'm going to add at least a config option to make the window outright invisible so the glare isn't so bad. Probably default it to true since it's such a pain to try drive with the current windshield

I can probably fix the wheel thing very quickly in its next update

yeah, and for some reason, cruiser has become a lot more sensitive. I'll be double-checking some parts to it, but I kept a lot of aspects included and the same as the original cruiser. But I can also look into changing certain values away from the original, to make it act the same as the original

waxen comet
#

yayy rv cruiser update

#

i love the rv

carmine topaz
#

If a fix could be added to fix the issue of the host colliding with the cruiser in weird ways it would solve all of that tbh

modest oracle
#

hey @rich ice, can I pm you regarding the implementation of this mod? I'm looking for help with navmesh issues for my own mod :)

wicked ruin
#

Even though it's small I figured I'd let you know. I can see outside at this specific part of this room

#

Also I don't know if it's known yet, but the egyptreward thingy was invisible in my hands. I could drop it just fine, but it turns invisible when holding

brisk widget
wicked ruin
#

Dang that's very low then ๐Ÿ˜…

#

How low is it?

#

Like near the legs?

brisk widget
#

look down

wicked ruin
#

Ngl I think I looked down and still didn't see it

#

I'll try it again whenever I can

#

Should I delete that pic?

brisk widget
#

nah

wicked ruin
#

oh ok

stiff aspen
#

how to use the Furniture mod?

#

is it just randomly in the shop or can I spawn the items with Imperium as well

vestal elk
stiff aspen
#

can someone please tell me? my session is starting soon and there is no mod description on the mod page

floral ocean
#

@patent vector I choose you

raw prawn
#

iirc they're counted as ship upgrades so you can buy at any time?

rich ice
# stiff aspen how to use the Furniture mod?

they're by default, always available on the ship, with all furniture enabled. In the configs, you can change what furniture is available, the prices, and whether the furniture will always be available, or on rotation just like normal furniture items.

DO NOT change what is available mid-save in the configs, for it can break the save (same with adding any furniture mods in the middle of a save, or updates that add more in the middle of a save).

I plan to update the descriptions for all my mods soon, to clarify this stuff there

rich ice
stiff aspen
patent vector
late viper
#

a small thing i noticed is sometimes scrap spawns under the platform

#

but besides that its one of my favorite interiors awesome job

rich ice
#

oh, right; I didn't actually give this platform a collider. I can add that real quick for next update

young palm
#

make the bed integrate with LethalSleep

rich ice
#

oKaY so turned out I felt like doing another:

Melanie Interiors 1.0.0

  • Added Mausoleum interior (would have been perfect for Halloween). More details in README/description.
  • Added images for interiors in mod description.
  • Changed museum prop decor chances. Some rooms maintain original depth-based, some changed to universal depth for decor, but item spawns are depth-based, and some changed to full universal depth prop spawns.
  • Changed museum gates to have a more 3rd-dimensional depth.
  • Changed previously realtime light generation to baked, for performance optimization.
  • Fixed missing collider on previously-phaseable display platform in the museum.
  • Fixed gap opening in a museum tile.
copper sage
#

Mel you cant just post peak without warning D:

inner carbon
prisma relic
#

is there a way to disable this whole Left side? i still want to use Wider Ship mod to expand the RIght side

#

i already turned off Left side in Wider Ship configs but 2 Story Ship re-enables it

brisk widget
prisma relic
#

like i said, i still want to use Wider Ship mod to expand the RIght side

#

is that not possible?

brisk widget
#

nope

prisma relic
#

alr ty

#

another thing, is there a way to move these buttons somewhere else?

ivory sedge
prisma relic
#

darn, that is a really awkward spot

ivory sedge
oak chasm
#

To the left of the door

prisma relic
#

to its normal spot or here is decent

ivory sedge
#

Well if mel wanted she could include a config for multiple spots

finite hearth
#

Normal spot is either attached to the ribs or floating

prisma relic
#

its always been attached to the ribs in vanilla, no?

finite hearth
#

Yeah, it's just that if you turn off the rib then it floats

manic jacinth
verbal karma
#

what other mods do you guys use with Mels rv mod?

#

i have the rv terminal and when buying a cruiser, it delivers nothing

#

i used cruiser courier and i spawn with one attached to the ship but it clips in and gets stuck

#

also using wider ship mod

maiden basin
#

try without Imperium

verbal karma
maiden basin
#

i mean try buy a cruiser

verbal karma
#

oh lol

maiden basin
#

if its still deliver nothing

verbal karma
#

idk how i would add credits or adjust how much they cost

maiden basin
#

do you have late game upgrade?

verbal karma
#

nah

#

and doesnt look like i can change the value in the save file

#

does cheat engine work?

maiden basin
#

try a mod that have starting credit

maiden basin
verbal karma
#

yeah thats what im thinking

#

it would always spawn one after starting a game, not attaching one automatically. So thats probably the issue

#

ok we good

#

it was the Imperium

#

thank you

#

now we just need some lights in the back lol

maiden basin
#

these mods personally use for the cruiser ( just disabled them to sort ๐Ÿ˜… )

verbal karma
#

sweet thank you!

maiden basin
#

you could add Cruiser Terminal if you want

formal bay
#

I had to buy another fucking cruiser /w my warranty, and get all of the shit from the destroyed one back to the ship like REALLY quickly

#

(Time was running out, and Offense's terrain can be a bitch to drive on)

verbal karma
waxen comet
#

it causes lag spikes

verbal karma
#

aww really??

#

๐Ÿ˜ฆ

waxen comet
#

yea unfortunately

#

for now theres no mod that properly changes the button position

rich ice
#

oh actually, when I'm next available, I'm going to add a config to change the button spot, with the default values being the current spot

#

same with rotations

unique tapir
verbal karma
#

well so far its running fine

ivory sedge
verbal karma
formal bay
verbal karma
#

looks nice too

ivory sedge
#

Decontamination unit

#

Put a garage door at the end lol

verbal karma
#

can lightning hit you in the ship now, since the rain is coming through the ship?

oak chasm
#

Its just visual

covert ocean
#

suggestion: config option to disable the custom scrap that these interiors spawn with

oak chasm
#

Actually, disregard, It was probably just ghost codes being an evil bastard

floral ocean
#

this man ujst awnted to spoil the new interior for me

oak chasm
#

Homie you've seen two rooms

floral ocean
#

i know it all now

wicked ruin
modest mica
grand ruin
modest mica
#

lethal pipe removal to move it

#

what I meant was the moving feature causes lag

#

just not the other stuff it does

#

it has a problem where it constantly checks of that item is in that spot

grand ruin
#

This is the most unfortunate location of the default panel on top of the door, it's inconvenient to press it right away.

grand ruin
#

it's kind of sad when you want to make a dream ship, and the panel tells you "not today, buddy, get minus FPS and coordinate location check"

copper sage
#

dot

modest mica
patent vector
coral shoal
#

darmuh's terminal stuff also adds a terminal command to control the door

main shale
#

How does the fire exit furniture item actually work?

slate sphinx
#

comes with the risk of masked going straight to your ship

main shale
#

Gotcha

#

Still seems hilariously overpowered lol

#

I was thinking it was supposed to be an extra entrance to the ship itself

slate sphinx
#

yeah pretty sure melanie added it for funsies

main shale
#

also no lights for the Christmas tree? Unless I'm missing something

rich ice
# main shale Still seems hilariously overpowered lol

you can also - in the config - change how the fire exit works. The default is as a normal exit, and then there's an option to make it so you can only enter into the facility, but cannot exit (almost like an inverse teleporter), or an option where you can only exit from the facility into the ship, but cannot go back the same way.

I plan to update the description to be more clear about furniture items when I next update.

Also oops, I guess I can add lights; never did Christmas stuff before tbh

main shale
#

Gotcha, thanks for the explanation

quaint oxide
#

some cull factory issues in ||Mausoleum|| when looking up

rich ice
#

cull factory hating the shapes of my tiles ๐Ÿ˜ญ

Which culling mode in the config for it are you using? (And what happens when you use the other?) This might help for seeing what I can do on my end

carmine topaz
modest mica
#

I like the dino and puzzle stuff but dont like having that much stuff to pick up that isnt normal scrap

covert ocean
#

id personally prefer if the option was just
removing them entirely

willow nexus
wicked ruin
#

I like the new interior btw. Idk if I missed anything. So basically bones and bodies replace majority of scrap. The coffins that say something is trying to get out is actually vents and when a monster spawns out of them the coffin opens having a possibility of a scrap inside?

#

Am I missing anything

#

Also love the gimmick!

rich ice
rich ice
willow nexus
patent vector
patent vector
brisk widget
#

If only Mel had told me about my painting before the interior was released, I could have reproduced my lost original of pfp

modest oracle
brisk widget
#

because we do prety same thing

modest oracle
#

it works with both mods installed but I donโ€™t think Iโ€™ve checked with just yours yet.

brisk widget
modest oracle
#

can you tell me at which point you change the vanilla navmesh colliders? do you regenerate the navmesh manually after or let the game do it?

brisk widget
# modest oracle can you tell me at which point you change the vanilla navmesh colliders? do you ...

I prefer to do it "forcibly" (generate it myself), although I leave the user the opportunity to change the blacklist/whitelist of planets to generate it forcibly or by game decision, I'm not sure what Mel prefers, but she has the same opportunity. Of course, it would be possible to simply write a transpiler and see if the game generated the navmesh again (after all, it depends on only one variable), but I was too lazy to understand transpilers at the time of writing, and mel's code is mostly based on my

#

as for from what moment, then: delete old navmesh and place new on prefix this and generate if listed in whitelist on postfix

#

dont judge me for other code ๐Ÿ™‚

orchid girder
floral ocean
#

judge urs first mrov

orchid girder
#

i am

#

it's a hot garbage

brisk widget
brisk widget
modest mica
#

just personally less to my favor but not a big deal

rich ice
#

I was planning to send the next update notes all as one message, but I'm updating them as I finish them. So I'll just do the first 2 I did earlier, and then I'll post the other 2 update notes once I finish and test them

rich ice
# modest mica personally I think they stand on their own fine without them but are a nice addi...

Melanie Interiors 1.0.1

  • Added config options to disable item pickups for each individual type of item. (Paintings, puzzle relics, bones etc.)
  • Added default moon chances in README/description.
  • Moved Mausoleum interior's large gate interact collider higher, to make picking up items in doorways less inconvenient.

Utility Furniture 0.3.1

  • Fixed XMAS tree to ACTUALLY spawn presents based on how many items are decorating it (was broken since day 1).
#

note: for disabling item pickups, you'll still be able to scan them. This was just a real quick addition to give people extra options for how they want to play

modest mica
rich ice
#

BUT on the bright side, it won't mess up what items you have on an existing save if you disable picking them up, mid-save

ivory sedge
covert ocean
#

i like immersion and the paintings break it

#

but ok, its fine, its not my mod

patent vector
# covert ocean i like immersion and the paintings break it

Paintings in a museum break immersion??? That's just silly sounding. You're looting an abandoned museum stealing their Paintings and other exhibits.

Each is allowed their own opinion though. But Mel released a config though to remove it.

covert ocean
modest mica
covert ocean
#

one is fumo, one is the "this dog is fucked up bruh" meme, one is popping cat, and then theres the one at main that has melanie on it

patent vector
modest mica
#

unless im thinking of a different one

floral ocean
#

Mel isn't spooky

#

The icon comes from Joy's house of happiness

modest mica
#

thought I saw that one

#

but nah I was thinking of the one above the main entrance

floral ocean
#

No I was being completely sarcastic that is the one I saw too

rich ice
# covert ocean i like immersion and the paintings break it

sO nEeDy (but no, I get what you mean; once I add more immersive paintings, I'll add config to have the others not show up)

Melanie Interiors 1.0.2

  • Changed config options to also still allow disabling item pickups, but to also allow preventing visually appearing entirely.

Farming and Cooking Mod 0.2.1

  • Added config option to add items to be tracked as certain ingredients (including what can be used in meat grinder). Use PREFAB NAMES (different from item names) for now!

RV Cruiser 0.1.1

  • Added config to remove interior cabin lights at the front (defaulted to false); they made it very hard to see at night.

2-sToRy ShIp?! 0.5.6

  • Added config option to customize door panel location (little janky on non-wider 2-story).
modest mica
#

WE MUST CONSUME

#

WE MUST CONSUME CONFIGS

rich ice
#

oh thanks for reminding me I didn't say in the changelog that I added body bag compat to meat grinder

#

wtf you're right, those are all config updates

floral ocean
#

look at this config lover

#

guys, mel loves making configs, ask for more

modest mica
#

cfg the deletes the ship

#

cfg to turn all scrap into bodeis

rich ice
#

config to add custom configs

modest mica
#

Merry Christmas btw

rich ice
#

mrey chimas

waxen comet
#

how often does xmas tree spawn gifts?

#

it only took a day for it to spawn 4 of them

carmine topaz
waxen comet
#

there are none

carmine topaz
#

LOL

#

@rich ice

floral ocean
#

mel im trying to read your code, stop putting every single line of code under a new try catch please, lol

#

also by default the tree has a 56% chance to spawn presents

#

it might be 64% depending on a thing im unaware of

carmine topaz
#

XD

floral ocean
#

@rich ice fastest and weirdest way to do it would be to start the count at -7 and clamp the end result to 0 and 100 just incase

#

alright time to uninstall this bloat from my test devpack

rich ice
#

yeah, at first I was going to put a 1% increase chance per item, and thought a free 7% for no ornaments was okay. Then I proceeded to make it 8% per object instead since I thought about configs, and kept the other part the same

so yeah, I'll just start it at -7

#

the object count

#

Utility Furniture 0.3.2

  • Fixed default starting chance for presents spawning under the tree without ornaments, being 56% chance per hour.
  • Lowered default ornament influence from +8% to +5%.
covert ocean
#

but i do appreciate it for those who care :3

rich ice
#

they're optional configs, so as long as I have time for them, and they're plausible without causing issues, I don't mind adding them. I like letting people have their options. ๐Ÿ˜€

I would've added it on the previous patch, but I thought you also just meant as items, not as visuals, the first time

wicked ruin
#

thank you for the updates ๐Ÿ™

verbal karma
#

whats some good coords for the door panel buttons?

#

like around the original position? I keep messing up and it doesnt change in game so i have to back out and keep opening my save lol

#

lol getting close ๐Ÿ˜›

fallen tinsel
#

I'm curious about one thing for the museum

#

are the paintings normally meant to be like

#

30 bucks?

#

less

#

like 12

#

?

dry pelican
verbal karma
#

in case anybody wants these for the door button panel as a starting point close to the original location

#

Always Override Door Panel Transform = true

Door Panel Position X = -5.5

Door Panel Position Y = 2.3

Door Panel Position Z = -8.7035

Door Panel Rotation X = 90

Door Panel Rotation Y = 180

Door Panel Rotation Z = 0

finite hearth
#

Oh all rotations? time to mount it upside down

verbal karma
#

i had it upside down for awhile lol

copper sage
open citrus
#

i wish there was a smaller one for normal ship :(

wicked ruin
#

what does always override door panel transform do?

#

I'm trying to get the door button where they originally are

rich ice
#

it just makes it so it always moves the door panel, since in the normal 2-story, it ignores the inputs unless it's on. Wider 2-story always does the coordinates

fallen tinsel
#

are the coilheads supposed to clip thru the doors in mausoleum?

#

me and a friend tried to close the door on em to get away

#

and they just clipped thru

brisk widget
#

someday mel will fix the ship ๐Ÿ˜”

#

or temporarily give it to me so I can fix it

copper sage
#

ship? what ship?

brisk widget
copper sage
#

never seen a ship in my life

brisk widget
copper sage
#

nah. i am bug

wicked ruin
rich ice
wicked ruin
rich ice
#

like for the default position

main shale
#

Items seem to fall off the corkboard on the back of the workshop furniture on load. Is this a potential MattyFixes incompatibility?

#

before and after reload

#

SmartItemSaving seems to fix it

carmine topaz
#

There's some areas that will still have the items fall, not really an issue with Matty Fixes it's just not accounted for basically

main shale
#

yeah, SmartItemSaving seems to keep their positions on load though

carmine topaz
#

It only happens with that wall and the fridge for me for example

main shale
#

so that's good

carmine topaz
#

Smart item saving just makes everything float

#

lol

#

that's why

main shale
#

that works for me

#

between MattyFixes correcting offset between item and surface (and preventing fallthrough), and SmartItemSaving properly keeping position and rotation, everything stays how I left it when closing the game

rich ice
#

tiny little patch to apply public test for opinions on windows. More noticeable on Museum than on Mausoleum:

Melanie Interiors 1.0.3

  • Window material cubemap test for Museum and Mausoleum (I WOULD LIKE OPINIONS).
past aspen
#

Guys how do i remove the Wall near the suit rack in wider ship?

covert ocean
#

ok a few things about the museum i just now noticed
the interior seems to have a loot circle spreading issue, its very hard to find a lot of items sometimes because of how spread out loot circles are, i feel like it would be better if the placements were similar to manor where every room has a loot circle, since the interior is so wide and linear

#

also there seems to be rendering issues with distance, im unsure if thats due to cullfactory or not though

rich ice
#

in Wider Ship's config, there's an option to disable walls.

The interior has issues with cull factory, so if that's enabled, you'll see some oddities, like in the entrance room

formal bay
#

Jesters can't open doors in the Museum either

#

There might be other entities that're unable to open doors as well that we haven't yet seen

young palm
#

what about seperate terminal menu store for utility furnitures

glacial mica
#

LMAO A WHOLE 2 STORY RV?! ๐Ÿ˜‚ @rich ice You're a gem, I just saw the mod. I love your stuff so much

iron sandal
#

what a crazy set of mods, had an absolute blast with them with my gang last night. tyvm for all the work ๐Ÿ™

open citrus
rich ice
#

WE WIN

glacial mica
#

So that's how you make baby powder

marble yew
#

Suddenly my 2 story ship mod doesnt work, but it works for my 7 teammates

#

I can't see any related log in the Bepinex console

#

Any idea what to look for in console?

#

r2modman code is 01941425-6c03-6532-37d7-e338d8594c22

rich ice
# marble yew Any idea what to look for in console?

a good place to start is any errors such as NullReferenceExceptions that happen when starting up the game, from any mod or even vanilla. Usually an error here can just outright cancel the rest of the method, including any patches. Though even just showing a log even if you don't think there's anything related, can still help.

There's a chance you might need to clear your cache if I assume this is the same code/profile your friends are using. I can't check the mod profile atm, but maybe in a bit

marble yew
#

I copied my entire log from about 3-minutes in,

#

if nothing sensitive is in log I can send maybe

rich ice
#

it's okay, I lied and launched the game twice to see if I got the issue (I did) and have my own log. But I wont be able to look into it too much until later

marble yew
#

That's fine, please ping if you find anything of relevance or need anything

brisk widget
rich ice
brisk widget
rich ice
#

WHAT @brisk widget (it works)

brisk widget
brisk widget
rich ice
rich ice
marble yew
#

I'll try it in a sec

marble yew
#

It seems to be working now, looks like removing the r2modman cache folder fixed it maybe?

#

Thanks for the help

#

Been using the same stuff for over a year with more mods added each time we play

cloud panther
#

Finally got around to trying the new interiors
Me and my group quite liked them, they're very well done
I was worried about the abundance of extra scraps for balance, but it A) being a config and B) all mostly being low-value 2-handed objects balances out alright
It fits the niche of being another SDM-like interior for my pack in terms of balance (Fancy, ideal for mansion moons, has extra scrap compared to normal but offset with some other kind of difficulty, configurable, ideal as a later game interior or rarely earlier game)
Only suggestion would maybe be being able to config the min-max value of the special scraps, but currently it seems balanced fine since its low value so its unnecessary to me

cloud panther
marble yew
#

Also fits well with my avatar decoration

cloud panther
#

True

patent vector
cloud panther
#

I see, i can see the vision

cloud panther
marble yew
rich ice
sleek quiver
#

I love the idea of this mod. I've waited a long time for someone to come along and add a real change to the ship model.

sleek quiver
#

Some suggestions.

  • Half-width walls, for when full width is too much wall
  • Sliding doors for the doorways
  • The second and third floors can be purchased (windows sold separately)
  • Walls optionally are solid for enemies (though they will still open doors if they can)
  • More ceiling lights, for when the arbitrarily created rooms don't have any
  • Windows on the front of the ship, so you can see where you're going
  • A door, similar to the purchasable fire exit, that takes the player to a persistent pocket dimension that is technically a part of the ship. As with the rest of the ship interior, it can be furnished, and items that are put in there can stay in there. The door may only be unlocked when the ship is in orbit or on Gordion, so players can't retreat into it to avoid blind dogs or mimics, though this might be configurable as well.
waxen comet
#

i think purchasable floors was an idea brought up here but iirc mel said they couldnt do it

rough berry
#

what about things to sit on? Like a couch or an office chair. Sometimes after a long day of collecting scrap sometimes you gotta sit down and watch the television with your crewmates.

tacit grotto
#

I don't know if you can do it but I kinda want the feature from Ship Windows where creatures can see players through the windows if we have them and we can scan things on the other side of the window. At least on the Wider Ship + Ship Windows + Two Story Ship combo, it doesn't do that.

gilded stone
patent vector
# sleek quiver Some suggestions. - Half-width walls, for when full width is too much wall - Sli...
  • Sliding doors would be cool lol.
  • walls solid for enemies: Don't think that's possible given how furniture is. No furniture piece is solid to enemies plus it would be very OP.
  • more ceiling lights: Mel furniture lights? Kind of like SmoothReserves Decor did?
  • Windows on front: no opinion on this one. Like it but can live without it lol
  • door to pocket dimension: i feel this is not possible. But Mel and others in my group have joked about floating structures in space for when in orbit and using open doors in space.
  • upgraded ship levels: wasn't possible, trying to upgrade and change the ship mid lobby with clients could lead to many issues.

Mel purchasable and movable lights for the ship?????? ๐Ÿ˜† out of all of these suggestions this is my favorite.

brisk widget
#
  • get mel to work? impossible
patent vector
#

Also can we take a moment to reflect on what Melanie has done for us in the past year.
Melanie's Work!

  • 2story ship: optional 3rd floor
  • Widership and ship Windows compatible.
  • Multiple different furniture/upgrade items including workable doors and walls for making rooms in ship. Expanded balcony for furniture pieces.
  • Cooking mod adding a whole new mechanic to the ship with usable furniture upgrades AND crop plots to grow food PLUS compatibility with multiple other mods that spawn food items resulting in unique exclusive foods example Gorgonzola cheese can result in making grilled cheese!
  • Cruiser Mod: allowing a goofy 2 story rv, wider cruiser, monster truck wheels. Config the cruiser to design it how you want it.
  • not 1 BUT 2 interiors! Made in such a short time too!

Thank you @rich ice for everything you've done! Your work is amazing! And I look forward to seeing what you surprise us with next.

quaint oxide
#

thank you Mel for being a Great Asset for the Company!

dry pelican
patent vector
rich ice
#

wow, people giving me the benefit of the doubt that some of the things "I can't do" when actually, I was just lazy

#

but yeah, something like unlockables for multiple stories; it should be able to be done if I really wanted to look into it, it's just usually my interest is in doing or making anything else, for example

#

ignores all the gratitude towards me

floral ocean
#

I would never send gratitude to mel

#

Barely done anything in terms of modding, get better mel

sleek quiver
#

Another thing. The lights on the second and third floors should be controlled by switches on those floors. If the ship gets struck by lightning, all lights turn off.

sleek quiver
#

Cozy lighting and similar should perhaps apply to all floors?

#

Worktable1 and Workshop1 appear to conflict too much with vanilla autocorrect. Can probably be fixed by requiring a mod that's better at autocorrecting.

vestal elk
waxen comet
#

the new pocket room is very interesting

floral ocean
#

also gives you immortality

vestal elk
sleek quiver
#

Wait, was there an update?

#

My PC's disconnected at the moment. I can't check.

waxen comet
#

also can the scan node for the room be disabled

sleek quiver
#

If the room in question is designed like the ship, and is accessed from the ship (as I had suggested), then could people in that room even get left behind?

waxen comet
#

when i entered the room it played an interior stinger so probably yes

sleek quiver
#

Probably mega WIP and/or proof of concept.

rich ice
#

Utility Furniture 0.4.0

  • Added "pocket room" door teleport furniture item to prove glitch wrong. (Experimental and a little janky as of now! Can be disabled. Cannot normally bring ship furniture inside it unless using mods like FurnitureLock.)
  • Added more detailed README/description.
  • Shortened furniture names for less conflicting/convoluted buying.

Utility Furniture 0.4.1

  • Added beehive minimum and maximum value config.
  • Moved pocket room location from -100 to +150 height.

Farming and Cooking Mod 0.2.2

  • Added hold interact timer when cooking to prevent picking up ingredients at the same time, causing a softlock.

Pocket room is still pretty janky; items treat it as inside the ship, as they should, but players are still marked as leaving the ship. Do not recommend being inside while launching or landing.
If you entered during orbit, if you didn't "re-enter" ship by going out and in through main door (requires mods that allow orbit exiting), then you may teleport to where the ship lands, before it lands.
I have added no navmesh as of right now, to the pocket room.
Also only in orbit, no enter audio will play, and you will instead get a NullReferenceException error in the console.

#

also there was on instance of immunity to water death on the company planet

waxen comet
#

did the water bug happen because of entering the room during orbit?

rich ice
#

yeah, it was something like, or similar to that

#

oh, shoot, yeah, I wanted to remove the scan node

young palm
#

still waiting for that shelf

copper sage
#

still waiting on 5 story ship TerminalCat

tawdry valley
#

If you enter the pocket room while in orbit and then leave you can't move any furniture around, didn't know if this was a known bug yet.

main shale
sleek quiver
#

The new pocket dimension door doesn't seem to want to snap to the wall as well as the fire exit does.
Walking into the corners of that room teleports players back to the main ship.

#

I'm excited tho

main shale
young palm
#

got a problem with the workbench, everytime i store item in any of that workbench's spot, it always placed on that row

young palm
#

maybe, fancy ship integration for the placeable walls and doors

wispy fern
#

@rich ice is this you?

brisk widget
wispy fern
#

White line always generated to the right side of the ship, really would've made sense as a 'wider ship' glitch but I unloaded that a while ago

wispy fern
finite hearth
#

Oh yeah the Line is jusy imperium's marker

wispy fern
#

I swear it appears when I'm not using it, hang on I'll test it

finite hearth
#

Not sure if it's meant to br a ship rotation indicator or what, but it's only been present with it enabled for me

wispy fern
#

Woah, it's not there without Imperium
Wild, I swear it's showed up for clients when I've just been playing normally; must be tripping

#

Thanks guys!

modest mica
#

Does anyone have a good cfg for 2 story cruiser to have vanilla-like colors?

modest mica
waxen comet
#

@rich ice you forgot to adjust the positioning of the ankh relic

brittle needle
#

Hi, @rich ice !

First of all, Iโ€™d like to thank you for creating such an amazing mod as "2 sToRy ShIp." When playing with MoreCompany and a large number of players, thereโ€™s a critical lack of space for everyone to fit comfortably, and your mod completely solves it! Itโ€™s also a pleasure to decorate it using your furniture modโ€”it makes the ship feel cozy, and the extra space makes it so much more breathable~ :3

However, thereโ€™s one small nuanceโ€”the second floor. Players often reflexively try to climb from the second floor onto objects on the first floor, ending up in an invulnerable zone where Masks, Dogs, and other guests canโ€™t reach them. Iโ€™m guilty of this myselfโ€”itโ€™s hard to resist taking advantage of it in a panic. Would it be possible to add an optional floor to the second level? Maybe even a transparent one (similar to the view from the third to the second floor when itโ€™s present)?

I think this feature would completely resolve the issue of players climbing to invulnerable heights on furniture and would preserve the intensity and excitement of the gameplay experience.

Cheers :3

brittle needle
#

That would be nice too doge_kek
but since the ship is configurable, I thought it would be awesome to have this option as wellโ€”for the sneaky ones.

modest mica
#

and enemies pass thru furniture unless modded ones dont work that way

brittle needle
# modest mica well enemies ARE supposed to pathfind upstairs

They climb up perfectly well, but on the second floor, thereโ€™s only a "bridge" with railings, and the rest is an empty floor-ceiling space between the 1st and 2nd floors (with the WiderShip mod). Iโ€™m talking about the area to the right of the shipโ€™s entrance, not the one with the staircase.
This space is used to jump onto tall furniture, where no enemy can reach due to the height, and thereโ€™s no path to get there either for AI.

modest mica
brittle needle
#

I'm talking about places like this
Where you can just jump on it from 2nd floor

raw prawn
#

there's also the air vent

maiden basin
#

hello~ dunno if I should ask this here. this is vanilla rend with wider ship + 2story

maiden basin
#

๐Ÿคฃ ๐Ÿคฃ

rich ice
#

oh, yeah. I can do something it, just give me a bit

#

oh, yeah, and at the same time, I can try testing a pathing thing for enemies to get up to the cheat spots

brittle needle
young palm
#

what if u make cruiser's garage for the ship?

nocturne sapphire
#

is there a reason why the railings dont have supports on all the ship extension mods

finite hearth
#

What supports?

raw prawn
nocturne sapphire
#

the interior railing aswell for the 2 story ship mod

ornate comet
#

yeah ngl the only reason im not using the 2 story ship is because the railing isnt identical and that you cant go to the left walkway after exiting the ship

#

cant do the assurance ship jump properly with the mod aGahSad

brisk widget
finite hearth
#

The collision square of original railing in front of the door is like 1mm offset from the rest, funny step

oak chasm
#

The custom railing also uses the wrong material, but that original railing hitbox is correct lol

placid jetty
#

The custom scrap items on museum and mausoleum display an empty value when pinged, is this intended?

#

Also brackens and masked don't seem to be functioning well for me on museum is there anything I can do about that?

young palm
#

can we get the config the chance of interiors spawn? like make the museum only available in dine

finite hearth
young palm
#

ohh

finite hearth
#

Does the museum have an apparatus type thing? Perhaps a big diamond on a stand like a heist movie?

cinder lance
#

I could see that. Maybe stealing it sets off the museum's security system and alarms start blaring

rich ice
#

yeah, I like the idea for an apparatus like that; though a heads up, we'll have to wait for me to finish art fixation and see if I'm feeling like doing modding stuff once I'm done

torpid fiber
#

another low value 2 hander

rich ice
#

that's the kindest thing you've ever said to me

torpid fiber
#

im just a chill guy

floral ocean
#

i could probably grab mel with 1 hand

torpid fiber
#

nobody can grab mel cuz nobody wants to

#

just look at scrap-e

floral ocean
#

i added mel to the grabbableobjects that hoarderbugs use to grab, but it removed it instantly after

cloud panther
teal quail
#

Is it possible for a future update to make it so that the ship features from this can be purchased as upgrades rather than being turned off and on in the config?

#

I like things like the third floor but I want the option to earn them rather than just have it right of the bat

torpid fiber
#

Mel wheres my config to make all scrap low value 2 handers greed

cinder wadi
#

for some reason I can't get this mod working with ship windows, my ship just gets stuck when pulling the lever

rich ice
#

assuming you tested it either works with either only ship windows or without ship windows, I'm going to need logs and a mod profile code

torpid fiber
#

mel when will you add fishing?

finite hearth
#

With the size of the worms we deal with, you do not want to meet thr fish

torpid fiber
#

theres always a bigger fish

cinder wadi
placid jetty
#

For some reason custom objects from the interiors are showing an empty value

#

Also brackens frequently seem to be getting stuck (both interiors), or sometimes they'll just slide around without an animation

#

Is this a known bug or something on my end?

#

The only mods I'm running right now are these interiors, 2 tolian moons, and Imperium for testing

torpid fiber
#

Were the brackens spawned via imperium?

placid jetty
#

I've tried both manually spawning and waiting for them to spawn naturally

#

It happens often in both cases

#

but sometimes they fix themselves after a while(?)

#

maybe after leaving the facility? idk

#

If anyone can tell me if brackens are fine for them that would mean it must be something on my end

cinder lance
#

Check the mod config. If the Ankh is not set to no-pickup, something else is wrong

candid eagle
#

I also get empty values for certain items

#

such as paintings bones bodies

placid jetty
#

All the pickups are enabled by default. I've tried on default, but I've also tried disabling some of them. In either case anything that is pingable added by the mod has an empty value

#

Also oddly after disabling pickup on paintings I can no longer ping them. But after disabling pickup on bones, dino bones, and body bags I can still ping them

placid jetty
#

However I've been testing it some more just with naturally spawning brackens / not getting attacked / no tp-ing and I'm still not 100% sure they aren't just getting stuck on their own sometimes

#

One bracken I encountered was just stuck standing on a coffin. I could enrage him by staring but nothing happened

#

Another would retreat into a corner and just stand there. Eventually I walked over and stared long enough to enrage him but after running away he'd just keep retreating back there

#

Twice I've seen them get stuck on doors trying to walk through but not opening it. It's possible one of those times the door was locked, but the other one I opened and then it killed me

#

This was all on mausoleum btw

placid jetty
#

Ok no definitely wasn't a imperium issue this time
Walked in the museum, waited around, and saw a bracken with no animation slide across my view

#

He stuck

#

whacked him with a shovel and he killed me

#

This one has working animations but won't leave the corner

#

nvm he did after getting enraged then killed me

rich ice
#

yeah, I just have to fix the stacked coffin vent spawns and the doors for those 2 areas monsters will get stuck on, is all

rich ice
#

I finished my second art thing, so I think I might make the fixes to a handful of mods now

IF YOU WANT TO SEE THE NEWEST ART THING I DID ๐Ÿ˜€ ๐Ÿ˜€ ๐Ÿ˜€: https://bsky.app/profile/melaniemelicious.bsky.social/post/3lfoipzdzas23

Expressing my primal urge to go to a butterfly garden ๐Ÿ˜ญ๐Ÿฅฐ

Audio clip from demo version of "Death, Thrice Drawn" by The Scary Jokes (I'm obsessed ๐Ÿ˜€). thescaryjokes.com

Characters from CodeRebirth mod for Lethal Company ๐Ÿ˜Š

โ–ถ Play video
carmine topaz
copper sage
cosmic pier
#

How do I get cheese

willow nexus
cosmic pier
#

THE CHEESE MOON!???!

#

Also how do I eat the food

brisk widget
#

only for sale

cosmic pier
#

Thats dumb

#

I wanna be able to consume the product

#

Anyway whats the best thing I can make to sell with all these vegetables and meat I have stocked up (highest selling value)

copper sage
#

product made of fallen comrades? plink

maiden basin
#

Fire exit type 1 is only exit from the facility to ship and Fire exit type 2 is only enter from the ship to facility in my pack. Isn't that reverse on the config or something is wrong in my pack?

#

Profile code : 01946ad9-8383-73bd-f2ab-1512dedb5ca7

rich ice
#

I'm doing an update for 2-Story Ship first, then I'm going to do a small one for Utility Furniture to add navmesh to the portable room, and change the fire exit config to you know, not be "put a number" and instead just directly choosing a mode

torpid fiber
#

Can we get more low value 2 handers?

#

Please ๐Ÿฅบ

quaint oxide
#

2-handed shovel?

rich ice
#

1 credit 2-hander that takes 4 inventory slots

#

spawns in every room

waxen comet
#

3 story ship elevator will be real

copper sage
#

||10 story ship, and the launch/land lever is on floor 7||

floral ocean
#

You just know me so well

ornate comet
floral ocean
#

you mean the part where the cruiser exists?

ornate comet
#

yeah

torpid fiber
#

its a spot reserved for the future garage

ornate comet
#

atm it's too thin to actually walk on like with the normal ship

young palm
#

soo, i have build anywhere. what happen if i put the room inside the facility?

#

and i leave

torpid fiber
#

tthe stuff stays in that position relative to the ship

#

so it will be far below

#

inacessible

rich ice
#

2-sToRy ShIp 1.0.0

  • Added configs to change materials for each major section of the ship.
  • Added outside railing supports (sO nEeDy).
  • Added wood plank material option.
  • Added optional inner balcony pathing nerf for wider 2-story (may look weird, defaulted to false).
  • Fixed section of catwalk that's normally intended to be walkable.
  • Fixed sections of catwalk outside rails to be re-walkable.
  • Changed fancy ship config to only change model.
  • Re-organized configs into sections.
  • Other things.

A heads up that you may need to redo a few configs! Try archiving existing ones before updating. Plus, due to the nature of material texture configs, if you want the fancy ship, you'll need to also change the materials, alongside the model type.

floral ocean
#

You're an other things

rich ice
#

WHAT ๐Ÿฅบ

floral ocean
#

I meant it in a really nice way ๐Ÿฅบ

#

Go sleep mel

rich ice
#

you KNOW THE DEAL, you need to TUCK ME IN OR I WON'T

floral ocean
#

gOsh

#

sOOO

#

NEedY

brisk widget
#

I hope you fix issues with mob pathing

floral ocean
#

Why don't u fix it fumo

#

Gonna tell acunit gal on you

quaint oxide
#

maybe there's a small incompat with shipwindows

floral ocean
#

This looks like a material going missing, Mel did some config stuff for material changes, is it maybe smthn there or purely just ship windows

quaint oxide
#

If you wanna fix the small things.
There is still this door pillar with no collision

#

the doors of the ship protrude from the sides

#

& the small gap hole between the 1st and 2nd floor

cosmic pier
#

Just updated one of your mods and

#

Everything in my ship dissapeared

#

Damnit.

#

MY EVERYTHING

naive widget
cosmic pier
#

How do I unupdate a mod

naive widget
naive widget
cosmic pier
#

How does that work

#

All my scrap

#

Is gone

naive widget
#

Oh I see

cosmic pier
#

I had enough to get me through 10 more quotas

quaint oxide
cosmic pier
#

I have mod that lets me see how much scrap value in total is in my ship

#

Its 0 right now.

#

No it is not stuck under the closet

quaint oxide
#

welp, sadly there's nothing we can do.
Try downgrade the ship mod

cosmic pier
#

How do I do that

#

I wanna do that

#

SELL EVERYTHING

#

And then update

quaint oxide
#

If you have Gale mod Manager, you can check the arrow icon and select the previous version

cosmic pier
#

Gale Mod manager...

#

I use R2modman

#

Sadly

naive widget
#

I'm unsure how to do it on either r2modman or thunderstore but I know it's possible

cosmic pier
#

Teach me this magic please I worked so hard for this stuff

#

All that I have left is the pokeballs I put in ship inventory

#

(Different mod)

quaint oxide
cosmic pier
#

What are those pink lines in the ship

naive widget
#

Same spot and all

quaint oxide
#

that'd be all my reports.
I've noticed a big upgrade on the optimization on the ship, so this update has been really good.

quaint oxide
oak chasm
#

Yeah, happens on dine all the time for me

quaint oxide
#

Oof...

cosmic pier
#

If I die and get fired what happens to all my furniture

#

Because Im thinking of restarting

#

But I dont wanna lose my house

torpid fiber
#

Your furniture is gone, unless you have a mod like furniture lock which keeps it

cosmic pier
#

Damnit

#

My house.

quaint oxide
#

at least the ship will stay

brisk widget
quaint oxide
carmine topaz
#

You got something else causing that missing pink material

cloud sundial
#

@rich ice With the new update did it fix the Pikmin thing?

#

I fucking love the mod

#

But like If Pikmin Can't Path inside for some Moons I may need to abandon it

rich ice
rich ice
rich ice
rough berry
#

so uh.. whats with the pink lines in the center of the ship?

rough berry
#

๐Ÿซก

cloud sundial
#

Do I just copy the same name as LLL?

carmine topaz
#

@rich ice Found a bug

#

Lol

rich ice
#

okay, good timing to report that one since I was just about to release the patch, but then saw this one to fix before I got to uploading

torpid fiber
#

bad timing

#

cancel update

rich ice
#

deprecating right now

torpid fiber
#

good

rich ice
#

2-sToRy ShIp 1.0.1

  • Fixed pink lines issue.
  • Fixed ship light post merging into third floor if enabled.
torpid fiber
#

plink line issues

copper sage
#

plink โ”

carmine topaz
#

Btw @rich ice Do you know why the WoodPallet textures don't show up in ShipColors? I wanted to make them a bit darker to match the old wood floor from fancy ship XD

#

It's fine though I like them as is

#

Also idk why this is using the wall texture