#MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

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rich ice
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well, there are other mods that add carpets, but that's the first one that came to mind for me

vestal elk
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Thank you

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Also

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FOURTY SEVEN

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THATS NOT EVEN going to FIT IN A 3 STORY WIDER SHIP

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LET ALONE WITH THE OTHERS I HAVE

brisk widget
vestal elk
slate sphinx
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wait, with enemyescape installed, will enemies walk out of the fire exit inside of the ship? Total madness

slate sphinx
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that would be the risk of buying it

vestal elk
slate sphinx
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3 story wider ship with a fire exit inside of it. We have reached the peak of lethal modding

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if you told me that would be a mod in february I would NOT believe you

rich ice
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okay I need people to confirm to me; in their modpack playthroughs, do clients (other players) see the furniture items? Or are they invisible for everybody but the host?

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I might need to remove the experimental duplicate furniture system; it may be causing major furniture desync issues.

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okay, well I'm going to update to remove the duplicate system since it's likely the culprit of a lot of issues that were caused in the recent update

rich ice
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yeah, seems to have fixed that issue

rich ice
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ooh oops

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I accidentally removed fire exit registry

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I'll re-add that in a bit

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okay, I just updated the mod, so once it registers, the fire exit should actually appear this time (as long as it isn't disabled in config)

hard geyser
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hey i was curious if anyone is getting dog's wandering into the ship throught the walls. Just had one tear up my crew with the door closed.

vestal elk
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was just curious if we could get doors to the staircase room (as a config probably) and a config for the second story to be a whole width

rich ice
vestal elk
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btw (asking here bc this is indeed a furnature mod) why do some custom furnatures not save positions

vestal elk
rich ice
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hmmm

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are you saying other mod's furniture positions are not saving?

vestal elk
rich ice
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hmm, not sure what would be happening with those mods that isn't saving their position. If they're using their own manual unlockables setup, though I haven't touched that yet, maybe the queue to setup unlockable events doesn't used save position, and just places it in the default position regardless. Though that's just a guess, really

hard geyser
rich ice
# hard geyser It happened to us on Offense

oh okay, so this is the same thing fumo showed me; some moons are weirdly specific, so this might be a special case for offense and potentially some other moons. I'll have to look into this

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oh

hard geyser
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I appreciate the fast response

rich ice
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I recall something somebody sent

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it might be the terrain geometry and the ship nav geometry causes the navmesh to generate weirdly, causing enemies to see a path through certain parts of the ship

hard geyser
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Also a small thing but the ladder in front of the ship on March is almost impossible to jump onto with items since the rock is under the ship now

rich ice
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does this happen for all walls, or did it happen somewhere next to the monitors?

hard geyser
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Not sure if we can do that

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Ummmmm

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The dog wandered in through the left side of the ship

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Like on the left side of the monitors

rich ice
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oh yeah that thing, I noticed when playing and it was a bit bothersome, so I'll see what I can try to help with that

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okay yes, this is all in the same spot fumo showed me, and the same back area where outside, the navmesh suddenly spikes up into the ship

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I'll have to see how I can change the geometry to prevent them from pathing there

hard geyser
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That’s awesome we have just been staying on the top part of the ship when we drop offense for now

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Its only been twice so far but both on Offense now that i think about it

umbral bluff
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fire exit says entrance is blocked ._.

umbral bluff
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it worked on 2nd moon (march; put me at the same fire exit again a 2nd time)
then we landed on experimentation and it didnt work again...

umbral bluff
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so it didnt work 1st moon,
worked 2nd moon,
then never worked again ;.;

vestal elk
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Not a developer but still

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Worked fine for me

modest mica
umbral bluff
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nope

fallen tinsel
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interior mods?

umbral bluff
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no moon/interior mods in general

fallen tinsel
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hm

umbral bluff
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lemme get the modlist (its long)

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and log if i can find it

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but it aint like imma buy the fire exit often

vestal elk
umbral bluff
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just thought there may be more with the issue

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oh no its under 100

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84

fallen tinsel
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what's the modpack?

umbral bluff
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0192ca9e-e232-f580-5030-52a91e34001d

vestal elk
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Tho i do have a hefty gaming pc

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And it still slightly lags and stops responding for a few moments when loading but afterwards its fine

fallen tinsel
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hum

fallen tinsel
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I can't really see anything that would have a major problem

umbral bluff
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🤔

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thanks for that tho, im bad at reading the lof

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log

fallen tinsel
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I'm not the best at figuring out stuff

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but from what I can see

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it has nothing to do with most of the things in the log

rich ice
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hmmm, this is weird; I have wanted to look into the fire exits for sometimes causing lag, though it might just be in certain modpacks. So I can also look into what might be happening here, with some modpacks not working properly with the exits

carmine topaz
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It's weird cus my log had no error spam or anything it's almost like it was making ram usage or cpu usage or something spike

lusty bramble
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additional screenshots of what adding wide ship does, the collision for the wall is also just still there and the button to close the door is gone as well, also the lighting is just weird here too

0192ccd9-649b-4848-23fd-2cf1f7423da1 i slightly changed the code as well from when i last sent it

rich ice
lusty bramble
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Ah, thank you so much!!
I could've sworn I had it at one point, so that's probably my bad, but still thank you!

rich ice
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sorry for taking so long to get back to you on this btw, I just never got to testing all the mod codes I had in queue, until now

lusty bramble
brisk widget
rich ice
# umbral bluff 0192ca9e-e232-f580-5030-52a91e34001d

so it turns out, when I added LethalLevelLoader to my test modpack to see if it was able to track my fire exit, I assumed once I got it working, that I did what I needed to get vanilla to track and register the fire exit as a real one, consistently. Turns out LethalLevelLoader was the one registering it to work, and not vanilla (though it would track it sometimes)

umbral bluff
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🤔

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So id need to have LLL installed? Or just wait for an update?

rich ice
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yeah, if you'd want the portable fire exit to work, you would need LethalLevelLoader. I'll still try to look for if there's a way to make it work with vanilla's dungeon loading system for people who don't have LLL, but I guess LLL has bonus effect of making this work all along

lusty bramble
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@rich ice oh yeah i forgot to ask, sorry for the ping btw, but was the weird lighting i mentioned a bug by any chance? or is it just celestial tint? i installed celestial tint fairly recently so im not too accustomed to its lighting just yet

also, this is a bit unrelated but i had added your furniture mod and loaded a pre-existing save, and it just automatically gave me everything (the green cabinet was stuck outside as well), is this just an issue with loading it on an existing save?

sorry for all the hassle btw, the mods been really fun to use even with all the issues i've been having, ty for making it!

rich ice
# lusty bramble <@337421106430607372> oh yeah i forgot to ask, sorry for the ping btw, but was t...

the lighting was because, whereas in the normal 2-story it sets up most the ship stuff itself, the wider 2-story works off of what the wider ship mod already does, and adds on to it instead, including the lights. So that should be fixed by re-adding LethalConfig for now

Also, yeah, whenever loading an existing save and adding the new furniture mod, that happens, where the furniture just kind of appears all unlocked. Haven't looked too far into it yet if there's something I'm doing that doesn't make it default to locked

Also no worries! Reports are helpful in letting me know what happens in certain scenarios for future-reference and reports, and to potentially fix things on my end

barren vine
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if i remember right vanilla interior/moon have an hardcoded number of fire escapes. based on the moon itself.

umbral bluff
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That might explain why it worked on march and march alone since march has multiple fire exits whereas the other moons only have 1

paper compass
# rich ice the lighting was because, whereas in the normal 2-story it sets up most the ship...

I've actually done a fair amount of testing with adding furniture mods to existing saves, as far as I can tell it's not just unlocking the furniture, it's like, putting some of the new furniture into some already unlocked sort of "furniture slots" in the save, which even has the side effect of re-locking some furniture you might already have, in my tests it seems to like to re-lock the windows from Ship Windows the most, followed by a few specific pieces of vanilla furniture, and then it seems to be pseudo-random and possibly based on the order you purchased the furniture in? although that wasn't exactly consistent in my tests

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and please forgive me if what I've said is hard to read or doesn't make sense, I've been lightly drinking tonight

lusty bramble
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@rich ice sorry for the ping but do i also need that matty fixes mod as well?

umbral bluff
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Afaik its recommended if not a dependency

carmine topaz
storm moth
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furniture (workshop1) doesnt save the stored items when we restart the game, anybody else having the same problem?

rich ice
rich ice
rich ice
# paper compass I've actually done a fair amount of testing with adding furniture mods to existi...

yeah, this sounds about right. Some of the inconsistencies might have been because the IDs of some furniture was set above a certain number, and the game automatically resets it to a lower number (because for some reason, vanilla has an explicit limit to 70 something for unlockables, JUST LIKE THE MAGNET THING)
But yeah, just in general, adding new furniture through new mods or updates mid-save is not recommended

rich ice
# barren vine if i remember right vanilla interior/moon have an hardcoded number of fire escap...

yeah this makes sense; average game being hard-coded moment. But it also makes sense to why it worked on March and not certain other moons (without LLL enabled). I previously set the fire exit ID to entrance 4 (fire exit 3) which I planned to increase to not mess with other exits. This makes it work on March since it just ends up sharing the same interior fire exit, which is also why exiting puts you in the normal fire exit

waxen comet
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sry if im asking for too much but if the third floor is the last floor that will be added, will the fancy ship be updated?

storm moth
rich ice
# storm moth 0192d878-d64b-3b51-7fbc-0d0700e8d2d1 This but we removed the utility furniture ...

seems when in combination with the Remnants mod, it's somehow causing items to delete when placing them on my shelves: https://thunderstore.io/c/lethal-company/p/KawaiiBone/Remnants/

Not sure what's occuring between the 2 mods that causes this to happen atm

storm moth
rich ice
storm moth
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I dont blame your mod tho! I think we added too much and are now suffering the consequences ahaha

gilded stone
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Other than some enemies ignoring parts of the ship, the real estate has been a boon so far

slender cosmos
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When i use the mod i have posters floating in air how can i fix it?

rich ice
umbral bluff
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an FAQ with these questions as a pinned message could be nice, just so these questions dont come up so often 🤔

slender cosmos
slender cosmos
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nvm

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i found the issue

quaint oxide
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and we are not done down there

clear stump
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How is there a door in ship

rich ice
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okay, I quickly updated the other style (fAnCy ShIp) to a closer version as the main 2-story, though still not fully up to date with it. So like there's no 3-story or config unlike the regular 2-story, but there's Wider Ship and Ship Windows compatibility.

I could probably merge the mods at some point, it's just atm they use different models, and I'd rather they be using the same ones for the base-ship so people aren't loading extra info they won't be using

orchid bough
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Could I get a screenshot of fAnCy ShIp style? away from pc atm

hard geyser
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is it normal for items to clip below the ship or lower into the floor with this installed? I have general improvements installed and usually that would keep items from sinking too low

quaint oxide
brisk widget
quaint oxide
brisk widget
quaint oxide
brisk widget
quaint oxide
carmine topaz
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Yeah the fire exit door is cool but admittedly super cheaty

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lol

gilded stone
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Mimic Fire Exits would be a neat counter-balance

orchid girder
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honestly - this fire exit should be exit-only

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so you can't get to the facility, but can get out

umbral bluff
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Other way around i think is more balanced

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Getting to the facility only takes time

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Back to the ship means monsters and youre heavy

orchid girder
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both options sound good

clear stump
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LOL the fire exit is so OP

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I initially tought it was like a second ship door like it teleports you to the behind of the door like behind ship walls

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bu no it literally is a fire exit on map

humble sentinel
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I dont know if its already been discussed here, but I think lobbyconytrol is partially incompatible. When loading a save, walls appear that block off the side areas in the same position as the vanilla ones. Loading the same save through main menu works fine.

Oddly I have had it before (but seemingly this trick doesnt work for me currently, maybe due to updates) such that when this happens i can glitch through it with the terminal, and the wall miraculously vanished after doing that, including its collision (very weird).

storm moth
# rich ice in more tests, it seems the bug doesn't apply to the work table (the work statio...

aw man, after enabling and disabling every mod in our modpack, the 2 story mod keeps breaking the ship monitor for us. The monitor freezes when someone leaves the ship. Quota and deadline monitor turns off as well. The bug fixes itself whenever the day ends. Logs does not show anything weird. Our first suspect was mattys fixes but it wasn't that. Can anybody else recreate the issue?
(0192e5fa-0fff-09e5-66a6-28f8e33986c6)

hard geyser
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@storm moth Have you tried running corporate restructure or another monitor replacement mod to see if it overwrites the bugged out ones?

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i run almost the same mods as you in my pack but i use dynamic deadline instead of extend deadline if that helps

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0192e696-c0b1-63cd-dc76-c7c58198f3a2

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if you want to cross reference you can look at the mods im running in mine i have way more with no issues running about 80% of the mods that you have in your pack

vestal elk
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And do the shipwindows windows work (well, as well as it does with normal 2storyship)

storm moth
rich ice
storm moth
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ship boundaries or reverb Im not really sure, I relied on mattys, buttery and generalimprovements for bugfixing

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0192e77c-049f-c6fd-4020-4a93a10e053b

rich ice
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that's weird it doesn't actually fix when coming in through the door like the other issue of that happening, usually has. I'll have to look into this and do some testing. When that bug happens, if you go directly out the door straight over the railing, and then back in the same direction, does it change/fix anything by chance?

vestal elk
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Idk which side needs a fix but i fly when i try to eep with #1295105377649688707, also could you make the single bed (maybe even couch) work with that mod

carmine topaz
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I've never experienced this issue

storm moth
rich ice
storm moth
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generic moons

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it's the only modded moons we have

vestal elk
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YOU SHOULD ADD CHEESE MOON TO YOUR PACK, NOW

carmine topaz
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Actually I remember reporting some issues when I had just 2 story ship and shipwindows, but adding on Wider Ship fixed it so it might be a strange run order thing

storm moth
rich ice
# vestal elk How soon could we get third story for fancy

I plan between eventually updating the other style to match up with the normal style version, or merging the mods together with a config option so I only really need to focus on one of them

As far as how it runs with ShipWindows, the version I updated the alternate style to should be a version after the last updates that related to ShipWindows compatibility, so it should work fine. Though feel free to report any issues

storm moth
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I cant get it to pop out again, only fixes itself when ending the day

vestal elk
carmine topaz
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USC Vortex also reprod it

storm moth
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oh dang

carmine topaz
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But yeah adding Wider Ship fixed it for me

vestal elk
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Also suggestion for fancy ship: when used with the furnature mod, metal doors become the mansion doors

carmine topaz
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I suspect it's a run order thing somewhere cus of that

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When loading some moons

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But I can't say for certain

vestal elk
umbral bluff
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even though CR was working good for a while, it ended up being the cause of many issues

rich ice
# storm moth ah jumping over the rail in front of the ship door breaks it too

this is weird, since usually when the cameras disable, it's when you're leaving the ship, and coming back into the ship should re-enable it. Does this happen with 2-story ship disabled? And does this happen if you include the moon in the blacklist config?

I do remember yeah, this was reported previously before, having issues with these moons, and I never ended up going anywhere with it

vestal elk
umbral bluff
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on the topic of monitor stuff not working, i remember that happening to me and my friends once and i found it weird but it fixed itself and never happened again... was when i first installed 2 story

rich ice
carmine topaz
carmine topaz
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So idk why this happens sometimes tbh, but I've had 0 problems since adding Wider Ship in my pack

rich ice
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Wider Ship is to for 2-Story + Generic Moons as 2-Story is to Problematic Pilotry

storm moth
rich ice
umbral bluff
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oh ok then not related to this ty 🙆

rich ice
rich ice
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wait a minute

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what if those seemingly meaningless WallInsulator colliders were actually to prevent players from bugging inside the walls like they currently do in my ship if you stand on a certain spot when landing

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this is crazy

storm moth
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explain in easy english

rich ice
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wall home is not so possible when useless thing was useful but actually secret

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😀

young palm
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what happen if i enter fire exit while on the orbit or the company?

vestal elk
sweet sequoia
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Could it be possible to make the large cupboard red like the other furnitures? Or at least make a config?

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Because I think it being green is really unfitting

slender cosmos
carmine topaz
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He was the one that asked for it to be made, I personally like it lol I didn't at first but it grew on me

rich ice
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I think as a config option, yeah, I can do that

clear stump
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@rich ice What do you think about adding this right area of ​​the wider ship to your mod? Maybe as a config option?

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I would love to see this right side to be added since wider ship is way too large for me and many peoples taste.

vestal elk
clear stump
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I only want this right sided to be expanded, like how it is expanded with the wider ship

maiden basin
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there's a config in wider ship mod to disable either side

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no?

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my bad its only for the walls

clear stump
carmine topaz
ivory sedge
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Nothing to do with moon compat

carmine topaz
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Oh I know I also mentioned removing that in the past but tbh with furniture mods and stuff I think I would miss it if I removed it

carmine topaz
modest mica
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Didnt really need wider's space

carmine topaz
modest mica
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Really? I can fit all the furniture I have rn in just 2 stories

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I may grab it again later

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When wider gets the side disable option

modest mica
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So maybe thats why

vestal elk
rich ice
ivory sedge
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Hmm... Legos 🤤

rich ice
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but yeah maybe at some point, it's just the division gets more complicated with 2 axis' + navmesh changes

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also updated 2 mods:

2 sToRy ShIp?! - MelanieMelicious v0.4.0

  • Added config option to enable extended catwalk porch to the front of the ship.
  • Added the ability to build on the front catwalk of the ship (setup for my furniture mod for some relevant decor for outside).

Utility Furniture Pack v0.2.0

  • Added outdoor tree furniture with configurable percent chance to spawn beehives randomly when landed on non-company moon (4 spawnpoints per tree).
  • Added outdoor bench table.
  • Added potted ferns (subject to change, more to come!)
  • Added config option for portable fire exit to choose between one-way only enter, only exit, or both (works as fully normal fire exit).
  • Changed walls to use direct ship materials for compatibility with Ship Colors.
  • Improved twin bed's drawers to open further, and to parent items into the animated part (items move with the drawer!)
  • ID correction for certain furniture items.
  • Fixed wider cabinet not spawning inside the ship for non-wider ships.
vestal elk
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That’ll have to be the other mod i think

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To do smthn to fix it

copper sage
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the Mel Cult smiles this day

ivory sedge
vestal elk
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I think it was with sins of the flesh idk i just got the game 2 days ago

ivory sedge
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Damn im day 1 cult of the lamb owner

brisk widget
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@rich ice the border of the railing is old and the railing is new

slender cosmos
brisk widget
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Mel will understand greed

ivory sedge
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I don't do the understandings

brisk widget
ivory sedge
brisk widget
ivory sedge
brisk widget
ivory sedge
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As Mel i dont understand so you were wrong mel.

brisk widget
ivory sedge
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Well Mel must be lying because as Mel I don't understand so Mel was wrong and if Mel says otherwise then Mel is lying.

clear stump
slender cosmos
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it got updated

rich ice
rich ice
rich ice
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oops, I messed up LoD for ferns bc Unity showed it appearing way farther, so in-game it disappears a couple steps away

rich ice
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also seems where the host spawns real beehives, I made that happen for all clients too, meaning clients will see fake beehives sometimes, that build up over time

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I'll fix that later

carmine topaz
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@rich ice Btw it seems like half of the catwalk is no longer recolored with ShipColors

waxen comet
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i remember i had an idea for fancy ship that the doors would be replaced with curtains

vestal elk
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Also @rich ice can we get a client sided version of fancy ship (so i can have it fancy on my end)

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It feels like smthn that could be client sided

waxen comet
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monster proof curtains

long sleet
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For the furniture mod, Is there any way to make them spawn upon loading without having to purchase them? It would've been so great with smooth reserve mod too instead of setting them up everytime

ivory sedge
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@rich ice Do you want your first message in this channel or any other messages pinned?

open citrus
ivory sedge
long sleet
tender gate
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I FUCKING LOVE THIS MOD

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I FUCCCKIING LOOVE MELANIE THIS SHIT FIRE

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GAVE MY CAT A HOME UPSTAIRS

ivory sedge
oak chasm
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Jim

orchid girder
carmine topaz
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@rich ice Kek

copper sage
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so i know ive brought this up before, but does anyone else get slideshow level framerates when out on certain parts of the ship's platform? or to the right of the ship monitor after visiting a moon?
i know this mod doesnt do it by itself. i just wanna compare what mods we'd have in common.
log shows no errors in the afflicted areas

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both wide and 2 story are installed, but i didnt find any issues with lunx or glitch's lobbies

brisk widget
copper sage
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maybe. i'll need to go 1 by 1

long sleet
carmine topaz
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That's not a bug with these mods though so why are you posting it here?

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It's a bug with Matty's Fixes and he's aware of it he's just not home atm

young palm
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idk y the longer my save file, my ship revert back to vanilla

hard geyser
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Usually all of the ship mods and mattys are lumped together so i got confused

carmine topaz
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Still it's a bug with Matty's Fixes and he'll fix it when he gets back

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It's only Radar Boosters so it's ignorable

raw prawn
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(Just in case you haven't figured it out yet)

open citrus
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would it be possible to have a feature for cozy lights and disco balls to be on every floor?

spark night
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this mod made me insecure about my small ship 🤬

vestal elk
young palm
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got a problem with duck mod, the duck disappear after i take off. it never happen in vanilla ship

brisk widget
vestal elk
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And all your suits

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And

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FEESH

brisk widget
vestal elk
ivory sedge
young palm
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the ship basically like RV

dry pelican
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@rich ice Feedback about your furniture pack, i think it's a really great mod, a great fit for bigger ship / lobbies
But something a little bit sad is that all furnitures are considered as ship upgrades, and i think it will be better having them as ship decoration like vanilla furnitures do (so we can have random rotation of these furnitures and not flood the store)
Or if you don't like the idea, maybe you could add this as a config option (if possible) ?

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Similarly, some of the furnitures are not really insteresting when playing only with the vanilla ship or 2 story ship mod (without wider ship) like metal doors and other stuff. Could be nice to have a config for removing them

umbral bluff
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random rotation shop seems like a good idea

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+1

copper sage
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so... i think i pinpointed my spot lag problem? for some reason, having the inner left and right walls enabled in wider ship, without enabling them to be solid causes it. runs smooth finally.
that or adding LethalPerformance. regardless, i can function in space after a moon 😄

copper sage
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i mean

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if it works

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and nobody else is speaking up about the issue

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id say everyone wins XD

brisk widget
copper sage
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hmm

polar umbra
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this door frame is slightly raised off the ground and clips into the speaker above 😱

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also a slightly misplaced wall to the right of the staircase that lets you see out into space

native cape
hallow rapids
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May have missed it, but is there a way to get posters on the second/3rd floor?

orchid girder
polar umbra
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another silly nitpick but there's a strange hitbox difference/raised floor in front of the door when compared to the rest of the catwalk

waxen comet
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if shipcolors works with fancy ship, which one of these changes the color of the outside of the ship

waxen comet
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hull

brisk widget
waxen comet
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i changed one of them but i didnt see any change

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nvm i found it

rich ice
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wow many things after needing to be gone a bit, then coming back but quiet time

rich ice
ivory sedge
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Thank you :3

rich ice
rich ice
rich ice
rich ice
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okay, so I updated 2 mods and posted a new one: https://thunderstore.io/c/lethal-company/p/MelanieMelicious/Farming_and_Cooking_Mod_MelanieMelicious/

2 sToRy ShIp?! 0.4.1

  • Changed navmesh regeneration to only load for the host (hopefully lobbies load faster).
  • Removed invisble collider.
  • Fixed windows being slightly above window holes when ShipWindows enabled.
  • Fixed door frames slightly above the floor.

Utility Furniture Pack 0.2.1

  • Changed tree and fern foliage textures to be double-sided.
  • Fixed fern LoD distance.
  • Fixed client desync causing duplicate bee hives on trees

Farming and Cooking Mod 0.0.0

  • Added Grinder0 (meat grinder) to grind player bodies into cookable/sellable meat scraps!
  • Added grinder compatibility with sell bodies (except the goop)!
  • Added CarrotPlanter0 to grow carrots at a (default) 10% chance per in-game hour when landed on normal planets! (Configurable)
  • Added Crockpot0 to cook certain types of dishes!
  • Added Oven0 (mini oven) to cook certain other types of dishes!
  • Added cooking compatibility with CodeRebirth tomatoes!
  • Added dishes: Vegetable soup, meat stew, and meatloaf.
#

2 sToRy ShIp, Utility Furniture, Farming and Cooking Mod (and I guess other MelanieMelicious Mods)

ivory sedge
#

Wowsers

hallow rapids
#

The title should prob be abbreviated to: 2ss,uf,fcm,aigommm for clarity

carmine topaz
ivory sedge
hallow rapids
#

oh yeah. that is somehow better

copper sage
#

that also means more ship placement shenanigans perceive

#

Company CEO: "You provided what to that ship?"

sweet sequoia
#

Can't wait to try the new mod !

dry pelican
hallow rapids
#

I am once again asking for your support in having 2nd floor posters. I am groveling on my knees

rough berry
copper sage
#

SellBodiesFixed compatibility

young palm
#

forest keeper drumsticks

#

wait, what about nutcracker and coil head?

fringe oasis
#

Hi, how exactly does the fire exit work? I had no success with it, besides setting it to "1" or "2" in the config which seemed to make it so an exit would spawn in the facility and take me back to the ship. There's no actual difference between 1 and two, and "0" just does not work.

vestal elk
#

bro at this point we may aswell name this thread melanies mods

brisk widget
#

nah, we need more names

ivory sedge
#

We need flooded ship mod

random latch
#

jacuuzi ship room

#

that you can drown in

clear stump
#

@rich ice What do you think about making the fridge and oven openable/closeable? We can store the extra ingridients on the fridge.

#

Big oven already has its interior modelled so it would be easy i suppose

brisk widget
#

@rich ice i hope everything will (not) break for you because of this

rich ice
brisk widget
rich ice
#

OH

brisk widget
#

that's why all the "hard work" will be done by you 😆

rich ice
#

uh oh, it won't break too many things, I just have to uh, redo moving some things like making new lights, and make sure I have all ship triggers still being adjusted

brisk widget
#

ok, not quite all of it, I still need to somehow spawn the inner walls after all

rich ice
#

ohh yes yes

brisk widget
rich ice
#

yay, I don't have to make light switch fix since I somehow break everything each time I do

#

also I'm going to bug-report my own thread. If any other clients use the cooking appliances or grinder, the item they use will only disappear for them and not everybody else. It only disappears for everyone if the host uses it. I did a silly thing and assigned a GameObject list to delete from, that the host wouldn't be able to receive, since GameObjects couldn't be sent through rpcs. I just make the host and clients re-find the object to delete to fix it.

If anybody cooks food, it will create a duplicate for every player online. Pretty sure the issue was I made this call on an animated object trigger, which plays for every player, meaning every player also runs the spawn script.

brisk widget
rich ice
#

uhhh, depends; if you rename them after to a new ship name after they've spawned, things should be mostly fine. Whenever you do drop the update, I'll be sure to check everything with our mods combined asap after some changes

rich ice
#

ohhh, this should be fine

rich ice
#

Farming and Cooking Mod 0.0.1

  • Hopefully fixed cooking appliances creating duplicate dishes per-player in lobby (no sharing here).
  • Hopefully fixed ingredients/inputs not deleting for everybody but the user if a non-host client uses appliances.

I have the changes ready for the 2-Story Ship (just the compatibility fix) when Wider Ship updates. I'll upload it publicly once Wider Ship updates

rich ice
rich ice
# fringe oasis Hi, how exactly does the fire exit work? I had no success with it, besides setti...

I still need to add the little message that says it needs LethalLevelLoader for the fire exit to work properly.
Do you have that in your pack? It could also be some weird incompatibility, since these all worked in my last check. 0 should work as a normal fire exit you can enter and exit, 1 should only let you enter, and 2 should only let you exit through it if you find its counterpart in the facility.

rich ice
rich ice
rich ice
fringe oasis
clear stump
sweet sequoia
#

Weird suggestion lol but can you make it so we can put the maneater in the grinder for mods that allows us to bring him to the ship?

rich ice
#

but didn't test it

sweet sequoia
#

Haha, If we find a maneater in our play session tonight I'll be sure to test it

fringe oasis
#

This is the problem I am running into. I removed all the mods that aren't the furniture pack, 2-story ship, and wider-ship (plus dependencies) am I just placing it wrong? Using it wrong?

rich ice
fringe oasis
#

Ah! Forgot to add it to the testing pack. Let me try with LLL. And yes I'm buying before landing

#

Ok, can confirm it seems to work when set to 0, with LLL installed and nothing else. I'll look into what's causing issues on my main pack.

sweet sequoia
brisk widget
sweet sequoia
#

haha

sweet sequoia
#

meat is meat, we gotta make the quota somehow ey

#

Is it normal that we can infinitely grind bodies? That so cheaty lmao

rich ice
#

having glitch and co test a change to see if another change I just made, fixes anything

cloud panther
#

We noticed a pretty significant performance drop once meat chunks are made from bodies, and then the second you sell them all it goes back to normal

#

even with just like 4-8 or so

#

in a lobby of 6-8 people

#

not a big issue but probably worth looking into at some point

rich ice
# cloud panther We noticed a pretty significant performance drop once meat chunks are made from ...

weird, hmm. Has the host been the one grinding it? Did you obtain the meat while landed on other planets and orbiting didn't fix? And with sell bodies (if you have it), does the meat from them have the same issues?

it's more likely something else in the meat items since the models + textures are very simple and low-poly. Do you get any console error log spams? Also, modcode might help since I didn't experience this in my last play session, granted it was before the bug fix

#

also side-note, think I fixed the clients using meat grinder causing the input to only disappear from non-host user

clear stump
rich ice
#

oooh yeah to clarify, the old one, the item furniture one

cloud panther
#

i'd proly wait and see once you push the bug fix anyways

copper sage
#

i still say SellBodiesFixed compatibility would be perfect. Bracken Salad, Baboon Hawk Burger, Nutcracker Pizza, Enemy Remains Soup...

EDIT: oh, compatibility already added :3

#

thank you, mel

dry pelican
sweet sequoia
#

I think the values of items that comes from cooking furniture might be desynced. Clients were seeing meat pieces and meatloafs being 0 dollars while I saw them with their normal values

cloud panther
#

its just the scan thing basically

rich ice
rich ice
rich ice
dry pelican
copper sage
#

joke aside, not a huge issue rn. im just stunned you managed to get a crafting system in lc at all. nice work

cloud panther
#

A config for the sell value range of meat would be good, along with the dishes that can be made

fervent robin
#

not looking to use this with any other ship related mods, are there any known issues with the base 2 story ship mod?

cloud panther
fervent robin
#

ahh dang

#

what does the navmesh config do?

#

like, re-do it so enemies can get inside?

cloud panther
#

I assume so yeah

#

With it disabled they can still path to the ship okay

#

Cant recall if i have seen them upstairs with it blacklisted

dry pelican
modest mica
#

also if you could point out any you already know

#

that would be nice

fervent robin
#

or kind of what "old modded moons" means

#

like, do moons have to add compatability themselves or?

cloud panther
rich ice
#

a public list of recommended blacklist moons sounds pretty helpful for people. oKaY, people, start marking your lists here so I don't have to do anything 😀

#

also another self-bug report, seems whereas I fixed the meat grinder to properly work when clients use it without duplication, it has become entirely dysfunctional if the host tries to use it. Pretty sure I already have a fix for it, so no big worries

rich ice
ivory sedge
#

Btw for anyone that uses fancy ship, I got notified about it not working and the ship inventory position fix is having compatibility for it.

umbral bluff
#

#ad

ivory sedge
#

2 can play that game bigangry

umbral bluff
#

D:

rich ice
#

guess what, I fixed grinder for both host and clients, but now cooking only works for host again smh. I'll get this figured out no strings attached sOoN

pine horizon
#

In the mansion spaceship, when it rains, you can see the rain entering the spaceship.

pine horizon
#

Through my comparative test, the frame number of mansion interior is about 10 frames lower than that of ordinary interior, hoping to deal with the effect and solve the performance issue.

pine horizon
#

And the mansion The ship's pathfinding network cannot be generated normally,giants can walk directly into the spaceship, and dummies come in from the side first and then go out and come in from the main entrance.

tender granite
#

Does anyone know how the mod works? I've been trying to find how to spawn these Workshops or Workbenches the README that i thought contained info, i cant find this guide anywhere and i am still trying to actively find it.

tender granite
rich ice
# tender granite Does anyone know how the mod works? I've been trying to find how to spawn these ...

it just adds furniture items to the store, and without any config change, by default in the Ship Upgrades section when you type Store in the terminal. Have you changed any configs, or have any mods that change terminal layout in some way? Or you might be having mods that are somehow conflicting preventing the mod from working. Lastly, do you have all the dependencies the mod requires? In this case, Lethal Lib. (Mod managers should automatically download them. Manual install also require manual dependency installs)

tender granite
rich ice
tall obsidian
little marsh
#

Heyo! I was wondering if there are any known issues with the ship posters? Using the 2 story ship mod by itself (plus the dependencies) removes the posters completely and I've been trying to figure out the issue. Discord search sucks when trying to search for things inside forums

brisk widget
#
  • busy with another mod
little marsh
#

That's understandable, ty for the quick response!

hallow rapids
little marsh
#

Ty!

molten garden
#

Any way to save the furnitures upon ship reset? I constantly have to redo everything and the "Persistent purchase" mod doesnt seem to work with modded furniture :xxx

hallow rapids
molten garden
#

already ticked but nothing changes

#

the melanie furnitures not only diseappear on reset but also when I reload the save

rich ice
molten garden
#

019327b5-46c1-ba63-4b00-9d9fb306ba24

#

thank you so much for it ❤️

rich ice
#

I do know of a mod that lets you buy furniture in "packs" so you only have to type one thing and it buys a handful of furniture, though I'm not the one who made the pack we play, using it, so idk what the mod is atm

molten garden
#

that sounds usefull! I'll try to find it!

hallow rapids
#

I believe this is what has been referenced: darmuhsTerminalStuff

Configurable "Purchase Packs" that let you buy multiple items from the store with one command!

molten garden
#

before

#

after 😂

#

on a fresh save

#

I have no idea what's going on

#

seems like there is also a conflict with the memory of an old deleted save

#

Maybe I should just try to delete everything and do a fresh reinstall? perceive

#

also yeah the poster are appearing at launch and disappear whenever I move a furniture around

copper sage
#

mod to have them all prepurchased and out of storage when? yoiled

#

with FurnitureLock compatibility

#

& Knuckles

vestal elk
#

Guys i think i might share me 3 story apartment next time i play

molten garden
#

Unlockonstart is what I use for that, it's configurable to select what you want.
EDIT: It's only for vanilla furniture

vestal elk
#

Also

#

What on earth does cooking do

brisk widget
vestal elk
#

How get in greedents

brisk widget
#

vegetables (carrots) are grown every game hour with 10% chanse on the planet in a small pot

vestal elk
#

Speaking of

#

Lethalmin compat to sacrafice pikmin to the meat grinder for meat and veggies

molten garden
sweet sequoia
#

Unless you actually want to buy the furniture then I don't think there's a mod that allows you to do that

molten garden
sweet sequoia
pine horizon
#

The client can't seem to use the oven?

pine horizon
solar plume
pine horizon
#

This is indeed the right thing to do.

molten garden
rich ice
rich ice
solar plume
rich ice
#

but OPTIONS, FREEDOM, WHY WOULD I DO THAT?!

waxen comet
#

make 3rd floor forced to be on 😈

solar plume
#

alr

molten garden
molten garden
native cape
#

No navmesh on 3rd floor?

rich ice
# native cape No navmesh on 3rd floor?

there is navmesh on the third floor. Custom navmesh may be broken on some modded moons atm. IF this is a modded moon, I'm assuming what's happening is my navmesh isn't working, but Wider Ship's is working, so shyguy is using the "roof" of it

wraith summit
#

Is it possible to make the second floor into an upgrade?

native cape
waxen comet
#

i love seeing fancy ship get attention

molten garden
# wraith summit Is it possible to make the second floor into an upgrade?

Technically I think it might be possible, but realistically I'm pretty sure it would require the entire code to be changed since adding the third floor require a game restart to take effect.
It's the kind of "ship upgrade" that is probably too big to be implemented as a buyable upgrade imo

waxen comet
#

is there a mod that allows you to customize hud elements?

native cape
native cape
waxen comet
#

is there any mod that just changes the color of the hud?

ivory sedge
ivory sedge
#

@rich ice, any easy way to make furniture?

#

/ make something moveable

dry pelican
#

@rich ice the config for making your furniture as ship decoration (random rotation per quota) does not seem to work. Furnitures are indeed not in the upgrade section but i never saw them in the decoration section unfortunately

rich ice
# waxen comet i love seeing fancy ship get attention

oKaY I'll look into preparing the config for it in the normal 2-story as my next immediate thing to work on. Plus it would mean clients could choose to see a different style even if the host doesn't have the setting enabled

rich ice
# ivory sedge <@337421106430607372>, any easy way to make furniture?

uh, I guess the easiest pointer would be if you could use that nomnom patcher to create a version of the game you already have, in a Unity project, if you want a template for the prefabs of furniture items using vanilla ones. Then you can use LethalLib dependencies in your .dll to easily register them.

Things to note: Above a certain input ID for furniture, it'll automatically revert to a lower number, and I assume it might be around 175. Also sometimes your furniture may spawn outside the (vanilla) ship with a 0,0,0 position offset and might make it look like it's not working (me the first time).

rich ice
#

Also a few hours ago, updated mod(s):
Farming and Cooking Mod 0.1.0

  • Added mini grill cook station.
  • Added wheat plot, and the ability to grind wheat into flour.
  • Added potato plot.
  • Added dishes: Bread, meat pie, slider, and hamburger.
  • Added ability to cook SellBodies modded remains, and LGU samples into meat.
  • Added ingredient compatibility for USC Vortex meals, and TestAccountVariety corn.
  • Fixed clients being unable to use other cook stations after fixing meat grinder.
  • Removed debug hive test.
dry pelican
#

there is a github you can check

dry pelican
#

@rich ice I got an issue with 2 story ship but i cant 100% confirm if it's 2 story ship only, a mod incompatibility, or another mod completly, so yeah testing is required
When you have 2 story ship mod and ship windows installed (but you dont have wider ship), and if you also have a mod that allows you to go to space and spawns the outside ladder in space, if you use the ladder while the ship is loading the moon you will be stuck on the ladder until the end of the day (also the ladder does not have any limit so you can go up indefinitely)

carmine topaz
#

Because the issue is

#

The ladder it adds in space

#

and the ladder when you land is a different model

dry pelican
#

Oh that could be the issue yep

carmine topaz
#

Yeah, if you use ShipColors you know this cus the recolor doesn't apply in orbit

#

It stays yellow in orbit

#

So yeah probably a bug with Celestial Tint adding the space parts in this case lol, although a funny one

dry pelican
#

yeah a really funny one 😂

#

i just tested with Celestial tint only, it's not hapenning

#

since you are teleported to the center of the ship

#

adding 2 story ship does trigger the bug

#

the player on the ladder is not teleported during the landing phase

#

and stays there, stuck

brisk widget
supple mantle
#

what if you could eat the stuff you cook to heal/buff you?

dreamy solar
#

for some reason, i cant do anything/edit the bunkbeds. my teammates dont see it on their screen, but it's still there for me.

#

nvm i solved it by storing it from the terminal

maiden basin
lean bane
#

@rich ice An entity like an eyeless dog will break through an added area of the ship and attack players inside the ship. Can you fix this?

brisk widget
#

@rich ice you will most likely want to do the same thing so that there are fewer questions about the posters

carmine topaz
#

Like it's even deprecated

maiden basin
#

thats the first one I suspected but i disabled it and the issue persist

carmine topaz
#

Outdated mods in general you should remove especially deprecated ones

maiden basin
#

2 custom scras I have it as dependency

#

scraps

carmine topaz
#

Then remove them, and hope someone eventually ports them to LLL or LL

#

LE will cause tons of issues and hasn't been updated for several versions of the game now

maiden basin
#

just said that I disabled them and the issue persist so its not the one causing it

#

i know its depricated and all

carmine topaz
#

Again just start taking out outdated and deprecated mods one by one

#

those are usually always the culprits

#

If a mod is over 7 months old

#

It shouldn't really be used

#

even 7 months old is pushing it unless it's a simple mod like Betterpaycheck or something

#

I have a pretty large pack and haven't ran into the issue of furnitures being deleted on save reload

brisk widget
# maiden basin

from this log I can only say that open body cam really doesn't like something

carmine topaz
opaque pewter
#

I love cooking

maiden basin
steady oracle
oak chasm
pine horizon
#

The "wider ship" Mod was updated to 1.3.0 two hours ago. Will the 2 story ship be updated to adapt to that mod?

brisk widget
#

Use Wider Ship 1.2.5 until mel updates 2 story ship

pine horizon
copper sage
#

question. in terms of the Furniture Lock mod, is it somehow possible that one of the new cooking additions may have completely overridden another furniture mod from its config, as well as keeping it from registering again?

rich ice
bleak sky
rich ice
#

Updated mod(s):

2-sToRy ShIp 0.4.2

  • Updated version compatibility with Wider Ship Mod.
rich ice
copper sage
#

furniture is there. just refuses to show up in the FL config now

#

cooking and FL both updated since last i played

rich ice
carmine topaz
rich ice
carmine topaz
#

I was even able to update my purchase packs

copper sage
#

yes

carmine topaz
#

Did you check for errors?

copper sage
rich ice
#

backup your configs for FL, and maybe check what happens when you delete it and let it generate a new one?

copper sage
#

already did

#

ended up exactly the same

#

minus the placements

maiden basin
bleak sky
#

I didn't have a problem with furniture placements, only when placing items onto the new furniture and then reloading the save. Disabling remnants fixed the issue

copper sage
#

dont have remnants

rich ice
#

oohh okay, well good to know you two found what was causing your issues

carmine topaz
#

Considering I've not had any issues there's likely some other variable though

#

That's why I said to check your log or post it in here

#

That will help considerably more

copper sage
#

already did

carmine topaz
#

Oki good

#

Maybe it will point something out

#

I'm on mobile rn so I didn't see it go through

copper sage
#

already shared with Matty

rich ice
# copper sage looked for "SWRD1". nothing aside from me purchasing it

SWRD1 should be the CodeRebirth GAL if I recall. Does this imply the issue is happening with just this, or other furniture items too? I remember something about some kind of difference in trying to move the GAL before, but unsure if it affects anything with FurnitureLock. Maybe I'll check their furniture IDs just in case

copper sage
#

may be safe

#

despite having her "placeable" aspect being set to false, she is still moveable. just not showing up in the locking config

#

dont know why Lunx isnt affected tho

#

unless Lunx didnt boot their game up yesterday

rich ice
#

yeah pretty sure last time we all played with my cooking mod was before the latest update

copper sage
#

btw, love the new veggies

barren vine
#

issue is on Xu side tbh. with the Unlockable set to not Placeable even vanilla will not save it

copper sage
#

yea, but that never stopped it from showing up in the config

carmine topaz
barren vine
#

not sure why it was working before but it should not have unless Xu updates the Placeable field at runtime ( and not only at runtime but littearlly during gameplay )

carmine topaz
#

All of Mel's stuff was fine for me

copper sage
#

not locked, but moveable

carmine topaz
#

Yeah the Gal has never wanted to behave

copper sage
#

she is ambitious

brisk widget
#

Gal is a free person, let her do what she wants

carmine topaz
#

So basically always get the Gal last it seems

#

Ty Xu

carmine topaz
copper sage
#

apologies if this sounds like something urgent btw. just something that itches me

carmine topaz
#

Oh wait

#

@copper sage @barren vine I last played with FurnitureLock v1.3.4

#

is it v1.3.5 that started the problem?

barren vine
#

1.3.5 is today i litterally pushed it to have a bit more logs and explicitly tell people why some furniture is skipped

#

sry for the warning spam when joining a lobby 😅

dry pelican
rich ice
dry pelican
#

ok let me verify this

#

yep not happening with wider 2 story

carmine topaz
dry pelican
carmine topaz
#

Got ya

dry pelican
#

when you are on the botton ladder you are beeing teleported inside the ship when the game starts
when you are on the top ladder you are not teleported but you are not stuck so you can let go of the ladder normally

#

so yeah it only happens with classic 2 story and the normal outside ladder

carmine topaz
#

@barren vine New update for FurnitureLock is broken

#

It crashed my game loading up a lobby.

#

1.3.5 is completely busted

#

Downgrading it back to 1.3.4 is fine

barren vine
#

v1.3.6 is out 🙃

carmine topaz
barren vine
#

i'm never gonna copy code from LL again 😅

carmine topaz
#

Btw @rich ice @brisk widget after updating the ship mods a handful of my shipcolors are no longer working and I'm not too sure how I'm supposed to fix them

brisk widget
carmine topaz
#

Cus the entries that Mel had before are showing up as deprecated entries essentially so I think it needs fixed on her side maybe

#

Ye

#

Although even the monitors got overriden for some reason

carmine topaz
#

lol

raw prawn
#

Probably a new object

carmine topaz
#

Yeah and it's not appearing in the config

#

fun

raw prawn
#

or skill issue

#

idk

carmine topaz
#

XD

raw prawn
#

its not

carmine topaz
#

Weird

raw prawn
carmine topaz
#

🤔

raw prawn
#

Maybe GI

carmine topaz
#

Are you not using GI anymore?

raw prawn
carmine topaz
#

I'm ngl I kinda hate the ship colors mod

raw prawn
#

just my pack to mess around with ShipColor config

carmine topaz
#

Cus basically anytime anything updates shit gets reset

#

It's kind of annoying

raw prawn
#

You can't really blame ShipColors for that

carmine topaz
#

and idk why

#

019336de-3b6e-433b-ab16-43f3270a7da4 shruggie

#

And for some reason pressing regen config deleted the config

#

Wonderful

ivory sedge
#

Uh ohs

carmine topaz
#

ShipColors is

#

trash

#

Although this might be a Gale issue at this point

ivory sedge
carmine topaz
#

It might be a bug with Gale

raw prawn
#

yes

carmine topaz
#

Odd

#

Well I know pressing regen config straight up deleted it

#

Gonna load up my profile I last pinned without updating anything first

raw prawn
#

Yeah uh

#

The code you sent here flat out doesn't have the ShipColorsGenerated config

carmine topaz
#

I pressed regen config

#

and ShipColors nuked it

#

Lmfao

raw prawn
#

Before you sent it?

carmine topaz
#

Yeah

raw prawn
#

It might be a Gale issue actually

#

I don't know why

#

the config IS IN the files

carmine topaz
#

Oh lovely

#

@unkempt knot Another bug with Gale

raw prawn
#

It doesn't make sense why it's in the files and not showing up in Gale though

carmine topaz
carmine topaz
#

Idk

raw prawn
#

@carmine topaz

carmine topaz
raw prawn
#

Should've looked at the logs

#

I don't know why it's doing it in your pack but

carmine topaz
#

I'll try resetting that cus Wider Ship overrides it now

raw prawn
#

maybe

brisk widget
brisk widget
carmine topaz
#

@rich ice @brisk widget are both of your mods trying to add compat at the same time maybe? 🤔

carmine topaz
#

I am horrendously confused why ShipColors is breaking cus of ShipWindows

brisk widget
#

I first look for 2story and only if I don't find it I look for windows

carmine topaz
#

Idk

#

What all with your 2 mods got changed with the updates?

#

I would guess the issue is something is preventing the ShipColors compatibility in ShipWindows from working

raw prawn
#

I imported my own pack and added Widership/2Story and it works fine w ShipWindows

carmine topaz
#

It might be ShipWindows' config needs another regen on my part

#

Doing a test now doing just that

brisk widget
#

what if it's a mod caching issue

#

although it is unlikely

carmine topaz
#

I'm suspecting maybe it's something with the config

#

Nope that didn't help

#

I've got no fucking clue

#

This is truly an oddity lol

#

Your mod and FurnitureLock's updates were available let's see if it fixes it

#

XD

#

Testing nuking cache and reimporting my profile

#

This is so weird

rich ice
#

Does this by chance have anything to do with ShipWindows' config somehow resetting the auto-unlock options? Or just loading after ShipColors somehow, and messing with something (like you said with load order)? Though I assume ShipColors would always make sure to have a low priority loading set so it always loads its harmony start patch, last

carmine topaz
#

@raw prawn what was the error you got in the logs when trying to Regen the config?

raw prawn
#

I didn't regen configs

carmine topaz
raw prawn
#

(and also did but nothing was diff)

carmine topaz
raw prawn
#

I just deleted profiles so give a moment I think

carmine topaz
#

It's definitely a run order thing somewhere

#

Most likely

#

I'm doing fresh regens of configs for Wider and 2 story as well, just incase deprecated entries were causing issues

brisk widget
#

run order should be like this:
ShipColors
ShipWindows
2StoryShip
WiderShip

carmine topaz
#

Hmmmm

#

ColorfulJarOfPickles was one of the mods that updated, I'm gonna test disabling that for shiggles

raw prawn
#

[22:19:25.9445383] [Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: key
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_0008) System.Collections.Generic.Dictionary2[TKey,TValue].ContainsKey (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
ShipWindows.Utilities.ObjectReplacer.Restore (UnityEngine.GameObject original) (at ./Utilities/ObjectReplacer.cs:85)
ShipWindows.Components.ShipWindow.OnDestroy () (at ./Components/ShipWindow.cs:31)

carmine topaz
raw prawn
#

maybe

#

im just high

carmine topaz
#

Would have nothing to do with ShipColors exploding

brisk widget
raw prawn
#

I forgot it did that

#

lool

carmine topaz
#

Yeah no I'm out of ideas besides it being a run order issue

rich ice
#

if it helps, I did a check logs on the last time I played with Lunxara on Lethal a couple days ago. Her pack loaded the libararies and plugin loadup:

2StoryShip
WiderShip
ShipColors
ShipWindows

carmine topaz
#

That's why I'm curious what changed

#

If you wanna check run order

rich ice
#

I'm pretty sure WiderShip from what I checked, was doing the checks on plugin loadup, and that might have issues depending on assembly load order, if it checks for ShipWindows before it registers? But it's also checking differently, too, so not sure if it applies in this case

carmine topaz
#

It could be the issue maybe

rich ice
#

I used to load my checks on plugin loadup, but I noticed it would fail for how I did it, if a mod loaded after, so I moved my checks to when you load a lobby

carmine topaz
#

Yeah my guess is that ShipColors is loading too late now

#

So it's not applying stuff

#

and when trying to regen the config it seems to create a busted config

#

So something is messing with it for sure

rich ice
carmine topaz
raw prawn
#

I doubt that

carmine topaz
#

Not even the cabinet one

raw prawn
#

no i say that because it's fine in my pack lol

carmine topaz
#

You have less mods

#

Less variables to account for

raw prawn
#

Then it's not ShipColors interacting with the other 3 mods

brisk widget
rich ice
#

can you send your logs just so I can see its load order

#

oooh

carmine topaz
#

In my pack.

#

And as you said you don't have GI in your test pack, which is why I said there's less variables

raw prawn
#

I'm not using the test profile

carmine topaz
#

🤔

carmine topaz
rich ice
rich ice
#

thanks

carmine topaz
#

It might be ShipInventory Wider Ship Fix

#

I just saw Atomic pushed a compat update

#

Although not certain on this

rich ice
#

pretty sure that's just for changing location, since it would appear outside if a certain wall was disabled

carmine topaz
#

Yeah

raw prawn
#

Why is my profile loading the mods in the opposite order lol

rich ice
carmine topaz
#

Yeah so ShipColors should just not be the last thing loading

#

But yeah this is interesting

#

ShipColors loads first in Endox's pack, but last in mine

#

So in my case it's loading too late and it just dies

#

LOL

rich ice
#

this is just correlation, and doesn't mean this is causing it, but I notice ShipWindows loads after ShipColors in packs that work, and vice-versa

ivory sedge
carmine topaz
#

so I think if ShipColors loads after it ShipWindows explodes it

brisk widget
carmine topaz
#

So something is making it load too late in my pack but only after updating Wider and 2 story ship

#

Which is strange

#

@raw prawn Wait you use Celestial Tint right?

#

And I'm not using that so I just wonder

raw prawn
#

nah I don't have it

carmine topaz
#

Okay okay

#

Shit

#

I thought I big brained it

#

LOL

rich ice
#

not sure what ShipWindows compatibility with ShipColors does, and where (when) it's executed, but if it's done in plugin loadup, then maybe we just need to get TestAccount to try get it to only execute after ShipColors' library has loaded

raw prawn
#

I don't think it was code

#

I'm pretty sure it was just TestAccount fixing textures

#

since it used to use the same one for both the floor and walls

sweet sequoia
#

Diversity posters are now floating, not sure whose fault this is

carmine topaz
#

Just disable them

#

I'm still waiting for Chaos to fix the Floppy Reader killing performance

#

@raw prawn This might sound strange but

#

Does the issue repro in your pack if you disable Matty Fixes and add the Experimental version?

rich ice
carmine topaz
#

Since Wider did swap dependencies to the stable version, and I'm using the Experimental build in my pack so I have Stable disabled

raw prawn
#

Still working

carmine topaz
#

Shit

#

Yeah idk

#

I'm guessing some kind of compat fix is gonna need to be done since this seems to only be an issue in larger packs probably

carmine topaz
#

Or was it?

ivory sedge
#

Whats the issue?

#

Also this updated 30 mins ago, so shouldnt be on mod managers yet anyway

raw prawn
#

i manual imported 1.0.4

carmine topaz
#

And it fixed ShipColors?

raw prawn
#

being disabled

carmine topaz
#

Huh

ivory sedge
#

What the issue?

carmine topaz
#

@rich ice @brisk widget Seems we found it lol

carmine topaz
ivory sedge
#

ShipInventory WiderShipFix only touches positions and rotations

raw prawn
#

Might be something else

#

I did disable a few other things

carmine topaz
#

Hmmmmm

#

I will test rq

raw prawn
#

but it did work and stop working with enabling/disabling

ivory sedge
#
        public void WiderShipMovementRightSide(GameObject VentChute)
        {
            //IL_0016: Unknown result type (might be due to invalid IL or missing references)
            //IL_0036: Unknown result type (might be due to invalid IL or missing references)
            VentChute.transform.localPosition = new Vector3(3.1782f, 1.0457f, -1.3573f);
            VentChute.transform.localRotation = Quaternion.Euler(35.0012f, 61.3801f, 0f);
            isfound = true;
        }

        public void WiderShipMovementLeftSide(GameObject VentChute)
        {
            //IL_0016: Unknown result type (might be due to invalid IL or missing references)
            //IL_0036: Unknown result type (might be due to invalid IL or missing references)
            VentChute.transform.localPosition = new Vector3(3.1782f, 1.0457f, -11.9573f);
            VentChute.transform.localRotation = Quaternion.Euler(35.0013f, 119.8801f, 0f);
            isfound = true;
        }

        public void FancyShipMovement(GameObject VentChute)
        {
            //IL_0016: Unknown result type (might be due to invalid IL or missing references)
            //IL_0036: Unknown result type (might be due to invalid IL or missing references)
            VentChute.transform.localPosition = new Vector3(4.39f, 0.9509f, -2.09f);
            VentChute.transform.localRotation = Quaternion.Euler(31.4869f, 307.1009f, 359.7217f);
            isfound = true;
        }

        public void Mel2StoryMovement(GameObject VentChute)
        {
            //IL_0016: Unknown result type (might be due to invalid IL or missing references)
            //IL_0036: Unknown result type (might be due to invalid IL or missing references)
            VentChute.transform.localPosition = new Vector3(4.39f, 0.9509f, -2.09f);
            VentChute.transform.localRotation = Quaternion.Euler(31.4869f, 307.1009f, 359.7217f);
            isfound = true;
        }```
carmine topaz
#

I would guess because some run order shenanigans are happening now still after the updates for Wider and 2 story

ivory sedge
#

Discord formatting scuffed it

raw prawn
naive widget
#

this isnt what it looks like for me...... the wall next to the door isnt there so the clothing rack is just awkwardly in the center of the room. is there a cnfig i need to change or something for this?

#

this is what im talking abt btw,,

carmine topaz
#

Yeah Atomic

#

it's your mod

#

LOL

ivory sedge
#

bruh how

carmine topaz
carmine topaz
naive widget
#

wait so whats causing it,,,,,

#

the storage fix mod? thing?

ivory sedge
#

the only new thing that could cause it is GameObject val = GameObject.Find("ShipInsideLeft"); but thats from WiderShip

raw prawn
#

✨ Magic ✨

#

Installing it in my own is now also breaking it 😭

carmine topaz
#

It's a matter of fixing the run order stuff on your end

#

Cus as Mel discovered ShipColors was loading last when it broke

naive widget
ivory sedge
#

The onlt thing i can do to change the run order is add ShipColors as a soft dependancy

carmine topaz
#

It won't hurt

ivory sedge
#

ill release a patch

carmine topaz
#

Yeah cus even Mel found ShipColors didn't load first in my pack before but it does in Endox's so if you add it as a soft dep that should fix that permanently

#

It's just it didn't load late enough to break before

#

lol

ivory sedge
#

we getting full lol

carmine topaz
#

Hehe

#

That also should fix the issue of the chute not being recolored when moved as well though, cus the chute only got recolored in the default position

naive widget
#

uhh hi

carmine topaz
ivory sedge
#

Published, ping to me your findings

naive widget
carmine topaz
#

You kind of popped in when we were diagnosing a larger issue lol

naive widget
#

alright, thank you

#

ill try out the suit terminal fix then

carmine topaz
#

lol

ivory sedge
brisk widget
#

damn only 8.5 kb

#

wider ship 29 kb

raw prawn
#

Doesn't... look like it?

ivory sedge
#

one .cs

rich ice
#

-2 bytes when

brisk widget
ivory sedge
#

delete system32

ivory sedge
# raw prawn Doesn't... look like it?

I still can't figure out how me updating this change the order, as its always been like this as widership dependancy. It could be a general ShipColors Issue

carmine topaz
ivory sedge
#

So its WidersShip or ShipColors? Not me?

carmine topaz
#

Yeah it still breaks with 1.0.5

carmine topaz
#

So place ShipColors above 2StoryShip

#

In your soft dep list

naive widget
carmine topaz
#

I think right now it's still loading last

ivory sedge
#

Done, can someone test before i upload it? I dont have a shipColors mod and I don't fully understand the issue :)

carmine topaz
#

And the chute also is recolored now

ivory sedge
naive widget
raw prawn
raw prawn
carmine topaz
ivory sedge
#

3 mod updates in an hour 😅

naive widget
#

btw is there anything i can do about sigurds sticky note? its kinda jus.... floating. awkwardly.

brisk widget
#

mel actually can move items on start postfix (or prefix i forgot)

ivory sedge
#

New mod 🗒️

naive widget
# brisk widget just... grab it

OTAY actually i found aother option in GeneralImprovements that comoletely removes the clipboard and stickynote, which isnt super preferable bc i think that stuff is fun BUT it beats having to awkawrdly moev the stickynote everytime

rich ice
#

it's a small thing that's easy to just add one line to move it. I can do that in the same update that merges 2-story with fancy ship

carmine topaz
#

@rich ice @brisk widget

#

Not sure which one of you need to fix this

#

But

#

Yes

brisk widget
#

mel

ivory sedge
#

Mel

brisk widget
#

@rich ice Pipework2.002

raw prawn
#

Charger is also partway through the wall

ivory sedge
#

Game breaking