True Expansive Company
Current Modpack Version --> 1.8.0
Current Mod Count: 232
Description
A difficult modpack created to touch up every aspect of the game by adding many new fun scrap items, enemies, moons, interiors and more!
The company is growing hungrier and hungrier.. Can you satisfy it's hunger? Get on the shuttle and embark on a journey full of terrifying new enemies, moons and interiors!
Keep the Company Satisfied.
Key Features
- 57 Moons! (Vanilla included)
- 10+ New Enemies!
- 100+ New Scrap!
- 10 New Interiors!
- A lot of sound changes!
- Highly Configured!
- Many Buyable Upgrades!
Key Mods
- Mirage
- Lategame Upgrades
- Generic Moons
- Moons Of Otherwordly Oddity
- Wesleys Moons
- Wesleys Interiors
- Poolrooms
- Backrooms
- Lethal Resonance
- Spectate Enemies
- Reserved Slots
- Insanity Remastered
- Diversity
- Surfaced
- More Company
- Late Company
And a lot more!
Extra Information
I heavily recommend having a strong computer as the mod has over 200 mods, a lot of moons and interiors. This modpack is regularly play-tested.
There's also some known issues with FPS drops on the ship when landed on a moon, I'm not too sure what's causing this but I am trying my best to fix it so please bare with me for the time being.
Also I highly recommend changing the Terminal Text color in the config as it's set to pink as default, if you want it pink then leave it as it is but if you'd like to change it back to green or to a different color you must do it through the configs. (Cannot be changed in the lethalconfigs in-game) Also the color config uses the vector4 color format so I recommend finding an RGB to Vector4 converter to make it easier to change the color.
For information the computer I have is an RTX 4060 which runs the modpack fine, the only issue I see is the frame drops on the ship when it's landed on a moon.
And finally if you are going to play this modpack then please don't take it completely seriously as it was made for fun not only for serious gameplay.
- The sanity mod has been configured.
Condition --> Sanity Gain/Loss
Using a flashlight/Near a light --> 0.22 Gain
Hearing walkie talkie --> 0.05 Gain
Being in the ship --> 0.53 Gain
Being outside during daytime --> 0.15 Gain
Playing solo --> 0.32 Loss
Being near players --> 0.65 Sanity Loss Reduction
Lights off event --> 0.15 Loss
Having a panic attack --> 0.22 Loss
Being inside the facility --> 0.13 Loss
Being outside during nighttime --> 0.15 Loss
- Vanilla moon prices have been tweaked heavily.
Moon --> Route Price
Experimentation --> 0 Credits
Assurance --> 0 Credits
Vow --> 0 Credits
Offense --> 50 Credits
March --> 75 Credits
Adamance --> 250 Credits
Rend --> 350 Credits (Lowered)
Dine --> 500 (Slightly lowered)
Titan --> 850 (Raised)
Embrion --> 200 (Slightly raised)
Artifice --> 1000 (Heavily lowered)
- The Hunter Upgrade from Lategame Upgrades has been heavily configured, here is the tweaks done to it.
Entity: Sample Value [Minimum-Maximum]
Snare Flea: Sample Value: 25-45
Bunker Spider Sample Value: 60-80
Hoarding Bug Sample Value: 45-65
Bracken Sample Value: 95-175
Eyeless Dog Sample Value: 125-200
Baboon Hawk Sample Value: 55-85
Thumper Sample Value: 85-115
Forest Keeper Sample Value: 175-250
Manticoil Sample Value: 35-65
Tulip Snake Sample Value: 20-40
Spore Lizard Sample Value: 85-125
Maneater Sample Value: 125-225
- Beehive spawn percentages and maximum counts have been changed for the moons listed below.
Moon --> Spawn Percentage - Maximum Hive Count
Experimentation --> 47% - 2
Assurance --> 50% - 4
Vow --> 75% - 6
Offense --> 62% - 4
March --> 75% - 5
Rend --> 5% - 1
Dine --> 9% - 3
Titan --> 1% - 7
Mod pack Import Code (For Thunderstore)
0192434b-e9fc-7595-bd7f-307e0b862b3d
Thank you to these people who helped me test the modpack and went through the pain and suffering of playing with bugs. <3
Ryder
Eevl08