#[v64] True Expansive Company (200+ Mods) (DISCONTINUED)

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bitter dagger
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True Expansive Company

Current Modpack Version --> 1.8.0
Current Mod Count: 232

Description

A difficult modpack created to touch up every aspect of the game by adding many new fun scrap items, enemies, moons, interiors and more!
The company is growing hungrier and hungrier.. Can you satisfy it's hunger? Get on the shuttle and embark on a journey full of terrifying new enemies, moons and interiors!

Keep the Company Satisfied.

Key Features

  • 57 Moons! (Vanilla included)
  • 10+ New Enemies!
  • 100+ New Scrap!
  • 10 New Interiors!
  • A lot of sound changes!
  • Highly Configured!
  • Many Buyable Upgrades!

Key Mods

  • Mirage
  • Lategame Upgrades
  • Generic Moons
  • Moons Of Otherwordly Oddity
  • Wesleys Moons
  • Wesleys Interiors
  • Poolrooms
  • Backrooms
  • Lethal Resonance
  • Spectate Enemies
  • Reserved Slots
  • Insanity Remastered
  • Diversity
  • Surfaced
  • More Company
  • Late Company

And a lot more!

Extra Information

I heavily recommend having a strong computer as the mod has over 200 mods, a lot of moons and interiors. This modpack is regularly play-tested.

There's also some known issues with FPS drops on the ship when landed on a moon, I'm not too sure what's causing this but I am trying my best to fix it so please bare with me for the time being.

Also I highly recommend changing the Terminal Text color in the config as it's set to pink as default, if you want it pink then leave it as it is but if you'd like to change it back to green or to a different color you must do it through the configs. (Cannot be changed in the lethalconfigs in-game) Also the color config uses the vector4 color format so I recommend finding an RGB to Vector4 converter to make it easier to change the color.

For information the computer I have is an RTX 4060 which runs the modpack fine, the only issue I see is the frame drops on the ship when it's landed on a moon.

And finally if you are going to play this modpack then please don't take it completely seriously as it was made for fun not only for serious gameplay.

  • The sanity mod has been configured.
    Condition --> Sanity Gain/Loss
Using a flashlight/Near a light --> 0.22 Gain
Hearing walkie talkie --> 0.05 Gain
Being in the ship --> 0.53 Gain
Being outside during daytime --> 0.15 Gain
Playing solo --> 0.32 Loss
Being near players --> 0.65 Sanity Loss Reduction
Lights off event --> 0.15 Loss
Having a panic attack --> 0.22 Loss
Being inside the facility --> 0.13 Loss
Being outside during nighttime --> 0.15 Loss
  • Vanilla moon prices have been tweaked heavily.
    Moon --> Route Price
Experimentation --> 0 Credits
Assurance --> 0 Credits
Vow --> 0 Credits
Offense --> 50 Credits
March --> 75 Credits
Adamance --> 250 Credits
Rend --> 350 Credits (Lowered)
Dine --> 500 (Slightly lowered)
Titan --> 850 (Raised)
Embrion --> 200 (Slightly raised)
Artifice --> 1000 (Heavily lowered)
  • The Hunter Upgrade from Lategame Upgrades has been heavily configured, here is the tweaks done to it.
    Entity: Sample Value [Minimum-Maximum]
Snare Flea: Sample Value: 25-45
Bunker Spider Sample Value: 60-80
Hoarding Bug Sample Value: 45-65
Bracken Sample Value: 95-175
Eyeless Dog Sample Value: 125-200
Baboon Hawk Sample Value: 55-85
Thumper Sample Value: 85-115
Forest Keeper Sample Value: 175-250
Manticoil Sample Value: 35-65
Tulip Snake Sample Value: 20-40
Spore Lizard Sample Value: 85-125
Maneater Sample Value: 125-225
  • Beehive spawn percentages and maximum counts have been changed for the moons listed below.
    Moon --> Spawn Percentage - Maximum Hive Count
Experimentation --> 47% - 2
Assurance --> 50% - 4
Vow --> 75% - 6
Offense --> 62% - 4
March --> 75% - 5
Rend --> 5% - 1
Dine --> 9% - 3
Titan --> 1% - 7

Mod pack Import Code (For Thunderstore)

0192434b-e9fc-7595-bd7f-307e0b862b3d

Thank you to these people who helped me test the modpack and went through the pain and suffering of playing with bugs. <3
Ryder
Eevl08

bitter dagger
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Heya, this is a quick notice for anyone who's using this modpack!
I am aware that the Quantum Disruptor upgrade is overly over powered and this will be fixed in the next update that I will be probably releasing this weekend or next week.

bitter dagger
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Update hopefully coming out today, it's gonna be a big one.

astral jewel
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you could you possibly send a link please 😅

bitter dagger
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^^ Code has been updated ^^

The SCP Update!

V-1.8.0
New enemies, hazards, balances changes & more!

New enemies!

  • SCP-106
  • SCP-173
  • SCP-1507
  • SCP-049
  • Anomalous Duck
  • Walker
  • Watcher
    There's some other new enemies but you'll have to find out what they are by playing ;)

Grand Return!

  • Re-added the Kidnapper Fox
  • Re-added Vain Shrouds

Cosmetics!

  • Added More Company
  • Added a lot of extra cosmetics to more company
  • Added Glow-Stick suits

Menu Overhaul!

  • Added Emblem
  • Changed Menu Music
  • Removed Intro Tweaks

Diversity!

  • Revamped the Bracken
  • Revamped the Ghost Girl
  • Those pesky Snare Fleas are easier to deal with now
  • Crawlers and Bunker Spiders may be a bit tougher now
  • There's new rooms?

Surfaced!

  • New underwater enemies that spawn on.. land..?
  • New hazard/s

Lategame Upgrades Changes!

  • Lightning Rod is now a lot better
  • Protein Powder is now more pricy
  • Quantum Disruptor has been heavily nerfed
  • Better Scanner is now better
  • Maneater sample value has been raised for Hunter
  • Beekeeper has received a massive buff/nerf

Extras!

  • Updated a ton of mods
  • Removed Minecraft Interiors mod
  • I recommend grabbing the apparatus last..
  • Mineshafts shouldn't be an issue anymore
  • Lowered Inverse Teleporter cooldown to 20s instead of 69s
  • Battery should be drained less after teleporting now
  • Shotgun price has been raised to 350
  • Removed the Flashlight and Weapon reserve slot
  • You now get an extra 1 inventory slot at the start and can buy an extra one from the store
  • Tweaked the moon prices (again)
  • Is it just me or is there more scrap?
  • Scrolling through the inventory slots should now be faster
  • I wouldn't trust the fire exits anymore..
  • You can now adjust your field of view
  • You definitely need a flashlight now..
  • Your friends can join you late in the game now
  • Added Discord Rich Presence support
  • Beehives on experimentation should be more common now.

Changelog should also be viewable in game on the "Whats new" button.

The next update for the modpack is going to focus on the kidnapper fox and overall balancing out the entities in the game, mostly the kidnapper fox though. Final note is that I updated the main modpack message to all the information that has changed in the modpack on this version has been updated on the main page including the modpack code, you can update the modpack using the new code above and finally please bare with me as I am still learning how to use this emblem mod so I'll probably be releasing small updates before 1.8.1 to finish off the menu overhaul.

bitter dagger
bitter dagger
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Also before you guys ask, yes I am planning on releasing this modpack on the actual thunderstore page very soon!

flint cedar
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sadly the pack is too girthy for the bros pc's D:

bitter dagger
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F

astral jewel
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it's possible to fly under the taiga map and then go into the backrooms 🙂

bitter dagger
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Aha, thanks for letting me know.

bitter dagger
astral jewel
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i gotta question

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if you have infinite sprint outside what makes giants and most outside enemies dangerous?

bitter dagger
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There's a lot more enemies outside from what I've seen on my tests

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Especially more giants

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and if thats not the case I'll make sure to make more enemies spawn outside in a future update.

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I do think Vow needs an enemy spawn buff though.

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since dogs cannot spawn on it

bitter dagger
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I'm gonna try and release an update this week

bitter dagger
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[v64] True Expansive Company (200+ Mods) (DISCONTINUED)