#Femmployee - Cosmetic mod for Thigh Enthusiasts
1938 messages · Page 2 of 2 (latest)
I'm cramming some college work so that's gotta be top priority forrrr idk about a week maybe
Very fair
Then I'll probably be more freed up
There's your answer folks, mayhaps in a week
As soon as the blend shapes are added and the model is sent over my way the sliders work in game, the slider system is completely additive so there's basically no work other than the blender changes
Mhm
Can youuuuu
Mh?
I assume you're talking about the line?
For some reason only those parts make a defined line from what I've found
I've had some hunches
I mentioned it a long time ago
But yes it is a thing in game
I can fix it with ✨ Data Transfer ✨
Mhm
It's the same issue I helped you with the other night
Yeah why do you think I was asking you! XD
Holy shit
Hey thanks for this great mod! my only issue is this mod takes like 30-40 fps both in orbit and when landed, doesn't matter if someone wears the suit or not.. Just causes a low fps overall.
I really like this mod but this kinda makes it unplayable, for me atleast. I don't know if this has been reported before just wanted to share
are you running other mods?
i get like 180fps when im testing
ive never seen a performance drop with this mod before
I have mostly fix mods get like 120-130 fps in orbit
But if i add this mod i get like 80-90
try with no mods
sure
uh
there is no fps counter in those photos
bottom right
oh
you might need to open them in browser
strange spot
you can test it yourself
i would actually keep using this mod if my framerates would stay above 60, but it makes me kinda dizzy below 60 so
thats super strange, it never did this before
when landed it dips even more
60 is plenty of frames imo
but fair
it might be because of the interactive menu thing which i like very much
i tested other heavy models but it doesn't dip like this
well the model is not heavy
fps drops when a suit is put on and idly
ill look into it, but idk why its doing this
yeah but it happens even without putting it on so
yes i just said that
thats why i tought it might be related to menu
thanks a lot
okay so with no mods i get 180 ~ 200fps in ship
with a new testing mod profile with dependency's ( but without the FemmployeeMod)
i get 125 ~ 135-ish in the ship
with the FemmployeeMod it sits around 100 ~ 120fps
i was able to find what and why it does it at idle, its the camera for the Suit preview
when i use debug to turn off the camera it goes back up to 125 ~ 135 same as with only the base pack without the FemmployeeMod
Why is ModelReplacementAPI hurting fps so much? 
not sure what mod is making it way worse looking into that after so i can send info the right way
might be MRAPI, but unsure
Ohhhh that makes so much sense was it just not going away when the menu was closed?
mh, just a small oversight
but that only was sucking like 15fps
so now gotta find what IS nuking frames so bad
nah it is
okay so @feral marsh
there WAS a small issue that will soon be patched (ty for the report!)
but it seems most all the fps loss is MRAPI
uhhh okay now the MRAPI is not doing it, only now im trying to record the behavior lol
okay it just seems like the fps is all over the place, so guess i gotta look more carefully
sometimes the game runs at 180 without the API, but it just swaped so maybe the api is not doing anything wrong
yeah, base unmodded game is now 130 stable, so its all over the place. im just gonna focus on notable changes in FPS from our mod
@azure remnant Thanks i really aprreciate it! one small suggestion: the models thighs is still thick even if the slider is at the zero is there any way to make it go below that slider?
I will be adding negative slide!
there's currently no way to go below it, but there's minus sliders planned
it's like, next planned addition
thanks guys!
yeah, thats just default shape slider is for bigger thighs
gotta post that patch
im unsure how much it will help your case kaplumbaa as for me fixing the camera to make it only on when the menu is open only gave about 15+ fps
but we will see
thanks, it might be just enough for me to stay above 60 ish fps
also in my modpack the fps difference is around 30-40 so it might help even more than it did to you
oh
i have 0 clue why, as the suit is not doing constant checks or anything like that
what happens when more people put it on? does the loss stack?
idk
that is very weird
hope you can figure it out
i dont think its us
MRAPI?
i think its the api processing the suit movement every frame
mhm
but i dont have poof of that so dunno
today
great!
take your time 
man, today was way more ADHD filled than i thought it was going to be
uh,, sorry lol ill get it finished tomorrow
tis 6am now
Pft
Twas not the best day lol
Uber stole my money, and my 3D printer needs more upgrades to do what I want
no worries 
okay so the constant fps drop is gone thanks to the patch. Theres no loss in performance UNTIL i put the suit on, putting it on still decreases the fps around 15-20.. i wonder if when multiple people put it on the loss in performance stacks?
Mh, yeah that's what I was afraid of,,
Dunno how or why it does it too
does the camera preview become active when you put the suit on? or does it only activate when using the sliders menu?
A render texture wouldn't create that much overhead
The entire menu is toggled off when it's not open
Is it loading all the cosmetics at the same time?
No, it does load them briefly completely behind the scenes non-visually. but it's not doing anything constantly
Normally constant lag like that is caused by for loops or things of a similar nature
Can I see the code that runs constantly for this?
Huh?
Wdym
There is no code that runs constantly on the suit
Only things that get called when needed
Huh, so the frames just peepeepoof?
That's why this is confusing
Yeah
I assume it's overhead from the api, but don't know for sure
I was expecting some sort of repeated getcomponent in like update or smthn
No
I'm a lot less familiar with the api but if you know what code starts running from it once a suit is loaded lemme know
Fun
I'll try to check tmrw morning then lol, it'll be something on an update cycle
I wonder if it's something to do with the view model specifically
Does equipping and unequipping the stuff yall made make it worse?
Could be some sort of memory leak if so
No
Only drops when your wearing
But drop remains even after I turn off all my objects
So even with none of the mod parts running it does it
Okay so must be some sort of component being turned on when model exists
Yeah but lag persists even with the suit clone object turned off/deleted
I used unity Explorer
That's why I'm sus of the api
But like I said, dunno for sure
It's listed as a bug on our page. And I will investigate as im able
oh great
github desktop just nuked a chunk of the project
sigh
okay, force push fixed it, good
i aint in the mood for software shenanigan's lol
spider helmet 🥺
pwease
wiv little chelicerae instead of gas mask filters and six eyes in the visor
i'd love if u did that 🥺
fellow rachnid genders would be grateful
can u also add an option for a spider backpack that is just the normal backpack but with a spider abdomen kinda sorta where a tail would be so the employee looks like they have a long round spider butt
the abdomen could be sized up or down with hip slider options mayb
spinnerets
Backpack is controlled by the helmet so yeah I could pair em together
Lol
hey uhh is there any improvement regarding performance?
no
i dont have time to properly sit and work on this mod right now
dont help im also sick lol
i still dont even know if it is from out mod or not
i have some tests in mind to try next time i can sit down and focus on it
have you noticed any further behavior changes?
as in, does it seem to stack? or is it only when you have it on?
thats fair
hope you get well soon
ty!
Just wanted to ask how things've been going. I've been reading patch notes here n' there but that's about it.
Stagnant for the most part
I'm too sick to do much of anything right now
And besides that trying to find time to do it can be hard
But I'm hoping to get back to it soon
Also going to the hospital rn, so sorry if responses are slow
Mh, life do be getting in the way lol
@azure remnant just wonderin since u probably messed with it, do you know what functions modelreplacementapi calls when switching suits and how to know which suit it switches to etc?
trynna do a sort of thing once u apply a model and unapply a model
Umm no i do not, I just had my own script that runs on awake on the model
ah lol
If you have access to the suits model replacement base you can pretty much access any of its data
Like what it's ID is who owns the suit suit name stuff like that
Every player also has the suit class put on them when they wear a suit
So whatever class defines your suits information that was auto-generated
But yeah finding the proper triggers from the mod itself would probably be better than just raw dogging the awake method and Destroy function lol

though if its the awake and destroy functions
and they do work for you
i could probably override em (i assume thats what u do)
I mean they work great lol
Allows me to trigger things on creation and destruction of suits
this helps me avoid patching specific methods ty 
time to figure out how to increase camera now lol
As long as that is on your suits replacement model you Gucci lol
The wonders of unity workarounds

dunno ^
Ah, my bad
nah ya fine ^v^
ik its what peeps want
hope in due time more progress can be made
I will do the people proud 🫡
hopefully sooner rather than later
we know ya will!
really hoping to have time to work on this a little soon
been so busy with life stuff tis been hard
Yar!
The mod makes people lag can you look into it?
I’ve tested 5 mod packs and with the mod people complained about lagging and without the mod people weren’t
We are 👍
That’s good 👍
yeah its stated on its page, idk why yet
wont know for a while
i spent like 2 days in the past looking for the cause, only fixed one oversight that was causing a small drop
the frame drop is only when the model is on, but ive tried deleting objects to the point where none of our mod would have been running, and the lag persists
so im VERY unsure what it is, and ill need to go bit by bit checking code to find it
if it even is us unsure at this point
TLDR, its gonna be a BIH to find and fix
it is ultra high priority though
Btw when you’re holding an item and leaving a moon the model lags behind. That could be apart of the issue
No that is not related
That's an issue with the model replacement API
Item models in general especially to handed items are not very cohesive right now
It's listed on the page as a bug, but still ty! Still good to report
Yeah that even happens with mods that aren't femmployee
Haven’t really seen it in other mods
I played with a friend who had a silly maid outfit and it caused the More Company hat assets to show up in front of my eyes
Yeah there's also some strange jank with more company that I don't quite understand
From what I do understand it is related to more company though
What’s the mod ( asking for a friend )
My “friend” thanks you
I'm glad they could find it lol
That was an issue caused by ModelReplacementAPI when using non ModelReplacementAPI suits
Was fixed yesterday
Or some other mod conflicting, most likely MRAPI tho since I've not heard of any other conflicts recently
Oh it was fixed yesterday?
yeah
what serendipitous timing
How is our army of caked up employees doing?
Hope everyone had a good Thanksgiving if you celebrate! Or whatever ya may celebrate!
Time feels nonexistent at this point 
I've drifted far from this project mentally, I really gotta sit down and make a list of what I wanna do and need to do and really find time for it
ADHD go brrrrrrrrrrrrrrrrrrrrr
Yea! I have no intention of leaving this mod
Put in too many hours lol
And it's one of the only things I've technically finished lol
At least if we're talking hobby interests of a coding origin
Game design/development, 3D art and animation
Aka "game dev degree for people who don't wanna code"
thats pretty cool
would be great if you can atleast fix the lag :/ would really like to put this mod back in to my pack
Respectfully I'm doing my best
Other than that I'm not sure what to tell you other than it will be fixed when it's fixed
The lag is not a easy fix. if it even can be fixed on our side
It doesn't help that my pc barely sees a frame drop, it's only people with lower end pc's that are noticeably having issues to a point where it affects gameplay
Thank you for that
^v^
gonna test it rn out of curiosity, I'm not a hardware geek but ik my pc is a custom one my friend helped me build years ago
Thing was like 400 $s so not amazing but def like a mid tier I think
On my rig with a rtx2080s and 3900x it only causes a frame drop with the suit on and it's like 10 fps
Out of like 120fps
That's why I never even noticed it during development
First impression my performance is totally unaffected visually
I still am unsure about a lot of the bugs details
From all of my troubleshooting I have tried nothing seems to make the lag go away when testing
But then again I only tested for a handful of hours spent between two days
No, it does have something to do with it
Im at least 85% sure at this point
Gotta test other MRAPI mods to see
At this point more than just one person has had lag, and it goes away without our mod, so it's either a bad mod interaction, or more likely something in the code making a stink
I've got a weak 'puter and I didn't notice a heavy frame drop personally
Hmm
Yeah but what about the fps counter
Could still be there
Some people also just play with too many mods so that also could make a lag issue worse
low end yeah
every copy of the mod is personalized
?
Meme
No worries
It's an old creepypasta reference that eventually just became a goof saying
man,, had some time and motivation to debug more
still not much info on why its lagging with the suit on
it is so weird
Yea,,,
Using Unity Explorer I've tried toggling off and also deleting all of the objects involved with the mod and it doesn't make the lag go away
The only thing that makes the frame drop stop is taking the suit off
And I still have yet to hear from anybody if it Stacks based on how many players are wearing it. Would be nice to do a test lobby with three people sometime
If it Stacks then that means the issue is not related to the mods backend, it is related to the suit itself somehow
Most likely™
since it is laggy we never use this mod while playing with friends, so i can't tell
It's just annoying because I can barely debug it due to not having any frame drop
im down
There is only about a 10 FPS drop that I get
And the FPS is constantly bouncing up and down so it's very hard to tell whether or not the drop is active or not
on me it is around 15
My PC is just too good to test it properly
lol
I just wish more people were tolerant of lower fps's like me lol
I've heard people bitch about 60 FPS XD
And I'm there like bruh 15 is playable
I guess it also doesn't help that most people play with like a hundred plus mods
That also tends to kill the FPS a lot probably making the effect way worse
I just hope I'm able to debug it and fix it soon, but I have zero clue what or why
most of my friends okay with 40-60 fps and i understand it but my brain just decides "oh i see the fps is going down time to puke"
I grew up with super trash hardware
i easyly get motion sickness even when driving for longer thatn 30 mins
i hated the video games cuz they made me dizzy when i grow up then i realized it is cuz of low fps
i had a bad pc too
Ah yee that's super fair
I remember having to play Minecraft at the lowest settings possible and I still got like 10 FPS Max
damn
I feel bad for people trying to play Minecraft nowadays on bad Hardware with how much bloated overhead the modern version has
yeah 
okay, it seems like the lag is client side for the one wearing the suit
but unsure as testing with 2 local clients is not perfect, windows only focuses on one app at a time, so results could be wrong
You have a volunteer assistant at least
ik
also does seem like looking at the model causes frame drops
but like,,, its not high poly at all
but i guess thats HDRP for you
Not even the view model?
Huh
as people only noticed it after that update
im still so unsure
I can't record it on my pc too as OBS throws the fps all around and makes it too inconsistent to get a read on shifts
I wanna show what I've found but can't lol
If I find my tripod I'll use my phone
Also we broke 20k downloads
Oh swag that's frightening
ugh, more testing, same results. no more real info
i think i just need to redo the unity project so it works in play mode again and try the profiler
just dont know how helpful that wil be
Damn
i wish i had some help
We're post-Christmas though so, I'll be able to find time to do model stuff again
cus i have 0 clue, just wall head bashing at this point
thats good at least
be able to get some sort of update out
Petite sliders?™️
just new sliders in general
i knowww,,
just starting to hit that "super worried im gonna fail and mess things" phase again lol
so same way i was before the first beta dropped
That's priority #2 👍
Swag
Happy new year!
Lot has happened in one year.
Still more to come too lol.
Hope yall have a good safe night!
hap!
Happy new year dawg!
Ty!
cant wait till im done with both these commissions, then i can focus on this finally
gonna keep em closed for a while after lol
Swag
still gonna be a bit though
ofc i can push updates for stuff when needed
but like to really focus and figure out stuff like the lag, or add larger features, gonna be a little sadly
without help tis hard
any luck with those blendshapes?
Been on a commission grind ngl
Tis very fair
just an update, no! this mod is NOT dead. time is just a thing i have almost nothing left of now adays
yuh
its top on my list of things to get back into once i have free time, i know its not in the best state and i know the lag is still an issue, sorry about that fact.
i thank those who stick around and still use the mod!
almost at 30k downloads/redownloads too!
Woah, this mod has a lot of customization options. This is like, exactly the type of thing I want in a suit mod.
hek ye!!
that was the whole point ^v^
once we are back on the ball it will have even more
and a SDK for people to add there own to it
as add ons
What kinda stuff are you planning?
I'm taking a college class for 3D modeling ohohohohohoho
on my side of things, fix some bugs and add missing features and new ones.
on tilted's side more suit model parts and blendshape options for body shapes
I think my dream set of cosmetics is a selection of robotic parts with an overall cute look
Arms and head would be pretty easy since they're very "separate"
The hips would be the funky element
Since ideally they'd mesh together with the human legs and torso
Is there any intention to include other body types? Slim/Masculine? (The game is starving for a masculine suit)
Yeah, I can imagine how that would be difficult
yes
Yeh
I'm a big fan of robotic parts. Would love to have running blades for legs, lmao.
I got handed a bunch of money to make saucy card art for Balatro 😔
worth it imo
Valid
People kept giving me money afterwards!! It won't stop!!!!
lucky
current 2 comms taking up all my time i had to super undercharge for and spent the money a while ago
one was around 380~ish, had to spend 75 of that on the base model and ko-fi/paypal took 20%, if i could charge what i wanted would have been like 800+
but can only charge what people will pay,,
Yeah
Why kind of commission? Is very expensive 👁👁
chillout VR avatar with full model edits and full texture
with a very complex texture and model base they wanted me to use
they take a lot out of me, its like 5 months of work if my ADHD is being nice to me
prob gonna mostly switch to blender renders and model commissions
and avatar assets i can make and sell for idle income
5 months. That seems like a nightmare, and for too little $$$
Indeed
how so?
good that you think it's peak
as one myself i can happily say this is as peak as it gets
I still have lots of plans, just everything is getting away from me lol
trueeeeeeee
man, its been 7 months since i have had time to mess with this
i hate that
i will say, for whenever life wants to give me free time to commit to this. i have ideas in mind on how i want to restructure things. i know a good chunk more about what im doing with c# in general
ahh super nice!
hope all of that has been going well
also man, i wish i was able to go to school for that, would be sick
Community college wahoo
heeell yeah
life gets busy, it's alright
yehhh but i dropped the ball at a very poor spot lol
peeps prob just know this mod for its lag issues
at least ik its not a recommended mod due to it
isn't the lag like... super small?
yea
for the most part
on my high-ish end rig i loose about 11 ~ 15 fps with the suit on
but thats at 115 fps
It wasn't super small for some people so it would still be nice to alleviate is the idea
wellllll
there was only one person it REALLY made a issue for, but that was on a super old system
¯_(ツ)_/¯
hm?
not like i disagree with you
it is a issue that needs to be fixed, and it does effect the game
Shrug as in, not my expertise idk what it would take
ah fair
i don't remember how much I get on my pc honestly, I only care when it dips below 30-40
I'm mostly waiting for the male options
Curious if the performance loss relates to the built in ui for customization and everything
I would not have a clue
no, i checked all that. the render texture + camera for the preview WAS causing lag, but it only does when the menu is open due to having another camera rendering and it was not that much, around 5~10 fps loss but mostly stuck lower 5s
at this point i am just hoping it goes away when i refactor everything, since i have 0 clue what or why. i can toggle off every object running code from my mod and it still drops a little with the suit on (even if the suit as a whole is toggled off in unity explorer)
the lag is SO inconsistent with when, how much, what triggers it etc. so its also just hard to know if messing with objects in scene is helping or not, a worse pc would help for sure lol
did the new update break everything?
Idk I haven't tested ModelReplacementAPI
i think someone said it causes a softlock when you die to the new monster
which utilizes unique code for its ragdoll
so i would not be surprised if it was true
Even with the patch MoreCompany added that still happened to a player in my group today but I suspect it was a transpiler thing since I didn't have HarmonyXTranspilerFix since MoreCompany does fix it, I would guess sometimes the broken vanilla behavior was just triggering
if someone was able to do a stock game check with just this mod and its requirements and did some rounds with the new stuff that would be great
im in recovery right now, got teeth out. so cant myself,,
more company broke because it tried to reference a script on the ragdoll that didnt exist
the new ragdoll type is missing a component that all previous ragdolls had
and it just assumed that script couldn't ever be missing
MoreCompany was updated though to fix it
morecompany patches ragdolls to spawn cosmetics and modelreplacementapi probably has to patch them too to change models
but it still happened
i think there's a good chance it has the same bug
yes, morecompany fixed it, but im saying if modelreplacementapi makes the same assumption it would also break in the same way
so if you still experienced it and you have modelreplacementapi
that is probably a bad sign
No
Had it with just MoreCompany and LCUltrawide
nothing else
That's why I was thinking Vanilla and MoreCompany's patch might fight for dominance
gonna try to update stuff, hope it dosent all break 
oookayy!!
good news, and bad news
good news is! i now know what is making the lag. it is indeed MRAPI.
bad news is it is indeed MRAPI, so i cant do anything about it
so this whole time my debugging and failing to figure it out has been in vain since it was not our mod 🙃
maybe at some point i can figure out my own system for overlaying a model so i can cut out MRAPI, but doing that would be a full rebuild for the most part
piss
im going to say something to Bunya to see if maybe they can update and fix it
but they were saying before to me that they dont feel they can touch the mod without breaking it
i assume due to not really changing stuff lately
tbh i am kinda glad its not us
that was so stressful, and really killing my motivation to work on stuff
now i can worry about other stuff
curse MRAPI bruh
yeahh it is a shame
seems its doing some nono things you dont do with c# in unity
like running things every frame it should not be
a lot of old mods that i fucking love do that yeah
one of the big emote mods does that and it's so ass
Yeah,,,
It's one of the things I tried extremely hard to avoid with our mod
There's only a few places that use the update method and they are going to get phased out
That's why I was so dang confused when people were talking about lag
tbf wasn't it negligible lag?
for me yeah
like from 120 to 90 or smth?
no 110 to 90
even less
people with lower end systems though i think had issues
or in larger packs
larger packs they're asking for it
yeah i kinda agree
lower end systems is a shame but performance mods should help in their case, and back when y'all were pumping out stuff for this a lot of the new ones weren't out yet
yea
okay! so brought up the issue in the thread for the MRAPI. my hope is someone will make a pull req on the repo, aka someone else will fix the lag issue then it gets merged by the repo creator
kk, done some code edits and what not, fixed that dang index out of bounds error that has been there, also some other odds and ends.
will push a new version to TS once i can test the mod with peeps 
Is that update still coming? 
hey howdy, yeah i think im just going to push it at this point
friends i was supposed to test with despawned soooo
Felt
try and get that out today then
nice!
ye it's fine to push it out like that
im sure people will find bugs and that'll be good enough for testing, don't gotta make it perfect the first time :]
MRAPI still never got updated to fix the lag issue
i never saw any issues when testing, and the changes were fairly small, just some errors that i fixed
That mod despreately needs a maintainer outside of bunya
yeah, was really hoping someone would push at this point
If you know the issue maybe you can pr it
i could try to fix stuff, but i suck with code that is not my own
it runs a bunch of stuff in late update and update
@worldly palm Maybe you can help here
Seriously pacoito is the goat
💀
if you need help blink twice paco
I would never treat pacoito like this lol

That being said

💀
@kindred skiff was the one that helped before
#dev-general message
might be some more abouve thats relevant, but from there down
we (mostly all them) found that MRAPI runs a lot of stuff every frame in the BodyReplacementBase class
both in update and lateupdate
Oh wait does it still break with Sapsucker death? 
It's the lag issue we want fixed with it
bunya told me before the MRAPI is a black box to them now
so we really need someone to help/take over main dev
Yeah bunya doesn't like working on the mod and only updates it when pr's get pushed
Hmmm profiling would be wise, just to see what's worth targeting 
^
its both Update and LateUpdate in BodyReplacementBase class
Oh I see 
they call things every frame they shouldnt be
From quick glance of some of the Update() stuff, I can see mayhaps caching references to the bones here instead of searching for em: https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI/blob/main/ModelReplacementAPI/Scripts/Player/ViewModelUpdater.cs#L75
Though it shouldn't be that bad, so it's definitely something else
I shall look at the profiling 
ill get the instance that zagster found
#dev-general message
that was what they found
GetComponentsInChildren every frame 💀
that will for sure do it
Oh yeah no that's horrible 💀
Although I've seen Object.FindObjectsOfType<>() every frame in other mods, that one deserves a gold medal 
Give it the Golden Poop award 

getting that update pushed now 
Still haven't seen it go up lol
yeah i keep getting dragged into stuff
Fair lol
doing it rn for real lol
gotta update all the dep versions
huh, all the bugs listed on the page are fixed now. did not think about that. very neat!
and i can move the FPS "bug" to the "not us" section
do 2 handed items still glitch out sometimes with MRAPI suits?
thats a thing listed but i remember they were working on that
@south anchor you happen to know?
Pretty sure that got fixed
okay cool cool, going to remove that from the page then
I think someone pr'ed it a while back
nice, glad
should be updated at some point
package is pushed!
ah yep went through!
going to test with a fresh TS pack to make sure its not borked
oh wtf
thunderstore app only has up to 1.1.6
right, thunderstore app is what takes longer to do not the site
nvm
ight used the zip, seems like its working fine. i go sleep now


Seems like this mod needs a V73 update as well ._.
-# Happens whenever I take on the suit
Ah yeah updates be like
Is that new?
V73 I mean
Because I literally just updated this mod to latest not that long ago
Do you have all of the mods dependencies installed?
Updates don't really break this mod they never have
Yes, I do
And the thing with the RPCs is a V73 thing from what I know because those changed in some manner
Is v73 new
^
max. 2 weeks, I think
So, newer than the most recent update I suppose, yeah
I guess I'll try and see if I get the same errors
Really really was not wanting to deal with this mod for a bit, or any project
I don't have the free time
I've got to worry about switching on to Linux and getting all my projects ported along with a bunch of IRL stuff
In the dev chat there is a quick guide to fixing this pinned as far as I know, if that helps
Ahh, I know that all too well. Moving to linux initially can be quite a struggle
I already know linux luckily, I've used my steam deck a long time
And also I did some dual booting when I was younger
It's more so converting like a terabyte worth of projects and 10 years worth of Windows use
Also, to provide more detail:
- The suit can still be worn, but you can not change its looks at all and the error is printed in the console.
V73 was also related to some security issue from Unity (which apparently was quite severe)
I knew the game updated but I didn't assume they did a whole version
The unity exploit was a huge deal
Every unity game is affected
That's why everyone updated their games
I see, to that I can not really relate I suppose. Did not do much coding before setting up my current dual boot set-up (though Windows is basically just a fall back at this point. I much prefer NixOS)
I guess it does make sense of fundamental change in unity would break every mod
Yeah. And Zeekers pushed a minor update, mostly focusing on Dine, with it, which broke and changed some networking
Yeah, many mods still work but quite a few needed an update to accommondate that
Hoping all I need to do is rebuild the project with the new game files which should be dynamic with how my project is set up
It just pulls from a public repo of all the game dependencies
But I'll figure it out
Just rebuilding is not enough as far as I know to fix the networking
I think this is the relevant message: #dev-general message
I'm going to check the message
I haven't even got my computer up to start looking into the issue
I just got out of bed
For the RPC exception too?
-# Eitherway, I think bio-monty is more knowledgable on this than I am X3
I am not lol dw
Ah... Well, I wish you a good day despite this
X3
Yeah good luck!!
Ty
you probably dont need to worry about any assets
2022.3.9 asset bundles still load fine in 2022.3.62f2
if your project references UnityEngine.Modules via nuget you can just change your version from 2022.3.9 to 2022.3.62
if you use the netcode patcher you will have to uninstall, reinstall a new version, and update your post build event to use new parameters
but that is like 60 seconds of total work
im struggling with the post build params
at that point you should just be able to recompile
but thats about it
struggling how?
i added the version numbers where it said too
and it dont like that
i never had any before
i always struggle with csproj stuff
<Exec Command="netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')" />
it looks something like this?
your csproj is complaining about syntax or it's not compiling?
i added the version numbers after "netcode-patch"
syntax
<Exec Command="netcode-patch -uv 2022.3.62 -nv 1.12.0 -tv 1.0.0 "$(TargetPath)" @(ReferencePathWithRefAssemblies->'"%(Identity)"', ' ')" />
thats what i was thinking
did not think i could mess up pasting in some numbers 1:1
maybe VS wants a restart
nopee
still mad
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
log seems super vauge, maybe "exit code -1" means something to you
other than that i dont see anything in there
i updated netcode patcher too ofc
mayhaps a restart of my system? idk
and you've uninstalled the old network patcher and reinstalled the newest version with dotnet tool?
in my experience a restart was not necessary, but maybe it will resolve some weird environment stuff for you
not sure
probably but im not sure what it is
belgh, no closer to fixing this today
still just a busy, so gotta worry about other things for a lil bit, but if anyone has anymore ideas on fixing this, please ping me as it might get the mod patched sooner rather than later
#dev-general message
or i guess not???
welb it built and no errors, so im sending it since thats better than completely broken. tried mod features, syncs over lan, going down and grabbing some scrap etc etc nothing breaks sooooooooooo
kk, updated to v73 in theory! please let me know if any issues pop up again
everything been good?
Thus far, yes ^-^
Good good
peak
For some reason my suit is not being displayed correctly for my friends and the customization window is also bugging out a bit when I have the suit being applied with suitsaver (as it seems, when switching suits and going back to this one it works perfectly fine again).
This also only seems to happen for the Host. If you join as a client the suit is applied correctly.
I wish ModelReplacementAPI would get optimized tbh
Would be neat but dunno if this is on ModelReplacement API
Seems more like the suit is confused as to what settings should be applied and thus does not communicate the right data to the others and bugs out in the customization menu. That's my guess at least
Forgot how hard I cooked with the suit piece selection image
ifkr
The entire menu is really cool and well designed. I love this mod
I wish zeekers didn't do the employee animations in the most fucked ways possible lmao
I built the rig and model for like
Normal animation
Zeekers only uses 2 joints in all the hand animations and the shoulders barely move so the character always has that crazy top-heavy broad appearance
Can understand that but the result also kinda has its charm in that
-# (Still would be awesome if it would have been achieved in a better way)
I also really like this mod as they suit looks distinctly feminine and still fits stylewise. The female scavenger model replacement for example looks extremely meek in comparison, I find
You certainly succeeded in making a more appealing model
Sth. like this for the standard suit, basically a male variant, would be extremely cool too
Definitely better than the other, yeah
Very clean stuff
If there were more male character options I'd definitely default to just using this, it's v nice.
One thing that I also found really cool with the other model replacement was the reskinner mod which allowed you to just wear the common modded suits just with that model. I imagine this is pretty painful to implement though ^-^'
Oh yeah that was a neat feature, too
This seems extremely strange unless the game got a update or a dependency broke
Or a mod it was compatible with before is no longer
And there is supposed to be, tilted has just been busy and has not had time to add male shapes/options
Ohh, if that ever becomes a thing that'd be quite awesome :3
It has been on the menu for a while now
Well, it just does not work for host when initially. So, idk what exactly goes wrong
Are you using more company?
Yes
Try without
It works just fine with that mod
But idk
Oh suitsaver too
I never tested with that mod
That could very well be breaking something if it trys to load the suit too soon or something like that
Yeah, that'd also be my guess and if you are the client that does not happen
So only the host has this issue, initially
I would assume that probably falls on MRAPI
Their order of operations when creating the "suit" is kinda wack
But it could be our compatibility issue
There are barely any moving parts to our mod, lot of it is just complex data loading and storage with network sync
The suit is correctly appplied, the issue is that the customization (and thus the menu) are not loaded correctly so I assume it is more of an issue with the customization data loading
If you use suit saver and are the host
Ah yeah
Suit saver is not initializing anything
Even knowing our mod has a failsafe for if you are loaded like this it seems suit saver is breaking that
When you swith into the femm suit it waits till it knows its syncing with the network if your not host then loads your save file if you have one, then yells at the other clients to sync, providing the file to sync with
I assume the initial triggers that tell the UI to update to the current data, or other players to sync is not triggering
I somehow forgot to explicitly also mention that the customization seems applied to me, so if I see myself in a cam or similar I do see my custimization. Clients do not
That seems accurate
I can see about fixing that when I am free, with family for holidays
For now just re load the suit or dun use suit saver
yeah I would like to make a male set for the mod but it's like
things be busy
many many projects to work on
Please make the breast size slider bigger literally unplayable smh
keep lookin' boss
it's in there
Respectfully you should read the mod page first before shitposting here
But yes, its the settings of the mod
Oh we're not this is a geniune question
Cog igon top left, global mult
OHH that's what that is
We thought it was thing where everybody has the same bodyplan
Global mult is local only as well
So others will only see if they have the same global mult
So if you have it on 3x, and someone else on 2x, they will see you at 2x max on their end, or if its off for them they will see you as default max
Ohh ok
After looking, ehh
It doesn't seem to make them actually bigger, it just pushes them outwards lol
Boob position and size should be different settings
yes thats how that works
your overdriving the blendshape
hence why its a setting you have to turn on
if you want a goon mod go use the other femm suit mod
Tf
sorry if came off rude, not what i mean
No it's just weird saying goon mod
just saying thats not the point of our mod
i mean, idk what you call a mod that the whole point is to have a unrealistically curvy model with huge boobs bigger than Texas
but i would call it that
We're not asking for boobs bigger than planet Earth we're just asking for regular big boobs lol 😭
You already weirdly let us have asses the size of that anyways
the point of our mod is gender and body affirmation by the end of things once we can hopefully get more shapes added
thats a yikes all over man
- "normal" is really strange term to use since every body is different and the femmployee model is very middle of the road
2 people never stopped asking for it, and its designed in a way where it doesn't mess with other people. it applies to ALL SHAPES for fine tuning and will be a key element for when more shapes are added, but not just breasts. your the one choosing breasts
so im not quite sure what to tell you. im sorry our mod aint up to your expectations on what the female anatomy looks like
if you really want larger dont just max out the multiplier and crank the shape up, use 2x and tune it and it looks fine
also speaking of @foggy idol you get any free time to work on stuff lately? or same same?
would really like to get the minus shapes and masculine shapes added since a lotta people been waiting a long time now. but ik ya been busy same as me
I been on some other projects lately
Fair nuff
What's this, exactly?
its a file for some config values. not used much at this point but if you toggle that option on the suit save values for your settings will become formatted when saved, it allows you to read through it
its off by default as it saves some space
Meaning I can transfer the file between modpacks so I don’t have to redo all the configurations over again?
it's for formatting, so only the looks, whether you could already do that or not i dont know, but it just makes the save file human readable
If you move the other save file with the suit data to another game/pack where the mod expects it to be then yes you can move the suit configuration data
This mod sadly broke again with v80: Changes made to the player model are not shown to other players :c
I would not be surprised if it's just ModelReplacementAPI that got nuked
The model replacement itself worked
It is just that the changes to the model made with Femmploye didn't
Got ya
Modelreplacement API also doesn't work entirel well anymore either
I can look into it i spose, but I worry about MRAPI at this point
It REALLY needs a community fork
Needs huge optimizations and tweaks
Hey, turns out now that ModelReplacementAPI is fixed that somehow got fixed too. Interesting but neat!
not surprising!
And why not? X3
because I know u did a good job making da mod so of course it would continue to function appropriately .˙3
Heyyy who said I function!
X3
Been messing with some good ol geck modding for falloutNV again
Trying to distract from life since it fucken sucks rn
small glimpse into what i have been up to the past week or so
i dont remember this VotV update,,
gamebryo is a engine made of hate and rage and suffering.
but i love it. SO nice when something works in game after messing with the model for 3 days to fine the ONE small thing that was unchecked or wrong that was crashing the game.
you have more than 4 bones weights on one vertex? CRASH
you dont use normalized weights? CRASH
you dont have the shader flags right? CRASH
your setup in NifSkope is wrong? CRASH
at least with the community tool to add onto and stabilize the base game tool "GECK" thats included for making mods/editing .esm or .esp packages it wont crash, just nothing happens and you have to figure it out still
