#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 16 of 1

tiny sable
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was actually going to imlument that but forgor, will next update

jade oar
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can someone help? im getting enemyai error on console on v80

tiny sable
jade oar
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wait ill show

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[Error : Unity Log] MissingFieldException: Field not found: single .EnemyAI.refreshDestinationInterval Due to: Could not find field in class
Stack trace:
LethalMin.PikminAI.Update () (at ./Scripts/PikminAI.cs:575)

[Error : Unity Log] MissingFieldException: Field not found: single .EnemyAI.refreshDestinationInterval Due to: Could not find field in class
Stack trace:
LethalMin.PikminAI.Update () (at ./Scripts/PikminAI.cs:575)

tiny sable
#

you're playing on Letalmin version 1.0.31 right?

jade oar
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yess and im on the beta version of lc

tiny sable
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Could you provide a mod pack code?

jade oar
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sure

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019d5dba-149f-9359-26ee-56ee45184014

tiny sable
jade oar
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it already starts when i land the moon and keep spamming

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and then the pikmins just keep freeze

tiny sable
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oh v80 updated to the main branch

jade oar
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ohh im dumb

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let me see

tiny sable
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I tested it with just lethalmin and no other mods and no errors occoured so if it still happens it could be cause by another mod

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And some of your mods are unupdated

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which is probably why CR is spamming errors

jade oar
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everything is working fine noww

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ty

inland cave
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pikmin pathfinding does not appear to be functional for me on the interior of March

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it works perfectly fine outside of the facility, though

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i tested another day on Experimentation and the pikmin pathfinding worked just fine both inside and outside

south apex
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I did remember the changelog saying that reworked March's interior

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i think it changed how the multiple fire exits work

inland cave
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not related to lethalmin but a mod that i usually always run alongside it, the Waterwraith mod is currently bugged and if you try to end the day it just leaves you softlocked on the planet

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but i understand this mod has not been updated for v80 yet so it not working is very much expected, just wanted to give a heads up

quaint echo
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so, now that v80 is officially out. some of y'all may have encountered a certain infectious plant.

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dont worry, we have plans on doing something with said plants.

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big plans

iron sky
tiny sable
inland cave
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awesome

novel turtle
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The perfectly cut explosions never get old lmfao

quaint echo
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oop note already answered this olimardespair

south apex
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why the hell is my download speed 0.80 megabites right now

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i was right

inland cave
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truth be told the new March isn't great for having Pikmin on anyways if you don't have a lot of blue or winged ones

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or however many ice pikmin it takes to freeze its water

marble mesa
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They worked on march for me

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also something funny

tiny sable
remote tree
remote tree
iron sky
south apex
marble mesa
#

Ice pikmin dont break the bodies anymore

tiny sable
tiny sable
tiny sable
south apex
quaint echo
marble mesa
marble mesa
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No pikmin work fine

dusk onyx
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universal radar is incompatible with lethalmin for some reason

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saying this mostly so anyone who has this issue can find this message like how i was looking

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it might be because apparently universal radar is half broken on v80 or something idk

tiny sable
candid marsh
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well on a moon like scarlet devil mansion... the flying pikmin go straight into the water on those moons

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though that maybe is because scarletdevilmansion has one of its fireexits just.... be surrounded by water

candid marsh
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Zeranos is still broken

candid marsh
candid marsh
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or are they still okay

south apex
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I should probably update them

candid marsh
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yeah you should

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also

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creaturemin GET FUCKKKKKKKKED by ragdolling

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like they become eldritch horrors beyond comprehension

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(their models fall apart on ragdoll and don't repair

candid marsh
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yeah

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that happens

south apex
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I wonder why

candid marsh
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idk

marble mesa
tiny sable
south apex
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hell you mean Feiopar interaction

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😢

tiny sable
# tiny sable

forgot to remove the wip code rebirth configs 💀
The code rebirth compat is not in this update

dusk onyx
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is the mod supposed to be gone?

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ok nvm its back, a server error ig

tiny sable
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everytime I update lethalmin it gets taken down temporarly due to "Invalid Package" or somthing

south apex
candid marsh
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i keep getting big errors from lethalmin in #help-and-troubleshooting

south apex
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i don't know what type of error that is

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are you sure its not Scarlets Devil Mansion

random mural
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Hey um, I've never done this before so im assuming this is where I submit bug reports for this mod? So, I think there's a bug with Winged Pikmin on March when crossing the broken boardwalk bridge thing where they'll dip into the water sometimes if they are in your squad? They can fly over it just fine when they're carrying scrap but wont when following you, im pretty sure it's mainly in large squads of Pikmin as it only happens to like 1-5 of them when crossing over that part

south apex
random mural
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Sorry if this is a dumb question but this is the forum then right? Or is it something else? Just wanted to make sure

quaint echo
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It's basically a "one size fits all"

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You can post memes, feedback, bug reports, etc.

random mural
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Ah okay! Got it, thank you!

random mural
fallow stratus
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Anyone else not getting onions to spawn? We have not seen a single one in the last patch, we even turned the chance up to 1.0 and still dont see any onions spawning.

marble mesa
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I have not seen any yet

random mural
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Onions still spawn for me?

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They do seem to be pretty rare tho, I have mine set to 2.0 and only can really find one and even then that's only like half the time. Still can get some days where I cant find one, if im real lucky maybe I find two tho

umbral yew
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A bug that i keep coming across is when starting a new run, i'll start with an onion already.
not even the same onion each time. Sometimes it's every onion. Sometimes a random combination of onions. And the onion even has pikmin inside it already.

random mural
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Im no dev for the mod but I noticed that would happen to me if I had the Pik Types mod installed and got, for example, the Orange Onion alongside the normal Onions. Maybe that might be the cause?

umbral yew
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It happened twice in a "modpack" where I only had LethalMin (and required mods) installed.
Tho, everytime I've tried to capture it on video it hasn't happened

random mural
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Huh...

fallow stratus
random mural
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Im assuming it must be, since I can still find mine when playing. Maybe a mod that effects or spawns scrap could effect it?

fallow stratus
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Though question

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Are you using the beta spawning option in the config? Because i am currently not

random mural
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I am yes, but I thought that was only for where the Onion LANDS, not them spawning in general?

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So maybe that's it?

fallow stratus
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Tbh i am not sure, gonna try it

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Reading it now, it looks like your right about that

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Though this still puzzles me

tiny sable
# random mural Here's a clip showing what im talking about btw, only happens sometimes and seem...

I think it has to do with the fact when their nav mesh agent (the position they would be on the ground position) crosses to the broken part of the bridge, it is below the other part of the bridge causing them to dip down. I imagine in big squads this can sometimes cause the wingeds to touch the water below for a frame (causing them to be removed from the squad) then instantly exit the water due to all of the other pikmin.

random mural
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Ohhhh I see

tiny sable
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also, love your lethalmin streams btw

random mural
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Thank you!!! I need to stream em again

tiny sable
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The falloff mechanic was bugged

random mural
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I was wondering if it was, didnt seem like it was working

tiny sable
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for some reason I made it so the function that calucates the falloff attempts to get the pikmin in the onion from the onions... Before they even spawn
don't program at 3AM Xp

random mural
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OOOOO

dusk onyx
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was the onion item blinding you and blocking your flashlight intentional?

quaint echo
tiny sable
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^ yeah

umbral yew
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Unless it's intended, there seems to be an issue where the onion won't spawn / appear on the company moon.

quaint echo
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The onion cant spawn on the moon as the company moon has no navmesh. Theres a mod that gives the company moon a navmesh. Install that and the onion and pikmin should work just fine there.

umbral yew
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thx

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While I have not had any issues with the Glow Pikmin myself, as I rarely encounter them, in the debug menu thing (the thing that pops up when the mods are loading), it says "Item GlowSeed is not valid for Pikmin". And later it says "Body's GrabbleOject is bull. Cannot create PikminItem"
I do not know what effect this has on said items, as I haven't encountered them physically in a while.

random mural
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There seems to be a bug with FairAi and the Quicksand slowing Enemy down mechanic it adds causing any Pikmin that steps into it to become very slow but also kinda just not follow anymore? Perhaps it's bc they're delayed but also they just slide into walls afterwards too so idk

marble mesa
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To anyone who thinks the onions dont spawn they do they just i think more rare found this on titan

tiny sable
remote tree
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Note?

remote tree
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AND THE THINGY IS COMPLETELY DELETED OH GOD… NOTE

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Guys

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Im not note

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And i might be wrong

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BUT im pretty sure note got hacked or something?

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Everything related to his discord is gone

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His roblox acc got a 7 day ban for… roblox ai being dumb

remote tree
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So like i have no idea whatsoever what has been hacked(?)

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So basically lethalmin might also be-

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Yknow

random mural
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WHAT

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Uh oh...

remote tree
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Yeeaahhh

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Hate to be the bearer of bad news

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I have no clue if it actually is a hacking or if his steam account has been compromised

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All i know is that something bad happened

random mural
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Sheesh... well I hope everything turns out alright for them

remote tree
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Their roblox alt is… online…

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So many blue pikmin

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Last seen

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4 hours ago

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Note was i mean

iron sky
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Wait what happened with Note!!!???

remote tree
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Hacked (maybe, im not sure)

iron sky
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oh dear god

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we just got him back too

remote tree
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Yeah

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Also the discord for the roblox game i was making with them is just gone out of nowhere

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They either blocked me (which i know wouldnt be the case), or something happened that has the same effects as being blocked

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Or of course

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They did block me because of being backed

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All their account details are gone as well

remote tree
# iron sky oh dear god

Hey can you check if you can dm them? To see if the hypothetical hacker blocked everyone they knew or something else happened

gritty thicket
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oh god

remote tree
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We are done for

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We just have to hope lethalmin isnt dead

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Or

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Or

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Back on hiatus

random mural
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God I hope it isnt dead

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This mod is like my go to thing to play like all the time

remote tree
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Yeah…

quaint echo
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Yo chill

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He just got a 7 day roblox pan for posting something Pikmin related on there

remote tree
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Bucket

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Try and dm him on discord

quaint echo
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His steam, discord, and everything else is fine.

remote tree
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Bucket

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Bucket the server is gone

quaint echo
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Dude he's FINE i am literally on call with him rn

remote tree
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Wha

random mural
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Oh

iron sky
random mural
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Well that's good then!

remote tree
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Wait bucket

iron sky
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Oh wow

remote tree
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Then

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Why is everything gone for me

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And the server is deleted?

quaint echo
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He deleted it out of fear of Nintendo

iron sky
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Oh thats understandable

remote tree
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Well thats…

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1 problem solved

quaint echo
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And because roblox isn't exactly a good platform rn

remote tree
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Oh ok

iron sky
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its not been good for fucking months

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Its in so much shit right now

remote tree
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So

iron sky
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correction

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ITS BEEN

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in so much shit

remote tree
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What about the block?

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Or whatever happened

quaint echo
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I assure you, Noteboxz is happy and safe.

gritty thicket
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😭

remote tree
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Ok phew

quaint echo
iron sky
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after the SCHLEP situation

gritty thicket
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tru

remote tree
iron sky
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Might sound odd but inform Note I am happy for his safety

remote tree
iron sky
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and that the rest of us are too

quaint echo
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Probably so he wouldn't get spammed by you freaking out, probably just wanted to distance himself

tiny sable
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Due to recent developments (not entirely related to the ban) all and any progress on the game is halted and should not be resumed until further notice.
That's all I'm saying.

iron sky
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thats understandable

remote tree
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Ok

iron sky
remote tree
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Sorry I overreacted…

iron sky
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To shift the mood

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Consider the following

remote tree
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Well im sure there is a very valid reason for everything

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Still just jumpscared me considering i just got back from the beach

quaint echo
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Ight im going back to bed because it is literally 3 in the morning

remote tree
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And saw everything deleted

quaint echo
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For me at least

remote tree
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Now that thats all resolved im just scared what these… developments are…

quaint echo
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Private shit, don't dwell.

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Seriously

remote tree
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Ok

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Ok

remote tree
remote tree
quaint echo
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It's fine but please let us sleep pikminghost

remote tree
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Oki… hope everything gets sorted out and goodnight

south apex
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Some games are good but yeah

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I hope Note good luck but I don’t really know what happened

tiny sable
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Mini ship

marble mesa
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Thats a adorable

random mural
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OOOOOO

inland cave
random mural
tiny sable
random mural
#

OH MY GOD

south apex
# tiny sable

i just realized thats the shortened ship that Note showed

random mural
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Oh also, I dont mean to pile on more bugs but I just thought I'd share this one still. Winged Pikmin seem to clip slightly into the ground when exiting the facility in ur squad which causes a similar thing to the bridge bug I talked about previously, as best shown here I feel

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Mainly only an issue on, you guessed it, March

tiny sable
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Yeah, gonna try to fix this next update

random mural
remote tree
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Yo note, can we get a “movie” style? Since the movie models are in bloom, (at least the yellow one is idk abt the others)

marble mesa
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Movie?

remote tree
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mario galaxy movie

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Had the little plant friends as a cameo

marble mesa
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ah ya i know

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Bit confused for a moment

remote tree
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Oki

marble mesa
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Don't know how that would work tho given im pretty sure only a few are modeled

remote tree
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Tbf pikmin 4 doesnt have bulbmin or puffmin

marble mesa
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Ya

remote tree
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Hey! Doesnt have purple, white, glow, bulb, puff, or ice

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1/2 dont have- y’know

marble mesa
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Ya i have played all of the games save for bloom and the Other one

remote tree
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Just use the yellows as a base (specifically yellow cuz red’s nose is a deformation same with blue’s nose, the ears on yellow are added geometry)

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Tbh i think they are just higher poly pik 4 models with small eyes

marble mesa
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That would require modeling

remote tree
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True

novel turtle
tiny sable
dry hedge
# tiny sable

This would be amazing, maybe PF1ML could use them for his maps also

novel turtle
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O shit

random mural
#

NO WAYYYYY

candid marsh
# tiny sable

pellet posies yay! now we can finally have pikmin propogation that isn't just killing enemies and finding them in the world!

fallow stratus
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Thats awesome to see, some amazing work you have done for lethalmin, each time i see a feature from pikmin remade in lethal company i am left amazed.

candid marsh
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could we have nectar that upgrades pikmin? and maybe sprays as items?

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if that wasn't too hard

dry hedge
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That would be cool, maybe eventually we could get more pikmin enemies like the waterwraith

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But all that isnt easy

candid marsh
tardy fern
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The waterwraith is way more than doable

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two damage phases

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If not purples than a stun

dry hedge
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Sorry I should have added "that he made" at the end lol

novel turtle
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hopefully there'll be ways to control the posy spawning, as i already have posies in my moons and i kind of want em where posies would originally spawn in the games

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maybe a config option between random and some kind of posy-node based spawning?

marble mesa
umbral yew
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suggestion: A way to manually put bodies into onions to propogate pikmin.

marble mesa
umbral yew
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Ye, SellBodies hasn't been explicitly updated for v80, but in my testing it works just fine

iron sky
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surprised it works

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I mean if it works it works

umbral yew
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as a note, I am talking about SellBodiesFixed
i haven't done a full test of every creature, so idk if every monster works
but when a modded creature dies, it usually drops a glob thing if a body can't be dropped. So until further confirmation I'd assume that's what'd happen

novel turtle
#

...say that again?

south apex
#

that again

glad mist
tiny sable
random mural
#

Perfectly acceptable behavior there, ship it how it is

remote tree
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@tiny sable can we get a config for how long the interact takes?

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for plucking pikmin

south apex
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Good idea

tiny sable
quaint echo
tiny sable
random mural
#

GOD

fallow stratus
#

Love the explosion at the end of each lol

tiny sable
remote tree
south apex
#

notes most likely just using a white texture of the pellet posie so he can make all colors

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for testing

remote tree
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I see

fallow stratus
#

Was doing some config work for the pikmin and i noticed they have compat with code rebirth? It mentions them carrying loot to the shredder and then the compacter, however on oxyde our onion spawns way above the ship and any spawned in pikmin wont take scrap to the shredder and instead take it to the ship. We also have no onion on the company building and the pikmin did the same there when spawned in.

tiny sable
tiny sable
tiny sable
novel turtle
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i think it's pretty quick! a few days is not too bad

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and it looks almost there

south apex
tiny sable
#

The spawning equation for posies:
Basically the more Pikmin Types you have onions for the more posies will spawn
But the higher the overall falloff for outdoor pikmin types is the less posies will spawn
So you should start seeing posies more mid game.

south apex
#

math 😢

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I want to try to make a decor pikmin mod but I don't know how I'd do it

fallow stratus
tiny sable
random mural
#

Oh yeah, I just remembered I wanted to ask something, is it possible that you could give Pikmin Sprouts the same Scanning Type configs as the Pikmin? I use the PointOfInterest one for the Pikmin since it makes it easier to tell them apart from actual enemies and thought it'd be nice if you could change it to whatever you'd prefer for the Sprouts as well

tiny sable
#

will do

random mural
#

Oh also, I dont know for sure if this is intended behavior but when Wild Spawn Falloff is enabled and every type in the full Master Onion is at 100 or more total Pikmin, only Blue Pikmin seem to spawn in the wild now?

I know that it's supposed to make types with 100 or more stop spawning in the wild but every type I have is at 100+ so im assuming it just defaults to Blue Pikmin now since it HAS to spawn sprouts in the wild and Blue Pikmin are first alphabetically

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Also I hope im not being annoying or anything constantly sharing my findings, I just wanna help with bug reports since I love this mod so much

tiny sable
tiny sable
random mural
#

Ah okay!
Also yeah I had a feeling that was the reason! Just didnt know if it was intented or not

tiny sable
#

The SuppressedTypeFalloffThreshold config was actually made to prevent a single type from spawning a lot when every other type is fallen off. But I guess it doesn't properly account for every type being fallen off.

random mural
#

So um, I guess this just happens on Dine now? Beta Onion Spawn Config is set to True

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It's really funny

tiny sable
#

whoops, should start testing the configs a bit more

tiny sable
random mural
#

Oh hell yeah the sprout conf- IS THAT A CANDYPOP BUD

south apex
#

the expansion mod noteboxz said he'd work on 42 years ago

novel turtle
#

I'm poggin'

tiny sable
random mural
#

THAT'S SO COOOOL

remote tree
# tiny sable

Its the purple pikmin duplication glitch all over again

fallow stratus
# tiny sable

You doing some crazy work! Cant wait for these! Side note, i had a question for you, do you ever plan to add more enemies from pikmin like you did with the water wraith?

iron sky
#

Oh also Note

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I know this isn’t the right mod and that ur busy with LethalMin and stuff

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but this is still related to you in some form

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Will SelectableInteriors
-# (my beloved)
be fixed for v81

iron sky
#

Hooraaaaay!

#

I an pick my interiors once agaaaain

fallow stratus
# tiny sable Maybe, not sure yet

Heres hoping, would love to see emp bulblax or beady long legs get added if you ever do. A question about the pellet posy, do you plan for them to come in different sizes like in the games? So like 1, 5 and 10?

marble mesa
#

If only meta-balls were possible in lethal, then the plasm wraith could be made

marble mesa
#

The mysterious lifeform is made up of meta balls while the- WAIT

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Edited Slime model

remote tree
#

are we going to get both wraiths?

marble mesa
#

Prob not xD

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While not the same some alterations could be made, wont look like the game but unless meta balls could be created in lethal let alone run well

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I just like brain storming

remote tree
#

why not just use 2 spheres with a bunch of bones to mimic metaballs?

#

would that work?

marble mesa
#

In pikmin 3 the mysterious lifeform is made up of meta balls which lets just say runs real time physics in game so lower end PCs will not run the game

remote tree
marble mesa
#

The Wii U and switch were fucken good

remote tree
#

neat

marble mesa
remote tree
marble mesa
#

Maybe problem is the game's limits and peoples PCs limits

#

Meta balls are heavy in terms of power, low end PCs likely wont be able to run it

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That or lag

remote tree
marble mesa
remote tree
#

how much does the average pc have?

marble mesa
#

im not a PC guy xD

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Also this is googles forsaken AI so it could be lying

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But it says PCs are more likely better

remote tree
#

if pc's are better on average SURELY it could handle it

marble mesa
#

Thats one problem likely solved now is it even possible to make meta balls in lethal

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If its not then we hooped, that and if the dev wants to even mess around with the play dough

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Blender

remote tree
#

maybe use a bunch of bones

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and code it from scratch to make it so the bones dont clip oob

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and just fake it

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(until you make it)

marble mesa
#

Problem is meta balls are not a model

remote tree
marble mesa
#

No model = no bones

remote tree
#

i guess maybe just code them from scratch, idk how complex metaballs are

remote tree
marble mesa
#

The way i gathered it is meta balls are math

marble mesa
#

If meta balls are impossible or laggy because game can also add onto the strain of the PC plus the meta balls, remaking the model would be the best

remote tree
#

yeah just make it so that if the centre of the model raycasting out to each bone intercepts a wall, force the bone to be where the interception is

marble mesa
#

Would love to see the golden boy in lethal, but i also understand if not xD

marble mesa
remote tree
#

odd because the hygrodere seems to always clip thru walls

marble mesa
#

The slime mostly shifts

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not always but kinda

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at least from what i have seen when they pass thru doors

remote tree
#

i didnt notice it

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probably because of hoy much he clips thru walls

south apex
#

Hygrodere just uses bones and basically same things spiders use when walking

novel turtle
#

my thing with the plasm wraith is not the metaballs rendering, it's the chasing, grabbing, retreating, attack point, and all the attacks for the actual boss fight 💀

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unless you mean it'd just be the chasing part

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it's a lot to add for a "basic" lethal enemy

remote tree
#

I think they mean just the mysterious lifeform

marble mesa
#

Ya just that thing

novel turtle
#

fair enough then, that's fairly basic by comparison to the whole guy

marble mesa
#

Ya no the boss eh idk

#

Could be a valuable scrap that he guards

remote tree
#

He eats scrap

#

And stun him makes him drop everything and explode like he does ingame but i forgot what causes it

novel turtle
#

attacking the cube core does iirc

random mural
#

So I downloaded some new moon mods today and found that the Pikmin no longer spawned for some reason, I figured out it seems to be this mod that causes them to not spawn? (Onions still spawn to be collected tho)

#

I believe this might have something to do with it perhaps?
(This might be something the other mod author has to fix instead but I thought I'd share here anyway in the off chance it is a bug with Lethalmin rather than Universal Radar itself)

south apex
random mural
#

It should, but for some reason it effects Pikmin Spawning?
It does require this mod too which I thought was the issue at first but turning Universal Radar off while keeping TerraMesh on didnt effect the Pikmin and they spawned like normal? Perhaps it might just conflict with another one of the mods I have downloaded? Just dont know which one in that case, not a big deal tho

tiny sable
#

prolly cause of this

[Error  : Unity Log] TypeLoadException: Could not resolve type with token 0100008d from typeref (expected class 'DunGen.Tile' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
Stack trace:
RoundManager.FinishGeneratingNewLevelClientRpc () (at <bc42cf6950c34b22862bb697b6cfe961>:IL_0191)
RoundManager.__rpc_handler_2729232387 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <bc42cf6950c34b22862bb697b6cfe961>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:FinishGeneratingNewLevelClientRpc()
<LoadNewLevelWait>d__166:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
random mural
#

Ohhhhh

tiny sable
#

Looking at it, both universal and terra mesh has not been updated for V80 so I'd assume they would break mods that try to patch the FinishGeneratingNewLevelClientRpc() method (The method that LethalMin uses to spawn pikmin)

#

Because V80 changed the way DunGen was compiled so it's in it's own assembly and not apart of the main Assembly-CSharp assembly.

random mural
#

Ahhhh I see!

quaint echo
#

Holy cannoli this is the most active the threads been in a while

south apex
#

Very

inland cave
# tiny sable

now what if you were evil and added the unused one that kills pikmin for no reason

south apex
#

Oh yeah that thing

remote tree
south apex
#

Good job

quaint echo
umbral yew
#

Question regarding the update progress stuff:
Do you have a keybind to explode yourself, or do you put a trigger in the code to explode you if something goes wrong

south apex
#

specifically this mod, but I don't know if it crashes your game too

fallow stratus
#

The new lethal company update breaking a bit of the mod for anyone else? Since the stealth update yesterday we cant see the pikmin we have in our group, pluck a phone charge wont work and the onions are not correctly displaying pikmin count.

EDIT: IS FIXED!

random mural
#

Hm? I was playing it like 10 mins ago and it was working fine?

south apex
#

I never really understood the numbers in the onions

fallow stratus
random mural
#

Everything was working as intended for me yeah

south apex
#

how much mods do you have

#

high number of mods often break LethalMin

fallow stratus
#

Its around a 100+, but thats the thing, no issues at all, then we got a lethal company update and now we had issues, heck one of our mods golden scrap also started to not work,

south apex
#

with that much mods and a Lethal Company update its gouranteed to break

#

guranteed*

#

however Lethalmin was patched for v80 so maybe a mod incompatbility

#

but I highly doubt a mod incompatbility would affect that stuff you reported

fallow stratus
#

Funny enough it worked fine before, did allot of testing and no issues, then the new update and boom, there was some other mod updates to, code rebirths dawn lib

#

I found out just now the halloween settings for CR was causing some issues, so i am gonna test and check that stuff now

#

Ill give a status report after i test it with more info, hoping its just something dumb on our side lol

south apex
#

also might want to send logs after

fallow stratus
#

......it all works now

#

I disabled the halloween skins from CR and now.....it all just works fine...

south apex
#

wow

fallow stratus
#

I dont even know how that could cause that, i know their dawn lib updated.....but...

#

Well, i edited my og message incase dev sees it to let them know it was fixed lol

random mural
#

So I was playing around today and I think the "Non-Water Resistant Pikmin Avoid Water" config needs some tweaking or something bc the Pikmin still walk through puddles and drown

#

They do seem to avoid deep water mostly but will still get caught in the water at the shoreline when pathing around bodies of water?

#

This is with the config set to true btw

remote tree
random mural
#

This one! Highly customizable in the configs

remote tree
#

Thanks

#

Sorry i missed it at the moment :P

marble mesa
fallow stratus
#

So just checking to make sure, we started getting this issue when we leave sometimes and i dont fully think its lethalmin, but its mentioned here

#

We have added the new forked version of mirage so it could be that, just posting this incase anyone else is getting it to

#

Though i am gonna bet its the new mirage fork lol

marble mesa
#

I have seen that before i dont know what caused it

south apex
#

It still works

iron sky
#

Where’d ya get that information pardner?

south apex
#

I’ve been using it t

#

Everything still works like normal

iron sky
#

Oh yeah? Show it cowboy

#

Bowowowowowowow

south apex
#

Enemies and mimics do the copy thing

#

Skill issue trust

quaint echo
#

NOTEBOXZ.

#

HE KEEPS LEAVING THE SERVER, HE'S STUPID!

#

HE WONT LEAVE, HE WONT ABANDON THIS MOD!

#

I WONT LET HIM

south apex
#

Why the hell is he gone again

quaint echo
#

Thats a question ive been asking myself all weekend

fallow stratus
#

Its not just that

#

The github on the lethalmin mod page is also gone

#

Hope everything is ok with noteboxz

random mural
#

Hasnt that always been gone? I swear I tried clicking that link in the past and it just providing an error page

south apex
#

noteboxz got kidnapped by nitendo

fallow stratus
random mural
#

Ahhh

quaint echo
remote tree
quaint echo
#

Yep. Again.

remote tree
#

when has this happened before?

novel turtle
#

there was a months-long hiatus before v80 came out

quaint echo
#

i love the guy to peices but whenever he does this i wanna rip a tuft of my hair out

fallow stratus
#

So he does this every now and then i take it?

quaint echo
#

Pretty much

#

Guess this means im covering for him for now

marble mesa
#
[Info   : LethalMin] NewCoinPrefab(Clone) has cleared its route
[Info   : LethalMin] NewCoinPrefab(Clone) successfully created a test route to the ToShip
[Info   : LethalMin] NewCoinPrefab(Clone) has reached a route node: EntranceTeleportA
[Error  : LethalMin] NewCoinPrefab(Clone): Could not find entrance``` i dont think the pikmin like Generic Interiors
quaint echo
random mural
#

Yeah they dont, I tried playing with em before too and they dont wanna go through main from inside. Seems to just be main tho?

marble mesa
#

Also encountered the pikmin not being able to get on to the ship, my guess is 2 story and wider ship, turned on the navmesh regenerator

marble mesa
#

May have found the issue this was active despite the fact that i had both so

fallow stratus
# quaint echo Pretty much

Reminds me of a friend i used to have, for them they suffered from some mental issues which would result in them unfriending and leaving all servers when a episode came around. For noteboxz it could be similar or he could be the type that gets distracted or easily tempted to look at things on discord and perhaps leaves it so he can focus. Either way hope he is doing ok.

quaint echo
#

Yeah same

fallow stratus
marble mesa
#

Yep, what interior?

fallow stratus
#

It had elevators and stair cases going up on and down on floors, not sure which one though as it was the first time i saw it, will try to get the name

#

Tower

marble mesa
#

Ah ya tower is from the same mod i have so ya

#

I can say its the update that messed with it as they worked together in V73

random mural
#

^^^

#

Yeah all the Interiors from that mod have the same problem, it might be an issue on Generic Interiors end since the Pikmin work fine in most other Interior mods

#

Only other one they have issues with is Vehicle Hangers from my experience at least?

#

But that also worked fine before v80 so

#

Beats me

fallow stratus
#

Interesting, may have to downgrade to the v73 then. Thanks for info.

inland cave
#

the only interior mod i've tried for v80 that has worked is the one liminal pools one

#

it looks a bit weird because the water in the interior isn't deep enough for pikmin to drown in, but the pikmin pathfind perfectly fine in there

#

hoping that scarlet devil mansion gets updated for v80, pikmin pathfind well on that one

random mural
#

I have found quite a few they pathfind well in

#

I can list em if anyone would like!

novel turtle
#

i've gotten a report that my pellets aren't carried to the onion any more. not sure if anything with PikminItemSettings or onion routing has changed in recent patches, but most of them are prefab variants, and the PikminItemSettings script is set up like this (with different values obviously depending on type)

#

i'm not seeing anything wrong with the way it's set up, so i'm assuming it's something on lethamin's end. just letting y'all know

tiny sable
#

v81 might have broken the library. I'm not sure yet

novel turtle
#

ah, okay. thanks for the speedy response! just wanted to double check if it was something i did/can change

quaint echo
#

WHERE WERE YOU?!?!?!!?!!

#

Dms. Now.

marble mesa
#

Note i hope every thing is alright,

tiny sable
#

everything is, don't worry devlopment will continue as normal.

tiny sable
marble mesa
tiny sable
marble mesa
#

Ok thats sick as hell

fallow stratus
#

I still find it amazing that there exists a mod like this for lethal company, never had i thought that one of my favorite game series would have features recreated in lethal company. Me and my group of friends thank you for all your hard work noteboxz, and we look forward to all you have planned for the mods future!

random mural
#

SO COOOOL AAAAA

south apex
#

that is so damn cool

#

are the cutscenes in real time or just videos?

#

also how long will the side story be?

tiny sable
tiny sable
random mural
#

Oh btw, did you see that the Avoid Water config might need some tweakin?

novel turtle
#

i get this error when pikmin try to carry stuff from the interior outside on my moons, is there any way i can remedy this?

#

i tried moving around the entrance teleport and telepoint, but it still happens

#

if i bring the scrap outside then have them carry it from there, they can path fine, it's just when they're trying to leave the interior with it

tiny sable
novel turtle
#

They are null, but i double checked offense for example, and zeekers leaves it null on his moons as far as I can tell

#

I assumed the entranceteleport script just fills that in at start/awake or something

tiny sable
quaint echo
#

the red pikmin around the ship when note finally decides enough is enough and gives the kidnapper fox the ability to kill pikmin:

#

i swear to god man, isnt the kidnapper fox supposed to be SCARY? ive had four reds take down that mf while i was still inside collecting treasues. Please make the kidnapper scary again.

remote tree
# tiny sable

“Bro the company is going to fucking kill me, HOW DID I MANAGE TO CRASH AN AUTOPILOT SHIP”

quaint echo
remote tree
quaint echo
remote tree
#

Note should make it a guaranteed meteor shower on day 1 stare

#

(Im evil)

south apex
random mural
remote tree
#

also any clue how to get pik 4 sound files without ripping them myself?

#

cuz i need the npc voicelines for something cool

random mural
#

Idk if they have the NPC voicelines tho

remote tree
#

i need the guy everyone hate's voiceclips for somthn funny

novel turtle
#

a different server dedicated to pikmin hacking has a resource, if you want it i can dm it

remote tree
#

collins

remote tree
#

do you ever accidentally throw a pikmin onto the edge of the metal caves and then when you whistle them back they go diving into the endless abyss?

novel turtle
#

my entrance's exitScript correctly populates with the interior's, but not the other way around for some reason

proud mantle
remote tree
tiny sable
remote tree
#

you might want to up the length if possible without dragging it out boringly

#

then again lethal is meant to be like

#

a one session and your done until next time

#

or something

proud mantle
# tiny sable

Each day in Pikmin 1 is about 13m 30s so this guy at best spent an hour on the impact site

remote tree
remote tree
proud mantle
#

The other 29 days only account for 6 and a half hours
Even then at that speed you're staring at the particles in the air half the day

remote tree
#

oh

#

lolllllllllllllls

#

whats the fastest speedrun

proud mantle
#

45 minutes

remote tree
#

FOURTY F-

proud mantle
#

7 hours at impact zone 😈😈😈

remote tree
#

thats-

#

pretty long

tiny sable
remote tree
#

Interesting mechanic

#

Well

#

Idea

#

Or smthn

#

How much will the v-type be worth?

#

ooh i got an idea!, scrap like the bolt, metal sheet, axel, engine, apparatus ect are used to repair the ship, but you can also find other scrap for sparklium

#

And you need a certain amount of both per area (if progression is like in the actual pikmin games)

random mural
# tiny sable

GOD I cannot wait to see the full Side Story mode and how it works after ur all said and done with it

random mural
#

meant to say done

marble mesa
#

Man got domed

south apex
#

I wonder how the side story would work with other game changing mods

#

either it just doesn't work or its fine

marble mesa
#

Probably not

quaint echo
tawny isle
#

Henlo, does anyone know how to fix pikmin not moving while holding scrap on custom moon, or if it can be fixed

#

They just stand there

tawny isle
marble mesa
tawny isle
marble mesa
#

Strange tho i have had an issue with some moons of his

inland cave
#

yeah that's a bit weird, nostalgia is a regular mod in my group's pack and the pikmin work great on that one

tawny isle
# marble mesa What moon?

Diagnosing further; Ascension, Dejection, Lua, Row, Kiln, Hollowed, Manuland and Allure are the moons in which pikmin can't navigate inside but do just fine outside

marble mesa
#

I don't now why it does that

#

Wesley's moons had that issue if i recall as well

tawny isle
#

Dang, guess i'll just avoid those moons if there's no fix for now

glad mist
#

I still can't believe im in the special thanks for this mod

#

Amazing work dude

tiny sable
#

Prolly cause of this

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.Routeing.RouteGenerationStrategy.IsExitPathReachable (LethalMin.Routeing.RouteNode node, LethalMin.Routeing.RouteNode exitPointCheckNode) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:126)
LethalMin.Routeing.RouteGenerationStrategy.GetMostPathableEntranceNode (System.Boolean Outside, UnityEngine.Vector3 from, System.Collections.Generic.List`1[T] entranceNodes, LethalMin.Routeing.RouteNode exitPointCheckNode) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:74)
LethalMin.Routeing.IndoorToOutdoorStrategy.GenerateRoute (LethalMin.Routeing.PikminRouteRequest request, LethalMin.Routeing.RouteContext context) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:380)
LethalMin.Routeing.PikminRouteManager.CreateRoute (LethalMin.Routeing.PikminRouteRequest request) (at ./Scripts/Routeing/PikminRouteManager.cs:161)
LethalMin.PikminItem.TestRoute (LethalMin.Routeing.RouteIntent intent) (at ./Scripts/PikminItem.cs:1322)
LethalMin.PikminItem.DetermineIndoorRouteIntent (System.Boolean shouldPreferVehicle) (at ./Scripts/PikminItem.cs:1298)
LethalMin.PikminItem.DetermineRouteIntent () (at ./Scripts/PikminItem.cs:1271)
LethalMin.PikminItem.CreateRoute () (at ./Scripts/PikminItem.cs:1167)
LethalMin.PikminItem.GrabPikminItemOnLocalClient () (at ./Scripts/PikminItem.cs:402)
LethalMin.PikminItem.Update () (at ./Scripts/PikminItem.cs:986)
tiny sable
#

Which is the same error PF1 was having

#

So I think custom moons are bugged for now

random mural
#

That's weird, some of the Custom Moons I play on work fine?

#

Wonder why certain ones dont

novel turtle
#

It's definitely weird

quaint echo
#

"you bro we landing on artifice"

the 8 remaining red pikmin inside the onion:

south apex
#

me watching all my pikmin in a group get shot by a missle in front of me while on Artifice

quaint echo
#

ive lost so many pikmin on the "walk of shame" back to the ship after i run out of mins

random mural
#

This is why I use Winged or White Pikmin a lot

tiny sable
random mural
#

Also gotta say, I have never really used the Cruiser with Lethalmin till deciding to try it out today and... wow, this is BEYOND cool, why didnt I do this sooner?

marble mesa
#

Btw the pellets work for me

marble mesa
#

Something interesting so i lifted off impact site, the malfunction mod changed the moon i went to and i saw this before i left, the sprouts from the impact site, no clue what happened there

random mural
#

What the...

marble mesa
#

Yep once i landed on the company building they vanished

remote tree
#

Somebody gotta remix the song: “beware nintendo’s pikmin games” but instead of pikmin games its pikmin mods for lethal company

#

Also what happened to the pikmin cave’s interior?

marble mesa
#

That was someone else's project not note's

#

No clue PF1 said something about someone else picking it up but i don't know

remote tree
random mural
#

Idk if it's just me but I swear sometimes my Pikmin DECREASE in number when I put them back into the Onion...?

#

I had 59 White Pikmin from one day then the next I only had 23 in there?

remote tree
#

update soon?

quaint echo
#

Uhhhhhhhhh

remote tree
#

wait we cant say soon can we its trademarked

marble mesa
#

Probably an issue on my end, but i tend to lose pikmin when ending a day even if i never took them out, the yellows in this case

remote tree
#

The smoky progg from pikmin 1 got to them

remote tree
#

after replaying pikmin 4...

#

the visuals for the whistle need a revamp in my opinion

#

big sphere of "hey! pikmin! come over here"

random mural
tiny sable
#

That will be fixed in the next update tho

marble mesa
#

Ya i have been using the pluckaphone

umbral yew
#

Idk if this idea has been talked about before, but I feel like it'd be cool if you officially collaborated with Pikmoons.

south apex
#

pretty sure pikmoons has compat from stuff on their moon to LethalMin

umbral yew
#

I know it's compatible.
I just meant that like, since it has the moons and even scrap from Pikmin it could be cool to collaborate with the new game mode seen in the video.
Like, since the goal is to fix the ship, maybe grabbing Pikmin scrap would be necessary?
Also, it has pellet flowers and bomb rocks and other stuff too. I know it's on them to get it to work with the Pikmin (which they've done), but imo it feels like those things could be useful for Lethalmin generally speaking. Maybe make it easier to encorporate them like I saw in an earlier dev video where you were adding the pellet Posies.

remote tree
#

random bit of information about my life that is only barely related to this thread, im making a pikmin styled game for a tech assignment in school

umbral yew
#

Neat

remote tree
#

it has to be themed around australia so

#

uh

#

ant

umbral yew
#

Spiders

remote tree
remote tree
#

i thought of ants first since its uh

#

what inspired the legend to make pikmin

#

miyamoto

south apex
#

yeah I remember when I asked if bomb rocks were gonna be in this mod

#

this

marble mesa
random mural
#

Oh also, I wanted to ask, is it possible to make it so that an Enemy's hitbox for killing Pikmin gets disabled while the Enemy is stunned? I've seen Enemy's just kill Pikmin while they're stunned a lot with Baboon Hawks and Bunker Spiders specifically and it's kinda jank feeling, would also be nice for Ice Pikmin freezing and give it more value to do that

tiny sable
tiny sable
tiny sable
south apex
#

I can get like 700 on a good day with Pikmin on Assurance

south apex
#

I’m gonna guess scrap values are like halved or the games now extremely hard

tiny sable
#

Partially that and the fact you wont be able to go to vanilla moons during the side story

south apex
#

Custom moons?

random mural
random mural
# tiny sable

Oh im SO streaming this whenever I get the chance once it drops, this is looks so fun

tiny sable
random mural
#

Seems logical and doable

remote tree
#

the entire situation with the evil code in mods happend while i was asleep lol

south apex
#

it happened while I was playtesting

remote tree
#

OOF

south apex
#

well very close to it

remote tree
#

so you were just barely unnefected?

south apex
#

like 30 minutes or an hour after

#

yeah

remote tree
#

i wonder if

south apex
#

I didn't even get the notification of it happening lol

remote tree
#

note was effected

south apex
#

he seems fine

#

hes editing code rn

remote tree
#

ok thats good

south apex
#

note leaving the server for the 500th time

#

glad note didn't get affected

tiny sable
quaint echo
#

Yeah we're fine

tawny isle
#

Question are pikmin compatible with DunGenPlus?

quaint echo
marble mesa
south apex
#

DunGenPlus only makes different possibilities when creating the interior, which means it doesn't affect stuff like navmesh

marble mesa
#

Pikmin placed into the onion when there are 100 in the field may also have trouble saving, i had given 2 eyeless dogs to my winged and yellows and their numbers seem the same after i relanded

#

Got a video of it happening

marble mesa
#

Glow pikmin gun when?

south apex
marble mesa
#

Ok then

south apex
#

I cant read it cause I’m on phone

#

I could open it in notes but we don’t talk about that

marble mesa
#

Walk outside, have the fucken water wraith land on my head

#

Better view

marble mesa
#

I don't want to alarm anyone, but i think there were glow pikmin here(Ignore the 2 over there)

marble mesa
#

Question why can't yellows interact with the bee hive anymore?

quaint echo
#

Uhhhhhhhh thats not normal

random mural
#

I think that has something to do with EverythingCanDieAlternative if you have that

#

Keyword think

#

Bc I swear every time I get specifically that mod added, Yellows no longer pick them up

marble mesa
#

Ohhh that kinda tracks, Shit

random mural
#

Shouldnt be too much of a hassle if you just make bee killable like I do

marble mesa
#

I mean i guess tho what id do is make them a bit tanky

random mural
#

That's what I do yeah

#

not too tanky tho since they do require Yellows for me but it's entirely up to you what you'd prefer!

#

Maybe if you set the mod to not effect bees it miiiight fix it? Dont take my word for it tho

marble mesa
#

That's what i did normally was make the mod not touch the bees in anyway

random mural
#

Ohhh

#

Welp then yeah, giving em hp is ur best bet. Still have to carry the hive manually tho after

#

I wonder why that mod is what does it tho

marble mesa
#

I wonder what nightmare fuel cadaver infected pikmin would look like

random mural
#

Im fine never seeing those haha!!

marble mesa
#

Just a swarm like creature

umbral yew
#

probably similar to how the mimic works with pikmin currently, i'd asssume
turn them into puffmin or smthn

icy lantern
#

@tiny sable We presume that you aren't active in the thread anymore, so apologies for the ping. But, since we have LunarConfig installed, we have to input the Water Wraith's weight manually, or else they won't spawn, since Lunar config overrides every spawn weight string for entities on a configured moon.

#

Will that conflict with their behavior to randomly choose between the interior and the exterior to spawn? :v

tiny sable
icy lantern
#

We'll be the judge of that... Testing rq

#

OH MY GOD

#

YES, THEY DO

#

WE GOT JUMPSCARED

#

😭

#

Good to know...

#

;w;

tiny sable
icy lantern
#

Ohh, okay

#

Figured, but wasn't sure...

#

Ty

quaint echo
random mural
random mural
#

Oh btw, thought this would be a cool thing to add, make it so specifically Ice Pikmin dont slip on Gunkfish goop! Would make sense too since they can freeze liquids like water and mud in the games

#

If possible you could just add it as like one of the resistances in the Pikmin configs

tiny sable
#

sure

icy lantern
#

This doesn't work

#

Pikmin keep consistently drowning on March'

umbral yew
#

Is there even a path to the ship that doesn't go through water on March?

remote tree
#

have them chuck the scrap across the bridge like they toss treasure up ledges in... HEY PIKMIN

earnest crater
#

Dunno if this is important but the VR version has issues with showing the P4 Onion. I haven't tested it further than this, but I was wondering if it was because of the VR Shader Fix mod I grabbed to fix the Pikmoons in VR

#

Also PluckAPhone doesn't work in VR from my testing, idk if thats important either-

#

ALSO I'm curious if there's a potential for a super rare chance for the Purple/White Onions from 4 to spawn

earnest crater
#

Oh!

#

Damn, guess the rarity worked in its favor. I have yet to see it

quaint echo
#

Heres a little secret, head to moons with a high power level. Such as any of the paid moons (and march and adamance) you'll more likely to find them there.

earnest crater
#

Ooooh

#

Oh btw I'm still concerned about the visual issues in VR

#

Again, the Onion, or at least the P4 one outside the ship, doesn't render properly, only rendering in one eye and stretched

#

And the Pluck-A-Phone just doesn't work. That one kinda bummed me out

#

Again, in VR

#

Also I'm wondering if there's anyone who wants to play it. Havin a hard time finding ANYONE to mess with it

random mural
#

Hey arent Rock Pikmin supposed to be immune to Bullets? Cause sometimes they die to them anyways and it's kinda confusing... but maybe that's my fault somehow? Could be a conflict with EverythingCanDieAlt perhaps?

quaint echo
#

Maybe

earnest crater
#

Is there anything this mod cant do?

#

Like...can Ice Pikmin freeze water?

quaint echo
quaint echo
earnest crater
#

Damn, that I assumed would cause issues in-game

#

I saw the frost on enemies but didn't have any interest in going to a water-filled moons to test THAT mechanic

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-# once again eliminating the need for blues

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-# they cannot catch a break

rich dawn
#

i think i have a problem with lethal min

remote tree
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Yo would it be hard to add those small details like pikmin slacking off if you idle, tripping, having slight differences in how determined they are ect

rich dawn
#

mmmmmm so? this is a spam log

quaint echo
remote tree
#

It would fit the vibe of lethal

quaint echo
remote tree
#

always got the funniConfigs

earnest crater
#

Yeah last thing we need is some tripping pikmin when you're trying to run from things. Plus it was in one game and never again for a reason

#

Imagine if the waterwraith spawned

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Pikmin extinction awaits

#

Pikmin left behind when you need em most would be super annoying too

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-# There's a reason Pikmin Squared uses Pikmin 2's pikmin ai

random mural
#

I could see it as a funni config if you felt like turning it on but nothing more, tho even then I dont see it as an absolute necessity to be one

earnest crater
#

Perfect way to put it

remote tree
#

maybe the tripping is annoying but in my opinion them slacking off you stand around for a bit is just

#

good immersion

remote tree
earnest crater
#

Yeah

#

Aside from thar

#

Because i will add that a lot of P2 assets in that were redone to be P1 stuff

earnest crater
#

Oh oh!

#

What if there was a visual config where they grey out when out of a squad?

#

Like in Pikmin 1?

quaint echo
earnest crater
#

I didn't know anyone had strong feelings about it

#

I just thought since this mod has so much, why not have a lil cosmetic difference?

random mural
#

I prefer them keeping their color in every game past 1 but I wouldnt say I outright hated it? Just is kinda eh to me, I really just prefer them keeping their color hues, especially since it'd be hard to differentia with White Pikmin in the mix

marble mesa
#

I did not really like the gray effect for idle pikmin

earnest crater
#

Damn

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Also is there anywhere I can look for other players for the mod?

remote tree
#

I ever so slightly prefer them turning grey like p1

remote tree
#

Its just small details like that

remote tree
remote tree
#

Also note, can u add the lineup trumpet?

#

Also can we get pikmin bloom generation models?

quaint echo
#

Note's just one guy bro he already has enough on his plate 😭

remote tree
#

No

#

Nonono WAITWAITWAIT

remote tree
#

Pikmin 1 pikmin are the most alive out of the entire series

earnest crater
#

Okay genuinely Swarm would be cool...buuuut Charge was sorta made to replace it

#

What I wanna ask for though that might actually be USEFUL is the ability to charge with only one type like in Pikmin 4

#

But at the same time, I'd focus on fixing issues and whatnot

#

Like rendering issues in VR with or without the VR Shader Fix, or the PluckAPhone not fucking working in VR I'm still mad about that because I wasted hard-earned credits on it only for it to not work in VR

#

...yknow what, actually, a swarm horn item like in Pikmin 4 be a neat side-grade to the Pluck-A-Phone. Instead of insta-plucking, you get more control

random mural
#

I feel like that'd be pretty weird due to Lethal Company being first person tho no?

south apex
#

If I remember pressing 4 does that

earnest crater
#

Thats just a basic charge though

south apex
#

Oh

earnest crater
#

I mean an item that allows you to swing em around as a crowd

south apex
#

Yeah I see

earnest crater
#

Kinda wish P4 didn't make it an item only earned by beating that Olimar mode

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Especially when 1 and 2 had it as a default feature

remote tree
#

the lineup trumpet isnt from olimars shipwreck tale

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its from an obscure npc when u get all musical treasure

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olimars shipwreck tale doesnt give you anything, it only unlocks the sage leaf

earnest crater
#

wh

#

Thats not how I remember it-

#

wait

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Okay yeah the treasure one is right

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But I SWORE Olimar gave you something-

#

I remember doing Sage before I had him

remote tree
#

he gave oatchi the swallow ability

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but thats when you talk to him

#

not for beating the tale

earnest crater
#

huh

novel turtle
#

beating shipwreck tale unlocks sage leaf trials according to the wiki

#

i forgor cause it's been so long

earnest crater
#

Ngl Pikmin 4 was kinda ass so don't blame me for forgettin'

remote tree
#

i replayed pikmin 4 this month cuz i felt like it (and pikmin 1)

#

100% them both even tho i alr have

earnest crater
#

I've been replaying 1 and 3

#

3 for challenges

remote tree
#

speaking of pikmin 1, somebody should try to make a mod for pikmin 4 that replaces the shipwreck tale with a recreation of pikmin 1 with pikmin 4's graphics

#

-# also a mod to bring back the puffstool to its former glory

earnest crater
#

Ngl Pikmin 4 just would not support that simply because of how the game is built

#

The enemies don't respawn at a new dawn

#

The dogs exist

remote tree
#

oh right

#

moss

earnest crater
#

Auto Lock-On

remote tree
#

i meant just like the maps

earnest crater
#

Right

#

THAT could work

remote tree
#

but how would moss be implemented in this hypothetical mod

earnest crater
#

Considering how small P1 maps are to P4, I could see it working

remote tree
#

-# ignore that we are talking about this in the lc server simply because this is a pikmin mod's thread

remote tree
earnest crater
#

Speaking of, is anyone willin' to play it atm?

remote tree
#

i do online school

#

like the zoom meeting school

earnest crater
#

Moss/Oatchi break the game

remote tree
earnest crater
#

Ngl I just don't care for P4s story enough to wanna care for moss or oatchi

#

To me, this is some Crash 4 shit without any reason

#

Where they retcon like, several games in one swoop

remote tree
#

yeah

#

if somebody were to make a mod where the shipwreck tale is replaced with a remake of pikmin 1, it could probably just be part of a mod that reimagines pikmin 4, (this hypothetical mod would also make the koppaiates the real koppaiates from pikmin 3)

#

also regarding the extra hand item, im more mad at just how SLOW it is rather than it being the LAST thing you get

#

(since new game+ is a thing now)

earnest crater
#

Idk if I could stomach replaying the game on a different device to get everything, then play New Game +

#

Pikmin 4 just BORES me

remote tree
#

i love oatchi but he gets too op too fast

earnest crater
#

Can someone tell me what the Whistle Fix for LCVR fixes?

remote tree
#

this is true for both games in the series in my opinion, but the hard mode making the pikmin count limit 60 is just.... bad design

earnest crater
#

I stand by it. Comparing it to other Pikmin games, it fails in so many ways that only Modern Nintendo could fail in. Cultivating Pikmin is nigh impossible at a fast pace due to enemies refusing to respawn, Colin won't shut up, the game gives you too many GOOD items when the game is already over, and Oatchi/Moss kill the difficulty along with Auto Lock-On.

earnest crater
#

In a vacuum, its great! But its not its own thing, is it?

#

Its a product Nintendo teased us with, only to under deliver

#

I will resind my statement of the game bein ass, but its just boring.

#

And being boring is probably worse than being genuine ass

#

A lot of ideas it brings are cool! The game looks beautiful! Night Levels are super fun! Its just...the day time stuff...

earnest crater
#

Okay I FINALLY got a screenshot of this. Idk what causes this at all

#

Imma see if this applies to the P3 and P1 Onions, but I swear, if it applies to the Pikmin 3 onion im gonna cry-

earnest crater
#

Okay this seems to be the only issue with the P1 Onion

remote tree
quaint echo
earnest crater
#

Anyone interested in playin this?

south apex