#[Discontinued] LethalMin (LC Pikmin Mod)
1 messages · Page 16 of 1
can someone help? im getting enemyai error on console on v80
whats the error?
wait ill show
[Error : Unity Log] MissingFieldException: Field not found: single .EnemyAI.refreshDestinationInterval Due to: Could not find field in class
Stack trace:
LethalMin.PikminAI.Update () (at ./Scripts/PikminAI.cs:575)
[Error : Unity Log] MissingFieldException: Field not found: single .EnemyAI.refreshDestinationInterval Due to: Could not find field in class
Stack trace:
LethalMin.PikminAI.Update () (at ./Scripts/PikminAI.cs:575)
you're playing on Letalmin version 1.0.31 right?
yess and im on the beta version of lc
Could you provide a mod pack code?
What does causes the bug to occour?
it already starts when i land the moon and keep spamming
and then the pikmins just keep freeze
oh v80 updated to the main branch
I tested it with just lethalmin and no other mods and no errors occoured so if it still happens it could be cause by another mod
And some of your mods are unupdated
which is probably why CR is spamming errors
pikmin pathfinding does not appear to be functional for me on the interior of March
it works perfectly fine outside of the facility, though
i tested another day on Experimentation and the pikmin pathfinding worked just fine both inside and outside
I did remember the changelog saying that reworked March's interior
i think it changed how the multiple fire exits work
whoops
not related to lethalmin but a mod that i usually always run alongside it, the Waterwraith mod is currently bugged and if you try to end the day it just leaves you softlocked on the planet
but i understand this mod has not been updated for v80 yet so it not working is very much expected, just wanted to give a heads up
so, now that v80 is officially out. some of y'all may have encountered a certain infectious plant.
dont worry, we have plans on doing something with said plants.
big plans

other plans
Fixed it, will update soon
The perfectly cut explosions never get old lmfao
yeah we're working on a fix. until then, just stay away from march for now, its not even worth the trouble.
oop note already answered this 
this video isn't loading for me but Im guessing its gonna be a story mission
why the hell is my download speed 0.80 megabites right now
i was right
for sure yeah, my group plays every sunday night so i was testing out some new stuff beforehand
truth be told the new March isn't great for having Pikmin on anyways if you don't have a lot of blue or winged ones
or however many ice pikmin it takes to freeze its water
“Pikmin bloom”
If anyone looked at his profile you wouldve seen this
THE ENDING
knee slapper
Ice pikmin dont break the bodies anymore
whoops 💀
schizophrenia simulator
Dont know if this does anything bad
universal radar is incompatible with lethalmin for some reason
saying this mostly so anyone who has this issue can find this message like how i was looking
it might be because apparently universal radar is half broken on v80 or something idk
Gonna need your modpack code dude because none of the bugs you are talking about are happening when I test it
well on a moon like scarlet devil mansion... the flying pikmin go straight into the water on those moons
though that maybe is because scarletdevilmansion has one of its fireexits just.... be surrounded by water
Zeranos is still broken
death explosions area amazing, just wish they didn't remove the bodies
Those mods are made by me, so Note doesn’t have any control over what gets updated
I should probably update them
yeah you should
also
creaturemin GET FUCKKKKKKKKED by ragdolling
like they become eldritch horrors beyond comprehension
(their models fall apart on ragdoll and don't repair
I wonder why
idk
ya makes sense xD 019d63e5-61b5-9057-49df-05f83e878cdc
The Backwater will spray and flee if pikmin carrying an item that requires 10 or more pikmin step on it.
forgot to remove the wip code rebirth configs 💀
The code rebirth compat is not in this update
everytime I update lethalmin it gets taken down temporarly due to "Invalid Package" or somthing
patched water
you should make a custom ragdoll thats just the flattened player for The Waterwraith
i keep getting big errors from lethalmin in #help-and-troubleshooting
Hey um, I've never done this before so im assuming this is where I submit bug reports for this mod? So, I think there's a bug with Winged Pikmin on March when crossing the broken boardwalk bridge thing where they'll dip into the water sometimes if they are in your squad? They can fly over it just fine when they're carrying scrap but wont when following you, im pretty sure it's mainly in large squads of Pikmin as it only happens to like 1-5 of them when crossing over that part
yeah you can report mod bugs to the forum
Sorry if this is a dumb question but this is the forum then right? Or is it something else? Just wanted to make sure
It's basically a "one size fits all"
You can post memes, feedback, bug reports, etc.
Ah okay! Got it, thank you!
Here's a clip showing what im talking about btw, only happens sometimes and seems to be more common the closer you stand to the part of the bridge where it occurs?
Anyone else not getting onions to spawn? We have not seen a single one in the last patch, we even turned the chance up to 1.0 and still dont see any onions spawning.
I have not seen any yet
Onions still spawn for me?
They do seem to be pretty rare tho, I have mine set to 2.0 and only can really find one and even then that's only like half the time. Still can get some days where I cant find one, if im real lucky maybe I find two tho
A bug that i keep coming across is when starting a new run, i'll start with an onion already.
not even the same onion each time. Sometimes it's every onion. Sometimes a random combination of onions. And the onion even has pikmin inside it already.
Im no dev for the mod but I noticed that would happen to me if I had the Pik Types mod installed and got, for example, the Orange Onion alongside the normal Onions. Maybe that might be the cause?
It happened twice in a "modpack" where I only had LethalMin (and required mods) installed.
Tho, everytime I've tried to capture it on video it hasn't happened
Huh...
Tried with 10.0, and still not one, even using admin to fly around and check all the loot on the maps, not a single onion, am now doing testing to see if another mod is at fault
Im assuming it must be, since I can still find mine when playing. Maybe a mod that effects or spawns scrap could effect it?
Currently going through said pack, so far no results yet
Though question
Are you using the beta spawning option in the config? Because i am currently not
I am yes, but I thought that was only for where the Onion LANDS, not them spawning in general?
So maybe that's it?
Tbh i am not sure, gonna try it
Reading it now, it looks like your right about that
Though this still puzzles me
I think it has to do with the fact when their nav mesh agent (the position they would be on the ground position) crosses to the broken part of the bridge, it is below the other part of the bridge causing them to dip down. I imagine in big squads this can sometimes cause the wingeds to touch the water below for a frame (causing them to be removed from the squad) then instantly exit the water due to all of the other pikmin.
Ohhhh I see
also, love your lethalmin streams btw
Thank you!!! I need to stream em again
The falloff mechanic was bugged
I was wondering if it was, didnt seem like it was working
for some reason I made it so the function that calucates the falloff attempts to get the pikmin in the onion from the onions... Before they even spawn
don't program at 3AM Xp
OOOOO
was the onion item blinding you and blocking your flashlight intentional?
I think it was a happy accident, onions are meant to be a little hard and risky to safely take outside.
^ yeah
Unless it's intended, there seems to be an issue where the onion won't spawn / appear on the company moon.
The onion cant spawn on the moon as the company moon has no navmesh. Theres a mod that gives the company moon a navmesh. Install that and the onion and pikmin should work just fine there.
thx
While I have not had any issues with the Glow Pikmin myself, as I rarely encounter them, in the debug menu thing (the thing that pops up when the mods are loading), it says "Item GlowSeed is not valid for Pikmin". And later it says "Body's GrabbleOject is bull. Cannot create PikminItem"
I do not know what effect this has on said items, as I haven't encountered them physically in a while.
There seems to be a bug with FairAi and the Quicksand slowing Enemy down mechanic it adds causing any Pikmin that steps into it to become very slow but also kinda just not follow anymore? Perhaps it's bc they're delayed but also they just slide into walls afterwards too so idk
To anyone who thinks the onions dont spawn they do they just i think more rare found this on titan
I have heard fair AI could be a bit buggy but i'll look into it
Note?
You gud bruh the discord u made is dead, your account is dead and theres an error when i resend the friend request (it also acts as if im blocked) but you still have me on roblox as a friend
AND THE THINGY IS COMPLETELY DELETED OH GOD… NOTE
Guys
Im not note
And i might be wrong
BUT im pretty sure note got hacked or something?
Everything related to his discord is gone
His roblox acc got a 7 day ban for… roblox ai being dumb
Apart from his actual user
So like i have no idea whatsoever what has been hacked(?)
So basically lethalmin might also be-
Yknow
Yeeaahhh
Hate to be the bearer of bad news
I have no clue if it actually is a hacking or if his steam account has been compromised
All i know is that something bad happened
Sheesh... well I hope everything turns out alright for them
Their roblox alt is… online…
So many blue pikmin
Last seen
4 hours ago
Note was i mean
Hacked (maybe, im not sure)
Yeah
Also the discord for the roblox game i was making with them is just gone out of nowhere
They either blocked me (which i know wouldnt be the case), or something happened that has the same effects as being blocked
Or of course
They did block me because of being backed
All their account details are gone as well
Hey can you check if you can dm them? To see if the hypothetical hacker blocked everyone they knew or something else happened
oh god
Yeah…
Yo chill
He just got a 7 day roblox pan for posting something Pikmin related on there
His steam, discord, and everything else is fine.
Dude he's FINE i am literally on call with him rn
Wha
Yeah I will
Oh
Wait really!?
Well that's good then!
Wait bucket
Oh wow
He deleted it out of fear of Nintendo
Oh thats understandable
And because roblox isn't exactly a good platform rn
Oh ok
Has y'alls not seen it
its not been good for fucking months
Its in so much shit right now
So
I assure you, Noteboxz is happy and safe.
holy yes its insane how much stuff happened after chat update
😭
Ok phew
He blocked you?
Uhm correction
after the SCHLEP situation
tru
well i cant message or re-friend him
Might sound odd but inform Note I am happy for his safety
and that the rest of us are too
Probably so he wouldn't get spammed by you freaking out, probably just wanted to distance himself
Due to recent developments (not entirely related to the ban) all and any progress on the game is halted and should not be resumed until further notice.
That's all I'm saying.
thats understandable
Ok
All your reasonings are understandable
Sorry I overreacted…
To shift the mood
Credits: Sonic the hedgehog 3 & Knuckles - Infinite Lives Cheat
Consider the following
Well im sure there is a very valid reason for everything
Still just jumpscared me considering i just got back from the beach
Ight im going back to bed because it is literally 3 in the morning
And saw everything deleted
For me at least
Oof
Now that thats all resolved im just scared what these… developments are…
God i really REALLY hate how hard it is to tell tone over text
And again… really sorry i overreacted
It's fine but please let us sleep 
Oki… hope everything gets sorted out and goodnight
Roblox is steam but for free and bad quality
Some games are good but yeah
I hope Note good luck but I don’t really know what happened
Mini ship
Thats a adorable
OOOOOO
the economy is so fucked up, this is all the company can afford now...
Oh btw I have found out it's not just the broken bridge it happens on, it also happens on the corners of any of the bridges on March I believe as that seems to be where I find 1 or 2 of my Winged Pikmin idling at upon seeing them leave my squad?
hmmm. I might have to look into march a bit more since it has change the most drastically amoungst all of the moons in V80
OH MY GOD
i just realized thats the shortened ship that Note showed
Oh also, I dont mean to pile on more bugs but I just thought I'd share this one still. Winged Pikmin seem to clip slightly into the ground when exiting the facility in ur squad which causes a similar thing to the bridge bug I talked about previously, as best shown here I feel
Mainly only an issue on, you guessed it, March
Yeah, gonna try to fix this next update
Yo note, can we get a “movie” style? Since the movie models are in bloom, (at least the yellow one is idk abt the others)
Movie?
Oki
Don't know how that would work tho given im pretty sure only a few are modeled
Tbf pikmin 4 doesnt have bulbmin or puffmin
Ya
Ya i have played all of the games save for bloom and the Other one
Just use the yellows as a base (specifically yellow cuz red’s nose is a deformation same with blue’s nose, the ears on yellow are added geometry)
Tbh i think they are just higher poly pik 4 models with small eyes
That would require modeling
True
oh my god they turned twig into a marketable ship lever
This would be amazing, maybe PF1ML could use them for his maps also
O shit
NO WAYYYYY
pellet posies yay! now we can finally have pikmin propogation that isn't just killing enemies and finding them in the world!
Thats awesome to see, some amazing work you have done for lethalmin, each time i see a feature from pikmin remade in lethal company i am left amazed.
could we have nectar that upgrades pikmin? and maybe sprays as items?
if that wasn't too hard
That would be cool, maybe eventually we could get more pikmin enemies like the waterwraith
But all that isnt easy
water wraith is too hard lmfao
The waterwraith is way more than doable
two damage phases
If not purples than a stun
Note ALREADY MADE A WATERWRAITH MOD LMFAO
I was using that as an example of creatures he already made...
Sorry I should have added "that he made" at the end lol
hopefully there'll be ways to control the posy spawning, as i already have posies in my moons and i kind of want em where posies would originally spawn in the games
maybe a config option between random and some kind of posy-node based spawning?
LETS GOOOOO
Sure
suggestion: A way to manually put bodies into onions to propogate pikmin.
You would need sellbodies for that to work plus that one if i recall has not been updated but good idea
Ye, SellBodies hasn't been explicitly updated for v80, but in my testing it works just fine
really?
surprised it works
I mean if it works it works

as a note, I am talking about SellBodiesFixed
i haven't done a full test of every creature, so idk if every monster works
but when a modded creature dies, it usually drops a glob thing if a body can't be dropped. So until further confirmation I'd assume that's what'd happen
As a what?
...say that again?
that again
wELCOME BACK GOAT...
Perfectly acceptable behavior there, ship it how it is
@tiny sable can we get a config for how long the interact takes?
for plucking pikmin

GOD
Love the explosion at the end of each lol
Why isnt the number in the middle white?
notes most likely just using a white texture of the pellet posie so he can make all colors
for testing
I see
Was doing some config work for the pikmin and i noticed they have compat with code rebirth? It mentions them carrying loot to the shredder and then the compacter, however on oxyde our onion spawns way above the ship and any spawned in pikmin wont take scrap to the shredder and instead take it to the ship. We also have no onion on the company building and the pikmin did the same there when spawned in.
Those configs were unused and accidentally left in version 1.0.33 and were removed in 1.0.34
Use This Mod to allow the onion to land on the company building.
why is this taking me so long to get working 
the crash of doom
^^^
The spawning equation for posies:
Basically the more Pikmin Types you have onions for the more posies will spawn
But the higher the overall falloff for outdoor pikmin types is the less posies will spawn
So you should start seeing posies more mid game.
math.
Any plans to re-add compat for this in the future?
(hopefully) next update
Oh yeah, I just remembered I wanted to ask something, is it possible that you could give Pikmin Sprouts the same Scanning Type configs as the Pikmin? I use the PointOfInterest one for the Pikmin since it makes it easier to tell them apart from actual enemies and thought it'd be nice if you could change it to whatever you'd prefer for the Sprouts as well
will do
Oh also, I dont know for sure if this is intended behavior but when Wild Spawn Falloff is enabled and every type in the full Master Onion is at 100 or more total Pikmin, only Blue Pikmin seem to spawn in the wild now?
I know that it's supposed to make types with 100 or more stop spawning in the wild but every type I have is at 100+ so im assuming it just defaults to Blue Pikmin now since it HAS to spawn sprouts in the wild and Blue Pikmin are first alphabetically
Also I hope im not being annoying or anything constantly sharing my findings, I just wanna help with bug reports since I love this mod so much
You might actually be right. Never got the chance to test it out fully so I assume because of that when all types are fully fallen off it defaults to blues because they ARE registered first.
btw you're not at all, your bug reports are super helpful :D
Ah okay!
Also yeah I had a feeling that was the reason! Just didnt know if it was intented or not
The SuppressedTypeFalloffThreshold config was actually made to prevent a single type from spawning a lot when every other type is fallen off. But I guess it doesn't properly account for every type being fallen off.
So um, I guess this just happens on Dine now? Beta Onion Spawn Config is set to True
It's really funny
whoops, should start testing the configs a bit more
Oh hell yeah the sprout conf- IS THAT A CANDYPOP BUD
I'm poggin'
THAT'S SO COOOOL
Its the purple pikmin duplication glitch all over again
You doing some crazy work! Cant wait for these! Side note, i had a question for you, do you ever plan to add more enemies from pikmin like you did with the water wraith?
Oh also Note
I know this isn’t the right mod and that ur busy with LethalMin and stuff
but this is still related to you in some form
Will SelectableInteriors
-# (my beloved)
be fixed for v81

Maybe, not sure yet
will soon
Heres hoping, would love to see emp bulblax or beady long legs get added if you ever do. A question about the pellet posy, do you plan for them to come in different sizes like in the games? So like 1, 5 and 10?
If only meta-balls were possible in lethal, then the plasm wraith could be made
yeah 🥀
are we going to get both wraiths?
Prob not xD
While not the same some alterations could be made, wont look like the game but unless meta balls could be created in lethal let alone run well
I just like brain storming
why not just use 2 spheres with a bunch of bones to mimic metaballs?
would that work?
In pikmin 3 the mysterious lifeform is made up of meta balls which lets just say runs real time physics in game so lower end PCs will not run the game
i know nintendo consoles have good power but rendering physics live? how does the wii u run that?
Its build well
The Wii U and switch were fucken good
neat
Hello! I'm Scruffy, and today I'm going to show you some interesting trivia about the amazingly detailed models in Pikmin 3! This game really pushed the envelope for the Pikmin series with its modeling and texturing detail, and its experimentation! I hope you enjoy it!
Here's the link to my Pikmin 2 sound effect trivia video!
https://www.youtub...
would it be hard to code metaballs from scratch? and do the same that pik 3 does and limit how smooth it is?
Maybe problem is the game's limits and peoples PCs limits
Meta balls are heavy in terms of power, low end PCs likely wont be able to run it
That or lag
true but, how much processing power does the wii u have
Well if the blasted AI is not lying
how much does the average pc have?
im not a PC guy xD
Also this is googles forsaken AI so it could be lying
But it says PCs are more likely better
if pc's are better on average SURELY it could handle it
Thats one problem likely solved now is it even possible to make meta balls in lethal
If its not then we hooped, that and if the dev wants to even mess around with the play dough
Blender
maybe use a bunch of bones
and code it from scratch to make it so the bones dont clip oob
and just fake it
(until you make it)
Problem is meta balls are not a model
true
No model = no bones
i guess maybe just code them from scratch, idk how complex metaballs are
i meant like remake the model from scratch with a real model and rig it with bones instead of using physics
The way i gathered it is meta balls are math
Ah well fair the model is not complex
If meta balls are impossible or laggy because game can also add onto the strain of the PC plus the meta balls, remaking the model would be the best
yeah just make it so that if the centre of the model raycasting out to each bone intercepts a wall, force the bone to be where the interception is
Would love to see the golden boy in lethal, but i also understand if not xD
Kinda like how the hygrodere works
wait it is?
odd because the hygrodere seems to always clip thru walls
The slime mostly shifts
not always but kinda
at least from what i have seen when they pass thru doors
Hygrodere just uses bones and basically same things spiders use when walking
my thing with the plasm wraith is not the metaballs rendering, it's the chasing, grabbing, retreating, attack point, and all the attacks for the actual boss fight 💀
unless you mean it'd just be the chasing part
it's a lot to add for a "basic" lethal enemy
I think they mean just the mysterious lifeform
Ya just that thing
fair enough then, that's fairly basic by comparison to the whole guy
He eats scrap
And stun him makes him drop everything and explode like he does ingame but i forgot what causes it
attacking the cube core does iirc
So I downloaded some new moon mods today and found that the Pikmin no longer spawned for some reason, I figured out it seems to be this mod that causes them to not spawn? (Onions still spawn to be collected tho)
I believe this might have something to do with it perhaps?
(This might be something the other mod author has to fix instead but I thought I'd share here anyway in the off chance it is a bug with Lethalmin rather than Universal Radar itself)
This mod should only affect the contour map, which is the lines you see on the radar
It should, but for some reason it effects Pikmin Spawning?
It does require this mod too which I thought was the issue at first but turning Universal Radar off while keeping TerraMesh on didnt effect the Pikmin and they spawned like normal? Perhaps it might just conflict with another one of the mods I have downloaded? Just dont know which one in that case, not a big deal tho
prolly cause of this
[Error : Unity Log] TypeLoadException: Could not resolve type with token 0100008d from typeref (expected class 'DunGen.Tile' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
Stack trace:
RoundManager.FinishGeneratingNewLevelClientRpc () (at <bc42cf6950c34b22862bb697b6cfe961>:IL_0191)
RoundManager.__rpc_handler_2729232387 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <bc42cf6950c34b22862bb697b6cfe961>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:FinishGeneratingNewLevelClientRpc()
<LoadNewLevelWait>d__166:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Ohhhhh
Looking at it, both universal and terra mesh has not been updated for V80 so I'd assume they would break mods that try to patch the FinishGeneratingNewLevelClientRpc() method (The method that LethalMin uses to spawn pikmin)
Because V80 changed the way DunGen was compiled so it's in it's own assembly and not apart of the main Assembly-CSharp assembly.
This is most likely somthing https://discord.com/channels/1168655651455639582/1385016182330888252 would need to fix on their side
Ahhhh I see!
Holy cannoli this is the most active the threads been in a while
now what if you were evil and added the unused one that kills pikmin for no reason
Art
Absolute Dandori
Question regarding the update progress stuff:
Do you have a keybind to explode yourself, or do you put a trigger in the code to explode you if something goes wrong
If I remember, Note uses Killbind and has his own mod where if he dies, it takes a picture
specifically this mod, but I don't know if it crashes your game too
The new lethal company update breaking a bit of the mod for anyone else? Since the stealth update yesterday we cant see the pikmin we have in our group, pluck a phone charge wont work and the onions are not correctly displaying pikmin count.
EDIT: IS FIXED!
Hm? I was playing it like 10 mins ago and it was working fine?
- It can also display wild pikmin inside the facility, so maybe thats why
- Idk
- Happened to me too but on different versions, so most likely displays wild ones
I never really understood the numbers in the onions
Do the pluck a phones still work for you? Does it show the pikmin in your group when you have some following you? As for the onions they show 000 in several places
Everything was working as intended for me yeah
Its around a 100+, but thats the thing, no issues at all, then we got a lethal company update and now we had issues, heck one of our mods golden scrap also started to not work,
with that much mods and a Lethal Company update its gouranteed to break
guranteed*
however Lethalmin was patched for v80 so maybe a mod incompatbility
but I highly doubt a mod incompatbility would affect that stuff you reported
Funny enough it worked fine before, did allot of testing and no issues, then the new update and boom, there was some other mod updates to, code rebirths dawn lib
I found out just now the halloween settings for CR was causing some issues, so i am gonna test and check that stuff now
Ill give a status report after i test it with more info, hoping its just something dumb on our side lol
also might want to send logs after
......it all works now
I disabled the halloween skins from CR and now.....it all just works fine...
I dont even know how that could cause that, i know their dawn lib updated.....but...
Well, i edited my og message incase dev sees it to let them know it was fixed lol
0/10 no explosion at the end
So I was playing around today and I think the "Non-Water Resistant Pikmin Avoid Water" config needs some tweaking or something bc the Pikmin still walk through puddles and drown
They do seem to avoid deep water mostly but will still get caught in the water at the shoreline when pathing around bodies of water?
This is with the config set to true btw
yo what mod is that for the hotbar?
This one! Highly customizable in the configs
I will find you
So just checking to make sure, we started getting this issue when we leave sometimes and i dont fully think its lethalmin, but its mentioned here
We have added the new forked version of mirage so it could be that, just posting this incase anyone else is getting it to
Though i am gonna bet its the new mirage fork lol
I have seen that before i dont know what caused it
Mirage isn’t broken
It still works
NOTEBOXZ.
HE KEEPS LEAVING THE SERVER, HE'S STUPID!
HE WONT LEAVE, HE WONT ABANDON THIS MOD!
I WONT LET HIM
Thats a question ive been asking myself all weekend
Its not just that
The github on the lethalmin mod page is also gone
Hope everything is ok with noteboxz
Hasnt that always been gone? I swear I tried clicking that link in the past and it just providing an error page
noteboxz got kidnapped by nitendo
No idea, just checked incase and saw it, when ever i have seen a creator leave like this it was related to a crash out. Hence why the concern.
Ahhh
Thats been gone
Also, again?
Yep. Again.
when has this happened before?
there was a months-long hiatus before v80 came out
i love the guy to peices but whenever he does this i wanna rip a tuft of my hair out
So he does this every now and then i take it?
[Info : LethalMin] NewCoinPrefab(Clone) has cleared its route
[Info : LethalMin] NewCoinPrefab(Clone) successfully created a test route to the ToShip
[Info : LethalMin] NewCoinPrefab(Clone) has reached a route node: EntranceTeleportA
[Error : LethalMin] NewCoinPrefab(Clone): Could not find entrance``` i dont think the pikmin like Generic Interiors
Yeah they dont, I tried playing with em before too and they dont wanna go through main from inside. Seems to just be main tho?
Also encountered the pikmin not being able to get on to the ship, my guess is 2 story and wider ship, turned on the navmesh regenerator
May have found the issue this was active despite the fact that i had both so
Reminds me of a friend i used to have, for them they suffered from some mental issues which would result in them unfriending and leaving all servers when a episode came around. For noteboxz it could be similar or he could be the type that gets distracted or easily tempted to look at things on discord and perhaps leaves it so he can focus. Either way hope he is doing ok.
Yeah same
Can also confirm this, they got to the entrance and sat there carring a item.
Yep, what interior?
It had elevators and stair cases going up on and down on floors, not sure which one though as it was the first time i saw it, will try to get the name
Tower
Ah ya tower is from the same mod i have so ya
I can say its the update that messed with it as they worked together in V73
^^^
Yeah all the Interiors from that mod have the same problem, it might be an issue on Generic Interiors end since the Pikmin work fine in most other Interior mods
Only other one they have issues with is Vehicle Hangers from my experience at least?
But that also worked fine before v80 so
Beats me
Interesting, may have to downgrade to the v73 then. Thanks for info.
the only interior mod i've tried for v80 that has worked is the one liminal pools one
it looks a bit weird because the water in the interior isn't deep enough for pikmin to drown in, but the pikmin pathfind perfectly fine in there
hoping that scarlet devil mansion gets updated for v80, pikmin pathfind well on that one
i've gotten a report that my pellets aren't carried to the onion any more. not sure if anything with PikminItemSettings or onion routing has changed in recent patches, but most of them are prefab variants, and the PikminItemSettings script is set up like this (with different values obviously depending on type)
i'm not seeing anything wrong with the way it's set up, so i'm assuming it's something on lethamin's end. just letting y'all know
v81 might have broken the library. I'm not sure yet
ah, okay. thanks for the speedy response! just wanted to double check if it was something i did/can change
Woah you're BACK?!
WHERE WERE YOU?!?!?!!?!!
Dms. Now.
Note i hope every thing is alright,
everything is, don't worry devlopment will continue as normal.
The development of lethalmin is not my concern here, your a person not a robot, k
Ok thats sick as hell
I still find it amazing that there exists a mod like this for lethal company, never had i thought that one of my favorite game series would have features recreated in lethal company. Me and my group of friends thank you for all your hard work noteboxz, and we look forward to all you have planned for the mods future!
SO COOOOL AAAAA
that is so damn cool
are the cutscenes in real time or just videos?
also how long will the side story be?
realtime :D
not sure yet, possibly 40ish minutes?
Oh btw, did you see that the Avoid Water config might need some tweakin?
i get this error when pikmin try to carry stuff from the interior outside on my moons, is there any way i can remedy this?
i tried moving around the entrance teleport and telepoint, but it still happens
if i bring the scrap outside then have them carry it from there, they can path fine, it's just when they're trying to leave the interior with it
It seems like the entrancepoint's exit script is null on a node/entrance for some reason
They are null, but i double checked offense for example, and zeekers leaves it null on his moons as far as I can tell
I assumed the entranceteleport script just fills that in at start/awake or something
the red pikmin around the ship when note finally decides enough is enough and gives the kidnapper fox the ability to kill pikmin:
i swear to god man, isnt the kidnapper fox supposed to be SCARY? ive had four reds take down that mf while i was still inside collecting treasues. Please make the kidnapper scary again.
“Bro the company is going to fucking kill me, HOW DID I MANAGE TO CRASH AN AUTOPILOT SHIP”
same reason why everyone crashes in the games
Ass her roid?
probably
that would be interesting actually
I personally love bullying John for free after all the pain he's caused me and all the spawn camping that bastard has commited in the past
also any clue how to get pik 4 sound files without ripping them myself?
cuz i need the npc voicelines for something cool
i need the guy everyone hate's voiceclips for somthn funny
a different server dedicated to pikmin hacking has a resource, if you want it i can dm it
collins
yes pls
do you ever accidentally throw a pikmin onto the edge of the metal caves and then when you whistle them back they go diving into the endless abyss?
it appears to not be anything with lethalmin, you're right, the interior's EntranceTeleport.exitScript just... is null. i looked at entranceteleport's code, and i'm not sure why that would be...
my entrance's exitScript correctly populates with the interior's, but not the other way around for some reason
It's like one of those abnormally small school buses
how long is pikmin 1 again
you might want to up the length if possible without dragging it out boringly
then again lethal is meant to be like
a one session and your done until next time
or something
Each day in Pikmin 1 is about 13m 30s so this guy at best spent an hour on the impact site
"13 playing" damn pikmin fell off hard
or he spent a long time on the other parts
The other 29 days only account for 6 and a half hours
Even then at that speed you're staring at the particles in the air half the day
45 minutes
FOURTY F-
7 hours at impact zone 😈😈😈
👁️
Interesting mechanic
Well
Idea
Or smthn
How much will the v-type be worth?
ooh i got an idea!, scrap like the bolt, metal sheet, axel, engine, apparatus ect are used to repair the ship, but you can also find other scrap for sparklium
And you need a certain amount of both per area (if progression is like in the actual pikmin games)
GOD I cannot wait to see the full Side Story mode and how it works after ur all said and done with it
Dome?
meant to say done
Man got domed
I wonder how the side story would work with other game changing mods
either it just doesn't work or its fine
Probably not

Henlo, does anyone know how to fix pikmin not moving while holding scrap on custom moon, or if it can be fixed
They just stand there
v81, 019dd01b-a267-bc06-6e16-679db5c7ae97,
What moon?
All moons from kenjis moons
Strange tho i have had an issue with some moons of his
yeah that's a bit weird, nostalgia is a regular mod in my group's pack and the pikmin work great on that one
Diagnosing further; Ascension, Dejection, Lua, Row, Kiln, Hollowed, Manuland and Allure are the moons in which pikmin can't navigate inside but do just fine outside
Dang, guess i'll just avoid those moons if there's no fix for now
Prolly cause of this
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.Routeing.RouteGenerationStrategy.IsExitPathReachable (LethalMin.Routeing.RouteNode node, LethalMin.Routeing.RouteNode exitPointCheckNode) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:126)
LethalMin.Routeing.RouteGenerationStrategy.GetMostPathableEntranceNode (System.Boolean Outside, UnityEngine.Vector3 from, System.Collections.Generic.List`1[T] entranceNodes, LethalMin.Routeing.RouteNode exitPointCheckNode) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:74)
LethalMin.Routeing.IndoorToOutdoorStrategy.GenerateRoute (LethalMin.Routeing.PikminRouteRequest request, LethalMin.Routeing.RouteContext context) (at ./Scripts/Routeing/RouteGenerationStrategy.cs:380)
LethalMin.Routeing.PikminRouteManager.CreateRoute (LethalMin.Routeing.PikminRouteRequest request) (at ./Scripts/Routeing/PikminRouteManager.cs:161)
LethalMin.PikminItem.TestRoute (LethalMin.Routeing.RouteIntent intent) (at ./Scripts/PikminItem.cs:1322)
LethalMin.PikminItem.DetermineIndoorRouteIntent (System.Boolean shouldPreferVehicle) (at ./Scripts/PikminItem.cs:1298)
LethalMin.PikminItem.DetermineRouteIntent () (at ./Scripts/PikminItem.cs:1271)
LethalMin.PikminItem.CreateRoute () (at ./Scripts/PikminItem.cs:1167)
LethalMin.PikminItem.GrabPikminItemOnLocalClient () (at ./Scripts/PikminItem.cs:402)
LethalMin.PikminItem.Update () (at ./Scripts/PikminItem.cs:986)
Which is the same error PF1 was having
So I think custom moons are bugged for now
That's weird, some of the Custom Moons I play on work fine?
Wonder why certain ones dont
It's definitely weird
"you bro we landing on artifice"
the 8 remaining red pikmin inside the onion:
me watching all my pikmin in a group get shot by a missle in front of me while on Artifice
ive lost so many pikmin on the "walk of shame" back to the ship after i run out of mins
This is why I use Winged or White Pikmin a lot
Odd, will definitely look into that, unfortunately wont be able to update lethalmin for a while so best to find a work around or to not use certain custom moons until then.
Also gotta say, I have never really used the Cruiser with Lethalmin till deciding to try it out today and... wow, this is BEYOND cool, why didnt I do this sooner?
Btw the pellets work for me
Something interesting so i lifted off impact site, the malfunction mod changed the moon i went to and i saw this before i left, the sprouts from the impact site, no clue what happened there
What the...
Yep once i landed on the company building they vanished
Somebody gotta remix the song: “beware nintendo’s pikmin games” but instead of pikmin games its pikmin mods for lethal company
Also what happened to the pikmin cave’s interior?
That was someone else's project not note's
No clue PF1 said something about someone else picking it up but i don't know
Ik
Idk if it's just me but I swear sometimes my Pikmin DECREASE in number when I put them back into the Onion...?
I had 59 White Pikmin from one day then the next I only had 23 in there?
update soon?
Uhhhhhhhhh
wait we cant say soon can we its trademarked
Probably an issue on my end, but i tend to lose pikmin when ending a day even if i never took them out, the yellows in this case
The smoky progg from pikmin 1 got to them
after replaying pikmin 4...
the visuals for the whistle need a revamp in my opinion
big sphere of "hey! pikmin! come over here"
Idk if it's a you issue bc this same thing happens to me as well
Do you use the pluckaphone? I am aware that some pikmin get initalized with the same ID if they spawn in realtivly close time frames causing them to be practiaclly erased when they enter the onion.
That will be fixed in the next update tho
Ya i have been using the pluckaphone
Idk if this idea has been talked about before, but I feel like it'd be cool if you officially collaborated with Pikmoons.
what kind of collaboration?
pretty sure pikmoons has compat from stuff on their moon to LethalMin
I know it's compatible.
I just meant that like, since it has the moons and even scrap from Pikmin it could be cool to collaborate with the new game mode seen in the video.
Like, since the goal is to fix the ship, maybe grabbing Pikmin scrap would be necessary?
Also, it has pellet flowers and bomb rocks and other stuff too. I know it's on them to get it to work with the Pikmin (which they've done), but imo it feels like those things could be useful for Lethalmin generally speaking. Maybe make it easier to encorporate them like I saw in an earlier dev video where you were adding the pellet Posies.
random bit of information about my life that is only barely related to this thread, im making a pikmin styled game for a tech assignment in school
Neat
Spiders
spinder will be an enemy
i thought of ants first since its uh
what inspired the legend to make pikmin
miyamoto
oh I see
yeah I remember when I asked if bomb rocks were gonna be in this mod
this
Wait does that erasing happen after you leave a moon then land again? as that's what's happening
Oh also, I wanted to ask, is it possible to make it so that an Enemy's hitbox for killing Pikmin gets disabled while the Enemy is stunned? I've seen Enemy's just kill Pikmin while they're stunned a lot with Baboon Hawks and Bunker Spiders specifically and it's kinda jank feeling, would also be nice for Ice Pikmin freezing and give it more value to do that
It happen as soon as they enter the onion as the mod doesn't allow 2 pikmin with the exact same ID to be saved into the onion
That will be done, there will also be the mechanic to save pikmin grabbed by enemies
Might need to increase the number needed
I can get like 700 on a good day with Pikmin on Assurance
Partially that and the fact you wont be able to go to vanilla moons during the side story
Custom moons?
YESSSSSSSSSSS, I WAS HOPING FOR THAT! I didnt know if that could be done too tho but I cant WAIT for that!
Oh im SO streaming this whenever I get the chance once it drops, this is looks so fun
Seems logical and doable
the entire situation with the evil code in mods happend while i was asleep lol
it happened while I was playtesting
OOF
well very close to it
so you were just barely unnefected?
i wonder if
I didn't even get the notification of it happening lol
note was effected
ok thats good
Yeah we're fine
Question are pikmin compatible with DunGenPlus?

Same, the whole thing blew over for me
most likely
DunGenPlus only makes different possibilities when creating the interior, which means it doesn't affect stuff like navmesh
Pikmin placed into the onion when there are 100 in the field may also have trouble saving, i had given 2 eyeless dogs to my winged and yellows and their numbers seem the same after i relanded
Got a video of it happening
Glow pikmin gun when?
I cant read it cause I’m on phone
I could open it in notes but we don’t talk about that
I don't want to alarm anyone, but i think there were glow pikmin here(Ignore the 2 over there)
wh
maybe
perhaps
Question why can't yellows interact with the bee hive anymore?
Uhhhhhhhh thats not normal
I think that has something to do with EverythingCanDieAlternative if you have that
Keyword think
Bc I swear every time I get specifically that mod added, Yellows no longer pick them up
Ohhh that kinda tracks, Shit
Shouldnt be too much of a hassle if you just make bee killable like I do
I mean i guess tho what id do is make them a bit tanky
That's what I do yeah
not too tanky tho since they do require Yellows for me but it's entirely up to you what you'd prefer!
Maybe if you set the mod to not effect bees it miiiight fix it? Dont take my word for it tho
That's what i did normally was make the mod not touch the bees in anyway
Ohhh
Welp then yeah, giving em hp is ur best bet. Still have to carry the hive manually tho after
I wonder why that mod is what does it tho
I wonder what nightmare fuel cadaver infected pikmin would look like
Im fine never seeing those haha!!
Just a swarm like creature
probably similar to how the mimic works with pikmin currently, i'd asssume
turn them into puffmin or smthn
@tiny sable We presume that you aren't active in the thread anymore, so apologies for the ping. But, since we have LunarConfig installed, we have to input the Water Wraith's weight manually, or else they won't spawn, since Lunar config overrides every spawn weight string for entities on a configured moon.
Will that conflict with their behavior to randomly choose between the interior and the exterior to spawn? :v
Water Wraith uses it's own spawn system so Lunar Config and other mods like that shouldn't mess with it's spawning

We'll be the judge of that... Testing rq
OH MY GOD
YES, THEY DO
WE GOT JUMPSCARED
😭
Good to know...
;w;
What's Game generation?
It just changes what model the water wraith uses
That's too bad.

Oh btw, thought this would be a cool thing to add, make it so specifically Ice Pikmin dont slip on Gunkfish goop! Would make sense too since they can freeze liquids like water and mud in the games
If possible you could just add it as like one of the resistances in the Pikmin configs
sure
Is there even a path to the ship that doesn't go through water on March?
have them chuck the scrap across the bridge like they toss treasure up ledges in... HEY PIKMIN
Dunno if this is important but the VR version has issues with showing the P4 Onion. I haven't tested it further than this, but I was wondering if it was because of the VR Shader Fix mod I grabbed to fix the Pikmoons in VR
Also PluckAPhone doesn't work in VR from my testing, idk if thats important either-
ALSO I'm curious if there's a potential for a super rare chance for the Purple/White Onions from 4 to spawn
There is actually
Heres a little secret, head to moons with a high power level. Such as any of the paid moons (and march and adamance) you'll more likely to find them there.
Ooooh
Oh btw I'm still concerned about the visual issues in VR
Again, the Onion, or at least the P4 one outside the ship, doesn't render properly, only rendering in one eye and stretched
And the Pluck-A-Phone just doesn't work. That one kinda bummed me out
Again, in VR
Also I'm wondering if there's anyone who wants to play it. Havin a hard time finding ANYONE to mess with it
Hey arent Rock Pikmin supposed to be immune to Bullets? Cause sometimes they die to them anyways and it's kinda confusing... but maybe that's my fault somehow? Could be a conflict with EverythingCanDieAlt perhaps?
Maybe
Cook you dinner
They can
Damn, that I assumed would cause issues in-game
I saw the frost on enemies but didn't have any interest in going to a water-filled moons to test THAT mechanic
-# once again eliminating the need for blues
-# they cannot catch a break
Yo would it be hard to add those small details like pikmin slacking off if you idle, tripping, having slight differences in how determined they are ect
mmmmmm so? this is a spam log
Yeah it probably would. Plus having Pikmin randomly slack off or tripping would be frustrating for players.
But also
It would fit the vibe of lethal
It would but with all the new monsters i think they're going through enough 😭
always got the funniConfigs
Yeah last thing we need is some tripping pikmin when you're trying to run from things. Plus it was in one game and never again for a reason
Imagine if the waterwraith spawned
Pikmin extinction awaits
Pikmin left behind when you need em most would be super annoying too
-# There's a reason Pikmin Squared uses Pikmin 2's pikmin ai
I could see it as a funni config if you felt like turning it on but nothing more, tho even then I dont see it as an absolute necessity to be one
Perfect way to put it
maybe the tripping is annoying but in my opinion them slacking off you stand around for a bit is just
good immersion
aside from the fact it runs by pikmin 2's engine?
Yeah
Aside from thar
Because i will add that a lot of P2 assets in that were redone to be P1 stuff
Also yeah, i can see the immersion
Oh oh!
What if there was a visual config where they grey out when out of a squad?
Like in Pikmin 1?
am i the only one who hated that?
I didn't know anyone had strong feelings about it
I just thought since this mod has so much, why not have a lil cosmetic difference?
I prefer them keeping their color in every game past 1 but I wouldnt say I outright hated it? Just is kinda eh to me, I really just prefer them keeping their color hues, especially since it'd be hard to differentia with White Pikmin in the mix
I did not really like the gray effect for idle pikmin
I ever so slightly prefer them turning grey like p1
Its just small details like that
But you cant, i, the waterwraith, dissapear when i am killed, AND i am in the caves
I live for the small details
Also note, can u add the lineup trumpet?
Also can we get pikmin bloom generation models?
Note's just one guy bro he already has enough on his plate 😭
Not in Lethalmin you dont 
Wait is it hard to add new generation models?
Pikmin 1 pikmin are the most alive out of the entire series
Okay genuinely Swarm would be cool...buuuut Charge was sorta made to replace it
What I wanna ask for though that might actually be USEFUL is the ability to charge with only one type like in Pikmin 4
But at the same time, I'd focus on fixing issues and whatnot
Like rendering issues in VR with or without the VR Shader Fix, or the PluckAPhone not fucking working in VR I'm still mad about that because I wasted hard-earned credits on it only for it to not work in VR
...yknow what, actually, a swarm horn item like in Pikmin 4 be a neat side-grade to the Pluck-A-Phone. Instead of insta-plucking, you get more control
I feel like that'd be pretty weird due to Lethal Company being first person tho no?
Doesn’t that exist already
If I remember pressing 4 does that
Thats just a basic charge though
Oh
I mean an item that allows you to swing em around as a crowd
Kinda wish P4 didn't make it an item only earned by beating that Olimar mode
Especially when 1 and 2 had it as a default feature
the lineup trumpet isnt from olimars shipwreck tale
its from an obscure npc when u get all musical treasure
olimars shipwreck tale doesnt give you anything, it only unlocks the sage leaf
wh
Thats not how I remember it-
wait
Okay yeah the treasure one is right
But I SWORE Olimar gave you something-
I remember doing Sage before I had him
he gave oatchi the swallow ability
but thats when you talk to him
not for beating the tale
huh
beating shipwreck tale unlocks sage leaf trials according to the wiki
i forgor cause it's been so long
Ngl Pikmin 4 was kinda ass so don't blame me for forgettin'
no you dont,
"when i crashed here i remember seeing a cave somewhere"
it is covered by a rock before u beat the tale
i replayed pikmin 4 this month cuz i felt like it (and pikmin 1)
100% them both even tho i alr have
speaking of pikmin 1, somebody should try to make a mod for pikmin 4 that replaces the shipwreck tale with a recreation of pikmin 1 with pikmin 4's graphics
-# also a mod to bring back the puffstool to its former glory
Ngl Pikmin 4 just would not support that simply because of how the game is built
The enemies don't respawn at a new dawn
The dogs exist
Auto Lock-On
i meant just like the maps
but how would moss be implemented in this hypothetical mod
Considering how small P1 maps are to P4, I could see it working
-# ignore that we are talking about this in the lc server simply because this is a pikmin mod's thread
obviously it wouldnt have to since its a mod but how would moss be added and balanced in the pikmin 1 maps?
Speaking of, is anyone willin' to play it atm?
yes but i cant rn because my school is back on in 7 mins
i do online school
like the zoom meeting school
By not having Moss.
Moss/Oatchi break the game
yes but then how come olimar has moss in the main story
-# this is what i meant when i said obviously it wouldnt have to since its a mod
Ngl I just don't care for P4s story enough to wanna care for moss or oatchi
To me, this is some Crash 4 shit without any reason
Where they retcon like, several games in one swoop
yeah
if somebody were to make a mod where the shipwreck tale is replaced with a remake of pikmin 1, it could probably just be part of a mod that reimagines pikmin 4, (this hypothetical mod would also make the koppaiates the real koppaiates from pikmin 3)
also regarding the extra hand item, im more mad at just how SLOW it is rather than it being the LAST thing you get
(since new game+ is a thing now)
Idk if I could stomach replaying the game on a different device to get everything, then play New Game +
Pikmin 4 just BORES me
i love oatchi but he gets too op too fast
Can someone tell me what the Whistle Fix for LCVR fixes?
this is true for both games in the series in my opinion, but the hard mode making the pikmin count limit 60 is just.... bad design
I stand by it. Comparing it to other Pikmin games, it fails in so many ways that only Modern Nintendo could fail in. Cultivating Pikmin is nigh impossible at a fast pace due to enemies refusing to respawn, Colin won't shut up, the game gives you too many GOOD items when the game is already over, and Oatchi/Moss kill the difficulty along with Auto Lock-On.
In a vacuum, its great! But its not its own thing, is it?
Its a product Nintendo teased us with, only to under deliver
I will resind my statement of the game bein ass, but its just boring.
And being boring is probably worse than being genuine ass
A lot of ideas it brings are cool! The game looks beautiful! Night Levels are super fun! Its just...the day time stuff...
Okay I FINALLY got a screenshot of this. Idk what causes this at all
Imma see if this applies to the P3 and P1 Onions, but I swear, if it applies to the Pikmin 3 onion im gonna cry-
Ima be real, pikmin 3 has better graphics in my opinion
Pikmin 4’s textures are better, but 3’s lighting
Lethalmin mfs after the dude with the shovel hits them 1 too many times and the pikmin revive them:
Anyone interested in playin this?
What you mean?







