#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 9 of 1

quaint echo
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add an animation of you attempting to pluck a pikmin but instead of hearing the childlike joy of a newly born pikmin you just see a limp shriveled up corpse

remote tree
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The employees that is

quaint echo
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yes

quaint echo
remote tree
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eat it, the company doesnt supply you with food, its already dead

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Wait what

quaint echo
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HUH?

remote tree
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Who said that D:

quaint echo
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PARDON?

remote tree
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the bulborbs do it

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THE DEMONS ARE COMING OUT MAN

quaint echo
remote tree
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Sorry

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louie hacked my account-

quaint echo
remote tree
quaint echo
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lol no

tiny sable
tiny sable
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anyways we might get GTA 6 before the full verison comes out

tiny sable
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I think I'll make the LCVR compat the very last thing I'll work on. That way I won't have to keep checking in VR if the mod works everytime I add a new feature

quaint echo
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smart

quaint echo
south apex
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interesting

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will some of those release after the full version-

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pweaze its so much

remote tree
main blade
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let em cook the full release and be done with it

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expansion can come later

quaint echo
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sometimes i still do

tiny sable
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NullReferenceException: Object reference not set to an instance of an object
quaint echo
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Wat

tiny sable
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NullReferenceException: Object reference not set to an instance of an object
is a very common error that occrous in Object Oriented Programming and Game Devlopment. It occurs when a script attempts to get somthing from an object (a refernce) that does not exist/is not instanced, aka being null (NullRefernceException). For example it's like trying to read a shopping list that hasn't been written.
south apex
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Ah yes

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A sad error in coding

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That will probably always happen once when coding something

remote tree
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Its one of my main points of lethal company literally just being pikmin 5

quaint echo
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This mods entire existence further proves this point

remote tree
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Explore space to collect items to make money for a company.

Massive bugs
Day end means more monsters are out

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Dive into caves

quaint echo
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Pikmin fit so well into lethal company

remote tree
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The hydrogere entirely being a single cell

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Uhh what else

quaint echo
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It’s actually a bunch of cells

remote tree
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Meh

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Still just a basic lifeform

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What elseeeee

quaint echo
remote tree
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😭

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Thats right! The amount of money you need (eventually) reaching 10k!

south apex
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Not collecting enough parts makes you die (only in like Pikmin 1 and 3)

remote tree
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Also

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Who remembers those cutscenes

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Specifically the one with the door from outer space

quaint echo
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I wish note can just release a tiny update that just adds the pluckaphone

remote tree
remote tree
quaint echo
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That’d be enough to entertain me for months

tiny sable
quaint echo
remote tree
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Also the only glitch ive noticed is sometimes falling through the map which is fixed and only happend 2 times

tiny sable
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I think the 0.2.20 patch also broke a lot of other things, but I'm not entirely sure.

quaint echo
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I didn’t notice anything out of the ordinary

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Like I said multiple times before you gotta give yourself more credit

tiny sable
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I've been getting complaints about the Pikmin Container not being buyable.

quaint echo
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I personally never had a problem with it

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They prolly typed it wrong

remote tree
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Also gtg

tiny sable
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bye bye

quaint echo
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I bet all the complaints are from people who didnt read this

tiny sable
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hmmmmmmmmm

main blade
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my guy.

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i have tried pik, pikmin, pikmin container, Pikmin Container, Pikmin container, PikminContainer, Pikmin-Container, pikmin-container, Pikmin-container and it still did not work.

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the only CORRECT typing is Pikmin Container.

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and when it was correct, it just made an extra line

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line break, is the name of it

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the response is a line break

quaint echo
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Then if it works if you type that, whats the issue?

main blade
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that it doesnt order it.

quaint echo
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Oh

main blade
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I type in buy pikmin container, and it responds with a line break

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no yes or no option

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just a line break

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other options doesnt get recognized, or sends me to the pikmin entry

tiny sable
south apex
main blade
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Want me to explicitly show you?

proud mantle
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That and show what the console is saying

tiny sable
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poll_question_text

Should the ship's global call back be some sort of device (like the Ship Horn is), or a terminal command?

victor_answer_votes

13

total_votes

15

victor_answer_id

2

victor_answer_text

Make it a Ship Upgrade that unlocks a device

victor_answer_emoji_id

1179800609352851497

victor_answer_emoji_name

ContentCreator

tiny sable
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ok

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I'm tempted to just put a giant whistle on the ship

plush pike
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That would be great lol

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Or use the pikmin 2 detached ship head model that goes in caves

main blade
main blade
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ok, all of a sudden it works perfectly with pik, pikmin, and also the pikmin container being bought in file 3 carries over to files 1 and 2?

quaint echo
tiny sable
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Re-added Piggy's variety mod compat (ignore the bug)

main blade
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huh, neat

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anyways idk why it just works, but it literally just puts down a line break sometimes, idk why, but I'll get a vid sometime

quaint echo
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help my pikmin have amalgamated into a single organism

quaint echo
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"i love all my children the same!"

tiny sable
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that happens when Pikmin cannot path to an exit

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It has been fixed in the full version so that Pikmin constantly recalculate their path instead of just calculating once and never recalculating.

quaint echo
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release the full version then.

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jk

tiny sable
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Possibly in June, but at this point I'm just giving random dates because I don't really have a way to measure how long it will take

quaint echo
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just saying man if you need a bug tester olimarbrows

tiny sable
quaint echo
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im posting that every time you send an image of something you added

quaint echo
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i repaid the debt :D

tiny sable
quaint echo
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pikmin should run around screaming if their leader dies

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just feel like that would be funny

tiny sable
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as a config mabey

quaint echo
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nah it should be the default

tiny sable
quaint echo
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just imagine being like 3 rooms away hearing a pikmin scream, a mine exploding, then silence.

tiny sable
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I prefer moments when a leader dies somewhere, and the other players don't even know until the Pikmin bring their body back to the ship and the notfication pops up

quaint echo
quaint echo
south apex
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hint: he died

tiny sable
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Fun Fact, for Pikmin 1, 2, 3, and 4. The Pikmin models all use the same rig, just with differnet bone names. This means I can just rename the bone names to match the Pikmin 4 bone names and just use the Pikmin 4 animations for all of the models. (I'm not sure If I will change this so that every game uses their animations, but I'm keeping it for now.) This is the same for all games except Hey! Pikmin. So, I must find a way to dump the animations from Hey! Pikmin, which is kinda difficult because Hey! Pikmin is also werid with the way it keeps it's animations. Also the tool I'm using doesn't have a clear way to dump animations either :D

olive haven
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you could actually probably transfer weights from the other pikmin models if the models themselves are close enough

tiny sable
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While that does produce decent results, it does cause more noticeable distortion on the mesh compared to the other games D:

main blade
green imp
quaint echo
green imp
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YEAH

quaint echo
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Though idk about the horrified expression stuff cus most of the Pikmin facial expressions consist of 👀

remote tree
tiny sable
wind torrent
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bulbmin do that when the big bulbmin dies

tiny sable
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pikmin aren't bulbmin I also think that bulbmin don't do that when olimar/louie dies.

quaint echo
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Maybe they could panic when their leader dies in a way that makes their body irretrievable without the use of a teleporter. Such as quicksand, a fall Into those pits in the factory layout, or being eaten by a forest giant.

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I just woke up from a nap and I’m already cooking

olive haven
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you can not recover a body even with a teleporter from quicksand or being eaten by a giant lol

quaint echo
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Oops

tiny sable
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Also, Pikmin can also get grabbed by forest giant if they are near a player when they get grabbed.

quaint echo
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I knew that, hence why it would be funny to have any surviving Pikmin freak out.

green imp
tiny sable
tiny sable
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I don't know how I feal about this design (I made it too big in the screenshot)

quaint echo
wind torrent
tiny sable
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i will

quaint echo
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Would it make sense for Pikmin to look uneasy if they feel that thier leader is being haunted?

tiny sable
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uneasy?

quaint echo
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Basically nervous/scared

tiny sable
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nervous/scared?

quaint echo
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Bro where are you going with this

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Why are you confused your confusion is confusing me

quaint echo
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This idea sucks I’m sorry

tiny sable
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Nah it's okay, I actually kind of like the idea of Pikmin telegraphing entities

tiny sable
quaint echo
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On the topic of the ghost girl, even if the Pikmin panicking feature isnt default, I feel like Pikmin should always freak out if the player dies to the ghost girl. Just imagine you’re chilling with your dad or something and his head gets cut off by a child breaking various rules of basic science by just existing.

proud mantle
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They're locked in 24/7, ain't got no time for shellshock

quaint echo
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Idk if you know this but the cause of death from the ghost girl is classified as ‘Unknown’ so I’d probably be easy to implement

quaint echo
quaint echo
tiny sable
quaint echo
tiny sable
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updated caller

quaint echo
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You had me in the first half

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I got a notification on my phone from you that said “updated” I never stood up faster in my life

tiny sable
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yeah thats why I edited it agony

quaint echo
tiny sable
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I'm tryin to get all the features in and bugs fixed before working on compats and interactions

quaint echo
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At this point the amount of new stuff you added already would be enough to keep me entertained for actual years

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Yo I have a question about the butler, would he go after Pikmin left alone or would he just ignore them

tiny sable
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He would go after pikmin that are left idle with no other players near by.

quaint echo
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Makes sense

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Do you think masked should have a chance when spawned to also spawn with a few Puffmin?

tiny sable
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Mabey

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It was also intended in the beta for every pikmin in the leader's squad to turn into puffmin when they got masked. But I forgot to add it in.

quaint echo
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I think it’s better that some Pikmin that are lucky enough to be far away from the infected player still have a chance to be saved by other players

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Plus dont masked already hunt down and whistle uninfected Pikmin?

tiny sable
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While they don't target pikmin, they will whistle them if they happen to be within range.

quaint echo
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tell me more facts

tiny sable
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The door sound now actually plays when Pikmin go outside

tiny sable
quaint echo
# tiny sable

normally id send the peter vid but i genuenly want this to the point where im willing to commit murder

main blade
# tiny sable

Problem, will it summon untouched pikmin? Like the pikmin inside

quaint echo
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Why would that be a problem

olive haven
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well then you don't even have to work to find purples/whites/bulbmin, just press the button at the start and boom they all come to you

tiny sable
quaint echo
quaint echo
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the command i give my pikmin at the sight of a pack of eyeless dogs (we will not survive the encounter)

remote tree
tiny sable
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so something fun that can happen is that while the Pikmin are trying to make it from the mineshaft to the ship, they have a chance to drown in some cave water and die TMask

remote tree
main blade
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Just config difficulty on ot off

tiny sable
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New stats UI

quaint echo
quaint echo
tiny sable
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Like:
Total Pikmin Raised
Total Pikmin Loss?

quaint echo
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yea

tiny sable
quaint echo
quaint echo
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simple trick to counter this, any pikmin that are stuck under the ship whistle, then throw the pikmin inside the ship, the item will teleport to thier hands if theyre close enough and they put the item in the ship like normal.

tiny sable
round flare
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i love pikmin

quaint echo
round flare
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i know

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many have died for me

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their sacrifices will not be in vain

blazing tusk
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water wraith mod is awesome! only things i'd suggest is giving players fear when witnessing it spawn and watchinh it barrel toward you. maybe a config for its speed. maybe a second behavior it can do? like a secondary attack, smack the ground and stun/damage/push players and stuff. finally i think it could do well with music cues like when it falls from the sky it plays the boss battle intro and when its in roaming phase it plays the "Waterwraith Appearance" song from the first encounter cutscene, and when its chasing you it'll play the chase theme obviously. i feel like these could be off by default in the console cause some people might not like it. i think the only entity that has music with it is the old SCP 106 mod and i feel like they did fairly well with it. it might get a little janky when the wraith repeatedly loses sight of you and locks back on over and over.
amazing mod regardless!

tiny sable
main blade
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Notezy, you american?

tiny sable
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yeah

quaint echo
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Bro the music adds tension, without it all you hear is sgsjbbuagaghdh from bubble buddy driving flint stones car it’s not scary without the music

main blade
tiny sable
quaint echo
remote tree
quaint echo
tiny sable
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A-posing

remote tree
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i noticed

quaint echo
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Will the whistle get a charge command?

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Maybe that’s how you could implement the glowy bois sprit bomb (if you’re planning on adding them)

tiny sable
tiny sable
quaint echo
#

“Mabey” tell me yes or no or I will explode.

quaint echo
#

Fr

blazing tusk
main blade
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I am going to blow myself up

quaint echo
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Ight bro thats it

tiny sable
blazing tusk
quaint echo
quaint echo
blazing tusk
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oh actually something i forgot to say was adding the groaning and moaning of the wraith

quaint echo
tiny sable
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Thoughts on this item counter?

quaint echo
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Make it orange and it’s perfect

tiny sable
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It is orange

quaint echo
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I mean like REALLLLLY orange

tiny sable
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although I think i chose the lightest shade of orange ever 1000QuotaStare

quaint echo
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Yeah

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It almost looks yellow

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Also why does the apparatus weigh 12 Pikmin?

tiny sable
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Due to this calculation

quaint echo
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And theres a bug where if you throw Pikmin at the apparatus when it’s still plugged in the wall the Pikmin can carry it without causing the lights to go out or any of the side effects

quaint echo
tiny sable
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yeah

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the old calculation resulted in most items weighing 1 - 3

quaint echo
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Noooooo that means I’m gonna have to re-memorize all the weights

tiny sable
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*42

quaint echo
tiny sable
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Sorry but the old calculation was kinda unbalanced

quaint echo
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It’s fine it’s just gonna take some time to get used to

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It’s your mod you do what you think is right

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42 is still a lot though

tiny sable
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High risk High reward

quaint echo
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Maybe instead of quadrupling or quintupleing it you can just double or triple it

tiny sable
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I'll add a config to use the old item calculations

quaint echo
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“WAHOWAHOWAHOWAHOWAHOWAHOWAHOWAHO”

main blade
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Tf just carry it

quaint echo
main blade
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Pikmin carry small, you carry two handed

quaint echo
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I’ve been carrying the small, and having the Pikmin carry two handed

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Cus you can only hold one two handed item at a time

main blade
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Makes me sad I wont be here to see the final version

quaint echo
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Wait why

quaint echo
tiny sable
quaint echo
#

OMG THATS ACTUALLY PERFECT

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I just thought you quadrupled the og values you or something you had me worried for a second

tiny sable
quaint echo
#

How long did that take you to add that config

tiny sable
#

around a minute

quaint echo
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Impressive

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I can’t read code bc I’m an idiot, but I’m guessing it takes the weight value then divides it by 2.5 to get the Pikmin pounds?

tiny sable
#

yeah, then it's casted to an integer meaning that it just removes the decimal part of the division. So: 19 / 2.5 = 7.6 -> 7

quaint echo
#

Rounded down, noted

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Imma have to bring a calculator every time I boot up the game lmao

tiny sable
#

It doesn't do any rounding it just removes the decimal part entirely yoiled

quaint echo
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Rounding down the decimal does exactly that

tiny sable
#

ah, okay

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change color

quaint echo
#

Bro you’re cooking so well youre putting Louie to shame

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Omg

tiny sable
quaint echo
#

WAITWAITWAOTE PURPLE ONION?????

tiny sable
quaint echo
#

Wait what about the Pikmin container

tiny sable
quaint echo
# tiny sable secondary storeage

Will the purple and white onions only spawn on harder moons? I feel like it would be pretty broken to be able to get the onions for some of the best Pikmin in the mod day one.

tiny sable
quaint echo
#

Admittedly, I did not.

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I did see it, but I didn’t SEE it. Y’know?

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Just assumed it was normal lol

tiny sable
#

understandable

quaint echo
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The mod is almost at 100000 downloads

tiny sable
#

One Hundred Thousand?!?!?!? BaboonHawkPog

quaint echo
#

got any celebrations in mind?

tiny sable
#

Not sure, Mabey a Trailer 2 for the full version.

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But here is the TODO list:

quaint echo
#

Or a tiny update that adds absolutely nothing but a config option to give the lil guys party hats

proud mantle
#

That reminds me, the dev of the ScarletDevilMoon wanted to ask how to set a landing point for the onions (they currently land inside a hedge)

quaint echo
#

As a nod to lethal company’s party update that gave hoarding bugs party hats

quaint echo
tiny sable
quaint echo
glad mist
#

Can't wait for this to release in 2028

tiny sable
#

If I don't get stuck on a stupid bug like I did this morning too often, I should be able to get this out in a couple of months

remote tree
dense turret
remote tree
quaint echo
tiny sable
quaint echo
#

Would you be okay with me making a wiki page for the mod or are you already planning on doing that

tiny sable
quaint echo
#

On second though I should make it once the full mod comes out so it doesn’t become outdated in like 3 months

tiny sable
glad mist
#

Right?

tiny sable
quaint echo
#

THIS IS AMAZING

glad mist
quaint echo
#

What can I do to get this early Ill do anything

glad mist
#

Never 😭

quaint echo
tiny sable
#

Not yet, but maybe...

quaint echo
remote tree
# tiny sable

Suggestion: make the power level being higher make LESS pikmin spawn, since, more danger

quaint echo
quaint echo
#

not my mod but just putting my 2 cents out there

quaint echo
quaint echo
#

fair enough, pretty sure it would encourage players to intentionally die just to reap the benefits of being half Pikmin.

proud mantle
#

In the very rare circumstance where a player dies and some Pikmin manage to book it to the entrance

quaint echo
#

for real

tiny sable
quaint echo
#

maybe like a countdown like the other mod you made

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that can be skipped if you feel that your pikmin wont be able to make it

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or do a singleplayer version of the vote system, if you dont get revived within like an in-game hour, the ship will leave.

quaint echo
olive haven
quaint echo
#

As a game dev you have to do the most random shit in order to find and fix potential bugs

tiny sable
#

Sometimes bugs just randomly happen like this one, heck I can't even replicate this one now. I'm not even sure If I accidentally fixed it or not.

tiny sable
remote tree
tiny sable
quaint echo
#

HE TOOK MY SUGGESTION IM SO HONORED I MIGHT CRY

green imp
tiny sable
#

So sorry, I think I forgot back then skull

green imp
quaint echo
#

We can cry together

remote tree
#

Theres an update that adds pikmin bloom decor

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And every 10k steps

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You get one

remote tree
quaint echo
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Omfg thats genius, if it’s not too much of a hassle, add special decor that makes the ship gold plated for 10000 credits

remote tree
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Also

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Is that a reference

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To a certain

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Hocotation’s ship

quaint echo
#

Ye

remote tree
#

Also

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Make it so that when you get revived

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The onion cannot produce sprouts for one quota or until you feed it what would otherwise grow total of 10 pikmin

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(Can be multiple things that add up)

remote tree
#

The wraith

quaint echo
#

Valid reaction

remote tree
#

Also

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Note

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If possible could you make up what the waterwraith design WOULD have looked like for pikmin 3 and hey! Pikmin?

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Or nah

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I mean hell use the plasm wraith for pikmin 3 style water wraith

remote tree
#

It would funny

tiny sable
remote tree
quaint echo
#

Did you just make that or did you have that on standby?

remote tree
#

And for hey! Pikmin style its that weird thing that jumps into plant to become dragon

remote tree
#

And of course a pipebomb

tiny sable
quaint echo
#

Already checked it doesn’t exist (yet)

tiny sable
#

But yeah I might add Pikmin Bloom decor after the final update

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*full version

quaint echo
#

you gave me a mini heart attack

remote tree
#

YIPPEE

quaint echo
remote tree
#

I CAN FINALLY HAVE A PIKMIN WEARING THE DEAD CORPSE OF THE MANEATER AS A TROPHY!

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Or one wearing jesters box

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Also let people make decor for their own types

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Or have it automatic and they just have to put the position on the model with something

quaint echo
#

Yeah let’s get more attached to our lil guys so it’s even more heartbreaking when they get ripped apart by feral dogs

tiny sable
#

also

quaint echo
#

Note.

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Is that what I think it is?

tiny sable
quaint echo
#

Ight bro thats it I’m gifting you nitro

tiny sable
#

I already have nitro anyways

quaint echo
#

SHUT THE HELL UP AND TAKE MY MONEY

tiny sable
olive haven
tiny sable
#

if they don't get shot down by the old birbs Fish

olive haven
#

Still better odds than every other pikmin

tiny sable
#

yeah

quaint echo
#

reds might make it

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they can survive being grabbed and torched

olive haven
#

They can not survive missiles, eyeless dogs and baboon hawks

quaint echo
#

true

olive haven
#

Or simply being stepped on by the old bird

quaint echo
#

i dont think that hurts them

olive haven
#

I had pikmin die because I went out main at the wrong time and they got crushed by an old bird lol

quaint echo
#

rip

green imp
tiny sable
olive haven
#

I can't wait for them to completely break titan

tiny sable
#

at least it didn't spawn in the rock

tiny sable
quaint echo
#

We might get this out by the end of April actually

tiny sable
quaint echo
#

Is he ok

tiny sable
#

probably not agony

quaint echo
#

The way it’s running thehorror

wind torrent
glad mist
#

The Pikmin getting stuck only happens on elevated fire exits!

quaint echo
#

And on the main entrance of embrion

glad mist
#

Which... Is elevated

#

But yeah

quaint echo
# tiny sable

Someone add a cartoon skedaddling sound effect to this

tiny sable
#

Got the onion from hey

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I'm kinda surprised it is actually rigged since I don't think it really has any animations

olive haven
proud mantle
quaint echo
#

Imagine if thats like the Pikmin equivalent of a mimic, and when you try to throw it, it just goes ape. (Please don’t add this.)

proud mantle
#

They're still on your side, they're just a lil quirky that's all

quaint echo
#

Put it in as a “funi” animation set or something

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It cannot be wasted

remote tree
#

Existed since hey!

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Also how would you make it fuse

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Also i dont even think you should bother its identical to 3’s unless im missing a small detail

tiny sable
remote tree
tiny sable
tiny sable
remote tree
#

The only difference i see is on the top of the flower could you please hilight different coiled

tiny sable
#

It's legs are also more thicker in hey

remote tree
quaint echo
remote tree
tiny sable
remote tree
#

Ok

#

Still i only see difference in the flower

tiny sable
tiny sable
remote tree
tiny sable
quaint echo
#

On the topic of purples, I don’t remember if I asked this already but will they have a chance to stun?

tiny sable
#

I'm gonna change that in the full version tho

quaint echo
#

You answered my second question as I was typing-

remote tree
#

In 4 the extra damage is no matter what btw

remote tree
quaint echo
#

Will it have an area of effect or will it need a direct it? Also in 2 they have a slight homing effect so will that be implemented as well?

remote tree
quaint echo
#

For real

tiny sable
#

I had to use some of the hackiest code imaginable just to get custom scripts to work, so I'm gonna hope nothing implodes when doing 3 and 4's custom scripts.

quaint echo
#

Whats hacky about it I’m dumb

tiny sable
# quaint echo Whats hacky about it I’m dumb

In the game every game object that is synced between players has what is called a NetworkObject, this NetworkObject handles things like spawning, despawning, and most importantly RPC calls. RPCs (Remote Procedure Call) are basically functions that are synced and ran on every player in the server, so RPCs are very important for synconizeation between players. Scripts that use RPCs are called NetworkBehaviours, these scripts send RPC calls to the NetworkObject which then sends them to other players on the server. Now this is important, NetworkObjects need to keep track of what NetworkBehaviour is sending what RPC, to do that it has a list called ChildNetworkBehaviours This list and the order of the scripts in it needs to be EXACTLY the same across every player, In order to ensure that, each NetworkBehaviour has an ID that is basically it's position within the list. So when an RPC is called, the receiving players check if the NetworkBehaviour's ID that called the RPC is within the range of the ChildNetworkBehaviours list, meaning that the ID must not be bigger than the number of NetworkBehavours in the list. If it's not within range, then unity just throws a bunch of errors and does not even call the RPC's function to any player.
Now this is what makes my code Hacky, The way custom scripts work in LethalMin now is that when the game loads, every custom script is added to the Pikmin's NetworkObject and disabled. Then when a Pikmin is spawned it checks if it's type has a CustomScript, if it does then it removes every other Custom Script and enabled it's own custom script. If it doesn't then it removes every custom script and enables the default one. The issue comes with removing the Custom Scripts. Every custom PikminAI script is a network behavior. Remember that every NetworkBehavoiur script has an ID associated with it to keep track of it's position within the ChildNetworkBehaviours list. The issue is that the ID is only set after it spawns in, meaning after the other scripts have been removed and the position of the other NetworkBehaviours in the list change, their IDs do not. So because we removed the other Custom Script NetworkBehaviours from the NetworkObject, it shortens the ChildNetworkBehaviour list and causes the IDs of the remaining NetworkBehaviours to be out of bounds of the list. Remember, this is a big issue as it causes the game to freak out
So in order to fix this, we need to modify the NetworkBehaviour IDs in the list to match their adjusted positions in the list after spawning in the Pikmin. So not only is modifying the ChildNetworkBehaviours list already risky on it's own, but I can imagine changing the NetworkBehaviour IDs after they had already been set by the game is also risky. I'm not even sure if you are supposed to be able to do this since Unity is usually very closed off with modifying the variables on it's scripts like the NetworkObject script. That and the fact the ChildNetworkBehaviour list and NetworkBehaviours IDs are supposed to only be handled by Unity and not any other script from the game. These risks, while giving a surprisingly non buggy result makes my code in my opinion "Hacky".

tiny sable
undone hearth
#

Biblical Accurate purple Pikmin

tiny sable
#

The apparatus sequence now plays when pikmin grab it.

quaint echo
#

Good, that was a very op exploit

green imp
tiny sable
quaint echo
green imp
tiny sable
#

I'm so sorry I forgot to put "(volume warning)"

quaint echo
quaint echo
tiny sable
#

There was a thing in the Lost Alpha where Pikmin did play the strugle animation when attempting to pick up items when there were not enough pikmin on it. But I decided to remove it in the beta (and maybe final version) due to the position offset between the pikmin and the item, meaning most of the time it would look like they are struggling to lift up air.

quaint echo
#

Lost alpha? (Don’t worry I read the rest lol)

quaint echo
tiny sable
#

But maybe if you were to throw them directly onto it...

quaint echo
tiny sable
#

Like they do with clipboards in pikmin 4?

quaint echo
#

Like a bunch of mischievous children trying to get a cookie jar off a fridge

quaint echo
quaint echo
#

Actually maybe it would work like the hanging fruit in Pikmin 3

tiny sable
#

i will

quaint echo
#

Idk you pick

#

Pick…. Pick… pick men…….. PIKMIN AAAAHDHFUFHDYDHDBDYDGDVDICNSHDYDVEBDJCHDVD

quaint echo
tiny sable
quaint echo
#

Looks great!

quaint echo
tiny sable
#

Implemented hey models

#

with toggleable big eyes

round flare
#

👀

green imp
tiny sable
green imp
#

at any rate this looks to be going along vary well or at least what we are seeing what else is there to do left

#

the secret 7th pikmin john pikmin

quaint echo
quaint echo
#

idk i just want it to seem like each pikmin has personality and life rather than acting like robots or something

remote tree
remote tree
#

Can i see pikmin 3 style bulbmin

remote tree
tiny sable
remote tree
#

Btw, can there be another option for randomise on takeoff/startup, each type of pikmin uses a different model, and the onions are the same but also randomised separately, with the normal randomise on startup would the onion be the same, and lastly, would it be possible to let us customise the models per type (and other modders can make their own models for each style)

remote tree
tiny sable
remote tree
tiny sable
#

Mabey

remote tree
#

Me with my ultra realistic bulbmin next to my cartoon bulbed man

quaint echo
tiny sable
proud mantle
#

I imagine you do the whole Vegeta speech right before you explode in these showcases

"Drop pod, Company Cruiser, I do this for you. And yes, even for you, Bracken..."

quaint echo
#

Will R.E.P.O.MIN ever become a reality?

tiny sable
#

No due to the fact I don't even have, non then less ever even played R.E.O.P before (and don't really plan to). That and despite being similar to lethal company, it's game design is different to a point where Pikmin cannot be implemented as seamlessly as they are in Lethal Company. On top of that R.E.P.O is also Physics-Based, which means that I'm not even sure how Pikmin will be able to do the basic task of carrying items without breaking anything.

quaint echo
#

Honestly fair enough

remote tree
#

I literally first thaught of lethal that it was like pikmins

green imp
quaint echo
tiny sable
quaint echo
#

I’m fully aware of that

tiny sable
remote tree
tiny sable
tiny sable
#

hey Puffmin

remote tree
tiny sable
quaint echo
green imp
#

Fan made

#

Or at least I don’t. Remember that in it I did 100% the game

tiny sable
#

This is just an edited Blue Hey! Pikmin model

main blade
#

@tiny sable

tiny sable
#

@main blade

main blade
#

Thx for the new pfp bbgirl

remote tree
#

And weight loss bald purples

#

Btw can u update ur orange pikmin mod with bulbearmin and each gamestyles models (after the final major update for the main mod ovc)

remote tree
#

And let other modders make models per gamestyle

remote tree
tiny sable
remote tree
#

I do feel like ur orange pikmin models eyes are wrong and smaller than they should be btw so if u can remake ur orange mod pritty plea

#

I will send you kittymin (cat leafling)

tiny sable
remote tree
#

He good now, not as skinny as i thauhgt he was

green imp
tiny sable
#

Same kinda, they have a certain charm to them that I really like. However, animating them I really don't like a lot because their rigging is so different from the other games. (The same is for Pikmin Bloom which is why I'm not adding that as a game generation despite the designs being significantly different).

#

I had to animate the bulbmin's animations 3 different times for each game generation (Excluding Pikmin 2 because that just reuses the regular Pikmin rig) because the rigging is different for each bulborb.

green imp
#

Sorry I mean hell

#

But hey worth it in the end

tiny sable
#

yeah lol

remote tree
#

I suggest adding them with the decor costumes being added

tiny sable
remote tree
wind torrent
#

the rock pikmin looks off tho

#

idk why

#

that’s why i didn’t use it for the rock pikmin mod

#

i think its the eyes

remote tree
#

in my opinion

tiny sable
remote tree
# tiny sable

The sheer weight of the purple pikmin kikled you when you tried to throw him

tiny sable
remote tree
#

Evil pikmin

tiny sable
#

Puffmin now have a spawning animation that shows them fading from their orignal Pikmin color to purple

tiny sable
remote tree
#

also idk if it would be too hard to keep their original shape but dynamically change their eyes, mouth, and leaf (keep purples hair in my opinion, also for custom typse if possible)

tiny sable
#

mabey

#

Masked Throwing Test (Ignore the puffmin rolling thats a bug)

quaint echo
#

Will Puffmin let out menacing laughter when attacking employees like they do in Pikmin 1

tiny sable
#

mabey, I forgot they did that in pikmin 1

tiny sable
#

Changed Whistle effect (Not sure how I feel about the shader tho)

quaint echo
#

Watching the bulbmin and white Pikmin get infected is making me scared

tiny sable
#

thats a bug btw

proud mantle
remote tree
remote tree
remote tree
#

I JUST REALISED give sprouts differently colored tiny specs on the map like in game (same for actual awake pikmin)

tiny sable
tiny sable
remote tree
# tiny sable ?

As in a purple pikmin doesnt slowly lose weight and hair, just immediately swaps models before fading to a darker purple, and the ears/nose dont exist during the fade, and some types dont have their colors be faded into purple

tiny sable
remote tree
tiny sable
#

It turns out my new attacking system allows for Pikmin to latch on to maskeds.

#

I'm not sure if I'm gonna keep this in or not

quaint echo
#

Idk if I said this before but in the beta the masked only converts idle Pikmin to Puffmin, will that be changed?

tiny sable
quaint echo
#

Valid point

tiny sable
glad mist
remote tree
#

As a failsafe for when they r carrying

#

Also i like the idea of latching onto masked, since u gotta be careful since they will be whistled by him when shaken off

#

Speaking of shaking, make an animation play, the stun anim, slow for the wind-up, fast for the actual shaking

#

So we can tell and whistle out pikkies off before they are shaken off

#

Like in game

remote tree
# tiny sable

For crowd control, make left click either do charge, or the lineup horn thingy

remote tree
tiny sable
quaint echo
#

LETS GOOOO PIKMIN ACTUALY FIGHT PUFFMIN

remote tree
# tiny sable Re-added Puffmin

2 things i came up with

  1. Let the mimic pluck pikmin to convert
  2. Let puffmin convert wild pikmin since they can be changed back
remote tree
quaint echo
#

what about the smoke in the trailer

tiny sable
#

smoke?

quaint echo
#

When the masked whistled

#

There was purple smoke

tiny sable
quaint echo
#

Duh

#

Nvm

remote tree
#

btw note

#

ur orange pikmin's eyes are too small

#

also he will need his styles and a bulbearmin to go alongside when u do an updated custom tutorial

remote tree
tiny sable
#

I turned off the fog because it was too hard to see on dine with it on

tiny sable
#

The game no longer has a stroke when converting an enemy body into an item when SellBodiesFixed is not installed.

remote tree
#

It feels wrong for some reason

tiny sable
remote tree
remote tree
#

Note im genuinely scared i wont be able to play lethalmin full version

remote tree
tiny sable
#

try reinstalling or deleting save data

remote tree
#

Thats the issue

#

Ive reset my lethal installation using thunderstore, uninstalled through third party then reinstalled, verified files

#

(Multiple times)

#

Upgraded my wifi

#

Disabled some mods (this was before it broke on vanilla as well)

#

Ive done everything logical

#

And its my grandfathers pc (that i use a lot for gaming) and he has dine stuff since the latest backup so we cant restore backup (multiple users on the pc)

#

Speaking of multiple users

#

It works on his user

#

But thats only vanilla i’ve tried on his user

tiny sable
tiny sable
remote tree
#

you think its complete enough for an estimate release date?

tiny sable
tiny sable
remote tree
#

Epic

remote tree
#

CUSTOM ONION MERGE!

quaint echo
tiny sable
remote tree
#

But if so wouldnt that just be purple but different shade

#

Same as when pikmin 4 fans noticed urple onion (they were right but their proof was wrong)

tiny sable
#

my gradient generator is a little iffy, that on top of the game's post processing effects makes it look gray.

remote tree
#

I see

#

Gtg

tiny sable
#

bye bye

tiny sable
left laurel
#

Hi! im currently trying to add this mod to my pack, but im getting bad stutters when landing on the moon and Lethal Performance gives the error of "Woah! Someone requests to search of all VehicleController objects, even if it's singleton", is this a known issue on which incompatability this is? Everything else seems to be functioning fine

tiny sable
# left laurel Hi! im currently trying to add this mod to my pack, but im getting bad stutters ...

I'm unaware of any incompatibilities with Lethal Performance. But from the sounds of it, it seems like the errors are happening because LethalMin is constantly getting every Vehicle object in the scene, and that is causing performance issues with Lethal Performance. Unfortunately I can't do much about that now because the mod is currently going under an overhaul, so I'm no longer updating the mod right now.

left laurel
#

after reading this i disabled lethal performance and it was actually fair ai conflicting with this mod, thank you for your response:)

remote tree
#

Completed unrelated to lc but is pikmin and modding, can somebody make a high quality pikmin mod for operagx (i unironically use it yes, do i care, no) mainly for splashscreen, app icon, stickers ect

remote tree
main blade
#

Id go to one of the other pikmin hacking people, specially since notes mentioned hes only doing snethal

#

Pikhacker or salty or one of the peeps in that group would be a better bet imo

tiny sable
fluid wharf
tiny sable
fluid wharf
tiny sable
# fluid wharf i presume this overhaul will massively increase the performance?

Look at this comparison trailer that shows how the performance has been improved https://youtu.be/uE4WpQ5QclQ?si=vFCGABl77wHPaJrI

NOTICE: All clips in this video was recorded with the Imperium mod installed. While Imperium is really good for development purposes, it can cause a lot of lag when too many entities are spawned in. This is primarily visible in the "before" clips showing item carrying and when Pikmin are exiting the onion. However, I need to emphasize that both ...

▶ Play video
fluid wharf
#

im assuming its something to do with how things are coded between LethalMin and Lethal Performance

#

so ill attempt to remove the latter and see how things hold up there, but i dunno if that'll do much.

fluid wharf
tiny sable
#

Progress has been semi-inconsistent.

fluid wharf
#

i see. well, i wish you the best of luck!

tiny sable
#

Thanks!

fluid wharf
#

If you require any assistance in testing, I'd be more than happy to offer up myself for that. I play with a ton of mods, so it'd probably be good for testing for any potential incompatibilities.

#

but of course, i likely wouldnt be able to offer much else than that

quaint echo
#

Yo can I get in on this too?

fluid wharf
#

still in school n all that, plus college next school year...

tiny sable
fluid wharf
quaint echo
#

I cannot put my excitement, joy, and happiness into words without potentially getting banned from this server.

#

Jokes aside I am very happy that ||my rocky bois have been OFFICIALLY added instead of being a separate mod.||

dense turret
#

does your enemyhealthbars mod show the partial-not-quite-damage that pikmin do? or just regular full damage

tiny sable
#

It just show regual damage

remote tree
remote tree
#

Maybe even the 251 bois

#

Anyway brb

#

Back

#

Do enemies use the same hitbox to eat pikmin that they do for players

#

If so, i think they need there own hitboxes

#

And even only able to attack pikmin on the ground

dense turret
quaint echo
quaint echo
wind torrent
quaint echo
wind torrent
#

yes

quaint echo
#

Understood

tiny sable
#

it almost makes me wanna release the full version early

#

but I don't want to pull a cyberpunk 2077

quaint echo
#

I honestly would NOT mind at all if you did that

wind torrent
#

note when you eventually release the full version with pikmin 3 and 4 types ping me so i can deprecate the one i made

tiny sable
#

okay

quaint echo
wind torrent
#

also are the pikmin 3 and 4 types gonna be in the addon mod

tiny sable
#

However, by defult they will only spawn after the first/second qouta

quaint echo
#

I like that

tiny sable
dense turret
#

can rock pikmin be disabled...

tiny sable
#

Yes

dense turret
#

epic

tiny sable
#

I've decided to make it so that any Pikmin type can be disabled by the host because I'm adding 3 and 4's types

quaint echo
#

You’ll still be updating it right?

tiny sable
#

wdym

quaint echo
#

If you release it early

tiny sable
#

Yeah but specifically because of that I probably won't release it early

#

I don't want to releese a bunch of updates adding things that should have been there on launch

quaint echo
#

Fair

#

but can you do it anyway

quaint echo
tiny sable
#

I mean, I kind of did that with the beta release. Which is part of the reason it is in the state it's in rn.

quaint echo
#

Even unfinished, it’s still amazing.

#

Unlike 2077

tiny sable
#

Yeah

quaint echo
#

Honestly even if it is broken as hell I would happily take it like a rat looking for scraps of food

olive haven
#

Can't wait to use reds until I get a rock onion and then replace them all

quaint echo
#

Pikmin 3:

remote tree
tiny sable
#

yeah sorta

tiny sable
# tiny sable

dang why everone sayin no, I thought it would make sense

#

well it would be odd to have sprouts indoors now that I think about it

remote tree
#

btw, since ur making them officially, will ice pikmin freeze floods moving as well as the water becoming solid

tiny sable
#

Mabey...

#

But it will require 100 ice pikmin to freeze the entire map, like it does in pikmin 4

remote tree
#

so what about

#

sayyy

#

the vow hole

tiny sable
#

Oh shoot, but then I need to figure out how to make Ice Pikmin float in water...

remote tree
#

it may be hard to code but maybe it would by dynamic by how much water is connected with no ground between

tiny sable
#

Or I could just teleport entites and players to the top of the water when it freezes to prevent players from getting stuck and so I won't have to program the floating

remote tree
tiny sable
#

I could have them play a floating animation while in water to make them look like they are floating

#

I'm already making a Path Finding system for winged Pikmin, I kind of don't want to do anything more complex than that.

remote tree
#

Why didn’t he get nommed

#

Also what we looking at

#

And will u add the shaking animations i suggested (different speeds of stun anim)

olive haven
#

was that 7 pikmin for some bottles

tiny sable
#

I also forgot Ice Pikmin can do this

remote tree
#

Also, im excited for force onion config, it will be so colorful

main blade
#

by adding white onion, you allow trans flag

remote tree
olive haven
dense turret
#

how does the beta's lc_office settings work with the update to lc_office?

tiny sable
#

Unless LC_Office did something like add new floors or change the positions of the floors then everything should work normally

tiny sable
# tiny sable
poll_question_text

Should Rock Pikmin spawn as indoor sprouts?

victor_answer_votes

8

total_votes

10

victor_answer_id

2

victor_answer_text

No

victor_answer_emoji_id

509935414832922636

victor_answer_emoji_name

electricity

#

ok

tiny sable
main blade
#

ok but what are the things dealing with when flooded

tiny sable
#

wdym

main blade
#

how does flooding work with ice pikmin

tiny sable
#

You need 100 Ice pikmin to freeze the flooding, once the water is froze the flooding will stop moving, until the ice gets unthawed when the pikmin are removed then the flooding will (rather quickly) flood to the level it should be at if it wasn't frozen.

#

it shows 5 in the image for debugging reasons

quaint echo
#

I feel like it’s more of a neat little trick rather than something to rely on, after all you can just go to a moon thats not flooded. It’s a welcome addition though and I am happy that the ice bois are getting some love

south apex
# tiny sable

Been gone so long that you’ve implemented Ice Pikmin

tiny sable
#

(In the full mod you would need 100 ice pikmin to freeze the flooding, but I set it to 5 to show off the freezing)

green imp
tiny sable
#

yes

wind torrent
main blade
#

Add wollywog

tiny sable
main blade
#

How about ice geysers on dine and rend

tiny sable
#

what ice geysers?

main blade
#

Create

#

:nosey:

#

For uce hazard

tiny sable
#

i'm sorry, whats uce hazard?

main blade
#

Mote

#

🥺

tiny sable
wind torrent
#

SPIDER

tiny sable
#

Rock Pikmin now get planted into the ground when crushed

main blade
#

heres the question though

#

planted pikmin are counted as seperate and not affected by the ships come home whistle, right

quaint echo
#

They come back up after a bit

main blade
#

still matters

#

otherwise youd have underground peeps moving towards the ship

dense turret
dense turret
#

if you enter mineshaft through a fire exit, get pikmin to grab an item and then go to the main entrance with the elevator upwards, and then you whistle them off, they just drop the item into the pit 🥹

quaint echo
dense turret
tiny sable
#

They basiclly act like pikmin that are hit with a stun grenade

quaint echo
#

Petition to add a little buyable upgrade that adds a separate counter that tells you the amount of Pikmin sprouts currently in existence

tiny sable
#

maybe

#

Updated TODO list

quaint echo
#

Imagine adaptive music in lethal company

#

Also I saw the word “playtesters”

tiny sable
#

me myself and I

quaint echo
#

I was about to ask-

#

Also GLOW PIKMIN AAAAAAAA

#

They’d be perfect for eclipsed moons giving players a genuine reason to go to one, a high risk high reward kinda deal.

#

Nvm I read further and saw what you’re planning with them and I like that a lot more

dense turret
#

pikmin get stuck on brutality from generic moons, unable to route into the ship. they just route next to it and then stay still forever

quaint echo
dense turret
quaint echo
#

Since when did titan have a friggin elevator?

tiny sable
quaint echo
dense turret
quaint echo
#

Thank you so much

proud mantle
tiny sable
#

whoops

#

Rock Pikmin throw themselves at enemies rather than just hitting them

quaint echo
#

EEEEEEEEEEEE

#

gimmie

south apex
#

Oh there’s also Rock Pikmin now

#

Wow I’ve missed a lot

tiny sable
#

The thing is I just recently decided to add the typs from 3 and 4

tiny sable
green imp
# tiny sable The thing is I just recently decided to add the typs from 3 and 4

Are you adding glow it would be cool in eclipse they were the only ones to spawn inside and out and stead of an onion a lumanul sorry if I miss pronounced that and at main tricknul and you need to kill to survive there still would be piles inside but not that much that would be cool but you got so much on your list that could be it’s own update

wind torrent
#

i think its lumiknol and triklinol

#

or something like that

#

im probably as wrong as you are

quaint echo
#

Actually you nailed it

tiny sable
# green imp Are you adding glow it would be cool in eclipse they were the only ones to spawn...

I already have some plans on how Glow Pikmin will be implemented

"After quota 3 A Lumiknoll will have a chance of spawning like a sprout does.
After 9:00PM, the Lumiknoll will activate and will spawn in Glow Pikmin when an item is given to it (The number that spawned is based on the Item's Pikmin Weight).
When the day ends, Glow Pikmin in the ship will have a chance of becoming a glow seed instead of leaving.
Glow seeds will only work indoors or after 9:00PM, Glow Pikmin will not follow leaders after outside before 9:00PM.
Glow Pikmin will be available all day during eclipsed moons but will be less powerful before 9:00PM due to it not being totally nighttime."

green imp
tiny sable
green imp
quaint echo
#

I liked the glow pellet ideas maybe when a lumiknoll spawns all Pikmin sprouts are replaced with a pile of glow pellets

quaint echo
main blade
#

just have the funni ones as an item

#

you put them into a glowknoll

#

and get glow pikmin

#

and they should be usable as flashlights

tiny sable
#

I attempted to make a Pikmin 2 model for winged pikmin

#

then I realized I'm not good at editing models

#

But I could make a Pikmin 2 model for rock pikmin

quaint echo
green imp
quaint echo
south apex
dense turret
tiny sable
quaint echo
#

Oh man

dense turret
# tiny sable

my single blue pikmin...he died in the incident...

tiny sable
tiny sable
remote tree
# tiny sable Ice Pikmin can now freeze enemies

Make the animation jolt to a stop and make a shaking animation as it stops

Also do one of these:

  1. make your health bar mod a dependancy and make the ice health a thing
  2. Make the ice texture graduak
  3. Both (minus healthbar dependancy)
#

Also i think spiderpositionfix may be a dependancy looking at that

#

(Unless halting the animation fixes it anyway)

remote tree
#

Atleast the shatter effect is correct, but i would suggest despawning the bodies

remote tree
#

Just now realising but the ice pikmin dont look like ice (same for the actual ice texture)

#

Like it doesnt look right even tho its just missing trancparancy

main blade
#

dependancies are annoying

#

and dont worry about gradual, freezing suddenly is good, makes ice less reliable, which keeps you on edge

#

I think its good

quaint echo
#

Maybe to see how close an enemy is to freezing it slowly becomes more light blue

green imp
main blade
#

I would prefer they not be incredibly busted

#

Because the only way to stun enemies is stun grenade, ice is a new thing altogether

tiny sable
#

In the actual mod it really takes a lot longer for enemies to freeze, but I lowered the threshold for the showcase.

quaint echo
#

Give us early access and my soul belongs to you

tiny sable
#

I might be able to get the full version out by July, mabey around the same time Switch 2 Launches.

#

But I'm not sure if thats gonna put the mod in danger if getting taken down tho

main blade
#

ping us all day 1

tiny sable
tiny sable
green imp
tiny sable
#

Do you wanna be pinged as well?

main blade
#

its important to do this so we can all get in in the event of ninty swingin that hammer

proud mantle
green imp
tiny sable
green imp
south apex
plush pike
dense turret
main blade
#

I cant wait for nintendo to kill this mod and everyone who downloaded it to delete it from their devices as to stop this evil pikmin ripoff, as nintendo would love us to do