#[Discontinued] LethalMin (LC Pikmin Mod)
1 messages · Page 9 of 1
Traumatise them
The employees that is
yes
and you quickly dropping/throwing it away in fear and disgust
HUH?
Who said that D:

the more i look at it the more it looks like a carrot
Louie shut up-
I think I'll make the LCVR compat the very last thing I'll work on. That way I won't have to keep checking in VR if the mod works everytime I add a new feature
smart
for when pikmin get stuck in the Hygrodere (the goop)
this is uh
interesting
will some of those release after the full version-
pweaze its so much
Goolix/foolix moment
FOR REAL, when i first ecountered the hygrodere i unironically called it the goolix
sometimes i still do
[2;31m[0m[2;31mNullReferenceException: Object reference not set to an instance of an object[0m
Wat
[2;31m[0m[2;31mNullReferenceException: Object reference not set to an instance of an object[0m
is a very common error that occrous in Object Oriented Programming and Game Devlopment. It occurs when a script attempts to get somthing from an object (a refernce) that does not exist/is not instanced, aka being null (NullRefernceException). For example it's like trying to read a shopping list that hasn't been written.
Ah yes
A sad error in coding
That will probably always happen once when coding something
Same
Its one of my main points of lethal company literally just being pikmin 5
This mods entire existence further proves this point
Explore space to collect items to make money for a company.
Massive bugs
Day end means more monsters are out
Dive into caves
Pikmin fit so well into lethal company
It’s actually a bunch of cells
My parents describing me to my relatives:
Not collecting enough parts makes you die (only in like Pikmin 1 and 3)
“Oh no i starved”
“Oh no i breathed bad air”
“Oh no im drifting in outer space for the rest of until i starve or die of thirst”
Also
Who remembers those cutscenes
Specifically the one with the door from outer space
I wish note can just release a tiny update that just adds the pluckaphone
That led to the room in artifice
“But i want it NOW” mentality
That’d be enough to entertain me for months
I'd like to just give the beta one last update, but the beta is so unstable that I'm afraid even changing one line of code will break 100 things simultaneously
Thats honestly understandable
Add pluckaphone in final update to beta before the remakening update is out
Also the only glitch ive noticed is sometimes falling through the map which is fixed and only happend 2 times
I think the 0.2.20 patch also broke a lot of other things, but I'm not entirely sure.
I didn’t notice anything out of the ordinary
Like I said multiple times before you gotta give yourself more credit
I've been getting complaints about the Pikmin Container not being buyable.
I think thats a compat issue with vanilla lethal
Also gtg
bye bye
hmmmmmmmmm
my guy.
i have tried pik, pikmin, pikmin container, Pikmin Container, Pikmin container, PikminContainer, Pikmin-Container, pikmin-container, Pikmin-container and it still did not work.
the only CORRECT typing is Pikmin Container.
and when it was correct, it just made an extra line
line break, is the name of it
the response is a line break
Then if it works if you type that, whats the issue?
that it doesnt order it.
Oh
I type in buy pikmin container, and it responds with a line break
no yes or no option
just a line break
other options doesnt get recognized, or sends me to the pikmin entry
I’ve had to test my mod with the Pikmin Container multiple times and I’ve never had it just not buy
Want me to explicitly show you?
That and show what the console is saying
Should the ship's global call back be some sort of device (like the Ship Horn is), or a terminal command?
13
15
2
Make it a Ship Upgrade that unlocks a device
1179800609352851497
ContentCreator
That would be great lol
Or use the pikmin 2 detached ship head model that goes in caves
As I said already, it shows a line break
ok, all of a sudden it works perfectly with pik, pikmin, and also the pikmin container being bought in file 3 carries over to files 1 and 2?
Isn’t there an antenna on top of the ship?
I'm adding it as a config for the funny ofc
Re-added Piggy's variety mod compat (ignore the bug)
huh, neat
anyways idk why it just works, but it literally just puts down a line break sometimes, idk why, but I'll get a vid sometime
"i love all my children the same!"
op
that happens when Pikmin cannot path to an exit
It has been fixed in the full version so that Pikmin constantly recalculate their path instead of just calculating once and never recalculating.
Possibly in June, but at this point I'm just giving random dates because I don't really have a way to measure how long it will take
just saying man if you need a bug tester 
(volume warning)
im posting that every time you send an image of something you added
i repaid the debt :D
pikmin should run around screaming if their leader dies
just feel like that would be funny
as a config mabey
nah it should be the default
just imagine being like 3 rooms away hearing a pikmin scream, a mine exploding, then silence.
I prefer moments when a leader dies somewhere, and the other players don't even know until the Pikmin bring their body back to the ship and the notfication pops up
i rarely see that, most of the time they get killed shortly after what killed their leader. that or they stand around like idiots.
Usually my friend Pikmin slack, so we’ll both be inside and all of the sudden all of his Pikmin are disbanded from his group
hint: he died
Fun Fact, for Pikmin 1, 2, 3, and 4. The Pikmin models all use the same rig, just with differnet bone names. This means I can just rename the bone names to match the Pikmin 4 bone names and just use the Pikmin 4 animations for all of the models. (I'm not sure If I will change this so that every game uses their animations, but I'm keeping it for now.) This is the same for all games except Hey! Pikmin. So, I must find a way to dump the animations from Hey! Pikmin, which is kinda difficult because Hey! Pikmin is also werid with the way it keeps it's animations. Also the tool I'm using doesn't have a clear way to dump animations either :D
you could actually probably transfer weights from the other pikmin models if the models themselves are close enough
While that does produce decent results, it does cause more noticeable distortion on the mesh compared to the other games D:
They hunger
Yo that looks sick af
That’s what I said and look horrified when near a dog just stuff to make them feel alive
Yeah they should crouch when youre crouching, like how they do when you hide in a bush in Pikmin 3 and 4
YEAH
Though idk about the horrified expression stuff cus most of the Pikmin facial expressions consist of 👀
Normal: 👁️ 👁️
Scared: 👀
unfortunate
the second time
they don't even do that in the games though
bulbmin do that when the big bulbmin dies
pikmin aren't bulbmin I also think that bulbmin don't do that when olimar/louie dies.
They kinda do, if you manage to kill that one beetle enemy in Pikmin 2 that steals your Pikmin with its own whistle, any Pikmin it had would run around screaming until you whistle them.
Maybe they could panic when their leader dies in a way that makes their body irretrievable without the use of a teleporter. Such as quicksand, a fall Into those pits in the factory layout, or being eaten by a forest giant.
I just woke up from a nap and I’m already cooking
you can not recover a body even with a teleporter from quicksand or being eaten by a giant lol
Oops
Also, Pikmin can also get grabbed by forest giant if they are near a player when they get grabbed.
I knew that, hence why it would be funny to have any surviving Pikmin freak out.
I want John pikmin to have a soul God dammit

I don't know how I feal about this design (I made it too big in the screenshot)
I like it
put it on the wall instead
i will
Would it make sense for Pikmin to look uneasy if they feel that thier leader is being haunted?
uneasy?
Basically nervous/scared
nervous/scared?
Bro where are you going with this
Why are you confused your confusion is confusing me
It’s a popular myth that dogs or cats can sense paranormal stuff so I thought it would a fun little thing if the Pikmin could react to the ghost girls trickery, I’d have no idea how you would implement this and I’m half asleep rn so I may be losing my mind
This idea sucks I’m sorry
Nah it's okay, I actually kind of like the idea of Pikmin telegraphing entities
I don't even know myself, sorry about that
On the topic of the ghost girl, even if the Pikmin panicking feature isnt default, I feel like Pikmin should always freak out if the player dies to the ghost girl. Just imagine you’re chilling with your dad or something and his head gets cut off by a child breaking various rules of basic science by just existing.
They're locked in 24/7, ain't got no time for shellshock
Idk if you know this but the cause of death from the ghost girl is classified as ‘Unknown’ so I’d probably be easy to implement
Maybe the purples would be unbothered, I think they’re immune to panic
Just looked it up, they’re immune to panic in Pikmin 2, not sure why they removed that immunity in 4 tho.
Alot of things also classifies death as Unknown. But it should still be possible to make the pikmin detect when the ghost girl has killed their leader.
if(leaderdiestoscarychild)
{scatter();
}
updated caller
You had me in the first half
I got a notification on my phone from you that said “updated” I never stood up faster in my life
yeah thats why I edited it 
I'm tryin to get all the features in and bugs fixed before working on compats and interactions
At this point the amount of new stuff you added already would be enough to keep me entertained for actual years
Yo I have a question about the butler, would he go after Pikmin left alone or would he just ignore them
He would go after pikmin that are left idle with no other players near by.
Makes sense
Do you think masked should have a chance when spawned to also spawn with a few Puffmin?
Mabey
It was also intended in the beta for every pikmin in the leader's squad to turn into puffmin when they got masked. But I forgot to add it in.
I think it’s better that some Pikmin that are lucky enough to be far away from the infected player still have a chance to be saved by other players
Plus dont masked already hunt down and whistle uninfected Pikmin?
While they don't target pikmin, they will whistle them if they happen to be within range.
The door sound now actually plays when Pikmin go outside
normally id send the peter vid but i genuenly want this to the point where im willing to commit murder
Problem, will it summon untouched pikmin? Like the pikmin inside
Why would that be a problem
well then you don't even have to work to find purples/whites/bulbmin, just press the button at the start and boom they all come to you
No, it won't summon wild Pikmin

you heard me 
the command i give my pikmin at the sight of a pack of eyeless dogs (we will not survive the encounter)
Call back? Like, callback pi-
so something fun that can happen is that while the Pikmin are trying to make it from the mineshaft to the ship, they have a chance to drown in some cave water and die 
Config so that: “wild pikmin can drown (for cave interior)”, “out of sight pikmin can drown”, “keep holding item while drowning” (makes them still die if in it for too long but go through the water normally)
Just config difficulty on ot off
New stats UI
yeah thats why i immediately pull out blues whenever i encounter a mineshaft interior
you should add a total that shows up when you get fired
Like:
Total Pikmin Raised
Total Pikmin Loss?
yea
simple trick to counter this, any pikmin that are stuck under the ship whistle, then throw the pikmin inside the ship, the item will teleport to thier hands if theyre close enough and they put the item in the ship like normal.
i love pikmin
pikmin love you too
water wraith mod is awesome! only things i'd suggest is giving players fear when witnessing it spawn and watchinh it barrel toward you. maybe a config for its speed. maybe a second behavior it can do? like a secondary attack, smack the ground and stun/damage/push players and stuff. finally i think it could do well with music cues like when it falls from the sky it plays the boss battle intro and when its in roaming phase it plays the "Waterwraith Appearance" song from the first encounter cutscene, and when its chasing you it'll play the chase theme obviously. i feel like these could be off by default in the console cause some people might not like it. i think the only entity that has music with it is the old SCP 106 mod and i feel like they did fairly well with it. it might get a little janky when the wraith repeatedly loses sight of you and locks back on over and over.
amazing mod regardless!
I got flashbacks reading this
The water wraith actually is supposed to give fear when it spawns near a player, but I think it's bugged. I'll fix it once I'm doing it's compatibility for LethalMin 1.0.0
I never added music because in my option adding the music takes away from the the fear factor of the water wraith, but I'll I think i'll add music as a config when I get around to updating it again.
Notezy, you american?
yeah
Bro the music adds tension, without it all you hear is sgsjbbuagaghdh from bubble buddy driving flint stones car it’s not scary without the music
I think the music adds fear
Lmao
The ferocious beast
Awwe
AYO WHAT ARE YOU DOING TO THE LOCAL WILDLIFE
A-posing
Will the whistle get a charge command?
Maybe that’s how you could implement the glowy bois sprit bomb (if you’re planning on adding them)
Now that I think about it, I prolly should have done a poll about the music when I started making the water wraith mod.
Mabey
“Mabey” tell me yes or no or I will explode.
Fr
what do oyu mean 
I am going to blow myself up
Ight bro thats it
yes or no
i see. just a little thought of mine 


oh actually something i forgot to say was adding the groaning and moaning of the wraith
Olimaren’t
Thoughts on this item counter?
Make it orange and it’s perfect
It is orange
I mean like REALLLLLY orange
although I think i chose the lightest shade of orange ever 
Due to this calculation
And theres a bug where if you throw Pikmin at the apparatus when it’s still plugged in the wall the Pikmin can carry it without causing the lights to go out or any of the side effects
You changed it?
Noooooo that means I’m gonna have to re-memorize all the weights
So that means the onions are gonna take like 30 Pikmin?
*42

Sorry but the old calculation was kinda unbalanced
It’s fine it’s just gonna take some time to get used to
It’s your mod you do what you think is right
42 is still a lot though
High risk High reward
Maybe instead of quadrupling or quintupleing it you can just double or triple it
The old weights
I'll add a config to use the old item calculations
Tell that to my throw keybind
“WAHOWAHOWAHOWAHOWAHOWAHOWAHOWAHO”
Tf just carry it
Then that defeats the purpose of the Pikmin (also I’m lazy)
Pikmin carry small, you carry two handed
I’ve been carrying the small, and having the Pikmin carry two handed
Cus you can only hold one two handed item at a time
Makes me sad I wont be here to see the final version
Wait why
Does that mean that items that took 3 now take 9?
It's more specific to the item's base weight now, so bolts weigh 19lb to players meaning it weighs 7 to Pikmin.
OMG THATS ACTUALLY PERFECT
I just thought you quadrupled the og values you or something you had me worried for a second
but still
How long did that take you to add that config
around a minute
Impressive
I can’t read code bc I’m an idiot, but I’m guessing it takes the weight value then divides it by 2.5 to get the Pikmin pounds?
yeah, then it's casted to an integer meaning that it just removes the decimal part of the division. So: 19 / 2.5 = 7.6 -> 7
Rounded down, noted
Imma have to bring a calculator every time I boot up the game lmao
It doesn't do any rounding it just removes the decimal part entirely 
Rounding down the decimal does exactly that
No animations yet, but it's getting there
WAITWAITWAOTE PURPLE ONION?????
Wait what about the Pikmin container
secondary storeage
Will the purple and white onions only spawn on harder moons? I feel like it would be pretty broken to be able to get the onions for some of the best Pikmin in the mod day one.
Of course, did you not see the PerferedPowerLevel set to 13 in the screenshot? That and they have a 55% less chance to spawn than the other onions.
Admittedly, I did not.
I did see it, but I didn’t SEE it. Y’know?
Just assumed it was normal lol
understandable
The mod is almost at 100000 downloads
One Hundred Thousand?!?!?!? 
got any celebrations in mind?
Or a tiny update that adds absolutely nothing but a config option to give the lil guys party hats
That reminds me, the dev of the ScarletDevilMoon wanted to ask how to set a landing point for the onions (they currently land inside a hedge)
As a nod to lethal company’s party update that gave hoarding bugs party hats
Small amount
Not sure if you noticed this
slightly larger amount
Almost unnoticeable
If I don't get stuck on a stupid bug like I did this morning too often, I should be able to get this out in a couple of months
Whats done and not done?
it's a to-do list so i think none of it
True
Just saying if you need a beta tester 
Me 2

Let’s pray it’s out by the time summer rolls around
Would you be okay with me making a wiki page for the mod or are you already planning on doing that
I'm fine with it, I'm not planning on making a wiki page.
On second though I should make it once the full mod comes out so it doesn’t become outdated in like 3 months
||Players can now be revived via the onion||
This will be a config
Right?
Yeah ofc
THIS IS AMAZING
Awesome!!!
What can I do to get this early Ill do anything
Never 😭
Will the soul/sprout color change based on what color Pikmin took you to which onion?
Not yet, but maybe...
i love the fear effect that shows up when you get revived, it gives the feeling that the employee is wondering "how the hell am I alive when I clearly died?"
Suggestion: make the power level being higher make LESS pikmin spawn, since, more danger

i like the idea but i also kinda dont, it makes perfect sense but what if something unexpected happens and your whole squad is dead, and theres little you can do to replenish your bois
not my mod but just putting my 2 cents out there
would immunities be active? like being revived via the red onion would make you better with a shovel and be unbothered by fire?
Unfortunately, No
fair enough, pretty sure it would encourage players to intentionally die just to reap the benefits of being half Pikmin.
Just so a solo player could benefit, would it be possible to make a check to see if there's Pikmin carrying the player and delay the automatic leave?
In the very rare circumstance where a player dies and some Pikmin manage to book it to the entrance
for real
Preventing the ship from leaving is a very risky thing to do because it could easily soft lock the entire game.
But I might make a config that allows solo players to have a random chance of being automatically revived by the onion.
maybe like a countdown like the other mod you made
that can be skipped if you feel that your pikmin wont be able to make it
or do a singleplayer version of the vote system, if you dont get revived within like an in-game hour, the ship will leave.

This is the most specific bug I've ever seen how did you even find this
As a game dev you have to do the most random shit in order to find and fix potential bugs
Sometimes bugs just randomly happen like this one, heck I can't even replicate this one now. I'm not even sure If I accidentally fixed it or not.
found a way to dump Hey Pikmin's animations
He dance when he scared
HE TOOK MY SUGGESTION IM SO HONORED I MIGHT CRY
FINNLY I also suggested it a long time ago as well as well this was WAY back when suggested it (sorry if that sounds rude)
So sorry, I think I forgot back then 
I stopped asking because you started working on the update
We can cry together
Make it so that after the final major update
Theres an update that adds pikmin bloom decor
And every 10k steps
You get one
As a config probably
Omfg thats genius, if it’s not too much of a hassle, add special decor that makes the ship gold plated for 10000 credits
Ye, when u find all the decor min
Also
Is that a reference
To a certain
Hocotation’s ship
Ye
Also
Make it so that when you get revived
The onion cannot produce sprouts for one quota or until you feed it what would otherwise grow total of 10 pikmin
(Can be multiple things that add up)
Valid reaction
Also
Note
If possible could you make up what the waterwraith design WOULD have looked like for pikmin 3 and hey! Pikmin?
Or nah
I mean hell use the plasm wraith for pikmin 3 style water wraith
Using his crystal attack but cylinders
It would funny
Truly a lethal company
Did you just make that or did you have that on standby?
stand by
Ok but seriously im cooking
And for hey! Pikmin style its that weird thing that jumps into plant to become dragon
With grass rollers
:true:
Make these real or i will send my army of pikmin to you with a DIY flashbang and easter egg
And of course a pipebomb
tbh the gold ship could be a mod of it's own
Already checked it doesn’t exist (yet)
you gave me a mini heart attack
YIPPEE
YEAHHHHHH
I CAN FINALLY HAVE A PIKMIN WEARING THE DEAD CORPSE OF THE MANEATER AS A TROPHY!
Or one wearing jesters box
Also let people make decor for their own types
Or have it automatic and they just have to put the position on the model with something
Yeah let’s get more attached to our lil guys so it’s even more heartbreaking when they get ripped apart by feral dogs

Ight bro thats it I’m gifting you nitro
I already have nitro anyways
SHUT THE HELL UP AND TAKE MY MONEY
ok
A pikmin that can make it back to the ship on artifice
if they don't get shot down by the old birbs 
Still better odds than every other pikmin
yeah
They can not survive missiles, eyeless dogs and baboon hawks
true
Or simply being stepped on by the old bird
i dont think that hurts them
I had pikmin die because I went out main at the wrong time and they got crushed by an old bird lol
rip
Flashbacks to the armory from Wesley’s interiors
I can't wait for them to completely break titan
at least it didn't spawn in the rock
We might get this out by the end of April actually
probably not 
The way it’s running 
this is terrifying
And on the main entrance of embrion
Someone add a cartoon skedaddling sound effect to this
Got the onion from 
I'm kinda surprised it is actually rigged since I don't think it really has any animations
i forgot this moon exists I have played on it one singular time since it came out
Crackmin, 1% enemy encounter
Imagine if thats like the Pikmin equivalent of a mimic, and when you try to throw it, it just goes ape. (Please don’t add this.)
They're still on your side, they're just a lil quirky that's all
The great reveal of purple and white onions
Existed since hey!
Also how would you make it fuse
Also i dont even think you should bother its identical to 3’s unless im missing a small detail
by just adding another color to it.
I mean the base model has all the colors in
I could do something similar to what I already do and just generate a texture with the spesefic fused colors in it.
While it does look similar to 3's it is a bit more stylized.
The only difference i see is on the top of the flower could you please hilight different 
It's legs are also more thicker in 
Also this has those triangle patterns on the side unless thats a animation rigging thing

🔥 Didnt skip leg day
The triangle pattern texture is glitched in blender so it looks odd in the screenshot, but I fixed it in unity.
Got Custom Scripts working and re added Purple's slam
They go normal angle for a bit then straight down, they dont slam everytime they land only if it reaches the part of the throw they slam
Yeah IK, when I was making the beta I thought they only did that in 4 and not 2
On the topic of purples, I don’t remember if I asked this already but will they have a chance to stun?
Oh ok
In the beta they only deal more damage when directly landing on an enemy, they do not stun them though.
I'm gonna change that in the full version tho
You answered my second question as I was typing-
In 4 the extra damage is no matter what btw
As long as he lands on them the impact damage doesnt care if slamming or not if its pik 4
Will it have an area of effect or will it need a direct it? Also in 2 they have a slight homing effect so will that be implemented as well?
Heat seeking missile 🔥 🔥 🔥
For real
I'm not too sure yet
I had to use some of the hackiest code imaginable just to get custom scripts to work, so I'm gonna hope nothing implodes when doing 3 and 4's custom scripts.
Whats hacky about it I’m dumb
In the game every game object that is synced between players has what is called a NetworkObject, this NetworkObject handles things like spawning, despawning, and most importantly RPC calls. RPCs (Remote Procedure Call) are basically functions that are synced and ran on every player in the server, so RPCs are very important for synconizeation between players. Scripts that use RPCs are called NetworkBehaviours, these scripts send RPC calls to the NetworkObject which then sends them to other players on the server. Now this is important, NetworkObjects need to keep track of what NetworkBehaviour is sending what RPC, to do that it has a list called ChildNetworkBehaviours This list and the order of the scripts in it needs to be EXACTLY the same across every player, In order to ensure that, each NetworkBehaviour has an ID that is basically it's position within the list. So when an RPC is called, the receiving players check if the NetworkBehaviour's ID that called the RPC is within the range of the ChildNetworkBehaviours list, meaning that the ID must not be bigger than the number of NetworkBehavours in the list. If it's not within range, then unity just throws a bunch of errors and does not even call the RPC's function to any player.
Now this is what makes my code Hacky, The way custom scripts work in LethalMin now is that when the game loads, every custom script is added to the Pikmin's NetworkObject and disabled. Then when a Pikmin is spawned it checks if it's type has a CustomScript, if it does then it removes every other Custom Script and enabled it's own custom script. If it doesn't then it removes every custom script and enables the default one. The issue comes with removing the Custom Scripts. Every custom PikminAI script is a network behavior. Remember that every NetworkBehavoiur script has an ID associated with it to keep track of it's position within the ChildNetworkBehaviours list. The issue is that the ID is only set after it spawns in, meaning after the other scripts have been removed and the position of the other NetworkBehaviours in the list change, their IDs do not. So because we removed the other Custom Script NetworkBehaviours from the NetworkObject, it shortens the ChildNetworkBehaviour list and causes the IDs of the remaining NetworkBehaviours to be out of bounds of the list. Remember, this is a big issue as it causes the game to freak out
So in order to fix this, we need to modify the NetworkBehaviour IDs in the list to match their adjusted positions in the list after spawning in the Pikmin. So not only is modifying the ChildNetworkBehaviours list already risky on it's own, but I can imagine changing the NetworkBehaviour IDs after they had already been set by the game is also risky. I'm not even sure if you are supposed to be able to do this since Unity is usually very closed off with modifying the variables on it's scripts like the NetworkObject script. That and the fact the ChildNetworkBehaviour list and NetworkBehaviours IDs are supposed to only be handled by Unity and not any other script from the game. These risks, while giving a surprisingly non buggy result makes my code in my opinion "Hacky".
i know he asked, but its so fucki9ng funny
Purple Pikmin now Ground Pound
I love this so much
Biblical Accurate purple Pikmin
The apparatus sequence now plays when pikmin grab it.
Good, that was a very op exploit
(volume warning)
man headphone all the way up were a bad idea ( i shed a tear )
I'm so sorry I forgot to put "(volume warning)"
“Stewie had some too.” 💀
Just a small idea, there should be an animation of the Pikmin attempting to pull the apparatus out if there’s not enough Pikmin on it (along with a sound)
There was a thing in the Lost Alpha where Pikmin did play the strugle animation when attempting to pick up items when there were not enough pikmin on it. But I decided to remove it in the beta (and maybe final version) due to the position offset between the pikmin and the item, meaning most of the time it would look like they are struggling to lift up air.
Lost alpha? (Don’t worry I read the rest lol)
Would it be possible to add a unique animation specifically for the apparatus when it’s still plugged in?
probably not because Pikmin aren't even supposed to be able to reach the apparatus unless the grabbing range was changed in the configs.
But maybe if you were to throw them directly onto it...
Nah at first it can be them trying to jump up to get it but as you throw more Pikmin they start to stack on top of each other in order to reach and pull it out.
Like they do with clipboards in pikmin 4?
Like a bunch of mischievous children trying to get a cookie jar off a fridge
Kinda yeah
Take this seriously tho
Actually maybe it would work like the hanging fruit in Pikmin 3
i will
Idk you pick
Pick…. Pick… pick men…….. PIKMIN AAAAHDHFUFHDYDHDBDYDGDVDICNSHDYDVEBDJCHDVD
Pikmin devs deciding the game name:
Made some custom animations for the Hey Pikmin onion
Looks great!
ayo
👀
the bulbmin with that thousand quota stare
at any rate this looks to be going along vary well or at least what we are seeing what else is there to do left
the secret 7th pikmin john pikmin
GADZOOKS
they should make this face when panicking automatically (if its possible)
idk i just want it to seem like each pikmin has personality and life rather than acting like robots or something
For the bulbmin it could be his pupil
Also a suggestion for this, make it share the pik 2 model like it does in the files of 3, atleast as a config of a config
Ty
Btw, can there be another option for randomise on takeoff/startup, each type of pikmin uses a different model, and the onions are the same but also randomised separately, with the normal randomise on startup would the onion be the same, and lastly, would it be possible to let us customise the models per type (and other modders can make their own models for each style)
Mmm yes, hd graphics bulbed man
1: Sure
2: Sure it's actually already like that sort of.
Another thing, would it be possible for each instance of a pikmin to use a different random model even if its the same type
Mabey
This would be funny if so
Me with my ultra realistic bulbmin next to my cartoon bulbed man
you vs the man she told you not to worry about
then again you could always do somthing like this
I imagine you do the whole Vegeta speech right before you explode in these showcases
"Drop pod, Company Cruiser, I do this for you. And yes, even for you, Bracken..."
Will R.E.P.O.MIN ever become a reality?
No due to the fact I don't even have, non then less ever even played R.E.O.P before (and don't really plan to). That and despite being similar to lethal company, it's game design is different to a point where Pikmin cannot be implemented as seamlessly as they are in Lethal Company. On top of that R.E.P.O is also Physics-Based, which means that I'm not even sure how Pikmin will be able to do the basic task of carrying items without breaking anything.
Honestly fair enough
Pikmin fit too seamlessly with lethal
I literally first thaught of lethal that it was like pikmins
Who hasn’t
I was thinking about them being for combat but ok
my other points still stand tho but ok
I’m fully aware of that
AAAA
Puffmin
Why he mushroom differen
those exist????
No
Fan made
Or at least I don’t. Remember that in it I did 100% the game
Yeah what not mc said, they only exist in Pikmin 1.
This is just an edited Blue Hey! Pikmin model
Stun Grenades are now 50% less lethal
@tiny sable
@main blade
Thx for the new pfp bbgirl
Dizzy bulbed man
And weight loss bald purples
Btw can u update ur orange pikmin mod with bulbearmin and each gamestyles models (after the final major update for the main mod ovc)
Also hey! Waterwraith and plasm wraith with crystal rollers (styles for wraith)
And let other modders make models per gamestyle
Maybe
Yey
That is already a planned feature
Yippeee
I do feel like ur orange pikmin models eyes are wrong and smaller than they should be btw so if u can remake ur orange mod pritty plea
I will send you kittymin (cat leafling)
forgot to add hair
He good now, not as skinny as i thauhgt he was
Going to be honest I really like the hey pikmin models
Same kinda, they have a certain charm to them that I really like. However, animating them I really don't like a lot because their rigging is so different from the other games. (The same is for Pikmin Bloom which is why I'm not adding that as a game generation despite the designs being significantly different).
I had to animate the bulbmin's animations 3 different times for each game generation (Excluding Pikmin 2 because that just reuses the regular Pikmin rig) because the rigging is different for each bulborb.
Hey at least you not working in sfm
Sorry I mean hell
But hey worth it in the end
yeah lol
Pikmin bloom has different models?
I suggest adding them with the decor costumes being added
Yeah, the models are way more high-poly and detailed than in any other Pikmin game
Makes sense since we get right up close and personal
the rock pikmin looks off tho
idk why
that’s why i didn’t use it for the rock pikmin mod
i think its the eyes
they feel closest to hey! btw
in my opinion
The sheer weight of the purple pikmin kikled you when you tried to throw him
Puffmin now have a spawning animation that shows them fading from their orignal Pikmin color to purple
YOOOOOOO, IS THAT ELON MUSK?
XDD
what if its ourple
also idk if it would be too hard to keep their original shape but dynamically change their eyes, mouth, and leaf (keep purples hair in my opinion, also for custom typse if possible)
Will Puffmin let out menacing laughter when attacking employees like they do in Pikmin 1
mabey, I forgot they did that in pikmin 1
Changed Whistle effect (Not sure how I feel about the shader tho)
Watching the bulbmin and white Pikmin get infected is making me scared
thats a bug btw
"Rolling around at the speed of sound"
Do they have immunity of the original as well like the games
Also need the models to fade and the colors arent have all of them
Give them (and players) throwing anims
I JUST REALISED give sprouts differently colored tiny specs on the map like in game (same for actual awake pikmin)
They are immune to (almost) every hazard. Because I don't want to animate and program special interactions for puffmin
I tried to give the player custom throwing animations, but it conflicted with too many other animations. I will give the masked a custom whistleing animation tho
As in a purple pikmin doesnt slowly lose weight and hair, just immediately swaps models before fading to a darker purple, and the ears/nose dont exist during the fade, and some types dont have their colors be faded into purple
mabey
How wholesome, they are hug
It turns out my new attacking system allows for Pikmin to latch on to maskeds.
I'm not sure if I'm gonna keep this in or not
Idk if I said this before but in the beta the masked only converts idle Pikmin to Puffmin, will that be changed?
I'm gonna make it configurable, I only made maskeds convert idle pikmin so that pikmin carrying item's won't be bugged out when they got transformed into puffmin.
Valid point
How's the list going bro
Mamamia
Make it like the puffstool bug, where they become helpful puffmin that are pale
As a failsafe for when they r carrying
Also i like the idea of latching onto masked, since u gotta be careful since they will be whistled by him when shaken off
Speaking of shaking, make an animation play, the stun anim, slow for the wind-up, fast for the actual shaking
So we can tell and whistle out pikkies off before they are shaken off
Like in game
For crowd control, make left click either do charge, or the lineup horn thingy
Actually, a config to swap between, since charge is the 3 and partly 4 version of lineup
Re-added Puffmin
LETS GOOOO PIKMIN ACTUALY FIGHT PUFFMIN
2 things i came up with
- Let the mimic pluck pikmin to convert
- Let puffmin convert wild pikmin since they can be changed back
I feel like it should be foggy
what about the smoke in the trailer
smoke?
that's the whistle effect
btw note
ur orange pikmin's eyes are too small
also he will need his styles and a bulbearmin to go alongside when u do an updated custom tutorial
Yeah definitely needs to be fogy inside, also the texture feels too rough
I turned off the fog because it was too hard to see on dine with it on
The game no longer has a stroke when converting an enemy body into an item when SellBodiesFixed is not installed.
I mean the masked whistle range, needs to be foggy inside
It feels wrong for some reason
I'm not totally sure how or if I can do that, because I never messed volumetrics in unity before.
Ah i see, maybe it could be good to do when everything else is done as a very minor update
Note im genuinely scared i wont be able to play lethalmin full version
(Even vanilla lethal is broken for me)
try reinstalling or deleting save data
Thats the issue
Ive reset my lethal installation using thunderstore, uninstalled through third party then reinstalled, verified files
(Multiple times)
Upgraded my wifi
Disabled some mods (this was before it broke on vanilla as well)
Ive done everything logical
And its my grandfathers pc (that i use a lot for gaming) and he has dine stuff since the latest backup so we cant restore backup (multiple users on the pc)
Speaking of multiple users
It works on his user
But thats only vanilla i’ve tried on his user
(Almost) got legacy custom types animations working
you think its complete enough for an estimate release date?
Mabey, I'm not totally sure because there still a lot to do. But I'd say it's around 50% complete
Made a shader for Pikmin 3's onion
Epic
Wait is that grey, does this mean
CUSTOM ONION MERGE!

no thats just somewere between blue and red
Aw dang it
But if so wouldnt that just be purple but different shade
Same as when pikmin 4 fans noticed urple onion (they were right but their proof was wrong)
my gradient generator is a little iffy, that on top of the game's post processing effects makes it look gray.
bye bye
Hi! im currently trying to add this mod to my pack, but im getting bad stutters when landing on the moon and Lethal Performance gives the error of "Woah! Someone requests to search of all VehicleController objects, even if it's singleton", is this a known issue on which incompatability this is? Everything else seems to be functioning fine
I'm unaware of any incompatibilities with Lethal Performance. But from the sounds of it, it seems like the errors are happening because LethalMin is constantly getting every Vehicle object in the scene, and that is causing performance issues with Lethal Performance. Unfortunately I can't do much about that now because the mod is currently going under an overhaul, so I'm no longer updating the mod right now.
after reading this i disabled lethal performance and it was actually fair ai conflicting with this mod, thank you for your response:)
Completed unrelated to lc but is pikmin and modding, can somebody make a high quality pikmin mod for operagx (i unironically use it yes, do i care, no) mainly for splashscreen, app icon, stickers ect
Sent here bc of pikmin&modding btw
Id go to one of the other pikmin hacking people, specially since notes mentioned hes only doing snethal
Pikhacker or salty or one of the peeps in that group would be a better bet imo
True
i presume this overhaul will massively increase the performance?
Yes by a long shot
also, im getting the same thing, but even when disabling the "route to car" option, which got rid of the log spam, the stuttering stayed.
Look at this comparison trailer that shows how the performance has been improved https://youtu.be/uE4WpQ5QclQ?si=vFCGABl77wHPaJrI
NOTICE: All clips in this video was recorded with the Imperium mod installed. While Imperium is really good for development purposes, it can cause a lot of lag when too many entities are spawned in. This is primarily visible in the "before" clips showing item carrying and when Pikmin are exiting the onion. However, I need to emphasize that both ...
im assuming its something to do with how things are coded between LethalMin and Lethal Performance
so ill attempt to remove the latter and see how things hold up there, but i dunno if that'll do much.
also, any ETA on when the overhaul will release?
Not entirely sure, possibly in a few months.
Progress has been semi-inconsistent.
i see. well, i wish you the best of luck!
Thanks!
If you require any assistance in testing, I'd be more than happy to offer up myself for that. I play with a ton of mods, so it'd probably be good for testing for any potential incompatibilities.
but of course, i likely wouldnt be able to offer much else than that
Yo can I get in on this too?
still in school n all that, plus college next school year...
Anyways || 'Officially' Added Rock Pikmin||
me carrying the corpse i just killed while laying down
I cannot put my excitement, joy, and happiness into words without potentially getting banned from this server.
Jokes aside I am very happy that ||my rocky bois have been OFFICIALLY added instead of being a separate mod.||
does your enemyhealthbars mod show the partial-not-quite-damage that pikmin do? or just regular full damage
It just show regual damage
I dont know how so im fine if you dont but i hope you can add it so that it does do that
mabey
Potato lawsuit incoming, also if your adding these officially, add pikmin 4 guys in another update after the beta to final transition if u can
Maybe even the 251 bois
Anyway brb
Back
Do enemies use the same hitbox to eat pikmin that they do for players
If so, i think they need there own hitboxes
And even only able to attack pikmin on the ground
support could be epic...
LETS GOOOOOOOOO 100,000 DOWNLOADS
don’t worry i’ve already called my lawyers
Nintendo lawsuit incoming
So we’re just ignoring this?
yes
Understood
no
it almost makes me wanna release the full version early
but I don't want to pull a cyberpunk 2077
I honestly would NOT mind at all if you did that
note when you eventually release the full version with pikmin 3 and 4 types ping me so i can deprecate the one i made
okay
Pleasepleasepleasepleasepleasepleasepleasepleasepleaseplease
its probably better if you take your time
also are the pikmin 3 and 4 types gonna be in the addon mod
they will be in the full version
However, by defult they will only spawn after the first/second qouta
I like that
can rock pikmin be disabled...
Yes
epic
I've decided to make it so that any Pikmin type can be disabled by the host because I'm adding 3 and 4's types
You’ll still be updating it right?
wdym
If you release it early
Yeah but specifically because of that I probably won't release it early
I don't want to releese a bunch of updates adding things that should have been there on launch
Joke btw
I mean, I kind of did that with the beta release. Which is part of the reason it is in the state it's in rn.
Yeah
Honestly even if it is broken as hell I would happily take it like a rat looking for scraps of food
Can't wait to use reds until I get a rock onion and then replace them all
Pikmin 3:
So, the higher the quota the stronger types available?
yeah sorta
dang why everone sayin no, I thought it would make sense
well it would be odd to have sprouts indoors now that I think about it
btw, since ur making them officially, will ice pikmin freeze floods moving as well as the water becoming solid
Mabey...
But it will require 100 ice pikmin to freeze the entire map, like it does in pikmin 4
true
so what about
sayyy
the vow hole
Oh shoot, but then I need to figure out how to make Ice Pikmin float in water...
it may be hard to code but maybe it would by dynamic by how much water is connected with no ground between
Or I could just teleport entites and players to the top of the water when it freezes to prevent players from getting stuck and so I won't have to program the floating
u still would for when theres ice pikkis but not frozen yet
I could have them play a floating animation while in water to make them look like they are floating
I'm already making a Path Finding system for winged Pikmin, I kind of don't want to do anything more complex than that.
reasonable
Why didn’t he get nommed
Also what we looking at
And will u add the shaking animations i suggested (different speeds of stun anim)
was that 7 pikmin for some bottles
Cool but they look broken rn
Also, im excited for force onion config, it will be so colorful
by adding white onion, you allow trans flag
Compat with ur health bar mod for the ice outline
doing this on Adamance is going to be insane
how does the beta's lc_office settings work with the update to lc_office?
I'm not sure, all the beta does is add a navmesh for the pikmin to walk onto the elevator. So if the update added a navmesh to the elevator by defult then you could just turn off the option in the beta's config to not add a navmesh
Unless LC_Office did something like add new floors or change the positions of the floors then everything should work normally
Should Rock Pikmin spawn as indoor sprouts?
8
10
2
No
509935414832922636
electricity
ok
ok but what are the things dealing with when flooded
wdym
how does flooding work with ice pikmin
You need 100 Ice pikmin to freeze the flooding, once the water is froze the flooding will stop moving, until the ice gets unthawed when the pikmin are removed then the flooding will (rather quickly) flood to the level it should be at if it wasn't frozen.
it shows 5 in the image for debugging reasons
I feel like it’s more of a neat little trick rather than something to rely on, after all you can just go to a moon thats not flooded. It’s a welcome addition though and I am happy that the ice bois are getting some love
Been gone so long that you’ve implemented Ice Pikmin
(In the full mod you would need 100 ice pikmin to freeze the flooding, but I set it to 5 to show off the freezing)
Question are they ice
yes
is the ice slippery
no because I don't want to implement slippery physics for player movement
How about ice geysers on dine and rend
what ice geysers?
i'm sorry, whats uce hazard?
???
SPIDER
Rock Pikmin now get planted into the ground when crushed
heres the question though
planted pikmin are counted as seperate and not affected by the ships come home whistle, right
They come back up after a bit
if you enter mineshaft through a fire exit, get pikmin to grab an item and then go to the main entrance with the elevator upwards, and then you whistle them off, they just drop the item into the pit 🥹
HOW DOES IT RUN SO WELL
No, planted rock pikmin will still respond to the ship whistle. However, they will only start to go back once they digged themselves back up.
They basiclly act like pikmin that are hit with a stun grenade
Petition to add a little buyable upgrade that adds a separate counter that tells you the amount of Pikmin sprouts currently in existence
me myself and I
I was about to ask-
Also GLOW PIKMIN AAAAAAAA
They’d be perfect for eclipsed moons giving players a genuine reason to go to one, a high risk high reward kinda deal.
Nvm I read further and saw what you’re planning with them and I like that a lot more
pikmin get stuck on brutality from generic moons, unable to route into the ship. they just route next to it and then stay still forever
What moon is this?
titan
Since when did titan have a friggin elevator?
thats because Generic Moons does have a navmeshlink for the ship. I'll try to see if I can add an exception for moons that don't have ship links
I meant the interior
lc_office
Thank you so much
9AM or 9PM?
9PM
whoops
Rock Pikmin throw themselves at enemies rather than just hitting them
The thing is I just recently decided to add the typs from 3 and 4
Winged Pikmin path finding test
Are you adding glow it would be cool in eclipse they were the only ones to spawn inside and out and stead of an onion a lumanul sorry if I miss pronounced that and at main tricknul and you need to kill to survive there still would be piles inside but not that much that would be cool but you got so much on your list that could be it’s own update
i think its lumiknol and triklinol
or something like that
im probably as wrong as you are
Actually you nailed it
I already have some plans on how Glow Pikmin will be implemented
"After quota 3 A Lumiknoll will have a chance of spawning like a sprout does.
After 9:00PM, the Lumiknoll will activate and will spawn in Glow Pikmin when an item is given to it (The number that spawned is based on the Item's Pikmin Weight).
When the day ends, Glow Pikmin in the ship will have a chance of becoming a glow seed instead of leaving.
Glow seeds will only work indoors or after 9:00PM, Glow Pikmin will not follow leaders after outside before 9:00PM.
Glow Pikmin will be available all day during eclipsed moons but will be less powerful before 9:00PM due to it not being totally nighttime."
Yeah, but think about it people are going to need scrap more than anything why would they risk it especially on higher quotas
Glow Pikmin are so powerful that it might be worth trading in scrap for some.
Yeah, there’s only one way to find out still it’s a cool idea. Either way your thing I mean.
I liked the glow pellet ideas maybe when a lumiknoll spawns all Pikmin sprouts are replaced with a pile of glow pellets
Never mind I like this more
just have the funni ones as an item
you put them into a glowknoll
and get glow pikmin
and they should be usable as flashlights
I attempted to make a Pikmin 2 model for winged pikmin
then I realized I'm not good at editing models
But I could make a Pikmin 2 model for rock pikmin
theyre already low poly bc of the rock lmao
Make the pikmin 2 Rock pikmin a default blender cylinder with googly eyes in a stem
hes probably on Arboreal Frippery
Bro got the blender shaded smooth treatment
Oh man
my single blue pikmin...he died in the incident...

Ice Pikmin can now freeze enemies
Make the animation jolt to a stop and make a shaking animation as it stops
Also do one of these:
- make your health bar mod a dependancy and make the ice health a thing
- Make the ice texture graduak
- Both (minus healthbar dependancy)
Also i think spiderpositionfix may be a dependancy looking at that
(Unless halting the animation fixes it anyway)
Atleast the shatter effect is correct, but i would suggest despawning the bodies
Just now realising but the ice pikmin dont look like ice (same for the actual ice texture)
Like it doesnt look right even tho its just missing trancparancy
note, cna you not do one of those
dependancies are annoying
and dont worry about gradual, freezing suddenly is good, makes ice less reliable, which keeps you on edge
I think its good
Maybe to see how close an enemy is to freezing it slowly becomes more light blue
Yeah Pigman do kind of make the game will be a bit easier so I feel like a bad situation should be harder a nice pikmin just Kaina negate that but yeah it’s more of a risk I like it. I don’t make them freeze when they get eaten.
I would prefer they not be incredibly busted
Because the only way to stun enemies is stun grenade, ice is a new thing altogether
In the actual mod it really takes a lot longer for enemies to freeze, but I lowered the threshold for the showcase.
Give us early access and my soul belongs to you
I might be able to get the full version out by July, mabey around the same time Switch 2 Launches.
But I'm not sure if thats gonna put the mod in danger if getting taken down tho
ping us all day 1
1: I can still add enemy health bar compat without making them a dependency, which I will do.
2: That is actually kind of difficult to do, because in unity, you can't just simply make a texture overlay fade in for a material.
3: mabey
Please do I know that I don’t really say much that is because busy with my own projects
Do you wanna be pinged as well?
its important to do this so we can all get in in the event of ninty swingin that hammer
Hell yeah add me
Yes please
Thanks man

Hell yeah!
could i get an addition
I cant wait for nintendo to kill this mod and everyone who downloaded it to delete it from their devices as to stop this evil pikmin ripoff, as nintendo would love us to do

