#Emergency Dice Updated (Maintenant avec Steve!)

1 messages · Page 2 of 1

lone pond
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it's pretty simple, just get the Dungeon instance from RoundManager.dungeonGenerator

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shhhhh

lone pond
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what's trickier isn't getting the tiles and their doorways, it's getting the DoorLocks for those doors

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you can potentially do a proximity check, but that won't be terribly efficient or accurate

spare coral
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isn't that just getcomponent?

vast dock
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are they spawn synced objects so they're not on the hierarchy or something like that?

vast dock
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keep in mind i've not even touched a bit of interior stuff so i have no idea how much nonsense i just said

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neat

lone pond
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you would have to transpile the synced object spawning to track a mapping and then send it to clients

vast dock
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are u able to check what tile a spawn synced object spawned into?

lone pond
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at least if you want to be sure that x door is for y doorway

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well the SpawnSyncedObject is a child of the tile so yeah

vast dock
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that makes sense okay

lone pond
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or even of the doorway when we're talking about doorways

vast dock
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and spawn synced objects work via a prefab you provide em?

lone pond
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assuming that they didn't use scene objects to enable the door spawner

vast dock
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is there a better way of knowing a prefab is a doorlock prefab than just... get component?

lone pond
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I did a transpiler to do this exact thing in CullFactory at one point but I had to drop it because the apparatus can move

vast dock
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fun

lone pond
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still faster to find a door lock in a small hierarchy than in the whole scene

vast dock
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what would u do if i gave every doorlock gameobjects an agent to freely move around plink

lone pond
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but my recommendation would really be to instead make use of the navmesh

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just check if a location can path to main

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or if it can path to any exits alternatively

vast dock
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fair enough

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ill instead give it to every tile

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"where did black mesa go?"
"it went over there"

spare coral
copper yew
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sacrificer borbken...

brittle trout
chilly torrent
brittle trout
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It is not a good time to mention I buffed its radius

granite basin
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I don't know where to report this bug. I guess maybe we can try it here. After the spacecraft used dice and took off, the fan didn't disappear. Even if it landed repeatedly, it couldn't be removed. Only by restarting the game can it return to normal.

copper yew
granite basin
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Generally speaking, it is the effect of two MODs, coderebirth and Emergency Dice, in addition to going out in space.

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I'll send out my mod list later to try.

copper yew
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i would assume it isnt either of those mods just considering i run both of them myself, but having your log output from a session where this occurs definitely helps, theres definetly going to be errors in it that can help figure out whats going wrong.

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or you can share a modpack code and someone whos willing to help can try debugging your pack. personally im not, im quite busy

granite basin
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0194f9ce-a88d-42e1-37ba-ce5b0ecb2cc8
Here is the code of modpack.

wooden falcon
formal slate
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I agree with Cobalt here. Providing logs is very helpful as it can point the dev right to the source of the problem and tell them if it's their mod or another mod at fault.

Now the next question @granite basin which event did you roll?
Outside fans?
Moving fans?

Was it just this one fan or where there other fans? More than one spawns. Maybe later when I get home I'll take a look over your modpack cause we haven't had this issue happen since last dice update unless this issue was before that update. If so then it's fixed.

brittle trout
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floating gambler

rancid delta
vast dock
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its a feature

rancid delta
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task force delta deploy all units

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they know too much

coral hound
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It's a feature

copper yew
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gambler broken plink

neon pelican
brittle trout
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Stamina, oxygen and battery

neon pelican
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cool

little shore
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something with 1.8.5 specifically is destroying my fps. when I disabled it went away so I reverted back to 1.8.4 and it's fine. just a heads up

vast dock
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can we get logs

wooden falcon
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I think I know what is happening
It ***should ***be fixed later today

little shore
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my bad I didn't get a log but just reverting a version fixed it. it could also be conflicting with my 20000 mods but I just wanted to let you know and in case anyone else was having a problem

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thank you for all you do!

sand vine
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@wooden falcon the new update broke my game

wooden falcon
sand vine
tulip stag
spare quail
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lol

tulip stag
rancid delta
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@wooden falcon the upodate broke my game greed

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trust

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no logs

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prob sacrificer

wooden falcon
rancid delta
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sacrificer broke my sleep schedule

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also was texturing the mole digger

brittle trout
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Mod drops my fps (from 60 to 43) on latest versions, dropping it back to 1.8.3 solves it

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1.8.4 is fine too

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Its specifically .5

frail sorrel
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@wooden falcon the update broke my computer

brittle trout
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the profile code 01952c72-e213-3cfc-7ff8-30bacf1ffa01

copper yew
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update broke my gambler

wooden falcon
rancid delta
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Update broke me

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As a person

wooden falcon
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you were already broken

rancid delta
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Wuwuwe

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Wiwiwi

wooden falcon
copper yew
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uyaya

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wawawe

rancid delta
copper yew
granite basin
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Version 1.8.5 is a serious blow to performance.

rancid delta
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There are no problems

copper yew
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there are no frame drops

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no floating gamblers

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no broken sacrificers

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this mod is perfect

granite basin
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Yes, that's right.

frail sorrel
spare coral
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@wooden falcon my boy, when you gotta fix the enum configs reset, PLEASE? i literally can't use these configs because it always reset every time i reload a lobby
maybe try string config instead of enums? Like with all the same acceptable values but using the string type ?

wooden falcon
spare coral
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I also don't know why but i made string configs before without any issues so maybe this will fix this problem, thanks!

tall oar
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Hi, thanks for the amazing mod! For some reason when I'm holding a die and click to roll it, it just plops on the ground without an effect [(or animation)] as if I dropped it. I was wondering if this was common/well-known or maybe something new since it updated recently

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Nevermind haha sorry

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I just got this notification so I'm going to try again ^^

tall oar
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I played more and have only tried the Sacrificer die and it works! It says I got rolls like "Terrible" and "Could have been worse," though I remembered it telling me what specifically happened, so that might be on a die-by-die basis. Thank you again for your work on the mod! ♥️

spare coral
wooden falcon
spare coral
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aaaaaaaaa

rancid delta
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Slayer sacrificer broken

spare coral
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ok thx, im coming back if its broken again

rancid delta
spare coral
rancid delta
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No but sacrificer broken

spare coral
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na

wooden falcon
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If you do have Matty's Fixes you can set the manual offsets in ItemClipping of the Gambler and EmergencyDice to a negative value
I use an larger negative value since -1 didn't work so I just set it to this and it worked lol
Gambler:-10,EmergencyDice:-8

spare coral
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ah i see

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i dont have matty fixes and my life is great lol

wooden falcon
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xD

spare coral
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i completly forgot matty fixes was doing something like that

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my fake airhorn has an issue before i remember

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but why matty fixes touches emergency dices?

wooden falcon
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I'm not entirely sure how it works since I haven't looked into it too much lol

spare coral
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aaa i see

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thats kinda good but also kinda bad since some modded items could have specific floor offset and matty fixes will think that it's cliping but in reality no

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for example i myself set very specific floor offset to my items and i dont know if they have issues with matty fixes lol

wooden falcon
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I haven't seen any of your stuff having issues

spare coral
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cool

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then maybe matty fixes just does not like emergency dice lol

little shore
copper yew
tranquil ore
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MattyFixes uses the mesh to calculate the offset.
it literally loads all the pixels ( vertices to be precise ) of the item, finds the lowest one and uses that as the offset.

if an item obtains a weird offset means the dev somewhere has a mesh extending up to that location

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alternative issue could be animated items having the wrong scale on spawn

spare coral
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that means if i do an item that supposed to fly, with matty fixes installed its not going to fly?

tranquil ore
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yeah. i guess

spare coral
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uh

tranquil ore
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if you make it fly with just the offset it will be a static item in the air anyways

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there are already few flying items that simply replace the "falling logic" of GrabbableItem to have the item hover and maybe bob a bit

spare coral
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i kinda wanted to do an item that fly and move around

tranquil ore
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then you have to ditch the original GrabbableItem logic and write your own to move the item around. otherwise the vanilla Update method will reset the item position every single frame making it a still item

spare coral
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oh boy

vast dock
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It's not too hard to make an item no longer follow falling logic tbh

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Man eater does it

spare coral
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lmao i forgot about the maneater

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oki ill keep that in mind thx

vast dock
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If you want a simple version of what the man eater does you can look at my snailcatphysicsprop

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I took all the weird bits out

spare coral
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wait snail cat is an item??

vast dock
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you wouldnt believe it unless you look at it, but the maneater is literally both a grabbableobject and an enemyai slapped onto one gameobject

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and it's so close to just working™️ on its own

spare coral
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but snail cat cannot be grabed no?

rancid delta
vast dock
spare coral
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ah i see, nice, i really like snail cat

tranquil ore
tranquil ore
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btw issue is that GameNetworkManager.Instance.localPlayerController is null

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happens if the client disconnects before getting assigned to a PlayerObject

bleak dune
wooden falcon
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until it is pushed I would recommend turning off yippee bugs rolling dice in the config settings under mixed I believe

bleak dune
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Ok got it, thank you!

spare coral
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Why "become small" was removed? I really like this one.............😭

wooden falcon
spare coral
#

Ah ok
Can I ask what kind of things were broken?

wooden falcon
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Also I tried to update the mod here a little bit ago but it was labeled as: "Package rejected for Reason: Invalid submission"
hopefully it will be back up later today

mossy smelt
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umm I can't find the mod in Thunderstore anymore?

potent fossil
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yeah
gale forced me to remove it

mossy smelt
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okay

spare coral
wooden falcon
# mossy smelt is this why?

Yeah I submitted it for manual approval but I just have to wait for someone to actually approve it.
I believe most of them are asleep(not actually sure lol) ATM but once someone wakes up hopefully it will be back shortly

mossy smelt
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okay

spare coral
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lol the gambler bug has spread to the entire mod now, buggy dice updated is now gone for good 🥸

foggy fulcrum
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the mod's page got deleted?

vapid turtle
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lol, first time see this

copper yew
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uninstall them? SCshocked

wooden falcon
frail sorrel
wooden falcon
spare coral
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the mod is back

wooden falcon
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Emergency Dice Updated (We back!)

rancid delta
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@wooden falcon sacrificer borken

little shore
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trying to roll any dice on 1.9.9 does this for me and just drops on the ground. when I revert back to 1.9.8 it rolls normally

wooden falcon
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Should be fixed in the current update
there was a dependency I forgot to add and then now it is a soft dependency

spare coral
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ive got some issues in 1.9.10, some dice effects were not working, and sometimes there was no explosions for non owners players

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not sure if it's still there in the latest release

spare coral
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in 1.9.11, the dice effect "add a weather to the day" can make the weather effect happen inside the dungeon
for example, if this summons rain then it will rain inside the facility if you are already inside the dungeon, going out and then in again will fix it

wooden falcon
vast dock
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@tawny sierra mr. rov

tawny sierra
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PLEASE NO

tawny sierra
wooden falcon
# tawny sierra what steps do I take to reproduce this issue 🥺

I'm guessing since I added weather registry to the dice to add weather with an effect using WeatherController.AddWeatherEffect( if someone is in the facility at the time it is rolled it makes weather appear in the facility
I'm currently testing right now to see if I can reproduce it or not

wooden falcon
# tawny sierra what steps do I take to reproduce this issue 🥺

I can't seem to reproduce it, so hopefully zigzag has a bit some steps to reproduce it
I am guessing someone was improperly teleported inside without the flags set for inside so the game thought they were inside and rendered the weather
hell that could have been me with some of my old code (before I knew a bit more lol)

spare coral
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Hum
I just entered the facility of Alcatras and rolled a dice, that's it

mossy smelt
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I'm not sure if only dice can do that

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I remember it raining inside the Armory once

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so I think Weather Tweaks can also cause it

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but it's not an annoying issue so it's fine

willow condor
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Somebody rolled a swap and yeah I'm sure this is exactly where they were

fickle radish
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i'm not sure, but i think the saint dice is broken

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when we use it, there is not the "explosion", it just despawn and nothing

willow condor
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I've been having that happen with all the dice yesterday

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sometimes they work sometimes they don't

spare coral
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same

rancid delta
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@wooden falcon dice broken

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Probably cuz no dice gal

wooden falcon
fickle radish
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nothing, i have all none/false D:

mossy smelt
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you should at least have logging enabled

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if you're the host

snow crow
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whoopee

wooden falcon
wooden falcon
# snow crow whoopee

that is very confusing
that shouldn't happen???

I'll take a look

Thanks for the logs!

spare coral
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and without any effect, i think? but can't confirm

pure helm
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is this normal when picking up dices?

wooden falcon
# pure helm is this normal when picking up dices?

if you have DebugLogging on yeah, it logs a lot, including what is in slot 1 when you pick something up for testing purposes/getting item names for creating custom events
I've been meaning to fix that for a while now cuz it runs when anyone picks something up and it is just supposed to be the client who picked it up lol
edit: Should be fixed in the next update

snow crow
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are events that are started by brutal modes shown in the chat?

wooden falcon
snow crow
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like right when the ship lands

wooden falcon
# snow crow like right when the ship lands

yeah right as the time appears at the top of the screen
unless super brutal mode is on then it is randomly throughout the day

And I went ahead and made it separate just in case people wanted to have those show up, but not regular dice rolls
or vice versa

snow crow
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so super brutal overrides brutal?

wooden falcon
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yeah it replaces it
it does require brutal to be active though

snow crow
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nre when using rusty

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i also kept getting "[Fatal :Theronguard.EmergencyDice] Networker is null, this should never happen, what is going on???????"

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0195b0db-1979-3ac2-ff6a-4df5e950360f

spare coral
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if networker is really null then nothing in the mod will work wth

wooden falcon
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Yeah I have no idea why the networker is getting destroyed
that shouldn't happen

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I'm tempted to just make it where it will just re-spawn back in if it is ever destroyed

snow crow
willow condor
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is there a list anywhere of what every dice effect does? besides checking the github code lmao

snow crow
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just look in the config

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i mean most of the descriptions explain nothing but its best you've got

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should the 2 recent patches fix the nre?

willow condor
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I just got "you are now lovers with a random pikmin" from brutal and I am horrified

wooden falcon
snow crow
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LMAO I GOT EGG BOOTS

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very creative

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it was very fun until i got carried away and met god 💔

wooden falcon
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xD
yeah it is really fun until you send yourself to your doom lol

snow crow
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seems like the patches fixed the mod

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thank you!

willow condor
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I will say it does seem like the effects that brutal rolls tend to apply just to the host and barely, if ever, to the clients

snow crow
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got another nre with surfaced die

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oh yea and networker broke again

frail sorrel
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networker dice when

copper yew
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slayer networker broken greed

rancid delta
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Slayer borkaben

wooden falcon
# snow crow got another nre with surfaced die

Well that is good news and bad news
That only errored cuz the networker was deleted for some reason

Did it show in the logs anything about the networker? Cuz It should show up on despawn or destroy

snow crow
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if i remember correctly i didnt see anything about the networker other than the networker is null log

snow crow
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ok i checked again and yea theres no log other than networker is null

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it just spams that every now and then

vast dock
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can u show the logs tho

snow crow
wooden falcon
# snow crow

Do you know by any chance what version this started on?

spare coral
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i joined a brand new game, and imediately left

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networker wasnt able to despawn since it was null

wooden falcon
# spare coral i joined a brand new game, and imediately left

That is an expected error
it is expected to give that error when it is despawning
I added a thing that prints the current stack trace whenever it despawns and when it is destroyed so In case it despawns/destroys, that way I can know what causes it
but it hasn't shown up except for leaving which should happen since it despawns on game leave

spare coral
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ah ok i see

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so you have a mystery to solve

wooden falcon
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yup xD

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Once I figure out the issue I am gonna remove that error(or move it to a toggle such as the debug logging) that way It won't show up constantly when people leave lobbies lol

chilly torrent
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Is speech jammer usually broken or not working at all or..

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or does it have conflictions with anything?

spare coral
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ill boot up the game tomorrow with friends and let you know 🫢

wooden falcon
sand vine
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@wooden falcon For some reason when I roll a dice it does not roll and just drops, it still explodes and does the effect. Also, only the host can roll for some reason.

here is the code

0195e4b1-9fc1-7883-1111-ca7456cc1489

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It seems like when I roll there is the two dice and one is rolling inside of a still dice model

spare coral
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i myself saw some problems? like this time dices worked but sometimes there was no messages indicating of the effect? But then we saw zombie apocalypse so surely it worked... i think

wooden falcon
wooden falcon
mossy smelt
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is it normal for dice to roll 2 times before exploding and doing their thing?

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like it just drops on the ground then rolls, then stops, then rolls again and explodes after that

spare coral
vast dock
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the issue was probably wehat i pointed out to him, related to late join

wooden falcon
wooden falcon
wooden falcon
oak jackal
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With the latest update dice only work for the host now

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also even before the update like half of the time when anyone uses a dice it just does nothing and doesnt even show what it rolled in chat

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0195ea4b-7301-fb5c-8695-3cd2fef22ac8 heres my profile code

frail sorrel
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🎲 is greed

copper yew
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borken greed

oak jackal
wooden falcon
wooden falcon
# sand vine Did you ever figure it out?

maybe???
not completely sure
hopefully tomorrows update fixes some stuff
Your pack has the weirdest interaction I have seen with dice before so I am not 100% sure what is going on there

pure helm
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dunno if this is emergency dice or lethallib or mirage error

vast dock
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its a dice error

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lol

rancid delta
#

@wooden falcon saint borkaben

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😔

wooden falcon
# vast dock its a dice error

apparently a spawnable map object's prefab to spawn is null?
that's a new error xD

either that or the terminal is null???

Am very confused xD

vast dock
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snowy broke LL a while back because they had a spawnable map object with a null prefab

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had to add null checkign to LL

vast dock
wooden falcon
#

I didn't ever expect that to be null tbh xD

vast dock
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it normally would never be

pure helm
vast dock
#

yeah ED just didnt also check if other mods were screwin up

wooden falcon
fresh bay
#

Dice explosion and message visible only for host is part of 1 April?

formal slate
#

Slayer Dice are broken 😛 Maybe

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Yes @wooden falcon dice infact are broken for clients

spare coral
velvet orbit
#

dice just disappears and does nothing. Doesn't spin either

vast dock
#

these errors indicate that @wooden falcon has not updated the LC references since like v50

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which im pretty sure he has

velvet orbit
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yea i got it

vast dock
#

hmm weird, ill let him deal with it then

velvet orbit
#

I'm on some modded planets but basically what happened is that I found the dice, used it, and it didn't spin at all and it disappeared

spare coral
#

KillPlayer reference error? lmao dice just reverted themselves to v45

fresh bay
#

strange i tested today every mod in my package with friends and everything was okay

wooden falcon
velvet orbit
#

if yall wanna try and find it I'll send my code in here
0195f8eb-a266-e62a-4cda-ab4a651ff80e
Should disable the ultra wide mod if you guys do get the pack because it might mess up the screen for yall

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almost 200 mods lol

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i already have imperium in there for debugging

fresh bay
spare quail
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Imperium might be what broke it tbh

wooden falcon
velvet orbit
#

also you might notice that missiles don't explode and just sit there and for storm weather its just lightning everywhere with no explosions

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idk whats causing that either lmao

fresh bay
#

Although the dice doesn't spin, when thrown, it displays a number of dots and then explodes But maybe its because of other mods

wooden falcon
velvet orbit
spare quail
#

Yeah turn off the GenerateLODS option that option should be off by default imo

velvet orbit
#

do yall know what causes lightning spam
like lightning strikes every milla second with no explosion and spams the console

vapid turtle
#

send logs here

velvet orbit
#

alr
Its mostly like "dynamic weather dmd landmine" or some shit

velvet orbit
#

it was this one :/

velvet orbit
spare quail
#

lol

velvet orbit
#

yea i also forgot I had already installed this and put in another recharge mod

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lol

vapid turtle
#
Shutting down and disconnecting from server. Is host?: True
[Info   :  Cruiser+] reset network variables (GameNetworkManager.Disconnect)
[Info   :LethalPerformance] Saved 3 save(s)
[Info   :LethalPerformance] [Cache] DiFFoZ.Find.NetworkObject (all objects)
[Warning:LethalPerformance] Failed to find cached NetworkObject objects
NullReferenceException: Object reference not set to an instance of an object
  at MysteryDice.Patches.StartOfRoundPatch.ResetSettingsShared () [0x000c8] in <b44c1ea00ab34434b8b1355def1abf85>:IL_00C8 
  at MysteryDice.Networker.OnNetworkDespawn () [0x0005a] in <b44c1ea00ab34434b8b1355def1abf85>:IL_005A 
  at Unity.Netcode.NetworkBehaviour.InternalOnNetworkDespawn () [0x0000d] in <895801699cfc4b4ab52267f31e2a4998>:IL_000D 
fresh bay
#

thats normal don't worry

snow crow
#

is this mod incompatible with morecompany???

vast dock
#

should be worry_wut

mossy smelt
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wait what.

spare quail
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@wooden falcon Still errors on lobby close

wooden falcon
#

oh that is because I reverted that file to before I made changes to it to possibly fix networker issues (which it did) so I have to re-add changes to it lol
that isn't the one I forced to happen
that is an actual error, but that is not a bad error, just something that happens

spare quail
#

Ah lol

vast dock
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oh i read "compatible"

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lol

maiden nymph
spare quail
wooden falcon
sand vine
#

@wooden falcon The dice now works but the animation roll will not work.

wooden falcon
spare quail
#

@stable valley Might be worth looking into why it messes up Emergency Dice so badly

stable valley
#

Interesting, it might have to do with LODs combining meshes. I'll look into that.

fresh bay
#

Actually Sponge fixed it in last patch

faint mortar
#

@wooden falcon any way to prevent griefers from running around like gremlins rolling all the dice

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ie a limit of rolls per person per round

wooden falcon
faint mortar
wooden falcon
willow condor
#

based

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gambling is always the correct option

spare coral
#

Guys

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Slayer updated a very small thing i dont know when but

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this wasn't an int before ??

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You literally nuked all my compatible effects 💀

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That's why i noticed some of them that were not working

spare coral
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btw this method makes items fly above their expected position, which is weird imo, could be changed to have them just at ground level

vast dock
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@wooden falcon skull

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This whole time you didn't even use the raycast

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Also give the raycast more parameters like a distance of 50, a layermask of startofround.instance.collidersandroomsmaskanddefault

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And make it queryinteractiontrigger.ignore

restive vale
#

anyone having issues of dice rolls not showing

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normally there's a popup after rolling

restive vale
#

it randomly fixed itself

spare coral
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Yeah sometimes it works and sometimes it does not

formal slate
restive vale
#

Ah okay that makes sense

spring pendant
#

Rolled a Rusty die outside and got this. (v70)

spare quail
spring pendant
#

Debug menu? Does this happen with default config as well, or am I missing something?

formal slate
formal slate
spring pendant
#

Roger that.

#

That was unfortunately the only die I rolled, and it was outside which shouldn't work anyway(?)

#

It did blow up, but also made that error.

formal slate
spring pendant
#

o7

wooden falcon
# spring pendant o7

I just pushed an update a little bit ago that should fix things
If anything is broken lmk and I'll look into it

formal slate
#

And like that he worked his magic! @spring pendant you dont need to do what im gonna explain, but it does really help when just trying to debug dice and determine if an event is potentially not working.

In configs there is a setting to allow the dice result to post to chat telling you who rolled exactly what event. Its nice seeing the exact event in the chances it explodes and errors in the logs.

#

Again its just a suggestion in case you wanted to try and keep an eye out for any events that may have broke 🙂

spring pendant
#

Neat. <3

#

Albeit since I have switched from SpectateEnemies (Abandonware) to Poltergeist, I'm going to er on the caution side since from what I could gather, this isnt "fully" compatible with that yet?

pure helm
#

Im getting this error then mirage broke (it doesnt mimic appearance and voice)

formal slate
pure helm
#

no event. thats just only entering lobby. dunno what mod conflicts tho

#

without EDU mod. mirage works fine for my pack atleast

formal slate
snow crow
#

theres a lot of stuff mentioned in this error so i have no clue

formal slate
#

Dice are just part of it cause they can spawn mimics.

#

Been testing too and its not dice or mirage. My pack they work as intended but in this pack i'm working on they are broken. So something is breaking them. Gotta find the mod that broke

snow crow
#

dice is the only mod that seems broken to me

#

but I'll double check ig

formal slate
#

something else is breaking

#

in the pack i'm working on for someone its broken so i'm going through mods that I do not have.

#

oh you are referring to something different my bad.

#

I thought you were referring to a different issue i've been debugging.

#

Ok that might just be either the sacrificer or the weather event broke due to weather reg updating.

formal slate
formal slate
# snow crow theres a lot of stuff mentioned in this error so i have no clue

there might be a mod incompatible with this event. Rolled dice it worked, and forced the random weather and it worked. If you want DM me and send me your modpack I predict a custom weather mod isn't playing nice with the dice event. Also do other dice events work for you? Worst case maybe disable Random Weather event.

wooden falcon
formal slate
chilly torrent
#

no idea if it's just me but the debug menu spawn items doesn't work

spring pendant
#

Trying to troubleshoot this with the debug menu

#

Spawning Rusty but where does it go? lol

#

Doesnt spawn on my playermodel nor where I am looking at

#

Kind of counter-intuitive if it just spawns inside at a random spot

#

Gave myself all dice via debug

#
[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
MysteryDice.Effects.GiveAllDice.DiceScrap (System.Int32 userID) (at <af209b46736c4d0794f2d79d3f4e5881>:IL_0133)
MysteryDice.Networker.GiveAllDiceServerRPC (System.Int32 userID, System.Int32 dice) (at <af209b46736c4d0794f2d79d3f4e5881>:IL_00D6)
MysteryDice.Networker.__rpc_handler_238328387 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af209b46736c4d0794f2d79d3f4e5881>:IL_0048)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
MysteryDice.Networker:GiveAllDiceServerRPC(Int32, Int32)
MysteryDice.Effects.GiveAllDice:Use()
MysteryDice.Effects.<>c__DisplayClass67_1:<ShowSelectMenu>b__0()
UnityEngine.EventSystems.EventSystem:Update()

[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
MysteryDice.Effects.GiveAllDice.DiceScrap (System.Int32 userID) (at <af209b46736c4d0794f2d79d3f4e5881>:IL_0133)
MysteryDice.Networker.GiveAllDiceServerRPC (System.Int32 userID, System.Int32 dice) (at <af209b46736c4d0794f2d79d3f4e5881>:IL_00D6)
MysteryDice.Effects.GiveAllDice.Use () (at <af209b46736c4d0794f2d79d3f4e5881>:IL_002F)
MysteryDice.Effects.DebugMenuStuff+<>c__DisplayClass67_1.<ShowSelectMenu>b__0 () (at <af209b46736c4d0794f2d79d3f4e5881>:IL_0012)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
UnityEngine.UI.Button.Press () (at <17de86d66286445fa95af59fa8fa644d>:IL_001C)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0009)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0007)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
#

^ Every time when using debug menu to spawn "AllDice"

#
[Debug  :Emergency Dice Updated] Rolling Effect: ALL DICE
[Error  :Emergency Dice Updated] Roll error: System.IO.FileNotFoundException: Could not load file or assembly 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
  at MysteryDice.Effects.GiveAllDice.DiceScrap (System.Int32 userID) [0x00133] in <af209b46736c4d0794f2d79d3f4e5881>:IL_0133 
  at MysteryDice.Networker.GiveAllDiceServerRPC (System.Int32 userID, System.Int32 dice) [0x000d6] in <af209b46736c4d0794f2d79d3f4e5881>:IL_00D6 
  at MysteryDice.Effects.GiveAllDice.Use () [0x0002f] in <af209b46736c4d0794f2d79d3f4e5881>:IL_002F 
  at MysteryDice.Dice.SurfacedDie.Roll () [0x000ab] in <af209b46736c4d0794f2d79d3f4e5881>:IL_00AB 
[Info   : Unity Log] Item spawning: Surfaced Die ; item parent : null 
[Info   : Unity Log] Start falling position: (-15.62, -219.56, 67.46)
[Info   : Unity Log] global startposition falltoground for object SurfacedDieChristmas(Clone): (-15.62, -219.56, 67.46)
[Info   : Unity Log] Item Surfaced Die landed on : CollisionMesh / CollisionMesh
#

^ When rolling said dice

#
[Debug  :Emergency Dice Updated] Rolling Effect: Random Store Items
[Error  :Emergency Dice Updated] Roll error: System.IO.FileNotFoundException: Could not load file or assembly 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'CullFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
  at MysteryDice.Effects.RandomGreatStoreItem.SpawnItem (System.Int32 playerID, System.Int32 icount) [0x000af] in <af209b46736c4d0794f2d79d3f4e5881>:IL_00AF 
  at MysteryDice.Networker.RandomStoreItemsServerRPC (System.Int32 playerID, System.Int32 totalItems) [0x00109] in <af209b46736c4d0794f2d79d3f4e5881>:IL_0109 
  at MysteryDice.Effects.RandomGreatStoreItem.Use () [0x00026] in <af209b46736c4d0794f2d79d3f4e5881>:IL_0026 
  at MysteryDice.Dice.SurfacedDie.Roll () [0x000ab] in <af209b46736c4d0794f2d79d3f4e5881>:IL_00AB 
[Info   : Unity Log] Item spawning: Pro-flashlight ; item parent : Props (UnityEngine.Transform)
[Info   : Unity Log] Start falling position: (2.84, -227.17, 83.71)
[Info   : Unity Log] global startposition falltoground for object FlashlightItem(Clone): (-14.60, -219.56, 67.24)
[Info   : Unity Log] Item Pro-flashlight landed on : CollisionMesh / CollisionMesh
#

Another one

#
[Debug  :Emergency Dice Updated] Rolling Effect: Silent Teleporter Traps
[Error  :Emergency Dice Updated] Spawn TP Traps called with: 10
[Info   :Emergency Dice Updated] [Debug] GlaciusVerglas rolled a 1: Silent Teleporter Traps
#

This one baffles me, it works, but still prompts an error

spare coral
#

Cool new dice effect idea!
Spams your screen with random ads everywhere (ads from v70 of course, not real ones)

vast dock
#

Make some coderebirth gal ads slayer

formal slate
#

@spring pendant would need to look over your pack sometime. Seems to be a mod breaking dice. We've been using dice for debugging and lobbies for the past few days and its worked fine. Typically any errors thrown are related to something else broken so dice say nope cant do. But yours looks like something just Hella broke dice all together.

#

Will say Skelaahs moons, Harvest Moons, and Baykal from otherly world pack are currently broken with a few mods and can result in breaking dice.

#

If you have individual installed the Skelaahs one was chronos that threw the errors.

spring pendant
#

We use no modded moons

#

Pack is available at #1285698645676654676

#

It might not be dice breaking per se, but adding it to the list will cause errors on almost every die throw

#

@formal slate

#

Note: pack isnt updated yet with dice because of the issues, you'll have to add it yourself if you test

#

I have a manifest and configs for a new version but I wont upload it unless this gets fixed :)

#

And yes it could be another mod interfering but I have no leads as of now

formal slate
#

I can almost 100 percent say its something else cause they do work. And packs reporting issues ive fou d their culprit and got their pack to work.

#

Ill take a look when im home

formal slate
formal slate
#

@spring pendant I will say i'm impressed with the size of the mod pack, but I do see a lot of old outdated mods. You can actually cut down the number with other mods that are more up to date and do multiple features you have these outdated mods for. If you want I can compile you a list of what you could removed and add so its more updated mods vs old outdated ones.

#

right now I am trying to find this one culprit though. Its being sneaky

formal slate
#

@spring pendant Thank you for this find. I've ran the test through my pack and yours, and this is in fact a dice issue from the looks of it. Slayer just recently tried to fix the Cull Factory issue with dice in the last update and it seems that the dice now became hard dependent on Cull Factory. I've let slayer know. Most people have cull factory in their pack due to some moons or interiors requiring it so no one seemed to notice yet.

Also let me know if you'd like help tweaking up the pack though cause I believe I could help ya out with replacing tons of outdated mods which would lower your pack count and give more features for ya.

#

Also I do believe there is another issue in your pack that flags upon loading. wasn't able to find it just yet cause its a weird one but hopefully its harmless.

wooden falcon
spare coral
spring pendant
#

@formal slate I appreciate the offer but "If it ain't broken, don't fix it." I know some of the mods in my list are extremely old but from playtesting they don't break anything, thus, it's ok. :)

#

Feel free to post your suggestions here or in my DMs if you think you can improve the pack tho, I'll definitely take a look at whatever you've got.

spring pendant
#

tfw when phone tags the wrong guy lol

wooden falcon
formal slate
spare coral
#

Yeah! Do it

copper yew
#

how about a "signal jammer" effect that causes that "no signal" thing on the monitor to happen for the whole day

wooden falcon
#

Also anyone have any suggestions for top text or bottom text?
cuz I have a list for each and it just randomly selects one from the list

spare coral
wooden falcon
#

Yeah unfortunately I don't think I can move them without patching the ads themselves
But I can definitely can call them one after another

spare coral
#

do it

wooden falcon
potent fossil
#

Top Text
goldbar
Bottom Text

spare coral
frail sorrel
#

glitch is bald
spread the word

#

or
mu is bald
spread the word

slender gust
potent fossil
slender gust
#

it isn't funny when it happens to me

frail sorrel
#

yeah

potent fossil
#

but it's funny because I say so

slender gust
#

because you aren't me

frail sorrel
#

"it always funny when it happens to someone and not to me"

slender gust
#

what you are is bald

#

sorry them's the rules kiszony greed

potent fossil
slender gust
#

You can not be me and also be bald

potent fossil
slender gust
#

God damn it

potent fossil
potent fossil
slender gust
#

glitch is bald and he isn't me

#

you too can be bald and not me

frail sorrel
#

also one of the rule says mu do a flip

rancid delta
#

Mu is bald spread the word

formal slate
slender gust
#

i'm sorry i had to

#

lmoa

rancid delta
slender gust
#

i can friendly fire whenever and however the fuck i want >:3

rancid delta
#

Ok baldy

slender gust
#

You shut your face baldigo

rancid delta
wooden falcon
slender gust
#

BRUH

#

okay keep the first part that's fine but NOT THE SECOND 😭

wooden falcon
latent salmon
#

peak

formal slate
slender gust
#

😭

#

i hate it here

spring pendant
#

Amazing

#

"Receding Hairline"
"I wonder whose?"

wooden falcon
slender gust
slim egret
formal slate
formal slate
slim egret
latent salmon
potent fossil
polar wagon
#

i thought it was just beginDisplayAd same way to remove them but never could get it working

wooden falcon
# polar wagon how did you get this to work ive been trying for like 4 hours

what I did was

HUDManager.Instance.CreateToolAdModel(-100, Item);
HUDManager.Instance.BeginDisplayAd(topText, bottomText);

or 

HUDManager.Instance.CreateFurnitureAdModel(unlockable);
HUDManager.Instance.BeginDisplayAd(topText, bottomText);

you need to pass the item or the unlockable and make sure that the prefab isn't null with them

#

it automatically ends after 14 seconds

polar wagon
#

oh wait that makes more sense lemme try i thought you wouldnt have to pass any item and it would just be blank

polar wagon
wooden falcon
polar wagon
polar wagon
wooden falcon
polar wagon
#

@wooden falcon

wooden falcon
terse willow
latent salmon
#

it indeed is

terse willow
#

Not real?

#

Phew

wooden falcon
#

It is 100% real
new dice effect :D

terse willow
#

😭

crude sparrow
# wooden falcon It is 100% real new dice effect :D

As a warning, RemoveAds (and LethalAdBlock which isn't mine) will block this effect. I think it would be funny for the ad to force its way through the ad blocker, or even pop up a "You are using an unauthorized ad blocker" warning in this case. You'd have to hijack the animator more directly for that, I'd think.

vast dock
#

i dont think slayer touches the animator

crude sparrow
#

He doesn't, he just sets the values loaded.

vast dock
#

ye, so why hijack the animator at all?

crude sparrow
vast dock
#

yes, i got that part

#

wasnt it just by a return false prefix?

crude sparrow
#

It's the unauthorized warning part that would require it.

vast dock
#

hm

#

okay i see what you mean, i think anyway

crude sparrow
#

Running the coroutine is simple.

vast dock
#

i assumed you were trying to say that the only way to get around the patch was to do some weird shenanigans with teh animator, but i get what you mean now

crude sparrow
#

I think LethalAdBlock explicitly hijacks the code to load the models too, so that might not be doable.

crude sparrow
#

But also, I want to mess with the animator anyway, because I wanted to try and load a rick roll into an ad (which would require just a video played instead of a 3d model, like in the TVLoader stuff).

#

Needless to say, I love the ad popup dice result. :3

crude sparrow
#

Err... I definitely came across as rude there. I'm sorry.

spring pendant
formal slate
# spring pendant Rolled a Dice that spawned a bunch of Maneaters. Game really didn't like that. h...

I dont think its a dice issue. It might be related to a mod that touches the cave dweller. Or where you spawned them in. I recommend using the debug tool with dice and mess around with it. Trying removing mods 1 at a time that affect the cave dweller and use dice debug menu to call the event and see if you can find the culprit. Then you can direct the report to the correct dev.

I too will attempt some tests of my own later cause I believe I recall seeing this error before.

Note im not saying Dice isnt the culprit, just that its highly likely its a different mod as that event just spawns it in. Just needs some more testing to confirm culprit

spring pendant
#

It could be Diversity as its not updated yet

spare coral
#

@wooden falcon there is no way you added the poisson steve as an event in your mod WTF

rancid delta
spare coral
#

IT WAS FROM YOU?

spare coral
#

AAAAAAAAA

rancid delta
#

he is dice now

spare coral
#

wait

#

a dice item?

rancid delta
spare coral
#

WHAT

wooden falcon
#

:D

formal slate
#

SON OF A BITCH @spare coral I THINK I WASNT SUPPOSE TO OPEN THIS THREAD AND SEE YOUR SPOILERS LOL

#

Slayers gonna yell at me now.

#

Feel free to continue with spoilers.

copper yew
#

thank you for finally adding ⬛

wooden falcon
#

Emergency Dice Updated (Maintenant avec Steve!)

terse willow
lyric marsh
#

Hey does emergency dice work with Biodiversity?

Like spawn those guys in an event?

Or any custom scrap too?

frail sorrel
#

should work

static lodge
tulip sonnet
#

is there a way to change the price of the dice i want to incentive rolling it more

spare coral
#

go to configs, there is an entry for the price

terse willow
#

@wooden falcon

#

One thing btw

#

The fly effect doesn't work anymore

wooden falcon
wooden falcon
# terse willow That's awesome

Yeah! So now it feels less jank
and you can stop or start flying when you want
also if you land just like mc you stop flying lol

slim egret
#

stuoid

#

what's stuoid? everything

snow crow
#

is there anyway to make custom events?

#

also another question, can events like neck spin affect all players in brutal instead of just the host?

spring pendant
#

We experienced the flying roll to be utterly broken

#

Could only hover down Titan spamming jump key

terse willow
spring pendant
#

Oh we tried

#

Im aware of how it works

#

Double tap, triple tap, delayed tapping, nothing worked

#

No errors in console either, just no work

rancid delta
#

@wooden falcon sacrafifcer broken

wooden falcon
wooden falcon
wooden falcon
#

Ok so I figured out what is happening
If any other client was on the ground it reset the flying so no one was on the ground
I have fixed it, but I can't push the update just yet for specific parts of the code are unfinished for the next update
I might comment them out to push it depending on certain things

spring pendant
#

Epic

#

Single player testing moment I guess

frail sorrel
#

@wooden falcon good news

#

saint is broken

vast dock
#

might be cuz we were playing with latest coderebirth

wooden falcon
# vast dock might be cuz we were playing with latest coderebirth

yeah
if you play with the latest code rebirth some dice do error if certain rolls are done
I have this fixed in the newest version, but on the uploaded version, it will die with the new code rebirth xD
I can't upload it yet cuz it implodes with the current code rebirth xD

vast dock
#

yeah that's fair

frail sorrel
#

still good news

slim egret
#

alienoids have come to destroy slayer's house

rancid delta
#

leak no way omg

wooden falcon
rancid delta
#

my bad wrong file

terse willow
wooden falcon
#

Hehehe
Cart go Brrrrrrr

frail sorrel
#

quick chat download

copper yew
#

thats the wrong mod actually greed

#

ur supposed to leak emergency dice not mystery dice

frail sorrel
frail sorrel
#

i supposed to only leak cr update but then i leaked seichi and now mystery dice 😔

frail sorrel
hollow cairn
#

WOW

#

@storm gale come in here and say WOW

frail sorrel
#

melanie if you say wow i will leave yuri academy

hollow cairn
#

WOW what a blackmail

storm gale
#

FUCK

storm gale
#

sorry, sickboi, but yuri academy is important for fumo's future

storm gale
#

I would kill fumo to make sure fumo gets into yuri academy

hollow cairn
#

I dont think that would work

storm gale
#

smh

#

so short-sighted

frail sorrel
#

smh

hollow cairn
#

Shakes fumos head

storm gale
#

STOP

#

YOU'RE GIVING SHAKEN BABY SYNDROME

frail sorrel
#

harder

storm gale
#

WHAT HAVE YOU DONE

hollow cairn
#

Ayo?

wooden falcon
#

Updated for Code Rebirth, so it won't implode
So if you see dice errors from code rebirth but you are not on 1.12.0, that might already be fixed

spare quail
wooden falcon
spare quail
wooden falcon
terse willow
#

@wooden falcon

#

How do I open Debug

wooden falcon
terse willow
#

oKAY THIS HAPPENED WHEN WE WERE TESTING

#

THE DEBUG BUTTON IS JUST

#

BROKEN

#

Also

#

where can you set the remap???

#

The remap is MISSING!

terse willow
#

@wooden falcon Yeah uh

#

Its broken

wooden falcon
#

Oh that's weird
Lemme take a look

wooden falcon
wooden falcon
#

yeah

#

it should be a dependency I think lol

wooden falcon
#

is there no more when you scroll?

terse willow
#

Weird right?

wooden falcon
#

I am wondering if something is interfering with it
cuz there should be 3 keybinds from dice

is there any errors in your logs?

terse willow
#

Do I need to like

#

Regen my config

wooden falcon
#

maybe?

The weird thing is it should at the very least have the flying keybinds in there

#

can you send me your pack code?

terse willow
terse willow
copper yew
#

small thing i noticed today, code rebirth crates spawned by dice effects persist between landings

terse willow
#

Before the update

#

It was fine

copper yew
wooden falcon
#

try updating to 1.12.2
cuz that is what I did with your pack

wooden falcon
copper yew
#

just the normal ones

#

not sure about the moving ones

wooden falcon
#

oh that's really strange
cuz they should despawn

copper yew
#

it was the "amazon shipping" effect, or whatever its called

wooden falcon
#

ahh ok

#

Ohhh woops
I think I have the order mixed up

I was spawning them then moving their scene but I think I am supposed to do that in reverse

terse willow
rancid delta
#

@wooden falcon hey slayer

#

hey slayer

#

slayer

#

hey slayer

wooden falcon
rancid delta
#

hi

candid coyote
#

do we have dice roll but it tells u what the effect was via advertisements yet

terse willow
terse willow
#

It works now

wooden falcon
terse willow
#

@wooden falcon

#

You got a minute

terse willow
#

So basically when lethalmin is installed and you use the revive function it bugs it out

#

I asked Note for how it could be repaired and his response was this

#

The HUD for Pikmin breaks

wooden falcon
# terse willow

I know I originally had that, but I apparently commented it out I think cuz it caused an issue
I'll look into it again cuz I don't remember what it was lol

vast dock
#

IsOwner isnt a good check for someone like the host because they also own the inactive clients

wooden falcon
#

yee

copper yew
fluid mica
#

Even if I disable some effects in the configuration file, those effects can still be thrown out.

hoary frost
#

Oh yeah @wooden falcon I found something interesting with Brutal that you might want to consider as a new dice item if you're looking for a new dice type to add.

I was testing this feature for a similar compatibility that I will be working on with a different mod and it turns out it totally is possible to run BCMER's Event Manager's ModifyLevel while landed. With the dice, it could reroll the events. Though, I would not recommend allowing this whilst in space -- the game did not enjoy this.

GitHub

A mod that challenges you in Lethal Company. Lots of events, Mod Integrations, and more! - TheSoftDiamond/BrutalCompanyMinusExtraReborn

spare coral
#

you can add your own dice effects with the api if you want

hoary frost
#

oh?

spare coral
#

Yeah im doing that with Premium scraps already, its just like if you were doing your own external module of the dice mod

hoary frost
#

oo

#

where may one find this api documentation?

spare coral
wooden falcon
#

Funny enough I just did some very light documentation just a few days ago (still working on it tho which is why I haven't posted it on the readme yet lol)

https://dice.slayer.games/API.html

But yeah the example works as well
Thanks!

tulip sonnet
#

also speaking of bcmer the event for the dice is now missing the 2 new die

spare coral
#

Hey @wooden falcon you should add the known external modules dice effects to this list https://dice.slayer.games/effects.html
such as the weathers effects you added yourself or effects I made myself

#

for my effects, i made this very small list that you can use

#

if you want

wooden falcon
#

Hell yeah! I can certainly do that!

copper yew
#

i rolled a sacrificer and it tped me to the ship without rolling an effect

copper yew
wooden falcon
wooden falcon
copper yew
#

nuh, i have them on

wooden falcon
#

oh that's even weirder

#

ok I think I see what's wrong
but that shouldn't have broke every dice
very strange

copper yew
wooden falcon
#

yeah just in case you might want to disable follower fan for now
but I am working on a update atm but a lot of unfinished code so until I finish that I can't really push that update just yet lol

copper yew
#

will do, thanks yoiled

terse willow
#

@wooden falcon

#

Also egg boots seem to be broken

#

I was playing last night and it was like exploding behind a friend of mine

#

If owner had it

#

It sometimes worked

copper yew
#

[02:49:13.0946236] [Error : Unity Log] ArgumentException: Gameobject is not a root in a scene
Stack trace:
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene (UnityEngine.GameObject go, UnityEngine.SceneManagement.Scene scene) (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
MysteryDice.Effects.CratesOutside.SpawnCratesOutside (System.Int32 MinesToSpawn, System.Single positionOffsetRadius) (at <447576312d5b4e9ebe57e51214a042f6>:IL_0123)
MysteryDice.Networker.CratesOutsideServerRPC () (at <447576312d5b4e9ebe57e51214a042f6>:IL_00CE)
MysteryDice.Networker.__rpc_handler_337880440 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <447576312d5b4e9ebe57e51214a042f6>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
MysteryDice.Networker:CratesOutsideServerRPC()
MysteryDice.Effects.CratesOutside:Use()
MysteryDice.Dice.CodeRebirthDie:Roll()
MysteryDice.Dice.<UseTimer>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:49:13.0956212] [Error :Emergency Dice Updated] Roll error: System.ArgumentException: Gameobject is not a root in a scene
at (wrapper managed-to-native) UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene_Injected(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene&)
at UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene (UnityEngine.GameObject go, UnityEngine.SceneManagement.Scene scene) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000
at MysteryDice.Effects.CratesOutside.SpawnCratesOutside (System.Int32 MinesToSpawn, System.Single positionOffsetRadius) [0x00123] in <447576312d5b4e9ebe57e51214a042f6>:IL_0123
at MysteryDice.Networker.CratesOutsideServerRPC () [0x000ce] in <447576312d5b4e9ebe57e51214a042f6>:IL_00CE
at MysteryDice.Effects.CratesOutside.Use () [0x00001] in <447576312d5b4e9ebe57e51214a042f6>:IL_0001
at MysteryDice.Dice.CodeRebirthDie.Roll () [0x000ab] in <447576312d5b4e9ebe57e51214a042f6>:IL_00AB
[02:49:13.0976155] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CodeRebirth.src.Content.Maps.ItemCrate.Start () (at ./src/Content/Maps/ItemCrate.cs:84)

[02:49:13.0976155] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CodeRebirth.src.Content.Maps.ItemCrate.Start () (at ./src/Content/Maps/ItemCrate.cs:84)

#

this happens when i roll the code rebirth dice sometimes, in game nothing happens, the dice doesnt roll an effect

terse willow
#

@wooden falcon

#

New bugs I think

#

I think its parralax?

#

Its the only new mod I added

chilly torrent
#

Is there a way to change or disable the texts on the ads from this dice mod?

Cause I'm just tired of getting this type of stuff that none of my friends get or understand. Maybe some form of customization...Maybe??

wise shadow
#

My dice don't seem to even be popping anymore, they just drop on the ground when I use them. Don't even spin.

wise shadow
#

Nope. Just reset my config, I'm going to test again shortly.

There was an odd yellow, flat, near transparent disc underneath the die, I do recall that.

latent salmon
#

yeaah reset the configs lol

#

if it persists send logs so that slayer can figure out what's wrong

open elm
#

None of the dice rolls seem to be working for me, each time I get an error similar to this: [Error :Emergency Dice Updated] Roll error: System.NullReferenceException: Object reference not set to an instance of an object
at MysteryDice.Effects.OutsideCoilhead.Use () [0x00001] in <447576312d5b4e9ebe57e51214a042f6>:IL_0001
at MysteryDice.Dice.GamblerDie.Roll () [0x000ac] in <447576312d5b4e9ebe57e51214a042f6>:IL_00AC

#

[Error :Emergency Dice Updated] Roll error: System.NullReferenceException: Object reference not set to an instance of an object
at MysteryDice.Dice.SaintDie.Roll () [0x00152] in <447576312d5b4e9ebe57e51214a042f6>:IL_0152

terse willow
#

@wooden falcon

#

WHOO HOO CODE REBIRTH UPDATE BROKE EMERGENCY DICE!

wooden falcon
wooden falcon
#

Should be out a little bit later today
just have to fix a few more things cuz I was slightly in the middle of an update already lol

terse willow
#

@wooden falcon SORRY SLAYER BUT

#

ARE YOU GONNA DO ACHIEVEMENTS?

#

I just had the idea in the back of my head

wooden falcon
terse willow
terse willow
#

@wooden falcon WHO IS LADY LUCK

wooden falcon
#

It has begun Evil2

vast dock
#

slayer did you sleep

wooden falcon
#

No

#

Not yet at least xD

vast dock
#

smh

#

keep your schedule open for around this time on saturday though

terse willow
#

Dude...

#

Get some rest

wooden falcon
terse willow
terse willow
#

OH RIGHT

#

I don't know what this means and I'm evil

wooden falcon
terse willow
#

Is it good?

wooden falcon
terse willow
terse willow
#

@wooden falcon

#

Do I need this anymore

#

I am checking my config AND THIS IS STILL HERE

wooden falcon
terse willow
#

@wooden falcon

#

So... Lady luck doesn't properly sit on the chair

#

And if you store her you can't take her out of storage

#

I am bug apple guy

#

I find all the bugs

potent fossil
#

🤓☝️ uhmmmm ackshually
we knew that earlier but forgot to report or it was already reported on dm's

wooden falcon
#

Good to know
I'll have to adjust her sitting placement and fix the storing lol

potent fossil
fresh bay
#

any idea whats happening?

fresh bay
#

oh right new version is messing with other mods

wooden falcon
#

Yeah I'm currently working on updating it to v73

wooden falcon
#

All of my mods should now be compatible with v73 (Thanks to TypeLoadExceptionFixer existing (Thanks Hamunii :D))
If there's any issues with any of my mods ping me (or create a github issue) and I will see it when I wake up lol

frail sorrel
terse willow
#

Dice are telling me to kill my friends

#

Is this a bug or a feature

potent fossil
terse willow
chilly torrent
#

Is it normal for setting the weather to whatever for the admin menu to not work? (I selected eclipse)

chilly torrent
#

you just might be right? Does it not work with V73 yet?

#

cause I thought it said it did!

terse willow
#

@wooden falcon

#

Oh Slayer!!!

wooden falcon
terse willow
#

@wooden falcon

#

OH SLAYER

#

BTW

#

THE UH

#

NEMOSPLOSION?

#

Or whatever

#

Makes you immortal and gives you just inf stamina

#

I think Forever

#

I totally forgot to mention this

wooden falcon
# terse willow NEMOSPLOSION?

It should only make you immortal for about 30 seconds that way you can actually survive, cuz without that you would instantly die from it
is this on the current version?

terse willow
#

I assume it was fixed?

wooden falcon
#

no not fixed
just surfaced hasn't been updated yet to v73 so I was just checking lol
but once surfaced does get updated I will take a look

umbral cobalt
#

i want to translate Korean but this error
i put Dependencies all and CodeRebirth.dll 1.3.1.0 . . .

terse willow
#

@wooden falcon

#

EVERY TIME YOU OPEN THE MENU

#

SET WEATHER AND ADD WEATHER DUPLICATE

#

LOL

wooden falcon
#

should be fixed now

worldly sparrow
#

Maybe someone here can help me out
I tried using the OG emergency dice mod (by theronguard) and it looks like it won't work properly anymore.
The dices do spawn but they cannot be used, only dropped on the ground, "using" them also drops them.
I know the mod is more or less abandoned but is there a way to fix this ?

tawny juniper
#

unless someone updated it for the latest lethal+unity update then no i guess

formal slate
worldly sparrow
formal slate
worldly sparrow
#

I didn't look for error messages in the log but with dawnlib, I can't use most terminal features with two entries, like "filter custom" to just see modded moons
a few sounds issues as well, most likely a problem with several mods at once.
It might have been solved since then so I will try again x)

formal slate
latent salmon
#

dice gal:

plain gazelle
#

for some reason every time I roll a dice it says yay? is there a reason for that?

latent salmon
#

yay

frail sorrel
#

yay

plain gazelle
#

btw will the Rusty Dice icon ever be fixed?

potent fossil
#

yay

dawn wagon
#

For some reason having Emergency Dice Updated installed and opening the menu via ESC Key causes a bug where your ram usage doubles. The ram usage depend on how many mods you have added but it can happen with just the mod itself.

#

190 Mods, usage is like 7.6gb but then jumps to 15gb
47 Mods, usage is like 5gb but then jumps to 10gb
14 Mods, usage is like 1.5gb but then jumps to 3.5gb

Doesn't happen when the dice mod isn't installed

formal slate
dawn wagon
#

(Hope it's viewable)

spare quail
dawn wagon
#

Funny enough, it happens without the ESC Menu as I didn't get the freeze/unfreeze with it

#

Unless skipping the speaker intro somehow did something

spare quail
#

Nah you only get a lag spike when you pop up the Dice debug menu this is smth different

dawn wagon
#

Hmm

wooden falcon
#

oh what the hell
that's odd af
I'll have to do some testing to see what causes that/if I can recreate it

dawn wagon
#

On a new profile, configs are on their defaults and the ram usage spike still occurs with just the dice itself, going from like 1.5gb to 3.5gb or so

formal slate
dawn wagon
#

Orbit

#

The tests where done while in orbit

formal slate
# dawn wagon The tests where done while in orbit

Have you ran tests with less mods in the pack? Seems weird it would do that there. I'll see what happens with my pack as I run it consistently. Could be another mod is not liking dice for some reason?

dawn wagon
#

14 mods is about the minimum when installing the dice mod on a fresh profile

formal slate
#

I'd understand a little spike but that much is pretty crazy.

#

Does it go back down if you pull the lever?

#

Maybe its just the loading in part as its registering everything that's loaded in the pack?

dawn wagon
#

Does not go back down when pulling the lever, hovering at 3.38gb or so

#

...though I did notice something when I cleaned up the profile and re-downloaded the dice mod. Gale told me I had like 7 updates waiting and when I ran the game without updating those mods, the ram spike didn't occur

#

Guess I'll try updating them one by one and see which mod might be the cause

#

ah

#

I updated... BepInExPack, MonoDetour BepIn 5 & MonoDetour

#

Ram Usage spikes

#

@wooden falcon
Could this be a lead of some sorts?

#

...actually, the mod isn't being loaded due to those listed mods being outdated, so... prob not
(Yea, I don't see the BepInEx Console running before doing those updates so the game's prob just booting into vanilla)

frail sorrel
#

Slayer today i feel like sacrificer is broken

#

Can you fix it

formal slate
formal slate
#

@dawn wagon I just ran multiple tests and what you are reporting does not happen in my pack that also includes Emergency Dice. Not sure if its possibly due to certain configs being turned off but I suggest maybe testing that next. After rewatching your previous video you posted I did notice your esc menu had a weird interaction happening. I do not think it is related to the dice. Your gale also not letting you update multiple mods too is very strange. I feel the issue is with your pc or gale program itself. Maybe try reinstalling Gale and see.

I did exactly as you said you were and I tested it with my 172 mod pack and my memory usage originally was in the 7000 on launching the game BUT did not jump up on loading in and stayed the same. After awhile I saw too my memory usage slowly dropping. So what I'm seeing is a high memory usage on launching the mod pack and eventually it comes back down as it should. Your claims and video of it doubling like that is not normal and I can not reproduce it with the dice mod.

#

In fact i'm sitting here in orbit just idling and i've dropped all the way down to the 3000's So i'm having the exact opposite of you. I lose memory usage on loading not gain.

#

Sorry not trying to be dismissive of your claims, but I can not reproduce your claims even with a big mod pack. From my perspective it seems something might be wrong with your gale given the multiple other issues you've mentioned. If you have more details to better pin point it please continue to share and I'll keep trying to reproduce it on my end. @wooden falcon Have you had any luck reproducing it your self?

wooden falcon
dawn wagon
#

Gale was a fresh install. I dunno what I could've done to it other than porting over my profiles. I also did these tests with fresh profiles which should have the configs be at their defaults.

I could try reinstalling the game or wipe my save data completely to see if that does anything

#

Alright, an update @formal slate @wooden falcon
In my ZeekerssRBLX folder which is in C:\Users\*usernamegoeshere*\AppData\LocalLow, I moved this folder to somewhere else and had it regen and... the ram usage spike didn't seem to occur

#

So... my Lethal Company instance due to that folder being fresh means that any save data & such is gone, it's as if I booted the game for the first time

#

This is what's in the folder from before, I'ma try removing the Emergency Dice Updated folder in my old folder and see if anything changes

wooden falcon
#

hopefully removing that fixes it
if it does would you be able to zip up the contents of the emergencydiceupdated folder and send it so I can see potentially why it is causing issues

dawn wagon
#

Sure

#

Right now I'm copying some of the stuff from the old folder to the refreshed one to see if anything changes, since I did see some old files from mods that I used to have in there. (I'll put back the old folder after I give this a check)

dawn wagon
#

Hmm...

#

Then how did it not spike before?

dawn wagon
#

Found it

#

So...

#

I run this when I start up my PC, since I cap the framerate to my refresh rate (141fps, 3 frames below my 144hz monitor due to g-sync) or to 60fps for some games