#Falling off when trying to get on the ground (Jaya)

9 messages · Page 1 of 1 (latest)

ebon bane
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Hi, I have just created a new modpack (similar to my previous one, even though I added a few stuff (mostly wesley moons + a few suits), but i've never had that many red messages and I had LLL before, so I have trouble understanding what's wrong...
In Jaya, I can't step on the background I fall off immediately, on other moons it seems to be working, but lots of red messages as well (with no impact that I see for now)
Could you help me ?
here's my previous modpack : 0191d1b2-d3df-58f3-3690-0fcb80b1ff1a
Here's the current one : 0191d1b2-b27b-5374-e04a-b73d033d8a9b
Thanks a lot

ebon bane
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A few other messages i see:
[Warning: Unity Log] [Dissonance:Recording] (13:04:22.542) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Error :LethalLevelLoader] Removed: 197 SpawnableItemWithRarities From CurrentLevel: Infernis Due To Invalid Properties To Prevent Errors
[Warning: Unity Log] [Dissonance:Recording] (13:04:43.598) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:2,541599)

ebon bane
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When falling :
[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
And then it teleports me back to the ship, I don't die
[Info : Unity Log] Called teleport function on Player
[Info : Unity Log] Stop special animation on LadderTrigger, by ; Player (GameNetcodeStuff.PlayerControllerB)

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Same for desolation (wesley) for the trees, I can't step on them otherwise I fall and die [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[Info : Unity Log] Running kill player function for LOCAL client, player object: Player
[Info : Unity Log] A player died. player object: Player
[Info : Unity Log] Adding boxes
[Info : Unity Log] Slot K
[Info : Unity Log] Slot L
[Warning: Unity Log] [Dissonance:Recording] (13:50:47.333) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Warning: Unity Log] [Dissonance:Recording] (13:50:47.334) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Warning: Unity Log] [Dissonance:Recording] (13:50:47.335) BasePreprocessingPipeline: Lost 960 samples in the preprocessor (buffer full), injecting silence to compensate
[Info : Console] Ragdoll Creation.
[Info : Console] PLAYER DEATH Bustedlou

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Same for polarus with the elevator

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If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LibraryTile(Clone)/Colliders/Cube (4)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LibraryTile(Clone)/Colliders/Cube (5)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LibraryTile(Clone)/Colliders/Cube (6)"
[Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LibraryTile(Clone)/Colliders/Cube (7)"

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sorry for the spam ^^